@firestone-hs/simulate-bgs-battle 1.1.338 → 1.1.340

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,5 @@
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  import { BoardEntity } from './board-entity';
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+ import { BoardSecret } from './board-secret';
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  export interface BgsPlayerEntity {
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  readonly cardId: string;
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  readonly nonGhostCardId?: string;
@@ -16,6 +17,7 @@ export interface BgsPlayerEntity {
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  avengeCurrent?: number;
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  }[];
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  hand?: BoardEntity[];
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+ secrets?: BoardSecret[];
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  avengeCurrent?: number;
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  avengeDefault?: number;
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  globalInfo?: BgsPlayerGlobalInfo;
@@ -33,4 +35,5 @@ export interface BgsPlayerGlobalInfo {
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  BloodGemHealthBonus?: number;
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  GoldrinnBuffAtk?: number;
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  GoldrinnBuffHealth?: number;
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+ TavernSpellsCastThisGame?: number;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\n\r\nexport interface BgsPlayerEntity {\r\n\treadonly cardId: string;\r\n\treadonly nonGhostCardId?: string;\r\n\treadonly hpLeft: number;\r\n\treadonly tavernTier: number;\r\n\treadonly heroPowerId?: string | undefined | null;\r\n\treadonly heroPowerUsed: boolean;\r\n\treadonly heroPowerInfo?: number;\r\n\treadonly heroPowerInfo2?: number;\r\n\tentityId?: number;\r\n\tquestRewards?: readonly string[];\r\n\tquestRewardEntities?: readonly {\r\n\t\tcardId: string;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n}\r\n"]}
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+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\treadonly cardId: string;\r\n\treadonly nonGhostCardId?: string;\r\n\treadonly hpLeft: number;\r\n\treadonly tavernTier: number;\r\n\treadonly heroPowerId?: string | undefined | null;\r\n\treadonly heroPowerUsed: boolean;\r\n\treadonly heroPowerInfo?: number;\r\n\treadonly heroPowerInfo2?: number;\r\n\tentityId?: number;\r\n\tquestRewards?: readonly string[];\r\n\tquestRewardEntities?: readonly {\r\n\t\tcardId: string;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n}\r\n"]}
@@ -33,6 +33,7 @@ exports.START_OF_COMBAT_CARD_IDS = [
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  "BG28_904_G",
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  "BG27_556",
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  "BG27_556_G",
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+ "BG28_573",
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  ];
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  exports.WHELP_CARD_IDS = [
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  "BGS_019",
@@ -126,6 +127,8 @@ class CardsData {
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  case "BG27_Reward_502":
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  case "BG27_029":
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  case "BG27_029_G":
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+ case "BG28_967":
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+ case "BG28_967_G":
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  return 3;
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  case "BG21_007":
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  case "BG21_007_G":
@@ -137,6 +140,8 @@ class CardsData {
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  case "BG26_148_G":
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  case "BG25_003":
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  case "BG25_003_G":
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+ case "BG28_403":
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+ case "BG28_403_G":
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  return 4;
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  case "BG27_010":
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  case "BG27_010_G":
@@ -1 +1 @@
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- 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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.CorruptedMyrmidon_BG23_012,\r\n\tCardIds.CorruptedMyrmidon_BG23_012_G,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy_G,\r\n\tCardIds.MantidQueen_BG22_402,\r\n\tCardIds.MantidQueen_BG22_402_G,\r\n\tCardIds.PrizedPromoDrake_BG21_014,\r\n\tCardIds.PrizedPromoDrake_BG21_014_G,\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.AmberGuardian_BG24_500,\r\n\tCardIds.AmberGuardian_BG24_500_G,\r\n\tCardIds.InterrogatorWhitemane_BG24_704,\r\n\tCardIds.InterrogatorWhitemane_BG24_704_G,\r\n\tCardIds.Soulsplitter_BG25_023,\r\n\tCardIds.Soulsplitter_BG25_023_G,\r\n\tCardIds.ChoralMrrrglr_BG26_354,\r\n\tCardIds.ChoralMrrrglr_BG26_354_G,\r\n\tCardIds.SanctumRester_BG26_356,\r\n\tCardIds.SanctumRester_BG26_356_G,\r\n\tCardIds.CarbonicCopy_BG27_503,\r\n\tCardIds.CarbonicCopy_BG27_503_G,\r\n\tCardIds.HawkstriderHerald_BG27_079,\r\n\tCardIds.HawkstriderHerald_BG27_079_G,\r\n\tCardIds.AudaciousAnchor_BG28_904,\r\n\tCardIds.AudaciousAnchor_BG28_904_G,\r\n\tCardIds.DiremuckForager_BG27_556,\r\n\tCardIds.DiremuckForager_BG27_556_G,\r\n];\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden.filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801) ? this.isGolden(card) : !this.isGolden(card),\r\n\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\treturn 5;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races))\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[]): boolean {\r\n\t\t// Blank races are always ok\r\n\t\tif (!cardRaces?.length) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn cardRaces\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
1
+ 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{\r\n\tAllCardsService,\r\n\tCardIds,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tNON_BUYABLE_MINION_IDS,\r\n\tRace,\r\n\tReferenceCard,\r\n} from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe } from '../utils';\r\n\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.CorruptedMyrmidon_BG23_012,\r\n\tCardIds.CorruptedMyrmidon_BG23_012_G,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy,\r\n\tCardIds.Crabby_BG22_HERO_000_Buddy_G,\r\n\tCardIds.MantidQueen_BG22_402,\r\n\tCardIds.MantidQueen_BG22_402_G,\r\n\tCardIds.PrizedPromoDrake_BG21_014,\r\n\tCardIds.PrizedPromoDrake_BG21_014_G,\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.AmberGuardian_BG24_500,\r\n\tCardIds.AmberGuardian_BG24_500_G,\r\n\tCardIds.InterrogatorWhitemane_BG24_704,\r\n\tCardIds.InterrogatorWhitemane_BG24_704_G,\r\n\tCardIds.Soulsplitter_BG25_023,\r\n\tCardIds.Soulsplitter_BG25_023_G,\r\n\tCardIds.ChoralMrrrglr_BG26_354,\r\n\tCardIds.ChoralMrrrglr_BG26_354_G,\r\n\tCardIds.SanctumRester_BG26_356,\r\n\tCardIds.SanctumRester_BG26_356_G,\r\n\tCardIds.CarbonicCopy_BG27_503,\r\n\tCardIds.CarbonicCopy_BG27_503_G,\r\n\tCardIds.HawkstriderHerald_BG27_079,\r\n\tCardIds.HawkstriderHerald_BG27_079_G,\r\n\tCardIds.AudaciousAnchor_BG28_904,\r\n\tCardIds.AudaciousAnchor_BG28_904_G,\r\n\tCardIds.DiremuckForager_BG27_556,\r\n\tCardIds.DiremuckForager_BG27_556_G,\r\n\tCardIds.UpperHand_BG28_573,\r\n];\r\nexport const WHELP_CARD_IDS = [\r\n\tCardIds.RedWhelp_BGS_019,\r\n\tCardIds.RedWhelp_TB_BaconUps_102,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\t// public festergutSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithoutGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !NON_BUYABLE_MINION_IDS.includes(card.id as CardIds))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithoutGolden.filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801) ? this.isGolden(card) : !this.isGolden(card),\r\n\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = poolWithoutGolden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = this.pool.filter((card) => hasMechanic(card, 'BATTLECRY')).map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag[GameTag.MAGNETIC]))\r\n\t\t\t.map((card) => card.id);\r\n\r\n\t\tthis.putricidePool1 = this.pool.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.pool.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.pool\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002:\r\n\t\t\tcase CardIds.BirdBuddy_BG21_002_G:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t// Not technically an avenge, but behaves as if\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\treturn 5;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier, this.minionsForTier, minionsForTier);\r\n\t\t}\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1])?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races))\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[]): boolean {\r\n\t\t// Blank races are always ok\r\n\t\tif (!cardRaces?.length) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn cardRaces\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n}\r\n"]}
@@ -1,3 +1,4 @@
1
+ import { BoardEntity } from '../board-entity';
1
2
  declare function partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][];
2
3
  declare function sleep(ms: any): Promise<unknown>;
3
4
  export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | number) => (array: readonly T[]) => {
@@ -5,6 +6,7 @@ export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | num
5
6
  };
6
7
  export { partitionArray, sleep };
7
8
  export declare const pickRandom: <T>(array: readonly T[]) => T;
9
+ export declare const pickRandomLowestHealth: (board: BoardEntity[]) => BoardEntity;
8
10
  export declare const encode: (input: string) => string;
9
11
  export declare const decode: (base64: string) => string;
10
12
  export declare const pickMultipleRandomDifferent: <T>(list: T[], n: number) => T[];
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
3
+ exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandomLowestHealth = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
4
4
  function partitionArray(array, partitionSize) {
5
5
  const workingCopy = [...array];
6
6
  const result = [];
@@ -29,6 +29,13 @@ const pickRandom = (array) => {
29
29
  return array[Math.floor(Math.random() * array.length)];
30
30
  };
31
31
  exports.pickRandom = pickRandom;
32
+ const pickRandomLowestHealth = (board) => {
33
+ const lowestHealth = Math.min(...board.map((e) => e.health));
34
+ const entitiesWithLowestHealth = board.filter((e) => e.health === lowestHealth);
35
+ const chosenEntity = (0, exports.pickRandom)(entitiesWithLowestHealth);
36
+ return chosenEntity;
37
+ };
38
+ exports.pickRandomLowestHealth = pickRandomLowestHealth;
32
39
  const encode = (input) => {
33
40
  const buff = Buffer.from(input, 'utf-8');
34
41
  const base64 = buff.toString('base64');
@@ -1 +1 @@
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1
+ 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{ BoardEntity } from '../board-entity';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn array.reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = (objectsByKeyValue[value] || []).concat(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport const pickRandom = <T>(array: readonly T[]): T => {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst lowestHealth = Math.min(...board.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = board.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n"]}
@@ -23,7 +23,7 @@ exports.default = async (event) => {
23
23
  return response;
24
24
  };
25
25
  const simulateBattle = (battleInput, cards, cardsData) => {
26
- var _a, _b, _c, _d, _e, _f, _g;
26
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j;
27
27
  const start = Date.now();
28
28
  const maxAcceptableDuration = ((_a = battleInput.options) === null || _a === void 0 ? void 0 : _a.maxAcceptableDuration) || 8000;
29
29
  const numberOfSimulations = ((_b = battleInput.options) === null || _b === void 0 ? void 0 : _b.numberOfSimulations) || 5000;
@@ -47,8 +47,10 @@ const simulateBattle = (battleInput, cards, cardsData) => {
47
47
  const opponentInfo = battleInput.opponentBoard;
48
48
  const playerBoard = playerInfo.board.map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: true }));
49
49
  const playerHand = (_c = playerInfo.player.hand) === null || _c === void 0 ? void 0 : _c.map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: true }));
50
+ playerInfo.player.secrets = (_d = playerInfo.secrets) === null || _d === void 0 ? void 0 : _d.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId));
50
51
  const opponentBoard = opponentInfo.board.map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: false }));
51
- const opponentHand = (_d = opponentInfo.player.hand) === null || _d === void 0 ? void 0 : _d.map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: true }));
52
+ const opponentHand = (_e = opponentInfo.player.hand) === null || _e === void 0 ? void 0 : _e.map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: true }));
53
+ opponentInfo.player.secrets = (_f = opponentInfo.secrets) === null || _f === void 0 ? void 0 : _f.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId));
52
54
  (0, auras_1.setMissingAuras)(playerBoard, playerInfo.player, opponentInfo.player, cards);
53
55
  (0, auras_1.setMissingAuras)(opponentBoard, opponentInfo.player, playerInfo.player, cards);
54
56
  (0, auras_1.setImplicitDataHero)(playerInfo.player, cardsData, true);
@@ -72,7 +74,7 @@ const simulateBattle = (battleInput, cards, cardsData) => {
72
74
  };
73
75
  const inputStr = JSON.stringify(inputReady);
74
76
  const spectator = new spectator_1.Spectator(battleInput.playerBoard.player.cardId, battleInput.playerBoard.player.heroPowerId, battleInput.opponentBoard.player.cardId, battleInput.opponentBoard.player.heroPowerId);
75
- !((_e = battleInput.options) === null || _e === void 0 ? void 0 : _e.skipInfoLogs) && console.time('simulation');
77
+ !((_g = battleInput.options) === null || _g === void 0 ? void 0 : _g.skipInfoLogs) && console.time('simulation');
76
78
  const outcomes = {};
77
79
  for (let i = 0; i < numberOfSimulations; i++) {
78
80
  const simulator = new simulator_1.Simulator(cards, cardsData);
@@ -95,7 +97,7 @@ const simulateBattle = (battleInput, cards, cardsData) => {
95
97
  else if (battleResult.result === 'lost') {
96
98
  simulationResult.lost++;
97
99
  simulationResult.damageLost += battleResult.damageDealt;
98
- outcomes[battleResult.damageDealt] = ((_f = outcomes[battleResult.damageDealt]) !== null && _f !== void 0 ? _f : 0) + 1;
100
+ outcomes[battleResult.damageDealt] = ((_h = outcomes[battleResult.damageDealt]) !== null && _h !== void 0 ? _h : 0) + 1;
99
101
  if (battleInput.playerBoard.player.hpLeft &&
100
102
  battleResult.damageDealt >= battleInput.playerBoard.player.hpLeft) {
101
103
  simulationResult.lostLethal++;
@@ -124,7 +126,7 @@ const simulateBattle = (battleInput, cards, cardsData) => {
124
126
  if (simulationResult.averageDamageLost > 0 && simulationResult.averageDamageLost < opponentInfo.player.tavernTier) {
125
127
  console.warn('average damage lost issue', simulationResult, opponentInfo);
126
128
  }
127
- !((_g = battleInput.options) === null || _g === void 0 ? void 0 : _g.skipInfoLogs) && console.timeEnd('simulation');
129
+ !((_j = battleInput.options) === null || _j === void 0 ? void 0 : _j.skipInfoLogs) && console.timeEnd('simulation');
128
130
  spectator.prune();
129
131
  simulationResult.outcomeSamples = spectator.buildOutcomeSamples();
130
132
  return simulationResult;
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nconst cards = new AllCardsService();\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst simulationResult = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): SimulationResult => {\r\n\tconst start = Date.now();\r\n\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 5000;\r\n\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWon: 0,\r\n\t\tdamageLost: 0,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst playerInfo = battleInput.playerBoard;\r\n\tconst opponentInfo = battleInput.opponentBoard;\r\n\r\n\tconst playerBoard = playerInfo.board.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\tconst playerHand = playerInfo.player.hand?.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\tconst opponentBoard = opponentInfo.board.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: false } as BoardEntity),\r\n\t);\r\n\tconst opponentHand = opponentInfo.player.hand?.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\t// When using the simulator, the aura is not applied when receiving the board state. When\r\n\tsetMissingAuras(playerBoard, playerInfo.player, opponentInfo.player, cards);\r\n\tsetMissingAuras(opponentBoard, opponentInfo.player, playerInfo.player, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, true);\r\n\tsetImplicitDataHero(opponentInfo.player, cardsData, false);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerInfo.player,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentInfo.player,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\tconst inputStr = JSON.stringify(inputReady);\r\n\tconst spectator = new Spectator(\r\n\t\tbattleInput.playerBoard.player.cardId,\r\n\t\tbattleInput.playerBoard.player.heroPowerId,\r\n\t\tbattleInput.opponentBoard.player.cardId,\r\n\t\tbattleInput.opponentBoard.player.heroPowerId,\r\n\t);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst simulator = new Simulator(cards, cardsData);\r\n\t\tconst input: BgsBattleInfo = JSON.parse(inputStr);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(\r\n\t\t\tinput.playerBoard.board,\r\n\t\t\tinput.playerBoard.player,\r\n\t\t\tinput.opponentBoard.board,\r\n\t\t\tinput.opponentBoard.player,\r\n\t\t\tinput.gameState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms', battleResult);\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\t}\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\t// simulationResult.tiedPercent = checkRounding(Math.round((10 * (100 * simulationResult.tied)) / totalMatches) / 10, simulationResult.tied, totalMatches);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\t100 - simulationResult.lostPercent - simulationResult.wonPercent,\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\tsimulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\tsimulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? simulationResult.damageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost\r\n\t\t? simulationResult.damageLost / simulationResult.lost\r\n\t\t: 0;\r\n\tif (simulationResult.averageDamageWon > 0 && simulationResult.averageDamageWon < playerInfo.player.tavernTier) {\r\n\t\tconsole.warn('average damage won issue', simulationResult, playerInfo);\r\n\t}\r\n\tif (simulationResult.averageDamageLost > 0 && simulationResult.averageDamageLost < opponentInfo.player.tavernTier) {\r\n\t\tconsole.warn('average damage lost issue', simulationResult, opponentInfo);\r\n\t}\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples();\r\n\treturn simulationResult;\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\nconst cleanEnchantments = (board: readonly BoardEntity[]): readonly BoardEntity[] => {\r\n\tconst entityIds = board.map((entity) => entity.entityId);\r\n\treturn board.map((entity) => ({\r\n\t\t...entity,\r\n\t\tenchantments: cleanEnchantmentsForEntity(entity.enchantments, entityIds),\r\n\t}));\r\n};\r\n\r\nexport const validEnchantments = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\t// CardIds.FireInvocation_ElementFireEnchantment, // Attack is doubled, probably no use to keep it\r\n\t// CardIds.WaterInvocation_ElementWaterEnchantment, // +3 health and taunt, same\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n];\r\n\r\nconst cleanEnchantmentsForEntity = (\r\n\tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n\tentityIds: readonly number[],\r\n): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n\treturn enchantments.filter(\r\n\t\t(enchant) =>\r\n\t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n\t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n\t);\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nconst cards = new AllCardsService();\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst simulationResult = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): SimulationResult => {\r\n\tconst start = Date.now();\r\n\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 5000;\r\n\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWon: 0,\r\n\t\tdamageLost: 0,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst playerInfo = battleInput.playerBoard;\r\n\tconst opponentInfo = battleInput.opponentBoard;\r\n\r\n\tconst playerBoard = playerInfo.board.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\tconst playerHand = playerInfo.player.hand?.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\tplayerInfo.player.secrets = playerInfo.secrets?.filter((e) => !!e?.cardId);\r\n\tconst opponentBoard = opponentInfo.board.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: false } as BoardEntity),\r\n\t);\r\n\tconst opponentHand = opponentInfo.player.hand?.map(\r\n\t\t(entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: true } as BoardEntity),\r\n\t);\r\n\topponentInfo.player.secrets = opponentInfo.secrets?.filter((e) => !!e?.cardId);\r\n\r\n\t// When using the simulator, the aura is not applied when receiving the board state. When\r\n\tsetMissingAuras(playerBoard, playerInfo.player, opponentInfo.player, cards);\r\n\tsetMissingAuras(opponentBoard, opponentInfo.player, playerInfo.player, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, true);\r\n\tsetImplicitDataHero(opponentInfo.player, cardsData, false);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerInfo.player,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentInfo.player,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\tconst inputStr = JSON.stringify(inputReady);\r\n\tconst spectator = new Spectator(\r\n\t\tbattleInput.playerBoard.player.cardId,\r\n\t\tbattleInput.playerBoard.player.heroPowerId,\r\n\t\tbattleInput.opponentBoard.player.cardId,\r\n\t\tbattleInput.opponentBoard.player.heroPowerId,\r\n\t);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst simulator = new Simulator(cards, cardsData);\r\n\t\tconst input: BgsBattleInfo = JSON.parse(inputStr);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(\r\n\t\t\tinput.playerBoard.board,\r\n\t\t\tinput.playerBoard.player,\r\n\t\t\tinput.opponentBoard.board,\r\n\t\t\tinput.opponentBoard.player,\r\n\t\t\tinput.gameState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms', battleResult);\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\t}\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\t// simulationResult.tiedPercent = checkRounding(Math.round((10 * (100 * simulationResult.tied)) / totalMatches) / 10, simulationResult.tied, totalMatches);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\t100 - simulationResult.lostPercent - simulationResult.wonPercent,\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\tsimulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\tsimulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? simulationResult.damageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost\r\n\t\t? simulationResult.damageLost / simulationResult.lost\r\n\t\t: 0;\r\n\tif (simulationResult.averageDamageWon > 0 && simulationResult.averageDamageWon < playerInfo.player.tavernTier) {\r\n\t\tconsole.warn('average damage won issue', simulationResult, playerInfo);\r\n\t}\r\n\tif (simulationResult.averageDamageLost > 0 && simulationResult.averageDamageLost < opponentInfo.player.tavernTier) {\r\n\t\tconsole.warn('average damage lost issue', simulationResult, opponentInfo);\r\n\t}\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples();\r\n\treturn simulationResult;\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\nconst cleanEnchantments = (board: readonly BoardEntity[]): readonly BoardEntity[] => {\r\n\tconst entityIds = board.map((entity) => entity.entityId);\r\n\treturn board.map((entity) => ({\r\n\t\t...entity,\r\n\t\tenchantments: cleanEnchantmentsForEntity(entity.enchantments, entityIds),\r\n\t}));\r\n};\r\n\r\nexport const validEnchantments = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\t// CardIds.FireInvocation_ElementFireEnchantment, // Attack is doubled, probably no use to keep it\r\n\t// CardIds.WaterInvocation_ElementWaterEnchantment, // +3 health and taunt, same\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n];\r\n\r\nconst cleanEnchantmentsForEntity = (\r\n\tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n\tentityIds: readonly number[],\r\n): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n\treturn enchantments.filter(\r\n\t\t(enchant) =>\r\n\t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n\t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n\t);\r\n};\r\n"]}
@@ -277,6 +277,14 @@ const handleMinionAddedAuraEffect = (spawnedCardId, spawned, board, boardHero, a
277
277
  (0, utils_1.modifyHealth)(spawned, statsBonusKnight, board, allCards);
278
278
  (0, utils_1.afterStatsUpdate)(spawned, board, allCards);
279
279
  break;
280
+ case "BG28_555":
281
+ case "BG28_555_G":
282
+ const multiplierFungus = spawned.cardId === "BG28_555_G" ? 2 : 1;
283
+ const statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;
284
+ (0, utils_1.modifyAttack)(spawned, statsBonusFungus, board, allCards);
285
+ (0, utils_1.modifyHealth)(spawned, 2 * statsBonusFungus, board, allCards);
286
+ (0, utils_1.afterStatsUpdate)(spawned, board, allCards);
287
+ break;
280
288
  case "BG26_537":
281
289
  case "BG26_537_G":
282
290
  const multiplierFrostling = spawned.cardId === "BG26_537_G" ? 2 : 1;
@@ -1 +1 @@
1
- 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{ AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport {\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tboard.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherHero, index, minionToAdd, allCards, spectator, sharedState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, minionsToAdd, allCards, spectator);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n\tperformAfterSpawnEffects = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleAddedMinionAuraEffect(board, boardHero, minionToAdd, allCards, spectator, sharedState);\r\n\thandleSpawnEffect(board, boardHero, otherHero, minionToAdd, allCards, spectator, sharedState);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, [minionToAdd], allCards, spectator);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, board, allCards);\r\n\t\t\tmodifyHealth(entity, 2, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 4, board, allCards);\r\n\t\t\tmodifyHealth(entity, 4, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// This has to happen after greybough's hero power kicks in\r\n\t\t\tcase CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy:\r\n\t\t\tcase CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G:\r\n\t\t\t\tif (spawned.taunt) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G ? 4 : 2;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.MECH, allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, true, allCards);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyAttack(entity, 2, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.DeflectOBot_BGS_071:\r\n\t\t\tcase CardIds.DeflectOBot_TB_BaconUps_123:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.MECH, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.DeflectOBot_TB_BaconUps_123 ? 4 : 2;\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, true, allCards);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyAttack(entity, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bigfernal_BGS_204:\r\n\t\t\tcase CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.DEMON, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t\t\tmodifyAttack(entity, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(entity, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 6 : 3;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tswitch (boardHero.heroPowerId) {\r\n\t\tcase CardIds.SproutItOut:\r\n\t\t\tspawned.taunt = true;\r\n\t\t\tmodifyAttack(spawned, 1, board, allCards);\r\n\t\t\tmodifyHealth(spawned, 2, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\tmodifyAttack(spawned, 2, board, allCards);\r\n\t\t\tmodifyHealth(spawned, 2, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\tif (hasCorrectTribe(spawned, Race.MECH, allCards)) {\r\n\t\t\t\tmodifyAttack(spawned, 2, board, allCards);\r\n\t\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, allCards, spectator, sharedState);\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, Race.UNDEAD, allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyAttack(spawned, boardHero.globalInfo.UndeadAttackBonus, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, Race.BEAST, allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyAttack(spawned, boardHero.globalInfo.GoldrinnBuffAtk, board, allCards);\r\n\t\t\tmodifyHealth(spawned, boardHero.globalInfo.GoldrinnBuffHealth, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(boardHero, spawned, board);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.MURLOC, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.HummingBird_BG26_805_G ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.PIRATE, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy:\r\n\t\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G:\r\n\t\t\t\tspawned.attack += entity.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 6 : 3;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.DEMON, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.UNDEAD, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.PIRATE, allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.BEAST, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.HummingBird_BG26_805_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy:\r\n\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G:\r\n\t\t\tboard.forEach((e) => {\r\n\t\t\t\te.attack += spawned.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 6 : 3;\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.DEMON, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyAttack(spawned, statsBonusKnight, board, allCards);\r\n\t\t\tmodifyHealth(spawned, statsBonusKnight, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyAttack(spawned, statsBonusFrostling, board, allCards);\r\n\t\t\tmodifyHealth(spawned, statsBonusFrostling, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyAttack(spawned, statsBonusGnoll, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\tallSpawned: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, spawned, allCards, spectator);\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tspawned: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.debug('after spawn', stringifySimpleCard(spawned, allCards), stringifySimple(board, allCards));\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\t// case CardIds.MurlocTidecallerLegacy:\r\n\t\t\t// case CardIds.MurlocTidecallerCore:\r\n\t\t\t// \tconst multiplier = entity.cardId === CardIds.MurlocTidecallerBattlegrounds ? 2 : 1;\r\n\t\t\t// \tconst buffAmount =\r\n\t\t\t// \t\tmultiplier * (isCorrectTribe(allCards.getCard(spawned.cardId).races, Race.MURLOC) ? 1 : 0);\r\n\t\t\t// \tif (buffAmount > 0) {\r\n\t\t\t// \t\tmodifyAttack(entity, buffAmount, board, allCards);\r\n\t\t\t// \t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t// \t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Swampstriker_BG22_401:\r\n\t\t\tcase CardIds.Swampstriker_BG22_401_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst multiplier2 = entity.cardId === CardIds.Swampstriker_BG22_401_G ? 2 : 1;\r\n\t\t\t\t\tconst buffAmount2 =\r\n\t\t\t\t\t\tmultiplier2 * (isCorrectTribe(allCards.getCard(spawned.cardId).races, Race.MURLOC) ? 1 : 0);\r\n\t\t\t\t\tif (buffAmount2 > 0) {\r\n\t\t\t\t\t\tmodifyAttack(entity, buffAmount2, board, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Felstomper_BG25_042:\r\n\t\t\tcase CardIds.Felstomper_BG25_042_G:\r\n\t\t\t\t// console.debug('felstomper');\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst felstomperBuff = entity.cardId === CardIds.Felstomper_BG25_042_G ? 6 : 3;\r\n\t\t\t\t\tboard.forEach((e) => {\r\n\t\t\t\t\t\tmodifyAttack(e, felstomperBuff, board, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(e, board, allCards);\r\n\t\t\t\t\t\tspectator.registerPowerTarget(entity, e, board);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 6 : 3;\r\n\t\t\t\t\tmodifyHealth(entity, xylobonesBuff, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\tentity.scriptDataNum1 += octoStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tspawned.attack = spawned.attack * bananaStatBuff;\r\n\t\t\t\t\tspawned.health = spawned.health * bananaStatBuff;\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, spawned, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370:\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst snapjawBuff = entity.cardId === CardIds.HungrySnapjaw_BG26_370_G ? 2 : 1;\r\n\t\t\t\t\tmodifyHealth(entity, snapjawBuff, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t\tif (spawned.attack > entity.attack) {\r\n\t\t\t\t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t\t\taddStatsToBoard(entity, board, observerBuff, 0, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.UNDEAD, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tmodifyAttack(spawned, 1, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
1
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{ AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport {\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tboard.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherHero, index, minionToAdd, allCards, spectator, sharedState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, minionsToAdd, allCards, spectator);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n\tperformAfterSpawnEffects = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleAddedMinionAuraEffect(board, boardHero, minionToAdd, allCards, spectator, sharedState);\r\n\thandleSpawnEffect(board, boardHero, otherHero, minionToAdd, allCards, spectator, sharedState);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, [minionToAdd], allCards, spectator);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, board, allCards);\r\n\t\t\tmodifyHealth(entity, 2, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 4, board, allCards);\r\n\t\t\tmodifyHealth(entity, 4, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// This has to happen after greybough's hero power kicks in\r\n\t\t\tcase CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy:\r\n\t\t\tcase CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G:\r\n\t\t\t\tif (spawned.taunt) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G ? 4 : 2;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.MECH, allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, true, allCards);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyAttack(entity, 2, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.DeflectOBot_BGS_071:\r\n\t\t\tcase CardIds.DeflectOBot_TB_BaconUps_123:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.MECH, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.DeflectOBot_TB_BaconUps_123 ? 4 : 2;\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, true, allCards);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyAttack(entity, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bigfernal_BGS_204:\r\n\t\t\tcase CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.DEMON, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t\t\tmodifyAttack(entity, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(entity, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 6 : 3;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tmodifyHealth(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyAttack(spawned, statsBonus, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tswitch (boardHero.heroPowerId) {\r\n\t\tcase CardIds.SproutItOut:\r\n\t\t\tspawned.taunt = true;\r\n\t\t\tmodifyAttack(spawned, 1, board, allCards);\r\n\t\t\tmodifyHealth(spawned, 2, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\tmodifyAttack(spawned, 2, board, allCards);\r\n\t\t\tmodifyHealth(spawned, 2, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\tif (hasCorrectTribe(spawned, Race.MECH, allCards)) {\r\n\t\t\t\tmodifyAttack(spawned, 2, board, allCards);\r\n\t\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, allCards, spectator, sharedState);\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, Race.UNDEAD, allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyAttack(spawned, boardHero.globalInfo.UndeadAttackBonus, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, Race.BEAST, allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyAttack(spawned, boardHero.globalInfo.GoldrinnBuffAtk, board, allCards);\r\n\t\t\tmodifyHealth(spawned, boardHero.globalInfo.GoldrinnBuffHealth, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(boardHero, spawned, board);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.MURLOC, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.HummingBird_BG26_805_G ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.PIRATE, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy:\r\n\t\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G:\r\n\t\t\t\tspawned.attack += entity.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 6 : 3;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.DEMON, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.UNDEAD, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.PIRATE, allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.HummingBird_BG26_805:\r\n\t\tcase CardIds.HummingBird_BG26_805_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.BEAST, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.HummingBird_BG26_805_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy:\r\n\t\tcase CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G:\r\n\t\t\tboard.forEach((e) => {\r\n\t\t\t\te.attack += spawned.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 6 : 3;\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.DEMON, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyAttack(spawned, statsBonusKnight, board, allCards);\r\n\t\t\tmodifyHealth(spawned, statsBonusKnight, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyAttack(spawned, statsBonusFungus, board, allCards);\r\n\t\t\tmodifyHealth(spawned, 2 * statsBonusFungus, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyAttack(spawned, statsBonusFrostling, board, allCards);\r\n\t\t\tmodifyHealth(spawned, statsBonusFrostling, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyAttack(spawned, statsBonusGnoll, board, allCards);\r\n\t\t\tafterStatsUpdate(spawned, board, allCards);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\tallSpawned: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, spawned, allCards, spectator);\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tspawned: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.debug('after spawn', stringifySimpleCard(spawned, allCards), stringifySimple(board, allCards));\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\t// case CardIds.MurlocTidecallerLegacy:\r\n\t\t\t// case CardIds.MurlocTidecallerCore:\r\n\t\t\t// \tconst multiplier = entity.cardId === CardIds.MurlocTidecallerBattlegrounds ? 2 : 1;\r\n\t\t\t// \tconst buffAmount =\r\n\t\t\t// \t\tmultiplier * (isCorrectTribe(allCards.getCard(spawned.cardId).races, Race.MURLOC) ? 1 : 0);\r\n\t\t\t// \tif (buffAmount > 0) {\r\n\t\t\t// \t\tmodifyAttack(entity, buffAmount, board, allCards);\r\n\t\t\t// \t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t// \t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Swampstriker_BG22_401:\r\n\t\t\tcase CardIds.Swampstriker_BG22_401_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst multiplier2 = entity.cardId === CardIds.Swampstriker_BG22_401_G ? 2 : 1;\r\n\t\t\t\t\tconst buffAmount2 =\r\n\t\t\t\t\t\tmultiplier2 * (isCorrectTribe(allCards.getCard(spawned.cardId).races, Race.MURLOC) ? 1 : 0);\r\n\t\t\t\t\tif (buffAmount2 > 0) {\r\n\t\t\t\t\t\tmodifyAttack(entity, buffAmount2, board, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Felstomper_BG25_042:\r\n\t\t\tcase CardIds.Felstomper_BG25_042_G:\r\n\t\t\t\t// console.debug('felstomper');\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst felstomperBuff = entity.cardId === CardIds.Felstomper_BG25_042_G ? 6 : 3;\r\n\t\t\t\t\tboard.forEach((e) => {\r\n\t\t\t\t\t\tmodifyAttack(e, felstomperBuff, board, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(e, board, allCards);\r\n\t\t\t\t\t\tspectator.registerPowerTarget(entity, e, board);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 6 : 3;\r\n\t\t\t\t\tmodifyHealth(entity, xylobonesBuff, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\tentity.scriptDataNum1 += octoStats;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tspawned.attack = spawned.attack * bananaStatBuff;\r\n\t\t\t\t\tspawned.health = spawned.health * bananaStatBuff;\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, spawned, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370:\r\n\t\t\tcase CardIds.HungrySnapjaw_BG26_370_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.BEAST, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst snapjawBuff = entity.cardId === CardIds.HungrySnapjaw_BG26_370_G ? 2 : 1;\r\n\t\t\t\t\tmodifyHealth(entity, snapjawBuff, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t\tif (spawned.attack > entity.attack) {\r\n\t\t\t\t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t\t\taddStatsToBoard(entity, board, observerBuff, 0, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (hasCorrectTribe(spawned, Race.UNDEAD, allCards) && entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tmodifyAttack(spawned, 1, board, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(entity, entity, board);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
@@ -361,6 +361,15 @@ const getDefendingEntity = (defendingBoard, attackingEntity, ignoreTaunts = fals
361
361
  const minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));
362
362
  possibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);
363
363
  }
364
+ else if (attackingEntity.cardId === "BG26_921" ||
365
+ attackingEntity.cardId === "BG26_921_G") {
366
+ possibleDefenders = defendingBoard
367
+ .filter((entity) => entity.health <= attackingEntity.attack || attackingEntity.venomous || attackingEntity.poisonous)
368
+ .filter((e) => !e.divineShield);
369
+ if (!possibleDefenders.length) {
370
+ possibleDefenders = defendingBoard;
371
+ }
372
+ }
364
373
  else {
365
374
  possibleDefenders = defendingBoard.filter((e) => !e.stealth);
366
375
  if (!ignoreTaunts) {
@@ -368,7 +377,7 @@ const getDefendingEntity = (defendingBoard, attackingEntity, ignoreTaunts = fals
368
377
  possibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;
369
378
  }
370
379
  }
371
- let chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];
380
+ let chosenDefender = (0, utils_1.pickRandom)(possibleDefenders);
372
381
  if (chosenDefender === null || chosenDefender === void 0 ? void 0 : chosenDefender.taunt) {
373
382
  const elistras = defendingBoard.filter((entity) => entity.cardId === "BGS_205" ||
374
383
  entity.cardId === "TB_BaconUps_306");
@@ -439,6 +448,12 @@ const bumpEntities = (entity, bumpInto, entityBoard, entityBoardHero, otherBoard
439
448
  spectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);
440
449
  return 0;
441
450
  }
451
+ if (entity.abiityChargesLeft > 0 &&
452
+ (entity.cardId === "BG28_404" || entity.cardId === "BG28_404_G")) {
453
+ entity.abiityChargesLeft--;
454
+ const newTarget = (0, utils_1.pickRandom)(otherBoard);
455
+ return (0, exports.bumpEntities)(newTarget, bumpInto, otherBoard, otherHero, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);
456
+ }
442
457
  entity.health = entity.health - (entity.damageMultiplier || 1) * bumpInto.attack;
443
458
  if (entity.cardId === "BG_TID_713" && bumpInto.attack === 1) {
444
459
  entity.definitelyDead = true;
@@ -730,6 +745,9 @@ const applyOnBeingAttackedBuffs = (attackerEntity, defendingEntity, defendingBoa
730
745
  else if (["BG24_001", "BG24_001_G"].includes(defendingEntity.cardId)) {
731
746
  attackerEntity.health = 1;
732
747
  }
748
+ else if (["BG28_406", "BG28_406_G"].includes(defendingEntity.cardId)) {
749
+ defendingEntity.venomous = true;
750
+ }
733
751
  if (attackerEntity.cardId === "BG25_016" ||
734
752
  attackerEntity.cardId === "BG25_016_G") {
735
753
  defendingEntity.taunt = false;