@firestone-hs/simulate-bgs-battle 1.1.331 → 1.1.333
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -111,8 +111,8 @@ const performAttack = (attackingEntity, defendingEntity, attackingBoard, attacki
|
|
|
111
111
|
}
|
|
112
112
|
}
|
|
113
113
|
else if (attackingEntity.cardId === "BG27_822" ||
|
|
114
|
-
attackingEntity.cardId === "
|
|
115
|
-
const multiplier = attackingEntity.cardId === "
|
|
114
|
+
attackingEntity.cardId === "BG27_822_G") {
|
|
115
|
+
const multiplier = attackingEntity.cardId === "BG27_822_G" ? 2 : 1;
|
|
116
116
|
for (let i = 0; i < multiplier; i++) {
|
|
117
117
|
const target = (0, utils_1.pickRandom)(defendingBoard.filter((e) => e.entityId != defendingEntity.entityId));
|
|
118
118
|
if (target) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"attack.js","sourceRoot":"","sources":["../../src/simulation/attack.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAI9E,6CAAgE;AAChE,gEAA2D;AAC3D,oCAgBkB;AAClB,+DAA4E;AAC5E,qCAA8C;AAC9C,mDAA8E;AAC9E,+DAK+B;AAC/B,6DAAqD;AACrD,qCAAuC;AACvC,+CAA6C;AAC7C,yEAAmE;AAGnE,uDAAiD;AAG1C,MAAM,cAAc,GAAG,CAC7B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,oBAA4B,EAC5B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,yBAAkC,EACzB,EAAE;IACX,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAC/D,OAAO;KACP;IAED,MAAM,eAAe,GACpB,yBAAyB,IAAI,IAAI;QAChC,CAAC,CAAC,cAAc,CAAC,yBAAyB,CAAC;QAC3C,CAAC,CAAC,kBAAkB,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;IAC7D,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,QAAQ,CAAC,CAAC;IACtG,IAAI,eAAe,EAAE;QACpB,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC;QACjC,MAAM,eAAe,GAAG,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAEzC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;gBAC/D,OAAO;aACP;YAQD,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC,EAAE;gBAClF,MAAM,eAAe,GAAgB,IAAA,0BAAkB,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;gBAEzF,IAAI,eAAe,EAAE;oBACpB,IAAA,oBAAY,EACX,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;iBACF;qBAAM;oBAEN,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;iBAC1C;aACD;SACD;QACD,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;KAClC;IAED,OAAO,oBAAoB,CAAC;AAC7B,CAAC,CAAC;AA9DW,QAAA,cAAc,kBA8DzB;AAEK,MAAM,YAAY,GAAG,CAC3B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IACzE,SAAS,CAAC,cAAc,CAAC,eAAe,EAAE,eAAe,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;IAC3F,IAAA,iCAAyB,EAAC,eAAe,EAAE,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IACjG,aAAa,CACZ,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;IACF,uBAAuB,CAAC,eAAe,EAAE,cAAc,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAClG,IAAA,0BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;IACF,IACC,eAAe,CAAC,MAAM,GAAG,CAAC;QAC1B,CAAC,eAAe,CAAC,cAAc;QAC/B,CAAC,eAAe,CAAC,MAAM,cAA6B;YACnD,eAAe,CAAC,MAAM,sBAAqC,CAAC,EAC5D;QACD,eAAe,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACzC,IAAI,eAAe,CAAC,iBAAiB,EAAE;YACtC,IAAA,sBAAc,EACb,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,IAAI,EACJ,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AA3DW,QAAA,YAAY,gBA2DvB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACb,EAAE;;IACT,IAAI,eAAe,CAAC,MAAM,eAA4B,IAAI,eAAe,CAAC,MAAM,iBAA8B,EAAE;QAC/G,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,MAAM,KAAK,GAAG,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,YAAkB,CAAC,CAAC,CAAC,wBAAoC,CAAC;QACzF,IAAA,sBAAc,EAAC,kBAAkB,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;KAC/E;SAAM,IAAI,eAAe,CAAC,MAAM,eAA0B,IAAI,eAAe,CAAC,MAAM,iBAA4B,EAAE;QAClH,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,iBAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,qCAA6B,EAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KAChH;SAAM,IACN,eAAe,CAAC,MAAM,mBAA6C;QACnE,eAAe,CAAC,MAAM,qBAA+C,EACpE;QACD,eAAe,CAAC,cAAc,GAAG,IAAI,CAAC;KACtC;SAEI,IAAI,MAAA,eAAe,CAAC,eAAe,0CAAE,QAAQ,gBAA0C,EAAE;QAC7F,eAAe,CAAC,cAAc,GAAG,IAAI,CAAC;KACtC;IACD,cAAc;SACZ,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,eAAe,0CAAE,QAAQ,cAAkC,CAAA,EAAA,CAAC;SAC5E,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,IAAA,oBAAY,EAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC7C,IAAA,wBAAgB,EAAC,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;IAC/C,CAAC,CAAC,CAAC;IAEJ,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CACrB,eAA4B,EAC5B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,IAAA,uBAAe,EAAC,eAAe,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,EAAE;QAC5D,MAAM,QAAQ,GAAG,cAAc;aAC7B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC;aACtD,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAuC;YAC/C,CAAC,CAAC,MAAM,iBAAyC,CAClD,CAAC;QACH,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;YACxE,IAAA,yBAAiB,EAChB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/D,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;IACD,IACC,eAAe,CAAC,MAAM,eAA+B;QACrD,eAAe,CAAC,MAAM,iBAAiC,EACtD;QACD,MAAM,OAAO,GAAG,CAAC,eAAe,EAAE,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC,CAAC;QACrF,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC1B,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;gBACvE,IAAA,yBAAiB,EAChB,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACH,CAAC,CAAC,CAAC;SACH;KACD;SAAM,IACN,eAAe,CAAC,MAAM,eAA4B;QAClD,eAAe,CAAC,MAAM,eAA4B,EACjD;QACD,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,eAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,IAAI,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC;YAChG,IAAI,MAAM,EAAE;gBACX,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;gBACvE,IAAA,yBAAiB,EAChB,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,eAAe,CAAC,MAAM,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;SACD;KACD;SAAM,IACN,eAAe,CAAC,MAAM,eAAqC;QAC3D,eAAe,CAAC,MAAM,iBAAuC,EAC5D;QACD,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClE,MAAM,OAAO,GACZ,eAAe,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC,CAAC;QACvG,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC1B,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YACvE,IAAA,yBAAiB,EAChB,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,eAAe,CAAC,MAAM,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;SAAM,IAAI,0BAA0D,CAAC,QAAQ,CAAC,eAAe,CAAC,MAAiB,CAAC,EAAE;QAClH,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,eAAe,CAAC,MAAM,iBAAiC;YACtD,CAAC;YACD,CAAC,aAAiC,EACnC,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,EACJ,IAAI,CACJ,CAAC;QACF,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACtB,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;YAC5D,MAAM,YAAY,GAAG,IAAA,2BAAmB,EACvC,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,WAAW,EACX,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACF,KAAK,MAAM,WAAW,IAAI,YAAY,EAAE;gBACvC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE;oBAClE,aAAa,CACZ,WAAW,EACX,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;iBACF;aACD;SACD;KACD;IAGD,MAAM,yBAAyB,GAAG,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAEhG,MAAM,uBAAuB,GAAG,eAAe,CAAC,YAAY,CAAC;IAC7D,MAAM,uBAAuB,GAAG,eAAe,CAAC,YAAY,CAAC;IAC7D,IAAI,yBAAyB,EAAE;QAC9B,IAAI,CAAC,eAAe,CAAC,uBAAuB,EAAE;YAE7C,IAAA,oBAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;QACD,IAAA,oBAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAIF,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,uBAAuB,IAAI,CAAC,eAAe,CAAC,uBAAuB,EAAE;YACtG,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;SACrE;QACD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,uBAAuB,EAAE;YAC1D,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;SACrE;QAED,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,EAAE;YAClE,IAAA,0BAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;SACF;QACD,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,EAAE;YAClE,IAAA,0BAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;SACF;KACD;IAED,IAAI,eAAe,CAAC,MAAM,EAAE;QAC3B,MAAM,kBAAkB,GAA2B,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClG,KAAK,MAAM,SAAS,IAAI,kBAAkB,EAAE;YAC3C,IAAA,oBAAY,EACX,SAAS,EACT,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YAGF,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,YAAY,EAAE;gBACzD,IAAA,0BAAkB,EAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;aAC/D;YACD,IAAI,SAAS,CAAC,MAAM,IAAI,CAAC,IAAI,SAAS,CAAC,cAAc,EAAE;gBACtD,IAAA,0BAAY,EACX,eAAe,EACf,SAAS,EACT,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;aACF;SACD;KACD;IACD,IACC,CAAC,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,CAAC;QAC/D,CAAC,eAAe,CAAC,MAAM,cAAsC;YAC5D,eAAe,CAAC,MAAM,sBAA8C,CAAC,EACrE;QACD,MAAM,YAAY,GAAG,CAAC,eAAe,CAAC,MAAM,CAAC;QAC7C,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAElE,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC1B,IAAI,eAAe,CAAC,MAAM,cAAsC,EAAE;gBACjE,MAAM,YAAY,GAAG,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;gBAC/E,IAAA,yBAAiB,EAChB,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,eAAe,CAAC,oBAAoB,EACpC,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;iBAAM;gBACN,UAAU,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,EAAE,CAChC,IAAA,yBAAiB,EAChB,SAAS,EACT,cAAc,EACd,kBAAkB,EAClB,eAAe,CAAC,oBAAoB,EACpC,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CACD,CAAC;aACF;SACD;KACD;IAKD,IAAI,eAAe,CAAC,MAAM,cAAmC,EAAE;QAC9D,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,eAAe,CAAC,MAAM,sBAA2C,EAAE;QAC7E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;SACF;KACD;IAED,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAC1C,IAAI,eAAe,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,uBAA8C,CAAC,EAAE;QACrG,eAAe,CAAC,cAAc,GAAG,IAAI,CAAC;KACtC;IACD,IAAA,0BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,eAAe,CAAC,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC;AACpG,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAChC,YAAyB,EACzB,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,iBAAiB,GAAG,cAAc;SACtC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,MAAM,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClB,IAAI,IAAA,mBAAW,EAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC,EAAE;YAChE,OAAO,IAAI,CAAC;SACZ;QACD,IAAI,MAAA,MAAM,CAAC,sBAAsB,0CAAE,MAAM,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,IACC,MAAM,CAAC,YAAY;YACnB,MAAM,CAAC,YAAY;iBACjB,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC;iBACxC,IAAI,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,uCAAiB,CAAC,QAAQ,CAAC,aAAwB,CAAC,CAAC,EAC9E;YACD,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,KAAK,CAAC;IACd,CAAC,CAAC,CAAC;IACJ,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE;QACnC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;IACnD,IAAI,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC1B,OAAO,CAAC,KAAK,CACZ,oDAAoD,EACpD,IAAA,2BAAmB,EAAC,YAAY,EAAE,QAAQ,CAAC,EAC3C,YAAY,EACZ,iBAAiB,CAAC,MAAM,EACxB,IAAA,uBAAe,EAAC,iBAAiB,EAAE,QAAQ,CAAC,EAC5C,IAAA,uBAAe,EAAC,cAAc,EAAE,QAAQ,CAAC,EACzC,aAAa,EACb,IAAA,2BAAmB,EAAC,YAAY,EAAE,QAAQ,CAAC,CAC3C,CAAC;KACF;IACD,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;IAC1E,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1F,IAAA,wCAAgC,EAC/B,cAAc,EACd,kBAAkB,EAClB,YAAY,EACZ,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,EAAE,EACF,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;AAcH,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,cAA6B,EAAE,iBAAyB,EAAe,EAAE;IACpG,IAAI,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,wBAAS,EAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAChC,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;QAC9D,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;KAC7E;IAKD,IAAI,iBAAiB,IAAI,IAAI,IAAI,iBAAiB,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAE/E,MAAM,UAAU,GAAG,cAAc,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC3D,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC1B,cAAc,GAAG,UAAU,CAAC;SAC5B;KACD;IAED,IAAI,eAAe,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;IACxC,IAAI,kBAAkB,GAAW,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC;IACvE,KAAK,MAAM,MAAM,IAAI,cAAc,EAAE;QACpC,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,kBAAkB,EAAE;YACxD,eAAe,GAAG,MAAM,CAAC;YACzB,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC;SAC7C;KACD;IAED,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE;QACvC,eAAe,CAAC,gBAAgB,GAAG,CAAC,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;KAC/E;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,cAA6B,EAC7B,MAAmB,EACnB,oBAA4B,EAC5B,cAA6B,EAC7B,eAAuB,EACvB,QAAyB,EACT,EAAE;IAClB,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAE9B,MAAM,aAAa,GAAG,cAAc,CAAC,MAAM,GAAG,oBAAoB,GAAG,CAAC,CAAC;QACvE,MAAM,WAAW,GAAG,aAAa,GAAG,CAAC,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAGxF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,eAAe,GAAG,cAAc;iBACpC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;iBAChD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAErC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;gBAC5B,MAAM;aACN;YAED,MAAM,YAAY,GAAG,IAAA,uBAAe,EAAC,CAAC,CAAc,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAC1G,eAAe,CACf,CAAC;YACF,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC;iBACzC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;iBACd,IAAI,EAAE,CAAC;YACT,MAAM,eAAe,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACrC,IAAI,eAAe,IAAI,IAAI,EAAE;gBAM5B,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;gBACzD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aACpB;SAED;KACD;IACD,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAClC,CAAC,CAAC;AA5CW,QAAA,kBAAkB,sBA4C7B;AAEK,MAAM,aAAa,GAAG,CAC5B,KAAoB,EACpB,MAAmB,EACnB,wBAAiC,EACR,EAAE;IAC3B,MAAM,UAAU,GAAG,EAAE,CAAC;IACtB,IAAI,wBAAwB,IAAI,IAAI,EAAE;QAErC,MAAM,mBAAmB,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,wBAAwB,GAAG,CAAC,CAAC,CAAC;QAC9E,MAAM,cAAc,GAAG,KAAK,CAAC,mBAAmB,CAAC,CAAC;QAClD,IAAI,cAAc,EAAE;YACnB,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAChC;QAED,MAAM,kBAAkB,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,wBAAwB,CAAC;QACvE,MAAM,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,CAAC;QAChD,IAAI,aAAa,EAAE;YAClB,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/B;KACD;SAAM;QACN,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACpE,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE;YACnB,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;QAED,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;YAC7B,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;KACD;IACD,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AA9BW,QAAA,aAAa,iBA8BxB;AAEK,MAAM,uBAAuB,GAAG,CACtC,gBAA+B,EAC/B,oBAAqC,EACrC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,gBAAgB,CAAC,MAAM,KAAK,CAAC,EAAE;QAClC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACvF,MAAM,eAAe,GAAgB,IAAA,kBAAU,EAAC,YAAY,CAAC,CAAC;IAC9D,IAAI,eAAe,EAAE;QACpB,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAC/E,IAAA,yBAAiB,EAChB,eAAe,EACf,gBAAgB,EAChB,oBAAoB,EACpB,YAAY,EACZ,MAAM,EACN,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AAjCW,QAAA,uBAAuB,2BAiClC;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,CAAC,eAAe,EAAE;QACrB,OAAO,CAAC,CAAC;KACT;IAED,MAAM,kBAAkB,GAAG,eAAe,CAAC,cAAc,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,CAAC;IAIzF,MAAM,YAAY,GAAG;QACpB,GAAG,CAAC,YAAY,IAAI,EAAE,CAAC;QACvB,QAAQ,EAAE,CAAC,CAAC;QACZ,MAAM,EAAE,MAAM;QACd,SAAS,EAAE,IAAI;KACA,CAAC;IACjB,MAAM,gBAAgB,GAAG,IAAA,oBAAY,EACpC,eAAe,EACf,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAGF,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,IAAI,eAAe,CAAC,YAAY,EAAE;QAC5D,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;KACrE;IACD,IAAI,CAAC,kBAAkB,IAAI,gBAAgB,GAAG,CAAC,EAAE;QAChD,eAAe,CAAC,oBAAoB,GAAG,YAAY,CAAC;QAEpD,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,EAAE;YAClE,IAAA,0BAAY,EACX,YAAY,EACZ,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;SACF;KACD;IACD,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IAC/G,cAAc,CAAC,oBAAoB,CAAC,GAAG,eAAe,CAAC;IACvD,OAAO,gBAAgB,CAAC;AACzB,CAAC,CAAC;AAhEW,QAAA,iBAAiB,qBAgE5B;AAEK,MAAM,kBAAkB,GAAG,CACjC,cAA6B,EAC7B,eAA4B,EAC5B,YAAY,GAAG,KAAK,EACN,EAAE;IAChB,IAAI,iBAAyC,CAAC;IAC9C,IACC,eAAe,CAAC,MAAM,cAAgC;QACtD,eAAe,CAAC,MAAM,sBAAwC,EAC7D;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC7E,iBAAiB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC;KACnF;SAAM;QACN,iBAAiB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;QAC7D,IAAI,CAAC,YAAY,EAAE;YAClB,MAAM,MAAM,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAClE,iBAAiB,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,iBAAiB,CAAC;SACnE;KACD;IACD,IAAI,cAAc,GAAG,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC7F,IAAI,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,KAAK,EAAE;QAC1B,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CACrC,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,cAAuC;YACpD,MAAM,CAAC,MAAM,sBAA+C,CAC7D,CAAC;QACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YACxB,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACvE;KACD;IACD,OAAO,cAAc,CAAC;AACvB,CAAC,CAAC;AA/BW,QAAA,kBAAkB,sBA+B7B;AAEK,MAAM,YAAY,GAAG,CAC3B,MAAmB,EACnB,QAAqB,EACrB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QAC1B,OAAO,CAAC,CAAC;KACT;IAED,IAAI,MAAM,CAAC,YAAY,EAAE;QAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAAoC,EAAE;gBAC9D,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAA4C,EAAE;gBAC7E,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAAqC,EAAE;gBACtE,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAA6C,EAAE;gBAC9E,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IACN,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ;gBAC3C,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAkC;oBACvD,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAoC,CAAC,EAC1D;gBACD,IAAA,0BAAkB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;aAChE;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAiC,EAAE;gBAClE,IAAA,sBAAc,EAAC,eAAe,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAkB,CAAC,CAAC;aACtF;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAmC,EAAE;gBACpE,IAAA,sBAAc,EAAC,eAAe,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,wBAAoC,CAAC,CAAC;aACxG;iBAAM,IACN,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAmC;gBACxD,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,EACzD;gBACD,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChF,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;aAC/F;SAMD;QACD,MAAM,UAAU,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAA+B,CAAC,CAAC;QAChG,MAAM,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC;QAC9G,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QACH,sBAAsB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACtC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QAEH,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;QAChE,OAAO,CAAC,CAAC;KAET;IACD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;IAEjF,IAAI,MAAM,CAAC,MAAM,iBAAiC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QAC5E,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAC7B;SAAM,IAAI,MAAM,CAAC,MAAM,mBAAmC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QACrF,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAC7B;IAGD,IAAI,QAAQ,CAAC,SAAS,EAAE;QAGvB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAC7B;IACD,IAAI,QAAQ,CAAC,QAAQ,EAAE;QAGtB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC;KAC1B;IAGD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/G,MAAM,CAAC,oBAAoB,GAAG,QAAQ,CAAC;IACvC,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;QAChF,IAAA,oBAAW,EAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;QAC/F,MAAM,CAAC,iBAAiB,EAAE,CAAC;KAC3B;IAMD,MAAM,YAAY,GAAG,uBAAuB,CAC3C,MAAM,EACN,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAI,CAAC,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC1E,IAAA,uCAAiB,EAChB,WAAW,EACX,eAAe,EACf,SAAS,EACT,KAAK,EACL,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;QACF,SAAS,CAAC,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;KAClE;IACD,OAAO,QAAQ,CAAC,MAAM,CAAC;AACxB,CAAC,CAAC;AAzIW,QAAA,YAAY,gBAyIvB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,MAAmB,EACnB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;IAC3B,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7B,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,MAAM,CAAC,MAAM,cAAgC,EAAE;QAClD,OAAO,IAAA,kCAAa,cAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAwC,EAAE;QACjE,OAAO,IAAA,kCAAa,sBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,cAA4B,EAAE;QACrD,OAAO,IAAA,kCAAa,EACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAoC,EAAE;QAC7D,OAAO,IAAA,kCAAa,EACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,cAAkC,EAAE;QAC3D,OAAO,IAAA,kCAAa,cAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAA0C,EAAE;QACnE,OAAO,IAAA,kCAAa,sBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,MAAqB,EACrB,UAA2B,EAC3B,MAAqB,EACrB,UAA2B,EAC3B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAET,MAAM,CAAC,4BAA4B,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC9G,MAAM,CAAC,4BAA4B,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC9G,SAAS,CAAC,oBAAoB,CAC7B,4BAA4B,EAC5B,aAAa,EACb,MAAM,EACN,4BAA4B,EAC5B,aAAa,EACb,MAAM,CACN,CAAC;IAEF,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7D,OAAO;KAEP;IAED,WAAW,CAAC,MAAM,CAAC,IAAI,CACtB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAC1B,IAAA,2BAAmB,EAAC,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,EAAE,SAAS,CAAC,CACpF,CACD,CAAC;IACF,WAAW,CAAC,MAAM,CAAC,IAAI,CACtB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAC1B,IAAA,2BAAmB,EAAC,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,EAAE,SAAS,CAAC,CACpF,CACD,CAAC;IACF,UAAU,CAAC,UAAU,CAAC,0BAA0B;QAC/C,UAAU,CAAC,UAAU,CAAC,0BAA0B;YAChD,aAAa,CAAC,MAAM,CACnB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CACnG,CAAC,MAAM,CAAC;IACV,UAAU,CAAC,UAAU,CAAC,0BAA0B;QAC/C,UAAU,CAAC,UAAU,CAAC,0BAA0B;YAChD,aAAa,CAAC,MAAM,CACnB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CACnG,CAAC,MAAM,CAAC;IAGV,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAGD,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAED,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAGD,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,cAAM,EAAC,MAAM,CAAC,CAAC;SAClC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,0CAAoB,EAAC,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;IACrG,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,cAAM,EAAC,MAAM,CAAC,CAAC;SAClC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,0CAAoB,EAAC,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;IAErG,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,0BAA4C;QACzD,MAAM,CAAC,MAAM,4BAA8C,CAC5D;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,sCAAgB,EAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IACjF,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,0BAA4C;QACzD,MAAM,CAAC,MAAM,4BAA8C,CAC5D;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,sCAAgB,EAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IASjF,IAAA,0BAAkB,EAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;IAGxG,wBAAwB,CACvB,MAAM,EACN,aAAa,EACb,UAAU,EACV,MAAM,EACN,aAAa,EACb,UAAU,EACV,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA/PW,QAAA,kBAAkB,sBA+P7B;AAEF,MAAM,wBAAwB,GAAG,CAChC,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IACnC,gCAAgC,CAC/B,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,gCAAgC,CAC/B,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,aAA4B,EAC5B,oBAAmC,EACnC,kBAAmC,EACnC,UAAyB,EACzB,iBAAgC,EAChC,eAAgC,EAChC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,KAAK,MAAM,UAAU,IAAI,oBAAoB,EAAE;QAC9C,MAAM,MAAM,GAAG,UAAU,CAAC,oBAAoB,CAAC;QAC/C,IAAI,CAAC,MAAM,EAAE;YACZ,SAAS;SACT;QAED,IAAI,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,EAAE;YAC5C,IAAI,eAAe,CAAC,WAAW,qBAAiC,EAAE;gBACjE,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC9C,IAAA,wBAAgB,EAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAE/C,UAAU;qBACR,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,0BAAkD;oBAC1D,CAAC,CAAC,MAAM,4BAAoD,CAC7D;qBACA,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACrB,IAAA,oBAAY,EACX,QAAQ,EACR,QAAQ,CAAC,MAAM,4BAAoD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC3E,aAAa,EACb,QAAQ,CACR,CAAC;oBACF,IAAA,wBAAgB,EAAC,QAAQ,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACrD,CAAC,CAAC,CAAC;aACJ;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,0BAA6C,EAC7C,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3D,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,cAAc,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;QACrD,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,IAAA,wCAAgC,EAC/B,UAAU,EACV,cAAc,EACd,MAAM,EACN,cAAc,EACd,UAAU,EACV,cAAc,EACd,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,cAAc,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEjE;KACD;AAEF,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CACjC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,0BAA6C,EAC7C,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAET,KAAK,IAAI,CAAC,GAAG,0BAA0B,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAChE,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,cAAc,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;QACrD,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;gBACpB,OAAO,CAAC,KAAK,CACZ,sCAAsC,EACtC,IAAA,2BAAmB,EAAC,MAAM,EAAE,QAAQ,CAAC,EACrC,MAAM,EACN,cAAc,EACd,0BAA0B,EAC1B,IAAA,uBAAe,EAAC,UAAU,EAAE,QAAQ,CAAC,CACrC,CAAC;aACF;YAED,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,MAAM,EACN,cAAc,EACd,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SAEF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,cAAc,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEjE;KACD;AAEF,CAAC,CAAC;AAEF,MAAM,oCAAoC,GAAG,CAC5C,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,0BAA6C,EAC7C,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3D,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,cAAc,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;QACrD,IAAA,sCAAsB,EACrB,MAAM,EACN,cAAc,EACd,UAAU,EACV,cAAc,EACd,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,QAAqB,EACrB,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,QAAQ,CAAC,MAAM,cAAkC,EAAE;QAEtD,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IACD,IAAI,QAAQ,CAAC,MAAM,sBAA0C,EAAE;QAC9D,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IAGD,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACzE,MAAM,SAAS,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,cAAoC,CAAC,CAAC;QAC7F,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,CACxC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA4C,CACrE,CAAC;QACF,SAAS,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;QACH,WAAW,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/B,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;KACH;IAGD,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACzE,MAAM,MAAM,GAAG,cAAc,CAAC,MAAM,CACnC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,cAAsC,IAAI,CAAC,CAAC,MAAM,eAA2C,CACtG,CAAC;QACF,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CACrC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,sBAA8C;YACtD,CAAC,CAAC,MAAM,iBAA6C,CACtD,CAAC;QAEF,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1B,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;KACH;IACD,IACC,QAAQ,CAAC,MAAM,eAAqC;QACpD,QAAQ,CAAC,MAAM,iBAAuC,EACrD;QACD,cAAc;aACZ,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC;aAC5E,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,oBAAY,EACX,CAAC,EACD,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9D,cAAc,EACd,QAAQ,CACR,CAAC;YACF,IAAA,oBAAY,EACX,CAAC,EACD,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9D,cAAc,EACd,QAAQ,CACR,CAAC;YACF,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;KACJ;IAED,MAAM,SAAS,GAAG,cAAc,CAAC,IAAI,CACpC,CAAC,CAAC,EAAE,EAAE,CACL;;;KAGC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,IAAI,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAC3D,CAAC;IACF,IAAI,CAAC,CAAC,SAAS,EAAE;QAChB,QAAQ,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACrC,SAAS,CAAC,iBAAiB,EAAE,CAAC;KAC9B;AACF,CAAC,CAAC;AA3FW,QAAA,kBAAkB,sBA2F7B;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA2B,EAC3B,eAA4B,EAC5B,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,eAAe,CAAC,KAAK,EAAE;QAC1B,MAAM,SAAS,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAsC,CAAC,CAAC;QACzG,MAAM,eAAe,GAAG,cAAc,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA8C,CACvE,CAAC;QACF,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QACH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAClC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QAEH,MAAM,IAAI,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAmC,CAAC,CAAC;QACjG,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC;QAC/G,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACpB,IAAA,oBAAY,EAAC,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC3D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;QACH,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,IAAA,oBAAY,EAAC,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC3D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;KACH;IAGD,IAAI,eAAe,CAAC,MAAM,cAAuC,EAAE;QAClE,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;KACH;SAAM,IAAI,eAAe,CAAC,MAAM,sBAA+C,EAAE;QACjF,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,eAAe,CAAC,MAAM,eAA+B;QACrD,eAAe,CAAC,MAAM,iBAAiC,EACtD;QACD,IAAA,oBAAY,EACX,eAAe,EACf,eAAe,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/D,cAAc,EACd,QAAQ,CACR,CAAC;QACF,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;KAChF;SAAM,IACN,0BAA4E,CAAC,QAAQ,CACpF,eAAe,CAAC,MAAiB,CACjC,EACA;QAED,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC;QACnE,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC;QAC7C,IAAI,eAAe,CAAC,YAAY,EAAE;YACjC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3B,eAAe,CAAC,MAAM,GAAG,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC;SAC7D;aAAM,IAAI,cAAc,CAAC,QAAQ,IAAI,cAAc,CAAC,SAAS,EAAE;SAE/D;aAAM,IAAI,cAAc,GAAG,UAAU,EAAE;YACvC,eAAe,CAAC,MAAM,GAAG,cAAc,GAAG,CAAC,CAAC;YAC5C,eAAe,CAAC,MAAM,GAAG,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC;SAC7D;KACD;SAAM,IACN,0BAAsE,CAAC,QAAQ,CAC9E,eAAe,CAAC,MAAiB,CACjC,EACA;QACD,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;KAC1B;IAGD,IACC,cAAc,CAAC,MAAM,eAA0C;QAC/D,cAAc,CAAC,MAAM,iBAA4C,EAChE;QACD,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;QAC9B,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;KAC/B;SAAM,IACN,0BAAoF,CAAC,QAAQ,CAC5F,cAAc,CAAC,MAAiB,CAChC;QACD,cAAc,CAAC,iBAAiB,GAAG,CAAC,EACnC;QACD,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,cAAc,CAAC,iBAAiB,EAAE,CAAC;KACnC;AACF,CAAC,CAAC;AAvGW,QAAA,yBAAyB,6BAuGpC;AAEF,MAAM,cAAc,GAAG,CACtB,KAAoB,EACpB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACQ,EAAE;IAE9B,MAAM,0BAA0B,GAAa,EAAE,CAAC;IAChD,MAAM,YAAY,GAAkB,EAAE,CAAC;IACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE;YACpD,0BAA0B,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACxD,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAA,gDAAqB,EAAC,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YAEhE,CAAC,EAAE,CAAC;SACJ;KACD;IAED,MAAM,qBAAqB,GAAG,CAAC,GAAG,0BAA0B,CAAC,CAAC;IAC9D,KAAK,IAAI,CAAC,GAAG,0BAA0B,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAChE,IAAI,CAAC,KAAK,0BAA0B,CAAC,MAAM,GAAG,CAAC,EAAE;YAChD,SAAS;SACT;QACD,IAAI,IAAI,CAAC,GAAG,CAAC,0BAA0B,CAAC,CAAC,CAAC,GAAG,0BAA0B,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE;YACrF,qBAAqB,CAAC,CAAC,CAAC,GAAG,qBAAqB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACxD;aAAM;SAEN;KACD;IACD,OAAO,CAAC,qBAAqB,EAAE,YAAY,CAAC,CAAC;AAC9C,CAAC,CAAC;AA6BK,MAAM,gCAAgC,GAAG,CAC/C,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,yBAAiC,EACjC,aAA4B,EAC5B,iBAAkC,EAClC,sBAA8C,EAC9C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAOT,IAAI,yBAAyB,IAAI,CAAC,EAAE;QACnC,IAAA,4CAAsB,EACrB,UAAU,EACV,yBAAyB,EACzB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAED,IAAA,wCAAkB,EACjB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,sBAAsB,EACtB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAIF,IAAA,2BAAkB,EACjB,UAAU,EACV,yBAAyB,EACzB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,sBAAsB,GAA2B,IAAA,mCAAmB,EACzE,UAAU,EACV,yBAAyB,EACzB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAA,2BAAmB,EAClB,sBAAsB,EACtB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AAEH,CAAC,CAAC;AAzFW,QAAA,gCAAgC,oCAyF3C;AAEF,MAAM,2BAA2B,GAAG,CACnC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,wBAAgC,EAChC,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,eAAe,GAAG,CAAC,CAAC;IAE1B,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;QACvB,OAAO,CAAC,KAAK,CAAC,iCAAiC,EAAE,IAAA,2BAAmB,EAAC,UAAU,EAAE,QAAQ,CAAC,EAAE,UAAU,CAAC,CAAC;KACxG;IACD,IAAI,aAAa,GAAgB,IAAI,CAAC;IAEtC,IACC,UAAU,CAAC,MAAM,eAAsC;QACvD,UAAU,CAAC,MAAM,iBAAwC,EACxD;QACD,aAAa,GAAG;YACf,GAAG,UAAU;YACb,MAAM,EAAE,UAAU,CAAC,SAAS;YAC5B,YAAY,EAAE,UAAU,CAAC,eAAe;YACxC,MAAM,EAAE,KAAK;SACb,CAAC;KACF;IACD,MAAM,kBAAkB,GACvB,UAAU,CAAC,MAAM,IAAI,wBAAwB,IAAI,CAAC;QACjD,CAAC,CAAC,IAAA,kCAAa,EACb,UAAU,CAAC,MAAM,EACjB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,IAAI,EACJ,IAAI,EACJ,aAAa,EACb,UAAU,CACT;QACH,CAAC,CAAC,EAAE,CAAC;IACP,MAAM,sBAAsB,GAAG,IAAA,2BAAmB,EACjD,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,wBAAwB,EACxB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,KAAK,GAAG,qBAAqB;SACjC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iCAA6C,CAAC;SACpE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC;SACpB,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,MAAM,WAAW,GAAG,qBAAqB;SACvC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,mCAA+C,CAAC;SACtE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;SACxB,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,IAAI,KAAK,GAAG,WAAW,GAAG,CAAC,EAAE;QAC5B,sBAAsB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACpC,IAAA,oBAAY,EAAC,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACtE,IAAA,wBAAgB,EAAC,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;KACH;IAED,MAAM,+BAA+B,GAAG,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,+BAA+B,EAAE,CAAC,EAAE,EAAE;QACzD,qBAAqB;aACnB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAwC;YAChD,CAAC,CAAC,MAAM,iBAA0C,CACnD;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,MAAM,UAAU,GAAG,CAAC,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9E,IAAA,uBAAe,EACd,CAAC,EACD,qBAAqB,EACrB,UAAU,GAAG,CAAC,EACd,UAAU,GAAG,CAAC,EACd,QAAQ,EACR,SAAS,EACT,qBAAI,CAAC,qBAAI,CAAC,MAAM,CAAC,CACjB,CAAC;QACH,CAAC,CAAC,CAAC;QACJ,qBAAqB;aACnB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAgC,IAAI,CAAC,CAAC,MAAM,iBAAkC,CAAC;aACrG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,MAAM,UAAU,GAAG,CAAC,CAAC,MAAM,iBAAkC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtE,IAAA,oBAAY,EAAC,CAAC,EAAE,UAAU,GAAG,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAA,oBAAY,EAAC,CAAC,EAAE,UAAU,GAAG,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAA,wBAAgB,EAAC,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACrD,SAAS,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,qBAAqB,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;KACJ;AACF,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAAgD,EAChD,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAI,MAAA,YAAY,CAAC,CAAC,CAAC,0CAAE,gBAAgB,EAAE;oBACtC,YAAY,CAAC,CAAC,CAAC,CAAC,gBAAgB,EAAE,CAAC;iBACnC;aACD;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC;QACtF,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;QACF,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAEhC,IAAA,sBAAc,EACb,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAED,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IAC1F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9DW,QAAA,mBAAmB,uBA8D9B","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { validEnchantments } from '../simulate-bgs-battle';\r\nimport {\r\n\taddCardsInHand,\r\n\taddImpliedMechanics,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisCorrectTribe,\r\n\tisFish,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tstringifySimpleCard,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { addMinionToBoard, addMinionsToBoard } from './add-minion-to-board';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects, applyOnDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyMinionDeathEffect,\r\n\tapplyMonstrosity,\r\n\thandleDeathrattles,\r\n\trememberDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { onMinionKill } from './minion-kill';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { canAttack } from './utils/entity-utils';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tlastAttackerEntityId: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tforceAttackingEntityIndex?: number,\r\n): number => {\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst attackingEntity =\r\n\t\tforceAttackingEntityIndex != null\r\n\t\t\t? attackingBoard[forceAttackingEntityIndex]\r\n\t\t\t: getAttackingEntity(attackingBoard, lastAttackerEntityId);\r\n\tconst attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity?.entityId);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\tconst numberOfAttacks = attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\nattack by',\r\n\t\t\t// \tstringifySimpleCard(attackingEntity, allCards),\r\n\t\t\t// \tstringifySimple(defendingBoard, allCards),\r\n\t\t\t// \tstringifySimple(attackingBoard, allCards),\r\n\t\t\t// );\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\t// Can happen with a single defender that has stealth\r\n\t\t\t\tif (defendingEntity) {\r\n\t\t\t\t\tdoFullAttack(\r\n\t\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// Solves the edge case of Sky Pirate vs a stealth board\r\n\t\t\t\t\tattackingEntity.attackImmediately = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t}\r\n\t// If entities that were before the attacker died, we need to update the attacker index\r\n\treturn attackingEntityIndex;\r\n};\r\n\r\nexport const doFullAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tapplyOnAttackBuffs(attackingEntity, attackingBoard, allCards, spectator);\r\n\tspectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);\r\n\tapplyOnBeingAttackedBuffs(attackingEntity, defendingEntity, defendingBoard, allCards, spectator);\r\n\tperformAttack(\r\n\t\tattackingEntity,\r\n\t\tdefendingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tapplyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);\r\n\tprocessMinionDeath(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (\r\n\t\tdefendingEntity.health > 0 &&\r\n\t\t!defendingEntity.definitelyDead &&\r\n\t\t(defendingEntity.cardId === CardIds.YoHoOgre_BGS_060 ||\r\n\t\t\tdefendingEntity.cardId === CardIds.YoHoOgre_TB_BaconUps_150)\r\n\t) {\r\n\t\tdefendingEntity.attackImmediately = true;\r\n\t\tif (defendingEntity.attackImmediately) {\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackingEntity.cardId === CardIds.Bonker_BG20_104 || attackingEntity.cardId === CardIds.Bonker_BG20_104_G) {\r\n\t\tconst quantity = attackingEntity.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tconst cards = quantity === 1 ? [CardIds.BloodGem] : [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, allCards, spectator, cards);\r\n\t} else if (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(attackingEntity, attackingBoard, modifier * 1, modifier * 2, allCards, spectator);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyAttack(e, 1, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(e, attackingBoard, allCards);\r\n\t\t});\r\n\r\n\tattackingEntity.stealth = false;\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012 ||\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012_G,\r\n\t\t\t);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tspectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawn_BG21_012_G ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362 ||\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362_G\r\n\t) {\r\n\t\tconst targets = [defendingEntity, ...getNeighbours(defendingBoard, defendingEntity)];\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Atramedes_BG23_362_G ? 2 : 1;\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\ttargets.forEach((target) => {\r\n\t\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822 ||\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822\r\n\t) {\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Niuzao_BG27_822 ? 2 : 1;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tconst target = pickRandom(defendingBoard.filter((e) => e.entityId != defendingEntity.entityId));\r\n\t\t\tif (target) {\r\n\t\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tattackingEntity.attack,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattackingEntity.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets =\r\n\t\t\tattackingEntity.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\ttargets.forEach((target) => {\r\n\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingEntity.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if ([CardIds.BabyKrush_BG22_001, CardIds.BabyKrush_BG22_001_G].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t? CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t: CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\t// Because of Bristleback Knight, which changes its divine shield status during bumpEntities\r\n\tconst attackerHadDivineShield = attackingEntity.divineShield;\r\n\tconst defenderHadDivineShield = defendingEntity.divineShield;\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\t// TODO: this bumpEntities approach doesn't work well, as it leads to code duplication\r\n\t\t\tbumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tbumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t// cause wrong results to happen\r\n\t\t// This whole logic is a MEEEEESSSSSSSSSSSSSSS\r\n\t\tif (defendingEntity.attack > 0 && attackerHadDivineShield && !attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\tupdateDivineShield(attackingEntity, attackingBoard, false, allCards);\r\n\t\t}\r\n\t\tif (attackingEntity.attack > 0 && defenderHadDivineShield) {\r\n\t\t\tupdateDivineShield(defendingEntity, defendingBoard, false, allCards);\r\n\t\t}\r\n\r\n\t\tif (defendingEntity.health <= 0 || defendingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (attackingEntity.health <= 0 || attackingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t\t// cause wrong results to happen\r\n\t\t\tif (attackingEntity.attack > 0 && neighbour.divineShield) {\r\n\t\t\t\tupdateDivineShield(neighbour, defendingBoard, false, allCards);\r\n\t\t\t}\r\n\t\t\tif (neighbour.health <= 0 || neighbour.definitelyDead) {\r\n\t\t\t\tonMinionKill(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\t(defendingEntity.health <= 0 || defendingEntity.definitelyDead) &&\r\n\t\t(attackingEntity.cardId === CardIds.WildfireElemental_BGS_126 ||\r\n\t\t\tattackingEntity.cardId === CardIds.WildfireElemental_TB_BaconUps_166)\r\n\t) {\r\n\t\tconst excessDamage = -defendingEntity.health;\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (neighbours.length > 0) {\r\n\t\t\tif (attackingEntity.cardId === CardIds.WildfireElemental_BGS_126) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t} else {\r\n\t\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (attackingEntity.cardId === CardIds.MonstrousMacaw_BGS_078) {\r\n\t\ttriggerRandomDeathrattle(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (attackingEntity.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\ttriggerRandomDeathrattle(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tif (attackingEntity.enchantments.some((e) => e.cardId === CardIds.VolatileVenom_VolatileEnchantment)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = attackingBoard\r\n\t\t.filter((entity) => !excludeSource || entity.entityId !== sourceEntity.entityId)\r\n\t\t.filter((entity) => {\r\n\t\t\tif (hasMechanic(allCards.getCard(entity.cardId), 'DEATHRATTLE')) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tentity.enchantments &&\r\n\t\t\t\tentity.enchantments\r\n\t\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t\t.some((enchantmentId) => validEnchantments.includes(enchantmentId as CardIds))\r\n\t\t\t) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t});\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = pickRandom(validDeathrattles);\r\n\tif (!targetEntity?.cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'missing card id when triggering random deathrattle',\r\n\t\t\tstringifySimpleCard(targetEntity, allCards),\r\n\t\t\ttargetEntity,\r\n\t\t\tvalidDeathrattles.length,\r\n\t\t\tstringifySimple(validDeathrattles, allCards),\r\n\t\t\tstringifySimple(attackingBoard, allCards),\r\n\t\t\texcludeSource,\r\n\t\t\tstringifySimpleCard(sourceEntity, allCards),\r\n\t\t);\r\n\t}\r\n\tspectator.registerPowerTarget(sourceEntity, targetEntity, attackingBoard);\r\n\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);\r\n\tbuildBoardAfterDeathrattleSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\tindexFromRight,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\t[],\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// The reborn minion spawns to the right of the DR spawns\r\n\t// buildBoardAfterRebornSpawns(\r\n\t// \tattackingBoard,\r\n\t// \tattackingBoardHero,\r\n\t// \ttargetEntity,\r\n\t// \tindexFromRight,\r\n\t// \tdefendingBoard,\r\n\t// \tdefendingBoardHero,\r\n\t// \tallCards,\r\n\t// \tspawns,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], lastAttackerIndex: number): BoardEntity => {\r\n\tlet validAttackers = attackingBoard.filter((entity) => canAttack(entity));\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t}\r\n\r\n\t// Once an entity has attacked, no entity to the left of it can attack until all entities\r\n\t// on the board have attacked\r\n\t// Once the last attacker index is the last entity on the board, we cycle back to the start\r\n\tif (lastAttackerIndex != null && lastAttackerIndex < validAttackers.length - 1) {\r\n\t\t// This doesn't work if any entity that appears before the attacked index died in-between\r\n\t\tconst candidates = validAttackers.slice(lastAttackerIndex);\r\n\t\tif (candidates.length > 0) {\r\n\t\t\tvalidAttackers = candidates;\r\n\t\t}\r\n\t}\r\n\r\n\tlet attackingEntity = validAttackers[0];\r\n\tlet minNumberOfAttacks: number = attackingEntity.attacksPerformed || 0;\r\n\tfor (const entity of validAttackers) {\r\n\t\tif ((entity.attacksPerformed || 0) < minNumberOfAttacks) {\r\n\t\t\tattackingEntity = entity;\r\n\t\t\tminNumberOfAttacks = entity.attacksPerformed;\r\n\t\t}\r\n\t}\r\n\r\n\tif (!attackingEntity.attackImmediately) {\r\n\t\tattackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;\r\n\t}\r\n\treturn attackingEntity;\r\n};\r\n\r\nexport const findNearestEnemies = (\r\n\tattackingBoard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tentityIndexFromRight: number,\r\n\tdefendingBoard: BoardEntity[],\r\n\tnumberOfTargets: number,\r\n\tallCards: AllCardsService,\r\n): BoardEntity[] => {\r\n\tconst result = [];\r\n\tif (defendingBoard.length > 0) {\r\n\t\t// console.debug('defending board', numberOfTargets, stringifySimple(defendingBoard, allCards));\r\n\t\tconst attackerIndex = attackingBoard.length - entityIndexFromRight - 1;\r\n\t\tconst targetIndex = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t// console.debug('indexes', attackerIndex, entityIndexFromRight, targetIndex, attackingBoard.length);\r\n\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst possibleTargets = defendingBoard\r\n\t\t\t\t.filter((e) => !e.definitelyDead && e.health > 0)\r\n\t\t\t\t.filter((e) => !result.includes(e));\r\n\t\t\t// console.debug('possibleTargets', stringifySimple(possibleTargets, allCards));\r\n\t\t\tif (!possibleTargets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst targetGroups = groupByFunction((e: BoardEntity) => Math.abs(defendingBoard.indexOf(e) - targetIndex))(\r\n\t\t\t\tpossibleTargets,\r\n\t\t\t);\r\n\t\t\tconst distances = Object.keys(targetGroups)\r\n\t\t\t\t.map((k) => +k)\r\n\t\t\t\t.sort();\r\n\t\t\tconst nearestDistance = distances[0];\r\n\t\t\tif (nearestDistance != null) {\r\n\t\t\t\t// console.debug(\r\n\t\t\t\t// \t'targetGroups[nearestDistance]',\r\n\t\t\t\t// \tnearestDistance,\r\n\t\t\t\t// \tstringifySimple(targetGroups[nearestDistance], allCards),\r\n\t\t\t\t// );\r\n\t\t\t\tconst target = pickRandom(targetGroups[nearestDistance]);\r\n\t\t\t\tresult.push(target);\r\n\t\t\t}\r\n\t\t\t// console.debug('\\n');\r\n\t\t}\r\n\t}\r\n\treturn result.filter((e) => !!e);\r\n};\r\n\r\nexport const getNeighbours = (\r\n\tboard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tdeadEntityIndexFromRight?: number,\r\n): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\tif (deadEntityIndexFromRight != null) {\r\n\t\t// If the deadEntityIndexFromRight === 0 (right-most minion), no neighbour will be found\r\n\t\tconst rightNeighbourIndex = board.length - 1 - (deadEntityIndexFromRight - 1);\r\n\t\tconst rightNeighbour = board[rightNeighbourIndex];\r\n\t\tif (rightNeighbour) {\r\n\t\t\tneighbours.push(rightNeighbour);\r\n\t\t}\r\n\r\n\t\tconst leftNeighbourIndex = board.length - 1 - deadEntityIndexFromRight;\r\n\t\tconst leftNeighbour = board[leftNeighbourIndex];\r\n\t\tif (leftNeighbour) {\r\n\t\t\tneighbours.push(leftNeighbour);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tspectator.registerPowerTarget(damageSource, defendingEntity, boardToBeDamaged);\r\n\t\tdealDamageToEnemy(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToEnemy = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!defendingEntity) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst isDeadBeforeDamage = defendingEntity.definitelyDead || defendingEntity.health <= 0;\r\n\t// Why do we use a fakeAttacker? Is that for the \"attacking\" prop?\r\n\t// That prop is only used for Overkill, and even in that case it looks like it would work\r\n\t// without it\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(\r\n\t\tdefendingEntity,\r\n\t\tfakeAttacker,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tboardWithAttackOrigin,\r\n\t\tboardWithAttackOriginHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t// cause wrong results to happen\r\n\tif (fakeAttacker.attack > 0 && defendingEntity.divineShield) {\r\n\t\tupdateDivineShield(defendingEntity, defendingBoard, false, allCards);\r\n\t}\r\n\tif (!isDeadBeforeDamage && actualDamageDone > 0) {\r\n\t\tdefendingEntity.lastAffectedByEntity = damageSource;\r\n\r\n\t\tif (defendingEntity.health <= 0 || defendingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tdamageSource,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tboardWithAttackOrigin,\r\n\t\t\t\tboardWithAttackOriginHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tconst defendingEntityIndex = defendingBoard.map((entity) => entity.entityId).indexOf(defendingEntity.entityId);\r\n\tdefendingBoard[defendingEntityIndex] = defendingEntity;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (\r\n\tdefendingBoard: BoardEntity[],\r\n\tattackingEntity: BoardEntity,\r\n\tignoreTaunts = false,\r\n): BoardEntity => {\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_BGS_022 ||\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_TB_BaconUps_091\r\n\t) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard.filter((e) => !e.stealth);\r\n\t\tif (!ignoreTaunts) {\r\n\t\t\tconst taunts = possibleDefenders.filter((entity) => entity.taunt);\r\n\t\t\tpossibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;\r\n\t\t}\r\n\t}\r\n\tlet chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];\r\n\tif (chosenDefender?.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_BGS_205 ||\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_TB_BaconUps_306,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\n\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tentityBoard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(entityBoard[i], entityBoard, true, allCards);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, allCards, spectator, [CardIds.BloodGem]);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, allCards, spectator, [CardIds.BloodGem, CardIds.BloodGem]);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\tconst buff = entityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\tgrantRandomStats(entityBoard[i], entityBoardHero.hand, buff, buff, null, true, allCards, null);\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\t// if (entityBoard[i].entityId === entity.entityId && entity.divineShield) {\r\n\t\t\t// \tupdateDivineShield(entityBoard[i], entityBoard, false, allCards);\r\n\t\t\t// }\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024_G);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 2, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 4, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 4, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\r\n\t\tspectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\tentity.health = entity.health - (entity.damageMultiplier || 1) * bumpInto.attack;\r\n\r\n\tif (entity.cardId === CardIds.Bubblette_BG_TID_713 && bumpInto.attack === 1) {\r\n\t\tentity.definitelyDead = true;\r\n\t} else if (entity.cardId === CardIds.Bubblette_BG_TID_713_G && bumpInto.attack === 2) {\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\tif (bumpInto.venomous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\tbumpInto.venomous = false;\r\n\t}\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tspectator.registerDamageDealt(bumpInto, entity, (entity.damageMultiplier || 1) * bumpInto.attack, entityBoard);\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (entity.frenzyChargesLeft > 0 && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);\r\n\t\tentity.frenzyChargesLeft--;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\tconst entitySpawns = getWheneverEntitySpawns(\r\n\t\tentity,\r\n\t\tentityBoard,\r\n\t\tentityBoardHero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!!entitySpawns?.length) {\r\n\t\tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\taddMinionsToBoard(\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherHero,\r\n\t\t\tindex,\r\n\t\t\tentitySpawns,\r\n\t\t\tallCards,\r\n\t\t\tspectator,\r\n\t\t\tsharedState,\r\n\t\t);\r\n\t\tspectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t}\r\n\treturn bumpInto.attack;\r\n};\r\n\r\nconst getWheneverEntitySpawns = (\r\n\tentity: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tif (entityBoard.length === 7) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.ImpGangBoss_BRM_006) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpGangBoss_TB_BaconUps_030) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpMama_BGS_044) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.ImpMama_TB_BaconUps_116) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t2,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.SecurityRover_BOT_218) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken_BOT_218t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.SecurityRover_TB_BaconUps_041) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken_TB_BaconUps_041t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.debug('processing minions death', stringifySimple(board1, allCards), stringifySimple(board2, allCards));\r\n\tconst [deadMinionIndexesFromRights1, deadEntities1] = makeMinionsDie(board1, board1Hero, allCards, spectator);\r\n\tconst [deadMinionIndexesFromRights2, deadEntities2] = makeMinionsDie(board2, board2Hero, allCards, spectator);\r\n\tspectator.registerDeadEntities(\r\n\t\tdeadMinionIndexesFromRights1,\r\n\t\tdeadEntities1,\r\n\t\tboard1,\r\n\t\tdeadMinionIndexesFromRights2,\r\n\t\tdeadEntities2,\r\n\t\tboard2,\r\n\t);\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\tsharedState.deaths.push(\r\n\t\t...deadEntities1.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, cardsData),\r\n\t\t),\r\n\t);\r\n\tsharedState.deaths.push(\r\n\t\t...deadEntities2.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, cardsData),\r\n\t\t),\r\n\t);\r\n\tboard1Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard1Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities1.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\tboard2Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard2Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities2.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\r\n\t// First process all DRs, then process the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// Now the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\tif (Math.random() > 0.5) {\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities1, cardsData, allCards, sharedState));\r\n\tboard2\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities2, cardsData, allCards, sharedState));\r\n\r\n\tboard1\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, allCards));\r\n\tboard2\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, allCards));\r\n\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// Make sure to do this right before the end of the process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(\r\n\t\tboard1,\r\n\t\tdeadEntities1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tdeadEntities2,\r\n\t\tboard2Hero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tfor (const deadEntity of friendlyDeadEntities) {\r\n\t\tconst killer = deadEntity.lastAffectedByEntity;\r\n\t\tif (!killer) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\t// Killed an enemy minion\r\n\t\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\t\tif (otherHeroEntity.heroPowerId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyAttack(killer, 1, otherBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(killer, otherBoard, allCards);\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyHealth(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tafterStatsUpdate(icesnarl, friendlyBoard, allCards);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleDeathrattlesForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleRebornForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('will handle reborn', stringifySimple(firstBoard, allCards), deadMinionIndexesFromRight);\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tif (!entity?.cardId) {\r\n\t\t\t\tconsole.error(\r\n\t\t\t\t\t'missing card id for entity that died',\r\n\t\t\t\t\tstringifySimpleCard(entity, allCards),\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadMinionIndexesFromRight,\r\n\t\t\t\t\tstringifySimple(firstBoard, allCards),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\t// console.log('dead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n\t\t\tbuildBoardAfterRebornSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\t// console.log('after rebord', stringifySimple(firstBoard, allCards));\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleAfterDeathEffectsForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tapplyAfterDeathEffects(\r\n\t\t\tentity,\r\n\t\t\tindexFromRight,\r\n\t\t\tfirstBoard,\r\n\t\t\tfirstBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const applyOnAttackBuffs = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyAttack(attacker, 2 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t\tmodifyAttack(attacker, 3 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst ripsnarls = attackingBoard.filter((e) => e.cardId === CardIds.RipsnarlCaptain_BGS_056);\r\n\t\tconst ripsnarlsTB = attackingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.RipsnarlCaptain_TB_BaconUps_139,\r\n\t\t);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 3, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 6, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst elizas = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_BGS_047 || e.cardId === CardIds.AdmiralElizaGoreblade_BG27_555,\r\n\t\t);\r\n\t\tconst elizasTB = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_TB_BaconUps_134 ||\r\n\t\t\t\te.cardId === CardIds.AdmiralElizaGoreblade_BG27_555_G,\r\n\t\t);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 3, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 4, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => isCorrectTribe(allCards.getCard(e.cardId).races, Race.PIRATE))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyAttack(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t);\r\n\t\t\t\tmodifyHealth(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, e, attackingBoard);\r\n\t\t\t});\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\tif (!!eclipsion) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\teclipsion.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (defendingEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\tconst goldenChampions = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_BGS_110);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_TB_BaconUps_302);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyAttack(defendingEntity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, defendingEntity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyAttack(defendingEntity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, defendingEntity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\tif (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(defendingEntity, entity, defendingBoard);\r\n\t\t});\r\n\t} else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(defendingEntity, entity, defendingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyAttack(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\tdefendingBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tspectator.registerPowerTarget(defendingEntity, defendingEntity, defendingBoard);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t} else if (\r\n\t\t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tattackerEntity.health = 1;\r\n\t}\r\n\r\n\t// Based on attacking entity\r\n\tif (\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016 ||\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016_G\r\n\t) {\r\n\t\tdefendingEntity.taunt = false;\r\n\t\tdefendingEntity.reborn = false;\r\n\t} else if (\r\n\t\t[CardIds.TransmutedBramblewitch_BG27_013, CardIds.TransmutedBramblewitch_BG27_013_G].includes(\r\n\t\t\tattackerEntity.cardId as CardIds,\r\n\t\t) &&\r\n\t\tattackerEntity.abiityChargesLeft > 0\r\n\t) {\r\n\t\tdefendingEntity.attack = 3;\r\n\t\tdefendingEntity.health = 3;\r\n\t\tattackerEntity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): [number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromRight.push(board.length - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, allCards, spectator);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\t// Treat all dead entities as a single block\r\n\tconst blockIndexesFromRight = [...deadMinionIndexesFromRight];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tif (i === deadMinionIndexesFromRight.length - 1) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (Math.abs(deadMinionIndexesFromRight[i] - deadMinionIndexesFromRight[i + 1]) <= 1) {\r\n\t\t\tblockIndexesFromRight[i] = blockIndexesFromRight[i + 1];\r\n\t\t} else {\r\n\t\t\t// blockIndexesFromRight[i] = blockIndexesFromRight[i];\r\n\t\t}\r\n\t}\r\n\treturn [blockIndexesFromRight, deadEntities];\r\n};\r\n\r\n// const handleKillEffects = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tkillerBoard: BoardEntity[],\r\n// \tdeadEntity: BoardEntity,\r\n// \tallCards: AllCardsService,\r\n// \tspectator: Spectator,\r\n// ): void => {\r\n// \tif (\r\n// \t\tdeadEntity.lastAffectedByEntity?.cardId &&\r\n// \t\tisCorrectTribe(allCards.getCard(deadEntity.lastAffectedByEntity.cardId).race, Race.DRAGON)\r\n// \t) {\r\n// \t\tfor (const entity of killerBoard) {\r\n// \t\t\tif (entity.cardId === CardIds.WaxriderTogwaggle2) {\r\n// \t\t\t\tmodifyAttack(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t} else if (entity.cardId === CardIds.WaxriderTogwaggleBattlegrounds) {\r\n// \t\t\t\tmodifyAttack(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t}\r\n// \t\t}\r\n// \t}\r\n// };\r\n\r\nexport const buildBoardAfterDeathrattleSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight2: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// TODO: don't apply this for FishOfNZoth\r\n\t// if (deadMinionIndex >= 0) {\r\n\t// \thandleKillEffects(boardWithKilledMinion, opponentBoard, deadEntity, allCards, spectator);\r\n\t// }\r\n\r\n\t// But Wildfire Element is applied first, before the DR spawns\r\n\tif (deadMinionIndexFromRight2 >= 0) {\r\n\t\tapplyMinionDeathEffect(\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadMinionIndexFromRight2,\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\thandleDeathrattles(\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tentitiesDeadThisAttack,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// TODO: check if Avenge effects should proc after deathrattles instead\r\n\t// They most certainly do, since the rat pack + avenge beast buffer works\r\n\tapplyAvengeEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst entitiesFromAfterDeath: readonly BoardEntity[] = applyOnDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tperformEntitySpawns(\r\n\t\tentitiesFromAfterDeath,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// console.log('board after spawn', stringifySimple(boardWithKilledMinion, allCards));\r\n};\r\n\r\nconst buildBoardAfterRebornSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst numberOfReborns = 1;\r\n\t// Reborn happens after deathrattles\r\n\tif (!deadEntity.cardId) {\r\n\t\tconsole.error('missing card id for dead entity', stringifySimpleCard(deadEntity, allCards), deadEntity);\r\n\t}\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\t// TODO: test\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005 ||\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005_G\r\n\t) {\r\n\t\tentityToSpawn = {\r\n\t\t\t...deadEntity,\r\n\t\t\thealth: deadEntity.maxHealth,\r\n\t\t\tdivineShield: deadEntity.hadDivineShield,\r\n\t\t\treborn: false,\r\n\t\t};\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tconst entitiesThatWereReborn = performEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst arfus = boardWithKilledMinion\r\n\t\t.filter((e) => e.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy)\r\n\t\t.map((e) => e.attack)\r\n\t\t.reduce((a, b) => a + b, 0);\r\n\tconst goldenArfus = boardWithKilledMinion\r\n\t\t.filter((e) => e.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G)\r\n\t\t.map((e) => 2 * e.attack)\r\n\t\t.reduce((a, b) => a + b, 0);\r\n\tif (arfus + goldenArfus > 0) {\r\n\t\tentitiesThatWereReborn.forEach((e) => {\r\n\t\t\tmodifyAttack(e, arfus + goldenArfus, boardWithKilledMinion, allCards);\r\n\t\t\tafterStatsUpdate(e, boardWithKilledMinion, allCards);\r\n\t\t});\r\n\t}\r\n\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesFromReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020 ||\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisper_BG25_020_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tmultiplier * 1,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly_BG25_005 || e.cardId === CardIds.JellyBelly_BG25_005_G)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBelly_BG25_005_G ? 2 : 1;\r\n\t\t\t\tmodifyAttack(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tmodifyHealth(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tafterStatsUpdate(e, boardWithKilledMinion, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(e, e, boardWithKilledMinion);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (let i = 0; i < aliveEntites.length; i++) {\r\n\t\tconst newMinion = aliveEntites[i];\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tfor (let j = i; j < aliveEntites.length; j++) {\r\n\t\t\t\tif (aliveEntites[j]?.onCanceledSummon) {\r\n\t\t\t\t\taliveEntites[j].onCanceledSummon();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = boardWithKilledMinion.length - spawnSourceEntityIndexFromRight;\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tallCards,\r\n\t\t\tspectator,\r\n\t\t\tsharedState,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tspectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"attack.js","sourceRoot":"","sources":["../../src/simulation/attack.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAI9E,6CAAgE;AAChE,gEAA2D;AAC3D,oCAgBkB;AAClB,+DAA4E;AAC5E,qCAA8C;AAC9C,mDAA8E;AAC9E,+DAK+B;AAC/B,6DAAqD;AACrD,qCAAuC;AACvC,+CAA6C;AAC7C,yEAAmE;AAGnE,uDAAiD;AAG1C,MAAM,cAAc,GAAG,CAC7B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,oBAA4B,EAC5B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,yBAAkC,EACzB,EAAE;IACX,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAC/D,OAAO;KACP;IAED,MAAM,eAAe,GACpB,yBAAyB,IAAI,IAAI;QAChC,CAAC,CAAC,cAAc,CAAC,yBAAyB,CAAC;QAC3C,CAAC,CAAC,kBAAkB,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;IAC7D,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,QAAQ,CAAC,CAAC;IACtG,IAAI,eAAe,EAAE;QACpB,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC;QACjC,MAAM,eAAe,GAAG,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAEzC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;gBAC/D,OAAO;aACP;YAQD,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC,EAAE;gBAClF,MAAM,eAAe,GAAgB,IAAA,0BAAkB,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;gBAEzF,IAAI,eAAe,EAAE;oBACpB,IAAA,oBAAY,EACX,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;iBACF;qBAAM;oBAEN,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;iBAC1C;aACD;SACD;QACD,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;KAClC;IAED,OAAO,oBAAoB,CAAC;AAC7B,CAAC,CAAC;AA9DW,QAAA,cAAc,kBA8DzB;AAEK,MAAM,YAAY,GAAG,CAC3B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IACzE,SAAS,CAAC,cAAc,CAAC,eAAe,EAAE,eAAe,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;IAC3F,IAAA,iCAAyB,EAAC,eAAe,EAAE,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IACjG,aAAa,CACZ,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;IACF,uBAAuB,CAAC,eAAe,EAAE,cAAc,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAClG,IAAA,0BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;IACF,IACC,eAAe,CAAC,MAAM,GAAG,CAAC;QAC1B,CAAC,eAAe,CAAC,cAAc;QAC/B,CAAC,eAAe,CAAC,MAAM,cAA6B;YACnD,eAAe,CAAC,MAAM,sBAAqC,CAAC,EAC5D;QACD,eAAe,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACzC,IAAI,eAAe,CAAC,iBAAiB,EAAE;YACtC,IAAA,sBAAc,EACb,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,IAAI,EACJ,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AA3DW,QAAA,YAAY,gBA2DvB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACb,EAAE;;IACT,IAAI,eAAe,CAAC,MAAM,eAA4B,IAAI,eAAe,CAAC,MAAM,iBAA8B,EAAE;QAC/G,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,MAAM,KAAK,GAAG,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,YAAkB,CAAC,CAAC,CAAC,wBAAoC,CAAC;QACzF,IAAA,sBAAc,EAAC,kBAAkB,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;KAC/E;SAAM,IAAI,eAAe,CAAC,MAAM,eAA0B,IAAI,eAAe,CAAC,MAAM,iBAA4B,EAAE;QAClH,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,iBAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,qCAA6B,EAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KAChH;SAAM,IACN,eAAe,CAAC,MAAM,mBAA6C;QACnE,eAAe,CAAC,MAAM,qBAA+C,EACpE;QACD,eAAe,CAAC,cAAc,GAAG,IAAI,CAAC;KACtC;SAEI,IAAI,MAAA,eAAe,CAAC,eAAe,0CAAE,QAAQ,gBAA0C,EAAE;QAC7F,eAAe,CAAC,cAAc,GAAG,IAAI,CAAC;KACtC;IACD,cAAc;SACZ,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,eAAe,0CAAE,QAAQ,cAAkC,CAAA,EAAA,CAAC;SAC5E,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,IAAA,oBAAY,EAAC,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC7C,IAAA,wBAAgB,EAAC,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;IAC/C,CAAC,CAAC,CAAC;IAEJ,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CACrB,eAA4B,EAC5B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,IAAA,uBAAe,EAAC,eAAe,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,EAAE;QAC5D,MAAM,QAAQ,GAAG,cAAc;aAC7B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC;aACtD,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAuC;YAC/C,CAAC,CAAC,MAAM,iBAAyC,CAClD,CAAC;QACH,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;YACxE,IAAA,yBAAiB,EAChB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/D,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;IACD,IACC,eAAe,CAAC,MAAM,eAA+B;QACrD,eAAe,CAAC,MAAM,iBAAiC,EACtD;QACD,MAAM,OAAO,GAAG,CAAC,eAAe,EAAE,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC,CAAC;QACrF,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC1B,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;gBACvE,IAAA,yBAAiB,EAChB,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACH,CAAC,CAAC,CAAC;SACH;KACD;SAAM,IACN,eAAe,CAAC,MAAM,eAA4B;QAClD,eAAe,CAAC,MAAM,iBAA8B,EACnD;QACD,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,IAAI,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC;YAChG,IAAI,MAAM,EAAE;gBACX,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;gBACvE,IAAA,yBAAiB,EAChB,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,eAAe,CAAC,MAAM,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;SACD;KACD;SAAM,IACN,eAAe,CAAC,MAAM,eAAqC;QAC3D,eAAe,CAAC,MAAM,iBAAuC,EAC5D;QACD,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClE,MAAM,OAAO,GACZ,eAAe,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC,CAAC;QACvG,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC1B,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YACvE,IAAA,yBAAiB,EAChB,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,eAAe,CAAC,MAAM,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;SAAM,IAAI,0BAA0D,CAAC,QAAQ,CAAC,eAAe,CAAC,MAAiB,CAAC,EAAE;QAClH,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,eAAe,CAAC,MAAM,iBAAiC;YACtD,CAAC;YACD,CAAC,aAAiC,EACnC,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,EACJ,IAAI,CACJ,CAAC;QACF,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACtB,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;YAC5D,MAAM,YAAY,GAAG,IAAA,2BAAmB,EACvC,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,WAAW,EACX,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACF,KAAK,MAAM,WAAW,IAAI,YAAY,EAAE;gBACvC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE;oBAClE,aAAa,CACZ,WAAW,EACX,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;iBACF;aACD;SACD;KACD;IAGD,MAAM,yBAAyB,GAAG,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAEhG,MAAM,uBAAuB,GAAG,eAAe,CAAC,YAAY,CAAC;IAC7D,MAAM,uBAAuB,GAAG,eAAe,CAAC,YAAY,CAAC;IAC7D,IAAI,yBAAyB,EAAE;QAC9B,IAAI,CAAC,eAAe,CAAC,uBAAuB,EAAE;YAE7C,IAAA,oBAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;QACD,IAAA,oBAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAIF,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,uBAAuB,IAAI,CAAC,eAAe,CAAC,uBAAuB,EAAE;YACtG,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;SACrE;QACD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,uBAAuB,EAAE;YAC1D,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;SACrE;QAED,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,EAAE;YAClE,IAAA,0BAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;SACF;QACD,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,EAAE;YAClE,IAAA,0BAAY,EACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;SACF;KACD;IAED,IAAI,eAAe,CAAC,MAAM,EAAE;QAC3B,MAAM,kBAAkB,GAA2B,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClG,KAAK,MAAM,SAAS,IAAI,kBAAkB,EAAE;YAC3C,IAAA,oBAAY,EACX,SAAS,EACT,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YAGF,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,YAAY,EAAE;gBACzD,IAAA,0BAAkB,EAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;aAC/D;YACD,IAAI,SAAS,CAAC,MAAM,IAAI,CAAC,IAAI,SAAS,CAAC,cAAc,EAAE;gBACtD,IAAA,0BAAY,EACX,eAAe,EACf,SAAS,EACT,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;aACF;SACD;KACD;IACD,IACC,CAAC,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,CAAC;QAC/D,CAAC,eAAe,CAAC,MAAM,cAAsC;YAC5D,eAAe,CAAC,MAAM,sBAA8C,CAAC,EACrE;QACD,MAAM,YAAY,GAAG,CAAC,eAAe,CAAC,MAAM,CAAC;QAC7C,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAElE,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC1B,IAAI,eAAe,CAAC,MAAM,cAAsC,EAAE;gBACjE,MAAM,YAAY,GAAG,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;gBAC/E,IAAA,yBAAiB,EAChB,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,eAAe,CAAC,oBAAoB,EACpC,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;iBAAM;gBACN,UAAU,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,EAAE,CAChC,IAAA,yBAAiB,EAChB,SAAS,EACT,cAAc,EACd,kBAAkB,EAClB,eAAe,CAAC,oBAAoB,EACpC,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CACD,CAAC;aACF;SACD;KACD;IAKD,IAAI,eAAe,CAAC,MAAM,cAAmC,EAAE;QAC9D,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,eAAe,CAAC,MAAM,sBAA2C,EAAE;QAC7E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;SACF;KACD;IAED,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAC1C,IAAI,eAAe,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,uBAA8C,CAAC,EAAE;QACrG,eAAe,CAAC,cAAc,GAAG,IAAI,CAAC;KACtC;IACD,IAAA,0BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,eAAe,CAAC,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC;AACpG,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAChC,YAAyB,EACzB,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,iBAAiB,GAAG,cAAc;SACtC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,MAAM,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClB,IAAI,IAAA,mBAAW,EAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC,EAAE;YAChE,OAAO,IAAI,CAAC;SACZ;QACD,IAAI,MAAA,MAAM,CAAC,sBAAsB,0CAAE,MAAM,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,IACC,MAAM,CAAC,YAAY;YACnB,MAAM,CAAC,YAAY;iBACjB,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC;iBACxC,IAAI,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,uCAAiB,CAAC,QAAQ,CAAC,aAAwB,CAAC,CAAC,EAC9E;YACD,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,KAAK,CAAC;IACd,CAAC,CAAC,CAAC;IACJ,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE;QACnC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;IACnD,IAAI,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC1B,OAAO,CAAC,KAAK,CACZ,oDAAoD,EACpD,IAAA,2BAAmB,EAAC,YAAY,EAAE,QAAQ,CAAC,EAC3C,YAAY,EACZ,iBAAiB,CAAC,MAAM,EACxB,IAAA,uBAAe,EAAC,iBAAiB,EAAE,QAAQ,CAAC,EAC5C,IAAA,uBAAe,EAAC,cAAc,EAAE,QAAQ,CAAC,EACzC,aAAa,EACb,IAAA,2BAAmB,EAAC,YAAY,EAAE,QAAQ,CAAC,CAC3C,CAAC;KACF;IACD,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;IAC1E,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1F,IAAA,wCAAgC,EAC/B,cAAc,EACd,kBAAkB,EAClB,YAAY,EACZ,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,EAAE,EACF,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;AAcH,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,cAA6B,EAAE,iBAAyB,EAAe,EAAE;IACpG,IAAI,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,wBAAS,EAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAChC,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;QAC9D,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;KAC7E;IAKD,IAAI,iBAAiB,IAAI,IAAI,IAAI,iBAAiB,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAE/E,MAAM,UAAU,GAAG,cAAc,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC3D,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC1B,cAAc,GAAG,UAAU,CAAC;SAC5B;KACD;IAED,IAAI,eAAe,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;IACxC,IAAI,kBAAkB,GAAW,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC;IACvE,KAAK,MAAM,MAAM,IAAI,cAAc,EAAE;QACpC,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,kBAAkB,EAAE;YACxD,eAAe,GAAG,MAAM,CAAC;YACzB,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC;SAC7C;KACD;IAED,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE;QACvC,eAAe,CAAC,gBAAgB,GAAG,CAAC,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;KAC/E;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,cAA6B,EAC7B,MAAmB,EACnB,oBAA4B,EAC5B,cAA6B,EAC7B,eAAuB,EACvB,QAAyB,EACT,EAAE;IAClB,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAE9B,MAAM,aAAa,GAAG,cAAc,CAAC,MAAM,GAAG,oBAAoB,GAAG,CAAC,CAAC;QACvE,MAAM,WAAW,GAAG,aAAa,GAAG,CAAC,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAGxF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,eAAe,GAAG,cAAc;iBACpC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;iBAChD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAErC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;gBAC5B,MAAM;aACN;YAED,MAAM,YAAY,GAAG,IAAA,uBAAe,EAAC,CAAC,CAAc,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAC1G,eAAe,CACf,CAAC;YACF,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC;iBACzC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;iBACd,IAAI,EAAE,CAAC;YACT,MAAM,eAAe,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACrC,IAAI,eAAe,IAAI,IAAI,EAAE;gBAM5B,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;gBACzD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aACpB;SAED;KACD;IACD,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAClC,CAAC,CAAC;AA5CW,QAAA,kBAAkB,sBA4C7B;AAEK,MAAM,aAAa,GAAG,CAC5B,KAAoB,EACpB,MAAmB,EACnB,wBAAiC,EACR,EAAE;IAC3B,MAAM,UAAU,GAAG,EAAE,CAAC;IACtB,IAAI,wBAAwB,IAAI,IAAI,EAAE;QAErC,MAAM,mBAAmB,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,wBAAwB,GAAG,CAAC,CAAC,CAAC;QAC9E,MAAM,cAAc,GAAG,KAAK,CAAC,mBAAmB,CAAC,CAAC;QAClD,IAAI,cAAc,EAAE;YACnB,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAChC;QAED,MAAM,kBAAkB,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,wBAAwB,CAAC;QACvE,MAAM,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,CAAC;QAChD,IAAI,aAAa,EAAE;YAClB,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC/B;KACD;SAAM;QACN,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACpE,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE;YACnB,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;QAED,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;YAC7B,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;KACD;IACD,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AA9BW,QAAA,aAAa,iBA8BxB;AAEK,MAAM,uBAAuB,GAAG,CACtC,gBAA+B,EAC/B,oBAAqC,EACrC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,gBAAgB,CAAC,MAAM,KAAK,CAAC,EAAE;QAClC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACvF,MAAM,eAAe,GAAgB,IAAA,kBAAU,EAAC,YAAY,CAAC,CAAC;IAC9D,IAAI,eAAe,EAAE;QACpB,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAC/E,IAAA,yBAAiB,EAChB,eAAe,EACf,gBAAgB,EAChB,oBAAoB,EACpB,YAAY,EACZ,MAAM,EACN,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AAjCW,QAAA,uBAAuB,2BAiClC;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,CAAC,eAAe,EAAE;QACrB,OAAO,CAAC,CAAC;KACT;IAED,MAAM,kBAAkB,GAAG,eAAe,CAAC,cAAc,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,CAAC;IAIzF,MAAM,YAAY,GAAG;QACpB,GAAG,CAAC,YAAY,IAAI,EAAE,CAAC;QACvB,QAAQ,EAAE,CAAC,CAAC;QACZ,MAAM,EAAE,MAAM;QACd,SAAS,EAAE,IAAI;KACA,CAAC;IACjB,MAAM,gBAAgB,GAAG,IAAA,oBAAY,EACpC,eAAe,EACf,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAGF,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,IAAI,eAAe,CAAC,YAAY,EAAE;QAC5D,IAAA,0BAAkB,EAAC,eAAe,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;KACrE;IACD,IAAI,CAAC,kBAAkB,IAAI,gBAAgB,GAAG,CAAC,EAAE;QAChD,eAAe,CAAC,oBAAoB,GAAG,YAAY,CAAC;QAEpD,IAAI,eAAe,CAAC,MAAM,IAAI,CAAC,IAAI,eAAe,CAAC,cAAc,EAAE;YAClE,IAAA,0BAAY,EACX,YAAY,EACZ,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,CACT,CAAC;SACF;KACD;IACD,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IAC/G,cAAc,CAAC,oBAAoB,CAAC,GAAG,eAAe,CAAC;IACvD,OAAO,gBAAgB,CAAC;AACzB,CAAC,CAAC;AAhEW,QAAA,iBAAiB,qBAgE5B;AAEK,MAAM,kBAAkB,GAAG,CACjC,cAA6B,EAC7B,eAA4B,EAC5B,YAAY,GAAG,KAAK,EACN,EAAE;IAChB,IAAI,iBAAyC,CAAC;IAC9C,IACC,eAAe,CAAC,MAAM,cAAgC;QACtD,eAAe,CAAC,MAAM,sBAAwC,EAC7D;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC7E,iBAAiB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC;KACnF;SAAM;QACN,iBAAiB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;QAC7D,IAAI,CAAC,YAAY,EAAE;YAClB,MAAM,MAAM,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAClE,iBAAiB,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,iBAAiB,CAAC;SACnE;KACD;IACD,IAAI,cAAc,GAAG,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC7F,IAAI,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,KAAK,EAAE;QAC1B,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CACrC,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,cAAuC;YACpD,MAAM,CAAC,MAAM,sBAA+C,CAC7D,CAAC;QACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YACxB,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACvE;KACD;IACD,OAAO,cAAc,CAAC;AACvB,CAAC,CAAC;AA/BW,QAAA,kBAAkB,sBA+B7B;AAEK,MAAM,YAAY,GAAG,CAC3B,MAAmB,EACnB,QAAqB,EACrB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QAC1B,OAAO,CAAC,CAAC;KACT;IAED,IAAI,MAAM,CAAC,YAAY,EAAE;QAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAAoC,EAAE;gBAC9D,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAA4C,EAAE;gBAC7E,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAAqC,EAAE;gBACtE,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAA6C,EAAE;gBAC9E,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,oBAAY,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IACN,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ;gBAC3C,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAkC;oBACvD,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAoC,CAAC,EAC1D;gBACD,IAAA,0BAAkB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;aAChE;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAiC,EAAE;gBAClE,IAAA,sBAAc,EAAC,eAAe,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAkB,CAAC,CAAC;aACtF;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAmC,EAAE;gBACpE,IAAA,sBAAc,EAAC,eAAe,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,wBAAoC,CAAC,CAAC;aACxG;iBAAM,IACN,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAmC;gBACxD,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,EACzD;gBACD,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChF,IAAA,wBAAgB,EAAC,WAAW,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;aAC/F;SAMD;QACD,MAAM,UAAU,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAA+B,CAAC,CAAC;QAChG,MAAM,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC;QAC9G,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QACH,sBAAsB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACtC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QAEH,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;QAChE,OAAO,CAAC,CAAC;KAET;IACD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;IAEjF,IAAI,MAAM,CAAC,MAAM,iBAAiC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QAC5E,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAC7B;SAAM,IAAI,MAAM,CAAC,MAAM,mBAAmC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QACrF,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAC7B;IAGD,IAAI,QAAQ,CAAC,SAAS,EAAE;QAGvB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAC7B;IACD,IAAI,QAAQ,CAAC,QAAQ,EAAE;QAGtB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC;KAC1B;IAGD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/G,MAAM,CAAC,oBAAoB,GAAG,QAAQ,CAAC;IACvC,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;QAChF,IAAA,oBAAW,EAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;QAC/F,MAAM,CAAC,iBAAiB,EAAE,CAAC;KAC3B;IAMD,MAAM,YAAY,GAAG,uBAAuB,CAC3C,MAAM,EACN,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAI,CAAC,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC1E,IAAA,uCAAiB,EAChB,WAAW,EACX,eAAe,EACf,SAAS,EACT,KAAK,EACL,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;QACF,SAAS,CAAC,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;KAClE;IACD,OAAO,QAAQ,CAAC,MAAM,CAAC;AACxB,CAAC,CAAC;AAzIW,QAAA,YAAY,gBAyIvB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,MAAmB,EACnB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;IAC3B,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7B,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,MAAM,CAAC,MAAM,cAAgC,EAAE;QAClD,OAAO,IAAA,kCAAa,cAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAwC,EAAE;QACjE,OAAO,IAAA,kCAAa,sBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,cAA4B,EAAE;QACrD,OAAO,IAAA,kCAAa,EACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAoC,EAAE;QAC7D,OAAO,IAAA,kCAAa,EACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,cAAkC,EAAE;QAC3D,OAAO,IAAA,kCAAa,cAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAA0C,EAAE;QACnE,OAAO,IAAA,kCAAa,sBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,MAAqB,EACrB,UAA2B,EAC3B,MAAqB,EACrB,UAA2B,EAC3B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAET,MAAM,CAAC,4BAA4B,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC9G,MAAM,CAAC,4BAA4B,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAC9G,SAAS,CAAC,oBAAoB,CAC7B,4BAA4B,EAC5B,aAAa,EACb,MAAM,EACN,4BAA4B,EAC5B,aAAa,EACb,MAAM,CACN,CAAC;IAEF,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7D,OAAO;KAEP;IAED,WAAW,CAAC,MAAM,CAAC,IAAI,CACtB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAC1B,IAAA,2BAAmB,EAAC,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,EAAE,SAAS,CAAC,CACpF,CACD,CAAC;IACF,WAAW,CAAC,MAAM,CAAC,IAAI,CACtB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAC1B,IAAA,2BAAmB,EAAC,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,EAAE,EAAE,SAAS,CAAC,CACpF,CACD,CAAC;IACF,UAAU,CAAC,UAAU,CAAC,0BAA0B;QAC/C,UAAU,CAAC,UAAU,CAAC,0BAA0B;YAChD,aAAa,CAAC,MAAM,CACnB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CACnG,CAAC,MAAM,CAAC;IACV,UAAU,CAAC,UAAU,CAAC,0BAA0B;QAC/C,UAAU,CAAC,UAAU,CAAC,0BAA0B;YAChD,aAAa,CAAC,MAAM,CACnB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CACnG,CAAC,MAAM,CAAC;IAGV,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAGD,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAED,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,oCAAoC,CACnC,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,4BAA4B,EAC5B,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAGD,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,cAAM,EAAC,MAAM,CAAC,CAAC;SAClC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,0CAAoB,EAAC,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;IACrG,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,cAAM,EAAC,MAAM,CAAC,CAAC;SAClC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,0CAAoB,EAAC,MAAM,EAAE,aAAa,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC,CAAC;IAErG,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,0BAA4C;QACzD,MAAM,CAAC,MAAM,4BAA8C,CAC5D;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,sCAAgB,EAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IACjF,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,0BAA4C;QACzD,MAAM,CAAC,MAAM,4BAA8C,CAC5D;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,sCAAgB,EAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IASjF,IAAA,0BAAkB,EAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;IAGxG,wBAAwB,CACvB,MAAM,EACN,aAAa,EACb,UAAU,EACV,MAAM,EACN,aAAa,EACb,UAAU,EACV,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA/PW,QAAA,kBAAkB,sBA+P7B;AAEF,MAAM,wBAAwB,GAAG,CAChC,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IACnC,gCAAgC,CAC/B,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,gCAAgC,CAC/B,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,aAA4B,EAC5B,oBAAmC,EACnC,kBAAmC,EACnC,UAAyB,EACzB,iBAAgC,EAChC,eAAgC,EAChC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,KAAK,MAAM,UAAU,IAAI,oBAAoB,EAAE;QAC9C,MAAM,MAAM,GAAG,UAAU,CAAC,oBAAoB,CAAC;QAC/C,IAAI,CAAC,MAAM,EAAE;YACZ,SAAS;SACT;QAED,IAAI,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,EAAE;YAC5C,IAAI,eAAe,CAAC,WAAW,qBAAiC,EAAE;gBACjE,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC9C,IAAA,wBAAgB,EAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAE/C,UAAU;qBACR,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,0BAAkD;oBAC1D,CAAC,CAAC,MAAM,4BAAoD,CAC7D;qBACA,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACrB,IAAA,oBAAY,EACX,QAAQ,EACR,QAAQ,CAAC,MAAM,4BAAoD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC3E,aAAa,EACb,QAAQ,CACR,CAAC;oBACF,IAAA,wBAAgB,EAAC,QAAQ,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACrD,CAAC,CAAC,CAAC;aACJ;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,0BAA6C,EAC7C,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3D,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,cAAc,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;QACrD,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,IAAA,wCAAgC,EAC/B,UAAU,EACV,cAAc,EACd,MAAM,EACN,cAAc,EACd,UAAU,EACV,cAAc,EACd,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,cAAc,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEjE;KACD;AAEF,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CACjC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,0BAA6C,EAC7C,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAET,KAAK,IAAI,CAAC,GAAG,0BAA0B,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAChE,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,cAAc,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;QACrD,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;gBACpB,OAAO,CAAC,KAAK,CACZ,sCAAsC,EACtC,IAAA,2BAAmB,EAAC,MAAM,EAAE,QAAQ,CAAC,EACrC,MAAM,EACN,cAAc,EACd,0BAA0B,EAC1B,IAAA,uBAAe,EAAC,UAAU,EAAE,QAAQ,CAAC,CACrC,CAAC;aACF;YAED,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,MAAM,EACN,cAAc,EACd,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SAEF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,cAAc,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEjE;KACD;AAEF,CAAC,CAAC;AAEF,MAAM,oCAAoC,GAAG,CAC5C,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,0BAA6C,EAC7C,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3D,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,cAAc,GAAG,0BAA0B,CAAC,CAAC,CAAC,CAAC;QACrD,IAAA,sCAAsB,EACrB,MAAM,EACN,cAAc,EACd,UAAU,EACV,cAAc,EACd,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,QAAqB,EACrB,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,QAAQ,CAAC,MAAM,cAAkC,EAAE;QAEtD,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IACD,IAAI,QAAQ,CAAC,MAAM,sBAA0C,EAAE;QAC9D,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IAGD,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACzE,MAAM,SAAS,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,cAAoC,CAAC,CAAC;QAC7F,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,CACxC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA4C,CACrE,CAAC;QACF,SAAS,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;QACH,WAAW,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/B,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;KACH;IAGD,IAAI,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACzE,MAAM,MAAM,GAAG,cAAc,CAAC,MAAM,CACnC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,cAAsC,IAAI,CAAC,CAAC,MAAM,eAA2C,CACtG,CAAC;QACF,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CACrC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,sBAA8C;YACtD,CAAC,CAAC,MAAM,iBAA6C,CACtD,CAAC;QAEF,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1B,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;KACH;IACD,IACC,QAAQ,CAAC,MAAM,eAAqC;QACpD,QAAQ,CAAC,MAAM,iBAAuC,EACrD;QACD,cAAc;aACZ,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC;aAC5E,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,oBAAY,EACX,CAAC,EACD,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9D,cAAc,EACd,QAAQ,CACR,CAAC;YACF,IAAA,oBAAY,EACX,CAAC,EACD,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9D,cAAc,EACd,QAAQ,CACR,CAAC;YACF,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;KACJ;IAED,MAAM,SAAS,GAAG,cAAc,CAAC,IAAI,CACpC,CAAC,CAAC,EAAE,EAAE,CACL;;;KAGC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,IAAI,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAC3D,CAAC;IACF,IAAI,CAAC,CAAC,SAAS,EAAE;QAChB,QAAQ,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACrC,SAAS,CAAC,iBAAiB,EAAE,CAAC;KAC9B;AACF,CAAC,CAAC;AA3FW,QAAA,kBAAkB,sBA2F7B;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA2B,EAC3B,eAA4B,EAC5B,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,eAAe,CAAC,KAAK,EAAE;QAC1B,MAAM,SAAS,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAsC,CAAC,CAAC;QACzG,MAAM,eAAe,GAAG,cAAc,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA8C,CACvE,CAAC;QACF,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QACH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAClC,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QAEH,MAAM,IAAI,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAmC,CAAC,CAAC;QACjG,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC;QAC/G,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACpB,IAAA,oBAAY,EAAC,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC3D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;QACH,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,IAAA,oBAAY,EAAC,eAAe,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC3D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;QACrE,CAAC,CAAC,CAAC;KACH;IAGD,IAAI,eAAe,CAAC,MAAM,cAAuC,EAAE;QAClE,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;KACH;SAAM,IAAI,eAAe,CAAC,MAAM,sBAA+C,EAAE;QACjF,MAAM,UAAU,GAAG,IAAA,qBAAa,EAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,eAAe,CAAC,MAAM,eAA+B;QACrD,eAAe,CAAC,MAAM,iBAAiC,EACtD;QACD,IAAA,oBAAY,EACX,eAAe,EACf,eAAe,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/D,cAAc,EACd,QAAQ,CACR,CAAC;QACF,SAAS,CAAC,mBAAmB,CAAC,eAAe,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;KAChF;SAAM,IACN,0BAA4E,CAAC,QAAQ,CACpF,eAAe,CAAC,MAAiB,CACjC,EACA;QAED,MAAM,UAAU,GAAG,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC;QACnE,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC;QAC7C,IAAI,eAAe,CAAC,YAAY,EAAE;YACjC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3B,eAAe,CAAC,MAAM,GAAG,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC;SAC7D;aAAM,IAAI,cAAc,CAAC,QAAQ,IAAI,cAAc,CAAC,SAAS,EAAE;SAE/D;aAAM,IAAI,cAAc,GAAG,UAAU,EAAE;YACvC,eAAe,CAAC,MAAM,GAAG,cAAc,GAAG,CAAC,CAAC;YAC5C,eAAe,CAAC,MAAM,GAAG,UAAU,GAAG,eAAe,CAAC,MAAM,CAAC;SAC7D;KACD;SAAM,IACN,0BAAsE,CAAC,QAAQ,CAC9E,eAAe,CAAC,MAAiB,CACjC,EACA;QACD,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;KAC1B;IAGD,IACC,cAAc,CAAC,MAAM,eAA0C;QAC/D,cAAc,CAAC,MAAM,iBAA4C,EAChE;QACD,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;QAC9B,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;KAC/B;SAAM,IACN,0BAAoF,CAAC,QAAQ,CAC5F,cAAc,CAAC,MAAiB,CAChC;QACD,cAAc,CAAC,iBAAiB,GAAG,CAAC,EACnC;QACD,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,cAAc,CAAC,iBAAiB,EAAE,CAAC;KACnC;AACF,CAAC,CAAC;AAvGW,QAAA,yBAAyB,6BAuGpC;AAEF,MAAM,cAAc,GAAG,CACtB,KAAoB,EACpB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACQ,EAAE;IAE9B,MAAM,0BAA0B,GAAa,EAAE,CAAC;IAChD,MAAM,YAAY,GAAkB,EAAE,CAAC;IACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE;YACpD,0BAA0B,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACxD,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAA,gDAAqB,EAAC,KAAK,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YAEhE,CAAC,EAAE,CAAC;SACJ;KACD;IAED,MAAM,qBAAqB,GAAG,CAAC,GAAG,0BAA0B,CAAC,CAAC;IAC9D,KAAK,IAAI,CAAC,GAAG,0BAA0B,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAChE,IAAI,CAAC,KAAK,0BAA0B,CAAC,MAAM,GAAG,CAAC,EAAE;YAChD,SAAS;SACT;QACD,IAAI,IAAI,CAAC,GAAG,CAAC,0BAA0B,CAAC,CAAC,CAAC,GAAG,0BAA0B,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE;YACrF,qBAAqB,CAAC,CAAC,CAAC,GAAG,qBAAqB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACxD;aAAM;SAEN;KACD;IACD,OAAO,CAAC,qBAAqB,EAAE,YAAY,CAAC,CAAC;AAC9C,CAAC,CAAC;AA6BK,MAAM,gCAAgC,GAAG,CAC/C,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,yBAAiC,EACjC,aAA4B,EAC5B,iBAAkC,EAClC,sBAA8C,EAC9C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAOT,IAAI,yBAAyB,IAAI,CAAC,EAAE;QACnC,IAAA,4CAAsB,EACrB,UAAU,EACV,yBAAyB,EACzB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAED,IAAA,wCAAkB,EACjB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,sBAAsB,EACtB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAIF,IAAA,2BAAkB,EACjB,UAAU,EACV,yBAAyB,EACzB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,sBAAsB,GAA2B,IAAA,mCAAmB,EACzE,UAAU,EACV,yBAAyB,EACzB,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAA,2BAAmB,EAClB,sBAAsB,EACtB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AAEH,CAAC,CAAC;AAzFW,QAAA,gCAAgC,oCAyF3C;AAEF,MAAM,2BAA2B,GAAG,CACnC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,wBAAgC,EAChC,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,eAAe,GAAG,CAAC,CAAC;IAE1B,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;QACvB,OAAO,CAAC,KAAK,CAAC,iCAAiC,EAAE,IAAA,2BAAmB,EAAC,UAAU,EAAE,QAAQ,CAAC,EAAE,UAAU,CAAC,CAAC;KACxG;IACD,IAAI,aAAa,GAAgB,IAAI,CAAC;IAEtC,IACC,UAAU,CAAC,MAAM,eAAsC;QACvD,UAAU,CAAC,MAAM,iBAAwC,EACxD;QACD,aAAa,GAAG;YACf,GAAG,UAAU;YACb,MAAM,EAAE,UAAU,CAAC,SAAS;YAC5B,YAAY,EAAE,UAAU,CAAC,eAAe;YACxC,MAAM,EAAE,KAAK;SACb,CAAC;KACF;IACD,MAAM,kBAAkB,GACvB,UAAU,CAAC,MAAM,IAAI,wBAAwB,IAAI,CAAC;QACjD,CAAC,CAAC,IAAA,kCAAa,EACb,UAAU,CAAC,MAAM,EACjB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,IAAI,EACJ,IAAI,EACJ,aAAa,EACb,UAAU,CACT;QACH,CAAC,CAAC,EAAE,CAAC;IACP,MAAM,sBAAsB,GAAG,IAAA,2BAAmB,EACjD,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,wBAAwB,EACxB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,KAAK,GAAG,qBAAqB;SACjC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iCAA6C,CAAC;SACpE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC;SACpB,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,MAAM,WAAW,GAAG,qBAAqB;SACvC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,mCAA+C,CAAC;SACtE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;SACxB,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7B,IAAI,KAAK,GAAG,WAAW,GAAG,CAAC,EAAE;QAC5B,sBAAsB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACpC,IAAA,oBAAY,EAAC,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACtE,IAAA,wBAAgB,EAAC,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;KACH;IAED,MAAM,+BAA+B,GAAG,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,+BAA+B,EAAE,CAAC,EAAE,EAAE;QACzD,qBAAqB;aACnB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAwC;YAChD,CAAC,CAAC,MAAM,iBAA0C,CACnD;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,MAAM,UAAU,GAAG,CAAC,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9E,IAAA,uBAAe,EACd,CAAC,EACD,qBAAqB,EACrB,UAAU,GAAG,CAAC,EACd,UAAU,GAAG,CAAC,EACd,QAAQ,EACR,SAAS,EACT,qBAAI,CAAC,qBAAI,CAAC,MAAM,CAAC,CACjB,CAAC;QACH,CAAC,CAAC,CAAC;QACJ,qBAAqB;aACnB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAgC,IAAI,CAAC,CAAC,MAAM,iBAAkC,CAAC;aACrG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,MAAM,UAAU,GAAG,CAAC,CAAC,MAAM,iBAAkC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtE,IAAA,oBAAY,EAAC,CAAC,EAAE,UAAU,GAAG,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAA,oBAAY,EAAC,CAAC,EAAE,UAAU,GAAG,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAA,wBAAgB,EAAC,CAAC,EAAE,qBAAqB,EAAE,QAAQ,CAAC,CAAC;YACrD,SAAS,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,qBAAqB,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;KACJ;AACF,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAAgD,EAChD,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAI,MAAA,YAAY,CAAC,CAAC,CAAC,0CAAE,gBAAgB,EAAE;oBACtC,YAAY,CAAC,CAAC,CAAC,CAAC,gBAAgB,EAAE,CAAC;iBACnC;aACD;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC;QACtF,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;QACF,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAEhC,IAAA,sBAAc,EACb,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAED,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IAC1F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9DW,QAAA,mBAAmB,uBA8D9B","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { validEnchantments } from '../simulate-bgs-battle';\r\nimport {\r\n\taddCardsInHand,\r\n\taddImpliedMechanics,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisCorrectTribe,\r\n\tisFish,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tstringifySimpleCard,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { addMinionToBoard, addMinionsToBoard } from './add-minion-to-board';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects, applyOnDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyMinionDeathEffect,\r\n\tapplyMonstrosity,\r\n\thandleDeathrattles,\r\n\trememberDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { onMinionKill } from './minion-kill';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { canAttack } from './utils/entity-utils';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tlastAttackerEntityId: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tforceAttackingEntityIndex?: number,\r\n): number => {\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst attackingEntity =\r\n\t\tforceAttackingEntityIndex != null\r\n\t\t\t? attackingBoard[forceAttackingEntityIndex]\r\n\t\t\t: getAttackingEntity(attackingBoard, lastAttackerEntityId);\r\n\tconst attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity?.entityId);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\tconst numberOfAttacks = attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\nattack by',\r\n\t\t\t// \tstringifySimpleCard(attackingEntity, allCards),\r\n\t\t\t// \tstringifySimple(defendingBoard, allCards),\r\n\t\t\t// \tstringifySimple(attackingBoard, allCards),\r\n\t\t\t// );\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\t// Can happen with a single defender that has stealth\r\n\t\t\t\tif (defendingEntity) {\r\n\t\t\t\t\tdoFullAttack(\r\n\t\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// Solves the edge case of Sky Pirate vs a stealth board\r\n\t\t\t\t\tattackingEntity.attackImmediately = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t}\r\n\t// If entities that were before the attacker died, we need to update the attacker index\r\n\treturn attackingEntityIndex;\r\n};\r\n\r\nexport const doFullAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tapplyOnAttackBuffs(attackingEntity, attackingBoard, allCards, spectator);\r\n\tspectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);\r\n\tapplyOnBeingAttackedBuffs(attackingEntity, defendingEntity, defendingBoard, allCards, spectator);\r\n\tperformAttack(\r\n\t\tattackingEntity,\r\n\t\tdefendingEntity,\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tapplyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);\r\n\tprocessMinionDeath(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (\r\n\t\tdefendingEntity.health > 0 &&\r\n\t\t!defendingEntity.definitelyDead &&\r\n\t\t(defendingEntity.cardId === CardIds.YoHoOgre_BGS_060 ||\r\n\t\t\tdefendingEntity.cardId === CardIds.YoHoOgre_TB_BaconUps_150)\r\n\t) {\r\n\t\tdefendingEntity.attackImmediately = true;\r\n\t\tif (defendingEntity.attackImmediately) {\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackingEntity.cardId === CardIds.Bonker_BG20_104 || attackingEntity.cardId === CardIds.Bonker_BG20_104_G) {\r\n\t\tconst quantity = attackingEntity.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tconst cards = quantity === 1 ? [CardIds.BloodGem] : [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, allCards, spectator, cards);\r\n\t} else if (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(attackingEntity, attackingBoard, modifier * 1, modifier * 2, allCards, spectator);\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyAttack(e, 1, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(e, attackingBoard, allCards);\r\n\t\t});\r\n\r\n\tattackingEntity.stealth = false;\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012 ||\r\n\t\t\t\t\te.cardId === CardIds.PrestorsPyrospawn_BG21_012_G,\r\n\t\t\t);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tspectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawn_BG21_012_G ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362 ||\r\n\t\tattackingEntity.cardId === CardIds.Atramedes_BG23_362_G\r\n\t) {\r\n\t\tconst targets = [defendingEntity, ...getNeighbours(defendingBoard, defendingEntity)];\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Atramedes_BG23_362_G ? 2 : 1;\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\ttargets.forEach((target) => {\r\n\t\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822 ||\r\n\t\tattackingEntity.cardId === CardIds.Niuzao_BG27_822_G\r\n\t) {\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.Niuzao_BG27_822_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tconst target = pickRandom(defendingBoard.filter((e) => e.entityId != defendingEntity.entityId));\r\n\t\t\tif (target) {\r\n\t\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tattackingEntity.attack,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattackingEntity.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattackingEntity.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets =\r\n\t\t\tattackingEntity.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\ttargets.forEach((target) => {\r\n\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingEntity.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t} else if ([CardIds.BabyKrush_BG22_001, CardIds.BabyKrush_BG22_001_G].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t? CardIds.BabyKrush_BG22_001_G\r\n\t\t\t\t: CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\t// Because of Bristleback Knight, which changes its divine shield status during bumpEntities\r\n\tconst attackerHadDivineShield = attackingEntity.divineShield;\r\n\tconst defenderHadDivineShield = defendingEntity.divineShield;\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\t// TODO: this bumpEntities approach doesn't work well, as it leads to code duplication\r\n\t\t\tbumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tbumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t// cause wrong results to happen\r\n\t\t// This whole logic is a MEEEEESSSSSSSSSSSSSSS\r\n\t\tif (defendingEntity.attack > 0 && attackerHadDivineShield && !attackingEntity.immuneWhenAttackCharges) {\r\n\t\t\tupdateDivineShield(attackingEntity, attackingBoard, false, allCards);\r\n\t\t}\r\n\t\tif (attackingEntity.attack > 0 && defenderHadDivineShield) {\r\n\t\t\tupdateDivineShield(defendingEntity, defendingBoard, false, allCards);\r\n\t\t}\r\n\r\n\t\tif (defendingEntity.health <= 0 || defendingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (attackingEntity.health <= 0 || attackingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t\t// cause wrong results to happen\r\n\t\t\tif (attackingEntity.attack > 0 && neighbour.divineShield) {\r\n\t\t\t\tupdateDivineShield(neighbour, defendingBoard, false, allCards);\r\n\t\t\t}\r\n\t\t\tif (neighbour.health <= 0 || neighbour.definitelyDead) {\r\n\t\t\t\tonMinionKill(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\t(defendingEntity.health <= 0 || defendingEntity.definitelyDead) &&\r\n\t\t(attackingEntity.cardId === CardIds.WildfireElemental_BGS_126 ||\r\n\t\t\tattackingEntity.cardId === CardIds.WildfireElemental_TB_BaconUps_166)\r\n\t) {\r\n\t\tconst excessDamage = -defendingEntity.health;\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (neighbours.length > 0) {\r\n\t\t\tif (attackingEntity.cardId === CardIds.WildfireElemental_BGS_126) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t} else {\r\n\t\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (attackingEntity.cardId === CardIds.MonstrousMacaw_BGS_078) {\r\n\t\ttriggerRandomDeathrattle(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (attackingEntity.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\ttriggerRandomDeathrattle(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tif (attackingEntity.enchantments.some((e) => e.cardId === CardIds.VolatileVenom_VolatileEnchantment)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = attackingBoard\r\n\t\t.filter((entity) => !excludeSource || entity.entityId !== sourceEntity.entityId)\r\n\t\t.filter((entity) => {\r\n\t\t\tif (hasMechanic(allCards.getCard(entity.cardId), 'DEATHRATTLE')) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tentity.enchantments &&\r\n\t\t\t\tentity.enchantments\r\n\t\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t\t.some((enchantmentId) => validEnchantments.includes(enchantmentId as CardIds))\r\n\t\t\t) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t});\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = pickRandom(validDeathrattles);\r\n\tif (!targetEntity?.cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'missing card id when triggering random deathrattle',\r\n\t\t\tstringifySimpleCard(targetEntity, allCards),\r\n\t\t\ttargetEntity,\r\n\t\t\tvalidDeathrattles.length,\r\n\t\t\tstringifySimple(validDeathrattles, allCards),\r\n\t\t\tstringifySimple(attackingBoard, allCards),\r\n\t\t\texcludeSource,\r\n\t\t\tstringifySimpleCard(sourceEntity, allCards),\r\n\t\t);\r\n\t}\r\n\tspectator.registerPowerTarget(sourceEntity, targetEntity, attackingBoard);\r\n\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);\r\n\tbuildBoardAfterDeathrattleSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\tindexFromRight,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\t[],\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// The reborn minion spawns to the right of the DR spawns\r\n\t// buildBoardAfterRebornSpawns(\r\n\t// \tattackingBoard,\r\n\t// \tattackingBoardHero,\r\n\t// \ttargetEntity,\r\n\t// \tindexFromRight,\r\n\t// \tdefendingBoard,\r\n\t// \tdefendingBoardHero,\r\n\t// \tallCards,\r\n\t// \tspawns,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], lastAttackerIndex: number): BoardEntity => {\r\n\tlet validAttackers = attackingBoard.filter((entity) => canAttack(entity));\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t}\r\n\r\n\t// Once an entity has attacked, no entity to the left of it can attack until all entities\r\n\t// on the board have attacked\r\n\t// Once the last attacker index is the last entity on the board, we cycle back to the start\r\n\tif (lastAttackerIndex != null && lastAttackerIndex < validAttackers.length - 1) {\r\n\t\t// This doesn't work if any entity that appears before the attacked index died in-between\r\n\t\tconst candidates = validAttackers.slice(lastAttackerIndex);\r\n\t\tif (candidates.length > 0) {\r\n\t\t\tvalidAttackers = candidates;\r\n\t\t}\r\n\t}\r\n\r\n\tlet attackingEntity = validAttackers[0];\r\n\tlet minNumberOfAttacks: number = attackingEntity.attacksPerformed || 0;\r\n\tfor (const entity of validAttackers) {\r\n\t\tif ((entity.attacksPerformed || 0) < minNumberOfAttacks) {\r\n\t\t\tattackingEntity = entity;\r\n\t\t\tminNumberOfAttacks = entity.attacksPerformed;\r\n\t\t}\r\n\t}\r\n\r\n\tif (!attackingEntity.attackImmediately) {\r\n\t\tattackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;\r\n\t}\r\n\treturn attackingEntity;\r\n};\r\n\r\nexport const findNearestEnemies = (\r\n\tattackingBoard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tentityIndexFromRight: number,\r\n\tdefendingBoard: BoardEntity[],\r\n\tnumberOfTargets: number,\r\n\tallCards: AllCardsService,\r\n): BoardEntity[] => {\r\n\tconst result = [];\r\n\tif (defendingBoard.length > 0) {\r\n\t\t// console.debug('defending board', numberOfTargets, stringifySimple(defendingBoard, allCards));\r\n\t\tconst attackerIndex = attackingBoard.length - entityIndexFromRight - 1;\r\n\t\tconst targetIndex = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t// console.debug('indexes', attackerIndex, entityIndexFromRight, targetIndex, attackingBoard.length);\r\n\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst possibleTargets = defendingBoard\r\n\t\t\t\t.filter((e) => !e.definitelyDead && e.health > 0)\r\n\t\t\t\t.filter((e) => !result.includes(e));\r\n\t\t\t// console.debug('possibleTargets', stringifySimple(possibleTargets, allCards));\r\n\t\t\tif (!possibleTargets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst targetGroups = groupByFunction((e: BoardEntity) => Math.abs(defendingBoard.indexOf(e) - targetIndex))(\r\n\t\t\t\tpossibleTargets,\r\n\t\t\t);\r\n\t\t\tconst distances = Object.keys(targetGroups)\r\n\t\t\t\t.map((k) => +k)\r\n\t\t\t\t.sort();\r\n\t\t\tconst nearestDistance = distances[0];\r\n\t\t\tif (nearestDistance != null) {\r\n\t\t\t\t// console.debug(\r\n\t\t\t\t// \t'targetGroups[nearestDistance]',\r\n\t\t\t\t// \tnearestDistance,\r\n\t\t\t\t// \tstringifySimple(targetGroups[nearestDistance], allCards),\r\n\t\t\t\t// );\r\n\t\t\t\tconst target = pickRandom(targetGroups[nearestDistance]);\r\n\t\t\t\tresult.push(target);\r\n\t\t\t}\r\n\t\t\t// console.debug('\\n');\r\n\t\t}\r\n\t}\r\n\treturn result.filter((e) => !!e);\r\n};\r\n\r\nexport const getNeighbours = (\r\n\tboard: BoardEntity[],\r\n\tentity: BoardEntity,\r\n\tdeadEntityIndexFromRight?: number,\r\n): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\tif (deadEntityIndexFromRight != null) {\r\n\t\t// If the deadEntityIndexFromRight === 0 (right-most minion), no neighbour will be found\r\n\t\tconst rightNeighbourIndex = board.length - 1 - (deadEntityIndexFromRight - 1);\r\n\t\tconst rightNeighbour = board[rightNeighbourIndex];\r\n\t\tif (rightNeighbour) {\r\n\t\t\tneighbours.push(rightNeighbour);\r\n\t\t}\r\n\r\n\t\tconst leftNeighbourIndex = board.length - 1 - deadEntityIndexFromRight;\r\n\t\tconst leftNeighbour = board[leftNeighbourIndex];\r\n\t\tif (leftNeighbour) {\r\n\t\t\tneighbours.push(leftNeighbour);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tspectator.registerPowerTarget(damageSource, defendingEntity, boardToBeDamaged);\r\n\t\tdealDamageToEnemy(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToEnemy = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!defendingEntity) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst isDeadBeforeDamage = defendingEntity.definitelyDead || defendingEntity.health <= 0;\r\n\t// Why do we use a fakeAttacker? Is that for the \"attacking\" prop?\r\n\t// That prop is only used for Overkill, and even in that case it looks like it would work\r\n\t// without it\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(\r\n\t\tdefendingEntity,\r\n\t\tfakeAttacker,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tboardWithAttackOrigin,\r\n\t\tboardWithAttackOriginHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t// cause wrong results to happen\r\n\tif (fakeAttacker.attack > 0 && defendingEntity.divineShield) {\r\n\t\tupdateDivineShield(defendingEntity, defendingBoard, false, allCards);\r\n\t}\r\n\tif (!isDeadBeforeDamage && actualDamageDone > 0) {\r\n\t\tdefendingEntity.lastAffectedByEntity = damageSource;\r\n\r\n\t\tif (defendingEntity.health <= 0 || defendingEntity.definitelyDead) {\r\n\t\t\tonMinionKill(\r\n\t\t\t\tdamageSource,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tboardWithAttackOrigin,\r\n\t\t\t\tboardWithAttackOriginHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tconst defendingEntityIndex = defendingBoard.map((entity) => entity.entityId).indexOf(defendingEntity.entityId);\r\n\tdefendingBoard[defendingEntityIndex] = defendingEntity;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (\r\n\tdefendingBoard: BoardEntity[],\r\n\tattackingEntity: BoardEntity,\r\n\tignoreTaunts = false,\r\n): BoardEntity => {\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_BGS_022 ||\r\n\t\tattackingEntity.cardId === CardIds.ZappSlywick_TB_BaconUps_091\r\n\t) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard.filter((e) => !e.stealth);\r\n\t\tif (!ignoreTaunts) {\r\n\t\t\tconst taunts = possibleDefenders.filter((entity) => entity.taunt);\r\n\t\t\tpossibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;\r\n\t\t}\r\n\t}\r\n\tlet chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];\r\n\tif (chosenDefender?.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_BGS_205 ||\r\n\t\t\t\tentity.cardId === CardIds.ElistraTheImmortal_TB_BaconUps_306,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\n\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tentityBoard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(entityBoard[i], entityBoard, true, allCards);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, allCards, spectator, [CardIds.BloodGem]);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, entityBoard, allCards, spectator, [CardIds.BloodGem, CardIds.BloodGem]);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tentityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\tconst buff = entityBoard[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\tgrantRandomStats(entityBoard[i], entityBoardHero.hand, buff, buff, null, true, allCards, null);\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\t// if (entityBoard[i].entityId === entity.entityId && entity.divineShield) {\r\n\t\t\t// \tupdateDivineShield(entityBoard[i], entityBoard, false, allCards);\r\n\t\t\t// }\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot_BG21_024_G);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 2, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 4, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 4, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\r\n\t\tspectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\tentity.health = entity.health - (entity.damageMultiplier || 1) * bumpInto.attack;\r\n\r\n\tif (entity.cardId === CardIds.Bubblette_BG_TID_713 && bumpInto.attack === 1) {\r\n\t\tentity.definitelyDead = true;\r\n\t} else if (entity.cardId === CardIds.Bubblette_BG_TID_713_G && bumpInto.attack === 2) {\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\tif (bumpInto.venomous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\tbumpInto.venomous = false;\r\n\t}\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tspectator.registerDamageDealt(bumpInto, entity, (entity.damageMultiplier || 1) * bumpInto.attack, entityBoard);\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (entity.frenzyChargesLeft > 0 && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);\r\n\t\tentity.frenzyChargesLeft--;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\tconst entitySpawns = getWheneverEntitySpawns(\r\n\t\tentity,\r\n\t\tentityBoard,\r\n\t\tentityBoardHero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!!entitySpawns?.length) {\r\n\t\tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\taddMinionsToBoard(\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherHero,\r\n\t\t\tindex,\r\n\t\t\tentitySpawns,\r\n\t\t\tallCards,\r\n\t\t\tspectator,\r\n\t\t\tsharedState,\r\n\t\t);\r\n\t\tspectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t}\r\n\treturn bumpInto.attack;\r\n};\r\n\r\nconst getWheneverEntitySpawns = (\r\n\tentity: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tif (entityBoard.length === 7) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.ImpGangBoss_BRM_006) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken_BRM_006t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpGangBoss_TB_BaconUps_030) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken_TB_BaconUps_030t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpMama_BGS_044) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.ImpMama_TB_BaconUps_116) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t2,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.SecurityRover_BOT_218) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken_BOT_218t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.SecurityRover_TB_BaconUps_041) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken_TB_BaconUps_041t,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.debug('processing minions death', stringifySimple(board1, allCards), stringifySimple(board2, allCards));\r\n\tconst [deadMinionIndexesFromRights1, deadEntities1] = makeMinionsDie(board1, board1Hero, allCards, spectator);\r\n\tconst [deadMinionIndexesFromRights2, deadEntities2] = makeMinionsDie(board2, board2Hero, allCards, spectator);\r\n\tspectator.registerDeadEntities(\r\n\t\tdeadMinionIndexesFromRights1,\r\n\t\tdeadEntities1,\r\n\t\tboard1,\r\n\t\tdeadMinionIndexesFromRights2,\r\n\t\tdeadEntities2,\r\n\t\tboard2,\r\n\t);\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\tsharedState.deaths.push(\r\n\t\t...deadEntities1.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, cardsData),\r\n\t\t),\r\n\t);\r\n\tsharedState.deaths.push(\r\n\t\t...deadEntities2.map((e) =>\r\n\t\t\taddImpliedMechanics({ ...e, health: e.maxHealth, definitelyDead: false }, cardsData),\r\n\t\t),\r\n\t);\r\n\tboard1Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard1Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities1.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\tboard2Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard2Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities2.filter(\r\n\t\t\t(e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G,\r\n\t\t).length;\r\n\r\n\t// First process all DRs, then process the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// Now the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\tif (Math.random() > 0.5) {\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleAfterDeathEffectsForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities1, cardsData, allCards, sharedState));\r\n\tboard2\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities2, cardsData, allCards, sharedState));\r\n\r\n\tboard1\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, allCards));\r\n\tboard2\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy ||\r\n\t\t\t\tentity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, allCards));\r\n\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// Make sure to do this right before the end of the process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(\r\n\t\tboard1,\r\n\t\tdeadEntities1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tdeadEntities2,\r\n\t\tboard2Hero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tfor (const deadEntity of friendlyDeadEntities) {\r\n\t\tconst killer = deadEntity.lastAffectedByEntity;\r\n\t\tif (!killer) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\t// Killed an enemy minion\r\n\t\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\t\tif (otherHeroEntity.heroPowerId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyAttack(killer, 1, otherBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(killer, otherBoard, allCards);\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyHealth(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tafterStatsUpdate(icesnarl, friendlyBoard, allCards);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleDeathrattlesForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleRebornForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('will handle reborn', stringifySimple(firstBoard, allCards), deadMinionIndexesFromRight);\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tif (!entity?.cardId) {\r\n\t\t\t\tconsole.error(\r\n\t\t\t\t\t'missing card id for entity that died',\r\n\t\t\t\t\tstringifySimpleCard(entity, allCards),\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadMinionIndexesFromRight,\r\n\t\t\t\t\tstringifySimple(firstBoard, allCards),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\t// console.log('dead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n\t\t\tbuildBoardAfterRebornSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\t// console.log('after rebord', stringifySimple(firstBoard, allCards));\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleAfterDeathEffectsForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tapplyAfterDeathEffects(\r\n\t\t\tentity,\r\n\t\t\tindexFromRight,\r\n\t\t\tfirstBoard,\r\n\t\t\tfirstBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const applyOnAttackBuffs = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyAttack(attacker, 2 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t\tmodifyAttack(attacker, 3 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst ripsnarls = attackingBoard.filter((e) => e.cardId === CardIds.RipsnarlCaptain_BGS_056);\r\n\t\tconst ripsnarlsTB = attackingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.RipsnarlCaptain_TB_BaconUps_139,\r\n\t\t);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 3, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 6, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst elizas = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_BGS_047 || e.cardId === CardIds.AdmiralElizaGoreblade_BG27_555,\r\n\t\t);\r\n\t\tconst elizasTB = attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.DreadAdmiralEliza_TB_BaconUps_134 ||\r\n\t\t\t\te.cardId === CardIds.AdmiralElizaGoreblade_BG27_555_G,\r\n\t\t);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 3, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 4, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => isCorrectTribe(allCards.getCard(e.cardId).races, Race.PIRATE))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyAttack(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t);\r\n\t\t\t\tmodifyHealth(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, e, attackingBoard);\r\n\t\t\t});\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\tif (!!eclipsion) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\teclipsion.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (defendingEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\tconst goldenChampions = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_BGS_110);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire_TB_BaconUps_302);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyAttack(defendingEntity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, defendingEntity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyAttack(defendingEntity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, defendingEntity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\tif (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(defendingEntity, entity, defendingBoard);\r\n\t\t});\r\n\t} else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(defendingEntity, entity, defendingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyAttack(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\tdefendingBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tspectator.registerPowerTarget(defendingEntity, defendingEntity, defendingBoard);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t} else if (\r\n\t\t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tattackerEntity.health = 1;\r\n\t}\r\n\r\n\t// Based on attacking entity\r\n\tif (\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016 ||\r\n\t\tattackerEntity.cardId === CardIds.SindoreiStraightShot_BG25_016_G\r\n\t) {\r\n\t\tdefendingEntity.taunt = false;\r\n\t\tdefendingEntity.reborn = false;\r\n\t} else if (\r\n\t\t[CardIds.TransmutedBramblewitch_BG27_013, CardIds.TransmutedBramblewitch_BG27_013_G].includes(\r\n\t\t\tattackerEntity.cardId as CardIds,\r\n\t\t) &&\r\n\t\tattackerEntity.abiityChargesLeft > 0\r\n\t) {\r\n\t\tdefendingEntity.attack = 3;\r\n\t\tdefendingEntity.health = 3;\r\n\t\tattackerEntity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): [number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromRight.push(board.length - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, allCards, spectator);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\t// Treat all dead entities as a single block\r\n\tconst blockIndexesFromRight = [...deadMinionIndexesFromRight];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tif (i === deadMinionIndexesFromRight.length - 1) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (Math.abs(deadMinionIndexesFromRight[i] - deadMinionIndexesFromRight[i + 1]) <= 1) {\r\n\t\t\tblockIndexesFromRight[i] = blockIndexesFromRight[i + 1];\r\n\t\t} else {\r\n\t\t\t// blockIndexesFromRight[i] = blockIndexesFromRight[i];\r\n\t\t}\r\n\t}\r\n\treturn [blockIndexesFromRight, deadEntities];\r\n};\r\n\r\n// const handleKillEffects = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tkillerBoard: BoardEntity[],\r\n// \tdeadEntity: BoardEntity,\r\n// \tallCards: AllCardsService,\r\n// \tspectator: Spectator,\r\n// ): void => {\r\n// \tif (\r\n// \t\tdeadEntity.lastAffectedByEntity?.cardId &&\r\n// \t\tisCorrectTribe(allCards.getCard(deadEntity.lastAffectedByEntity.cardId).race, Race.DRAGON)\r\n// \t) {\r\n// \t\tfor (const entity of killerBoard) {\r\n// \t\t\tif (entity.cardId === CardIds.WaxriderTogwaggle2) {\r\n// \t\t\t\tmodifyAttack(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t} else if (entity.cardId === CardIds.WaxriderTogwaggleBattlegrounds) {\r\n// \t\t\t\tmodifyAttack(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t}\r\n// \t\t}\r\n// \t}\r\n// };\r\n\r\nexport const buildBoardAfterDeathrattleSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight2: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// TODO: don't apply this for FishOfNZoth\r\n\t// if (deadMinionIndex >= 0) {\r\n\t// \thandleKillEffects(boardWithKilledMinion, opponentBoard, deadEntity, allCards, spectator);\r\n\t// }\r\n\r\n\t// But Wildfire Element is applied first, before the DR spawns\r\n\tif (deadMinionIndexFromRight2 >= 0) {\r\n\t\tapplyMinionDeathEffect(\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadMinionIndexFromRight2,\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\thandleDeathrattles(\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tentitiesDeadThisAttack,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// TODO: check if Avenge effects should proc after deathrattles instead\r\n\t// They most certainly do, since the rat pack + avenge beast buffer works\r\n\tapplyAvengeEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst entitiesFromAfterDeath: readonly BoardEntity[] = applyOnDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tperformEntitySpawns(\r\n\t\tentitiesFromAfterDeath,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// console.log('board after spawn', stringifySimple(boardWithKilledMinion, allCards));\r\n};\r\n\r\nconst buildBoardAfterRebornSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst numberOfReborns = 1;\r\n\t// Reborn happens after deathrattles\r\n\tif (!deadEntity.cardId) {\r\n\t\tconsole.error('missing card id for dead entity', stringifySimpleCard(deadEntity, allCards), deadEntity);\r\n\t}\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\t// TODO: test\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005 ||\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005_G\r\n\t) {\r\n\t\tentityToSpawn = {\r\n\t\t\t...deadEntity,\r\n\t\t\thealth: deadEntity.maxHealth,\r\n\t\t\tdivineShield: deadEntity.hadDivineShield,\r\n\t\t\treborn: false,\r\n\t\t};\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tconst entitiesThatWereReborn = performEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst arfus = boardWithKilledMinion\r\n\t\t.filter((e) => e.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy)\r\n\t\t.map((e) => e.attack)\r\n\t\t.reduce((a, b) => a + b, 0);\r\n\tconst goldenArfus = boardWithKilledMinion\r\n\t\t.filter((e) => e.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G)\r\n\t\t.map((e) => 2 * e.attack)\r\n\t\t.reduce((a, b) => a + b, 0);\r\n\tif (arfus + goldenArfus > 0) {\r\n\t\tentitiesThatWereReborn.forEach((e) => {\r\n\t\t\tmodifyAttack(e, arfus + goldenArfus, boardWithKilledMinion, allCards);\r\n\t\t\tafterStatsUpdate(e, boardWithKilledMinion, allCards);\r\n\t\t});\r\n\t}\r\n\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesFromReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020 ||\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisper_BG25_020_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tmultiplier * 1,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly_BG25_005 || e.cardId === CardIds.JellyBelly_BG25_005_G)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBelly_BG25_005_G ? 2 : 1;\r\n\t\t\t\tmodifyAttack(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tmodifyHealth(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tafterStatsUpdate(e, boardWithKilledMinion, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(e, e, boardWithKilledMinion);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (let i = 0; i < aliveEntites.length; i++) {\r\n\t\tconst newMinion = aliveEntites[i];\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tfor (let j = i; j < aliveEntites.length; j++) {\r\n\t\t\t\tif (aliveEntites[j]?.onCanceledSummon) {\r\n\t\t\t\t\taliveEntites[j].onCanceledSummon();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = boardWithKilledMinion.length - spawnSourceEntityIndexFromRight;\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tallCards,\r\n\t\t\tspectator,\r\n\t\t\tsharedState,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tspectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
|
|
@@ -513,7 +513,9 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
|
|
|
513
513
|
}
|
|
514
514
|
else if (attacker.cardId === "BG27_556" ||
|
|
515
515
|
attacker.cardId === "BG27_556_G") {
|
|
516
|
-
const potentialTargets = attackingBoardHero.hand
|
|
516
|
+
const potentialTargets = attackingBoardHero.hand
|
|
517
|
+
.filter((e) => !e.summonedFromHand)
|
|
518
|
+
.filter((e) => (0, utils_2.hasCorrectTribe)(e, reference_data_1.Race.MURLOC, allCards));
|
|
517
519
|
if (potentialTargets.length > 0) {
|
|
518
520
|
const target = (0, utils_1.pickRandom)(potentialTargets);
|
|
519
521
|
const diremuckBuff = attacker.cardId === "BG27_556_G" ? 4 : 2;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"start-of-combat.js","sourceRoot":"","sources":["../../src/simulation/start-of-combat.ts"],"names":[],"mappings":";;;AACA,iEAA4F;AAI5F,oDAA0E;AAC1E,6CAA+C;AAC/C,oCAUkB;AAClB,qCASkB;AAClB,+DAM+B;AAC/B,6DAAqD;AAI9C,MAAM,mBAAmB,GAAG,CAClC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAEX,eAAe,GAAG,+BAA+B,CAChD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,4BAA4B,CAC7C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IAKF,eAAe,GAAG,yBAAyB,CAC1C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IAEF,MAAM,iBAAiB,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7D,MAAM,mBAAmB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACjE,eAAe,GAAG,IAAA,+BAAuB,EACxC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,IAAA,qCAA6B,EAC9C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,0BAA0B,CAC3C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,iBAAiB,EACjB,mBAAmB,EACnB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA/FW,QAAA,mBAAmB,uBA+F9B;AAEF,MAAM,yBAAyB,GAAG,CACjC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,eAAe,GAAG,kCAAkC,CACnD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,kCAAkC,CACnD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,kCAAkC,GAAG,CAC1C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAGX,MAAM,iBAAiB,GAAG,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/F,IAAI,iBAAiB,0BAA4B,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QAE5E,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAiC,EAAE;QAC5F,IAAA,qDAA+B,EAAC,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;KACnG;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAiC,EAAE;QAC5F,IAAA,qDAA+B,EAAC,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KACtF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAgC,EAAE;QAC3F,IAAA,oDAA8B,EAAC,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KACrF;SAAM,IAAI,iBAAiB,0BAAwB,EAAE;QACrD,gBAAgB,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KAChF;IAED,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,uBAAuB,GAAG,CACtC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAIX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,6BAA6B,CAC9C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,6BAA6B,CAC9C,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,eAAe,GAAG,6BAA6B,CAC9C,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,6BAA6B,CAC9C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,IAAA,2BAAkB,EACjB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9EW,QAAA,uBAAuB,2BA8ElC;AAEF,MAAM,0BAA0B,GAAG,CAClC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,iBAAgC,EAChC,mBAAkC,EAClC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,IAAI,gBAAgB,GAAG,eAAe,CAAC;IACvC,MAAM,eAAe,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,qCAAwB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC,CAAC,CAAC;IACpH,MAAM,iBAAiB,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CACzD,qCAAwB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC,CAC3D,CAAC;IACF,OAAO,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;QAClE,IAAI,gBAAgB,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACzD,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACjD,IAAA,4CAAoC,EACnC,QAAQ,EACR,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,iBAAiB,EACjB,mBAAmB,EACnB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;SACF;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAA,4CAAoC,EACnC,QAAQ,EACR,aAAa,EACb,cAAc,EACd,WAAW,EACX,YAAY,EACZ,mBAAmB,EACnB,iBAAiB,EACjB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;SACF;QACD,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;KAC9C;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,eAAe,GAAG,wCAAwC,CACzD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,wCAAwC,CACzD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,eAAe,GAAG,qCAAqC,CACtD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,qCAAqC,CACtD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,wCAAwC,GAAG,CAChD,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;;IACX,IAAI,CAAC,CAAA,MAAA,YAAY,CAAC,YAAY,0CAAE,MAAM,CAAA,EAAE;QACvC,OAAO,eAAe,CAAC;KACvB;IACD,KAAK,MAAM,MAAM,IAAI,YAAY,CAAC,YAAY,EAAE;QAC/C,QAAQ,MAAM,EAAE;YACf;gBACC,IAAI,CAAC,CAAC,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnD,MAAM,mBAAmB,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpF,MAAM,IAAI,GAAgB;wBACzB,GAAG,mBAAmB;wBACtB,oBAAoB,EAAE,IAAI;qBAC1B,CAAC;oBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,mBAAmB,CAAC,QAAQ,EAC5B,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;oBACF,MAAM,cAAc,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC3F,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,mBAAmB,EACnB,cAAc,EACd,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;oBACF,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;iBAC/D;gBAGD,OAAO,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;oBAC/C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;wBAC3C,CAAC,CAAC,CAAC;wBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC9B;gBACC,WAAW,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;oBAC9B,IAAA,oBAAY,EAAC,MAAM,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;oBAChD,IAAA,oBAAY,EAAC,MAAM,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;oBAChD,IAAA,wBAAgB,EAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;oBAChD,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;gBAClE,CAAC,CAAC,CAAC;gBACH,MAAM;YACP;gBACC,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC3B,IAAA,wBAAgB,EACf,WAAW,CAAC,CAAC,CAAC,EACd,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;iBACF;gBACD,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC3B,IAAA,wBAAgB,EACf,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,EACnC,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;iBACF;gBACD,MAAM;SACP;KACD;IAED,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,qCAAqC,GAAG,CAC7C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;;IACX,IAAI,CAAC,CAAA,MAAA,SAAS,CAAC,SAAS,0CAAE,MAAM,CAAA,EAAE;QACjC,OAAO,eAAe,CAAC;KACvB;IACD,KAAK,MAAM,OAAO,IAAI,SAAS,CAAC,SAAS,EAAE;QAC1C,QAAQ,OAAO,EAAE;YAChB;gBACC,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC3B,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;oBAChC,IAAA,0BAAkB,EAAC,QAAQ,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;oBAC1D,MAAM,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACzD,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC;iBAC3B;gBACD,MAAM;YACP;gBACC,IAAI,CAAC,CAAC,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnD,MAAM,mBAAmB,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpF,MAAM,IAAI,GAAgB;wBACzB,GAAG,mBAAmB;wBACtB,oBAAoB,EAAE,IAAI;qBAC1B,CAAC;oBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,mBAAmB,CAAC,QAAQ,EAC5B,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;oBACF,MAAM,cAAc,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC3F,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,mBAAmB,EACnB,cAAc,EACd,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;oBACF,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;iBAC/D;gBAGD,OAAO,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;oBAC/C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;wBAC3C,CAAC,CAAC,CAAC;wBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;SAC9B;KACD;IAED,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAGX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,mCAAmC,CACpD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,mCAAmC,CACpD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,eAAe,GAAG,mCAAmC,CACpD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,mCAAmC,CACpD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAlEW,QAAA,6BAA6B,iCAkExC;AAEF,MAAM,6BAA6B,GAAG,CACrC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAiB,EACjB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACX,EAAE;IACX,MAAM,iBAAiB,GAAG,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/F,IAAI,iBAAiB,0BAAoB,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QACpE,sBAAsB,CACrB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;KAC5C;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAGF,MAAM,sBAAsB,GAAG,CAC9B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAGT,MAAM,cAAc,GAAG,WAAW,CAAC,MAAM,CAAC;IAC1C,MAAM,aAAa,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,cAAc,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAEvF,IAAA,oBAAY,EAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACtD,IAAA,oBAAY,EAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACtD,IAAA,wBAAgB,EAAC,aAAa,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACvD,SAAS,CAAC,mBAAmB,CAAC,aAAa,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;IACzE,IAAA,uBAAc,EACb,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,CAAC,CACD,CAAC;IAEF,IAAI,CAAC,CAAC,cAAc,IAAI,CAAC,cAAc,CAAC,cAAc,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QACpF,IAAA,oBAAY,EAAC,cAAc,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;QACvD,IAAA,oBAAY,EAAC,cAAc,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;QACvD,IAAA,wBAAgB,EAAC,cAAc,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;QACxD,SAAS,CAAC,mBAAmB,CAAC,cAAc,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;QAC3E,IAAA,uBAAc,EACb,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,WAAW,CAAC,MAAM,GAAG,CAAC,CACtB,CAAC;KACF;AACF,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;IACnC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC;IAC5B,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;QAC9B,IAAA,0BAAkB,EAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;KAC7D;IACD,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;IACzB,SAAS,CAAC,mBAAmB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,wBAAwB,CAAC,CAAC;IAC1D,IAAI,CAAC,YAAY,EAAE;QAClB,OAAO,CAAC,IAAI,CAAC,sCAAsC,EAAE,IAAA,uBAAe,EAAC,wBAAwB,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC1G,OAAO;KACP;IACD,MAAM,QAAQ,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC,CAAC;IAEjF,YAAY,CAAC,cAAc,GAAG,IAAI,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACtB,IAAA,oBAAY,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACzD,IAAA,oBAAY,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACzD,IAAA,wBAAgB,EAAC,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IAC1D,CAAC,CAAC,CAAC;AACJ,CAAC,CAAC;AAEF,MAAM,oBAAoB,GAAG,CAC5B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;;IAET,MAAM,kBAAkB,GAAG,YAAY,CAAC,aAAa,CAAC;IACtD,MAAM,iBAAiB,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,kBAAkB,CAAC,CAAC;IACrF,IAAI,iBAAiB,EAAE;QACtB,MAAM,oBAAoB,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;QAC7F,YAAY,CAAC,8BAA8B,GAAG,oBAAoB,CAAC;QACnE,YAAY,CAAC,sBAAsB,GAAG;YACrC,GAAG,iBAAiB;YACpB,YAAY,EAAE,MAAA,iBAAiB,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,EAAE;SAC1D,CAAC;QACjB,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;QACxC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,iBAAiB,EAAE,WAAW,CAAC,CAAC;KAC5E;AACF,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CACjC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QAE3B,IAAI,SAAS,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC;QACjC,IAAI,SAAS,GAAG,CAAC,GAAG,6BAAY,CAAC,CAAC;QAClC,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC5B,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,CAAC;YACpC,MAAM,WAAW,GAAgB,IAAA,4BAAoB,EAAC,SAAS,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;YAClF,IAAI,WAAW,EAAE;gBAChB,IAAA,oBAAY,EAAC,WAAW,EAAE,SAAS,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBAC/F,IAAA,oBAAY,EAAC,WAAW,EAAE,SAAS,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBAC/F,IAAA,wBAAgB,EAAC,WAAW,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACrD,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBACtE,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC;aAEvD;iBAAM;gBACN,MAAM;aACN;YACD,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC;SACjD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAiB,EACjB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAGT,IACC,WAAW,CAAC,MAAM,GAAG,CAAC;QACtB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAA4D,CAAC,EAC7F;QACD,MAAM,cAAc,GAAG,YAAY,CAAC,aAAa,CAAC;QAClD,MAAM,UAAU,GAAG,IAAA,kCAAa,qBAE/B,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;QACF,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;QACtC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;QACtC,MAAM,cAAc,GAAG,CAAC,CAAC;QACzB,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;KACxE;AACF,CAAC,CAAC;AAEF,MAAM,mCAAmC,GAAG,CAC3C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAiB,EACjB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;;IACX,IAAI,8BAA8B,GAAG,KAAK,CAAC;IAC3C,MAAM,iBAAiB,GAAG,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/F,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,qBAA2C,EAAE;QAC/F,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAGF,8BAA8B,GAAG,IAAI,CAAC;KACtC;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,qBAA4C,EAAE;QACvG,oBAAoB,CACnB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KAEF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,2BAAuB,EAAE;QAClF,yBAAyB,CACxB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KAEF;SAAM,IAAI,iBAAiB,qBAA8B,EAAE;QAC3D,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KAEF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAyB,EAAE;QACpF,MAAM,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAA0B,EAAE;QACrF,MAAM,MAAM,GAAG,aAAa,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvD,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAwB,EAAE;QACnF,MAAM,oBAAoB,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACvF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC;QACjG,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAyB,EAAE;QACpF,MAAM,mBAAmB,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACtF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;QAChG,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAqC,EAAE;QAChG,IAAA,yDAAmC,EAClC,WAAW,EACX,YAAY,EACZ,IAAI,EACJ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,IAAA,2BAAkB,EACjB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAI,8BAA8B,EAAE;QACnC,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,eAAe,CAAC;KACpB;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAAC,UAAkB,EAAU,EAAE;IACjE,QAAQ,UAAU,EAAE;QACnB;YACC,6BAAuB;QACxB;YACC,6BAA2B;QAC5B;YACC,6BAA0B;QAC3B;YACC,6BAA2B;QAC5B;YACC,wBAA+C;KAChD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAdW,QAAA,mBAAmB,uBAc9B;AAEK,MAAM,oCAAoC,GAAG,CACnD,QAAqB,EACrB,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EAKnC,oBAAmC,EACnC,oBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACb,EAAE;;IAET,IAAI,QAAQ,CAAC,MAAM,cAA6B,EAAE;QACjD,MAAM,MAAM,GAAG,oBAAoB;aACjC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACtD,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC/D,IAAA,gCAAuB,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,IAAA,2BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM,IAAI,QAAQ,CAAC,MAAM,sBAAqC,EAAE;QAChE,MAAM,MAAM,GAAG,oBAAoB;aACjC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACtD,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC/D,IAAA,gCAAuB,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,IAAA,gCAAuB,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,IAAA,2BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM,IACN,QAAQ,CAAC,MAAM,eAAsC;QACrD,QAAQ,CAAC,MAAM,iBAAwC,EACtD;QACD,MAAM,eAAe,GAAG,oBAAoB;aAC1C,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACtD,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC/D,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,eAAe,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7E,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,eAAe,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7E,IAAA,wBAAgB,EAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACnD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACjE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,QAAQ,CAAC,MAAM,eAAmC;QAClD,QAAQ,CAAC,MAAM,iBAAqC,EACnD;QAID,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,IAAG,MAAA,kBAAkB,CAAC,UAAU,0CAAE,gBAAgB,CAAA,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/G,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,IAAG,MAAA,kBAAkB,CAAC,UAAU,0CAAE,gBAAgB,CAAA,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/G,IAAA,wBAAgB,EAAC,QAAQ,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;KAClE;SAAM,IACN,QAAQ,CAAC,MAAM,eAAmC;QAClD,QAAQ,CAAC,MAAM,iBAAqC,EACnD;QAED,MAAM,YAAY,GAAG,cAAc;aACjC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,iBAAiB,GAAG,YAAY,CAAC;QACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,WAAW,GAChB,MAAA,IAAA,kBAAU,EAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,mCAAI,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;YAC/F,IAAI,WAAW,EAAE;gBAChB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;oBAC9B,IAAA,0BAAkB,EAAC,WAAW,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;iBAChE;gBACD,IAAA,oBAAY,EAAC,WAAW,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,oBAAY,EAAC,WAAW,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;gBACrE,iBAAiB,CAAC,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC;aACpE;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAmC;QAClD,QAAQ,CAAC,MAAM,iBAAqC,EACnD;QACD,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3E,MAAM,YAAY,GAAG,cAAc;aACjC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,YAAY,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;YACpC,IAAA,oBAAY,EAAC,WAAW,EAAE,IAAI,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC1D,IAAA,wBAAgB,EAAC,WAAW,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACxD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,QAAQ,CAAC,MAAM,eAAkC;QACjD,QAAQ,CAAC,MAAM,iBAAoC,EAClD;QACD,MAAM,eAAe,GAAG,QAAQ,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,oBAAoB,GAAG,cAAc;iBACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;iBACxD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,oBAAoB,CAAC,CAAC;YACtD,IAAI,YAAY,EAAE;gBACjB,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC;gBAC3B,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;aACtE;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,0BAAuC;QACtD,QAAQ,CAAC,MAAM,4BAAyC,EACvD;QACD,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,4BAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,kBAAkB,CAAC,iBAAiB,mCAAI,CAAC,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACzG,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,kBAAkB,CAAC,iBAAiB,mCAAI,CAAC,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACzG,IAAA,wBAAgB,EAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACnD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACjE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,QAAQ,CAAC,MAAM,eAAuC;QACtD,QAAQ,CAAC,MAAM,iBAAyC,EACvD;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/E,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/E,IAAA,wBAAgB,EAAC,QAAQ,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;KAClE;SAAM,IACN,QAAQ,CAAC,MAAM,eAA2C;QAC1D,QAAQ,CAAC,MAAM,iBAA6C,EAC3D;QACD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;YAC9B,MAAM,aAAa,GAAG,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YACvD,MAAM,gBAAgB,GAAG,aAAa,GAAG,CAAC,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAC7F,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,gBAAgB,EAAE;gBACtD,UAAU,CAAC,cAAc,CAAC,gBAAgB,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;aAClF;iBAAM;gBACN,UAAU,CAAC,cAAc,CAAC,gBAAgB,GAAG,GAAG,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;gBACxF,UAAU,CAAC,cAAc,CAAC,gBAAgB,GAAG,GAAG,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;aACxF;SACD;KACD;SAAM,IAAI,QAAQ,CAAC,MAAM,eAAiC,IAAI,QAAQ,CAAC,MAAM,iBAAmC,EAAE;QAClH,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,MAAM,QAAQ,GAAG,oBAAoB;aACnC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC;aAC9B,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACnD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QACxD,MAAM,UAAU,GACf,CAAC,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM;YACvE,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;gBACpC,MAAM,QAAQ,GAAG,4BAA4B,CAAC,QAAQ,CAAC,CAAC;gBACxD,QAAQ,QAAQ,EAAE;oBACjB,KAAK,OAAO;wBACX,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;wBACpD,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;wBACpD,IAAA,wBAAgB,EAAC,QAAQ,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;wBACrD,MAAM;oBACP,KAAK,QAAQ;wBACZ,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;wBACvB,MAAM;oBACP,KAAK,OAAO;wBACX,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;wBACtB,MAAM;oBACP,KAAK,UAAU;wBACd,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACzB,MAAM;iBACP;gBACD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;aAClE;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAkC;QACjD,QAAQ,CAAC,MAAM,iBAAoC,EAClD;QACD,MAAM,cAAc,GAAG,QAAQ,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;YACxC,IAAI,CAAC,CAAC,cAAc,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzD,MAAM,IAAI,GAAgB;oBACzB,GAAG,QAAQ;oBACX,oBAAoB,EAAE,IAAI;iBAC1B,CAAC;gBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CAAC,QAAQ,EACjB,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;gBACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtF,IAAA,4BAAmB,EAClB,UAAU,EACV,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;gBACF,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,EAAE,cAAc,CAAC,CAAC;aAC9D;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAqC;QACpD,QAAQ,CAAC,MAAM,iBAAuC,EACrD;QACD,MAAM,gBAAgB,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC1G,IAAI,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE;YAChC,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,gBAAgB,CAAC,CAAC;YAC5C,MAAM,YAAY,GAAG,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACpF,IAAA,oBAAY,EAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7D,IAAA,oBAAY,EAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7D,IAAA,wBAAgB,EAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACnD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAChE,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC9B,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC/B,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,MAAM,CAAC,MAAM,EACb,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CAAC,QAAQ,EACjB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,MAAM,EAAiB,CAC5B,CAAC;gBACF,KAAK,MAAM,CAAC,IAAI,UAAU,EAAE;oBAC3B,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,gBAAgB,GAAG,KAAK,CAAC,CAAC;iBAC7D;gBACD,IAAA,4BAAmB,EAClB,UAAU,EACV,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAC9D,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAuC;QACtD,QAAQ,CAAC,MAAM,iBAAyC,EACvD;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,KAAK,MAAM,MAAM,IAAI,cAAc,EAAE;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;gBACpC,IAAA,wCAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,MAAM,EACN,cAAc,CAAC,MAAM,GAAG,CAAC,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,EAC1D,cAAc,EACd,kBAAkB,EAClB,EAAE,EACF,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAqC;QACpD,QAAQ,CAAC,MAAM,iBAAuC,EACrD;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,OAAO,GAAG,IAAA,2BAAkB,EACjC,cAAc,EACd,QAAQ,EACR,cAAc,CAAC,MAAM,GAAG,CAAC,GAAG,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,EAC5D,cAAc,EACd,CAAC,EACD,QAAQ,CACR,CAAC;YACF,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;gBACpB,MAAM;aACN;YAED,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,cAAc,GAAG,QAAQ,CAAC;YAC9B,IAAI,cAAc,GAAG,MAAM,CAAC;YAC5B,OACC,cAAc,CAAC,MAAM,GAAG,CAAC;gBACzB,cAAc,CAAC,MAAM,GAAG,CAAC;gBACzB,CAAC,cAAc,CAAC,cAAc;gBAC9B,CAAC,cAAc,CAAC,cAAc,EAC7B;gBACD,IAAA,qBAAY,EACX,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;gBACF,cAAc,GAAG,MAAM,CAAC;gBACxB,cAAc,GAAG,QAAQ,CAAC;aAC1B;SACD;KACD;AACF,CAAC,CAAC;AArYW,QAAA,oCAAoC,wCAqY/C;AAEF,MAAM,gBAAgB,GAAG,CACxB,MAAqB,EACrB,MAAqB,EACrB,YAA2C,EAC3C,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,KAAK,MAAM,MAAM,IAAI,MAAM,EAAE;QAC5B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC1C,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5D;IACD,KAAK,MAAM,MAAM,IAAI,MAAM,EAAE;QAC5B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC1C,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5D;AACF,CAAC,CAAC;AAEF,MAAM,UAAU,GAAG,CAAC,MAAmB,EAAE,MAAmB,EAAE,KAAoB,EAAE,SAAoB,EAAE,EAAE;;IAC3G,IAAI,CAAC,MAAM,EAAE;QACZ,OAAO;KACP;IACD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtF,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;IACpB,MAAM,CAAC,gBAAgB,GAAG,MAAA,MAAM,CAAC,gBAAgB,mCAAI,CAAC,CAAC;IACvD,MAAM,CAAC,gBAAgB,IAAI,UAAU,CAAC;IACtC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,MAAmB,EAA6C,EAAE;IACvG,MAAM,aAAa,GAAkD,CAAC,OAAO,CAAC,CAAC;IAC/E,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;QACnB,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;KAC7B;IACD,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;QACrB,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;KAC/B;IACD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE;QAClB,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;KAC5B;IACD,OAAO,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC;AAClC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsGameState } from '../bgs-battle-info';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData, START_OF_COMBAT_CARD_IDS } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\tafterStatsUpdate,\r\n\tgetRandomAliveMinion,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmakeMinionGolden,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport {\r\n\tdealDamageToEnemy,\r\n\tdealDamageToRandomEnemy,\r\n\tdoFullAttack,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tperformEntitySpawns,\r\n\tprocessMinionDeath,\r\n\tsimulateAttack,\r\n} from './attack';\r\nimport {\r\n\tapplyEarthInvocationEnchantment,\r\n\tapplyFireInvocationEnchantment,\r\n\tapplyLightningInvocationEnchantment,\r\n\tapplyWaterInvocationEnchantment,\r\n\thandleDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// https://twitter.com/DCalkosz/status/1564705111850434561\r\n\tcurrentAttacker = handleStartOfCombatQuestRewards(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomalies(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\tcurrentAttacker = handlePreCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// Because start of combat powers like Red Whelp's use the board composition before Illidan's strike to know the amount of damage\r\n\tconst playerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\tconst opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\tcurrentAttacker = handleIllidanHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatMinions(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tplayerBoardBefore,\r\n\t\topponentBoardBefore,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Some are part of the incoming board: Y'Shaarj, Lich King, Ozumat\r\n\t// Since the order is not important here, we just always do the player first\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.SwattingInsects && playerBoard.length > 0) {\r\n\t\t// Should be sent by the app, but it is an idempotent operation, so we can just reapply it here\r\n\t\thandleAlakirForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EarthInvocationToken) {\r\n\t\tapplyEarthInvocationEnchantment(playerBoard, null, playerEntity, allCards, sharedState, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaterInvocationToken) {\r\n\t\tapplyWaterInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.FireInvocationToken) {\r\n\t\tapplyFireInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerHeroPowerId === CardIds.AllWillBurn) {\r\n\t\tapplyAllWillBurn(playerBoard, opponentBoard, playerEntity, allCards, spectator);\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// console.log('current attacker after', currentAttacker);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet attackerForStart = currentAttacker;\r\n\tconst playerAttackers = playerBoard.filter((entity) => START_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds));\r\n\tconst opponentAttackers = opponentBoard.filter((entity) =>\r\n\t\tSTART_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds),\r\n\t);\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomalies = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!playerEntity.questRewards?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const reward of playerEntity.questRewards) {\r\n\t\tswitch (reward) {\r\n\t\t\tcase CardIds.EvilTwin:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\t\tplayerBoard.forEach((entity) => {\r\n\t\t\t\t\tmodifyAttack(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tmodifyHealth(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, playerBoard, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, entity, playerBoard);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StolenGold:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[0],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tif (playerBoard.length > 1) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[playerBoard.length - 1],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomaliesForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!gameState.anomalies?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const anomaly of gameState.anomalies) {\r\n\t\tswitch (anomaly) {\r\n\t\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tconst dsTarget = playerBoard[0];\r\n\t\t\t\t\tupdateDivineShield(dsTarget, playerBoard, true, allCards);\r\n\t\t\t\t\tconst rebornTarget = playerBoard[playerBoard.length - 1];\r\n\t\t\t\t\trebornTarget.reborn = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\thandleIllidanForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\tmodifyAttack(firstAttacker, 2, playerBoard, allCards);\r\n\tmodifyHealth(firstAttacker, 1, playerBoard, allCards);\r\n\tafterStatsUpdate(firstAttacker, playerBoard, allCards);\r\n\tspectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard);\r\n\tsimulateAttack(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tundefined,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t\t0,\r\n\t);\r\n\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyAttack(secondAttacker, 2, playerBoard, allCards);\r\n\t\tmodifyHealth(secondAttacker, 1, playerBoard, allCards);\r\n\t\tafterStatsUpdate(secondAttacker, playerBoard, allCards);\r\n\t\tspectator.registerPowerTarget(secondAttacker, secondAttacker, playerBoard);\r\n\t\tsimulateAttack(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tundefined,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tplayerBoard.length - 1,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleAlakirForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst firstEntity = playerBoard[0];\r\n\tfirstEntity.windfury = true;\r\n\tif (!firstEntity.divineShield) {\r\n\t\tupdateDivineShield(firstEntity, playerBoard, true, allCards);\r\n\t}\r\n\tfirstEntity.taunt = true;\r\n\tspectator.registerPowerTarget(firstEntity, firstEntity, playerBoard);\r\n};\r\n\r\nconst handleTamsinForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst lowestHealth = Math.min(...playerBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = playerBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\tif (!chosenEntity) {\r\n\t\tconsole.warn('could not pick any entity for tamsin', stringifySimple(entitiesWithLowestHealth, allCards));\r\n\t\treturn;\r\n\t}\r\n\tconst newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t// How to mark the minion as dead\r\n\tchosenEntity.definitelyDead = true;\r\n\tnewBoard.forEach((e) => {\r\n\t\tmodifyAttack(e, chosenEntity.attack, newBoard, allCards);\r\n\t\tmodifyHealth(e, chosenEntity.health, newBoard, allCards);\r\n\t\tafterStatsUpdate(e, newBoard, allCards);\r\n\t\tspectator.registerPowerTarget(chosenEntity, e, newBoard);\r\n\t});\r\n};\r\n\r\nconst handleTeronForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// The board state is snapshot after the minion dies\r\n\tconst deadMinionEntityId = playerEntity.heroPowerInfo;\r\n\tconst minionThatWillDie = playerBoard.find((e) => e.entityId === deadMinionEntityId);\r\n\tif (minionThatWillDie) {\r\n\t\tconst minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);\r\n\t\tplayerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;\r\n\t\tplayerEntity.rapidReanimationMinion = {\r\n\t\t\t...minionThatWillDie,\r\n\t\t\tenchantments: minionThatWillDie.enchantments.map((e) => ({ ...e })) ?? [],\r\n\t\t} as BoardEntity;\r\n\t\tminionThatWillDie.definitelyDead = true;\r\n\t\tspectator.registerPowerTarget(playerEntity, minionThatWillDie, playerBoard);\r\n\t}\r\n};\r\n\r\nconst handleWaxWarbandForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (playerBoard.length > 0) {\r\n\t\t// let tribesGranted = 0;\r\n\t\tlet boardCopy = [...playerBoard];\r\n\t\tlet racesLeft = [...ALL_BG_RACES];\r\n\t\twhile (racesLeft.length > 0) {\r\n\t\t\tconst tribe = pickRandom(racesLeft);\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, playerBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(playerEntity, validMinion, playerBoard);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t// tribesGranted++;\r\n\t\t\t} else {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tracesLeft = racesLeft.filter((r) => r !== tribe);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because of some interactions between start of combat hero powers, it can happen that Ozumat is already present\r\n\t// on the board when we receive the board state\r\n\tif (\r\n\t\tplayerBoard.length < 7 &&\r\n\t\t!playerBoard.some((e) => e.cardId === CardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt)\r\n\t) {\r\n\t\tconst tentacularSize = playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tspectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard);\r\n\t}\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TamsinRoame_FragrantPhylactery) {\r\n\t\thandleTamsinForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TeronGorefiend_RapidReanimation) {\r\n\t\thandleTeronForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaxWarband) {\r\n\t\thandleWaxWarbandForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerHeroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tfriendly,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLeftToken) {\r\n\t\tconst target = opponentBoard[0];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimRightToken) {\r\n\t\tconst target = opponentBoard[opponentBoard.length - 1];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLowToken) {\r\n\t\tconst smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimHighToken) {\r\n\t\tconst highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.LightningInvocationToken) {\r\n\t\tapplyLightningInvocationEnchantment(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tnull,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: currentAttacker;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const performStartOfCombatMinionsForPlayer = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\t// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n\t// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n\t// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n\t// Tamsin's Phylactery.\r\n\tattackingBoardBefore: BoardEntity[],\r\n\tdefendingBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Don't forget to update START_OF_COMBAT_CARD_IDS\r\n\tif (attacker.cardId === CardIds.RedWhelp_BGS_019) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (attacker.cardId === CardIds.RedWhelp_TB_BaconUps_102) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014 ||\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G\r\n\t) {\r\n\t\tconst numberOfDragons = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354 ||\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G\r\n\t) {\r\n\t\t// const statsOfMinionsInHand = attackingBoardHero.hand\r\n\t\t// \t.map((c) => (c.attack ?? 0) + (c.health ?? 0))\r\n\t\t// \t.reduce((a, b) => a + b, 0);\r\n\t\tconst multiplier = attacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralAttackBuff, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralHealthBuff, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500 ||\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500_G\r\n\t) {\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst loops = attacker.cardId === CardIds.AmberGuardian_BG24_500_G ? 2 : 1;\r\n\t\tconst dragonsToConsider = otherDragons;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst otherDragon =\r\n\t\t\t\tpickRandom(dragonsToConsider.filter((e) => !e.divineShield)) ?? pickRandom(dragonsToConsider);\r\n\t\t\tif (otherDragon) {\r\n\t\t\t\tif (!otherDragon.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(otherDragon, attackingBoard, true, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tmodifyAttack(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t\t\tdragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356 ||\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356_G\r\n\t) {\r\n\t\tconst buff = attacker.cardId === CardIds.SanctumRester_BG26_356_G ? 16 : 8;\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\totherDragons.forEach((otherDragon) => {\r\n\t\t\tmodifyHealth(otherDragon, buff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023 ||\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023_G\r\n\t) {\r\n\t\tconst numberOfTargets = attacker.cardId === CardIds.Soulsplitter_BG25_023_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst undeadsWithoutReborn = attackingBoard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards))\r\n\t\t\t\t.filter((e) => !e.reborn);\r\n\t\t\tconst chosenUndead = pickRandom(undeadsWithoutReborn);\r\n\t\t\tif (chosenUndead) {\r\n\t\t\t\tchosenUndead.reborn = true;\r\n\t\t\t\tspectator.registerPowerTarget(attacker, chosenUndead, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy ||\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012 ||\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attacker.attack, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attacker.health, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704 ||\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704_G\r\n\t) {\r\n\t\tif (defendingBoard.length > 0) {\r\n\t\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\t\tconst defenderPosition = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t\tif (Math.round(defenderPosition) === defenderPosition) {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition], attacker, attackingBoard, spectator);\r\n\t\t\t} else {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition - 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition + 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.MantidQueen_BG22_402 || attacker.cardId === CardIds.MantidQueen_BG22_402_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.MantidQueen_BG22_402_G ? 2 : 1;\r\n\t\tconst allRaces = attackingBoardBefore\r\n\t\t\t.map((entity) => entity.cardId)\r\n\t\t\t.flatMap((cardId) => allCards.getCard(cardId).races)\r\n\t\t\t.filter((race) => !!race && race !== Race[Race.BLANK]);\r\n\t\tconst totalRaces =\r\n\t\t\t[...new Set(allRaces.filter((race) => race !== Race[Race.ALL]))].length +\r\n\t\t\tallRaces.filter((race) => race === Race[Race.ALL]).length;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tfor (let j = 0; j < totalRaces; j++) {\r\n\t\t\t\tconst buffType = getRandomMantidQueenBuffType(attacker);\r\n\t\t\t\tswitch (buffType) {\r\n\t\t\t\t\tcase 'stats':\r\n\t\t\t\t\t\tmodifyAttack(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tmodifyHealth(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'reborn':\r\n\t\t\t\t\t\tattacker.reborn = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'taunt':\r\n\t\t\t\t\t\tattacker.taunt = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'windfury':\r\n\t\t\t\t\t\tattacker.windfury = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503 ||\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503_G\r\n\t) {\r\n\t\tconst numberOfCopies = attacker.cardId === CardIds.CarbonicCopy_BG27_503_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tif (!!attackingBoard.length && attackingBoard.length < 7) {\r\n\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t...attacker,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t};\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, copy, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556 ||\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556_G\r\n\t) {\r\n\t\tconst potentialTargets = attackingBoardHero.hand.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards));\r\n\t\tif (potentialTargets.length > 0) {\r\n\t\t\tconst target = pickRandom(potentialTargets);\r\n\t\t\tconst diremuckBuff = attacker.cardId === CardIds.DiremuckForager_BG27_556_G ? 4 : 2;\r\n\t\t\tmodifyAttack(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(target, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, target, attackingBoard);\r\n\t\t\tif (attackingBoard.length < 7) {\r\n\t\t\t\ttarget.summonedFromHand = true;\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\ttarget.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t{ ...target } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const s of newMinions) {\r\n\t\t\t\t\ts.onCanceledSummon = () => (target.summonedFromHand = false);\r\n\t\t\t\t}\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard.length - (attackingBoard.indexOf(attacker) + 1),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079 ||\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.HawkstriderHerald_BG27_079_G ? 2 : 1;\r\n\t\tfor (const entity of attackingBoard) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\thandleDeathrattles(\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(entity),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t[],\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904 ||\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904_G\r\n\t) {\r\n\t\tconst iterations = attacker.cardId === CardIds.AudaciousAnchor_BG28_904_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < iterations; i++) {\r\n\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(attacker),\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tif (!targets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst target = targets[0];\r\n\t\t\tlet battleAttacker = attacker;\r\n\t\t\tlet battleDefender = target;\r\n\t\t\twhile (\r\n\t\t\t\tbattleAttacker.health > 0 &&\r\n\t\t\t\tbattleDefender.health > 0 &&\r\n\t\t\t\t!battleAttacker.definitelyDead &&\r\n\t\t\t\t!battleDefender.definitelyDead\r\n\t\t\t) {\r\n\t\t\t\tdoFullAttack(\r\n\t\t\t\t\tbattleAttacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tbattleDefender,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tbattleAttacker = target;\r\n\t\t\t\tbattleDefender = attacker;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAllWillBurn = (\r\n\tboard1: BoardEntity[],\r\n\tboard2: BoardEntity[],\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const entity of board1) {\r\n\t\tmodifyAttack(entity, 2, board1, allCards);\r\n\t\tafterStatsUpdate(entity, board1, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board1);\r\n\t}\r\n\tfor (const entity of board2) {\r\n\t\tmodifyAttack(entity, 2, board2, allCards);\r\n\t\tafterStatsUpdate(entity, board2, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board2);\r\n\t}\r\n};\r\n\r\nconst castImpure = (entity: BoardEntity, source: BoardEntity, board: BoardEntity[], spectator: Spectator) => {\r\n\tif (!entity) {\r\n\t\treturn;\r\n\t}\r\n\tconst multiplier = source.cardId === CardIds.InterrogatorWhitemane_BG24_704_G ? 3 : 2;\r\n\tentity.taunt = true;\r\n\tentity.damageMultiplier = entity.damageMultiplier ?? 1;\r\n\tentity.damageMultiplier *= multiplier;\r\n\tspectator.registerPowerTarget(source, entity, board);\r\n};\r\n\r\nconst getRandomMantidQueenBuffType = (entity: BoardEntity): 'stats' | 'reborn' | 'windfury' | 'taunt' => {\r\n\tconst possibilities: ('stats' | 'reborn' | 'windfury' | 'taunt')[] = ['stats'];\r\n\tif (!entity.reborn) {\r\n\t\tpossibilities.push('reborn');\r\n\t}\r\n\tif (!entity.windfury) {\r\n\t\tpossibilities.push('windfury');\r\n\t}\r\n\tif (!entity.taunt) {\r\n\t\tpossibilities.push('taunt');\r\n\t}\r\n\treturn pickRandom(possibilities);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"start-of-combat.js","sourceRoot":"","sources":["../../src/simulation/start-of-combat.ts"],"names":[],"mappings":";;;AACA,iEAA4F;AAI5F,oDAA0E;AAC1E,6CAA+C;AAC/C,oCAUkB;AAClB,qCASkB;AAClB,+DAM+B;AAC/B,6DAAqD;AAI9C,MAAM,mBAAmB,GAAG,CAClC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAEX,eAAe,GAAG,+BAA+B,CAChD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,4BAA4B,CAC7C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IAKF,eAAe,GAAG,yBAAyB,CAC1C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IAEF,MAAM,iBAAiB,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7D,MAAM,mBAAmB,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACjE,eAAe,GAAG,IAAA,+BAAuB,EACxC,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,IAAA,qCAA6B,EAC9C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,0BAA0B,CAC3C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,iBAAiB,EACjB,mBAAmB,EACnB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA/FW,QAAA,mBAAmB,uBA+F9B;AAEF,MAAM,yBAAyB,GAAG,CACjC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,eAAe,GAAG,kCAAkC,CACnD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,kCAAkC,CACnD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,kCAAkC,GAAG,CAC1C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAGX,MAAM,iBAAiB,GAAG,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/F,IAAI,iBAAiB,0BAA4B,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QAE5E,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAiC,EAAE;QAC5F,IAAA,qDAA+B,EAAC,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;KACnG;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAiC,EAAE;QAC5F,IAAA,qDAA+B,EAAC,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KACtF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAgC,EAAE;QAC3F,IAAA,oDAA8B,EAAC,WAAW,EAAE,IAAI,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KACrF;SAAM,IAAI,iBAAiB,0BAAwB,EAAE;QACrD,gBAAgB,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KAChF;IAED,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,uBAAuB,GAAG,CACtC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAIX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,6BAA6B,CAC9C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,6BAA6B,CAC9C,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,eAAe,GAAG,6BAA6B,CAC9C,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,6BAA6B,CAC9C,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,IAAA,2BAAkB,EACjB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9EW,QAAA,uBAAuB,2BA8ElC;AAEF,MAAM,0BAA0B,GAAG,CAClC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,iBAAgC,EAChC,mBAAkC,EAClC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,IAAI,gBAAgB,GAAG,eAAe,CAAC;IACvC,MAAM,eAAe,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,qCAAwB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC,CAAC,CAAC;IACpH,MAAM,iBAAiB,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CACzD,qCAAwB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC,CAC3D,CAAC;IACF,OAAO,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;QAClE,IAAI,gBAAgB,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACzD,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACjD,IAAA,4CAAoC,EACnC,QAAQ,EACR,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,iBAAiB,EACjB,mBAAmB,EACnB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;SACF;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAA,4CAAoC,EACnC,QAAQ,EACR,aAAa,EACb,cAAc,EACd,WAAW,EACX,YAAY,EACZ,mBAAmB,EACnB,iBAAiB,EACjB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;SACF;QACD,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;KAC9C;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,eAAe,GAAG,wCAAwC,CACzD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,wCAAwC,CACzD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IACX,eAAe,GAAG,qCAAqC,CACtD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,eAAe,GAAG,qCAAqC,CACtD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,SAAS,CACT,CAAC;IACF,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,wCAAwC,GAAG,CAChD,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;;IACX,IAAI,CAAC,CAAA,MAAA,YAAY,CAAC,YAAY,0CAAE,MAAM,CAAA,EAAE;QACvC,OAAO,eAAe,CAAC;KACvB;IACD,KAAK,MAAM,MAAM,IAAI,YAAY,CAAC,YAAY,EAAE;QAC/C,QAAQ,MAAM,EAAE;YACf;gBACC,IAAI,CAAC,CAAC,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnD,MAAM,mBAAmB,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpF,MAAM,IAAI,GAAgB;wBACzB,GAAG,mBAAmB;wBACtB,oBAAoB,EAAE,IAAI;qBAC1B,CAAC;oBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,mBAAmB,CAAC,QAAQ,EAC5B,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;oBACF,MAAM,cAAc,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC3F,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,mBAAmB,EACnB,cAAc,EACd,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;oBACF,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;iBAC/D;gBAGD,OAAO,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;oBAC/C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;wBAC3C,CAAC,CAAC,CAAC;wBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAC9B;gBACC,WAAW,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;oBAC9B,IAAA,oBAAY,EAAC,MAAM,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;oBAChD,IAAA,oBAAY,EAAC,MAAM,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;oBAChD,IAAA,wBAAgB,EAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;oBAChD,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;gBAClE,CAAC,CAAC,CAAC;gBACH,MAAM;YACP;gBACC,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC3B,IAAA,wBAAgB,EACf,WAAW,CAAC,CAAC,CAAC,EACd,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;iBACF;gBACD,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC3B,IAAA,wBAAgB,EACf,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,EACnC,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,CACX,CAAC;iBACF;gBACD,MAAM;SACP;KACD;IAED,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEF,MAAM,qCAAqC,GAAG,CAC7C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;;IACX,IAAI,CAAC,CAAA,MAAA,SAAS,CAAC,SAAS,0CAAE,MAAM,CAAA,EAAE;QACjC,OAAO,eAAe,CAAC;KACvB;IACD,KAAK,MAAM,OAAO,IAAI,SAAS,CAAC,SAAS,EAAE;QAC1C,QAAQ,OAAO,EAAE;YAChB;gBACC,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC3B,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;oBAChC,IAAA,0BAAkB,EAAC,QAAQ,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;oBAC1D,MAAM,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACzD,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC;iBAC3B;gBACD,MAAM;YACP;gBACC,IAAI,CAAC,CAAC,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBACnD,MAAM,mBAAmB,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpF,MAAM,IAAI,GAAgB;wBACzB,GAAG,mBAAmB;wBACtB,oBAAoB,EAAE,IAAI;qBAC1B,CAAC;oBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,mBAAmB,CAAC,QAAQ,EAC5B,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;oBACF,MAAM,cAAc,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,WAAW,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC3F,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,mBAAmB,EACnB,cAAc,EACd,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;oBACF,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;iBAC/D;gBAGD,OAAO,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;oBAC/C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;wBAC3C,CAAC,CAAC,CAAC;wBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;SAC9B;KACD;IAED,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACX,EAAE;IAGX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,mCAAmC,CACpD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,mCAAmC,CACpD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,eAAe,GAAG,mCAAmC,CACpD,cAAc,EACd,aAAa,EACb,YAAY,EACZ,WAAW,EACX,eAAe,EACf,KAAK,EACL,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,mCAAmC,CACpD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAlEW,QAAA,6BAA6B,iCAkExC;AAEF,MAAM,6BAA6B,GAAG,CACrC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAiB,EACjB,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACX,EAAE;IACX,MAAM,iBAAiB,GAAG,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/F,IAAI,iBAAiB,0BAAoB,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QACpE,sBAAsB,CACrB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;QACF,eAAe,GAAG,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;KAC5C;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAGF,MAAM,sBAAsB,GAAG,CAC9B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAGT,MAAM,cAAc,GAAG,WAAW,CAAC,MAAM,CAAC;IAC1C,MAAM,aAAa,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,cAAc,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAEvF,IAAA,oBAAY,EAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACtD,IAAA,oBAAY,EAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACtD,IAAA,wBAAgB,EAAC,aAAa,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;IACvD,SAAS,CAAC,mBAAmB,CAAC,aAAa,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;IACzE,IAAA,uBAAc,EACb,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,CAAC,CACD,CAAC;IAEF,IAAI,CAAC,CAAC,cAAc,IAAI,CAAC,cAAc,CAAC,cAAc,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QACpF,IAAA,oBAAY,EAAC,cAAc,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;QACvD,IAAA,oBAAY,EAAC,cAAc,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;QACvD,IAAA,wBAAgB,EAAC,cAAc,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;QACxD,SAAS,CAAC,mBAAmB,CAAC,cAAc,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;QAC3E,IAAA,uBAAc,EACb,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,WAAW,CAAC,MAAM,GAAG,CAAC,CACtB,CAAC;KACF;AACF,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;IACnC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC;IAC5B,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;QAC9B,IAAA,0BAAkB,EAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;KAC7D;IACD,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;IACzB,SAAS,CAAC,mBAAmB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;AACtE,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,wBAAwB,CAAC,CAAC;IAC1D,IAAI,CAAC,YAAY,EAAE;QAClB,OAAO,CAAC,IAAI,CAAC,sCAAsC,EAAE,IAAA,uBAAe,EAAC,wBAAwB,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC1G,OAAO;KACP;IACD,MAAM,QAAQ,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC,CAAC;IAEjF,YAAY,CAAC,cAAc,GAAG,IAAI,CAAC;IACnC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACtB,IAAA,oBAAY,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACzD,IAAA,oBAAY,EAAC,CAAC,EAAE,YAAY,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACzD,IAAA,wBAAgB,EAAC,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IAC1D,CAAC,CAAC,CAAC;AACJ,CAAC,CAAC;AAEF,MAAM,oBAAoB,GAAG,CAC5B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;;IAET,MAAM,kBAAkB,GAAG,YAAY,CAAC,aAAa,CAAC;IACtD,MAAM,iBAAiB,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,kBAAkB,CAAC,CAAC;IACrF,IAAI,iBAAiB,EAAE;QACtB,MAAM,oBAAoB,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;QAC7F,YAAY,CAAC,8BAA8B,GAAG,oBAAoB,CAAC;QACnE,YAAY,CAAC,sBAAsB,GAAG;YACrC,GAAG,iBAAiB;YACpB,YAAY,EAAE,MAAA,iBAAiB,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,EAAE;SAC1D,CAAC;QACjB,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;QACxC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,iBAAiB,EAAE,WAAW,CAAC,CAAC;KAC5E;AACF,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CACjC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QAE3B,IAAI,SAAS,GAAG,CAAC,GAAG,WAAW,CAAC,CAAC;QACjC,IAAI,SAAS,GAAG,CAAC,GAAG,6BAAY,CAAC,CAAC;QAClC,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC5B,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,CAAC;YACpC,MAAM,WAAW,GAAgB,IAAA,4BAAoB,EAAC,SAAS,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;YAClF,IAAI,WAAW,EAAE;gBAChB,IAAA,oBAAY,EAAC,WAAW,EAAE,SAAS,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBAC/F,IAAA,oBAAY,EAAC,WAAW,EAAE,SAAS,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBAC/F,IAAA,wBAAgB,EAAC,WAAW,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACrD,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBACtE,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC;aAEvD;iBAAM;gBACN,MAAM;aACN;YACD,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC;SACjD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAiB,EACjB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IAGT,IACC,WAAW,CAAC,MAAM,GAAG,CAAC;QACtB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAA4D,CAAC,EAC7F;QACD,MAAM,cAAc,GAAG,YAAY,CAAC,aAAa,CAAC;QAClD,MAAM,UAAU,GAAG,IAAA,kCAAa,qBAE/B,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;QACF,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;QACtC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;QACtC,MAAM,cAAc,GAAG,CAAC,CAAC;QACzB,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;KACxE;AACF,CAAC,CAAC;AAEF,MAAM,mCAAmC,GAAG,CAC3C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,QAAiB,EACjB,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;;IACX,IAAI,8BAA8B,GAAG,KAAK,CAAC;IAC3C,MAAM,iBAAiB,GAAG,YAAY,CAAC,WAAW,IAAI,IAAA,2BAAmB,EAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/F,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,qBAA2C,EAAE;QAC/F,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAGF,8BAA8B,GAAG,IAAI,CAAC;KACtC;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,qBAA4C,EAAE;QACvG,oBAAoB,CACnB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KAEF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,2BAAuB,EAAE;QAClF,yBAAyB,CACxB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KAEF;SAAM,IAAI,iBAAiB,qBAA8B,EAAE;QAC3D,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KAEF;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAyB,EAAE;QACpF,MAAM,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAA0B,EAAE;QACrF,MAAM,MAAM,GAAG,aAAa,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvD,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAwB,EAAE;QACnF,MAAM,oBAAoB,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACvF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC;QACjG,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAyB,EAAE;QACpF,MAAM,mBAAmB,GAAG,CAAC,GAAG,aAAa,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QACtF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC;QAChG,MAAM,UAAU,GAAG,IAAA,0BAAiB,EACnC,MAAM,EACN,aAAa,EACb,cAAc,EACd,IAAI,EACJ,MAAA,YAAY,CAAC,cAAc,mCAAI,CAAC,EAChC,WAAW,EACX,YAAY,EACZ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,YAAY,CAAC,iBAAiB,GAAG,UAAU,CAAC;KAC5C;SAAM,IAAI,YAAY,CAAC,aAAa,IAAI,iBAAiB,wBAAqC,EAAE;QAChG,IAAA,yDAAmC,EAClC,WAAW,EACX,YAAY,EACZ,IAAI,EACJ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,IAAA,2BAAkB,EACjB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAI,8BAA8B,EAAE;QACnC,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,eAAe,CAAC;KACpB;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAAC,UAAkB,EAAU,EAAE;IACjE,QAAQ,UAAU,EAAE;QACnB;YACC,6BAAuB;QACxB;YACC,6BAA2B;QAC5B;YACC,6BAA0B;QAC3B;YACC,6BAA2B;QAC5B;YACC,wBAA+C;KAChD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAdW,QAAA,mBAAmB,uBAc9B;AAEK,MAAM,oCAAoC,GAAG,CACnD,QAAqB,EACrB,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EAKnC,oBAAmC,EACnC,oBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAuB,EACvB,SAAoB,EACb,EAAE;;IAET,IAAI,QAAQ,CAAC,MAAM,cAA6B,EAAE;QACjD,MAAM,MAAM,GAAG,oBAAoB;aACjC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACtD,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC/D,IAAA,gCAAuB,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,IAAA,2BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM,IAAI,QAAQ,CAAC,MAAM,sBAAqC,EAAE;QAChE,MAAM,MAAM,GAAG,oBAAoB;aACjC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACtD,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC/D,IAAA,gCAAuB,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,IAAA,gCAAuB,EACtB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,IAAA,2BAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM,IACN,QAAQ,CAAC,MAAM,eAAsC;QACrD,QAAQ,CAAC,MAAM,iBAAwC,EACtD;QACD,MAAM,eAAe,GAAG,oBAAoB;aAC1C,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACtD,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,KAAK,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAC/D,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,eAAe,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7E,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,eAAe,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7E,IAAA,wBAAgB,EAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACnD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACjE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,QAAQ,CAAC,MAAM,eAAmC;QAClD,QAAQ,CAAC,MAAM,iBAAqC,EACnD;QAID,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,IAAG,MAAA,kBAAkB,CAAC,UAAU,0CAAE,gBAAgB,CAAA,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/G,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,IAAG,MAAA,kBAAkB,CAAC,UAAU,0CAAE,gBAAgB,CAAA,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/G,IAAA,wBAAgB,EAAC,QAAQ,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;KAClE;SAAM,IACN,QAAQ,CAAC,MAAM,eAAmC;QAClD,QAAQ,CAAC,MAAM,iBAAqC,EACnD;QAED,MAAM,YAAY,GAAG,cAAc;aACjC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,iBAAiB,GAAG,YAAY,CAAC;QACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,WAAW,GAChB,MAAA,IAAA,kBAAU,EAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,mCAAI,IAAA,kBAAU,EAAC,iBAAiB,CAAC,CAAC;YAC/F,IAAI,WAAW,EAAE;gBAChB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE;oBAC9B,IAAA,0BAAkB,EAAC,WAAW,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;iBAChE;gBACD,IAAA,oBAAY,EAAC,WAAW,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,oBAAY,EAAC,WAAW,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACvD,IAAA,wBAAgB,EAAC,WAAW,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;gBACrE,iBAAiB,CAAC,MAAM,CAAC,iBAAiB,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC;aACpE;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAmC;QAClD,QAAQ,CAAC,MAAM,iBAAqC,EACnD;QACD,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAE3E,MAAM,YAAY,GAAG,cAAc;aACjC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;aACxD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,YAAY,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;YACpC,IAAA,oBAAY,EAAC,WAAW,EAAE,IAAI,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC1D,IAAA,wBAAgB,EAAC,WAAW,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACxD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,QAAQ,CAAC,MAAM,eAAkC;QACjD,QAAQ,CAAC,MAAM,iBAAoC,EAClD;QACD,MAAM,eAAe,GAAG,QAAQ,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,oBAAoB,GAAG,cAAc;iBACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;iBACxD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,oBAAoB,CAAC,CAAC;YACtD,IAAI,YAAY,EAAE;gBACjB,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC;gBAC3B,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;aACtE;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,0BAAuC;QACtD,QAAQ,CAAC,MAAM,4BAAyC,EACvD;QACD,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,4BAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;YAC7B,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,kBAAkB,CAAC,iBAAiB,mCAAI,CAAC,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACzG,IAAA,oBAAY,EAAC,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,kBAAkB,CAAC,iBAAiB,mCAAI,CAAC,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACzG,IAAA,wBAAgB,EAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACnD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACjE,CAAC,CAAC,CAAC;KACH;SAAM,IACN,QAAQ,CAAC,MAAM,eAAuC;QACtD,QAAQ,CAAC,MAAM,iBAAyC,EACvD;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/E,IAAA,oBAAY,EAAC,QAAQ,EAAE,UAAU,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAC/E,IAAA,wBAAgB,EAAC,QAAQ,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QACrD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;KAClE;SAAM,IACN,QAAQ,CAAC,MAAM,eAA2C;QAC1D,QAAQ,CAAC,MAAM,iBAA6C,EAC3D;QACD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;YAC9B,MAAM,aAAa,GAAG,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YACvD,MAAM,gBAAgB,GAAG,aAAa,GAAG,CAAC,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAC7F,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,gBAAgB,EAAE;gBACtD,UAAU,CAAC,cAAc,CAAC,gBAAgB,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;aAClF;iBAAM;gBACN,UAAU,CAAC,cAAc,CAAC,gBAAgB,GAAG,GAAG,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;gBACxF,UAAU,CAAC,cAAc,CAAC,gBAAgB,GAAG,GAAG,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;aACxF;SACD;KACD;SAAM,IAAI,QAAQ,CAAC,MAAM,eAAiC,IAAI,QAAQ,CAAC,MAAM,iBAAmC,EAAE;QAClH,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,MAAM,QAAQ,GAAG,oBAAoB;aACnC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC;aAC9B,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;aACnD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QACxD,MAAM,UAAU,GACf,CAAC,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM;YACvE,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;gBACpC,MAAM,QAAQ,GAAG,4BAA4B,CAAC,QAAQ,CAAC,CAAC;gBACxD,QAAQ,QAAQ,EAAE;oBACjB,KAAK,OAAO;wBACX,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;wBACpD,IAAA,oBAAY,EAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;wBACpD,IAAA,wBAAgB,EAAC,QAAQ,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;wBACrD,MAAM;oBACP,KAAK,QAAQ;wBACZ,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;wBACvB,MAAM;oBACP,KAAK,OAAO;wBACX,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;wBACtB,MAAM;oBACP,KAAK,UAAU;wBACd,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACzB,MAAM;iBACP;gBACD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;aAClE;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAkC;QACjD,QAAQ,CAAC,MAAM,iBAAoC,EAClD;QACD,MAAM,cAAc,GAAG,QAAQ,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;YACxC,IAAI,CAAC,CAAC,cAAc,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzD,MAAM,IAAI,GAAgB;oBACzB,GAAG,QAAQ;oBACX,oBAAoB,EAAE,IAAI;iBAC1B,CAAC;gBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CAAC,QAAQ,EACjB,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;gBACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtF,IAAA,4BAAmB,EAClB,UAAU,EACV,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;gBACF,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,EAAE,cAAc,CAAC,CAAC;aAC9D;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAqC;QACpD,QAAQ,CAAC,MAAM,iBAAuC,EACrD;QACD,MAAM,gBAAgB,GAAG,kBAAkB,CAAC,IAAI;aAC9C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC3D,IAAI,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE;YAChC,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,gBAAgB,CAAC,CAAC;YAC5C,MAAM,YAAY,GAAG,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACpF,IAAA,oBAAY,EAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7D,IAAA,oBAAY,EAAC,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC7D,IAAA,wBAAgB,EAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACnD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAChE,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC9B,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC/B,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,MAAM,CAAC,MAAM,EACb,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CAAC,QAAQ,EACjB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,MAAM,EAAiB,CAC5B,CAAC;gBACF,KAAK,MAAM,CAAC,IAAI,UAAU,EAAE;oBAC3B,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,gBAAgB,GAAG,KAAK,CAAC,CAAC;iBAC7D;gBACD,IAAA,4BAAmB,EAClB,UAAU,EACV,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAC9D,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAuC;QACtD,QAAQ,CAAC,MAAM,iBAAyC,EACvD;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,KAAK,MAAM,MAAM,IAAI,cAAc,EAAE;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;gBACpC,IAAA,wCAAkB,EACjB,cAAc,EACd,kBAAkB,EAClB,MAAM,EACN,cAAc,CAAC,MAAM,GAAG,CAAC,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,EAC1D,cAAc,EACd,kBAAkB,EAClB,EAAE,EACF,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;SACD;KACD;SAAM,IACN,QAAQ,CAAC,MAAM,eAAqC;QACpD,QAAQ,CAAC,MAAM,iBAAuC,EACrD;QACD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,OAAO,GAAG,IAAA,2BAAkB,EACjC,cAAc,EACd,QAAQ,EACR,cAAc,CAAC,MAAM,GAAG,CAAC,GAAG,cAAc,CAAC,OAAO,CAAC,QAAQ,CAAC,EAC5D,cAAc,EACd,CAAC,EACD,QAAQ,CACR,CAAC;YACF,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;gBACpB,MAAM;aACN;YAED,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,cAAc,GAAG,QAAQ,CAAC;YAC9B,IAAI,cAAc,GAAG,MAAM,CAAC;YAC5B,OACC,cAAc,CAAC,MAAM,GAAG,CAAC;gBACzB,cAAc,CAAC,MAAM,GAAG,CAAC;gBACzB,CAAC,cAAc,CAAC,cAAc;gBAC9B,CAAC,cAAc,CAAC,cAAc,EAC7B;gBACD,IAAA,qBAAY,EACX,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;gBACF,cAAc,GAAG,MAAM,CAAC;gBACxB,cAAc,GAAG,QAAQ,CAAC;aAC1B;SACD;KACD;AACF,CAAC,CAAC;AAvYW,QAAA,oCAAoC,wCAuY/C;AAEF,MAAM,gBAAgB,GAAG,CACxB,MAAqB,EACrB,MAAqB,EACrB,YAA2C,EAC3C,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,KAAK,MAAM,MAAM,IAAI,MAAM,EAAE;QAC5B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC1C,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5D;IACD,KAAK,MAAM,MAAM,IAAI,MAAM,EAAE;QAC5B,IAAA,oBAAY,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC1C,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5D;AACF,CAAC,CAAC;AAEF,MAAM,UAAU,GAAG,CAAC,MAAmB,EAAE,MAAmB,EAAE,KAAoB,EAAE,SAAoB,EAAE,EAAE;;IAC3G,IAAI,CAAC,MAAM,EAAE;QACZ,OAAO;KACP;IACD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACtF,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;IACpB,MAAM,CAAC,gBAAgB,GAAG,MAAA,MAAM,CAAC,gBAAgB,mCAAI,CAAC,CAAC;IACvD,MAAM,CAAC,gBAAgB,IAAI,UAAU,CAAC;IACtC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,MAAmB,EAA6C,EAAE;IACvG,MAAM,aAAa,GAAkD,CAAC,OAAO,CAAC,CAAC;IAC/E,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;QACnB,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;KAC7B;IACD,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;QACrB,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;KAC/B;IACD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE;QAClB,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;KAC5B;IACD,OAAO,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC;AAClC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsGameState } from '../bgs-battle-info';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData, START_OF_COMBAT_CARD_IDS } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\tafterStatsUpdate,\r\n\tgetRandomAliveMinion,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmakeMinionGolden,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport {\r\n\tdealDamageToEnemy,\r\n\tdealDamageToRandomEnemy,\r\n\tdoFullAttack,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tperformEntitySpawns,\r\n\tprocessMinionDeath,\r\n\tsimulateAttack,\r\n} from './attack';\r\nimport {\r\n\tapplyEarthInvocationEnchantment,\r\n\tapplyFireInvocationEnchantment,\r\n\tapplyLightningInvocationEnchantment,\r\n\tapplyWaterInvocationEnchantment,\r\n\thandleDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// https://twitter.com/DCalkosz/status/1564705111850434561\r\n\tcurrentAttacker = handleStartOfCombatQuestRewards(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomalies(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\tcurrentAttacker = handlePreCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// Because start of combat powers like Red Whelp's use the board composition before Illidan's strike to know the amount of damage\r\n\tconst playerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\tconst opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\tcurrentAttacker = handleIllidanHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatMinions(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tplayerBoardBefore,\r\n\t\topponentBoardBefore,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Some are part of the incoming board: Y'Shaarj, Lich King, Ozumat\r\n\t// Since the order is not important here, we just always do the player first\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.SwattingInsects && playerBoard.length > 0) {\r\n\t\t// Should be sent by the app, but it is an idempotent operation, so we can just reapply it here\r\n\t\thandleAlakirForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EarthInvocationToken) {\r\n\t\tapplyEarthInvocationEnchantment(playerBoard, null, playerEntity, allCards, sharedState, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaterInvocationToken) {\r\n\t\tapplyWaterInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.FireInvocationToken) {\r\n\t\tapplyFireInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerHeroPowerId === CardIds.AllWillBurn) {\r\n\t\tapplyAllWillBurn(playerBoard, opponentBoard, playerEntity, allCards, spectator);\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// console.log('current attacker after', currentAttacker);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet attackerForStart = currentAttacker;\r\n\tconst playerAttackers = playerBoard.filter((entity) => START_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds));\r\n\tconst opponentAttackers = opponentBoard.filter((entity) =>\r\n\t\tSTART_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds),\r\n\t);\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomalies = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!playerEntity.questRewards?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const reward of playerEntity.questRewards) {\r\n\t\tswitch (reward) {\r\n\t\t\tcase CardIds.EvilTwin:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\t\tplayerBoard.forEach((entity) => {\r\n\t\t\t\t\tmodifyAttack(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tmodifyHealth(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, playerBoard, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, entity, playerBoard);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StolenGold:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[0],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tif (playerBoard.length > 1) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[playerBoard.length - 1],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomaliesForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!gameState.anomalies?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const anomaly of gameState.anomalies) {\r\n\t\tswitch (anomaly) {\r\n\t\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tconst dsTarget = playerBoard[0];\r\n\t\t\t\t\tupdateDivineShield(dsTarget, playerBoard, true, allCards);\r\n\t\t\t\t\tconst rebornTarget = playerBoard[playerBoard.length - 1];\r\n\t\t\t\t\trebornTarget.reborn = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\thandleIllidanForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\tmodifyAttack(firstAttacker, 2, playerBoard, allCards);\r\n\tmodifyHealth(firstAttacker, 1, playerBoard, allCards);\r\n\tafterStatsUpdate(firstAttacker, playerBoard, allCards);\r\n\tspectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard);\r\n\tsimulateAttack(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tundefined,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t\t0,\r\n\t);\r\n\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyAttack(secondAttacker, 2, playerBoard, allCards);\r\n\t\tmodifyHealth(secondAttacker, 1, playerBoard, allCards);\r\n\t\tafterStatsUpdate(secondAttacker, playerBoard, allCards);\r\n\t\tspectator.registerPowerTarget(secondAttacker, secondAttacker, playerBoard);\r\n\t\tsimulateAttack(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tundefined,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tplayerBoard.length - 1,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleAlakirForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst firstEntity = playerBoard[0];\r\n\tfirstEntity.windfury = true;\r\n\tif (!firstEntity.divineShield) {\r\n\t\tupdateDivineShield(firstEntity, playerBoard, true, allCards);\r\n\t}\r\n\tfirstEntity.taunt = true;\r\n\tspectator.registerPowerTarget(firstEntity, firstEntity, playerBoard);\r\n};\r\n\r\nconst handleTamsinForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst lowestHealth = Math.min(...playerBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = playerBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\tif (!chosenEntity) {\r\n\t\tconsole.warn('could not pick any entity for tamsin', stringifySimple(entitiesWithLowestHealth, allCards));\r\n\t\treturn;\r\n\t}\r\n\tconst newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t// How to mark the minion as dead\r\n\tchosenEntity.definitelyDead = true;\r\n\tnewBoard.forEach((e) => {\r\n\t\tmodifyAttack(e, chosenEntity.attack, newBoard, allCards);\r\n\t\tmodifyHealth(e, chosenEntity.health, newBoard, allCards);\r\n\t\tafterStatsUpdate(e, newBoard, allCards);\r\n\t\tspectator.registerPowerTarget(chosenEntity, e, newBoard);\r\n\t});\r\n};\r\n\r\nconst handleTeronForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// The board state is snapshot after the minion dies\r\n\tconst deadMinionEntityId = playerEntity.heroPowerInfo;\r\n\tconst minionThatWillDie = playerBoard.find((e) => e.entityId === deadMinionEntityId);\r\n\tif (minionThatWillDie) {\r\n\t\tconst minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);\r\n\t\tplayerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;\r\n\t\tplayerEntity.rapidReanimationMinion = {\r\n\t\t\t...minionThatWillDie,\r\n\t\t\tenchantments: minionThatWillDie.enchantments.map((e) => ({ ...e })) ?? [],\r\n\t\t} as BoardEntity;\r\n\t\tminionThatWillDie.definitelyDead = true;\r\n\t\tspectator.registerPowerTarget(playerEntity, minionThatWillDie, playerBoard);\r\n\t}\r\n};\r\n\r\nconst handleWaxWarbandForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (playerBoard.length > 0) {\r\n\t\t// let tribesGranted = 0;\r\n\t\tlet boardCopy = [...playerBoard];\r\n\t\tlet racesLeft = [...ALL_BG_RACES];\r\n\t\twhile (racesLeft.length > 0) {\r\n\t\t\tconst tribe = pickRandom(racesLeft);\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, playerBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(playerEntity, validMinion, playerBoard);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t// tribesGranted++;\r\n\t\t\t} else {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tracesLeft = racesLeft.filter((r) => r !== tribe);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because of some interactions between start of combat hero powers, it can happen that Ozumat is already present\r\n\t// on the board when we receive the board state\r\n\tif (\r\n\t\tplayerBoard.length < 7 &&\r\n\t\t!playerBoard.some((e) => e.cardId === CardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt)\r\n\t) {\r\n\t\tconst tentacularSize = playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tspectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard);\r\n\t}\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TamsinRoame_FragrantPhylactery) {\r\n\t\thandleTamsinForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TeronGorefiend_RapidReanimation) {\r\n\t\thandleTeronForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaxWarband) {\r\n\t\thandleWaxWarbandForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerHeroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tfriendly,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLeftToken) {\r\n\t\tconst target = opponentBoard[0];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimRightToken) {\r\n\t\tconst target = opponentBoard[opponentBoard.length - 1];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLowToken) {\r\n\t\tconst smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimHighToken) {\r\n\t\tconst highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.LightningInvocationToken) {\r\n\t\tapplyLightningInvocationEnchantment(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tnull,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: currentAttacker;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const performStartOfCombatMinionsForPlayer = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\t// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n\t// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n\t// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n\t// Tamsin's Phylactery.\r\n\tattackingBoardBefore: BoardEntity[],\r\n\tdefendingBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Don't forget to update START_OF_COMBAT_CARD_IDS\r\n\tif (attacker.cardId === CardIds.RedWhelp_BGS_019) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (attacker.cardId === CardIds.RedWhelp_TB_BaconUps_102) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014 ||\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G\r\n\t) {\r\n\t\tconst numberOfDragons = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354 ||\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G\r\n\t) {\r\n\t\t// const statsOfMinionsInHand = attackingBoardHero.hand\r\n\t\t// \t.map((c) => (c.attack ?? 0) + (c.health ?? 0))\r\n\t\t// \t.reduce((a, b) => a + b, 0);\r\n\t\tconst multiplier = attacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralAttackBuff, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralHealthBuff, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500 ||\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500_G\r\n\t) {\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst loops = attacker.cardId === CardIds.AmberGuardian_BG24_500_G ? 2 : 1;\r\n\t\tconst dragonsToConsider = otherDragons;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst otherDragon =\r\n\t\t\t\tpickRandom(dragonsToConsider.filter((e) => !e.divineShield)) ?? pickRandom(dragonsToConsider);\r\n\t\t\tif (otherDragon) {\r\n\t\t\t\tif (!otherDragon.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(otherDragon, attackingBoard, true, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tmodifyAttack(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t\t\tdragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356 ||\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356_G\r\n\t) {\r\n\t\tconst buff = attacker.cardId === CardIds.SanctumRester_BG26_356_G ? 16 : 8;\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\totherDragons.forEach((otherDragon) => {\r\n\t\t\tmodifyHealth(otherDragon, buff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023 ||\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023_G\r\n\t) {\r\n\t\tconst numberOfTargets = attacker.cardId === CardIds.Soulsplitter_BG25_023_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst undeadsWithoutReborn = attackingBoard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards))\r\n\t\t\t\t.filter((e) => !e.reborn);\r\n\t\t\tconst chosenUndead = pickRandom(undeadsWithoutReborn);\r\n\t\t\tif (chosenUndead) {\r\n\t\t\t\tchosenUndead.reborn = true;\r\n\t\t\t\tspectator.registerPowerTarget(attacker, chosenUndead, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy ||\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012 ||\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attacker.attack, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attacker.health, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704 ||\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704_G\r\n\t) {\r\n\t\tif (defendingBoard.length > 0) {\r\n\t\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\t\tconst defenderPosition = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t\tif (Math.round(defenderPosition) === defenderPosition) {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition], attacker, attackingBoard, spectator);\r\n\t\t\t} else {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition - 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition + 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.MantidQueen_BG22_402 || attacker.cardId === CardIds.MantidQueen_BG22_402_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.MantidQueen_BG22_402_G ? 2 : 1;\r\n\t\tconst allRaces = attackingBoardBefore\r\n\t\t\t.map((entity) => entity.cardId)\r\n\t\t\t.flatMap((cardId) => allCards.getCard(cardId).races)\r\n\t\t\t.filter((race) => !!race && race !== Race[Race.BLANK]);\r\n\t\tconst totalRaces =\r\n\t\t\t[...new Set(allRaces.filter((race) => race !== Race[Race.ALL]))].length +\r\n\t\t\tallRaces.filter((race) => race === Race[Race.ALL]).length;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tfor (let j = 0; j < totalRaces; j++) {\r\n\t\t\t\tconst buffType = getRandomMantidQueenBuffType(attacker);\r\n\t\t\t\tswitch (buffType) {\r\n\t\t\t\t\tcase 'stats':\r\n\t\t\t\t\t\tmodifyAttack(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tmodifyHealth(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'reborn':\r\n\t\t\t\t\t\tattacker.reborn = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'taunt':\r\n\t\t\t\t\t\tattacker.taunt = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'windfury':\r\n\t\t\t\t\t\tattacker.windfury = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503 ||\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503_G\r\n\t) {\r\n\t\tconst numberOfCopies = attacker.cardId === CardIds.CarbonicCopy_BG27_503_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tif (!!attackingBoard.length && attackingBoard.length < 7) {\r\n\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t...attacker,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t};\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, copy, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556 ||\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556_G\r\n\t) {\r\n\t\tconst potentialTargets = attackingBoardHero.hand\r\n\t\t\t.filter((e) => !e.summonedFromHand)\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards));\r\n\t\tif (potentialTargets.length > 0) {\r\n\t\t\tconst target = pickRandom(potentialTargets);\r\n\t\t\tconst diremuckBuff = attacker.cardId === CardIds.DiremuckForager_BG27_556_G ? 4 : 2;\r\n\t\t\tmodifyAttack(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(target, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, target, attackingBoard);\r\n\t\t\tif (attackingBoard.length < 7) {\r\n\t\t\t\ttarget.summonedFromHand = true;\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\ttarget.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t{ ...target } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const s of newMinions) {\r\n\t\t\t\t\ts.onCanceledSummon = () => (target.summonedFromHand = false);\r\n\t\t\t\t}\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard.length - (attackingBoard.indexOf(attacker) + 1),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079 ||\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.HawkstriderHerald_BG27_079_G ? 2 : 1;\r\n\t\tfor (const entity of attackingBoard) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\thandleDeathrattles(\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(entity),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t[],\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904 ||\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904_G\r\n\t) {\r\n\t\tconst iterations = attacker.cardId === CardIds.AudaciousAnchor_BG28_904_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < iterations; i++) {\r\n\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(attacker),\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tif (!targets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst target = targets[0];\r\n\t\t\tlet battleAttacker = attacker;\r\n\t\t\tlet battleDefender = target;\r\n\t\t\twhile (\r\n\t\t\t\tbattleAttacker.health > 0 &&\r\n\t\t\t\tbattleDefender.health > 0 &&\r\n\t\t\t\t!battleAttacker.definitelyDead &&\r\n\t\t\t\t!battleDefender.definitelyDead\r\n\t\t\t) {\r\n\t\t\t\tdoFullAttack(\r\n\t\t\t\t\tbattleAttacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tbattleDefender,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tbattleAttacker = target;\r\n\t\t\t\tbattleDefender = attacker;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAllWillBurn = (\r\n\tboard1: BoardEntity[],\r\n\tboard2: BoardEntity[],\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const entity of board1) {\r\n\t\tmodifyAttack(entity, 2, board1, allCards);\r\n\t\tafterStatsUpdate(entity, board1, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board1);\r\n\t}\r\n\tfor (const entity of board2) {\r\n\t\tmodifyAttack(entity, 2, board2, allCards);\r\n\t\tafterStatsUpdate(entity, board2, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board2);\r\n\t}\r\n};\r\n\r\nconst castImpure = (entity: BoardEntity, source: BoardEntity, board: BoardEntity[], spectator: Spectator) => {\r\n\tif (!entity) {\r\n\t\treturn;\r\n\t}\r\n\tconst multiplier = source.cardId === CardIds.InterrogatorWhitemane_BG24_704_G ? 3 : 2;\r\n\tentity.taunt = true;\r\n\tentity.damageMultiplier = entity.damageMultiplier ?? 1;\r\n\tentity.damageMultiplier *= multiplier;\r\n\tspectator.registerPowerTarget(source, entity, board);\r\n};\r\n\r\nconst getRandomMantidQueenBuffType = (entity: BoardEntity): 'stats' | 'reborn' | 'windfury' | 'taunt' => {\r\n\tconst possibilities: ('stats' | 'reborn' | 'windfury' | 'taunt')[] = ['stats'];\r\n\tif (!entity.reborn) {\r\n\t\tpossibilities.push('reborn');\r\n\t}\r\n\tif (!entity.windfury) {\r\n\t\tpossibilities.push('windfury');\r\n\t}\r\n\tif (!entity.taunt) {\r\n\t\tpossibilities.push('taunt');\r\n\t}\r\n\treturn pickRandom(possibilities);\r\n};\r\n"]}
|