@firestone-hs/simulate-bgs-battle 1.1.471 → 1.1.473

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Files changed (33) hide show
  1. package/README.md +5 -6
  2. package/dist/bgs-player-entity.d.ts +3 -2
  3. package/dist/bgs-player-entity.js.map +1 -1
  4. package/dist/cards/cards-data.js +1 -1
  5. package/dist/cards/cards-data.js.map +1 -1
  6. package/dist/input-clone.js +2 -1
  7. package/dist/input-clone.js.map +1 -1
  8. package/dist/input-sanitation.js +12 -5
  9. package/dist/input-sanitation.js.map +1 -1
  10. package/dist/simulation/add-minion-to-board.js +5 -5
  11. package/dist/simulation/add-minion-to-board.js.map +1 -1
  12. package/dist/simulation/attack.js +5 -3
  13. package/dist/simulation/attack.js.map +1 -1
  14. package/dist/simulation/avenge.js +22 -15
  15. package/dist/simulation/avenge.js.map +1 -1
  16. package/dist/simulation/damage-effects.js +1 -1
  17. package/dist/simulation/damage-effects.js.map +1 -1
  18. package/dist/simulation/deathrattle-effects.js +1 -5
  19. package/dist/simulation/deathrattle-effects.js.map +1 -1
  20. package/dist/simulation/minion-death.d.ts +1 -1
  21. package/dist/simulation/minion-death.js +14 -10
  22. package/dist/simulation/minion-death.js.map +1 -1
  23. package/dist/simulation/on-being-attacked.js +1 -1
  24. package/dist/simulation/on-being-attacked.js.map +1 -1
  25. package/dist/simulation/spectator/game-action.js +29 -15
  26. package/dist/simulation/spectator/game-action.js.map +1 -1
  27. package/dist/simulation/start-of-combat.js +2 -0
  28. package/dist/simulation/start-of-combat.js.map +1 -1
  29. package/dist/simulation/summon-when-space.js +3 -0
  30. package/dist/simulation/summon-when-space.js.map +1 -1
  31. package/dist/utils.js +6 -3
  32. package/dist/utils.js.map +1 -1
  33. package/package.json +1 -1
package/README.md CHANGED
@@ -2,7 +2,7 @@
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  ```
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  npm install
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- npm run singleFile 'full-test.test'
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+ npm run test-board
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  ```
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  Then you can just modify the `test/full-game/game3.json` file to change the boards initial compositions.
@@ -46,16 +46,15 @@ To profile a Node.js application using Chrome's DevTools, you can use the `--ins
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  1. Run your script with the `--inspect-brk` flag. This will start the inspector and pause execution until you connect with the debugger.
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  ```bash
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- node --inspect-brk -r ts-node/register full-test.ts
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+ node --inspect-brk -r ts-node/register test/full-game/full-test.ts
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  ```
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  2. Open Chrome and navigate to `chrome://inspect`.
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  3. Click on the "Open dedicated DevTools for Node" link. This will open a new DevTools window.
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- 4. In the DevTools window, click on the "Profiler" tab.
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+ 4. In the DevTools window, click on the "Performance" tab.
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  5. Click on the "Start" button to start profiling.
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- 6. Go back to your terminal and press `Enter` to continue script execution.
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- 7. Once your script finishes executing, go back to the DevTools window and click on the "Stop" button to stop profiling.
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- 8. You can now analyze the CPU profile in the DevTools window.
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+ 6. Once your script finishes executing, go back to the DevTools window and click on the "Stop" button to stop profiling.
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+ 7. You can now analyze the CPU profile in the DevTools window.
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  Remember to replace `node` with `npx ts-node` if you're using TypeScript without compiling to JavaScript first.
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@@ -1,11 +1,11 @@
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  import { BoardEntity } from './board-entity';
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  import { BoardSecret } from './board-secret';
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  export interface BgsPlayerEntity {
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- readonly cardId: string;
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+ cardId: string;
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  readonly nonGhostCardId?: string;
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  hpLeft: number;
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  readonly tavernTier: number;
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- readonly heroPowerId?: string | undefined | null;
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+ heroPowerId?: string | undefined | null;
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  readonly heroPowerEntityId?: number;
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  readonly heroPowerUsed: boolean;
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  readonly heroPowerInfo?: number | string;
@@ -59,6 +59,7 @@ export interface BoardTrinket {
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  cardId: string;
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  entityId: number;
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  scriptDataNum1: number;
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+ scriptDataNum6?: number;
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  rememberedMinion?: BoardEntity;
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  avengeDefault?: number;
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  avengeCurrent?: number;
@@ -1 +1 @@
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- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\treadonly cardId: string;\r\n\treadonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\r\n\treadonly heroPowerId?: string | undefined | null;\r\n\treadonly heroPowerEntityId?: number;\r\n\treadonly heroPowerUsed: boolean;\r\n\treadonly heroPowerInfo?: number | string;\r\n\theroPowerInfo2?: number;\r\n\t// For Ozumat\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tPirateAttackBonus?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\trememberedMinion?: BoardEntity;\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
1
+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\treadonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\r\n\theroPowerId?: string | undefined | null;\r\n\treadonly heroPowerEntityId?: number;\r\n\treadonly heroPowerUsed: boolean;\r\n\treadonly heroPowerInfo?: number | string;\r\n\theroPowerInfo2?: number;\r\n\t// For Ozumat\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tPirateAttackBonus?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum6?: number;\r\n\trememberedMinion?: BoardEntity;\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
@@ -184,7 +184,7 @@ class CardsData {
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  return (_a = (0, utils_1.pickRandom)(pool)) === null || _a === void 0 ? void 0 : _a.id;
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  }
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  isGolden(card) {
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- return !!card.battlegroundsNormalDbfId;
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+ return card.premium || !!card.battlegroundsNormalDbfId;
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  }
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  isValidTribe(validTribes, cardRaces, allowEmptyRaces = true) {
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  if (!(cardRaces === null || cardRaces === void 0 ? void 0 : cardRaces.length) && allowEmptyRaces) {
@@ -1 +1 @@
1
- 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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.DEATHRATTLE]))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\treturn 4;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag[GameTag.MODULAR]));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
1
+ 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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.DEATHRATTLE]))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t// case CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.JarOGems_BG30_MagicItem_546:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\treturn 4;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag[GameTag.MODULAR]));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium || !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
@@ -19,7 +19,7 @@ const cloneInput3 = (input) => {
19
19
  };
20
20
  exports.cloneInput3 = cloneInput3;
21
21
  const cloneBoard = (board) => {
22
- var _a, _b, _c, _d, _e;
22
+ var _a, _b, _c, _d, _e, _f;
23
23
  if (!board) {
24
24
  return null;
25
25
  }
@@ -31,6 +31,7 @@ const cloneBoard = (board) => {
31
31
  questRewards: (_c = board.player.questRewards) === null || _c === void 0 ? void 0 : _c.map((reward) => reward),
32
32
  hand: (_d = board.player.hand) === null || _d === void 0 ? void 0 : _d.map((entity) => cloneEntity(entity)),
33
33
  secrets: (_e = board.player.secrets) === null || _e === void 0 ? void 0 : _e.map((secret) => ({ ...secret })).sort((a, b) => a.entityId - b.entityId),
34
+ trinkets: (_f = board.player.trinkets) === null || _f === void 0 ? void 0 : _f.map((trinket) => ({ ...trinket })),
34
35
  globalInfo: { ...board.player.globalInfo },
35
36
  },
36
37
  board: board.board.map((entity) => cloneEntity(entity)),
@@ -1 +1 @@
1
- {"version":3,"file":"input-clone.js","sourceRoot":"","sources":["../src/input-clone.ts"],"names":[],"mappings":";;;AAWO,MAAM,WAAW,GAAG,CAAC,KAAoB,EAAiB,EAAE;IAClE,MAAM,MAAM,GAAkB;QAC7B,SAAS,EAAE;YACV,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;YACxC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS;YACpC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;SACxC;QACD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,WAAW,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,WAAW,CAAC;QAC1C,aAAa,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC;QAC9C,mBAAmB,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,mBAAmB,CAAC;QAC1D,qBAAqB,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,qBAAqB,CAAC;QAC9D,OAAO,EAAE,IAAI;KACb,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAfW,QAAA,WAAW,eAetB;AAEK,MAAM,UAAU,GAAG,CAAC,KAAmB,EAAgB,EAAE;;IAC/D,IAAI,CAAC,KAAK,EAAE;QACX,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,MAAM,GAAiB;QAC5B,MAAM,EAAE;YACP,GAAG,KAAK,CAAC,MAAM;YACf,aAAa,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,aAAa,0CAAE,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,CAAC;YACzE,mBAAmB,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,mBAAmB,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;YACvF,YAAY,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC;YAChE,IAAI,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC7D,OAAO,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,OAAO,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;YACvG,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE;SAC1C;QACD,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;KACvD,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAjBW,QAAA,UAAU,cAiBrB;AAEF,MAAM,WAAW,GAAG,CAAC,MAAmB,EAAe,EAAE;;IACxD,MAAM,MAAM,GAAgB;QAC3B,GAAG,MAAM;QACT,YAAY,EAAE,MAAA,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;QACrE,kBAAkB,EAAE,EAAE;QACtB,eAAe,EAAE,MAAA,MAAM,CAAC,eAAe,0CAAE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC;QAC5D,sBAAsB,EAAE,EAAE;KAC1B,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC","sourcesContent":["import { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BoardEntity } from './board-entity';\r\n\r\n// const cloneInput = (input: BgsBattleInfo): BgsBattleInfo => {\r\n// \treturn structuredClone(input);\r\n// };\r\n// const cloneInput2 = (input: string): BgsBattleInfo => {\r\n// \treturn JSON.parse(input);\r\n// };\r\n\r\nexport const cloneInput3 = (input: BgsBattleInfo): BgsBattleInfo => {\r\n\tconst result: BgsBattleInfo = {\r\n\t\tgameState: {\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t},\r\n\t\theroHasDied: input.heroHasDied,\r\n\t\tplayerBoard: cloneBoard(input.playerBoard),\r\n\t\topponentBoard: cloneBoard(input.opponentBoard),\r\n\t\tplayerTeammateBoard: cloneBoard(input.playerTeammateBoard),\r\n\t\topponentTeammateBoard: cloneBoard(input.opponentTeammateBoard),\r\n\t\toptions: null,\r\n\t};\r\n\treturn result;\r\n};\r\n\r\nexport const cloneBoard = (board: BgsBoardInfo): BgsBoardInfo => {\r\n\tif (!board) {\r\n\t\treturn null;\r\n\t}\r\n\tconst result: BgsBoardInfo = {\r\n\t\tplayer: {\r\n\t\t\t...board.player,\r\n\t\t\tquestEntities: board.player.questEntities?.map((quest) => ({ ...quest })),\r\n\t\t\tquestRewardEntities: board.player.questRewardEntities?.map((reward) => ({ ...reward })),\r\n\t\t\tquestRewards: board.player.questRewards?.map((reward) => reward),\r\n\t\t\thand: board.player.hand?.map((entity) => cloneEntity(entity)),\r\n\t\t\tsecrets: board.player.secrets?.map((secret) => ({ ...secret })).sort((a, b) => a.entityId - b.entityId),\r\n\t\t\tglobalInfo: { ...board.player.globalInfo },\r\n\t\t},\r\n\t\tboard: board.board.map((entity) => cloneEntity(entity)),\r\n\t};\r\n\treturn result;\r\n};\r\n\r\nconst cloneEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst result: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: entity.enchantments?.map((enchant) => ({ ...enchant })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\tadditionalCards: entity.additionalCards?.map((card) => card),\r\n\t\trememberedDeathrattles: [],\r\n\t};\r\n\treturn result;\r\n};\r\n"]}
1
+ {"version":3,"file":"input-clone.js","sourceRoot":"","sources":["../src/input-clone.ts"],"names":[],"mappings":";;;AAWO,MAAM,WAAW,GAAG,CAAC,KAAoB,EAAiB,EAAE;IAClE,MAAM,MAAM,GAAkB;QAC7B,SAAS,EAAE;YACV,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;YACxC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS;YACpC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;SACxC;QACD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,WAAW,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,WAAW,CAAC;QAC1C,aAAa,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,aAAa,CAAC;QAC9C,mBAAmB,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,mBAAmB,CAAC;QAC1D,qBAAqB,EAAE,IAAA,kBAAU,EAAC,KAAK,CAAC,qBAAqB,CAAC;QAC9D,OAAO,EAAE,IAAI;KACb,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAfW,QAAA,WAAW,eAetB;AAEK,MAAM,UAAU,GAAG,CAAC,KAAmB,EAAgB,EAAE;;IAC/D,IAAI,CAAC,KAAK,EAAE;QACX,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,MAAM,GAAiB;QAC5B,MAAM,EAAE;YACP,GAAG,KAAK,CAAC,MAAM;YACf,aAAa,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,aAAa,0CAAE,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,CAAC;YACzE,mBAAmB,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,mBAAmB,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;YACvF,YAAY,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC;YAChE,IAAI,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC7D,OAAO,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,OAAO,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC;YACvG,QAAQ,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,QAAQ,0CAAE,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;YACnE,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE;SAC1C;QACD,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;KACvD,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAlBW,QAAA,UAAU,cAkBrB;AAEF,MAAM,WAAW,GAAG,CAAC,MAAmB,EAAe,EAAE;;IACxD,MAAM,MAAM,GAAgB;QAC3B,GAAG,MAAM;QACT,YAAY,EAAE,MAAA,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;QACrE,kBAAkB,EAAE,EAAE;QACtB,eAAe,EAAE,MAAA,MAAM,CAAC,eAAe,0CAAE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC;QAC5D,sBAAsB,EAAE,EAAE;KAC1B,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC","sourcesContent":["import { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BoardEntity } from './board-entity';\r\n\r\n// const cloneInput = (input: BgsBattleInfo): BgsBattleInfo => {\r\n// \treturn structuredClone(input);\r\n// };\r\n// const cloneInput2 = (input: string): BgsBattleInfo => {\r\n// \treturn JSON.parse(input);\r\n// };\r\n\r\nexport const cloneInput3 = (input: BgsBattleInfo): BgsBattleInfo => {\r\n\tconst result: BgsBattleInfo = {\r\n\t\tgameState: {\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t},\r\n\t\theroHasDied: input.heroHasDied,\r\n\t\tplayerBoard: cloneBoard(input.playerBoard),\r\n\t\topponentBoard: cloneBoard(input.opponentBoard),\r\n\t\tplayerTeammateBoard: cloneBoard(input.playerTeammateBoard),\r\n\t\topponentTeammateBoard: cloneBoard(input.opponentTeammateBoard),\r\n\t\toptions: null,\r\n\t};\r\n\treturn result;\r\n};\r\n\r\nexport const cloneBoard = (board: BgsBoardInfo): BgsBoardInfo => {\r\n\tif (!board) {\r\n\t\treturn null;\r\n\t}\r\n\tconst result: BgsBoardInfo = {\r\n\t\tplayer: {\r\n\t\t\t...board.player,\r\n\t\t\tquestEntities: board.player.questEntities?.map((quest) => ({ ...quest })),\r\n\t\t\tquestRewardEntities: board.player.questRewardEntities?.map((reward) => ({ ...reward })),\r\n\t\t\tquestRewards: board.player.questRewards?.map((reward) => reward),\r\n\t\t\thand: board.player.hand?.map((entity) => cloneEntity(entity)),\r\n\t\t\tsecrets: board.player.secrets?.map((secret) => ({ ...secret })).sort((a, b) => a.entityId - b.entityId),\r\n\t\t\ttrinkets: board.player.trinkets?.map((trinket) => ({ ...trinket })),\r\n\t\t\tglobalInfo: { ...board.player.globalInfo },\r\n\t\t},\r\n\t\tboard: board.board.map((entity) => cloneEntity(entity)),\r\n\t};\r\n\treturn result;\r\n};\r\n\r\nconst cloneEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst result: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: entity.enchantments?.map((enchant) => ({ ...enchant })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\tadditionalCards: entity.additionalCards?.map((card) => card),\r\n\t\trememberedDeathrattles: [],\r\n\t};\r\n\treturn result;\r\n};\r\n"]}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.buildFinalInput = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
4
5
  const auras_1 = require("./simulation/auras");
5
6
  const enchantments_1 = require("./simulation/enchantments");
6
7
  const utils_1 = require("./utils");
@@ -49,16 +50,22 @@ const buildFinalInput = (battleInput, cards, cardsData) => {
49
50
  };
50
51
  exports.buildFinalInput = buildFinalInput;
51
52
  const buildFinalInputForPlayer = (playerInfo, isPlayer, cards, cardsData, entityIdContainer) => {
52
- var _a, _b, _c, _d, _e, _f;
53
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
53
54
  if (!playerInfo) {
54
55
  return { board: [], hand: [], player: null };
55
56
  }
56
57
  const { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);
57
- playerInfo.player.secrets = (_b = (_a = playerInfo.secrets) === null || _a === void 0 ? void 0 : _a.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _b !== void 0 ? _b : [];
58
- playerInfo.player.trinkets = (_d = (_c = playerInfo.player.trinkets) === null || _c === void 0 ? void 0 : _c.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _d !== void 0 ? _d : [];
58
+ const isGhost = ((_a = playerInfo.player) === null || _a === void 0 ? void 0 : _a.hpLeft) != null && playerInfo.player.hpLeft <= 0;
59
+ playerInfo.player.secrets = (_c = (_b = playerInfo.secrets) === null || _b === void 0 ? void 0 : _b.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _c !== void 0 ? _c : [];
60
+ playerInfo.player.trinkets = isGhost ? [] : (_e = (_d = playerInfo.player.trinkets) === null || _d === void 0 ? void 0 : _d.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _e !== void 0 ? _e : [];
59
61
  playerInfo.player.friendly = isPlayer;
60
- playerInfo.player.globalInfo = (_e = playerInfo.player.globalInfo) !== null && _e !== void 0 ? _e : {};
61
- playerInfo.player.globalInfo.PirateAttackBonus = (_f = playerInfo.player.globalInfo.PirateAttackBonus) !== null && _f !== void 0 ? _f : 0;
62
+ playerInfo.player.globalInfo = (_f = playerInfo.player.globalInfo) !== null && _f !== void 0 ? _f : {};
63
+ playerInfo.player.globalInfo.PirateAttackBonus = (_g = playerInfo.player.globalInfo.PirateAttackBonus) !== null && _g !== void 0 ? _g : 0;
64
+ playerInfo.player.heroPowerId =
65
+ (_m = (_j = (_h = playerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)) === null || _h === void 0 ? void 0 : _h.cardId) !== null && _j !== void 0 ? _j : ((0, reference_data_1.normalizeHeroCardId)(playerInfo.player.cardId, cards) === "BG24_HERO_100"
66
+ ? (_l = (_k = playerInfo.player.questRewardEntities) === null || _k === void 0 ? void 0 : _k[0]) === null || _l === void 0 ? void 0 : _l.cardId
67
+ : null)) !== null && _m !== void 0 ? _m : playerInfo.player.heroPowerId;
68
+ playerInfo.player.cardId = isGhost ? "TB_BaconShop_HERO_KelThuzad" : playerInfo.player.cardId;
62
69
  (0, auras_1.setMissingAuras)(board, playerInfo.player, cards);
63
70
  (0, auras_1.setImplicitDataHero)(playerInfo.player, cardsData, isPlayer, entityIdContainer);
64
71
  return { board, hand, player: playerInfo.player };
@@ -1 +1 @@
1
- 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{ AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.playerBoard, true, cards, cardsData, entityIdContainer);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.playerTeammateBoard, true, cards, cardsData, entityIdContainer);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.opponentBoard, false, cards, cardsData, entityIdContainer);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.opponentTeammateBoard, false, cards, cardsData, entityIdContainer);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tplayerInfo.player.secrets = playerInfo.secrets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.trinkets = playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
1
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{ AllCardsService, CardIds, normalizeHeroCardId } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.playerBoard, true, cards, cardsData, entityIdContainer);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.playerTeammateBoard, true, cards, cardsData, entityIdContainer);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.opponentBoard, false, cards, cardsData, entityIdContainer);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(battleInput.opponentTeammateBoard, false, cards, cardsData, entityIdContainer);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = playerInfo.secrets?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\tplayerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowerId =\r\n\t\tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t\t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t\t\t: null) ??\r\n\t\tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
@@ -410,9 +410,9 @@ const removeAurasFromSelf = (entity, board, boardHero, gameState) => {
410
410
  case "BG_TTN_401":
411
411
  case "BG_TTN_401_G":
412
412
  const multiplierAstral = entity.cardId === "BG_TTN_401_G" ? 2 : 1;
413
- const statsBonusAstral = multiplierAstral * boardHero.globalInfo.FrostlingBonus;
414
- entity.attack = Math.max(0, entity.attack - statsBonusAstral);
415
- entity.health = Math.max(1, entity.health - statsBonusAstral);
413
+ const statsBonusAstral = multiplierAstral * boardHero.globalInfo.AstralAutomatonsSummonedThisGame;
414
+ entity.attack = Math.max(0, entity.attack - 3 * statsBonusAstral);
415
+ entity.health = Math.max(1, entity.health - 2 * statsBonusAstral);
416
416
  break;
417
417
  case "BG25_013":
418
418
  case "BG25_013_G":
@@ -494,8 +494,8 @@ const handleMinionAddedAuraEffect = (spawnedCardId, spawned, board, boardHero, g
494
494
  .filter((e) => e.cardId === "BG_TTN_401" ||
495
495
  e.cardId === "BG_TTN_401_G")
496
496
  .forEach((e) => {
497
- const multiplierAstral = spawned.cardId === "BG_TTN_401_G" ? 2 : 1;
498
- (0, stats_1.modifyStats)(spawned, 3 * multiplierAstral, 2 * multiplierAstral, board, boardHero, gameState);
497
+ const multiplierAstral = e.cardId === "BG_TTN_401_G" ? 2 : 1;
498
+ (0, stats_1.modifyStats)(e, 3 * multiplierAstral, 2 * multiplierAstral, board, boardHero, gameState);
499
499
  });
500
500
  break;
501
501
  }