@firestone-hs/simulate-bgs-battle 1.1.464 → 1.1.465

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9,6 +9,7 @@ const quest_1 = require("./quest");
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  const setEntityStats = (entity, attack, health, board, boardHero, gameState) => {
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  if (attack !== null) {
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  entity.attack = attack;
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+ entity.maxAttack = attack;
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  }
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  if (health !== null) {
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  entity.health = health;
@@ -38,10 +39,8 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
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  entity.previousAttack = entity.attack;
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  entity.pendingAttackBuffs.push(realAttackAmount);
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  entity.health += realHealthAmount;
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- if (realHealthAmount > 0) {
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- entity.maxHealth += realHealthAmount;
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- }
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  if (realAttackAmount > 0) {
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+ entity.maxAttack += realAttackAmount;
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  if ((0, utils_1.isCorrectTribe)(gameState.allCards.getCard(entity.cardId).races, reference_data_1.Race.DRAGON)) {
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  const whelpSmugglers = friendlyBoard.filter((e) => e.cardId === "BG21_013" || e.cardId === "BG21_013_G");
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  whelpSmugglers.forEach((smuggler) => {
@@ -73,6 +72,7 @@ const modifyStats = (entity, attackAmount, healthAmount, friendlyBoard, friendly
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  }
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  }
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  if (realHealthAmount > 0) {
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+ entity.maxHealth += realHealthAmount;
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  const titanicGuardians = friendlyBoard
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  .filter((e) => e.entityId !== entity.entityId)
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  .filter((e) => e.cardId === "TB_BaconShop_HERO_39_Buddy" ||
@@ -1 +1 @@
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- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addStatsToBoard, hasCorrectTribe, isCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 4 : 2;\r\n\t\tattackAmount += buff;\r\n\t\thealthAmount += buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t}\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t\t);\r\n\t\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsmuggler,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\t// This is never called?\r\n\t\t\t\t\t(e) => {\r\n\t\t\t\t\t\te.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t};\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t// TODO: what happens if the Hunter is killed during the attack?\r\n\t\tif (\r\n\t\t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t\t\t\tentity.cardId as CardIds,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tentity,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t0,\r\n\t\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018 ||\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018_G\r\n\t) {\r\n\t\tconst stat = entity.cardId === CardIds.DefiantShipwright_BG21_018_G ? 2 : 1;\r\n\t\tentity.health += stat;\r\n\t}\r\n\r\n\tonStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Attack buffs\r\n\t// Actually this was a bug, and the stats update happen at the same time\r\n\t// Keeping the structure here in case it's useful in the future\r\n\t// for (const attackBuff of entity.pendingAttackBuffs) {\r\n\t// \tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t// \t\tconst whelpSmugglers = playerState.board.filter(\r\n\t// \t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t// \t\t);\r\n\t// \t\twhelpSmugglers.forEach((smuggler) => {\r\n\t// \t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t// \t\t\tmodifyHealth(entity, buff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\tsmuggler,\r\n\t// \t\t\t\tentity,\r\n\t// \t\t\t\tplayerState.board,\r\n\t// \t\t\t\tplayerState.player,\r\n\t// \t\t\t\topponentState.player,\r\n\t// \t\t\t);\r\n\t// \t\t});\r\n\r\n\t// \t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t// \t\t\tconst stormbringers = playerState.board.filter(\r\n\t// \t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t// \t\t\t);\r\n\t// \t\t\tstormbringers.forEach((stormbringer) => {\r\n\t// \t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t// \t\t\t\t(e) => {\r\n\t// \t\t\t\t\tmodifyAttack(e, multiplier * attackBuff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\t\t\tstormbringer,\r\n\t// \t\t\t\t\t\tentity,\r\n\t// \t\t\t\t\t\tplayerState.board,\r\n\t// \t\t\t\t\t\tplayerState.player,\r\n\t// \t\t\t\t\t\topponentState.player,\r\n\t// \t\t\t\t\t);\r\n\t// \t\t\t\t};\r\n\t// \t\t\t});\r\n\t// \t\t}\r\n\t// \t}\r\n\r\n\t// \t// TODO: what happens if the Hunter is killed during the attack?\r\n\t// \tif (\r\n\t// \t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t// \t\t\tentity.cardId as CardIds,\r\n\t// \t\t)\r\n\t// \t) {\r\n\t// \t\taddStatsToBoard(\r\n\t// \t\t\tentity,\r\n\t// \t\t\tplayerState.board,\r\n\t// \t\t\tplayerState.player,\r\n\t// \t\t\t0,\r\n\t// \t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t// \t\t\tgameState,\r\n\t// \t\t);\r\n\t// \t}\r\n\t// }\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addStatsToBoard, hasCorrectTribe, isCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 4 : 2;\r\n\t\tattackAmount += buff;\r\n\t\thealthAmount += buff;\r\n\t}\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\t\tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t\t);\r\n\t\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(entity, 0, buff, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsmuggler,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\t// This is never called?\r\n\t\t\t\t\t(e) => {\r\n\t\t\t\t\t\te.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t};\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\r\n\t\t// TODO: what happens if the Hunter is killed during the attack?\r\n\t\tif (\r\n\t\t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t\t\t\tentity.cardId as CardIds,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tentity,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t0,\r\n\t\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018 ||\r\n\t\tentity.cardId === CardIds.DefiantShipwright_BG21_018_G\r\n\t) {\r\n\t\tconst stat = entity.cardId === CardIds.DefiantShipwright_BG21_018_G ? 2 : 1;\r\n\t\tentity.health += stat;\r\n\t}\r\n\r\n\tonStatsUpdate(entity, friendlyBoard, friendlyBoardHero, gameState);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, friendlyBoard, friendlyHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Attack buffs\r\n\t// Actually this was a bug, and the stats update happen at the same time\r\n\t// Keeping the structure here in case it's useful in the future\r\n\t// for (const attackBuff of entity.pendingAttackBuffs) {\r\n\t// \tif (isCorrectTribe(gameState.allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t// \t\tconst whelpSmugglers = playerState.board.filter(\r\n\t// \t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t// \t\t);\r\n\t// \t\twhelpSmugglers.forEach((smuggler) => {\r\n\t// \t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t// \t\t\tmodifyHealth(entity, buff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\tsmuggler,\r\n\t// \t\t\t\tentity,\r\n\t// \t\t\t\tplayerState.board,\r\n\t// \t\t\t\tplayerState.player,\r\n\t// \t\t\t\topponentState.player,\r\n\t// \t\t\t);\r\n\t// \t\t});\r\n\r\n\t// \t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t// \t\t\tconst stormbringers = playerState.board.filter(\r\n\t// \t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t// \t\t\t);\r\n\t// \t\t\tstormbringers.forEach((stormbringer) => {\r\n\t// \t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t// \t\t\t\t(e) => {\r\n\t// \t\t\t\t\tmodifyAttack(e, multiplier * attackBuff, playerState.board, playerState.player, gameState);\r\n\t// \t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t// \t\t\t\t\t\tstormbringer,\r\n\t// \t\t\t\t\t\tentity,\r\n\t// \t\t\t\t\t\tplayerState.board,\r\n\t// \t\t\t\t\t\tplayerState.player,\r\n\t// \t\t\t\t\t\topponentState.player,\r\n\t// \t\t\t\t\t);\r\n\t// \t\t\t\t};\r\n\t// \t\t\t});\r\n\t// \t\t}\r\n\t// \t}\r\n\r\n\t// \t// TODO: what happens if the Hunter is killed during the attack?\r\n\t// \tif (\r\n\t// \t\t[CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(\r\n\t// \t\t\tentity.cardId as CardIds,\r\n\t// \t\t)\r\n\t// \t) {\r\n\t// \t\taddStatsToBoard(\r\n\t// \t\t\tentity,\r\n\t// \t\t\tplayerState.board,\r\n\t// \t\t\tplayerState.player,\r\n\t// \t\t\t0,\r\n\t// \t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t// \t\t\tgameState,\r\n\t// \t\t);\r\n\t// \t}\r\n\t// }\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n"]}
@@ -2,29 +2,40 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.handleSummonsWhenSpace = void 0;
4
4
  const utils_1 = require("../utils");
5
+ const deathrattle_spawns_1 = require("./deathrattle-spawns");
5
6
  const spawns_1 = require("./spawns");
6
7
  const handleSummonsWhenSpace = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
7
- var _a, _b, _c, _d;
8
- if (playerEntity.rapidReanimationMinion) {
8
+ handleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
9
+ handleSummonsWhenSpaceForPlayer(opponentEntity, opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);
10
+ };
11
+ exports.handleSummonsWhenSpace = handleSummonsWhenSpace;
12
+ const handleSummonsWhenSpaceForPlayer = (targetEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
13
+ var _a, _b;
14
+ if (targetEntity.rapidReanimationMinion) {
9
15
  handleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
10
16
  }
11
- if (opponentEntity.rapidReanimationMinion) {
12
- handleRapidReanimationForPlayer(opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);
13
- }
14
- if ((_a = playerEntity.questRewards) === null || _a === void 0 ? void 0 : _a.includes("BG28_Reward_518")) {
17
+ if ((_a = targetEntity.questRewards) === null || _a === void 0 ? void 0 : _a.includes("BG28_Reward_518")) {
15
18
  handleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
16
19
  }
17
- if ((_b = opponentEntity.questRewards) === null || _b === void 0 ? void 0 : _b.includes("BG28_Reward_518")) {
18
- handleStableAmalgamationForPlayer(opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);
19
- }
20
- if ((_c = playerEntity.secrets) === null || _c === void 0 ? void 0 : _c.some((s) => s.cardId === "BG28_603")) {
20
+ if ((_b = targetEntity.secrets) === null || _b === void 0 ? void 0 : _b.some((s) => s.cardId === "BG28_603")) {
21
21
  handleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
22
22
  }
23
- if ((_d = opponentEntity.secrets) === null || _d === void 0 ? void 0 : _d.some((s) => s.cardId === "BG28_603")) {
24
- handleBoonOfBeetlesForPlayer(opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);
23
+ if (targetEntity.heroPowerId === "BG23_HERO_201p") {
24
+ handleOzumatForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, targetEntity.friendly, gameState);
25
+ }
26
+ };
27
+ const handleOzumatForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState) => {
28
+ if (playerBoard.length < 7 && !playerEntity.heroPowerInfo2) {
29
+ const tentacularSize = +playerEntity.heroPowerInfo;
30
+ const tentacular = (0, deathrattle_spawns_1.spawnEntities)("BG23_HERO_201pt", 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState.allCards, gameState.cardsData, gameState.sharedState, gameState.spectator, friendly, true, false, false);
31
+ tentacular[0].attack = tentacularSize;
32
+ tentacular[0].health = tentacularSize;
33
+ const indexFromRight = 0;
34
+ (0, spawns_1.performEntitySpawns)(tentacular, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
35
+ gameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);
36
+ playerEntity.heroPowerInfo2 = 1;
25
37
  }
26
38
  };
27
- exports.handleSummonsWhenSpace = handleSummonsWhenSpace;
28
39
  const handleBoonOfBeetlesForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
29
40
  const secretEntity = playerEntity.secrets.find((entity) => entity.cardId === "BG28_603");
30
41
  if (secretEntity && secretEntity.scriptDataNum1 > 0) {
@@ -1 +1 @@
1
- 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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (opponentEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);\r\n\t}\r\n\tif (playerEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (opponentEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);\r\n\t}\r\n\tif (playerEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (opponentEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(opponentBoard, opponentEntity, playerBoard, playerEntity, gameState);\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): boolean => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn false;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned.length > 0;\r\n};\r\n"]}
1
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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.heroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\ttargetEntity.friendly,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && !playerEntity.heroPowerInfo2) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\tplayerEntity.heroPowerInfo2 = 1;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tminion: BoardEntity = null,\r\n): boolean => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn false;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned.length > 0;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.464",
3
+ "version": "1.1.465",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",