@firestone-hs/simulate-bgs-battle 1.1.329 → 1.1.331
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -523,11 +523,11 @@ const performStartOfCombatMinionsForPlayer = (attacker, attackingBoard, attackin
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523
523
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spectator.registerPowerTarget(attacker, target, attackingBoard);
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524
524
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if (attackingBoard.length < 7) {
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525
525
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target.summonedFromHand = true;
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526
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-
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(target.cardId, 1, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator,
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526
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+
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(target.cardId, 1, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator, attacker.friendly, false, false, true, { ...target });
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527
527
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for (const s of newMinions) {
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528
528
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s.onCanceledSummon = () => (target.summonedFromHand = false);
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529
529
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}
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530
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-
(0, attack_1.performEntitySpawns)(newMinions, attackingBoard, attackingBoardHero, attacker,
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530
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+
(0, attack_1.performEntitySpawns)(newMinions, attackingBoard, attackingBoardHero, attacker, attackingBoard.length - (attackingBoard.indexOf(attacker) + 1), defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);
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531
531
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}
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532
532
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}
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533
533
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}
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@@ -1 +1 @@
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1
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-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsGameState } from '../bgs-battle-info';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData, START_OF_COMBAT_CARD_IDS } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\tafterStatsUpdate,\r\n\tgetRandomAliveMinion,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmakeMinionGolden,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport {\r\n\tdealDamageToEnemy,\r\n\tdealDamageToRandomEnemy,\r\n\tdoFullAttack,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tperformEntitySpawns,\r\n\tprocessMinionDeath,\r\n\tsimulateAttack,\r\n} from './attack';\r\nimport {\r\n\tapplyEarthInvocationEnchantment,\r\n\tapplyFireInvocationEnchantment,\r\n\tapplyLightningInvocationEnchantment,\r\n\tapplyWaterInvocationEnchantment,\r\n\thandleDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// https://twitter.com/DCalkosz/status/1564705111850434561\r\n\tcurrentAttacker = handleStartOfCombatQuestRewards(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomalies(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\tcurrentAttacker = handlePreCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// Because start of combat powers like Red Whelp's use the board composition before Illidan's strike to know the amount of damage\r\n\tconst playerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\tconst opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\tcurrentAttacker = handleIllidanHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatMinions(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tplayerBoardBefore,\r\n\t\topponentBoardBefore,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Some are part of the incoming board: Y'Shaarj, Lich King, Ozumat\r\n\t// Since the order is not important here, we just always do the player first\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.SwattingInsects && playerBoard.length > 0) {\r\n\t\t// Should be sent by the app, but it is an idempotent operation, so we can just reapply it here\r\n\t\thandleAlakirForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EarthInvocationToken) {\r\n\t\tapplyEarthInvocationEnchantment(playerBoard, null, playerEntity, allCards, sharedState, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaterInvocationToken) {\r\n\t\tapplyWaterInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.FireInvocationToken) {\r\n\t\tapplyFireInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerHeroPowerId === CardIds.AllWillBurn) {\r\n\t\tapplyAllWillBurn(playerBoard, opponentBoard, playerEntity, allCards, spectator);\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// console.log('current attacker after', currentAttacker);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet attackerForStart = currentAttacker;\r\n\tconst playerAttackers = playerBoard.filter((entity) => START_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds));\r\n\tconst opponentAttackers = opponentBoard.filter((entity) =>\r\n\t\tSTART_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds),\r\n\t);\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomalies = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!playerEntity.questRewards?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const reward of playerEntity.questRewards) {\r\n\t\tswitch (reward) {\r\n\t\t\tcase CardIds.EvilTwin:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\t\tplayerBoard.forEach((entity) => {\r\n\t\t\t\t\tmodifyAttack(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tmodifyHealth(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, playerBoard, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, entity, playerBoard);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StolenGold:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[0],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tif (playerBoard.length > 1) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[playerBoard.length - 1],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomaliesForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!gameState.anomalies?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const anomaly of gameState.anomalies) {\r\n\t\tswitch (anomaly) {\r\n\t\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tconst dsTarget = playerBoard[0];\r\n\t\t\t\t\tupdateDivineShield(dsTarget, playerBoard, true, allCards);\r\n\t\t\t\t\tconst rebornTarget = playerBoard[playerBoard.length - 1];\r\n\t\t\t\t\trebornTarget.reborn = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\thandleIllidanForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\tmodifyAttack(firstAttacker, 2, playerBoard, allCards);\r\n\tmodifyHealth(firstAttacker, 1, playerBoard, allCards);\r\n\tafterStatsUpdate(firstAttacker, playerBoard, allCards);\r\n\tspectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard);\r\n\tsimulateAttack(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tundefined,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t\t0,\r\n\t);\r\n\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyAttack(secondAttacker, 2, playerBoard, allCards);\r\n\t\tmodifyHealth(secondAttacker, 1, playerBoard, allCards);\r\n\t\tafterStatsUpdate(secondAttacker, playerBoard, allCards);\r\n\t\tspectator.registerPowerTarget(secondAttacker, secondAttacker, playerBoard);\r\n\t\tsimulateAttack(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tundefined,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tplayerBoard.length - 1,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleAlakirForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst firstEntity = playerBoard[0];\r\n\tfirstEntity.windfury = true;\r\n\tif (!firstEntity.divineShield) {\r\n\t\tupdateDivineShield(firstEntity, playerBoard, true, allCards);\r\n\t}\r\n\tfirstEntity.taunt = true;\r\n\tspectator.registerPowerTarget(firstEntity, firstEntity, playerBoard);\r\n};\r\n\r\nconst handleTamsinForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst lowestHealth = Math.min(...playerBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = playerBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\tif (!chosenEntity) {\r\n\t\tconsole.warn('could not pick any entity for tamsin', stringifySimple(entitiesWithLowestHealth, allCards));\r\n\t\treturn;\r\n\t}\r\n\tconst newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t// How to mark the minion as dead\r\n\tchosenEntity.definitelyDead = true;\r\n\tnewBoard.forEach((e) => {\r\n\t\tmodifyAttack(e, chosenEntity.attack, newBoard, allCards);\r\n\t\tmodifyHealth(e, chosenEntity.health, newBoard, allCards);\r\n\t\tafterStatsUpdate(e, newBoard, allCards);\r\n\t\tspectator.registerPowerTarget(chosenEntity, e, newBoard);\r\n\t});\r\n};\r\n\r\nconst handleTeronForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// The board state is snapshot after the minion dies\r\n\tconst deadMinionEntityId = playerEntity.heroPowerInfo;\r\n\tconst minionThatWillDie = playerBoard.find((e) => e.entityId === deadMinionEntityId);\r\n\tif (minionThatWillDie) {\r\n\t\tconst minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);\r\n\t\tplayerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;\r\n\t\tplayerEntity.rapidReanimationMinion = {\r\n\t\t\t...minionThatWillDie,\r\n\t\t\tenchantments: minionThatWillDie.enchantments.map((e) => ({ ...e })) ?? [],\r\n\t\t} as BoardEntity;\r\n\t\tminionThatWillDie.definitelyDead = true;\r\n\t\tspectator.registerPowerTarget(playerEntity, minionThatWillDie, playerBoard);\r\n\t}\r\n};\r\n\r\nconst handleWaxWarbandForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (playerBoard.length > 0) {\r\n\t\t// let tribesGranted = 0;\r\n\t\tlet boardCopy = [...playerBoard];\r\n\t\tlet racesLeft = [...ALL_BG_RACES];\r\n\t\twhile (racesLeft.length > 0) {\r\n\t\t\tconst tribe = pickRandom(racesLeft);\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, playerBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(playerEntity, validMinion, playerBoard);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t// tribesGranted++;\r\n\t\t\t} else {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tracesLeft = racesLeft.filter((r) => r !== tribe);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because of some interactions between start of combat hero powers, it can happen that Ozumat is already present\r\n\t// on the board when we receive the board state\r\n\tif (\r\n\t\tplayerBoard.length < 7 &&\r\n\t\t!playerBoard.some((e) => e.cardId === CardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt)\r\n\t) {\r\n\t\tconst tentacularSize = playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tspectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard);\r\n\t}\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TamsinRoame_FragrantPhylactery) {\r\n\t\thandleTamsinForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TeronGorefiend_RapidReanimation) {\r\n\t\thandleTeronForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaxWarband) {\r\n\t\thandleWaxWarbandForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerHeroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tfriendly,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLeftToken) {\r\n\t\tconst target = opponentBoard[0];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimRightToken) {\r\n\t\tconst target = opponentBoard[opponentBoard.length - 1];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLowToken) {\r\n\t\tconst smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimHighToken) {\r\n\t\tconst highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.LightningInvocationToken) {\r\n\t\tapplyLightningInvocationEnchantment(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tnull,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: currentAttacker;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const performStartOfCombatMinionsForPlayer = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\t// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n\t// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n\t// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n\t// Tamsin's Phylactery.\r\n\tattackingBoardBefore: BoardEntity[],\r\n\tdefendingBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Don't forget to update START_OF_COMBAT_CARD_IDS\r\n\tif (attacker.cardId === CardIds.RedWhelp_BGS_019) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (attacker.cardId === CardIds.RedWhelp_TB_BaconUps_102) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014 ||\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G\r\n\t) {\r\n\t\tconst numberOfDragons = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354 ||\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G\r\n\t) {\r\n\t\t// const statsOfMinionsInHand = attackingBoardHero.hand\r\n\t\t// \t.map((c) => (c.attack ?? 0) + (c.health ?? 0))\r\n\t\t// \t.reduce((a, b) => a + b, 0);\r\n\t\tconst multiplier = attacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralAttackBuff, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralHealthBuff, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500 ||\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500_G\r\n\t) {\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst loops = attacker.cardId === CardIds.AmberGuardian_BG24_500_G ? 2 : 1;\r\n\t\tconst dragonsToConsider = otherDragons;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst otherDragon =\r\n\t\t\t\tpickRandom(dragonsToConsider.filter((e) => !e.divineShield)) ?? pickRandom(dragonsToConsider);\r\n\t\t\tif (otherDragon) {\r\n\t\t\t\tif (!otherDragon.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(otherDragon, attackingBoard, true, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tmodifyAttack(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t\t\tdragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356 ||\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356_G\r\n\t) {\r\n\t\tconst buff = attacker.cardId === CardIds.SanctumRester_BG26_356_G ? 16 : 8;\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\totherDragons.forEach((otherDragon) => {\r\n\t\t\tmodifyHealth(otherDragon, buff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023 ||\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023_G\r\n\t) {\r\n\t\tconst numberOfTargets = attacker.cardId === CardIds.Soulsplitter_BG25_023_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst undeadsWithoutReborn = attackingBoard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards))\r\n\t\t\t\t.filter((e) => !e.reborn);\r\n\t\t\tconst chosenUndead = pickRandom(undeadsWithoutReborn);\r\n\t\t\tif (chosenUndead) {\r\n\t\t\t\tchosenUndead.reborn = true;\r\n\t\t\t\tspectator.registerPowerTarget(attacker, chosenUndead, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy ||\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012 ||\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attacker.attack, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attacker.health, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704 ||\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704_G\r\n\t) {\r\n\t\tif (defendingBoard.length > 0) {\r\n\t\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\t\tconst defenderPosition = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t\tif (Math.round(defenderPosition) === defenderPosition) {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition], attacker, attackingBoard, spectator);\r\n\t\t\t} else {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition - 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition + 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.MantidQueen_BG22_402 || attacker.cardId === CardIds.MantidQueen_BG22_402_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.MantidQueen_BG22_402_G ? 2 : 1;\r\n\t\tconst allRaces = attackingBoardBefore\r\n\t\t\t.map((entity) => entity.cardId)\r\n\t\t\t.flatMap((cardId) => allCards.getCard(cardId).races)\r\n\t\t\t.filter((race) => !!race && race !== Race[Race.BLANK]);\r\n\t\tconst totalRaces =\r\n\t\t\t[...new Set(allRaces.filter((race) => race !== Race[Race.ALL]))].length +\r\n\t\t\tallRaces.filter((race) => race === Race[Race.ALL]).length;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tfor (let j = 0; j < totalRaces; j++) {\r\n\t\t\t\tconst buffType = getRandomMantidQueenBuffType(attacker);\r\n\t\t\t\tswitch (buffType) {\r\n\t\t\t\t\tcase 'stats':\r\n\t\t\t\t\t\tmodifyAttack(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tmodifyHealth(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'reborn':\r\n\t\t\t\t\t\tattacker.reborn = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'taunt':\r\n\t\t\t\t\t\tattacker.taunt = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'windfury':\r\n\t\t\t\t\t\tattacker.windfury = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503 ||\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503_G\r\n\t) {\r\n\t\tconst numberOfCopies = attacker.cardId === CardIds.CarbonicCopy_BG27_503_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tif (!!attackingBoard.length && attackingBoard.length < 7) {\r\n\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t...attacker,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t};\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, copy, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556 ||\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556_G\r\n\t) {\r\n\t\tconst potentialTargets = attackingBoardHero.hand.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards));\r\n\t\tif (potentialTargets.length > 0) {\r\n\t\t\tconst target = pickRandom(potentialTargets);\r\n\t\t\tconst diremuckBuff = attacker.cardId === CardIds.DiremuckForager_BG27_556_G ? 4 : 2;\r\n\t\t\tmodifyAttack(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(target, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, target, attackingBoard);\r\n\t\t\tif (attackingBoard.length < 7) {\r\n\t\t\t\ttarget.summonedFromHand = true;\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\ttarget.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\ttarget.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t{ ...target } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const s of newMinions) {\r\n\t\t\t\t\ts.onCanceledSummon = () => (target.summonedFromHand = false);\r\n\t\t\t\t}\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079 ||\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.HawkstriderHerald_BG27_079_G ? 2 : 1;\r\n\t\tfor (const entity of attackingBoard) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\thandleDeathrattles(\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(entity),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t[],\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904 ||\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904_G\r\n\t) {\r\n\t\tconst iterations = attacker.cardId === CardIds.AudaciousAnchor_BG28_904_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < iterations; i++) {\r\n\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(attacker),\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tif (!targets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst target = targets[0];\r\n\t\t\tlet battleAttacker = attacker;\r\n\t\t\tlet battleDefender = target;\r\n\t\t\twhile (\r\n\t\t\t\tbattleAttacker.health > 0 &&\r\n\t\t\t\tbattleDefender.health > 0 &&\r\n\t\t\t\t!battleAttacker.definitelyDead &&\r\n\t\t\t\t!battleDefender.definitelyDead\r\n\t\t\t) {\r\n\t\t\t\tdoFullAttack(\r\n\t\t\t\t\tbattleAttacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tbattleDefender,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tbattleAttacker = target;\r\n\t\t\t\tbattleDefender = attacker;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAllWillBurn = (\r\n\tboard1: BoardEntity[],\r\n\tboard2: BoardEntity[],\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const entity of board1) {\r\n\t\tmodifyAttack(entity, 2, board1, allCards);\r\n\t\tafterStatsUpdate(entity, board1, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board1);\r\n\t}\r\n\tfor (const entity of board2) {\r\n\t\tmodifyAttack(entity, 2, board2, allCards);\r\n\t\tafterStatsUpdate(entity, board2, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board2);\r\n\t}\r\n};\r\n\r\nconst castImpure = (entity: BoardEntity, source: BoardEntity, board: BoardEntity[], spectator: Spectator) => {\r\n\tif (!entity) {\r\n\t\treturn;\r\n\t}\r\n\tconst multiplier = source.cardId === CardIds.InterrogatorWhitemane_BG24_704_G ? 3 : 2;\r\n\tentity.taunt = true;\r\n\tentity.damageMultiplier = entity.damageMultiplier ?? 1;\r\n\tentity.damageMultiplier *= multiplier;\r\n\tspectator.registerPowerTarget(source, entity, board);\r\n};\r\n\r\nconst getRandomMantidQueenBuffType = (entity: BoardEntity): 'stats' | 'reborn' | 'windfury' | 'taunt' => {\r\n\tconst possibilities: ('stats' | 'reborn' | 'windfury' | 'taunt')[] = ['stats'];\r\n\tif (!entity.reborn) {\r\n\t\tpossibilities.push('reborn');\r\n\t}\r\n\tif (!entity.windfury) {\r\n\t\tpossibilities.push('windfury');\r\n\t}\r\n\tif (!entity.taunt) {\r\n\t\tpossibilities.push('taunt');\r\n\t}\r\n\treturn pickRandom(possibilities);\r\n};\r\n"]}
|
|
1
|
+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsGameState } from '../bgs-battle-info';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData, START_OF_COMBAT_CARD_IDS } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport {\r\n\tafterStatsUpdate,\r\n\tgetRandomAliveMinion,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmakeMinionGolden,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport {\r\n\tdealDamageToEnemy,\r\n\tdealDamageToRandomEnemy,\r\n\tdoFullAttack,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tperformEntitySpawns,\r\n\tprocessMinionDeath,\r\n\tsimulateAttack,\r\n} from './attack';\r\nimport {\r\n\tapplyEarthInvocationEnchantment,\r\n\tapplyFireInvocationEnchantment,\r\n\tapplyLightningInvocationEnchantment,\r\n\tapplyWaterInvocationEnchantment,\r\n\thandleDeathrattles,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleStartOfCombat = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// https://twitter.com/DCalkosz/status/1564705111850434561\r\n\tcurrentAttacker = handleStartOfCombatQuestRewards(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomalies(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// https://twitter.com/DCalkosz/status/1488361384320528388?s=20&t=1ECxRZFdjqwEa2fRsXk32Q\r\n\t// There’s a certain order for Start of Combat hero powers, rather than “coin flips” where\r\n\t// an unlucky trigger order could mess up some positioning you had planned for your own hero\r\n\t// power. “Precombat” (Al’Akir, Y’Shaarj), then Illidan, then others.\r\n\tcurrentAttacker = handlePreCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\t// Because start of combat powers like Red Whelp's use the board composition before Illidan's strike to know the amount of damage\r\n\tconst playerBoardBefore = playerBoard.map((e) => ({ ...e }));\r\n\tconst opponentBoardBefore = opponentBoard.map((e) => ({ ...e }));\r\n\tcurrentAttacker = handleIllidanHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatHeroPowers(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatMinions(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tplayerBoardBefore,\r\n\t\topponentBoardBefore,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handlePreCombatHeroPowersForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Some are part of the incoming board: Y'Shaarj, Lich King, Ozumat\r\n\t// Since the order is not important here, we just always do the player first\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.SwattingInsects && playerBoard.length > 0) {\r\n\t\t// Should be sent by the app, but it is an idempotent operation, so we can just reapply it here\r\n\t\thandleAlakirForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.EarthInvocationToken) {\r\n\t\tapplyEarthInvocationEnchantment(playerBoard, null, playerEntity, allCards, sharedState, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaterInvocationToken) {\r\n\t\tapplyWaterInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.FireInvocationToken) {\r\n\t\tapplyFireInvocationEnchantment(playerBoard, null, playerEntity, allCards, spectator);\r\n\t} else if (playerHeroPowerId === CardIds.AllWillBurn) {\r\n\t\tapplyAllWillBurn(playerBoard, opponentBoard, playerEntity, allCards, spectator);\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// console.log('current attacker after', currentAttacker);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet attackerForStart = currentAttacker;\r\n\tconst playerAttackers = playerBoard.filter((entity) => START_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds));\r\n\tconst opponentAttackers = opponentBoard.filter((entity) =>\r\n\t\tSTART_OF_COMBAT_CARD_IDS.includes(entity.cardId as CardIds),\r\n\t);\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tperformStartOfCombatMinionsForPlayer(\r\n\t\t\t\tattacker,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoardBefore,\r\n\t\t\t\tplayerBoardBefore,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tgameState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewards = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatQuestRewardsForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomalies = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\tcurrentAttacker = handleStartOfCombatAnomaliesForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tcurrentAttacker,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tgameState,\r\n\t\tspectator,\r\n\t);\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatQuestRewardsForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!playerEntity.questRewards?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const reward of playerEntity.questRewards) {\r\n\t\tswitch (reward) {\r\n\t\t\tcase CardIds.EvilTwin:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t\tcase CardIds.StaffOfOrigination_BG24_Reward_312:\r\n\t\t\t\tplayerBoard.forEach((entity) => {\r\n\t\t\t\t\tmodifyAttack(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tmodifyHealth(entity, 15, playerBoard, allCards);\r\n\t\t\t\t\tafterStatsUpdate(entity, playerBoard, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, entity, playerBoard);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StolenGold:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[0],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tif (playerBoard.length > 1) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tplayerBoard[playerBoard.length - 1],\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handleStartOfCombatAnomaliesForPlayer = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tif (!gameState.anomalies?.length) {\r\n\t\treturn currentAttacker;\r\n\t}\r\n\tfor (const anomaly of gameState.anomalies) {\r\n\t\tswitch (anomaly) {\r\n\t\t\tcase CardIds.BlessedOrBlighted_BG27_Anomaly_726:\r\n\t\t\t\tif (playerBoard.length > 0) {\r\n\t\t\t\t\tconst dsTarget = playerBoard[0];\r\n\t\t\t\t\tupdateDivineShield(dsTarget, playerBoard, true, allCards);\r\n\t\t\t\t\tconst rebornTarget = playerBoard[playerBoard.length - 1];\r\n\t\t\t\t\trebornTarget.reborn = true;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AnomalousTwin_BG27_Anomaly_560:\r\n\t\t\t\tif (!!playerBoard.length && playerBoard.length < 7) {\r\n\t\t\t\t\tconst highestHealthMinion = [...playerBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...highestHealthMinion,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\thighestHealthMinion.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(highestHealthMinion) + 1);\r\n\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\topponentBoard,\r\n\t\t\t\t\t\topponentEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tspectator.registerPowerTarget(playerEntity, copy, playerBoard);\r\n\t\t\t\t}\r\n\t\t\t\t// Recompute first attacker\r\n\t\t\t\t// See https://replays.firestoneapp.com/?reviewId=93229c4a-d864-4196-83dd-2fea2a5bf70a&turn=29&action=0\r\n\t\t\t\treturn playerBoard.length > opponentBoard.length\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: Math.round(Math.random());\r\n\t\t}\r\n\t}\r\n\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerHeroPowerId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\thandleIllidanForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\tmodifyAttack(firstAttacker, 2, playerBoard, allCards);\r\n\tmodifyHealth(firstAttacker, 1, playerBoard, allCards);\r\n\tafterStatsUpdate(firstAttacker, playerBoard, allCards);\r\n\tspectator.registerPowerTarget(firstAttacker, firstAttacker, playerBoard);\r\n\tsimulateAttack(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tundefined,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t\t0,\r\n\t);\r\n\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyAttack(secondAttacker, 2, playerBoard, allCards);\r\n\t\tmodifyHealth(secondAttacker, 1, playerBoard, allCards);\r\n\t\tafterStatsUpdate(secondAttacker, playerBoard, allCards);\r\n\t\tspectator.registerPowerTarget(secondAttacker, secondAttacker, playerBoard);\r\n\t\tsimulateAttack(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tundefined,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tplayerBoard.length - 1,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleAlakirForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst firstEntity = playerBoard[0];\r\n\tfirstEntity.windfury = true;\r\n\tif (!firstEntity.divineShield) {\r\n\t\tupdateDivineShield(firstEntity, playerBoard, true, allCards);\r\n\t}\r\n\tfirstEntity.taunt = true;\r\n\tspectator.registerPowerTarget(firstEntity, firstEntity, playerBoard);\r\n};\r\n\r\nconst handleTamsinForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst lowestHealth = Math.min(...playerBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = playerBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\tif (!chosenEntity) {\r\n\t\tconsole.warn('could not pick any entity for tamsin', stringifySimple(entitiesWithLowestHealth, allCards));\r\n\t\treturn;\r\n\t}\r\n\tconst newBoard = playerBoard.filter((e) => e.entityId !== chosenEntity.entityId);\r\n\t// How to mark the minion as dead\r\n\tchosenEntity.definitelyDead = true;\r\n\tnewBoard.forEach((e) => {\r\n\t\tmodifyAttack(e, chosenEntity.attack, newBoard, allCards);\r\n\t\tmodifyHealth(e, chosenEntity.health, newBoard, allCards);\r\n\t\tafterStatsUpdate(e, newBoard, allCards);\r\n\t\tspectator.registerPowerTarget(chosenEntity, e, newBoard);\r\n\t});\r\n};\r\n\r\nconst handleTeronForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// The board state is snapshot after the minion dies\r\n\tconst deadMinionEntityId = playerEntity.heroPowerInfo;\r\n\tconst minionThatWillDie = playerBoard.find((e) => e.entityId === deadMinionEntityId);\r\n\tif (minionThatWillDie) {\r\n\t\tconst minionIndexFromRight = playerBoard.length - 1 - playerBoard.indexOf(minionThatWillDie);\r\n\t\tplayerEntity.rapidReanimationIndexFromRight = minionIndexFromRight;\r\n\t\tplayerEntity.rapidReanimationMinion = {\r\n\t\t\t...minionThatWillDie,\r\n\t\t\tenchantments: minionThatWillDie.enchantments.map((e) => ({ ...e })) ?? [],\r\n\t\t} as BoardEntity;\r\n\t\tminionThatWillDie.definitelyDead = true;\r\n\t\tspectator.registerPowerTarget(playerEntity, minionThatWillDie, playerBoard);\r\n\t}\r\n};\r\n\r\nconst handleWaxWarbandForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (playerBoard.length > 0) {\r\n\t\t// let tribesGranted = 0;\r\n\t\tlet boardCopy = [...playerBoard];\r\n\t\tlet racesLeft = [...ALL_BG_RACES];\r\n\t\twhile (racesLeft.length > 0) {\r\n\t\t\tconst tribe = pickRandom(racesLeft);\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, cardsData.getTavernLevel(validMinion.cardId), playerBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, playerBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(playerEntity, validMinion, playerBoard);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t// tribesGranted++;\r\n\t\t\t} else {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tracesLeft = racesLeft.filter((r) => r !== tribe);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because of some interactions between start of combat hero powers, it can happen that Ozumat is already present\r\n\t// on the board when we receive the board state\r\n\tif (\r\n\t\tplayerBoard.length < 7 &&\r\n\t\t!playerBoard.some((e) => e.cardId === CardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt)\r\n\t) {\r\n\t\tconst tentacularSize = playerEntity.heroPowerInfo;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tspectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard);\r\n\t}\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tconst playerHeroPowerId = playerEntity.heroPowerId || getHeroPowerForHero(playerEntity.cardId);\r\n\tif (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TamsinRoame_FragrantPhylactery) {\r\n\t\thandleTamsinForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Tamsin's hero power somehow happens before the current attacker is chosen.\r\n\t\t// See http://replays.firestoneapp.com/?reviewId=bce94e6b-c807-48e4-9c72-2c5c04421213&turn=6&action=9\r\n\t\tshouldRecomputeCurrentAttacker = true;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.TeronGorefiend_RapidReanimation) {\r\n\t\thandleTeronForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.WaxWarband) {\r\n\t\thandleWaxWarbandForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerHeroPowerId === CardIds.Ozumat_Tentacular) {\r\n\t\thandleOzumatForPlayer(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tfriendly,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Same as Tamsin? No, because the new minion should repop automatically\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLeftToken) {\r\n\t\tconst target = opponentBoard[0];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimRightToken) {\r\n\t\tconst target = opponentBoard[opponentBoard.length - 1];\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimLowToken) {\r\n\t\tconst smallestHealthMinion = [...opponentBoard].sort((a, b) => a.health - b.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === smallestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.AimHighToken) {\r\n\t\tconst highestHealthMinion = [...opponentBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\tconst target = pickRandom(opponentBoard.filter((e) => e.health === highestHealthMinion.health));\r\n\t\tconst damageDone = dealDamageToEnemy(\r\n\t\t\ttarget,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tnull,\r\n\t\t\tplayerEntity.heroPowerInfo2 ?? 0,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// processMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, allCards, cardsData, sharedState, spectator);\r\n\t\tplayerEntity.deadEyeDamageDone = damageDone;\r\n\t} else if (playerEntity.heroPowerUsed && playerHeroPowerId === CardIds.LightningInvocationToken) {\r\n\t\tapplyLightningInvocationEnchantment(\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tnull,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tprocessMinionDeath(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: currentAttacker;\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nexport const getHeroPowerForHero = (heroCardId: string): string => {\r\n\tswitch (heroCardId) {\r\n\t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n\t\t\treturn CardIds.Wingmen;\r\n\t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n\t\t\treturn CardIds.RebornRites;\r\n\t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n\t\t\treturn CardIds.RagePotion;\r\n\t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n\t\t\treturn CardIds.AllWillBurn;\r\n\t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n\t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const performStartOfCombatMinionsForPlayer = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\t// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n\t// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n\t// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n\t// Tamsin's Phylactery.\r\n\tattackingBoardBefore: BoardEntity[],\r\n\tdefendingBoardBefore: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tgameState: BgsGameState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Don't forget to update START_OF_COMBAT_CARD_IDS\r\n\tif (attacker.cardId === CardIds.RedWhelp_BGS_019) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (attacker.cardId === CardIds.RedWhelp_TB_BaconUps_102) {\r\n\t\tconst damage = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattacker,\r\n\t\t\tdamage,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tprocessMinionDeath(\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014 ||\r\n\t\tattacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G\r\n\t) {\r\n\t\tconst numberOfDragons = attackingBoardBefore\r\n\t\t\t.map((entity) => allCards.getCard(entity.cardId).races)\r\n\t\t\t.filter((races) => isCorrectTribe(races, Race.DRAGON)).length;\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.PrizedPromoDrake_BG21_014_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * numberOfDragons, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354 ||\r\n\t\tattacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G\r\n\t) {\r\n\t\t// const statsOfMinionsInHand = attackingBoardHero.hand\r\n\t\t// \t.map((c) => (c.attack ?? 0) + (c.health ?? 0))\r\n\t\t// \t.reduce((a, b) => a + b, 0);\r\n\t\tconst multiplier = attacker.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralAttackBuff, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attackingBoardHero.globalInfo?.ChoralHealthBuff, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500 ||\r\n\t\tattacker.cardId === CardIds.AmberGuardian_BG24_500_G\r\n\t) {\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst loops = attacker.cardId === CardIds.AmberGuardian_BG24_500_G ? 2 : 1;\r\n\t\tconst dragonsToConsider = otherDragons;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst otherDragon =\r\n\t\t\t\tpickRandom(dragonsToConsider.filter((e) => !e.divineShield)) ?? pickRandom(dragonsToConsider);\r\n\t\t\tif (otherDragon) {\r\n\t\t\t\tif (!otherDragon.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(otherDragon, attackingBoard, true, allCards);\r\n\t\t\t\t}\r\n\t\t\t\tmodifyAttack(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(otherDragon, 2, attackingBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t\t\tdragonsToConsider.splice(dragonsToConsider.indexOf(otherDragon), 1);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356 ||\r\n\t\tattacker.cardId === CardIds.SanctumRester_BG26_356_G\r\n\t) {\r\n\t\tconst buff = attacker.cardId === CardIds.SanctumRester_BG26_356_G ? 16 : 8;\r\n\t\t// First try to get a target without divine shield, and if none is available, pick one with divine shield\r\n\t\tconst otherDragons = attackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, Race.DRAGON, allCards))\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\totherDragons.forEach((otherDragon) => {\r\n\t\t\tmodifyHealth(otherDragon, buff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(otherDragon, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, otherDragon, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023 ||\r\n\t\tattacker.cardId === CardIds.Soulsplitter_BG25_023_G\r\n\t) {\r\n\t\tconst numberOfTargets = attacker.cardId === CardIds.Soulsplitter_BG25_023_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfTargets; i++) {\r\n\t\t\tconst undeadsWithoutReborn = attackingBoard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, Race.UNDEAD, allCards))\r\n\t\t\t\t.filter((e) => !e.reborn);\r\n\t\t\tconst chosenUndead = pickRandom(undeadsWithoutReborn);\r\n\t\t\tif (chosenUndead) {\r\n\t\t\t\tchosenUndead.reborn = true;\r\n\t\t\t\tspectator.registerPowerTarget(attacker, chosenUndead, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy ||\r\n\t\tattacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(attackingBoard, attacker);\r\n\t\tconst multiplier = attacker.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, multiplier * (attackingBoardHero.deadEyeDamageDone ?? 0), attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(entity, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, entity, attackingBoard);\r\n\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012 ||\r\n\t\tattacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.CorruptedMyrmidon_BG23_012_G ? 2 : 1;\r\n\t\tmodifyAttack(attacker, multiplier * attacker.attack, attackingBoard, allCards);\r\n\t\tmodifyHealth(attacker, multiplier * attacker.health, attackingBoard, allCards);\r\n\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704 ||\r\n\t\tattacker.cardId === CardIds.InterrogatorWhitemane_BG24_704_G\r\n\t) {\r\n\t\tif (defendingBoard.length > 0) {\r\n\t\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\t\tconst defenderPosition = attackerIndex - (attackingBoard.length - defendingBoard.length) / 2;\r\n\t\t\tif (Math.round(defenderPosition) === defenderPosition) {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition], attacker, attackingBoard, spectator);\r\n\t\t\t} else {\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition - 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t\tcastImpure(defendingBoard[defenderPosition + 0.5], attacker, attackingBoard, spectator);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.MantidQueen_BG22_402 || attacker.cardId === CardIds.MantidQueen_BG22_402_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.MantidQueen_BG22_402_G ? 2 : 1;\r\n\t\tconst allRaces = attackingBoardBefore\r\n\t\t\t.map((entity) => entity.cardId)\r\n\t\t\t.flatMap((cardId) => allCards.getCard(cardId).races)\r\n\t\t\t.filter((race) => !!race && race !== Race[Race.BLANK]);\r\n\t\tconst totalRaces =\r\n\t\t\t[...new Set(allRaces.filter((race) => race !== Race[Race.ALL]))].length +\r\n\t\t\tallRaces.filter((race) => race === Race[Race.ALL]).length;\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tfor (let j = 0; j < totalRaces; j++) {\r\n\t\t\t\tconst buffType = getRandomMantidQueenBuffType(attacker);\r\n\t\t\t\tswitch (buffType) {\r\n\t\t\t\t\tcase 'stats':\r\n\t\t\t\t\t\tmodifyAttack(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tmodifyHealth(attacker, 5, attackingBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(attacker, attackingBoard, allCards);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'reborn':\r\n\t\t\t\t\t\tattacker.reborn = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'taunt':\r\n\t\t\t\t\t\tattacker.taunt = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 'windfury':\r\n\t\t\t\t\t\tattacker.windfury = true;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tspectator.registerPowerTarget(attacker, attacker, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503 ||\r\n\t\tattacker.cardId === CardIds.CarbonicCopy_BG27_503_G\r\n\t) {\r\n\t\tconst numberOfCopies = attacker.cardId === CardIds.CarbonicCopy_BG27_503_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tif (!!attackingBoard.length && attackingBoard.length < 7) {\r\n\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t...attacker,\r\n\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t};\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(attacker) + 1);\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, copy, attackingBoard);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556 ||\r\n\t\tattacker.cardId === CardIds.DiremuckForager_BG27_556_G\r\n\t) {\r\n\t\tconst potentialTargets = attackingBoardHero.hand.filter((e) => hasCorrectTribe(e, Race.MURLOC, allCards));\r\n\t\tif (potentialTargets.length > 0) {\r\n\t\t\tconst target = pickRandom(potentialTargets);\r\n\t\t\tconst diremuckBuff = attacker.cardId === CardIds.DiremuckForager_BG27_556_G ? 4 : 2;\r\n\t\t\tmodifyAttack(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(target, diremuckBuff, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(target, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attacker, target, attackingBoard);\r\n\t\t\tif (attackingBoard.length < 7) {\r\n\t\t\t\ttarget.summonedFromHand = true;\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\ttarget.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tattacker.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t{ ...target } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const s of newMinions) {\r\n\t\t\t\t\ts.onCanceledSummon = () => (target.summonedFromHand = false);\r\n\t\t\t\t}\r\n\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattackingBoard.length - (attackingBoard.indexOf(attacker) + 1),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079 ||\r\n\t\tattacker.cardId === CardIds.HawkstriderHerald_BG27_079_G\r\n\t) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.HawkstriderHerald_BG27_079_G ? 2 : 1;\r\n\t\tfor (const entity of attackingBoard) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\thandleDeathrattles(\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(entity),\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t[],\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904 ||\r\n\t\tattacker.cardId === CardIds.AudaciousAnchor_BG28_904_G\r\n\t) {\r\n\t\tconst iterations = attacker.cardId === CardIds.AudaciousAnchor_BG28_904_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < iterations; i++) {\r\n\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattackingBoard.length - 1 - attackingBoard.indexOf(attacker),\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tif (!targets.length) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\tconst target = targets[0];\r\n\t\t\tlet battleAttacker = attacker;\r\n\t\t\tlet battleDefender = target;\r\n\t\t\twhile (\r\n\t\t\t\tbattleAttacker.health > 0 &&\r\n\t\t\t\tbattleDefender.health > 0 &&\r\n\t\t\t\t!battleAttacker.definitelyDead &&\r\n\t\t\t\t!battleDefender.definitelyDead\r\n\t\t\t) {\r\n\t\t\t\tdoFullAttack(\r\n\t\t\t\t\tbattleAttacker,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tbattleDefender,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tbattleAttacker = target;\r\n\t\t\t\tbattleDefender = attacker;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyAllWillBurn = (\r\n\tboard1: BoardEntity[],\r\n\tboard2: BoardEntity[],\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const entity of board1) {\r\n\t\tmodifyAttack(entity, 2, board1, allCards);\r\n\t\tafterStatsUpdate(entity, board1, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board1);\r\n\t}\r\n\tfor (const entity of board2) {\r\n\t\tmodifyAttack(entity, 2, board2, allCards);\r\n\t\tafterStatsUpdate(entity, board2, allCards);\r\n\t\tspectator.registerPowerTarget(sourceEntity, entity, board2);\r\n\t}\r\n};\r\n\r\nconst castImpure = (entity: BoardEntity, source: BoardEntity, board: BoardEntity[], spectator: Spectator) => {\r\n\tif (!entity) {\r\n\t\treturn;\r\n\t}\r\n\tconst multiplier = source.cardId === CardIds.InterrogatorWhitemane_BG24_704_G ? 3 : 2;\r\n\tentity.taunt = true;\r\n\tentity.damageMultiplier = entity.damageMultiplier ?? 1;\r\n\tentity.damageMultiplier *= multiplier;\r\n\tspectator.registerPowerTarget(source, entity, board);\r\n};\r\n\r\nconst getRandomMantidQueenBuffType = (entity: BoardEntity): 'stats' | 'reborn' | 'windfury' | 'taunt' => {\r\n\tconst possibilities: ('stats' | 'reborn' | 'windfury' | 'taunt')[] = ['stats'];\r\n\tif (!entity.reborn) {\r\n\t\tpossibilities.push('reborn');\r\n\t}\r\n\tif (!entity.windfury) {\r\n\t\tpossibilities.push('windfury');\r\n\t}\r\n\tif (!entity.taunt) {\r\n\t\tpossibilities.push('taunt');\r\n\t}\r\n\treturn pickRandom(possibilities);\r\n};\r\n"]}
|
package/dist/utils.js
CHANGED
|
@@ -98,6 +98,9 @@ const buildRandomUndeadCreation = (controllerHero, friendlyBoard, allCards, frie
|
|
|
98
98
|
};
|
|
99
99
|
exports.buildRandomUndeadCreation = buildRandomUndeadCreation;
|
|
100
100
|
const modifyAttack = (entity, amount, friendlyBoard, allCards, spectator = null) => {
|
|
101
|
+
if (amount === 0) {
|
|
102
|
+
return;
|
|
103
|
+
}
|
|
101
104
|
const realAmount = entity.cardId === "BG21_015_G" ? 2 * amount : amount;
|
|
102
105
|
entity.attack = Math.max(0, entity.attack + realAmount);
|
|
103
106
|
entity.previousAttack = entity.attack;
|
package/dist/utils.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { SharedState } from 'src/simulation/shared-state';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { handleAddedMinionAuraEffect } from './simulation/add-minion-to-board';\r\nimport { handleMinionRemovedAuraEffect } from './simulation/remove-minion-from-board';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\tattacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\tattacksPerformed: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\twindfury:\r\n\t\t\t\t\t\thasMechanic(card, GameTag[GameTag.WINDFURY]) ||\r\n\t\t\t\t\t\tcard.referencedTags?.includes(GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const modifyAttack = (\r\n\tentity: BoardEntity,\r\n\tamount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tconst realAmount = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 * amount : amount;\r\n\tentity.attack = Math.max(0, entity.attack + realAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tif (isCorrectTribe(allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t);\r\n\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\tmodifyHealth(entity, buff, friendlyBoard, allCards);\r\n\t\t});\r\n\r\n\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t);\r\n\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t(e) => modifyAttack(e, multiplier * amount, friendlyBoard, allCards);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tif ([CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(entity.cardId as CardIds)) {\r\n\t\taddStatsToBoard(\r\n\t\t\tentity,\r\n\t\t\tfriendlyBoard,\r\n\t\t\t0,\r\n\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\tallCards,\r\n\t\t\tnull,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const modifyHealth = (\r\n\tentity: BoardEntity,\r\n\tamount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tconst realAmount = entity.cardId === CardIds.Tarecgosa_BG21_015 ? 2 * amount : amount;\r\n\tentity.health += realAmount;\r\n\tif (realAmount > 0) {\r\n\t\tentity.maxHealth += realAmount;\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tconst titanicGuardians = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t);\r\n\ttitanicGuardians.forEach((guardian) => {\r\n\t\tmodifyHealth(\r\n\t\t\tguardian,\r\n\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const afterStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\tmodifyAttack(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tmodifyHealth(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, allCards, spectator);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = allCards.getCard(target.cardId);\r\n\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\ttarget.cardId = goldenCard.id;\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\ttarget.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\tmodifyAttack(target, refCard.attack, targetBoard, allCards);\r\n\tmodifyHealth(target, refCard.health, targetBoard, allCards);\r\n\tafterStatsUpdate(target, targetBoard, allCards);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, allCards, spectator, sharedState);\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n\r\n\tspectator.registerPowerTarget(source, target, targetBoard);\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\treturn !ref.battlegroundsPremiumDbfId;\r\n\t// Why this condition?\r\n\t// || !allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tadditionalAttack: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyAttack(target, additionalAttack, candidateBoard, allCards);\r\n\t\tafterStatsUpdate(target, candidateBoard, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyHealth(target, health, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tallCards: AllCardsService,\r\n\tspectator?: Spectator,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\trace,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyAttack(target, attack, board, allCards);\r\n\t\t\tmodifyHealth(target, health, board, allCards);\r\n\t\t\tafterStatsUpdate(target, board, allCards);\r\n\t\t\tif (spectator) {\r\n\t\t\t\tspectator.registerPowerTarget(source, target, board);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const addCardsInHand = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tcardsAdded: readonly any[],\r\n): void => {\r\n\tconst previousCardsInHand = playerEntity.hand?.length ?? 0;\r\n\tconst sages = board.filter((e) => e.cardId === CardIds.DeathsHeadSage_BG20_HERO_103_Buddy);\r\n\tconst sagesGolden = board.filter((e) => e.cardId === CardIds.DeathsHeadSage_BG20_HERO_103_Buddy_G);\r\n\tconst multiplier = sages.length + 2 * sagesGolden.length;\r\n\r\n\tconst cardsThatWillBeAdded = [];\r\n\tfor (const cardAdded of cardsAdded) {\r\n\t\tconst cardToAdd: { cardId: string } = (cardAdded as BoardEntity)?.cardId\r\n\t\t\t? (cardAdded as BoardEntity)\r\n\t\t\t: ({ cardId: cardAdded as string } as BoardEntity);\r\n\t\tcardsThatWillBeAdded.push(cardToAdd);\r\n\t\tif (cardToAdd.cardId === CardIds.BloodGem) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tcardsThatWillBeAdded.push({ ...cardToAdd });\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tfor (let i = 0; i < cardsThatWillBeAdded.length; i++) {\r\n\t\tif (playerEntity.hand.length >= 10) {\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tplayerEntity.hand.push(cardsThatWillBeAdded[i]);\r\n\t}\r\n\r\n\tconst numCardsAdded = playerEntity.hand.length - previousCardsInHand;\r\n\r\n\tfor (let i = 0; i < numCardsAdded; i++) {\r\n\t\tconst peggys = board.filter(\r\n\t\t\t(e) => e.cardId === CardIds.PeggySturdybone_BG25_032 || e.cardId === CardIds.PeggySturdybone_BG25_032_G,\r\n\t\t);\r\n\t\tpeggys.forEach((peggy) => {\r\n\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\tboard.filter((e) => e.entityId !== peggy.entityId),\r\n\t\t\t\tRace.PIRATE,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmodifyAttack(pirate, peggy.cardId === CardIds.PeggySturdybone_BG25_032_G ? 2 : 1, board, allCards);\r\n\t\t\t\tmodifyHealth(pirate, peggy.cardId === CardIds.PeggySturdybone_BG25_032_G ? 2 : 1, board, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, board, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(peggy, pirate, board);\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tconst thornCaptains = board.filter(\r\n\t\t\t(e) => e.cardId === CardIds.Thorncaptain_BG25_045 || e.cardId === CardIds.Thorncaptain_BG25_045_G,\r\n\t\t);\r\n\t\tthornCaptains.forEach((captain) => {\r\n\t\t\tmodifyHealth(captain, captain.cardId === CardIds.Thorncaptain_BG25_045_G ? 2 : 1, board, allCards);\r\n\t\t\tafterStatsUpdate(captain, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, captain, board);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const removeCardFromHand = (playerEntity: BgsPlayerEntity, card: BoardEntity): void => {\r\n\tlet cardToRemove: BoardEntity;\r\n\tif (card?.entityId) {\r\n\t\tcardToRemove = playerEntity.hand.find((c) => c?.entityId !== card.entityId);\r\n\t} else if (card?.cardId) {\r\n\t\tcardToRemove = playerEntity.hand.find((c) => c?.cardId === card.cardId);\r\n\t} else {\r\n\t\t// Remove a single random card in hand that doesn't have an entityId\r\n\t\tcardToRemove =\r\n\t\t\tpickRandom(playerEntity.hand.filter((c) => !c?.entityId && !c?.cardId)) ?? pickRandom(playerEntity.hand);\r\n\t}\r\n\t// Remove the first occurrence of the card from playerEntity.cardsInHand, even if it is null\r\n\tconst index = playerEntity.hand.indexOf(cardToRemove);\r\n\tif (index !== -1) {\r\n\t\tplayerEntity.hand.splice(index, 1);\r\n\t}\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = elligibleEntities[Math.floor(Math.random() * elligibleEntities.length)];\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tnewValue: boolean,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tentity.hadDivineShield = true;\r\n\t}\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !!e?.health && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\ttribe?: string,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], allCards)) {\r\n\t\t\tmodifyAttack(entity, attack, board, allCards);\r\n\t\t\tmodifyHealth(entity, health, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\tspectator?.registerPowerTarget(sourceEntity, entity, board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tnumberOfDifferentTypes = 99,\r\n): void => {\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = [...board];\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tfor (const tribe of allRaces) {\r\n\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, attack, board, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, health, board, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, board, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(source, validMinion, board);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\ttypesBuffed++;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\treturn setImplicitDataForEntity(\r\n\t\t{\r\n\t\t\t...entity,\r\n\t\t\tcleave: cleave,\r\n\t\t\tcantAttack: cantAttack,\r\n\t\t\timmuneWhenAttackCharges:\r\n\t\t\t\tentity.cardId === CardIds.Warpwing_BG24_004 || entity.cardId === CardIds.Warpwing_BG24_004_G\r\n\t\t\t\t\t? 99999\r\n\t\t\t\t\t: 0,\r\n\t\t\tfrenzyChargesLeft:\r\n\t\t\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t\t\t? 2\r\n\t\t\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: 0,\r\n\t\t\t// It's not an issue adding a charge for entities without a special ability\r\n\t\t\tabiityChargesLeft: [\r\n\t\t\t\tCardIds.TransmutedBramblewitch_BG27_013_G,\r\n\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(entity.cardId as CardIds)\r\n\t\t\t\t? 2\r\n\t\t\t\t: 1,\r\n\t\t} as BoardEntity,\r\n\t\tcardsData,\r\n\t);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${entity.cardId}/${allCards?.getCard(entity.cardId)?.name ?? ''}/atk=${entity.attack}/hp=${\r\n\t\t\t\tentity.health\r\n\t\t }/ds=${entity.divineShield}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n"]}
|
|
1
|
+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { SharedState } from 'src/simulation/shared-state';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { handleAddedMinionAuraEffect } from './simulation/add-minion-to-board';\r\nimport { handleMinionRemovedAuraEffect } from './simulation/remove-minion-from-board';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\tattacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\tattacksPerformed: 0,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag[GameTag.TAUNT]),\r\n\t\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag[GameTag.POISONOUS]),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag[GameTag.VENOMOUS]),\r\n\t\t\t\t\twindfury:\r\n\t\t\t\t\t\thasMechanic(card, GameTag[GameTag.WINDFURY]) ||\r\n\t\t\t\t\t\tcard.referencedTags?.includes(GameTag[GameTag.WINDFURY]),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\t\t\t\tnewEntity.divineShield =\r\n\t\t\t\t\tnewEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\tnewEntity.poisonous = newEntity.venomous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\tnewEntity.venomous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.VENOMOUS]);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const modifyAttack = (\r\n\tentity: BoardEntity,\r\n\tamount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator = null,\r\n): void => {\r\n\tif (amount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst realAmount = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 * amount : amount;\r\n\tentity.attack = Math.max(0, entity.attack + realAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tif (isCorrectTribe(allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\tconst whelpSmugglers = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.WhelpSmuggler_BG21_013 || e.cardId === CardIds.WhelpSmuggler_BG21_013_G,\r\n\t\t);\r\n\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\tconst buff = smuggler.cardId === CardIds.WhelpSmuggler_BG21_013_G ? 2 : 1;\r\n\t\t\tmodifyHealth(entity, buff, friendlyBoard, allCards);\r\n\t\t});\r\n\r\n\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t);\r\n\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t(e) => modifyAttack(e, multiplier * amount, friendlyBoard, allCards);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tif ([CardIds.HunterOfGatherers_BG25_027, CardIds.HunterOfGatherers_BG25_027_G].includes(entity.cardId as CardIds)) {\r\n\t\taddStatsToBoard(\r\n\t\t\tentity,\r\n\t\t\tfriendlyBoard,\r\n\t\t\t0,\r\n\t\t\tentity.cardId === CardIds.HunterOfGatherers_BG25_027_G ? 2 : 1,\r\n\t\t\tallCards,\r\n\t\t\tnull,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const modifyHealth = (\r\n\tentity: BoardEntity,\r\n\tamount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tconst realAmount = entity.cardId === CardIds.Tarecgosa_BG21_015 ? 2 * amount : amount;\r\n\tentity.health += realAmount;\r\n\tif (realAmount > 0) {\r\n\t\tentity.maxHealth += realAmount;\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tconst titanicGuardians = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t);\r\n\ttitanicGuardians.forEach((guardian) => {\r\n\t\tmodifyHealth(\r\n\t\t\tguardian,\r\n\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const afterStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\tmodifyAttack(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tmodifyHealth(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\ttargetBoard: BoardEntity[],\r\n\ttargetBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\t// Typically, we are already golden\r\n\tif (isMinionGolden(target, allCards)) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// console.log('before transforming minion', stringifySimple(targetBoard, allCards));\r\n\thandleMinionRemovedAuraEffect(targetBoard, target, targetBoardHero, allCards, spectator);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = allCards.getCard(target.cardId);\r\n\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\ttarget.cardId = goldenCard.id;\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\ttarget.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\tmodifyAttack(target, refCard.attack, targetBoard, allCards);\r\n\tmodifyHealth(target, refCard.health, targetBoard, allCards);\r\n\tafterStatsUpdate(target, targetBoard, allCards);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, target, allCards, spectator, sharedState);\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n\r\n\tspectator.registerPowerTarget(source, target, targetBoard);\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\treturn !ref.battlegroundsPremiumDbfId;\r\n\t// Why this condition?\r\n\t// || !allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tadditionalAttack: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyAttack(target, additionalAttack, candidateBoard, allCards);\r\n\t\tafterStatsUpdate(target, candidateBoard, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyHealth(target, health, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tallCards: AllCardsService,\r\n\tspectator?: Spectator,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\trace,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyAttack(target, attack, board, allCards);\r\n\t\t\tmodifyHealth(target, health, board, allCards);\r\n\t\t\tafterStatsUpdate(target, board, allCards);\r\n\t\t\tif (spectator) {\r\n\t\t\t\tspectator.registerPowerTarget(source, target, board);\r\n\t\t\t}\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const addCardsInHand = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tcardsAdded: readonly any[],\r\n): void => {\r\n\tconst previousCardsInHand = playerEntity.hand?.length ?? 0;\r\n\tconst sages = board.filter((e) => e.cardId === CardIds.DeathsHeadSage_BG20_HERO_103_Buddy);\r\n\tconst sagesGolden = board.filter((e) => e.cardId === CardIds.DeathsHeadSage_BG20_HERO_103_Buddy_G);\r\n\tconst multiplier = sages.length + 2 * sagesGolden.length;\r\n\r\n\tconst cardsThatWillBeAdded = [];\r\n\tfor (const cardAdded of cardsAdded) {\r\n\t\tconst cardToAdd: { cardId: string } = (cardAdded as BoardEntity)?.cardId\r\n\t\t\t? (cardAdded as BoardEntity)\r\n\t\t\t: ({ cardId: cardAdded as string } as BoardEntity);\r\n\t\tcardsThatWillBeAdded.push(cardToAdd);\r\n\t\tif (cardToAdd.cardId === CardIds.BloodGem) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tcardsThatWillBeAdded.push({ ...cardToAdd });\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tfor (let i = 0; i < cardsThatWillBeAdded.length; i++) {\r\n\t\tif (playerEntity.hand.length >= 10) {\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tplayerEntity.hand.push(cardsThatWillBeAdded[i]);\r\n\t}\r\n\r\n\tconst numCardsAdded = playerEntity.hand.length - previousCardsInHand;\r\n\r\n\tfor (let i = 0; i < numCardsAdded; i++) {\r\n\t\tconst peggys = board.filter(\r\n\t\t\t(e) => e.cardId === CardIds.PeggySturdybone_BG25_032 || e.cardId === CardIds.PeggySturdybone_BG25_032_G,\r\n\t\t);\r\n\t\tpeggys.forEach((peggy) => {\r\n\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\tboard.filter((e) => e.entityId !== peggy.entityId),\r\n\t\t\t\tRace.PIRATE,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmodifyAttack(pirate, peggy.cardId === CardIds.PeggySturdybone_BG25_032_G ? 2 : 1, board, allCards);\r\n\t\t\t\tmodifyHealth(pirate, peggy.cardId === CardIds.PeggySturdybone_BG25_032_G ? 2 : 1, board, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, board, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(peggy, pirate, board);\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tconst thornCaptains = board.filter(\r\n\t\t\t(e) => e.cardId === CardIds.Thorncaptain_BG25_045 || e.cardId === CardIds.Thorncaptain_BG25_045_G,\r\n\t\t);\r\n\t\tthornCaptains.forEach((captain) => {\r\n\t\t\tmodifyHealth(captain, captain.cardId === CardIds.Thorncaptain_BG25_045_G ? 2 : 1, board, allCards);\r\n\t\t\tafterStatsUpdate(captain, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, captain, board);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const removeCardFromHand = (playerEntity: BgsPlayerEntity, card: BoardEntity): void => {\r\n\tlet cardToRemove: BoardEntity;\r\n\tif (card?.entityId) {\r\n\t\tcardToRemove = playerEntity.hand.find((c) => c?.entityId !== card.entityId);\r\n\t} else if (card?.cardId) {\r\n\t\tcardToRemove = playerEntity.hand.find((c) => c?.cardId === card.cardId);\r\n\t} else {\r\n\t\t// Remove a single random card in hand that doesn't have an entityId\r\n\t\tcardToRemove =\r\n\t\t\tpickRandom(playerEntity.hand.filter((c) => !c?.entityId && !c?.cardId)) ?? pickRandom(playerEntity.hand);\r\n\t}\r\n\t// Remove the first occurrence of the card from playerEntity.cardsInHand, even if it is null\r\n\tconst index = playerEntity.hand.indexOf(cardToRemove);\r\n\tif (index !== -1) {\r\n\t\tplayerEntity.hand.splice(index, 1);\r\n\t}\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = elligibleEntities[Math.floor(Math.random() * elligibleEntities.length)];\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tnewValue: boolean,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tentity.hadDivineShield = true;\r\n\t}\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t8 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t16 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e?.cardId).races, race))\r\n\t\t.filter((e) => !!e?.health && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\ttribe?: string,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], allCards)) {\r\n\t\t\tmodifyAttack(entity, attack, board, allCards);\r\n\t\t\tmodifyHealth(entity, health, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\tspectator?.registerPowerTarget(sourceEntity, entity, board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tnumberOfDifferentTypes = 99,\r\n): void => {\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = [...board];\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tfor (const tribe of allRaces) {\r\n\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, attack, board, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, health, board, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, board, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(source, validMinion, board);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\ttypesBuffed++;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\treturn setImplicitDataForEntity(\r\n\t\t{\r\n\t\t\t...entity,\r\n\t\t\tcleave: cleave,\r\n\t\t\tcantAttack: cantAttack,\r\n\t\t\timmuneWhenAttackCharges:\r\n\t\t\t\tentity.cardId === CardIds.Warpwing_BG24_004 || entity.cardId === CardIds.Warpwing_BG24_004_G\r\n\t\t\t\t\t? 99999\r\n\t\t\t\t\t: 0,\r\n\t\t\tfrenzyChargesLeft:\r\n\t\t\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t\t\t? 2\r\n\t\t\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t\t\t? 1\r\n\t\t\t\t\t: 0,\r\n\t\t\t// It's not an issue adding a charge for entities without a special ability\r\n\t\t\tabiityChargesLeft: [\r\n\t\t\t\tCardIds.TransmutedBramblewitch_BG27_013_G,\r\n\t\t\t\tCardIds.Mannoroth_BG27_507_G,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(entity.cardId as CardIds)\r\n\t\t\t\t? 2\r\n\t\t\t\t: 1,\r\n\t\t} as BoardEntity,\r\n\t\tcardsData,\r\n\t);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${entity.cardId}/${allCards?.getCard(entity.cardId)?.name ?? ''}/atk=${entity.attack}/hp=${\r\n\t\t\t\tentity.health\r\n\t\t }/ds=${entity.divineShield}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzoth) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n"]}
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