@firestone-hs/simulate-bgs-battle 1.1.485 → 1.1.487
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-entity.d.ts +1 -0
- package/dist/board-entity.js.map +1 -1
- package/dist/cards/cards-data.js +11 -4
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/services/utils.d.ts +1 -0
- package/dist/services/utils.js +13 -1
- package/dist/services/utils.js.map +1 -1
- package/dist/simulation/attack.js +14 -4
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/battlecries.js +12 -5
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/discover.d.ts +4 -0
- package/dist/simulation/discover.js +26 -0
- package/dist/simulation/discover.js.map +1 -0
- package/dist/simulation/minion-death.d.ts +1 -1
- package/dist/simulation/minion-death.js +8 -8
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/start-of-combat.js +23 -3
- package/dist/simulation/start-of-combat.js.map +1 -1
- package/dist/simulation/summon-when-space.js +6 -4
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
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@@ -32,6 +32,7 @@ const handleStartOfCombat = (playerEntity, playerBoard, opponentEntity, opponent
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const opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));
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currentAttacker = (0, exports.handleIllidanHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
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currentAttacker = (0, exports.handleStartOfCombatHeroPowers)(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
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currentAttacker = handleStartOfCombatTrinkets(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
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currentAttacker = handleStartOfCombatSpells(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
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handleStartOfCombatMinions(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, playerBoardBefore, opponentBoardBefore, gameState);
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playerEntity.startOfCombatDone = true;
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@@ -199,6 +200,18 @@ const handleStartOfCombatSpells = (playerEntity, playerBoard, opponentEntity, op
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(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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return currentAttacker;
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};
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const handleStartOfCombatTrinkets = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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if (Math.random() < 0.5) {
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currentAttacker = handleStartOfCombatTrinketsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
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currentAttacker = handleStartOfCombatTrinketsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
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}
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else {
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currentAttacker = handleStartOfCombatTrinketsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
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currentAttacker = handleStartOfCombatTrinketsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
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}
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(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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return currentAttacker;
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};
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const handleStartOfCombatAnomalies = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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currentAttacker = handleStartOfCombatAnomaliesForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
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currentAttacker = handleStartOfCombatAnomaliesForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState);
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@@ -253,7 +266,7 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
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return currentAttacker;
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};
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const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
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var _a
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var _a;
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if (playerEntity.startOfCombatDone) {
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return currentAttacker;
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}
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@@ -282,6 +295,13 @@ const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentE
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break;
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}
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}
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return currentAttacker;
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};
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const handleStartOfCombatTrinketsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
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var _a, _b;
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if (playerEntity.startOfCombatDone) {
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return currentAttacker;
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}
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for (const trinket of playerEntity.trinkets) {
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switch (trinket.cardId) {
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case "BG30_MagicItem_902":
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@@ -395,7 +415,7 @@ const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentE
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case "BG30_MagicItem_989t":
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const artisanalUrnBuff = trinket.cardId === "BG30_MagicItem_989" ? 3 : 8;
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playerEntity.globalInfo.UndeadAttackBonus =
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((
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((_a = playerEntity.globalInfo.UndeadAttackBonus) !== null && _a !== void 0 ? _a : 0) + artisanalUrnBuff;
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break;
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case "BG30_MagicItem_310":
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if (trinket.scriptDataNum1 != 99) {
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@@ -411,7 +431,7 @@ const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentE
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}
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break;
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case "BG30_MagicItem_441":
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const highestHealthMinionInHand = (
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const highestHealthMinionInHand = (_b = playerEntity.hand) === null || _b === void 0 ? void 0 : _b.sort((a, b) => b.health - a.health)[0];
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if (highestHealthMinionInHand && playerBoard.length > 0) {
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(0, stats_1.modifyStats)(playerBoard[0], highestHealthMinionInHand.attack, highestHealthMinionInHand.health, playerBoard, playerEntity, gameState);
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}
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