@firestone-hs/simulate-bgs-battle 1.1.489 → 1.1.490

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Files changed (61) hide show
  1. package/dist/cards/card.interface.d.ts +2 -0
  2. package/dist/cards/card.interface.js.map +1 -1
  3. package/dist/cards/impl/hero-power/aim-high.d.ts +2 -5
  4. package/dist/cards/impl/hero-power/aim-high.js +1 -0
  5. package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
  6. package/dist/cards/impl/hero-power/aim-left.d.ts +2 -5
  7. package/dist/cards/impl/hero-power/aim-left.js +1 -0
  8. package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
  9. package/dist/cards/impl/hero-power/aim-low.d.ts +2 -5
  10. package/dist/cards/impl/hero-power/aim-low.js +1 -0
  11. package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
  12. package/dist/cards/impl/hero-power/aim-right.d.ts +2 -5
  13. package/dist/cards/impl/hero-power/aim-right.js +1 -0
  14. package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
  15. package/dist/cards/impl/hero-power/all-will-burn.d.ts +2 -5
  16. package/dist/cards/impl/hero-power/all-will-burn.js +1 -0
  17. package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -1
  18. package/dist/cards/impl/hero-power/earth-invocation.d.ts +2 -5
  19. package/dist/cards/impl/hero-power/earth-invocation.js +1 -0
  20. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
  21. package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +2 -8
  22. package/dist/cards/impl/hero-power/embrace-your-rage.js +1 -0
  23. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
  24. package/dist/cards/impl/hero-power/fire-invocation.d.ts +2 -5
  25. package/dist/cards/impl/hero-power/fire-invocation.js +1 -0
  26. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
  27. package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +2 -8
  28. package/dist/cards/impl/hero-power/fragrant-phylactery.js +1 -0
  29. package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
  30. package/dist/cards/impl/hero-power/glorious-gloop.d.ts +2 -5
  31. package/dist/cards/impl/hero-power/glorious-gloop.js +1 -0
  32. package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -1
  33. package/dist/cards/impl/hero-power/lightning-invocation.d.ts +2 -5
  34. package/dist/cards/impl/hero-power/lightning-invocation.js +1 -0
  35. package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
  36. package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +2 -8
  37. package/dist/cards/impl/hero-power/rapid-reanimation.js +1 -0
  38. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
  39. package/dist/cards/impl/hero-power/reborn-rites.d.ts +2 -5
  40. package/dist/cards/impl/hero-power/reborn-rites.js +1 -0
  41. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  42. package/dist/cards/impl/hero-power/swatting-insects.d.ts +2 -5
  43. package/dist/cards/impl/hero-power/swatting-insects.js +1 -0
  44. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -1
  45. package/dist/cards/impl/hero-power/tentacular.d.ts +2 -8
  46. package/dist/cards/impl/hero-power/tentacular.js +1 -0
  47. package/dist/cards/impl/hero-power/tentacular.js.map +1 -1
  48. package/dist/cards/impl/hero-power/water-invocation.d.ts +2 -5
  49. package/dist/cards/impl/hero-power/water-invocation.js +1 -0
  50. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  51. package/dist/cards/impl/hero-power/wax-warband.d.ts +2 -5
  52. package/dist/cards/impl/hero-power/wax-warband.js +1 -0
  53. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  54. package/dist/simulation/start-of-combat/soc-action-processor.d.ts +2 -1
  55. package/dist/simulation/start-of-combat/soc-action-processor.js +6 -3
  56. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  57. package/dist/simulation/start-of-combat/soc-hero-power.js +1 -1
  58. package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -1
  59. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +1 -1
  60. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
  61. package/package.json +1 -1
@@ -8,5 +8,7 @@ export interface Card {
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  };
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  }
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  export interface StartOfCombatCard extends Card {
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+ startOfCombatTiming?: StartOfCombatTiming;
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  startOfCombat: NonNullable<Card['startOfCombat']>;
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  }
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+ export type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';
@@ -1 +1 @@
1
- {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":"","sourcesContent":["import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport interface Card {\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\n"]}
1
+ {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":"","sourcesContent":["import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport interface Card {\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
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- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
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- export declare const AimHigh: {
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- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
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- };
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+ import { StartOfCombatCard } from '../../card.interface';
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+ export declare const AimHigh: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.AimHigh = void 0;
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  const utils_1 = require("../../../services/utils");
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  const attack_1 = require("../../../simulation/attack");
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  exports.AimHigh = {
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+ startOfCombatTiming: 'start-of-combat',
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  startOfCombat: (trinket, input) => {
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  var _a;
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  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-high.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-high.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAGnD,QAAA,OAAO,GAAG;IACtB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,mBAAmB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;YACtG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimHigh = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst highestHealthMinion = [...input.opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-high.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-high.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAInD,QAAA,OAAO,GAAsB;IACzC,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,mBAAmB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;YACtG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimHigh: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst highestHealthMinion = [...input.opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
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- import { BoardTrinket } from '../../../bgs-player-entity';
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- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
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- export declare const AimLeft: {
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- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
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- };
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+ import { StartOfCombatCard } from '../../card.interface';
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+ export declare const AimLeft: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  exports.AimLeft = void 0;
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  const attack_1 = require("../../../simulation/attack");
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  exports.AimLeft = {
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+ startOfCombatTiming: 'start-of-combat',
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  startOfCombat: (trinket, input) => {
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  var _a;
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  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
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- {"version":3,"file":"aim-left.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-left.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAGnD,QAAA,OAAO,GAAG;IACtB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimLeft = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[0];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-left.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-left.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAInD,QAAA,OAAO,GAAsB;IACzC,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimLeft: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[0];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AimLow: {
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- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
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+ export declare const AimLow: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.AimLow = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const attack_1 = require("../../../simulation/attack");
6
6
  exports.AimLow = {
7
+ startOfCombatTiming: 'start-of-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  var _a;
9
10
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-low.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-low.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAGnD,QAAA,MAAM,GAAG;IACrB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,oBAAoB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC;YACvG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimLow = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst smallestHealthMinion = [...input.opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-low.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-low.ts"],"names":[],"mappings":";;;AACA,mDAAqD;AACrD,uDAAgE;AAInD,QAAA,MAAM,GAAsB;IACxC,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,oBAAoB,GAAG,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7F,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC;YACvG,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimLow: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst smallestHealthMinion = [...input.opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\t\tconst target = pickRandom(input.opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AimRight: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AimRight: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.AimRight = void 0;
4
4
  const attack_1 = require("../../../simulation/attack");
5
5
  exports.AimRight = {
6
+ startOfCombatTiming: 'start-of-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  var _a;
8
9
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"aim-right.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-right.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAGnD,QAAA,QAAQ,GAAG;IACvB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACnE,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const AimRight = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[input.opponentBoard.length - 1];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"aim-right.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/aim-right.ts"],"names":[],"mappings":";;;AACA,uDAAgE;AAInD,QAAA,QAAQ,GAAsB;IAC1C,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACnE,MAAM,UAAU,GAAG,IAAA,2BAAkB,EACpC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,MAAA,KAAK,CAAC,YAAY,CAAC,cAAc,mCAAI,CAAC,EACtC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;YAClD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AimRight: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst target = input.opponentBoard[input.opponentBoard.length - 1];\r\n\t\t\tconst damageDone = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.playerEntity.deadEyeDamageDone = damageDone;\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const AllWillBurn: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const AllWillBurn: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.AllWillBurn = void 0;
4
4
  const stats_1 = require("../../../simulation/stats");
5
5
  exports.AllWillBurn = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  for (const entity of input.playerBoard) {
8
9
  (0, stats_1.modifyStats)(entity, 2, 0, input.playerBoard, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"all-will-burn.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/all-will-burn.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAE3C,QAAA,WAAW,GAAG;IAC1B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;YACvC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SACzG;QACD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,aAAa,EAAE;YACzC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACtF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const AllWillBurn = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tfor (const entity of input.playerBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.playerBoard, null, null);\r\n\t\t}\r\n\t\tfor (const entity of input.opponentBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.opponentBoard, input.opponentEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.opponentBoard, null, null);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"all-will-burn.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/all-will-burn.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAG3C,QAAA,WAAW,GAAsB;IAC7C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;YACvC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SACzG;QACD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,aAAa,EAAE;YACzC,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACtF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AllWillBurn: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tfor (const entity of input.playerBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.playerBoard, null, null);\r\n\t\t}\r\n\t\tfor (const entity of input.opponentBoard) {\r\n\t\t\tmodifyStats(entity, 2, 0, input.opponentBoard, input.opponentEntity, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, entity, input.opponentBoard, null, null);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const EarthInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const EarthInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.EarthInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.EarthInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyEarthInvocationEnchantment)(input.playerBoard, null, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"earth-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/earth-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAG7E,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC9F,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyEarthInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const EarthInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyEarthInvocationEnchantment(input.playerBoard, null, input.playerEntity, input.gameState);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"earth-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/earth-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAI7E,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC9F,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyEarthInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const EarthInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyEarthInvocationEnchantment(input.playerBoard, null, input.playerEntity, input.gameState);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const EmbraceYourRage: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => false | {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const EmbraceYourRage: StartOfCombatCard;
@@ -5,6 +5,7 @@ const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
5
5
  const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
6
6
  const spawns_1 = require("../../../simulation/spawns");
7
7
  exports.EmbraceYourRage = {
8
+ startOfCombatTiming: 'pre-combat',
8
9
  startOfCombat: (trinket, input) => {
9
10
  if (input.playerEntity.heroPowerUsed) {
10
11
  const createdCardId = input.playerEntity.heroPowerInfo;
@@ -1 +1 @@
1
- {"version":3,"file":"embrace-your-rage.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/embrace-your-rage.ts"],"names":[],"mappings":";;;AACA,qEAAmE;AACnE,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YACjE,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;gBAC3B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,aAAa,EACb,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;YACF,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,EAAE;gBACpB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,8BAAc,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC/E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const EmbraceYourRage = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst createdCardId = input.playerEntity.heroPowerInfo as string;\r\n\t\t\tif (!createdCardId?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tcreatedCardId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst spawned = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tif (spawned?.length) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(input.playerEntity, input.playerBoard, spawns, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"embrace-your-rage.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/embrace-your-rage.ts"],"names":[],"mappings":";;;AACA,qEAAmE;AACnE,+EAAuE;AACvE,uDAAiE;AAIpD,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YACjE,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;gBAC3B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,aAAa,EACb,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,WAAW,EAC3B,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;YACF,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,EAAE;gBACpB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,8BAAc,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC/E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,CAAC,CAAC,CAAC,EACT,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const EmbraceYourRage: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst createdCardId = input.playerEntity.heroPowerInfo as string;\r\n\t\t\tif (!createdCardId?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tcreatedCardId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\tinput.gameState.sharedState,\r\n\t\t\t\tinput.gameState.spectator,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst spawned = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tif (spawned?.length) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(input.playerEntity, input.playerBoard, spawns, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tspawns[0],\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const FireInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const FireInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.FireInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.FireInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyFireInvocationEnchantment)(input.playerBoard, input.playerEntity, null, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"fire-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fire-invocation.ts"],"names":[],"mappings":";;;AACA,iFAAyF;AAG5E,QAAA,cAAc,GAAG;IAC7B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,oDAA8B,EAC7B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyFireInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const FireInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyFireInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"fire-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fire-invocation.ts"],"names":[],"mappings":";;;AACA,iFAAyF;AAI5E,QAAA,cAAc,GAAsB;IAChD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,oDAA8B,EAC7B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyFireInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const FireInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyFireInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const FragrantPhylactery: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => false | {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const FragrantPhylactery: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.FragrantPhylactery = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const stats_1 = require("../../../simulation/stats");
6
6
  exports.FragrantPhylactery = {
7
+ startOfCombatTiming: 'pre-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  if (input.playerEntity.heroPowerUsed) {
9
10
  const chosenEntity = (0, utils_1.pickRandomLowestHealth)(input.playerBoard);
@@ -1 +1 @@
1
- {"version":3,"file":"fragrant-phylactery.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fragrant-phylactery.ts"],"names":[],"mappings":";;;AACA,mDAAiE;AAEjE,qDAAwD;AAE3C,QAAA,kBAAkB,GAAG;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,YAAY,GAAG,IAAA,8BAAsB,EAAC,KAAK,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,YAAY,EAAE;gBAClB,OAAO,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;gBACrD,OAAO,KAAK,CAAC;aACb;YAED,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,YAAY,EACZ,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACF,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC,CAAC;YAEvF,YAAY,CAAC,cAAc,GAAG,IAAI,CAAC;YACnC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACtB,IAAA,mBAAW,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,YAAY,EACZ,CAAC,EACD,QAAQ,EACR,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACH,CAAC,CAAC,CAAC;YAIH,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandomLowestHealth } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const FragrantPhylactery = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst chosenEntity = pickRandomLowestHealth(input.playerBoard);\r\n\t\t\tif (!chosenEntity) {\r\n\t\t\t\tconsole.warn('could not pick any entity for tamsin');\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tchosenEntity,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tnull,\r\n\t\t\t\tnull,\r\n\t\t\t);\r\n\t\t\tconst newBoard = input.playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t\t\t// How to mark the minion as dead\r\n\t\t\tchosenEntity.definitelyDead = true;\r\n\t\t\tnewBoard.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, chosenEntity.attack, chosenEntity.health, newBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tchosenEntity,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tnewBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\t\t// Even worse: if a scallywag token pops, it attacks before the first attacker is recomputed\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"fragrant-phylactery.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/fragrant-phylactery.ts"],"names":[],"mappings":";;;AACA,mDAAiE;AAEjE,qDAAwD;AAG3C,QAAA,kBAAkB,GAAsB;IACpD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,YAAY,GAAG,IAAA,8BAAsB,EAAC,KAAK,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,YAAY,EAAE;gBAClB,OAAO,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;gBACrD,OAAO,KAAK,CAAC;aACb;YAED,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,YAAY,EACZ,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACF,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC,CAAC;YAEvF,YAAY,CAAC,cAAc,GAAG,IAAI,CAAC;YACnC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACtB,IAAA,mBAAW,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,YAAY,EACZ,CAAC,EACD,QAAQ,EACR,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACH,CAAC,CAAC,CAAC;YAIH,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandomLowestHealth } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const FragrantPhylactery: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst chosenEntity = pickRandomLowestHealth(input.playerBoard);\r\n\t\t\tif (!chosenEntity) {\r\n\t\t\t\tconsole.warn('could not pick any entity for tamsin');\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tchosenEntity,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tnull,\r\n\t\t\t\tnull,\r\n\t\t\t);\r\n\t\t\tconst newBoard = input.playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t\t\t// How to mark the minion as dead\r\n\t\t\tchosenEntity.definitelyDead = true;\r\n\t\t\tnewBoard.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, chosenEntity.attack, chosenEntity.health, newBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tchosenEntity,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tnewBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\t\t// Even worse: if a scallywag token pops, it attacks before the first attacker is recomputed\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const GloriousGloop: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const GloriousGloop: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.GloriousGloop = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const utils_2 = require("../../../utils");
6
6
  exports.GloriousGloop = {
7
+ startOfCombatTiming: 'pre-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  var _a, _b;
9
10
  if (input.playerEntity.heroPowerUsed) {
@@ -1 +1 @@
1
- {"version":3,"file":"glorious-gloop.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/glorious-gloop.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,0CAA8E;AAEjE,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,WAAW,0CAAE,MAAM,CAAA,EAAE;gBAC/B,OAAO,KAAK,CAAC;aACb;YACD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAC3C,OAAA,MAAA,CAAC,CAAC,YAAY,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAkE,CAAC,CAAA,EAAA,CACvG,CAAC;YACF,IAAI,CAAC,MAAM,EAAE;gBACZ,OAAO,KAAK,CAAC;aACb;YAED,MAAM,aAAa,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;YAC7F,IAAI,CAAC,CAAA,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,KAAK,0CAAE,MAAM,CAAA,EAAE;gBAClC,OAAO,KAAK,CAAC;aACb;YACD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAC3B,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CACjG,CAAC;YACF,MAAM,UAAU,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,KAAK,WAAW,CACrF,CAAC;YACF,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;gBACvB,OAAO,KAAK,CAAC;aACb;YACD,MAAM,iBAAiB,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;YACjD,MAAM,KAAK,GAAgB,IAAA,2BAAmB,EAC7C;gBACC,GAAG,iBAAiB;gBACpB,oBAAoB,EAAE,IAAI;gBAC1B,cAAc,EAAE,KAAK;gBACrB,iBAAiB,EAAE,KAAK;aACxB,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CACzB,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YAEF,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAChD,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addImpliedMechanics, getTeammateInitialState } from '../../../utils';\r\n\r\nexport const GloriousGloop = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tif (!input.playerBoard?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst target = input.playerBoard.find((m) =>\r\n\t\t\t\tm.enchantments?.some((e) => e.cardId === CardIds.GloriousGloop_InTheGloopEnchantment_BGDUO_HERO_101pe2),\r\n\t\t\t);\r\n\t\t\tif (!target) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst teammateState = getTeammateInitialState(input.gameState.gameState, input.playerEntity);\r\n\t\t\tif (!teammateState?.board?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTier = Math.max(\r\n\t\t\t\t...teammateState.board.map((entity) => input.gameState.allCards.getCard(entity.cardId).techLevel),\r\n\t\t\t);\r\n\t\t\tconst candidates = teammateState.board.filter(\r\n\t\t\t\t(entity) => input.gameState.allCards.getCard(entity.cardId).techLevel === highestTier,\r\n\t\t\t);\r\n\t\t\tif (!candidates.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTierMinion = pickRandom(candidates);\r\n\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\t...highestTierMinion,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t},\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\t// Replace the \"target\" minion with the \"clone\"\r\n\t\t\tconst index = input.playerBoard.indexOf(target);\r\n\t\t\tinput.playerBoard.splice(index, 1, clone);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"glorious-gloop.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/glorious-gloop.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,0CAA8E;AAGjE,QAAA,aAAa,GAAsB;IAC/C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,WAAW,0CAAE,MAAM,CAAA,EAAE;gBAC/B,OAAO,KAAK,CAAC;aACb;YACD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAC3C,OAAA,MAAA,CAAC,CAAC,YAAY,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAkE,CAAC,CAAA,EAAA,CACvG,CAAC;YACF,IAAI,CAAC,MAAM,EAAE;gBACZ,OAAO,KAAK,CAAC;aACb;YAED,MAAM,aAAa,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;YAC7F,IAAI,CAAC,CAAA,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,KAAK,0CAAE,MAAM,CAAA,EAAE;gBAClC,OAAO,KAAK,CAAC;aACb;YACD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAC3B,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CACjG,CAAC;YACF,MAAM,UAAU,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,KAAK,WAAW,CACrF,CAAC;YACF,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;gBACvB,OAAO,KAAK,CAAC;aACb;YACD,MAAM,iBAAiB,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;YACjD,MAAM,KAAK,GAAgB,IAAA,2BAAmB,EAC7C;gBACC,GAAG,iBAAiB;gBACpB,oBAAoB,EAAE,IAAI;gBAC1B,cAAc,EAAE,KAAK;gBACrB,iBAAiB,EAAE,KAAK;aACxB,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CACzB,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YAEF,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAChD,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addImpliedMechanics, getTeammateInitialState } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const GloriousGloop: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tif (!input.playerBoard?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst target = input.playerBoard.find((m) =>\r\n\t\t\t\tm.enchantments?.some((e) => e.cardId === CardIds.GloriousGloop_InTheGloopEnchantment_BGDUO_HERO_101pe2),\r\n\t\t\t);\r\n\t\t\tif (!target) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\tconst teammateState = getTeammateInitialState(input.gameState.gameState, input.playerEntity);\r\n\t\t\tif (!teammateState?.board?.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTier = Math.max(\r\n\t\t\t\t...teammateState.board.map((entity) => input.gameState.allCards.getCard(entity.cardId).techLevel),\r\n\t\t\t);\r\n\t\t\tconst candidates = teammateState.board.filter(\r\n\t\t\t\t(entity) => input.gameState.allCards.getCard(entity.cardId).techLevel === highestTier,\r\n\t\t\t);\r\n\t\t\tif (!candidates.length) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\t\t\tconst highestTierMinion = pickRandom(candidates);\r\n\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\t...highestTierMinion,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t},\r\n\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\t// Replace the \"target\" minion with the \"clone\"\r\n\t\t\tconst index = input.playerBoard.indexOf(target);\r\n\t\t\tinput.playerBoard.splice(index, 1, clone);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const LightningInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const LightningInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.LightningInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.LightningInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyLightningInvocationEnchantment)(input.playerBoard, input.playerEntity, null, input.opponentBoard, input.opponentEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"lightning-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/lightning-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA8F;AAGjF,QAAA,mBAAmB,GAAG;IAClC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,yDAAmC,EAClC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyLightningInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const LightningInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"lightning-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/lightning-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA8F;AAIjF,QAAA,mBAAmB,GAAsB;IACrD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,yDAAmC,EAClC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyLightningInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const LightningInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const RapidReanimation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const RapidReanimation: StartOfCombatCard;
@@ -4,6 +4,7 @@ exports.RapidReanimation = void 0;
4
4
  const add_minion_to_board_1 = require("../../../simulation/add-minion-to-board");
5
5
  const utils_1 = require("../../../utils");
6
6
  exports.RapidReanimation = {
7
+ startOfCombatTiming: 'pre-combat',
7
8
  startOfCombat: (trinket, input) => {
8
9
  if (input.playerEntity.heroPowerUsed) {
9
10
  const minionThatWillDie = input.playerBoard
@@ -1 +1 @@
1
- {"version":3,"file":"rapid-reanimation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/rapid-reanimation.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,0CAA4C;AAE/B,QAAA,gBAAgB,GAAG;IAC/B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YAMrC,MAAM,iBAAiB,GAAG,KAAK,CAAC,WAAW;iBACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC,CAC3F;iBACA,IAAI,CACJ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;iBACzF,cAAc;gBACf,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;qBACzF,cAAc,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAC7C,CAAC,CAAC,CAAC,CAAC;YACN,IAAI,iBAAiB,EAAE;gBAUtB,MAAM,6BAA6B,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;gBACnF,KAAK,CAAC,YAAY,CAAC,8BAA8B;oBAChD,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,6BAA6B,CAAC;gBAC9D,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;gBACnD,IAAA,yCAAmB,EAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC1F,KAAK,CAAC,YAAY,CAAC,sBAAsB,GAAG,YAAY,CAAC;gBACzD,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;gBACxC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,iBAAiB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\n\r\nexport const RapidReanimation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\t// Getting the right enchantment can be tricky. The RapidReanimation enchantment can sometimes be\r\n\t\t\t// in the Graveyard zone, so we can't filter them out. In that case, we can have multiple\r\n\t\t\t// enchantments\r\n\t\t\t// However, because of how things are handled in the logs, we should be able to always take the one *\r\n\t\t\t// with the biggest entityId\r\n\t\t\tconst minionThatWillDie = input.playerBoard\r\n\t\t\t\t.filter((m) =>\r\n\t\t\t\t\tm.enchantments.some((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.sort(\r\n\t\t\t\t\t(a, b) =>\r\n\t\t\t\t\t\tb.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t.originEntityId -\r\n\t\t\t\t\t\t\ta.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t\t.originEntityId || b.entityId - a.entityId,\r\n\t\t\t\t)[0];\r\n\t\t\tif (minionThatWillDie) {\r\n\t\t\t\t// So this is a bit tricky (as all the stuff with indices...). Because in practice it's more likely that players use Rapid Reanimation\r\n\t\t\t\t// on minions that they want to die quickly, most of the time they will be placed\r\n\t\t\t\t// to the left of the board\r\n\t\t\t\t// So using a left-based index (usually 0) is more likely to be correct after minions spawn on the board\r\n\t\t\t\t// Update: this looks like it's not the case, and looking at\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=2e6b389f-d904-43a2-a7cd-928a60d973ce&turn=11&action=1\r\n\t\t\t\t// the index seems to be right-based at least in some cases\r\n\t\t\t\t// Looks like even this is wrong:\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=9a46ab39-ccf0-478c-a010-68f2abb06c6f&turn=9&action=0\r\n\t\t\t\tconst rapidReanimationIndexFromLeft = input.playerBoard.indexOf(minionThatWillDie);\r\n\t\t\t\tinput.playerEntity.rapidReanimationIndexFromRight =\r\n\t\t\t\t\tinput.playerBoard.length - 1 - rapidReanimationIndexFromLeft;\r\n\t\t\t\tconst minionToCopy = copyEntity(minionThatWillDie);\r\n\t\t\t\tremoveAurasFromSelf(minionToCopy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.playerEntity.rapidReanimationMinion = minionToCopy;\r\n\t\t\t\tminionThatWillDie.definitelyDead = true;\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tminionThatWillDie,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"rapid-reanimation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/rapid-reanimation.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,0CAA4C;AAG/B,QAAA,gBAAgB,GAAsB;IAClD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YAMrC,MAAM,iBAAiB,GAAG,KAAK,CAAC,WAAW;iBACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC,CAC3F;iBACA,IAAI,CACJ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;iBACzF,cAAc;gBACf,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAAuD,CAAC;qBACzF,cAAc,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAC7C,CAAC,CAAC,CAAC,CAAC;YACN,IAAI,iBAAiB,EAAE;gBAUtB,MAAM,6BAA6B,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;gBACnF,KAAK,CAAC,YAAY,CAAC,8BAA8B;oBAChD,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,6BAA6B,CAAC;gBAC9D,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;gBACnD,IAAA,yCAAmB,EAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAC1F,KAAK,CAAC,YAAY,CAAC,sBAAsB,GAAG,YAAY,CAAC;gBACzD,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;gBACxC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,iBAAiB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;aACpE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RapidReanimation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\t// Getting the right enchantment can be tricky. The RapidReanimation enchantment can sometimes be\r\n\t\t\t// in the Graveyard zone, so we can't filter them out. In that case, we can have multiple\r\n\t\t\t// enchantments\r\n\t\t\t// However, because of how things are handled in the logs, we should be able to always take the one *\r\n\t\t\t// with the biggest entityId\r\n\t\t\tconst minionThatWillDie = input.playerBoard\r\n\t\t\t\t.filter((m) =>\r\n\t\t\t\t\tm.enchantments.some((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.sort(\r\n\t\t\t\t\t(a, b) =>\r\n\t\t\t\t\t\tb.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t.originEntityId -\r\n\t\t\t\t\t\t\ta.enchantments.find((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment)\r\n\t\t\t\t\t\t\t\t.originEntityId || b.entityId - a.entityId,\r\n\t\t\t\t)[0];\r\n\t\t\tif (minionThatWillDie) {\r\n\t\t\t\t// So this is a bit tricky (as all the stuff with indices...). Because in practice it's more likely that players use Rapid Reanimation\r\n\t\t\t\t// on minions that they want to die quickly, most of the time they will be placed\r\n\t\t\t\t// to the left of the board\r\n\t\t\t\t// So using a left-based index (usually 0) is more likely to be correct after minions spawn on the board\r\n\t\t\t\t// Update: this looks like it's not the case, and looking at\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=2e6b389f-d904-43a2-a7cd-928a60d973ce&turn=11&action=1\r\n\t\t\t\t// the index seems to be right-based at least in some cases\r\n\t\t\t\t// Looks like even this is wrong:\r\n\t\t\t\t// http://replays.firestoneapp.com/?reviewId=9a46ab39-ccf0-478c-a010-68f2abb06c6f&turn=9&action=0\r\n\t\t\t\tconst rapidReanimationIndexFromLeft = input.playerBoard.indexOf(minionThatWillDie);\r\n\t\t\t\tinput.playerEntity.rapidReanimationIndexFromRight =\r\n\t\t\t\t\tinput.playerBoard.length - 1 - rapidReanimationIndexFromLeft;\r\n\t\t\t\tconst minionToCopy = copyEntity(minionThatWillDie);\r\n\t\t\t\tremoveAurasFromSelf(minionToCopy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tinput.playerEntity.rapidReanimationMinion = minionToCopy;\r\n\t\t\t\tminionThatWillDie.definitelyDead = true;\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tminionThatWillDie,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const RebornRites: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const RebornRites: StartOfCombatCard;
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.RebornRites = void 0;
4
4
  exports.RebornRites = {
5
+ startOfCombatTiming: 'pre-combat',
5
6
  startOfCombat: (trinket, input) => {
6
7
  if (input.playerEntity.heroPowerUsed) {
7
8
  const targetEntityId = input.playerEntity.heroPowerInfo;
@@ -1 +1 @@
1
- {"version":3,"file":"reborn-rites.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/reborn-rites.ts"],"names":[],"mappings":";;;AAGa,QAAA,WAAW,GAAG;IAC1B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YAClE,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,cAAc,CAAC,CAAC;YACtF,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC7B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;YACrB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const RebornRites = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst targetEntityId = input.playerEntity.heroPowerInfo as number;\r\n\t\t\tconst target = input.playerBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\tif (!target || target.reborn) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\ttarget.reborn = true;\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"reborn-rites.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/reborn-rites.ts"],"names":[],"mappings":";;;AAIa,QAAA,WAAW,GAAsB;IAC7C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,MAAM,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,aAAuB,CAAC;YAClE,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,cAAc,CAAC,CAAC;YACtF,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC7B,OAAO,KAAK,CAAC;aACb;YAED,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;YACrB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RebornRites: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tconst targetEntityId = input.playerEntity.heroPowerInfo as number;\r\n\t\t\tconst target = input.playerBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\tif (!target || target.reborn) {\r\n\t\t\t\treturn false;\r\n\t\t\t}\r\n\r\n\t\t\ttarget.reborn = true;\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const SwattingInsects: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const SwattingInsects: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.SwattingInsects = void 0;
4
4
  const divine_shield_1 = require("../../../divine-shield");
5
5
  exports.SwattingInsects = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerBoard.length > 0) {
8
9
  const firstEntity = input.playerBoard[0];
@@ -1 +1 @@
1
- {"version":3,"file":"swatting-insects.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/swatting-insects.ts"],"names":[],"mappings":";;;AACA,0DAA4D;AAG/C,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,YAAY,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE;gBAC7E,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC;gBAC5B,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;gBACzB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;oBAC9B,IAAA,kCAAkB,EACjB,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;gBACD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,WAAW,EACX,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const SwattingInsects = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst firstEntity = input.playerBoard[0];\r\n\t\t\tif (!firstEntity.windfury || !firstEntity.divineShield || !firstEntity.taunt) {\r\n\t\t\t\tfirstEntity.windfury = true;\r\n\t\t\t\tfirstEntity.taunt = true;\r\n\t\t\t\tif (!firstEntity.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"swatting-insects.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/swatting-insects.ts"],"names":[],"mappings":";;;AACA,0DAA4D;AAI/C,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,YAAY,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE;gBAC7E,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC;gBAC5B,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;gBACzB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;oBAC9B,IAAA,kCAAkB,EACjB,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;gBACD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,WAAW,EACX,WAAW,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SwattingInsects: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst firstEntity = input.playerBoard[0];\r\n\t\t\tif (!firstEntity.windfury || !firstEntity.divineShield || !firstEntity.taunt) {\r\n\t\t\t\tfirstEntity.windfury = true;\r\n\t\t\t\tfirstEntity.taunt = true;\r\n\t\t\t\tif (!firstEntity.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tfirstEntity,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,8 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const Tentacular: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => {
5
- hasTriggered: boolean;
6
- shouldRecomputeCurrentAttacker: boolean;
7
- };
8
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const Tentacular: StartOfCombatCard;
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Tentacular = void 0;
4
4
  exports.Tentacular = {
5
+ startOfCombatTiming: 'pre-combat',
5
6
  startOfCombat: (trinket, input) => {
6
7
  input.playerEntity.heroPowerActivated = false;
7
8
  return { hasTriggered: true, shouldRecomputeCurrentAttacker: true };
@@ -1 +1 @@
1
- {"version":3,"file":"tentacular.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/tentacular.ts"],"names":[],"mappings":";;;AAGa,QAAA,UAAU,GAAG;IACzB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;IACrE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const Tentacular = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerEntity.heroPowerActivated = false;\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"tentacular.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/tentacular.ts"],"names":[],"mappings":";;;AAIa,QAAA,UAAU,GAAsB;IAC5C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;IACrE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Tentacular: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerEntity.heroPowerActivated = false;\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const WaterInvocation: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const WaterInvocation: StartOfCombatCard;
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.WaterInvocation = void 0;
4
4
  const deathrattle_effects_1 = require("../../../simulation/deathrattle-effects");
5
5
  exports.WaterInvocation = {
6
+ startOfCombatTiming: 'pre-combat',
6
7
  startOfCombat: (trinket, input) => {
7
8
  if (input.playerEntity.heroPowerUsed) {
8
9
  (0, deathrattle_effects_1.applyWaterInvocationEnchantment)(input.playerBoard, input.playerEntity, null, input.playerEntity, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"water-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/water-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAG7E,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAC9B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyWaterInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const WaterInvocation = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyWaterInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"water-invocation.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/water-invocation.ts"],"names":[],"mappings":";;;AACA,iFAA0F;AAI7E,QAAA,eAAe,GAAsB;IACjD,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAA,qDAA+B,EAC9B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,IAAI,EACJ,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { applyWaterInvocationEnchantment } from '../../../simulation/deathrattle-effects';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const WaterInvocation: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tapplyWaterInvocationEnchantment(\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tnull,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,5 +1,2 @@
1
- import { BoardTrinket } from '../../../bgs-player-entity';
2
- import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const WaxWarband: {
4
- startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
5
- };
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const WaxWarband: StartOfCombatCard;
@@ -6,6 +6,7 @@ const utils_1 = require("../../../services/utils");
6
6
  const stats_1 = require("../../../simulation/stats");
7
7
  const utils_2 = require("../../../utils");
8
8
  exports.WaxWarband = {
9
+ startOfCombatTiming: 'pre-combat',
9
10
  startOfCombat: (trinket, input) => {
10
11
  if (input.playerEntity.heroPowerUsed) {
11
12
  if (input.playerBoard.length > 0) {
@@ -1 +1 @@
1
- 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{ ALL_BG_RACES, AllCardsService, Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getEffectiveTribesForEntity } from '../../../utils';\r\n\r\nexport const WaxWarband = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tif (input.playerBoard.length > 0) {\r\n\t\t\t\tconst boardWithTribes = input.playerBoard.filter(\r\n\t\t\t\t\t(e) => !!getEffectiveTribesForEntity(e, input.playerEntity, input.gameState.allCards).length,\r\n\t\t\t\t);\r\n\t\t\t\tconst boardWithoutAll = boardWithTribes.filter(\r\n\t\t\t\t\t(e) => !input.gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]),\r\n\t\t\t\t);\r\n\t\t\t\tconst selectedMinions = selectMinions(boardWithoutAll, ALL_BG_RACES, input.gameState.allCards);\r\n\t\t\t\tconst allMinions = [\r\n\t\t\t\t\t...selectedMinions,\r\n\t\t\t\t\t...boardWithTribes.filter((e) =>\r\n\t\t\t\t\t\tinput.gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]),\r\n\t\t\t\t\t),\r\n\t\t\t\t];\r\n\t\t\t\tallMinions.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\tinput.gameState.cardsData.getTavernLevel(e.cardId),\r\n\t\t\t\t\t\tinput.gameState.cardsData.getTavernLevel(e.cardId),\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n\r\n// Not perfect, as I don't think this solves the issue where some cards are mutually exclusive\r\nconst selectMinions = (minions: BoardEntity[], tribes: Race[], allCards: AllCardsService): BoardEntity[] => {\r\n\t// Step 1\r\n\tconst minionsByTribe: { [tribe: string]: BoardEntity[] } = {};\r\n\tfor (const minion of minions) {\r\n\t\tfor (const tribe of allCards.getCard(minion.cardId).races ?? []) {\r\n\t\t\tif (!minionsByTribe[tribe]) {\r\n\t\t\t\tminionsByTribe[tribe] = [];\r\n\t\t\t}\r\n\t\t\tminionsByTribe[tribe].push(minion);\r\n\t\t}\r\n\t}\r\n\tfor (const tribe of ALL_BG_RACES) {\r\n\t\tminionsByTribe[tribe] = shuffleArray(minionsByTribe[Race[tribe]] ?? []);\r\n\t}\r\n\r\n\tconst selectedMinions: BoardEntity[] = [];\r\n\r\n\t// Step 3\r\n\tfor (const tribe of tribes) {\r\n\t\tif (minionsByTribe[tribe]) {\r\n\t\t\tminionsByTribe[tribe].sort(\r\n\t\t\t\t(a, b) => allCards.getCard(a.cardId).races.length - allCards.getCard(b.cardId).races.length,\r\n\t\t\t);\r\n\t\t\tfor (const minion of minionsByTribe[tribe]) {\r\n\t\t\t\tif (!selectedMinions.includes(minion)) {\r\n\t\t\t\t\tselectedMinions.push(minion);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Step 4\r\n\treturn selectedMinions;\r\n};\r\n"]}
1
+ {"version":3,"file":"wax-warband.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/wax-warband.ts"],"names":[],"mappings":";;;AAAA,iEAAmF;AAGnF,mDAAuD;AAEvD,qDAAwD;AACxD,0CAA6D;AAGhD,QAAA,UAAU,GAAsB;IAC5C,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;YACrC,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;gBACjC,MAAM,eAAe,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC/C,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAA,mCAA2B,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,MAAM,CAC5F,CAAC;gBACF,MAAM,eAAe,GAAG,eAAe,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,QAAQ,CAAC,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAA,CAAA,EAAA,CAClF,CAAC;gBACF,MAAM,eAAe,GAAG,aAAa,CAAC,eAAe,EAAE,6BAAY,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;gBAC/F,MAAM,UAAU,GAAG;oBAClB,GAAG,eAAe;oBAClB,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAC/B,OAAA,MAAA,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,QAAQ,CAAC,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAA,EAAA,CAC1E;iBACD,CAAC;gBACF,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACxB,IAAA,mBAAW,EACV,CAAC,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,EAClD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,EAClD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;oBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACH,CAAC,CAAC,CAAC;gBACH,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC;AAGF,MAAM,aAAa,GAAG,CAAC,OAAsB,EAAE,MAAc,EAAE,QAAyB,EAAiB,EAAE;;IAE1G,MAAM,cAAc,GAAuC,EAAE,CAAC;IAC9D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;QAC7B,KAAK,MAAM,KAAK,IAAI,MAAA,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,mCAAI,EAAE,EAAE;YAChE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;gBAC3B,cAAc,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;aAC3B;YACD,cAAc,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACnC;KACD;IACD,KAAK,MAAM,KAAK,IAAI,6BAAY,EAAE;QACjC,cAAc,CAAC,KAAK,CAAC,GAAG,IAAA,oBAAY,EAAC,MAAA,cAAc,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,mCAAI,EAAE,CAAC,CAAC;KACxE;IAED,MAAM,eAAe,GAAkB,EAAE,CAAC;IAG1C,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;QAC3B,IAAI,cAAc,CAAC,KAAK,CAAC,EAAE;YAC1B,cAAc,CAAC,KAAK,CAAC,CAAC,IAAI,CACzB,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,MAAM,CAC3F,CAAC;YACF,KAAK,MAAM,MAAM,IAAI,cAAc,CAAC,KAAK,CAAC,EAAE;gBAC3C,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;oBACtC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC7B,MAAM;iBACN;aACD;SACD;KACD;IAGD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC","sourcesContent":["import { ALL_BG_RACES, AllCardsService, Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getEffectiveTribesForEntity } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const WaxWarband: StartOfCombatCard = {\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerEntity.heroPowerUsed) {\r\n\t\t\tif (input.playerBoard.length > 0) {\r\n\t\t\t\tconst boardWithTribes = input.playerBoard.filter(\r\n\t\t\t\t\t(e) => !!getEffectiveTribesForEntity(e, input.playerEntity, input.gameState.allCards).length,\r\n\t\t\t\t);\r\n\t\t\t\tconst boardWithoutAll = boardWithTribes.filter(\r\n\t\t\t\t\t(e) => !input.gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]),\r\n\t\t\t\t);\r\n\t\t\t\tconst selectedMinions = selectMinions(boardWithoutAll, ALL_BG_RACES, input.gameState.allCards);\r\n\t\t\t\tconst allMinions = [\r\n\t\t\t\t\t...selectedMinions,\r\n\t\t\t\t\t...boardWithTribes.filter((e) =>\r\n\t\t\t\t\t\tinput.gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]),\r\n\t\t\t\t\t),\r\n\t\t\t\t];\r\n\t\t\t\tallMinions.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\tinput.gameState.cardsData.getTavernLevel(e.cardId),\r\n\t\t\t\t\t\tinput.gameState.cardsData.getTavernLevel(e.cardId),\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n\r\n// Not perfect, as I don't think this solves the issue where some cards are mutually exclusive\r\nconst selectMinions = (minions: BoardEntity[], tribes: Race[], allCards: AllCardsService): BoardEntity[] => {\r\n\t// Step 1\r\n\tconst minionsByTribe: { [tribe: string]: BoardEntity[] } = {};\r\n\tfor (const minion of minions) {\r\n\t\tfor (const tribe of allCards.getCard(minion.cardId).races ?? []) {\r\n\t\t\tif (!minionsByTribe[tribe]) {\r\n\t\t\t\tminionsByTribe[tribe] = [];\r\n\t\t\t}\r\n\t\t\tminionsByTribe[tribe].push(minion);\r\n\t\t}\r\n\t}\r\n\tfor (const tribe of ALL_BG_RACES) {\r\n\t\tminionsByTribe[tribe] = shuffleArray(minionsByTribe[Race[tribe]] ?? []);\r\n\t}\r\n\r\n\tconst selectedMinions: BoardEntity[] = [];\r\n\r\n\t// Step 3\r\n\tfor (const tribe of tribes) {\r\n\t\tif (minionsByTribe[tribe]) {\r\n\t\t\tminionsByTribe[tribe].sort(\r\n\t\t\t\t(a, b) => allCards.getCard(a.cardId).races.length - allCards.getCard(b.cardId).races.length,\r\n\t\t\t);\r\n\t\t\tfor (const minion of minionsByTribe[tribe]) {\r\n\t\t\t\tif (!selectedMinions.includes(minion)) {\r\n\t\t\t\t\tselectedMinions.push(minion);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Step 4\r\n\treturn selectedMinions;\r\n};\r\n"]}
@@ -1,4 +1,5 @@
1
1
  import { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';
2
2
  import { BoardEntity } from '../../board-entity';
3
+ import { StartOfCombatTiming } from '../../cards/card.interface';
3
4
  import { SoCInput } from './start-of-combat-input';
4
- export declare const performStartOfCombatAction: (cardId: string, entity: BoardEntity | BoardTrinket | BgsPlayerEntity, input: SoCInput) => boolean;
5
+ export declare const performStartOfCombatAction: (cardId: string, entity: BoardEntity | BoardTrinket | BgsPlayerEntity, input: SoCInput, timing?: StartOfCombatTiming) => boolean;
@@ -68,12 +68,15 @@ const summoning_sphere_1 = require("../../cards/impl/trinket/summoning-sphere");
68
68
  const tinyfin_onesie_1 = require("../../cards/impl/trinket/tinyfin-onesie");
69
69
  const training_certificate_1 = require("../../cards/impl/trinket/training-certificate");
70
70
  const valorous_medaillion_1 = require("../../cards/impl/trinket/valorous-medaillion");
71
- const performStartOfCombatAction = (cardId, entity, input) => {
72
- var _a;
71
+ const performStartOfCombatAction = (cardId, entity, input, timing) => {
73
72
  let hasTriggered = false;
74
73
  const promoPortraitCount = getPromoPortraitCount(input.playerEntity);
75
74
  for (let i = promoPortraitCount; i >= 0; i--) {
76
- const action = (_a = getStartOfCombatAction(cardId)) === null || _a === void 0 ? void 0 : _a.startOfCombat;
75
+ const card = getStartOfCombatAction(cardId);
76
+ if (!!timing && (card === null || card === void 0 ? void 0 : card.startOfCombatTiming) !== timing) {
77
+ return false;
78
+ }
79
+ const action = card === null || card === void 0 ? void 0 : card.startOfCombat;
77
80
  if (!!action) {
78
81
  hasTriggered = action(entity, input);
79
82
  if (!!hasTriggered) {
@@ -1 +1 @@
1
- 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ort { CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { StartOfCombatCard } from '../../cards/card.interface';\r\nimport { AnomalousTwin } from '../../cards/impl/anomaly/anomalous-twin';\r\nimport { BlessedOrBlighted } from '../../cards/impl/anomaly/blessed-or-blighted';\r\nimport { AimHigh } from '../../cards/impl/hero-power/aim-high';\r\nimport { AimLeft } from '../../cards/impl/hero-power/aim-left';\r\nimport { AimLow } from '../../cards/impl/hero-power/aim-low';\r\nimport { AimRight } from '../../cards/impl/hero-power/aim-right';\r\nimport { AllWillBurn } from '../../cards/impl/hero-power/all-will-burn';\r\nimport { EarthInvocation } from '../../cards/impl/hero-power/earth-invocation';\r\nimport { EmbraceYourRage } from '../../cards/impl/hero-power/embrace-your-rage';\r\nimport { FireInvocation } from '../../cards/impl/hero-power/fire-invocation';\r\nimport { FragrantPhylactery } from '../../cards/impl/hero-power/fragrant-phylactery';\r\nimport { GloriousGloop } from '../../cards/impl/hero-power/glorious-gloop';\r\nimport { LightningInvocation } from '../../cards/impl/hero-power/lightning-invocation';\r\nimport { RapidReanimation } from '../../cards/impl/hero-power/rapid-reanimation';\r\nimport { RebornRites } from '../../cards/impl/hero-power/reborn-rites';\r\nimport { SwattingInsects } from '../../cards/impl/hero-power/swatting-insects';\r\nimport { Tentacular } from '../../cards/impl/hero-power/tentacular';\r\nimport { WaterInvocation } from '../../cards/impl/hero-power/water-invocation';\r\nimport { WaxWarband } from '../../cards/impl/hero-power/wax-warband';\r\nimport { AmberGuardian } from '../../cards/impl/minion/amber-guardian';\r\nimport { AudaciousAnchor } from '../../cards/impl/minion/audacious-anchor';\r\nimport { CarbonicCopy } from '../../cards/impl/minion/carbonic-copy';\r\nimport { ChoralMrrrglr } from '../../cards/impl/minion/choral-mrrrglr';\r\nimport { CorruptedMyrmidon } from '../../cards/impl/minion/corrupted-myrmidon';\r\nimport { Crabby } from '../../cards/impl/minion/crabby';\r\nimport { DiremuckForager } from '../../cards/impl/minion/diremuck-forager';\r\nimport { ElderTaggawag } from '../../cards/impl/minion/elder-taggawag';\r\nimport { HawkstriderHerald } from '../../cards/impl/minion/hawkstrider-herald';\r\nimport { HoardingHatespawn } from '../../cards/impl/minion/hoarding-hatespawn';\r\nimport { HummingBird } from '../../cards/impl/minion/humming-bird';\r\nimport { InterrogatorWhitemane } from '../../cards/impl/minion/interrogator-whitemane';\r\nimport { IrateRooster } from '../../cards/impl/minion/irate-rooster';\r\nimport { MantidQueen } from '../../cards/impl/minion/mantid-queen';\r\nimport { MisfitDragonling } from '../../cards/impl/minion/misfit-dragonling';\r\nimport { PilotedWhirlOTron } from '../../cards/impl/minion/piloted-whirl-o-tron';\r\nimport { PrizedPromoDrake } from '../../cards/impl/minion/prized-promo-drake';\r\nimport { RedWhelp } from '../../cards/impl/minion/red-whelp';\r\nimport { SanctumRester } from '../../cards/impl/minion/sanctum-rester';\r\nimport { Sandy } from '../../cards/impl/minion/sandy';\r\nimport { SkyPirateFlagbearer } from '../../cards/impl/minion/sky-pirate-flagbearer';\r\nimport { Soulsplitter } from '../../cards/impl/minion/soulsplitter';\r\nimport { SunScreener } from '../../cards/impl/minion/sun-screener';\r\nimport { TheUninvitedGuest } from '../../cards/impl/minion/the-uninvited-guest';\r\nimport { ThousandthPaperDrake } from '../../cards/impl/minion/thousandth-paper-drake';\r\nimport { Vaelastrasz } from '../../cards/impl/minion/vaelastrasz';\r\nimport { YulonFortuneGranter } from '../../cards/impl/minion/yulon-fortune-granter';\r\nimport { EvilTwin } from '../../cards/impl/quest-reward/evil-twin';\r\nimport { StaffOfOrigination } from '../../cards/impl/quest-reward/staff-of-origination';\r\nimport { StolenGold } from '../../cards/impl/quest-reward/stolen-gold';\r\nimport { ArtisanalUrn } from '../../cards/impl/trinket/artisanal-urn';\r\nimport { AutomatonPortrait } from '../../cards/impl/trinket/automaton-portrait';\r\nimport { BronzeTimepiece } from '../../cards/impl/trinket/bronze-timepiece';\r\nimport { EmeraldDreamcatcher } from '../../cards/impl/trinket/emerald-dreamcatcher';\r\nimport { EternalPortrait } from '../../cards/impl/trinket/eternal-portrait';\r\nimport { FishySticker } from '../../cards/impl/trinket/fishy-sticker';\r\nimport { HoggyBank } from '../../cards/impl/trinket/hoggy-bank';\r\nimport { HollyMallet } from '../../cards/impl/trinket/holly-mallet';\r\nimport { IronforgeAnvil } from '../../cards/impl/trinket/ironforge-anvil';\r\nimport { JarredFrostling } from '../../cards/impl/trinket/jarred-frostling';\r\nimport { KarazhanChessSet } from '../../cards/impl/trinket/karazhan-chess-set';\r\nimport { RivendarePortrait } from '../../cards/impl/trinket/rivendare-portrait';\r\nimport { RustyTrident } from '../../cards/impl/trinket/rusty-trident';\r\nimport { ShipInABottle } from '../../cards/impl/trinket/ship-in-a-bottle';\r\nimport { SummoningSphere } from '../../cards/impl/trinket/summoning-sphere';\r\nimport { TinyfinOnesie } from '../../cards/impl/trinket/tinyfin-onesie';\r\nimport { TrainingCertificate } from '../../cards/impl/trinket/training-certificate';\r\nimport { ValorousMedallion } from '../../cards/impl/trinket/valorous-medaillion';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const performStartOfCombatAction = (\r\n\tcardId: string,\r\n\tentity: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tinput: SoCInput,\r\n) => {\r\n\tlet hasTriggered:\r\n\t\t| boolean\r\n\t\t| {\r\n\t\t\t\thasTriggered: boolean;\r\n\t\t\t\tshouldRecomputeCurrentAttacker: boolean;\r\n\t\t } = false;\r\n\tconst promoPortraitCount = getPromoPortraitCount(input.playerEntity);\r\n\tfor (let i = promoPortraitCount; i >= 0; i--) {\r\n\t\tconst action = getStartOfCombatAction(cardId)?.startOfCombat;\r\n\t\tif (!!action) {\r\n\t\t\thasTriggered = action(entity, input);\r\n\t\t\tif (!!hasTriggered) {\r\n\t\t\t\tonStartOfCombatTriggered(i, cardId, input.playerEntity);\r\n\t\t\t\tif (typeof hasTriggered !== 'boolean' && hasTriggered.shouldRecomputeCurrentAttacker) {\r\n\t\t\t\t\tinput.currentAttacker =\r\n\t\t\t\t\t\tinput.playerBoard.length > input.opponentBoard.length\r\n\t\t\t\t\t\t\t? 0\r\n\t\t\t\t\t\t\t: input.opponentBoard.length > input.playerBoard.length\r\n\t\t\t\t\t\t\t? 1\r\n\t\t\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn !!hasTriggered;\r\n};\r\n\r\n// TODO: load all cards on start, then do some programmatic mapping\r\nconst getStartOfCombatAction = (cardId: string): StartOfCombatCard => {\r\n\tswitch (cardId) {\r\n\t\t// Quest rewards\r\n\t\tcase CardIds.EvilTwin:\r\n\t\t\treturn EvilTwin;\r\n\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\treturn StaffOfOrigination;\r\n\t\tcase CardIds.StolenGold:\r\n\t\t\treturn StolenGold;\r\n\r\n\t\t// Trinkets\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\t\treturn HollyMallet;\r\n\t\tcase CardIds.TrainingCertificate_BG30_MagicItem_962:\r\n\t\t\treturn TrainingCertificate;\r\n\t\tcase CardIds.ValorousMedallion_BG30_MagicItem_970:\r\n\t\tcase CardIds.ValorousMedallion_ValorousMedallionToken_BG30_MagicItem_970t:\r\n\t\t\treturn ValorousMedallion;\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\t\treturn EmeraldDreamcatcher;\r\n\t\tcase CardIds.JarredFrostling_BG30_MagicItem_952:\r\n\t\t\treturn JarredFrostling;\r\n\t\tcase CardIds.RustyTrident_BG30_MagicItem_917:\r\n\t\t\treturn RustyTrident;\r\n\t\tcase CardIds.HoggyBank_BG30_MagicItem_411:\r\n\t\t\treturn HoggyBank;\r\n\t\tcase CardIds.AutomatonPortrait_BG30_MagicItem_303:\r\n\t\t\treturn AutomatonPortrait;\r\n\t\tcase CardIds.ShipInABottle_BG30_MagicItem_407:\r\n\t\t\treturn ShipInABottle;\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\t\treturn EternalPortrait;\r\n\t\tcase CardIds.ArtisanalUrn_BG30_MagicItem_989:\r\n\t\tcase CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t:\r\n\t\t\treturn ArtisanalUrn;\r\n\t\tcase CardIds.RivendarePortrait_BG30_MagicItem_310:\r\n\t\t\treturn RivendarePortrait;\r\n\t\tcase CardIds.TinyfinOnesie_BG30_MagicItem_441:\r\n\t\t\treturn TinyfinOnesie;\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\t\treturn BronzeTimepiece;\r\n\t\tcase CardIds.IronforgeAnvil_BG30_MagicItem_403:\r\n\t\t\treturn IronforgeAnvil;\r\n\t\tcase CardIds.KarazhanChessSet_BG30_MagicItem_972:\r\n\t\t\treturn KarazhanChessSet;\r\n\t\tcase CardIds.FishySticker_BG30_MagicItem_821:\r\n\t\tcase CardIds.FishySticker_FishyStickerToken_BG30_MagicItem_821t2:\r\n\t\t\treturn FishySticker;\r\n\t\tcase CardIds.SummoningSphere_BGDUO_MagicItem_003:\r\n\t\t\treturn SummoningSphere;\r\n\r\n\t\t// Hero powers\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\t\treturn SwattingInsects;\r\n\t\tcase CardIds.EarthInvocationToken:\r\n\t\t\treturn EarthInvocation;\r\n\t\tcase CardIds.WaterInvocationToken:\r\n\t\t\treturn WaterInvocation;\r\n\t\tcase CardIds.FireInvocationToken:\r\n\t\t\treturn FireInvocation;\r\n\t\tcase CardIds.LightningInvocationToken:\r\n\t\t\treturn LightningInvocation;\r\n\t\tcase CardIds.AllWillBurn:\r\n\t\t\treturn AllWillBurn;\r\n\t\tcase CardIds.TamsinRoame_FragrantPhylactery:\r\n\t\t\treturn FragrantPhylactery;\r\n\t\tcase CardIds.EmbraceYourRage:\r\n\t\t\treturn EmbraceYourRage;\r\n\t\tcase CardIds.Ozumat_Tentacular:\r\n\t\t\treturn Tentacular;\r\n\t\tcase CardIds.RebornRites:\r\n\t\t\treturn RebornRites;\r\n\t\tcase CardIds.TeronGorefiend_RapidReanimation:\r\n\t\t\treturn RapidReanimation;\r\n\t\tcase CardIds.WaxWarband:\r\n\t\t\treturn WaxWarband;\r\n\t\tcase CardIds.FlobbidinousFloop_GloriousGloop_BGDUO_HERO_101p:\r\n\t\t\treturn GloriousGloop;\r\n\t\tcase CardIds.AimLeftToken:\r\n\t\t\treturn AimLeft;\r\n\t\tcase CardIds.AimRightToken:\r\n\t\t\treturn AimRight;\r\n\t\tcase CardIds.AimLowToken:\r\n\t\t\treturn AimLow;\r\n\t\tcase CardIds.AimHighToken:\r\n\t\t\treturn AimHigh;\r\n\r\n\t\t// Anomalies\r\n\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\treturn BlessedOrBlighted;\r\n\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\treturn AnomalousTwin;\r\n\r\n\t\t// Minions\r\n\t\tcase CardIds.RedWhelp_BGS_019:\r\n\t\tcase CardIds.RedWhelp_TB_BaconUps_102:\r\n\t\t\treturn RedWhelp;\r\n\t\tcase CardIds.PrizedPromoDrake_BG21_014:\r\n\t\tcase CardIds.PrizedPromoDrake_BG21_014_G:\r\n\t\t\treturn PrizedPromoDrake;\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354:\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354_G:\r\n\t\t\treturn ChoralMrrrglr;\r\n\t\tcase CardIds.AmberGuardian_BG24_500:\r\n\t\tcase CardIds.AmberGuardian_BG24_500_G:\r\n\t\t\treturn AmberGuardian;\r\n\t\tcase CardIds.SanctumRester_BG26_356:\r\n\t\tcase CardIds.SanctumRester_BG26_356_G:\r\n\t\t\treturn SanctumRester;\r\n\t\tcase CardIds.Soulsplitter_BG25_023:\r\n\t\tcase CardIds.Soulsplitter_BG25_023_G:\r\n\t\t\treturn Soulsplitter;\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy:\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy_G:\r\n\t\t\treturn Crabby;\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012:\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012_G:\r\n\t\t\treturn CorruptedMyrmidon;\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704:\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704_G:\r\n\t\t\treturn InterrogatorWhitemane;\r\n\t\tcase CardIds.MantidQueen_BG22_402:\r\n\t\tcase CardIds.MantidQueen_BG22_402_G:\r\n\t\t\treturn MantidQueen;\r\n\t\tcase CardIds.CarbonicCopy_BG27_503:\r\n\t\tcase CardIds.CarbonicCopy_BG27_503_G:\r\n\t\t\treturn CarbonicCopy;\r\n\t\tcase CardIds.DiremuckForager_BG27_556:\r\n\t\tcase CardIds.DiremuckForager_BG27_556_G:\r\n\t\t\treturn DiremuckForager;\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079:\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079_G:\r\n\t\t\treturn HawkstriderHerald;\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904:\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904_G:\r\n\t\t\treturn AudaciousAnchor;\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy:\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G:\r\n\t\t\treturn PilotedWhirlOTron;\r\n\t\tcase CardIds.IrateRooster_BG29_990:\r\n\t\tcase CardIds.IrateRooster_BG29_990_G:\r\n\t\t\treturn IrateRooster;\r\n\t\tcase CardIds.MisfitDragonling_BG29_814:\r\n\t\tcase CardIds.MisfitDragonling_BG29_814_G:\r\n\t\t\treturn MisfitDragonling;\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810:\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810_G:\r\n\t\t\treturn ThousandthPaperDrake;\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811:\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811_G:\r\n\t\t\treturn YulonFortuneGranter;\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872:\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872_G:\r\n\t\t\treturn HoardingHatespawn;\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875:\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875_G:\r\n\t\t\treturn TheUninvitedGuest;\r\n\t\tcase CardIds.Sandy_BGDUO_125:\r\n\t\tcase CardIds.Sandy_BGDUO_125_G:\r\n\t\t\treturn Sandy;\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy:\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G:\r\n\t\t\treturn Vaelastrasz;\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy:\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy_G:\r\n\t\t\treturn ElderTaggawag;\r\n\t\tcase CardIds.SunScreener_BG30_101:\r\n\t\tcase CardIds.SunScreener_BG30_101_G:\r\n\t\t\treturn SunScreener;\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119:\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119_G:\r\n\t\t\treturn SkyPirateFlagbearer;\r\n\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\treturn HummingBird;\r\n\r\n\t\tdefault:\r\n\t\t\treturn null;\r\n\t}\r\n};\r\n\r\nconst onStartOfCombatTriggered = (iteration: number, triggeredCardId: string, playerEntity: BgsPlayerEntity) => {\r\n\t// Some procs are iso-functional, and don't update the promo portrait\r\n\tconst promoPortraits = playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t);\r\n\tif (promoPortraits.length === 0 || iteration === 0 || iteration >= promoPortraits.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tswitch (triggeredCardId) {\r\n\t\tcase CardIds.StolenGold:\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\tcase CardIds.RebornRites:\r\n\t\t\treturn;\r\n\t}\r\n\r\n\tconst promoPortrait = promoPortraits[iteration - 1];\r\n\tpromoPortrait.scriptDataNum1--;\r\n};\r\n\r\nconst getPromoPortraitCount = (playerEntity: BgsPlayerEntity) => {\r\n\treturn playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n};\r\n"]}
1
+ 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { StartOfCombatCard, StartOfCombatTiming } from '../../cards/card.interface';\r\nimport { AnomalousTwin } from '../../cards/impl/anomaly/anomalous-twin';\r\nimport { BlessedOrBlighted } from '../../cards/impl/anomaly/blessed-or-blighted';\r\nimport { AimHigh } from '../../cards/impl/hero-power/aim-high';\r\nimport { AimLeft } from '../../cards/impl/hero-power/aim-left';\r\nimport { AimLow } from '../../cards/impl/hero-power/aim-low';\r\nimport { AimRight } from '../../cards/impl/hero-power/aim-right';\r\nimport { AllWillBurn } from '../../cards/impl/hero-power/all-will-burn';\r\nimport { EarthInvocation } from '../../cards/impl/hero-power/earth-invocation';\r\nimport { EmbraceYourRage } from '../../cards/impl/hero-power/embrace-your-rage';\r\nimport { FireInvocation } from '../../cards/impl/hero-power/fire-invocation';\r\nimport { FragrantPhylactery } from '../../cards/impl/hero-power/fragrant-phylactery';\r\nimport { GloriousGloop } from '../../cards/impl/hero-power/glorious-gloop';\r\nimport { LightningInvocation } from '../../cards/impl/hero-power/lightning-invocation';\r\nimport { RapidReanimation } from '../../cards/impl/hero-power/rapid-reanimation';\r\nimport { RebornRites } from '../../cards/impl/hero-power/reborn-rites';\r\nimport { SwattingInsects } from '../../cards/impl/hero-power/swatting-insects';\r\nimport { Tentacular } from '../../cards/impl/hero-power/tentacular';\r\nimport { WaterInvocation } from '../../cards/impl/hero-power/water-invocation';\r\nimport { WaxWarband } from '../../cards/impl/hero-power/wax-warband';\r\nimport { AmberGuardian } from '../../cards/impl/minion/amber-guardian';\r\nimport { AudaciousAnchor } from '../../cards/impl/minion/audacious-anchor';\r\nimport { CarbonicCopy } from '../../cards/impl/minion/carbonic-copy';\r\nimport { ChoralMrrrglr } from '../../cards/impl/minion/choral-mrrrglr';\r\nimport { CorruptedMyrmidon } from '../../cards/impl/minion/corrupted-myrmidon';\r\nimport { Crabby } from '../../cards/impl/minion/crabby';\r\nimport { DiremuckForager } from '../../cards/impl/minion/diremuck-forager';\r\nimport { ElderTaggawag } from '../../cards/impl/minion/elder-taggawag';\r\nimport { HawkstriderHerald } from '../../cards/impl/minion/hawkstrider-herald';\r\nimport { HoardingHatespawn } from '../../cards/impl/minion/hoarding-hatespawn';\r\nimport { HummingBird } from '../../cards/impl/minion/humming-bird';\r\nimport { InterrogatorWhitemane } from '../../cards/impl/minion/interrogator-whitemane';\r\nimport { IrateRooster } from '../../cards/impl/minion/irate-rooster';\r\nimport { MantidQueen } from '../../cards/impl/minion/mantid-queen';\r\nimport { MisfitDragonling } from '../../cards/impl/minion/misfit-dragonling';\r\nimport { PilotedWhirlOTron } from '../../cards/impl/minion/piloted-whirl-o-tron';\r\nimport { PrizedPromoDrake } from '../../cards/impl/minion/prized-promo-drake';\r\nimport { RedWhelp } from '../../cards/impl/minion/red-whelp';\r\nimport { SanctumRester } from '../../cards/impl/minion/sanctum-rester';\r\nimport { Sandy } from '../../cards/impl/minion/sandy';\r\nimport { SkyPirateFlagbearer } from '../../cards/impl/minion/sky-pirate-flagbearer';\r\nimport { Soulsplitter } from '../../cards/impl/minion/soulsplitter';\r\nimport { SunScreener } from '../../cards/impl/minion/sun-screener';\r\nimport { TheUninvitedGuest } from '../../cards/impl/minion/the-uninvited-guest';\r\nimport { ThousandthPaperDrake } from '../../cards/impl/minion/thousandth-paper-drake';\r\nimport { Vaelastrasz } from '../../cards/impl/minion/vaelastrasz';\r\nimport { YulonFortuneGranter } from '../../cards/impl/minion/yulon-fortune-granter';\r\nimport { EvilTwin } from '../../cards/impl/quest-reward/evil-twin';\r\nimport { StaffOfOrigination } from '../../cards/impl/quest-reward/staff-of-origination';\r\nimport { StolenGold } from '../../cards/impl/quest-reward/stolen-gold';\r\nimport { ArtisanalUrn } from '../../cards/impl/trinket/artisanal-urn';\r\nimport { AutomatonPortrait } from '../../cards/impl/trinket/automaton-portrait';\r\nimport { BronzeTimepiece } from '../../cards/impl/trinket/bronze-timepiece';\r\nimport { EmeraldDreamcatcher } from '../../cards/impl/trinket/emerald-dreamcatcher';\r\nimport { EternalPortrait } from '../../cards/impl/trinket/eternal-portrait';\r\nimport { FishySticker } from '../../cards/impl/trinket/fishy-sticker';\r\nimport { HoggyBank } from '../../cards/impl/trinket/hoggy-bank';\r\nimport { HollyMallet } from '../../cards/impl/trinket/holly-mallet';\r\nimport { IronforgeAnvil } from '../../cards/impl/trinket/ironforge-anvil';\r\nimport { JarredFrostling } from '../../cards/impl/trinket/jarred-frostling';\r\nimport { KarazhanChessSet } from '../../cards/impl/trinket/karazhan-chess-set';\r\nimport { RivendarePortrait } from '../../cards/impl/trinket/rivendare-portrait';\r\nimport { RustyTrident } from '../../cards/impl/trinket/rusty-trident';\r\nimport { ShipInABottle } from '../../cards/impl/trinket/ship-in-a-bottle';\r\nimport { SummoningSphere } from '../../cards/impl/trinket/summoning-sphere';\r\nimport { TinyfinOnesie } from '../../cards/impl/trinket/tinyfin-onesie';\r\nimport { TrainingCertificate } from '../../cards/impl/trinket/training-certificate';\r\nimport { ValorousMedallion } from '../../cards/impl/trinket/valorous-medaillion';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const performStartOfCombatAction = (\r\n\tcardId: string,\r\n\tentity: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tinput: SoCInput,\r\n\ttiming?: StartOfCombatTiming,\r\n) => {\r\n\tlet hasTriggered:\r\n\t\t| boolean\r\n\t\t| {\r\n\t\t\t\thasTriggered: boolean;\r\n\t\t\t\tshouldRecomputeCurrentAttacker: boolean;\r\n\t\t } = false;\r\n\tconst promoPortraitCount = getPromoPortraitCount(input.playerEntity);\r\n\tfor (let i = promoPortraitCount; i >= 0; i--) {\r\n\t\tconst card = getStartOfCombatAction(cardId);\r\n\t\tif (!!timing && card?.startOfCombatTiming !== timing) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tconst action = card?.startOfCombat;\r\n\t\tif (!!action) {\r\n\t\t\thasTriggered = action(entity, input);\r\n\t\t\tif (!!hasTriggered) {\r\n\t\t\t\tonStartOfCombatTriggered(i, cardId, input.playerEntity);\r\n\t\t\t\tif (typeof hasTriggered !== 'boolean' && hasTriggered.shouldRecomputeCurrentAttacker) {\r\n\t\t\t\t\tinput.currentAttacker =\r\n\t\t\t\t\t\tinput.playerBoard.length > input.opponentBoard.length\r\n\t\t\t\t\t\t\t? 0\r\n\t\t\t\t\t\t\t: input.opponentBoard.length > input.playerBoard.length\r\n\t\t\t\t\t\t\t? 1\r\n\t\t\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn !!hasTriggered;\r\n};\r\n\r\n// TODO: load all cards on start, then do some programmatic mapping\r\nconst getStartOfCombatAction = (cardId: string): StartOfCombatCard => {\r\n\tswitch (cardId) {\r\n\t\t// Quest rewards\r\n\t\tcase CardIds.EvilTwin:\r\n\t\t\treturn EvilTwin;\r\n\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\treturn StaffOfOrigination;\r\n\t\tcase CardIds.StolenGold:\r\n\t\t\treturn StolenGold;\r\n\r\n\t\t// Trinkets\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\t\treturn HollyMallet;\r\n\t\tcase CardIds.TrainingCertificate_BG30_MagicItem_962:\r\n\t\t\treturn TrainingCertificate;\r\n\t\tcase CardIds.ValorousMedallion_BG30_MagicItem_970:\r\n\t\tcase CardIds.ValorousMedallion_ValorousMedallionToken_BG30_MagicItem_970t:\r\n\t\t\treturn ValorousMedallion;\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\t\treturn EmeraldDreamcatcher;\r\n\t\tcase CardIds.JarredFrostling_BG30_MagicItem_952:\r\n\t\t\treturn JarredFrostling;\r\n\t\tcase CardIds.RustyTrident_BG30_MagicItem_917:\r\n\t\t\treturn RustyTrident;\r\n\t\tcase CardIds.HoggyBank_BG30_MagicItem_411:\r\n\t\t\treturn HoggyBank;\r\n\t\tcase CardIds.AutomatonPortrait_BG30_MagicItem_303:\r\n\t\t\treturn AutomatonPortrait;\r\n\t\tcase CardIds.ShipInABottle_BG30_MagicItem_407:\r\n\t\t\treturn ShipInABottle;\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\t\treturn EternalPortrait;\r\n\t\tcase CardIds.ArtisanalUrn_BG30_MagicItem_989:\r\n\t\tcase CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t:\r\n\t\t\treturn ArtisanalUrn;\r\n\t\tcase CardIds.RivendarePortrait_BG30_MagicItem_310:\r\n\t\t\treturn RivendarePortrait;\r\n\t\tcase CardIds.TinyfinOnesie_BG30_MagicItem_441:\r\n\t\t\treturn TinyfinOnesie;\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\t\treturn BronzeTimepiece;\r\n\t\tcase CardIds.IronforgeAnvil_BG30_MagicItem_403:\r\n\t\t\treturn IronforgeAnvil;\r\n\t\tcase CardIds.KarazhanChessSet_BG30_MagicItem_972:\r\n\t\t\treturn KarazhanChessSet;\r\n\t\tcase CardIds.FishySticker_BG30_MagicItem_821:\r\n\t\tcase CardIds.FishySticker_FishyStickerToken_BG30_MagicItem_821t2:\r\n\t\t\treturn FishySticker;\r\n\t\tcase CardIds.SummoningSphere_BGDUO_MagicItem_003:\r\n\t\t\treturn SummoningSphere;\r\n\r\n\t\t// Hero powers\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\t\treturn SwattingInsects;\r\n\t\tcase CardIds.EarthInvocationToken:\r\n\t\t\treturn EarthInvocation;\r\n\t\tcase CardIds.WaterInvocationToken:\r\n\t\t\treturn WaterInvocation;\r\n\t\tcase CardIds.FireInvocationToken:\r\n\t\t\treturn FireInvocation;\r\n\t\tcase CardIds.LightningInvocationToken:\r\n\t\t\treturn LightningInvocation;\r\n\t\tcase CardIds.AllWillBurn:\r\n\t\t\treturn AllWillBurn;\r\n\t\tcase CardIds.TamsinRoame_FragrantPhylactery:\r\n\t\t\treturn FragrantPhylactery;\r\n\t\tcase CardIds.EmbraceYourRage:\r\n\t\t\treturn EmbraceYourRage;\r\n\t\tcase CardIds.Ozumat_Tentacular:\r\n\t\t\treturn Tentacular;\r\n\t\tcase CardIds.RebornRites:\r\n\t\t\treturn RebornRites;\r\n\t\tcase CardIds.TeronGorefiend_RapidReanimation:\r\n\t\t\treturn RapidReanimation;\r\n\t\tcase CardIds.WaxWarband:\r\n\t\t\treturn WaxWarband;\r\n\t\tcase CardIds.FlobbidinousFloop_GloriousGloop_BGDUO_HERO_101p:\r\n\t\t\treturn GloriousGloop;\r\n\t\tcase CardIds.AimLeftToken:\r\n\t\t\treturn AimLeft;\r\n\t\tcase CardIds.AimRightToken:\r\n\t\t\treturn AimRight;\r\n\t\tcase CardIds.AimLowToken:\r\n\t\t\treturn AimLow;\r\n\t\tcase CardIds.AimHighToken:\r\n\t\t\treturn AimHigh;\r\n\r\n\t\t// Anomalies\r\n\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\treturn BlessedOrBlighted;\r\n\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\treturn AnomalousTwin;\r\n\r\n\t\t// Minions\r\n\t\tcase CardIds.RedWhelp_BGS_019:\r\n\t\tcase CardIds.RedWhelp_TB_BaconUps_102:\r\n\t\t\treturn RedWhelp;\r\n\t\tcase CardIds.PrizedPromoDrake_BG21_014:\r\n\t\tcase CardIds.PrizedPromoDrake_BG21_014_G:\r\n\t\t\treturn PrizedPromoDrake;\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354:\r\n\t\tcase CardIds.ChoralMrrrglr_BG26_354_G:\r\n\t\t\treturn ChoralMrrrglr;\r\n\t\tcase CardIds.AmberGuardian_BG24_500:\r\n\t\tcase CardIds.AmberGuardian_BG24_500_G:\r\n\t\t\treturn AmberGuardian;\r\n\t\tcase CardIds.SanctumRester_BG26_356:\r\n\t\tcase CardIds.SanctumRester_BG26_356_G:\r\n\t\t\treturn SanctumRester;\r\n\t\tcase CardIds.Soulsplitter_BG25_023:\r\n\t\tcase CardIds.Soulsplitter_BG25_023_G:\r\n\t\t\treturn Soulsplitter;\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy:\r\n\t\tcase CardIds.Crabby_BG22_HERO_000_Buddy_G:\r\n\t\t\treturn Crabby;\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012:\r\n\t\tcase CardIds.CorruptedMyrmidon_BG23_012_G:\r\n\t\t\treturn CorruptedMyrmidon;\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704:\r\n\t\tcase CardIds.InterrogatorWhitemane_BG24_704_G:\r\n\t\t\treturn InterrogatorWhitemane;\r\n\t\tcase CardIds.MantidQueen_BG22_402:\r\n\t\tcase CardIds.MantidQueen_BG22_402_G:\r\n\t\t\treturn MantidQueen;\r\n\t\tcase CardIds.CarbonicCopy_BG27_503:\r\n\t\tcase CardIds.CarbonicCopy_BG27_503_G:\r\n\t\t\treturn CarbonicCopy;\r\n\t\tcase CardIds.DiremuckForager_BG27_556:\r\n\t\tcase CardIds.DiremuckForager_BG27_556_G:\r\n\t\t\treturn DiremuckForager;\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079:\r\n\t\tcase CardIds.HawkstriderHerald_BG27_079_G:\r\n\t\t\treturn HawkstriderHerald;\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904:\r\n\t\tcase CardIds.AudaciousAnchor_BG28_904_G:\r\n\t\t\treturn AudaciousAnchor;\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy:\r\n\t\tcase CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G:\r\n\t\t\treturn PilotedWhirlOTron;\r\n\t\tcase CardIds.IrateRooster_BG29_990:\r\n\t\tcase CardIds.IrateRooster_BG29_990_G:\r\n\t\t\treturn IrateRooster;\r\n\t\tcase CardIds.MisfitDragonling_BG29_814:\r\n\t\tcase CardIds.MisfitDragonling_BG29_814_G:\r\n\t\t\treturn MisfitDragonling;\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810:\r\n\t\tcase CardIds.ThousandthPaperDrake_BG29_810_G:\r\n\t\t\treturn ThousandthPaperDrake;\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811:\r\n\t\tcase CardIds.YulonFortuneGranter_BG29_811_G:\r\n\t\t\treturn YulonFortuneGranter;\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872:\r\n\t\tcase CardIds.HoardingHatespawn_BG29_872_G:\r\n\t\t\treturn HoardingHatespawn;\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875:\r\n\t\tcase CardIds.TheUninvitedGuest_BG29_875_G:\r\n\t\t\treturn TheUninvitedGuest;\r\n\t\tcase CardIds.Sandy_BGDUO_125:\r\n\t\tcase CardIds.Sandy_BGDUO_125_G:\r\n\t\t\treturn Sandy;\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy:\r\n\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G:\r\n\t\t\treturn Vaelastrasz;\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy:\r\n\t\tcase CardIds.ElderTaggawag_TB_BaconShop_HERO_14_Buddy_G:\r\n\t\t\treturn ElderTaggawag;\r\n\t\tcase CardIds.SunScreener_BG30_101:\r\n\t\tcase CardIds.SunScreener_BG30_101_G:\r\n\t\t\treturn SunScreener;\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119:\r\n\t\tcase CardIds.SkyPirateFlagbearer_BG30_119_G:\r\n\t\t\treturn SkyPirateFlagbearer;\r\n\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\treturn HummingBird;\r\n\r\n\t\tdefault:\r\n\t\t\treturn null;\r\n\t}\r\n};\r\n\r\nconst onStartOfCombatTriggered = (iteration: number, triggeredCardId: string, playerEntity: BgsPlayerEntity) => {\r\n\t// Some procs are iso-functional, and don't update the promo portrait\r\n\tconst promoPortraits = playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t);\r\n\tif (promoPortraits.length === 0 || iteration === 0 || iteration >= promoPortraits.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tswitch (triggeredCardId) {\r\n\t\tcase CardIds.StolenGold:\r\n\t\tcase CardIds.HolyMallet_BG30_MagicItem_902:\r\n\t\tcase CardIds.EmeraldDreamcatcher_BG30_MagicItem_542:\r\n\t\tcase CardIds.EternalPortrait_BG30_MagicItem_301:\r\n\t\tcase CardIds.BronzeTimepiece_BG30_MagicItem_995:\r\n\t\tcase CardIds.SwattingInsects:\r\n\t\tcase CardIds.RebornRites:\r\n\t\t\treturn;\r\n\t}\r\n\r\n\tconst promoPortrait = promoPortraits[iteration - 1];\r\n\tpromoPortrait.scriptDataNum1--;\r\n};\r\n\r\nconst getPromoPortraitCount = (playerEntity: BgsPlayerEntity) => {\r\n\treturn playerEntity.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PromoPortrait_BG30_MagicItem_918 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n};\r\n"]}
@@ -54,7 +54,7 @@ const handlePlayerStartOfCombatHeroPowers = (input) => {
54
54
  return input.currentAttacker;
55
55
  }
56
56
  const playerHeroPowerId = input.playerEntity.heroPowerId || (0, exports.getHeroPowerForHero)(input.playerEntity.cardId);
57
- (0, soc_action_processor_1.performStartOfCombatAction)(playerHeroPowerId, input.playerEntity, input);
57
+ (0, soc_action_processor_1.performStartOfCombatAction)(playerHeroPowerId, input.playerEntity, input, 'start-of-combat');
58
58
  (0, attack_1.processMinionDeath)(input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState);
59
59
  return input.currentAttacker;
60
60
  };
@@ -1 +1 @@
1
- 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { processMinionDeath } from '../attack';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tconst playerHeroPowerId = input.playerEntity.heroPowerId || getHeroPowerForHero(input.playerEntity.cardId);\r\n\tperformStartOfCombatAction(playerHeroPowerId, input.playerEntity, input);\r\n\tprocessMinionDeath(\r\n\t\tinput.playerBoard,\r\n\t\tinput.playerEntity,\r\n\t\tinput.opponentBoard,\r\n\t\tinput.opponentEntity,\r\n\t\tinput.gameState,\r\n\t);\r\n\treturn input.currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n"]}
1
+ {"version":3,"file":"soc-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-hero-power.ts"],"names":[],"mappings":";;;AAGA,sCAA+C;AAE/C,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,6BAA6B,GAAG,CAC5C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IAGX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;KACH;IACD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC5F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAnDW,QAAA,6BAA6B,iCAmDxC;AAEF,MAAM,mCAAmC,GAAG,CAAC,KAAe,EAAU,EAAE;IACvE,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;QAC3E,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC3G,IAAA,iDAA0B,EAAC,iBAAiB,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,iBAAiB,CAAC,CAAC;IAC5F,IAAA,2BAAkB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;IACF,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAAC,UAAkB,EAAU,EAAE;IACjE,QAAQ,UAAU,EAAE;QACnB;YACC,6BAAuB;QACxB;YACC,6BAA2B;QAC5B;YACC,6BAA0B;QAC3B;YACC,6BAA2B;QAC5B;YACC,wBAA+C;KAChD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAdW,QAAA,mBAAmB,uBAc9B","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { processMinionDeath } from '../attack';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tconst playerHeroPowerId = input.playerEntity.heroPowerId || getHeroPowerForHero(input.playerEntity.cardId);\r\n\tperformStartOfCombatAction(playerHeroPowerId, input.playerEntity, input, 'start-of-combat');\r\n\tprocessMinionDeath(\r\n\t\tinput.playerBoard,\r\n\t\tinput.playerEntity,\r\n\t\tinput.opponentBoard,\r\n\t\tinput.opponentEntity,\r\n\t\tinput.gameState,\r\n\t);\r\n\treturn input.currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n"]}
@@ -65,7 +65,7 @@ const handlePreCombatHeroPowersForPlayer = (input) => {
65
65
  return input.currentAttacker;
66
66
  }
67
67
  const playerHeroPowerId = input.playerEntity.heroPowerId || (0, soc_hero_power_1.getHeroPowerForHero)(input.playerEntity.cardId);
68
- (0, soc_action_processor_1.performStartOfCombatAction)(playerHeroPowerId, input.playerEntity, input);
68
+ (0, soc_action_processor_1.performStartOfCombatAction)(playerHeroPowerId, input.playerEntity, input, 'pre-combat');
69
69
  (0, attack_1.processMinionDeath)(input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState);
70
70
  return input.currentAttacker;
71
71
  };
@@ -1 +1 @@
1
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0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tconst playerHeroPowerId = input.playerEntity.heroPowerId || getHeroPowerForHero(input.playerEntity.cardId);\r\n\tperformStartOfCombatAction(playerHeroPowerId, input.playerEntity, input);\r\n\tprocessMinionDeath(\r\n\t\tinput.playerBoard,\r\n\t\tinput.playerEntity,\r\n\t\tinput.opponentBoard,\r\n\t\tinput.opponentEntity,\r\n\t\tinput.gameState,\r\n\t);\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
1
+ {"version":3,"file":"soc-pre-combat-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-pre-combat-hero-power.ts"],"names":[],"mappings":";;;AAEA,sCAA+C;AAE/C,4DAA8D;AAC9D,iEAAoE;AACpE,qDAAuD;AAGhD,MAAM,yBAAyB,GAAG,CACxC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;KACH;IACD,MAAM,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;IAClD,MAAM,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;IAGtD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAE5F,IAAI,WAAW,CAAC,MAAM,KAAK,sBAAsB,IAAI,aAAa,CAAC,MAAM,KAAK,wBAAwB,EAAE;QACvG,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9DW,QAAA,yBAAyB,6BA8DpC;AAEF,MAAM,kCAAkC,GAAG,CAAC,KAAe,EAAU,EAAE;IACtE,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;QAC3E,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,WAAW,IAAI,IAAA,oCAAmB,EAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC3G,IAAA,iDAA0B,EAAC,iBAAiB,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;IACvF,IAAA,2BAAkB,EACjB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;IAEF,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { processMinionDeath } from '../attack';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { getHeroPowerForHero } from './soc-hero-power';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\tconst initialPlayerBoardSize = playerBoard.length;\r\n\tconst initialOpponentBoardSize = opponentBoard.length;\r\n\t// Ozumat's Tentaclecan cause the first player to be recomputed\r\n\t// https://replays.firestoneapp.com/?reviewId=f15c90de-8b3c-4017-960d-365fe09eb7ab&turn=5&action=1\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\r\n\tif (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tconst playerHeroPowerId = input.playerEntity.heroPowerId || getHeroPowerForHero(input.playerEntity.cardId);\r\n\tperformStartOfCombatAction(playerHeroPowerId, input.playerEntity, input, 'pre-combat');\r\n\tprocessMinionDeath(\r\n\t\tinput.playerBoard,\r\n\t\tinput.playerEntity,\r\n\t\tinput.opponentBoard,\r\n\t\tinput.opponentEntity,\r\n\t\tinput.gameState,\r\n\t);\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.489",
3
+ "version": "1.1.490",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",