@firestone-hs/simulate-bgs-battle 1.1.343 → 1.1.345
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-secret.d.ts +1 -0
- package/dist/board-secret.js.map +1 -1
- package/dist/cards/cards-data.js +2 -2
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/services/utils.d.ts +1 -0
- package/dist/services/utils.js +7 -1
- package/dist/services/utils.js.map +1 -1
- package/dist/simulation/attack.d.ts +1 -1
- package/dist/simulation/attack.js +35 -5
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +1 -1
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +1 -1
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/death-effects.js +30 -5
- package/dist/simulation/death-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +4 -3
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +8 -0
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/start-of-combat.js +19 -8
- package/dist/simulation/start-of-combat.js.map +1 -1
- package/dist/utils.js +1 -1
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
package/dist/board-secret.d.ts
CHANGED
package/dist/board-secret.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"board-secret.js","sourceRoot":"","sources":["../src/board-secret.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardSecret {\r\n\tentityId: number;\r\n\tcardId: string;\r\n}\r\n"]}
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1
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+
{"version":3,"file":"board-secret.js","sourceRoot":"","sources":["../src/board-secret.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardSecret {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\ttriggered?: boolean;\r\n}\r\n"]}
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package/dist/cards/cards-data.js
CHANGED
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@@ -102,8 +102,6 @@ class CardsData {
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102
102
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case "BG25_014_G":
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103
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case "BG25_HERO_103_Buddy":
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104
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case "BG25_HERO_103_Buddy_G":
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105
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-
case "BG26_157":
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106
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-
case "BG26_157_G":
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107
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case "BG27_Reward_800":
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return 1;
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case "BG25_002":
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@@ -116,6 +114,8 @@ class CardsData {
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case "BG22_HERO_003_Buddy_G":
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case "BG22_HERO_003p":
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case "BG22_HERO_002p":
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117
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+
case "BG26_157":
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118
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case "BG26_157_G":
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119
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return 2;
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case "BG21_030":
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case "BG21_030_G":
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@@ -1 +1 @@
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1
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-
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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.CorruptedMyrmidon_BG23_012,\r\n\tCardIds.CorruptedMyrmidon_BG23_012_G,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy_G,\r\n\tCardIds.MantidQueen_BG22_402,\r\n\tCardIds.MantidQueen_BG22_402_G,\r\n\tCardIds.PrizedPromoDrake_BG21_014,\r\n\tCardIds.PrizedPromoDrake_BG21_014_G,\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.AmberGuardian_BG24_500,\r\n\tCardIds.AmberGuardian_BG24_500_G,\r\n\tCardIds.InterrogatorWhitemane_BG24_704,\r\n\tCardIds.InterrogatorWhitemane_BG24_704_G,\r\n\tCardIds.Soulsplitter_BG25_023,\r\n\tCardIds.Soulsplitter_BG25_023_G,\r\n\tCardIds.ChoralMrrrglr_BG26_354,\r\n\tCardIds.ChoralMrrrglr_BG26_354_G,\r\n\tCardIds.SanctumRester_BG26_356,\r\n\tCardIds.SanctumRester_BG26_356_G,\r\n\tCardIds.CarbonicCopy_BG27_503,\r\n\tCardIds.CarbonicCopy_BG27_503_G,\r\n\tCardIds.HawkstriderHerald_BG27_079,\r\n\tCardIds.HawkstriderHerald_BG27_079_G,\r\n\tCardIds.AudaciousAnchor_BG28_904,\r\n\tCardIds.AudaciousAnchor_BG28_904_G,\r\n\tCardIds.DiremuckForager_BG27_556,\r\n\tCardIds.DiremuckForager_BG27_556_G,\r\n\tCardIds.UpperHand_BG28_573,\r\n];\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden.filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801) ? this.isGolden(card) : !this.isGolden(card),\r\n\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\treturn 5;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races))\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[]): boolean {\r\n\t\t// Blank races are always ok\r\n\t\tif (!cardRaces?.length) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn cardRaces\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
|
|
1
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+
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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.CorruptedMyrmidon_BG23_012,\r\n\tCardIds.CorruptedMyrmidon_BG23_012_G,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy_G,\r\n\tCardIds.MantidQueen_BG22_402,\r\n\tCardIds.MantidQueen_BG22_402_G,\r\n\tCardIds.PrizedPromoDrake_BG21_014,\r\n\tCardIds.PrizedPromoDrake_BG21_014_G,\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.AmberGuardian_BG24_500,\r\n\tCardIds.AmberGuardian_BG24_500_G,\r\n\tCardIds.InterrogatorWhitemane_BG24_704,\r\n\tCardIds.InterrogatorWhitemane_BG24_704_G,\r\n\tCardIds.Soulsplitter_BG25_023,\r\n\tCardIds.Soulsplitter_BG25_023_G,\r\n\tCardIds.ChoralMrrrglr_BG26_354,\r\n\tCardIds.ChoralMrrrglr_BG26_354_G,\r\n\tCardIds.SanctumRester_BG26_356,\r\n\tCardIds.SanctumRester_BG26_356_G,\r\n\tCardIds.CarbonicCopy_BG27_503,\r\n\tCardIds.CarbonicCopy_BG27_503_G,\r\n\tCardIds.HawkstriderHerald_BG27_079,\r\n\tCardIds.HawkstriderHerald_BG27_079_G,\r\n\tCardIds.AudaciousAnchor_BG28_904,\r\n\tCardIds.AudaciousAnchor_BG28_904_G,\r\n\tCardIds.DiremuckForager_BG27_556,\r\n\tCardIds.DiremuckForager_BG27_556_G,\r\n\tCardIds.UpperHand_BG28_573,\r\n];\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden.filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801) ? this.isGolden(card) : !this.isGolden(card),\r\n\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\treturn 5;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races))\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[]): boolean {\r\n\t\t// Blank races are always ok\r\n\t\tif (!cardRaces?.length) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn cardRaces\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
|
package/dist/services/utils.d.ts
CHANGED
|
@@ -6,6 +6,7 @@ export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | num
|
|
|
6
6
|
};
|
|
7
7
|
export { partitionArray, sleep };
|
|
8
8
|
export declare const pickRandom: <T>(array: readonly T[]) => T;
|
|
9
|
+
export declare const pickRandomAlive: (board: BoardEntity[]) => BoardEntity;
|
|
9
10
|
export declare const pickRandomLowestHealth: (board: BoardEntity[]) => BoardEntity;
|
|
10
11
|
export declare const encode: (input: string) => string;
|
|
11
12
|
export declare const decode: (base64: string) => string;
|
package/dist/services/utils.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandomLowestHealth = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
|
|
3
|
+
exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandomLowestHealth = exports.pickRandomAlive = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
|
|
4
4
|
function partitionArray(array, partitionSize) {
|
|
5
5
|
const workingCopy = [...array];
|
|
6
6
|
const result = [];
|
|
@@ -29,6 +29,12 @@ const pickRandom = (array) => {
|
|
|
29
29
|
return array[Math.floor(Math.random() * array.length)];
|
|
30
30
|
};
|
|
31
31
|
exports.pickRandom = pickRandom;
|
|
32
|
+
const pickRandomAlive = (board) => {
|
|
33
|
+
const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
|
|
34
|
+
const chosenEntity = (0, exports.pickRandom)(targetBoard);
|
|
35
|
+
return chosenEntity;
|
|
36
|
+
};
|
|
37
|
+
exports.pickRandomAlive = pickRandomAlive;
|
|
32
38
|
const pickRandomLowestHealth = (board) => {
|
|
33
39
|
const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
|
|
34
40
|
const lowestHealth = Math.min(...targetBoard.map((e) => e.health));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ BoardEntity } from '../board-entity';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn array.reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = (objectsByKeyValue[value] || []).concat(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport const pickRandom = <T>(array: readonly T[]): T => {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"utils.js","sourceRoot":"","sources":["../../src/services/utils.ts"],"names":[],"mappings":";;;AAEA,SAAS,cAAc,CAAI,KAAmB,EAAE,aAAqB;IACpE,MAAM,WAAW,GAAQ,CAAC,GAAG,KAAK,CAAC,CAAC;IACpC,MAAM,MAAM,GAAU,EAAE,CAAC;IACzB,OAAO,WAAW,CAAC,MAAM,EAAE;QAC1B,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC;KAClD;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAgBQ,wCAAc;AAdvB,KAAK,UAAU,KAAK,CAAC,EAAE;IACtB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;AAC1D,CAAC;AAYwB,sBAAK;AAVvB,MAAM,eAAe,GAC3B,CAAI,YAAyC,EAAE,EAAE,CACjD,CAAC,KAAmB,EAAmC,EAAE;IACxD,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,iBAAiB,EAAE,GAAG,EAAE,EAAE;QAC9C,MAAM,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;QAChC,iBAAiB,CAAC,KAAK,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACxE,OAAO,iBAAiB,CAAC;IAC1B,CAAC,EAAE,EAAE,CAAC,CAAC;AACR,CAAC,CAAC;AARU,QAAA,eAAe,mBAQzB;AAII,MAAM,UAAU,GAAG,CAAI,KAAmB,EAAK,EAAE;IACvD,IAAI,CAAC,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAA,EAAE;QACnB,OAAO,IAAI,CAAC;KACZ;IACD,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AACxD,CAAC,CAAC;AALW,QAAA,UAAU,cAKrB;AAEK,MAAM,eAAe,GAAG,CAAC,KAAoB,EAAe,EAAE;IACpE,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;IAC7C,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAJW,QAAA,eAAe,mBAI1B;AAEK,MAAM,sBAAsB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC3E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,wBAAwB,CAAC,CAAC;IAC1D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AANW,QAAA,sBAAsB,0BAMjC;AAEK,MAAM,MAAM,GAAG,CAAC,KAAa,EAAU,EAAE;IAE/C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACzC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IACvC,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AALW,QAAA,MAAM,UAKjB;AAEK,MAAM,MAAM,GAAG,CAAC,MAAc,EAAU,EAAE;IAChD,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACnC,OAAO,GAAG,CAAC;AACZ,CAAC,CAAC;AAJW,QAAA,MAAM,UAIjB;AAEK,MAAM,2BAA2B,GAAG,CAAI,IAAS,EAAE,CAAS,EAAO,EAAE;IAC3E,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACzC,OAAO,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7B,CAAC,CAAC;AAHW,QAAA,2BAA2B,+BAGtC;AAGK,MAAM,YAAY,GAAG,CAAI,KAAU,EAAO,EAAE;IAClD,IAAI,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;IAChC,IAAI,WAAW,GAAG,CAAC,CAAC;IAGpB,OAAO,YAAY,IAAI,CAAC,EAAE;QAEzB,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,CAAC;QACvD,YAAY,EAAE,CAAC;QAGf,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;KACtF;IAED,OAAO,KAAK,CAAC;AACd,CAAC,CAAC;AAfW,QAAA,YAAY,gBAevB","sourcesContent":["import { BoardEntity } from '../board-entity';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn array.reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = (objectsByKeyValue[value] || []).concat(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport const pickRandom = <T>(array: readonly T[]): T => {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n"]}
|
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@@ -14,6 +14,6 @@ export declare const getDefendingEntity: (defendingBoard: BoardEntity[], attacki
|
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14
14
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export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity, entityBoard: BoardEntity[], entityBoardHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => number;
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15
15
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export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
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16
16
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export declare const applyOnAttackBuffs: (attacker: BoardEntity, attackingBoard: BoardEntity[], allCards: AllCardsService, spectator: Spectator) => void;
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17
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-
export declare const applyOnBeingAttackedBuffs: (attackerEntity: BoardEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], allCards: AllCardsService, spectator: Spectator) => void;
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17
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+
export declare const applyOnBeingAttackedBuffs: (attackerEntity: BoardEntity, attackerBoard: BoardEntity[], attackerHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingPlayerEntity: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
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18
18
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export declare const buildBoardAfterDeathrattleSpawns: (boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, deadEntity: BoardEntity, deadMinionIndexFromRight2: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, entitiesDeadThisAttack: readonly BoardEntity[], allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
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19
19
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export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, spawnSourceEntity: BoardEntity | BgsPlayerEntity, spawnSourceEntityIndexFromRight: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => readonly BoardEntity[];
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@@ -20,7 +20,7 @@ const simulateAttack = (attackingBoard, attackingBoardHero, defendingBoard, defe
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20
20
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}
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21
21
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const attackingEntity = forceAttackingEntityIndex != null
|
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22
22
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? attackingBoard[forceAttackingEntityIndex]
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23
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-
: getAttackingEntity(attackingBoard, lastAttackerEntityId);
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23
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+
: getAttackingEntity(attackingBoard, lastAttackerEntityId, allCards);
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24
24
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const attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity === null || attackingEntity === void 0 ? void 0 : attackingEntity.entityId);
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25
25
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if (attackingEntity) {
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26
26
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attackingEntity.attacking = true;
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@@ -47,7 +47,7 @@ exports.simulateAttack = simulateAttack;
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47
47
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const doFullAttack = (attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, allCards, spawns, sharedState, spectator) => {
|
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48
48
|
(0, exports.applyOnAttackBuffs)(attackingEntity, attackingBoard, allCards, spectator);
|
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49
49
|
spectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);
|
|
50
|
-
(0, exports.applyOnBeingAttackedBuffs)(attackingEntity, defendingEntity, defendingBoard, allCards, spectator);
|
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50
|
+
(0, exports.applyOnBeingAttackedBuffs)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, allCards, spawns, sharedState, spectator);
|
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51
51
|
performAttack(attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, spawns, sharedState, spectator);
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52
52
|
applyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);
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53
53
|
(0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, spawns, sharedState, spectator);
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@@ -237,7 +237,8 @@ const triggerRandomDeathrattle = (sourceEntity, attackingBoard, attackingBoardHe
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237
237
|
const indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);
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238
238
|
(0, exports.buildBoardAfterDeathrattleSpawns)(attackingBoard, attackingBoardHero, targetEntity, indexFromRight, defendingBoard, defendingBoardHero, [], allCards, spawns, sharedState, spectator);
|
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239
239
|
};
|
|
240
|
-
const getAttackingEntity = (attackingBoard, lastAttackerIndex) => {
|
|
240
|
+
const getAttackingEntity = (attackingBoard, lastAttackerIndex, allCards) => {
|
|
241
|
+
lastAttackerIndex = Math.max(0, lastAttackerIndex);
|
|
241
242
|
let validAttackers = attackingBoard.filter((entity) => (0, entity_utils_1.canAttack)(entity));
|
|
242
243
|
if (validAttackers.length === 0) {
|
|
243
244
|
return null;
|
|
@@ -253,12 +254,18 @@ const getAttackingEntity = (attackingBoard, lastAttackerIndex) => {
|
|
|
253
254
|
}
|
|
254
255
|
let attackingEntity = validAttackers[0];
|
|
255
256
|
let minNumberOfAttacks = attackingEntity.attacksPerformed || 0;
|
|
256
|
-
|
|
257
|
+
let index = 0;
|
|
258
|
+
for (let i = 0; i < validAttackers.length; i++) {
|
|
259
|
+
const entity = validAttackers[i];
|
|
257
260
|
if ((entity.attacksPerformed || 0) < minNumberOfAttacks) {
|
|
258
261
|
attackingEntity = entity;
|
|
259
262
|
minNumberOfAttacks = entity.attacksPerformed;
|
|
263
|
+
index = i;
|
|
260
264
|
}
|
|
261
265
|
}
|
|
266
|
+
for (let i = 0; i < index; i++) {
|
|
267
|
+
validAttackers[i].attacksPerformed = (validAttackers[i].attacksPerformed || 0) + 1;
|
|
268
|
+
}
|
|
262
269
|
if (!attackingEntity.attackImmediately) {
|
|
263
270
|
attackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;
|
|
264
271
|
}
|
|
@@ -682,7 +689,30 @@ const applyOnAttackBuffs = (attacker, attackingBoard, allCards, spectator) => {
|
|
|
682
689
|
}
|
|
683
690
|
};
|
|
684
691
|
exports.applyOnAttackBuffs = applyOnAttackBuffs;
|
|
685
|
-
const applyOnBeingAttackedBuffs = (attackerEntity, defendingEntity, defendingBoard, allCards, spectator) => {
|
|
692
|
+
const applyOnBeingAttackedBuffs = (attackerEntity, attackerBoard, attackerHero, defendingEntity, defendingBoard, defendingPlayerEntity, allCards, cardsData, sharedState, spectator) => {
|
|
693
|
+
var _a, _b, _c, _d;
|
|
694
|
+
let secretTriggered = null;
|
|
695
|
+
if ((secretTriggered = (_a = defendingPlayerEntity.secrets) === null || _a === void 0 ? void 0 : _a.find((secret) => !secret.triggered && (secret === null || secret === void 0 ? void 0 : secret.cardId) === "TB_Bacon_Secrets_07")) != null) {
|
|
696
|
+
secretTriggered.triggered = true;
|
|
697
|
+
(0, utils_2.updateDivineShield)(defendingEntity, defendingBoard, true, allCards);
|
|
698
|
+
}
|
|
699
|
+
else if ((secretTriggered = (_b = defendingPlayerEntity.secrets) === null || _b === void 0 ? void 0 : _b.find((secret) => !secret.triggered && (secret === null || secret === void 0 ? void 0 : secret.cardId) === "TB_Bacon_Secrets_04")) != null &&
|
|
700
|
+
defendingBoard.length < 7) {
|
|
701
|
+
secretTriggered.triggered = true;
|
|
702
|
+
const candidateEntities = (0, deathrattle_spawns_1.spawnEntities)(defendingEntity.cardId, 1, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, allCards, cardsData, sharedState, spectator, defendingEntity.friendly, false, false, true, { ...defendingEntity });
|
|
703
|
+
const indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);
|
|
704
|
+
(0, exports.performEntitySpawns)(candidateEntities, defendingBoard, defendingPlayerEntity, defendingEntity, indexFromRight, attackerBoard, attackerHero, allCards, cardsData, sharedState, spectator);
|
|
705
|
+
}
|
|
706
|
+
else if ((secretTriggered = (_c = defendingPlayerEntity.secrets) === null || _c === void 0 ? void 0 : _c.find((secret) => !secret.triggered && (secret === null || secret === void 0 ? void 0 : secret.cardId) === "TB_Bacon_Secrets_02")) != null) {
|
|
707
|
+
secretTriggered.triggered = true;
|
|
708
|
+
const candidateEntities = (0, deathrattle_spawns_1.spawnEntities)("EX1_554t", 3, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, allCards, cardsData, sharedState, spectator, defendingEntity.friendly, false);
|
|
709
|
+
(0, exports.performEntitySpawns)(candidateEntities, defendingBoard, defendingPlayerEntity, defendingEntity, 0, attackerBoard, attackerHero, allCards, cardsData, sharedState, spectator);
|
|
710
|
+
}
|
|
711
|
+
else if ((secretTriggered = (_d = defendingPlayerEntity.secrets) === null || _d === void 0 ? void 0 : _d.find((secret) => !secret.triggered && (secret === null || secret === void 0 ? void 0 : secret.cardId) === "TB_Bacon_Secrets_01")) != null) {
|
|
712
|
+
secretTriggered.triggered = true;
|
|
713
|
+
const candidateEntities = (0, deathrattle_spawns_1.spawnEntities)("BG_EX1_170", 1, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, allCards, cardsData, sharedState, spectator, defendingEntity.friendly, false);
|
|
714
|
+
(0, exports.performEntitySpawns)(candidateEntities, defendingBoard, defendingPlayerEntity, defendingEntity, 0, attackerBoard, attackerHero, allCards, cardsData, sharedState, spectator);
|
|
715
|
+
}
|
|
686
716
|
if (defendingEntity.taunt) {
|
|
687
717
|
const champions = defendingBoard.filter((entity) => entity.cardId === "BGS_111");
|
|
688
718
|
const goldenChampions = defendingBoard.filter((entity) => entity.cardId === "TB_BaconUps_301");
|