@firestone-hs/simulate-bgs-battle 1.1.486 → 1.1.487

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -49,6 +49,7 @@ export interface BoardEntity {
49
49
  attacking?: boolean;
50
50
  hadDivineShield?: boolean;
51
51
  abiityChargesLeft?: number;
52
+ indexFromLeftAtTimeOfDeath?: number;
52
53
  tavernTier?: number;
53
54
  onCanceledSummon?: () => void;
54
55
  }
@@ -1 +1 @@
1
- {"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: {\r\n\t\tcardId: string;\r\n\t\toriginEntityId?: number;\r\n\t\ttagScriptDataNum1?: number;\r\n\t\ttagScriptDataNum2?: number;\r\n\t\ttiming: number;\r\n\t\trepeats?: number;\r\n\t\tvalue?: number;\r\n\t}[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: { cardId: string; timing: number; repeats: number }[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\tattacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tonCanceledSummon?: () => void;\r\n}\r\n"]}
1
+ {"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: {\r\n\t\tcardId: string;\r\n\t\toriginEntityId?: number;\r\n\t\ttagScriptDataNum1?: number;\r\n\t\ttagScriptDataNum2?: number;\r\n\t\ttiming: number;\r\n\t\trepeats?: number;\r\n\t\tvalue?: number;\r\n\t}[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: { cardId: string; timing: number; repeats: number }[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\tattacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\tindexFromLeftAtTimeOfDeath?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tonCanceledSummon?: () => void;\r\n}\r\n"]}
@@ -64,9 +64,16 @@ class CardsData {
64
64
  this.scrapScraperSpawns = this.pool
65
65
  .filter((card) => (0, utils_2.hasMechanic)(card, reference_data_1.GameTag[reference_data_1.GameTag.MAGNETIC]))
66
66
  .map((card) => card.id);
67
- this.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);
68
- this.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);
69
- this.putridicePool2ForEternalSummoner = this.pool
67
+ this.putricidePool1 = this.allCards
68
+ .getCards()
69
+ .filter((card) => card.battlegroundsPutridicePool1)
70
+ .map((card) => card.id);
71
+ this.putricidePool2 = this.allCards
72
+ .getCards()
73
+ .filter((card) => card.battlegroundsPutridicePool2)
74
+ .map((card) => card.id);
75
+ this.putridicePool2ForEternalSummoner = this.allCards
76
+ .getCards()
70
77
  .filter((card) => card.battlegroundsPutridicePool2)
71
78
  .filter((card) => !card.battlegroundsPutridiceSummonerExclusion)
72
79
  .map((card) => card.id);
@@ -1 +1 @@
1
- {"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEASsC;AACtC,6CAAgE;AAChE,oCAAoE;AAEvD,QAAA,cAAc,GAAG;;;;CAI7B,CAAC;AAEF,MAAa,SAAS;IAwBrB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B,EAAE,SAA6B;QAC/E,MAAM,iBAAiB,GAAG,IAAI,CAAC,QAAQ;aACrC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,oCAAmB,EAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,uCAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAa,CAAC,CAAC;aACtE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aACxE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAoC;YACtD,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,CAAC,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAuC;gBAC5D,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;gBACrB,CAAC,CAAC,IAAI,CACP,CAAC;QACH,IAAI,CAAC,IAAI,GAAG,iBAAiB;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAyC;YAC3D,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;YACrB,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CACvB,CAAC;QACH,IAAI,CAAC,cAAc,GAAG,IAAA,uBAAe,EAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,IAAI;aAChC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,iBAAiB;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,cAA4B,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,SAAS,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAiC,CAAC;aAC1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAQzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAA8C,CAAC;aACvE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aACjE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC/G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,IAAI;aAC/C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,CAAC;aAC/D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAgC;YAChC,kBAAkC;YAClC,gBAA2C;YAC3C,kBAA6C;YAI7C;gBACC,OAAO,CAAC,CAAC;YACV,gBAAsC;YACtC,kBAAwC;YACxC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAyC;YACzC,kBAA2C;YAC3C,2BAAqD;YACrD,6BAAuD;YACvD,sBAAgD;YAChD,sBAAyC;YACzC,gBAAkC;YAClC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAwC;YACxC,kBAA0C;YAG1C,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA0C;YAC1C,kBAA4C;YAC5C,uBAAuC;YACvC,gBAA0C;YAC1C,kBAA4C;YAC5C,gBAAuC;YACvC,kBAAyC;YACzC,0BAAmD;YACnD;gBACC,OAAO,CAAC,CAAC;YACV,sBAAgC;YAChC,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA8B;YAC9B,kBAAgC;YAChC,gBAAkC;YAClC,kBAAoC;YAGpC,gBAAuC;YACvC,kBAAyC;YACzC,gBAA2C;YAC3C,kBAA6C;YAC7C,uBAA8C;YAC9C,uBAA2C;YAC3C,gBAAuC;YACvC,kBAAyC;YACzC,gBAAgC;YAChC,kBAAkC;YAClC,4BAAuE;YACvE;gBACC,OAAO,CAAC,CAAC;YACV,gBAAyC;YACzC,kBAA2C;YAC3C;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,oBAAoB,CAAC,MAAc;QACzC,QAAQ,MAAM,EAAE;YACf,uBAA8C;YAC9C,0BAAgD;YAChD,4BAAuE;YACvE,0BAA+C;YAC/C,0BAAiD;YACjD;gBACC,OAAO,CAAC,CAAC;YACV,0BAAyC;YACzC;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;SACV;IACF,CAAC;IAEM,cAAc,CAAC,MAAc;;QACnC,OAAO,MAAA,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,mCAAI,CAAC,CAAC;IACrD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;;QAIrD,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,CAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,MAAM,CAAA,EAAE;YAC5B,OAAO,CAAC,KAAK,CAAC,4BAA4B,EAAE,UAAU,CAAC,CAAC;SACxD;QACD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,0CAAE,EAAE,CAAC;IAC7D,CAAC;IAEM,wBAAwB,CAAC,gBAAwB;;QACvD,MAAM,aAAa,GAAG,IAAI,CAAC,IAAI;aAC7B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aAClE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1D,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,gBAAgB,CAAC,CAAC;QAC1E,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,0CAAE,EAAE,CAAC;IAC7B,CAAC;IAEM,uBAAuB,CAAC,KAAW,EAAE,gBAAwB;;QACnE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;aACpB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACzD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aAClE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,gBAAgB,CAAC,CAAC;QACjD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,0CAAE,EAAE,CAAC;IAC7B,CAAC;IAEM,QAAQ,CAAC,IAAmB;QAClC,OAAO,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxD,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,SAA4B,EAAE,eAAe,GAAG,IAAI;QACtG,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,IAAI,eAAe,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,CAAC,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,EAAE,CAAC;aACtB,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,CAAC,CAAC;aAChC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvG,CAAC;CACD;AA1OD,8BA0OC","sourcesContent":["import {\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.DEATHRATTLE]))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\treturn 4;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag[GameTag.MODULAR]));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium || !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
1
+ {"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEASsC;AACtC,6CAAgE;AAChE,oCAAoE;AAEvD,QAAA,cAAc,GAAG;;;;CAI7B,CAAC;AAEF,MAAa,SAAS;IAwBrB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B,EAAE,SAA6B;QAC/E,MAAM,iBAAiB,GAAG,IAAI,CAAC,QAAQ;aACrC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,oCAAmB,EAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,uCAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAa,CAAC,CAAC;aACtE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aACxE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAoC;YACtD,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,CAAC,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAuC;gBAC5D,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;gBACrB,CAAC,CAAC,IAAI,CACP,CAAC;QACH,IAAI,CAAC,IAAI,GAAG,iBAAiB;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAyC;YAC3D,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;YACrB,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CACvB,CAAC;QACH,IAAI,CAAC,cAAc,GAAG,IAAA,uBAAe,EAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,IAAI;aAChC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,iBAAiB;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,cAA4B,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,SAAS,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAiC,CAAC;aAC1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAQzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAA8C,CAAC;aACvE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aACjE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC/G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ;aACjC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ;aACjC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,QAAQ;aACnD,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,CAAC;aAC/D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAgC;YAChC,kBAAkC;YAClC,gBAA2C;YAC3C,kBAA6C;YAI7C;gBACC,OAAO,CAAC,CAAC;YACV,gBAAsC;YACtC,kBAAwC;YACxC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAyC;YACzC,kBAA2C;YAC3C,2BAAqD;YACrD,6BAAuD;YACvD,sBAAgD;YAChD,sBAAyC;YACzC,gBAAkC;YAClC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAwC;YACxC,kBAA0C;YAG1C,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA0C;YAC1C,kBAA4C;YAC5C,uBAAuC;YACvC,gBAA0C;YAC1C,kBAA4C;YAC5C,gBAAuC;YACvC,kBAAyC;YACzC,0BAAmD;YACnD;gBACC,OAAO,CAAC,CAAC;YACV,sBAAgC;YAChC,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA8B;YAC9B,kBAAgC;YAChC,gBAAkC;YAClC,kBAAoC;YAGpC,gBAAuC;YACvC,kBAAyC;YACzC,gBAA2C;YAC3C,kBAA6C;YAC7C,uBAA8C;YAC9C,uBAA2C;YAC3C,gBAAuC;YACvC,kBAAyC;YACzC,gBAAgC;YAChC,kBAAkC;YAClC,4BAAuE;YACvE;gBACC,OAAO,CAAC,CAAC;YACV,gBAAyC;YACzC,kBAA2C;YAC3C;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,oBAAoB,CAAC,MAAc;QACzC,QAAQ,MAAM,EAAE;YACf,uBAA8C;YAC9C,0BAAgD;YAChD,4BAAuE;YACvE,0BAA+C;YAC/C,0BAAiD;YACjD;gBACC,OAAO,CAAC,CAAC;YACV,0BAAyC;YACzC;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;YACV;gBACC,OAAO,CAAC,CAAC;SACV;IACF,CAAC;IAEM,cAAc,CAAC,MAAc;;QACnC,OAAO,MAAA,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,mCAAI,CAAC,CAAC;IACrD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;;QAIrD,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,CAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,MAAM,CAAA,EAAE;YAC5B,OAAO,CAAC,KAAK,CAAC,4BAA4B,EAAE,UAAU,CAAC,CAAC;SACxD;QACD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,0CAAE,EAAE,CAAC;IAC7D,CAAC;IAEM,wBAAwB,CAAC,gBAAwB;;QACvD,MAAM,aAAa,GAAG,IAAI,CAAC,IAAI;aAC7B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aAClE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1D,MAAM,IAAI,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,gBAAgB,CAAC,CAAC;QAC1E,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,0CAAE,EAAE,CAAC;IAC7B,CAAC;IAEM,uBAAuB,CAAC,KAAW,EAAE,gBAAwB;;QACnE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;aACpB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACzD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aAClE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,gBAAgB,CAAC,CAAC;QACjD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,0CAAE,EAAE,CAAC;IAC7B,CAAC;IAEM,QAAQ,CAAC,IAAmB;QAClC,OAAO,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxD,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,SAA4B,EAAE,eAAe,GAAG,IAAI;QACtG,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,IAAI,eAAe,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,CAAC,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,EAAE,CAAC;aACtB,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,CAAC,CAAC;aAChC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvG,CAAC;CACD;AAjPD,8BAiPC","sourcesContent":["import {\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.DEATHRATTLE]))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\treturn 4;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag[GameTag.MODULAR]));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium || !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
@@ -7,6 +7,7 @@ export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | num
7
7
  export { partitionArray, sleep };
8
8
  export declare const pickRandom: <T>(array: readonly T[]) => T;
9
9
  export declare const pickRandomAlive: (board: BoardEntity[]) => BoardEntity;
10
+ export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number) => BoardEntity[];
10
11
  export declare const pickRandomLowestHealth: (board: BoardEntity[]) => BoardEntity;
11
12
  export declare const encode: (input: string) => string;
12
13
  export declare const decode: (base64: string) => string;
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandomLowestHealth = exports.pickRandomAlive = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
3
+ exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandomLowestHealth = exports.pickMultipleRandomAlive = exports.pickRandomAlive = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
4
4
  function partitionArray(array, partitionSize) {
5
5
  const workingCopy = [...array];
6
6
  const result = [];
@@ -37,6 +37,18 @@ const pickRandomAlive = (board) => {
37
37
  return chosenEntity;
38
38
  };
39
39
  exports.pickRandomAlive = pickRandomAlive;
40
+ const pickMultipleRandomAlive = (board, quantity) => {
41
+ const picked = [];
42
+ for (let i = 0; i < quantity; i++) {
43
+ const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));
44
+ const chosenEntity = (0, exports.pickRandom)(targetBoard);
45
+ if (!!chosenEntity) {
46
+ picked.push(chosenEntity);
47
+ }
48
+ }
49
+ return picked;
50
+ };
51
+ exports.pickMultipleRandomAlive = pickMultipleRandomAlive;
40
52
  const pickRandomLowestHealth = (board) => {
41
53
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
42
54
  const lowestHealth = Math.min(...targetBoard.map((e) => e.health));
@@ -1 +1 @@
1
- {"version":3,"file":"utils.js","sourceRoot":"","sources":["../../src/services/utils.ts"],"names":[],"mappings":";;;AAEA,SAAS,cAAc,CAAI,KAAmB,EAAE,aAAqB;IACpE,MAAM,WAAW,GAAQ,CAAC,GAAG,KAAK,CAAC,CAAC;IACpC,MAAM,MAAM,GAAU,EAAE,CAAC;IACzB,OAAO,WAAW,CAAC,MAAM,EAAE;QAC1B,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC;KAClD;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAkBQ,wCAAc;AAhBvB,KAAK,UAAU,KAAK,CAAC,EAAE;IACtB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;AAC1D,CAAC;AAcwB,sBAAK;AAZvB,MAAM,eAAe,GAC3B,CAAI,YAAyC,EAAE,EAAE,CACjD,CAAC,KAAmB,EAAmC,EAAE;IACxD,OAAO,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,iBAAiB,EAAE,GAAG,EAAE,EAAE;;QACtD,MAAM,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;QAChC,iBAAiB,CAAC,KAAK,CAAC,GAAG,MAAA,iBAAiB,CAAC,KAAK,CAAC,mCAAI,EAAE,CAAC;QAE1D,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnC,OAAO,iBAAiB,CAAC;IAC1B,CAAC,EAAE,EAAE,CAAC,CAAC;AACR,CAAC,CAAC;AAVU,QAAA,eAAe,mBAUzB;AAII,MAAM,UAAU,GAAG,CAAI,KAAmB,EAAK,EAAE;IACvD,IAAI,CAAC,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAA,EAAE;QACnB,OAAO,IAAI,CAAC;KACZ;IACD,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AACxD,CAAC,CAAC;AALW,QAAA,UAAU,cAKrB;AAEK,MAAM,eAAe,GAAG,CAAC,KAAoB,EAAe,EAAE;IACpE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;IAC7C,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAJW,QAAA,eAAe,mBAI1B;AAEK,MAAM,sBAAsB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC3E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,wBAAwB,CAAC,CAAC;IAC1D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AANW,QAAA,sBAAsB,0BAMjC;AAEK,MAAM,MAAM,GAAG,CAAC,KAAa,EAAU,EAAE;IAE/C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACzC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IACvC,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AALW,QAAA,MAAM,UAKjB;AAEK,MAAM,MAAM,GAAG,CAAC,MAAc,EAAU,EAAE;IAChD,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACnC,OAAO,GAAG,CAAC;AACZ,CAAC,CAAC;AAJW,QAAA,MAAM,UAIjB;AAEK,MAAM,2BAA2B,GAAG,CAAI,IAAS,EAAE,CAAS,EAAO,EAAE;IAC3E,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACzC,OAAO,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7B,CAAC,CAAC;AAHW,QAAA,2BAA2B,+BAGtC;AAGK,MAAM,YAAY,GAAG,CAAI,KAAU,EAAO,EAAE;IAClD,IAAI,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;IAChC,IAAI,WAAW,GAAG,CAAC,CAAC;IAGpB,OAAO,YAAY,IAAI,CAAC,EAAE;QAEzB,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,CAAC;QACvD,YAAY,EAAE,CAAC;QAGf,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;KACtF;IAED,OAAO,KAAK,CAAC;AACd,CAAC,CAAC;AAfW,QAAA,YAAY,gBAevB","sourcesContent":["import { BoardEntity } from '../board-entity';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport const pickRandom = <T>(array: readonly T[]): T => {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n"]}
1
+ {"version":3,"file":"utils.js","sourceRoot":"","sources":["../../src/services/utils.ts"],"names":[],"mappings":";;;AAEA,SAAS,cAAc,CAAI,KAAmB,EAAE,aAAqB;IACpE,MAAM,WAAW,GAAQ,CAAC,GAAG,KAAK,CAAC,CAAC;IACpC,MAAM,MAAM,GAAU,EAAE,CAAC;IACzB,OAAO,WAAW,CAAC,MAAM,EAAE;QAC1B,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC;KAClD;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAkBQ,wCAAc;AAhBvB,KAAK,UAAU,KAAK,CAAC,EAAE;IACtB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;AAC1D,CAAC;AAcwB,sBAAK;AAZvB,MAAM,eAAe,GAC3B,CAAI,YAAyC,EAAE,EAAE,CACjD,CAAC,KAAmB,EAAmC,EAAE;IACxD,OAAO,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,iBAAiB,EAAE,GAAG,EAAE,EAAE;;QACtD,MAAM,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;QAChC,iBAAiB,CAAC,KAAK,CAAC,GAAG,MAAA,iBAAiB,CAAC,KAAK,CAAC,mCAAI,EAAE,CAAC;QAE1D,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnC,OAAO,iBAAiB,CAAC;IAC1B,CAAC,EAAE,EAAE,CAAC,CAAC;AACR,CAAC,CAAC;AAVU,QAAA,eAAe,mBAUzB;AAII,MAAM,UAAU,GAAG,CAAI,KAAmB,EAAK,EAAE;IACvD,IAAI,CAAC,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAA,EAAE;QACnB,OAAO,IAAI,CAAC;KACZ;IACD,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AACxD,CAAC,CAAC;AALW,QAAA,UAAU,cAKrB;AAEK,MAAM,eAAe,GAAG,CAAC,KAAoB,EAAe,EAAE;IACpE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;IAC7C,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAJW,QAAA,eAAe,mBAI1B;AAEK,MAAM,uBAAuB,GAAG,CAAC,KAAoB,EAAE,QAAgB,EAAiB,EAAE;IAChG,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;QAClC,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9G,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,CAAC,YAAY,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC1B;KACD;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAVW,QAAA,uBAAuB,2BAUlC;AAEK,MAAM,sBAAsB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC3E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,wBAAwB,CAAC,CAAC;IAC1D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AANW,QAAA,sBAAsB,0BAMjC;AAEK,MAAM,MAAM,GAAG,CAAC,KAAa,EAAU,EAAE;IAE/C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACzC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IACvC,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AALW,QAAA,MAAM,UAKjB;AAEK,MAAM,MAAM,GAAG,CAAC,MAAc,EAAU,EAAE;IAChD,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACnC,OAAO,GAAG,CAAC;AACZ,CAAC,CAAC;AAJW,QAAA,MAAM,UAIjB;AAEK,MAAM,2BAA2B,GAAG,CAAI,IAAS,EAAE,CAAS,EAAO,EAAE;IAC3E,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACzC,OAAO,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7B,CAAC,CAAC;AAHW,QAAA,2BAA2B,+BAGtC;AAGK,MAAM,YAAY,GAAG,CAAI,KAAU,EAAO,EAAE;IAClD,IAAI,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;IAChC,IAAI,WAAW,GAAG,CAAC,CAAC;IAGpB,OAAO,YAAY,IAAI,CAAC,EAAE;QAEzB,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,CAAC;QACvD,YAAY,EAAE,CAAC;QAGf,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;KACtF;IAED,OAAO,KAAK,CAAC;AACd,CAAC,CAAC;AAfW,QAAA,YAAY,gBAevB","sourcesContent":["import { BoardEntity } from '../board-entity';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport const pickRandom = <T>(array: readonly T[]): T => {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n"]}
@@ -427,8 +427,8 @@ const bumpEntities = (entity, bumpInto, entityBoard, entityBoardHero, otherBoard
427
427
  };
428
428
  exports.bumpEntities = bumpEntities;
429
429
  const processMinionDeath = (board1, board1Hero, board2, board2Hero, gameState) => {
430
- const [deadMinionIndexesFromRights1, deadEntities1] = (0, minion_death_1.makeMinionsDie)(board1, board1Hero, board2, board2Hero, gameState);
431
- const [deadMinionIndexesFromRights2, deadEntities2] = (0, minion_death_1.makeMinionsDie)(board2, board2Hero, board1, board1Hero, gameState);
430
+ const [deadMinionIndexesFromLeft1, deadMinionIndexesFromRights1, deadEntities1] = (0, minion_death_1.makeMinionsDie)(board1, board1Hero, board2, board2Hero, gameState);
431
+ const [deadMinionIndexesFromLeft2, deadMinionIndexesFromRights2, deadEntities2] = (0, minion_death_1.makeMinionsDie)(board2, board2Hero, board1, board1Hero, gameState);
432
432
  if (deadEntities1.length === 0 && deadEntities2.length === 0) {
433
433
  return;
434
434
  }
@@ -439,8 +439,18 @@ const processMinionDeath = (board1, board1Hero, board2, board2Hero, gameState) =
439
439
  .filter((entity) => (0, utils_2.isFish)(entity))
440
440
  .forEach((entity) => (0, deathrattle_effects_1.rememberDeathrattles)(entity, deadEntities2, gameState.cardsData, gameState.allCards, gameState.sharedState));
441
441
  gameState.spectator.registerDeadEntities(deadMinionIndexesFromRights1, deadEntities1, board1, deadMinionIndexesFromRights2, deadEntities2, board2);
442
- gameState.sharedState.deaths.push(...deadEntities1.map((e) => (0, utils_2.addImpliedMechanics)({ ...e, health: e.maxHealth, definitelyDead: false }, gameState.cardsData)));
443
- gameState.sharedState.deaths.push(...deadEntities2.map((e) => (0, utils_2.addImpliedMechanics)({ ...e, health: e.maxHealth, definitelyDead: false }, gameState.cardsData)));
442
+ gameState.sharedState.deaths.push(...deadEntities1.map((e, index) => (0, utils_2.addImpliedMechanics)({
443
+ ...e,
444
+ health: e.maxHealth,
445
+ definitelyDead: false,
446
+ indexFromLeftAtTimeOfDeath: deadMinionIndexesFromLeft1[index],
447
+ }, gameState.cardsData)));
448
+ gameState.sharedState.deaths.push(...deadEntities2.map((e, index) => (0, utils_2.addImpliedMechanics)({
449
+ ...e,
450
+ health: e.maxHealth,
451
+ definitelyDead: false,
452
+ indexFromLeftAtTimeOfDeath: deadMinionIndexesFromLeft2[index],
453
+ }, gameState.cardsData)));
444
454
  board1Hero.globalInfo.EternalKnightsDeadThisGame =
445
455
  board1Hero.globalInfo.EternalKnightsDeadThisGame +
446
456
  deadEntities1.filter((e) => e.cardId === "BG25_008" || e.cardId === "BG25_008_G").length;