@firestone-hs/simulate-bgs-battle 1.1.501 → 1.1.503

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (324) hide show
  1. package/dist/bgs-player-entity.d.ts +6 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +114 -1
  4. package/dist/cards/card.interface.js +47 -0
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +5 -1
  7. package/dist/cards/cards-data.js +39 -6
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.d.ts +4 -0
  10. package/dist/cards/impl/_card-mappings.js +154 -0
  11. package/dist/cards/impl/_card-mappings.js.map +1 -0
  12. package/dist/cards/impl/anomaly/blessed-or-blighted.js +3 -2
  13. package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -1
  14. package/dist/cards/impl/bg-spell/boon-of-beetles.js +1 -1
  15. package/dist/cards/impl/bg-spell/boon-of-beetles.js.map +1 -1
  16. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.d.ts +2 -0
  17. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js +16 -0
  18. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js.map +1 -0
  19. package/dist/cards/impl/hero-power/reborn-rites.js +2 -1
  20. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  21. package/dist/cards/impl/hero-power/swatting-insects.js +5 -3
  22. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
  23. package/dist/cards/impl/hero-power/water-invocation.js +1 -1
  24. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  25. package/dist/cards/impl/minion/amber-guardian.js +1 -1
  26. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  27. package/dist/cards/impl/minion/arcane-cannoneer.d.ts +2 -0
  28. package/dist/cards/impl/minion/arcane-cannoneer.js +15 -0
  29. package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -0
  30. package/dist/cards/impl/minion/bannerboar.d.ts +2 -0
  31. package/dist/cards/impl/minion/bannerboar.js +16 -0
  32. package/dist/cards/impl/minion/bannerboar.js.map +1 -0
  33. package/dist/cards/impl/minion/beetle.d.ts +2 -0
  34. package/dist/cards/impl/minion/beetle.js +16 -0
  35. package/dist/cards/impl/minion/beetle.js.map +1 -0
  36. package/dist/cards/impl/minion/bird-buddy.d.ts +2 -0
  37. package/dist/cards/impl/minion/bird-buddy.js +14 -0
  38. package/dist/cards/impl/minion/bird-buddy.js.map +1 -0
  39. package/dist/cards/impl/minion/blazing-skyfin.d.ts +2 -0
  40. package/dist/cards/impl/minion/blazing-skyfin.js +12 -0
  41. package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -0
  42. package/dist/cards/impl/minion/boar-gamer.d.ts +2 -0
  43. package/dist/cards/impl/minion/boar-gamer.js +12 -0
  44. package/dist/cards/impl/minion/boar-gamer.js.map +1 -0
  45. package/dist/cards/impl/minion/bubble-gunner.d.ts +2 -0
  46. package/dist/cards/impl/minion/bubble-gunner.js +44 -0
  47. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -0
  48. package/dist/cards/impl/minion/buzzing-vermin.d.ts +2 -0
  49. package/dist/cards/impl/minion/buzzing-vermin.js +12 -0
  50. package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -0
  51. package/dist/cards/impl/minion/cadaver-caretaker.d.ts +2 -0
  52. package/dist/cards/impl/minion/cadaver-caretaker.js +12 -0
  53. package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -0
  54. package/dist/cards/impl/minion/clunker-junker.d.ts +2 -0
  55. package/dist/cards/impl/minion/clunker-junker.js +24 -0
  56. package/dist/cards/impl/minion/clunker-junker.js.map +1 -0
  57. package/dist/cards/impl/minion/deathly-striker.d.ts +2 -0
  58. package/dist/cards/impl/minion/deathly-striker.js +32 -0
  59. package/dist/cards/impl/minion/deathly-striker.js.map +1 -0
  60. package/dist/cards/impl/minion/deflecto-bot.d.ts +2 -0
  61. package/dist/cards/impl/minion/deflecto-bot.js +21 -0
  62. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -0
  63. package/dist/cards/impl/minion/efficient-engineer.d.ts +2 -0
  64. package/dist/cards/impl/minion/efficient-engineer.js +24 -0
  65. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -0
  66. package/dist/cards/impl/minion/electric-synthesizer.d.ts +2 -0
  67. package/dist/cards/impl/minion/electric-synthesizer.js +24 -0
  68. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -0
  69. package/dist/cards/impl/minion/fairy-gillmother.d.ts +2 -0
  70. package/dist/cards/impl/minion/fairy-gillmother.js +18 -0
  71. package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -0
  72. package/dist/cards/impl/minion/forest-rover.d.ts +2 -0
  73. package/dist/cards/impl/minion/forest-rover.js +23 -0
  74. package/dist/cards/impl/minion/forest-rover.js.map +1 -0
  75. package/dist/cards/impl/minion/fountain-chiller.d.ts +2 -0
  76. package/dist/cards/impl/minion/fountain-chiller.js +27 -0
  77. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -0
  78. package/dist/cards/impl/minion/gem-rat.d.ts +2 -0
  79. package/dist/cards/impl/minion/gem-rat.js +12 -0
  80. package/dist/cards/impl/minion/gem-rat.js.map +1 -0
  81. package/dist/cards/impl/minion/general-drakkisath.d.ts +2 -0
  82. package/dist/cards/impl/minion/general-drakkisath.js +17 -0
  83. package/dist/cards/impl/minion/general-drakkisath.js.map +1 -0
  84. package/dist/cards/impl/minion/gentle-djinni.d.ts +2 -0
  85. package/dist/cards/impl/minion/gentle-djinni.js +25 -0
  86. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -0
  87. package/dist/cards/impl/minion/goldrinn-the-great-wolf.d.ts +2 -0
  88. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +15 -0
  89. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -0
  90. package/dist/cards/impl/minion/grease-bot.d.ts +2 -0
  91. package/dist/cards/impl/minion/grease-bot.js +13 -0
  92. package/dist/cards/impl/minion/grease-bot.js.map +1 -0
  93. package/dist/cards/impl/minion/gritty-headhunter.d.ts +2 -0
  94. package/dist/cards/impl/minion/gritty-headhunter.js +14 -0
  95. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -0
  96. package/dist/cards/impl/minion/hackerfin.d.ts +2 -0
  97. package/dist/cards/impl/minion/hackerfin.js +21 -0
  98. package/dist/cards/impl/minion/hackerfin.js.map +1 -0
  99. package/dist/cards/impl/minion/handless-forsaken.d.ts +2 -0
  100. package/dist/cards/impl/minion/handless-forsaken.js +12 -0
  101. package/dist/cards/impl/minion/handless-forsaken.js.map +1 -0
  102. package/dist/cards/impl/minion/harmless-bonehead.d.ts +2 -0
  103. package/dist/cards/impl/minion/harmless-bonehead.js +12 -0
  104. package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -0
  105. package/dist/cards/impl/minion/holo-rover.d.ts +2 -0
  106. package/dist/cards/impl/minion/holo-rover.js +16 -0
  107. package/dist/cards/impl/minion/holo-rover.js.map +1 -0
  108. package/dist/cards/impl/minion/humming-bird.d.ts +2 -5
  109. package/dist/cards/impl/minion/humming-bird.js +1 -0
  110. package/dist/cards/impl/minion/humming-bird.js.map +1 -1
  111. package/dist/cards/impl/minion/hungry-snapjaw.d.ts +2 -0
  112. package/dist/cards/impl/minion/hungry-snapjaw.js +17 -0
  113. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -0
  114. package/dist/cards/impl/minion/hunter-of-gatherers.d.ts +2 -0
  115. package/dist/cards/impl/minion/hunter-of-gatherers.js +13 -0
  116. package/dist/cards/impl/minion/hunter-of-gatherers.js.map +1 -0
  117. package/dist/cards/impl/minion/implant-subject.d.ts +2 -0
  118. package/dist/cards/impl/minion/implant-subject.js +42 -0
  119. package/dist/cards/impl/minion/implant-subject.js.map +1 -0
  120. package/dist/cards/impl/minion/impulsive-trickster.d.ts +2 -0
  121. package/dist/cards/impl/minion/impulsive-trickster.js +14 -0
  122. package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -0
  123. package/dist/cards/impl/minion/indomitable-mount.d.ts +2 -0
  124. package/dist/cards/impl/minion/indomitable-mount.js +23 -0
  125. package/dist/cards/impl/minion/indomitable-mount.js.map +1 -0
  126. package/dist/cards/impl/minion/interrogator-whitemane.js +5 -4
  127. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  128. package/dist/cards/impl/minion/kalecgos-arcane-aspect.d.ts +2 -0
  129. package/dist/cards/impl/minion/kalecgos-arcane-aspect.js +13 -0
  130. package/dist/cards/impl/minion/kalecgos-arcane-aspect.js.map +1 -0
  131. package/dist/cards/impl/minion/kangors-apprentice.d.ts +2 -0
  132. package/dist/cards/impl/minion/kangors-apprentice.js +21 -0
  133. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -0
  134. package/dist/cards/impl/minion/karmic-chameleon.d.ts +2 -0
  135. package/dist/cards/impl/minion/karmic-chameleon.js +27 -0
  136. package/dist/cards/impl/minion/karmic-chameleon.js.map +1 -0
  137. package/dist/cards/impl/minion/manasaber.d.ts +2 -0
  138. package/dist/cards/impl/minion/manasaber.js +14 -0
  139. package/dist/cards/impl/minion/manasaber.js.map +1 -0
  140. package/dist/cards/impl/minion/mantid-queen.js +6 -3
  141. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  142. package/dist/cards/impl/minion/marquee-ticker.d.ts +2 -0
  143. package/dist/cards/impl/minion/marquee-ticker.js +12 -0
  144. package/dist/cards/impl/minion/marquee-ticker.js.map +1 -0
  145. package/dist/cards/impl/minion/mecha-jaraxxus.d.ts +2 -0
  146. package/dist/cards/impl/minion/mecha-jaraxxus.js +12 -0
  147. package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -0
  148. package/dist/cards/impl/minion/mechanized-gift-horse.d.ts +2 -0
  149. package/dist/cards/impl/minion/mechanized-gift-horse.js +13 -0
  150. package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -0
  151. package/dist/cards/impl/minion/mechorse.d.ts +2 -0
  152. package/dist/cards/impl/minion/mechorse.js +16 -0
  153. package/dist/cards/impl/minion/mechorse.js.map +1 -0
  154. package/dist/cards/impl/minion/misfit-dragonling.d.ts +2 -5
  155. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
  156. package/dist/cards/impl/minion/moonsteel-juggernaut.d.ts +2 -0
  157. package/dist/cards/impl/minion/moonsteel-juggernaut.js +15 -0
  158. package/dist/cards/impl/minion/moonsteel-juggernaut.js.map +1 -0
  159. package/dist/cards/impl/minion/murky.d.ts +2 -0
  160. package/dist/cards/impl/minion/murky.js +20 -0
  161. package/dist/cards/impl/minion/murky.js.map +1 -0
  162. package/dist/cards/impl/minion/mutated-lasher.d.ts +2 -0
  163. package/dist/cards/impl/minion/mutated-lasher.js +26 -0
  164. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -0
  165. package/dist/cards/impl/minion/neon-agent.d.ts +2 -0
  166. package/dist/cards/impl/minion/neon-agent.js +18 -0
  167. package/dist/cards/impl/minion/neon-agent.js.map +1 -0
  168. package/dist/cards/impl/minion/nest-swarmer.d.ts +2 -0
  169. package/dist/cards/impl/minion/nest-swarmer.js +12 -0
  170. package/dist/cards/impl/minion/nest-swarmer.js.map +1 -0
  171. package/dist/cards/impl/minion/nether-drake.d.ts +2 -0
  172. package/dist/cards/impl/minion/nether-drake.js +15 -0
  173. package/dist/cards/impl/minion/nether-drake.js.map +1 -0
  174. package/dist/cards/impl/minion/niuzao.d.ts +2 -0
  175. package/dist/cards/impl/minion/niuzao.js +21 -0
  176. package/dist/cards/impl/minion/niuzao.js.map +1 -0
  177. package/dist/cards/impl/minion/operatic-belcher.d.ts +2 -0
  178. package/dist/cards/impl/minion/operatic-belcher.js +26 -0
  179. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -0
  180. package/dist/cards/impl/minion/outback-smolderer.d.ts +2 -0
  181. package/dist/cards/impl/minion/outback-smolderer.js +17 -0
  182. package/dist/cards/impl/minion/outback-smolderer.js.map +1 -0
  183. package/dist/cards/impl/minion/parched-wanderer.d.ts +2 -0
  184. package/dist/cards/impl/minion/parched-wanderer.js +20 -0
  185. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -0
  186. package/dist/cards/impl/minion/prized-promo-drake.d.ts +2 -5
  187. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  188. package/dist/cards/impl/minion/razorgore-the-untamed.d.ts +2 -0
  189. package/dist/cards/impl/minion/razorgore-the-untamed.js +20 -0
  190. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -0
  191. package/dist/cards/impl/minion/reckless-cliffdiver.d.ts +2 -0
  192. package/dist/cards/impl/minion/reckless-cliffdiver.js +19 -0
  193. package/dist/cards/impl/minion/reckless-cliffdiver.js.map +1 -0
  194. package/dist/cards/impl/minion/runed-progenitor.d.ts +2 -0
  195. package/dist/cards/impl/minion/runed-progenitor.js +24 -0
  196. package/dist/cards/impl/minion/runed-progenitor.js.map +1 -0
  197. package/dist/cards/impl/minion/rylak-metalhead.d.ts +2 -0
  198. package/dist/cards/impl/minion/rylak-metalhead.js +22 -0
  199. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -0
  200. package/dist/cards/impl/minion/salty-hog.d.ts +2 -0
  201. package/dist/cards/impl/minion/salty-hog.js +17 -0
  202. package/dist/cards/impl/minion/salty-hog.js.map +1 -0
  203. package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -0
  204. package/dist/cards/impl/minion/showy-cyclist.js +14 -0
  205. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -0
  206. package/dist/cards/impl/minion/silver-handed-recruit.d.ts +2 -0
  207. package/dist/cards/impl/minion/silver-handed-recruit.js +17 -0
  208. package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -0
  209. package/dist/cards/impl/minion/sly-raptor.d.ts +2 -0
  210. package/dist/cards/impl/minion/sly-raptor.js +18 -0
  211. package/dist/cards/impl/minion/sly-raptor.js.map +1 -0
  212. package/dist/cards/impl/minion/smolderwing.d.ts +2 -0
  213. package/dist/cards/impl/minion/smolderwing.js +25 -0
  214. package/dist/cards/impl/minion/smolderwing.js.map +1 -0
  215. package/dist/cards/impl/minion/soulsplitter.js +2 -1
  216. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  217. package/dist/cards/impl/minion/spacefarer.d.ts +2 -0
  218. package/dist/cards/impl/minion/spacefarer.js +20 -0
  219. package/dist/cards/impl/minion/spacefarer.js.map +1 -0
  220. package/dist/cards/impl/minion/sun-screener.js +1 -1
  221. package/dist/cards/impl/minion/sun-screener.js.map +1 -1
  222. package/dist/cards/impl/minion/swampstriker.d.ts +2 -0
  223. package/dist/cards/impl/minion/swampstriker.js +21 -0
  224. package/dist/cards/impl/minion/swampstriker.js.map +1 -0
  225. package/dist/cards/impl/minion/thousandth-paper-drake.js +2 -1
  226. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  227. package/dist/cards/impl/minion/turquoise-skitterer.d.ts +2 -0
  228. package/dist/cards/impl/minion/turquoise-skitterer.js +25 -0
  229. package/dist/cards/impl/minion/turquoise-skitterer.js.map +1 -0
  230. package/dist/cards/impl/minion/twilight-primordium.d.ts +2 -0
  231. package/dist/cards/impl/minion/twilight-primordium.js +24 -0
  232. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -0
  233. package/dist/cards/impl/minion/ultraviolet-ascendant.d.ts +2 -0
  234. package/dist/cards/impl/minion/ultraviolet-ascendant.js +14 -0
  235. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -0
  236. package/dist/cards/impl/minion/wandering-wight.d.ts +2 -0
  237. package/dist/cards/impl/minion/wandering-wight.js +12 -0
  238. package/dist/cards/impl/minion/wandering-wight.js.map +1 -0
  239. package/dist/cards/impl/minion/whelp-smuggler.d.ts +2 -0
  240. package/dist/cards/impl/minion/whelp-smuggler.js +17 -0
  241. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -0
  242. package/dist/cards/impl/minion/wisp-in-the-shell.d.ts +2 -0
  243. package/dist/cards/impl/minion/wisp-in-the-shell.js +19 -0
  244. package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -0
  245. package/dist/cards/impl/trinket/eternal-portrait.js +4 -2
  246. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -1
  247. package/dist/cards/impl/trinket/holly-mallet.js +1 -1
  248. package/dist/cards/impl/trinket/holly-mallet.js.map +1 -1
  249. package/dist/{divine-shield.d.ts → keywords/divine-shield.d.ts} +11 -3
  250. package/dist/{divine-shield.js → keywords/divine-shield.js} +19 -14
  251. package/dist/keywords/divine-shield.js.map +1 -0
  252. package/dist/keywords/reborn.d.ts +10 -0
  253. package/dist/keywords/reborn.js +22 -0
  254. package/dist/keywords/reborn.js.map +1 -0
  255. package/dist/keywords/stealth.d.ts +10 -0
  256. package/dist/keywords/stealth.js +22 -0
  257. package/dist/keywords/stealth.js.map +1 -0
  258. package/dist/keywords/taunt.d.ts +10 -0
  259. package/dist/keywords/taunt.js +22 -0
  260. package/dist/keywords/taunt.js.map +1 -0
  261. package/dist/keywords/venomous.d.ts +10 -0
  262. package/dist/keywords/venomous.js +33 -0
  263. package/dist/keywords/venomous.js.map +1 -0
  264. package/dist/keywords/windfury.d.ts +10 -0
  265. package/dist/keywords/windfury.js +22 -0
  266. package/dist/keywords/windfury.js.map +1 -0
  267. package/dist/simulate-bgs-battle.d.ts +2 -2
  268. package/dist/simulate-bgs-battle.js +20 -5
  269. package/dist/simulate-bgs-battle.js.map +1 -1
  270. package/dist/simulation/add-minion-to-board.d.ts +23 -0
  271. package/dist/simulation/add-minion-to-board.js +50 -33
  272. package/dist/simulation/add-minion-to-board.js.map +1 -1
  273. package/dist/simulation/after-attack.js +2 -1
  274. package/dist/simulation/after-attack.js.map +1 -1
  275. package/dist/simulation/attack.js +7 -24
  276. package/dist/simulation/attack.js.map +1 -1
  277. package/dist/simulation/auras.d.ts +1 -1
  278. package/dist/simulation/auras.js +21 -15
  279. package/dist/simulation/auras.js.map +1 -1
  280. package/dist/simulation/avenge.d.ts +7 -0
  281. package/dist/simulation/avenge.js +223 -229
  282. package/dist/simulation/avenge.js.map +1 -1
  283. package/dist/simulation/battlecries.d.ts +8 -0
  284. package/dist/simulation/battlecries.js +574 -623
  285. package/dist/simulation/battlecries.js.map +1 -1
  286. package/dist/simulation/blood-gems.js +1 -1
  287. package/dist/simulation/blood-gems.js.map +1 -1
  288. package/dist/simulation/cards-in-hand.d.ts +7 -1
  289. package/dist/simulation/cards-in-hand.js +14 -0
  290. package/dist/simulation/cards-in-hand.js.map +1 -1
  291. package/dist/simulation/damage-effects.js +1 -1
  292. package/dist/simulation/damage-effects.js.map +1 -1
  293. package/dist/simulation/deathrattle-effects.d.ts +1 -1
  294. package/dist/simulation/deathrattle-effects.js +468 -517
  295. package/dist/simulation/deathrattle-effects.js.map +1 -1
  296. package/dist/simulation/deathrattle-on-trigger.d.ts +1 -0
  297. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  298. package/dist/simulation/deathrattle-spawns.d.ts +2 -0
  299. package/dist/simulation/deathrattle-spawns.js +308 -384
  300. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  301. package/dist/simulation/deathrattle-utils.js +1 -1
  302. package/dist/simulation/deathrattle-utils.js.map +1 -1
  303. package/dist/simulation/frenzy.js +1 -1
  304. package/dist/simulation/frenzy.js.map +1 -1
  305. package/dist/simulation/magnetize.js.map +1 -1
  306. package/dist/simulation/on-attack.d.ts +13 -1
  307. package/dist/simulation/on-attack.js +21 -1
  308. package/dist/simulation/on-attack.js.map +1 -1
  309. package/dist/simulation/on-being-attacked.js +7 -4
  310. package/dist/simulation/on-being-attacked.js.map +1 -1
  311. package/dist/simulation/simulator.js +1 -1
  312. package/dist/simulation/simulator.js.map +1 -1
  313. package/dist/simulation/start-of-combat/soc-action-processor.js +6 -12
  314. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  315. package/dist/simulation/stats.d.ts +9 -0
  316. package/dist/simulation/stats.js +23 -14
  317. package/dist/simulation/stats.js.map +1 -1
  318. package/dist/temp-card-ids.d.ts +70 -0
  319. package/dist/temp-card-ids.js.map +1 -1
  320. package/dist/utils.d.ts +0 -1
  321. package/dist/utils.js +30 -36
  322. package/dist/utils.js.map +1 -1
  323. package/package.json +2 -2
  324. package/dist/divine-shield.js.map +0 -1
@@ -2,12 +2,31 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.applyOnAttackEffects = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const card_interface_1 = require("../cards/card.interface");
6
+ const _card_mappings_1 = require("../cards/impl/_card-mappings");
7
+ const reborn_1 = require("../keywords/reborn");
5
8
  const utils_1 = require("../services/utils");
6
9
  const utils_2 = require("../utils");
7
10
  const attack_1 = require("./attack");
8
11
  const cards_in_hand_1 = require("./cards-in-hand");
9
12
  const stats_1 = require("./stats");
10
13
  const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState) => {
14
+ let damageDoneByAttacker = 0;
15
+ let damageDoneByDefender = 0;
16
+ const onAttackImpl = _card_mappings_1.cardMappings[attacker.cardId];
17
+ if ((0, card_interface_1.hasOnAttack)(onAttackImpl)) {
18
+ const { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onAttack(attacker, {
19
+ attackingHero: attackingBoardHero,
20
+ attackingBoard: attackingBoard,
21
+ defendingEntity: defendingEntity,
22
+ defendingHero: defendingBoardHero,
23
+ defendingBoard: defendingBoard,
24
+ gameState,
25
+ playerIsFriendly: attackingBoardHero.friendly,
26
+ });
27
+ damageDoneByAttacker += dmgDoneByAttacker;
28
+ damageDoneByDefender += dmgDoneByDefender;
29
+ }
11
30
  if (attacker.cardId === "BG27_017" ||
12
31
  attacker.cardId === "BG27_017_G") {
13
32
  const neighbours = (0, attack_1.getNeighbours)(defendingBoard, defendingEntity);
@@ -102,7 +121,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
102
121
  for (let i = 1; i <= loops; i++) {
103
122
  const target = attackingBoard[attackerIndex + i];
104
123
  if (!!target) {
105
- target.reborn = true;
124
+ (0, reborn_1.updateReborn)(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);
106
125
  gameState.spectator.registerPowerTarget(attacker, target, attackingBoard, attackingBoardHero, defendingBoardHero);
107
126
  }
108
127
  }
@@ -129,6 +148,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
129
148
  break;
130
149
  }
131
150
  }
151
+ return { damageDoneByAttacker, damageDoneByDefender };
132
152
  };
133
153
  exports.applyOnAttackEffects = applyOnAttackEffects;
134
154
  //# sourceMappingURL=on-attack.js.map
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tconst ripsnarls = attackingBoard.filter((e) => e.cardId === CardIds.RipsnarlCaptain_BGS_056);\r\n\t\tconst ripsnarlsTB = attackingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.RipsnarlCaptain_TB_BaconUps_139,\r\n\t\t);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyStats(attacker, 3, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tcaptain,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyStats(attacker, 6, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tcaptain,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tconst elizas = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_BGS_047 || e.cardId === CardIds.AdmiralElizaGoreblade_BG27_555,\r\n\t\t);\r\n\t\tconst elizasTB = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_TB_BaconUps_134 ||\r\n\t\t\t\te.cardId === CardIds.AdmiralElizaGoreblade_BG27_555_G,\r\n\t\t);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 3, 1, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\teliza,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 6, 2, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\teliza,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(attacker, 3 * stats, stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\trallier,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyStats(attacker, 2 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t\tmodifyStats(attacker, 3 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888 ||\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, 2 * multiplier, 1 * multiplier, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\ttarget.reborn = true;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnAttack } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tconst onAttackImpl = cardMappings[attacker.cardId];\r\n\tif (hasOnAttack(onAttackImpl)) {\r\n\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onAttack(attacker, {\r\n\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\tattackingBoard: attackingBoard,\r\n\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t});\r\n\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t}\r\n\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tconst ripsnarls = attackingBoard.filter((e) => e.cardId === CardIds.RipsnarlCaptain_BGS_056);\r\n\t\tconst ripsnarlsTB = attackingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.RipsnarlCaptain_TB_BaconUps_139,\r\n\t\t);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyStats(attacker, 3, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tcaptain,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyStats(attacker, 6, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tcaptain,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tconst elizas = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_BGS_047 || e.cardId === CardIds.AdmiralElizaGoreblade_BG27_555,\r\n\t\t);\r\n\t\tconst elizasTB = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_TB_BaconUps_134 ||\r\n\t\t\t\te.cardId === CardIds.AdmiralElizaGoreblade_BG27_555_G,\r\n\t\t);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 3, 1, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\teliza,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 6, 2, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\teliza,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(attacker, 3 * stats, stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\trallier,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyStats(attacker, 2 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t\tmodifyStats(attacker, 3 * attacker.attack - attacker.attack, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888 ||\r\n\t\tattacker.cardId === CardIds.GlimGuardian_BG29_888_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, 2 * multiplier, 1 * multiplier, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
@@ -1,7 +1,10 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.applyOnBeingAttackedBuffs = void 0;
4
- const divine_shield_1 = require("../divine-shield");
4
+ const divine_shield_1 = require("../keywords/divine-shield");
5
+ const reborn_1 = require("../keywords/reborn");
6
+ const taunt_1 = require("../keywords/taunt");
7
+ const venomous_1 = require("../keywords/venomous");
5
8
  const utils_1 = require("../utils");
6
9
  const attack_1 = require("./attack");
7
10
  const secrets_1 = require("./secrets");
@@ -108,12 +111,12 @@ const applyOnBeingAttackedBuffs = (attackerEntity, attackerBoard, attackerHero,
108
111
  (0, stats_1.setEntityStats)(attackerEntity, attackerEntity.attack, 1, attackerBoard, attackerHero, gameState);
109
112
  }
110
113
  else if (["BG28_406", "BG28_406_G"].includes(defendingEntity.cardId)) {
111
- (0, utils_1.updateVenomous)(defendingEntity, true, defendingBoard, defendingPlayerEntity, gameState);
114
+ (0, venomous_1.updateVenomous)(defendingEntity, true, defendingBoard, defendingPlayerEntity, attackerHero, gameState);
112
115
  }
113
116
  if (attackerEntity.cardId === "BG25_016" ||
114
117
  attackerEntity.cardId === "BG25_016_G") {
115
- defendingEntity.taunt = false;
116
- defendingEntity.reborn = false;
118
+ (0, taunt_1.updateTaunt)(defendingEntity, false, defendingBoard, defendingPlayerEntity, attackerHero, gameState);
119
+ (0, reborn_1.updateReborn)(defendingEntity, false, defendingBoard, defendingPlayerEntity, attackerHero, gameState);
117
120
  }
118
121
  else if (["BG27_013", "BG27_013_G"].includes(attackerEntity.cardId) &&
119
122
  attackerEntity.abiityChargesLeft > 0) {
@@ -1 +1 @@
1
- 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../divine-shield';\r\nimport { addStatsToBoard, updateVenomous } from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { handlePackTactics, handleSnakeTrap, handleSplittingImage, handleVenomstrikeTrap } from './secrets';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// We need to respect the order of the secrets\r\n\tfor (const secret of (defendingPlayerEntity.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.AutodefenseMatrix_TB_Bacon_Secrets_07:\r\n\t\t\t\tif (!defendingEntity.divineShield) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SplittingImage_TB_Bacon_Secrets_04:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSplittingImage(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackTactics_TB_Bacon_Secrets_15:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandlePackTactics(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SnakeTrap_TB_Bacon_Secrets_02:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSnakeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VenomstrikeTrap_TB_Bacon_Secrets_01:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleVenomstrikeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tif (defendingEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\tconst goldenChampions = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 4, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_BGS_110);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_TB_BaconUps_302);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 2, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 4, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tdefendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((entity) => {\r\n\t\t\t\tconst buff = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ? 1 : 2;\r\n\t\t\t\taddStatsToBoard(entity, defendingBoard, defendingPlayerEntity, buff, 0, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\tif (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 1, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyStats(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\t0,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tattackerHero,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t} else if (\r\n\t\t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tsetEntityStats(attackerEntity, attackerEntity.attack, 1, attackerBoard, attackerHero, gameState);\r\n\t\t// attackerEntity.health = 1;\r\n\t} else if (\r\n\t\t[CardIds.WaywardGrimscale_BG28_406, CardIds.WaywardGrimscale_BG28_406_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tupdateVenomous(defendingEntity, true, defendingBoard, defendingPlayerEntity, gameState);\r\n\t}\r\n\r\n\t// Based on attacking entity\r\n\tif (\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016 ||\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016_G\r\n\t) {\r\n\t\tdefendingEntity.taunt = false;\r\n\t\tdefendingEntity.reborn = false;\r\n\t} else if (\r\n\t\t[CardIds.TransmutedBramblewitch_BG27_013, CardIds.TransmutedBramblewitch_BG27_013_G].includes(\r\n\t\t\tattackerEntity.cardId as CardIds,\r\n\t\t) &&\r\n\t\tattackerEntity.abiityChargesLeft > 0\r\n\t) {\r\n\t\t// TODO: also modify all code that directly sets the stats of an entity\r\n\t\tsetEntityStats(defendingEntity, 3, 3, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\tattackerEntity.abiityChargesLeft--;\r\n\t}\r\n};\r\n"]}
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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateVenomous } from '../keywords/venomous';\r\nimport { addStatsToBoard } from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { handlePackTactics, handleSnakeTrap, handleSplittingImage, handleVenomstrikeTrap } from './secrets';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// We need to respect the order of the secrets\r\n\tfor (const secret of (defendingPlayerEntity.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.AutodefenseMatrix_TB_Bacon_Secrets_07:\r\n\t\t\t\tif (!defendingEntity.divineShield) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SplittingImage_TB_Bacon_Secrets_04:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSplittingImage(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackTactics_TB_Bacon_Secrets_15:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandlePackTactics(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SnakeTrap_TB_Bacon_Secrets_02:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSnakeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VenomstrikeTrap_TB_Bacon_Secrets_01:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleVenomstrikeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tif (defendingEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\tconst goldenChampions = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 4, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_BGS_110);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_TB_BaconUps_302);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 2, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyStats(defendingEntity, 4, 0, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tarm,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\r\n\t\tdefendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((entity) => {\r\n\t\t\t\tconst buff = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ? 1 : 2;\r\n\t\t\t\taddStatsToBoard(entity, defendingBoard, defendingPlayerEntity, buff, 0, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\tif (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 1, 1, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tentity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackerHero,\r\n\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyStats(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\t0,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tattackerHero,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t} else if (\r\n\t\t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tsetEntityStats(attackerEntity, attackerEntity.attack, 1, attackerBoard, attackerHero, gameState);\r\n\t\t// attackerEntity.health = 1;\r\n\t} else if (\r\n\t\t[CardIds.WaywardGrimscale_BG28_406, CardIds.WaywardGrimscale_BG28_406_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tupdateVenomous(defendingEntity, true, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t}\r\n\r\n\t// Based on attacking entity\r\n\tif (\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016 ||\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016_G\r\n\t) {\r\n\t\tupdateTaunt(defendingEntity, false, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t\tupdateReborn(defendingEntity, false, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t} else if (\r\n\t\t[CardIds.TransmutedBramblewitch_BG27_013, CardIds.TransmutedBramblewitch_BG27_013_G].includes(\r\n\t\t\tattackerEntity.cardId as CardIds,\r\n\t\t) &&\r\n\t\tattackerEntity.abiityChargesLeft > 0\r\n\t) {\r\n\t\t// TODO: also modify all code that directly sets the stats of an entity\r\n\t\tsetEntityStats(defendingEntity, 3, 3, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\tattackerEntity.abiityChargesLeft--;\r\n\t}\r\n};\r\n"]}
@@ -121,7 +121,7 @@ class Simulator {
121
121
  }
122
122
  while (playerBoard.length > 0 && opponentBoard.length > 0) {
123
123
  (0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);
124
- (0, auras_1.clearStealthIfNeeded)(playerBoard, opponentBoard);
124
+ (0, auras_1.clearStealthIfNeeded)(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);
125
125
  if (playerBoard.some((entity) => entity.attackImmediately)) {
126
126
  this.currentSpeedAttacker = 0;
127
127
  }
@@ -1 +1 @@
1
- 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{ getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerBoardEmpty = playerState.board.length === 0;\r\n\t\t\tconst isOpponentBoardEmpty = opponentState.board.length === 0;\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// playerBoard = areBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.board : playerState.board;\r\n\t\t\t// playerEntity =\r\n\t\t\t// \tareBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.player : playerState.player;\r\n\t\t\t// opponentBoard =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.board : opponentState.board;\r\n\t\t\t// opponentEntity =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.player : opponentState.player;\r\n\t\t\t// So that gameState.player always refers to the active player\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t} as SingleSimulationResult;\r\n\t\t}\r\n\t\tif (!playerBoard?.length) {\r\n\t\t\tconst damage =\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\topponentEntity.tavernTier;\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t};\r\n\t\t}\r\n\t\tconst damage =\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\tplayerEntity.tavernTier;\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t};\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tthis.gameState.sharedState.currentEntityId =\r\n\t\t\tMath.max(\r\n\t\t\t\t...playerBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...opponentBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...(playerEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t\t...(opponentEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t) + 1;\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (playerBoard.length > 0 && opponentBoard.length > 0) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, opponentBoard);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
1
+ 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{ getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerBoardEmpty = playerState.board.length === 0;\r\n\t\t\tconst isOpponentBoardEmpty = opponentState.board.length === 0;\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// playerBoard = areBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.board : playerState.board;\r\n\t\t\t// playerEntity =\r\n\t\t\t// \tareBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.player : playerState.player;\r\n\t\t\t// opponentBoard =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.board : opponentState.board;\r\n\t\t\t// opponentEntity =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.player : opponentState.player;\r\n\t\t\t// So that gameState.player always refers to the active player\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t} as SingleSimulationResult;\r\n\t\t}\r\n\t\tif (!playerBoard?.length) {\r\n\t\t\tconst damage =\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\topponentEntity.tavernTier;\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t};\r\n\t\t}\r\n\t\tconst damage =\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\tplayerEntity.tavernTier;\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t};\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tthis.gameState.sharedState.currentEntityId =\r\n\t\t\tMath.max(\r\n\t\t\t\t...playerBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...opponentBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...(playerEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t\t...(opponentEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t) + 1;\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (playerBoard.length > 0 && opponentBoard.length > 0) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
@@ -1,6 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.performStartOfCombatAction = void 0;
4
+ const card_interface_1 = require("../../cards/card.interface");
5
+ const _card_mappings_1 = require("../../cards/impl/_card-mappings");
4
6
  const anomalous_twin_1 = require("../../cards/impl/anomaly/anomalous-twin");
5
7
  const blessed_or_blighted_1 = require("../../cards/impl/anomaly/blessed-or-blighted");
6
8
  const boon_of_beetles_1 = require("../../cards/impl/bg-spell/boon-of-beetles");
@@ -33,13 +35,10 @@ const diremuck_forager_1 = require("../../cards/impl/minion/diremuck-forager");
33
35
  const elder_taggawag_1 = require("../../cards/impl/minion/elder-taggawag");
34
36
  const hawkstrider_herald_1 = require("../../cards/impl/minion/hawkstrider-herald");
35
37
  const hoarding_hatespawn_1 = require("../../cards/impl/minion/hoarding-hatespawn");
36
- const humming_bird_1 = require("../../cards/impl/minion/humming-bird");
37
38
  const interrogator_whitemane_1 = require("../../cards/impl/minion/interrogator-whitemane");
38
39
  const irate_rooster_1 = require("../../cards/impl/minion/irate-rooster");
39
40
  const mantid_queen_1 = require("../../cards/impl/minion/mantid-queen");
40
- const misfit_dragonling_1 = require("../../cards/impl/minion/misfit-dragonling");
41
41
  const piloted_whirl_o_tron_1 = require("../../cards/impl/minion/piloted-whirl-o-tron");
42
- const prized_promo_drake_1 = require("../../cards/impl/minion/prized-promo-drake");
43
42
  const red_whelp_1 = require("../../cards/impl/minion/red-whelp");
44
43
  const sanctum_rester_1 = require("../../cards/impl/minion/sanctum-rester");
45
44
  const sandy_1 = require("../../cards/impl/minion/sandy");
@@ -202,9 +201,6 @@ const getStartOfCombatAction = (cardId) => {
202
201
  case "BGS_019":
203
202
  case "TB_BaconUps_102":
204
203
  return red_whelp_1.RedWhelp;
205
- case "BG21_014":
206
- case "BG21_014_G":
207
- return prized_promo_drake_1.PrizedPromoDrake;
208
204
  case "BG26_354":
209
205
  case "BG26_354_G":
210
206
  return choral_mrrrglr_1.ChoralMrrrglr;
@@ -247,9 +243,6 @@ const getStartOfCombatAction = (cardId) => {
247
243
  case "BG29_990":
248
244
  case "BG29_990_G":
249
245
  return irate_rooster_1.IrateRooster;
250
- case "BG29_814":
251
- case "BG29_814_G":
252
- return misfit_dragonling_1.MisfitDragonling;
253
246
  case "BG29_810":
254
247
  case "BG29_810_G":
255
248
  return thousandth_paper_drake_1.ThousandthPaperDrake;
@@ -277,10 +270,11 @@ const getStartOfCombatAction = (cardId) => {
277
270
  case "BG30_119":
278
271
  case "BG30_119_G":
279
272
  return sky_pirate_flagbearer_1.SkyPirateFlagbearer;
280
- case "BG26_805":
281
- case "BG26_805_G":
282
- return humming_bird_1.HummingBird;
283
273
  default:
274
+ const candidate = _card_mappings_1.cardMappings[cardId];
275
+ if ((0, card_interface_1.hasStartOfCombat)(candidate)) {
276
+ return candidate;
277
+ }
284
278
  return null;
285
279
  }
286
280
  };
@@ -1 +1 @@
1
- {"version":3,"file":"soc-action-processor.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-action-processor.ts"],"names":[],"mappings":";;;AAKA,4EAAwE;AACxE,sFAAiF;AACjF,+EAA0E;AAC1E,iFAA6E;AAC7E,qEAAiE;AACjE,mEAA+D;AAC/D,mEAA+D;AAC/D,iEAA6D;AAC7D,qEAAiE;AACjE,6EAAwE;AACxE,mFAA+E;AAC/E,qFAAgF;AAChF,iFAA6E;AAC7E,yFAAqF;AACrF,+EAA2E;AAC3E,2FAAuF;AACvF,qFAAiF;AACjF,2EAAuE;AACvE,mFAA+E;AAC/E,uEAAoE;AACpE,mFAA+E;AAC/E,yEAAqE;AACrE,2EAAuE;AACvE,+EAA2E;AAC3E,yEAAqE;AACrE,2EAAuE;AACvE,mFAA+E;AAC/E,2DAAwD;AACxD,+EAA2E;AAC3E,2EAAuE;AACvE,mFAA+E;AAC/E,mFAA+E;AAC/E,uEAAmE;AACnE,2FAAuF;AACvF,yEAAqE;AACrE,uEAAmE;AACnE,iFAA6E;AAC7E,uFAAiF;AACjF,mFAA8E;AAC9E,iEAA6D;AAC7D,2EAAuE;AACvE,yDAAsD;AACtD,yFAAoF;AACpF,uEAAoE;AACpE,uEAAmE;AACnE,qFAAgF;AAChF,2FAAsF;AACtF,qEAAkE;AAClE,yFAAoF;AACpF,uEAAmE;AACnE,6FAAwF;AACxF,2EAAuE;AACvE,0EAAsE;AACtE,0EAAsE;AACtE,oFAAgF;AAChF,gFAA4E;AAC5E,wFAAoF;AACpF,gFAA4E;AAC5E,0EAAsE;AACtE,oEAAgE;AAChE,wEAAoE;AACpE,8EAA0E;AAC1E,gFAA4E;AAC5E,oFAA+E;AAC/E,oFAAgF;AAChF,0EAAsE;AACtE,gFAA0E;AAC1E,gFAA4E;AAC5E,4EAAwE;AACxE,wFAAoF;AACpF,sFAAiF;AACjF,sCAA+C;AAGxC,MAAM,0BAA0B,GAAG,CACzC,MAAc,EACd,MAAkE,EAClE,KAAe,EACf,aAAsB,EACtB,MAA4B,EAClB,EAAE;IACZ,IAAI,YAAY,GAKT,KAAK,CAAC;IACb,MAAM,kBAAkB,GAAG,qBAAqB,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;IACrE,KAAK,IAAI,CAAC,GAAG,kBAAkB,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,IAAI,GAAG,sBAAsB,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,CAAC,CAAC,MAAM,IAAI,CAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,mBAAmB,MAAK,MAAM,EAAE;YACrD,OAAO,KAAK,CAAC;SACb;QAED,MAAM,MAAM,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,aAAa,CAAC;QACnC,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,YAAY,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAErC,wBAAwB,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;YACxD,IAAI,CAAC,CAAC,YAAY,EAAE;gBACnB,IAAI,aAAa,EAAE;oBAClB,IAAA,2BAAkB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;gBACD,IAAI,OAAO,YAAY,KAAK,SAAS,IAAI,YAAY,CAAC,8BAA8B,EAAE;oBACrF,KAAK,CAAC,eAAe;wBACpB,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM;4BACpD,CAAC,CAAC,KAAK,CAAC,gBAAgB;gCACvB,CAAC,CAAC,CAAC;gCACH,CAAC,CAAC,CAAC;4BACJ,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM;gCACvD,CAAC,CAAC,KAAK,CAAC,gBAAgB;oCACvB,CAAC,CAAC,CAAC;oCACH,CAAC,CAAC,CAAC;gCACJ,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;iBAC9B;aACD;SACD;KACD;IACD,OAAO,CAAC,CAAC,YAAY,CAAC;AACvB,CAAC,CAAC;AAnDW,QAAA,0BAA0B,8BAmDrC;AAGF,MAAM,sBAAsB,GAAG,CAAC,MAAc,EAAqB,EAAE;IACpE,QAAQ,MAAM,EAAE;QAEf;YACC,OAAO,oBAAQ,CAAC;QACjB;YACC,OAAO,yCAAkB,CAAC;QAC3B;YACC,OAAO,wBAAU,CAAC;QAGnB;YACC,OAAO,0BAAW,CAAC;QACpB;YACC,OAAO,0CAAmB,CAAC;QAC5B,0BAAkD;QAClD;YACC,OAAO,uCAAiB,CAAC;QAC1B;YACC,OAAO,0CAAmB,CAAC;QAC5B;YACC,OAAO,kCAAe,CAAC;QACxB;YACC,OAAO,4BAAY,CAAC;QACrB;YACC,OAAO,sBAAS,CAAC;QAClB;YACC,OAAO,sCAAiB,CAAC;QAC1B;YACC,OAAO,gCAAa,CAAC;QACtB;YACC,OAAO,kCAAe,CAAC;QACxB,0BAA6C;QAC7C;YACC,OAAO,4BAAY,CAAC;QACrB;YACC,OAAO,sCAAiB,CAAC;QAC1B;YACC,OAAO,8BAAa,CAAC;QACtB;YACC,OAAO,kCAAe,CAAC;QACxB;YACC,OAAO,gCAAc,CAAC;QACvB;YACC,OAAO,qCAAgB,CAAC;QAEzB;YACC,OAAO,4BAAY,CAAC;QACrB;YACC,OAAO,kCAAe,CAAC;QAGxB;YACC,OAAO,kCAAe,CAAC;QACxB;YACC,OAAO,kCAAe,CAAC;QACxB;YACC,OAAO,kCAAe,CAAC;QACxB;YACC,OAAO,gCAAc,CAAC;QACvB;YACC,OAAO,0CAAmB,CAAC;QAC5B;YACC,OAAO,2BAAW,CAAC;QACpB;YACC,OAAO,wCAAkB,CAAC;QAC3B;YACC,OAAO,mCAAe,CAAC;QACxB;YACC,OAAO,uBAAU,CAAC;QACnB;YACC,OAAO,0BAAW,CAAC;QACpB;YACC,OAAO,oCAAgB,CAAC;QACzB;YACC,OAAO,wBAAU,CAAC;QACnB;YACC,OAAO,8BAAa,CAAC;QACtB;YACC,OAAO,kBAAO,CAAC;QAChB;YACC,OAAO,oBAAQ,CAAC;QACjB;YACC,OAAO,gBAAM,CAAC;QACf;YACC,OAAO,kBAAO,CAAC;QAGhB;YACC,OAAO,uCAAiB,CAAC;QAC1B;YACC,OAAO,8BAAa,CAAC;QACtB;YACC,OAAO,+BAAa,CAAC;QAGtB;YACC,OAAO,kCAAe,CAAC;QACxB;YACC,OAAO,sBAAS,CAAC;QAClB;YACC,OAAO,8BAAa,CAAC;QAGtB,eAA8B;QAC9B;YACC,OAAO,oBAAQ,CAAC;QACjB,gBAAuC;QACvC;YACC,OAAO,qCAAgB,CAAC;QACzB,gBAAoC;QACpC;YACC,OAAO,8BAAa,CAAC;QACtB,gBAAoC;QACpC;YACC,OAAO,8BAAa,CAAC;QACtB,gBAAoC;QACpC;YACC,OAAO,8BAAa,CAAC;QACtB,gBAAmC;QACnC;YACC,OAAO,2BAAY,CAAC;QACrB,2BAAwC;QACxC;YACC,OAAO,eAAM,CAAC;QACf,gBAAwC;QACxC;YACC,OAAO,sCAAiB,CAAC;QAC1B,gBAA4C;QAC5C;YACC,OAAO,8CAAqB,CAAC;QAC9B,gBAAkC;QAClC;YACC,OAAO,0BAAW,CAAC;QACpB,gBAAmC;QACnC;YACC,OAAO,4BAAY,CAAC;QACrB,gBAAsC;QACtC;YACC,OAAO,kCAAe,CAAC;QACxB,gBAAwC;QACxC;YACC,OAAO,sCAAiB,CAAC;QAC1B,gBAAsC;QACtC;YACC,OAAO,kCAAe,CAAC;QACxB,2BAAmD;QACnD;YACC,OAAO,wCAAiB,CAAC;QAC1B,gBAAmC;QACnC;YACC,OAAO,4BAAY,CAAC;QACrB,gBAAuC;QACvC;YACC,OAAO,oCAAgB,CAAC;QACzB,gBAA2C;QAC3C;YACC,OAAO,6CAAoB,CAAC;QAC7B,gBAA0C;QAC1C;YACC,OAAO,2CAAmB,CAAC;QAC5B,gBAAwC;QACxC;YACC,OAAO,sCAAiB,CAAC;QAC1B,gBAAwC;QACxC;YACC,OAAO,uCAAiB,CAAC;QAC1B,iBAA6B;QAC7B;YACC,OAAO,aAAK,CAAC;QACd,kCAAoD;QACpD;YACC,OAAO,yBAAW,CAAC;QACpB,kCAAsD;QACtD;YACC,OAAO,8BAAa,CAAC;QACtB,gBAAkC;QAClC;YACC,OAAO,0BAAW,CAAC;QACpB,gBAA0C;QAC1C;YACC,OAAO,2CAAmB,CAAC;QAC5B,gBAAkC;QAClC;YACC,OAAO,0BAAW,CAAC;QAEpB;YACC,OAAO,IAAI,CAAC;KACb;AACF,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAAC,SAAiB,EAAE,eAAuB,EAAE,YAA6B,EAAE,EAAE;IAE9G,MAAM,cAAc,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAA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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\nimport { StartOfCombatCard, StartOfCombatTiming } from '../../cards/card.interface';\r\nimport { AnomalousTwin } from '../../cards/impl/anomaly/anomalous-twin';\r\nimport { BlessedOrBlighted } from '../../cards/impl/anomaly/blessed-or-blighted';\r\nimport { BoonOfBeetles } from '../../cards/impl/bg-spell/boon-of-beetles';\r\nimport { ToxicTumbleweed } from '../../cards/impl/bg-spell/toxic-tumbleweed';\r\nimport { UpperHand } from '../../cards/impl/bg-spell/upper-hand';\r\nimport { AimHigh } from '../../cards/impl/hero-power/aim-high';\r\nimport { AimLeft } from '../../cards/impl/hero-power/aim-left';\r\nimport { AimLow } from '../../cards/impl/hero-power/aim-low';\r\nimport { AimRight } from '../../cards/impl/hero-power/aim-right';\r\nimport { AllWillBurn } from '../../cards/impl/hero-power/all-will-burn';\r\nimport { EarthInvocation } from '../../cards/impl/hero-power/earth-invocation';\r\nimport { EmbraceYourRage } from '../../cards/impl/hero-power/embrace-your-rage';\r\nimport { FireInvocation } from '../../cards/impl/hero-power/fire-invocation';\r\nimport { FragrantPhylactery } from '../../cards/impl/hero-power/fragrant-phylactery';\r\nimport { GloriousGloop } from '../../cards/impl/hero-power/glorious-gloop';\r\nimport { LightningInvocation } from '../../cards/impl/hero-power/lightning-invocation';\r\nimport { RapidReanimation } from '../../cards/impl/hero-power/rapid-reanimation';\r\nimport { RebornRites } from '../../cards/impl/hero-power/reborn-rites';\r\nimport { SwattingInsects } from '../../cards/impl/hero-power/swatting-insects';\r\nimport { Tentacular } from '../../cards/impl/hero-power/tentacular';\r\nimport { WaterInvocation } from '../../cards/impl/hero-power/water-invocation';\r\nimport { WaxWarband } from '../../cards/impl/hero-power/wax-warband';\r\nimport { AmberGuardian } from '../../cards/impl/minion/amber-guardian';\r\nimport { AudaciousAnchor } from '../../cards/impl/minion/audacious-anchor';\r\nimport { CarbonicCopy } from '../../cards/impl/minion/carbonic-copy';\r\nimport { ChoralMrrrglr } from '../../cards/impl/minion/choral-mrrrglr';\r\nimport { CorruptedMyrmidon } from '../../cards/impl/minion/corrupted-myrmidon';\r\nimport { Crabby } from '../../cards/impl/minion/crabby';\r\nimport { DiremuckForager } from '../../cards/impl/minion/diremuck-forager';\r\nimport { ElderTaggawag } from '../../cards/impl/minion/elder-taggawag';\r\nimport { HawkstriderHerald } from '../../cards/impl/minion/hawkstrider-herald';\r\nimport { HoardingHatespawn } from '../../cards/impl/minion/hoarding-hatespawn';\r\nimport { HummingBird } from '../../cards/impl/minion/humming-bird';\r\nimport { InterrogatorWhitemane } from '../../cards/impl/minion/interrogator-whitemane';\r\nimport { IrateRooster } from '../../cards/impl/minion/irate-rooster';\r\nimport { MantidQueen } from '../../cards/impl/minion/mantid-queen';\r\nimport { MisfitDragonling } from '../../cards/impl/minion/misfit-dragonling';\r\nimport { PilotedWhirlOTron } from '../../cards/impl/minion/piloted-whirl-o-tron';\r\nimport { PrizedPromoDrake } from '../../cards/impl/minion/prized-promo-drake';\r\nimport { RedWhelp } from '../../cards/impl/minion/red-whelp';\r\nimport { SanctumRester } from '../../cards/impl/minion/sanctum-rester';\r\nimport { Sandy } from '../../cards/impl/minion/sandy';\r\nimport { SkyPirateFlagbearer } from '../../cards/impl/minion/sky-pirate-flagbearer';\r\nimport { Soulsplitter } from '../../cards/impl/minion/soulsplitter';\r\nimport { SunScreener } from '../../cards/impl/minion/sun-screener';\r\nimport { TheUninvitedGuest } from '../../cards/impl/minion/the-uninvited-guest';\r\nimport { ThousandthPaperDrake } from '../../cards/impl/minion/thousandth-paper-drake';\r\nimport { Vaelastrasz } from '../../cards/impl/minion/vaelastrasz';\r\nimport { YulonFortuneGranter } from '../../cards/impl/minion/yulon-fortune-granter';\r\nimport { EvilTwin } from '../../cards/impl/quest-reward/evil-twin';\r\nimport { StaffOfOrigination } from '../../cards/impl/quest-reward/staff-of-origination';\r\nimport { StolenGold } from '../../cards/impl/quest-reward/stolen-gold';\r\nimport { FleetingVigor } from '../../cards/impl/spell/fleeting-vigor';\r\nimport { ArtisanalUrn } from '../../cards/impl/trinket/artisanal-urn';\r\nimport { AutomatonPortrait } from '../../cards/impl/trinket/automaton-portrait';\r\nimport { BronzeTimepiece } from '../../cards/impl/trinket/bronze-timepiece';\r\nimport { EmeraldDreamcatcher } from '../../cards/impl/trinket/emerald-dreamcatcher';\r\nimport { EternalPortrait } from '../../cards/impl/trinket/eternal-portrait';\r\nimport { FishySticker } from '../../cards/impl/trinket/fishy-sticker';\r\nimport { HoggyBank } from '../../cards/impl/trinket/hoggy-bank';\r\nimport { HollyMallet } from '../../cards/impl/trinket/holly-mallet';\r\nimport { IronforgeAnvil } from '../../cards/impl/trinket/ironforge-anvil';\r\nimport { JarredFrostling } from '../../cards/impl/trinket/jarred-frostling';\r\nimport { KarazhanChessSet } from '../../cards/impl/trinket/karazhan-chess-set';\r\nimport { RivendarePortrait } from '../../cards/impl/trinket/rivendare-portrait';\r\nimport { RustyTrident } from '../../cards/impl/trinket/rusty-trident';\r\nimport { ShipInABottle } from '../../cards/impl/trinket/ship-in-a-bottle';\r\nimport { SummoningSphere } from '../../cards/impl/trinket/summoning-sphere';\r\nimport { TinyfinOnesie } from '../../cards/impl/trinket/tinyfin-onesie';\r\nimport { TrainingCertificate } from '../../cards/impl/trinket/training-certificate';\r\nimport { ValorousMedallion } from '../../cards/impl/trinket/valorous-medaillion';\r\nimport { processMinionDeath } from '../attack';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const performStartOfCombatAction = (\r\n\tcardId: string,\r\n\tentity: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\tinput: SoCInput,\r\n\tprocessDeaths: boolean,\r\n\ttiming?: StartOfCombatTiming,\r\n): boolean => {\r\n\tlet hasTriggered:\r\n\t\t| boolean\r\n\t\t| {\r\n\t\t\t\thasTriggered: boolean;\r\n\t\t\t\tshouldRecomputeCurrentAttacker: boolean;\r\n\t\t } = false;\r\n\tconst promoPortraitCount = getPromoPortraitCount(input.playerEntity);\r\n\tfor (let i = promoPortraitCount; i >= 0; i--) {\r\n\t\tconst card = getStartOfCombatAction(cardId);\r\n\t\tif (!!timing && card?.startOfCombatTiming !== timing) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tconst action = card?.startOfCombat;\r\n\t\tif (!!action) {\r\n\t\t\thasTriggered = action(entity, input);\r\n\t\t\t// Always proc it (for promo portrait), and use the hasTriggered for finer control\r\n\t\t\tonStartOfCombatTriggered(i, cardId, input.playerEntity);\r\n\t\t\tif (!!hasTriggered) {\r\n\t\t\t\tif (processDeaths) {\r\n\t\t\t\t\tprocessMinionDeath(\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tif (typeof hasTriggered !== 'boolean' && hasTriggered.shouldRecomputeCurrentAttacker) {\r\n\t\t\t\t\tinput.currentAttacker =\r\n\t\t\t\t\t\tinput.playerBoard.length > input.opponentBoard.length\r\n\t\t\t\t\t\t\t? input.playerIsFriendly\r\n\t\t\t\t\t\t\t\t? 0\r\n\t\t\t\t\t\t\t\t: 1\r\n\t\t\t\t\t\t\t: input.opponentBoard.length > input.playerBoard.length\r\n\t\t\t\t\t\t\t? input.playerIsFriendly\r\n\t\t\t\t\t\t\t\t? 1\r\n\t\t\t\t\t\t\t\t: 0\r\n\t\t\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn !!hasTriggered;\r\n};\r\n\r\n// TODO: load all cards on start, then do some programmatic mapping\r\nconst getStartOfCombatAction = (cardId: string): StartOfCombatCard => {\r\n\tswitch (cardId) {\r\n\t\t// Quest rewards\r\n\t\tcase CardIds.EvilTwin:\r\n\t\t\treturn EvilTwin;\r\n\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\treturn StaffOfOrigination;\r\n\t\tcase CardIds.StolenGold:\r\n\t\t\treturn StolenGold;\r\n\r\n\t\t// Trinkets\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\t\treturn HollyMallet;\r\n\t\tcase CardIds.TrainingCertificate_BG30_MagicItem_962:\r\n\t\t\treturn TrainingCertificate;\r\n\t\tcase CardIds.ValorousMedallion_BG30_MagicItem_970:\r\n\t\tcase CardIds.ValorousMedallion_ValorousMedallionToken_BG30_MagicItem_970t:\r\n\t\t\treturn ValorousMedallion;\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\t\treturn EmeraldDreamcatcher;\r\n\t\tcase CardIds.JarredFrostling_BG30_MagicItem_952:\r\n\t\t\treturn JarredFrostling;\r\n\t\tcase CardIds.RustyTrident_BG30_MagicItem_917:\r\n\t\t\treturn RustyTrident;\r\n\t\tcase CardIds.HoggyBank_BG30_MagicItem_411:\r\n\t\t\treturn HoggyBank;\r\n\t\tcase CardIds.AutomatonPortrait_BG30_MagicItem_303:\r\n\t\t\treturn AutomatonPortrait;\r\n\t\tcase CardIds.ShipInABottle_BG30_MagicItem_407:\r\n\t\t\treturn ShipInABottle;\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\t\treturn EternalPortrait;\r\n\t\tcase CardIds.ArtisanalUrn_BG30_MagicItem_989:\r\n\t\tcase CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t:\r\n\t\t\treturn ArtisanalUrn;\r\n\t\tcase CardIds.RivendarePortrait_BG30_MagicItem_310:\r\n\t\t\treturn RivendarePortrait;\r\n\t\tcase CardIds.TinyfinOnesie_BG30_MagicItem_441:\r\n\t\t\treturn TinyfinOnesie;\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\t\treturn BronzeTimepiece;\r\n\t\tcase CardIds.IronforgeAnvil_BG30_MagicItem_403:\r\n\t\t\treturn IronforgeAnvil;\r\n\t\tcase CardIds.KarazhanChessSet_BG30_MagicItem_972:\r\n\t\t\treturn KarazhanChessSet;\r\n\t\t// case CardIds.FishySticker_BG30_MagicItem_821:\r\n\t\tcase CardIds.FishySticker_FishyStickerToken_BG30_MagicItem_821t2:\r\n\t\t\treturn FishySticker;\r\n\t\tcase CardIds.SummoningSphere_BGDUO_MagicItem_003:\r\n\t\t\treturn SummoningSphere;\r\n\r\n\t\t// Hero powers\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\t\treturn SwattingInsects;\r\n\t\tcase CardIds.EarthInvocationToken:\r\n\t\t\treturn EarthInvocation;\r\n\t\tcase CardIds.WaterInvocationToken:\r\n\t\t\treturn WaterInvocation;\r\n\t\tcase CardIds.FireInvocationToken:\r\n\t\t\treturn FireInvocation;\r\n\t\tcase CardIds.LightningInvocationToken:\r\n\t\t\treturn LightningInvocation;\r\n\t\tcase CardIds.AllWillBurn:\r\n\t\t\treturn AllWillBurn;\r\n\t\tcase CardIds.TamsinRoame_FragrantPhylactery:\r\n\t\t\treturn FragrantPhylactery;\r\n\t\tcase CardIds.EmbraceYourRage:\r\n\t\t\treturn EmbraceYourRage;\r\n\t\tcase CardIds.Ozumat_Tentacular:\r\n\t\t\treturn Tentacular;\r\n\t\tcase CardIds.RebornRites:\r\n\t\t\treturn RebornRites;\r\n\t\tcase CardIds.TeronGorefiend_RapidReanimation:\r\n\t\t\treturn RapidReanimation;\r\n\t\tcase CardIds.WaxWarband:\r\n\t\t\treturn WaxWarband;\r\n\t\tcase CardIds.FlobbidinousFloop_GloriousGloop_BGDUO_HERO_101p:\r\n\t\t\treturn GloriousGloop;\r\n\t\tcase CardIds.AimLeftToken:\r\n\t\t\treturn AimLeft;\r\n\t\tcase CardIds.AimRightToken:\r\n\t\t\treturn AimRight;\r\n\t\tcase CardIds.AimLowToken:\r\n\t\t\treturn AimLow;\r\n\t\tcase CardIds.AimHighToken:\r\n\t\t\treturn AimHigh;\r\n\r\n\t\t// Anomalies\r\n\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\treturn BlessedOrBlighted;\r\n\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\treturn AnomalousTwin;\r\n\t\tcase CardIds.BoonOfBeetles_BG28_603:\r\n\t\t\treturn BoonOfBeetles;\r\n\r\n\t\t// Spells\r\n\t\tcase CardIds.ToxicTumbleweed_BG28_641:\r\n\t\t\treturn ToxicTumbleweed;\r\n\t\tcase CardIds.UpperHand_BG28_573:\r\n\t\t\treturn UpperHand;\r\n\t\tcase CardIds.FleetingVigor_BG28_519:\r\n\t\t\treturn FleetingVigor;\r\n\r\n\t\t// Minions\r\n\t\tcase CardIds.RedWhelp_BGS_019:\r\n\t\tcase CardIds.RedWhelp_TB_BaconUps_102:\r\n\t\t\treturn RedWhelp;\r\n\t\tcase CardIds.PrizedPromoDrake_BG21_014:\r\n\t\tcase CardIds.PrizedPromoDrake_BG21_014_G:\r\n\t\t\treturn PrizedPromoDrake;\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354:\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354_G:\r\n\t\t\treturn ChoralMrrrglr;\r\n\t\tcase CardIds.AmberGuardian_BG24_500:\r\n\t\tcase CardIds.AmberGuardian_BG24_500_G:\r\n\t\t\treturn AmberGuardian;\r\n\t\tcase CardIds.SanctumRester_BG26_356:\r\n\t\tcase CardIds.SanctumRester_BG26_356_G:\r\n\t\t\treturn SanctumRester;\r\n\t\tcase CardIds.Soulsplitter_BG25_023:\r\n\t\tcase CardIds.Soulsplitter_BG25_023_G:\r\n\t\t\treturn Soulsplitter;\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy:\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy_G:\r\n\t\t\treturn Crabby;\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012:\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012_G:\r\n\t\t\treturn CorruptedMyrmidon;\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704:\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704_G:\r\n\t\t\treturn InterrogatorWhitemane;\r\n\t\tcase CardIds.MantidQueen_BG22_402:\r\n\t\tcase CardIds.MantidQueen_BG22_402_G:\r\n\t\t\treturn MantidQueen;\r\n\t\tcase CardIds.CarbonicCopy_BG27_503:\r\n\t\tcase CardIds.CarbonicCopy_BG27_503_G:\r\n\t\t\treturn CarbonicCopy;\r\n\t\tcase CardIds.DiremuckForager_BG27_556:\r\n\t\tcase CardIds.DiremuckForager_BG27_556_G:\r\n\t\t\treturn DiremuckForager;\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079:\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079_G:\r\n\t\t\treturn HawkstriderHerald;\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904:\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904_G:\r\n\t\t\treturn AudaciousAnchor;\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy:\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G:\r\n\t\t\treturn PilotedWhirlOTron;\r\n\t\tcase CardIds.IrateRooster_BG29_990:\r\n\t\tcase CardIds.IrateRooster_BG29_990_G:\r\n\t\t\treturn IrateRooster;\r\n\t\tcase CardIds.MisfitDragonling_BG29_814:\r\n\t\tcase CardIds.MisfitDragonling_BG29_814_G:\r\n\t\t\treturn MisfitDragonling;\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810:\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810_G:\r\n\t\t\treturn ThousandthPaperDrake;\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811:\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811_G:\r\n\t\t\treturn YulonFortuneGranter;\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872:\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872_G:\r\n\t\t\treturn HoardingHatespawn;\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875:\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875_G:\r\n\t\t\treturn TheUninvitedGuest;\r\n\t\tcase CardIds.Sandy_BGDUO_125:\r\n\t\tcase CardIds.Sandy_BGDUO_125_G:\r\n\t\t\treturn Sandy;\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy:\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G:\r\n\t\t\treturn Vaelastrasz;\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy:\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy_G:\r\n\t\t\treturn ElderTaggawag;\r\n\t\tcase CardIds.SunScreener_BG30_101:\r\n\t\tcase CardIds.SunScreener_BG30_101_G:\r\n\t\t\treturn SunScreener;\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119:\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119_G:\r\n\t\t\treturn SkyPirateFlagbearer;\r\n\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\treturn HummingBird;\r\n\r\n\t\tdefault:\r\n\t\t\treturn null;\r\n\t}\r\n};\r\n\r\nconst onStartOfCombatTriggered = (iteration: number, triggeredCardId: string, playerEntity: BgsPlayerEntity) => {\r\n\t// Some procs are iso-functional, and don't update the promo portrait\r\n\tconst promoPortraits = playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t);\r\n\tif (promoPortraits.length === 0 || iteration === 0 || iteration > promoPortraits.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tswitch (triggeredCardId) {\r\n\t\tcase CardIds.StolenGold:\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\tcase CardIds.RebornRites:\r\n\t\tcase CardIds.BoonOfBeetles_BG28_603:\r\n\t\t\treturn;\r\n\t}\r\n\r\n\tconst promoPortrait = promoPortraits[iteration - 1];\r\n\tpromoPortrait.scriptDataNum1--;\r\n};\r\n\r\nconst getPromoPortraitCount = (playerEntity: BgsPlayerEntity) => {\r\n\treturn playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n};\r\n"]}
1
+ 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\nimport { hasStartOfCombat, StartOfCombatCard, StartOfCombatTiming } from '../../cards/card.interface';\r\nimport { cardMappings } from '../../cards/impl/_card-mappings';\r\nimport { AnomalousTwin } from '../../cards/impl/anomaly/anomalous-twin';\r\nimport { BlessedOrBlighted } from '../../cards/impl/anomaly/blessed-or-blighted';\r\nimport { BoonOfBeetles } from '../../cards/impl/bg-spell/boon-of-beetles';\r\nimport { ToxicTumbleweed } from '../../cards/impl/bg-spell/toxic-tumbleweed';\r\nimport { UpperHand } from '../../cards/impl/bg-spell/upper-hand';\r\nimport { AimHigh } from '../../cards/impl/hero-power/aim-high';\r\nimport { AimLeft } from '../../cards/impl/hero-power/aim-left';\r\nimport { AimLow } from '../../cards/impl/hero-power/aim-low';\r\nimport { AimRight } from '../../cards/impl/hero-power/aim-right';\r\nimport { AllWillBurn } from '../../cards/impl/hero-power/all-will-burn';\r\nimport { EarthInvocation } from '../../cards/impl/hero-power/earth-invocation';\r\nimport { EmbraceYourRage } from '../../cards/impl/hero-power/embrace-your-rage';\r\nimport { FireInvocation } from '../../cards/impl/hero-power/fire-invocation';\r\nimport { FragrantPhylactery } from '../../cards/impl/hero-power/fragrant-phylactery';\r\nimport { GloriousGloop } from '../../cards/impl/hero-power/glorious-gloop';\r\nimport { LightningInvocation } from '../../cards/impl/hero-power/lightning-invocation';\r\nimport { RapidReanimation } from '../../cards/impl/hero-power/rapid-reanimation';\r\nimport { RebornRites } from '../../cards/impl/hero-power/reborn-rites';\r\nimport { SwattingInsects } from '../../cards/impl/hero-power/swatting-insects';\r\nimport { Tentacular } from '../../cards/impl/hero-power/tentacular';\r\nimport { WaterInvocation } from '../../cards/impl/hero-power/water-invocation';\r\nimport { WaxWarband } from '../../cards/impl/hero-power/wax-warband';\r\nimport { AmberGuardian } from '../../cards/impl/minion/amber-guardian';\r\nimport { AudaciousAnchor } from '../../cards/impl/minion/audacious-anchor';\r\nimport { CarbonicCopy } from '../../cards/impl/minion/carbonic-copy';\r\nimport { ChoralMrrrglr } from '../../cards/impl/minion/choral-mrrrglr';\r\nimport { CorruptedMyrmidon } from '../../cards/impl/minion/corrupted-myrmidon';\r\nimport { Crabby } from '../../cards/impl/minion/crabby';\r\nimport { DiremuckForager } from '../../cards/impl/minion/diremuck-forager';\r\nimport { ElderTaggawag } from '../../cards/impl/minion/elder-taggawag';\r\nimport { HawkstriderHerald } from '../../cards/impl/minion/hawkstrider-herald';\r\nimport { HoardingHatespawn } from '../../cards/impl/minion/hoarding-hatespawn';\r\nimport { InterrogatorWhitemane } from '../../cards/impl/minion/interrogator-whitemane';\r\nimport { IrateRooster } from '../../cards/impl/minion/irate-rooster';\r\nimport { MantidQueen } from '../../cards/impl/minion/mantid-queen';\r\nimport { PilotedWhirlOTron } from '../../cards/impl/minion/piloted-whirl-o-tron';\r\nimport { RedWhelp } from '../../cards/impl/minion/red-whelp';\r\nimport { SanctumRester } from '../../cards/impl/minion/sanctum-rester';\r\nimport { Sandy } from '../../cards/impl/minion/sandy';\r\nimport { SkyPirateFlagbearer } from '../../cards/impl/minion/sky-pirate-flagbearer';\r\nimport { Soulsplitter } from '../../cards/impl/minion/soulsplitter';\r\nimport { SunScreener } from '../../cards/impl/minion/sun-screener';\r\nimport { TheUninvitedGuest } from '../../cards/impl/minion/the-uninvited-guest';\r\nimport { ThousandthPaperDrake } from '../../cards/impl/minion/thousandth-paper-drake';\r\nimport { Vaelastrasz } from '../../cards/impl/minion/vaelastrasz';\r\nimport { YulonFortuneGranter } from '../../cards/impl/minion/yulon-fortune-granter';\r\nimport { EvilTwin } from '../../cards/impl/quest-reward/evil-twin';\r\nimport { StaffOfOrigination } from '../../cards/impl/quest-reward/staff-of-origination';\r\nimport { StolenGold } from '../../cards/impl/quest-reward/stolen-gold';\r\nimport { FleetingVigor } from '../../cards/impl/spell/fleeting-vigor';\r\nimport { ArtisanalUrn } from '../../cards/impl/trinket/artisanal-urn';\r\nimport { AutomatonPortrait } from '../../cards/impl/trinket/automaton-portrait';\r\nimport { BronzeTimepiece } from '../../cards/impl/trinket/bronze-timepiece';\r\nimport { EmeraldDreamcatcher } from '../../cards/impl/trinket/emerald-dreamcatcher';\r\nimport { EternalPortrait } from '../../cards/impl/trinket/eternal-portrait';\r\nimport { FishySticker } from '../../cards/impl/trinket/fishy-sticker';\r\nimport { HoggyBank } from '../../cards/impl/trinket/hoggy-bank';\r\nimport { HollyMallet } from '../../cards/impl/trinket/holly-mallet';\r\nimport { IronforgeAnvil } from '../../cards/impl/trinket/ironforge-anvil';\r\nimport { JarredFrostling } from '../../cards/impl/trinket/jarred-frostling';\r\nimport { KarazhanChessSet } from '../../cards/impl/trinket/karazhan-chess-set';\r\nimport { RivendarePortrait } from '../../cards/impl/trinket/rivendare-portrait';\r\nimport { RustyTrident } from '../../cards/impl/trinket/rusty-trident';\r\nimport { ShipInABottle } from '../../cards/impl/trinket/ship-in-a-bottle';\r\nimport { SummoningSphere } from '../../cards/impl/trinket/summoning-sphere';\r\nimport { TinyfinOnesie } from '../../cards/impl/trinket/tinyfin-onesie';\r\nimport { TrainingCertificate } from '../../cards/impl/trinket/training-certificate';\r\nimport { ValorousMedallion } from '../../cards/impl/trinket/valorous-medaillion';\r\nimport { processMinionDeath } from '../attack';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const performStartOfCombatAction = (\r\n\tcardId: string,\r\n\tentity: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\tinput: SoCInput,\r\n\tprocessDeaths: boolean,\r\n\ttiming?: StartOfCombatTiming,\r\n): boolean => {\r\n\tlet hasTriggered:\r\n\t\t| boolean\r\n\t\t| {\r\n\t\t\t\thasTriggered: boolean;\r\n\t\t\t\tshouldRecomputeCurrentAttacker: boolean;\r\n\t\t } = false;\r\n\tconst promoPortraitCount = getPromoPortraitCount(input.playerEntity);\r\n\tfor (let i = promoPortraitCount; i >= 0; i--) {\r\n\t\tconst card = getStartOfCombatAction(cardId);\r\n\t\tif (!!timing && card?.startOfCombatTiming !== timing) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tconst action = card?.startOfCombat;\r\n\t\tif (!!action) {\r\n\t\t\thasTriggered = action(entity, input);\r\n\t\t\t// Always proc it (for promo portrait), and use the hasTriggered for finer control\r\n\t\t\tonStartOfCombatTriggered(i, cardId, input.playerEntity);\r\n\t\t\tif (!!hasTriggered) {\r\n\t\t\t\tif (processDeaths) {\r\n\t\t\t\t\tprocessMinionDeath(\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tif (typeof hasTriggered !== 'boolean' && hasTriggered.shouldRecomputeCurrentAttacker) {\r\n\t\t\t\t\tinput.currentAttacker =\r\n\t\t\t\t\t\tinput.playerBoard.length > input.opponentBoard.length\r\n\t\t\t\t\t\t\t? input.playerIsFriendly\r\n\t\t\t\t\t\t\t\t? 0\r\n\t\t\t\t\t\t\t\t: 1\r\n\t\t\t\t\t\t\t: input.opponentBoard.length > input.playerBoard.length\r\n\t\t\t\t\t\t\t? input.playerIsFriendly\r\n\t\t\t\t\t\t\t\t? 1\r\n\t\t\t\t\t\t\t\t: 0\r\n\t\t\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn !!hasTriggered;\r\n};\r\n\r\n// TODO: load all cards on start, then do some programmatic mapping\r\nconst getStartOfCombatAction = (cardId: string): StartOfCombatCard => {\r\n\tswitch (cardId) {\r\n\t\t// Quest rewards\r\n\t\tcase CardIds.EvilTwin:\r\n\t\t\treturn EvilTwin;\r\n\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\treturn StaffOfOrigination;\r\n\t\tcase CardIds.StolenGold:\r\n\t\t\treturn StolenGold;\r\n\r\n\t\t// Trinkets\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\t\treturn HollyMallet;\r\n\t\tcase CardIds.TrainingCertificate_BG30_MagicItem_962:\r\n\t\t\treturn TrainingCertificate;\r\n\t\tcase CardIds.ValorousMedallion_BG30_MagicItem_970:\r\n\t\tcase CardIds.ValorousMedallion_ValorousMedallionToken_BG30_MagicItem_970t:\r\n\t\t\treturn ValorousMedallion;\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\t\treturn EmeraldDreamcatcher;\r\n\t\tcase CardIds.JarredFrostling_BG30_MagicItem_952:\r\n\t\t\treturn JarredFrostling;\r\n\t\tcase CardIds.RustyTrident_BG30_MagicItem_917:\r\n\t\t\treturn RustyTrident;\r\n\t\tcase CardIds.HoggyBank_BG30_MagicItem_411:\r\n\t\t\treturn HoggyBank;\r\n\t\tcase CardIds.AutomatonPortrait_BG30_MagicItem_303:\r\n\t\t\treturn AutomatonPortrait;\r\n\t\tcase CardIds.ShipInABottle_BG30_MagicItem_407:\r\n\t\t\treturn ShipInABottle;\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\t\treturn EternalPortrait;\r\n\t\tcase CardIds.ArtisanalUrn_BG30_MagicItem_989:\r\n\t\tcase CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t:\r\n\t\t\treturn ArtisanalUrn;\r\n\t\tcase CardIds.RivendarePortrait_BG30_MagicItem_310:\r\n\t\t\treturn RivendarePortrait;\r\n\t\tcase CardIds.TinyfinOnesie_BG30_MagicItem_441:\r\n\t\t\treturn TinyfinOnesie;\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\t\treturn BronzeTimepiece;\r\n\t\tcase CardIds.IronforgeAnvil_BG30_MagicItem_403:\r\n\t\t\treturn IronforgeAnvil;\r\n\t\tcase CardIds.KarazhanChessSet_BG30_MagicItem_972:\r\n\t\t\treturn KarazhanChessSet;\r\n\t\t// case CardIds.FishySticker_BG30_MagicItem_821:\r\n\t\tcase CardIds.FishySticker_FishyStickerToken_BG30_MagicItem_821t2:\r\n\t\t\treturn FishySticker;\r\n\t\tcase CardIds.SummoningSphere_BGDUO_MagicItem_003:\r\n\t\t\treturn SummoningSphere;\r\n\r\n\t\t// Hero powers\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\t\treturn SwattingInsects;\r\n\t\tcase CardIds.EarthInvocationToken:\r\n\t\t\treturn EarthInvocation;\r\n\t\tcase CardIds.WaterInvocationToken:\r\n\t\t\treturn WaterInvocation;\r\n\t\tcase CardIds.FireInvocationToken:\r\n\t\t\treturn FireInvocation;\r\n\t\tcase CardIds.LightningInvocationToken:\r\n\t\t\treturn LightningInvocation;\r\n\t\tcase CardIds.AllWillBurn:\r\n\t\t\treturn AllWillBurn;\r\n\t\tcase CardIds.TamsinRoame_FragrantPhylactery:\r\n\t\t\treturn FragrantPhylactery;\r\n\t\tcase CardIds.EmbraceYourRage:\r\n\t\t\treturn EmbraceYourRage;\r\n\t\tcase CardIds.Ozumat_Tentacular:\r\n\t\t\treturn Tentacular;\r\n\t\tcase CardIds.RebornRites:\r\n\t\t\treturn RebornRites;\r\n\t\tcase CardIds.TeronGorefiend_RapidReanimation:\r\n\t\t\treturn RapidReanimation;\r\n\t\tcase CardIds.WaxWarband:\r\n\t\t\treturn WaxWarband;\r\n\t\tcase CardIds.FlobbidinousFloop_GloriousGloop_BGDUO_HERO_101p:\r\n\t\t\treturn GloriousGloop;\r\n\t\tcase CardIds.AimLeftToken:\r\n\t\t\treturn AimLeft;\r\n\t\tcase CardIds.AimRightToken:\r\n\t\t\treturn AimRight;\r\n\t\tcase CardIds.AimLowToken:\r\n\t\t\treturn AimLow;\r\n\t\tcase CardIds.AimHighToken:\r\n\t\t\treturn AimHigh;\r\n\r\n\t\t// Anomalies\r\n\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\treturn BlessedOrBlighted;\r\n\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\treturn AnomalousTwin;\r\n\t\tcase CardIds.BoonOfBeetles_BG28_603:\r\n\t\t\treturn BoonOfBeetles;\r\n\r\n\t\t// Spells\r\n\t\tcase CardIds.ToxicTumbleweed_BG28_641:\r\n\t\t\treturn ToxicTumbleweed;\r\n\t\tcase CardIds.UpperHand_BG28_573:\r\n\t\t\treturn UpperHand;\r\n\t\tcase CardIds.FleetingVigor_BG28_519:\r\n\t\t\treturn FleetingVigor;\r\n\r\n\t\t// Minions\r\n\t\tcase CardIds.RedWhelp_BGS_019:\r\n\t\tcase CardIds.RedWhelp_TB_BaconUps_102:\r\n\t\t\treturn RedWhelp;\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354:\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354_G:\r\n\t\t\treturn ChoralMrrrglr;\r\n\t\tcase CardIds.AmberGuardian_BG24_500:\r\n\t\tcase CardIds.AmberGuardian_BG24_500_G:\r\n\t\t\treturn AmberGuardian;\r\n\t\tcase CardIds.SanctumRester_BG26_356:\r\n\t\tcase CardIds.SanctumRester_BG26_356_G:\r\n\t\t\treturn SanctumRester;\r\n\t\tcase CardIds.Soulsplitter_BG25_023:\r\n\t\tcase CardIds.Soulsplitter_BG25_023_G:\r\n\t\t\treturn Soulsplitter;\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy:\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy_G:\r\n\t\t\treturn Crabby;\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012:\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012_G:\r\n\t\t\treturn CorruptedMyrmidon;\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704:\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704_G:\r\n\t\t\treturn InterrogatorWhitemane;\r\n\t\tcase CardIds.MantidQueen_BG22_402:\r\n\t\tcase CardIds.MantidQueen_BG22_402_G:\r\n\t\t\treturn MantidQueen;\r\n\t\tcase CardIds.CarbonicCopy_BG27_503:\r\n\t\tcase CardIds.CarbonicCopy_BG27_503_G:\r\n\t\t\treturn CarbonicCopy;\r\n\t\tcase CardIds.DiremuckForager_BG27_556:\r\n\t\tcase CardIds.DiremuckForager_BG27_556_G:\r\n\t\t\treturn DiremuckForager;\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079:\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079_G:\r\n\t\t\treturn HawkstriderHerald;\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904:\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904_G:\r\n\t\t\treturn AudaciousAnchor;\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy:\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G:\r\n\t\t\treturn PilotedWhirlOTron;\r\n\t\tcase CardIds.IrateRooster_BG29_990:\r\n\t\tcase CardIds.IrateRooster_BG29_990_G:\r\n\t\t\treturn IrateRooster;\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810:\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810_G:\r\n\t\t\treturn ThousandthPaperDrake;\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811:\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811_G:\r\n\t\t\treturn YulonFortuneGranter;\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872:\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872_G:\r\n\t\t\treturn HoardingHatespawn;\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875:\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875_G:\r\n\t\t\treturn TheUninvitedGuest;\r\n\t\tcase CardIds.Sandy_BGDUO_125:\r\n\t\tcase CardIds.Sandy_BGDUO_125_G:\r\n\t\t\treturn Sandy;\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy:\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G:\r\n\t\t\treturn Vaelastrasz;\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy:\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy_G:\r\n\t\t\treturn ElderTaggawag;\r\n\t\tcase CardIds.SunScreener_BG30_101:\r\n\t\tcase CardIds.SunScreener_BG30_101_G:\r\n\t\t\treturn SunScreener;\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119:\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119_G:\r\n\t\t\treturn SkyPirateFlagbearer;\r\n\r\n\t\tdefault:\r\n\t\t\tconst candidate = cardMappings[cardId];\r\n\t\t\tif (hasStartOfCombat(candidate)) {\r\n\t\t\t\treturn candidate;\r\n\t\t\t}\r\n\t\t\treturn null;\r\n\t}\r\n};\r\n\r\nconst onStartOfCombatTriggered = (iteration: number, triggeredCardId: string, playerEntity: BgsPlayerEntity) => {\r\n\t// Some procs are iso-functional, and don't update the promo portrait\r\n\tconst promoPortraits = playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t);\r\n\tif (promoPortraits.length === 0 || iteration === 0 || iteration > promoPortraits.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tswitch (triggeredCardId) {\r\n\t\tcase CardIds.StolenGold:\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\tcase CardIds.RebornRites:\r\n\t\tcase CardIds.BoonOfBeetles_BG28_603:\r\n\t\t\treturn;\r\n\t}\r\n\r\n\tconst promoPortrait = promoPortraits[iteration - 1];\r\n\tpromoPortrait.scriptDataNum1--;\r\n};\r\n\r\nconst getPromoPortraitCount = (playerEntity: BgsPlayerEntity) => {\r\n\treturn playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n};\r\n"]}
@@ -5,3 +5,12 @@ import { Spectator } from './spectator/spectator';
5
5
  export declare const setEntityStats: (entity: BoardEntity, attack: number | null, health: number | null, board: BoardEntity[], boardHero: BgsPlayerEntity, gameState: FullGameState) => void;
6
6
  export declare const modifyStats: (entity: BoardEntity, attackAmount: number, healthAmount: number, friendlyBoard: BoardEntity[], friendlyBoardHero: BgsPlayerEntity, gameState: FullGameState, spectator?: Spectator) => void;
7
7
  export declare const applyAfterStatsUpdate: (gameState: FullGameState) => void;
8
+ export interface OnStatsChangedInput {
9
+ target: BoardEntity;
10
+ attackAmount: number;
11
+ healthAmount: number;
12
+ board: BoardEntity[];
13
+ hero: BgsPlayerEntity;
14
+ otherHero: BgsPlayerEntity;
15
+ gameState: FullGameState;
16
+ }
@@ -2,6 +2,8 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.applyAfterStatsUpdate = exports.modifyStats = exports.setEntityStats = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const card_interface_1 = require("../cards/card.interface");
6
+ const _card_mappings_1 = require("../cards/impl/_card-mappings");
5
7
  const utils_1 = require("../utils");
6
8
  const add_minion_to_board_1 = require("./add-minion-to-board");
7
9
  const attack_1 = require("./attack");
@@ -45,12 +47,6 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
45
47
  if (realAttackAmount > 0) {
46
48
  entity.maxAttack += realAttackAmount;
47
49
  if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.DRAGON, gameState.allCards)) {
48
- const whelpSmugglers = friendlyBoard.filter((e) => e.cardId === "BG21_013" || e.cardId === "BG21_013_G");
49
- whelpSmugglers.forEach((smuggler) => {
50
- const buff = smuggler.cardId === "BG21_013_G" ? 2 : 1;
51
- (0, exports.modifyStats)(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);
52
- gameState.spectator.registerPowerTarget(smuggler, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);
53
- });
54
50
  if (entity.cardId !== "BG26_966" && entity.cardId !== "BG26_966_G") {
55
51
  const stormbringers = friendlyBoard.filter((e) => e.cardId === "BG26_966" || e.cardId === "BG26_966_G");
56
52
  stormbringers.forEach((stormbringer) => {
@@ -70,10 +66,7 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
70
66
  entity.health += buff;
71
67
  gameState.spectator.registerPowerTarget(sinestra, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);
72
68
  });
73
- if (["BG25_027", "BG25_027_G"].includes(entity.cardId)) {
74
- (0, utils_1.addStatsToBoard)(entity, friendlyBoard, friendlyBoardHero, 0, entity.cardId === "BG25_027_G" ? 4 : 2, gameState);
75
- }
76
- else if (entity.cardId === "BG21_018" ||
69
+ if (entity.cardId === "BG21_018" ||
77
70
  entity.cardId === "BG21_018_G") {
78
71
  const stat = entity.cardId === "BG21_018_G" ? 2 : 1;
79
72
  entity.health += stat;
@@ -104,11 +97,11 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
104
97
  (0, exports.modifyStats)(mishmash, (mishmash.cardId === "TB_BaconShop_HERO_33_Buddy_G" ? 2 : 1) * realAttackAmount, (mishmash.cardId === "TB_BaconShop_HERO_33_Buddy_G" ? 2 : 1) * realHealthAmount, friendlyBoard, friendlyBoardHero, gameState);
105
98
  });
106
99
  }
107
- onStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);
100
+ onStatsUpdate(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyBoardHero, otherBoardHero, gameState);
108
101
  };
109
102
  exports.modifyStats = modifyStats;
110
- const onStatsUpdate = (entity, friendlyBoard, friendlyHero, gameState) => {
111
- onStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);
103
+ const onStatsUpdate = (entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState) => {
104
+ onStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);
112
105
  onStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);
113
106
  };
114
107
  const applyAfterStatsUpdate = (gameState) => {
@@ -143,7 +136,23 @@ const onStatUpdateQuests = (entity, board, hero, gameState) => {
143
136
  }
144
137
  }
145
138
  };
146
- const onStatUpdateMinions = (entity, friendlyBoard, friendlyBoardHero, gameState) => {
139
+ const onStatUpdateMinions = (entity, attackAmount, healthAmount, friendlyBoard, friendlyBoardHero, otherHero, gameState) => {
140
+ if (attackAmount > 0 || healthAmount > 0) {
141
+ for (const boardEntity of friendlyBoard) {
142
+ const onStatsChangedImpl = _card_mappings_1.cardMappings[boardEntity.cardId];
143
+ if ((0, card_interface_1.hasOnStatsChanged)(onStatsChangedImpl)) {
144
+ onStatsChangedImpl.onStatsChanged(boardEntity, {
145
+ target: entity,
146
+ attackAmount: attackAmount,
147
+ healthAmount: healthAmount,
148
+ board: friendlyBoard,
149
+ hero: friendlyBoardHero,
150
+ otherHero: otherHero,
151
+ gameState: gameState,
152
+ });
153
+ }
154
+ }
155
+ }
147
156
  if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.ELEMENTAL, gameState.allCards)) {
148
157
  const masterOfRealities = friendlyBoard.filter((e) => e.cardId === "BG21_036" || e.cardId === "BG21_036_G");
149
158
  masterOfRealities.forEach((master) => {