@firestone-hs/simulate-bgs-battle 1.1.458 → 1.1.459

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -43,6 +43,7 @@ export interface BgsPlayerGlobalInfo {
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  GoldrinnBuffAtk?: number;
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  GoldrinnBuffHealth?: number;
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  TavernSpellsCastThisGame?: number;
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+ PiratesPlayedThisGame?: number;
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  }
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  export interface BgsQuestEntity {
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  CardId: string;
@@ -1 +1 @@
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- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\treadonly cardId: string;\r\n\treadonly nonGhostCardId?: string;\r\n\treadonly hpLeft: number;\r\n\treadonly tavernTier: number;\r\n\treadonly heroPowerId?: string | undefined | null;\r\n\treadonly heroPowerEntityId?: number;\r\n\treadonly heroPowerUsed: boolean;\r\n\treadonly heroPowerInfo?: number | string;\r\n\treadonly heroPowerInfo2?: number;\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n"]}
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+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\treadonly cardId: string;\r\n\treadonly nonGhostCardId?: string;\r\n\treadonly hpLeft: number;\r\n\treadonly tavernTier: number;\r\n\treadonly heroPowerId?: string | undefined | null;\r\n\treadonly heroPowerEntityId?: number;\r\n\treadonly heroPowerUsed: boolean;\r\n\treadonly heroPowerInfo?: number | string;\r\n\treadonly heroPowerInfo2?: number;\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n"]}
@@ -55,9 +55,9 @@ const simulateAttack = (attackingBoard, attackingBoardHero, defendingBoard, defe
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  exports.simulateAttack = simulateAttack;
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  const doFullAttack = (attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState) => {
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  var _a;
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- (0, on_attack_1.applyOnAttackEffects)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState);
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  gameState.spectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard, attackingBoardHero, defendingBoardHero);
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  (0, on_being_attacked_1.applyOnBeingAttackedBuffs)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState);
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+ (0, on_attack_1.applyOnAttackEffects)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, gameState);
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  const { damageDoneByAttacker, damageDoneByDefender } = performAttack(attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
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  applyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState);
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  (0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
@@ -1 +1 @@
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport {\r\n\taddImpliedMechanics,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\tisFish,\r\n\tstringifySimple,\r\n\tstringifySimpleCard,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { onEntityDamaged } from './damage-effects';\r\nimport { applyMonstrosity, rememberDeathrattles } from './deathrattle-effects';\r\nimport { orchestrateMinionDeathEffects, processDeathrattleForMinion } from './deathrattle-orchestration';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { getValidDeathrattles } from './deathrattle-utils';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { makeMinionsDie } from './minion-death';\r\nimport { onMinionKill } from './minion-kill';\r\nimport { applyOnAttackEffects } from './on-attack';\r\nimport { applyOnBeingAttackedBuffs } from './on-being-attacked';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { applyAfterStatsUpdate, modifyStats } from './stats';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\nimport { canAttack } from './utils/entity-utils';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.debug(\r\n\t// \t'\\nsimulating attack',\r\n\t// \tstringifySimple(attackingBoard, gameState.allCards),\r\n\t// \t'\\n',\r\n\t// \tstringifySimple(defendingBoard, gameState.allCards),\r\n\t// );\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst attackingEntity = getAttackingEntity(attackingBoard, gameState.allCards);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\t// Get the left entities now, otherwise things might break if the attacker dies and/or other\r\n\t\t// entities pop\r\n\t\tconst attackingEntityIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\tconst attackingEntitiesToTheLeft = attackingBoard.slice(0, attackingEntityIndex);\r\n\t\tconst isAttackingImmediately = attackingEntity.attackImmediately;\r\n\t\t// In case of Broodmother spawn, it spawns where the dead minion was, and has no influence on the\r\n\t\t// attack order\r\n\t\t// Situation this is trying to resolve by putting this right at the top of the loop:\r\n\t\t// - One scallywag attacks into another one, both die\r\n\t\t// - The first one attacks. To its left is a Harmless Bonehead with 1 HP. The scallywag attacks, and both scallys die\r\n\t\t// - The *other* sky pirate attacks first, and kills the bonehead. Two minions are spawned\r\n\t\t// - The first sy pirate attacks\r\n\t\t// - The initial loop is resolved. If this is at the end, the Harmless Bonehead is already dead, and not flagged\r\n\t\t// While having this right away, we immediately flag all minions to the left\r\n\t\tif (!isAttackingImmediately) {\r\n\t\t\t// Make sure they won't be able to attack until everyone has attacked\r\n\t\t\t// See http://replays.firestoneapp.com/?reviewId=a1b3066d-e806-44c1-ab4b-7ef9dbf9b5b9&turn=5&action=4\r\n\t\t\tattackingEntitiesToTheLeft.forEach((entity) => (entity.hasAttacked = 2));\r\n\t\t}\r\n\r\n\t\tconst numberOfAttacks = attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\t// We still want to flag the entity as having attacked, so that it doesn't attack again\r\n\t\t\t\t// after teammate switch in Duos\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\t// Can happen with a single defender that has stealth\r\n\t\t\t\tif (defendingEntity) {\r\n\t\t\t\t\tdoFullAttack(\r\n\t\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// Solves the edge case of Sky Pirate vs a stealth board\r\n\t\t\t\t\tattackingEntity.attackImmediately = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t\tattackingEntity.hasAttacked = 1;\r\n\t}\r\n};\r\n\r\nexport const doFullAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tapplyOnAttackEffects(\r\n\t\tattackingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingEntity,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tgameState.spectator.registerAttack(\r\n\t\tattackingEntity,\r\n\t\tdefendingEntity,\r\n\t\tattackingBoard,\r\n\t\tdefendingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoardHero,\r\n\t);\r\n\tapplyOnBeingAttackedBuffs(\r\n\t\tattackingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingEntity,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tconst { damageDoneByAttacker, damageDoneByDefender } = performAttack(\r\n\t\tattackingEntity,\r\n\t\tdefendingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tapplyAfterAttackEffects(\r\n\t\tattackingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingEntity,\r\n\t\tdefendingBoardHero,\r\n\t\tdamageDoneByAttacker,\r\n\t\tdamageDoneByDefender,\r\n\t\tgameState,\r\n\t);\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);\r\n\tapplyAfterStatsUpdate(gameState);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, (attackingEntity.immuneWhenAttackCharges ?? 0) - 1);\r\n\tif (\r\n\t\tdefendingEntity.health > 0 &&\r\n\t\t!defendingEntity.definitelyDead &&\r\n\t\t(defendingEntity.cardId === CardIds.YoHoOgre_BGS_060 ||\r\n\t\t\tdefendingEntity.cardId === CardIds.YoHoOgre_TB_BaconUps_150)\r\n\t) {\r\n\t\tdefendingEntity.attackImmediately = true;\r\n\t\tif (defendingEntity.attackImmediately) {\r\n\t\t\tsimulateAttack(defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = defendingBoardHero.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.Reckoning_TB_Bacon_Secrets_14,\r\n\t\t)) != null\r\n\t) {\r\n\t\t// console.log('triggering secret?', damageDoneByAttacker, stringifySimpleCard(attackingEntity, allCards));\r\n\t\tif (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tattackingEntity.definitelyDead = true;\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tsecretTriggered,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (attackingEntity.cardId === CardIds.Bonker_BG20_104 || attackingEntity.cardId === CardIds.Bonker_BG20_104_G) {\r\n\t\tconst quantity = attackingEntity.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tconst cards = quantity === 1 ? [CardIds.BloodGem] : [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cards, gameState);\r\n\t} else if (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tmodifier * 1,\r\n\t\t\tmodifier * 2,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, 1, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t});\r\n\r\n\tattackingEntity.stealth = false;\r\n\tapplyOnAttackQuest(attackingEntity, attackingBoard, attackingBoardHero, gameState);\r\n};\r\n\r\nconst applyOnAttackQuest = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = attackingBoardHero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.CrackTheCase:\r\n\t\t\t\tonQuestProgressUpdated(attackingBoardHero, quest, attackingBoard, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, gameState.allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012 ||\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012_G,\r\n\t\t\t);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tprestor,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawn_BG21_012_G ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362 ||\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362_G\r\n\t) {\r\n\t\tconst targets = [defendingEntity, ...getNeighbours(defendingBoard, defendingEntity)];\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Atramedes_BG23_362_G ? 2 : 1;\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\ttargets.forEach((target) => {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822 ||\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822_G\r\n\t) {\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Niuzao_BG27_822_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tconst target = pickRandom(defendingBoard.filter((e) => e.entityId != defendingEntity.entityId));\r\n\t\t\tif (target) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tattackingEntity.attack,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if ([CardIds.BabyKrush_BG22_001, CardIds.BabyKrush_BG22_001_G].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t? CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t: CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\t// Because of Bristleback Knight, which changes its divine shield status during bumpEntities\r\n\tconst attackerHadDivineShield = attackingEntity.divineShield;\r\n\tconst defenderHadDivineShield = defendingEntity.divineShield;\r\n\t// For cleave\r\n\t// We do that now so that we don't include entities that spawn on entity damaged\r\n\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\t// TODO: this bumpEntities approach doesn't work well, as it leads to code duplication\r\n\t\t\tdamageDoneByDefender += bumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tdamageDoneByAttacker += bumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (defendingEntity.attack > 0 && attackerHadDivineShield && !attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\tupdateDivineShield(attackingEntity, attackingBoard, false, gameState.allCards);\r\n\t\t}\r\n\t\tif (attackingEntity.attack > 0 && defenderHadDivineShield) {\r\n\t\t\tupdateDivineShield(defendingEntity, defendingBoard, false, gameState.allCards);\r\n\t\t}\r\n\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t// cause wrong results to happen\r\n\t\t// This whole logic is a MEEEEESSSSSSSSSSSSSSS\r\n\t\tif (damageDoneByDefender > 0) {\r\n\t\t\tonEntityDamaged(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tdamageDoneByDefender,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (damageDoneByAttacker > 0) {\r\n\t\t\tonEntityDamaged(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdamageDoneByAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\r\n\t\tif (defendingEntity.health <= 0 || defendingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (attackingEntity.health <= 0 || attackingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tdamageDoneByAttacker += bumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t\t// cause wrong results to happen\r\n\t\t\tif (attackingEntity.attack > 0 && neighbour.divineShield) {\r\n\t\t\t\tupdateDivineShield(neighbour, defendingBoard, false, gameState.allCards);\r\n\t\t\t}\r\n\t\t\tif (neighbour.health <= 0 || neighbour.definitelyDead) {\r\n\t\t\t\tonMinionKill(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\t(defendingEntity.health <= 0 || defendingEntity.definitelyDead) &&\r\n\t\t(attackingEntity.cardId === CardIds.WildfireElemental_BGS_126 ||\r\n\t\t\tattackingEntity.cardId === CardIds.WildfireElemental_TB_BaconUps_166)\r\n\t) {\r\n\t\tconst excessDamage = -defendingEntity.health;\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (defenderNeighbours.length > 0) {\r\n\t\t\tif (attackingEntity.cardId === CardIds.WildfireElemental_BGS_126) {\r\n\t\t\t\tconst randomTarget = defenderNeighbours[Math.floor(Math.random() * defenderNeighbours.length)];\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t} else {\r\n\t\t\t\tdamageDoneByAttacker += defenderNeighbours\r\n\t\t\t\t\t.map((neighbour) =>\r\n\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.MonstrousMacaw_BGS_078 ||\r\n\t\tattackingEntity.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135\r\n\t) {\r\n\t\tconst loops = attackingEntity.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135 ? 2 : 1;\r\n\t\tconst validDeathrattles = getValidDeathrattles(attackingBoard, gameState);\r\n\t\tconst leftMost = validDeathrattles[0];\r\n\t\tif (!!leftMost) {\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tleftMost,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(leftMost) + 1);\r\n\t\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\t\tleftMost,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t[leftMost],\r\n\t\t\t\t\tleftMost.friendly ? gameState.gameState.player : gameState.gameState.opponent,\r\n\t\t\t\t\tleftMost.friendly ? gameState.gameState.opponent : gameState.gameState.player,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tif (attackingEntity.enchantments.some((e) => e.cardId === CardIds.VolatileVenom_VolatileEnchantment)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = getValidDeathrattles(attackingBoard, gameState).filter(\r\n\t\t(entity) => !excludeSource || entity.entityId !== sourceEntity.entityId,\r\n\t);\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = pickRandom(validDeathrattles);\r\n\tif (!targetEntity?.cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'missing card id when triggering random deathrattle',\r\n\t\t\tstringifySimpleCard(targetEntity, gameState.allCards),\r\n\t\t\ttargetEntity,\r\n\t\t\tvalidDeathrattles.length,\r\n\t\t\tstringifySimple(validDeathrattles, gameState.allCards),\r\n\t\t\tstringifySimple(attackingBoard, gameState.allCards),\r\n\t\t\texcludeSource,\r\n\t\t\tstringifySimpleCard(sourceEntity, gameState.allCards),\r\n\t\t);\r\n\t}\r\n\tgameState.spectator.registerPowerTarget(\r\n\t\tsourceEntity,\r\n\t\ttargetEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoardHero,\r\n\t);\r\n\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);\r\n\r\n\tprocessDeathrattleForMinion(\r\n\t\ttargetEntity,\r\n\t\tindexFromRight,\r\n\t\t[targetEntity],\r\n\t\ttargetEntity.friendly ? gameState.gameState.player : gameState.gameState.opponent,\r\n\t\ttargetEntity.friendly ? gameState.gameState.opponent : gameState.gameState.player,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\t// The reborn minion spawns to the right of the DR spawns\r\n\t// buildBoardAfterRebornSpawns(\r\n\t// \tattackingBoard,\r\n\t// \tattackingBoardHero,\r\n\t// \ttargetEntity,\r\n\t// \tindexFromRight,\r\n\t// \tdefendingBoard,\r\n\t// \tdefendingBoardHero,\r\n\t// \tallCards,\r\n\t// \tspawns,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], allCards: AllCardsService): BoardEntity => {\r\n\tconst debug = attackingBoard.map((e) => ({\r\n\t\tname: allCards.getCard(e.cardId)?.name,\r\n\t\tattacked: e.hasAttacked,\r\n\t\tentityId: e.entityId,\r\n\t\treborn: e.reborn,\r\n\t}));\r\n\tlet validAttackers = attackingBoard.filter((entity) => canAttack(entity));\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\t// console.debug(\r\n\t// \t'\\nvalid attackers',\r\n\t// \tstringifySimple(validAttackers, allCards),\r\n\t// \tstringifySimple(attackingBoard, allCards),\r\n\t// );\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t} else if (validAttackers.every((e) => e.hasAttacked)) {\r\n\t\tattackingBoard.forEach((e) => (e.hasAttacked = 0));\r\n\t} else {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => !entity.hasAttacked);\r\n\t}\r\n\tconst attacker = validAttackers[0];\r\n\t// console.debug('\\t attacker', stringifySimpleCard(attacker, allCards));\r\n\treturn attacker;\r\n};\r\n\r\nexport const findNearestEnemies = (\r\n\tattackingBoard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tentityIndexFromRight: number,\r\n\tdefendingBoard: BoardEntity[],\r\n\tnumberOfTargets: number,\r\n\tallCards: AllCardsService,\r\n): BoardEntity[] => {\r\n\tconst result = [];\r\n\tif (defendingBoard.length > 0) {\r\n\t\t// console.debug('defending board', numberOfTargets, stringifySimple(defendingBoard, allCards));\r\n\t\tconst attackerIndex = attackingBoard.length - entityIndexFromRight - 1;\r\n\t\tconst targetIndex = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t// console.debug('indexes', attackerIndex, entityIndexFromRight, targetIndex, attackingBoard.length);\r\n\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst possibleTargets = defendingBoard\r\n\t\t\t\t.filter((e) => !e.definitelyDead && e.health > 0)\r\n\t\t\t\t.filter((e) => !result.includes(e));\r\n\t\t\t// console.debug('possibleTargets', stringifySimple(possibleTargets, allCards));\r\n\t\t\tif (!possibleTargets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst targetGroups = groupByFunction((e: BoardEntity) => Math.abs(defendingBoard.indexOf(e) - targetIndex))(\r\n\t\t\t\tpossibleTargets,\r\n\t\t\t);\r\n\t\t\tconst distances = Object.keys(targetGroups)\r\n\t\t\t\t.map((k) => +k)\r\n\t\t\t\t.sort();\r\n\t\t\tconst nearestDistance = distances[0];\r\n\t\t\tif (nearestDistance != null) {\r\n\t\t\t\t// console.debug(\r\n\t\t\t\t// \t'targetGroups[nearestDistance]',\r\n\t\t\t\t// \tnearestDistance,\r\n\t\t\t\t// \tstringifySimple(targetGroups[nearestDistance], allCards),\r\n\t\t\t\t// );\r\n\t\t\t\tconst target = pickRandom(targetGroups[nearestDistance]);\r\n\t\t\t\tresult.push(target);\r\n\t\t\t}\r\n\t\t\t// console.debug('\\n');\r\n\t\t}\r\n\t}\r\n\treturn result.filter((e) => !!e);\r\n};\r\n\r\nexport const getNeighbours = (\r\n\tboard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tdeadEntityIndexFromRight?: number,\r\n): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\t// When triggering DR with Hawkstrider, the entity is still on the board\r\n\tif (deadEntityIndexFromRight != null && !board.includes(entity)) {\r\n\t\tconst leftNeighbourIndex = board.length - 1 - deadEntityIndexFromRight;\r\n\t\tconst leftNeighbour = board[leftNeighbourIndex];\r\n\t\tif (leftNeighbour) {\r\n\t\t\tneighbours.push(leftNeighbour);\r\n\t\t}\r\n\r\n\t\t// If the deadEntityIndexFromRight === 0 (right-most minion), no neighbour will be found\r\n\t\tconst rightNeighbourIndex = board.length - 1 - (deadEntityIndexFromRight - 1);\r\n\t\tconst rightNeighbour = board[rightNeighbourIndex];\r\n\t\tif (rightNeighbour) {\r\n\t\t\tneighbours.push(rightNeighbour);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const getLeftNeighbour = (\r\n\tboard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tdeadEntityIndexFromRight?: number,\r\n): BoardEntity => {\r\n\t// When triggering DR with Hawkstrider, the entity is still on the board\r\n\tif (deadEntityIndexFromRight != null && !board.includes(entity)) {\r\n\t\tconst leftNeighbourIndex = board.length - 1 - deadEntityIndexFromRight;\r\n\t\tconst leftNeighbour = board[leftNeighbourIndex];\r\n\t\tif (leftNeighbour) {\r\n\t\t\treturn leftNeighbour;\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\treturn board[index - 1];\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tdamageSource,\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t);\r\n\t\tdealDamageToMinion(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToMinion = (\r\n\ttarget: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!target) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst isDeadBeforeDamage = target.definitelyDead || target.health <= 0;\r\n\tconst spawns = [];\r\n\t// Why do we use a fakeAttacker? Is that for the \"attacking\" prop?\r\n\t// That prop is only used for Overkill, and even in that case it looks like it would work\r\n\t// without it\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(target, fakeAttacker, board, hero, otherBoard, otherHero, gameState);\r\n\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t// cause wrong results to happen\r\n\tif (fakeAttacker.attack > 0 && target.divineShield) {\r\n\t\tupdateDivineShield(target, board, false, gameState.allCards);\r\n\t}\r\n\tif (actualDamageDone > 0) {\r\n\t\t// TODO: handle entities that have been spawned here to adjust the dead entity index from parent stack\r\n\t\tconst newSpawns = onEntityDamaged(target, board, hero, otherBoard, otherHero, actualDamageDone, gameState);\r\n\t}\r\n\tif (!isDeadBeforeDamage && actualDamageDone > 0) {\r\n\t\ttarget.lastAffectedByEntity = damageSource;\r\n\r\n\t\tif (target.health <= 0 || target.definitelyDead) {\r\n\t\t\tonMinionKill(damageSource, target, otherBoard, otherHero, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n\tconst defendingEntityIndex = board.map((entity) => entity.entityId).indexOf(target.entityId);\r\n\tboard[defendingEntityIndex] = target;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (\r\n\tdefendingBoard: BoardEntity[],\r\n\tattackingEntity: BoardEntity,\r\n\tignoreTaunts = false,\r\n): BoardEntity => {\r\n\t// if (attackingEntity.entityId === 4946) {\r\n\t// \tlet def = null;\r\n\t// \tif (!!(def = defendingBoard.find((e) => e.entityId === 7170))) {\r\n\t// \t\treturn def;\r\n\t// \t}\r\n\t// }\r\n\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_BGS_022 ||\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_TB_BaconUps_091\r\n\t) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.WorgenVigilante_BG26_921 ||\r\n\t\tattackingEntity.cardId === CardIds.WorgenVigilante_BG26_921_G\r\n\t) {\r\n\t\tpossibleDefenders = defendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(entity) =>\r\n\t\t\t\t\tentity.health <= attackingEntity.attack || attackingEntity.venomous || attackingEntity.poisonous,\r\n\t\t\t)\r\n\t\t\t.filter((e) => !e.divineShield);\r\n\t\tif (!possibleDefenders.length) {\r\n\t\t\tpossibleDefenders = defendingBoard;\r\n\t\t}\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard.filter((e) => !e.stealth);\r\n\t\tif (!ignoreTaunts) {\r\n\t\t\tconst taunts = possibleDefenders.filter((entity) => entity.taunt);\r\n\t\t\tpossibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;\r\n\t\t}\r\n\t}\r\n\r\n\tlet chosenDefender = pickRandom(possibleDefenders);\r\n\tif (chosenDefender?.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_BGS_205 ||\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_TB_BaconUps_306,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\n\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplyVenomous = true,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\t// Matador effect has priority\r\n\tif (\r\n\t\tentity.abiityChargesLeft > 0 &&\r\n\t\t(entity.cardId === CardIds.MadMatador_BG28_404 || entity.cardId === CardIds.MadMatador_BG28_404_G)\r\n\t) {\r\n\t\tentity.abiityChargesLeft--;\r\n\t\tconst newTarget = pickRandom(otherBoard);\r\n\t\tif (newTarget) {\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, newTarget, otherBoard, entityBoardHero, otherHero);\r\n\t\t\t// TODO: here the MadMatador is the source of the damage, not the initial attacker\r\n\t\t\t// Not sure exactly what the impact would be, as there is no counter\r\n\t\t\tconst newSource = {\r\n\t\t\t\t...entity,\r\n\t\t\t\tattack: bumpInto.attack,\r\n\t\t\t\tattacking: true,\r\n\t\t\t} as BoardEntity;\r\n\t\t\tconst defenderHadDivineShield = newTarget.divineShield;\r\n\t\t\tconst damageDone = bumpEntities(\r\n\t\t\t\tnewTarget,\r\n\t\t\t\tnewSource,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherHero,\r\n\t\t\t\tentityBoard,\r\n\t\t\t\tentityBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tif (newSource.attack > 0 && defenderHadDivineShield) {\r\n\t\t\t\tupdateDivineShield(newTarget, otherBoard, false, gameState.allCards);\r\n\t\t\t}\r\n\t\t\tif (damageDone > 0) {\r\n\t\t\t\tonEntityDamaged(newTarget, otherBoard, otherHero, entityBoard, entityBoardHero, damageDone, gameState);\r\n\t\t\t}\r\n\t\t\treturn damageDone;\r\n\t\t}\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 2, 0, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 4, 0, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 2, 2, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 4, 4, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tentityBoard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(entityBoard[i], entityBoard, true, gameState.allCards);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, [CardIds.BloodGem], gameState);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, [CardIds.BloodGem, CardIds.BloodGem], gameState);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\t\tif (entityBoard[i]?.friendly) {\r\n\t\t\t\t\tconst buff = entityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\t\tentityBoardHero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\t// if (entityBoard[i].entityId === entity.entityId && entity.divineShield) {\r\n\t\t\t// \tupdateDivineShield(entityBoard[i], entityBoard, false, allCards);\r\n\t\t\t// }\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024_G);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 2, 2, entityBoard, entityBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, entityBoard, entityBoardHero, otherHero);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 4, 4, entityBoard, entityBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, entityBoard, entityBoardHero, otherHero);\r\n\t\t});\r\n\r\n\t\tgameState.spectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\r\n\tconst damageDealt = (entity.damageMultiplier || 1) * bumpInto.attack;\r\n\tentity.health = entity.health - damageDealt;\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tgameState.spectator.registerDamageDealt(bumpInto, entity, damageDealt, entityBoard);\r\n\r\n\tif (entity.cardId === CardIds.Bubblette_BG_TID_713 && bumpInto.attack === 1) {\r\n\t\tentity.definitelyDead = true;\r\n\t} else if (entity.cardId === CardIds.Bubblette_BG_TID_713_G && bumpInto.attack === 2) {\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\tif (bumpInto.venomous && applyVenomous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\tbumpInto.venomous = false;\r\n\t}\r\n\t// Ideally we should do the Reckoning stuff here. However, at this point we only have half the damage\r\n\t// information, so it is possible that the entity deals more than 3 (which should trigger Reckoning)\r\n\t// but dies during the exchange (and Reckoning doesn't trigger then)\r\n\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (entity.frenzyChargesLeft > 0 && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, gameState);\r\n\t\tentity.frenzyChargesLeft--;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\t// const entitySpawns = getWheneverEntitySpawns(\r\n\t// \tentity,\r\n\t// \tentityBoard,\r\n\t// \tentityBoardHero,\r\n\t// \totherBoard,\r\n\t// \totherHero,\r\n\t// \tgameState.allCards,\r\n\t// \tgameState.cardsData,\r\n\t// \tgameState.sharedState,\r\n\t// \tgameState.spectator,\r\n\t// );\r\n\t// if (!!entitySpawns?.length) {\r\n\t// \t// Spawn to the right\r\n\t// \tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId) + 1;\r\n\t// \taddMinionsToBoard(entityBoard, entityBoardHero, otherHero, index, entitySpawns, gameState);\r\n\t// \tgameState.spectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t// }\r\n\treturn bumpInto.attack;\r\n};\r\n\r\n// const getWheneverEntitySpawns = (\r\n// \tentity: BoardEntity,\r\n// \tentityBoard: BoardEntity[],\r\n// \tentityBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherHero: BgsPlayerEntity,\r\n// \tallCards: AllCardsService,\r\n// \tcardsData: CardsData,\r\n// \tsharedState: SharedState,\r\n// \tspectator: Spectator,\r\n// ): readonly BoardEntity[] => {\r\n// \tif (entityBoard.length === 7) {\r\n// \t\treturn null;\r\n// \t}\r\n\r\n// \tif (entity.cardId === CardIds.ImpGangBoss_BRM_006) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t} else if (entity.cardId === CardIds.ImpGangBoss_TB_BaconUps_030) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t} else if (entity.cardId === CardIds.ImpMama_BGS_044) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t).map((entity) => ({ ...entity, taunt: true }));\r\n// \t} else if (entity.cardId === CardIds.ImpMama_TB_BaconUps_116) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n// \t\t\t2,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t).map((entity) => ({ ...entity, taunt: true }));\r\n// \t} else if (entity.cardId === CardIds.SecurityRover_BOT_218) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.SecurityRover_GuardBotToken_BOT_218t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t} else if (entity.cardId === CardIds.SecurityRover_TB_BaconUps_041) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.SecurityRover_GuardBotToken_TB_BaconUps_041t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t}\r\n// \treturn null;\r\n// };\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const debug = board1.some((e) => e.health <= 0) || board2.some((e) => e.health <= 0);\r\n\t// debug && console.debug('\\nprocessing minions death');\r\n\t// debug && console.debug(stringifySimple(board1, gameState.allCards));\r\n\t// debug && console.debug(stringifySimple(board2, gameState.allCards));\r\n\tconst [deadMinionIndexesFromRights1, deadEntities1] = makeMinionsDie(\r\n\t\tboard1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tboard2Hero,\r\n\t\tgameState,\r\n\t);\r\n\tconst [deadMinionIndexesFromRights2, deadEntities2] = makeMinionsDie(\r\n\t\tboard2,\r\n\t\tboard2Hero,\r\n\t\tboard1,\r\n\t\tboard1Hero,\r\n\t\tgameState,\r\n\t);\r\n\t// debug && console.debug('after processing minions death');\r\n\t// debug && console.debug(stringifySimple(board1, gameState.allCards));\r\n\t// debug && console.debug(stringifySimple(board2, gameState.allCards));\r\n\t// debug && console.debug(deadMinionIndexesFromRights1);\r\n\t// debug && console.debug(deadMinionIndexesFromRights2);\r\n\t// console.debug('dead entities', stringifySimple(deadEntities1, allCards), stringifySimple(deadEntities2, allCards));\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\t// Remember them right away, so that subsequent deaths do not break the order\r\n\t// TODO: move this to the deathrattle-orchestration?\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) =>\r\n\t\t\trememberDeathrattles(entity, deadEntities1, gameState.cardsData, gameState.allCards, gameState.sharedState),\r\n\t\t);\r\n\tboard2\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) =>\r\n\t\t\trememberDeathrattles(entity, deadEntities2, gameState.cardsData, gameState.allCards, gameState.sharedState),\r\n\t\t);\r\n\r\n\tgameState.spectator.registerDeadEntities(\r\n\t\tdeadMinionIndexesFromRights1,\r\n\t\tdeadEntities1,\r\n\t\tboard1,\r\n\t\tdeadMinionIndexesFromRights2,\r\n\t\tdeadEntities2,\r\n\t\tboard2,\r\n\t);\r\n\tgameState.sharedState.deaths.push(\r\n\t\t...deadEntities1.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, gameState.cardsData),\r\n\t\t),\r\n\t);\r\n\tgameState.sharedState.deaths.push(\r\n\t\t...deadEntities2.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, gameState.cardsData),\r\n\t\t),\r\n\t);\r\n\tboard1Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard1Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities1.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\tboard2Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard2Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities2.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\r\n\torchestrateMinionDeathEffects({\r\n\t\tgameState: gameState,\r\n\t\tplayerDeadEntities: board1Hero.friendly ? deadEntities1 : deadEntities2,\r\n\t\tplayerDeadEntityIndexesFromRight: board1Hero.friendly\r\n\t\t\t? deadMinionIndexesFromRights1\r\n\t\t\t: deadMinionIndexesFromRights2,\r\n\t\topponentDeadEntities: board1Hero.friendly ? deadEntities2 : deadEntities1,\r\n\t\topponentDeadEntityIndexesFromRight: board1Hero.friendly\r\n\t\t\t? deadMinionIndexesFromRights2\r\n\t\t\t: deadMinionIndexesFromRights1,\r\n\t});\r\n\r\n\tboard1\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, board1Hero, gameState));\r\n\tboard2\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, board2Hero, gameState));\r\n\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// Make sure to do this right before the end of the process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, gameState);\r\n\r\n\t// Not sure about the timing here, but I have bothered Mitchell quite a lot already recently :)\r\n\thandleSummonsWhenSpace(board1, board1Hero, board2, board2Hero, gameState);\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(board1, deadEntities1, board1Hero, board2, deadEntities2, board2Hero, gameState);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tgameState,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst candidateEntities = [];\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = friendlyHeroEntity.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.MagicBlackSoulstone,\r\n\t\t)) != null\r\n\t) {\r\n\t\tif (friendlyBoard.length === 0) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst toSummon = pickRandom(gameState.cardsData.demonSpawns);\r\n\t\t\t\tcandidateEntities.push(\r\n\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\ttoSummon,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyHeroEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHeroEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tfriendlyHeroEntity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyHeroEntity,\r\n\t\tsecretTriggered,\r\n\t\t0,\r\n\t\totherBoard,\r\n\t\totherHeroEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO\r\n// const handleDeathrattlesForFirstBoard = (\r\n// \tfirstBoard: BoardEntity[],\r\n// \tfirstBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherBoardHero: BgsPlayerEntity,\r\n// \tdeadMinionIndexesFromRight: readonly number[],\r\n// \tdeadEntities: readonly BoardEntity[],\r\n// \tgameState: FullGameState,\r\n// ): void => {\r\n// \t// TODO: this can be buggy, in case multiple minions die, both at a 0 or negative final index from left\r\n// \t// In that case, the first minion will spawn at the left, then the next one will spawn again at the left\r\n// \t// thus inverting the expected order\r\n// \t// We still want to process the minions from left to right, but maybe we need to decrease the index from\r\n// \t// the right in case of multiple minions dying and dpawning at the same time\r\n// \t// let boardSizeBeforeDrSpawn = firstBoard.length;\r\n// \tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n// \t\tconst entity = deadEntities[i];\r\n// \t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n// \t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n// \t\t\t// console.log('\\ndead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n// \t\t\t// console.log(deadMinionIndexesFromRight);\r\n// \t\t\t// console.log(stringifySimple(firstBoard, allCards));\r\n// \t\t\t// Because we use the index from right, and spawn minions from left to right, we actually\r\n// \t\t\t// don't need to update the index after a minion has spawned\r\n// \t\t\tconst modifiedIndexFromRight = Math.min(firstBoard.length, indexFromRight);\r\n// \t\t\t// console.log('spawning at', modifiedIndexFromRight, indexFromRight, totalSpawned, firstBoard.length);\r\n// \t\t\tbuildBoardAfterDeathrattleSpawns(\r\n// \t\t\t\tfirstBoard,\r\n// \t\t\t\tfirstBoardHero,\r\n// \t\t\t\tentity,\r\n// \t\t\t\tmodifiedIndexFromRight,\r\n// \t\t\t\totherBoard,\r\n// \t\t\t\totherBoardHero,\r\n// \t\t\t\tdeadEntities,\r\n// \t\t\t\tgameState,\r\n// \t\t\t);\r\n// \t\t} else if (firstBoard.length > 0) {\r\n// \t\t\t// const newBoardD = [...firstBoard];\r\n// \t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n// \t\t\t// firstBoard = newBoardD;\r\n// \t\t}\r\n// \t\t// boardSizeBeforeDrSpawn = firstBoard.length;\r\n// \t}\r\n// \t// return [firstBoard, otherBoard];\r\n// };\r\n\r\n// const handleRebornForFirstBoard = (\r\n// \tfirstBoard: BoardEntity[],\r\n// \tfirstBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherBoardHero: BgsPlayerEntity,\r\n// \tdeadMinionIndexesFromRight: readonly number[],\r\n// \tdeadEntities: readonly BoardEntity[],\r\n// \tgameState: FullGameState,\r\n// ): void => {\r\n// \t// console.log('will handle reborn', stringifySimple(firstBoard, allCards), deadMinionIndexesFromRight);\r\n// \tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n// \t\tconst entity = deadEntities[i];\r\n// \t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n// \t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n// \t\t\t// console.log('dead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n// \t\t\tbuildBoardAfterRebornSpawns(\r\n// \t\t\t\tfirstBoard,\r\n// \t\t\t\tfirstBoardHero,\r\n// \t\t\t\tentity,\r\n// \t\t\t\tindexFromRight,\r\n// \t\t\t\totherBoard,\r\n// \t\t\t\totherBoardHero,\r\n// \t\t\t\tgameState,\r\n// \t\t\t);\r\n// \t\t\t// console.log('after rebord', stringifySimple(firstBoard, allCards));\r\n// \t\t} else if (firstBoard.length > 0) {\r\n// \t\t\t// const newBoardD = [...firstBoard];\r\n// \t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n// \t\t\t// firstBoard = newBoardD;\r\n// \t\t}\r\n// \t}\r\n// \t// return [firstBoard, otherBoard];\r\n// };\r\n\r\n// const handleAfterDeathEffectsForFirstBoard = (\r\n// \tfirstBoard: BoardEntity[],\r\n// \tfirstBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherBoardHero: BgsPlayerEntity,\r\n// \tdeadMinionIndexesFromRight: readonly number[],\r\n// \tdeadEntities: readonly BoardEntity[],\r\n// \tgameState: FullGameState,\r\n// ): void => {\r\n// \tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n// \t\tconst entity = deadEntities[i];\r\n// \t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n// \t\tapplyAfterDeathEffects(\r\n// \t\t\tentity,\r\n// \t\t\tindexFromRight,\r\n// \t\t\tfirstBoard,\r\n// \t\t\tfirstBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherBoardHero,\r\n// \t\t\tgameState,\r\n// \t\t);\r\n// \t}\r\n// };\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport {\r\n\taddImpliedMechanics,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\tisFish,\r\n\tstringifySimple,\r\n\tstringifySimpleCard,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { onEntityDamaged } from './damage-effects';\r\nimport { applyMonstrosity, rememberDeathrattles } from './deathrattle-effects';\r\nimport { orchestrateMinionDeathEffects, processDeathrattleForMinion } from './deathrattle-orchestration';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { getValidDeathrattles } from './deathrattle-utils';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { makeMinionsDie } from './minion-death';\r\nimport { onMinionKill } from './minion-kill';\r\nimport { applyOnAttackEffects } from './on-attack';\r\nimport { applyOnBeingAttackedBuffs } from './on-being-attacked';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { applyAfterStatsUpdate, modifyStats } from './stats';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\nimport { canAttack } from './utils/entity-utils';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.debug(\r\n\t// \t'\\nsimulating attack',\r\n\t// \tstringifySimple(attackingBoard, gameState.allCards),\r\n\t// \t'\\n',\r\n\t// \tstringifySimple(defendingBoard, gameState.allCards),\r\n\t// );\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst attackingEntity = getAttackingEntity(attackingBoard, gameState.allCards);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\t// Get the left entities now, otherwise things might break if the attacker dies and/or other\r\n\t\t// entities pop\r\n\t\tconst attackingEntityIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\tconst attackingEntitiesToTheLeft = attackingBoard.slice(0, attackingEntityIndex);\r\n\t\tconst isAttackingImmediately = attackingEntity.attackImmediately;\r\n\t\t// In case of Broodmother spawn, it spawns where the dead minion was, and has no influence on the\r\n\t\t// attack order\r\n\t\t// Situation this is trying to resolve by putting this right at the top of the loop:\r\n\t\t// - One scallywag attacks into another one, both die\r\n\t\t// - The first one attacks. To its left is a Harmless Bonehead with 1 HP. The scallywag attacks, and both scallys die\r\n\t\t// - The *other* sky pirate attacks first, and kills the bonehead. Two minions are spawned\r\n\t\t// - The first sy pirate attacks\r\n\t\t// - The initial loop is resolved. If this is at the end, the Harmless Bonehead is already dead, and not flagged\r\n\t\t// While having this right away, we immediately flag all minions to the left\r\n\t\tif (!isAttackingImmediately) {\r\n\t\t\t// Make sure they won't be able to attack until everyone has attacked\r\n\t\t\t// See http://replays.firestoneapp.com/?reviewId=a1b3066d-e806-44c1-ab4b-7ef9dbf9b5b9&turn=5&action=4\r\n\t\t\tattackingEntitiesToTheLeft.forEach((entity) => (entity.hasAttacked = 2));\r\n\t\t}\r\n\r\n\t\tconst numberOfAttacks = attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\t// We still want to flag the entity as having attacked, so that it doesn't attack again\r\n\t\t\t\t// after teammate switch in Duos\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\t// Can happen with a single defender that has stealth\r\n\t\t\t\tif (defendingEntity) {\r\n\t\t\t\t\tdoFullAttack(\r\n\t\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// Solves the edge case of Sky Pirate vs a stealth board\r\n\t\t\t\t\tattackingEntity.attackImmediately = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t\tattackingEntity.hasAttacked = 1;\r\n\t}\r\n};\r\n\r\nexport const doFullAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tgameState.spectator.registerAttack(\r\n\t\tattackingEntity,\r\n\t\tdefendingEntity,\r\n\t\tattackingBoard,\r\n\t\tdefendingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoardHero,\r\n\t);\r\n\t// http://replays.firestoneapp.com/?reviewId=50576a9f-2e6a-4600-87ba-6e737ca9853e&turn=21&action=4\r\n\t// Looks like onBeingAttacked effects apply before onAttack effects\r\n\tapplyOnBeingAttackedBuffs(\r\n\t\tattackingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingEntity,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tapplyOnAttackEffects(\r\n\t\tattackingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingEntity,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tconst { damageDoneByAttacker, damageDoneByDefender } = performAttack(\r\n\t\tattackingEntity,\r\n\t\tdefendingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tapplyAfterAttackEffects(\r\n\t\tattackingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingEntity,\r\n\t\tdefendingBoardHero,\r\n\t\tdamageDoneByAttacker,\r\n\t\tdamageDoneByDefender,\r\n\t\tgameState,\r\n\t);\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);\r\n\tapplyAfterStatsUpdate(gameState);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, (attackingEntity.immuneWhenAttackCharges ?? 0) - 1);\r\n\tif (\r\n\t\tdefendingEntity.health > 0 &&\r\n\t\t!defendingEntity.definitelyDead &&\r\n\t\t(defendingEntity.cardId === CardIds.YoHoOgre_BGS_060 ||\r\n\t\t\tdefendingEntity.cardId === CardIds.YoHoOgre_TB_BaconUps_150)\r\n\t) {\r\n\t\tdefendingEntity.attackImmediately = true;\r\n\t\tif (defendingEntity.attackImmediately) {\r\n\t\t\tsimulateAttack(defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = defendingBoardHero.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.Reckoning_TB_Bacon_Secrets_14,\r\n\t\t)) != null\r\n\t) {\r\n\t\t// console.log('triggering secret?', damageDoneByAttacker, stringifySimpleCard(attackingEntity, allCards));\r\n\t\tif (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tattackingEntity.definitelyDead = true;\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tsecretTriggered,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tif (attackingEntity.cardId === CardIds.Bonker_BG20_104 || attackingEntity.cardId === CardIds.Bonker_BG20_104_G) {\r\n\t\tconst quantity = attackingEntity.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tconst cards = quantity === 1 ? [CardIds.BloodGem] : [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cards, gameState);\r\n\t} else if (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tmodifier * 1,\r\n\t\t\tmodifier * 2,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, 1, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t});\r\n\r\n\tattackingEntity.stealth = false;\r\n\tapplyOnAttackQuest(attackingEntity, attackingBoard, attackingBoardHero, gameState);\r\n};\r\n\r\nconst applyOnAttackQuest = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = attackingBoardHero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.CrackTheCase:\r\n\t\t\t\tonQuestProgressUpdated(attackingBoardHero, quest, attackingBoard, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, gameState.allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012 ||\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012_G,\r\n\t\t\t);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tprestor,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawn_BG21_012_G ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362 ||\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362_G\r\n\t) {\r\n\t\tconst targets = [defendingEntity, ...getNeighbours(defendingBoard, defendingEntity)];\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Atramedes_BG23_362_G ? 2 : 1;\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\ttargets.forEach((target) => {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822 ||\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822_G\r\n\t) {\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Niuzao_BG27_822_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tconst target = pickRandom(defendingBoard.filter((e) => e.entityId != defendingEntity.entityId));\r\n\t\t\tif (target) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tattackingEntity.attack,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if ([CardIds.BabyKrush_BG22_001, CardIds.BabyKrush_BG22_001_G].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t? CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t: CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\t// Because of Bristleback Knight, which changes its divine shield status during bumpEntities\r\n\tconst attackerHadDivineShield = attackingEntity.divineShield;\r\n\tconst defenderHadDivineShield = defendingEntity.divineShield;\r\n\t// For cleave\r\n\t// We do that now so that we don't include entities that spawn on entity damaged\r\n\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\t// TODO: this bumpEntities approach doesn't work well, as it leads to code duplication\r\n\t\t\tdamageDoneByDefender += bumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tdamageDoneByAttacker += bumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (defendingEntity.attack > 0 && attackerHadDivineShield && !attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\tupdateDivineShield(attackingEntity, attackingBoard, false, gameState.allCards);\r\n\t\t}\r\n\t\tif (attackingEntity.attack > 0 && defenderHadDivineShield) {\r\n\t\t\tupdateDivineShield(defendingEntity, defendingBoard, false, gameState.allCards);\r\n\t\t}\r\n\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t// cause wrong results to happen\r\n\t\t// This whole logic is a MEEEEESSSSSSSSSSSSSSS\r\n\t\tif (damageDoneByDefender > 0) {\r\n\t\t\tonEntityDamaged(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tdamageDoneByDefender,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (damageDoneByAttacker > 0) {\r\n\t\t\tonEntityDamaged(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdamageDoneByAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\r\n\t\tif (defendingEntity.health <= 0 || defendingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (attackingEntity.health <= 0 || attackingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tdamageDoneByAttacker += bumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t\t// cause wrong results to happen\r\n\t\t\tif (attackingEntity.attack > 0 && neighbour.divineShield) {\r\n\t\t\t\tupdateDivineShield(neighbour, defendingBoard, false, gameState.allCards);\r\n\t\t\t}\r\n\t\t\tif (neighbour.health <= 0 || neighbour.definitelyDead) {\r\n\t\t\t\tonMinionKill(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\t(defendingEntity.health <= 0 || defendingEntity.definitelyDead) &&\r\n\t\t(attackingEntity.cardId === CardIds.WildfireElemental_BGS_126 ||\r\n\t\t\tattackingEntity.cardId === CardIds.WildfireElemental_TB_BaconUps_166)\r\n\t) {\r\n\t\tconst excessDamage = -defendingEntity.health;\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (defenderNeighbours.length > 0) {\r\n\t\t\tif (attackingEntity.cardId === CardIds.WildfireElemental_BGS_126) {\r\n\t\t\t\tconst randomTarget = defenderNeighbours[Math.floor(Math.random() * defenderNeighbours.length)];\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t} else {\r\n\t\t\t\tdamageDoneByAttacker += defenderNeighbours\r\n\t\t\t\t\t.map((neighbour) =>\r\n\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.MonstrousMacaw_BGS_078 ||\r\n\t\tattackingEntity.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135\r\n\t) {\r\n\t\tconst loops = attackingEntity.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135 ? 2 : 1;\r\n\t\tconst validDeathrattles = getValidDeathrattles(attackingBoard, gameState);\r\n\t\tconst leftMost = validDeathrattles[0];\r\n\t\tif (!!leftMost) {\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tleftMost,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(leftMost) + 1);\r\n\t\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\t\tleftMost,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t[leftMost],\r\n\t\t\t\t\tleftMost.friendly ? gameState.gameState.player : gameState.gameState.opponent,\r\n\t\t\t\t\tleftMost.friendly ? gameState.gameState.opponent : gameState.gameState.player,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tif (attackingEntity.enchantments.some((e) => e.cardId === CardIds.VolatileVenom_VolatileEnchantment)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = getValidDeathrattles(attackingBoard, gameState).filter(\r\n\t\t(entity) => !excludeSource || entity.entityId !== sourceEntity.entityId,\r\n\t);\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = pickRandom(validDeathrattles);\r\n\tif (!targetEntity?.cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'missing card id when triggering random deathrattle',\r\n\t\t\tstringifySimpleCard(targetEntity, gameState.allCards),\r\n\t\t\ttargetEntity,\r\n\t\t\tvalidDeathrattles.length,\r\n\t\t\tstringifySimple(validDeathrattles, gameState.allCards),\r\n\t\t\tstringifySimple(attackingBoard, gameState.allCards),\r\n\t\t\texcludeSource,\r\n\t\t\tstringifySimpleCard(sourceEntity, gameState.allCards),\r\n\t\t);\r\n\t}\r\n\tgameState.spectator.registerPowerTarget(\r\n\t\tsourceEntity,\r\n\t\ttargetEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoardHero,\r\n\t);\r\n\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);\r\n\r\n\tprocessDeathrattleForMinion(\r\n\t\ttargetEntity,\r\n\t\tindexFromRight,\r\n\t\t[targetEntity],\r\n\t\ttargetEntity.friendly ? gameState.gameState.player : gameState.gameState.opponent,\r\n\t\ttargetEntity.friendly ? gameState.gameState.opponent : gameState.gameState.player,\r\n\t\tgameState,\r\n\t\tfalse,\r\n\t);\r\n\t// The reborn minion spawns to the right of the DR spawns\r\n\t// buildBoardAfterRebornSpawns(\r\n\t// \tattackingBoard,\r\n\t// \tattackingBoardHero,\r\n\t// \ttargetEntity,\r\n\t// \tindexFromRight,\r\n\t// \tdefendingBoard,\r\n\t// \tdefendingBoardHero,\r\n\t// \tallCards,\r\n\t// \tspawns,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], allCards: AllCardsService): BoardEntity => {\r\n\tconst debug = attackingBoard.map((e) => ({\r\n\t\tname: allCards.getCard(e.cardId)?.name,\r\n\t\tattacked: e.hasAttacked,\r\n\t\tentityId: e.entityId,\r\n\t\treborn: e.reborn,\r\n\t}));\r\n\tlet validAttackers = attackingBoard.filter((entity) => canAttack(entity));\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\t// console.debug(\r\n\t// \t'\\nvalid attackers',\r\n\t// \tstringifySimple(validAttackers, allCards),\r\n\t// \tstringifySimple(attackingBoard, allCards),\r\n\t// );\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t} else if (validAttackers.every((e) => e.hasAttacked)) {\r\n\t\tattackingBoard.forEach((e) => (e.hasAttacked = 0));\r\n\t} else {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => !entity.hasAttacked);\r\n\t}\r\n\tconst attacker = validAttackers[0];\r\n\t// console.debug('\\t attacker', stringifySimpleCard(attacker, allCards));\r\n\treturn attacker;\r\n};\r\n\r\nexport const findNearestEnemies = (\r\n\tattackingBoard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tentityIndexFromRight: number,\r\n\tdefendingBoard: BoardEntity[],\r\n\tnumberOfTargets: number,\r\n\tallCards: AllCardsService,\r\n): BoardEntity[] => {\r\n\tconst result = [];\r\n\tif (defendingBoard.length > 0) {\r\n\t\t// console.debug('defending board', numberOfTargets, stringifySimple(defendingBoard, allCards));\r\n\t\tconst attackerIndex = attackingBoard.length - entityIndexFromRight - 1;\r\n\t\tconst targetIndex = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t// console.debug('indexes', attackerIndex, entityIndexFromRight, targetIndex, attackingBoard.length);\r\n\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst possibleTargets = defendingBoard\r\n\t\t\t\t.filter((e) => !e.definitelyDead && e.health > 0)\r\n\t\t\t\t.filter((e) => !result.includes(e));\r\n\t\t\t// console.debug('possibleTargets', stringifySimple(possibleTargets, allCards));\r\n\t\t\tif (!possibleTargets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst targetGroups = groupByFunction((e: BoardEntity) => Math.abs(defendingBoard.indexOf(e) - targetIndex))(\r\n\t\t\t\tpossibleTargets,\r\n\t\t\t);\r\n\t\t\tconst distances = Object.keys(targetGroups)\r\n\t\t\t\t.map((k) => +k)\r\n\t\t\t\t.sort();\r\n\t\t\tconst nearestDistance = distances[0];\r\n\t\t\tif (nearestDistance != null) {\r\n\t\t\t\t// console.debug(\r\n\t\t\t\t// \t'targetGroups[nearestDistance]',\r\n\t\t\t\t// \tnearestDistance,\r\n\t\t\t\t// \tstringifySimple(targetGroups[nearestDistance], allCards),\r\n\t\t\t\t// );\r\n\t\t\t\tconst target = pickRandom(targetGroups[nearestDistance]);\r\n\t\t\t\tresult.push(target);\r\n\t\t\t}\r\n\t\t\t// console.debug('\\n');\r\n\t\t}\r\n\t}\r\n\treturn result.filter((e) => !!e);\r\n};\r\n\r\nexport const getNeighbours = (\r\n\tboard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tdeadEntityIndexFromRight?: number,\r\n): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\t// When triggering DR with Hawkstrider, the entity is still on the board\r\n\tif (deadEntityIndexFromRight != null && !board.includes(entity)) {\r\n\t\tconst leftNeighbourIndex = board.length - 1 - deadEntityIndexFromRight;\r\n\t\tconst leftNeighbour = board[leftNeighbourIndex];\r\n\t\tif (leftNeighbour) {\r\n\t\t\tneighbours.push(leftNeighbour);\r\n\t\t}\r\n\r\n\t\t// If the deadEntityIndexFromRight === 0 (right-most minion), no neighbour will be found\r\n\t\tconst rightNeighbourIndex = board.length - 1 - (deadEntityIndexFromRight - 1);\r\n\t\tconst rightNeighbour = board[rightNeighbourIndex];\r\n\t\tif (rightNeighbour) {\r\n\t\t\tneighbours.push(rightNeighbour);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const getLeftNeighbour = (\r\n\tboard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tdeadEntityIndexFromRight?: number,\r\n): BoardEntity => {\r\n\t// When triggering DR with Hawkstrider, the entity is still on the board\r\n\tif (deadEntityIndexFromRight != null && !board.includes(entity)) {\r\n\t\tconst leftNeighbourIndex = board.length - 1 - deadEntityIndexFromRight;\r\n\t\tconst leftNeighbour = board[leftNeighbourIndex];\r\n\t\tif (leftNeighbour) {\r\n\t\t\treturn leftNeighbour;\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\treturn board[index - 1];\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tdamageSource,\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t);\r\n\t\tdealDamageToMinion(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToMinion = (\r\n\ttarget: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!target) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst isDeadBeforeDamage = target.definitelyDead || target.health <= 0;\r\n\tconst spawns = [];\r\n\t// Why do we use a fakeAttacker? Is that for the \"attacking\" prop?\r\n\t// That prop is only used for Overkill, and even in that case it looks like it would work\r\n\t// without it\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(target, fakeAttacker, board, hero, otherBoard, otherHero, gameState);\r\n\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t// cause wrong results to happen\r\n\tif (fakeAttacker.attack > 0 && target.divineShield) {\r\n\t\tupdateDivineShield(target, board, false, gameState.allCards);\r\n\t}\r\n\tif (actualDamageDone > 0) {\r\n\t\t// TODO: handle entities that have been spawned here to adjust the dead entity index from parent stack\r\n\t\tconst newSpawns = onEntityDamaged(target, board, hero, otherBoard, otherHero, actualDamageDone, gameState);\r\n\t}\r\n\tif (!isDeadBeforeDamage && actualDamageDone > 0) {\r\n\t\ttarget.lastAffectedByEntity = damageSource;\r\n\r\n\t\tif (target.health <= 0 || target.definitelyDead) {\r\n\t\t\tonMinionKill(damageSource, target, otherBoard, otherHero, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n\tconst defendingEntityIndex = board.map((entity) => entity.entityId).indexOf(target.entityId);\r\n\tboard[defendingEntityIndex] = target;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (\r\n\tdefendingBoard: BoardEntity[],\r\n\tattackingEntity: BoardEntity,\r\n\tignoreTaunts = false,\r\n): BoardEntity => {\r\n\t// if (attackingEntity.entityId === 4946) {\r\n\t// \tlet def = null;\r\n\t// \tif (!!(def = defendingBoard.find((e) => e.entityId === 7170))) {\r\n\t// \t\treturn def;\r\n\t// \t}\r\n\t// }\r\n\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_BGS_022 ||\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_TB_BaconUps_091\r\n\t) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.WorgenVigilante_BG26_921 ||\r\n\t\tattackingEntity.cardId === CardIds.WorgenVigilante_BG26_921_G\r\n\t) {\r\n\t\tpossibleDefenders = defendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(entity) =>\r\n\t\t\t\t\tentity.health <= attackingEntity.attack || attackingEntity.venomous || attackingEntity.poisonous,\r\n\t\t\t)\r\n\t\t\t.filter((e) => !e.divineShield);\r\n\t\tif (!possibleDefenders.length) {\r\n\t\t\tpossibleDefenders = defendingBoard;\r\n\t\t}\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard.filter((e) => !e.stealth);\r\n\t\tif (!ignoreTaunts) {\r\n\t\t\tconst taunts = possibleDefenders.filter((entity) => entity.taunt);\r\n\t\t\tpossibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;\r\n\t\t}\r\n\t}\r\n\r\n\tlet chosenDefender = pickRandom(possibleDefenders);\r\n\tif (chosenDefender?.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_BGS_205 ||\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_TB_BaconUps_306,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\n\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplyVenomous = true,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\t// Matador effect has priority\r\n\tif (\r\n\t\tentity.abiityChargesLeft > 0 &&\r\n\t\t(entity.cardId === CardIds.MadMatador_BG28_404 || entity.cardId === CardIds.MadMatador_BG28_404_G)\r\n\t) {\r\n\t\tentity.abiityChargesLeft--;\r\n\t\tconst newTarget = pickRandom(otherBoard);\r\n\t\tif (newTarget) {\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, newTarget, otherBoard, entityBoardHero, otherHero);\r\n\t\t\t// TODO: here the MadMatador is the source of the damage, not the initial attacker\r\n\t\t\t// Not sure exactly what the impact would be, as there is no counter\r\n\t\t\tconst newSource = {\r\n\t\t\t\t...entity,\r\n\t\t\t\tattack: bumpInto.attack,\r\n\t\t\t\tattacking: true,\r\n\t\t\t} as BoardEntity;\r\n\t\t\tconst defenderHadDivineShield = newTarget.divineShield;\r\n\t\t\tconst damageDone = bumpEntities(\r\n\t\t\t\tnewTarget,\r\n\t\t\t\tnewSource,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherHero,\r\n\t\t\t\tentityBoard,\r\n\t\t\t\tentityBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tif (newSource.attack > 0 && defenderHadDivineShield) {\r\n\t\t\t\tupdateDivineShield(newTarget, otherBoard, false, gameState.allCards);\r\n\t\t\t}\r\n\t\t\tif (damageDone > 0) {\r\n\t\t\t\tonEntityDamaged(newTarget, otherBoard, otherHero, entityBoard, entityBoardHero, damageDone, gameState);\r\n\t\t\t}\r\n\t\t\treturn damageDone;\r\n\t\t}\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 2, 0, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 4, 0, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 2, 2, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyStats(entityBoard[i], 4, 4, entityBoard, entityBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\tentityBoard,\r\n\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tentityBoard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(entityBoard[i], entityBoard, true, gameState.allCards);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, [CardIds.BloodGem], gameState);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, [CardIds.BloodGem, CardIds.BloodGem], gameState);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\t\tif (entityBoard[i]?.friendly) {\r\n\t\t\t\t\tconst buff = entityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\tentityBoard[i],\r\n\t\t\t\t\t\tentityBoardHero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t\tentityBoardHero,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\t// if (entityBoard[i].entityId === entity.entityId && entity.divineShield) {\r\n\t\t\t// \tupdateDivineShield(entityBoard[i], entityBoard, false, allCards);\r\n\t\t\t// }\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024_G);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 2, 2, entityBoard, entityBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, entityBoard, entityBoardHero, otherHero);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyStats(entity, 4, 4, entityBoard, entityBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(bot, entity, entityBoard, entityBoardHero, otherHero);\r\n\t\t});\r\n\r\n\t\tgameState.spectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\r\n\tconst damageDealt = (entity.damageMultiplier || 1) * bumpInto.attack;\r\n\tentity.health = entity.health - damageDealt;\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tgameState.spectator.registerDamageDealt(bumpInto, entity, damageDealt, entityBoard);\r\n\r\n\tif (entity.cardId === CardIds.Bubblette_BG_TID_713 && bumpInto.attack === 1) {\r\n\t\tentity.definitelyDead = true;\r\n\t} else if (entity.cardId === CardIds.Bubblette_BG_TID_713_G && bumpInto.attack === 2) {\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\tif (bumpInto.venomous && applyVenomous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\tbumpInto.venomous = false;\r\n\t}\r\n\t// Ideally we should do the Reckoning stuff here. However, at this point we only have half the damage\r\n\t// information, so it is possible that the entity deals more than 3 (which should trigger Reckoning)\r\n\t// but dies during the exchange (and Reckoning doesn't trigger then)\r\n\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (entity.frenzyChargesLeft > 0 && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, gameState);\r\n\t\tentity.frenzyChargesLeft--;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\t// const entitySpawns = getWheneverEntitySpawns(\r\n\t// \tentity,\r\n\t// \tentityBoard,\r\n\t// \tentityBoardHero,\r\n\t// \totherBoard,\r\n\t// \totherHero,\r\n\t// \tgameState.allCards,\r\n\t// \tgameState.cardsData,\r\n\t// \tgameState.sharedState,\r\n\t// \tgameState.spectator,\r\n\t// );\r\n\t// if (!!entitySpawns?.length) {\r\n\t// \t// Spawn to the right\r\n\t// \tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId) + 1;\r\n\t// \taddMinionsToBoard(entityBoard, entityBoardHero, otherHero, index, entitySpawns, gameState);\r\n\t// \tgameState.spectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t// }\r\n\treturn bumpInto.attack;\r\n};\r\n\r\n// const getWheneverEntitySpawns = (\r\n// \tentity: BoardEntity,\r\n// \tentityBoard: BoardEntity[],\r\n// \tentityBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherHero: BgsPlayerEntity,\r\n// \tallCards: AllCardsService,\r\n// \tcardsData: CardsData,\r\n// \tsharedState: SharedState,\r\n// \tspectator: Spectator,\r\n// ): readonly BoardEntity[] => {\r\n// \tif (entityBoard.length === 7) {\r\n// \t\treturn null;\r\n// \t}\r\n\r\n// \tif (entity.cardId === CardIds.ImpGangBoss_BRM_006) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t} else if (entity.cardId === CardIds.ImpGangBoss_TB_BaconUps_030) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t} else if (entity.cardId === CardIds.ImpMama_BGS_044) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t).map((entity) => ({ ...entity, taunt: true }));\r\n// \t} else if (entity.cardId === CardIds.ImpMama_TB_BaconUps_116) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n// \t\t\t2,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t).map((entity) => ({ ...entity, taunt: true }));\r\n// \t} else if (entity.cardId === CardIds.SecurityRover_BOT_218) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.SecurityRover_GuardBotToken_BOT_218t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t} else if (entity.cardId === CardIds.SecurityRover_TB_BaconUps_041) {\r\n// \t\treturn spawnEntities(\r\n// \t\t\tCardIds.SecurityRover_GuardBotToken_TB_BaconUps_041t,\r\n// \t\t\t1,\r\n// \t\t\tentityBoard,\r\n// \t\t\tentityBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherHero,\r\n// \t\t\tallCards,\r\n// \t\t\tcardsData,\r\n// \t\t\tsharedState,\r\n// \t\t\tspectator,\r\n// \t\t\tentity.friendly,\r\n// \t\t\ttrue,\r\n// \t\t);\r\n// \t}\r\n// \treturn null;\r\n// };\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const debug = board1.some((e) => e.health <= 0) || board2.some((e) => e.health <= 0);\r\n\t// debug && console.debug('\\nprocessing minions death');\r\n\t// debug && console.debug(stringifySimple(board1, gameState.allCards));\r\n\t// debug && console.debug(stringifySimple(board2, gameState.allCards));\r\n\tconst [deadMinionIndexesFromRights1, deadEntities1] = makeMinionsDie(\r\n\t\tboard1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tboard2Hero,\r\n\t\tgameState,\r\n\t);\r\n\tconst [deadMinionIndexesFromRights2, deadEntities2] = makeMinionsDie(\r\n\t\tboard2,\r\n\t\tboard2Hero,\r\n\t\tboard1,\r\n\t\tboard1Hero,\r\n\t\tgameState,\r\n\t);\r\n\t// debug && console.debug('after processing minions death');\r\n\t// debug && console.debug(stringifySimple(board1, gameState.allCards));\r\n\t// debug && console.debug(stringifySimple(board2, gameState.allCards));\r\n\t// debug && console.debug(deadMinionIndexesFromRights1);\r\n\t// debug && console.debug(deadMinionIndexesFromRights2);\r\n\t// console.debug('dead entities', stringifySimple(deadEntities1, allCards), stringifySimple(deadEntities2, allCards));\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\t// Remember them right away, so that subsequent deaths do not break the order\r\n\t// TODO: move this to the deathrattle-orchestration?\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) =>\r\n\t\t\trememberDeathrattles(entity, deadEntities1, gameState.cardsData, gameState.allCards, gameState.sharedState),\r\n\t\t);\r\n\tboard2\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) =>\r\n\t\t\trememberDeathrattles(entity, deadEntities2, gameState.cardsData, gameState.allCards, gameState.sharedState),\r\n\t\t);\r\n\r\n\tgameState.spectator.registerDeadEntities(\r\n\t\tdeadMinionIndexesFromRights1,\r\n\t\tdeadEntities1,\r\n\t\tboard1,\r\n\t\tdeadMinionIndexesFromRights2,\r\n\t\tdeadEntities2,\r\n\t\tboard2,\r\n\t);\r\n\tgameState.sharedState.deaths.push(\r\n\t\t...deadEntities1.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, gameState.cardsData),\r\n\t\t),\r\n\t);\r\n\tgameState.sharedState.deaths.push(\r\n\t\t...deadEntities2.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, gameState.cardsData),\r\n\t\t),\r\n\t);\r\n\tboard1Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard1Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities1.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\tboard2Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard2Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities2.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\r\n\torchestrateMinionDeathEffects({\r\n\t\tgameState: gameState,\r\n\t\tplayerDeadEntities: board1Hero.friendly ? deadEntities1 : deadEntities2,\r\n\t\tplayerDeadEntityIndexesFromRight: board1Hero.friendly\r\n\t\t\t? deadMinionIndexesFromRights1\r\n\t\t\t: deadMinionIndexesFromRights2,\r\n\t\topponentDeadEntities: board1Hero.friendly ? deadEntities2 : deadEntities1,\r\n\t\topponentDeadEntityIndexesFromRight: board1Hero.friendly\r\n\t\t\t? deadMinionIndexesFromRights2\r\n\t\t\t: deadMinionIndexesFromRights1,\r\n\t});\r\n\r\n\tboard1\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, board1Hero, gameState));\r\n\tboard2\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, board2Hero, gameState));\r\n\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// Make sure to do this right before the end of the process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, gameState);\r\n\r\n\t// Not sure about the timing here, but I have bothered Mitchell quite a lot already recently :)\r\n\thandleSummonsWhenSpace(board1, board1Hero, board2, board2Hero, gameState);\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(board1, deadEntities1, board1Hero, board2, deadEntities2, board2Hero, gameState);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tgameState,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst candidateEntities = [];\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = friendlyHeroEntity.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.MagicBlackSoulstone,\r\n\t\t)) != null\r\n\t) {\r\n\t\tif (friendlyBoard.length === 0) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst toSummon = pickRandom(gameState.cardsData.demonSpawns);\r\n\t\t\t\tcandidateEntities.push(\r\n\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\ttoSummon,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyHeroEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHeroEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tfriendlyHeroEntity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyHeroEntity,\r\n\t\tsecretTriggered,\r\n\t\t0,\r\n\t\totherBoard,\r\n\t\totherHeroEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO\r\n// const handleDeathrattlesForFirstBoard = (\r\n// \tfirstBoard: BoardEntity[],\r\n// \tfirstBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherBoardHero: BgsPlayerEntity,\r\n// \tdeadMinionIndexesFromRight: readonly number[],\r\n// \tdeadEntities: readonly BoardEntity[],\r\n// \tgameState: FullGameState,\r\n// ): void => {\r\n// \t// TODO: this can be buggy, in case multiple minions die, both at a 0 or negative final index from left\r\n// \t// In that case, the first minion will spawn at the left, then the next one will spawn again at the left\r\n// \t// thus inverting the expected order\r\n// \t// We still want to process the minions from left to right, but maybe we need to decrease the index from\r\n// \t// the right in case of multiple minions dying and dpawning at the same time\r\n// \t// let boardSizeBeforeDrSpawn = firstBoard.length;\r\n// \tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n// \t\tconst entity = deadEntities[i];\r\n// \t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n// \t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n// \t\t\t// console.log('\\ndead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n// \t\t\t// console.log(deadMinionIndexesFromRight);\r\n// \t\t\t// console.log(stringifySimple(firstBoard, allCards));\r\n// \t\t\t// Because we use the index from right, and spawn minions from left to right, we actually\r\n// \t\t\t// don't need to update the index after a minion has spawned\r\n// \t\t\tconst modifiedIndexFromRight = Math.min(firstBoard.length, indexFromRight);\r\n// \t\t\t// console.log('spawning at', modifiedIndexFromRight, indexFromRight, totalSpawned, firstBoard.length);\r\n// \t\t\tbuildBoardAfterDeathrattleSpawns(\r\n// \t\t\t\tfirstBoard,\r\n// \t\t\t\tfirstBoardHero,\r\n// \t\t\t\tentity,\r\n// \t\t\t\tmodifiedIndexFromRight,\r\n// \t\t\t\totherBoard,\r\n// \t\t\t\totherBoardHero,\r\n// \t\t\t\tdeadEntities,\r\n// \t\t\t\tgameState,\r\n// \t\t\t);\r\n// \t\t} else if (firstBoard.length > 0) {\r\n// \t\t\t// const newBoardD = [...firstBoard];\r\n// \t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n// \t\t\t// firstBoard = newBoardD;\r\n// \t\t}\r\n// \t\t// boardSizeBeforeDrSpawn = firstBoard.length;\r\n// \t}\r\n// \t// return [firstBoard, otherBoard];\r\n// };\r\n\r\n// const handleRebornForFirstBoard = (\r\n// \tfirstBoard: BoardEntity[],\r\n// \tfirstBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherBoardHero: BgsPlayerEntity,\r\n// \tdeadMinionIndexesFromRight: readonly number[],\r\n// \tdeadEntities: readonly BoardEntity[],\r\n// \tgameState: FullGameState,\r\n// ): void => {\r\n// \t// console.log('will handle reborn', stringifySimple(firstBoard, allCards), deadMinionIndexesFromRight);\r\n// \tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n// \t\tconst entity = deadEntities[i];\r\n// \t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n// \t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n// \t\t\t// console.log('dead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n// \t\t\tbuildBoardAfterRebornSpawns(\r\n// \t\t\t\tfirstBoard,\r\n// \t\t\t\tfirstBoardHero,\r\n// \t\t\t\tentity,\r\n// \t\t\t\tindexFromRight,\r\n// \t\t\t\totherBoard,\r\n// \t\t\t\totherBoardHero,\r\n// \t\t\t\tgameState,\r\n// \t\t\t);\r\n// \t\t\t// console.log('after rebord', stringifySimple(firstBoard, allCards));\r\n// \t\t} else if (firstBoard.length > 0) {\r\n// \t\t\t// const newBoardD = [...firstBoard];\r\n// \t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n// \t\t\t// firstBoard = newBoardD;\r\n// \t\t}\r\n// \t}\r\n// \t// return [firstBoard, otherBoard];\r\n// };\r\n\r\n// const handleAfterDeathEffectsForFirstBoard = (\r\n// \tfirstBoard: BoardEntity[],\r\n// \tfirstBoardHero: BgsPlayerEntity,\r\n// \totherBoard: BoardEntity[],\r\n// \totherBoardHero: BgsPlayerEntity,\r\n// \tdeadMinionIndexesFromRight: readonly number[],\r\n// \tdeadEntities: readonly BoardEntity[],\r\n// \tgameState: FullGameState,\r\n// ): void => {\r\n// \tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n// \t\tconst entity = deadEntities[i];\r\n// \t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n// \t\tapplyAfterDeathEffects(\r\n// \t\t\tentity,\r\n// \t\t\tindexFromRight,\r\n// \t\t\tfirstBoard,\r\n// \t\t\tfirstBoardHero,\r\n// \t\t\totherBoard,\r\n// \t\t\totherBoardHero,\r\n// \t\t\tgameState,\r\n// \t\t);\r\n// \t}\r\n// };\r\n"]}
@@ -25,7 +25,7 @@ const computeBattlecryMultiplier = (board, boardHero, sharedState) => {
25
25
  };
26
26
  exports.computeBattlecryMultiplier = computeBattlecryMultiplier;
27
27
  const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState) => {
28
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x;
28
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
29
29
  const allMinions = [...board, ...otherBoard];
30
30
  const totalTriggers = (0, exports.computeBattlecryMultiplier)(board, hero, gameState.sharedState);
31
31
  for (let z = 0; z < totalTriggers; z++) {
@@ -580,9 +580,20 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
580
580
  });
581
581
  }
582
582
  break;
583
+ case "TB_BaconShop_HERO_18_Buddy":
584
+ case "TB_BaconShop_HERO_18_Buddy_G":
585
+ const tuskarrTarget = (0, utils_1.pickRandom)(allMinions);
586
+ if (tuskarrTarget) {
587
+ gameState.spectator.registerPowerTarget(entity, tuskarrTarget, board, null, null);
588
+ const buffMultiplier = entity.cardId === "TB_BaconShop_HERO_18_Buddy" ? 1 : 2;
589
+ const attackBuff = ((_w = hero.globalInfo.PiratesPlayedThisGame) !== null && _w !== void 0 ? _w : 0) * buffMultiplier;
590
+ const healthBuff = ((_x = hero.globalInfo.PiratesPlayedThisGame) !== null && _x !== void 0 ? _x : 0) * buffMultiplier;
591
+ (0, stats_1.modifyStats)(tuskarrTarget, attackBuff, healthBuff, board, hero, gameState);
592
+ }
593
+ break;
583
594
  default:
584
- const hasBattlecry = (_x = (_w = gameState.allCards
585
- .getCard(entity.cardId)) === null || _w === void 0 ? void 0 : _w.mechanics) === null || _x === void 0 ? void 0 : _x.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);
595
+ const hasBattlecry = (_z = (_y = gameState.allCards
596
+ .getCard(entity.cardId)) === null || _y === void 0 ? void 0 : _y.mechanics) === null || _z === void 0 ? void 0 : _z.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);
586
597
  hasTriggered = hasBattlecry;
587
598
  break;
588
599
  }
@@ -1 +1 @@
1
- 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{ AllCardsService, CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildSingleBoardEntity,\r\n\tgetPlayerState,\r\n\tgetRandomAliveMinion,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\tisMinionGolden,\r\n\tmakeMinionGolden,\r\n} from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { magnetizeToTarget } from './magnetize';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const computeBattlecryMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst brann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_BG_LOE_077 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t);\r\n\tconst brannBlessings = boardHero.secrets?.some((e) => e.cardId === CardIds.BrannsBlessing_BG28_509);\r\n\tconst brannBonus = !!brann || brannBlessings ? 2 : 0;\r\n\tconst goldenBrann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_TB_BaconUps_045 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst goldenBrannBonus = !!goldenBrann ? 3 : 0;\r\n\tconst gilneanWarHorns =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.GilneanWarHorn)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\r\n\tconst multiplier = echoesOfArgus + Math.max(goldenBrannBonus, brannBonus, 1) + gilneanWarHorns;\r\n\treturn multiplier;\r\n};\r\n\r\nexport const triggerBattlecry = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tentity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst allMinions = [...board, ...otherBoard];\r\n\tconst totalTriggers = computeBattlecryMultiplier(board, hero, gameState.sharedState);\r\n\tfor (let z = 0; z < totalTriggers; z++) {\r\n\t\tlet hasTriggered = true;\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100:\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100_G:\r\n\t\t\t\tconst razorFenCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RazorfenGeomancer_BG20_100\r\n\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\taddCardsInHand(hero, board, razorFenCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RockpoolHunter_BG_UNG_073:\r\n\t\t\tcase CardIds.RockpoolHunter_TB_BaconUps_061:\r\n\t\t\t\tconst rockPoolTarget = getRandomAliveMinion(board, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tif (!!rockPoolTarget) {\r\n\t\t\t\t\tconst rockpoolStats = entity.cardId === CardIds.RockpoolHunter_BG_UNG_073 ? 1 : 2;\r\n\t\t\t\t\tmodifyStats(rockPoolTarget, rockpoolStats, rockpoolStats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, rockPoolTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ShellCollector_BG23_002:\r\n\t\t\tcase CardIds.ShellCollector_BG23_002_G:\r\n\t\t\t\tconst shellCollectorCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.ShellCollector_BG23_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, shellCollectorCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieMug_BGS_082:\r\n\t\t\tcase CardIds.MenagerieMug_TB_BaconUps_144:\r\n\t\t\t\tconst menagerieMugStats = entity.cardId === CardIds.MenagerieMug_BGS_082 ? 1 : 2;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieMugStats, menagerieMugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieJug_BGS_083:\r\n\t\t\tcase CardIds.MenagerieJug_TB_BaconUps_145:\r\n\t\t\t\tconst menagerieJugStats = entity.cardId === CardIds.MenagerieJug_BGS_083 ? 2 : 4;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieJugStats, menagerieJugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011:\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011_G:\r\n\t\t\t\tconst nerubianDeathswarmerStats = entity.cardId === CardIds.NerubianDeathswarmer_BG25_011 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.UndeadAttackBonus =\r\n\t\t\t\t\t(hero.globalInfo?.UndeadAttackBonus ?? 0) + nerubianDeathswarmerStats;\r\n\t\t\t\taddStatsToBoard(entity, board, hero, nerubianDeathswarmerStats, 0, gameState, Race[Race.UNDEAD]);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069:\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069_G:\r\n\t\t\t\tconst sparringPartnersTargets = allMinions.filter((e) => !e.taunt);\r\n\t\t\t\tconst sparringPartnersTarget = pickRandom(sparringPartnersTargets);\r\n\t\t\t\tif (sparringPartnersTarget) {\r\n\t\t\t\t\tsparringPartnersTarget.taunt = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwilightEmissary_BGS_038:\r\n\t\t\tcase CardIds.TwilightEmissary_TB_BaconUps_108:\r\n\t\t\t\tconst twilightEmissaryTarget = getRandomAliveMinion(board, Race.DRAGON, gameState.allCards);\r\n\t\t\t\tconst twilightEmissaryStats = entity.cardId === CardIds.TwilightEmissary_BGS_038 ? 2 : 4;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ttwilightEmissaryTarget,\r\n\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, twilightEmissaryTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodsailCannoneer_BGS_053:\r\n\t\t\tcase CardIds.BloodsailCannoneer_TB_BaconUps_138:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.BloodsailCannoneer_BGS_053 ? 3 : 6,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CrowsNestSentry_BG29_502:\r\n\t\t\tcase CardIds.CrowsNestSentry_BG29_502_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tentity.cardId === CardIds.CrowsNestSentry_BG29_502 ? 3 : 6,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_BG_EX1_103:\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_TB_BaconUps_064:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tentity.cardId === CardIds.ColdlightSeerLegacy_BG_EX1_103 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FelfinNavigator_BG_BT_010:\r\n\t\t\tcase CardIds.FelfinNavigator_TB_BaconUps_124:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522:\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DEMON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159:\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159_G:\r\n\t\t\t\t// console.debug('triggering moonbaconjazzer');\r\n\t\t\t\tconst moonBaconJazzerStats = entity.cardId === CardIds.MoonBaconJazzer_BG26_159 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t\t\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) + moonBaconJazzerStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Smogger_BG21_021:\r\n\t\t\tcase CardIds.Smogger_BG21_021_G:\r\n\t\t\t\tconst smoggerLoops = entity.cardId === CardIds.Smogger_BG21_021 ? 1 : 2;\r\n\t\t\t\tfor (let i = 0; i < smoggerLoops; i++) {\r\n\t\t\t\t\tconst smoggerTarget = getRandomAliveMinion(board, Race.ELEMENTAL, gameState.allCards);\r\n\t\t\t\t\tconst smoggerStats = hero.tavernTier ?? 3;\r\n\t\t\t\t\tmodifyStats(smoggerTarget, smoggerStats, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_BGS_010:\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_TB_BaconUps_083:\r\n\t\t\t\t// TODO: pass damage taken info\r\n\t\t\t\tconst startingHp = hero.cardId === CardIds.Patchwerk_TB_BaconShop_HERO_34 ? 60 : 30;\r\n\t\t\t\tconst hpMissing = startingHp - hero.hpLeft;\r\n\t\t\t\tconst annihilanStats = (entity.cardId === CardIds.AnnihilanBattlemaster_BGS_010 ? 2 : 4) * hpMissing;\r\n\t\t\t\tmodifyStats(entity, 0, annihilanStats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963:\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 3 : 6,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DRAGON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Necrolyte_BG20_202:\r\n\t\t\tcase CardIds.Necrolyte_BG20_202_G:\r\n\t\t\t\t// console.debug('triggering necrolyte', entity.entityId);\r\n\t\t\t\tconst necrolyteBloodGems = entity.cardId === CardIds.Necrolyte_BG20_202 ? 2 : 4;\r\n\t\t\t\tconst necrolyteTarget = pickRandom(board);\r\n\t\t\t\tplayBloodGemsOn(entity, necrolyteTarget, necrolyteBloodGems, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);\r\n\r\n\t\t\t\tconst necrolyteTargetNeighbours = getNeighbours(board, necrolyteTarget);\r\n\t\t\t\tfor (const neighbour of necrolyteTargetNeighbours) {\r\n\t\t\t\t\tconst bloodGemStatsEnchantment = neighbour.enchantments?.find(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemStatsEnchantment) {\r\n\t\t\t\t\t\tconst atk = bloodGemStatsEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t\t\tconst heath = bloodGemStatsEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t\t\tneighbour.attack = Math.max(0, neighbour.attack - atk);\r\n\t\t\t\t\t\tneighbour.health = Math.max(1, neighbour.health - heath);\r\n\t\t\t\t\t\tneighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);\r\n\t\t\t\t\t\tnecrolyteTarget.attack += atk;\r\n\t\t\t\t\t\tnecrolyteTarget.health += heath;\r\n\t\t\t\t\t\tnecrolyteTarget.maxHealth += heath;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(necrolyteTarget, neighbour, board, hero, otherHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PrimalfinLookout_BGS_020:\r\n\t\t\tcase CardIds.PrimalfinLookout_TB_BaconUps_089:\r\n\t\t\t\tconst primalfinLookoutCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.PrimalfinLookout_BGS_020\r\n\t\t\t\t\t\t? [gameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, primalfinLookoutCardsToAdd, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, hero, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StrongshellScavenger_BG_ICC_807:\r\n\t\t\tcase CardIds.StrongshellScavenger_TB_BaconUps_072:\r\n\t\t\t\tconst strongshellScavengerStats = entity.cardId === CardIds.StrongshellScavenger_BG_ICC_807 ? 2 : 4;\r\n\t\t\t\tconst strongshellScavengerTargets = board\r\n\t\t\t\t\t.filter((e) => e.entityId != entity.entityId)\r\n\t\t\t\t\t.filter((e) => e.taunt);\r\n\t\t\t\tstrongshellScavengerTargets.forEach((target) => {\r\n\t\t\t\t\tmodifyStats(target, strongshellScavengerStats, strongshellScavengerStats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023:\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023_G:\r\n\t\t\t\tconst vigilantStonebornTarget = pickRandom(board);\r\n\t\t\t\tconst vigilantStonebornStats = entity.cardId === CardIds.VigilantStoneborn_BG24_023 ? 6 : 12;\r\n\t\t\t\tvigilantStonebornTarget.taunt = true;\r\n\t\t\t\tmodifyStats(vigilantStonebornTarget, 0, vigilantStonebornStats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, vigilantStonebornTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705:\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705_G:\r\n\t\t\t\tconst bonemareTarget = pickRandom(board);\r\n\t\t\t\tconst bonemareStats = entity.cardId === CardIds.Bonemare_BG26_ICC_705 ? 4 : 8;\r\n\t\t\t\tbonemareTarget.taunt = true;\r\n\t\t\t\tmodifyStats(bonemareTarget, bonemareStats, bonemareStats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, bonemareTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309:\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309_G:\r\n\t\t\t\tconst generalDrakkisathCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.GeneralDrakkisath_BG25_309\r\n\t\t\t\t\t\t? [CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, generalDrakkisathCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KingBagurgle_BGS_030:\r\n\t\t\tcase CardIds.KingBagurgle_TB_BaconUps_100:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// Not correct, but only used to trigger the \"add cards in hand\" effect\r\n\t\t\tcase CardIds.Murozond_BGS_043:\r\n\t\t\tcase CardIds.Murozond_TB_BaconUps_110:\r\n\t\t\t\tconst murozondCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Murozond_BGS_043\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, murozondCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TavernTempest_BGS_123:\r\n\t\t\tcase CardIds.TavernTempest_TB_BaconUps_162:\r\n\t\t\t\tconst tavernTempestCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.TavernTempest_BGS_123\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, tavernTempestCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807:\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807_G:\r\n\t\t\t\tconst mechaJaraxxusCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.MechaJaraxxus_BG25_807\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, mechaJaraxxusCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002:\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002_G:\r\n\t\t\t\tconst oozelingCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.OozelingGladiator_BG27_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore, CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, oozelingCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190:\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190_G:\r\n\t\t\t\tconst utherTarget = pickRandom(allMinions);\r\n\t\t\t\tconst utherStats = entity.cardId === CardIds.UtherTheLightbringer_BG23_190 ? 15 : 30;\r\n\t\t\t\tutherTarget.attack = utherStats;\r\n\t\t\t\tutherTarget.health = utherStats;\r\n\t\t\t\tutherTarget.maxHealth = utherStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000:\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000_G:\r\n\t\t\t\tconst ironGroundskeeperTargets = allMinions;\r\n\t\t\t\tconst ironGroundskeeperTarget = pickRandom(ironGroundskeeperTargets);\r\n\t\t\t\tironGroundskeeperTarget.taunt = !ironGroundskeeperTarget.taunt;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001:\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001_G:\r\n\t\t\t\tconst differentTypes = extractUniqueTribes(board, gameState.allCards);\r\n\t\t\t\tconst livingConstellationStats =\r\n\t\t\t\t\t(entity.cardId === CardIds.LivingConstellation_BG27_001 ? 1 : 2) * differentTypes.length;\r\n\t\t\t\tconst livingConstellationTarget = pickRandom(allMinions);\r\n\t\t\t\tconst boardForTarget = board.includes(livingConstellationTarget) ? board : otherBoard;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tlivingConstellationTarget,\r\n\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\tboardForTarget,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tlivingConstellationTarget,\r\n\t\t\t\t\tboardForTarget,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001:\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparkLing_BG27_019:\r\n\t\t\tcase CardIds.SparkLing_BG27_019_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018:\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018_G:\r\n\t\t\t\tconst emergentFlameTarget = pickRandom(\r\n\t\t\t\t\tallMinions.filter((e) => hasCorrectTribe(e, Race.ELEMENTAL, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!emergentFlameTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(emergentFlameTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;\r\n\t\t\t\t\tconst emergentFlameMultiplier = entity.cardId === CardIds.EmergentFlame_BG27_018 ? 1 : 2;\r\n\t\t\t\t\tconst emergentFlameStats = (entity.scriptDataNum1 ?? 1) * emergentFlameMultiplier;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\temergentFlameTarget,\r\n\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, emergentFlameTarget, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t:\r\n\t\t\tcase CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309_Gt:\r\n\t\t\t\tconst smolderwingTarget = pickRandom(\r\n\t\t\t\t\tallMinions.filter((e) => hasCorrectTribe(e, Race.DRAGON, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!smolderwingTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(smolderwingTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(smolderwingTarget) ? hero : otherHero;\r\n\t\t\t\t\tconst smolderwingMultiplier =\r\n\t\t\t\t\t\tentity.cardId === CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t ? 1 : 2;\r\n\t\t\t\t\tconst smolderwingStats = 5 * smolderwingMultiplier;\r\n\t\t\t\t\tmodifyStats(smolderwingTarget, smolderwingStats, 0, targetBoard, targetHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ArgentBraggart_BG_SCH_149:\r\n\t\t\tcase CardIds.ArgentBraggart_TB_BaconUps_308:\r\n\t\t\t\tconst highestAttack = Math.max(...allMinions.map((minion) => minion.attack));\r\n\t\t\t\tconst highestHealth = Math.max(...allMinions.map((minion) => minion.health));\r\n\t\t\t\tconst argentBraggartMultiplier = entity.cardId === CardIds.ArgentBraggart_BG_SCH_149 ? 1 : 2;\r\n\t\t\t\tentity.attack = argentBraggartMultiplier * highestAttack;\r\n\t\t\t\tentity.health = argentBraggartMultiplier * highestHealth;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034:\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034_G:\r\n\t\t\t\tconst captainSandersTarget = pickRandom(board.filter((e) => !isMinionGolden(e, gameState.allCards)));\r\n\t\t\t\tif (captainSandersTarget) {\r\n\t\t\t\t\tmakeMinionGolden(captainSandersTarget, entity, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\tconst sanguineChampionStats = entity.cardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Murky_BG24_012:\r\n\t\t\tcase CardIds.Murky_BG24_012_G:\r\n\t\t\t\tconst murkyScale = entity.cardId === CardIds.Murky_BG24_012 ? 1 : 2;\r\n\t\t\t\tconst murlocsControlled = board.filter((e) =>\r\n\t\t\t\t\thasCorrectTribe(e, Race.MURLOC, gameState.allCards),\r\n\t\t\t\t).length;\r\n\t\t\t\t// const murkyBattlecriesPlayed = entity.scriptDataNum1 > 0 ? entity.scriptDataNum1 / murkyScale - 1 : 0;\r\n\t\t\t\tconst murkyStats = murkyScale * 4 * murlocsControlled;\r\n\t\t\t\tconst murkyTarget = pickRandom(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.MURLOC, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!murkyTarget) {\r\n\t\t\t\t\tmodifyStats(murkyTarget, murkyStats, murkyStats, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814:\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814_G:\r\n\t\t\t\tconst balladistMultiplier = entity.cardId === CardIds.LovesickBalladist_BG26_814 ? 1 : 2;\r\n\t\t\t\tconst balladistStats = balladistMultiplier * (entity.scriptDataNum1 ?? 0);\r\n\t\t\t\tconst balladistTargets = allMinions.filter((e) => hasCorrectTribe(e, Race.PIRATE, gameState.allCards));\r\n\t\t\t\tconst balladistTarget = pickRandom(balladistTargets);\r\n\t\t\t\tif (balladistTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(balladistTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(balladistTarget) ? hero : otherHero;\r\n\t\t\t\t\tmodifyStats(balladistTarget, 0, balladistStats, targetBoard, targetHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tballadistTarget,\r\n\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719:\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719_G:\r\n\t\t\t\tconst target = pickRandom(allMinions.filter((e) => !e.definitelyDead && e.health > 0));\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(target.cardId);\r\n\t\t\t\t\tconst targetTier =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FacelessDisciple_BG24_719 ? minionTier + 1 : minionTier + 2;\r\n\t\t\t\t\tconst maxTier = !!gameState.anomalies?.includes(CardIds.SecretsOfNorgannon_BG27_Anomaly_504)\r\n\t\t\t\t\t\t? 7\r\n\t\t\t\t\t\t: 6;\r\n\t\t\t\t\tconst newMinionId = gameState.cardsData.getRandomMinionForTavernTier(Math.min(maxTier, targetTier));\r\n\t\t\t\t\tconst targetBoard = board.includes(target) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(target) ? hero : otherHero;\r\n\t\t\t\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\t\t\t\tnewMinionId,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\ttargetHero.friendly,\r\n\t\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Replace the target with the new minion\r\n\t\t\t\t\tconst index = targetBoard.indexOf(target);\r\n\t\t\t\t\t// console.debug('board before disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\ttargetBoard.splice(index, 1, newMinion);\r\n\t\t\t\t\t// console.debug('board after disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, newMinion, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Amalgadon_BGS_069:\r\n\t\t\tcase CardIds.Amalgadon_TB_BaconUps_121:\r\n\t\t\t\tconst numberOfTribes = extractUniqueTribes(board, gameState.allCards).length;\r\n\t\t\t\tconst amalgadonMultiplier = entity.cardId === CardIds.Amalgadon_BGS_069 ? 1 : 2;\r\n\t\t\t\tconst totalAdapts = amalgadonMultiplier * numberOfTribes;\r\n\t\t\t\tfor (let i = 0; i < totalAdapts; i++) {\r\n\t\t\t\t\tconst adapts = [\r\n\t\t\t\t\t\tCardIds.FlamingClawsToken,\r\n\t\t\t\t\t\tCardIds.LivingSporesToken,\r\n\t\t\t\t\t\tCardIds.VolcanicMightToken,\r\n\t\t\t\t\t\tCardIds.RockyCarapaceToken,\r\n\t\t\t\t\t];\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tadapts.push(CardIds.CracklingShieldToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.windfury) {\r\n\t\t\t\t\t\tadapts.push(CardIds.LightningSpeedToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.taunt) {\r\n\t\t\t\t\t\tadapts.push(CardIds.MassiveToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.venomous && !entity.poisonous) {\r\n\t\t\t\t\t\tadapts.push(CardIds.PoisonSpitToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst adapt = pickRandom(adapts);\r\n\t\t\t\t\tswitch (adapt) {\r\n\t\t\t\t\t\tcase CardIds.FlamingClawsToken:\r\n\t\t\t\t\t\t\tmodifyStats(entity, 3, 0, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LivingSporesToken:\r\n\t\t\t\t\t\t\tentity.enchantments = entity.enchantments ?? [];\r\n\t\t\t\t\t\t\tentity.enchantments.push({\r\n\t\t\t\t\t\t\t\tcardId: CardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LightningSpeedToken:\r\n\t\t\t\t\t\t\tentity.windfury = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.MassiveToken:\r\n\t\t\t\t\t\t\tentity.taunt = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.PoisonSpitToken:\r\n\t\t\t\t\t\t\tentity.poisonous = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.RockyCarapaceToken:\r\n\t\t\t\t\t\t\tmodifyStats(entity, 0, 3, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.CracklingShieldToken:\r\n\t\t\t\t\t\t\tentity.divineShield = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.VolcanicMightToken:\r\n\t\t\t\t\t\t\tmodifyStats(entity, 1, 1, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550:\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550_G:\r\n\t\t\t\tconst rodeoPerformerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RodeoPerformer_BG28_550_G ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, rodeoPerformerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Eagill_BG28_630:\r\n\t\t\tcase CardIds.Eagill_BG28_630_G:\r\n\t\t\t\tconst eagillMultiplier = entity.cardId === CardIds.Eagill_BG28_630 ? 1 : 2;\r\n\t\t\t\tconst eagillBoardTarget = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (eagillBoardTarget) {\r\n\t\t\t\t\tmodifyStats(eagillBoardTarget, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillBoardTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tconst eagillHandTarget = pickRandom(\r\n\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (eagillHandTarget) {\r\n\t\t\t\t\tmodifyStats(eagillHandTarget, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillHandTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy:\r\n\t\t\tcase CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy_G:\r\n\t\t\t\tconst weebominationMultiplier =\r\n\t\t\t\t\tentity.cardId === CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy ? 1 : 2;\r\n\t\t\t\tconst weebominationTarget = pickRandom(allMinions);\r\n\t\t\t\tif (weebominationTarget) {\r\n\t\t\t\t\tconst heroMaxHealth = gameState.allCards.getCard(hero.cardId)?.health ?? 40;\r\n\t\t\t\t\tconst heroMissingHealth = heroMaxHealth - hero.hpLeft;\r\n\t\t\t\t\tconst weebominationBuff = weebominationMultiplier * heroMissingHealth;\r\n\t\t\t\t\tmodifyStats(weebominationTarget, 0, weebominationBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, weebominationTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AssistantGuard_BG29_845:\r\n\t\t\tcase CardIds.AssistantGuard_BG29_845_G:\r\n\t\t\t\tconst assistantGuardMultiplier = entity.cardId === CardIds.AssistantGuard_BG29_845 ? 1 : 2;\r\n\t\t\t\tconst assistantGuardTarget = pickRandom(allMinions);\r\n\t\t\t\tif (assistantGuardTarget) {\r\n\t\t\t\t\tassistantGuardTarget.taunt = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, assistantGuardTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => !!e.taunt),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tassistantGuardMultiplier * 2,\r\n\t\t\t\t\tassistantGuardMultiplier * 3,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GoldshellWarden_BG29_803:\r\n\t\t\tcase CardIds.GoldshellWarden_BG29_803_G:\r\n\t\t\t\tconst goldshellMultiplier = entity.cardId === CardIds.GoldshellWarden_BG29_803_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgoldshellMultiplier * 2,\r\n\t\t\t\t\tgoldshellMultiplier * 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.BEAST],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ShellWhistler_BG26_045:\r\n\t\t\tcase CardIds.ShellWhistler_BG26_045_G:\r\n\t\t\t\tconst shellWhistlerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.ShellWhistler_BG26_045_G ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, shellWhistlerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\t// \tconst scraperToAddQuantity = entity.cardId === CardIds.ScrapScraper_BG26_148_G ? 2 : 1;\r\n\t\t\t// \tconst scraperCardsToAdd = [];\r\n\t\t\t// \tfor (let i = 0; i < scraperToAddQuantity; i++) {\r\n\t\t\t// \t\tscraperCardsToAdd.push(pickRandom(gameState.cardsData.scrapScraperSpawns));\r\n\t\t\t// \t}\r\n\t\t\t// \taddCardsInHand(hero, board, scraperCardsToAdd, gameState);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.GemSmuggler_BG25_155:\r\n\t\t\tcase CardIds.GemSmuggler_BG25_155_G:\r\n\t\t\t\t// console.debug('triggering gem smuggler');\r\n\t\t\t\tconst gemSmugglerBloodGems = entity.cardId === CardIds.GemSmuggler_BG25_155 ? 1 : 2;\r\n\t\t\t\tboard\r\n\t\t\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t\t\t.forEach((e) => playBloodGemsOn(entity, e, gemSmugglerBloodGems, board, hero, gameState));\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.DisguisedGraverobber_BG28_303:\r\n\t\t\tcase CardIds.DisguisedGraverobber_BG28_303_G:\r\n\t\t\t\tconst disguisedGraverobberTarget = pickRandomAlive(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.UNDEAD, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (disguisedGraverobberTarget) {\r\n\t\t\t\t\tconst disguisedGraverobberNumberOfCopies =\r\n\t\t\t\t\t\tentity.cardId === CardIds.DisguisedGraverobber_BG28_303 ? 1 : 2;\r\n\t\t\t\t\tdisguisedGraverobberTarget.definitelyDead = true;\r\n\t\t\t\t\tconst copies = Array.from({ length: disguisedGraverobberNumberOfCopies }).map(\r\n\t\t\t\t\t\t(_) => disguisedGraverobberTarget.cardId,\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddCardsInHand(hero, board, copies, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104:\r\n\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104_G:\r\n\t\t\t\tconst playerState = getPlayerState(gameState.gameState, hero);\r\n\t\t\t\tif (playerState) {\r\n\t\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FriendlySaloonkeeper_BGDUO_104\r\n\t\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\t\taddCardsInHand(playerState.player, playerState.board, cardsToAdd, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111:\r\n\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111_G:\r\n\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.GenerousGeomancer_BGDUO_111\r\n\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\taddCardsInHand(\r\n\t\t\t\t\tgameState.gameState.player.player,\r\n\t\t\t\t\tgameState.gameState.player.board,\r\n\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (gameState.gameState.player.teammate) {\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tgameState.gameState.player.teammate.player,\r\n\t\t\t\t\t\tgameState.gameState.player.teammate.board,\r\n\t\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119:\r\n\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119_G:\r\n\t\t\t\tconst conductorTarget = pickRandom(\r\n\t\t\t\t\tallMinions.filter((e) => hasCorrectTribe(e, Race.ELEMENTAL, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!conductorTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(conductorTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(conductorTarget) ? hero : otherHero;\r\n\t\t\t\t\tconst multiplier = entity.cardId === CardIds.OrcEstraConductor_BGDUO_119 ? 1 : 2;\r\n\t\t\t\t\tconst attackStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\tconst healthStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\tmodifyStats(conductorTarget, attackStats, healthStats, targetBoard, targetHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, conductorTarget, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy:\r\n\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy_G:\r\n\t\t\t\tconst facelessOneCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.FacelessOne_BGDUO_HERO_100_Buddy ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, facelessOneCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy:\r\n\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy_G:\r\n\t\t\t\tconst phyreszCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, phyreszCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy:\r\n\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy_G:\r\n\t\t\t\tconst muckslingerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy\r\n\t\t\t\t\t\t? [pickRandom(gameState.cardsData.battlecryMinions)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, muckslingerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BarrensBrawler_BG29_861:\r\n\t\t\tcase CardIds.BarrensBrawler_BG29_861_G:\r\n\t\t\t\tconst barrendsBrawlerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.BarrensBrawler_BG29_861\r\n\t\t\t\t\t\t? [pickRandom(gameState.cardsData.deathrattleMinions)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, barrendsBrawlerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy:\r\n\t\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G:\r\n\t\t\t\tconst vaelastraszBonus = entity.cardId === CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G ? 6 : 3;\r\n\t\t\t\tboard\r\n\t\t\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, vaelastraszBonus, vaelastraszBonus, board, hero, gameState);\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ClunkerJunker_BG29_503:\r\n\t\t\tcase CardIds.ClunkerJunker_BG29_503_G:\r\n\t\t\t\tconst boardWithMechs = board.filter((e) => hasCorrectTribe(e, Race.MECH, gameState.allCards));\r\n\t\t\t\tconst junkerTarget = pickRandom(boardWithMechs);\r\n\t\t\t\tif (junkerTarget) {\r\n\t\t\t\t\t// const name = gameState.allCards.getCard(junkerTarget.cardId)?.name;\r\n\t\t\t\t\tconst numberOfMagnetizes = entity.cardId === CardIds.ClunkerJunker_BG29_503 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < numberOfMagnetizes; i++) {\r\n\t\t\t\t\t\tconst minionToMagnetize = gameState.cardsData.getRandomMechToMagnetize(hero.tavernTier ?? 1);\r\n\t\t\t\t\t\t// const magnet = gameState.allCards.getCard(minionToMagnetize).name;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, junkerTarget, board, null, null);\r\n\t\t\t\t\t\tmagnetizeToTarget(junkerTarget, minionToMagnetize, board, hero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy:\r\n\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy_G:\r\n\t\t\t\tconst nathanosTarget = pickRandom(board);\r\n\t\t\t\tif (nathanosTarget) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, nathanosTarget, board, null, null);\r\n\t\t\t\t\tnathanosTarget.definitelyDead = true;\r\n\t\t\t\t\tconst buffMultiplier = entity.cardId === CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy ? 1 : 2;\r\n\t\t\t\t\tconst attackBuff = nathanosTarget.attack * buffMultiplier;\r\n\t\t\t\t\tconst healthBuff = nathanosTarget.health * buffMultiplier;\r\n\t\t\t\t\tconst buffTargets = getNeighbours(board, nathanosTarget);\r\n\t\t\t\t\tbuffTargets.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, attackBuff, healthBuff, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, e, board, null, null);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\t// All hte Battlecry minions that arent implemented / have no effect on the board state\r\n\t\t\t\tconst hasBattlecry = gameState.allCards\r\n\t\t\t\t\t.getCard(entity.cardId)\r\n\t\t\t\t\t?.mechanics?.includes(GameTag[GameTag.BATTLECRY]);\r\n\t\t\t\thasTriggered = hasBattlecry;\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t\tif (hasTriggered) {\r\n\t\t\tafterBattlecryTriggered(entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst afterBattlecryTriggered = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ||\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_TB_BaconUps_109,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = entity.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ? 1 : 2;\r\n\t\t\taddStatsToBoard(e, board, hero, buff, buff, gameState, Race[Race.DRAGON]);\r\n\t\t});\r\n\tboard\r\n\t\t.filter((e) => e.cardId === CardIds.BlazingSkyfin_BG25_040 || e.cardId === CardIds.BlazingSkyfin_BG25_040_G)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = e.cardId === CardIds.BlazingSkyfin_BG25_040 ? 1 : 2;\r\n\t\t\tmodifyStats(e, buff, buff, board, hero, gameState);\r\n\t\t});\r\n};\r\n\r\n// TODO: this is probably too slow\r\nconst extractUniqueTribes = (board: BoardEntity[], allCards: AllCardsService): readonly Race[] => {\r\n\tconst boardReferenceCards = board.map((m) => allCards.getCard(m.cardId));\r\n\tconst minionsPlayedWithTribes = boardReferenceCards.filter((c) => !!c.races?.length);\r\n\tconst minionsToProcess: /*Mutable<ReferenceCard & { picked?: boolean }>*/ any[] = [\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((c) => !c.races.includes(Race[Race.ALL]))\r\n\t\t\t.map((c) => ({ ...c, races: [...c.races] })),\r\n\t];\r\n\r\n\tconst uniqueTribes: Race[] = [];\r\n\tconst maxTribesPerMinion = 2;\r\n\tfor (let i = 1; i <= maxTribesPerMinion; i++) {\r\n\t\tlet dirty = true;\r\n\t\twhile (dirty) {\r\n\t\t\tdirty = false;\r\n\t\t\tfor (let j = 0; j < minionsToProcess.length; j++) {\r\n\t\t\t\tconst minion = minionsToProcess[j];\r\n\t\t\t\t// console.debug('considering minion', minion.name, minion.races);\r\n\t\t\t\tif (!minion.picked && minion.races.length > 0 && minion.races.length <= i) {\r\n\t\t\t\t\tconst raceToAdd: string = minion.races[0];\r\n\t\t\t\t\tuniqueTribes.push(Race[raceToAdd]);\r\n\t\t\t\t\t// console.debug('added', raceToAdd, uniqueTribes);\r\n\t\t\t\t\tfor (const m of minionsToProcess) {\r\n\t\t\t\t\t\tm.races = m.races.filter((r) => r !== raceToAdd);\r\n\t\t\t\t\t\t// console.debug('updates races', m.name, m.races, raceToAdd);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.picked = true;\r\n\t\t\t\t\tdirty = true;\r\n\t\t\t\t\t// Restart the loop, so we're not dependant on the order in which we process things\r\n\t\t\t\t\tj = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// minionsToProcess = minionsToProcess.filter((c) => !c.picked);\r\n\t\t}\r\n\t}\r\n\r\n\tuniqueTribes.push(\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((m) => m.races.includes(Race[Race.ALL]))\r\n\t\t\t.flatMap((m) => m.races)\r\n\t\t\t.map((r: string) => Race[r]),\r\n\t);\r\n\treturn uniqueTribes;\r\n};\r\n"]}
1
+ 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{ AllCardsService, CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildSingleBoardEntity,\r\n\tgetPlayerState,\r\n\tgetRandomAliveMinion,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\tisMinionGolden,\r\n\tmakeMinionGolden,\r\n} from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { magnetizeToTarget } from './magnetize';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const computeBattlecryMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst brann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_BG_LOE_077 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t);\r\n\tconst brannBlessings = boardHero.secrets?.some((e) => e.cardId === CardIds.BrannsBlessing_BG28_509);\r\n\tconst brannBonus = !!brann || brannBlessings ? 2 : 0;\r\n\tconst goldenBrann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_TB_BaconUps_045 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst goldenBrannBonus = !!goldenBrann ? 3 : 0;\r\n\tconst gilneanWarHorns =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.GilneanWarHorn)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\r\n\tconst multiplier = echoesOfArgus + Math.max(goldenBrannBonus, brannBonus, 1) + gilneanWarHorns;\r\n\treturn multiplier;\r\n};\r\n\r\nexport const triggerBattlecry = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tentity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst allMinions = [...board, ...otherBoard];\r\n\tconst totalTriggers = computeBattlecryMultiplier(board, hero, gameState.sharedState);\r\n\tfor (let z = 0; z < totalTriggers; z++) {\r\n\t\tlet hasTriggered = true;\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100:\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100_G:\r\n\t\t\t\tconst razorFenCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RazorfenGeomancer_BG20_100\r\n\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\taddCardsInHand(hero, board, razorFenCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RockpoolHunter_BG_UNG_073:\r\n\t\t\tcase CardIds.RockpoolHunter_TB_BaconUps_061:\r\n\t\t\t\tconst rockPoolTarget = getRandomAliveMinion(board, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tif (!!rockPoolTarget) {\r\n\t\t\t\t\tconst rockpoolStats = entity.cardId === CardIds.RockpoolHunter_BG_UNG_073 ? 1 : 2;\r\n\t\t\t\t\tmodifyStats(rockPoolTarget, rockpoolStats, rockpoolStats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, rockPoolTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ShellCollector_BG23_002:\r\n\t\t\tcase CardIds.ShellCollector_BG23_002_G:\r\n\t\t\t\tconst shellCollectorCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.ShellCollector_BG23_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, shellCollectorCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieMug_BGS_082:\r\n\t\t\tcase CardIds.MenagerieMug_TB_BaconUps_144:\r\n\t\t\t\tconst menagerieMugStats = entity.cardId === CardIds.MenagerieMug_BGS_082 ? 1 : 2;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieMugStats, menagerieMugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieJug_BGS_083:\r\n\t\t\tcase CardIds.MenagerieJug_TB_BaconUps_145:\r\n\t\t\t\tconst menagerieJugStats = entity.cardId === CardIds.MenagerieJug_BGS_083 ? 2 : 4;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieJugStats, menagerieJugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011:\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011_G:\r\n\t\t\t\tconst nerubianDeathswarmerStats = entity.cardId === CardIds.NerubianDeathswarmer_BG25_011 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.UndeadAttackBonus =\r\n\t\t\t\t\t(hero.globalInfo?.UndeadAttackBonus ?? 0) + nerubianDeathswarmerStats;\r\n\t\t\t\taddStatsToBoard(entity, board, hero, nerubianDeathswarmerStats, 0, gameState, Race[Race.UNDEAD]);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069:\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069_G:\r\n\t\t\t\tconst sparringPartnersTargets = allMinions.filter((e) => !e.taunt);\r\n\t\t\t\tconst sparringPartnersTarget = pickRandom(sparringPartnersTargets);\r\n\t\t\t\tif (sparringPartnersTarget) {\r\n\t\t\t\t\tsparringPartnersTarget.taunt = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwilightEmissary_BGS_038:\r\n\t\t\tcase CardIds.TwilightEmissary_TB_BaconUps_108:\r\n\t\t\t\tconst twilightEmissaryTarget = getRandomAliveMinion(board, Race.DRAGON, gameState.allCards);\r\n\t\t\t\tconst twilightEmissaryStats = entity.cardId === CardIds.TwilightEmissary_BGS_038 ? 2 : 4;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ttwilightEmissaryTarget,\r\n\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, twilightEmissaryTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodsailCannoneer_BGS_053:\r\n\t\t\tcase CardIds.BloodsailCannoneer_TB_BaconUps_138:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.BloodsailCannoneer_BGS_053 ? 3 : 6,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CrowsNestSentry_BG29_502:\r\n\t\t\tcase CardIds.CrowsNestSentry_BG29_502_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tentity.cardId === CardIds.CrowsNestSentry_BG29_502 ? 3 : 6,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_BG_EX1_103:\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_TB_BaconUps_064:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tentity.cardId === CardIds.ColdlightSeerLegacy_BG_EX1_103 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FelfinNavigator_BG_BT_010:\r\n\t\t\tcase CardIds.FelfinNavigator_TB_BaconUps_124:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522:\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DEMON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159:\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159_G:\r\n\t\t\t\t// console.debug('triggering moonbaconjazzer');\r\n\t\t\t\tconst moonBaconJazzerStats = entity.cardId === CardIds.MoonBaconJazzer_BG26_159 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t\t\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) + moonBaconJazzerStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Smogger_BG21_021:\r\n\t\t\tcase CardIds.Smogger_BG21_021_G:\r\n\t\t\t\tconst smoggerLoops = entity.cardId === CardIds.Smogger_BG21_021 ? 1 : 2;\r\n\t\t\t\tfor (let i = 0; i < smoggerLoops; i++) {\r\n\t\t\t\t\tconst smoggerTarget = getRandomAliveMinion(board, Race.ELEMENTAL, gameState.allCards);\r\n\t\t\t\t\tconst smoggerStats = hero.tavernTier ?? 3;\r\n\t\t\t\t\tmodifyStats(smoggerTarget, smoggerStats, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_BGS_010:\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_TB_BaconUps_083:\r\n\t\t\t\t// TODO: pass damage taken info\r\n\t\t\t\tconst startingHp = hero.cardId === CardIds.Patchwerk_TB_BaconShop_HERO_34 ? 60 : 30;\r\n\t\t\t\tconst hpMissing = startingHp - hero.hpLeft;\r\n\t\t\t\tconst annihilanStats = (entity.cardId === CardIds.AnnihilanBattlemaster_BGS_010 ? 2 : 4) * hpMissing;\r\n\t\t\t\tmodifyStats(entity, 0, annihilanStats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963:\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 3 : 6,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DRAGON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Necrolyte_BG20_202:\r\n\t\t\tcase CardIds.Necrolyte_BG20_202_G:\r\n\t\t\t\t// console.debug('triggering necrolyte', entity.entityId);\r\n\t\t\t\tconst necrolyteBloodGems = entity.cardId === CardIds.Necrolyte_BG20_202 ? 2 : 4;\r\n\t\t\t\tconst necrolyteTarget = pickRandom(board);\r\n\t\t\t\tplayBloodGemsOn(entity, necrolyteTarget, necrolyteBloodGems, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);\r\n\r\n\t\t\t\tconst necrolyteTargetNeighbours = getNeighbours(board, necrolyteTarget);\r\n\t\t\t\tfor (const neighbour of necrolyteTargetNeighbours) {\r\n\t\t\t\t\tconst bloodGemStatsEnchantment = neighbour.enchantments?.find(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemStatsEnchantment) {\r\n\t\t\t\t\t\tconst atk = bloodGemStatsEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t\t\tconst heath = bloodGemStatsEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t\t\tneighbour.attack = Math.max(0, neighbour.attack - atk);\r\n\t\t\t\t\t\tneighbour.health = Math.max(1, neighbour.health - heath);\r\n\t\t\t\t\t\tneighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);\r\n\t\t\t\t\t\tnecrolyteTarget.attack += atk;\r\n\t\t\t\t\t\tnecrolyteTarget.health += heath;\r\n\t\t\t\t\t\tnecrolyteTarget.maxHealth += heath;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(necrolyteTarget, neighbour, board, hero, otherHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PrimalfinLookout_BGS_020:\r\n\t\t\tcase CardIds.PrimalfinLookout_TB_BaconUps_089:\r\n\t\t\t\tconst primalfinLookoutCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.PrimalfinLookout_BGS_020\r\n\t\t\t\t\t\t? [gameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, primalfinLookoutCardsToAdd, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, hero, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StrongshellScavenger_BG_ICC_807:\r\n\t\t\tcase CardIds.StrongshellScavenger_TB_BaconUps_072:\r\n\t\t\t\tconst strongshellScavengerStats = entity.cardId === CardIds.StrongshellScavenger_BG_ICC_807 ? 2 : 4;\r\n\t\t\t\tconst strongshellScavengerTargets = board\r\n\t\t\t\t\t.filter((e) => e.entityId != entity.entityId)\r\n\t\t\t\t\t.filter((e) => e.taunt);\r\n\t\t\t\tstrongshellScavengerTargets.forEach((target) => {\r\n\t\t\t\t\tmodifyStats(target, strongshellScavengerStats, strongshellScavengerStats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023:\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023_G:\r\n\t\t\t\tconst vigilantStonebornTarget = pickRandom(board);\r\n\t\t\t\tconst vigilantStonebornStats = entity.cardId === CardIds.VigilantStoneborn_BG24_023 ? 6 : 12;\r\n\t\t\t\tvigilantStonebornTarget.taunt = true;\r\n\t\t\t\tmodifyStats(vigilantStonebornTarget, 0, vigilantStonebornStats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, vigilantStonebornTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705:\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705_G:\r\n\t\t\t\tconst bonemareTarget = pickRandom(board);\r\n\t\t\t\tconst bonemareStats = entity.cardId === CardIds.Bonemare_BG26_ICC_705 ? 4 : 8;\r\n\t\t\t\tbonemareTarget.taunt = true;\r\n\t\t\t\tmodifyStats(bonemareTarget, bonemareStats, bonemareStats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, bonemareTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309:\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309_G:\r\n\t\t\t\tconst generalDrakkisathCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.GeneralDrakkisath_BG25_309\r\n\t\t\t\t\t\t? [CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, generalDrakkisathCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KingBagurgle_BGS_030:\r\n\t\t\tcase CardIds.KingBagurgle_TB_BaconUps_100:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// Not correct, but only used to trigger the \"add cards in hand\" effect\r\n\t\t\tcase CardIds.Murozond_BGS_043:\r\n\t\t\tcase CardIds.Murozond_TB_BaconUps_110:\r\n\t\t\t\tconst murozondCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Murozond_BGS_043\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, murozondCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TavernTempest_BGS_123:\r\n\t\t\tcase CardIds.TavernTempest_TB_BaconUps_162:\r\n\t\t\t\tconst tavernTempestCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.TavernTempest_BGS_123\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, tavernTempestCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807:\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807_G:\r\n\t\t\t\tconst mechaJaraxxusCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.MechaJaraxxus_BG25_807\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, mechaJaraxxusCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002:\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002_G:\r\n\t\t\t\tconst oozelingCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.OozelingGladiator_BG27_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore, CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, oozelingCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190:\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190_G:\r\n\t\t\t\tconst utherTarget = pickRandom(allMinions);\r\n\t\t\t\tconst utherStats = entity.cardId === CardIds.UtherTheLightbringer_BG23_190 ? 15 : 30;\r\n\t\t\t\tutherTarget.attack = utherStats;\r\n\t\t\t\tutherTarget.health = utherStats;\r\n\t\t\t\tutherTarget.maxHealth = utherStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000:\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000_G:\r\n\t\t\t\tconst ironGroundskeeperTargets = allMinions;\r\n\t\t\t\tconst ironGroundskeeperTarget = pickRandom(ironGroundskeeperTargets);\r\n\t\t\t\tironGroundskeeperTarget.taunt = !ironGroundskeeperTarget.taunt;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001:\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001_G:\r\n\t\t\t\tconst differentTypes = extractUniqueTribes(board, gameState.allCards);\r\n\t\t\t\tconst livingConstellationStats =\r\n\t\t\t\t\t(entity.cardId === CardIds.LivingConstellation_BG27_001 ? 1 : 2) * differentTypes.length;\r\n\t\t\t\tconst livingConstellationTarget = pickRandom(allMinions);\r\n\t\t\t\tconst boardForTarget = board.includes(livingConstellationTarget) ? board : otherBoard;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tlivingConstellationTarget,\r\n\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\tboardForTarget,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tlivingConstellationTarget,\r\n\t\t\t\t\tboardForTarget,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001:\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparkLing_BG27_019:\r\n\t\t\tcase CardIds.SparkLing_BG27_019_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018:\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018_G:\r\n\t\t\t\tconst emergentFlameTarget = pickRandom(\r\n\t\t\t\t\tallMinions.filter((e) => hasCorrectTribe(e, Race.ELEMENTAL, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!emergentFlameTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(emergentFlameTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;\r\n\t\t\t\t\tconst emergentFlameMultiplier = entity.cardId === CardIds.EmergentFlame_BG27_018 ? 1 : 2;\r\n\t\t\t\t\tconst emergentFlameStats = (entity.scriptDataNum1 ?? 1) * emergentFlameMultiplier;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\temergentFlameTarget,\r\n\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, emergentFlameTarget, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t:\r\n\t\t\tcase CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309_Gt:\r\n\t\t\t\tconst smolderwingTarget = pickRandom(\r\n\t\t\t\t\tallMinions.filter((e) => hasCorrectTribe(e, Race.DRAGON, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!smolderwingTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(smolderwingTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(smolderwingTarget) ? hero : otherHero;\r\n\t\t\t\t\tconst smolderwingMultiplier =\r\n\t\t\t\t\t\tentity.cardId === CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t ? 1 : 2;\r\n\t\t\t\t\tconst smolderwingStats = 5 * smolderwingMultiplier;\r\n\t\t\t\t\tmodifyStats(smolderwingTarget, smolderwingStats, 0, targetBoard, targetHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ArgentBraggart_BG_SCH_149:\r\n\t\t\tcase CardIds.ArgentBraggart_TB_BaconUps_308:\r\n\t\t\t\tconst highestAttack = Math.max(...allMinions.map((minion) => minion.attack));\r\n\t\t\t\tconst highestHealth = Math.max(...allMinions.map((minion) => minion.health));\r\n\t\t\t\tconst argentBraggartMultiplier = entity.cardId === CardIds.ArgentBraggart_BG_SCH_149 ? 1 : 2;\r\n\t\t\t\tentity.attack = argentBraggartMultiplier * highestAttack;\r\n\t\t\t\tentity.health = argentBraggartMultiplier * highestHealth;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034:\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034_G:\r\n\t\t\t\tconst captainSandersTarget = pickRandom(board.filter((e) => !isMinionGolden(e, gameState.allCards)));\r\n\t\t\t\tif (captainSandersTarget) {\r\n\t\t\t\t\tmakeMinionGolden(captainSandersTarget, entity, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\tconst sanguineChampionStats = entity.cardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Murky_BG24_012:\r\n\t\t\tcase CardIds.Murky_BG24_012_G:\r\n\t\t\t\tconst murkyScale = entity.cardId === CardIds.Murky_BG24_012 ? 1 : 2;\r\n\t\t\t\tconst murlocsControlled = board.filter((e) =>\r\n\t\t\t\t\thasCorrectTribe(e, Race.MURLOC, gameState.allCards),\r\n\t\t\t\t).length;\r\n\t\t\t\t// const murkyBattlecriesPlayed = entity.scriptDataNum1 > 0 ? entity.scriptDataNum1 / murkyScale - 1 : 0;\r\n\t\t\t\tconst murkyStats = murkyScale * 4 * murlocsControlled;\r\n\t\t\t\tconst murkyTarget = pickRandom(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.MURLOC, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!murkyTarget) {\r\n\t\t\t\t\tmodifyStats(murkyTarget, murkyStats, murkyStats, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814:\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814_G:\r\n\t\t\t\tconst balladistMultiplier = entity.cardId === CardIds.LovesickBalladist_BG26_814 ? 1 : 2;\r\n\t\t\t\tconst balladistStats = balladistMultiplier * (entity.scriptDataNum1 ?? 0);\r\n\t\t\t\tconst balladistTargets = allMinions.filter((e) => hasCorrectTribe(e, Race.PIRATE, gameState.allCards));\r\n\t\t\t\tconst balladistTarget = pickRandom(balladistTargets);\r\n\t\t\t\tif (balladistTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(balladistTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(balladistTarget) ? hero : otherHero;\r\n\t\t\t\t\tmodifyStats(balladistTarget, 0, balladistStats, targetBoard, targetHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tballadistTarget,\r\n\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719:\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719_G:\r\n\t\t\t\tconst target = pickRandom(allMinions.filter((e) => !e.definitelyDead && e.health > 0));\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(target.cardId);\r\n\t\t\t\t\tconst targetTier =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FacelessDisciple_BG24_719 ? minionTier + 1 : minionTier + 2;\r\n\t\t\t\t\tconst maxTier = !!gameState.anomalies?.includes(CardIds.SecretsOfNorgannon_BG27_Anomaly_504)\r\n\t\t\t\t\t\t? 7\r\n\t\t\t\t\t\t: 6;\r\n\t\t\t\t\tconst newMinionId = gameState.cardsData.getRandomMinionForTavernTier(Math.min(maxTier, targetTier));\r\n\t\t\t\t\tconst targetBoard = board.includes(target) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(target) ? hero : otherHero;\r\n\t\t\t\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\t\t\t\tnewMinionId,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\ttargetHero.friendly,\r\n\t\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Replace the target with the new minion\r\n\t\t\t\t\tconst index = targetBoard.indexOf(target);\r\n\t\t\t\t\t// console.debug('board before disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\ttargetBoard.splice(index, 1, newMinion);\r\n\t\t\t\t\t// console.debug('board after disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, newMinion, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Amalgadon_BGS_069:\r\n\t\t\tcase CardIds.Amalgadon_TB_BaconUps_121:\r\n\t\t\t\tconst numberOfTribes = extractUniqueTribes(board, gameState.allCards).length;\r\n\t\t\t\tconst amalgadonMultiplier = entity.cardId === CardIds.Amalgadon_BGS_069 ? 1 : 2;\r\n\t\t\t\tconst totalAdapts = amalgadonMultiplier * numberOfTribes;\r\n\t\t\t\tfor (let i = 0; i < totalAdapts; i++) {\r\n\t\t\t\t\tconst adapts = [\r\n\t\t\t\t\t\tCardIds.FlamingClawsToken,\r\n\t\t\t\t\t\tCardIds.LivingSporesToken,\r\n\t\t\t\t\t\tCardIds.VolcanicMightToken,\r\n\t\t\t\t\t\tCardIds.RockyCarapaceToken,\r\n\t\t\t\t\t];\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tadapts.push(CardIds.CracklingShieldToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.windfury) {\r\n\t\t\t\t\t\tadapts.push(CardIds.LightningSpeedToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.taunt) {\r\n\t\t\t\t\t\tadapts.push(CardIds.MassiveToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.venomous && !entity.poisonous) {\r\n\t\t\t\t\t\tadapts.push(CardIds.PoisonSpitToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst adapt = pickRandom(adapts);\r\n\t\t\t\t\tswitch (adapt) {\r\n\t\t\t\t\t\tcase CardIds.FlamingClawsToken:\r\n\t\t\t\t\t\t\tmodifyStats(entity, 3, 0, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LivingSporesToken:\r\n\t\t\t\t\t\t\tentity.enchantments = entity.enchantments ?? [];\r\n\t\t\t\t\t\t\tentity.enchantments.push({\r\n\t\t\t\t\t\t\t\tcardId: CardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LightningSpeedToken:\r\n\t\t\t\t\t\t\tentity.windfury = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.MassiveToken:\r\n\t\t\t\t\t\t\tentity.taunt = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.PoisonSpitToken:\r\n\t\t\t\t\t\t\tentity.poisonous = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.RockyCarapaceToken:\r\n\t\t\t\t\t\t\tmodifyStats(entity, 0, 3, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.CracklingShieldToken:\r\n\t\t\t\t\t\t\tentity.divineShield = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.VolcanicMightToken:\r\n\t\t\t\t\t\t\tmodifyStats(entity, 1, 1, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550:\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550_G:\r\n\t\t\t\tconst rodeoPerformerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RodeoPerformer_BG28_550_G ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, rodeoPerformerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Eagill_BG28_630:\r\n\t\t\tcase CardIds.Eagill_BG28_630_G:\r\n\t\t\t\tconst eagillMultiplier = entity.cardId === CardIds.Eagill_BG28_630 ? 1 : 2;\r\n\t\t\t\tconst eagillBoardTarget = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (eagillBoardTarget) {\r\n\t\t\t\t\tmodifyStats(eagillBoardTarget, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillBoardTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tconst eagillHandTarget = pickRandom(\r\n\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (eagillHandTarget) {\r\n\t\t\t\t\tmodifyStats(eagillHandTarget, 2 * eagillMultiplier, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillHandTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy:\r\n\t\t\tcase CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy_G:\r\n\t\t\t\tconst weebominationMultiplier =\r\n\t\t\t\t\tentity.cardId === CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy ? 1 : 2;\r\n\t\t\t\tconst weebominationTarget = pickRandom(allMinions);\r\n\t\t\t\tif (weebominationTarget) {\r\n\t\t\t\t\tconst heroMaxHealth = gameState.allCards.getCard(hero.cardId)?.health ?? 40;\r\n\t\t\t\t\tconst heroMissingHealth = heroMaxHealth - hero.hpLeft;\r\n\t\t\t\t\tconst weebominationBuff = weebominationMultiplier * heroMissingHealth;\r\n\t\t\t\t\tmodifyStats(weebominationTarget, 0, weebominationBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, weebominationTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AssistantGuard_BG29_845:\r\n\t\t\tcase CardIds.AssistantGuard_BG29_845_G:\r\n\t\t\t\tconst assistantGuardMultiplier = entity.cardId === CardIds.AssistantGuard_BG29_845 ? 1 : 2;\r\n\t\t\t\tconst assistantGuardTarget = pickRandom(allMinions);\r\n\t\t\t\tif (assistantGuardTarget) {\r\n\t\t\t\t\tassistantGuardTarget.taunt = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, assistantGuardTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => !!e.taunt),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tassistantGuardMultiplier * 2,\r\n\t\t\t\t\tassistantGuardMultiplier * 3,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GoldshellWarden_BG29_803:\r\n\t\t\tcase CardIds.GoldshellWarden_BG29_803_G:\r\n\t\t\t\tconst goldshellMultiplier = entity.cardId === CardIds.GoldshellWarden_BG29_803_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgoldshellMultiplier * 2,\r\n\t\t\t\t\tgoldshellMultiplier * 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.BEAST],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ShellWhistler_BG26_045:\r\n\t\t\tcase CardIds.ShellWhistler_BG26_045_G:\r\n\t\t\t\tconst shellWhistlerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.ShellWhistler_BG26_045_G ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, shellWhistlerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\t// \tconst scraperToAddQuantity = entity.cardId === CardIds.ScrapScraper_BG26_148_G ? 2 : 1;\r\n\t\t\t// \tconst scraperCardsToAdd = [];\r\n\t\t\t// \tfor (let i = 0; i < scraperToAddQuantity; i++) {\r\n\t\t\t// \t\tscraperCardsToAdd.push(pickRandom(gameState.cardsData.scrapScraperSpawns));\r\n\t\t\t// \t}\r\n\t\t\t// \taddCardsInHand(hero, board, scraperCardsToAdd, gameState);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.GemSmuggler_BG25_155:\r\n\t\t\tcase CardIds.GemSmuggler_BG25_155_G:\r\n\t\t\t\t// console.debug('triggering gem smuggler');\r\n\t\t\t\tconst gemSmugglerBloodGems = entity.cardId === CardIds.GemSmuggler_BG25_155 ? 1 : 2;\r\n\t\t\t\tboard\r\n\t\t\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t\t\t.forEach((e) => playBloodGemsOn(entity, e, gemSmugglerBloodGems, board, hero, gameState));\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.DisguisedGraverobber_BG28_303:\r\n\t\t\tcase CardIds.DisguisedGraverobber_BG28_303_G:\r\n\t\t\t\tconst disguisedGraverobberTarget = pickRandomAlive(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.UNDEAD, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (disguisedGraverobberTarget) {\r\n\t\t\t\t\tconst disguisedGraverobberNumberOfCopies =\r\n\t\t\t\t\t\tentity.cardId === CardIds.DisguisedGraverobber_BG28_303 ? 1 : 2;\r\n\t\t\t\t\tdisguisedGraverobberTarget.definitelyDead = true;\r\n\t\t\t\t\tconst copies = Array.from({ length: disguisedGraverobberNumberOfCopies }).map(\r\n\t\t\t\t\t\t(_) => disguisedGraverobberTarget.cardId,\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddCardsInHand(hero, board, copies, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104:\r\n\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104_G:\r\n\t\t\t\tconst playerState = getPlayerState(gameState.gameState, hero);\r\n\t\t\t\tif (playerState) {\r\n\t\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FriendlySaloonkeeper_BGDUO_104\r\n\t\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\t\taddCardsInHand(playerState.player, playerState.board, cardsToAdd, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111:\r\n\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111_G:\r\n\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.GenerousGeomancer_BGDUO_111\r\n\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\taddCardsInHand(\r\n\t\t\t\t\tgameState.gameState.player.player,\r\n\t\t\t\t\tgameState.gameState.player.board,\r\n\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (gameState.gameState.player.teammate) {\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tgameState.gameState.player.teammate.player,\r\n\t\t\t\t\t\tgameState.gameState.player.teammate.board,\r\n\t\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119:\r\n\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119_G:\r\n\t\t\t\tconst conductorTarget = pickRandom(\r\n\t\t\t\t\tallMinions.filter((e) => hasCorrectTribe(e, Race.ELEMENTAL, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (!!conductorTarget) {\r\n\t\t\t\t\tconst targetBoard = board.includes(conductorTarget) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(conductorTarget) ? hero : otherHero;\r\n\t\t\t\t\tconst multiplier = entity.cardId === CardIds.OrcEstraConductor_BGDUO_119 ? 1 : 2;\r\n\t\t\t\t\tconst attackStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\tconst healthStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\tmodifyStats(conductorTarget, attackStats, healthStats, targetBoard, targetHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, conductorTarget, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy:\r\n\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy_G:\r\n\t\t\t\tconst facelessOneCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.FacelessOne_BGDUO_HERO_100_Buddy ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, facelessOneCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy:\r\n\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy_G:\r\n\t\t\t\tconst phyreszCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, phyreszCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy:\r\n\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy_G:\r\n\t\t\t\tconst muckslingerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy\r\n\t\t\t\t\t\t? [pickRandom(gameState.cardsData.battlecryMinions)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, muckslingerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BarrensBrawler_BG29_861:\r\n\t\t\tcase CardIds.BarrensBrawler_BG29_861_G:\r\n\t\t\t\tconst barrendsBrawlerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.BarrensBrawler_BG29_861\r\n\t\t\t\t\t\t? [pickRandom(gameState.cardsData.deathrattleMinions)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, barrendsBrawlerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy:\r\n\t\t\tcase CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G:\r\n\t\t\t\tconst vaelastraszBonus = entity.cardId === CardIds.Vaelastrasz_TB_BaconShop_HERO_56_Buddy_G ? 6 : 3;\r\n\t\t\t\tboard\r\n\t\t\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, vaelastraszBonus, vaelastraszBonus, board, hero, gameState);\r\n\t\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ClunkerJunker_BG29_503:\r\n\t\t\tcase CardIds.ClunkerJunker_BG29_503_G:\r\n\t\t\t\tconst boardWithMechs = board.filter((e) => hasCorrectTribe(e, Race.MECH, gameState.allCards));\r\n\t\t\t\tconst junkerTarget = pickRandom(boardWithMechs);\r\n\t\t\t\tif (junkerTarget) {\r\n\t\t\t\t\t// const name = gameState.allCards.getCard(junkerTarget.cardId)?.name;\r\n\t\t\t\t\tconst numberOfMagnetizes = entity.cardId === CardIds.ClunkerJunker_BG29_503 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < numberOfMagnetizes; i++) {\r\n\t\t\t\t\t\tconst minionToMagnetize = gameState.cardsData.getRandomMechToMagnetize(hero.tavernTier ?? 1);\r\n\t\t\t\t\t\t// const magnet = gameState.allCards.getCard(minionToMagnetize).name;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, junkerTarget, board, null, null);\r\n\t\t\t\t\t\tmagnetizeToTarget(junkerTarget, minionToMagnetize, board, hero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy:\r\n\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy_G:\r\n\t\t\t\tconst nathanosTarget = pickRandom(board);\r\n\t\t\t\tif (nathanosTarget) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, nathanosTarget, board, null, null);\r\n\t\t\t\t\tnathanosTarget.definitelyDead = true;\r\n\t\t\t\t\tconst buffMultiplier = entity.cardId === CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy ? 1 : 2;\r\n\t\t\t\t\tconst attackBuff = nathanosTarget.attack * buffMultiplier;\r\n\t\t\t\t\tconst healthBuff = nathanosTarget.health * buffMultiplier;\r\n\t\t\t\t\tconst buffTargets = getNeighbours(board, nathanosTarget);\r\n\t\t\t\t\tbuffTargets.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, attackBuff, healthBuff, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, e, board, null, null);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TuskarrRaider_TB_BaconShop_HERO_18_Buddy:\r\n\t\t\tcase CardIds.TuskarrRaider_TB_BaconShop_HERO_18_Buddy_G:\r\n\t\t\t\tconst tuskarrTarget = pickRandom(allMinions);\r\n\t\t\t\tif (tuskarrTarget) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, tuskarrTarget, board, null, null);\r\n\t\t\t\t\tconst buffMultiplier = entity.cardId === CardIds.TuskarrRaider_TB_BaconShop_HERO_18_Buddy ? 1 : 2;\r\n\t\t\t\t\tconst attackBuff = (hero.globalInfo.PiratesPlayedThisGame ?? 0) * buffMultiplier;\r\n\t\t\t\t\tconst healthBuff = (hero.globalInfo.PiratesPlayedThisGame ?? 0) * buffMultiplier;\r\n\t\t\t\t\tmodifyStats(tuskarrTarget, attackBuff, healthBuff, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\t// All hte Battlecry minions that arent implemented / have no effect on the board state\r\n\t\t\t\tconst hasBattlecry = gameState.allCards\r\n\t\t\t\t\t.getCard(entity.cardId)\r\n\t\t\t\t\t?.mechanics?.includes(GameTag[GameTag.BATTLECRY]);\r\n\t\t\t\thasTriggered = hasBattlecry;\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t\tif (hasTriggered) {\r\n\t\t\tafterBattlecryTriggered(entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst afterBattlecryTriggered = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ||\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_TB_BaconUps_109,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = entity.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ? 1 : 2;\r\n\t\t\taddStatsToBoard(e, board, hero, buff, buff, gameState, Race[Race.DRAGON]);\r\n\t\t});\r\n\tboard\r\n\t\t.filter((e) => e.cardId === CardIds.BlazingSkyfin_BG25_040 || e.cardId === CardIds.BlazingSkyfin_BG25_040_G)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = e.cardId === CardIds.BlazingSkyfin_BG25_040 ? 1 : 2;\r\n\t\t\tmodifyStats(e, buff, buff, board, hero, gameState);\r\n\t\t});\r\n};\r\n\r\n// TODO: this is probably too slow\r\nconst extractUniqueTribes = (board: BoardEntity[], allCards: AllCardsService): readonly Race[] => {\r\n\tconst boardReferenceCards = board.map((m) => allCards.getCard(m.cardId));\r\n\tconst minionsPlayedWithTribes = boardReferenceCards.filter((c) => !!c.races?.length);\r\n\tconst minionsToProcess: /*Mutable<ReferenceCard & { picked?: boolean }>*/ any[] = [\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((c) => !c.races.includes(Race[Race.ALL]))\r\n\t\t\t.map((c) => ({ ...c, races: [...c.races] })),\r\n\t];\r\n\r\n\tconst uniqueTribes: Race[] = [];\r\n\tconst maxTribesPerMinion = 2;\r\n\tfor (let i = 1; i <= maxTribesPerMinion; i++) {\r\n\t\tlet dirty = true;\r\n\t\twhile (dirty) {\r\n\t\t\tdirty = false;\r\n\t\t\tfor (let j = 0; j < minionsToProcess.length; j++) {\r\n\t\t\t\tconst minion = minionsToProcess[j];\r\n\t\t\t\t// console.debug('considering minion', minion.name, minion.races);\r\n\t\t\t\tif (!minion.picked && minion.races.length > 0 && minion.races.length <= i) {\r\n\t\t\t\t\tconst raceToAdd: string = minion.races[0];\r\n\t\t\t\t\tuniqueTribes.push(Race[raceToAdd]);\r\n\t\t\t\t\t// console.debug('added', raceToAdd, uniqueTribes);\r\n\t\t\t\t\tfor (const m of minionsToProcess) {\r\n\t\t\t\t\t\tm.races = m.races.filter((r) => r !== raceToAdd);\r\n\t\t\t\t\t\t// console.debug('updates races', m.name, m.races, raceToAdd);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.picked = true;\r\n\t\t\t\t\tdirty = true;\r\n\t\t\t\t\t// Restart the loop, so we're not dependant on the order in which we process things\r\n\t\t\t\t\tj = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// minionsToProcess = minionsToProcess.filter((c) => !c.picked);\r\n\t\t}\r\n\t}\r\n\r\n\tuniqueTribes.push(\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((m) => m.races.includes(Race[Race.ALL]))\r\n\t\t\t.flatMap((m) => m.races)\r\n\t\t\t.map((r: string) => Race[r]),\r\n\t);\r\n\treturn uniqueTribes;\r\n};\r\n"]}
package/dist/utils.js CHANGED
@@ -152,7 +152,7 @@ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, gameStat
152
152
  exports.makeMinionGolden = makeMinionGolden;
153
153
  const isMinionGolden = (entity, allCards) => {
154
154
  const ref = allCards.getCard(entity.cardId);
155
- return !!ref.battlegroundsNormalDbfId;
155
+ return ref.premium || !!ref.battlegroundsNormalDbfId;
156
156
  };
157
157
  exports.isMinionGolden = isMinionGolden;
158
158
  const grantRandomAttack = (source, board, hero, additionalAttack, gameState, excludeSource = false) => {
package/dist/utils.js.map CHANGED
@@ -1 +1 @@
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { handleAddedMinionAuraEffect } from './simulation/add-minion-to-board';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { handleMinionRemovedAuraEffect } from './simulation/remove-minion-from-board';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\tattacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\twindfury:\r\n\t\t\t\t\t\thasMechanic(card, GameTag[GameTag.WINDFURY]) ||\r\n\t\t\t\t\t\tcard.referencedTags?.includes(GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, gameState.allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tgameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, gameState);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn !!ref.battlegroundsNormalDbfId;\r\n\t// Why this condition?\r\n\t// || !allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\trace,\r\n\t\t\tgameState.allCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tnewValue: boolean,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !!e?.health && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter((e) => !gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]));\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter((e) => gameState.allCards.getCard(e.cardId).races?.length === i)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).races.some((r) => !racesProcessed.includes(Race[r])),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\t// const tribeStr = Race[tribe];\r\n\t\t\t\t// const minionWithRevive = getRandomRevivableMinion(boardCopy, tribe, gameState.allCards);\r\n\t\t\t\t// const boardDebug = minionsWithRaces.map((e) => ({\r\n\t\t\t\t// \tname: gameState.allCards.getCard(e.cardId).name,\r\n\t\t\t\t// \traces: gameState.allCards.getCard(e.cardId).races?.join(','),\r\n\t\t\t\t// }));\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, tribe, gameState.allCards)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, tribe, gameState.allCards);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(...board.filter((e) => gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL])));\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges =\r\n\t\tentity.cardId === CardIds.Warpwing_BG24_004 || entity.cardId === CardIds.Warpwing_BG24_004_G ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tentity.abiityChargesLeft = [\r\n\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 3\r\n\t\t: [\r\n\t\t\t\tCardIds.TransmutedBramblewitch_BG27_013_G,\r\n\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t ].includes(entity.cardId as CardIds)\r\n\t\t? 2\r\n\t\t: 1;\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity ? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/atk=${entity.attack}` : null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { handleAddedMinionAuraEffect } from './simulation/add-minion-to-board';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { handleMinionRemovedAuraEffect } from './simulation/remove-minion-from-board';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\tattacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: 0,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\twindfury:\r\n\t\t\t\t\t\thasMechanic(card, GameTag[GameTag.WINDFURY]) ||\r\n\t\t\t\t\t\tcard.referencedTags?.includes(GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(moduleCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, gameState.allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tgameState.spectator.registerPowerTarget(source, target, targetBoard, null, null);\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, gameState.allCards, gameState.spectator);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\tconst refGoldenCard = gameState.allCards.getCard(target.cardId);\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\tmodifyStats(target, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, gameState);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || refGoldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium || !!ref.battlegroundsNormalDbfId;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, 0, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\trace,\r\n\t\t\tgameState.allCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, attack, health, board, hero, gameState);\r\n\t\t\tif (gameState.spectator) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tnewValue: boolean,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !!e?.health && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\t\tgameState.spectator?.registerPowerTarget(sourceEntity, entity, board, null, null);\r\n\t\t\t// if (permanentUpgrade) {\r\n\t\t\t// \tentity.permanentAttack = (entity.permanentAttack ?? 0) + attack;\r\n\t\t\t// \tentity.permanentHealth = (entity.permanentHealth ?? 0) + health;\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, attack, health, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter((e) => !gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL]));\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter((e) => gameState.allCards.getCard(e.cardId).races?.length === i)\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).races.some((r) => !racesProcessed.includes(Race[r])),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\t// const tribeStr = Race[tribe];\r\n\t\t\t\t// const minionWithRevive = getRandomRevivableMinion(boardCopy, tribe, gameState.allCards);\r\n\t\t\t\t// const boardDebug = minionsWithRaces.map((e) => ({\r\n\t\t\t\t// \tname: gameState.allCards.getCard(e.cardId).name,\r\n\t\t\t\t// \traces: gameState.allCards.getCard(e.cardId).races?.join(','),\r\n\t\t\t\t// }));\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, tribe, gameState.allCards)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, tribe, gameState.allCards);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(...board.filter((e) => gameState.allCards.getCard(e.cardId).races?.includes(Race[Race.ALL])));\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tentity.immuneWhenAttackCharges =\r\n\t\tentity.cardId === CardIds.Warpwing_BG24_004 || entity.cardId === CardIds.Warpwing_BG24_004_G ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tentity.abiityChargesLeft = [\r\n\t\tCardIds.MarineMatriarch_BG29_610,\r\n\t\tCardIds.MarineMatriarch_BG29_610_G,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590,\r\n\t\tCardIds.SoftHeartedSiren_BG26_590_G,\r\n\t\tCardIds.LongJohnCopper_BG29_831,\r\n\t\tCardIds.LongJohnCopper_BG29_831_G,\r\n\t\tCardIds.BristlingBuffoon_BG29_160,\r\n\t\tCardIds.BristlingBuffoon_BG29_160_G,\r\n\t].includes(entity.cardId as CardIds)\r\n\t\t? 3\r\n\t\t: [\r\n\t\t\t\tCardIds.TransmutedBramblewitch_BG27_013_G,\r\n\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\tCardIds.MadMatador_BG28_404_G,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844,\r\n\t\t\t\tCardIds.WingedChimera_BG29_844_G,\r\n\t\t ].includes(entity.cardId as CardIds)\r\n\t\t? 2\r\n\t\t: 1;\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity ? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/atk=${entity.attack}` : null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.458",
3
+ "version": "1.1.459",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",
@@ -25,7 +25,7 @@
25
25
  ],
26
26
  "dependencies": {
27
27
  "@firestone-hs/hs-replay-xml-parser": "0.0.46",
28
- "@firestone-hs/reference-data": "^2.0.44"
28
+ "@firestone-hs/reference-data": "^2.0.53"
29
29
  },
30
30
  "devDependencies": {
31
31
  "@types/aws-lambda": "8.10.31",