@firestone-hs/simulate-bgs-battle 1.1.500 → 1.1.501
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/divine-shield.js +1 -1
- package/dist/divine-shield.js.map +1 -1
- package/dist/simulation/add-minion-to-board.d.ts +2 -2
- package/dist/simulation/add-minion-to-board.js +6 -4
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/simulator.js +22 -7
- package/dist/simulation/simulator.js.map +1 -1
- package/dist/simulation/spawns.js +1 -1
- package/dist/simulation/spawns.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +12 -4
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
- package/dist/simulation/summon-when-space.js +2 -12
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
package/dist/divine-shield.js
CHANGED
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@@ -26,7 +26,7 @@ const updateDivineShield = (entity, board, hero, otherHero, newValue, gameState)
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const adapter = hero.trinkets
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.filter((t) => t.cardId === "BG30_MagicItem_910")
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.filter((t) => t.scriptDataNum1 > 0)[0];
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-
if (!!adapter) {
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if (!!adapter && (0, utils_2.hasCorrectTribe)(entity, hero, reference_data_1.Race.MECH, gameState.allCards)) {
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(0, exports.updateDivineShield)(entity, board, hero, otherHero, true, gameState);
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adapter.scriptDataNum1--;
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}
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@@ -1 +1 @@
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1
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-
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{ CardIds, CardType } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { pickRandom } from './services/utils';\r\nimport { addCardsInHand } from './simulation/cards-in-hand';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { modifyStats } from './simulation/stats';\r\nimport { grantRandomStats } from './utils';\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tnewValue: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n\r\n\t// Lost divine shield\r\n\tif (entity.hadDivineShield && !entity.divineShield) {\r\n\t\tconst adapter = hero.trinkets\r\n\t\t\t.filter((t) => t.cardId === CardIds.MechagonAdapter_BG30_MagicItem_910)\r\n\t\t\t.filter((t) => t.scriptDataNum1 > 0)[0];\r\n\t\tif (!!adapter) {\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tadapter.scriptDataNum1--;\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < board.length; i++) {\r\n\t\t\tif (board[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyStats(board[i], 2, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyStats(board[i], 4, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyStats(board[i], 2, 2, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyStats(board[i], 4, 4, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(board[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tboard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem], gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem, CardIds.BloodGem], gameState);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tboard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\t\tif (board[i]?.friendly) {\r\n\t\t\t\t\tconst buff = board[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\tboard[i],\r\n\t\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tconst greaseBots = board.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024);\r\n\t\tconst greaseBotBattlegrounds = board.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024_G);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 2, 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, board, hero, otherHero);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 4, 2, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, board, hero, otherHero);\r\n\t\t});\r\n\t}\r\n};\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantDivineShieldToLeftmostMinions = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tquantity: number,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < Math.min(quantity, board.length); i++) {\r\n\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, board[i], board, null, null);\r\n\t}\r\n};\r\n"]}
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+
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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { pickRandom } from './services/utils';\r\nimport { addCardsInHand } from './simulation/cards-in-hand';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { modifyStats } from './simulation/stats';\r\nimport { grantRandomStats, hasCorrectTribe } from './utils';\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tnewValue: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n\r\n\t// Lost divine shield\r\n\tif (entity.hadDivineShield && !entity.divineShield) {\r\n\t\tconst adapter = hero.trinkets\r\n\t\t\t.filter((t) => t.cardId === CardIds.MechagonAdapter_BG30_MagicItem_910)\r\n\t\t\t.filter((t) => t.scriptDataNum1 > 0)[0];\r\n\t\tif (!!adapter && hasCorrectTribe(entity, hero, Race.MECH, gameState.allCards)) {\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tadapter.scriptDataNum1--;\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < board.length; i++) {\r\n\t\t\tif (board[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyStats(board[i], 2, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyStats(board[i], 4, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyStats(board[i], 2, 2, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyStats(board[i], 4, 4, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(board[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tboard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem], gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem, CardIds.BloodGem], gameState);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tboard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\t\tif (board[i]?.friendly) {\r\n\t\t\t\t\tconst buff = board[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\tboard[i],\r\n\t\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tconst greaseBots = board.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024);\r\n\t\tconst greaseBotBattlegrounds = board.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024_G);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 2, 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, board, hero, otherHero);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 4, 2, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, board, hero, otherHero);\r\n\t\t});\r\n\t}\r\n};\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantDivineShieldToLeftmostMinions = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tquantity: number,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < Math.min(quantity, board.length); i++) {\r\n\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, board[i], board, null, null);\r\n\t}\r\n};\r\n"]}
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@@ -2,8 +2,8 @@ import { BgsPlayerEntity } from '../bgs-player-entity';
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2
2
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import { BoardEntity } from '../board-entity';
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3
3
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import { FullGameState } from './internal-game-state';
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export declare const addMinionsToBoard: (board: BoardEntity[], boardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, index: number, minionsToAdd: readonly BoardEntity[], gameState: FullGameState) => void;
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5
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-
export declare const addMinionToBoard: (board: BoardEntity[], boardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, index: number, minionToAdd: BoardEntity, gameState: FullGameState, performAfterSpawnEffects?: boolean) => void;
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-
export declare const handleAddedMinionAuraEffect: (board: BoardEntity[], boardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, spawned: BoardEntity, gameState: FullGameState) => void;
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5
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+
export declare const addMinionToBoard: (board: BoardEntity[], boardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, index: number, minionToAdd: BoardEntity, gameState: FullGameState, performAfterSpawnEffects?: boolean, applySelfAuras?: boolean) => void;
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6
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+
export declare const handleAddedMinionAuraEffect: (board: BoardEntity[], boardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, spawned: BoardEntity, gameState: FullGameState, applySelfAuras?: boolean) => void;
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7
7
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export declare const applyAurasToSelf: (spawned: BoardEntity, board: BoardEntity[], boardHero: BgsPlayerEntity, gameState: FullGameState) => void;
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8
8
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export declare const removeAurasFromSelf: (entity: BoardEntity, board: BoardEntity[], boardHero: BgsPlayerEntity, gameState: FullGameState) => void;
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9
9
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export declare const onMinionSummoned: (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState) => void;
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@@ -16,9 +16,9 @@ const addMinionsToBoard = (board, boardHero, otherHero, index, minionsToAdd, gam
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16
16
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handleAfterSpawnEffects(board, boardHero, minionsToAdd, gameState);
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17
17
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};
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18
18
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exports.addMinionsToBoard = addMinionsToBoard;
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19
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-
const addMinionToBoard = (board, boardHero, otherHero, index, minionToAdd, gameState, performAfterSpawnEffects = true) => {
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19
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+
const addMinionToBoard = (board, boardHero, otherHero, index, minionToAdd, gameState, performAfterSpawnEffects = true, applySelfAuras = true) => {
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20
20
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board.splice(index, 0, minionToAdd);
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21
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-
(0, exports.handleAddedMinionAuraEffect)(board, boardHero, otherHero, minionToAdd, gameState);
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21
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+
(0, exports.handleAddedMinionAuraEffect)(board, boardHero, otherHero, minionToAdd, gameState, applySelfAuras);
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22
22
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(0, exports.onMinionSummoned)(boardHero, board, gameState);
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23
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handleSpawnEffect(board, boardHero, otherHero, minionToAdd, gameState);
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24
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if (performAfterSpawnEffects) {
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@@ -112,7 +112,7 @@ const handleSpawnEffect = (board, boardHero, otherHero, spawned, gameState) => {
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}
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113
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}
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};
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-
const handleAddedMinionAuraEffect = (board, boardHero, otherHero, spawned, gameState) => {
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115
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+
const handleAddedMinionAuraEffect = (board, boardHero, otherHero, spawned, gameState, applySelfAuras = true) => {
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116
116
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var _a, _b, _c, _d;
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117
117
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switch (boardHero.heroPowerId) {
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118
118
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case "TB_BaconShop_HP_107":
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@@ -160,7 +160,9 @@ const handleAddedMinionAuraEffect = (board, boardHero, otherHero, spawned, gameS
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|
160
160
|
for (const spawnedCardId of cardIds) {
|
|
161
161
|
handleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState);
|
|
162
162
|
}
|
|
163
|
-
(
|
|
163
|
+
if (applySelfAuras) {
|
|
164
|
+
(0, exports.applyAurasToSelf)(spawned, board, boardHero, gameState);
|
|
165
|
+
}
|
|
164
166
|
};
|
|
165
167
|
exports.handleAddedMinionAuraEffect = handleAddedMinionAuraEffect;
|
|
166
168
|
const applyAurasToSelf = (spawned, board, boardHero, gameState) => {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport { updateDivineShield } from '../divine-shield';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addStatsToBoard, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { updateBoardwideAuras } from './auras';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// board.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherHero, index, minionToAdd, gameState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, boardHero, minionsToAdd, gameState);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tperformAfterSpawnEffects = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleAddedMinionAuraEffect(board, boardHero, otherHero, minionToAdd, gameState);\r\n\t// Important to do this here, so that \"attack immediately\" minions can be taken into account by the quests\r\n\tonMinionSummoned(boardHero, board, gameState);\r\n\thandleSpawnEffect(board, boardHero, otherHero, minionToAdd, gameState);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, boardHero, [minionToAdd], gameState);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, board, boardHero, gameState);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 4, 4, board, boardHero, gameState);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\t// The case for Reborns, and these shouldn't proc on themselves\r\n\t\tif (entity.entityId === spawned.entityId) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (gameState.allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, 2, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.DeflectOBot_BGS_071:\r\n\t\t\tcase CardIds.DeflectOBot_TB_BaconUps_123:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.DeflectOBot_TB_BaconUps_123 ? 4 : 2;\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bigfernal_BGS_204:\r\n\t\t\tcase CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PapaBear_BG27_509:\r\n\t\t\tcase CardIds.PapaBear_BG27_509_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PapaBear_BG27_509_G ? 16 : 8;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ThunderingAbomination_BG30_124:\r\n\t\t\tcase CardIds.ThunderingAbomination_BG30_124_G:\r\n\t\t\t\tconst abomStatsMultiplier = entity.cardId === CardIds.ThunderingAbomination_BG30_124_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(spawned, abomStatsMultiplier * 3, abomStatsMultiplier * 3, board, boardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, boardHero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tswitch (boardHero.heroPowerId) {\r\n\t\tcase CardIds.SproutItOut:\r\n\t\t\tspawned.taunt = true;\r\n\t\t\tmodifyStats(spawned, 1, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\tmodifyStats(spawned, 2, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\tmodifyStats(spawned, 2, 0, board, boardHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tif (boardHero.questRewards?.includes(CardIds.TumblingDisaster_BG28_Reward_505)) {\r\n\t\tconst tumblingDisasterBonus =\r\n\t\t\tboardHero.questRewardEntities?.find((e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505)\r\n\t\t\t\t?.scriptDataNum1 || 1;\r\n\t\tmodifyStats(spawned, tumblingDisasterBonus, tumblingDisasterBonus, board, boardHero, gameState);\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.BlingtronsSunglasses_BG30_MagicItem_978:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tconst target = pickRandom(board.filter((e) => !e.divineShield));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateDivineShield(target, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\t\tif (!trinket.rememberedMinion) {\r\n\t\t\t\t\ttrinket.rememberedMinion = copyEntity(spawned);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && !spawned.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(spawned, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\t// Apply auras to board\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState);\r\n\t}\r\n\r\n\t// The board here already contains the new minion\r\n\t// TODO: what if the additional part is a potential target for the aura effect?\r\n\t// 2024-08-27: changing the order to first handleMinionAddedAuraEffect so that the automatons get boosted,\r\n\t// then apply the aura\r\n\tapplyAurasToSelf(spawned, board, boardHero, gameState);\r\n};\r\n\r\nexport const applyAurasToSelf = (\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tspawned.attack += 2;\r\n\t\t\t\t\tspawned.health += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\tspawned.health += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(spawned.cardId) <= 3) {\r\n\t\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_BGS_061t ||\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.UndeadAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.PirateAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.PirateAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(boardHero, spawned, board, null, null);\r\n\t\t}\r\n\t}\r\n\r\n\t// In case Putricide spawns a stictched minion whose stitched part creates an aura effect\r\n\t// const potentialAuraSources: { cardId: string; entityId: number }[] = [\r\n\t// \t{ cardId: spawned.cardId, entityId: spawned.entityId },\r\n\t// \t...(spawned.additionalCards ?? []).map((cardId) => ({ cardId, entityId: spawned.entityId })),\r\n\t// ];\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (spawned.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusKnight, statsBonusKnight, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusFungus, 2 * statsBonusFungus, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusFrostling, statsBonusFrostling, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SaltyLooter_BGS_081:\r\n\t\tcase CardIds.SaltyLooter_TB_BaconUps_143:\r\n\t\t\tconst multiplierLooter = spawned.cardId === CardIds.SaltyLooter_TB_BaconUps_143 ? 2 : 1;\r\n\t\t\tconst statsBonusLooter = multiplierLooter * boardHero.globalInfo.PiratesSummonedThisGame;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusLooter, 2 * multiplierLooter, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = spawned.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Don't count the yourself\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusAstral, 1 * statsBonusAstral, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyStats(spawned, statsBonusGnoll, 0, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\n// Introduced for Rapid Reanimation: since we will \"addMinionToBoard\" the minion afterwards, the auras will\r\n// be re-applied then, so we need to remove them first\r\nexport const removeAurasFromSelf = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 7);\r\n\t\t\t\t\tentity.enchantments = entity.enchantments.filter(\r\n\t\t\t\t\t\t(e) => e.cardId !== CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119 ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 2);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 1);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 6);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 4);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(entity.cardId) <= 3) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.GoldrinnBuffAtk);\r\n\t\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.GoldrinnBuffHealth);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tswitch (boardEntity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tentity.health = Math.max(\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tentity.health - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (entity.divineShield) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack -\r\n\t\t\t\t\t\t\t(boardEntity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusKnight);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusKnight);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = entity.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFungus);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusFungus);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = entity.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFrostling);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusFrostling);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// We remove 1 because the AstralAutomatonsSummonedThisGame also includes the current one\r\n\t\t\t// and ancestral automaton only counts \"other\" automatons\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * statsBonusAstral);\r\n\t\t\tentity.health = Math.max(1, entity.health - 1 * statsBonusAstral);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = entity.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === entity.friendly).length;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusGnoll);\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\tswitch (enchantment?.cardId) {\r\n\t\t\tcase CardIds.TavernLighting_TavernLightsEnchantment:\r\n\t\t\t\tentity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tboardHero.globalInfo.AstralAutomatonsSummonedThisGame++;\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401 ||\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst multiplierAstral = e.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(e, 2 * multiplierAstral, 1 * multiplierAstral, board, boardHero, gameState);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tallSpawned: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, hero, spawned, gameState);\r\n\t}\r\n\tupdateBoardwideAuras(board, hero, gameState);\r\n};\r\n\r\nexport const onMinionSummoned = (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.AssembleALineup:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.debug('after spawn', stringifySimpleCard(spawned, allCards), stringifySimple(board, allCards));\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\t// case CardIds.MurlocTidecallerLegacy:\r\n\t\t\t// case CardIds.MurlocTidecallerCore:\r\n\t\t\t// \tconst multiplier = entity.cardId === CardIds.MurlocTidecallerBattlegrounds ? 2 : 1;\r\n\t\t\t// \tconst buffAmount =\r\n\t\t\t// \t\tmultiplier * (isCorrectTribe(allCards.getCard(spawned.cardId).races, Race.MURLOC) ? 1 : 0);\r\n\t\t\t// \tif (buffAmount > 0) {\r\n\t\t\t// \t\tmodifyAttack(entity, buffAmount, board, allCards);\r\n\t\t\t// \t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t// \t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Swampstriker_BG22_401:\r\n\t\t\tcase CardIds.Swampstriker_BG22_401_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst multiplier2 = entity.cardId === CardIds.Swampstriker_BG22_401_G ? 2 : 1;\r\n\t\t\t\t\tconst buffAmount2 =\r\n\t\t\t\t\t\tmultiplier2 * (hasCorrectTribe(spawned, hero, Race.MURLOC, gameState.allCards) ? 1 : 0);\r\n\t\t\t\t\tif (buffAmount2 > 0) {\r\n\t\t\t\t\t\tmodifyStats(entity, buffAmount2, 0, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Felstomper_BG25_042:\r\n\t\t\tcase CardIds.Felstomper_BG25_042_G:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634_G:\r\n\t\t\t\t// console.debug('felstomper');\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst felstomperBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Felstomper_BG25_042_G ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.Deadstomper_BG28_634_G\r\n\t\t\t\t\t\t\t? 6\r\n\t\t\t\t\t\t\t: 3;\r\n\t\t\t\t\tboard.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, felstomperBuff, 0, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, e, board, null, null);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(entity, 0, xylobonesBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\t\tentity.scriptDataNum1 = (entity.scriptDataNum1 ?? 0) + octoStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tsetEntityStats(\r\n\t\t\t\t\t\tspawned,\r\n\t\t\t\t\t\tspawned.attack * bananaStatBuff,\r\n\t\t\t\t\t\tspawned.health * bananaStatBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370:\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst snapjawBuff = entity.cardId === CardIds.HungrySnapjaw_BG26_370_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(entity, 0, snapjawBuff, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t\tif (spawned.attack > entity.attack) {\r\n\t\t\t\t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t\t\taddStatsToBoard(entity, board, hero, observerBuff, 0, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy:\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.DRAGON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst valithriaBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G ? 3 : 2;\r\n\t\t\t\t\tmodifyStats(entity, valithriaBuff, valithriaBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tmodifyStats(spawned, 1, 0, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of hero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.SlammaSticker_BG30_MagicItem_540:\r\n\t\t\t\tif (hasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tsetEntityStats(spawned, spawned.attack * 2, spawned.health * 2, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(hero, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
|
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1
|
+
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport { updateDivineShield } from '../divine-shield';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addStatsToBoard, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { updateBoardwideAuras } from './auras';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// board.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherHero, index, minionToAdd, gameState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, boardHero, minionsToAdd, gameState);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tperformAfterSpawnEffects = true,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleAddedMinionAuraEffect(board, boardHero, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\t// Important to do this here, so that \"attack immediately\" minions can be taken into account by the quests\r\n\tonMinionSummoned(boardHero, board, gameState);\r\n\thandleSpawnEffect(board, boardHero, otherHero, minionToAdd, gameState);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, boardHero, [minionToAdd], gameState);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, board, boardHero, gameState);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 4, 4, board, boardHero, gameState);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\t// The case for Reborns, and these shouldn't proc on themselves\r\n\t\tif (entity.entityId === spawned.entityId) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (gameState.allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, 2, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.DeflectOBot_BGS_071:\r\n\t\t\tcase CardIds.DeflectOBot_TB_BaconUps_123:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.DeflectOBot_TB_BaconUps_123 ? 4 : 2;\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bigfernal_BGS_204:\r\n\t\t\tcase CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PapaBear_BG27_509:\r\n\t\t\tcase CardIds.PapaBear_BG27_509_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PapaBear_BG27_509_G ? 16 : 8;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ThunderingAbomination_BG30_124:\r\n\t\t\tcase CardIds.ThunderingAbomination_BG30_124_G:\r\n\t\t\t\tconst abomStatsMultiplier = entity.cardId === CardIds.ThunderingAbomination_BG30_124_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(spawned, abomStatsMultiplier * 3, abomStatsMultiplier * 3, board, boardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, boardHero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tswitch (boardHero.heroPowerId) {\r\n\t\tcase CardIds.SproutItOut:\r\n\t\t\tspawned.taunt = true;\r\n\t\t\tmodifyStats(spawned, 1, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\tmodifyStats(spawned, 2, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\tmodifyStats(spawned, 2, 0, board, boardHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tif (boardHero.questRewards?.includes(CardIds.TumblingDisaster_BG28_Reward_505)) {\r\n\t\tconst tumblingDisasterBonus =\r\n\t\t\tboardHero.questRewardEntities?.find((e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505)\r\n\t\t\t\t?.scriptDataNum1 || 1;\r\n\t\tmodifyStats(spawned, tumblingDisasterBonus, tumblingDisasterBonus, board, boardHero, gameState);\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.BlingtronsSunglasses_BG30_MagicItem_978:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tconst target = pickRandom(board.filter((e) => !e.divineShield));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateDivineShield(target, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\t\tif (!trinket.rememberedMinion) {\r\n\t\t\t\t\ttrinket.rememberedMinion = copyEntity(spawned);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && !spawned.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(spawned, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\t// Apply auras to board\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState);\r\n\t}\r\n\r\n\t// When we want to summon an \"exact copy\", we need to make sure we don't apply the aura twice\r\n\tif (applySelfAuras) {\r\n\t\t// The board here already contains the new minion\r\n\t\t// TODO: what if the additional part is a potential target for the aura effect?\r\n\t\t// 2024-08-27: changing the order to first handleMinionAddedAuraEffect so that the automatons get boosted,\r\n\t\t// then apply the aura\r\n\t\tapplyAurasToSelf(spawned, board, boardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyAurasToSelf = (\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tspawned.attack += 2;\r\n\t\t\t\t\tspawned.health += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\tspawned.health += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(spawned.cardId) <= 3) {\r\n\t\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_BGS_061t ||\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.UndeadAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.PirateAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.PirateAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(boardHero, spawned, board, null, null);\r\n\t\t}\r\n\t}\r\n\r\n\t// In case Putricide spawns a stictched minion whose stitched part creates an aura effect\r\n\t// const potentialAuraSources: { cardId: string; entityId: number }[] = [\r\n\t// \t{ cardId: spawned.cardId, entityId: spawned.entityId },\r\n\t// \t...(spawned.additionalCards ?? []).map((cardId) => ({ cardId, entityId: spawned.entityId })),\r\n\t// ];\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (spawned.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusKnight, statsBonusKnight, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusFungus, 2 * statsBonusFungus, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusFrostling, statsBonusFrostling, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SaltyLooter_BGS_081:\r\n\t\tcase CardIds.SaltyLooter_TB_BaconUps_143:\r\n\t\t\tconst multiplierLooter = spawned.cardId === CardIds.SaltyLooter_TB_BaconUps_143 ? 2 : 1;\r\n\t\t\tconst statsBonusLooter = multiplierLooter * boardHero.globalInfo.PiratesSummonedThisGame;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusLooter, 2 * multiplierLooter, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = spawned.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Don't count the yourself\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusAstral, 1 * statsBonusAstral, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyStats(spawned, statsBonusGnoll, 0, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\n// Introduced for Rapid Reanimation: since we will \"addMinionToBoard\" the minion afterwards, the auras will\r\n// be re-applied then, so we need to remove them first\r\nexport const removeAurasFromSelf = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 7);\r\n\t\t\t\t\tentity.enchantments = entity.enchantments.filter(\r\n\t\t\t\t\t\t(e) => e.cardId !== CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119 ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 2);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 1);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 6);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 4);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(entity.cardId) <= 3) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.GoldrinnBuffAtk);\r\n\t\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.GoldrinnBuffHealth);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tswitch (boardEntity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tentity.health = Math.max(\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tentity.health - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (entity.divineShield) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack -\r\n\t\t\t\t\t\t\t(boardEntity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusKnight);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusKnight);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = entity.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFungus);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusFungus);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = entity.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFrostling);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusFrostling);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// We remove 1 because the AstralAutomatonsSummonedThisGame also includes the current one\r\n\t\t\t// and ancestral automaton only counts \"other\" automatons\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * statsBonusAstral);\r\n\t\t\tentity.health = Math.max(1, entity.health - 1 * statsBonusAstral);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = entity.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === entity.friendly).length;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusGnoll);\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\tswitch (enchantment?.cardId) {\r\n\t\t\tcase CardIds.TavernLighting_TavernLightsEnchantment:\r\n\t\t\t\tentity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tboardHero.globalInfo.AstralAutomatonsSummonedThisGame++;\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401 ||\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst multiplierAstral = e.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(e, 2 * multiplierAstral, 1 * multiplierAstral, board, boardHero, gameState);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tallSpawned: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, hero, spawned, gameState);\r\n\t}\r\n\tupdateBoardwideAuras(board, hero, gameState);\r\n};\r\n\r\nexport const onMinionSummoned = (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.AssembleALineup:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.debug('after spawn', stringifySimpleCard(spawned, allCards), stringifySimple(board, allCards));\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\t// case CardIds.MurlocTidecallerLegacy:\r\n\t\t\t// case CardIds.MurlocTidecallerCore:\r\n\t\t\t// \tconst multiplier = entity.cardId === CardIds.MurlocTidecallerBattlegrounds ? 2 : 1;\r\n\t\t\t// \tconst buffAmount =\r\n\t\t\t// \t\tmultiplier * (isCorrectTribe(allCards.getCard(spawned.cardId).races, Race.MURLOC) ? 1 : 0);\r\n\t\t\t// \tif (buffAmount > 0) {\r\n\t\t\t// \t\tmodifyAttack(entity, buffAmount, board, allCards);\r\n\t\t\t// \t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t// \t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Swampstriker_BG22_401:\r\n\t\t\tcase CardIds.Swampstriker_BG22_401_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst multiplier2 = entity.cardId === CardIds.Swampstriker_BG22_401_G ? 2 : 1;\r\n\t\t\t\t\tconst buffAmount2 =\r\n\t\t\t\t\t\tmultiplier2 * (hasCorrectTribe(spawned, hero, Race.MURLOC, gameState.allCards) ? 1 : 0);\r\n\t\t\t\t\tif (buffAmount2 > 0) {\r\n\t\t\t\t\t\tmodifyStats(entity, buffAmount2, 0, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Felstomper_BG25_042:\r\n\t\t\tcase CardIds.Felstomper_BG25_042_G:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634_G:\r\n\t\t\t\t// console.debug('felstomper');\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst felstomperBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Felstomper_BG25_042_G ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.Deadstomper_BG28_634_G\r\n\t\t\t\t\t\t\t? 6\r\n\t\t\t\t\t\t\t: 3;\r\n\t\t\t\t\tboard.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, felstomperBuff, 0, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, e, board, null, null);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(entity, 0, xylobonesBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\t\tentity.scriptDataNum1 = (entity.scriptDataNum1 ?? 0) + octoStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tsetEntityStats(\r\n\t\t\t\t\t\tspawned,\r\n\t\t\t\t\t\tspawned.attack * bananaStatBuff,\r\n\t\t\t\t\t\tspawned.health * bananaStatBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370:\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst snapjawBuff = entity.cardId === CardIds.HungrySnapjaw_BG26_370_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(entity, 0, snapjawBuff, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t\tif (spawned.attack > entity.attack) {\r\n\t\t\t\t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t\t\taddStatsToBoard(entity, board, hero, observerBuff, 0, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy:\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.DRAGON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst valithriaBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G ? 3 : 2;\r\n\t\t\t\t\tmodifyStats(entity, valithriaBuff, valithriaBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tmodifyStats(spawned, 1, 0, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of hero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.SlammaSticker_BG30_MagicItem_540:\r\n\t\t\t\tif (hasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tsetEntityStats(spawned, spawned.attack * 2, spawned.health * 2, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(hero, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
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@@ -28,15 +28,30 @@ class Simulator {
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const isPlayerBoardEmpty = playerState.board.length === 0;
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const isOpponentBoardEmpty = opponentState.board.length === 0;
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playerBoard = (_a = playerState.teammate) === null || _a === void 0 ? void 0 : _a.board;
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playerState.board = [];
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playerEntity = (_b = playerState.teammate) === null || _b === void 0 ? void 0 : _b.player;
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else {
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playerBoard = playerState.board;
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playerEntity = playerState.player;
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}
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if (isOpponentBoardEmpty) {
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opponentBoard = (_c = opponentState.teammate) === null || _c === void 0 ? void 0 : _c.board;
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opponentState.board = [];
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opponentEntity = (_d = opponentState.teammate) === null || _d === void 0 ? void 0 : _d.player;
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else {
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opponentBoard = opponentState.board;
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opponentEntity = opponentState.player;
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}
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if (isPlayerBoardEmpty) {
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this.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter((e) => e.friendly !== this.gameState.gameState.player.player.friendly);
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this.gameState.gameState.player.teammate = {
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@@ -1 +1 @@
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-
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{ getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tconst isPlayerBoardEmpty = playerState.board.length === 0;\r\n\t\t\tconst isOpponentBoardEmpty = opponentState.board.length === 0;\r\n\t\t\tplayerBoard = areBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.board : playerState.board;\r\n\t\t\tplayerEntity =\r\n\t\t\t\tareBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.player : playerState.player;\r\n\t\t\topponentBoard =\r\n\t\t\t\tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.board : opponentState.board;\r\n\t\t\topponentEntity =\r\n\t\t\t\tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.player : opponentState.player;\r\n\t\t\t// So that gameState.player always refers to the active player\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t} as SingleSimulationResult;\r\n\t\t}\r\n\t\tif (!playerBoard?.length) {\r\n\t\t\tconst damage =\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\topponentEntity.tavernTier;\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t};\r\n\t\t}\r\n\t\tconst damage =\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\tplayerEntity.tavernTier;\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t};\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tthis.gameState.sharedState.currentEntityId =\r\n\t\t\tMath.max(\r\n\t\t\t\t...playerBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...opponentBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...(playerEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t\t...(opponentEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t) + 1;\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (playerBoard.length > 0 && opponentBoard.length > 0) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, opponentBoard);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
|
|
1
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+
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{ getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerBoardEmpty = playerState.board.length === 0;\r\n\t\t\tconst isOpponentBoardEmpty = opponentState.board.length === 0;\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// playerBoard = areBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.board : playerState.board;\r\n\t\t\t// playerEntity =\r\n\t\t\t// \tareBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.player : playerState.player;\r\n\t\t\t// opponentBoard =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.board : opponentState.board;\r\n\t\t\t// opponentEntity =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.player : opponentState.player;\r\n\t\t\t// So that gameState.player always refers to the active player\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t} as SingleSimulationResult;\r\n\t\t}\r\n\t\tif (!playerBoard?.length) {\r\n\t\t\tconst damage =\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\topponentEntity.tavernTier;\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t};\r\n\t\t}\r\n\t\tconst damage =\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\tplayerEntity.tavernTier;\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t};\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tthis.gameState.sharedState.currentEntityId =\r\n\t\t\tMath.max(\r\n\t\t\t\t...playerBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...opponentBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...(playerEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t\t...(opponentEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t) + 1;\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (playerBoard.length > 0 && opponentBoard.length > 0) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, opponentBoard);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
|
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@@ -16,7 +16,7 @@ const performEntitySpawns = (candidateEntities, boardWithKilledMinion, boardWith
|
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16
16
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break;
|
|
17
17
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}
|
|
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18
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const indexToSpawnAt = Math.max(0, boardWithKilledMinion.length - spawnSourceEntityIndexFromRight);
|
|
19
|
-
(0, add_minion_to_board_1.addMinionToBoard)(boardWithKilledMinion, boardWithKilledMinionHero, opponentBoardHero, indexToSpawnAt, newMinion, gameState);
|
|
19
|
+
(0, add_minion_to_board_1.addMinionToBoard)(boardWithKilledMinion, boardWithKilledMinionHero, opponentBoardHero, indexToSpawnAt, newMinion, gameState, true, applySelfAuras);
|
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if (newMinion.attackImmediately) {
|
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21
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(0, attack_1.simulateAttack)(boardWithKilledMinion, boardWithKilledMinionHero, opponentBoard, opponentBoardHero, gameState);
|
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newMinion.attackImmediately = false;
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"spawns.js","sourceRoot":"","sources":["../../src/simulation/spawns.ts"],"names":[],"mappings":";;;AAEA,+DAAyD;AACzD,qCAA0C;AAE1C,6CAAqD;AAE9C,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAAgD,EAChD,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,cAAc,GAAG,IAAI,EACI,EAAE;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAA,kCAAqB,EAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,yBAAyB,EAAE,SAAS,CAAC,CAAC;aACpG;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC,CAAC;QACnG,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,SAAS,
|
|
1
|
+
{"version":3,"file":"spawns.js","sourceRoot":"","sources":["../../src/simulation/spawns.ts"],"names":[],"mappings":";;;AAEA,+DAAyD;AACzD,qCAA0C;AAE1C,6CAAqD;AAE9C,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAAgD,EAChD,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,cAAc,GAAG,IAAI,EACI,EAAE;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAA,kCAAqB,EAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,yBAAyB,EAAE,SAAS,CAAC,CAAC;aACpG;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC,CAAC;QACnG,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,SAAS,EACT,IAAI,EACJ,cAAc,CACd,CAAC;QACF,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAQhC,IAAA,uBAAc,EACb,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,SAAS,CACT,CAAC;YASF,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;SACpC;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAED,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IACpG,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AArEW,QAAA,mBAAmB,uBAqE9B","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addMinionToBoard } from './add-minion-to-board';\r\nimport { simulateAttack } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onMinionFailedToSpawn } from './spawn-fail';\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (let i = 0; i < aliveEntites.length; i++) {\r\n\t\tconst newMinion = aliveEntites[i];\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tfor (let j = i; j < aliveEntites.length; j++) {\r\n\t\t\t\tonMinionFailedToSpawn(aliveEntites[j], boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = Math.max(0, boardWithKilledMinion.length - spawnSourceEntityIndexFromRight);\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tgameState,\r\n\t\t\ttrue,\r\n\t\t\tapplySelfAuras,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'\\nattack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'after attack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// So that, even if the opponent's board is temporarily empty (e.g. no minion, but a token will\r\n\t\t\t// spawn in the enchantments resolution phase), the minion won't attack right away again\r\n\t\t\tnewMinion.attackImmediately = false;\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tgameState.spectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
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|
@@ -5,7 +5,10 @@ const summon_when_space_1 = require("../summon-when-space");
|
|
|
5
5
|
const soc_action_processor_1 = require("./soc-action-processor");
|
|
6
6
|
const soc_hero_power_1 = require("./soc-hero-power");
|
|
7
7
|
const handlePreCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
8
|
-
|
|
8
|
+
let initialPlayerBoardSize = playerBoard.length;
|
|
9
|
+
let initialOpponentBoardSize = opponentBoard.length;
|
|
10
|
+
const random = Math.random();
|
|
11
|
+
if (random < 0.5) {
|
|
9
12
|
currentAttacker = handlePreCombatHeroPowersForPlayer({
|
|
10
13
|
playerEntity: playerEntity,
|
|
11
14
|
playerBoard: playerBoard,
|
|
@@ -15,6 +18,8 @@ const handlePreCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, op
|
|
|
15
18
|
playerIsFriendly: true,
|
|
16
19
|
gameState,
|
|
17
20
|
});
|
|
21
|
+
initialPlayerBoardSize = playerBoard.length;
|
|
22
|
+
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
18
23
|
currentAttacker = handlePreCombatHeroPowersForPlayer({
|
|
19
24
|
playerEntity: opponentEntity,
|
|
20
25
|
playerBoard: opponentBoard,
|
|
@@ -24,6 +29,8 @@ const handlePreCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, op
|
|
|
24
29
|
playerIsFriendly: false,
|
|
25
30
|
gameState,
|
|
26
31
|
});
|
|
32
|
+
initialOpponentBoardSize = opponentBoard.length;
|
|
33
|
+
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
27
34
|
}
|
|
28
35
|
else {
|
|
29
36
|
currentAttacker = handlePreCombatHeroPowersForPlayer({
|
|
@@ -35,6 +42,8 @@ const handlePreCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, op
|
|
|
35
42
|
playerIsFriendly: false,
|
|
36
43
|
gameState,
|
|
37
44
|
});
|
|
45
|
+
initialOpponentBoardSize = opponentBoard.length;
|
|
46
|
+
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
38
47
|
currentAttacker = handlePreCombatHeroPowersForPlayer({
|
|
39
48
|
playerEntity: playerEntity,
|
|
40
49
|
playerBoard: playerBoard,
|
|
@@ -44,10 +53,9 @@ const handlePreCombatHeroPowers = (playerEntity, playerBoard, opponentEntity, op
|
|
|
44
53
|
playerIsFriendly: true,
|
|
45
54
|
gameState,
|
|
46
55
|
});
|
|
56
|
+
initialPlayerBoardSize = playerBoard.length;
|
|
57
|
+
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
47
58
|
}
|
|
48
|
-
const initialPlayerBoardSize = playerBoard.length;
|
|
49
|
-
const initialOpponentBoardSize = opponentBoard.length;
|
|
50
|
-
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
51
59
|
if (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {
|
|
52
60
|
currentAttacker =
|
|
53
61
|
playerBoard.length > opponentBoard.length
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"soc-pre-combat-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-pre-combat-hero-power.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AACpE,qDAAuD;AAGhD,MAAM,yBAAyB,GAAG,CACxC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;
|
|
1
|
+
{"version":3,"file":"soc-pre-combat-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-pre-combat-hero-power.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AACpE,qDAAuD;AAGhD,MAAM,yBAAyB,GAAG,CACxC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;IAChD,IAAI,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;IACpD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;IAC7B,IAAI,MAAM,GAAG,GAAG,EAAE;QACjB,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;QAC5C,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;QAC5F,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;QAChD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC5F;SAAM;QACN,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;QAChD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;QAC5F,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;QAC5C,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC5F;IAGD,IAAI,WAAW,CAAC,MAAM,KAAK,sBAAsB,IAAI,aAAa,CAAC,MAAM,KAAK,wBAAwB,EAAE;QACvG,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AArEW,QAAA,yBAAyB,6BAqEpC;AAEF,MAAM,kCAAkC,GAAG,CAAC,KAAe,EAAU,EAAE;IACtE,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;QAC3E,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,WAAW,IAAI,IAAA,oCAAmB,EAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC3G,IAAA,iDAA0B,EAAC,iBAAiB,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;IAE7F,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { getHeroPowerForHero } from './soc-hero-power';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet initialPlayerBoardSize = playerBoard.length;\r\n\tlet initialOpponentBoardSize = opponentBoard.length;\r\n\tconst random = Math.random();\r\n\tif (random < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\t// Ozumat's Tentaclecan cause the first player to be recomputed\r\n\t// https://replays.firestoneapp.com/?reviewId=f15c90de-8b3c-4017-960d-365fe09eb7ab&turn=5&action=1\r\n\tif (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tconst playerHeroPowerId = input.playerEntity.heroPowerId || getHeroPowerForHero(input.playerEntity.cardId);\r\n\tperformStartOfCombatAction(playerHeroPowerId, input.playerEntity, input, true, 'pre-combat');\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
|
|
@@ -50,8 +50,8 @@ const handleBoomControllerForPlayer = (trinket, playerBoard, playerEntity, oppon
|
|
|
50
50
|
? 0
|
|
51
51
|
: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));
|
|
52
52
|
const target = (0, deathrattle_spawns_1.spawnEntities)(spawn.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false, spawn);
|
|
53
|
-
(0, spawns_1.performEntitySpawns)(target, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
54
|
-
|
|
53
|
+
const actualSpawns = (0, spawns_1.performEntitySpawns)(target, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
54
|
+
actualSpawns.forEach((t) => gameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity));
|
|
55
55
|
trinket.scriptDataNum1 = 0;
|
|
56
56
|
}
|
|
57
57
|
}
|
|
@@ -115,16 +115,6 @@ const handleRapidReanimationForPlayer = (playerBoard, playerEntity, opponentBoar
|
|
|
115
115
|
const hasSummoned = handleSummon(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.rapidReanimationMinion.cardId, indexFromRight, playerEntity.rapidReanimationMinion);
|
|
116
116
|
if (hasSummoned) {
|
|
117
117
|
playerEntity.rapidReanimationMinion = null;
|
|
118
|
-
hasSummoned.forEach((entity) => {
|
|
119
|
-
switch (entity.cardId) {
|
|
120
|
-
case "BG_TTN_401":
|
|
121
|
-
case "BG_TTN_401_G":
|
|
122
|
-
const overstatMult = entity.cardId === "BG_TTN_401" ? 1 : 2;
|
|
123
|
-
entity.attack = Math.max(1, entity.attack - 2 * overstatMult);
|
|
124
|
-
entity.health = Math.max(0, entity.health - overstatMult);
|
|
125
|
-
break;
|
|
126
|
-
}
|
|
127
|
-
});
|
|
128
118
|
}
|
|
129
119
|
};
|
|
130
120
|
const handleSummon = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, cardId, indexFromRight, minion = null) => {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\ttarget.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && playerEntity.heroPowerActivated === false) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerActivated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Astral Automation\r\n\t\thasSummoned.forEach((entity) => {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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+
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && playerEntity.heroPowerActivated === false) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerActivated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Update 2024-11-22: looks like the new summoned copy now correctly includes the boost\r\n\t\t// https://replays.firestoneapp.com/?reviewId=295c1da2-44be-461e-8162-5a19eaa420a4&turn=7&action=2\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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