@firestone-hs/simulate-bgs-battle 1.1.459 → 1.1.460

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,52 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.isMinionGolden = exports.makeMinionGolden = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const utils_1 = require("../../utils");
6
+ const add_minion_to_board_1 = require("../add-minion-to-board");
7
+ const remove_minion_from_board_1 = require("../remove-minion-from-board");
8
+ const stats_1 = require("../stats");
9
+ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, gameState) => {
10
+ var _a;
11
+ if ((0, exports.isMinionGolden)(target, gameState.allCards)) {
12
+ return;
13
+ }
14
+ gameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);
15
+ (0, remove_minion_from_board_1.handleMinionRemovedAuraEffect)(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);
16
+ removeMinionAuraEffectsForGolden(target, targetBoardHero);
17
+ const refCard = gameState.allCards.getCard(target.cardId);
18
+ let goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
19
+ if (!(goldenCard === null || goldenCard === void 0 ? void 0 : goldenCard.id)) {
20
+ goldenCard = refCard;
21
+ }
22
+ const refGoldenCard = gameState.allCards.getCard(target.cardId);
23
+ target.cardId = goldenCard.id;
24
+ (0, stats_1.modifyStats)(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);
25
+ (0, add_minion_to_board_1.handleAddedMinionAuraEffect)(targetBoard, targetBoardHero, target, gameState);
26
+ const hasDivineShield = target.divineShield;
27
+ const hasReborn = target.reborn;
28
+ const avengeCurrent = target.avengeCurrent;
29
+ (0, utils_1.addImpliedMechanics)(target, gameState.cardsData);
30
+ target.divineShield = hasDivineShield;
31
+ target.reborn = hasReborn || ((_a = refGoldenCard.mechanics) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.GameTag[reference_data_1.GameTag.REBORN]));
32
+ target.avengeCurrent = avengeCurrent;
33
+ };
34
+ exports.makeMinionGolden = makeMinionGolden;
35
+ const isMinionGolden = (entity, allCards) => {
36
+ const ref = allCards.getCard(entity.cardId);
37
+ return ref.premium || !!ref.battlegroundsNormalDbfId;
38
+ };
39
+ exports.isMinionGolden = isMinionGolden;
40
+ const removeMinionAuraEffectsForGolden = (entity, hero) => {
41
+ var _a;
42
+ switch (entity.cardId) {
43
+ case "BG25_008":
44
+ case "BG25_008_G":
45
+ const eternalKnightBuffToRemove = (_a = hero.globalInfo.EternalKnightsDeadThisGame) !== null && _a !== void 0 ? _a : 0;
46
+ const eternalKnighMultiplier = entity.cardId === "BG25_008_G" ? 2 : 1;
47
+ entity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);
48
+ entity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);
49
+ break;
50
+ }
51
+ };
52
+ //# sourceMappingURL=golden.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"golden.js","sourceRoot":"","sources":["../../../src/simulation/utils/golden.ts"],"names":[],"mappings":";;;AAAA,iEAAiF;AAGjF,uCAAkD;AAClD,gEAAqE;AAErE,0EAA4E;AAC5E,oCAAuC;AAEhC,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,MAAqC,EACrC,WAA0B,EAC1B,eAAgC,EAChC,SAAwB,EACjB,EAAE;;IAET,IAAI,IAAA,sBAAc,EAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/C,OAAO;KACP;IAED,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAGjF,IAAA,wDAA6B,EAAC,WAAW,EAAE,MAAM,EAAE,eAAe,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAI7G,gCAAgC,CAAC,MAAM,EAAE,eAAe,CAAC,CAAC;IAE1D,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC1D,IAAI,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAExF,IAAI,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,EAAE,CAAA,EAAE;QACpB,UAAU,GAAG,OAAO,CAAC;KACrB;IAeD,MAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChE,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC;IAQ9B,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC;IAG7F,IAAA,iDAA2B,EAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;IAC7E,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,CAAC;IAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;IAChC,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;IAC3C,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAKjD,MAAM,CAAC,YAAY,GAAG,eAAe,CAAC;IAKtC,MAAM,CAAC,MAAM,GAAG,SAAS,KAAI,MAAA,aAAa,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAIxF,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;AAGtC,CAAC,CAAC;AA1EW,QAAA,gBAAgB,oBA0E3B;AAEK,MAAM,cAAc,GAAG,CAAC,MAAmB,EAAE,QAAyB,EAAW,EAAE;IACzF,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAG5C,OAAO,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,wBAAwB,CAAC;AACtD,CAAC,CAAC;AALW,QAAA,cAAc,kBAKzB;AAEF,MAAM,gCAAgC,GAAG,CAAC,MAAmB,EAAE,IAAqB,EAAE,EAAE;;IACvF,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAAoC;QACpC;YACC,MAAM,yBAAyB,GAAG,MAAA,IAAI,CAAC,UAAU,CAAC,0BAA0B,mCAAI,CAAC,CAAC;YAClF,MAAM,sBAAsB,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1F,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,sBAAsB,GAAG,yBAAyB,CAAC,CAAC;YAChG,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,sBAAsB,GAAG,yBAAyB,CAAC,CAAC;YAChG,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { AllCardsService, CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { addImpliedMechanics } from '../../utils';\r\nimport { handleAddedMinionAuraEffect } from '../add-minion-to-board';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleMinionRemovedAuraEffect } from '../remove-minion-from-board';\r\nimport { modifyStats } from '../stats';\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, gameState.allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tgameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);\r\n\t// Specific for making a minion golden\r\n\t// This is not handled in handleMinionRemovedAuraEffect, though I'm not entirely sure why. Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, gameState);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium || !!ref.battlegroundsNormalDbfId;\r\n};\r\n\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnighMultiplier * eternalKnightBuffToRemove);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
package/dist/utils.d.ts CHANGED
@@ -8,8 +8,6 @@ import { SharedState } from './simulation/shared-state';
8
8
  import { Spectator } from './simulation/spectator/spectator';
9
9
  export declare const buildSingleBoardEntity: (cardId: string, controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, entityId: number, spawnReborn: boolean, cardsData: CardsData, sharedState: SharedState, entityToSpawn: BoardEntity, originalEntity?: BoardEntity) => BoardEntity;
10
10
  export declare const buildRandomUndeadCreation: (controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, cardsData: CardsData, sharedState: SharedState) => BoardEntity;
11
- export declare const makeMinionGolden: (target: BoardEntity, source: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], targetBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
12
- export declare const isMinionGolden: (entity: BoardEntity, allCards: AllCardsService) => boolean;
13
11
  export declare const grantRandomAttack: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, additionalAttack: number, gameState: FullGameState, excludeSource?: boolean) => void;
14
12
  export declare const grantRandomHealth: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, health: number, gameState: FullGameState, excludeSource?: boolean) => void;
15
13
  export declare const grantRandomStats: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, race: Race, excludeSource: boolean, gameState: FullGameState) => BoardEntity;
package/dist/utils.js CHANGED
@@ -1,10 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getTeammateInitialState = exports.getPlayerState = exports.isGolden = exports.isPilotedWhirlOTron = exports.isFish = exports.stringifySimpleCard = exports.stringifySimple = exports.normalizeCardIdForSkin = exports.addImpliedMechanics = exports.getRaceEnum = exports.isCorrectTribe = exports.hasCorrectTribe = exports.hasMechanic = exports.getMinionsOfDifferentTypes = exports.grantStatsToMinionsOfEachType = exports.addStatsToBoard = exports.getRandomMinionWithHighestHealth = exports.getRandomRevivableMinion = exports.getRandomAliveMinion = exports.grantAllDivineShield = exports.updateDivineShield = exports.grantRandomDivineShield = exports.grantRandomStats = exports.grantRandomHealth = exports.grantRandomAttack = exports.isMinionGolden = exports.makeMinionGolden = exports.buildRandomUndeadCreation = exports.buildSingleBoardEntity = void 0;
3
+ exports.getTeammateInitialState = exports.getPlayerState = exports.isGolden = exports.isPilotedWhirlOTron = exports.isFish = exports.stringifySimpleCard = exports.stringifySimple = exports.normalizeCardIdForSkin = exports.addImpliedMechanics = exports.getRaceEnum = exports.isCorrectTribe = exports.hasCorrectTribe = exports.hasMechanic = exports.getMinionsOfDifferentTypes = exports.grantStatsToMinionsOfEachType = exports.addStatsToBoard = exports.getRandomMinionWithHighestHealth = exports.getRandomRevivableMinion = exports.getRandomAliveMinion = exports.grantAllDivineShield = exports.updateDivineShield = exports.grantRandomDivineShield = exports.grantRandomStats = exports.grantRandomHealth = exports.grantRandomAttack = exports.buildRandomUndeadCreation = exports.buildSingleBoardEntity = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const utils_1 = require("./services/utils");
6
- const add_minion_to_board_1 = require("./simulation/add-minion-to-board");
7
- const remove_minion_from_board_1 = require("./simulation/remove-minion-from-board");
8
6
  const stats_1 = require("./simulation/stats");
9
7
  const CLEAVE_IDS = [
10
8
  "BG_LOOT_078",
@@ -125,36 +123,6 @@ const buildRandomUndeadCreation = (controllerHero, friendlyBoard, allCards, frie
125
123
  return newEntity;
126
124
  };
127
125
  exports.buildRandomUndeadCreation = buildRandomUndeadCreation;
128
- const makeMinionGolden = (target, source, targetBoard, targetBoardHero, gameState) => {
129
- var _a;
130
- if ((0, exports.isMinionGolden)(target, gameState.allCards)) {
131
- return;
132
- }
133
- gameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);
134
- (0, remove_minion_from_board_1.handleMinionRemovedAuraEffect)(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);
135
- const refCard = gameState.allCards.getCard(target.cardId);
136
- let goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
137
- if (!(goldenCard === null || goldenCard === void 0 ? void 0 : goldenCard.id)) {
138
- goldenCard = refCard;
139
- }
140
- const refGoldenCard = gameState.allCards.getCard(target.cardId);
141
- target.cardId = goldenCard.id;
142
- (0, stats_1.modifyStats)(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);
143
- (0, add_minion_to_board_1.handleAddedMinionAuraEffect)(targetBoard, targetBoardHero, target, gameState);
144
- const hasDivineShield = target.divineShield;
145
- const hasReborn = target.reborn;
146
- const avengeCurrent = target.avengeCurrent;
147
- (0, exports.addImpliedMechanics)(target, gameState.cardsData);
148
- target.divineShield = hasDivineShield;
149
- target.reborn = hasReborn || ((_a = refGoldenCard.mechanics) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.GameTag[reference_data_1.GameTag.REBORN]));
150
- target.avengeCurrent = avengeCurrent;
151
- };
152
- exports.makeMinionGolden = makeMinionGolden;
153
- const isMinionGolden = (entity, allCards) => {
154
- const ref = allCards.getCard(entity.cardId);
155
- return ref.premium || !!ref.battlegroundsNormalDbfId;
156
- };
157
- exports.isMinionGolden = isMinionGolden;
158
126
  const grantRandomAttack = (source, board, hero, additionalAttack, gameState, excludeSource = false) => {
159
127
  const candidateBoard = board
160
128
  .filter((e) => !excludeSource || e.entityId !== source.entityId)
package/dist/utils.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"utils.js","sourceRoot":"","sources":["../src/utils.ts"],"names":[],"mappings":";;;AACA,iEAAoH;AAKpH,4CAA4D;AAC5D,0EAA+E;AAE/E,oFAAsF;AAGtF,8CAAiD;AAEjD,MAAM,UAAU,GAAG;;;;;;;CAOlB,CAAC;AACF,MAAM,sBAAsB,GAAG;;;;CAO9B,CAAC;AACF,MAAM,eAAe,GAAG,8BAAoE,CAAC;AAEtF,MAAM,sBAAsB,GAAG,CACrC,MAAc,EACd,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,QAAQ,GAAG,CAAC,EACZ,WAAW,GAAG,KAAK,EACnB,SAAoB,EACpB,WAAwB,EACxB,aAA0B,EAC1B,iBAA8B,IAAI,EACpB,EAAE;;IAChB,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACtC,MAAM,iBAAiB,GAAG,sBAAsB,CAAC,OAAO,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnF,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa;QAChC,CAAC,CAAE;YACD,GAAG,aAAa;YAChB,QAAQ,EAAE,WAAW,CAAC,eAAe,EAAE;YACvC,cAAc,EAAE,KAAK;YACrB,aAAa,EAAE,aAAa,CAAC,aAAa;YAC1C,SAAS,EAAE,KAAK;YAChB,gBAAgB,EAAE,CAAC;YACnB,iBAAiB,EAAE,CAAC;YACpB,QAAQ,EAAE,QAAQ;YAClB,WAAW,EAAE,CAAC;SACG;QACnB,CAAC,CAAC,IAAA,2BAAmB,EACnB;YACC,QAAQ,EAAE,QAAQ;YAClB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,WAAW,EAAE,CAAC;YACd,MAAM,EAAE,MAAM;YACd,YAAY,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,eAAe,CAAC;YAChD,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,SAAS,EAAE,IAAI,CAAC,MAAM;YACtB,KAAK,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC;YAChD,MAAM,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,QAAQ,CAAC;YACnC,SAAS,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC;YACxD,QAAQ,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC;YACtD,QAAQ,EACP,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC;iBAC5C,MAAA,IAAI,CAAC,cAAc,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA;YACzD,YAAY,EAAE,EAAE;YAChB,kBAAkB,EAAE,EAAE;YACtB,QAAQ,EAAE,QAAQ;YAClB,iBAAiB,EAAE,iBAAiB;YACpC,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YAC5C,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;SAC7B,EAChB,SAAS,CACR,CAAC;IAEL,IAAI,WAAW,IAAI,CAAC,aAAa,EAAE;QAClC,IAAI,MAAM,sBAAkD,EAAE;YAC7D,MAAM,cAAc,GAAG,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAA,CAAC,CAAC,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAC3G,IAAI,cAAc,EAAE;gBACnB,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;gBACtD,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;gBAC1D,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,GAAG,YAAY,CAAC,MAAM,CAAC;gBAChE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAC;gBACvF,SAAS,CAAC,YAAY;oBACrB,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAC;gBACrF,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAC;gBACnG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAChG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAChG,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;gBAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;aAC3F;SACD;aAAM,IACN,MAAM,iBAAwC;YAC9C,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAA,EAC1D;YAGD,KAAK,MAAM,YAAY,IAAI,cAAc,CAAC,eAAe,EAAE;gBAC1D,MAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;gBAClD,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAC;gBACrF,SAAS,CAAC,YAAY;oBACrB,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAC;gBACnF,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAC;gBACjG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAC9F,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9F;SACD;QACD,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QACrB,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;QACzB,SAAS,CAAC,cAAc,GAAG,iBAAiB,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;KAKrE;IAED,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,YAAY,IAAI,SAAS,CAAC,eAAe,CAAC;IAChF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAlGW,QAAA,sBAAsB,0BAkGjC;AAEF,MAAM,iBAAiB,GAAG,CAAC,MAAc,EAAE,cAA2B,EAAU,EAAE;IACjF,QAAQ,MAAM,EAAE;QACf;YACC,OAAO,CAAC,CAAC;QACV;YACC,OAAO,EAAE,CAAC;QACX;YACC,OAAO,CAAC,CAAC;KACV;AACF,CAAC,CAAC;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,SAAoB,EACpB,WAAwB,EACV,EAAE;IAChB,MAAM,QAAQ,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACtD,MAAM,cAAc,GACnB,QAAQ,eAAqC;QAC5C,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,gCAAgC,CAAC;QACxD,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACzC,MAAM,SAAS,GAAG,IAAA,8BAAsB,EACvC,QAAQ,EACR,cAAc,EACd,aAAa,EACb,QAAQ,EACR,QAAQ,EACR,WAAW,CAAC,eAAe,EAAE,EAC7B,KAAK,EACL,SAAS,EACT,WAAW,EACX,IAAI,CACJ,CAAC;IACF,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IACtD,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACvF,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAC;IAC7G,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IAClG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IACjG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChG,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AApCW,QAAA,yBAAyB,6BAoCpC;AAEK,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,MAAqC,EACrC,WAA0B,EAC1B,eAAgC,EAChC,SAAwB,EACjB,EAAE;;IAET,IAAI,IAAA,sBAAc,EAAC,MAAM,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/C,OAAO;KACP;IAED,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAGjF,IAAA,wDAA6B,EAAC,WAAW,EAAE,MAAM,EAAE,eAAe,EAAE,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAE7G,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC1D,IAAI,UAAU,GAAG,SAAS,CAAC,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAExF,IAAI,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,EAAE,CAAA,EAAE;QACpB,UAAU,GAAG,OAAO,CAAC;KACrB;IAeD,MAAM,aAAa,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChE,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC;IAQ9B,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC;IAG7F,IAAA,iDAA2B,EAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;IAC7E,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,CAAC;IAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;IAChC,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC;IAC3C,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC;IAKjD,MAAM,CAAC,YAAY,GAAG,eAAe,CAAC;IAKtC,MAAM,CAAC,MAAM,GAAG,SAAS,KAAI,MAAA,aAAa,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAIxF,MAAM,CAAC,aAAa,GAAG,aAAa,CAAC;AAGtC,CAAC,CAAC;AAtEW,QAAA,gBAAgB,oBAsE3B;AAEK,MAAM,cAAc,GAAG,CAAC,MAAmB,EAAE,QAAyB,EAAW,EAAE;IACzF,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAG5C,OAAO,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC,GAAG,CAAC,wBAAwB,CAAC;AACtD,CAAC,CAAC;AALW,QAAA,cAAc,kBAKzB;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,gBAAwB,EACxB,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAA,mBAAW,EAAC,MAAM,EAAE,gBAAgB,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC1E,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC3E;AACF,CAAC,CAAC;AAhBW,QAAA,iBAAiB,qBAgB5B;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QACvD,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC3E;AACF,CAAC,CAAC;AAhBW,QAAA,iBAAiB,qBAgB5B;AAEK,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,IAAU,EACV,aAAsB,EACtB,SAAwB,EACV,EAAE;IAChB,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,MAAM,MAAM,GAAgB,IAAA,4BAAoB,EAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EACtG,IAAI,EACJ,SAAS,CAAC,QAAQ,CAClB,CAAC;QACF,IAAI,MAAM,EAAE;YACX,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC5D,IAAI,SAAS,CAAC,SAAS,EAAE;gBACxB,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aAC3E;YACD,OAAO,MAAM,CAAC;SACd;KACD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAzBW,QAAA,gBAAgB,oBAyB3B;AAEK,MAAM,uBAAuB,GAAG,CACtC,MAAmB,EACnB,KAAoB,EACpB,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,MAAM,iBAAiB,GAAG,KAAK;SAC7B,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC;SACxC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IAClE,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;QACjC,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;QAC7C,IAAA,0BAAkB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;QAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KACjE;AAEF,CAAC,CAAC;AAfW,QAAA,uBAAuB,2BAelC;AAEK,MAAM,kBAAkB,GAAG,CACjC,MAAmB,EACnB,KAAoB,EACpB,QAAiB,EACjB,QAAyB,EAClB,EAAE;IAIT,MAAM,CAAC,eAAe,GAAG,QAAQ,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,eAAe,CAAC;IACnF,MAAM,CAAC,YAAY,GAAG,QAAQ,CAAC;IAC/B,IAAI,MAAM,CAAC,YAAY,EAAE;QACxB,MAAM,aAAa,GAAG,KAAK,CAAC;QAC5B,MAAM,UAAU,GACf,CAAC,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAiC,CAAC,CAAC,MAAM;YACjF,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAmC,CAAC,CAAC,MAAM,CAAC;QAEtF,MAAM,CAAC,MAAM,IAAI,UAAU,CAAC;KAC5B;SAAM;QAEN,MAAM,aAAa,GAAG,KAAK,CAAC;QAC5B,MAAM,UAAU,GACf,CAAC,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAiC,CAAC,CAAC,MAAM;YACjF,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAmC,CAAC,CAAC,MAAM,CAAC;QACtF,MAAM,CAAC,MAAM,IAAI,UAAU,CAAC;KAC5B;AACF,CAAC,CAAC;AA1BW,QAAA,kBAAkB,sBA0B7B;AAEK,MAAM,oBAAoB,GAAG,CAAC,KAAoB,EAAE,KAAa,EAAE,KAAsB,EAAQ,EAAE;IACzG,MAAM,iBAAiB,GAAG,KAAK;SAC7B,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC;SACxC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,MAAM,MAAM,IAAI,iBAAiB,EAAE;QACvC,IAAA,0BAAkB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;KAC/C;AACF,CAAC,CAAC;AAPW,QAAA,oBAAoB,wBAO/B;AAEK,MAAM,oBAAoB,GAAG,CAAC,KAAoB,EAAE,IAAU,EAAE,QAAyB,EAAe,EAAE;IAChH,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;SAC/E,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAClD,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AATW,QAAA,oBAAoB,wBAS/B;AAEK,MAAM,wBAAwB,GAAG,CAAC,KAAoB,EAAE,IAAU,EAAE,QAAyB,EAAe,EAAE;IACpH,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;SAC/E,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AATW,QAAA,wBAAwB,4BASnC;AAEK,MAAM,gCAAgC,GAAG,CAAC,KAAoB,EAAe,EAAE;IACrF,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;QAClB,OAAO,IAAI,CAAC;KACZ;IAED,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IAC9D,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,aAAa,CAAC,CAAC;IACrE,OAAO,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;AACtE,CAAC,CAAC;AARW,QAAA,gCAAgC,oCAQ3C;AAEK,MAAM,eAAe,GAAG,CAC9B,YAAyD,EACzD,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,KAAc,EAEP,EAAE;;IACT,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,IAAI,CAAC,KAAK,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACvE,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC5D,MAAA,SAAS,CAAC,SAAS,0CAAE,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAKlF;KACD;AACF,CAAC,CAAC;AApBW,QAAA,eAAe,mBAoB1B;AAEK,MAAM,6BAA6B,GAAG,CAC5C,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,sBAAsB,GAAG,EAAE,EAC3B,SAAS,GAAG,IAAI,EACT,EAAE;IACT,MAAM,aAAa,GAAG,IAAA,kCAA0B,EAAC,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,sBAAsB,CAAC,CAAC;IACtG,KAAK,MAAM,MAAM,IAAI,aAAa,EAAE;QACnC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC5D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC3E;AACF,CAAC,CAAC;AAfW,QAAA,6BAA6B,iCAexC;AAEK,MAAM,0BAA0B,GAAG,CACzC,KAAoB,EACpB,SAAwB,EACxB,SAAS,GAAG,IAAI,EAChB,sBAAsB,GAAG,EAAE,EACX,EAAE;IAClB,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,QAAQ,CAAC,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAA,CAAA,EAAA,CAAC,CAAC;QAC3G,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,6BAAY,CAAC,CAAC;QAC5C,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,MAAM,cAAc,GAAG,EAAE,CAAC;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;gBAC7B,MAAM,gBAAgB,GAAG,SAAS;qBAChC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,MAAM,MAAK,CAAC,CAAA,EAAA,CAAC;qBACvE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,qBAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CACzF,CAAC;gBACH,IAAI,WAAW,IAAI,sBAAsB,EAAE;oBAC1C,OAAO,MAAM,CAAC;iBACd;gBAOD,MAAM,WAAW,GAAgB,SAAS;oBACzC,CAAC,CAAC,IAAA,gCAAwB,EAAC,gBAAgB,EAAE,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC;oBACvE,CAAC,CAAC,IAAA,4BAAoB,EAAC,gBAAgB,EAAE,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;gBACrE,IAAI,WAAW,EAAE;oBAChB,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBACzB,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC;oBACvD,WAAW,EAAE,CAAC;oBACd,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBAC3B;aACD;SACD;QACD,MAAM,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,QAAQ,CAAC,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAA,EAAA,CAAC,CAAC,CAAC;KAC1G;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA1CW,QAAA,0BAA0B,8BA0CrC;AAEK,MAAM,WAAW,GAAG,CAAC,IAAmB,EAAE,QAAgB,EAAW,EAAE;;IAC7E,OAAO,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;AAC3C,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAEK,MAAM,eAAe,GAAG,CAAC,MAAmB,EAAE,WAAiB,EAAE,QAAyB,EAAW,EAAE;IAC7G,OAAO,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;AAC3E,CAAC,CAAC;AAFW,QAAA,eAAe,mBAE1B;AAEK,MAAM,cAAc,GAAG,CAAC,SAA4B,EAAE,WAAiB,EAAW,EAAE;IAC1F,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,EAAE;QACvB,OAAO,KAAK,CAAC;KACb;IACD,OAAO,SAAS;SACd,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,QAAQ,CAAC,CAAC;SACxC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,QAAQ,KAAK,WAAW,CAAC,CAAC;AACzE,CAAC,CAAC;AAPW,QAAA,cAAc,kBAOzB;AAEK,MAAM,WAAW,GAAG,CAAC,IAAY,EAAQ,EAAE;IACjD,OAAO,qBAAI,CAAC,IAAI,CAAC,CAAC;AACnB,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;IAC7F,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnE,MAAM,UAAU,GAAG,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;IAC/B,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,eAAe,CAAC;IACpE,MAAM,CAAC,uBAAuB;QAC7B,MAAM,CAAC,MAAM,eAA8B,IAAI,MAAM,CAAC,MAAM,iBAAgC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7G,MAAM,CAAC,iBAAiB;QACvB,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,MAAM,CAAC,MAAM,eAAuC;gBACtD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;IAEN,MAAM,CAAC,iBAAiB,GAAG;;;;;;;;;KAS1B,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,CAAC,CAAC;;;;;;;SAOC,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;IAEL,OAAO,wBAAwB,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;AACpD,CAAC,CAAC;AAtCW,QAAA,mBAAmB,uBAsC9B;AAEF,MAAM,wBAAwB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;IAC3F,MAAM,CAAC,MAAM,GAAG,IAAA,8BAAsB,EAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACtD,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzD,IAAI,WAAW,GAAG,CAAC,EAAE;QACpB,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;QACnC,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;KACnC;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEK,MAAM,sBAAsB,GAAG,CAAC,MAAc,EAAU,EAAE;IAChE,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;QACpB,OAAO,MAAM,CAAC;KACd;IACD,MAAM,SAAS,GAAG,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IAC/C,IAAI,SAAS,EAAE;QACd,OAAO,SAAS,CAAC,CAAC,CAAC,CAAC;KACpB;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AATW,QAAA,sBAAsB,0BASjC;AAEK,MAAM,eAAe,GAAG,CAAC,KAA6B,EAAE,WAA4B,IAAI,EAAU,EAAE;IAC1G,OAAO,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,2BAAmB,EAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;AAC5F,CAAC,CAAC;AAFW,QAAA,eAAe,mBAE1B;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,WAA4B,IAAI,EAAU,EAAE;;IACpG,OAAO,MAAM,CAAC,CAAC,CAAC,GAAG,MAAA,MAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,0CAAE,IAAI,mCAAI,MAAM,CAAC,MAAM,QAAQ,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AAC1G,CAAC,CAAC;AAFW,QAAA,mBAAmB,uBAE9B;AAEK,MAAM,MAAM,GAAG,CAAC,MAAmB,EAAW,EAAE;;IACtD,OAAO,CACN,MAAM,CAAC,MAAM,CAAC,UAAU,wBAAwC;QAChE,MAAM,CAAC,MAAM,CAAC,UAAU,mBAAqB;SAC7C,MAAA,MAAM,CAAC,eAAe,0CAAE,QAAQ,cAAoC,CAAA,CACpE,CAAC;AACH,CAAC,CAAC;AANW,QAAA,MAAM,UAMjB;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAW,EAAE;IACnE,OAAO,MAAM,CAAC,MAAM,CAAC,UAAU,uBAA+C,CAAC;AAChF,CAAC,CAAC;AAFW,QAAA,mBAAmB,uBAE9B;AAEK,MAAM,QAAQ,GAAG,CAAC,MAAc,EAAE,QAAyB,EAAW,EAAE;IAC9E,OAAO,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,wBAAwB,CAAC;AAC5D,CAAC,CAAC;AAFW,QAAA,QAAQ,YAEnB;AAEK,MAAM,cAAc,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IAC1F,OAAO,SAAS,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI;QACtC,CAAC,CAAC,SAAS,CAAC,MAAM;QAClB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,MAAM,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;YAC5C,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ;YAC3B,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,KAAK,IAAI;gBACpC,CAAC,CAAC,SAAS,CAAC,QAAQ;gBACpB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;oBAC9C,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ;oBAC7B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,cAAc,kBAUzB;AAEK,MAAM,uBAAuB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IACnG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,QAAQ;QAClC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,aAAa,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;YACvE,CAAC,CAAC,SAAS,CAAC,aAAa;YACzB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,eAAe,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;gBAC/D,CAAC,CAAC,SAAS,CAAC,eAAe,CAAC,QAAQ;gBACpC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,eAAe,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;oBACzE,CAAC,CAAC,SAAS,CAAC,eAAe;oBAC3B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,uBAAuB,2BAUlC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { handleAddedMinionAuraEffect } from './simulation/add-minion-to-board';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { handleMinionRemovedAuraEffect } from './simulation/remove-minion-from-board';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\tattacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\twindfury:\r\n\t\t\t\t\t\thasMechanic(card, GameTag[GameTag.WINDFURY]) ||\r\n\t\t\t\t\t\tcard.referencedTags?.includes(GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, gameState.allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tgameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, gameState);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium || !!ref.battlegroundsNormalDbfId;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\trace,\r\n\t\t\tgameState.allCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tnewValue: boolean,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !!e?.health && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter((e) => !gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]));\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter((e) => gameState.allCards.getCard(e.cardId).races?.length === i)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).races.some((r) => !racesProcessed.includes(Race[r])),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\t// const tribeStr = Race[tribe];\r\n\t\t\t\t// const minionWithRevive = getRandomRevivableMinion(boardCopy, tribe, gameState.allCards);\r\n\t\t\t\t// const boardDebug = minionsWithRaces.map((e) => ({\r\n\t\t\t\t// \tname: gameState.allCards.getCard(e.cardId).name,\r\n\t\t\t\t// \traces: gameState.allCards.getCard(e.cardId).races?.join(','),\r\n\t\t\t\t// }));\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, tribe, gameState.allCards)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, tribe, gameState.allCards);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(...board.filter((e) => gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL])));\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges =\r\n\t\tentity.cardId === CardIds.Warpwing_BG24_004 || entity.cardId === CardIds.Warpwing_BG24_004_G ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tentity.abiityChargesLeft = [\r\n\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 3\r\n\t\t: [\r\n\t\t\t\tCardIds.TransmutedBramblewitch_BG27_013_G,\r\n\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t ].includes(entity.cardId as CardIds)\r\n\t\t? 2\r\n\t\t: 1;\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity ? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/atk=${entity.attack}` : null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n"]}
1
+ {"version":3,"file":"utils.js","sourceRoot":"","sources":["../src/utils.ts"],"names":[],"mappings":";;;AACA,iEAAoH;AAKpH,4CAA4D;AAI5D,8CAAiD;AAEjD,MAAM,UAAU,GAAG;;;;;;;CAOlB,CAAC;AACF,MAAM,sBAAsB,GAAG;;;;CAO9B,CAAC;AACF,MAAM,eAAe,GAAG,8BAAoE,CAAC;AAEtF,MAAM,sBAAsB,GAAG,CACrC,MAAc,EACd,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,QAAQ,GAAG,CAAC,EACZ,WAAW,GAAG,KAAK,EACnB,SAAoB,EACpB,WAAwB,EACxB,aAA0B,EAC1B,iBAA8B,IAAI,EACpB,EAAE;;IAChB,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACtC,MAAM,iBAAiB,GAAG,sBAAsB,CAAC,OAAO,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnF,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa;QAChC,CAAC,CAAE;YACD,GAAG,aAAa;YAChB,QAAQ,EAAE,WAAW,CAAC,eAAe,EAAE;YACvC,cAAc,EAAE,KAAK;YACrB,aAAa,EAAE,aAAa,CAAC,aAAa;YAC1C,SAAS,EAAE,KAAK;YAChB,gBAAgB,EAAE,CAAC;YACnB,iBAAiB,EAAE,CAAC;YACpB,QAAQ,EAAE,QAAQ;YAClB,WAAW,EAAE,CAAC;SACG;QACnB,CAAC,CAAC,IAAA,2BAAmB,EACnB;YACC,QAAQ,EAAE,QAAQ;YAClB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,WAAW,EAAE,CAAC;YACd,MAAM,EAAE,MAAM;YACd,YAAY,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,eAAe,CAAC;YAChD,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,SAAS,EAAE,IAAI,CAAC,MAAM;YACtB,KAAK,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC;YAChD,MAAM,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,QAAQ,CAAC;YACnC,SAAS,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC;YACxD,QAAQ,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC;YACtD,QAAQ,EACP,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC;iBAC5C,MAAA,IAAI,CAAC,cAAc,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA;YACzD,YAAY,EAAE,EAAE;YAChB,kBAAkB,EAAE,EAAE;YACtB,QAAQ,EAAE,QAAQ;YAClB,iBAAiB,EAAE,iBAAiB;YACpC,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YAC5C,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;SAC7B,EAChB,SAAS,CACR,CAAC;IAEL,IAAI,WAAW,IAAI,CAAC,aAAa,EAAE;QAClC,IAAI,MAAM,sBAAkD,EAAE;YAC7D,MAAM,cAAc,GAAG,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAA,CAAC,CAAC,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAC3G,IAAI,cAAc,EAAE;gBACnB,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;gBACtD,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;gBAC1D,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,GAAG,YAAY,CAAC,MAAM,CAAC;gBAChE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAC;gBACvF,SAAS,CAAC,YAAY;oBACrB,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAC;gBACrF,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAC;gBACnG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAChG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAChG,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;gBAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;aAC3F;SACD;aAAM,IACN,MAAM,iBAAwC;YAC9C,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAA,EAC1D;YAGD,KAAK,MAAM,YAAY,IAAI,cAAc,CAAC,eAAe,EAAE;gBAC1D,MAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;gBAClD,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAC;gBACrF,SAAS,CAAC,YAAY;oBACrB,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAC;gBACnF,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAC;gBACjG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAC9F,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9F;SACD;QACD,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QACrB,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;QACzB,SAAS,CAAC,cAAc,GAAG,iBAAiB,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;KAKrE;IAED,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,YAAY,IAAI,SAAS,CAAC,eAAe,CAAC;IAChF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAlGW,QAAA,sBAAsB,0BAkGjC;AAEF,MAAM,iBAAiB,GAAG,CAAC,MAAc,EAAE,cAA2B,EAAU,EAAE;IACjF,QAAQ,MAAM,EAAE;QACf;YACC,OAAO,CAAC,CAAC;QACV;YACC,OAAO,EAAE,CAAC;QACX;YACC,OAAO,CAAC,CAAC;KACV;AACF,CAAC,CAAC;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,SAAoB,EACpB,WAAwB,EACV,EAAE;IAChB,MAAM,QAAQ,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACtD,MAAM,cAAc,GACnB,QAAQ,eAAqC;QAC5C,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,gCAAgC,CAAC;QACxD,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACzC,MAAM,SAAS,GAAG,IAAA,8BAAsB,EACvC,QAAQ,EACR,cAAc,EACd,aAAa,EACb,QAAQ,EACR,QAAQ,EACR,WAAW,CAAC,eAAe,EAAE,EAC7B,KAAK,EACL,SAAS,EACT,WAAW,EACX,IAAI,CACJ,CAAC;IACF,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IACtD,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACvF,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAC;IAC7G,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IAClG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IACjG,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;IAChG,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AApCW,QAAA,yBAAyB,6BAoCpC;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,gBAAwB,EACxB,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAA,mBAAW,EAAC,MAAM,EAAE,gBAAgB,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC1E,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC3E;AACF,CAAC,CAAC;AAhBW,QAAA,iBAAiB,qBAgB5B;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QACvD,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC3E;AACF,CAAC,CAAC;AAhBW,QAAA,iBAAiB,qBAgB5B;AAEK,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,IAAU,EACV,aAAsB,EACtB,SAAwB,EACV,EAAE;IAChB,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,MAAM,MAAM,GAAgB,IAAA,4BAAoB,EAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EACtG,IAAI,EACJ,SAAS,CAAC,QAAQ,CAClB,CAAC;QACF,IAAI,MAAM,EAAE;YACX,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC5D,IAAI,SAAS,CAAC,SAAS,EAAE;gBACxB,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aAC3E;YACD,OAAO,MAAM,CAAC;SACd;KACD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAzBW,QAAA,gBAAgB,oBAyB3B;AAEK,MAAM,uBAAuB,GAAG,CACtC,MAAmB,EACnB,KAAoB,EACpB,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,MAAM,iBAAiB,GAAG,KAAK;SAC7B,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC;SACxC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IAClE,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;QACjC,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;QAC7C,IAAA,0BAAkB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;QAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KACjE;AAEF,CAAC,CAAC;AAfW,QAAA,uBAAuB,2BAelC;AAEK,MAAM,kBAAkB,GAAG,CACjC,MAAmB,EACnB,KAAoB,EACpB,QAAiB,EACjB,QAAyB,EAClB,EAAE;IAIT,MAAM,CAAC,eAAe,GAAG,QAAQ,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,eAAe,CAAC;IACnF,MAAM,CAAC,YAAY,GAAG,QAAQ,CAAC;IAC/B,IAAI,MAAM,CAAC,YAAY,EAAE;QACxB,MAAM,aAAa,GAAG,KAAK,CAAC;QAC5B,MAAM,UAAU,GACf,CAAC,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAiC,CAAC,CAAC,MAAM;YACjF,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAmC,CAAC,CAAC,MAAM,CAAC;QAEtF,MAAM,CAAC,MAAM,IAAI,UAAU,CAAC;KAC5B;SAAM;QAEN,MAAM,aAAa,GAAG,KAAK,CAAC;QAC5B,MAAM,UAAU,GACf,CAAC,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAiC,CAAC,CAAC,MAAM;YACjF,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAmC,CAAC,CAAC,MAAM,CAAC;QACtF,MAAM,CAAC,MAAM,IAAI,UAAU,CAAC;KAC5B;AACF,CAAC,CAAC;AA1BW,QAAA,kBAAkB,sBA0B7B;AAEK,MAAM,oBAAoB,GAAG,CAAC,KAAoB,EAAE,KAAa,EAAE,KAAsB,EAAQ,EAAE;IACzG,MAAM,iBAAiB,GAAG,KAAK;SAC7B,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC;SACxC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,MAAM,MAAM,IAAI,iBAAiB,EAAE;QACvC,IAAA,0BAAkB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;KAC/C;AACF,CAAC,CAAC;AAPW,QAAA,oBAAoB,wBAO/B;AAEK,MAAM,oBAAoB,GAAG,CAAC,KAAoB,EAAE,IAAU,EAAE,QAAyB,EAAe,EAAE;IAChH,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;SAC/E,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAClD,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AATW,QAAA,oBAAoB,wBAS/B;AAEK,MAAM,wBAAwB,GAAG,CAAC,KAAoB,EAAE,IAAU,EAAE,QAAyB,EAAe,EAAE;IACpH,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;SAC/E,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AATW,QAAA,wBAAwB,4BASnC;AAEK,MAAM,gCAAgC,GAAG,CAAC,KAAoB,EAAe,EAAE;IACrF,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;QAClB,OAAO,IAAI,CAAC;KACZ;IAED,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IAC9D,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,aAAa,CAAC,CAAC;IACrE,OAAO,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;AACtE,CAAC,CAAC;AARW,QAAA,gCAAgC,oCAQ3C;AAEK,MAAM,eAAe,GAAG,CAC9B,YAAyD,EACzD,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,KAAc,EAEP,EAAE;;IACT,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,IAAI,CAAC,KAAK,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACvE,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC5D,MAAA,SAAS,CAAC,SAAS,0CAAE,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAKlF;KACD;AACF,CAAC,CAAC;AApBW,QAAA,eAAe,mBAoB1B;AAEK,MAAM,6BAA6B,GAAG,CAC5C,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,sBAAsB,GAAG,EAAE,EAC3B,SAAS,GAAG,IAAI,EACT,EAAE;IACT,MAAM,aAAa,GAAG,IAAA,kCAA0B,EAAC,KAAK,EAAE,SAAS,EAAE,SAAS,EAAE,sBAAsB,CAAC,CAAC;IACtG,KAAK,MAAM,MAAM,IAAI,aAAa,EAAE;QACnC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC5D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;KAC3E;AACF,CAAC,CAAC;AAfW,QAAA,6BAA6B,iCAexC;AAEK,MAAM,0BAA0B,GAAG,CACzC,KAAoB,EACpB,SAAwB,EACxB,SAAS,GAAG,IAAI,EAChB,sBAAsB,GAAG,EAAE,EACX,EAAE;IAClB,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,QAAQ,CAAC,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAA,CAAA,EAAA,CAAC,CAAC;QAC3G,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,6BAAY,CAAC,CAAC;QAC5C,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,MAAM,cAAc,GAAG,EAAE,CAAC;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;gBAC7B,MAAM,gBAAgB,GAAG,SAAS;qBAChC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,MAAM,MAAK,CAAC,CAAA,EAAA,CAAC;qBACvE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,qBAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CACzF,CAAC;gBACH,IAAI,WAAW,IAAI,sBAAsB,EAAE;oBAC1C,OAAO,MAAM,CAAC;iBACd;gBAOD,MAAM,WAAW,GAAgB,SAAS;oBACzC,CAAC,CAAC,IAAA,gCAAwB,EAAC,gBAAgB,EAAE,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC;oBACvE,CAAC,CAAC,IAAA,4BAAoB,EAAC,gBAAgB,EAAE,KAAK,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;gBACrE,IAAI,WAAW,EAAE;oBAChB,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBACzB,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC;oBACvD,WAAW,EAAE,CAAC;oBACd,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBAC3B;aACD;SACD;QACD,MAAM,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,0CAAE,QAAQ,CAAC,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAA,EAAA,CAAC,CAAC,CAAC;KAC1G;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA1CW,QAAA,0BAA0B,8BA0CrC;AAEK,MAAM,WAAW,GAAG,CAAC,IAAmB,EAAE,QAAgB,EAAW,EAAE;;IAC7E,OAAO,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;AAC3C,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAEK,MAAM,eAAe,GAAG,CAAC,MAAmB,EAAE,WAAiB,EAAE,QAAyB,EAAW,EAAE;IAC7G,OAAO,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;AAC3E,CAAC,CAAC;AAFW,QAAA,eAAe,mBAE1B;AAEK,MAAM,cAAc,GAAG,CAAC,SAA4B,EAAE,WAAiB,EAAW,EAAE;IAC1F,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,EAAE;QACvB,OAAO,KAAK,CAAC;KACb;IACD,OAAO,SAAS;SACd,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,QAAQ,CAAC,CAAC;SACxC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,QAAQ,KAAK,WAAW,CAAC,CAAC;AACzE,CAAC,CAAC;AAPW,QAAA,cAAc,kBAOzB;AAEK,MAAM,WAAW,GAAG,CAAC,IAAY,EAAQ,EAAE;IACjD,OAAO,qBAAI,CAAC,IAAI,CAAC,CAAC;AACnB,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;IAC7F,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnE,MAAM,UAAU,GAAG,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;IAC/B,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,eAAe,CAAC;IACpE,MAAM,CAAC,uBAAuB;QAC7B,MAAM,CAAC,MAAM,eAA8B,IAAI,MAAM,CAAC,MAAM,iBAAgC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7G,MAAM,CAAC,iBAAiB;QACvB,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,MAAM,CAAC,MAAM,eAAuC;gBACtD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;IAEN,MAAM,CAAC,iBAAiB,GAAG;;;;;;;;;KAS1B,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,CAAC,CAAC;;;;;;;SAOC,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;IAEL,OAAO,wBAAwB,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;AACpD,CAAC,CAAC;AAtCW,QAAA,mBAAmB,uBAsC9B;AAEF,MAAM,wBAAwB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;IAC3F,MAAM,CAAC,MAAM,GAAG,IAAA,8BAAsB,EAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACtD,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzD,IAAI,WAAW,GAAG,CAAC,EAAE;QACpB,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;QACnC,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;KACnC;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEK,MAAM,sBAAsB,GAAG,CAAC,MAAc,EAAU,EAAE;IAChE,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;QACpB,OAAO,MAAM,CAAC;KACd;IACD,MAAM,SAAS,GAAG,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IAC/C,IAAI,SAAS,EAAE;QACd,OAAO,SAAS,CAAC,CAAC,CAAC,CAAC;KACpB;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AATW,QAAA,sBAAsB,0BASjC;AAEK,MAAM,eAAe,GAAG,CAAC,KAA6B,EAAE,WAA4B,IAAI,EAAU,EAAE;IAC1G,OAAO,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,2BAAmB,EAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;AAC5F,CAAC,CAAC;AAFW,QAAA,eAAe,mBAE1B;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,WAA4B,IAAI,EAAU,EAAE;;IACpG,OAAO,MAAM,CAAC,CAAC,CAAC,GAAG,MAAA,MAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,0CAAE,IAAI,mCAAI,MAAM,CAAC,MAAM,QAAQ,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AAC1G,CAAC,CAAC;AAFW,QAAA,mBAAmB,uBAE9B;AAEK,MAAM,MAAM,GAAG,CAAC,MAAmB,EAAW,EAAE;;IACtD,OAAO,CACN,MAAM,CAAC,MAAM,CAAC,UAAU,wBAAwC;QAChE,MAAM,CAAC,MAAM,CAAC,UAAU,mBAAqB;SAC7C,MAAA,MAAM,CAAC,eAAe,0CAAE,QAAQ,cAAoC,CAAA,CACpE,CAAC;AACH,CAAC,CAAC;AANW,QAAA,MAAM,UAMjB;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAW,EAAE;IACnE,OAAO,MAAM,CAAC,MAAM,CAAC,UAAU,uBAA+C,CAAC;AAChF,CAAC,CAAC;AAFW,QAAA,mBAAmB,uBAE9B;AAEK,MAAM,QAAQ,GAAG,CAAC,MAAc,EAAE,QAAyB,EAAW,EAAE;IAC9E,OAAO,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,wBAAwB,CAAC;AAC5D,CAAC,CAAC;AAFW,QAAA,QAAQ,YAEnB;AAEK,MAAM,cAAc,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IAC1F,OAAO,SAAS,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI;QACtC,CAAC,CAAC,SAAS,CAAC,MAAM;QAClB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,MAAM,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;YAC5C,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ;YAC3B,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,KAAK,IAAI;gBACpC,CAAC,CAAC,SAAS,CAAC,QAAQ;gBACpB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;oBAC9C,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ;oBAC7B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,cAAc,kBAUzB;AAEK,MAAM,uBAAuB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IACnG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,QAAQ;QAClC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,aAAa,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;YACvE,CAAC,CAAC,SAAS,CAAC,aAAa;YACzB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,eAAe,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;gBAC/D,CAAC,CAAC,SAAS,CAAC,eAAe,CAAC,QAAQ;gBACpC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,eAAe,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;oBACzE,CAAC,CAAC,SAAS,CAAC,eAAe;oBAC3B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,uBAAuB,2BAUlC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\tattacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\twindfury:\r\n\t\t\t\t\t\thasMechanic(card, GameTag[GameTag.WINDFURY]) ||\r\n\t\t\t\t\t\tcard.referencedTags?.includes(GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\trace,\r\n\t\t\tgameState.allCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tnewValue: boolean,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !!e?.health && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter((e) => !gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]));\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter((e) => gameState.allCards.getCard(e.cardId).races?.length === i)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).races.some((r) => !racesProcessed.includes(Race[r])),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\t// const tribeStr = Race[tribe];\r\n\t\t\t\t// const minionWithRevive = getRandomRevivableMinion(boardCopy, tribe, gameState.allCards);\r\n\t\t\t\t// const boardDebug = minionsWithRaces.map((e) => ({\r\n\t\t\t\t// \tname: gameState.allCards.getCard(e.cardId).name,\r\n\t\t\t\t// \traces: gameState.allCards.getCard(e.cardId).races?.join(','),\r\n\t\t\t\t// }));\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, tribe, gameState.allCards)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, tribe, gameState.allCards);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(...board.filter((e) => gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL])));\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges =\r\n\t\tentity.cardId === CardIds.Warpwing_BG24_004 || entity.cardId === CardIds.Warpwing_BG24_004_G ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tentity.abiityChargesLeft = [\r\n\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 3\r\n\t\t: [\r\n\t\t\t\tCardIds.TransmutedBramblewitch_BG27_013_G,\r\n\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t ].includes(entity.cardId as CardIds)\r\n\t\t? 2\r\n\t\t: 1;\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity ? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/atk=${entity.attack}` : null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.459",
3
+ "version": "1.1.460",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",