@firestone-hs/simulate-bgs-battle 1.1.361 → 1.1.362

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/dist/cards/cards-data.js +5 -4
  2. package/dist/cards/cards-data.js.map +1 -1
  3. package/dist/simulate-bgs-battle.js +12 -2
  4. package/dist/simulate-bgs-battle.js.map +1 -1
  5. package/dist/simulation/attack.d.ts +10 -11
  6. package/dist/simulation/attack.js +180 -180
  7. package/dist/simulation/attack.js.map +1 -1
  8. package/dist/simulation/avenge.d.ts +2 -5
  9. package/dist/simulation/avenge.js +57 -56
  10. package/dist/simulation/avenge.js.map +1 -1
  11. package/dist/simulation/battlecries.d.ts +2 -4
  12. package/dist/simulation/battlecries.js +85 -84
  13. package/dist/simulation/battlecries.js.map +1 -1
  14. package/dist/simulation/death-effects.d.ts +2 -1
  15. package/dist/simulation/death-effects.js +11 -11
  16. package/dist/simulation/death-effects.js.map +1 -1
  17. package/dist/simulation/deathrattle-effects.d.ts +9 -9
  18. package/dist/simulation/deathrattle-effects.js +130 -123
  19. package/dist/simulation/deathrattle-effects.js.map +1 -1
  20. package/dist/simulation/deathrattle-spawns.d.ts +2 -1
  21. package/dist/simulation/deathrattle-spawns.js +84 -87
  22. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  23. package/dist/simulation/frenzy.d.ts +2 -5
  24. package/dist/simulation/frenzy.js +3 -3
  25. package/dist/simulation/frenzy.js.map +1 -1
  26. package/dist/simulation/internal-game-state.d.ts +13 -0
  27. package/dist/simulation/internal-game-state.js +3 -0
  28. package/dist/simulation/internal-game-state.js.map +1 -0
  29. package/dist/simulation/simulator.d.ts +5 -11
  30. package/dist/simulation/simulator.js +20 -25
  31. package/dist/simulation/simulator.js.map +1 -1
  32. package/dist/simulation/spectator/spectator.d.ts +1 -1
  33. package/dist/simulation/spectator/spectator.js.map +1 -1
  34. package/dist/simulation/start-of-combat.d.ts +5 -9
  35. package/dist/simulation/start-of-combat.js +176 -172
  36. package/dist/simulation/start-of-combat.js.map +1 -1
  37. package/dist/utils.d.ts +2 -1
  38. package/dist/utils.js +11 -11
  39. package/dist/utils.js.map +1 -1
  40. package/package.json +1 -1
@@ -164,18 +164,19 @@ class CardsData {
164
164
  getRandomMinionForTribe(tribe, tavernLimitUpper) {
165
165
  var _a;
166
166
  const pool = this.pool
167
- .filter((m) => this.isValidTribe([tribe], m.races))
167
+ .filter((m) => this.isValidTribe([tribe], m.races, false))
168
+ .filter((m) => { var _a; return ((_a = m.type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; })
168
169
  .filter((m) => m.techLevel <= tavernLimitUpper);
169
170
  return (_a = (0, utils_1.pickRandom)(pool)) === null || _a === void 0 ? void 0 : _a.id;
170
171
  }
171
172
  isGolden(card) {
172
173
  return !!card.battlegroundsNormalDbfId;
173
174
  }
174
- isValidTribe(validTribes, cardRaces) {
175
- if (!(cardRaces === null || cardRaces === void 0 ? void 0 : cardRaces.length)) {
175
+ isValidTribe(validTribes, cardRaces, allowEmptyRaces = true) {
176
+ if (!(cardRaces === null || cardRaces === void 0 ? void 0 : cardRaces.length) && allowEmptyRaces) {
176
177
  return true;
177
178
  }
178
- return cardRaces
179
+ return (cardRaces !== null && cardRaces !== void 0 ? cardRaces : [])
179
180
  .map((race) => (0, utils_2.getRaceEnum)(race))
180
181
  .some((raceEnum) => raceEnum === reference_data_1.Race.ALL || !(validTribes === null || validTribes === void 0 ? void 0 : validTribes.length) || validTribes.includes(raceEnum));
181
182
  }
@@ -1 +1 @@
1
- {"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEAQsC;AACtC,6CAAgE;AAChE,oCAAoE;AAEvD,QAAA,wBAAwB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BvC,CAAC;AACW,QAAA,cAAc,GAAG;;;;CAI7B,CAAC;AAEF,MAAa,SAAS;IAuBrB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B,EAAE,SAA6B;QAC/E,MAAM,iBAAiB,GAAG,IAAI,CAAC,QAAQ;aACrC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,oCAAmB,EAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,uCAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAa,CAAC,CAAC;aACtE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAoC;YACtD,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,CAAC,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAuC;gBAC5D,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;gBACrB,CAAC,CAAC,IAAI,CACP,CAAC;QACH,IAAI,CAAC,IAAI,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAC7C,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAyC,EAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CACzG,CAAC;QACF,IAAI,CAAC,cAAc,GAAG,IAAA,uBAAe,EAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,IAAI;aAChC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,iBAAiB;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,cAA4B,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,SAAS,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAiC,CAAC;aAC1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAQzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAA8C,CAAC;aACvE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC5G,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC/G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,IAAI;aAC/C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,CAAC;aAC/D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAgC;YAChC,kBAAkC;YAClC,gBAA2C;YAC3C,kBAA6C;YAE7C,2BAAkD;YAClD,6BAAoD;YACpD;gBACC,OAAO,CAAC,CAAC;YACV,gBAAsC;YACtC,kBAAwC;YACxC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAyC;YACzC,kBAA2C;YAC3C,2BAAqD;YACrD,6BAAuD;YACvD,sBAAgD;YAChD,sBAAyC;YACzC,gBAAkC;YAClC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAwC;YACxC,kBAA0C;YAG1C,sBAAgC;YAChC,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA0C;YAC1C,kBAA4C;YAC5C,uBAAuC;YACvC,gBAA0C;YAC1C,kBAA4C;YAC5C,gBAAuC;YACvC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA8B;YAC9B,kBAAgC;YAChC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAmC;YACnC,kBAAqC;YACrC,gBAAuC;YACvC,kBAAyC;YACzC,gBAA2C;YAC3C;gBACC,OAAO,CAAC,CAAC;YACV,gBAAyC;YACzC;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,cAAc,CAAC,MAAc;;QACnC,OAAO,MAAA,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,mCAAI,CAAC,CAAC;IACrD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;;QAIrD,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,CAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,MAAM,CAAA,EAAE;YAC5B,OAAO,CAAC,KAAK,CAAC,4BAA4B,EAAE,UAAU,EAAE,IAAI,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;SAC7F;QACD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,0CAAE,EAAE,CAAC;IAC7D,CAAC;IAEM,uBAAuB,CAAC,KAAW,EAAE,gBAAwB;;QACnE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;aACpB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,gBAAgB,CAAC,CAAC;QACjD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,0CAAE,EAAE,CAAC;IAC7B,CAAC;IAEO,QAAQ,CAAC,IAAmB;QACnC,OAAO,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxC,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,SAA4B;QAE9E,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,EAAE;YACvB,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,SAAS;aACd,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,CAAC,CAAC;aAChC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvG,CAAC;CACD;AAvLD,8BAuLC","sourcesContent":["import {\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.CorruptedMyrmidon_BG23_012,\r\n\tCardIds.CorruptedMyrmidon_BG23_012_G,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy_G,\r\n\tCardIds.MantidQueen_BG22_402,\r\n\tCardIds.MantidQueen_BG22_402_G,\r\n\tCardIds.PrizedPromoDrake_BG21_014,\r\n\tCardIds.PrizedPromoDrake_BG21_014_G,\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.AmberGuardian_BG24_500,\r\n\tCardIds.AmberGuardian_BG24_500_G,\r\n\tCardIds.InterrogatorWhitemane_BG24_704,\r\n\tCardIds.InterrogatorWhitemane_BG24_704_G,\r\n\tCardIds.Soulsplitter_BG25_023,\r\n\tCardIds.Soulsplitter_BG25_023_G,\r\n\tCardIds.ChoralMrrrglr_BG26_354,\r\n\tCardIds.ChoralMrrrglr_BG26_354_G,\r\n\tCardIds.SanctumRester_BG26_356,\r\n\tCardIds.SanctumRester_BG26_356_G,\r\n\tCardIds.CarbonicCopy_BG27_503,\r\n\tCardIds.CarbonicCopy_BG27_503_G,\r\n\tCardIds.HawkstriderHerald_BG27_079,\r\n\tCardIds.HawkstriderHerald_BG27_079_G,\r\n\tCardIds.AudaciousAnchor_BG28_904,\r\n\tCardIds.AudaciousAnchor_BG28_904_G,\r\n\tCardIds.DiremuckForager_BG27_556,\r\n\tCardIds.DiremuckForager_BG27_556_G,\r\n\tCardIds.UpperHand_BG28_573,\r\n];\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden.filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801) ? this.isGolden(card) : !this.isGolden(card),\r\n\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\treturn 5;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races))\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[]): boolean {\r\n\t\t// Blank races are always ok\r\n\t\tif (!cardRaces?.length) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn cardRaces\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
1
+ {"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEASsC;AACtC,6CAAgE;AAChE,oCAAoE;AAEvD,QAAA,wBAAwB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BvC,CAAC;AACW,QAAA,cAAc,GAAG;;;;CAI7B,CAAC;AAEF,MAAa,SAAS;IAuBrB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B,EAAE,SAA6B;QAC/E,MAAM,iBAAiB,GAAG,IAAI,CAAC,QAAQ;aACrC,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,oCAAmB,EAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,uCAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAa,CAAC,CAAC;aACtE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAoC;YACtD,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;YACrB,CAAC,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAuC;gBAC5D,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC;gBACrB,CAAC,CAAC,IAAI,CACP,CAAC;QACH,IAAI,CAAC,IAAI,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAC7C,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,QAAQ,oBAAyC,EAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CACzG,CAAC;QACF,IAAI,CAAC,cAAc,GAAG,IAAA,uBAAe,EAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,IAAI;aAChC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,iBAAiB;aACxC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;aAC5D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,cAA4B,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,SAAS,CAAC,CAAC;aAC5D,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAiC,CAAC;aAC1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAQzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAA8C,CAAC;aACvE,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC5G,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC/G,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,IAAI,CAAC,KAAK,EAAE,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7G,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,IAAI;aACjC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;aAC9D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,IAAI;aAC/C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;aAClD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,uCAAuC,CAAC;aAC/D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAgC;YAChC,kBAAkC;YAClC,gBAA2C;YAC3C,kBAA6C;YAE7C,2BAAkD;YAClD,6BAAoD;YACpD;gBACC,OAAO,CAAC,CAAC;YACV,gBAAsC;YACtC,kBAAwC;YACxC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAyC;YACzC,kBAA2C;YAC3C,2BAAqD;YACrD,6BAAuD;YACvD,sBAAgD;YAChD,sBAAyC;YACzC,gBAAkC;YAClC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAwC;YACxC,kBAA0C;YAG1C,sBAAgC;YAChC,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA0C;YAC1C,kBAA4C;YAC5C,uBAAuC;YACvC,gBAA0C;YAC1C,kBAA4C;YAC5C,gBAAuC;YACvC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAyC;YACzC,kBAA2C;YAC3C,gBAA8B;YAC9B,kBAAgC;YAChC,gBAAkC;YAClC,kBAAoC;YACpC,gBAAmC;YACnC,kBAAqC;YACrC,gBAAuC;YACvC,kBAAyC;YACzC,gBAA2C;YAC3C;gBACC,OAAO,CAAC,CAAC;YACV,gBAAyC;YACzC;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,cAAc,CAAC,MAAc;;QACnC,OAAO,MAAA,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,mCAAI,CAAC,CAAC;IACrD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;;QAIrD,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,CAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,MAAM,CAAA,EAAE;YAC5B,OAAO,CAAC,KAAK,CAAC,4BAA4B,EAAE,UAAU,EAAE,IAAI,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;SAC7F;QACD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,0CAAE,EAAE,CAAC;IAC7D,CAAC;IAEM,uBAAuB,CAAC,KAAW,EAAE,gBAAwB;;QACnE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI;aACpB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACzD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAAC;aAClE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,gBAAgB,CAAC,CAAC;QACjD,OAAO,MAAA,IAAA,kBAAU,EAAC,IAAI,CAAC,0CAAE,EAAE,CAAC;IAC7B,CAAC;IAEO,QAAQ,CAAC,IAAmB;QACnC,OAAO,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxC,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,SAA4B,EAAE,eAAe,GAAG,IAAI;QACtG,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,IAAI,eAAe,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,CAAC,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,EAAE,CAAC;aACtB,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,IAAI,CAAC,CAAC;aAChC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvG,CAAC;CACD;AAvLD,8BAuLC","sourcesContent":["import {\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.CorruptedMyrmidon_BG23_012,\r\n\tCardIds.CorruptedMyrmidon_BG23_012_G,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy_G,\r\n\tCardIds.MantidQueen_BG22_402,\r\n\tCardIds.MantidQueen_BG22_402_G,\r\n\tCardIds.PrizedPromoDrake_BG21_014,\r\n\tCardIds.PrizedPromoDrake_BG21_014_G,\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.AmberGuardian_BG24_500,\r\n\tCardIds.AmberGuardian_BG24_500_G,\r\n\tCardIds.InterrogatorWhitemane_BG24_704,\r\n\tCardIds.InterrogatorWhitemane_BG24_704_G,\r\n\tCardIds.Soulsplitter_BG25_023,\r\n\tCardIds.Soulsplitter_BG25_023_G,\r\n\tCardIds.ChoralMrrrglr_BG26_354,\r\n\tCardIds.ChoralMrrrglr_BG26_354_G,\r\n\tCardIds.SanctumRester_BG26_356,\r\n\tCardIds.SanctumRester_BG26_356_G,\r\n\tCardIds.CarbonicCopy_BG27_503,\r\n\tCardIds.CarbonicCopy_BG27_503_G,\r\n\tCardIds.HawkstriderHerald_BG27_079,\r\n\tCardIds.HawkstriderHerald_BG27_079_G,\r\n\tCardIds.AudaciousAnchor_BG28_904,\r\n\tCardIds.AudaciousAnchor_BG28_904_G,\r\n\tCardIds.DiremuckForager_BG27_556,\r\n\tCardIds.DiremuckForager_BG27_556_G,\r\n\tCardIds.UpperHand_BG28_573,\r\n];\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden.filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801) ? this.isGolden(card) : !this.isGolden(card),\r\n\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\treturn 5;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
@@ -4,6 +4,7 @@ exports.validEnchantments = exports.simulateBattle = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const cards_data_1 = require("./cards/cards-data");
6
6
  const auras_1 = require("./simulation/auras");
7
+ const shared_state_1 = require("./simulation/shared-state");
7
8
  const simulator_1 = require("./simulation/simulator");
8
9
  const spectator_1 = require("./simulation/spectator/spectator");
9
10
  const utils_1 = require("./utils");
@@ -49,8 +50,17 @@ const simulateBattle = (battleInput, cards, cardsData) => {
49
50
  const outcomes = {};
50
51
  for (let i = 0; i < numberOfSimulations; i++) {
51
52
  const input = cloneInput3(inputReady);
52
- const simulator = new simulator_1.Simulator(cards, cardsData);
53
- const battleResult = simulator.simulateSingleBattle(input.playerBoard.board, input.playerBoard.player, input.opponentBoard.board, input.opponentBoard.player, input.gameState, spectator);
53
+ const gameState = {
54
+ allCards: cards,
55
+ cardsData: cardsData,
56
+ spectator: spectator,
57
+ sharedState: new shared_state_1.SharedState(),
58
+ currentTurn: input.gameState.currentTurn,
59
+ validTribes: input.gameState.validTribes,
60
+ anomalies: input.gameState.anomalies,
61
+ };
62
+ const simulator = new simulator_1.Simulator(gameState);
63
+ const battleResult = simulator.simulateSingleBattle(input.playerBoard.board, input.playerBoard.player, input.opponentBoard.board, input.opponentBoard.player);
54
64
  if (Date.now() - start > maxAcceptableDuration) {
55
65
  console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms', battleResult);
56
66
  break;
@@ -1 +1 @@
1
- {"version":3,"file":"simulate-bgs-battle.js","sourceRoot":"","sources":["../src/simulate-bgs-battle.ts"],"names":[],"mappings":";;;AACA,iEAAwE;AAIxE,mDAA+C;AAE/C,8CAA0E;AAC1E,sDAAmD;AACnD,gEAA6D;AAC7D,mCAA8C;AAE9C,MAAM,KAAK,GAAG,IAAI,gCAAe,EAAE,CAAC;AAKpC,kBAAe,KAAK,EAAE,KAAK,EAAgB,EAAE;;IAC5C,MAAM,WAAW,GAAkB,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1D,MAAM,KAAK,CAAC,iBAAiB,EAAE,CAAC;IAChC,MAAM,SAAS,GAAG,IAAI,sBAAS,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC9C,SAAS,CAAC,YAAY,CACrB,MAAA,MAAA,WAAW,CAAC,SAAS,0CAAE,WAAW,mCAAI,MAAA,WAAW,CAAC,OAAO,0CAAE,WAAW,EACtE,MAAA,MAAA,WAAW,CAAC,SAAS,0CAAE,SAAS,mCAAI,EAAE,CACtC,CAAC;IACF,MAAM,gBAAgB,GAAG,IAAA,sBAAc,EAAC,WAAW,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;IAEvE,MAAM,QAAQ,GAAG;QAChB,UAAU,EAAE,GAAG;QACf,eAAe,EAAE,KAAK;QACtB,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;KACtC,CAAC;IACF,OAAO,QAAQ,CAAC;AACjB,CAAC,CAAC;AAEK,MAAM,cAAc,GAAG,CAC7B,WAA0B,EAC1B,KAAsB,EACtB,SAAoB,EACD,EAAE;;IAErB,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;IACzB,MAAM,qBAAqB,GAAG,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,qBAAqB,KAAI,IAAI,CAAC;IACjF,MAAM,mBAAmB,GAAG,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,mBAAmB,KAAI,IAAI,CAAC;IAC7E,MAAM,gBAAgB,GAAqB;QAC1C,SAAS,EAAE,CAAC;QACZ,GAAG,EAAE,CAAC;QACN,IAAI,EAAE,CAAC;QACP,IAAI,EAAE,CAAC;QACP,UAAU,EAAE,CAAC;QACb,SAAS,EAAE,CAAC;QACZ,UAAU,EAAE,CAAC;QACb,gBAAgB,EAAE,SAAS;QAC3B,UAAU,EAAE,SAAS;QACrB,WAAW,EAAE,SAAS;QACtB,WAAW,EAAE,SAAS;QACtB,iBAAiB,EAAE,SAAS;QAC5B,gBAAgB,EAAE,SAAS;QAC3B,iBAAiB,EAAE,SAAS;KAC5B,CAAC;IAEF,MAAM,SAAS,GAAG,IAAI,qBAAS,CAC9B,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,EACrC,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,EAC1C,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,EACvC,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,WAAW,CAC5C,CAAC;IACF,MAAM,UAAU,GAAG,eAAe,CAAC,WAAW,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;IAElE,CAAC,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,YAAY,CAAA,IAAI,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACjE,MAAM,QAAQ,GAAG,EAAE,CAAC;IACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,EAAE,CAAC,EAAE,EAAE;QAG7C,MAAM,KAAK,GAAkB,WAAW,CAAC,UAAU,CAAC,CAAC;QACrD,MAAM,SAAS,GAAG,IAAI,qBAAS,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAClD,MAAM,YAAY,GAAG,SAAS,CAAC,oBAAoB,CAClD,KAAK,CAAC,WAAW,CAAC,KAAK,EACvB,KAAK,CAAC,WAAW,CAAC,MAAM,EACxB,KAAK,CAAC,aAAa,CAAC,KAAK,EACzB,KAAK,CAAC,aAAa,CAAC,MAAM,EAC1B,KAAK,CAAC,SAAS,EACf,SAAS,CACT,CAAC;QACF,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,qBAAqB,EAAE;YAE/C,OAAO,CAAC,IAAI,CAAC,2BAA2B,EAAE,CAAC,EAAE,iBAAiB,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,KAAK,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;YACxG,MAAM;SACN;QACD,IAAI,CAAC,YAAY,EAAE;YAClB,SAAS;SACT;QACD,IAAI,YAAY,CAAC,MAAM,KAAK,KAAK,EAAE;YAClC,gBAAgB,CAAC,GAAG,EAAE,CAAC;YACvB,gBAAgB,CAAC,SAAS,IAAI,YAAY,CAAC,WAAW,CAAC;YACvD,IAAI,YAAY,CAAC,WAAW,IAAI,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE;gBACxE,gBAAgB,CAAC,SAAS,EAAE,CAAC;aAC7B;SACD;aAAM,IAAI,YAAY,CAAC,MAAM,KAAK,MAAM,EAAE;YAC1C,gBAAgB,CAAC,IAAI,EAAE,CAAC;YACxB,gBAAgB,CAAC,UAAU,IAAI,YAAY,CAAC,WAAW,CAAC;YACxD,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,MAAA,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACnF,IACC,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM;gBACrC,YAAY,CAAC,WAAW,IAAI,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,EAChE;gBACD,gBAAgB,CAAC,UAAU,EAAE,CAAC;aAC9B;SACD;aAAM,IAAI,YAAY,CAAC,MAAM,KAAK,MAAM,EAAE;YAC1C,gBAAgB,CAAC,IAAI,EAAE,CAAC;SACxB;QACD,SAAS,CAAC,kBAAkB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;KAClD;IACD,sBAAsB,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;IACrD,CAAC,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,YAAY,CAAA,IAAI,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;IACpE,SAAS,CAAC,KAAK,EAAE,CAAC;IAClB,gBAAgB,CAAC,cAAc,GAAG,SAAS,CAAC,mBAAmB,EAAE,CAAC;IAElE,OAAO,gBAAgB,CAAC;AACzB,CAAC,CAAC;AApFW,QAAA,cAAc,kBAoFzB;AAEF,MAAM,UAAU,GAAG,CAAC,KAAoB,EAAiB,EAAE;IAC1D,OAAO,eAAe,CAAC,KAAK,CAAC,CAAC;AAC/B,CAAC,CAAC;AACF,MAAM,WAAW,GAAG,CAAC,KAAa,EAAiB,EAAE;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAC1B,CAAC,CAAC;AACF,MAAM,WAAW,GAAG,CAAC,KAAoB,EAAiB,EAAE;IAC3D,MAAM,MAAM,GAAkB;QAC7B,SAAS,EAAE;YACV,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;YACxC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS;YACpC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;SACxC;QACD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,WAAW,EAAE,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC;QAC1C,aAAa,EAAE,UAAU,CAAC,KAAK,CAAC,aAAa,CAAC;QAC9C,OAAO,EAAE,IAAI;KACb,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AACF,MAAM,UAAU,GAAG,CAAC,KAAmB,EAAgB,EAAE;;IACxD,MAAM,MAAM,GAAiB;QAC5B,MAAM,EAAE;YACP,GAAG,KAAK,CAAC,MAAM;YACf,IAAI,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC7D,OAAO,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,OAAO,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;YAC/D,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE;SAC1C;QACD,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;KACvD,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AACF,MAAM,WAAW,GAAG,CAAC,MAAmB,EAAe,EAAE;;IACxD,MAAM,MAAM,GAAgB;QAC3B,GAAG,MAAM;QACT,YAAY,EAAE,MAAA,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;KACrE,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEF,MAAM,eAAe,GAAG,CAAC,WAA0B,EAAE,KAAsB,EAAE,SAAoB,EAAiB,EAAE;;IACnH,MAAM,UAAU,GAAG,WAAW,CAAC,WAAW,CAAC;IAC3C,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,CAAC;IAE/C,MAAM,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CACvC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAkB,CAAA,CAC1F,CAAC;IACF,MAAM,UAAU,GAAG,MAAA,UAAU,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CAC7C,CAAC,MAAM,EAAE,EAAE,CACV,CAAC;QACA,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC;QACzC,QAAQ,EAAE,IAAI;KAEE,CAAA,CAClB,CAAC;IACF,UAAU,CAAC,MAAM,CAAC,OAAO,GAAG,MAAA,UAAU,CAAC,OAAO,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC,CAAC;IAC3E,UAAU,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC;IAClC,MAAM,aAAa,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAC3C,CAAC,MAAM,EAAE,EAAE,CACV,CAAC;QACA,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC;QACzC,QAAQ,EAAE,KAAK;KAEC,CAAA,CAClB,CAAC;IACF,MAAM,YAAY,GAAG,MAAA,YAAY,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CACjD,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAkB,CAAA,CAC3F,CAAC;IACF,YAAY,CAAC,MAAM,CAAC,OAAO,GAAG,MAAA,YAAY,CAAC,OAAO,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC,CAAC;IAC/E,YAAY,CAAC,MAAM,CAAC,QAAQ,GAAG,KAAK,CAAC;IAGrC,IAAA,uBAAe,EAAC,WAAW,EAAE,UAAU,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC5E,IAAA,uBAAe,EAAC,aAAa,EAAE,YAAY,CAAC,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAK9E,IAAA,2BAAmB,EAAC,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IACxD,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;IAI3D,MAAM,UAAU,GAAkB;QACjC,WAAW,EAAE;YACZ,KAAK,EAAE,WAAW;YAClB,MAAM,EAAE;gBACP,GAAG,UAAU,CAAC,MAAM;gBACpB,IAAI,EAAE,UAAU;aAChB;SACD;QACD,aAAa,EAAE;YACd,KAAK,EAAE,aAAa;YACpB,MAAM,EAAE;gBACP,GAAG,YAAY,CAAC,MAAM;gBACtB,IAAI,EAAE,YAAY;aAClB;SACD;QACD,SAAS,EAAE,WAAW,CAAC,SAAS;KACf,CAAC;IACnB,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,sBAAsB,GAAG,CAAC,gBAAkC,EAAE,KAAoB,EAAE,EAAE;IAC3F,MAAM,YAAY,GAAG,gBAAgB,CAAC,GAAG,GAAG,gBAAgB,CAAC,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC;IAC1F,gBAAgB,CAAC,UAAU,GAAG,aAAa,CAC1C,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EACnE,gBAAgB,CAAC,GAAG,EACpB,YAAY,CACZ,CAAC;IACF,gBAAgB,CAAC,gBAAgB,GAAG,aAAa,CAChD,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EACzE,gBAAgB,CAAC,SAAS,EAC1B,YAAY,CACZ,CAAC;IACF,gBAAgB,CAAC,WAAW,GAAG,aAAa,CAC3C,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EACpE,gBAAgB,CAAC,IAAI,EACrB,YAAY,CACZ,CAAC;IACF,gBAAgB,CAAC,iBAAiB,GAAG,aAAa,CACjD,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EAC1E,gBAAgB,CAAC,UAAU,EAC3B,YAAY,CACZ,CAAC;IAEF,gBAAgB,CAAC,WAAW,GAAG,aAAa,CAC3C,GAAG,GAAG,gBAAgB,CAAC,WAAW,GAAG,gBAAgB,CAAC,UAAU,EAChE,gBAAgB,CAAC,IAAI,EACrB,YAAY,CACZ,CAAC;IAEF,gBAAgB,CAAC,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,CAAC;IAC9G,gBAAgB,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,CAAC;IAChH,gBAAgB,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjH,gBAAgB,CAAC,iBAAiB,GAAG,gBAAgB,CAAC,IAAI;QACzD,CAAC,CAAC,gBAAgB,CAAC,UAAU,GAAG,gBAAgB,CAAC,IAAI;QACrD,CAAC,CAAC,CAAC,CAAC;IACL,IACC,gBAAgB,CAAC,gBAAgB,GAAG,CAAC;QACrC,gBAAgB,CAAC,gBAAgB,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,EACtE;QACD,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;KACzC;IACD,IACC,gBAAgB,CAAC,iBAAiB,GAAG,CAAC;QACtC,gBAAgB,CAAC,iBAAiB,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,UAAU,EACzE;QACD,OAAO,CAAC,IAAI,CAAC,2BAA2B,EAAE,gBAAgB,CAAC,CAAC;KAC5D;AACF,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CAAC,YAAoB,EAAE,YAAoB,EAAE,UAAkB,EAAU,EAAE;IAChG,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC7C,OAAO,IAAI,CAAC;KACZ;IACD,IAAI,YAAY,KAAK,GAAG,IAAI,YAAY,KAAK,UAAU,EAAE;QACxD,OAAO,IAAI,CAAC;KACZ;IACD,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAEF,MAAM,iBAAiB,GAAG,CAAC,KAA6B,EAA0B,EAAE;IACnF,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACzD,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QAC7B,GAAG,MAAM;QACT,YAAY,EAAE,0BAA0B,CAAC,MAAM,CAAC,YAAY,EAAE,SAAS,CAAC;KACxE,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAEW,QAAA,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;CAoBhC,CAAC;AAEF,MAAM,0BAA0B,GAAG,CAClC,YAA2E,EAC3E,SAA4B,EACoC,EAAE;IAClE,OAAO,YAAY,CAAC,MAAM,CACzB,CAAC,OAAO,EAAE,EAAE,CACX,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QAChD,yBAAiB,CAAC,OAAO,CAAC,OAAO,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAC5D,CAAC;AACH,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nconst cards = new AllCardsService();\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst simulationResult = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): SimulationResult => {\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 5000;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWon: 0,\r\n\t\tdamageLost: 0,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(\r\n\t\tbattleInput.playerBoard.player.cardId,\r\n\t\tbattleInput.playerBoard.player.heroPowerId,\r\n\t\tbattleInput.opponentBoard.player.cardId,\r\n\t\tbattleInput.opponentBoard.player.heroPowerId,\r\n\t);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t// const inputStr = JSON.stringify(inputReady);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\t// const input: BgsBattleInfo = cloneInput(inputReady);\r\n\t\t// const input: BgsBattleInfo = cloneInput2(inputStr);\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst simulator = new Simulator(cards, cardsData);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(\r\n\t\t\tinput.playerBoard.board,\r\n\t\t\tinput.playerBoard.player,\r\n\t\t\tinput.opponentBoard.board,\r\n\t\t\tinput.opponentBoard.player,\r\n\t\t\tinput.gameState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms', battleResult);\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples();\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst cloneInput = (input: BgsBattleInfo): BgsBattleInfo => {\r\n\treturn structuredClone(input);\r\n};\r\nconst cloneInput2 = (input: string): BgsBattleInfo => {\r\n\treturn JSON.parse(input);\r\n};\r\nconst cloneInput3 = (input: BgsBattleInfo): BgsBattleInfo => {\r\n\tconst result: BgsBattleInfo = {\r\n\t\tgameState: {\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t},\r\n\t\theroHasDied: input.heroHasDied,\r\n\t\tplayerBoard: cloneBoard(input.playerBoard),\r\n\t\topponentBoard: cloneBoard(input.opponentBoard),\r\n\t\toptions: null,\r\n\t};\r\n\treturn result;\r\n};\r\nconst cloneBoard = (board: BgsBoardInfo): BgsBoardInfo => {\r\n\tconst result: BgsBoardInfo = {\r\n\t\tplayer: {\r\n\t\t\t...board.player,\r\n\t\t\thand: board.player.hand?.map((entity) => cloneEntity(entity)),\r\n\t\t\tsecrets: board.player.secrets?.map((secret) => ({ ...secret })),\r\n\t\t\tglobalInfo: { ...board.player.globalInfo },\r\n\t\t},\r\n\t\tboard: board.board.map((entity) => cloneEntity(entity)),\r\n\t};\r\n\treturn result;\r\n};\r\nconst cloneEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst result: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: entity.enchantments?.map((enchant) => ({ ...enchant })),\r\n\t};\r\n\treturn result;\r\n};\r\n\r\nconst buildFinalInput = (battleInput: BgsBattleInfo, cards: AllCardsService, cardsData: CardsData): BgsBattleInfo => {\r\n\tconst playerInfo = battleInput.playerBoard;\r\n\tconst opponentInfo = battleInput.opponentBoard;\r\n\r\n\tconst playerBoard = playerInfo.board.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\tconst playerHand = playerInfo.player.hand?.map(\r\n\t\t(entity) =>\r\n\t\t\t({\r\n\t\t\t\t...addImpliedMechanics(entity, cardsData),\r\n\t\t\t\tfriendly: true,\r\n\t\t\t\t// locked: cardsData.getTavernLevel(entity.cardId) > playerInfo.player.tavernTier,\r\n\t\t\t} as BoardEntity),\r\n\t);\r\n\tplayerInfo.player.secrets = playerInfo.secrets?.filter((e) => !!e?.cardId);\r\n\tplayerInfo.player.friendly = true;\r\n\tconst opponentBoard = opponentInfo.board.map(\r\n\t\t(entity) =>\r\n\t\t\t({\r\n\t\t\t\t...addImpliedMechanics(entity, cardsData),\r\n\t\t\t\tfriendly: false,\r\n\t\t\t\t// locked: cardsData.getTavernLevel(entity.cardId) > playerInfo.player.tavernTier,\r\n\t\t\t} as BoardEntity),\r\n\t);\r\n\tconst opponentHand = opponentInfo.player.hand?.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: false } as BoardEntity),\r\n\t);\r\n\topponentInfo.player.secrets = opponentInfo.secrets?.filter((e) => !!e?.cardId);\r\n\topponentInfo.player.friendly = false;\r\n\r\n\t// When using the simulator, the aura is not applied when receiving the board state. When\r\n\tsetMissingAuras(playerBoard, playerInfo.player, opponentInfo.player, cards);\r\n\tsetMissingAuras(opponentBoard, opponentInfo.player, playerInfo.player, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, true);\r\n\tsetImplicitDataHero(opponentInfo.player, cardsData, false);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerInfo.player,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentInfo.player,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\t// simulationResult.tiedPercent = checkRounding(Math.round((10 * (100 * simulationResult.tied)) / totalMatches) / 10, simulationResult.tied, totalMatches);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\t100 - simulationResult.lostPercent - simulationResult.wonPercent,\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\tsimulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\tsimulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? simulationResult.damageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost\r\n\t\t? simulationResult.damageLost / simulationResult.lost\r\n\t\t: 0;\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue', simulationResult);\r\n\t}\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\nconst cleanEnchantments = (board: readonly BoardEntity[]): readonly BoardEntity[] => {\r\n\tconst entityIds = board.map((entity) => entity.entityId);\r\n\treturn board.map((entity) => ({\r\n\t\t...entity,\r\n\t\tenchantments: cleanEnchantmentsForEntity(entity.enchantments, entityIds),\r\n\t}));\r\n};\r\n\r\nexport const validEnchantments = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\t// CardIds.FireInvocation_ElementFireEnchantment, // Attack is doubled, probably no use to keep it\r\n\t// CardIds.WaterInvocation_ElementWaterEnchantment, // +3 health and taunt, same\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n];\r\n\r\nconst cleanEnchantmentsForEntity = (\r\n\tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n\tentityIds: readonly number[],\r\n): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n\treturn enchantments.filter(\r\n\t\t(enchant) =>\r\n\t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n\t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n\t);\r\n};\r\n"]}
1
+ {"version":3,"file":"simulate-bgs-battle.js","sourceRoot":"","sources":["../src/simulate-bgs-battle.ts"],"names":[],"mappings":";;;AACA,iEAAwE;AAIxE,mDAA+C;AAE/C,8CAA0E;AAE1E,4DAAwD;AACxD,sDAAmD;AACnD,gEAA6D;AAC7D,mCAA8C;AAE9C,MAAM,KAAK,GAAG,IAAI,gCAAe,EAAE,CAAC;AAKpC,kBAAe,KAAK,EAAE,KAAK,EAAgB,EAAE;;IAC5C,MAAM,WAAW,GAAkB,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1D,MAAM,KAAK,CAAC,iBAAiB,EAAE,CAAC;IAChC,MAAM,SAAS,GAAG,IAAI,sBAAS,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC9C,SAAS,CAAC,YAAY,CACrB,MAAA,MAAA,WAAW,CAAC,SAAS,0CAAE,WAAW,mCAAI,MAAA,WAAW,CAAC,OAAO,0CAAE,WAAW,EACtE,MAAA,MAAA,WAAW,CAAC,SAAS,0CAAE,SAAS,mCAAI,EAAE,CACtC,CAAC;IACF,MAAM,gBAAgB,GAAG,IAAA,sBAAc,EAAC,WAAW,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;IAEvE,MAAM,QAAQ,GAAG;QAChB,UAAU,EAAE,GAAG;QACf,eAAe,EAAE,KAAK;QACtB,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;KACtC,CAAC;IACF,OAAO,QAAQ,CAAC;AACjB,CAAC,CAAC;AAEK,MAAM,cAAc,GAAG,CAC7B,WAA0B,EAC1B,KAAsB,EACtB,SAAoB,EACD,EAAE;;IAErB,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;IACzB,MAAM,qBAAqB,GAAG,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,qBAAqB,KAAI,IAAI,CAAC;IACjF,MAAM,mBAAmB,GAAG,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,mBAAmB,KAAI,IAAI,CAAC;IAC7E,MAAM,gBAAgB,GAAqB;QAC1C,SAAS,EAAE,CAAC;QACZ,GAAG,EAAE,CAAC;QACN,IAAI,EAAE,CAAC;QACP,IAAI,EAAE,CAAC;QACP,UAAU,EAAE,CAAC;QACb,SAAS,EAAE,CAAC;QACZ,UAAU,EAAE,CAAC;QACb,gBAAgB,EAAE,SAAS;QAC3B,UAAU,EAAE,SAAS;QACrB,WAAW,EAAE,SAAS;QACtB,WAAW,EAAE,SAAS;QACtB,iBAAiB,EAAE,SAAS;QAC5B,gBAAgB,EAAE,SAAS;QAC3B,iBAAiB,EAAE,SAAS;KAC5B,CAAC;IAEF,MAAM,SAAS,GAAG,IAAI,qBAAS,CAC9B,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,EACrC,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,EAC1C,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,EACvC,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,WAAW,CAC5C,CAAC;IACF,MAAM,UAAU,GAAG,eAAe,CAAC,WAAW,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;IAElE,CAAC,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,YAAY,CAAA,IAAI,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACjE,MAAM,QAAQ,GAAG,EAAE,CAAC;IACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,EAAE,CAAC,EAAE,EAAE;QAG7C,MAAM,KAAK,GAAkB,WAAW,CAAC,UAAU,CAAC,CAAC;QACrD,MAAM,SAAS,GAAsB;YACpC,QAAQ,EAAE,KAAK;YACf,SAAS,EAAE,SAAS;YACpB,SAAS,EAAE,SAAS;YACpB,WAAW,EAAE,IAAI,0BAAW,EAAE;YAC9B,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;YACxC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;YACxC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS;SACpC,CAAC;QACF,MAAM,SAAS,GAAG,IAAI,qBAAS,CAAC,SAAS,CAAC,CAAC;QAC3C,MAAM,YAAY,GAAG,SAAS,CAAC,oBAAoB,CAClD,KAAK,CAAC,WAAW,CAAC,KAAK,EACvB,KAAK,CAAC,WAAW,CAAC,MAAM,EACxB,KAAK,CAAC,aAAa,CAAC,KAAK,EACzB,KAAK,CAAC,aAAa,CAAC,MAAM,CAC1B,CAAC;QACF,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,qBAAqB,EAAE;YAE/C,OAAO,CAAC,IAAI,CAAC,2BAA2B,EAAE,CAAC,EAAE,iBAAiB,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,KAAK,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;YACxG,MAAM;SACN;QACD,IAAI,CAAC,YAAY,EAAE;YAClB,SAAS;SACT;QACD,IAAI,YAAY,CAAC,MAAM,KAAK,KAAK,EAAE;YAClC,gBAAgB,CAAC,GAAG,EAAE,CAAC;YACvB,gBAAgB,CAAC,SAAS,IAAI,YAAY,CAAC,WAAW,CAAC;YACvD,IAAI,YAAY,CAAC,WAAW,IAAI,WAAW,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE;gBACxE,gBAAgB,CAAC,SAAS,EAAE,CAAC;aAC7B;SACD;aAAM,IAAI,YAAY,CAAC,MAAM,KAAK,MAAM,EAAE;YAC1C,gBAAgB,CAAC,IAAI,EAAE,CAAC;YACxB,gBAAgB,CAAC,UAAU,IAAI,YAAY,CAAC,WAAW,CAAC;YACxD,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,MAAA,QAAQ,CAAC,YAAY,CAAC,WAAW,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACnF,IACC,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM;gBACrC,YAAY,CAAC,WAAW,IAAI,WAAW,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,EAChE;gBACD,gBAAgB,CAAC,UAAU,EAAE,CAAC;aAC9B;SACD;aAAM,IAAI,YAAY,CAAC,MAAM,KAAK,MAAM,EAAE;YAC1C,gBAAgB,CAAC,IAAI,EAAE,CAAC;SACxB;QACD,SAAS,CAAC,kBAAkB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;KAClD;IACD,sBAAsB,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;IACrD,CAAC,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,YAAY,CAAA,IAAI,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;IACpE,SAAS,CAAC,KAAK,EAAE,CAAC;IAClB,gBAAgB,CAAC,cAAc,GAAG,SAAS,CAAC,mBAAmB,EAAE,CAAC;IAElE,OAAO,gBAAgB,CAAC;AACzB,CAAC,CAAC;AA3FW,QAAA,cAAc,kBA2FzB;AAEF,MAAM,UAAU,GAAG,CAAC,KAAoB,EAAiB,EAAE;IAC1D,OAAO,eAAe,CAAC,KAAK,CAAC,CAAC;AAC/B,CAAC,CAAC;AACF,MAAM,WAAW,GAAG,CAAC,KAAa,EAAiB,EAAE;IACpD,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAC1B,CAAC,CAAC;AACF,MAAM,WAAW,GAAG,CAAC,KAAoB,EAAiB,EAAE;IAC3D,MAAM,MAAM,GAAkB;QAC7B,SAAS,EAAE;YACV,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;YACxC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS;YACpC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW;SACxC;QACD,WAAW,EAAE,KAAK,CAAC,WAAW;QAC9B,WAAW,EAAE,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC;QAC1C,aAAa,EAAE,UAAU,CAAC,KAAK,CAAC,aAAa,CAAC;QAC9C,OAAO,EAAE,IAAI;KACb,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AACF,MAAM,UAAU,GAAG,CAAC,KAAmB,EAAgB,EAAE;;IACxD,MAAM,MAAM,GAAiB;QAC5B,MAAM,EAAE;YACP,GAAG,KAAK,CAAC,MAAM;YACf,IAAI,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC7D,OAAO,EAAE,MAAA,KAAK,CAAC,MAAM,CAAC,OAAO,0CAAE,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;YAC/D,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE;SAC1C;QACD,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;KACvD,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AACF,MAAM,WAAW,GAAG,CAAC,MAAmB,EAAe,EAAE;;IACxD,MAAM,MAAM,GAAgB;QAC3B,GAAG,MAAM;QACT,YAAY,EAAE,MAAA,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;KACrE,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEF,MAAM,eAAe,GAAG,CAAC,WAA0B,EAAE,KAAsB,EAAE,SAAoB,EAAiB,EAAE;;IACnH,MAAM,UAAU,GAAG,WAAW,CAAC,WAAW,CAAC;IAC3C,MAAM,YAAY,GAAG,WAAW,CAAC,aAAa,CAAC;IAE/C,MAAM,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CACvC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAkB,CAAA,CAC1F,CAAC;IACF,MAAM,UAAU,GAAG,MAAA,UAAU,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CAC7C,CAAC,MAAM,EAAE,EAAE,CACV,CAAC;QACA,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC;QACzC,QAAQ,EAAE,IAAI;KAEE,CAAA,CAClB,CAAC;IACF,UAAU,CAAC,MAAM,CAAC,OAAO,GAAG,MAAA,UAAU,CAAC,OAAO,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC,CAAC;IAC3E,UAAU,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC;IAClC,MAAM,aAAa,GAAG,YAAY,CAAC,KAAK,CAAC,GAAG,CAC3C,CAAC,MAAM,EAAE,EAAE,CACV,CAAC;QACA,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC;QACzC,QAAQ,EAAE,KAAK;KAEC,CAAA,CAClB,CAAC;IACF,MAAM,YAAY,GAAG,MAAA,YAAY,CAAC,MAAM,CAAC,IAAI,0CAAE,GAAG,CACjD,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAA,2BAAmB,EAAC,MAAM,EAAE,SAAS,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAkB,CAAA,CAC3F,CAAC;IACF,YAAY,CAAC,MAAM,CAAC,OAAO,GAAG,MAAA,YAAY,CAAC,OAAO,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC,CAAC;IAC/E,YAAY,CAAC,MAAM,CAAC,QAAQ,GAAG,KAAK,CAAC;IAGrC,IAAA,uBAAe,EAAC,WAAW,EAAE,UAAU,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC5E,IAAA,uBAAe,EAAC,aAAa,EAAE,YAAY,CAAC,MAAM,EAAE,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAK9E,IAAA,2BAAmB,EAAC,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IACxD,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;IAI3D,MAAM,UAAU,GAAkB;QACjC,WAAW,EAAE;YACZ,KAAK,EAAE,WAAW;YAClB,MAAM,EAAE;gBACP,GAAG,UAAU,CAAC,MAAM;gBACpB,IAAI,EAAE,UAAU;aAChB;SACD;QACD,aAAa,EAAE;YACd,KAAK,EAAE,aAAa;YACpB,MAAM,EAAE;gBACP,GAAG,YAAY,CAAC,MAAM;gBACtB,IAAI,EAAE,YAAY;aAClB;SACD;QACD,SAAS,EAAE,WAAW,CAAC,SAAS;KACf,CAAC;IACnB,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,sBAAsB,GAAG,CAAC,gBAAkC,EAAE,KAAoB,EAAE,EAAE;IAC3F,MAAM,YAAY,GAAG,gBAAgB,CAAC,GAAG,GAAG,gBAAgB,CAAC,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC;IAC1F,gBAAgB,CAAC,UAAU,GAAG,aAAa,CAC1C,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EACnE,gBAAgB,CAAC,GAAG,EACpB,YAAY,CACZ,CAAC;IACF,gBAAgB,CAAC,gBAAgB,GAAG,aAAa,CAChD,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EACzE,gBAAgB,CAAC,SAAS,EAC1B,YAAY,CACZ,CAAC;IACF,gBAAgB,CAAC,WAAW,GAAG,aAAa,CAC3C,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EACpE,gBAAgB,CAAC,IAAI,EACrB,YAAY,CACZ,CAAC;IACF,gBAAgB,CAAC,iBAAiB,GAAG,aAAa,CACjD,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,EAC1E,gBAAgB,CAAC,UAAU,EAC3B,YAAY,CACZ,CAAC;IAEF,gBAAgB,CAAC,WAAW,GAAG,aAAa,CAC3C,GAAG,GAAG,gBAAgB,CAAC,WAAW,GAAG,gBAAgB,CAAC,UAAU,EAChE,gBAAgB,CAAC,IAAI,EACrB,YAAY,CACZ,CAAC;IAEF,gBAAgB,CAAC,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,CAAC;IAC9G,gBAAgB,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,gBAAgB,CAAC,UAAU,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,EAAE,CAAC;IAChH,gBAAgB,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjH,gBAAgB,CAAC,iBAAiB,GAAG,gBAAgB,CAAC,IAAI;QACzD,CAAC,CAAC,gBAAgB,CAAC,UAAU,GAAG,gBAAgB,CAAC,IAAI;QACrD,CAAC,CAAC,CAAC,CAAC;IACL,IACC,gBAAgB,CAAC,gBAAgB,GAAG,CAAC;QACrC,gBAAgB,CAAC,gBAAgB,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,EACtE;QACD,OAAO,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;KACzC;IACD,IACC,gBAAgB,CAAC,iBAAiB,GAAG,CAAC;QACtC,gBAAgB,CAAC,iBAAiB,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,UAAU,EACzE;QACD,OAAO,CAAC,IAAI,CAAC,2BAA2B,EAAE,gBAAgB,CAAC,CAAC;KAC5D;AACF,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CAAC,YAAoB,EAAE,YAAoB,EAAE,UAAkB,EAAU,EAAE;IAChG,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC7C,OAAO,IAAI,CAAC;KACZ;IACD,IAAI,YAAY,KAAK,GAAG,IAAI,YAAY,KAAK,UAAU,EAAE;QACxD,OAAO,IAAI,CAAC;KACZ;IACD,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAEF,MAAM,iBAAiB,GAAG,CAAC,KAA6B,EAA0B,EAAE;IACnF,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACzD,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QAC7B,GAAG,MAAM;QACT,YAAY,EAAE,0BAA0B,CAAC,MAAM,CAAC,YAAY,EAAE,SAAS,CAAC;KACxE,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAEW,QAAA,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;CAoBhC,CAAC;AAEF,MAAM,0BAA0B,GAAG,CAClC,YAA2E,EAC3E,SAA4B,EACoC,EAAE;IAClE,OAAO,YAAY,CAAC,MAAM,CACzB,CAAC,OAAO,EAAE,EAAE,CACX,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QAChD,yBAAiB,CAAC,OAAO,CAAC,OAAO,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAC5D,CAAC;AACH,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { InternalGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nconst cards = new AllCardsService();\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst simulationResult = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): SimulationResult => {\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 5000;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWon: 0,\r\n\t\tdamageLost: 0,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(\r\n\t\tbattleInput.playerBoard.player.cardId,\r\n\t\tbattleInput.playerBoard.player.heroPowerId,\r\n\t\tbattleInput.opponentBoard.player.cardId,\r\n\t\tbattleInput.opponentBoard.player.heroPowerId,\r\n\t);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t// const inputStr = JSON.stringify(inputReady);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\t// const input: BgsBattleInfo = cloneInput(inputReady);\r\n\t\t// const input: BgsBattleInfo = cloneInput2(inputStr);\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: InternalGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(\r\n\t\t\tinput.playerBoard.board,\r\n\t\t\tinput.playerBoard.player,\r\n\t\t\tinput.opponentBoard.board,\r\n\t\t\tinput.opponentBoard.player,\r\n\t\t);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms', battleResult);\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples();\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst cloneInput = (input: BgsBattleInfo): BgsBattleInfo => {\r\n\treturn structuredClone(input);\r\n};\r\nconst cloneInput2 = (input: string): BgsBattleInfo => {\r\n\treturn JSON.parse(input);\r\n};\r\nconst cloneInput3 = (input: BgsBattleInfo): BgsBattleInfo => {\r\n\tconst result: BgsBattleInfo = {\r\n\t\tgameState: {\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t},\r\n\t\theroHasDied: input.heroHasDied,\r\n\t\tplayerBoard: cloneBoard(input.playerBoard),\r\n\t\topponentBoard: cloneBoard(input.opponentBoard),\r\n\t\toptions: null,\r\n\t};\r\n\treturn result;\r\n};\r\nconst cloneBoard = (board: BgsBoardInfo): BgsBoardInfo => {\r\n\tconst result: BgsBoardInfo = {\r\n\t\tplayer: {\r\n\t\t\t...board.player,\r\n\t\t\thand: board.player.hand?.map((entity) => cloneEntity(entity)),\r\n\t\t\tsecrets: board.player.secrets?.map((secret) => ({ ...secret })),\r\n\t\t\tglobalInfo: { ...board.player.globalInfo },\r\n\t\t},\r\n\t\tboard: board.board.map((entity) => cloneEntity(entity)),\r\n\t};\r\n\treturn result;\r\n};\r\nconst cloneEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst result: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: entity.enchantments?.map((enchant) => ({ ...enchant })),\r\n\t};\r\n\treturn result;\r\n};\r\n\r\nconst buildFinalInput = (battleInput: BgsBattleInfo, cards: AllCardsService, cardsData: CardsData): BgsBattleInfo => {\r\n\tconst playerInfo = battleInput.playerBoard;\r\n\tconst opponentInfo = battleInput.opponentBoard;\r\n\r\n\tconst playerBoard = playerInfo.board.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\tconst playerHand = playerInfo.player.hand?.map(\r\n\t\t(entity) =>\r\n\t\t\t({\r\n\t\t\t\t...addImpliedMechanics(entity, cardsData),\r\n\t\t\t\tfriendly: true,\r\n\t\t\t\t// locked: cardsData.getTavernLevel(entity.cardId) > playerInfo.player.tavernTier,\r\n\t\t\t} as BoardEntity),\r\n\t);\r\n\tplayerInfo.player.secrets = playerInfo.secrets?.filter((e) => !!e?.cardId);\r\n\tplayerInfo.player.friendly = true;\r\n\tconst opponentBoard = opponentInfo.board.map(\r\n\t\t(entity) =>\r\n\t\t\t({\r\n\t\t\t\t...addImpliedMechanics(entity, cardsData),\r\n\t\t\t\tfriendly: false,\r\n\t\t\t\t// locked: cardsData.getTavernLevel(entity.cardId) > playerInfo.player.tavernTier,\r\n\t\t\t} as BoardEntity),\r\n\t);\r\n\tconst opponentHand = opponentInfo.player.hand?.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: false } as BoardEntity),\r\n\t);\r\n\topponentInfo.player.secrets = opponentInfo.secrets?.filter((e) => !!e?.cardId);\r\n\topponentInfo.player.friendly = false;\r\n\r\n\t// When using the simulator, the aura is not applied when receiving the board state. When\r\n\tsetMissingAuras(playerBoard, playerInfo.player, opponentInfo.player, cards);\r\n\tsetMissingAuras(opponentBoard, opponentInfo.player, playerInfo.player, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, true);\r\n\tsetImplicitDataHero(opponentInfo.player, cardsData, false);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerInfo.player,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentInfo.player,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\t// simulationResult.tiedPercent = checkRounding(Math.round((10 * (100 * simulationResult.tied)) / totalMatches) / 10, simulationResult.tied, totalMatches);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\t100 - simulationResult.lostPercent - simulationResult.wonPercent,\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\tsimulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\tsimulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? simulationResult.damageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost\r\n\t\t? simulationResult.damageLost / simulationResult.lost\r\n\t\t: 0;\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue', simulationResult);\r\n\t}\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\nconst cleanEnchantments = (board: readonly BoardEntity[]): readonly BoardEntity[] => {\r\n\tconst entityIds = board.map((entity) => entity.entityId);\r\n\treturn board.map((entity) => ({\r\n\t\t...entity,\r\n\t\tenchantments: cleanEnchantmentsForEntity(entity.enchantments, entityIds),\r\n\t}));\r\n};\r\n\r\nexport const validEnchantments = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\t// CardIds.FireInvocation_ElementFireEnchantment, // Attack is doubled, probably no use to keep it\r\n\t// CardIds.WaterInvocation_ElementWaterEnchantment, // +3 health and taunt, same\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n];\r\n\r\nconst cleanEnchantmentsForEntity = (\r\n\tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n\tentityIds: readonly number[],\r\n): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n\treturn enchantments.filter(\r\n\t\t(enchant) =>\r\n\t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n\t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n\t);\r\n};\r\n"]}
@@ -1,19 +1,18 @@
1
1
  import { AllCardsService } from '@firestone-hs/reference-data';
2
2
  import { BgsPlayerEntity } from '../bgs-player-entity';
3
3
  import { BoardEntity } from '../board-entity';
4
- import { CardsData } from '../cards/cards-data';
5
- import { SharedState } from './shared-state';
4
+ import { InternalGameState } from './internal-game-state';
6
5
  import { Spectator } from './spectator/spectator';
7
- export declare const simulateAttack: (attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, allCards: AllCardsService, spawns: CardsData, sharedState: SharedState, spectator: Spectator) => void;
8
- export declare const doFullAttack: (attackingEntity: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, allCards: AllCardsService, spawns: CardsData, sharedState: SharedState, spectator: Spectator) => void;
6
+ export declare const simulateAttack: (attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, gameState: InternalGameState) => void;
7
+ export declare const doFullAttack: (attackingEntity: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, gameState: InternalGameState) => void;
9
8
  export declare const findNearestEnemies: (attackingBoard: BoardEntity[], entity: BoardEntity, entityIndexFromRight: number, defendingBoard: BoardEntity[], numberOfTargets: number, allCards: AllCardsService) => BoardEntity[];
10
9
  export declare const getNeighbours: (board: BoardEntity[], entity: BoardEntity, deadEntityIndexFromRight?: number) => readonly BoardEntity[];
11
- export declare const dealDamageToRandomEnemy: (boardToBeDamaged: BoardEntity[], boardToBeDamagedHero: BgsPlayerEntity, damageSource: BoardEntity, damage: number, boardWithAttackOrigin: BoardEntity[], boardWithAttackOriginHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
12
- export declare const dealDamageToEnemy: (defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, damageSource: BoardEntity, damage: number, boardWithAttackOrigin: BoardEntity[], boardWithAttackOriginHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => number;
10
+ export declare const dealDamageToRandomEnemy: (boardToBeDamaged: BoardEntity[], boardToBeDamagedHero: BgsPlayerEntity, damageSource: BoardEntity, damage: number, boardWithAttackOrigin: BoardEntity[], boardWithAttackOriginHero: BgsPlayerEntity, gameState: InternalGameState) => void;
11
+ export declare const dealDamageToEnemy: (defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, damageSource: BoardEntity, damage: number, boardWithAttackOrigin: BoardEntity[], boardWithAttackOriginHero: BgsPlayerEntity, gameState: InternalGameState) => number;
13
12
  export declare const getDefendingEntity: (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts?: boolean) => BoardEntity;
14
- export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity, entityBoard: BoardEntity[], entityBoardHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => number;
15
- export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
13
+ export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity, entityBoard: BoardEntity[], entityBoardHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: InternalGameState) => number;
14
+ export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, gameState: InternalGameState) => void;
16
15
  export declare const applyOnAttackBuffs: (attacker: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, otherHero: BgsPlayerEntity, allCards: AllCardsService, spectator: Spectator) => void;
17
- export declare const applyOnBeingAttackedBuffs: (attackerEntity: BoardEntity, attackerBoard: BoardEntity[], attackerHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingPlayerEntity: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
18
- export declare const buildBoardAfterDeathrattleSpawns: (boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, deadEntity: BoardEntity, deadMinionIndexFromRight2: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, entitiesDeadThisAttack: readonly BoardEntity[], allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
19
- export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, spawnSourceEntity: BoardEntity | BgsPlayerEntity, spawnSourceEntityIndexFromRight: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator, applySelfAuras?: boolean) => readonly BoardEntity[];
16
+ export declare const applyOnBeingAttackedBuffs: (attackerEntity: BoardEntity, attackerBoard: BoardEntity[], attackerHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingPlayerEntity: BgsPlayerEntity, gameState: InternalGameState) => void;
17
+ export declare const buildBoardAfterDeathrattleSpawns: (boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, deadEntity: BoardEntity, deadMinionIndexFromRight2: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, entitiesDeadThisAttack: readonly BoardEntity[], gameState: InternalGameState) => void;
18
+ export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, spawnSourceEntity: BoardEntity | BgsPlayerEntity, spawnSourceEntityIndexFromRight: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, gameState: InternalGameState, applySelfAuras?: boolean) => readonly BoardEntity[];