@firestone-hs/simulate-bgs-battle 1.1.474 → 1.1.476
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/simulation/after-attack.d.ts +4 -0
- package/dist/simulation/after-attack.js +86 -0
- package/dist/simulation/after-attack.js.map +1 -0
- package/dist/simulation/attack.js +2 -91
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +30 -28
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/minion-death.js +3 -0
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/quest.js +1 -1
- package/dist/simulation/quest.js.map +1 -1
- package/dist/simulation/start-of-combat.js +80 -84
- package/dist/simulation/start-of-combat.js.map +1 -1
- package/dist/simulation/stats.js +1 -0
- package/dist/simulation/stats.js.map +1 -1
- package/dist/utils.js +1 -1
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
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@@ -62,6 +62,9 @@ const onMinionDeadQuest = (deadEntity, indexFromRight, board, boardHero, otherBo
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62
62
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case "BG24_Quest_124":
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63
63
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(0, quest_1.onQuestProgressUpdated)(boardHero, quest, board, gameState);
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64
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break;
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65
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+
case "BG27_Quest_802":
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66
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+
(0, quest_1.onQuestProgressUpdated)(boardHero, quest, board, gameState);
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67
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break;
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65
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}
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66
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}
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67
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for (const trinket of boardHero.trinkets) {
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@@ -1 +1 @@
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1
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-
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity, hasCorrectTribe } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (\r\n\t\tboardHero.heroPowerId === CardIds.IllTakeThat &&\r\n\t\tboardHero.heroPowerUsed &&\r\n\t\tboardHero.heroPowerInfo2 <= 0 &&\r\n\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t) {\r\n\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\tboardHero.heroPowerInfo2 = 1;\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst loops = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\t\t\tconst target = pickRandomAlive(board);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tdeadEntity.maxAttack,\r\n\t\t\t\t\t\t\t\tdeadEntity.maxHealth,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.allCards).length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\ttrinket.scriptDataNum1 > 0 &&\r\n\t\t\t\t\thasCorrectTribe(deadEntity, boardHero, Race.QUILBOAR, gameState.allCards)\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bloodGemEnchantment =\r\n\t\t\t\t\t\tdeadEntity.enchantments?.find((e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment) ??\r\n\t\t\t\t\t\tdeadEntity.enchantments?.find((e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment);\r\n\t\t\t\t\tconst bloodGemAttack = bloodGemEnchantment?.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t\tconst bloodGemHealth = bloodGemEnchantment?.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
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+
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity, hasCorrectTribe } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (\r\n\t\tboardHero.heroPowerId === CardIds.IllTakeThat &&\r\n\t\tboardHero.heroPowerUsed &&\r\n\t\tboardHero.heroPowerInfo2 <= 0 &&\r\n\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t) {\r\n\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\tboardHero.heroPowerInfo2 = 1;\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst loops = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\t\t\tconst target = pickRandomAlive(board);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tdeadEntity.maxAttack,\r\n\t\t\t\t\t\t\t\tdeadEntity.maxHealth,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.allCards).length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\ttrinket.scriptDataNum1 > 0 &&\r\n\t\t\t\t\thasCorrectTribe(deadEntity, boardHero, Race.QUILBOAR, gameState.allCards)\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bloodGemEnchantment =\r\n\t\t\t\t\t\tdeadEntity.enchantments?.find((e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment) ??\r\n\t\t\t\t\t\tdeadEntity.enchantments?.find((e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment);\r\n\t\t\t\t\tconst bloodGemAttack = bloodGemEnchantment?.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t\tconst bloodGemHealth = bloodGemEnchantment?.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
|
package/dist/simulation/quest.js
CHANGED
|
@@ -15,7 +15,7 @@ const onQuestProgressUpdated = (playerEntity, quest, board, gameState) => {
|
|
|
15
15
|
avengeCurrent: gameState.cardsData.avengeValue(rewardCardId),
|
|
16
16
|
scriptDataNum1: gameState.cardsData.defaultScriptDataNum(rewardCardId),
|
|
17
17
|
});
|
|
18
|
-
playerEntity.questEntities = playerEntity.questEntities.filter((
|
|
18
|
+
playerEntity.questEntities = playerEntity.questEntities.filter((q) => q.CardId !== quest.CardId);
|
|
19
19
|
updateStateAfterQuestCreated(rewardCardId, board, playerEntity, gameState);
|
|
20
20
|
};
|
|
21
21
|
exports.onQuestProgressUpdated = onQuestProgressUpdated;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"quest.js","sourceRoot":"","sources":["../../src/simulation/quest.ts"],"names":[],"mappings":";;;AAKO,MAAM,sBAAsB,GAAG,CACrC,YAA6B,EAC7B,KAAqB,EACrB,KAAoB,EACpB,SAAwB,EACvB,EAAE;IACH,KAAK,CAAC,eAAe,EAAE,CAAC;IACxB,IAAI,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE;QAChD,OAAO;KACP;IAED,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC;IACtE,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7C,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC;QACrC,MAAM,EAAE,YAAY;QACpB,QAAQ,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;QACjD,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,cAAc,EAAE,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,YAAY,CAAC;KACtE,CAAC,CAAC;IAGH,YAAY,CAAC,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC;IAEjG,4BAA4B,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;AAC5E,CAAC,CAAC;AAzBW,QAAA,sBAAsB,0BAyBjC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAAoB,EACpB,KAAoB,EACpB,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,QAAQ,YAAY,EAAE;QACrB;YACC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACnB,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC;YACf,CAAC,CAAC,CAAC;YACH,MAAM;QACP;YACC,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BgsQuestEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const onQuestProgressUpdated = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tquest: BgsQuestEntity,\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tquest.ProgressCurrent++;\r\n\tif (quest.ProgressCurrent < quest.ProgressTotal) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst rewardCardId = gameState.allCards.getCard(quest.RewardDbfId).id;\r\n\tplayerEntity.questRewards.push(rewardCardId);\r\n\tplayerEntity.questRewardEntities.push({\r\n\t\tcardId: rewardCardId,\r\n\t\tentityId: gameState.sharedState.currentEntityId++,\r\n\t\tavengeDefault: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tavengeCurrent: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tscriptDataNum1: gameState.cardsData.defaultScriptDataNum(rewardCardId),\r\n\t});\r\n\r\n\t// Remove the quest from the list of quests\r\n\tplayerEntity.questEntities = playerEntity.questEntities.filter((q) => q.CardId !== quest.CardId);\r\n\r\n\tupdateStateAfterQuestCreated(rewardCardId, board, playerEntity, gameState);\r\n};\r\n\r\nconst updateStateAfterQuestCreated = (\r\n\trewardCardId: string,\r\n\tboard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tswitch (rewardCardId) {\r\n\t\tcase CardIds.TheSmokingGun:\r\n\t\t\tboard.forEach((e) => {\r\n\t\t\t\te.attack += 4;\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tdefault:\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
|
|
@@ -172,12 +172,12 @@ const handleStartOfCombatQuestRewards = (playerEntity, playerBoard, opponentEnti
|
|
|
172
172
|
};
|
|
173
173
|
const handleStartOfCombatSpells = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
174
174
|
if (Math.random() < 0.5) {
|
|
175
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
176
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState);
|
|
175
|
+
currentAttacker = handleStartOfCombatSpellsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
176
|
+
currentAttacker = handleStartOfCombatSpellsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
177
177
|
}
|
|
178
178
|
else {
|
|
179
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState);
|
|
180
|
-
currentAttacker = handleStartOfCombatSpellsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState);
|
|
179
|
+
currentAttacker = handleStartOfCombatSpellsForPlayer(opponentEntity, opponentBoard, playerEntity, playerBoard, currentAttacker, gameState, false);
|
|
180
|
+
currentAttacker = handleStartOfCombatSpellsForPlayer(playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, true);
|
|
181
181
|
}
|
|
182
182
|
(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
183
183
|
return currentAttacker;
|
|
@@ -189,10 +189,82 @@ const handleStartOfCombatAnomalies = (playerEntity, playerBoard, opponentEntity,
|
|
|
189
189
|
return currentAttacker;
|
|
190
190
|
};
|
|
191
191
|
const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
|
|
192
|
-
var _a, _b;
|
|
193
192
|
if (playerEntity.startOfCombatDone) {
|
|
194
193
|
return currentAttacker;
|
|
195
194
|
}
|
|
195
|
+
for (const reward of playerEntity.questRewards) {
|
|
196
|
+
switch (reward) {
|
|
197
|
+
case "BG24_Reward_111":
|
|
198
|
+
if (!!playerBoard.length && playerBoard.length < 7) {
|
|
199
|
+
const highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];
|
|
200
|
+
const copy = {
|
|
201
|
+
...highestHealthMinion,
|
|
202
|
+
lastAffectedByEntity: null,
|
|
203
|
+
};
|
|
204
|
+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, highestHealthMinion.friendly, true, false, false, copy);
|
|
205
|
+
const indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);
|
|
206
|
+
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, highestHealthMinion, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
207
|
+
gameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);
|
|
208
|
+
currentAttacker =
|
|
209
|
+
playerBoard.length > opponentBoard.length
|
|
210
|
+
? playerIsFriendly
|
|
211
|
+
? 0
|
|
212
|
+
: 1
|
|
213
|
+
: opponentBoard.length > playerBoard.length
|
|
214
|
+
? playerIsFriendly
|
|
215
|
+
? 1
|
|
216
|
+
: 0
|
|
217
|
+
: Math.round(Math.random());
|
|
218
|
+
}
|
|
219
|
+
break;
|
|
220
|
+
case "BG24_Reward_312":
|
|
221
|
+
playerBoard.forEach((entity) => {
|
|
222
|
+
(0, stats_1.modifyStats)(entity, 15, 15, playerBoard, playerEntity, gameState);
|
|
223
|
+
gameState.spectator.registerPowerTarget(playerEntity, entity, playerBoard, null, null);
|
|
224
|
+
});
|
|
225
|
+
break;
|
|
226
|
+
case "BG24_Reward_109":
|
|
227
|
+
if (playerBoard.length > 0) {
|
|
228
|
+
(0, golden_1.makeMinionGolden)(playerBoard[0], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
229
|
+
}
|
|
230
|
+
if (playerBoard.length > 1) {
|
|
231
|
+
(0, golden_1.makeMinionGolden)(playerBoard[playerBoard.length - 1], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
232
|
+
}
|
|
233
|
+
break;
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
return currentAttacker;
|
|
237
|
+
};
|
|
238
|
+
const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState, playerIsFriendly) => {
|
|
239
|
+
var _a, _b, _c;
|
|
240
|
+
if (playerEntity.startOfCombatDone) {
|
|
241
|
+
return currentAttacker;
|
|
242
|
+
}
|
|
243
|
+
for (const secret of (_a = playerEntity.secrets) !== null && _a !== void 0 ? _a : []) {
|
|
244
|
+
switch (secret.cardId) {
|
|
245
|
+
case "BG28_573":
|
|
246
|
+
if (!!opponentBoard.length) {
|
|
247
|
+
const target = (0, utils_1.pickRandom)(opponentBoard);
|
|
248
|
+
target.health = 1;
|
|
249
|
+
target.maxHealth = 1;
|
|
250
|
+
gameState.spectator.registerPowerTarget(playerEntity, target, opponentBoard, null, null);
|
|
251
|
+
}
|
|
252
|
+
break;
|
|
253
|
+
case "BG28_603":
|
|
254
|
+
secret.scriptDataNum1 = 1;
|
|
255
|
+
break;
|
|
256
|
+
case "BG28_519":
|
|
257
|
+
(0, utils_2.addStatsToBoard)(secret, playerBoard, playerEntity, 2, 1, gameState);
|
|
258
|
+
break;
|
|
259
|
+
case "BG28_641":
|
|
260
|
+
if (playerBoard.length < 7) {
|
|
261
|
+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG28_641t", 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false);
|
|
262
|
+
newMinions[0].attackImmediately = true;
|
|
263
|
+
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, null, 0, opponentBoard, opponentEntity, gameState);
|
|
264
|
+
}
|
|
265
|
+
break;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
196
268
|
for (const trinket of playerEntity.trinkets) {
|
|
197
269
|
switch (trinket.cardId) {
|
|
198
270
|
case "BG30_MagicItem_902":
|
|
@@ -305,7 +377,7 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
|
|
|
305
377
|
case "BG30_MagicItem_989t":
|
|
306
378
|
const artisanalUrnBuff = trinket.cardId === "BG30_MagicItem_989" ? 3 : 7;
|
|
307
379
|
playerEntity.globalInfo.UndeadAttackBonus =
|
|
308
|
-
((
|
|
380
|
+
((_b = playerEntity.globalInfo.UndeadAttackBonus) !== null && _b !== void 0 ? _b : 0) + artisanalUrnBuff;
|
|
309
381
|
break;
|
|
310
382
|
case "BG30_MagicItem_310":
|
|
311
383
|
playerBoard
|
|
@@ -314,7 +386,7 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
|
|
|
314
386
|
.forEach((e) => (e.stealth = true));
|
|
315
387
|
break;
|
|
316
388
|
case "BG30_MagicItem_441":
|
|
317
|
-
const highestHealthMinionInHand = (
|
|
389
|
+
const highestHealthMinionInHand = (_c = playerEntity.hand) === null || _c === void 0 ? void 0 : _c.sort((a, b) => b.health - a.health)[0];
|
|
318
390
|
if (highestHealthMinionInHand && playerBoard.length > 0) {
|
|
319
391
|
(0, stats_1.modifyStats)(playerBoard[0], highestHealthMinionInHand.attack, highestHealthMinionInHand.health, playerBoard, playerEntity, gameState);
|
|
320
392
|
}
|
|
@@ -382,82 +454,6 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
|
|
|
382
454
|
break;
|
|
383
455
|
}
|
|
384
456
|
}
|
|
385
|
-
for (const reward of playerEntity.questRewards) {
|
|
386
|
-
switch (reward) {
|
|
387
|
-
case "BG24_Reward_111":
|
|
388
|
-
if (!!playerBoard.length && playerBoard.length < 7) {
|
|
389
|
-
const highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];
|
|
390
|
-
const copy = {
|
|
391
|
-
...highestHealthMinion,
|
|
392
|
-
lastAffectedByEntity: null,
|
|
393
|
-
};
|
|
394
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, highestHealthMinion.friendly, true, false, false, copy);
|
|
395
|
-
const indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);
|
|
396
|
-
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, highestHealthMinion, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
397
|
-
gameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);
|
|
398
|
-
currentAttacker =
|
|
399
|
-
playerBoard.length > opponentBoard.length
|
|
400
|
-
? playerIsFriendly
|
|
401
|
-
? 0
|
|
402
|
-
: 1
|
|
403
|
-
: opponentBoard.length > playerBoard.length
|
|
404
|
-
? playerIsFriendly
|
|
405
|
-
? 1
|
|
406
|
-
: 0
|
|
407
|
-
: Math.round(Math.random());
|
|
408
|
-
}
|
|
409
|
-
break;
|
|
410
|
-
case "BG24_Reward_312":
|
|
411
|
-
playerBoard.forEach((entity) => {
|
|
412
|
-
(0, stats_1.modifyStats)(entity, 15, 15, playerBoard, playerEntity, gameState);
|
|
413
|
-
gameState.spectator.registerPowerTarget(playerEntity, entity, playerBoard, null, null);
|
|
414
|
-
});
|
|
415
|
-
break;
|
|
416
|
-
case "BG24_Reward_109":
|
|
417
|
-
if (playerBoard.length > 0) {
|
|
418
|
-
(0, golden_1.makeMinionGolden)(playerBoard[0], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
419
|
-
}
|
|
420
|
-
if (playerBoard.length > 1) {
|
|
421
|
-
(0, golden_1.makeMinionGolden)(playerBoard[playerBoard.length - 1], playerEntity, playerBoard, playerEntity, opponentEntity, gameState);
|
|
422
|
-
}
|
|
423
|
-
break;
|
|
424
|
-
}
|
|
425
|
-
}
|
|
426
|
-
return currentAttacker;
|
|
427
|
-
};
|
|
428
|
-
const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
429
|
-
var _a;
|
|
430
|
-
if (playerEntity.startOfCombatDone) {
|
|
431
|
-
return currentAttacker;
|
|
432
|
-
}
|
|
433
|
-
if (!((_a = playerEntity.secrets) === null || _a === void 0 ? void 0 : _a.length)) {
|
|
434
|
-
return currentAttacker;
|
|
435
|
-
}
|
|
436
|
-
for (const secret of playerEntity.secrets) {
|
|
437
|
-
switch (secret.cardId) {
|
|
438
|
-
case "BG28_573":
|
|
439
|
-
if (!!opponentBoard.length) {
|
|
440
|
-
const target = (0, utils_1.pickRandom)(opponentBoard);
|
|
441
|
-
target.health = 1;
|
|
442
|
-
target.maxHealth = 1;
|
|
443
|
-
gameState.spectator.registerPowerTarget(playerEntity, target, opponentBoard, null, null);
|
|
444
|
-
}
|
|
445
|
-
break;
|
|
446
|
-
case "BG28_603":
|
|
447
|
-
secret.scriptDataNum1 = 1;
|
|
448
|
-
break;
|
|
449
|
-
case "BG28_519":
|
|
450
|
-
(0, utils_2.addStatsToBoard)(secret, playerBoard, playerEntity, 2, 1, gameState);
|
|
451
|
-
break;
|
|
452
|
-
case "BG28_641":
|
|
453
|
-
if (playerBoard.length < 7) {
|
|
454
|
-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)("BG28_641t", 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, playerEntity.friendly, true, false, false);
|
|
455
|
-
newMinions[0].attackImmediately = true;
|
|
456
|
-
(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, null, 0, opponentBoard, opponentEntity, gameState);
|
|
457
|
-
}
|
|
458
|
-
break;
|
|
459
|
-
}
|
|
460
|
-
}
|
|
461
457
|
return currentAttacker;
|
|
462
458
|
};
|
|
463
459
|
const handleStartOfCombatAnomaliesForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
|
|
@@ -843,7 +839,7 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
843
839
|
for (let i = 0; i < numberOfPicks; i++) {
|
|
844
840
|
const target = (0, utils_1.pickRandom)(validTargets);
|
|
845
841
|
if (!!target) {
|
|
846
|
-
castImpure(
|
|
842
|
+
castImpure(target, attacker, attackingBoard, gameState.spectator);
|
|
847
843
|
const targetIndex = validTargets.findIndex((e) => e.entityId === target.entityId);
|
|
848
844
|
validTargets.splice(targetIndex, 1);
|
|
849
845
|
}
|