@firestone-hs/simulate-bgs-battle 1.1.390 → 1.1.391

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -24,7 +24,7 @@ const computeBattlecryMultiplier = (board, boardHero, sharedState) => {
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  };
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  exports.computeBattlecryMultiplier = computeBattlecryMultiplier;
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  const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState) => {
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- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s;
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+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u;
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  const allMinions = [...board, ...otherBoard];
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  const totalTriggers = (0, exports.computeBattlecryMultiplier)(board, hero, gameState.sharedState);
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  for (let z = 0; z < totalTriggers; z++) {
@@ -424,9 +424,22 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
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  gameState.spectator.registerPowerTarget(entity, eagillHandTarget, board, hero, otherHero);
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  }
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  break;
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+ case "TB_BaconShop_HERO_34_Buddy":
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+ case "TB_BaconShop_HERO_34_Buddy_G":
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+ const weebominationMultiplier = entity.cardId === "TB_BaconShop_HERO_34_Buddy" ? 1 : 2;
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+ const weebominationTarget = (0, utils_1.pickRandom)(allMinions);
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+ if (weebominationTarget) {
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+ const heroMaxHealth = (_s = (_r = gameState.allCards.getCard(hero.cardId)) === null || _r === void 0 ? void 0 : _r.health) !== null && _s !== void 0 ? _s : 40;
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+ const heroMissingHealth = heroMaxHealth - hero.hpLeft;
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+ const weebominationBuff = weebominationMultiplier * heroMissingHealth;
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+ (0, stats_1.modifyHealth)(weebominationTarget, weebominationBuff, board, hero, gameState);
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+ (0, stats_1.afterStatsUpdate)(weebominationTarget, board, hero, gameState);
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+ gameState.spectator.registerPowerTarget(entity, weebominationTarget, board, hero, otherHero);
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+ }
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+ break;
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  default:
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- const hasBattlecry = (_s = (_r = gameState.allCards
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- .getCard(entity.cardId)) === null || _r === void 0 ? void 0 : _r.mechanics) === null || _s === void 0 ? void 0 : _s.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);
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+ const hasBattlecry = (_u = (_t = gameState.allCards
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+ .getCard(entity.cardId)) === null || _t === void 0 ? void 0 : _t.mechanics) === null || _u === void 0 ? void 0 : _u.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);
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  hasTriggered = hasBattlecry;
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  break;
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  }
@@ -1 +1 @@
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- 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{ AllCardsService, CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildSingleBoardEntity,\r\n\tgetRandomAliveMinion,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\tisMinionGolden,\r\n\tmakeMinionGolden,\r\n} from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { SharedState } from './shared-state';\r\nimport { afterStatsUpdate, modifyAttack, modifyHealth } from './stats';\r\n\r\nexport const computeBattlecryMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst brann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_BG_LOE_077 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t);\r\n\tconst brannBlessings = boardHero.secrets?.some((e) => e.cardId === CardIds.BrannsBlessing_BG28_509);\r\n\tconst brannBonus = !!brann || brannBlessings ? 2 : 0;\r\n\tconst goldenBrann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_TB_BaconUps_045 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst goldenBrannBonus = !!goldenBrann ? 3 : 0;\r\n\tconst gilneanWarHorns =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.GilneanWarHorn)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\r\n\tconst multiplier = echoesOfArgus + Math.max(goldenBrannBonus, brannBonus, 1) + gilneanWarHorns;\r\n\treturn multiplier;\r\n};\r\n\r\nexport const triggerBattlecry = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tentity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst allMinions = [...board, ...otherBoard];\r\n\tconst totalTriggers = computeBattlecryMultiplier(board, hero, gameState.sharedState);\r\n\tfor (let z = 0; z < totalTriggers; z++) {\r\n\t\tlet hasTriggered = true;\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100:\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100_G:\r\n\t\t\t\tconst razorFenCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RazorfenGeomancer_BG20_100\r\n\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\taddCardsInHand(hero, board, razorFenCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RockpoolHunter_BG_UNG_073:\r\n\t\t\tcase CardIds.RockpoolHunter_TB_BaconUps_061:\r\n\t\t\t\tconst rockPoolTarget = getRandomAliveMinion(board, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tconst rockpoolStats = entity.cardId === CardIds.RockpoolHunter_BG_UNG_073 ? 1 : 2;\r\n\t\t\t\tmodifyAttack(rockPoolTarget, rockpoolStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(rockPoolTarget, rockpoolStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(rockPoolTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, rockPoolTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ShellCollector_BG23_002:\r\n\t\t\tcase CardIds.ShellCollector_BG23_002_G:\r\n\t\t\t\tconst shellCollectorCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.ShellCollector_BG23_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, shellCollectorCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieMug_BGS_082:\r\n\t\t\tcase CardIds.MenagerieMug_TB_BaconUps_144:\r\n\t\t\t\tconst menagerieMugStats = entity.cardId === CardIds.MenagerieMug_BGS_082 ? 1 : 2;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieMugStats, menagerieMugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieJug_BGS_083:\r\n\t\t\tcase CardIds.MenagerieJug_TB_BaconUps_145:\r\n\t\t\t\tconst menagerieJugStats = entity.cardId === CardIds.MenagerieJug_BGS_083 ? 2 : 4;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieJugStats, menagerieJugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011:\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011_G:\r\n\t\t\t\tconst nerubianDeathswarmerStats = entity.cardId === CardIds.NerubianDeathswarmer_BG25_011 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.UndeadAttackBonus =\r\n\t\t\t\t\t(hero.globalInfo?.UndeadAttackBonus ?? 0) + nerubianDeathswarmerStats;\r\n\t\t\t\taddStatsToBoard(entity, board, hero, nerubianDeathswarmerStats, 0, gameState, Race[Race.UNDEAD]);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069:\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069_G:\r\n\t\t\t\tconst sparringPartnersTargets = allMinions.filter((e) => !e.taunt);\r\n\t\t\t\tconst sparringPartnersTarget = pickRandom(sparringPartnersTargets);\r\n\t\t\t\tif (sparringPartnersTarget) {\r\n\t\t\t\t\tsparringPartnersTarget.taunt = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwilightEmissary_BGS_038:\r\n\t\t\tcase CardIds.TwilightEmissary_TB_BaconUps_108:\r\n\t\t\t\tconst twilightEmissaryTarget = getRandomAliveMinion(board, Race.DRAGON, gameState.allCards);\r\n\t\t\t\tconst twilightEmissaryStats = entity.cardId === CardIds.TwilightEmissary_BGS_038 ? 2 : 4;\r\n\t\t\t\tmodifyAttack(twilightEmissaryTarget, twilightEmissaryStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(twilightEmissaryTarget, twilightEmissaryStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(twilightEmissaryTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, twilightEmissaryTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodsailCannoneer_BGS_053:\r\n\t\t\tcase CardIds.BloodsailCannoneer_TB_BaconUps_138:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.BloodsailCannoneer_BGS_053 ? 3 : 6,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_BG_EX1_103:\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_TB_BaconUps_064:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tentity.cardId === CardIds.ColdlightSeerLegacy_BG_EX1_103 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522:\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DEMON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159:\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159_G:\r\n\t\t\t\tconst moonBaconJazzerStats = entity.cardId === CardIds.MoonBaconJazzer_BG26_159 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t\t\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) + moonBaconJazzerStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Smogger_BG21_021:\r\n\t\t\tcase CardIds.Smogger_BG21_021_G:\r\n\t\t\t\tconst smoggerLoops = entity.cardId === CardIds.Smogger_BG21_021 ? 1 : 2;\r\n\t\t\t\tfor (let i = 0; i < smoggerLoops; i++) {\r\n\t\t\t\t\tconst smoggerTarget = getRandomAliveMinion(board, Race.ELEMENTAL, gameState.allCards);\r\n\t\t\t\t\tconst smoggerStats = hero.tavernTier ?? 3;\r\n\t\t\t\t\tmodifyAttack(smoggerTarget, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(smoggerTarget, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(smoggerTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_BGS_010:\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_TB_BaconUps_083:\r\n\t\t\t\t// TODO: pass damage taken info\r\n\t\t\t\tconst startingHp = hero.cardId === CardIds.Patchwerk_TB_BaconShop_HERO_34 ? 60 : 30;\r\n\t\t\t\tconst hpMissing = startingHp - hero.hpLeft;\r\n\t\t\t\tconst annihilanStats = (entity.cardId === CardIds.AnnihilanBattlemaster_BGS_010 ? 2 : 4) * hpMissing;\r\n\t\t\t\tmodifyHealth(entity, annihilanStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963:\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DRAGON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Necrolyte_BG20_202:\r\n\t\t\tcase CardIds.Necrolyte_BG20_202_G:\r\n\t\t\t\t// console.debug('triggering necrolyte', entity.entityId);\r\n\t\t\t\tconst necrolyteBloodGems = entity.cardId === CardIds.Necrolyte_BG20_202 ? 2 : 4;\r\n\t\t\t\tconst necrolyteTarget = pickRandom(board);\r\n\t\t\t\tplayBloodGemsOn(necrolyteTarget, necrolyteBloodGems, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);\r\n\r\n\t\t\t\tconst necrolyteTargetNeighbours = getNeighbours(board, necrolyteTarget);\r\n\t\t\t\tfor (const neighbour of necrolyteTargetNeighbours) {\r\n\t\t\t\t\tconst bloodGemStatsEnchantment = neighbour.enchantments?.find(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemStatsEnchantment) {\r\n\t\t\t\t\t\tconst atk = bloodGemStatsEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t\t\tconst heath = bloodGemStatsEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t\t\tneighbour.attack = Math.max(0, neighbour.attack - atk);\r\n\t\t\t\t\t\tneighbour.health = Math.max(1, neighbour.health - heath);\r\n\t\t\t\t\t\tneighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);\r\n\t\t\t\t\t\tnecrolyteTarget.attack += atk;\r\n\t\t\t\t\t\tnecrolyteTarget.health += heath;\r\n\t\t\t\t\t\tnecrolyteTarget.maxHealth += heath;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(necrolyteTarget, neighbour, board, hero, otherHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PrimalfinLookout_BGS_020:\r\n\t\t\tcase CardIds.PrimalfinLookout_TB_BaconUps_089:\r\n\t\t\t\tconst primalfinLookoutCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.PrimalfinLookout_BGS_020\r\n\t\t\t\t\t\t? [gameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, primalfinLookoutCardsToAdd, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, hero, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StrongshellScavenger_BG_ICC_807:\r\n\t\t\tcase CardIds.StrongshellScavenger_TB_BaconUps_072:\r\n\t\t\t\tconst strongshellScavengerStats = entity.cardId === CardIds.StrongshellScavenger_BG_ICC_807 ? 2 : 4;\r\n\t\t\t\tconst strongshellScavengerTargets = board\r\n\t\t\t\t\t.filter((e) => e.entityId != entity.entityId)\r\n\t\t\t\t\t.filter((e) => e.taunt);\r\n\t\t\t\tstrongshellScavengerTargets.forEach((target) => {\r\n\t\t\t\t\tmodifyAttack(target, strongshellScavengerStats, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(target, strongshellScavengerStats, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(target, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023:\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023_G:\r\n\t\t\t\tconst vigilantStonebornTarget = pickRandom(board);\r\n\t\t\t\tconst vigilantStonebornStats = entity.cardId === CardIds.VigilantStoneborn_BG24_023 ? 6 : 12;\r\n\t\t\t\tvigilantStonebornTarget.taunt = true;\r\n\t\t\t\tmodifyHealth(vigilantStonebornTarget, vigilantStonebornStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(vigilantStonebornTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, vigilantStonebornTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705:\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705_G:\r\n\t\t\t\tconst bonemareTarget = pickRandom(board);\r\n\t\t\t\tconst bonemareStats = entity.cardId === CardIds.Bonemare_BG26_ICC_705 ? 4 : 8;\r\n\t\t\t\tbonemareTarget.taunt = true;\r\n\t\t\t\tmodifyAttack(bonemareTarget, bonemareStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(bonemareTarget, bonemareStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(bonemareTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, bonemareTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309:\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309_G:\r\n\t\t\t\tconst generalDrakkisathCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.GeneralDrakkisath_BG25_309\r\n\t\t\t\t\t\t? [CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, generalDrakkisathCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KingBagurgle_BGS_030:\r\n\t\t\tcase CardIds.KingBagurgle_TB_BaconUps_100:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// Not correct, but only used to trigger the \"add cards in hand\" effect\r\n\t\t\tcase CardIds.Murozond_BGS_043:\r\n\t\t\tcase CardIds.Murozond_TB_BaconUps_110:\r\n\t\t\t\tconst murozondCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Murozond_BGS_043\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, murozondCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TavernTempest_BGS_123:\r\n\t\t\tcase CardIds.TavernTempest_TB_BaconUps_162:\r\n\t\t\t\tconst tavernTempestCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.TavernTempest_BGS_123\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, tavernTempestCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807:\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807_G:\r\n\t\t\t\tconst mechaJaraxxusCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.MechaJaraxxus_BG25_807\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, mechaJaraxxusCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002:\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002_G:\r\n\t\t\t\tconst oozelingCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.OozelingGladiator_BG27_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore, CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, oozelingCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190:\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190_G:\r\n\t\t\t\tconst utherTarget = pickRandom(allMinions);\r\n\t\t\t\tconst utherStats = entity.cardId === CardIds.UtherTheLightbringer_BG23_190 ? 15 : 30;\r\n\t\t\t\tutherTarget.attack = utherStats;\r\n\t\t\t\tutherTarget.health = utherStats;\r\n\t\t\t\tutherTarget.maxHealth = utherStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000:\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000_G:\r\n\t\t\t\tconst ironGroundskeeperTargets = allMinions;\r\n\t\t\t\tconst ironGroundskeeperTarget = pickRandom(ironGroundskeeperTargets);\r\n\t\t\t\tironGroundskeeperTarget.taunt = !ironGroundskeeperTarget.taunt;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001:\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001_G:\r\n\t\t\t\tconst differentTypes = extractUniqueTribes(board, gameState.allCards);\r\n\t\t\t\tconst livingConstellationStats =\r\n\t\t\t\t\t(entity.cardId === CardIds.LivingConstellation_BG27_001 ? 1 : 2) * differentTypes.length;\r\n\t\t\t\tconst livingConstellationTarget = pickRandom(board);\r\n\t\t\t\tmodifyAttack(livingConstellationTarget, livingConstellationStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(livingConstellationTarget, livingConstellationStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(livingConstellationTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, livingConstellationTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001:\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparkLing_BG27_019:\r\n\t\t\tcase CardIds.SparkLing_BG27_019_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018:\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018_G:\r\n\t\t\t\tconst allBoards = [...board, ...otherBoard];\r\n\t\t\t\tconst emergentFlameTarget = pickRandom(\r\n\t\t\t\t\tallBoards.filter((e) => hasCorrectTribe(e, Race.ELEMENTAL, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tconst emergentFlameMultiplier = entity.cardId === CardIds.EmergentFlame_BG27_018 ? 1 : 2;\r\n\t\t\t\tconst emergentFlameStats = (entity.scriptDataNum1 ?? 1) * emergentFlameMultiplier;\r\n\t\t\t\tmodifyAttack(emergentFlameTarget, emergentFlameStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(emergentFlameTarget, emergentFlameStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(emergentFlameTarget, board, hero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ArgentBraggart_BG_SCH_149:\r\n\t\t\tcase CardIds.ArgentBraggart_TB_BaconUps_308:\r\n\t\t\t\tconst highestAttack = Math.max(...allMinions.map((minion) => minion.attack));\r\n\t\t\t\tconst highestHealth = Math.max(...allMinions.map((minion) => minion.health));\r\n\t\t\t\tconst argentBraggartMultiplier = entity.cardId === CardIds.ArgentBraggart_BG_SCH_149 ? 1 : 2;\r\n\t\t\t\tentity.attack = argentBraggartMultiplier * highestAttack;\r\n\t\t\t\tentity.health = argentBraggartMultiplier * highestHealth;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034:\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034_G:\r\n\t\t\t\tconst captainSandersTarget = pickRandom(board.filter((e) => !isMinionGolden(e, gameState.allCards)));\r\n\t\t\t\tif (captainSandersTarget) {\r\n\t\t\t\t\tmakeMinionGolden(captainSandersTarget, entity, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\tconst sanguineChampionStats = entity.cardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Murky_BG24_012:\r\n\t\t\tcase CardIds.Murky_BG24_012_G:\r\n\t\t\t\tconst murkyScale = entity.cardId === CardIds.Murky_BG24_012 ? 1 : 2;\r\n\t\t\t\t// const murkyBattlecriesPlayed = entity.scriptDataNum1 > 0 ? entity.scriptDataNum1 / murkyScale - 1 : 0;\r\n\t\t\t\tconst murkyStats = murkyScale * 10;\r\n\t\t\t\tconst murkyTarget = pickRandom(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.MURLOC, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tmodifyAttack(murkyTarget, murkyStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(murkyTarget, murkyStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(murkyTarget, board, hero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814:\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814_G:\r\n\t\t\t\tconst balladistMultiplier = entity.cardId === CardIds.LovesickBalladist_BG26_814 ? 1 : 2;\r\n\t\t\t\tconst balladistStats = balladistMultiplier * (entity.scriptDataNum1 ?? 0);\r\n\t\t\t\tconst balladistTarget = pickRandom(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.PIRATE, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (balladistTarget) {\r\n\t\t\t\t\tmodifyHealth(balladistTarget, balladistStats, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(balladistTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, balladistTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719:\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719_G:\r\n\t\t\t\tconst target = pickRandom(allMinions.filter((e) => !e.definitelyDead && e.health > 0));\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(target.cardId);\r\n\t\t\t\t\tconst targetTier =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FacelessDisciple_BG24_719 ? minionTier + 1 : minionTier + 2;\r\n\t\t\t\t\tconst maxTier = !!gameState.anomalies?.includes(CardIds.SecretsOfNorgannon_BG27_Anomaly_504)\r\n\t\t\t\t\t\t? 7\r\n\t\t\t\t\t\t: 6;\r\n\t\t\t\t\tconst newMinionId = gameState.cardsData.getRandomMinionForTavernTier(Math.min(maxTier, targetTier));\r\n\t\t\t\t\tconst targetBoard = board.includes(target) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(target) ? hero : otherHero;\r\n\t\t\t\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\t\t\t\tnewMinionId,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\ttargetHero.friendly,\r\n\t\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Replace the target with the new minion\r\n\t\t\t\t\tconst index = targetBoard.indexOf(target);\r\n\t\t\t\t\t// console.debug('board before disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\ttargetBoard.splice(index, 1, newMinion);\r\n\t\t\t\t\t// console.debug('board after disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, newMinion, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Amalgadon_BGS_069:\r\n\t\t\tcase CardIds.Amalgadon_TB_BaconUps_121:\r\n\t\t\t\tconst numberOfTribes = extractUniqueTribes(board, gameState.allCards).length;\r\n\t\t\t\tconst amalgadonMultiplier = entity.cardId === CardIds.Amalgadon_BGS_069 ? 1 : 2;\r\n\t\t\t\tconst totalAdapts = amalgadonMultiplier * numberOfTribes;\r\n\t\t\t\tfor (let i = 0; i < totalAdapts; i++) {\r\n\t\t\t\t\tconst adapts = [\r\n\t\t\t\t\t\tCardIds.FlamingClawsToken,\r\n\t\t\t\t\t\tCardIds.LivingSporesToken,\r\n\t\t\t\t\t\tCardIds.VolcanicMightToken,\r\n\t\t\t\t\t\tCardIds.RockyCarapaceToken,\r\n\t\t\t\t\t];\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tadapts.push(CardIds.CracklingShieldToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.windfury) {\r\n\t\t\t\t\t\tadapts.push(CardIds.LightningSpeedToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.taunt) {\r\n\t\t\t\t\t\tadapts.push(CardIds.MassiveToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.venomous && !entity.poisonous) {\r\n\t\t\t\t\t\tadapts.push(CardIds.PoisonSpitToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst adapt = pickRandom(adapts);\r\n\t\t\t\t\tswitch (adapt) {\r\n\t\t\t\t\t\tcase CardIds.FlamingClawsToken:\r\n\t\t\t\t\t\t\tmodifyAttack(entity, 3, board, hero, gameState);\r\n\t\t\t\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LivingSporesToken:\r\n\t\t\t\t\t\t\tentity.enchantments = entity.enchantments ?? [];\r\n\t\t\t\t\t\t\tentity.enchantments.push({\r\n\t\t\t\t\t\t\t\tcardId: CardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LightningSpeedToken:\r\n\t\t\t\t\t\t\tentity.windfury = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.MassiveToken:\r\n\t\t\t\t\t\t\tentity.taunt = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.PoisonSpitToken:\r\n\t\t\t\t\t\t\tentity.poisonous = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.RockyCarapaceToken:\r\n\t\t\t\t\t\t\tmodifyHealth(entity, 3, board, hero, gameState);\r\n\t\t\t\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.CracklingShieldToken:\r\n\t\t\t\t\t\t\tentity.divineShield = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.VolcanicMightToken:\r\n\t\t\t\t\t\t\tmodifyAttack(entity, 1, board, hero, gameState);\r\n\t\t\t\t\t\t\tmodifyHealth(entity, 1, board, hero, gameState);\r\n\t\t\t\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550:\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550_G:\r\n\t\t\t\tconst rodeoPerformerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RodeoPerformer_BG28_550_G ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, rodeoPerformerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Eagill_BG28_630:\r\n\t\t\tcase CardIds.Eagill_BG28_630_G:\r\n\t\t\t\tconst eagillMultiplier = entity.cardId === CardIds.Eagill_BG28_630 ? 1 : 2;\r\n\t\t\t\tconst eagillBoardTarget = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (eagillBoardTarget) {\r\n\t\t\t\t\tmodifyAttack(eagillBoardTarget, 2 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(eagillBoardTarget, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(eagillBoardTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillBoardTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tconst eagillHandTarget = pickRandom(hero.hand);\r\n\t\t\t\tif (eagillHandTarget) {\r\n\t\t\t\t\tmodifyAttack(eagillHandTarget, 2 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(eagillHandTarget, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(eagillHandTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillHandTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\t// All hte Battlecry minions that arent implemented / have no effect on the board state\r\n\t\t\t\tconst hasBattlecry = gameState.allCards\r\n\t\t\t\t\t.getCard(entity.cardId)\r\n\t\t\t\t\t?.mechanics?.includes(GameTag[GameTag.BATTLECRY]);\r\n\t\t\t\thasTriggered = hasBattlecry;\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t\tif (hasTriggered) {\r\n\t\t\tafterBattlecryTriggered(entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst afterBattlecryTriggered = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ||\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_TB_BaconUps_109,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = entity.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ? 1 : 2;\r\n\t\t\taddStatsToBoard(e, board, hero, buff, buff, gameState, Race[Race.DRAGON]);\r\n\t\t});\r\n\tboard\r\n\t\t.filter((e) => e.cardId === CardIds.BlazingSkyfin_BG25_040 || e.cardId === CardIds.BlazingSkyfin_BG25_040_G)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = entity.cardId === CardIds.BlazingSkyfin_BG25_040 ? 1 : 2;\r\n\t\t\tmodifyAttack(e, buff, board, hero, gameState);\r\n\t\t\tmodifyHealth(e, buff, board, hero, gameState);\r\n\t\t\tafterStatsUpdate(e, board, hero, gameState);\r\n\t\t});\r\n};\r\n\r\n// TODO: this is probably too slow\r\nconst extractUniqueTribes = (board: BoardEntity[], allCards: AllCardsService): readonly Race[] => {\r\n\tconst boardReferenceCards = board.map((m) => allCards.getCard(m.cardId));\r\n\tconst minionsPlayedWithTribes = boardReferenceCards.filter((c) => !!c.races?.length);\r\n\tconst minionsToProcess: /*Mutable<ReferenceCard & { picked?: boolean }>*/ any[] = [\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((c) => !c.races.includes(Race[Race.ALL]))\r\n\t\t\t.map((c) => ({ ...c, races: [...c.races] })),\r\n\t];\r\n\r\n\tconst uniqueTribes: Race[] = [];\r\n\tconst maxTribesPerMinion = 2;\r\n\tfor (let i = 1; i <= maxTribesPerMinion; i++) {\r\n\t\tlet dirty = true;\r\n\t\twhile (dirty) {\r\n\t\t\tdirty = false;\r\n\t\t\tfor (let j = 0; j < minionsToProcess.length; j++) {\r\n\t\t\t\tconst minion = minionsToProcess[j];\r\n\t\t\t\t// console.debug('considering minion', minion.name, minion.races);\r\n\t\t\t\tif (!minion.picked && minion.races.length > 0 && minion.races.length <= i) {\r\n\t\t\t\t\tconst raceToAdd: string = minion.races[0];\r\n\t\t\t\t\tuniqueTribes.push(Race[raceToAdd]);\r\n\t\t\t\t\t// console.debug('added', raceToAdd, uniqueTribes);\r\n\t\t\t\t\tfor (const m of minionsToProcess) {\r\n\t\t\t\t\t\tm.races = m.races.filter((r) => r !== raceToAdd);\r\n\t\t\t\t\t\t// console.debug('updates races', m.name, m.races, raceToAdd);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.picked = true;\r\n\t\t\t\t\tdirty = true;\r\n\t\t\t\t\t// Restart the loop, so we're not dependant on the order in which we process things\r\n\t\t\t\t\tj = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// minionsToProcess = minionsToProcess.filter((c) => !c.picked);\r\n\t\t}\r\n\t}\r\n\r\n\tuniqueTribes.push(\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((m) => m.races.includes(Race[Race.ALL]))\r\n\t\t\t.flatMap((m) => m.races)\r\n\t\t\t.map((r: string) => Race[r]),\r\n\t);\r\n\treturn uniqueTribes;\r\n};\r\n"]}
1
+ 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{ AllCardsService, CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildSingleBoardEntity,\r\n\tgetRandomAliveMinion,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\tisMinionGolden,\r\n\tmakeMinionGolden,\r\n} from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { SharedState } from './shared-state';\r\nimport { afterStatsUpdate, modifyAttack, modifyHealth } from './stats';\r\n\r\nexport const computeBattlecryMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst brann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_BG_LOE_077 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t);\r\n\tconst brannBlessings = boardHero.secrets?.some((e) => e.cardId === CardIds.BrannsBlessing_BG28_509);\r\n\tconst brannBonus = !!brann || brannBlessings ? 2 : 0;\r\n\tconst goldenBrann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_TB_BaconUps_045 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst goldenBrannBonus = !!goldenBrann ? 3 : 0;\r\n\tconst gilneanWarHorns =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.GilneanWarHorn)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\r\n\tconst multiplier = echoesOfArgus + Math.max(goldenBrannBonus, brannBonus, 1) + gilneanWarHorns;\r\n\treturn multiplier;\r\n};\r\n\r\nexport const triggerBattlecry = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tentity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst allMinions = [...board, ...otherBoard];\r\n\tconst totalTriggers = computeBattlecryMultiplier(board, hero, gameState.sharedState);\r\n\tfor (let z = 0; z < totalTriggers; z++) {\r\n\t\tlet hasTriggered = true;\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100:\r\n\t\t\tcase CardIds.RazorfenGeomancer_BG20_100_G:\r\n\t\t\t\tconst razorFenCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RazorfenGeomancer_BG20_100\r\n\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\taddCardsInHand(hero, board, razorFenCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RockpoolHunter_BG_UNG_073:\r\n\t\t\tcase CardIds.RockpoolHunter_TB_BaconUps_061:\r\n\t\t\t\tconst rockPoolTarget = getRandomAliveMinion(board, Race.MURLOC, gameState.allCards);\r\n\t\t\t\tconst rockpoolStats = entity.cardId === CardIds.RockpoolHunter_BG_UNG_073 ? 1 : 2;\r\n\t\t\t\tmodifyAttack(rockPoolTarget, rockpoolStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(rockPoolTarget, rockpoolStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(rockPoolTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, rockPoolTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ShellCollector_BG23_002:\r\n\t\t\tcase CardIds.ShellCollector_BG23_002_G:\r\n\t\t\t\tconst shellCollectorCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.ShellCollector_BG23_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, shellCollectorCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieMug_BGS_082:\r\n\t\t\tcase CardIds.MenagerieMug_TB_BaconUps_144:\r\n\t\t\t\tconst menagerieMugStats = entity.cardId === CardIds.MenagerieMug_BGS_082 ? 1 : 2;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieMugStats, menagerieMugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MenagerieJug_BGS_083:\r\n\t\t\tcase CardIds.MenagerieJug_TB_BaconUps_145:\r\n\t\t\t\tconst menagerieJugStats = entity.cardId === CardIds.MenagerieJug_BGS_083 ? 2 : 4;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(entity, board, hero, menagerieJugStats, menagerieJugStats, gameState, 3);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011:\r\n\t\t\tcase CardIds.NerubianDeathswarmer_BG25_011_G:\r\n\t\t\t\tconst nerubianDeathswarmerStats = entity.cardId === CardIds.NerubianDeathswarmer_BG25_011 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.UndeadAttackBonus =\r\n\t\t\t\t\t(hero.globalInfo?.UndeadAttackBonus ?? 0) + nerubianDeathswarmerStats;\r\n\t\t\t\taddStatsToBoard(entity, board, hero, nerubianDeathswarmerStats, 0, gameState, Race[Race.UNDEAD]);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069:\r\n\t\t\tcase CardIds.SparringPartner_BG_AT_069_G:\r\n\t\t\t\tconst sparringPartnersTargets = allMinions.filter((e) => !e.taunt);\r\n\t\t\t\tconst sparringPartnersTarget = pickRandom(sparringPartnersTargets);\r\n\t\t\t\tif (sparringPartnersTarget) {\r\n\t\t\t\t\tsparringPartnersTarget.taunt = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwilightEmissary_BGS_038:\r\n\t\t\tcase CardIds.TwilightEmissary_TB_BaconUps_108:\r\n\t\t\t\tconst twilightEmissaryTarget = getRandomAliveMinion(board, Race.DRAGON, gameState.allCards);\r\n\t\t\t\tconst twilightEmissaryStats = entity.cardId === CardIds.TwilightEmissary_BGS_038 ? 2 : 4;\r\n\t\t\t\tmodifyAttack(twilightEmissaryTarget, twilightEmissaryStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(twilightEmissaryTarget, twilightEmissaryStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(twilightEmissaryTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, twilightEmissaryTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodsailCannoneer_BGS_053:\r\n\t\t\tcase CardIds.BloodsailCannoneer_TB_BaconUps_138:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.BloodsailCannoneer_BGS_053 ? 3 : 6,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_BG_EX1_103:\r\n\t\t\tcase CardIds.ColdlightSeerLegacy_TB_BaconUps_064:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tentity.cardId === CardIds.ColdlightSeerLegacy_BG_EX1_103 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522:\r\n\t\t\tcase CardIds.KeyboardIgniter_BG26_522_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DEMON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159:\r\n\t\t\tcase CardIds.MoonBaconJazzer_BG26_159_G:\r\n\t\t\t\tconst moonBaconJazzerStats = entity.cardId === CardIds.MoonBaconJazzer_BG26_159 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t\t\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) + moonBaconJazzerStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Smogger_BG21_021:\r\n\t\t\tcase CardIds.Smogger_BG21_021_G:\r\n\t\t\t\tconst smoggerLoops = entity.cardId === CardIds.Smogger_BG21_021 ? 1 : 2;\r\n\t\t\t\tfor (let i = 0; i < smoggerLoops; i++) {\r\n\t\t\t\t\tconst smoggerTarget = getRandomAliveMinion(board, Race.ELEMENTAL, gameState.allCards);\r\n\t\t\t\t\tconst smoggerStats = hero.tavernTier ?? 3;\r\n\t\t\t\t\tmodifyAttack(smoggerTarget, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(smoggerTarget, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(smoggerTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_BGS_010:\r\n\t\t\tcase CardIds.AnnihilanBattlemaster_TB_BaconUps_083:\r\n\t\t\t\t// TODO: pass damage taken info\r\n\t\t\t\tconst startingHp = hero.cardId === CardIds.Patchwerk_TB_BaconShop_HERO_34 ? 60 : 30;\r\n\t\t\t\tconst hpMissing = startingHp - hero.hpLeft;\r\n\t\t\t\tconst annihilanStats = (entity.cardId === CardIds.AnnihilanBattlemaster_BGS_010 ? 2 : 4) * hpMissing;\r\n\t\t\t\tmodifyHealth(entity, annihilanStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963:\r\n\t\t\tcase CardIds.ElectricSynthesizer_BG26_963_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.ElectricSynthesizer_BG26_963 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.DRAGON],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Necrolyte_BG20_202:\r\n\t\t\tcase CardIds.Necrolyte_BG20_202_G:\r\n\t\t\t\t// console.debug('triggering necrolyte', entity.entityId);\r\n\t\t\t\tconst necrolyteBloodGems = entity.cardId === CardIds.Necrolyte_BG20_202 ? 2 : 4;\r\n\t\t\t\tconst necrolyteTarget = pickRandom(board);\r\n\t\t\t\tplayBloodGemsOn(necrolyteTarget, necrolyteBloodGems, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);\r\n\r\n\t\t\t\tconst necrolyteTargetNeighbours = getNeighbours(board, necrolyteTarget);\r\n\t\t\t\tfor (const neighbour of necrolyteTargetNeighbours) {\r\n\t\t\t\t\tconst bloodGemStatsEnchantment = neighbour.enchantments?.find(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemStatsEnchantment) {\r\n\t\t\t\t\t\tconst atk = bloodGemStatsEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t\t\tconst heath = bloodGemStatsEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t\t\tneighbour.attack = Math.max(0, neighbour.attack - atk);\r\n\t\t\t\t\t\tneighbour.health = Math.max(1, neighbour.health - heath);\r\n\t\t\t\t\t\tneighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);\r\n\t\t\t\t\t\tnecrolyteTarget.attack += atk;\r\n\t\t\t\t\t\tnecrolyteTarget.health += heath;\r\n\t\t\t\t\t\tnecrolyteTarget.maxHealth += heath;\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(necrolyteTarget, neighbour, board, hero, otherHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PrimalfinLookout_BGS_020:\r\n\t\t\tcase CardIds.PrimalfinLookout_TB_BaconUps_089:\r\n\t\t\t\tconst primalfinLookoutCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.PrimalfinLookout_BGS_020\r\n\t\t\t\t\t\t? [gameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1)]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t\t\tgameState.cardsData.getRandomMinionForTribe(Race.MURLOC, hero.tavernTier ?? 1),\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, primalfinLookoutCardsToAdd, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, hero, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StrongshellScavenger_BG_ICC_807:\r\n\t\t\tcase CardIds.StrongshellScavenger_TB_BaconUps_072:\r\n\t\t\t\tconst strongshellScavengerStats = entity.cardId === CardIds.StrongshellScavenger_BG_ICC_807 ? 2 : 4;\r\n\t\t\t\tconst strongshellScavengerTargets = board\r\n\t\t\t\t\t.filter((e) => e.entityId != entity.entityId)\r\n\t\t\t\t\t.filter((e) => e.taunt);\r\n\t\t\t\tstrongshellScavengerTargets.forEach((target) => {\r\n\t\t\t\t\tmodifyAttack(target, strongshellScavengerStats, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(target, strongshellScavengerStats, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(target, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023:\r\n\t\t\tcase CardIds.VigilantStoneborn_BG24_023_G:\r\n\t\t\t\tconst vigilantStonebornTarget = pickRandom(board);\r\n\t\t\t\tconst vigilantStonebornStats = entity.cardId === CardIds.VigilantStoneborn_BG24_023 ? 6 : 12;\r\n\t\t\t\tvigilantStonebornTarget.taunt = true;\r\n\t\t\t\tmodifyHealth(vigilantStonebornTarget, vigilantStonebornStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(vigilantStonebornTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, vigilantStonebornTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705:\r\n\t\t\tcase CardIds.Bonemare_BG26_ICC_705_G:\r\n\t\t\t\tconst bonemareTarget = pickRandom(board);\r\n\t\t\t\tconst bonemareStats = entity.cardId === CardIds.Bonemare_BG26_ICC_705 ? 4 : 8;\r\n\t\t\t\tbonemareTarget.taunt = true;\r\n\t\t\t\tmodifyAttack(bonemareTarget, bonemareStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(bonemareTarget, bonemareStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(bonemareTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, bonemareTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309:\r\n\t\t\tcase CardIds.GeneralDrakkisath_BG25_309_G:\r\n\t\t\t\tconst generalDrakkisathCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.GeneralDrakkisath_BG25_309\r\n\t\t\t\t\t\t? [CardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t]\r\n\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t\t\tCardIds.GeneralDrakkisath_SmolderwingToken_BG25_309t,\r\n\t\t\t\t\t\t ];\r\n\t\t\t\taddCardsInHand(hero, board, generalDrakkisathCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.KingBagurgle_BGS_030:\r\n\t\t\tcase CardIds.KingBagurgle_TB_BaconUps_100:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tentity.cardId === CardIds.KingBagurgle_BGS_030 ? 3 : 6,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// Not correct, but only used to trigger the \"add cards in hand\" effect\r\n\t\t\tcase CardIds.Murozond_BGS_043:\r\n\t\t\tcase CardIds.Murozond_TB_BaconUps_110:\r\n\t\t\t\tconst murozondCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.Murozond_BGS_043\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, murozondCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TavernTempest_BGS_123:\r\n\t\t\tcase CardIds.TavernTempest_TB_BaconUps_162:\r\n\t\t\t\tconst tavernTempestCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.TavernTempest_BGS_123\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, tavernTempestCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807:\r\n\t\t\tcase CardIds.MechaJaraxxus_BG25_807_G:\r\n\t\t\t\tconst mechaJaraxxusCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.MechaJaraxxus_BG25_807\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, mechaJaraxxusCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002:\r\n\t\t\tcase CardIds.OozelingGladiator_BG27_002_G:\r\n\t\t\t\tconst oozelingCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.OozelingGladiator_BG27_002\r\n\t\t\t\t\t\t? [CardIds.TheCoinCore, CardIds.TheCoinCore]\r\n\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\taddCardsInHand(hero, board, oozelingCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190:\r\n\t\t\tcase CardIds.UtherTheLightbringer_BG23_190_G:\r\n\t\t\t\tconst utherTarget = pickRandom(allMinions);\r\n\t\t\t\tconst utherStats = entity.cardId === CardIds.UtherTheLightbringer_BG23_190 ? 15 : 30;\r\n\t\t\t\tutherTarget.attack = utherStats;\r\n\t\t\t\tutherTarget.health = utherStats;\r\n\t\t\t\tutherTarget.maxHealth = utherStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000:\r\n\t\t\tcase CardIds.IronGroundskeeper_BG27_000_G:\r\n\t\t\t\tconst ironGroundskeeperTargets = allMinions;\r\n\t\t\t\tconst ironGroundskeeperTarget = pickRandom(ironGroundskeeperTargets);\r\n\t\t\t\tironGroundskeeperTarget.taunt = !ironGroundskeeperTarget.taunt;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001:\r\n\t\t\tcase CardIds.LivingConstellation_BG27_001_G:\r\n\t\t\t\tconst differentTypes = extractUniqueTribes(board, gameState.allCards);\r\n\t\t\t\tconst livingConstellationStats =\r\n\t\t\t\t\t(entity.cardId === CardIds.LivingConstellation_BG27_001 ? 1 : 2) * differentTypes.length;\r\n\t\t\t\tconst livingConstellationTarget = pickRandom(board);\r\n\t\t\t\tmodifyAttack(livingConstellationTarget, livingConstellationStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(livingConstellationTarget, livingConstellationStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(livingConstellationTarget, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, livingConstellationTarget, board, hero, otherHero);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001:\r\n\t\t\tcase CardIds.FairyTaleCaroler_BG26_001_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SparkLing_BG27_019:\r\n\t\t\tcase CardIds.SparkLing_BG27_019_G:\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018:\r\n\t\t\tcase CardIds.EmergentFlame_BG27_018_G:\r\n\t\t\t\tconst allBoards = [...board, ...otherBoard];\r\n\t\t\t\tconst emergentFlameTarget = pickRandom(\r\n\t\t\t\t\tallBoards.filter((e) => hasCorrectTribe(e, Race.ELEMENTAL, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tconst emergentFlameMultiplier = entity.cardId === CardIds.EmergentFlame_BG27_018 ? 1 : 2;\r\n\t\t\t\tconst emergentFlameStats = (entity.scriptDataNum1 ?? 1) * emergentFlameMultiplier;\r\n\t\t\t\tmodifyAttack(emergentFlameTarget, emergentFlameStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(emergentFlameTarget, emergentFlameStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(emergentFlameTarget, board, hero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ArgentBraggart_BG_SCH_149:\r\n\t\t\tcase CardIds.ArgentBraggart_TB_BaconUps_308:\r\n\t\t\t\tconst highestAttack = Math.max(...allMinions.map((minion) => minion.attack));\r\n\t\t\t\tconst highestHealth = Math.max(...allMinions.map((minion) => minion.health));\r\n\t\t\t\tconst argentBraggartMultiplier = entity.cardId === CardIds.ArgentBraggart_BG_SCH_149 ? 1 : 2;\r\n\t\t\t\tentity.attack = argentBraggartMultiplier * highestAttack;\r\n\t\t\t\tentity.health = argentBraggartMultiplier * highestHealth;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034:\r\n\t\t\tcase CardIds.CaptainSanders_BG25_034_G:\r\n\t\t\t\tconst captainSandersTarget = pickRandom(board.filter((e) => !isMinionGolden(e, gameState.allCards)));\r\n\t\t\t\tif (captainSandersTarget) {\r\n\t\t\t\t\tmakeMinionGolden(captainSandersTarget, entity, board, hero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\tconst sanguineChampionStats = entity.cardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\thero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\thero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Murky_BG24_012:\r\n\t\t\tcase CardIds.Murky_BG24_012_G:\r\n\t\t\t\tconst murkyScale = entity.cardId === CardIds.Murky_BG24_012 ? 1 : 2;\r\n\t\t\t\t// const murkyBattlecriesPlayed = entity.scriptDataNum1 > 0 ? entity.scriptDataNum1 / murkyScale - 1 : 0;\r\n\t\t\t\tconst murkyStats = murkyScale * 10;\r\n\t\t\t\tconst murkyTarget = pickRandom(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.MURLOC, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tmodifyAttack(murkyTarget, murkyStats, board, hero, gameState);\r\n\t\t\t\tmodifyHealth(murkyTarget, murkyStats, board, hero, gameState);\r\n\t\t\t\tafterStatsUpdate(murkyTarget, board, hero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814:\r\n\t\t\tcase CardIds.LovesickBalladist_BG26_814_G:\r\n\t\t\t\tconst balladistMultiplier = entity.cardId === CardIds.LovesickBalladist_BG26_814 ? 1 : 2;\r\n\t\t\t\tconst balladistStats = balladistMultiplier * (entity.scriptDataNum1 ?? 0);\r\n\t\t\t\tconst balladistTarget = pickRandom(\r\n\t\t\t\t\tboard.filter((e) => hasCorrectTribe(e, Race.PIRATE, gameState.allCards)),\r\n\t\t\t\t);\r\n\t\t\t\tif (balladistTarget) {\r\n\t\t\t\t\tmodifyHealth(balladistTarget, balladistStats, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(balladistTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, balladistTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719:\r\n\t\t\tcase CardIds.FacelessDisciple_BG24_719_G:\r\n\t\t\t\tconst target = pickRandom(allMinions.filter((e) => !e.definitelyDead && e.health > 0));\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(target.cardId);\r\n\t\t\t\t\tconst targetTier =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FacelessDisciple_BG24_719 ? minionTier + 1 : minionTier + 2;\r\n\t\t\t\t\tconst maxTier = !!gameState.anomalies?.includes(CardIds.SecretsOfNorgannon_BG27_Anomaly_504)\r\n\t\t\t\t\t\t? 7\r\n\t\t\t\t\t\t: 6;\r\n\t\t\t\t\tconst newMinionId = gameState.cardsData.getRandomMinionForTavernTier(Math.min(maxTier, targetTier));\r\n\t\t\t\t\tconst targetBoard = board.includes(target) ? board : otherBoard;\r\n\t\t\t\t\tconst targetHero = board.includes(target) ? hero : otherHero;\r\n\t\t\t\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\t\t\t\tnewMinionId,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\ttargetHero.friendly,\r\n\t\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Replace the target with the new minion\r\n\t\t\t\t\tconst index = targetBoard.indexOf(target);\r\n\t\t\t\t\t// console.debug('board before disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\ttargetBoard.splice(index, 1, newMinion);\r\n\t\t\t\t\t// console.debug('board after disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, newMinion, targetBoard, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Amalgadon_BGS_069:\r\n\t\t\tcase CardIds.Amalgadon_TB_BaconUps_121:\r\n\t\t\t\tconst numberOfTribes = extractUniqueTribes(board, gameState.allCards).length;\r\n\t\t\t\tconst amalgadonMultiplier = entity.cardId === CardIds.Amalgadon_BGS_069 ? 1 : 2;\r\n\t\t\t\tconst totalAdapts = amalgadonMultiplier * numberOfTribes;\r\n\t\t\t\tfor (let i = 0; i < totalAdapts; i++) {\r\n\t\t\t\t\tconst adapts = [\r\n\t\t\t\t\t\tCardIds.FlamingClawsToken,\r\n\t\t\t\t\t\tCardIds.LivingSporesToken,\r\n\t\t\t\t\t\tCardIds.VolcanicMightToken,\r\n\t\t\t\t\t\tCardIds.RockyCarapaceToken,\r\n\t\t\t\t\t];\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tadapts.push(CardIds.CracklingShieldToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.windfury) {\r\n\t\t\t\t\t\tadapts.push(CardIds.LightningSpeedToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.taunt) {\r\n\t\t\t\t\t\tadapts.push(CardIds.MassiveToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (!entity.venomous && !entity.poisonous) {\r\n\t\t\t\t\t\tadapts.push(CardIds.PoisonSpitToken);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst adapt = pickRandom(adapts);\r\n\t\t\t\t\tswitch (adapt) {\r\n\t\t\t\t\t\tcase CardIds.FlamingClawsToken:\r\n\t\t\t\t\t\t\tmodifyAttack(entity, 3, board, hero, gameState);\r\n\t\t\t\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LivingSporesToken:\r\n\t\t\t\t\t\t\tentity.enchantments = entity.enchantments ?? [];\r\n\t\t\t\t\t\t\tentity.enchantments.push({\r\n\t\t\t\t\t\t\t\tcardId: CardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.LightningSpeedToken:\r\n\t\t\t\t\t\t\tentity.windfury = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.MassiveToken:\r\n\t\t\t\t\t\t\tentity.taunt = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.PoisonSpitToken:\r\n\t\t\t\t\t\t\tentity.poisonous = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.RockyCarapaceToken:\r\n\t\t\t\t\t\t\tmodifyHealth(entity, 3, board, hero, gameState);\r\n\t\t\t\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.CracklingShieldToken:\r\n\t\t\t\t\t\t\tentity.divineShield = true;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CardIds.VolcanicMightToken:\r\n\t\t\t\t\t\t\tmodifyAttack(entity, 1, board, hero, gameState);\r\n\t\t\t\t\t\t\tmodifyHealth(entity, 1, board, hero, gameState);\r\n\t\t\t\t\t\t\tafterStatsUpdate(entity, board, hero, gameState);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550:\r\n\t\t\tcase CardIds.RodeoPerformer_BG28_550_G:\r\n\t\t\t\tconst rodeoPerformerCardsToAdd =\r\n\t\t\t\t\tentity.cardId === CardIds.RodeoPerformer_BG28_550_G ? [null] : [null, null];\r\n\t\t\t\taddCardsInHand(hero, board, rodeoPerformerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Eagill_BG28_630:\r\n\t\t\tcase CardIds.Eagill_BG28_630_G:\r\n\t\t\t\tconst eagillMultiplier = entity.cardId === CardIds.Eagill_BG28_630 ? 1 : 2;\r\n\t\t\t\tconst eagillBoardTarget = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (eagillBoardTarget) {\r\n\t\t\t\t\tmodifyAttack(eagillBoardTarget, 2 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(eagillBoardTarget, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(eagillBoardTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillBoardTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tconst eagillHandTarget = pickRandom(hero.hand);\r\n\t\t\t\tif (eagillHandTarget) {\r\n\t\t\t\t\tmodifyAttack(eagillHandTarget, 2 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tmodifyHealth(eagillHandTarget, 3 * eagillMultiplier, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(eagillHandTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, eagillHandTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy:\r\n\t\t\tcase CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy_G:\r\n\t\t\t\tconst weebominationMultiplier =\r\n\t\t\t\t\tentity.cardId === CardIds.Weebomination_TB_BaconShop_HERO_34_Buddy ? 1 : 2;\r\n\t\t\t\tconst weebominationTarget = pickRandom(allMinions);\r\n\t\t\t\tif (weebominationTarget) {\r\n\t\t\t\t\tconst heroMaxHealth = gameState.allCards.getCard(hero.cardId)?.health ?? 40;\r\n\t\t\t\t\tconst heroMissingHealth = heroMaxHealth - hero.hpLeft;\r\n\t\t\t\t\tconst weebominationBuff = weebominationMultiplier * heroMissingHealth;\r\n\t\t\t\t\tmodifyHealth(weebominationTarget, weebominationBuff, board, hero, gameState);\r\n\t\t\t\t\tafterStatsUpdate(weebominationTarget, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, weebominationTarget, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\t// All hte Battlecry minions that arent implemented / have no effect on the board state\r\n\t\t\t\tconst hasBattlecry = gameState.allCards\r\n\t\t\t\t\t.getCard(entity.cardId)\r\n\t\t\t\t\t?.mechanics?.includes(GameTag[GameTag.BATTLECRY]);\r\n\t\t\t\thasTriggered = hasBattlecry;\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t\tif (hasTriggered) {\r\n\t\t\tafterBattlecryTriggered(entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst afterBattlecryTriggered = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ||\r\n\t\t\t\te.cardId === CardIds.KalecgosArcaneAspect_TB_BaconUps_109,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = entity.cardId === CardIds.KalecgosArcaneAspect_BGS_041 ? 1 : 2;\r\n\t\t\taddStatsToBoard(e, board, hero, buff, buff, gameState, Race[Race.DRAGON]);\r\n\t\t});\r\n\tboard\r\n\t\t.filter((e) => e.cardId === CardIds.BlazingSkyfin_BG25_040 || e.cardId === CardIds.BlazingSkyfin_BG25_040_G)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst buff = entity.cardId === CardIds.BlazingSkyfin_BG25_040 ? 1 : 2;\r\n\t\t\tmodifyAttack(e, buff, board, hero, gameState);\r\n\t\t\tmodifyHealth(e, buff, board, hero, gameState);\r\n\t\t\tafterStatsUpdate(e, board, hero, gameState);\r\n\t\t});\r\n};\r\n\r\n// TODO: this is probably too slow\r\nconst extractUniqueTribes = (board: BoardEntity[], allCards: AllCardsService): readonly Race[] => {\r\n\tconst boardReferenceCards = board.map((m) => allCards.getCard(m.cardId));\r\n\tconst minionsPlayedWithTribes = boardReferenceCards.filter((c) => !!c.races?.length);\r\n\tconst minionsToProcess: /*Mutable<ReferenceCard & { picked?: boolean }>*/ any[] = [\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((c) => !c.races.includes(Race[Race.ALL]))\r\n\t\t\t.map((c) => ({ ...c, races: [...c.races] })),\r\n\t];\r\n\r\n\tconst uniqueTribes: Race[] = [];\r\n\tconst maxTribesPerMinion = 2;\r\n\tfor (let i = 1; i <= maxTribesPerMinion; i++) {\r\n\t\tlet dirty = true;\r\n\t\twhile (dirty) {\r\n\t\t\tdirty = false;\r\n\t\t\tfor (let j = 0; j < minionsToProcess.length; j++) {\r\n\t\t\t\tconst minion = minionsToProcess[j];\r\n\t\t\t\t// console.debug('considering minion', minion.name, minion.races);\r\n\t\t\t\tif (!minion.picked && minion.races.length > 0 && minion.races.length <= i) {\r\n\t\t\t\t\tconst raceToAdd: string = minion.races[0];\r\n\t\t\t\t\tuniqueTribes.push(Race[raceToAdd]);\r\n\t\t\t\t\t// console.debug('added', raceToAdd, uniqueTribes);\r\n\t\t\t\t\tfor (const m of minionsToProcess) {\r\n\t\t\t\t\t\tm.races = m.races.filter((r) => r !== raceToAdd);\r\n\t\t\t\t\t\t// console.debug('updates races', m.name, m.races, raceToAdd);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.picked = true;\r\n\t\t\t\t\tdirty = true;\r\n\t\t\t\t\t// Restart the loop, so we're not dependant on the order in which we process things\r\n\t\t\t\t\tj = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// minionsToProcess = minionsToProcess.filter((c) => !c.picked);\r\n\t\t}\r\n\t}\r\n\r\n\tuniqueTribes.push(\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((m) => m.races.includes(Race[Race.ALL]))\r\n\t\t\t.flatMap((m) => m.races)\r\n\t\t\t.map((r: string) => Race[r]),\r\n\t);\r\n\treturn uniqueTribes;\r\n};\r\n"]}
@@ -341,7 +341,9 @@ const handleEmbraceYourRageForPlayer = (playerBoard, playerEntity, opponentBoard
341
341
  };
342
342
  const handleTeronForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
343
343
  var _a;
344
- const minionThatWillDie = playerBoard.find((m) => m.enchantments.some((e) => e.cardId === "BG25_HERO_103pe"));
344
+ const minionThatWillDie = playerBoard
345
+ .filter((m) => m.enchantments.some((e) => e.cardId === "BG25_HERO_103pe"))
346
+ .sort((a, b) => b.entityId - a.entityId)[0];
345
347
  if (minionThatWillDie) {
346
348
  const minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);
347
349
  playerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { START_OF_COMBAT_CARD_IDS } from '../cards/cards-data';\r\nimport { pickRandom, pickRandomLowestHealth, shuffleArray } from '../services/utils';\r\nimport { hasCorrectTribe, isCorrectTribe, makeMinionGolden, updateDivineShield } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport {\r\n\tdealDamageToEnemy,\r\n\tdealDamageToRandomEnemy,\r\n\tdoFullAttack,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tprocessMinionDeath,\r\n\tsimulateAttack,\r\n} from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport {\r\n\tapplyEarthInvocationEnchantment,\r\n\tapplyFireInvocationEnchantment,\r\n\tapplyLightningInvocationEnchantment,\r\n\tapplyWaterInvocationEnchantment,\r\n\trememberDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { handleDeathrattles } from './deathrattle-orchestration';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { afterStatsUpdate, modifyAttack, modifyHealth } from './stats';\r\n\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// https://twitter.com/DCalkosz/status/1564705111850434561\r\n\tcurrentAttacker = handleStartOfCombatQuestRewards(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomalies(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\t// Update: this seems to have changed: https://x.com/LoewenMitchell/status/1737588920139825335?s=20\r\n\t// now you have all hero powers trigger in a first phase, then you have Illidan, and once everything has triggered, you have Tavish\r\n\tcurrentAttacker = handlePreCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\t// Because start of combat powers like Red Whelp's use the board composition before Illidan's strike to know the amount of damage\r\n\tconst playerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\tconst opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\tcurrentAttacker = handleIllidanHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\t// Timing confirmed by Mitchell on Discord on 2024-02-21\r\n\tcurrentAttacker = handleStartOfCombatSpells(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatMinions(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tplayerBoardBefore,\r\n\t\topponentBoardBefore,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\t// Some are part of the incoming board: Y'Shaarj, Lich King, Ozumat\r\n\t// Since the order is not important here, we just always do the player first\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.SwattingInsects && playerBoard.length > 0) {\r\n\t\t// Should be sent by the app, but it is an idempotent operation, so we can just reapply it here\r\n\t\thandleAlakirForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EarthInvocationToken) {\r\n\t\tapplyEarthInvocationEnchantment(playerBoard, null, playerEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaterInvocationToken) {\r\n\t\tapplyWaterInvocationEnchantment(playerBoard, playerEntity, null, playerEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.FireInvocationToken) {\r\n\t\tapplyFireInvocationEnchantment(playerBoard, playerEntity, null, playerEntity, gameState);\r\n\t} else if (playerHeroPowerId === CardIds.AllWillBurn) {\r\n\t\tapplyAllWillBurn(playerBoard, playerEntity, opponentBoard, opponentEntity, playerEntity, gameState);\r\n\t} else if (playerHeroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState);\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TamsinRoame_FragrantPhylactery) {\r\n\t\thandleTamsinForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\t// Even worse: if a scallywag token pops, it attacks before the first attacker is recomputed\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EmbraceYourRage) {\r\n\t\thandleEmbraceYourRageForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TeronGorefiend_RapidReanimation) {\r\n\t\tshouldRecomputeCurrentAttacker = handleTeronForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaxWarband) {\r\n\t\thandleWaxWarbandForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.LightningInvocationToken) {\r\n\t\tapplyLightningInvocationEnchantment(playerBoard, playerEntity, null, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: 1\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: 0\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// console.log('current attacker after', currentAttacker);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet attackerForStart = currentAttacker;\r\n\tconst playerAttackers = playerBoard.filter((entity) => START_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds));\r\n\tconst opponentAttackers = opponentBoard.filter((entity) =>\r\n\t\tSTART_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds),\r\n\t);\r\n\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatSpells = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatSpellsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatSpellsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomalies = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (!playerEntity.questRewards?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const reward of playerEntity.questRewards) {\r\n\t\tswitch (reward) {\r\n\t\t\tcase CardIds.EvilTwin:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\t\tplayerBoard.forEach((entity) => {\r\n\t\t\t\t\tmodifyAttack(entity, 15, playerBoard, playerEntity, gameState);\r\n\t\t\t\t\tmodifyHealth(entity, 15, playerBoard, playerEntity, gameState);\r\n\t\t\t\t\tafterStatsUpdate(entity, playerBoard, playerEntity, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, entity, playerBoard, null, null);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StolenGold:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tmakeMinionGolden(playerBoard[0], playerEntity, playerBoard, playerEntity, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tif (playerBoard.length > 1) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[playerBoard.length - 1],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatSpellsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (!playerEntity.secrets?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const secret of playerEntity.secrets) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.UpperHand_BG28_573:\r\n\t\t\t\tif (!!opponentBoard.length) {\r\n\t\t\t\t\tconst target = pickRandom(opponentBoard);\r\n\t\t\t\t\ttarget.health = 1;\r\n\t\t\t\t\ttarget.maxHealth = 1;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, target, opponentBoard, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoonOfBeetles_BG28_603:\r\n\t\t\t\tplayerBoard.forEach((e) => {\r\n\t\t\t\t\te.enchantments = e.enchantments || [];\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\t!e.enchantments.some((e) => e.cardId === CardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\t\tcardId: CardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\t\t\t\t\t\t\toriginEntityId: secret.entityId,\r\n\t\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ToxicTumbleweed_BG28_641:\r\n\t\t\t\tif (playerBoard.length < 7) {\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tCardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomaliesForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (!gameState.anomalies?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const anomaly of gameState.anomalies) {\r\n\t\tswitch (anomaly) {\r\n\t\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tconst dsTarget = playerBoard[0];\r\n\t\t\t\t\tupdateDivineShield(dsTarget, playerBoard, true, gameState.allCards);\r\n\t\t\t\t\tconst rebornTarget = playerBoard[playerBoard.length - 1];\r\n\t\t\t\t\trebornTarget.reborn = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\t// After Illidan triggers, it's always the other opponent's turn\r\n\t\t// https://x.com/LoewenMitchell/status/1752714583360639131?s=20\r\n\t\thandleIllidanForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, currentAttacker);\r\n\t\tcurrentAttacker = friendly ? 1 : 0;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcurrentAttacker: number,\r\n): void => {\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\t// Stats updates\r\n\tmodifyAttack(firstAttacker, 2, playerBoard, playerEntity, gameState);\r\n\tmodifyHealth(firstAttacker, 1, playerBoard, playerEntity, gameState);\r\n\tafterStatsUpdate(firstAttacker, playerBoard, playerEntity, gameState);\r\n\tgameState.spectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard, playerEntity, opponentEntity);\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyAttack(secondAttacker, 2, playerBoard, playerEntity, gameState);\r\n\t\tmodifyHealth(secondAttacker, 1, playerBoard, playerEntity, gameState);\r\n\t\tafterStatsUpdate(secondAttacker, playerBoard, playerEntity, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tsecondAttacker,\r\n\t\t\tsecondAttacker,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentEntity,\r\n\t\t);\r\n\t}\r\n\r\n\t// Attacks\r\n\tfirstAttacker.attackImmediately = true;\r\n\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// See http://replays.firestoneapp.com/?reviewId=f16b7a49-c2a2-4ac5-a9eb-a75f83246f70&turn=6&action=8\r\n\tfirstAttacker.hasAttacked = 0;\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tsecondAttacker.attackImmediately = true;\r\n\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tsecondAttacker.hasAttacked = 0;\r\n\t}\r\n\r\n\t// // See http://replays.firestoneapp.com/?reviewId=7e9ec42c-a8f6-43d2-9f39-cc486dfa2395&turn=6&action=5\r\n\t// if (firstAttacker.definitelyDead || firstAttacker.health <= 0) {\r\n\t// \tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t// }\r\n\t// return currentAttacker;\r\n};\r\n\r\nconst handleAlakirForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst firstEntity = playerBoard[0];\r\n\tfirstEntity.windfury = true;\r\n\tif (!firstEntity.divineShield) {\r\n\t\tupdateDivineShield(firstEntity, playerBoard, true, gameState.allCards);\r\n\t}\r\n\tfirstEntity.taunt = true;\r\n\tgameState.spectator.registerPowerTarget(firstEntity, firstEntity, playerBoard, playerEntity, opponentEntity);\r\n};\r\n\r\nconst handleTamsinForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst chosenEntity = pickRandomLowestHealth(playerBoard);\r\n\tif (!chosenEntity) {\r\n\t\tconsole.warn('could not pick any entity for tamsin');\r\n\t\treturn;\r\n\t}\r\n\tconst newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t// How to mark the minion as dead\r\n\tchosenEntity.definitelyDead = true;\r\n\tnewBoard.forEach((e) => {\r\n\t\tmodifyAttack(e, chosenEntity.attack, newBoard, playerEntity, gameState);\r\n\t\tmodifyHealth(e, chosenEntity.health, newBoard, playerEntity, gameState);\r\n\t\tafterStatsUpdate(e, newBoard, playerEntity, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(chosenEntity, e, newBoard, playerEntity, opponentEntity);\r\n\t});\r\n};\r\n\r\nconst handleEmbraceYourRageForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst createdCardId = playerEntity.heroPowerInfo as string;\r\n\tif (!createdCardId?.length) {\r\n\t\tconsole.warn('no card id for embrace your rage');\r\n\t\treturn;\r\n\t}\r\n\tconst spawns = spawnEntities(\r\n\t\tcreatedCardId,\r\n\t\t1,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState.allCards,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tgameState.spectator,\r\n\t\tplayerEntity.friendly,\r\n\t\ttrue,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t);\r\n\tconst indexFromRight = 0;\r\n\tperformEntitySpawns(\r\n\t\tspawns,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\taddCardsInHand(playerEntity, playerBoard, spawns, gameState);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n};\r\n\r\nconst handleTeronForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\t// const deadMinionEntityId = +playerEntity.heroPowerInfo;\r\n\tconst minionThatWillDie = playerBoard.find((m) =>\r\n\t\tm.enchantments.some((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment),\r\n\t);\r\n\tif (minionThatWillDie) {\r\n\t\tconst minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);\r\n\t\tplayerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;\r\n\t\tconst minionToCopy = {\r\n\t\t\t...minionThatWillDie,\r\n\t\t\tenchantments: minionThatWillDie.enchantments.map((e) => ({ ...e })) ?? [],\r\n\t\t} as BoardEntity;\r\n\t\tremoveAurasFromSelf(\r\n\t\t\tminionToCopy,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t);\r\n\t\tplayerEntity.rapidReanimationMinion = minionToCopy;\r\n\t\tminionThatWillDie.definitelyDead = true;\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tplayerEntity,\r\n\t\t\tminionThatWillDie,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentEntity,\r\n\t\t);\r\n\t\treturn true;\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleWaxWarbandForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length > 0) {\r\n\t\tconst boardWithTribes = playerBoard.filter((e) => !!gameState.allCards.getCard(e.cardId)?.races?.length);\r\n\t\tconst boardWithoutAll = boardWithTribes.filter(\r\n\t\t\t(e) => !gameState.allCards.getCard(e.cardId).races.includes(Race[Race.ALL]),\r\n\t\t);\r\n\t\tconst selectedMinions = selectMinions(boardWithoutAll, ALL_BG_RACES, gameState.allCards);\r\n\t\tconst allMinions = [\r\n\t\t\t...selectedMinions,\r\n\t\t\t...boardWithTribes.filter((e) => gameState.allCards.getCard(e.cardId).races.includes(Race[Race.ALL])),\r\n\t\t];\r\n\t\tallMinions.forEach((e) => {\r\n\t\t\tmodifyAttack(e, gameState.cardsData.getTavernLevel(e.cardId), playerBoard, playerEntity, gameState);\r\n\t\t\tmodifyHealth(e, gameState.cardsData.getTavernLevel(e.cardId), playerBoard, playerEntity, gameState);\r\n\t\t\tafterStatsUpdate(e, playerBoard, playerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, e, playerBoard, playerEntity, opponentEntity);\r\n\t\t});\r\n\t}\r\n};\r\n\r\n// Not perfect, as I don't think this solves the issue where some cards are mutually exclusive\r\nconst selectMinions = (minions: BoardEntity[], tribes: Race[], allCards: AllCardsService): BoardEntity[] => {\r\n\t// Step 1\r\n\tconst minionsByTribe: { [tribe: string]: BoardEntity[] } = {};\r\n\tfor (const minion of minions) {\r\n\t\tfor (const tribe of allCards.getCard(minion.cardId).races) {\r\n\t\t\tif (!minionsByTribe[tribe]) {\r\n\t\t\t\tminionsByTribe[tribe] = [];\r\n\t\t\t}\r\n\t\t\tminionsByTribe[tribe].push(minion);\r\n\t\t}\r\n\t}\r\n\tfor (const tribe of ALL_BG_RACES) {\r\n\t\tminionsByTribe[tribe] = shuffleArray(minionsByTribe[Race[tribe]] ?? []);\r\n\t}\r\n\r\n\tconst selectedMinions: BoardEntity[] = [];\r\n\r\n\t// Step 3\r\n\tfor (const tribe of tribes) {\r\n\t\tif (minionsByTribe[tribe]) {\r\n\t\t\tminionsByTribe[tribe].sort(\r\n\t\t\t\t(a, b) => allCards.getCard(a.cardId).races.length - allCards.getCard(b.cardId).races.length,\r\n\t\t\t);\r\n\t\t\tfor (const minion of minionsByTribe[tribe]) {\r\n\t\t\t\tif (!selectedMinions.includes(minion)) {\r\n\t\t\t\t\tselectedMinions.push(minion);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Step 4\r\n\treturn selectedMinions;\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because of some interactions between start of combat hero powers, it can happen that Ozumat is already present\r\n\t// on the board when we receive the board state\r\n\tif (\r\n\t\tplayerBoard.length < 7 &&\r\n\t\t!playerBoard.some((e) => e.cardId === CardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt)\r\n\t) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t}\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// eslint-disable-next-line prefer-const\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\t// TODO: should this recompute the first attack order?\r\n\tif (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLeftToken) {\r\n\t\tconst target = opponentBoard[0];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimRightToken) {\r\n\t\tconst target = opponentBoard[opponentBoard.length - 1];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLowToken) {\r\n\t\tconst smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimHighToken) {\r\n\t\tconst highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tconst previousCurrentAttacker = currentAttacker;\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: 1\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: 0\r\n\t\t\t\t: currentAttacker;\r\n\t\t// console.debug(\r\n\t\t// \t'recompting current attacker',\r\n\t\t// \tcurrentAttacker,\r\n\t\t// \tplayerBoard.length,\r\n\t\t// \topponentBoard.length,\r\n\t\t// \tpreviousCurrentAttacker,\r\n\t\t// \tstringifySimple(playerBoard, allCards),\r\n\t\t// \tstringifySimple(opponentBoard, allCards),\r\n\t\t// );\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const performStartOfCombatMinionsForPlayer = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\t// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n\t// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n\t// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n\t// Tamsin's Phylactery.\r\n\tattackingBoardBefore: BoardEntity[],\r\n\tdefendingBoardBefore: BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Don't forget to update START_OF_COMBAT_CARD_IDS\r\n\tif (attacker.cardId === CardIds.RedWhelp_BGS_019) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => gameState.allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (attacker.cardId === CardIds.RedWhelp_TB_BaconUps_102) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => gameState.allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014 ||\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G\r\n\t) {\r\n\t\tconst numberOfDragons = attackingBoardBefore\r\n\t\t\t.map((entity) => gameState.allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * numberOfDragons, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tmodifyHealth(entity, multiplier * numberOfDragons, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\tentity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354 ||\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\tmodifyAttack(\r\n\t\t\tattacker,\r\n\t\t\tmultiplier * attackingBoardHero.globalInfo?.ChoralAttackBuff,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tmodifyHealth(\r\n\t\t\tattacker,\r\n\t\t\tmultiplier * attackingBoardHero.globalInfo?.ChoralHealthBuff,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500 ||\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500_G\r\n\t) {\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, gameState.allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst loops = attacker.cardId === CardIds.AmberGuardian_BG24_500_G ? 2 : 1;\r\n\t\tconst dragonsToConsider = otherDragons;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst otherDragon =\r\n\t\t\t\tpickRandom(dragonsToConsider.filter((e) => !e.divineShield)) ?? pickRandom(dragonsToConsider);\r\n\t\t\tif (otherDragon) {\r\n\t\t\t\tif (!otherDragon.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(otherDragon, attackingBoard, true, gameState.allCards);\r\n\t\t\t\t}\r\n\t\t\t\tmodifyAttack(otherDragon, 2, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tmodifyHealth(otherDragon, 2, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tafterStatsUpdate(otherDragon, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\totherDragon,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356 ||\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356_G\r\n\t) {\r\n\t\tconst buff = attacker.cardId === CardIds.SanctumRester_BG26_356_G ? 16 : 8;\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, gameState.allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\totherDragons.forEach((otherDragon) => {\r\n\t\t\tmodifyHealth(otherDragon, buff, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tafterStatsUpdate(otherDragon, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\totherDragon,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023 ||\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023_G\r\n\t) {\r\n\t\tconst numberOfTargets = attacker.cardId === CardIds.Soulsplitter_BG25_023_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst undeadsWithoutReborn = attackingBoard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, gameState.allCards))\r\n\t\t\t\t.filter((e) => !e.reborn);\r\n\t\t\tconst chosenUndead = pickRandom(undeadsWithoutReborn);\r\n\t\t\tif (chosenUndead) {\r\n\t\t\t\tchosenUndead.reborn = true;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tchosenUndead,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy ||\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tentity,\r\n\t\t\t\tmultiplier * (attackingBoardHero.deadEyeDamageDone ?? 0),\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tentity,\r\n\t\t\t\tmultiplier * (attackingBoardHero.deadEyeDamageDone ?? 0),\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\tentity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012 ||\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attacker.attack, attackingBoard, attackingBoardHero, gameState);\r\n\t\tmodifyHealth(attacker, multiplier * attacker.health, attackingBoard, attackingBoardHero, gameState);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704 ||\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704_G\r\n\t) {\r\n\t\tif (defendingBoard.length > 0) {\r\n\t\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\t\tconst defenderPosition = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t\tif (Math.round(defenderPosition) === defenderPosition) {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition], attacker, attackingBoard, gameState.spectator);\r\n\t\t\t} else {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition - 0.5], attacker, attackingBoard, gameState.spectator);\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition + 0.5], attacker, attackingBoard, gameState.spectator);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.MantidQueen_BG22_402 || attacker.cardId === CardIds.MantidQueen_BG22_402_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.MantidQueen_BG22_402_G ? 2 : 1;\r\n\t\tconst allRaces = attackingBoardBefore\r\n\t\t\t.map((entity) => entity.cardId)\r\n\t\t\t.flatMap((cardId) => gameState.allCards.getCard(cardId).races)\r\n\t\t\t.filter((race) => !!race && race !== Race[Race.BLANK]);\r\n\t\tconst totalRaces =\r\n\t\t\t[...new Set(allRaces.filter((race) => race !== Race[Race.ALL]))].length +\r\n\t\t\tallRaces.filter((race) => race === Race[Race.ALL]).length;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tfor (let j = 0; j < totalRaces; j++) {\r\n\t\t\t\tconst buffType = getRandomMantidQueenBuffType(attacker);\r\n\t\t\t\tswitch (buffType) {\r\n\t\t\t\t\tcase 'stats':\r\n\t\t\t\t\t\tmodifyAttack(attacker, 5, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tmodifyHealth(attacker, 5, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tafterStatsUpdate(attacker, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'reborn':\r\n\t\t\t\t\t\tattacker.reborn = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'taunt':\r\n\t\t\t\t\t\tattacker.taunt = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'windfury':\r\n\t\t\t\t\t\tattacker.windfury = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503 ||\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503_G\r\n\t) {\r\n\t\tconst numberOfCopies = attacker.cardId === CardIds.CarbonicCopy_BG27_503_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tif (!!attackingBoard.length && attackingBoard.length < 7) {\r\n\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t...attacker,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t};\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556 ||\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556_G\r\n\t) {\r\n\t\tconst potentialTargets = attackingBoardHero.hand.filter((e) => !!e.cardId).filter((e) => !e.locked);\r\n\t\tif (potentialTargets.length > 0) {\r\n\t\t\tconst target = pickRandom(potentialTargets);\r\n\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\tif (target?.friendly) {\r\n\t\t\t\tconst diremuckBuff = attacker.cardId === CardIds.DiremuckForager_BG27_556_G ? 4 : 2;\r\n\t\t\t\tmodifyAttack(target, diremuckBuff, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tmodifyHealth(target, diremuckBuff, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tafterStatsUpdate(target, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tif (attackingBoard.length < 7) {\r\n\t\t\t\ttarget.locked = true;\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\ttarget.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t{ ...target } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const s of newMinions) {\r\n\t\t\t\t\ts.onCanceledSummon = () => (target.locked = false);\r\n\t\t\t\t}\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard.length - (attackingBoard.indexOf(attacker) + 1),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079 ||\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.HawkstriderHerald_BG27_079_G ? 2 : 1;\r\n\t\tfor (const entity of attackingBoard) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\thandleDeathrattles({\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\tplayerDeadEntities: attackingBoardHero.friendly ? [entity] : [],\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight: attackingBoardHero.friendly\r\n\t\t\t\t\t\t? [attackingBoard.length - 1 - attackingBoard.indexOf(entity)]\r\n\t\t\t\t\t\t: [],\r\n\t\t\t\t\topponentDeadEntities: attackingBoardHero.friendly ? [] : [entity],\r\n\t\t\t\t\topponentDeadEntityIndexesFromRight: attackingBoardHero.friendly\r\n\t\t\t\t\t\t? []\r\n\t\t\t\t\t\t: [attackingBoard.length - 1 - attackingBoard.indexOf(entity)],\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t\t// console.debug('done triggering hawkstrider\\n\\n\\n');\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904 ||\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904_G\r\n\t) {\r\n\t\tconst iterations = attacker.cardId === CardIds.AudaciousAnchor_BG28_904_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < iterations; i++) {\r\n\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(attacker),\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\t1,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t);\r\n\t\t\tif (!targets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (targets.length > 2) {\r\n\t\t\t\tconsole.error('Invalid number of targets', targets.length);\r\n\t\t\t}\r\n\r\n\t\t\tconst target = pickRandom(targets);\r\n\t\t\twhile (attacker.health > 0 && target.health > 0 && !attacker.definitelyDead && !target.definitelyDead) {\r\n\t\t\t\t// Attackers don't alternate\r\n\t\t\t\t// See http://replays.firestoneapp.com/?reviewId=f9f6bf62-db73-49ad-8187-d2f8848b7f36&turn=17&action=0\r\n\t\t\t\tdoFullAttack(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy ||\r\n\t\tattacker.cardId === CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G\r\n\t) {\r\n\t\t// const iterations = attacker.cardId === CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G ? 2 : 1;\r\n\t\trememberDeathrattles(attacker, attackingBoard, gameState.cardsData, gameState.allCards, gameState.sharedState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);\r\n};\r\n\r\nconst applyAllWillBurn = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const entity of board1) {\r\n\t\tmodifyAttack(entity, 2, board1, board1Hero, gameState);\r\n\t\tafterStatsUpdate(entity, board1, board1Hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(sourceEntity, entity, board1, null, null);\r\n\t}\r\n\tfor (const entity of board2) {\r\n\t\tmodifyAttack(entity, 2, board2, board1Hero, gameState);\r\n\t\tafterStatsUpdate(entity, board2, board2Hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(sourceEntity, entity, board2, null, null);\r\n\t}\r\n};\r\n\r\nconst castImpure = (entity: BoardEntity, source: BoardEntity, board: BoardEntity[], spectator: Spectator) => {\r\n\tif (!entity) {\r\n\t\treturn;\r\n\t}\r\n\tconst multiplier = source.cardId === CardIds.InterrogatorWhitemane_BG24_704_G ? 3 : 2;\r\n\tentity.taunt = true;\r\n\tentity.damageMultiplier = entity.damageMultiplier ?? 1;\r\n\tentity.damageMultiplier *= multiplier;\r\n\tspectator.registerPowerTarget(source, entity, board, null, null);\r\n};\r\n\r\nconst getRandomMantidQueenBuffType = (entity: BoardEntity): 'stats' | 'reborn' | 'windfury' | 'taunt' => {\r\n\tconst possibilities: ('stats' | 'reborn' | 'windfury' | 'taunt')[] = ['stats'];\r\n\tif (!entity.reborn) {\r\n\t\tpossibilities.push('reborn');\r\n\t}\r\n\tif (!entity.windfury) {\r\n\t\tpossibilities.push('windfury');\r\n\t}\r\n\tif (!entity.taunt) {\r\n\t\tpossibilities.push('taunt');\r\n\t}\r\n\treturn pickRandom(possibilities);\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { START_OF_COMBAT_CARD_IDS } from '../cards/cards-data';\r\nimport { pickRandom, pickRandomLowestHealth, shuffleArray } from '../services/utils';\r\nimport { hasCorrectTribe, isCorrectTribe, makeMinionGolden, updateDivineShield } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport {\r\n\tdealDamageToEnemy,\r\n\tdealDamageToRandomEnemy,\r\n\tdoFullAttack,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tprocessMinionDeath,\r\n\tsimulateAttack,\r\n} from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport {\r\n\tapplyEarthInvocationEnchantment,\r\n\tapplyFireInvocationEnchantment,\r\n\tapplyLightningInvocationEnchantment,\r\n\tapplyWaterInvocationEnchantment,\r\n\trememberDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { handleDeathrattles } from './deathrattle-orchestration';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { afterStatsUpdate, modifyAttack, modifyHealth } from './stats';\r\n\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// https://twitter.com/DCalkosz/status/1564705111850434561\r\n\tcurrentAttacker = handleStartOfCombatQuestRewards(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomalies(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\t// Update: this seems to have changed: https://x.com/LoewenMitchell/status/1737588920139825335?s=20\r\n\t// now you have all hero powers trigger in a first phase, then you have Illidan, and once everything has triggered, you have Tavish\r\n\tcurrentAttacker = handlePreCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\t// Because start of combat powers like Red Whelp's use the board composition before Illidan's strike to know the amount of damage\r\n\tconst playerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\tconst opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\tcurrentAttacker = handleIllidanHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\t// Timing confirmed by Mitchell on Discord on 2024-02-21\r\n\tcurrentAttacker = handleStartOfCombatSpells(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatMinions(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tplayerBoardBefore,\r\n\t\topponentBoardBefore,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\t// Some are part of the incoming board: Y'Shaarj, Lich King, Ozumat\r\n\t// Since the order is not important here, we just always do the player first\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.SwattingInsects && playerBoard.length > 0) {\r\n\t\t// Should be sent by the app, but it is an idempotent operation, so we can just reapply it here\r\n\t\thandleAlakirForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EarthInvocationToken) {\r\n\t\tapplyEarthInvocationEnchantment(playerBoard, null, playerEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaterInvocationToken) {\r\n\t\tapplyWaterInvocationEnchantment(playerBoard, playerEntity, null, playerEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.FireInvocationToken) {\r\n\t\tapplyFireInvocationEnchantment(playerBoard, playerEntity, null, playerEntity, gameState);\r\n\t} else if (playerHeroPowerId === CardIds.AllWillBurn) {\r\n\t\tapplyAllWillBurn(playerBoard, playerEntity, opponentBoard, opponentEntity, playerEntity, gameState);\r\n\t} else if (playerHeroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState);\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TamsinRoame_FragrantPhylactery) {\r\n\t\thandleTamsinForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\t// Even worse: if a scallywag token pops, it attacks before the first attacker is recomputed\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EmbraceYourRage) {\r\n\t\thandleEmbraceYourRageForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TeronGorefiend_RapidReanimation) {\r\n\t\tshouldRecomputeCurrentAttacker = handleTeronForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaxWarband) {\r\n\t\thandleWaxWarbandForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.LightningInvocationToken) {\r\n\t\tapplyLightningInvocationEnchantment(playerBoard, playerEntity, null, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: 1\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: 0\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// console.log('current attacker after', currentAttacker);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet attackerForStart = currentAttacker;\r\n\tconst playerAttackers = playerBoard.filter((entity) => START_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds));\r\n\tconst opponentAttackers = opponentBoard.filter((entity) =>\r\n\t\tSTART_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds),\r\n\t);\r\n\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatSpells = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatSpellsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatSpellsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomalies = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tgameState,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (!playerEntity.questRewards?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const reward of playerEntity.questRewards) {\r\n\t\tswitch (reward) {\r\n\t\t\tcase CardIds.EvilTwin:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\t\tplayerBoard.forEach((entity) => {\r\n\t\t\t\t\tmodifyAttack(entity, 15, playerBoard, playerEntity, gameState);\r\n\t\t\t\t\tmodifyHealth(entity, 15, playerBoard, playerEntity, gameState);\r\n\t\t\t\t\tafterStatsUpdate(entity, playerBoard, playerEntity, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, entity, playerBoard, null, null);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StolenGold:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tmakeMinionGolden(playerBoard[0], playerEntity, playerBoard, playerEntity, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tif (playerBoard.length > 1) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[playerBoard.length - 1],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatSpellsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (!playerEntity.secrets?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const secret of playerEntity.secrets) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.UpperHand_BG28_573:\r\n\t\t\t\tif (!!opponentBoard.length) {\r\n\t\t\t\t\tconst target = pickRandom(opponentBoard);\r\n\t\t\t\t\ttarget.health = 1;\r\n\t\t\t\t\ttarget.maxHealth = 1;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, target, opponentBoard, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoonOfBeetles_BG28_603:\r\n\t\t\t\tplayerBoard.forEach((e) => {\r\n\t\t\t\t\te.enchantments = e.enchantments || [];\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\t!e.enchantments.some((e) => e.cardId === CardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\t\tcardId: CardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\t\t\t\t\t\t\toriginEntityId: secret.entityId,\r\n\t\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ToxicTumbleweed_BG28_641:\r\n\t\t\t\tif (playerBoard.length < 7) {\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tCardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomaliesForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tif (!gameState.anomalies?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const anomaly of gameState.anomalies) {\r\n\t\tswitch (anomaly) {\r\n\t\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tconst dsTarget = playerBoard[0];\r\n\t\t\t\t\tupdateDivineShield(dsTarget, playerBoard, true, gameState.allCards);\r\n\t\t\t\t\tconst rebornTarget = playerBoard[playerBoard.length - 1];\r\n\t\t\t\t\trebornTarget.reborn = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, null, null);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\t// After Illidan triggers, it's always the other opponent's turn\r\n\t\t// https://x.com/LoewenMitchell/status/1752714583360639131?s=20\r\n\t\thandleIllidanForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, currentAttacker);\r\n\t\tcurrentAttacker = friendly ? 1 : 0;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcurrentAttacker: number,\r\n): void => {\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\t// Stats updates\r\n\tmodifyAttack(firstAttacker, 2, playerBoard, playerEntity, gameState);\r\n\tmodifyHealth(firstAttacker, 1, playerBoard, playerEntity, gameState);\r\n\tafterStatsUpdate(firstAttacker, playerBoard, playerEntity, gameState);\r\n\tgameState.spectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard, playerEntity, opponentEntity);\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyAttack(secondAttacker, 2, playerBoard, playerEntity, gameState);\r\n\t\tmodifyHealth(secondAttacker, 1, playerBoard, playerEntity, gameState);\r\n\t\tafterStatsUpdate(secondAttacker, playerBoard, playerEntity, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tsecondAttacker,\r\n\t\t\tsecondAttacker,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentEntity,\r\n\t\t);\r\n\t}\r\n\r\n\t// Attacks\r\n\tfirstAttacker.attackImmediately = true;\r\n\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// See http://replays.firestoneapp.com/?reviewId=f16b7a49-c2a2-4ac5-a9eb-a75f83246f70&turn=6&action=8\r\n\tfirstAttacker.hasAttacked = 0;\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tsecondAttacker.attackImmediately = true;\r\n\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tsecondAttacker.hasAttacked = 0;\r\n\t}\r\n\r\n\t// // See http://replays.firestoneapp.com/?reviewId=7e9ec42c-a8f6-43d2-9f39-cc486dfa2395&turn=6&action=5\r\n\t// if (firstAttacker.definitelyDead || firstAttacker.health <= 0) {\r\n\t// \tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t// }\r\n\t// return currentAttacker;\r\n};\r\n\r\nconst handleAlakirForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst firstEntity = playerBoard[0];\r\n\tfirstEntity.windfury = true;\r\n\tif (!firstEntity.divineShield) {\r\n\t\tupdateDivineShield(firstEntity, playerBoard, true, gameState.allCards);\r\n\t}\r\n\tfirstEntity.taunt = true;\r\n\tgameState.spectator.registerPowerTarget(firstEntity, firstEntity, playerBoard, playerEntity, opponentEntity);\r\n};\r\n\r\nconst handleTamsinForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst chosenEntity = pickRandomLowestHealth(playerBoard);\r\n\tif (!chosenEntity) {\r\n\t\tconsole.warn('could not pick any entity for tamsin');\r\n\t\treturn;\r\n\t}\r\n\tconst newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t// How to mark the minion as dead\r\n\tchosenEntity.definitelyDead = true;\r\n\tnewBoard.forEach((e) => {\r\n\t\tmodifyAttack(e, chosenEntity.attack, newBoard, playerEntity, gameState);\r\n\t\tmodifyHealth(e, chosenEntity.health, newBoard, playerEntity, gameState);\r\n\t\tafterStatsUpdate(e, newBoard, playerEntity, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(chosenEntity, e, newBoard, playerEntity, opponentEntity);\r\n\t});\r\n};\r\n\r\nconst handleEmbraceYourRageForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst createdCardId = playerEntity.heroPowerInfo as string;\r\n\tif (!createdCardId?.length) {\r\n\t\tconsole.warn('no card id for embrace your rage');\r\n\t\treturn;\r\n\t}\r\n\tconst spawns = spawnEntities(\r\n\t\tcreatedCardId,\r\n\t\t1,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState.allCards,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tgameState.spectator,\r\n\t\tplayerEntity.friendly,\r\n\t\ttrue,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t);\r\n\tconst indexFromRight = 0;\r\n\tperformEntitySpawns(\r\n\t\tspawns,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\taddCardsInHand(playerEntity, playerBoard, spawns, gameState);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n};\r\n\r\nconst handleTeronForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\t// const deadMinionEntityId = +playerEntity.heroPowerInfo;\r\n\t// Getting the right enchantment can be tricky. The RapidReanimation enchantment can sometimes be\r\n\t// in the Graveyard zone, so we can't filter them out. In that case, we can have multiple\r\n\t// enchantments\r\n\t// However, because of how things are handled in the logs, we should be able to always take the one *\r\n\t// with the biggest entityId\r\n\tconst minionThatWillDie = playerBoard\r\n\t\t.filter((m) => m.enchantments.some((e) => e.cardId === CardIds.RapidReanimation_ImpendingDeathEnchantment))\r\n\t\t.sort((a, b) => b.entityId - a.entityId)[0];\r\n\tif (minionThatWillDie) {\r\n\t\tconst minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);\r\n\t\tplayerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;\r\n\t\tconst minionToCopy = {\r\n\t\t\t...minionThatWillDie,\r\n\t\t\tenchantments: minionThatWillDie.enchantments.map((e) => ({ ...e })) ?? [],\r\n\t\t} as BoardEntity;\r\n\t\tremoveAurasFromSelf(\r\n\t\t\tminionToCopy,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t);\r\n\t\tplayerEntity.rapidReanimationMinion = minionToCopy;\r\n\t\tminionThatWillDie.definitelyDead = true;\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tplayerEntity,\r\n\t\t\tminionThatWillDie,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentEntity,\r\n\t\t);\r\n\t\treturn true;\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleWaxWarbandForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length > 0) {\r\n\t\tconst boardWithTribes = playerBoard.filter((e) => !!gameState.allCards.getCard(e.cardId)?.races?.length);\r\n\t\tconst boardWithoutAll = boardWithTribes.filter(\r\n\t\t\t(e) => !gameState.allCards.getCard(e.cardId).races.includes(Race[Race.ALL]),\r\n\t\t);\r\n\t\tconst selectedMinions = selectMinions(boardWithoutAll, ALL_BG_RACES, gameState.allCards);\r\n\t\tconst allMinions = [\r\n\t\t\t...selectedMinions,\r\n\t\t\t...boardWithTribes.filter((e) => gameState.allCards.getCard(e.cardId).races.includes(Race[Race.ALL])),\r\n\t\t];\r\n\t\tallMinions.forEach((e) => {\r\n\t\t\tmodifyAttack(e, gameState.cardsData.getTavernLevel(e.cardId), playerBoard, playerEntity, gameState);\r\n\t\t\tmodifyHealth(e, gameState.cardsData.getTavernLevel(e.cardId), playerBoard, playerEntity, gameState);\r\n\t\t\tafterStatsUpdate(e, playerBoard, playerEntity, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, e, playerBoard, playerEntity, opponentEntity);\r\n\t\t});\r\n\t}\r\n};\r\n\r\n// Not perfect, as I don't think this solves the issue where some cards are mutually exclusive\r\nconst selectMinions = (minions: BoardEntity[], tribes: Race[], allCards: AllCardsService): BoardEntity[] => {\r\n\t// Step 1\r\n\tconst minionsByTribe: { [tribe: string]: BoardEntity[] } = {};\r\n\tfor (const minion of minions) {\r\n\t\tfor (const tribe of allCards.getCard(minion.cardId).races) {\r\n\t\t\tif (!minionsByTribe[tribe]) {\r\n\t\t\t\tminionsByTribe[tribe] = [];\r\n\t\t\t}\r\n\t\t\tminionsByTribe[tribe].push(minion);\r\n\t\t}\r\n\t}\r\n\tfor (const tribe of ALL_BG_RACES) {\r\n\t\tminionsByTribe[tribe] = shuffleArray(minionsByTribe[Race[tribe]] ?? []);\r\n\t}\r\n\r\n\tconst selectedMinions: BoardEntity[] = [];\r\n\r\n\t// Step 3\r\n\tfor (const tribe of tribes) {\r\n\t\tif (minionsByTribe[tribe]) {\r\n\t\t\tminionsByTribe[tribe].sort(\r\n\t\t\t\t(a, b) => allCards.getCard(a.cardId).races.length - allCards.getCard(b.cardId).races.length,\r\n\t\t\t);\r\n\t\t\tfor (const minion of minionsByTribe[tribe]) {\r\n\t\t\t\tif (!selectedMinions.includes(minion)) {\r\n\t\t\t\t\tselectedMinions.push(minion);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Step 4\r\n\treturn selectedMinions;\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because of some interactions between start of combat hero powers, it can happen that Ozumat is already present\r\n\t// on the board when we receive the board state\r\n\tif (\r\n\t\tplayerBoard.length < 7 &&\r\n\t\t!playerBoard.some((e) => e.cardId === CardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt)\r\n\t) {\r\n\t\tconst tentacularSize = +playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t}\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// eslint-disable-next-line prefer-const\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\t// TODO: should this recompute the first attack order?\r\n\tif (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLeftToken) {\r\n\t\tconst target = opponentBoard[0];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimRightToken) {\r\n\t\tconst target = opponentBoard[opponentBoard.length - 1];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLowToken) {\r\n\t\tconst smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimHighToken) {\r\n\t\tconst highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tconst previousCurrentAttacker = currentAttacker;\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: 1\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? friendly\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: 0\r\n\t\t\t\t: currentAttacker;\r\n\t\t// console.debug(\r\n\t\t// \t'recompting current attacker',\r\n\t\t// \tcurrentAttacker,\r\n\t\t// \tplayerBoard.length,\r\n\t\t// \topponentBoard.length,\r\n\t\t// \tpreviousCurrentAttacker,\r\n\t\t// \tstringifySimple(playerBoard, allCards),\r\n\t\t// \tstringifySimple(opponentBoard, allCards),\r\n\t\t// );\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const performStartOfCombatMinionsForPlayer = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\t// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n\t// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n\t// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n\t// Tamsin's Phylactery.\r\n\tattackingBoardBefore: BoardEntity[],\r\n\tdefendingBoardBefore: BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Don't forget to update START_OF_COMBAT_CARD_IDS\r\n\tif (attacker.cardId === CardIds.RedWhelp_BGS_019) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => gameState.allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (attacker.cardId === CardIds.RedWhelp_TB_BaconUps_102) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => gameState.allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014 ||\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G\r\n\t) {\r\n\t\tconst numberOfDragons = attackingBoardBefore\r\n\t\t\t.map((entity) => gameState.allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * numberOfDragons, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tmodifyHealth(entity, multiplier * numberOfDragons, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\tentity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354 ||\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\tmodifyAttack(\r\n\t\t\tattacker,\r\n\t\t\tmultiplier * attackingBoardHero.globalInfo?.ChoralAttackBuff,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tmodifyHealth(\r\n\t\t\tattacker,\r\n\t\t\tmultiplier * attackingBoardHero.globalInfo?.ChoralHealthBuff,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500 ||\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500_G\r\n\t) {\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, gameState.allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst loops = attacker.cardId === CardIds.AmberGuardian_BG24_500_G ? 2 : 1;\r\n\t\tconst dragonsToConsider = otherDragons;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst otherDragon =\r\n\t\t\t\tpickRandom(dragonsToConsider.filter((e) => !e.divineShield)) ?? pickRandom(dragonsToConsider);\r\n\t\t\tif (otherDragon) {\r\n\t\t\t\tif (!otherDragon.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(otherDragon, attackingBoard, true, gameState.allCards);\r\n\t\t\t\t}\r\n\t\t\t\tmodifyAttack(otherDragon, 2, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tmodifyHealth(otherDragon, 2, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tafterStatsUpdate(otherDragon, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\totherDragon,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356 ||\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356_G\r\n\t) {\r\n\t\tconst buff = attacker.cardId === CardIds.SanctumRester_BG26_356_G ? 16 : 8;\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, gameState.allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\totherDragons.forEach((otherDragon) => {\r\n\t\t\tmodifyHealth(otherDragon, buff, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tafterStatsUpdate(otherDragon, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\totherDragon,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023 ||\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023_G\r\n\t) {\r\n\t\tconst numberOfTargets = attacker.cardId === CardIds.Soulsplitter_BG25_023_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst undeadsWithoutReborn = attackingBoard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, gameState.allCards))\r\n\t\t\t\t.filter((e) => !e.reborn);\r\n\t\t\tconst chosenUndead = pickRandom(undeadsWithoutReborn);\r\n\t\t\tif (chosenUndead) {\r\n\t\t\t\tchosenUndead.reborn = true;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tchosenUndead,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy ||\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tentity,\r\n\t\t\t\tmultiplier * (attackingBoardHero.deadEyeDamageDone ?? 0),\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tentity,\r\n\t\t\t\tmultiplier * (attackingBoardHero.deadEyeDamageDone ?? 0),\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\tentity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012 ||\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attacker.attack, attackingBoard, attackingBoardHero, gameState);\r\n\t\tmodifyHealth(attacker, multiplier * attacker.health, attackingBoard, attackingBoardHero, gameState);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, attackingBoardHero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704 ||\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704_G\r\n\t) {\r\n\t\tif (defendingBoard.length > 0) {\r\n\t\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\t\tconst defenderPosition = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t\tif (Math.round(defenderPosition) === defenderPosition) {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition], attacker, attackingBoard, gameState.spectator);\r\n\t\t\t} else {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition - 0.5], attacker, attackingBoard, gameState.spectator);\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition + 0.5], attacker, attackingBoard, gameState.spectator);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.MantidQueen_BG22_402 || attacker.cardId === CardIds.MantidQueen_BG22_402_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.MantidQueen_BG22_402_G ? 2 : 1;\r\n\t\tconst allRaces = attackingBoardBefore\r\n\t\t\t.map((entity) => entity.cardId)\r\n\t\t\t.flatMap((cardId) => gameState.allCards.getCard(cardId).races)\r\n\t\t\t.filter((race) => !!race && race !== Race[Race.BLANK]);\r\n\t\tconst totalRaces =\r\n\t\t\t[...new Set(allRaces.filter((race) => race !== Race[Race.ALL]))].length +\r\n\t\t\tallRaces.filter((race) => race === Race[Race.ALL]).length;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tfor (let j = 0; j < totalRaces; j++) {\r\n\t\t\t\tconst buffType = getRandomMantidQueenBuffType(attacker);\r\n\t\t\t\tswitch (buffType) {\r\n\t\t\t\t\tcase 'stats':\r\n\t\t\t\t\t\tmodifyAttack(attacker, 5, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tmodifyHealth(attacker, 5, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tafterStatsUpdate(attacker, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'reborn':\r\n\t\t\t\t\t\tattacker.reborn = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'taunt':\r\n\t\t\t\t\t\tattacker.taunt = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'windfury':\r\n\t\t\t\t\t\tattacker.windfury = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503 ||\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503_G\r\n\t) {\r\n\t\tconst numberOfCopies = attacker.cardId === CardIds.CarbonicCopy_BG27_503_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tif (!!attackingBoard.length && attackingBoard.length < 7) {\r\n\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t...attacker,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t};\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556 ||\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556_G\r\n\t) {\r\n\t\tconst potentialTargets = attackingBoardHero.hand.filter((e) => !!e.cardId).filter((e) => !e.locked);\r\n\t\tif (potentialTargets.length > 0) {\r\n\t\t\tconst target = pickRandom(potentialTargets);\r\n\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\tif (target?.friendly) {\r\n\t\t\t\tconst diremuckBuff = attacker.cardId === CardIds.DiremuckForager_BG27_556_G ? 4 : 2;\r\n\t\t\t\tmodifyAttack(target, diremuckBuff, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tmodifyHealth(target, diremuckBuff, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tafterStatsUpdate(target, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tif (attackingBoard.length < 7) {\r\n\t\t\t\ttarget.locked = true;\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\ttarget.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t{ ...target } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const s of newMinions) {\r\n\t\t\t\t\ts.onCanceledSummon = () => (target.locked = false);\r\n\t\t\t\t}\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard.length - (attackingBoard.indexOf(attacker) + 1),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079 ||\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.HawkstriderHerald_BG27_079_G ? 2 : 1;\r\n\t\tfor (const entity of attackingBoard) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\thandleDeathrattles({\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\tplayerDeadEntities: attackingBoardHero.friendly ? [entity] : [],\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight: attackingBoardHero.friendly\r\n\t\t\t\t\t\t? [attackingBoard.length - 1 - attackingBoard.indexOf(entity)]\r\n\t\t\t\t\t\t: [],\r\n\t\t\t\t\topponentDeadEntities: attackingBoardHero.friendly ? [] : [entity],\r\n\t\t\t\t\topponentDeadEntityIndexesFromRight: attackingBoardHero.friendly\r\n\t\t\t\t\t\t? []\r\n\t\t\t\t\t\t: [attackingBoard.length - 1 - attackingBoard.indexOf(entity)],\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t\t// console.debug('done triggering hawkstrider\\n\\n\\n');\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904 ||\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904_G\r\n\t) {\r\n\t\tconst iterations = attacker.cardId === CardIds.AudaciousAnchor_BG28_904_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < iterations; i++) {\r\n\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(attacker),\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\t1,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t);\r\n\t\t\tif (!targets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (targets.length > 2) {\r\n\t\t\t\tconsole.error('Invalid number of targets', targets.length);\r\n\t\t\t}\r\n\r\n\t\t\tconst target = pickRandom(targets);\r\n\t\t\twhile (attacker.health > 0 && target.health > 0 && !attacker.definitelyDead && !target.definitelyDead) {\r\n\t\t\t\t// Attackers don't alternate\r\n\t\t\t\t// See http://replays.firestoneapp.com/?reviewId=f9f6bf62-db73-49ad-8187-d2f8848b7f36&turn=17&action=0\r\n\t\t\t\tdoFullAttack(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy ||\r\n\t\tattacker.cardId === CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G\r\n\t) {\r\n\t\t// const iterations = attacker.cardId === CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy_G ? 2 : 1;\r\n\t\trememberDeathrattles(attacker, attackingBoard, gameState.cardsData, gameState.allCards, gameState.sharedState);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tattacker,\r\n\t\t\tattacker,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoardHero,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);\r\n};\r\n\r\nconst applyAllWillBurn = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const entity of board1) {\r\n\t\tmodifyAttack(entity, 2, board1, board1Hero, gameState);\r\n\t\tafterStatsUpdate(entity, board1, board1Hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(sourceEntity, entity, board1, null, null);\r\n\t}\r\n\tfor (const entity of board2) {\r\n\t\tmodifyAttack(entity, 2, board2, board1Hero, gameState);\r\n\t\tafterStatsUpdate(entity, board2, board2Hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(sourceEntity, entity, board2, null, null);\r\n\t}\r\n};\r\n\r\nconst castImpure = (entity: BoardEntity, source: BoardEntity, board: BoardEntity[], spectator: Spectator) => {\r\n\tif (!entity) {\r\n\t\treturn;\r\n\t}\r\n\tconst multiplier = source.cardId === CardIds.InterrogatorWhitemane_BG24_704_G ? 3 : 2;\r\n\tentity.taunt = true;\r\n\tentity.damageMultiplier = entity.damageMultiplier ?? 1;\r\n\tentity.damageMultiplier *= multiplier;\r\n\tspectator.registerPowerTarget(source, entity, board, null, null);\r\n};\r\n\r\nconst getRandomMantidQueenBuffType = (entity: BoardEntity): 'stats' | 'reborn' | 'windfury' | 'taunt' => {\r\n\tconst possibilities: ('stats' | 'reborn' | 'windfury' | 'taunt')[] = ['stats'];\r\n\tif (!entity.reborn) {\r\n\t\tpossibilities.push('reborn');\r\n\t}\r\n\tif (!entity.windfury) {\r\n\t\tpossibilities.push('windfury');\r\n\t}\r\n\tif (!entity.taunt) {\r\n\t\tpossibilities.push('taunt');\r\n\t}\r\n\treturn pickRandom(possibilities);\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.390",
3
+ "version": "1.1.391",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",