@firestone-hs/simulate-bgs-battle 1.1.486 → 1.1.488

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (286) hide show
  1. package/dist/bgs-player-entity.d.ts +2 -1
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/board-entity.d.ts +1 -0
  4. package/dist/board-entity.js.map +1 -1
  5. package/dist/cards/card.interface.d.ts +12 -0
  6. package/dist/cards/card.interface.js +3 -0
  7. package/dist/cards/card.interface.js.map +1 -0
  8. package/dist/cards/cards-data.js +16 -3
  9. package/dist/cards/cards-data.js.map +1 -1
  10. package/dist/cards/impl/anomaly/anomalous-twin.d.ts +8 -0
  11. package/dist/cards/impl/anomaly/anomalous-twin.js +24 -0
  12. package/dist/cards/impl/anomaly/anomalous-twin.js.map +1 -0
  13. package/dist/cards/impl/anomaly/blessed-or-blighted.d.ts +5 -0
  14. package/dist/cards/impl/anomaly/blessed-or-blighted.js +16 -0
  15. package/dist/cards/impl/anomaly/blessed-or-blighted.js.map +1 -0
  16. package/dist/cards/impl/hero-power/aim-high.d.ts +5 -0
  17. package/dist/cards/impl/hero-power/aim-high.js +18 -0
  18. package/dist/cards/impl/hero-power/aim-high.js.map +1 -0
  19. package/dist/cards/impl/hero-power/aim-left.d.ts +5 -0
  20. package/dist/cards/impl/hero-power/aim-left.js +16 -0
  21. package/dist/cards/impl/hero-power/aim-left.js.map +1 -0
  22. package/dist/cards/impl/hero-power/aim-low.d.ts +5 -0
  23. package/dist/cards/impl/hero-power/aim-low.js +18 -0
  24. package/dist/cards/impl/hero-power/aim-low.js.map +1 -0
  25. package/dist/cards/impl/hero-power/aim-right.d.ts +5 -0
  26. package/dist/cards/impl/hero-power/aim-right.js +16 -0
  27. package/dist/cards/impl/hero-power/aim-right.js.map +1 -0
  28. package/dist/cards/impl/hero-power/all-will-burn.d.ts +5 -0
  29. package/dist/cards/impl/hero-power/all-will-burn.js +18 -0
  30. package/dist/cards/impl/hero-power/all-will-burn.js.map +1 -0
  31. package/dist/cards/impl/hero-power/earth-invocation.d.ts +5 -0
  32. package/dist/cards/impl/hero-power/earth-invocation.js +13 -0
  33. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -0
  34. package/dist/cards/impl/hero-power/embrace-your-rage.d.ts +8 -0
  35. package/dist/cards/impl/hero-power/embrace-your-rage.js +26 -0
  36. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -0
  37. package/dist/cards/impl/hero-power/fire-invocation.d.ts +5 -0
  38. package/dist/cards/impl/hero-power/fire-invocation.js +13 -0
  39. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -0
  40. package/dist/cards/impl/hero-power/fragrant-phylactery.d.ts +8 -0
  41. package/dist/cards/impl/hero-power/fragrant-phylactery.js +25 -0
  42. package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -0
  43. package/dist/cards/impl/hero-power/glorious-gloop.d.ts +5 -0
  44. package/dist/cards/impl/hero-power/glorious-gloop.js +40 -0
  45. package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -0
  46. package/dist/cards/impl/hero-power/lightning-invocation.d.ts +5 -0
  47. package/dist/cards/impl/hero-power/lightning-invocation.js +13 -0
  48. package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -0
  49. package/dist/cards/impl/hero-power/rapid-reanimation.d.ts +8 -0
  50. package/dist/cards/impl/hero-power/rapid-reanimation.js +29 -0
  51. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -0
  52. package/dist/cards/impl/hero-power/reborn-rites.d.ts +5 -0
  53. package/dist/cards/impl/hero-power/reborn-rites.js +18 -0
  54. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -0
  55. package/dist/cards/impl/hero-power/swatting-insects.d.ts +5 -0
  56. package/dist/cards/impl/hero-power/swatting-insects.js +21 -0
  57. package/dist/cards/impl/hero-power/swatting-insects.js.map +1 -0
  58. package/dist/cards/impl/hero-power/tentacular.d.ts +8 -0
  59. package/dist/cards/impl/hero-power/tentacular.js +10 -0
  60. package/dist/cards/impl/hero-power/tentacular.js.map +1 -0
  61. package/dist/cards/impl/hero-power/water-invocation.d.ts +5 -0
  62. package/dist/cards/impl/hero-power/water-invocation.js +13 -0
  63. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -0
  64. package/dist/cards/impl/hero-power/wax-warband.d.ts +5 -0
  65. package/dist/cards/impl/hero-power/wax-warband.js +56 -0
  66. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -0
  67. package/dist/cards/impl/minion/amber-guardian.d.ts +5 -0
  68. package/dist/cards/impl/minion/amber-guardian.js +31 -0
  69. package/dist/cards/impl/minion/amber-guardian.js.map +1 -0
  70. package/dist/cards/impl/minion/audacious-anchor.d.ts +5 -0
  71. package/dist/cards/impl/minion/audacious-anchor.js +25 -0
  72. package/dist/cards/impl/minion/audacious-anchor.js.map +1 -0
  73. package/dist/cards/impl/minion/carbonic-copy.d.ts +5 -0
  74. package/dist/cards/impl/minion/carbonic-copy.js +24 -0
  75. package/dist/cards/impl/minion/carbonic-copy.js.map +1 -0
  76. package/dist/cards/impl/minion/choral-mrrrglr.d.ts +5 -0
  77. package/dist/cards/impl/minion/choral-mrrrglr.js +14 -0
  78. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -0
  79. package/dist/cards/impl/minion/corrupted-myrmidon.d.ts +5 -0
  80. package/dist/cards/impl/minion/corrupted-myrmidon.js +13 -0
  81. package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -0
  82. package/dist/cards/impl/minion/crabby.d.ts +5 -0
  83. package/dist/cards/impl/minion/crabby.js +18 -0
  84. package/dist/cards/impl/minion/crabby.js.map +1 -0
  85. package/dist/cards/impl/minion/diremuck-forager.d.ts +5 -0
  86. package/dist/cards/impl/minion/diremuck-forager.js +32 -0
  87. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -0
  88. package/dist/cards/impl/minion/elder-taggawag.d.ts +5 -0
  89. package/dist/cards/impl/minion/elder-taggawag.js +19 -0
  90. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -0
  91. package/dist/cards/impl/minion/hawkstrider-herald.d.ts +5 -0
  92. package/dist/cards/impl/minion/hawkstrider-herald.js +27 -0
  93. package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -0
  94. package/dist/cards/impl/minion/hoarding-hatespawn.d.ts +5 -0
  95. package/dist/cards/impl/minion/hoarding-hatespawn.js +22 -0
  96. package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -0
  97. package/dist/cards/impl/minion/humming-bird.d.ts +5 -0
  98. package/dist/cards/impl/minion/humming-bird.js +15 -0
  99. package/dist/cards/impl/minion/humming-bird.js.map +1 -0
  100. package/dist/cards/impl/minion/interrogator-whitemane.d.ts +5 -0
  101. package/dist/cards/impl/minion/interrogator-whitemane.js +33 -0
  102. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -0
  103. package/dist/cards/impl/minion/irate-rooster.d.ts +5 -0
  104. package/dist/cards/impl/minion/irate-rooster.js +20 -0
  105. package/dist/cards/impl/minion/irate-rooster.js.map +1 -0
  106. package/dist/cards/impl/minion/mantid-queen.d.ts +5 -0
  107. package/dist/cards/impl/minion/mantid-queen.js +52 -0
  108. package/dist/cards/impl/minion/mantid-queen.js.map +1 -0
  109. package/dist/cards/impl/minion/misfit-dragonling.d.ts +5 -0
  110. package/dist/cards/impl/minion/misfit-dragonling.js +15 -0
  111. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -0
  112. package/dist/cards/impl/minion/piloted-whirl-o-tron.d.ts +5 -0
  113. package/dist/cards/impl/minion/piloted-whirl-o-tron.js +13 -0
  114. package/dist/cards/impl/minion/piloted-whirl-o-tron.js.map +1 -0
  115. package/dist/cards/impl/minion/prized-promo-drake.d.ts +5 -0
  116. package/dist/cards/impl/minion/prized-promo-drake.js +22 -0
  117. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -0
  118. package/dist/cards/impl/minion/red-whelp.d.ts +5 -0
  119. package/dist/cards/impl/minion/red-whelp.js +17 -0
  120. package/dist/cards/impl/minion/red-whelp.js.map +1 -0
  121. package/dist/cards/impl/minion/sanctum-rester.d.ts +5 -0
  122. package/dist/cards/impl/minion/sanctum-rester.js +20 -0
  123. package/dist/cards/impl/minion/sanctum-rester.js.map +1 -0
  124. package/dist/cards/impl/minion/sandy.d.ts +5 -0
  125. package/dist/cards/impl/minion/sandy.js +23 -0
  126. package/dist/cards/impl/minion/sandy.js.map +1 -0
  127. package/dist/cards/impl/minion/sky-pirate-flagbearer.d.ts +5 -0
  128. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +24 -0
  129. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -0
  130. package/dist/cards/impl/minion/soulsplitter.d.ts +5 -0
  131. package/dist/cards/impl/minion/soulsplitter.js +23 -0
  132. package/dist/cards/impl/minion/soulsplitter.js.map +1 -0
  133. package/dist/cards/impl/minion/sun-screener.d.ts +5 -0
  134. package/dist/cards/impl/minion/sun-screener.js +15 -0
  135. package/dist/cards/impl/minion/sun-screener.js.map +1 -0
  136. package/dist/cards/impl/minion/the-uninvited-guest.d.ts +5 -0
  137. package/dist/cards/impl/minion/the-uninvited-guest.js +24 -0
  138. package/dist/cards/impl/minion/the-uninvited-guest.js.map +1 -0
  139. package/dist/cards/impl/minion/thousandth-paper-drake.d.ts +5 -0
  140. package/dist/cards/impl/minion/thousandth-paper-drake.js +24 -0
  141. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -0
  142. package/dist/cards/impl/minion/vaelastrasz.d.ts +5 -0
  143. package/dist/cards/impl/minion/vaelastrasz.js +17 -0
  144. package/dist/cards/impl/minion/vaelastrasz.js.map +1 -0
  145. package/dist/cards/impl/minion/yulon-fortune-granter.d.ts +5 -0
  146. package/dist/cards/impl/minion/yulon-fortune-granter.js +26 -0
  147. package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -0
  148. package/dist/cards/impl/quest-reward/evil-twin.d.ts +5 -0
  149. package/dist/cards/impl/quest-reward/evil-twin.js +32 -0
  150. package/dist/cards/impl/quest-reward/evil-twin.js.map +1 -0
  151. package/dist/cards/impl/quest-reward/staff-of-origination.d.ts +5 -0
  152. package/dist/cards/impl/quest-reward/staff-of-origination.js +14 -0
  153. package/dist/cards/impl/quest-reward/staff-of-origination.js.map +1 -0
  154. package/dist/cards/impl/quest-reward/stolen-gold.d.ts +5 -0
  155. package/dist/cards/impl/quest-reward/stolen-gold.js +16 -0
  156. package/dist/cards/impl/quest-reward/stolen-gold.js.map +1 -0
  157. package/dist/cards/impl/trinket/artisanal-urn.d.ts +5 -0
  158. package/dist/cards/impl/trinket/artisanal-urn.js +13 -0
  159. package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -0
  160. package/dist/cards/impl/trinket/automaton-portrait.d.ts +5 -0
  161. package/dist/cards/impl/trinket/automaton-portrait.js +15 -0
  162. package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -0
  163. package/dist/cards/impl/trinket/bronze-timepiece.d.ts +5 -0
  164. package/dist/cards/impl/trinket/bronze-timepiece.js +17 -0
  165. package/dist/cards/impl/trinket/bronze-timepiece.js.map +1 -0
  166. package/dist/cards/impl/trinket/emerald-dreamcatcher.d.ts +5 -0
  167. package/dist/cards/impl/trinket/emerald-dreamcatcher.js +18 -0
  168. package/dist/cards/impl/trinket/emerald-dreamcatcher.js.map +1 -0
  169. package/dist/cards/impl/trinket/eternal-portrait.d.ts +5 -0
  170. package/dist/cards/impl/trinket/eternal-portrait.js +19 -0
  171. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -0
  172. package/dist/cards/impl/trinket/fishy-sticker.d.ts +5 -0
  173. package/dist/cards/impl/trinket/fishy-sticker.js +28 -0
  174. package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -0
  175. package/dist/cards/impl/trinket/hoggy-bank.d.ts +5 -0
  176. package/dist/cards/impl/trinket/hoggy-bank.js +23 -0
  177. package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -0
  178. package/dist/cards/impl/trinket/holly-mallet.d.ts +5 -0
  179. package/dist/cards/impl/trinket/holly-mallet.js +18 -0
  180. package/dist/cards/impl/trinket/holly-mallet.js.map +1 -0
  181. package/dist/cards/impl/trinket/ironforge-anvil.d.ts +5 -0
  182. package/dist/cards/impl/trinket/ironforge-anvil.js +23 -0
  183. package/dist/cards/impl/trinket/ironforge-anvil.js.map +1 -0
  184. package/dist/cards/impl/trinket/jarred-frostling.d.ts +5 -0
  185. package/dist/cards/impl/trinket/jarred-frostling.js +27 -0
  186. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -0
  187. package/dist/cards/impl/trinket/karazhan-chess-set.d.ts +5 -0
  188. package/dist/cards/impl/trinket/karazhan-chess-set.js +40 -0
  189. package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -0
  190. package/dist/cards/impl/trinket/rivendare-portrait.d.ts +5 -0
  191. package/dist/cards/impl/trinket/rivendare-portrait.js +21 -0
  192. package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -0
  193. package/dist/cards/impl/trinket/rusty-trident.d.ts +5 -0
  194. package/dist/cards/impl/trinket/rusty-trident.js +23 -0
  195. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -0
  196. package/dist/cards/impl/trinket/ship-in-a-bottle.d.ts +5 -0
  197. package/dist/cards/impl/trinket/ship-in-a-bottle.js +20 -0
  198. package/dist/cards/impl/trinket/ship-in-a-bottle.js.map +1 -0
  199. package/dist/cards/impl/trinket/summoning-sphere.d.ts +5 -0
  200. package/dist/cards/impl/trinket/summoning-sphere.js +31 -0
  201. package/dist/cards/impl/trinket/summoning-sphere.js.map +1 -0
  202. package/dist/cards/impl/trinket/tinyfin-onesie.d.ts +5 -0
  203. package/dist/cards/impl/trinket/tinyfin-onesie.js +15 -0
  204. package/dist/cards/impl/trinket/tinyfin-onesie.js.map +1 -0
  205. package/dist/cards/impl/trinket/training-certificate.d.ts +5 -0
  206. package/dist/cards/impl/trinket/training-certificate.js +21 -0
  207. package/dist/cards/impl/trinket/training-certificate.js.map +1 -0
  208. package/dist/cards/impl/trinket/valorous-medaillion.d.ts +5 -0
  209. package/dist/cards/impl/trinket/valorous-medaillion.js +12 -0
  210. package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -0
  211. package/dist/services/utils.d.ts +1 -0
  212. package/dist/services/utils.js +13 -1
  213. package/dist/services/utils.js.map +1 -1
  214. package/dist/simulation/add-minion-to-board.js +18 -23
  215. package/dist/simulation/add-minion-to-board.js.map +1 -1
  216. package/dist/simulation/attack.js +14 -4
  217. package/dist/simulation/attack.js.map +1 -1
  218. package/dist/simulation/auras.js +0 -2
  219. package/dist/simulation/auras.js.map +1 -1
  220. package/dist/simulation/avenge.js +24 -4
  221. package/dist/simulation/avenge.js.map +1 -1
  222. package/dist/simulation/battlecries.js +21 -5
  223. package/dist/simulation/battlecries.js.map +1 -1
  224. package/dist/simulation/blood-gems.js +8 -0
  225. package/dist/simulation/blood-gems.js.map +1 -1
  226. package/dist/simulation/deathrattle-effects.js +7 -1
  227. package/dist/simulation/deathrattle-effects.js.map +1 -1
  228. package/dist/simulation/deathrattle-on-trigger.js +5 -0
  229. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  230. package/dist/simulation/discover.d.ts +4 -0
  231. package/dist/simulation/discover.js +32 -0
  232. package/dist/simulation/discover.js.map +1 -0
  233. package/dist/simulation/magnetize.js +2 -1
  234. package/dist/simulation/magnetize.js.map +1 -1
  235. package/dist/simulation/minion-death.d.ts +1 -1
  236. package/dist/simulation/minion-death.js +8 -8
  237. package/dist/simulation/minion-death.js.map +1 -1
  238. package/dist/simulation/remove-minion-from-board.js +0 -10
  239. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  240. package/dist/simulation/simulator.js +1 -1
  241. package/dist/simulation/simulator.js.map +1 -1
  242. package/dist/simulation/start-of-combat/phases.d.ts +1 -0
  243. package/dist/simulation/start-of-combat/phases.js +3 -0
  244. package/dist/simulation/start-of-combat/phases.js.map +1 -0
  245. package/dist/simulation/start-of-combat/soc-action-processor.d.ts +4 -0
  246. package/dist/simulation/start-of-combat/soc-action-processor.js +286 -0
  247. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -0
  248. package/dist/simulation/start-of-combat/soc-anomalies.d.ts +4 -0
  249. package/dist/simulation/start-of-combat/soc-anomalies.js +39 -0
  250. package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -0
  251. package/dist/simulation/start-of-combat/soc-hero-power.d.ts +5 -0
  252. package/dist/simulation/start-of-combat/soc-hero-power.js +77 -0
  253. package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -0
  254. package/dist/simulation/start-of-combat/soc-illidan-hero-power.d.ts +4 -0
  255. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +55 -0
  256. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -0
  257. package/dist/simulation/start-of-combat/soc-minion.d.ts +6 -0
  258. package/dist/simulation/start-of-combat/soc-minion.js +68 -0
  259. package/dist/simulation/start-of-combat/soc-minion.js.map +1 -0
  260. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.d.ts +4 -0
  261. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +72 -0
  262. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -0
  263. package/dist/simulation/start-of-combat/soc-quest-reward.d.ts +4 -0
  264. package/dist/simulation/start-of-combat/soc-quest-reward.js +60 -0
  265. package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -0
  266. package/dist/simulation/start-of-combat/soc-secret.d.ts +4 -0
  267. package/dist/simulation/start-of-combat/soc-secret.js +54 -0
  268. package/dist/simulation/start-of-combat/soc-secret.js.map +1 -0
  269. package/dist/simulation/start-of-combat/soc-trinket.d.ts +4 -0
  270. package/dist/simulation/start-of-combat/soc-trinket.js +60 -0
  271. package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -0
  272. package/dist/simulation/start-of-combat/start-of-combat-input.d.ts +14 -0
  273. package/dist/simulation/start-of-combat/start-of-combat-input.js +3 -0
  274. package/dist/simulation/start-of-combat/start-of-combat-input.js.map +1 -0
  275. package/dist/simulation/start-of-combat/start-of-combat.d.ts +4 -0
  276. package/dist/simulation/start-of-combat/start-of-combat.js +68 -0
  277. package/dist/simulation/start-of-combat/start-of-combat.js.map +1 -0
  278. package/dist/simulation/summon-when-space.js +5 -1
  279. package/dist/simulation/summon-when-space.js.map +1 -1
  280. package/dist/temp-card-ids.d.ts +2 -0
  281. package/dist/temp-card-ids.js +3 -0
  282. package/dist/temp-card-ids.js.map +1 -0
  283. package/package.json +3 -3
  284. package/dist/simulation/start-of-combat.d.ts +0 -8
  285. package/dist/simulation/start-of-combat.js +0 -1167
  286. package/dist/simulation/start-of-combat.js.map +0 -1
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\t0,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\ttarget.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && playerEntity.heroPowerActivated === false) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerActivated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): boolean => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn false;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned.length > 0;\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\ttarget.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && playerEntity.heroPowerActivated === false) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerActivated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): boolean => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn false;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned.length > 0;\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ export declare const enum TempCardIds {
2
+ }
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=temp-card-ids.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"temp-card-ids.js","sourceRoot":"","sources":["../src/temp-card-ids.ts"],"names":[],"mappings":"","sourcesContent":["export declare const enum TempCardIds {}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.486",
3
+ "version": "1.1.488",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",
@@ -25,7 +25,7 @@
25
25
  ],
26
26
  "dependencies": {
27
27
  "@firestone-hs/hs-replay-xml-parser": "0.0.46",
28
- "@firestone-hs/reference-data": "^2.0.63"
28
+ "@firestone-hs/reference-data": "^2.0.84"
29
29
  },
30
30
  "devDependencies": {
31
31
  "@types/aws-lambda": "8.10.31",
@@ -48,4 +48,4 @@
48
48
  "webpack-cli": "^5.0.2",
49
49
  "yaml-cfn": "^0.2.2"
50
50
  }
51
- }
51
+ }
@@ -1,8 +0,0 @@
1
- import { BgsPlayerEntity } from '../bgs-player-entity';
2
- import { BoardEntity } from '../board-entity';
3
- import { FullGameState } from './internal-game-state';
4
- export declare const handleStartOfCombat: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
5
- export declare const handleIllidanHeroPowers: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
6
- export declare const handleStartOfCombatHeroPowers: (playerEntity: BgsPlayerEntity, playerBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], currentAttacker: number, gameState: FullGameState) => number;
7
- export declare const getHeroPowerForHero: (heroCardId: string) => string;
8
- export declare const performStartOfCombatMinionsForPlayer: (attacker: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, attackingBoardBefore: BoardEntity[], defendingBoardBefore: BoardEntity[], gameState: FullGameState) => boolean;