@firestone-hs/simulate-bgs-battle 1.1.473 → 1.1.475
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/input-sanitation.js +9 -8
- package/dist/input-sanitation.js.map +1 -1
- package/dist/simulation/after-attack.d.ts +4 -0
- package/dist/simulation/after-attack.js +86 -0
- package/dist/simulation/after-attack.js.map +1 -0
- package/dist/simulation/attack.js +2 -91
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +30 -28
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/start-of-combat.js +4 -5
- package/dist/simulation/start-of-combat.js.map +1 -1
- package/dist/simulation/stats.js +5 -5
- package/dist/simulation/stats.js.map +1 -1
- package/dist/utils.js +1 -1
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
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@@ -16,7 +16,6 @@ const stats_1 = require("./stats");
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const summon_when_space_1 = require("./summon-when-space");
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const golden_1 = require("./utils/golden");
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const handleStartOfCombat = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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const shouldRecomputeCurrentAttacker = true;
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if (shouldRecomputeCurrentAttacker) {
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currentAttacker =
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@@ -201,8 +200,8 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
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(0, divine_shield_1.updateDivineShield)(playerBoard[0], playerBoard, playerEntity, opponentEntity, true, gameState);
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gameState.spectator.registerPowerTarget(playerEntity, playerBoard[0], playerBoard, null, null);
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if (playerBoard.length > 1) {
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(0, divine_shield_1.updateDivineShield)(playerBoard[1], playerBoard, playerEntity, opponentEntity, true, gameState);
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gameState.spectator.registerPowerTarget(playerEntity, playerBoard[1], playerBoard, null, null);
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(0, divine_shield_1.updateDivineShield)(playerBoard[playerBoard.length - 1], playerBoard, playerEntity, opponentEntity, true, gameState);
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gameState.spectator.registerPowerTarget(playerEntity, playerBoard[playerBoard.length - 1], playerBoard, null, null);
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}
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}
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break;
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@@ -427,7 +426,7 @@ const handleStartOfCombatQuestRewardsForPlayer = (playerEntity, playerBoard, opp
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return currentAttacker;
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};
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const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentEntity, opponentBoard, currentAttacker, gameState) => {
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var _a
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var _a;
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if (playerEntity.startOfCombatDone) {
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return currentAttacker;
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}
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@@ -445,7 +444,7 @@ const handleStartOfCombatSpellsForPlayer = (playerEntity, playerBoard, opponentE
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}
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break;
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case "BG28_603":
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secret.scriptDataNum1 =
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secret.scriptDataNum1 = 1;
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break;
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case "BG28_519":
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(0, utils_2.addStatsToBoard)(secret, playerBoard, playerEntity, 2, 1, gameState);
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