@firestone-hs/simulate-bgs-battle 1.1.489 → 1.1.491
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/card.interface.d.ts +2 -0
- package/dist/cards/card.interface.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-high.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-high.js +1 -0
- package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-left.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-left.js +1 -0
- package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-low.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-low.js +1 -0
- package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-right.d.ts +2 -5
- package/dist/cards/impl/hero-power/aim-right.js +1 -0
- package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
- package/dist/cards/impl/hero-power/all-will-burn.d.ts +2 -5
- package/dist/cards/impl/hero-power/all-will-burn.js +1 -0
- package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -1
- package/dist/cards/impl/hero-power/earth-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/earth-invocation.js +1 -0
- package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +2 -8
- package/dist/cards/impl/hero-power/embrace-your-rage.js +1 -0
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
- package/dist/cards/impl/hero-power/fire-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/fire-invocation.js +1 -0
- package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +2 -8
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +1 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
- package/dist/cards/impl/hero-power/glorious-gloop.d.ts +2 -5
- package/dist/cards/impl/hero-power/glorious-gloop.js +1 -0
- package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -1
- package/dist/cards/impl/hero-power/lightning-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/lightning-invocation.js +1 -0
- package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +2 -8
- package/dist/cards/impl/hero-power/rapid-reanimation.js +1 -0
- package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
- package/dist/cards/impl/hero-power/reborn-rites.d.ts +2 -5
- package/dist/cards/impl/hero-power/reborn-rites.js +1 -0
- package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
- package/dist/cards/impl/hero-power/swatting-insects.d.ts +2 -5
- package/dist/cards/impl/hero-power/swatting-insects.js +1 -0
- package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
- package/dist/cards/impl/hero-power/tentacular.d.ts +2 -8
- package/dist/cards/impl/hero-power/tentacular.js +1 -0
- package/dist/cards/impl/hero-power/tentacular.js.map +1 -1
- package/dist/cards/impl/hero-power/water-invocation.d.ts +2 -5
- package/dist/cards/impl/hero-power/water-invocation.js +1 -0
- package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/wax-warband.d.ts +2 -5
- package/dist/cards/impl/hero-power/wax-warband.js +1 -0
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
- package/dist/cards/impl/minion/humming-bird.js +2 -3
- package/dist/cards/impl/minion/humming-bird.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +6 -6
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.d.ts +2 -1
- package/dist/simulation/start-of-combat/soc-action-processor.js +12 -5
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-hero-power.js +1 -1
- package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +1 -1
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
- package/package.json +1 -1
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0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tconst playerHeroPowerId = input.playerEntity.heroPowerId || getHeroPowerForHero(input.playerEntity.cardId);\r\n\tperformStartOfCombatAction(playerHeroPowerId, input.playerEntity, input, 'pre-combat');\r\n\tprocessMinionDeath(\r\n\t\tinput.playerBoard,\r\n\t\tinput.playerEntity,\r\n\t\tinput.opponentBoard,\r\n\t\tinput.opponentEntity,\r\n\t\tinput.gameState,\r\n\t);\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
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