@firestone-hs/simulate-bgs-battle 1.1.487 → 1.1.488

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/dist/bgs-player-entity.d.ts +2 -1
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +12 -0
  4. package/dist/cards/card.interface.js +3 -0
  5. package/dist/cards/card.interface.js.map +1 -0
  6. package/dist/cards/cards-data.js +6 -0
  7. package/dist/cards/cards-data.js.map +1 -1
  8. package/dist/cards/impl/anomaly/anomalous-twin.d.ts +8 -0
  9. package/dist/cards/impl/anomaly/anomalous-twin.js +24 -0
  10. package/dist/cards/impl/anomaly/anomalous-twin.js.map +1 -0
  11. package/dist/cards/impl/anomaly/blessed-or-blighted.d.ts +5 -0
  12. package/dist/cards/impl/anomaly/blessed-or-blighted.js +16 -0
  13. package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -0
  14. package/dist/cards/impl/hero-power/aim-high.d.ts +5 -0
  15. package/dist/cards/impl/hero-power/aim-high.js +18 -0
  16. package/dist/cards/impl/hero-power/aim-high.js.map +1 -0
  17. package/dist/cards/impl/hero-power/aim-left.d.ts +5 -0
  18. package/dist/cards/impl/hero-power/aim-left.js +16 -0
  19. package/dist/cards/impl/hero-power/aim-left.js.map +1 -0
  20. package/dist/cards/impl/hero-power/aim-low.d.ts +5 -0
  21. package/dist/cards/impl/hero-power/aim-low.js +18 -0
  22. package/dist/cards/impl/hero-power/aim-low.js.map +1 -0
  23. package/dist/cards/impl/hero-power/aim-right.d.ts +5 -0
  24. package/dist/cards/impl/hero-power/aim-right.js +16 -0
  25. package/dist/cards/impl/hero-power/aim-right.js.map +1 -0
  26. package/dist/cards/impl/hero-power/all-will-burn.d.ts +5 -0
  27. package/dist/cards/impl/hero-power/all-will-burn.js +18 -0
  28. package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -0
  29. package/dist/cards/impl/hero-power/earth-invocation.d.ts +5 -0
  30. package/dist/cards/impl/hero-power/earth-invocation.js +13 -0
  31. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -0
  32. package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +8 -0
  33. package/dist/cards/impl/hero-power/embrace-your-rage.js +26 -0
  34. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -0
  35. package/dist/cards/impl/hero-power/fire-invocation.d.ts +5 -0
  36. package/dist/cards/impl/hero-power/fire-invocation.js +13 -0
  37. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -0
  38. package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +8 -0
  39. package/dist/cards/impl/hero-power/fragrant-phylactery.js +25 -0
  40. package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -0
  41. package/dist/cards/impl/hero-power/glorious-gloop.d.ts +5 -0
  42. package/dist/cards/impl/hero-power/glorious-gloop.js +40 -0
  43. package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -0
  44. package/dist/cards/impl/hero-power/lightning-invocation.d.ts +5 -0
  45. package/dist/cards/impl/hero-power/lightning-invocation.js +13 -0
  46. package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -0
  47. package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +8 -0
  48. package/dist/cards/impl/hero-power/rapid-reanimation.js +29 -0
  49. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -0
  50. package/dist/cards/impl/hero-power/reborn-rites.d.ts +5 -0
  51. package/dist/cards/impl/hero-power/reborn-rites.js +18 -0
  52. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -0
  53. package/dist/cards/impl/hero-power/swatting-insects.d.ts +5 -0
  54. package/dist/cards/impl/hero-power/swatting-insects.js +21 -0
  55. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -0
  56. package/dist/cards/impl/hero-power/tentacular.d.ts +8 -0
  57. package/dist/cards/impl/hero-power/tentacular.js +10 -0
  58. package/dist/cards/impl/hero-power/tentacular.js.map +1 -0
  59. package/dist/cards/impl/hero-power/water-invocation.d.ts +5 -0
  60. package/dist/cards/impl/hero-power/water-invocation.js +13 -0
  61. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -0
  62. package/dist/cards/impl/hero-power/wax-warband.d.ts +5 -0
  63. package/dist/cards/impl/hero-power/wax-warband.js +56 -0
  64. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -0
  65. package/dist/cards/impl/minion/amber-guardian.d.ts +5 -0
  66. package/dist/cards/impl/minion/amber-guardian.js +31 -0
  67. package/dist/cards/impl/minion/amber-guardian.js.map +1 -0
  68. package/dist/cards/impl/minion/audacious-anchor.d.ts +5 -0
  69. package/dist/cards/impl/minion/audacious-anchor.js +25 -0
  70. package/dist/cards/impl/minion/audacious-anchor.js.map +1 -0
  71. package/dist/cards/impl/minion/carbonic-copy.d.ts +5 -0
  72. package/dist/cards/impl/minion/carbonic-copy.js +24 -0
  73. package/dist/cards/impl/minion/carbonic-copy.js.map +1 -0
  74. package/dist/cards/impl/minion/choral-mrrrglr.d.ts +5 -0
  75. package/dist/cards/impl/minion/choral-mrrrglr.js +14 -0
  76. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -0
  77. package/dist/cards/impl/minion/corrupted-myrmidon.d.ts +5 -0
  78. package/dist/cards/impl/minion/corrupted-myrmidon.js +13 -0
  79. package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -0
  80. package/dist/cards/impl/minion/crabby.d.ts +5 -0
  81. package/dist/cards/impl/minion/crabby.js +18 -0
  82. package/dist/cards/impl/minion/crabby.js.map +1 -0
  83. package/dist/cards/impl/minion/diremuck-forager.d.ts +5 -0
  84. package/dist/cards/impl/minion/diremuck-forager.js +32 -0
  85. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -0
  86. package/dist/cards/impl/minion/elder-taggawag.d.ts +5 -0
  87. package/dist/cards/impl/minion/elder-taggawag.js +19 -0
  88. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -0
  89. package/dist/cards/impl/minion/hawkstrider-herald.d.ts +5 -0
  90. package/dist/cards/impl/minion/hawkstrider-herald.js +27 -0
  91. package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -0
  92. package/dist/cards/impl/minion/hoarding-hatespawn.d.ts +5 -0
  93. package/dist/cards/impl/minion/hoarding-hatespawn.js +22 -0
  94. package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -0
  95. package/dist/cards/impl/minion/humming-bird.d.ts +5 -0
  96. package/dist/cards/impl/minion/humming-bird.js +15 -0
  97. package/dist/cards/impl/minion/humming-bird.js.map +1 -0
  98. package/dist/cards/impl/minion/interrogator-whitemane.d.ts +5 -0
  99. package/dist/cards/impl/minion/interrogator-whitemane.js +33 -0
  100. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -0
  101. package/dist/cards/impl/minion/irate-rooster.d.ts +5 -0
  102. package/dist/cards/impl/minion/irate-rooster.js +20 -0
  103. package/dist/cards/impl/minion/irate-rooster.js.map +1 -0
  104. package/dist/cards/impl/minion/mantid-queen.d.ts +5 -0
  105. package/dist/cards/impl/minion/mantid-queen.js +52 -0
  106. package/dist/cards/impl/minion/mantid-queen.js.map +1 -0
  107. package/dist/cards/impl/minion/misfit-dragonling.d.ts +5 -0
  108. package/dist/cards/impl/minion/misfit-dragonling.js +15 -0
  109. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -0
  110. package/dist/cards/impl/minion/piloted-whirl-o-tron.d.ts +5 -0
  111. package/dist/cards/impl/minion/piloted-whirl-o-tron.js +13 -0
  112. package/dist/cards/impl/minion/piloted-whirl-o-tron.js.map +1 -0
  113. package/dist/cards/impl/minion/prized-promo-drake.d.ts +5 -0
  114. package/dist/cards/impl/minion/prized-promo-drake.js +22 -0
  115. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -0
  116. package/dist/cards/impl/minion/red-whelp.d.ts +5 -0
  117. package/dist/cards/impl/minion/red-whelp.js +17 -0
  118. package/dist/cards/impl/minion/red-whelp.js.map +1 -0
  119. package/dist/cards/impl/minion/sanctum-rester.d.ts +5 -0
  120. package/dist/cards/impl/minion/sanctum-rester.js +20 -0
  121. package/dist/cards/impl/minion/sanctum-rester.js.map +1 -0
  122. package/dist/cards/impl/minion/sandy.d.ts +5 -0
  123. package/dist/cards/impl/minion/sandy.js +23 -0
  124. package/dist/cards/impl/minion/sandy.js.map +1 -0
  125. package/dist/cards/impl/minion/sky-pirate-flagbearer.d.ts +5 -0
  126. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +24 -0
  127. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -0
  128. package/dist/cards/impl/minion/soulsplitter.d.ts +5 -0
  129. package/dist/cards/impl/minion/soulsplitter.js +23 -0
  130. package/dist/cards/impl/minion/soulsplitter.js.map +1 -0
  131. package/dist/cards/impl/minion/sun-screener.d.ts +5 -0
  132. package/dist/cards/impl/minion/sun-screener.js +15 -0
  133. package/dist/cards/impl/minion/sun-screener.js.map +1 -0
  134. package/dist/cards/impl/minion/the-uninvited-guest.d.ts +5 -0
  135. package/dist/cards/impl/minion/the-uninvited-guest.js +24 -0
  136. package/dist/cards/impl/minion/the-uninvited-guest.js.map +1 -0
  137. package/dist/cards/impl/minion/thousandth-paper-drake.d.ts +5 -0
  138. package/dist/cards/impl/minion/thousandth-paper-drake.js +24 -0
  139. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -0
  140. package/dist/cards/impl/minion/vaelastrasz.d.ts +5 -0
  141. package/dist/cards/impl/minion/vaelastrasz.js +17 -0
  142. package/dist/cards/impl/minion/vaelastrasz.js.map +1 -0
  143. package/dist/cards/impl/minion/yulon-fortune-granter.d.ts +5 -0
  144. package/dist/cards/impl/minion/yulon-fortune-granter.js +26 -0
  145. package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -0
  146. package/dist/cards/impl/quest-reward/evil-twin.d.ts +5 -0
  147. package/dist/cards/impl/quest-reward/evil-twin.js +32 -0
  148. package/dist/cards/impl/quest-reward/evil-twin.js.map +1 -0
  149. package/dist/cards/impl/quest-reward/staff-of-origination.d.ts +5 -0
  150. package/dist/cards/impl/quest-reward/staff-of-origination.js +14 -0
  151. package/dist/cards/impl/quest-reward/staff-of-origination.js.map +1 -0
  152. package/dist/cards/impl/quest-reward/stolen-gold.d.ts +5 -0
  153. package/dist/cards/impl/quest-reward/stolen-gold.js +16 -0
  154. package/dist/cards/impl/quest-reward/stolen-gold.js.map +1 -0
  155. package/dist/cards/impl/trinket/artisanal-urn.d.ts +5 -0
  156. package/dist/cards/impl/trinket/artisanal-urn.js +13 -0
  157. package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -0
  158. package/dist/cards/impl/trinket/automaton-portrait.d.ts +5 -0
  159. package/dist/cards/impl/trinket/automaton-portrait.js +15 -0
  160. package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -0
  161. package/dist/cards/impl/trinket/bronze-timepiece.d.ts +5 -0
  162. package/dist/cards/impl/trinket/bronze-timepiece.js +17 -0
  163. package/dist/cards/impl/trinket/bronze-timepiece.js.map +1 -0
  164. package/dist/cards/impl/trinket/emerald-dreamcatcher.d.ts +5 -0
  165. package/dist/cards/impl/trinket/emerald-dreamcatcher.js +18 -0
  166. package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -0
  167. package/dist/cards/impl/trinket/eternal-portrait.d.ts +5 -0
  168. package/dist/cards/impl/trinket/eternal-portrait.js +19 -0
  169. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -0
  170. package/dist/cards/impl/trinket/fishy-sticker.d.ts +5 -0
  171. package/dist/cards/impl/trinket/fishy-sticker.js +28 -0
  172. package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -0
  173. package/dist/cards/impl/trinket/hoggy-bank.d.ts +5 -0
  174. package/dist/cards/impl/trinket/hoggy-bank.js +23 -0
  175. package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -0
  176. package/dist/cards/impl/trinket/holly-mallet.d.ts +5 -0
  177. package/dist/cards/impl/trinket/holly-mallet.js +18 -0
  178. package/dist/cards/impl/trinket/holly-mallet.js.map +1 -0
  179. package/dist/cards/impl/trinket/ironforge-anvil.d.ts +5 -0
  180. package/dist/cards/impl/trinket/ironforge-anvil.js +23 -0
  181. package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -0
  182. package/dist/cards/impl/trinket/jarred-frostling.d.ts +5 -0
  183. package/dist/cards/impl/trinket/jarred-frostling.js +27 -0
  184. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -0
  185. package/dist/cards/impl/trinket/karazhan-chess-set.d.ts +5 -0
  186. package/dist/cards/impl/trinket/karazhan-chess-set.js +40 -0
  187. package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -0
  188. package/dist/cards/impl/trinket/rivendare-portrait.d.ts +5 -0
  189. package/dist/cards/impl/trinket/rivendare-portrait.js +21 -0
  190. package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -0
  191. package/dist/cards/impl/trinket/rusty-trident.d.ts +5 -0
  192. package/dist/cards/impl/trinket/rusty-trident.js +23 -0
  193. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -0
  194. package/dist/cards/impl/trinket/ship-in-a-bottle.d.ts +5 -0
  195. package/dist/cards/impl/trinket/ship-in-a-bottle.js +20 -0
  196. package/dist/cards/impl/trinket/ship-in-a-bottle.js.map +1 -0
  197. package/dist/cards/impl/trinket/summoning-sphere.d.ts +5 -0
  198. package/dist/cards/impl/trinket/summoning-sphere.js +31 -0
  199. package/dist/cards/impl/trinket/summoning-sphere.js.map +1 -0
  200. package/dist/cards/impl/trinket/tinyfin-onesie.d.ts +5 -0
  201. package/dist/cards/impl/trinket/tinyfin-onesie.js +15 -0
  202. package/dist/cards/impl/trinket/tinyfin-onesie.js.map +1 -0
  203. package/dist/cards/impl/trinket/training-certificate.d.ts +5 -0
  204. package/dist/cards/impl/trinket/training-certificate.js +21 -0
  205. package/dist/cards/impl/trinket/training-certificate.js.map +1 -0
  206. package/dist/cards/impl/trinket/valorous-medaillion.d.ts +5 -0
  207. package/dist/cards/impl/trinket/valorous-medaillion.js +12 -0
  208. package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -0
  209. package/dist/simulation/add-minion-to-board.js +18 -23
  210. package/dist/simulation/add-minion-to-board.js.map +1 -1
  211. package/dist/simulation/auras.js +0 -2
  212. package/dist/simulation/auras.js.map +1 -1
  213. package/dist/simulation/avenge.js +24 -4
  214. package/dist/simulation/avenge.js.map +1 -1
  215. package/dist/simulation/battlecries.js +9 -0
  216. package/dist/simulation/battlecries.js.map +1 -1
  217. package/dist/simulation/blood-gems.js +8 -0
  218. package/dist/simulation/blood-gems.js.map +1 -1
  219. package/dist/simulation/deathrattle-effects.js +7 -1
  220. package/dist/simulation/deathrattle-effects.js.map +1 -1
  221. package/dist/simulation/deathrattle-on-trigger.js +5 -0
  222. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  223. package/dist/simulation/discover.js +6 -0
  224. package/dist/simulation/discover.js.map +1 -1
  225. package/dist/simulation/magnetize.js +2 -1
  226. package/dist/simulation/magnetize.js.map +1 -1
  227. package/dist/simulation/remove-minion-from-board.js +0 -10
  228. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  229. package/dist/simulation/simulator.js +1 -1
  230. package/dist/simulation/simulator.js.map +1 -1
  231. package/dist/simulation/start-of-combat/phases.d.ts +1 -0
  232. package/dist/simulation/start-of-combat/phases.js +3 -0
  233. package/dist/simulation/start-of-combat/phases.js.map +1 -0
  234. package/dist/simulation/start-of-combat/soc-action-processor.d.ts +4 -0
  235. package/dist/simulation/start-of-combat/soc-action-processor.js +286 -0
  236. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -0
  237. package/dist/simulation/start-of-combat/soc-anomalies.d.ts +4 -0
  238. package/dist/simulation/start-of-combat/soc-anomalies.js +39 -0
  239. package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -0
  240. package/dist/simulation/start-of-combat/soc-hero-power.d.ts +5 -0
  241. package/dist/simulation/start-of-combat/soc-hero-power.js +77 -0
  242. package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -0
  243. package/dist/simulation/start-of-combat/soc-illidan-hero-power.d.ts +4 -0
  244. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +55 -0
  245. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -0
  246. package/dist/simulation/start-of-combat/soc-minion.d.ts +6 -0
  247. package/dist/simulation/start-of-combat/soc-minion.js +68 -0
  248. package/dist/simulation/start-of-combat/soc-minion.js.map +1 -0
  249. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.d.ts +4 -0
  250. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +72 -0
  251. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -0
  252. package/dist/simulation/start-of-combat/soc-quest-reward.d.ts +4 -0
  253. package/dist/simulation/start-of-combat/soc-quest-reward.js +60 -0
  254. package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -0
  255. package/dist/simulation/start-of-combat/soc-secret.d.ts +4 -0
  256. package/dist/simulation/start-of-combat/soc-secret.js +54 -0
  257. package/dist/simulation/start-of-combat/soc-secret.js.map +1 -0
  258. package/dist/simulation/start-of-combat/soc-trinket.d.ts +4 -0
  259. package/dist/simulation/start-of-combat/soc-trinket.js +60 -0
  260. package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -0
  261. package/dist/simulation/start-of-combat/start-of-combat-input.d.ts +14 -0
  262. package/dist/simulation/start-of-combat/start-of-combat-input.js +3 -0
  263. package/dist/simulation/start-of-combat/start-of-combat-input.js.map +1 -0
  264. package/dist/simulation/start-of-combat/start-of-combat.d.ts +4 -0
  265. package/dist/simulation/start-of-combat/start-of-combat.js +68 -0
  266. package/dist/simulation/start-of-combat/start-of-combat.js.map +1 -0
  267. package/dist/temp-card-ids.d.ts +2 -0
  268. package/dist/temp-card-ids.js +3 -0
  269. package/dist/temp-card-ids.js.map +1 -0
  270. package/package.json +3 -3
  271. package/dist/simulation/start-of-combat.d.ts +0 -8
  272. package/dist/simulation/start-of-combat.js +0 -1187
  273. package/dist/simulation/start-of-combat.js.map +0 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"soc-trinket.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-trinket.ts"],"names":[],"mappings":";;;AAGA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,2BAA2B,GAAG,CAC1C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY;YACZ,WAAW;YACX,cAAc;YACd,aAAa;YACb,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;QACH,eAAe,GAAG,oCAAoC,CAAC;YACtD,cAAc;YACd,aAAa;YACb,YAAY;YACZ,WAAW;YACX,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,oCAAoC,CAAC;YACtD,cAAc;YACd,aAAa;YACb,YAAY;YACZ,WAAW;YACX,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,KAAK;SACvB,CAAC,CAAC;QACH,eAAe,GAAG,oCAAoC,CAAC;YACtD,YAAY;YACZ,WAAW;YACX,cAAc;YACd,aAAa;YACb,eAAe;YACf,SAAS;YACT,gBAAgB,EAAE,IAAI;SACtB,CAAC,CAAC;KACH;IACD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC5F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAjDW,QAAA,2BAA2B,+BAiDtC;AAEF,MAAM,oCAAoC,GAAG,CAAC,KAAe,EAAU,EAAE;IACxE,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,EAAE;QACzC,OAAO,KAAK,CAAC,eAAe,CAAC;KAC7B;IAED,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE;QAClD,IAAA,iDAA0B,EAAC,OAAO,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;KAC3D;IAED,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatTrinkets = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t});\r\n\t\tcurrentAttacker = handleStartOfCombatTrinketsForPlayer({\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t});\r\n\t}\r\n\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatTrinketsForPlayer = (input: SoCInput): number => {\r\n\tif (input.playerEntity.startOfCombatDone) {\r\n\t\treturn input.currentAttacker;\r\n\t}\r\n\r\n\tfor (const trinket of input.playerEntity.trinkets) {\r\n\t\tperformStartOfCombatAction(trinket.cardId, trinket, input);\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
@@ -0,0 +1,14 @@
1
+ import { BgsPlayerEntity } from '../../bgs-player-entity';
2
+ import { BoardEntity } from '../../board-entity';
3
+ import { FullGameState } from '../internal-game-state';
4
+ export interface SoCInput {
5
+ playerEntity: BgsPlayerEntity;
6
+ playerBoard: BoardEntity[];
7
+ opponentEntity: BgsPlayerEntity;
8
+ opponentBoard: BoardEntity[];
9
+ currentAttacker: number;
10
+ playerBoardBefore?: BoardEntity[];
11
+ opponentBoardBefore?: BoardEntity[];
12
+ gameState: FullGameState;
13
+ playerIsFriendly: boolean;
14
+ }
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=start-of-combat-input.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"start-of-combat-input.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/start-of-combat-input.ts"],"names":[],"mappings":"","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\n\r\nexport interface SoCInput {\r\n\tplayerEntity: BgsPlayerEntity;\r\n\tplayerBoard: BoardEntity[];\r\n\topponentEntity: BgsPlayerEntity;\r\n\topponentBoard: BoardEntity[];\r\n\tcurrentAttacker: number;\r\n\tplayerBoardBefore?: BoardEntity[];\r\n\topponentBoardBefore?: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
@@ -0,0 +1,4 @@
1
+ import { BgsPlayerEntity } from '../../bgs-player-entity';
2
+ import { BoardEntity } from '../../board-entity';
3
+ import { FullGameState } from '../internal-game-state';
4
+ export declare const handleStartOfCombat: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
@@ -0,0 +1,68 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.handleStartOfCombat = void 0;
4
+ const stats_1 = require("../stats");
5
+ const soc_anomalies_1 = require("./soc-anomalies");
6
+ const soc_hero_power_1 = require("./soc-hero-power");
7
+ const soc_illidan_hero_power_1 = require("./soc-illidan-hero-power");
8
+ const soc_minion_1 = require("./soc-minion");
9
+ const soc_pre_combat_hero_power_1 = require("./soc-pre-combat-hero-power");
10
+ const soc_quest_reward_1 = require("./soc-quest-reward");
11
+ const soc_secret_1 = require("./soc-secret");
12
+ const soc_trinket_1 = require("./soc-trinket");
13
+ const handleStartOfCombat = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
14
+ const shouldRecomputeCurrentAttacker = true;
15
+ if (shouldRecomputeCurrentAttacker) {
16
+ currentAttacker =
17
+ playerBoard.length > opponentBoard.length
18
+ ? 0
19
+ : opponentBoard.length > playerBoard.length
20
+ ? 1
21
+ : Math.round(Math.random());
22
+ }
23
+ const phases = [
24
+ 'QuestReward',
25
+ 'Anomalies',
26
+ 'Trinket',
27
+ 'PreCombatHeroPower',
28
+ 'IllidanHeroPower',
29
+ 'HeroPower',
30
+ 'Secret',
31
+ 'Minion',
32
+ ];
33
+ let playerBoardBefore = playerBoard;
34
+ let opponentBoardBefore = opponentBoard;
35
+ for (const phase of phases) {
36
+ currentAttacker = handlePhase(phase, playerEntity, playerBoard, playerBoardBefore, opponentEntity, opponentBoard, opponentBoardBefore, currentAttacker, gameState);
37
+ if (phase === 'PreCombatHeroPower') {
38
+ playerBoardBefore = playerBoard.map((e) => ({ ...e }));
39
+ opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));
40
+ }
41
+ }
42
+ playerEntity.startOfCombatDone = true;
43
+ opponentEntity.startOfCombatDone = true;
44
+ (0, stats_1.applyAfterStatsUpdate)(gameState);
45
+ return currentAttacker;
46
+ };
47
+ exports.handleStartOfCombat = handleStartOfCombat;
48
+ const handlePhase = (phase, playerEntity, playerBoard, playerBoardBefore, opponentEntity, opponentBoard, opponentBoardBefore, currentAttacker, gameState) => {
49
+ switch (phase) {
50
+ case 'QuestReward':
51
+ return (0, soc_quest_reward_1.handleStartOfCombatQuestRewards)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
52
+ case 'Anomalies':
53
+ return (0, soc_anomalies_1.handleStartOfCombatAnomalies)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
54
+ case 'Trinket':
55
+ return (0, soc_trinket_1.handleStartOfCombatTrinkets)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
56
+ case 'PreCombatHeroPower':
57
+ return (0, soc_pre_combat_hero_power_1.handlePreCombatHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
58
+ case 'IllidanHeroPower':
59
+ return (0, soc_illidan_hero_power_1.handleIllidanHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
60
+ case 'HeroPower':
61
+ return (0, soc_hero_power_1.handleStartOfCombatHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
62
+ case 'Secret':
63
+ return (0, soc_secret_1.handleStartOfCombatSecrets)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
64
+ case 'Minion':
65
+ return (0, soc_minion_1.handleStartOfCombatMinions)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, playerBoardBefore, opponentBoardBefore, gameState);
66
+ }
67
+ };
68
+ //# sourceMappingURL=start-of-combat.js.map
@@ -0,0 +1 @@
1
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The way I understand it, the Start of Combat has\r\n// multiple phases, and in each phase the player order is random\r\n// However, looking at http://replays.firestoneapp.com/?reviewId=a577602e-06f3-4c4b-928d-36ea98c2e6d5&turn=5&action=0,\r\n// it feels that a \"start of combat\" minion effect could trigger before an opponent's hero power effect\r\n// Or is that limited to Bru'kan?\r\n// I feel that I've asked a lot of questions recently, so I don't want to add that one to the list, as the interaction\r\n// is for now pretty marginal\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tconst shouldRecomputeCurrentAttacker = true;\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\r\n\t// UPDATE 2024-10-10: changed in 30.6, according to a message from Mitchell on Discord\r\n\tconst phases: readonly StartOfCombatPhase[] = [\r\n\t\t'QuestReward',\r\n\t\t'Anomalies',\r\n\t\t'Trinket',\r\n\t\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\t\t// Update: this seems to have changed: https://x.com/LoewenMitchell/status/1737588920139825335?s=20\r\n\t\t// now you have all hero powers trigger in a first phase, then you have Illidan, and once everything has triggered, you have Tavish\r\n\t\t'PreCombatHeroPower',\r\n\t\t'IllidanHeroPower',\r\n\t\t'HeroPower',\r\n\t\t'Secret',\r\n\t\t'Minion',\r\n\t];\r\n\tlet playerBoardBefore = playerBoard;\r\n\tlet opponentBoardBefore = opponentBoard;\r\n\tfor (const phase of phases) {\r\n\t\tcurrentAttacker = handlePhase(\r\n\t\t\tphase,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerBoardBefore,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardBefore,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (phase === 'PreCombatHeroPower') {\r\n\t\t\tplayerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\t\t\topponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\t\t}\r\n\t}\r\n\tplayerEntity.startOfCombatDone = true;\r\n\topponentEntity.startOfCombatDone = true;\r\n\tapplyAfterStatsUpdate(gameState);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePhase = (\r\n\tphase: StartOfCombatPhase,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tswitch (phase) {\r\n\t\tcase 'QuestReward':\r\n\t\t\treturn handleStartOfCombatQuestRewards(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Anomalies':\r\n\t\t\treturn handleStartOfCombatAnomalies(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Trinket':\r\n\t\t\treturn handleStartOfCombatTrinkets(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'PreCombatHeroPower':\r\n\t\t\treturn handlePreCombatHeroPowers(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'IllidanHeroPower':\r\n\t\t\treturn handleIllidanHeroPowers(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'HeroPower':\r\n\t\t\treturn handleStartOfCombatHeroPowers(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Secret':\r\n\t\t\treturn handleStartOfCombatSecrets(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\tcase 'Minion':\r\n\t\t\treturn handleStartOfCombatMinions(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\tcurrentAttacker,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t}\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ export declare const enum TempCardIds {
2
+ }
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=temp-card-ids.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"temp-card-ids.js","sourceRoot":"","sources":["../src/temp-card-ids.ts"],"names":[],"mappings":"","sourcesContent":["export declare const enum TempCardIds {}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.487",
3
+ "version": "1.1.488",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",
@@ -25,7 +25,7 @@
25
25
  ],
26
26
  "dependencies": {
27
27
  "@firestone-hs/hs-replay-xml-parser": "0.0.46",
28
- "@firestone-hs/reference-data": "^2.0.63"
28
+ "@firestone-hs/reference-data": "^2.0.84"
29
29
  },
30
30
  "devDependencies": {
31
31
  "@types/aws-lambda": "8.10.31",
@@ -48,4 +48,4 @@
48
48
  "webpack-cli": "^5.0.2",
49
49
  "yaml-cfn": "^0.2.2"
50
50
  }
51
- }
51
+ }
@@ -1,8 +0,0 @@
1
- import { BgsPlayerEntity } from '../bgs-player-entity';
2
- import { BoardEntity } from '../board-entity';
3
- import { FullGameState } from './internal-game-state';
4
- export declare const handleStartOfCombat: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
5
- export declare const handleIllidanHeroPowers: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
6
- export declare const handleStartOfCombatHeroPowers: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
7
- export declare const getHeroPowerForHero: (heroCardId: string) => string;
8
- export declare const performStartOfCombatMinionsForPlayer: (attacker: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, attackingBoardBefore: BoardEntity[], defendingBoardBefore: BoardEntity[], gameState: FullGameState) => boolean;