@firestone-hs/simulate-bgs-battle 1.1.456 → 1.1.458

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisMinionGolden,\r\n\tmakeMinionGolden,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tif (hasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE])) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 4 : 2;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t// \taddStatsToBoard(\r\n\t\t// \t\tavenger,\r\n\t\t// \t\tboardWithDeadEntity,\r\n\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t// \t\t0,\r\n\t\t// \t\tallCards,\r\n\t\t// \t\tspectator,\r\n\t\t// \t);\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t// Only for Tavern\r\n\t\t\t// addStatsToBoard(\r\n\t\t\t// \tavenger,\r\n\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t// \t0,\r\n\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t// \tgameState.allCards,\r\n\t\t\t// \tgameState.spectator,\r\n\t\t\t// );\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t6,\r\n\t\t\t\t6,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t12,\r\n\t\t\t\t12,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\tconst murloc = getRandomAliveMinion(validTargets, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tif (murloc) {\r\n\t\t\t\t\tmurloc.venomous = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn (\r\n\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, Race.PIRATE, gameState.allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, Race.PIRATE, gameState.allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\tif (hasCorrectTribe(entity, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(avenger, entity, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.IceSickle:\r\n\t\t\tgrantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t4,\r\n\t\t\t\t0,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t10,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tavenger.taunt = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\tgrantRandomDivineShield(avenger, boardWithDeadEntity, gameState.allCards, gameState.spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t);\r\n\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\tavenger.scriptDataNum1++;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\te.health += murglMkStats;\r\n\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
1
+ 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport { VALID_DEATHRATTLE_ENCHANTMENTS } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisMinionGolden,\r\n\tmakeMinionGolden,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => VALID_DEATHRATTLE_ENCHANTMENTS.includes(e.cardId as CardIds));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 4 : 2;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t// \taddStatsToBoard(\r\n\t\t// \t\tavenger,\r\n\t\t// \t\tboardWithDeadEntity,\r\n\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t// \t\t0,\r\n\t\t// \t\tallCards,\r\n\t\t// \t\tspectator,\r\n\t\t// \t);\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t// Only for Tavern\r\n\t\t\t// addStatsToBoard(\r\n\t\t\t// \tavenger,\r\n\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t// \t0,\r\n\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t// \tgameState.allCards,\r\n\t\t\t// \tgameState.spectator,\r\n\t\t\t// );\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t6,\r\n\t\t\t\t6,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t12,\r\n\t\t\t\t12,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t}\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\tconst murloc = getRandomAliveMinion(validTargets, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tif (murloc) {\r\n\t\t\t\t\tmurloc.venomous = true;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn (\r\n\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, Race.PIRATE, gameState.allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\tconst pirate = getRandomAliveMinion(nonGoldenMinions, Race.PIRATE, gameState.allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\tif (hasCorrectTribe(entity, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\tplayBloodGemsOn(avenger, entity, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.IceSickle:\r\n\t\t\tgrantRandomStats(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t4,\r\n\t\t\t\t0,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t10,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tavenger,\r\n\t\t\t\thighestHealthMinion,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tavenger.taunt = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tavenger.reborn = true;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t0,\r\n\t\t\t\tgameState,\r\n\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\tgrantRandomDivineShield(avenger, boardWithDeadEntity, gameState.allCards, gameState.spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t);\r\n\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\tavenger.scriptDataNum1++;\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tmurglMkStats,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\te.health += murglMkStats;\r\n\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
@@ -10,7 +10,8 @@ export declare const applyLightningInvocationEnchantment: (boardWithDeadEntity:
10
10
  export declare const applyWaterInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, sourceEntity: BgsPlayerEntity | BoardEntity, gameState: FullGameState) => void;
11
11
  export declare const applyFireInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, deadEntity: BoardEntity, sourceEntity: BgsPlayerEntity | BoardEntity, gameState: FullGameState) => void;
12
12
  export declare const applyEarthInvocationEnchantment: (boardWithDeadEntity: BoardEntity[], deadEntity: BoardEntity, sourceEntity: BgsPlayerEntity | BoardEntity, gameState: FullGameState) => void;
13
- export declare const applyMinionDeathEffect: (deadEntity: BoardEntity, deadEntityIndexFromRight: number, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
13
+ export declare const handleAfterMinionKillsEffect: (deadEntity: BoardEntity, deadEntityIndexFromRight: number, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
14
+ export declare const applyWheneverMinionDiesEffect: (deadEntity: BoardEntity, deadEntityIndexFromRight: number, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
14
15
  export declare const dealDamageToAllMinions: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, damageSource: BoardEntity, damageDealt: number, gameState: FullGameState) => void;
15
16
  export declare const applyMonstrosity: (monstrosity: BoardEntity, deadEntities: readonly BoardEntity[], boardWithDeadEntities: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, gameState: FullGameState) => void;
16
17
  export declare const rememberDeathrattles: (fish: BoardEntity, deadEntities: readonly BoardEntity[], cardsData: CardsData, allCards: AllCardsService, sharedState: SharedState) => void;
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.rememberDeathrattles = exports.applyMonstrosity = exports.dealDamageToAllMinions = exports.applyMinionDeathEffect = exports.applyEarthInvocationEnchantment = exports.applyFireInvocationEnchantment = exports.applyWaterInvocationEnchantment = exports.applyLightningInvocationEnchantment = exports.handleDeathrattleEffects = exports.computeDeathrattleMultiplier = void 0;
3
+ exports.rememberDeathrattles = exports.applyMonstrosity = exports.dealDamageToAllMinions = exports.applyWheneverMinionDiesEffect = exports.handleAfterMinionKillsEffect = exports.applyEarthInvocationEnchantment = exports.applyFireInvocationEnchantment = exports.applyWaterInvocationEnchantment = exports.applyLightningInvocationEnchantment = exports.handleDeathrattleEffects = exports.computeDeathrattleMultiplier = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const utils_1 = require("../services/utils");
6
6
  const simulate_bgs_battle_1 = require("../simulate-bgs-battle");
@@ -638,7 +638,8 @@ exports.applyLightningInvocationEnchantment = applyLightningInvocationEnchantmen
638
638
  const applyWaterInvocationEnchantment = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, sourceEntity, gameState) => {
639
639
  const multiplier = (deadEntity === null || deadEntity === void 0 ? void 0 : deadEntity.cardId) === "BG22_HERO_001_Buddy_G" ? 2 : 1;
640
640
  for (let i = 0; i < multiplier; i++) {
641
- const target = boardWithDeadEntity[boardWithDeadEntity.length - 1];
641
+ const validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);
642
+ const target = validBoard[validBoard.length - 1];
642
643
  if (!!target) {
643
644
  target.taunt = true;
644
645
  (0, stats_1.modifyStats)(target, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
@@ -650,7 +651,7 @@ exports.applyWaterInvocationEnchantment = applyWaterInvocationEnchantment;
650
651
  const applyFireInvocationEnchantment = (boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, sourceEntity, gameState) => {
651
652
  const multiplier = (deadEntity === null || deadEntity === void 0 ? void 0 : deadEntity.cardId) === "BG22_HERO_001_Buddy_G" ? 2 : 1;
652
653
  for (let i = 0; i < multiplier; i++) {
653
- const target = boardWithDeadEntity[0];
654
+ const target = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];
654
655
  if (!!target) {
655
656
  (0, stats_1.modifyStats)(target, target.attack, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
656
657
  gameState.spectator.registerPowerTarget(sourceEntity, target, boardWithDeadEntity, null, null);
@@ -709,7 +710,25 @@ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, deadEntit
709
710
  spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);
710
711
  }
711
712
  };
712
- const applyMinionDeathEffect = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
713
+ const handleAfterMinionKillsEffect = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
714
+ const killer = deadEntity.lastAffectedByEntity;
715
+ if (!killer) {
716
+ return;
717
+ }
718
+ if (killer.friendly !== deadEntity.friendly) {
719
+ if (otherBoardHero.heroPowerId === "BG20_HERO_100p") {
720
+ (0, stats_1.modifyStats)(killer, 1, 0, otherBoard, otherBoardHero, gameState);
721
+ }
722
+ otherBoard
723
+ .filter((e) => e.cardId === "BG20_HERO_100_Buddy" ||
724
+ e.cardId === "BG20_HERO_100_Buddy_G")
725
+ .forEach((icesnarl) => {
726
+ (0, stats_1.modifyStats)(icesnarl, 0, icesnarl.cardId === "BG20_HERO_100_Buddy_G" ? 2 : 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
727
+ });
728
+ }
729
+ };
730
+ exports.handleAfterMinionKillsEffect = handleAfterMinionKillsEffect;
731
+ const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState) => {
713
732
  var _a;
714
733
  if ((0, utils_2.isCorrectTribe)(gameState.allCards.getCard(deadEntity.cardId).races, reference_data_1.Race.BEAST)) {
715
734
  applyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);
@@ -781,7 +800,7 @@ const applyMinionDeathEffect = (deadEntity, deadEntityIndexFromRight, boardWithD
781
800
  }
782
801
  }
783
802
  };
784
- exports.applyMinionDeathEffect = applyMinionDeathEffect;
803
+ exports.applyWheneverMinionDiesEffect = applyWheneverMinionDiesEffect;
785
804
  const dealDamageToAllMinions = (board1, board1Hero, board2, board2Hero, damageSource, damageDealt, gameState) => {
786
805
  if (board1.length === 0 && board2.length === 0) {
787
806
  return;
@@ -898,7 +917,7 @@ const rememberDeathrattles = (fish, deadEntities, cardsData, allCards, sharedSta
898
917
  timing: sharedState.currentEntityId++,
899
918
  });
900
919
  })
901
- .filter((enchantment) => simulate_bgs_battle_1.VALID_ENCHANTMENTS.includes(enchantment.cardId));
920
+ .filter((enchantment) => simulate_bgs_battle_1.VALID_DEATHRATTLE_ENCHANTMENTS.includes(enchantment.cardId));
902
921
  const deadEntityRememberedDeathrattles = (_a = deadEntities
903
922
  .filter((e) => { var _a; return !!((_a = e.rememberedDeathrattles) === null || _a === void 0 ? void 0 : _a.length); })
904
923
  .filter((e) => e.entityId !== fish.rebornFromEntityId)