@firestone-hs/simulate-bgs-battle 1.1.494 → 1.1.496

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,7 +3,6 @@ export declare const WHELP_CARD_IDS: CardIds[];
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  export declare class CardsData {
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  private readonly allCards;
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  ghastcoilerSpawns: readonly string[];
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- validDeathrattles: readonly string[];
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  impMamaSpawns: readonly string[];
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  demonSpawns: readonly string[];
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  gentleDjinniSpawns: readonly string[];
@@ -17,7 +17,7 @@ class CardsData {
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  }
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  }
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  inititialize(validTribes, anomalies) {
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- const poolWithoutGolden = this.allCards
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+ const poolWithGolden = this.allCards
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  .getCards()
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  .filter((card) => (0, reference_data_1.isBattlegroundsCard)(card))
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  .filter((card) => !reference_data_1.NON_BUYABLE_MINION_IDS.includes(card.id))
@@ -30,7 +30,7 @@ class CardsData {
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  : (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG27_Anomaly_800"))
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  ? card.techLevel <= 4
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  : true);
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- this.pool = poolWithoutGolden
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+ this.pool = poolWithGolden
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  .filter((card) => this.isValidTribe(validTribes, card.races))
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  .filter((card) => (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG27_Anomaly_801"))
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  ? this.isGolden(card)
@@ -41,10 +41,6 @@ class CardsData {
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  .filter((card) => (0, utils_2.hasMechanic)(card, 'DEATHRATTLE'))
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  .filter((card) => this.isValidTribe(validTribes, card.races))
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  .map((card) => card.id);
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- this.validDeathrattles = poolWithoutGolden
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- .filter((card) => (0, utils_2.hasMechanic)(card, 'DEATHRATTLE'))
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- .filter((card) => this.isValidTribe(validTribes, card.races))
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- .map((card) => card.id);
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  this.demonSpawns = this.pool.filter((card) => (0, utils_2.isCorrectTribe)(card.races, reference_data_1.Race.DEMON)).map((card) => card.id);
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  this.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== "BGS_044");
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  this.gentleDjinniSpawns = this.pool
@@ -1 +1 @@
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- 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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.DEATHRATTLE]))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\tcase CardIds.KarmicChameleon_BG31_802:\r\n\t\t\tcase CardIds.KarmicChameleon_BG31_802_G:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\treturn 6;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\tcase CardIds.DeathlyPhylactery_BG30_MagicItem_700:\r\n\t\t\tcase CardIds.PromoPortrait_BG30_MagicItem_918:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\treturn 4;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag[GameTag.MODULAR]));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium || !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
1
+ {"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEASsC;AACtC,6CAAgE;AAChE,oCAAoE;AAEvD,QAAA,cAAc,GAAG;;;;CAI7B,CAAC;AAEF,MAAa,SAAS;IAmBrB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B,EAAE,SAA6B;QAC/E,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ;aAClC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,oCAAmB,EAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,uCAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAa,CAAC,CAAC;aACtE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aACxE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAoC;YACtD,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,CAAC,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAuC;gBAC5D,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;gBACrB,CAAC,CAAC,IAAI,CACP,CAAC;QACH,IAAI,CAAC,IAAI,GAAG,cAAc;aACxB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAyC;YAC3D,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;YACrB,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CACvB,CAAC;QACH,IAAI,CAAC,cAAc,GAAG,IAAA,uBAAe,EAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,IAAI;aAChC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,cAA4B,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,SAAS,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAiC,CAAC;aAC1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAQzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAA8C,CAAC;aACvE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aACjE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC/G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ;aACjC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ;aACjC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,QAAQ;aACnD,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,CAAC;aAC/D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAgC;YAChC,kBAAkC;YAClC,gBAA2C;YAC3C,kBAA6C;YAI7C;gBACC,OAAO,CAAC,CAAC;YACV,gBAAsC;YACtC,kBAAwC;YACxC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAyC;YACzC,kBAA2C;YAC3C,2BAAqD;YACrD,6BAAuD;YACvD,sBAAgD;YAChD,sBAAyC;YACzC,gBAAkC;YAClC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAwC;YACxC,kBAA0C;YAG1C,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA0C;YAC1C,kBAA4C;YAC5C,uBAAuC;YACvC,gBAA0C;YAC1C,kBAA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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.DEATHRATTLE]))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\tcase CardIds.KarmicChameleon_BG31_802:\r\n\t\t\tcase CardIds.KarmicChameleon_BG31_802_G:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\treturn 6;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\tcase CardIds.DeathlyPhylactery_BG30_MagicItem_700:\r\n\t\t\tcase CardIds.PromoPortrait_BG30_MagicItem_918:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\treturn 4;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag[GameTag.MODULAR]));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium || !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
@@ -12,7 +12,7 @@ exports.EmbraceYourRage = {
12
12
  if (!(createdCardId === null || createdCardId === void 0 ? void 0 : createdCardId.length)) {
13
13
  return false;
14
14
  }
15
- const spawns = (0, deathrattle_spawns_1.spawnEntities)(createdCardId, 1, input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState.allCards, input.gameState.cardsData, input.gameState.sharedState, input.gameState.spectator, input.playerEntity.friendly, true, false, false);
15
+ const spawns = (0, deathrattle_spawns_1.spawnEntities)(createdCardId, 1, input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState.allCards, input.gameState.cardsData, input.gameState.sharedState, input.gameState.spectator, input.playerEntity.friendly, false, false, false);
16
16
  const indexFromRight = 0;
17
17
  const spawned = (0, spawns_1.performEntitySpawns)(spawns, input.playerBoard, input.playerEntity, input.playerEntity, indexFromRight, input.opponentBoard, input.opponentEntity, input.gameState);
18
18
  if (spawned === null || spawned === void 0 ? void 0 : spawned.length) {
@@ -1 +1 @@
1
- {"version":3,"file":"embrace-your-rage.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/embrace-your-rage.ts"],"names":[],"mappings":";;;AACA,qEAAmE;AACnE,+EAAuE;AACvE,uDAAiE;AAIpD,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YACjE,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;gBAC3B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,aAAa,EACb,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;YACF,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,EAAE;gBACpB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,8BAAc,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC/E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const EmbraceYourRage: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst createdCardId = input.playerEntity.heroPowerInfo as string;\r\n\t\t\tif (!createdCardId?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tcreatedCardId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst spawned = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tif (spawned?.length) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(input.playerEntity, input.playerBoard, spawns, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"embrace-your-rage.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/embrace-your-rage.ts"],"names":[],"mappings":";;;AACA,qEAAmE;AACnE,+EAAuE;AACvE,uDAAiE;AAIpD,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YACjE,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;gBAC3B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,aAAa,EACb,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,CACL,CAAC;YACF,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,EAAE;gBACpB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,8BAAc,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC/E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const EmbraceYourRage: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst createdCardId = input.playerEntity.heroPowerInfo as string;\r\n\t\t\tif (!createdCardId?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tcreatedCardId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst spawned = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tif (spawned?.length) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(input.playerEntity, input.playerBoard, spawns, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ const spawns_1 = require("../../../simulation/spawns");
6
6
  exports.AutomatonPortrait = {
7
7
  startOfCombat: (trinket, input) => {
8
8
  if (input.playerBoard.length < 7) {
9
- const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG_TTN_401", 1, input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState.allCards, input.gameState.cardsData, input.gameState.sharedState, input.gameState.spectator, input.playerEntity.friendly, true);
9
+ const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG_TTN_401", 1, input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState.allCards, input.gameState.cardsData, input.gameState.sharedState, input.gameState.spectator, input.playerEntity.friendly, false);
10
10
  (0, spawns_1.performEntitySpawns)(newMinions, input.playerBoard, input.playerEntity, input.playerEntity, 0, input.opponentBoard, input.opponentEntity, input.gameState);
11
11
  return { hasTriggered: true, shouldRecomputeCurrentAttacker: true };
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"automaton-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/automaton-portrait.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAIpD,QAAA,iBAAiB,GAAsB;IACnD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,UAAU,GAAG,IAAA,kCAAa,gBAE/B,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,IAAI,CACJ,CAAC;YACF,IAAA,4BAAmB,EAClB,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AutomatonPortrait: StartOfCombatCard = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length < 7) {\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tCardIds.AstralAutomaton_BG_TTN_401,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"automaton-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/automaton-portrait.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAIpD,QAAA,iBAAiB,GAAsB;IACnD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,UAAU,GAAG,IAAA,kCAAa,gBAE/B,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,CACL,CAAC;YACF,IAAA,4BAAmB,EAClB,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AutomatonPortrait: StartOfCombatCard = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length < 7) {\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tCardIds.AstralAutomaton_BG_TTN_401,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -11,4 +11,4 @@ export declare const dealDamageToRandomEnemy: (boardToBeDamaged: BoardEntity[],
11
11
  export declare const dealDamageToMinion: (target: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, damageSource: BoardEntity, damage: number, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState) => number;
12
12
  export declare const getDefendingEntity: (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts?: boolean) => BoardEntity;
13
13
  export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity, entityBoard: BoardEntity[], entityBoardHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, applyVenomous?: boolean) => number;
14
- export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, gameState: FullGameState) => void;
14
+ export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, gameState: FullGameState, skipSummonWhenSpace?: boolean) => void;
@@ -55,12 +55,13 @@ const simulateAttack = (attackingBoard, attackingBoardHero, defendingBoard, defe
55
55
  exports.simulateAttack = simulateAttack;
56
56
  const doFullAttack = (attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState) => {
57
57
  var _a;
58
+ const isAttackingImmediately = attackingEntity.attackImmediately;
58
59
  gameState.spectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard, attackingBoardHero, defendingBoardHero);
59
60
  (0, on_being_attacked_1.applyOnBeingAttackedBuffs)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState);
60
61
  (0, on_attack_1.applyOnAttackEffects)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState);
61
62
  const { damageDoneByAttacker, damageDoneByDefender } = performAttack(attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
62
63
  (0, after_attack_1.applyAfterAttackEffects)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState);
63
- (0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
64
+ (0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState, isAttackingImmediately);
64
65
  (0, stats_1.applyAfterStatsUpdate)(gameState);
65
66
  attackingEntity.immuneWhenAttackCharges = Math.max(0, ((_a = attackingEntity.immuneWhenAttackCharges) !== null && _a !== void 0 ? _a : 0) - 1);
66
67
  if (defendingEntity.health > 0 &&
@@ -426,7 +427,7 @@ const bumpEntities = (entity, bumpInto, entityBoard, entityBoardHero, otherBoard
426
427
  return bumpInto.attack;
427
428
  };
428
429
  exports.bumpEntities = bumpEntities;
429
- const processMinionDeath = (board1, board1Hero, board2, board2Hero, gameState) => {
430
+ const processMinionDeath = (board1, board1Hero, board2, board2Hero, gameState, skipSummonWhenSpace = false) => {
430
431
  const [deadMinionIndexesFromLeft1, deadMinionIndexesFromRights1, deadEntities1] = (0, minion_death_1.makeMinionsDie)(board1, board1Hero, board2, board2Hero, gameState);
431
432
  const [deadMinionIndexesFromLeft2, deadMinionIndexesFromRights2, deadEntities2] = (0, minion_death_1.makeMinionsDie)(board2, board2Hero, board1, board1Hero, gameState);
432
433
  if (deadEntities1.length === 0 && deadEntities2.length === 0) {
@@ -477,7 +478,9 @@ const processMinionDeath = (board1, board1Hero, board2, board2Hero, gameState) =
477
478
  entity.cardId === "BG20_HERO_282_Buddy_G")
478
479
  .forEach((entity) => (0, deathrattle_effects_1.applyMonstrosity)(entity, deadEntities2, board2, board2Hero, gameState));
479
480
  (0, exports.processMinionDeath)(board1, board1Hero, board2, board2Hero, gameState);
480
- (0, summon_when_space_1.handleSummonsWhenSpace)(board1, board1Hero, board2, board2Hero, gameState);
481
+ if (!skipSummonWhenSpace) {
482
+ (0, summon_when_space_1.handleSummonsWhenSpace)(board1, board1Hero, board2, board2Hero, gameState);
483
+ }
481
484
  handleAfterMinionsDeaths(board1, deadEntities1, board1Hero, board2, deadEntities2, board2Hero, gameState);
482
485
  };
483
486
  exports.processMinionDeath = processMinionDeath;