@firestone-hs/simulate-bgs-battle 1.1.234 → 1.1.235

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -664,7 +664,7 @@ const buildBoardAfterRebornSpawns = (boardWithKilledMinion, boardWithKilledMinio
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  entityToSpawn = { ...deadEntity, health: deadEntity.maxHealth, reborn: false };
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  }
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  const entitiesFromReborn = deadEntity.reborn && deadMinionIndexFromRight >= 0
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- ? deathrattle_spawns_1.spawnEntities(deadEntity.cardId, numberOfReborns, boardWithKilledMinion, boardWithKilledMinionHero, opponentBoard, opponentBoardHero, allCards, cardsData, sharedState, spectator, deadEntity.friendly, false, true, true, entityToSpawn)
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+ ? deathrattle_spawns_1.spawnEntities(deadEntity.cardId, numberOfReborns, boardWithKilledMinion, boardWithKilledMinionHero, opponentBoard, opponentBoardHero, allCards, cardsData, sharedState, spectator, deadEntity.friendly, false, true, true, entityToSpawn, deadEntity)
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  : [];
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  exports.performEntitySpawns(entitiesFromReborn, boardWithKilledMinion, boardWithKilledMinionHero, deadEntity, deadMinionIndexFromRight, opponentBoard, opponentBoardHero, allCards, cardsData, sharedState, spectator);
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  const numberOfTriggersForDeathwhisper = Math.min(entitiesFromReborn.length, 1);
@@ -1 +1 @@
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- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport { validEnchantments } from '../simulate-bgs-battle';\r\nimport {\r\n\taddCardsInHand,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisCorrectTribe,\r\n\tisFish,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tstringifySimpleCard,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { addMinionsToBoard, addMinionToBoard } from './add-minion-to-board';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyMinionDeathEffect, applyMonstrosity, handleDeathrattleEffects, rememberDeathrattles } from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { canAttack } from './utils/entity-utils';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tlastAttackerEntityId: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tforceAttackingEntityIndex?: number,\r\n): number => {\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst attackingEntity =\r\n\t\tforceAttackingEntityIndex != null\r\n\t\t\t? attackingBoard[forceAttackingEntityIndex]\r\n\t\t\t: getAttackingEntity(attackingBoard, lastAttackerEntityId);\r\n\tconst attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity?.entityId);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\t// console.log('attack by', stringifySimpleCard(attackingEntity, allCards), stringifySimple(defendingBoard, allCards));\r\n\t\tconst numberOfAttacks = attackingEntity.megaWindfury ? 4 : attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tapplyOnAttackBuffs(attackingEntity, attackingBoard, allCards, spectator);\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\t// Can happen with a single defender that has stealth\r\n\t\t\t\tif (defendingEntity) {\r\n\t\t\t\t\t// console.log(\r\n\t\t\t\t\t// \t'AATTTTTTTTTTTAAAAAAAAAAAAAAAAAACK by',\r\n\t\t\t\t\t// \tstringifySimpleCard(attackingEntity, allCards),\r\n\t\t\t\t\t// \tstringifySimpleCard(defendingEntity, allCards),\r\n\t\t\t\t\t// \tstringifySimple(attackingBoard, allCards),\r\n\t\t\t\t\t// );\r\n\t\t\t\t\tspectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);\r\n\t\t\t\t\tapplyOnBeingAttackedBuffs(attackingEntity, defendingEntity, defendingBoard, allCards, spectator);\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tapplyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tdefendingEntity.health > 0 &&\r\n\t\t\t\t\t\t!defendingEntity.definitelyDead &&\r\n\t\t\t\t\t\t(defendingEntity.cardId === CardIds.YoHoOgre || defendingEntity.cardId === CardIds.YoHoOgreBattlegrounds)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tdefendingEntity.attackImmediately = true;\r\n\t\t\t\t\t\tif (defendingEntity.attackImmediately) {\r\n\t\t\t\t\t\t\tsimulateAttack(\r\n\t\t\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t// console.log(\r\n\t\t\t\t\t// \t'after attack by',\r\n\t\t\t\t\t// \tstringifySimpleCard(attackingEntity, allCards),\r\n\t\t\t\t\t// \tstringifySimpleCard(defendingEntity, allCards),\r\n\t\t\t\t\t// );\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// Solves the edge case of Sky Pirate vs a stealth board\r\n\t\t\t\t\tattackingEntity.attackImmediately = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t}\r\n\t// If entities that were before the attacker died, we need to update the attacker index\r\n\treturn attackingEntityIndex;\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackingEntity.cardId === CardIds.Bonker_BG20_104 || attackingEntity.cardId === CardIds.Bonker_BG20_104_G) {\r\n\t\taddCardsInHand(attackingBoardHero, 1, attackingBoard, allCards, spectator, CardIds.BloodGem);\r\n\t} else if (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(attackingEntity, attackingBoard, modifier * 1, modifier * 2, allCards, spectator);\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyAttack(e, 1, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(e, attackingBoard, allCards);\r\n\t\t});\r\n\r\n\tattackingEntity.stealth = false;\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter((e) => e.cardId === CardIds.PrestorsPyrospawn_BG21_012 || e.cardId === CardIds.PrestorsPyrospawn_BG21_012_G);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tspectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawn_BG21_012_G ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tif (attackingEntity.cardId === CardIds.Atramedes_BG23_362 || attackingEntity.cardId === CardIds.AtramedesBattlegrounds) {\r\n\t\tconst targets = [defendingEntity, ...getNeighbours(defendingBoard, defendingEntity)];\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.AtramedesBattlegrounds ? 2 : 1;\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\ttargets.forEach((target) => {\r\n\t\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tif ([CardIds.BabyKrush_BG22_001, CardIds.BabyKrush_BG22_001_G].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrush_BG22_001_G ? CardIds.DevilsaurBattlegrounds : CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges || attackingEntity.immuneWhenAttackCharges <= 0) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tbumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t// cause wrong results to happen\r\n\t\tif (defendingEntity.attack > 0 && attackingEntity.divineShield) {\r\n\t\t\tupdateDivineShield(attackingEntity, attackingBoard, false, allCards);\r\n\t\t}\r\n\t\tif (attackingEntity.attack > 0 && defendingEntity.divineShield) {\r\n\t\t\tupdateDivineShield(defendingEntity, defendingBoard, false, allCards);\r\n\t\t}\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\t(defendingEntity.health <= 0 || defendingEntity.definitelyDead) &&\r\n\t\t(attackingEntity.cardId === CardIds.WildfireElemental || attackingEntity.cardId === CardIds.WildfireElementalBattlegrounds)\r\n\t) {\r\n\t\tconst excessDamage = -defendingEntity.health;\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (neighbours.length > 0) {\r\n\t\t\tif (attackingEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t} else {\r\n\t\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (attackingEntity.cardId === CardIds.MonstrousMacaw) {\r\n\t\ttriggerRandomDeathrattle(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (attackingEntity.cardId === CardIds.MonstrousMacawBattlegrounds) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\ttriggerRandomDeathrattle(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tif (attackingEntity.enchantments.some((e) => e.cardId === CardIds.VolatileVenom_VolatileEnchantment)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = attackingBoard\r\n\t\t.filter((entity) => !excludeSource || entity.entityId !== sourceEntity.entityId)\r\n\t\t.filter((entity) => {\r\n\t\t\tif (hasMechanic(allCards.getCard(entity.cardId), 'DEATHRATTLE')) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tentity.enchantments &&\r\n\t\t\t\tentity.enchantments\r\n\t\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t\t.some((enchantmentId) => validEnchantments.includes(enchantmentId as CardIds))\r\n\t\t\t) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t});\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = pickRandom(validDeathrattles);\r\n\tif (!targetEntity?.cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'missing card id when triggering random deathrattle',\r\n\t\t\tstringifySimpleCard(targetEntity, allCards),\r\n\t\t\ttargetEntity,\r\n\t\t\tvalidDeathrattles.length,\r\n\t\t\tstringifySimple(validDeathrattles, allCards),\r\n\t\t\tstringifySimple(attackingBoard, allCards),\r\n\t\t\texcludeSource,\r\n\t\t\tstringifySimpleCard(sourceEntity, allCards),\r\n\t\t);\r\n\t}\r\n\tspectator.registerPowerTarget(sourceEntity, targetEntity, attackingBoard);\r\n\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);\r\n\tbuildBoardAfterDeathrattleSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\tindexFromRight,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\t[],\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// The reborn minion spawns to the right of the DR spawns\r\n\t// buildBoardAfterRebornSpawns(\r\n\t// \tattackingBoard,\r\n\t// \tattackingBoardHero,\r\n\t// \ttargetEntity,\r\n\t// \tindexFromRight,\r\n\t// \tdefendingBoard,\r\n\t// \tdefendingBoardHero,\r\n\t// \tallCards,\r\n\t// \tspawns,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], lastAttackerIndex: number): BoardEntity => {\r\n\tlet validAttackers = attackingBoard.filter((entity) => canAttack(entity));\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t}\r\n\r\n\t// Once an entity has attacked, no entity to the left of it can attack until all entities\r\n\t// on the board have attacked\r\n\t// Once the last attacker index is the last entity on the board, we cycle back to the start\r\n\tif (lastAttackerIndex != null && lastAttackerIndex < validAttackers.length - 1) {\r\n\t\t// This doesn't work if any entity that appears before the attacked index died in-between\r\n\t\tconst candidates = validAttackers.slice(lastAttackerIndex);\r\n\t\tif (candidates.length > 0) {\r\n\t\t\tvalidAttackers = candidates;\r\n\t\t}\r\n\t}\r\n\r\n\tlet attackingEntity = validAttackers[0];\r\n\tlet minNumberOfAttacks: number = attackingEntity.attacksPerformed || 0;\r\n\tfor (const entity of validAttackers) {\r\n\t\tif ((entity.attacksPerformed || 0) < minNumberOfAttacks) {\r\n\t\t\tattackingEntity = entity;\r\n\t\t\tminNumberOfAttacks = entity.attacksPerformed;\r\n\t\t}\r\n\t}\r\n\r\n\tif (!attackingEntity.attackImmediately) {\r\n\t\tattackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;\r\n\t}\r\n\treturn attackingEntity;\r\n};\r\n\r\nexport const getNeighbours = (board: BoardEntity[], entity: BoardEntity, deadEntityIndex?: number): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\tif (deadEntityIndex != null) {\r\n\t\tif (deadEntityIndex < board.length - 1) {\r\n\t\t\tneighbours.push(board[deadEntityIndex]);\r\n\t\t}\r\n\t\t// Could happen if a cleave kills several entities at the same time\r\n\t\tif (deadEntityIndex > 0 && deadEntityIndex <= board.length) {\r\n\t\t\tneighbours.push(board[deadEntityIndex - 1]);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tspectator.registerPowerTarget(damageSource, defendingEntity, boardToBeDamaged);\r\n\t\tdealDamageToEnemy(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToEnemy = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!defendingEntity) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst isDeadBeforeDamage = defendingEntity.definitelyDead || defendingEntity.health <= 0;\r\n\t// Why do we use a fakeAttacker? Is that for the \"attacking\" prop?\r\n\t// That prop is only used for Overkill, and even in that case it looks like it would work\r\n\t// without it\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(\r\n\t\tdefendingEntity,\r\n\t\tfakeAttacker,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tboardWithAttackOrigin,\r\n\t\tboardWithAttackOriginHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!isDeadBeforeDamage && actualDamageDone > 0) {\r\n\t\tdefendingEntity.lastAffectedByEntity = damageSource;\r\n\t}\r\n\tconst defendingEntityIndex = defendingBoard.map((entity) => entity.entityId).indexOf(defendingEntity.entityId);\r\n\tdefendingBoard[defendingEntityIndex] = defendingEntity;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts = false): BoardEntity => {\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (attackingEntity.cardId === CardIds.ZappSlywick || attackingEntity.cardId === CardIds.ZappSlywickBattlegrounds) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard.filter((e) => !e.stealth);\r\n\t\tif (!ignoreTaunts) {\r\n\t\t\tconst taunts = possibleDefenders.filter((entity) => entity.taunt);\r\n\t\t\tpossibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;\r\n\t\t}\r\n\t}\r\n\tlet chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];\r\n\tif (chosenDefender?.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ElistraTheImmortal_BGS_205 || entity.cardId === CardIds.ElistraTheImmortalBattlegrounds,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\n\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFirebloodBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcerBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel || entityBoard[i].cardId === CardIds.HolyMecherelBattlegrounds)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(entityBoard[i], entityBoard, true, allCards);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 1, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 2, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\t// if (entityBoard[i].entityId === entity.entityId && entity.divineShield) {\r\n\t\t\t// \tupdateDivineShield(entityBoard[i], entityBoard, false, allCards);\r\n\t\t\t// }\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBotBattlegrounds);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 3, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 6, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 4, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\r\n\t\tspectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\tentity.health = entity.health - (entity.damageMultiplier || 1) * bumpInto.attack;\r\n\r\n\tif (entity.cardId === CardIds.Bubblette_BG_TID_713 && bumpInto.attack === 1) {\r\n\t\tentity.definitelyDead = true;\r\n\t} else if (entity.cardId === CardIds.Bubblette_BG_TID_713_G && bumpInto.attack === 2) {\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\t// return entity;\r\n\t}\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tspectator.registerDamageDealt(bumpInto, entity, (entity.damageMultiplier || 1) * bumpInto.attack, entityBoard);\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (!entity.frenzyApplied && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);\r\n\t\tentity.frenzyApplied = true;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\tconst entitySpawns = getWheneverEntitySpawns(\r\n\t\tentity,\r\n\t\tentityBoard,\r\n\t\tentityBoardHero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!!entitySpawns?.length) {\r\n\t\tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\taddMinionsToBoard(entityBoard, entityBoardHero, otherHero, index, entitySpawns, allCards, spectator, sharedState);\r\n\t\tspectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t}\r\n\treturn bumpInto.attack;\r\n};\r\n\r\nconst getWheneverEntitySpawns = (\r\n\tentity: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tif (entityBoard.length === 7) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.ImpGangBoss) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpGangBossBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpMama) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.ImpMamaBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t2,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.SecurityRover) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.SecurityRoverBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.debug('processing minions death', stringifySimple(board1, allCards), stringifySimple(board2, allCards));\r\n\tconst [deadMinionIndexesFromRights1, deadEntities1] = makeMinionsDie(board1, allCards, spectator);\r\n\tconst [deadMinionIndexesFromRights2, deadEntities2] = makeMinionsDie(board2, allCards, spectator);\r\n\tspectator.registerDeadEntities(\r\n\t\tdeadMinionIndexesFromRights1,\r\n\t\tdeadEntities1,\r\n\t\tboard1,\r\n\t\tdeadMinionIndexesFromRights2,\r\n\t\tdeadEntities2,\r\n\t\tboard2,\r\n\t);\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\tsharedState.deaths.push(...deadEntities1);\r\n\tsharedState.deaths.push(...deadEntities2);\r\n\tboard1Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard1Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities1.filter((e) => e.cardId === CardIds.EternalKnight || e.cardId === CardIds.EternalKnightBattlegrounds).length;\r\n\tboard2Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard2Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities2.filter((e) => e.cardId === CardIds.EternalKnight || e.cardId === CardIds.EternalKnightBattlegrounds).length;\r\n\r\n\t// First process all DRs, then process the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// Now the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities1, cardsData, allCards, sharedState));\r\n\tboard2\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities2, cardsData, allCards, sharedState));\r\n\r\n\tboard1\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, allCards));\r\n\tboard2\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, allCards));\r\n\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// Make sure to do this right before the end of the process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(\r\n\t\tboard1,\r\n\t\tdeadEntities1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tdeadEntities2,\r\n\t\tboard2Hero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tfor (const deadEntity of friendlyDeadEntities) {\r\n\t\tconst killer = deadEntity.lastAffectedByEntity;\r\n\t\tif (!killer) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\t// Killed an enemy minion\r\n\t\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\t\tif (otherHeroEntity.heroPowerId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyAttack(killer, 1, otherBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(killer, otherBoard, allCards);\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter((e) => e.cardId === CardIds.IcesnarlTheMighty || e.cardId === CardIds.IcesnarlTheMightyBattlegrounds)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyHealth(icesnarl, icesnarl.cardId === CardIds.IcesnarlTheMightyBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(icesnarl, friendlyBoard, allCards);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleDeathrattlesForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleRebornForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('will handle reborn', stringifySimple(firstBoard, allCards), deadMinionIndexesFromRight);\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tif (!entity?.cardId) {\r\n\t\t\t\tconsole.error(\r\n\t\t\t\t\t'missing card id for entity that died',\r\n\t\t\t\t\tstringifySimpleCard(entity, allCards),\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadMinionIndexesFromRight,\r\n\t\t\t\t\tstringifySimple(firstBoard, allCards),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\t// console.log('dead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n\t\t\tbuildBoardAfterRebornSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\t// console.log('after rebord', stringifySimple(firstBoard, allCards));\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nexport const applyOnAttackBuffs = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyAttack(attacker, 2 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\tif (attacker.cardId === CardIds.GlyphGuardianBattlegrounds) {\r\n\t\tmodifyAttack(attacker, 3 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst ripsnarls = attackingBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.RipsnarlCaptain)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst ripsnarlsTB = attackingBoard\r\n\t\t\t.filter((entity) => entity.cardId === CardIds.RipsnarlCaptainBattlegrounds)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 2, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 2, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 4, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 4, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst elizas = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralEliza);\r\n\t\tconst elizasTB = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralElizaBattlegrounds);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 4, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n\tif (attacker.cardId === CardIds.VanessaVancleef || attacker.cardId === CardIds.VanessaVancleefBattlegrounds) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => isCorrectTribe(allCards.getCard(e.cardId).races, Race.PIRATE))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyAttack(e, attacker.cardId === CardIds.VanessaVancleefBattlegrounds ? 4 : 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(e, attacker.cardId === CardIds.VanessaVancleefBattlegrounds ? 2 : 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, e, attackingBoard);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tattackedEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackedEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj);\r\n\t\tconst goldenChampions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarjBattlegrounds);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpireBattlegrounds);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualist) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualistBattlegrounds) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.DozyWhelp || attackedEntity.cardId === CardIds.DozyWhelpBattlegrounds) {\r\n\t\tmodifyAttack(attackedEntity, attackedEntity.cardId === CardIds.DozyWhelpBattlegrounds ? 2 : 1, defendingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attackedEntity, attackedEntity, defendingBoard);\r\n\t}\r\n\tif (attackerEntity.cardId === CardIds.SindoreiStraightShot || attackerEntity.cardId === CardIds.SindoreiStraightShotBattlegrounds) {\r\n\t\tattackedEntity.taunt = false;\r\n\t\tattackedEntity.reborn = false;\r\n\t}\r\n};\r\n\r\nconst makeMinionsDie = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): [number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tconst index = board.map((entity) => entity.entityId).indexOf(board[i].entityId);\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromRight.push(board.length - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\tremoveMinionFromBoard(board, i, allCards, spectator);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\t// Treat all dead entities as a single block\r\n\tconst blockIndexesFromRight = [...deadMinionIndexesFromRight];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tif (i === deadMinionIndexesFromRight.length - 1) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (Math.abs(deadMinionIndexesFromRight[i] - deadMinionIndexesFromRight[i + 1]) <= 1) {\r\n\t\t\tblockIndexesFromRight[i] = blockIndexesFromRight[i + 1];\r\n\t\t} else {\r\n\t\t\tblockIndexesFromRight[i] = blockIndexesFromRight[i];\r\n\t\t}\r\n\t}\r\n\treturn [blockIndexesFromRight, deadEntities];\r\n};\r\n\r\n// const handleKillEffects = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tkillerBoard: BoardEntity[],\r\n// \tdeadEntity: BoardEntity,\r\n// \tallCards: AllCardsService,\r\n// \tspectator: Spectator,\r\n// ): void => {\r\n// \tif (\r\n// \t\tdeadEntity.lastAffectedByEntity?.cardId &&\r\n// \t\tisCorrectTribe(allCards.getCard(deadEntity.lastAffectedByEntity.cardId).race, Race.DRAGON)\r\n// \t) {\r\n// \t\tfor (const entity of killerBoard) {\r\n// \t\t\tif (entity.cardId === CardIds.WaxriderTogwaggle2) {\r\n// \t\t\t\tmodifyAttack(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t} else if (entity.cardId === CardIds.WaxriderTogwaggleBattlegrounds) {\r\n// \t\t\t\tmodifyAttack(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t}\r\n// \t\t}\r\n// \t}\r\n// };\r\n\r\nconst buildBoardAfterDeathrattleSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight2: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// TODO: don't apply this for FishOfNZoth\r\n\t// if (deadMinionIndex >= 0) {\r\n\t// \thandleKillEffects(boardWithKilledMinion, opponentBoard, deadEntity, allCards, spectator);\r\n\t// }\r\n\r\n\t// But Wildfire Element is applied first, before the DR spawns\r\n\tif (deadMinionIndexFromRight2 >= 0) {\r\n\t\tapplyMinionDeathEffect(\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadMinionIndexFromRight2,\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tentitiesDeadThisAttack,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst candidateEntities: readonly BoardEntity[] = [...entitiesFromNativeDeathrattle, ...entitiesFromEnchantments];\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// eslint-disable-next-line prettier/prettier\r\n\tif (deadEntity.rememberedDeathrattles?.length) {\r\n\t\tfor (const deathrattle of deadEntity.rememberedDeathrattles) {\r\n\t\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t\t...deadEntity,\r\n\t\t\t\trememberedDeathrattles: undefined,\r\n\t\t\t\tcardId: deathrattle.cardId,\r\n\t\t\t\tenchantments: [\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tcardId: deathrattle.cardId,\r\n\t\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\t\trepeats: deathrattle.repeats ?? 1,\r\n\t\t\t\t\t\ttiming: deathrattle.timing,\r\n\t\t\t\t\t},\r\n\t\t\t\t],\r\n\t\t\t};\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\tentityToProcess,\r\n\t\t\t\tdeadMinionIndexFromRight2,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tentitiesDeadThisAttack,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// TODO: check if Avenge effects should proc after deathrattles instead\r\n\t// They most certainly do, since the rat pack + avenge beast buffer works\r\n\tapplyAvengeEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst buildBoardAfterRebornSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst otherEntityCardIds = boardWithKilledMinion.filter((e) => e.entityId !== deadEntity.entityId).map((e) => e.cardId);\r\n\tconst numberOfReborns =\r\n\t\t1 +\r\n\t\t1 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds_TB_BaconShop_HERO_22_Buddy).length +\r\n\t\t2 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds_TB_BaconShop_HERO_22_Buddy_G).length;\r\n\t// Reborn happens after deathrattles\r\n\tif (!deadEntity.cardId) {\r\n\t\tconsole.error('missing card id for dead entity', stringifySimpleCard(deadEntity, allCards), deadEntity);\r\n\t}\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\t// TODO: test\r\n\tif (deadEntity.cardId === CardIds.SinrunnerBlanchy || deadEntity.cardId === CardIds.SinrunnerBlanchyBattlegrounds) {\r\n\t\tentityToSpawn = { ...deadEntity, health: deadEntity.maxHealth, reborn: false };\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tperformEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesFromReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.SisterDeathwhisper || e.cardId === CardIds.SisterDeathwhisperBattlegrounds)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisperBattlegrounds ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(e, boardWithKilledMinion, multiplier * 1, multiplier * 3, allCards, spectator, Race[Race.UNDEAD]);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly || e.cardId === CardIds.JellyBellyBattlegrounds)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBellyBattlegrounds ? 2 : 1;\r\n\t\t\t\tmodifyAttack(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tmodifyHealth(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tafterStatsUpdate(e, boardWithKilledMinion, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(e, e, boardWithKilledMinion);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (const newMinion of aliveEntites) {\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = boardWithKilledMinion.length - spawnSourceEntityIndexFromRight;\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tallCards,\r\n\t\t\tspectator,\r\n\t\t\tsharedState,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tspectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport { validEnchantments } from '../simulate-bgs-battle';\r\nimport {\r\n\taddCardsInHand,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisCorrectTribe,\r\n\tisFish,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n\tstringifySimple,\r\n\tstringifySimpleCard,\r\n\tupdateDivineShield,\r\n} from '../utils';\r\nimport { addMinionsToBoard, addMinionToBoard } from './add-minion-to-board';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyMinionDeathEffect, applyMonstrosity, handleDeathrattleEffects, rememberDeathrattles } from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { canAttack } from './utils/entity-utils';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tlastAttackerEntityId: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tforceAttackingEntityIndex?: number,\r\n): number => {\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst attackingEntity =\r\n\t\tforceAttackingEntityIndex != null\r\n\t\t\t? attackingBoard[forceAttackingEntityIndex]\r\n\t\t\t: getAttackingEntity(attackingBoard, lastAttackerEntityId);\r\n\tconst attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity?.entityId);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\t// console.log('attack by', stringifySimpleCard(attackingEntity, allCards), stringifySimple(defendingBoard, allCards));\r\n\t\tconst numberOfAttacks = attackingEntity.megaWindfury ? 4 : attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tapplyOnAttackBuffs(attackingEntity, attackingBoard, allCards, spectator);\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\t// Can happen with a single defender that has stealth\r\n\t\t\t\tif (defendingEntity) {\r\n\t\t\t\t\t// console.log(\r\n\t\t\t\t\t// \t'AATTTTTTTTTTTAAAAAAAAAAAAAAAAAACK by',\r\n\t\t\t\t\t// \tstringifySimpleCard(attackingEntity, allCards),\r\n\t\t\t\t\t// \tstringifySimpleCard(defendingEntity, allCards),\r\n\t\t\t\t\t// \tstringifySimple(attackingBoard, allCards),\r\n\t\t\t\t\t// );\r\n\t\t\t\t\tspectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);\r\n\t\t\t\t\tapplyOnBeingAttackedBuffs(attackingEntity, defendingEntity, defendingBoard, allCards, spectator);\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tapplyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tdefendingEntity.health > 0 &&\r\n\t\t\t\t\t\t!defendingEntity.definitelyDead &&\r\n\t\t\t\t\t\t(defendingEntity.cardId === CardIds.YoHoOgre || defendingEntity.cardId === CardIds.YoHoOgreBattlegrounds)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tdefendingEntity.attackImmediately = true;\r\n\t\t\t\t\t\tif (defendingEntity.attackImmediately) {\r\n\t\t\t\t\t\t\tsimulateAttack(\r\n\t\t\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t// console.log(\r\n\t\t\t\t\t// \t'after attack by',\r\n\t\t\t\t\t// \tstringifySimpleCard(attackingEntity, allCards),\r\n\t\t\t\t\t// \tstringifySimpleCard(defendingEntity, allCards),\r\n\t\t\t\t\t// );\r\n\t\t\t\t} else {\r\n\t\t\t\t\t// Solves the edge case of Sky Pirate vs a stealth board\r\n\t\t\t\t\tattackingEntity.attackImmediately = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t}\r\n\t// If entities that were before the attacker died, we need to update the attacker index\r\n\treturn attackingEntityIndex;\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackingEntity.cardId === CardIds.Bonker_BG20_104 || attackingEntity.cardId === CardIds.Bonker_BG20_104_G) {\r\n\t\taddCardsInHand(attackingBoardHero, 1, attackingBoard, allCards, spectator, CardIds.BloodGem);\r\n\t} else if (attackingEntity.cardId === CardIds.Yrel_BG23_350 || attackingEntity.cardId === CardIds.Yrel_BG23_350_G) {\r\n\t\tconst modifier = attackingEntity.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(attackingEntity, attackingBoard, modifier * 1, modifier * 2, allCards, spectator);\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyAttack(e, 1, attackingBoard, allCards);\r\n\t\t\tafterStatsUpdate(e, attackingBoard, allCards);\r\n\t\t});\r\n\r\n\tattackingEntity.stealth = false;\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter((e) => e.cardId === CardIds.PrestorsPyrospawn_BG21_012 || e.cardId === CardIds.PrestorsPyrospawn_BG21_012_G);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tspectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawn_BG21_012_G ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tif (attackingEntity.cardId === CardIds.Atramedes_BG23_362 || attackingEntity.cardId === CardIds.AtramedesBattlegrounds) {\r\n\t\tconst targets = [defendingEntity, ...getNeighbours(defendingBoard, defendingEntity)];\r\n\t\tconst multiplier = attackingEntity.cardId === CardIds.AtramedesBattlegrounds ? 2 : 1;\r\n\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\ttargets.forEach((target) => {\r\n\t\t\t\tspectator.registerPowerTarget(attackingEntity, target, defendingBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tif ([CardIds.BabyKrush_BG22_001, CardIds.BabyKrush_BG22_001_G].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrush_BG22_001_G ? CardIds.DevilsaurBattlegrounds : CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges || attackingEntity.immuneWhenAttackCharges <= 0) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tbumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Do it after the damage has been done, so that entities that update on DS lose / gain (CyborgDrake) don't\r\n\t\t// cause wrong results to happen\r\n\t\tif (defendingEntity.attack > 0 && attackingEntity.divineShield) {\r\n\t\t\tupdateDivineShield(attackingEntity, attackingBoard, false, allCards);\r\n\t\t}\r\n\t\tif (attackingEntity.attack > 0 && defendingEntity.divineShield) {\r\n\t\t\tupdateDivineShield(defendingEntity, defendingBoard, false, allCards);\r\n\t\t}\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\t(defendingEntity.health <= 0 || defendingEntity.definitelyDead) &&\r\n\t\t(attackingEntity.cardId === CardIds.WildfireElemental || attackingEntity.cardId === CardIds.WildfireElementalBattlegrounds)\r\n\t) {\r\n\t\tconst excessDamage = -defendingEntity.health;\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (neighbours.length > 0) {\r\n\t\t\tif (attackingEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t} else {\r\n\t\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tdefendingEntity.lastAffectedByEntity,\r\n\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (attackingEntity.cardId === CardIds.MonstrousMacaw) {\r\n\t\ttriggerRandomDeathrattle(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (attackingEntity.cardId === CardIds.MonstrousMacawBattlegrounds) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\ttriggerRandomDeathrattle(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tif (attackingEntity.enchantments.some((e) => e.cardId === CardIds.VolatileVenom_VolatileEnchantment)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = attackingBoard\r\n\t\t.filter((entity) => !excludeSource || entity.entityId !== sourceEntity.entityId)\r\n\t\t.filter((entity) => {\r\n\t\t\tif (hasMechanic(allCards.getCard(entity.cardId), 'DEATHRATTLE')) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tentity.enchantments &&\r\n\t\t\t\tentity.enchantments\r\n\t\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t\t.some((enchantmentId) => validEnchantments.includes(enchantmentId as CardIds))\r\n\t\t\t) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t});\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = pickRandom(validDeathrattles);\r\n\tif (!targetEntity?.cardId) {\r\n\t\tconsole.error(\r\n\t\t\t'missing card id when triggering random deathrattle',\r\n\t\t\tstringifySimpleCard(targetEntity, allCards),\r\n\t\t\ttargetEntity,\r\n\t\t\tvalidDeathrattles.length,\r\n\t\t\tstringifySimple(validDeathrattles, allCards),\r\n\t\t\tstringifySimple(attackingBoard, allCards),\r\n\t\t\texcludeSource,\r\n\t\t\tstringifySimpleCard(sourceEntity, allCards),\r\n\t\t);\r\n\t}\r\n\tspectator.registerPowerTarget(sourceEntity, targetEntity, attackingBoard);\r\n\tconst indexFromRight = attackingBoard.length - (attackingBoard.indexOf(targetEntity) + 1);\r\n\tbuildBoardAfterDeathrattleSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\tindexFromRight,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\t[],\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\t// The reborn minion spawns to the right of the DR spawns\r\n\t// buildBoardAfterRebornSpawns(\r\n\t// \tattackingBoard,\r\n\t// \tattackingBoardHero,\r\n\t// \ttargetEntity,\r\n\t// \tindexFromRight,\r\n\t// \tdefendingBoard,\r\n\t// \tdefendingBoardHero,\r\n\t// \tallCards,\r\n\t// \tspawns,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], lastAttackerIndex: number): BoardEntity => {\r\n\tlet validAttackers = attackingBoard.filter((entity) => canAttack(entity));\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t}\r\n\r\n\t// Once an entity has attacked, no entity to the left of it can attack until all entities\r\n\t// on the board have attacked\r\n\t// Once the last attacker index is the last entity on the board, we cycle back to the start\r\n\tif (lastAttackerIndex != null && lastAttackerIndex < validAttackers.length - 1) {\r\n\t\t// This doesn't work if any entity that appears before the attacked index died in-between\r\n\t\tconst candidates = validAttackers.slice(lastAttackerIndex);\r\n\t\tif (candidates.length > 0) {\r\n\t\t\tvalidAttackers = candidates;\r\n\t\t}\r\n\t}\r\n\r\n\tlet attackingEntity = validAttackers[0];\r\n\tlet minNumberOfAttacks: number = attackingEntity.attacksPerformed || 0;\r\n\tfor (const entity of validAttackers) {\r\n\t\tif ((entity.attacksPerformed || 0) < minNumberOfAttacks) {\r\n\t\t\tattackingEntity = entity;\r\n\t\t\tminNumberOfAttacks = entity.attacksPerformed;\r\n\t\t}\r\n\t}\r\n\r\n\tif (!attackingEntity.attackImmediately) {\r\n\t\tattackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;\r\n\t}\r\n\treturn attackingEntity;\r\n};\r\n\r\nexport const getNeighbours = (board: BoardEntity[], entity: BoardEntity, deadEntityIndex?: number): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\tif (deadEntityIndex != null) {\r\n\t\tif (deadEntityIndex < board.length - 1) {\r\n\t\t\tneighbours.push(board[deadEntityIndex]);\r\n\t\t}\r\n\t\t// Could happen if a cleave kills several entities at the same time\r\n\t\tif (deadEntityIndex > 0 && deadEntityIndex <= board.length) {\r\n\t\t\tneighbours.push(board[deadEntityIndex - 1]);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tspectator.registerPowerTarget(damageSource, defendingEntity, boardToBeDamaged);\r\n\t\tdealDamageToEnemy(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToEnemy = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!defendingEntity) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst isDeadBeforeDamage = defendingEntity.definitelyDead || defendingEntity.health <= 0;\r\n\t// Why do we use a fakeAttacker? Is that for the \"attacking\" prop?\r\n\t// That prop is only used for Overkill, and even in that case it looks like it would work\r\n\t// without it\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(\r\n\t\tdefendingEntity,\r\n\t\tfakeAttacker,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tboardWithAttackOrigin,\r\n\t\tboardWithAttackOriginHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!isDeadBeforeDamage && actualDamageDone > 0) {\r\n\t\tdefendingEntity.lastAffectedByEntity = damageSource;\r\n\t}\r\n\tconst defendingEntityIndex = defendingBoard.map((entity) => entity.entityId).indexOf(defendingEntity.entityId);\r\n\tdefendingBoard[defendingEntityIndex] = defendingEntity;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts = false): BoardEntity => {\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (attackingEntity.cardId === CardIds.ZappSlywick || attackingEntity.cardId === CardIds.ZappSlywickBattlegrounds) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard.filter((e) => !e.stealth);\r\n\t\tif (!ignoreTaunts) {\r\n\t\t\tconst taunts = possibleDefenders.filter((entity) => entity.taunt);\r\n\t\t\tpossibleDefenders = taunts.length > 0 ? taunts : possibleDefenders;\r\n\t\t}\r\n\t}\r\n\tlet chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];\r\n\tif (chosenDefender?.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ElistraTheImmortal_BGS_205 || entity.cardId === CardIds.ElistraTheImmortalBattlegrounds,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\n\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFirebloodBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcerBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel || entityBoard[i].cardId === CardIds.HolyMecherelBattlegrounds)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(entityBoard[i], entityBoard, true, allCards);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 1, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 2, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\t// if (entityBoard[i].entityId === entity.entityId && entity.divineShield) {\r\n\t\t\t// \tupdateDivineShield(entityBoard[i], entityBoard, false, allCards);\r\n\t\t\t// }\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBotBattlegrounds);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 3, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 6, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 4, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\r\n\t\tspectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\tentity.health = entity.health - (entity.damageMultiplier || 1) * bumpInto.attack;\r\n\r\n\tif (entity.cardId === CardIds.Bubblette_BG_TID_713 && bumpInto.attack === 1) {\r\n\t\tentity.definitelyDead = true;\r\n\t} else if (entity.cardId === CardIds.Bubblette_BG_TID_713_G && bumpInto.attack === 2) {\r\n\t\tentity.definitelyDead = true;\r\n\t}\r\n\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\t// return entity;\r\n\t}\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tspectator.registerDamageDealt(bumpInto, entity, (entity.damageMultiplier || 1) * bumpInto.attack, entityBoard);\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (!entity.frenzyApplied && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);\r\n\t\tentity.frenzyApplied = true;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\tconst entitySpawns = getWheneverEntitySpawns(\r\n\t\tentity,\r\n\t\tentityBoard,\r\n\t\tentityBoardHero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!!entitySpawns?.length) {\r\n\t\tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\taddMinionsToBoard(entityBoard, entityBoardHero, otherHero, index, entitySpawns, allCards, spectator, sharedState);\r\n\t\tspectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t}\r\n\treturn bumpInto.attack;\r\n};\r\n\r\nconst getWheneverEntitySpawns = (\r\n\tentity: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tif (entityBoard.length === 7) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.ImpGangBoss) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpGangBossBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpMama) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.ImpMamaBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t2,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.SecurityRover) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.SecurityRoverBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.debug('processing minions death', stringifySimple(board1, allCards), stringifySimple(board2, allCards));\r\n\tconst [deadMinionIndexesFromRights1, deadEntities1] = makeMinionsDie(board1, allCards, spectator);\r\n\tconst [deadMinionIndexesFromRights2, deadEntities2] = makeMinionsDie(board2, allCards, spectator);\r\n\tspectator.registerDeadEntities(\r\n\t\tdeadMinionIndexesFromRights1,\r\n\t\tdeadEntities1,\r\n\t\tboard1,\r\n\t\tdeadMinionIndexesFromRights2,\r\n\t\tdeadEntities2,\r\n\t\tboard2,\r\n\t);\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\tsharedState.deaths.push(...deadEntities1);\r\n\tsharedState.deaths.push(...deadEntities2);\r\n\tboard1Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard1Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities1.filter((e) => e.cardId === CardIds.EternalKnight || e.cardId === CardIds.EternalKnightBattlegrounds).length;\r\n\tboard2Hero.globalInfo.EternalKnightsDeadThisGame =\r\n\t\tboard2Hero.globalInfo.EternalKnightsDeadThisGame +\r\n\t\tdeadEntities2.filter((e) => e.cardId === CardIds.EternalKnight || e.cardId === CardIds.EternalKnightBattlegrounds).length;\r\n\r\n\t// First process all DRs, then process the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// Now the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexesFromRights2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexesFromRights1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities1, cardsData, allCards, sharedState));\r\n\tboard2\r\n\t\t.filter((entity) => isFish(entity))\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities2, cardsData, allCards, sharedState));\r\n\r\n\tboard1\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, allCards));\r\n\tboard2\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, allCards));\r\n\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// Make sure to do this right before the end of the process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(\r\n\t\tboard1,\r\n\t\tdeadEntities1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tdeadEntities2,\r\n\t\tboard2Hero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tfor (const deadEntity of friendlyDeadEntities) {\r\n\t\tconst killer = deadEntity.lastAffectedByEntity;\r\n\t\tif (!killer) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\t// Killed an enemy minion\r\n\t\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\t\tif (otherHeroEntity.heroPowerId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyAttack(killer, 1, otherBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(killer, otherBoard, allCards);\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter((e) => e.cardId === CardIds.IcesnarlTheMighty || e.cardId === CardIds.IcesnarlTheMightyBattlegrounds)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyHealth(icesnarl, icesnarl.cardId === CardIds.IcesnarlTheMightyBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(icesnarl, friendlyBoard, allCards);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleDeathrattlesForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexesFromRight.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleRebornForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexesFromRight: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('will handle reborn', stringifySimple(firstBoard, allCards), deadMinionIndexesFromRight);\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst indexFromRight = deadMinionIndexesFromRight[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tif (!entity?.cardId) {\r\n\t\t\t\tconsole.error(\r\n\t\t\t\t\t'missing card id for entity that died',\r\n\t\t\t\t\tstringifySimpleCard(entity, allCards),\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadMinionIndexesFromRight,\r\n\t\t\t\t\tstringifySimple(firstBoard, allCards),\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\t// console.log('dead entity', stringifySimpleCard(entity, allCards), indexFromRight);\r\n\t\t\tbuildBoardAfterRebornSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\t// console.log('after rebord', stringifySimple(firstBoard, allCards));\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(firstBoard.length - indexFromRight, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nexport const applyOnAttackBuffs = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyAttack(attacker, 2 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\tif (attacker.cardId === CardIds.GlyphGuardianBattlegrounds) {\r\n\t\tmodifyAttack(attacker, 3 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst ripsnarls = attackingBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.RipsnarlCaptain)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst ripsnarlsTB = attackingBoard\r\n\t\t\t.filter((entity) => entity.cardId === CardIds.RipsnarlCaptainBattlegrounds)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 2, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 2, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 4, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 4, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).races, Race.PIRATE)) {\r\n\t\tconst elizas = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralEliza);\r\n\t\tconst elizasTB = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralElizaBattlegrounds);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 4, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n\tif (attacker.cardId === CardIds.VanessaVancleef || attacker.cardId === CardIds.VanessaVancleefBattlegrounds) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => isCorrectTribe(allCards.getCard(e.cardId).races, Race.PIRATE))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyAttack(e, attacker.cardId === CardIds.VanessaVancleefBattlegrounds ? 4 : 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(e, attacker.cardId === CardIds.VanessaVancleefBattlegrounds ? 2 : 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(attacker, e, attackingBoard);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackerEntity: BoardEntity,\r\n\tattackedEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackedEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj);\r\n\t\tconst goldenChampions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarjBattlegrounds);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpireBattlegrounds);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualist) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualistBattlegrounds) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.DozyWhelp || attackedEntity.cardId === CardIds.DozyWhelpBattlegrounds) {\r\n\t\tmodifyAttack(attackedEntity, attackedEntity.cardId === CardIds.DozyWhelpBattlegrounds ? 2 : 1, defendingBoard, allCards);\r\n\t\tspectator.registerPowerTarget(attackedEntity, attackedEntity, defendingBoard);\r\n\t}\r\n\tif (attackerEntity.cardId === CardIds.SindoreiStraightShot || attackerEntity.cardId === CardIds.SindoreiStraightShotBattlegrounds) {\r\n\t\tattackedEntity.taunt = false;\r\n\t\tattackedEntity.reborn = false;\r\n\t}\r\n};\r\n\r\nconst makeMinionsDie = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): [number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tconst index = board.map((entity) => entity.entityId).indexOf(board[i].entityId);\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromRight.push(board.length - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\tremoveMinionFromBoard(board, i, allCards, spectator);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\t// Treat all dead entities as a single block\r\n\tconst blockIndexesFromRight = [...deadMinionIndexesFromRight];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tif (i === deadMinionIndexesFromRight.length - 1) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (Math.abs(deadMinionIndexesFromRight[i] - deadMinionIndexesFromRight[i + 1]) <= 1) {\r\n\t\t\tblockIndexesFromRight[i] = blockIndexesFromRight[i + 1];\r\n\t\t} else {\r\n\t\t\tblockIndexesFromRight[i] = blockIndexesFromRight[i];\r\n\t\t}\r\n\t}\r\n\treturn [blockIndexesFromRight, deadEntities];\r\n};\r\n\r\n// const handleKillEffects = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tkillerBoard: BoardEntity[],\r\n// \tdeadEntity: BoardEntity,\r\n// \tallCards: AllCardsService,\r\n// \tspectator: Spectator,\r\n// ): void => {\r\n// \tif (\r\n// \t\tdeadEntity.lastAffectedByEntity?.cardId &&\r\n// \t\tisCorrectTribe(allCards.getCard(deadEntity.lastAffectedByEntity.cardId).race, Race.DRAGON)\r\n// \t) {\r\n// \t\tfor (const entity of killerBoard) {\r\n// \t\t\tif (entity.cardId === CardIds.WaxriderTogwaggle2) {\r\n// \t\t\t\tmodifyAttack(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t} else if (entity.cardId === CardIds.WaxriderTogwaggleBattlegrounds) {\r\n// \t\t\t\tmodifyAttack(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t}\r\n// \t\t}\r\n// \t}\r\n// };\r\n\r\nconst buildBoardAfterDeathrattleSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight2: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// TODO: don't apply this for FishOfNZoth\r\n\t// if (deadMinionIndex >= 0) {\r\n\t// \thandleKillEffects(boardWithKilledMinion, opponentBoard, deadEntity, allCards, spectator);\r\n\t// }\r\n\r\n\t// But Wildfire Element is applied first, before the DR spawns\r\n\tif (deadMinionIndexFromRight2 >= 0) {\r\n\t\tapplyMinionDeathEffect(\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadMinionIndexFromRight2,\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tentitiesDeadThisAttack,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst candidateEntities: readonly BoardEntity[] = [...entitiesFromNativeDeathrattle, ...entitiesFromEnchantments];\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// eslint-disable-next-line prettier/prettier\r\n\tif (deadEntity.rememberedDeathrattles?.length) {\r\n\t\tfor (const deathrattle of deadEntity.rememberedDeathrattles) {\r\n\t\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t\t...deadEntity,\r\n\t\t\t\trememberedDeathrattles: undefined,\r\n\t\t\t\tcardId: deathrattle.cardId,\r\n\t\t\t\tenchantments: [\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tcardId: deathrattle.cardId,\r\n\t\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\t\trepeats: deathrattle.repeats ?? 1,\r\n\t\t\t\t\t\ttiming: deathrattle.timing,\r\n\t\t\t\t\t},\r\n\t\t\t\t],\r\n\t\t\t};\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\tentityToProcess,\r\n\t\t\t\tdeadMinionIndexFromRight2,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tentitiesDeadThisAttack,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// TODO: check if Avenge effects should proc after deathrattles instead\r\n\t// They most certainly do, since the rat pack + avenge beast buffer works\r\n\tapplyAvengeEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight2,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst buildBoardAfterRebornSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst otherEntityCardIds = boardWithKilledMinion.filter((e) => e.entityId !== deadEntity.entityId).map((e) => e.cardId);\r\n\tconst numberOfReborns =\r\n\t\t1 +\r\n\t\t1 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds_TB_BaconShop_HERO_22_Buddy).length +\r\n\t\t2 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds_TB_BaconShop_HERO_22_Buddy_G).length;\r\n\t// Reborn happens after deathrattles\r\n\tif (!deadEntity.cardId) {\r\n\t\tconsole.error('missing card id for dead entity', stringifySimpleCard(deadEntity, allCards), deadEntity);\r\n\t}\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\t// TODO: test\r\n\tif (deadEntity.cardId === CardIds.SinrunnerBlanchy || deadEntity.cardId === CardIds.SinrunnerBlanchyBattlegrounds) {\r\n\t\tentityToSpawn = { ...deadEntity, health: deadEntity.maxHealth, reborn: false };\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tperformEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesFromReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.SisterDeathwhisper || e.cardId === CardIds.SisterDeathwhisperBattlegrounds)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisperBattlegrounds ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(e, boardWithKilledMinion, multiplier * 1, multiplier * 3, allCards, spectator, Race[Race.UNDEAD]);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly || e.cardId === CardIds.JellyBellyBattlegrounds)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBellyBattlegrounds ? 2 : 1;\r\n\t\t\t\tmodifyAttack(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tmodifyHealth(e, multiplier * 3, boardWithKilledMinion, allCards);\r\n\t\t\t\tafterStatsUpdate(e, boardWithKilledMinion, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(e, e, boardWithKilledMinion);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (const newMinion of aliveEntites) {\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = boardWithKilledMinion.length - spawnSourceEntityIndexFromRight;\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tallCards,\r\n\t\t\tspectator,\r\n\t\t\tsharedState,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tspectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
@@ -4,6 +4,6 @@ import { BoardEntity } from '../board-entity';
4
4
  import { CardsData } from '../cards/cards-data';
5
5
  import { SharedState } from './shared-state';
6
6
  import { Spectator } from './spectator/spectator';
7
- export declare const spawnEntities: (cardId: string, quantity: number, boardToSpawnInto: BoardEntity[], boardToSpawnIntoHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator, friendly: boolean, limitSpawns: boolean, spawnReborn?: boolean, useKhadgar?: boolean, boardEntityToSpawn?: BoardEntity) => readonly BoardEntity[];
7
+ export declare const spawnEntities: (cardId: string, quantity: number, boardToSpawnInto: BoardEntity[], boardToSpawnIntoHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator, friendly: boolean, limitSpawns: boolean, spawnReborn?: boolean, useKhadgar?: boolean, boardEntityToSpawn?: BoardEntity, originalEntity?: BoardEntity) => readonly BoardEntity[];
8
8
  export declare const spawnEntitiesFromDeathrattle: (deadEntity: BoardEntity, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, entitiesDeadThisAttack: readonly BoardEntity[], allCards: AllCardsService, spawns: CardsData, sharedState: SharedState, spectator: Spectator) => readonly BoardEntity[];
9
9
  export declare const spawnEntitiesFromEnchantments: (deadEntity: BoardEntity, boardWithDeadEntity: BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherBoardHero: BgsPlayerEntity, allCards: AllCardsService, spawns: CardsData, sharedState: SharedState, spectator: Spectator) => readonly BoardEntity[];
@@ -4,7 +4,7 @@ exports.spawnEntitiesFromEnchantments = exports.spawnEntitiesFromDeathrattle = e
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const utils_1 = require("../utils");
6
6
  const deathrattle_effects_1 = require("./deathrattle-effects");
7
- const spawnEntities = (cardId, quantity, boardToSpawnInto, boardToSpawnIntoHero, otherBoard, otherHero, allCards, cardsData, sharedState, spectator, friendly, limitSpawns, spawnReborn = false, useKhadgar = true, boardEntityToSpawn = null) => {
7
+ const spawnEntities = (cardId, quantity, boardToSpawnInto, boardToSpawnIntoHero, otherBoard, otherHero, allCards, cardsData, sharedState, spectator, friendly, limitSpawns, spawnReborn = false, useKhadgar = true, boardEntityToSpawn = null, originalEntity = null) => {
8
8
  if (!cardId) {
9
9
  console.error('Cannot spawn a minion without any cardId defined', utils_1.stringifySimple(boardToSpawnInto, allCards), new Error().stack);
10
10
  }
@@ -19,7 +19,7 @@ const spawnEntities = (cardId, quantity, boardToSpawnInto, boardToSpawnIntoHero,
19
19
  : quantity * spawnMultiplier * spawnMultiplierGolden;
20
20
  const result = [];
21
21
  for (let i = 0; i < minionsToSpawn; i++) {
22
- const newMinion = utils_1.buildSingleBoardEntity(cardId, boardToSpawnIntoHero, boardToSpawnInto, allCards, friendly, sharedState.currentEntityId++, spawnReborn, cardsData, sharedState, boardEntityToSpawn);
22
+ const newMinion = utils_1.buildSingleBoardEntity(cardId, boardToSpawnIntoHero, boardToSpawnInto, allCards, friendly, sharedState.currentEntityId++, spawnReborn, cardsData, sharedState, boardEntityToSpawn, originalEntity);
23
23
  if (!newMinion.cardId) {
24
24
  console.warn('Invalid spawn', newMinion, cardId);
25
25
  }
@@ -1 +1 @@
1
- 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{ AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { addCardsInHand, addStatsToBoard, buildSingleBoardEntity, isCorrectTribe, stringifySimple } from '../utils';\r\nimport { computeDeathrattleMultiplier } from './deathrattle-effects';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const spawnEntities = (\r\n\tcardId: string,\r\n\tquantity: number,\r\n\tboardToSpawnInto: BoardEntity[],\r\n\tboardToSpawnIntoHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tfriendly: boolean,\r\n\t// In most cases the business of knowing the number of minions to handle is left to the caller\r\n\tlimitSpawns: boolean,\r\n\tspawnReborn = false,\r\n\tuseKhadgar = true,\r\n\tboardEntityToSpawn: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (!cardId) {\r\n\t\tconsole.error('Cannot spawn a minion without any cardId defined', stringifySimple(boardToSpawnInto, allCards), new Error().stack);\r\n\t}\r\n\tconst spawnMultiplier = useKhadgar\r\n\t\t? 2 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.Khadgar_BG_DAL_575).length || 1\r\n\t\t: 1;\r\n\tconst spawnMultiplierGolden = useKhadgar\r\n\t\t? 3 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.KhadgarBattlegrounds).length || 1\r\n\t\t: 1;\r\n\tconst minionsToSpawn = limitSpawns\r\n\t\t? Math.min(quantity * spawnMultiplier * spawnMultiplierGolden, 7 - boardToSpawnInto.length)\r\n\t\t: quantity * spawnMultiplier * spawnMultiplierGolden;\r\n\tconst result: BoardEntity[] = [];\r\n\tfor (let i = 0; i < minionsToSpawn; i++) {\r\n\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\tcardId,\r\n\t\t\tboardToSpawnIntoHero,\r\n\t\t\tboardToSpawnInto,\r\n\t\t\tallCards,\r\n\t\t\tfriendly,\r\n\t\t\tsharedState.currentEntityId++,\r\n\t\t\tspawnReborn,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tboardEntityToSpawn,\r\n\t\t);\r\n\t\tif (!newMinion.cardId) {\r\n\t\t\tconsole.warn('Invalid spawn', newMinion, cardId);\r\n\t\t}\r\n\t\tresult.push(newMinion);\r\n\t}\r\n\r\n\treturn result;\r\n};\r\n\r\nexport const spawnEntitiesFromDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\t// Because if the baron dies because of a cleave, it still applies its effect to the other entities that died this turn\r\n\tconst multiplier = computeDeathrattleMultiplier([...boardWithDeadEntity, ...entitiesDeadThisAttack], deadEntity);\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\t// const otherBoardSpawnedEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst cardIds = [deadEntity.cardId, ...(deadEntity.additionalCards ?? [])];\r\n\t\tfor (const deadEntityCardId of cardIds) {\r\n\t\t\tswitch (deadEntityCardId) {\r\n\t\t\t\tcase CardIds.Mecharoo:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MecharooBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PiggybackImp_BG_AV_309:\r\n\t\t\t\tcase CardIds.PiggybackImpBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.PiggybackImpBattlegrounds\r\n\t\t\t\t\t\t\t\t? CardIds.PiggybackImp_BackpiggyImpToken_BG_AV_309t\r\n\t\t\t\t\t\t\t\t: CardIds.PiggybackImp_BackpiggyImpToken_AV_309t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HandlessForsaken:\r\n\t\t\t\tcase CardIds.HandlessForsakenBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.HandlessForsakenBattlegrounds\r\n\t\t\t\t\t\t\t\t? CardIds.HandlessForsaken_HelpingHandTokenBattlegrounds\r\n\t\t\t\t\t\t\t\t: CardIds.HandlessForsaken_HelpingHandToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EternalSummoner:\r\n\t\t\t\tcase CardIds.EternalSummonerBattlegrounds:\r\n\t\t\t\t\t// TODO\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.EternalKnight,\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.EternalSummonerBattlegrounds ? 4 : 2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Scallywag:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Scallywag_SkyPirateToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ScallywagBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Scallywag_SkyPirateTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.IckyImp_BG21_029:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.IckyImpBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HarvestGolemLegacy_BG_EX1_556:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.DamagedGolemLegacy,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HarvestGolemLegacyBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.HarvestGolem_DamagedGolemLegacyTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SewerRat:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SewerRatBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KindlyGrandmother_KAR_005:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolf,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KindlyGrandmotherBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolfTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RatPack_BG_CFM_316:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RatPack_RatToken_BG_CFM_316t,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RatPackBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RatPack_RatTokenBattlegrounds,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Imprisoner:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ImprisonerBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.InfestedWolf:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.InfestedWolf_Spider,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.InfestedWolfBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.InfestedWolf_SpiderTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.TheBeastLegacy:\r\n\t\t\t\t// case CardIds.TheBeastBattlegrounds:\r\n\t\t\t\t// \totherBoardSpawnedEntities.push(\r\n\t\t\t\t// \t\t...spawnEntities(\r\n\t\t\t\t// \t\t\tCardIds.FinkleEinhornLegacy,\r\n\t\t\t\t// \t\t\t1,\r\n\t\t\t\t// \t\t\totherBoard,\r\n\t\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t// \t\t\tallCards,\r\n\t\t\t\t// \t\t\tspawns,\r\n\t\t\t\t// \t\t\tsharedState,\r\n\t\t\t\t// \t\t\tspectator,\r\n\t\t\t\t// \t\t\t!deadEntity.friendly,\r\n\t\t\t\t// \t\t\tfalse,\r\n\t\t\t\t// \t\t),\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenace_BG_BOT_312:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenaceBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MechanoEgg:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MechanoEggBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SavannahHighmaneLegacy_BG_EX1_534:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyToken_BG_EX1_534t,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SavannahHighmaneLegacyBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RingMatron_BG_DMF_533:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpToken_BG_DMF_533t,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RingMatronBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SatedThreshadon:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.PrimalfinTotem_PrimalfinToken,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SatedThreshadonBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SatedThreshadon_PrimalfinTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Ghastcoiler_BGS_008:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.GentleDjinni:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.gentleDjinniSpawns[Math.floor(Math.random() * spawns.gentleDjinniSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Not totally exact, since the DR could be prevented by other DR triggering at the same time,\r\n\t\t\t\t\t// but close enough for now\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(1, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.GentleDjinniBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.gentleDjinniSpawns[Math.floor(Math.random() * spawns.gentleDjinniSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.gentleDjinniSpawns[Math.floor(Math.random() * spawns.gentleDjinniSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(2, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\tcase CardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy:\r\n\t\t\t\t\t// Not totally exact, since the DR could be prevented by other DR triggering at the same time,\r\n\t\t\t\t\t// but close enough for now\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(1, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy_G:\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(2, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\tcase CardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.brannEpicEggSpawns[Math.floor(Math.random() * spawns.brannEpicEggSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Not totally exact, since the DR could be prevented by other DR triggering at the same time,\r\n\t\t\t\t\t// but close enough for now\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(1, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy_G:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.brannEpicEggSpawns[Math.floor(Math.random() * spawns.brannEpicEggSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.brannEpicEggSpawns[Math.floor(Math.random() * spawns.brannEpicEggSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(2, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\tcase CardIds.GhastcoilerBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Voidlord_BG_LOOT_368:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.VoidwalkerLegacy_BG_CS2_065,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.VoidlordBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Voidlord_VoidwalkerLegacyTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.OmegaBuster:\r\n\t\t\t\tcase CardIds.OmegaBusterBattlegrounds:\r\n\t\t\t\t\t// Here we have to truncate the spawned entities instead of letting the caller handle it,\r\n\t\t\t\t\t// because we need to know how many minions couldn't spawn so that we can apply the buff.\r\n\t\t\t\t\t// HOWEVER, this can cause an issue, if for instance a Scallywag token spawns, attacks right away,\r\n\t\t\t\t\t// and then Omega Buster spawns. In this case, it will not have yet processed the token's attack,\r\n\t\t\t\t\t// and will limit the spawns\r\n\t\t\t\t\tconst cardParam = 5;\r\n\t\t\t\t\tconst entitiesToSpawn = Math.max(0, Math.min(cardParam, 7 - boardWithDeadEntity.length - spawnedEntities.length));\r\n\t\t\t\t\tconst buffAmount = (deadEntityCardId === CardIds.OmegaBusterBattlegrounds ? 2 : 1) * (cardParam - entitiesToSpawn);\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.OmegaBusterBattlegrounds\r\n\t\t\t\t\t\t\t\t? CardIds.ReplicatingMenace_MicrobotTokenBattlegrounds\r\n\t\t\t\t\t\t\t\t: CardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\tentitiesToSpawn,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, buffAmount, buffAmount, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t\t// when the buster triggers multiple times because of Baron for instance\r\n\t\t\t\t\taddStatsToBoard(deadEntity, spawnedEntities, buffAmount, buffAmount, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.OmegaBusterBattlegrounds:\r\n\t\t\t\t// \tconst entitiesToSpawn2 = Math.min(6, 7 - boardWithDeadEntity.length);\r\n\t\t\t\t// \tconst buffAmount2 = 6 - entitiesToSpawn2;\r\n\t\t\t\t// \tspawnedEntities.push(\r\n\t\t\t\t// \t\t...spawnEntities(\r\n\t\t\t\t// \t\t\tCardIds.ReplicatingMenace_MicrobotTokenBattlegrounds,\r\n\t\t\t\t// \t\t\tentitiesToSpawn2,\r\n\t\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t// \t\t\totherBoard,\r\n\t\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t\t// \t\t\tallCards,\r\n\t\t\t\t// \t\t\tspawns,\r\n\t\t\t\t// \t\t\tsharedState,\r\n\t\t\t\t// \t\t\tspectator,\r\n\t\t\t\t// \t\t\tdeadEntity.friendly,\r\n\t\t\t\t// \t\t\tfalse,\r\n\t\t\t\t// \t\t),\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \taddStatsToBoard(deadEntity, boardWithDeadEntity, 2 * buffAmount2, 2 * buffAmount2, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t// \t// when the buster triggers multiple times because of Baron for instance\r\n\t\t\t\t// \taddStatsToBoard(deadEntity, spawnedEntities, 2 * buffAmount2, 2 * buffAmount2, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.KangorsApprentice:\r\n\t\t\t\t\tconst cardIdsToSpawn = sharedState.deaths\r\n\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.races, Race.MECH))\r\n\t\t\t\t\t\t.slice(0, 2)\r\n\t\t\t\t\t\t.map((entity) => entity.cardId);\r\n\t\t\t\t\tcardIdsToSpawn.forEach((cardId) =>\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tcardId,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KangorsApprenticeBattlegrounds:\r\n\t\t\t\t\tconst cardIdsToSpawn2 = sharedState.deaths\r\n\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.races, Race.MECH))\r\n\t\t\t\t\t\t.slice(0, 4)\r\n\t\t\t\t\t\t.map((entity) => entity.cardId);\r\n\t\t\t\t\tcardIdsToSpawn2.forEach((cardId) =>\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tcardId,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheTideRazor:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheTideRazorBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t// Putricide-only\r\n\t\t\t\tcase CardIds.FoulEgg_BG26_RLK_833:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.FoulEgg_FoulFowlToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SplittingFesteroot_BG26_GIL_616:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SplittingFesteroot_SplittingSaplingToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n\r\nexport const spawnEntitiesFromEnchantments = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst multiplier = computeDeathrattleMultiplier(boardWithDeadEntity, deadEntity);\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tfor (const enchantment of deadEntity.enchantments || []) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tswitch (enchantment.cardId) {\r\n\t\t\t\t// Replicating Menace\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantmentBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LivingSpores_LivingSporesEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.LivingSpores_PlantToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EarthInvocation_ElementEarthEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ElementEarth_StoneElementalToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SneedsReplicator_ReplicateEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tspawns.getRandomMinionForTavernTier(Math.max(1, spawns.getTavernLevel(deadEntity.cardId) - 1)),\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n"]}
1
+ 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{ AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { addCardsInHand, addStatsToBoard, buildSingleBoardEntity, isCorrectTribe, stringifySimple } from '../utils';\r\nimport { computeDeathrattleMultiplier } from './deathrattle-effects';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const spawnEntities = (\r\n\tcardId: string,\r\n\tquantity: number,\r\n\tboardToSpawnInto: BoardEntity[],\r\n\tboardToSpawnIntoHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tfriendly: boolean,\r\n\t// In most cases the business of knowing the number of minions to handle is left to the caller\r\n\tlimitSpawns: boolean,\r\n\tspawnReborn = false,\r\n\tuseKhadgar = true,\r\n\tboardEntityToSpawn: BoardEntity = null,\r\n\toriginalEntity: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (!cardId) {\r\n\t\tconsole.error('Cannot spawn a minion without any cardId defined', stringifySimple(boardToSpawnInto, allCards), new Error().stack);\r\n\t}\r\n\tconst spawnMultiplier = useKhadgar\r\n\t\t? 2 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.Khadgar_BG_DAL_575).length || 1\r\n\t\t: 1;\r\n\tconst spawnMultiplierGolden = useKhadgar\r\n\t\t? 3 * boardToSpawnInto.filter((entity) => entity.cardId === CardIds.KhadgarBattlegrounds).length || 1\r\n\t\t: 1;\r\n\tconst minionsToSpawn = limitSpawns\r\n\t\t? Math.min(quantity * spawnMultiplier * spawnMultiplierGolden, 7 - boardToSpawnInto.length)\r\n\t\t: quantity * spawnMultiplier * spawnMultiplierGolden;\r\n\tconst result: BoardEntity[] = [];\r\n\tfor (let i = 0; i < minionsToSpawn; i++) {\r\n\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\tcardId,\r\n\t\t\tboardToSpawnIntoHero,\r\n\t\t\tboardToSpawnInto,\r\n\t\t\tallCards,\r\n\t\t\tfriendly,\r\n\t\t\tsharedState.currentEntityId++,\r\n\t\t\tspawnReborn,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tboardEntityToSpawn,\r\n\t\t\toriginalEntity,\r\n\t\t);\r\n\t\tif (!newMinion.cardId) {\r\n\t\t\tconsole.warn('Invalid spawn', newMinion, cardId);\r\n\t\t}\r\n\t\tresult.push(newMinion);\r\n\t}\r\n\r\n\treturn result;\r\n};\r\n\r\nexport const spawnEntitiesFromDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tentitiesDeadThisAttack: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\t// Because if the baron dies because of a cleave, it still applies its effect to the other entities that died this turn\r\n\tconst multiplier = computeDeathrattleMultiplier([...boardWithDeadEntity, ...entitiesDeadThisAttack], deadEntity);\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\t// const otherBoardSpawnedEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst cardIds = [deadEntity.cardId, ...(deadEntity.additionalCards ?? [])];\r\n\t\tfor (const deadEntityCardId of cardIds) {\r\n\t\t\tswitch (deadEntityCardId) {\r\n\t\t\t\tcase CardIds.Mecharoo:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MecharooBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Mecharoo_JoEBotTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PiggybackImp_BG_AV_309:\r\n\t\t\t\tcase CardIds.PiggybackImpBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.PiggybackImpBattlegrounds\r\n\t\t\t\t\t\t\t\t? CardIds.PiggybackImp_BackpiggyImpToken_BG_AV_309t\r\n\t\t\t\t\t\t\t\t: CardIds.PiggybackImp_BackpiggyImpToken_AV_309t,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HandlessForsaken:\r\n\t\t\t\tcase CardIds.HandlessForsakenBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.HandlessForsakenBattlegrounds\r\n\t\t\t\t\t\t\t\t? CardIds.HandlessForsaken_HelpingHandTokenBattlegrounds\r\n\t\t\t\t\t\t\t\t: CardIds.HandlessForsaken_HelpingHandToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EternalSummoner:\r\n\t\t\t\tcase CardIds.EternalSummonerBattlegrounds:\r\n\t\t\t\t\t// TODO\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.EternalKnight,\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.EternalSummonerBattlegrounds ? 4 : 2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Scallywag:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Scallywag_SkyPirateToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ScallywagBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Scallywag_SkyPirateTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.IckyImp_BG21_029:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.IckyImpBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HarvestGolemLegacy_BG_EX1_556:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.DamagedGolemLegacy,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HarvestGolemLegacyBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.HarvestGolem_DamagedGolemLegacyTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SewerRat:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SewerRatBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SewerRat_HalfShellTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KindlyGrandmother_KAR_005:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolf,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KindlyGrandmotherBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.KindlyGrandmother_BigBadWolfTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RatPack_BG_CFM_316:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RatPack_RatToken_BG_CFM_316t,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RatPackBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RatPack_RatTokenBattlegrounds,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Imprisoner:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ImprisonerBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.InfestedWolf:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.InfestedWolf_Spider,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.InfestedWolfBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.InfestedWolf_SpiderTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.TheBeastLegacy:\r\n\t\t\t\t// case CardIds.TheBeastBattlegrounds:\r\n\t\t\t\t// \totherBoardSpawnedEntities.push(\r\n\t\t\t\t// \t\t...spawnEntities(\r\n\t\t\t\t// \t\t\tCardIds.FinkleEinhornLegacy,\r\n\t\t\t\t// \t\t\t1,\r\n\t\t\t\t// \t\t\totherBoard,\r\n\t\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t// \t\t\tallCards,\r\n\t\t\t\t// \t\t\tspawns,\r\n\t\t\t\t// \t\t\tsharedState,\r\n\t\t\t\t// \t\t\tspectator,\r\n\t\t\t\t// \t\t\t!deadEntity.friendly,\r\n\t\t\t\t// \t\t\tfalse,\r\n\t\t\t\t// \t\t),\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenace_BG_BOT_312:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenaceBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MechanoEgg:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MechanoEggBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.MechanoEgg_RobosaurTokenBattlegrounds,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SavannahHighmaneLegacy_BG_EX1_534:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyToken_BG_EX1_534t,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SavannahHighmaneLegacyBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SavannahHighmane_HyenaLegacyTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RingMatron_BG_DMF_533:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpToken_BG_DMF_533t,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RingMatronBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.RingMatron_FieryImpTokenBattlegrounds,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SatedThreshadon:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.PrimalfinTotem_PrimalfinToken,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SatedThreshadonBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SatedThreshadon_PrimalfinTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Ghastcoiler_BGS_008:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.GentleDjinni:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.gentleDjinniSpawns[Math.floor(Math.random() * spawns.gentleDjinniSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Not totally exact, since the DR could be prevented by other DR triggering at the same time,\r\n\t\t\t\t\t// but close enough for now\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(1, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.GentleDjinniBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.gentleDjinniSpawns[Math.floor(Math.random() * spawns.gentleDjinniSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.gentleDjinniSpawns[Math.floor(Math.random() * spawns.gentleDjinniSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(2, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\tcase CardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy:\r\n\t\t\t\t\t// Not totally exact, since the DR could be prevented by other DR triggering at the same time,\r\n\t\t\t\t\t// but close enough for now\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(1, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy_G:\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(2, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\tcase CardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.brannEpicEggSpawns[Math.floor(Math.random() * spawns.brannEpicEggSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// Not totally exact, since the DR could be prevented by other DR triggering at the same time,\r\n\t\t\t\t\t// but close enough for now\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(1, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy_G:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.brannEpicEggSpawns[Math.floor(Math.random() * spawns.brannEpicEggSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.brannEpicEggSpawns[Math.floor(Math.random() * spawns.brannEpicEggSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tMath.min(2, 7 - boardWithDeadEntity.length),\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\tcase CardIds.GhastcoilerBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.ghastcoilerSpawns[Math.floor(Math.random() * spawns.ghastcoilerSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Voidlord_BG_LOOT_368:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.VoidwalkerLegacy_BG_CS2_065,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.VoidlordBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.Voidlord_VoidwalkerLegacyTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.OmegaBuster:\r\n\t\t\t\tcase CardIds.OmegaBusterBattlegrounds:\r\n\t\t\t\t\t// Here we have to truncate the spawned entities instead of letting the caller handle it,\r\n\t\t\t\t\t// because we need to know how many minions couldn't spawn so that we can apply the buff.\r\n\t\t\t\t\t// HOWEVER, this can cause an issue, if for instance a Scallywag token spawns, attacks right away,\r\n\t\t\t\t\t// and then Omega Buster spawns. In this case, it will not have yet processed the token's attack,\r\n\t\t\t\t\t// and will limit the spawns\r\n\t\t\t\t\tconst cardParam = 5;\r\n\t\t\t\t\tconst entitiesToSpawn = Math.max(0, Math.min(cardParam, 7 - boardWithDeadEntity.length - spawnedEntities.length));\r\n\t\t\t\t\tconst buffAmount = (deadEntityCardId === CardIds.OmegaBusterBattlegrounds ? 2 : 1) * (cardParam - entitiesToSpawn);\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.OmegaBusterBattlegrounds\r\n\t\t\t\t\t\t\t\t? CardIds.ReplicatingMenace_MicrobotTokenBattlegrounds\r\n\t\t\t\t\t\t\t\t: CardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\tentitiesToSpawn,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, buffAmount, buffAmount, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t\t// when the buster triggers multiple times because of Baron for instance\r\n\t\t\t\t\taddStatsToBoard(deadEntity, spawnedEntities, buffAmount, buffAmount, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.OmegaBusterBattlegrounds:\r\n\t\t\t\t// \tconst entitiesToSpawn2 = Math.min(6, 7 - boardWithDeadEntity.length);\r\n\t\t\t\t// \tconst buffAmount2 = 6 - entitiesToSpawn2;\r\n\t\t\t\t// \tspawnedEntities.push(\r\n\t\t\t\t// \t\t...spawnEntities(\r\n\t\t\t\t// \t\t\tCardIds.ReplicatingMenace_MicrobotTokenBattlegrounds,\r\n\t\t\t\t// \t\t\tentitiesToSpawn2,\r\n\t\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t// \t\t\totherBoard,\r\n\t\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t\t// \t\t\tallCards,\r\n\t\t\t\t// \t\t\tspawns,\r\n\t\t\t\t// \t\t\tsharedState,\r\n\t\t\t\t// \t\t\tspectator,\r\n\t\t\t\t// \t\t\tdeadEntity.friendly,\r\n\t\t\t\t// \t\t\tfalse,\r\n\t\t\t\t// \t\t),\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \taddStatsToBoard(deadEntity, boardWithDeadEntity, 2 * buffAmount2, 2 * buffAmount2, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t// \t// when the buster triggers multiple times because of Baron for instance\r\n\t\t\t\t// \taddStatsToBoard(deadEntity, spawnedEntities, 2 * buffAmount2, 2 * buffAmount2, allCards, spectator, Race[Race.MECH]);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.KangorsApprentice:\r\n\t\t\t\t\tconst cardIdsToSpawn = sharedState.deaths\r\n\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.races, Race.MECH))\r\n\t\t\t\t\t\t.slice(0, 2)\r\n\t\t\t\t\t\t.map((entity) => entity.cardId);\r\n\t\t\t\t\tcardIdsToSpawn.forEach((cardId) =>\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tcardId,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KangorsApprenticeBattlegrounds:\r\n\t\t\t\t\tconst cardIdsToSpawn2 = sharedState.deaths\r\n\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.races, Race.MECH))\r\n\t\t\t\t\t\t.slice(0, 4)\r\n\t\t\t\t\t\t.map((entity) => entity.cardId);\r\n\t\t\t\t\tcardIdsToSpawn2.forEach((cardId) =>\r\n\t\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tcardId,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheTideRazor:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheTideRazorBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...[\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\t\tspawns.pirateSpawns[Math.floor(Math.random() * spawns.pirateSpawns.length)],\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t// Putricide-only\r\n\t\t\t\tcase CardIds.FoulEgg_BG26_RLK_833:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.FoulEgg_FoulFowlToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SplittingFesteroot_BG26_GIL_616:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.SplittingFesteroot_SplittingSaplingToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n\r\nexport const spawnEntitiesFromEnchantments = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst multiplier = computeDeathrattleMultiplier(boardWithDeadEntity, deadEntity);\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tfor (const enchantment of deadEntity.enchantments || []) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tswitch (enchantment.cardId) {\r\n\t\t\t\t// Replicating Menace\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotToken_BG_BOT_312t,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReplicatingMenace_ReplicatingMenaceEnchantmentBattlegrounds:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ReplicatingMenace_MicrobotTokenBattlegrounds,\r\n\t\t\t\t\t\t\t3,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LivingSpores_LivingSporesEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.LivingSpores_PlantToken,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EarthInvocation_ElementEarthEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tCardIds.ElementEarth_StoneElementalToken,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SneedsReplicator_ReplicateEnchantment:\r\n\t\t\t\t\tspawnedEntities.push(\r\n\t\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\t\tspawns.getRandomMinionForTavernTier(Math.max(1, spawns.getTavernLevel(deadEntity.cardId) - 1)),\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn spawnedEntities;\r\n};\r\n"]}
package/dist/utils.d.ts CHANGED
@@ -5,7 +5,7 @@ import { BoardEntity } from './board-entity';
5
5
  import { CardsData } from './cards/cards-data';
6
6
  import { Spectator } from './simulation/spectator/spectator';
7
7
  export declare const MEGA_WINDFURY_IDS: CardIds[];
8
- export declare const buildSingleBoardEntity: (cardId: string, controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, entityId: number, spawnReborn: boolean, cardsData: CardsData, sharedState: SharedState, entityToSpawn: BoardEntity) => BoardEntity;
8
+ export declare const buildSingleBoardEntity: (cardId: string, controllerHero: BgsPlayerEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService, friendly: boolean, entityId: number, spawnReborn: boolean, cardsData: CardsData, sharedState: SharedState, entityToSpawn: BoardEntity, originalEntity?: BoardEntity) => BoardEntity;
9
9
  export declare const modifyAttack: (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService) => void;
10
10
  export declare const modifyHealth: (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService) => void;
11
11
  export declare const afterStatsUpdate: (entity: BoardEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService) => void;
package/dist/utils.js CHANGED
@@ -54,19 +54,19 @@ exports.MEGA_WINDFURY_IDS = [
54
54
  "BG20_104_G",
55
55
  ];
56
56
  const CANT_ATTACK_IDS = ["TB_BaconUps_128"];
57
- const buildSingleBoardEntity = (cardId, controllerHero, friendlyBoard, allCards, friendly, entityId = 1, spawnReborn = false, cardsData, sharedState, entityToSpawn) => {
58
- var _a;
57
+ const buildSingleBoardEntity = (cardId, controllerHero, friendlyBoard, allCards, friendly, entityId = 1, spawnReborn = false, cardsData, sharedState, entityToSpawn, originalEntity = null) => {
58
+ var _a, _b;
59
59
  const card = allCards.getCard(cardId);
60
60
  const megaWindfury = exports.MEGA_WINDFURY_IDS.indexOf(cardId) !== -1;
61
61
  const attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId) !== -1;
62
62
  const newEntity = !!entityToSpawn
63
63
  ? { ...entityToSpawn, entityId: sharedState.currentEntityId++ }
64
64
  : exports.addImpliedMechanics({
65
+ entityId: entityId,
65
66
  attack: card.attack,
66
67
  attacksPerformed: 0,
67
68
  cardId: cardId,
68
69
  divineShield: exports.hasMechanic(card, 'DIVINE_SHIELD'),
69
- entityId: entityId,
70
70
  health: card.health,
71
71
  maxHealth: card.health,
72
72
  taunt: exports.hasMechanic(card, 'TAUNT') || TAUNT_IDS.includes(cardId),
@@ -81,6 +81,21 @@ const buildSingleBoardEntity = (cardId, controllerHero, friendlyBoard, allCards,
81
81
  avengeDefault: cardsData.avengeValue(cardId),
82
82
  });
83
83
  if (spawnReborn && !entityToSpawn) {
84
+ if (cardId === "BG25_HERO_100pt") {
85
+ const stitchedCardId = !!((_b = originalEntity.additionalCards) === null || _b === void 0 ? void 0 : _b.length) ? originalEntity.additionalCards[0] : null;
86
+ if (stitchedCardId) {
87
+ const stitchedCard = allCards.getCard(stitchedCardId);
88
+ newEntity.attack = newEntity.attack + stitchedCard.attack;
89
+ newEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;
90
+ newEntity.taunt =
91
+ newEntity.taunt || exports.hasMechanic(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.TAUNT]) || TAUNT_IDS.includes(stitchedCardId);
92
+ newEntity.divineShield = newEntity.divineShield || exports.hasMechanic(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.DIVINE_SHIELD]);
93
+ newEntity.poisonous = newEntity.poisonous || exports.hasMechanic(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.POISONOUS]);
94
+ newEntity.windfury = newEntity.windfury || exports.hasMechanic(stitchedCard, reference_data_1.GameTag[reference_data_1.GameTag.WINDFURY]);
95
+ newEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);
96
+ newEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);
97
+ }
98
+ }
84
99
  newEntity.health = 1;
85
100
  newEntity.reborn = false;
86
101
  }
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, ALL_BG_RACES, CardIds, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { SharedState } from 'src/simulation/shared-state';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydraBattlegrounds,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000Battlegrounds,\r\n];\r\n// Because for some reason, the Taunt keyword is only a referenced tag,\r\n// so we have to know when a taunt minion is spawned (the taunt tag\r\n// is passed in input properly, so it's not an issue there)\r\nconst TAUNT_IDS = [\r\n\tCardIds.YoHoOgre,\r\n\tCardIds.YoHoOgreBattlegrounds,\r\n\tCardIds.SecurityRover_GuardBotToken,\r\n\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\tCardIds.MoltenRock,\r\n\tCardIds.MoltenRockBattlegrounds,\r\n\tCardIds.LieutenantGarr,\r\n\tCardIds.LieutenantGarrBattlegrounds,\r\n\tCardIds.GentleDjinni,\r\n\tCardIds.GentleDjinniBattlegrounds,\r\n\tCardIds.AcolyteOfCthun,\r\n\tCardIds.AcolyteOfCthunBattlegrounds,\r\n\tCardIds.RingMatron_BG_DMF_533,\r\n\tCardIds.RingMatronBattlegrounds,\r\n\tCardIds.DynamicDuo,\r\n\tCardIds.DynamicDuoBattlegrounds,\r\n\tCardIds.InsatiableUrzul,\r\n\tCardIds.InsatiableUrzulBattlegrounds,\r\n\tCardIds.MasterOfRealities_BG21_036,\r\n\tCardIds.MasterOfRealitiesBattlegrounds,\r\n\tCardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy,\r\n\tCardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy_G,\r\n\tCardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy,\r\n\tCardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy_G,\r\n\tCardIds.Glowscale,\r\n\tCardIds.GlowscaleBattlegrounds,\r\n\tCardIds.SilverbackPatriarch_BG_CS2_127,\r\n\tCardIds.SilverbackPatriarch_BG_CS2_127_G,\r\n\tCardIds.SparringPartner_BG_AT_069,\r\n\tCardIds.SparringPartnerBattlegrounds,\r\n\tCardIds.TunnelBlaster_BG_DAL_775,\r\n\tCardIds.TunnelBlasterBattlegrounds,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken,\r\n\tCardIds.Scallywag_SkyPirateTokenBattlegrounds,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\nexport const MEGA_WINDFURY_IDS = [\r\n\tCardIds.ZappSlywickBattlegrounds,\r\n\tCardIds.CracklingCycloneBattlegrounds,\r\n\tCardIds.BristlebackKnightBattlegrounds,\r\n\tCardIds.Bonker_BG20_104_G,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannonBattlegrounds];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst megaWindfury = MEGA_WINDFURY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? { ...entityToSpawn, entityId: sharedState.currentEntityId++ }\r\n\t\t: addImpliedMechanics({\r\n\t\t\t\tattack: card.attack,\r\n\t\t\t\tattacksPerformed: 0,\r\n\t\t\t\tcardId: cardId,\r\n\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\tentityId: entityId,\r\n\t\t\t\thealth: card.health,\r\n\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\ttaunt: hasMechanic(card, 'TAUNT') || TAUNT_IDS.includes(cardId as CardIds),\r\n\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\tpoisonous: hasMechanic(card, 'POISONOUS'),\r\n\t\t\t\twindfury: !megaWindfury && (hasMechanic(card, 'WINDFURY') || card.referencedTags?.includes('WINDFURY')),\r\n\t\t\t\tmegaWindfury: megaWindfury,\r\n\t\t\t\tenchantments: [],\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t } as BoardEntity);\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t}\r\n\r\n\treturn newEntity;\r\n};\r\n\r\nexport const modifyAttack = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tconst realAmount = entity.cardId === CardIds.TarecgosaBattlegrounds ? 2 * amount : amount;\r\n\tentity.attack = Math.max(0, entity.attack + realAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tif (isCorrectTribe(allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\tconst whelpSmugglers = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmuggler);\r\n\t\tconst whelpSmugglersBattlegrounds = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmugglerBattlegrounds);\r\n\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t\twhelpSmugglersBattlegrounds.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 2, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const modifyHealth = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tconst realAmount = entity.cardId === CardIds.TarecgosaBattlegrounds ? 2 * amount : amount;\r\n\tentity.health += realAmount;\r\n\tif (realAmount > 0) {\r\n\t\tentity.maxHealth += realAmount;\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tconst titanicGuardians = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TitanicGuardianBattlegrounds_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TitanicGuardianBattlegrounds_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t);\r\n\ttitanicGuardians.forEach((guardian) => {\r\n\t\tmodifyHealth(\r\n\t\t\tguardian,\r\n\t\t\t(guardian.cardId === CardIds.TitanicGuardianBattlegrounds_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const afterStatsUpdate = (entity: BoardEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealitiesBattlegrounds,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyAttack(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\tmodifyHealth(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\tmodifyAttack(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tmodifyHealth(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\tsourceBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst refCard = allCards.getCard(target.cardId);\r\n\t// Typically, we are already golden\r\n\tif (!refCard.battlegroundsPremiumDbfId) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\ttarget.cardId = goldenCard.id;\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\ttarget.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\tmodifyAttack(target, refCard.attack, sourceBoard, allCards);\r\n\tmodifyHealth(target, refCard.health, sourceBoard, allCards);\r\n\tafterStatsUpdate(target, sourceBoard, allCards);\r\n\tspectator.registerPowerTarget(source, target, sourceBoard);\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tadditionalAttack: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyAttack(target, additionalAttack, candidateBoard, allCards);\r\n\t\tafterStatsUpdate(target, candidateBoard, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyHealth(target, health, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst validBeast: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => e.entityId !== source.entityId),\r\n\t\t\trace,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (validBeast) {\r\n\t\t\tmodifyAttack(validBeast, attack, board, allCards);\r\n\t\t\tmodifyHealth(validBeast, health, board, allCards);\r\n\t\t\tafterStatsUpdate(validBeast, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(source, validBeast, board);\r\n\t\t\treturn validBeast;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const addCardsInHand = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tcards: number,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tcardAdded: CardIds = null,\r\n): void => {\r\n\tconst sages = board.filter((e) => e.cardId === CardIds.DeathsHeadSage);\r\n\tconst sagesGolden = board.filter((e) => e.cardId === CardIds.DeathsHeadSageBattlegrounds);\r\n\tconst multiplier = 1 + (cardAdded === CardIds.BloodGem ? sages.length + 2 * sagesGolden.length : 0);\r\n\tconst newCardsInHand = Math.min(10, (playerEntity.cardsInHand ?? 0) + multiplier * cards);\r\n\tif (newCardsInHand <= playerEntity.cardsInHand) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tplayerEntity.cardsInHand = newCardsInHand;\r\n\r\n\tconst peggys = board.filter((e) => e.cardId === CardIds.PeggySturdybone || e.cardId === CardIds.PeggySturdyboneBattlegrounds);\r\n\tpeggys.forEach((peggy) => {\r\n\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => e.entityId !== peggy.entityId),\r\n\t\t\tRace.PIRATE,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (pirate) {\r\n\t\t\tmodifyAttack(pirate, peggy.cardId === CardIds.PeggySturdyboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tmodifyHealth(pirate, peggy.cardId === CardIds.PeggySturdyboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tafterStatsUpdate(pirate, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(peggy, pirate, board);\r\n\t\t}\r\n\t});\r\n\r\n\tconst thornCaptains = board.filter((e) => e.cardId === CardIds.Thorncaptain || e.cardId === CardIds.ThorncaptainBattlegrounds);\r\n\tthornCaptains.forEach((captain) => {\r\n\t\tmodifyHealth(captain, captain.cardId === CardIds.ThorncaptainBattlegrounds ? 2 : 1, board, allCards);\r\n\t\tafterStatsUpdate(captain, board, allCards);\r\n\t\tspectator.registerPowerTarget(captain, captain, board);\r\n\t});\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = elligibleEntities[Math.floor(Math.random() * elligibleEntities.length)];\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (entity: BoardEntity, board: BoardEntity[], newValue: boolean, allCards: AllCardsService): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t10 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake).length +\r\n\t\t\t20 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrakeBattlegrounds).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t10 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake).length +\r\n\t\t\t20 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrakeBattlegrounds).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e.cardId).races, race))\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn validTribes[Math.floor(Math.random() * validTribes.length)];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\ttribe?: string,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], allCards)) {\r\n\t\t\tmodifyAttack(entity, attack, board, allCards);\r\n\t\t\tmodifyHealth(entity, health, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(sourceEntity, entity, board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = [...board];\r\n\t\tfor (const tribe of ALL_BG_RACES) {\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, attack, board, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, health, board, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, board, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(source, validMinion, board);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces.map((cardRace) => getRaceEnum(cardRace)).some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\t// Avoid creating a new object if not necessary\r\n\tif (!cleave && !cantAttack) {\r\n\t\treturn entity;\r\n\t}\r\n\treturn {\r\n\t\t...entity,\r\n\t\tcleave: cleave,\r\n\t\tcantAttack: cantAttack,\r\n\t} as BoardEntity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity ? `${entity.cardId}/${allCards?.getCard(entity.cardId)?.name ?? ''}/atk=${entity.attack}/hp=${entity.health}}` : null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothTokenBattlegrounds) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzothBattlegrounds) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, ALL_BG_RACES, CardIds, GameTag, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { SharedState } from 'src/simulation/shared-state';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydraBattlegrounds,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000Battlegrounds,\r\n];\r\n// Because for some reason, the Taunt keyword is only a referenced tag,\r\n// so we have to know when a taunt minion is spawned (the taunt tag\r\n// is passed in input properly, so it's not an issue there)\r\nconst TAUNT_IDS = [\r\n\tCardIds.YoHoOgre,\r\n\tCardIds.YoHoOgreBattlegrounds,\r\n\tCardIds.SecurityRover_GuardBotToken,\r\n\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\tCardIds.MoltenRock,\r\n\tCardIds.MoltenRockBattlegrounds,\r\n\tCardIds.LieutenantGarr,\r\n\tCardIds.LieutenantGarrBattlegrounds,\r\n\tCardIds.GentleDjinni,\r\n\tCardIds.GentleDjinniBattlegrounds,\r\n\tCardIds.AcolyteOfCthun,\r\n\tCardIds.AcolyteOfCthunBattlegrounds,\r\n\tCardIds.RingMatron_BG_DMF_533,\r\n\tCardIds.RingMatronBattlegrounds,\r\n\tCardIds.DynamicDuo,\r\n\tCardIds.DynamicDuoBattlegrounds,\r\n\tCardIds.InsatiableUrzul,\r\n\tCardIds.InsatiableUrzulBattlegrounds,\r\n\tCardIds.MasterOfRealities_BG21_036,\r\n\tCardIds.MasterOfRealitiesBattlegrounds,\r\n\tCardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy,\r\n\tCardIds.BrannsEpicEggBattlegrounds_TB_BaconShop_HERO_43_Buddy_G,\r\n\tCardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy,\r\n\tCardIds.KilrekBattlegrounds_TB_BaconShop_HERO_37_Buddy_G,\r\n\tCardIds.Glowscale,\r\n\tCardIds.GlowscaleBattlegrounds,\r\n\tCardIds.SilverbackPatriarch_BG_CS2_127,\r\n\tCardIds.SilverbackPatriarch_BG_CS2_127_G,\r\n\tCardIds.SparringPartner_BG_AT_069,\r\n\tCardIds.SparringPartnerBattlegrounds,\r\n\tCardIds.TunnelBlaster_BG_DAL_775,\r\n\tCardIds.TunnelBlasterBattlegrounds,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken,\r\n\tCardIds.Scallywag_SkyPirateTokenBattlegrounds,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\nexport const MEGA_WINDFURY_IDS = [\r\n\tCardIds.ZappSlywickBattlegrounds,\r\n\tCardIds.CracklingCycloneBattlegrounds,\r\n\tCardIds.BristlebackKnightBattlegrounds,\r\n\tCardIds.Bonker_BG20_104_G,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannonBattlegrounds];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst megaWindfury = MEGA_WINDFURY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? { ...entityToSpawn, entityId: sharedState.currentEntityId++ }\r\n\t\t: addImpliedMechanics({\r\n\t\t\t\tentityId: entityId,\r\n\t\t\t\tattack: card.attack,\r\n\t\t\t\tattacksPerformed: 0,\r\n\t\t\t\tcardId: cardId,\r\n\t\t\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\t\t\thealth: card.health,\r\n\t\t\t\tmaxHealth: card.health,\r\n\t\t\t\ttaunt: hasMechanic(card, 'TAUNT') || TAUNT_IDS.includes(cardId as CardIds),\r\n\t\t\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\t\t\tpoisonous: hasMechanic(card, 'POISONOUS'),\r\n\t\t\t\twindfury: !megaWindfury && (hasMechanic(card, 'WINDFURY') || card.referencedTags?.includes('WINDFURY')),\r\n\t\t\t\tmegaWindfury: megaWindfury,\r\n\t\t\t\tenchantments: [],\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t } as BoardEntity);\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt =\r\n\t\t\t\t\tnewEntity.taunt || hasMechanic(stitchedCard, GameTag[GameTag.TAUNT]) || TAUNT_IDS.includes(stitchedCardId as CardIds);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag[GameTag.POISONOUS]);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag[GameTag.WINDFURY]);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t}\r\n\r\n\treturn newEntity;\r\n};\r\n\r\nexport const modifyAttack = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tconst realAmount = entity.cardId === CardIds.TarecgosaBattlegrounds ? 2 * amount : amount;\r\n\tentity.attack = Math.max(0, entity.attack + realAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tif (isCorrectTribe(allCards.getCard(entity.cardId).races, Race.DRAGON)) {\r\n\t\tconst whelpSmugglers = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmuggler);\r\n\t\tconst whelpSmugglersBattlegrounds = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmugglerBattlegrounds);\r\n\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t\twhelpSmugglersBattlegrounds.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 2, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const modifyHealth = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tconst realAmount = entity.cardId === CardIds.TarecgosaBattlegrounds ? 2 * amount : amount;\r\n\tentity.health += realAmount;\r\n\tif (realAmount > 0) {\r\n\t\tentity.maxHealth += realAmount;\r\n\t}\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.CuddlgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgamBattlegrounds_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyHealth(\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.MishmashBattlegrounds_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tconst titanicGuardians = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TitanicGuardianBattlegrounds_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TitanicGuardianBattlegrounds_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t);\r\n\ttitanicGuardians.forEach((guardian) => {\r\n\t\tmodifyHealth(\r\n\t\t\tguardian,\r\n\t\t\t(guardian.cardId === CardIds.TitanicGuardianBattlegrounds_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realAmount,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const afterStatsUpdate = (entity: BoardEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealitiesBattlegrounds,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyAttack(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\tmodifyHealth(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\tmodifyAttack(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tmodifyHealth(\r\n\t\t\ttentacle,\r\n\t\t\ttentacle.cardId === CardIds.TentacleOfCthunBattlegrounds_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1,\r\n\t\t\tfriendlyBoard,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t});\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BgsPlayerEntity,\r\n\tsourceBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst refCard = allCards.getCard(target.cardId);\r\n\t// Typically, we are already golden\r\n\tif (!refCard.battlegroundsPremiumDbfId) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\ttarget.cardId = goldenCard.id;\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\ttarget.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\tmodifyAttack(target, refCard.attack, sourceBoard, allCards);\r\n\tmodifyHealth(target, refCard.health, sourceBoard, allCards);\r\n\tafterStatsUpdate(target, sourceBoard, allCards);\r\n\tspectator.registerPowerTarget(source, target, sourceBoard);\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tadditionalAttack: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyAttack(target, additionalAttack, candidateBoard, allCards);\r\n\t\tafterStatsUpdate(target, candidateBoard, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyHealth(target, health, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst validBeast: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => e.entityId !== source.entityId),\r\n\t\t\trace,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (validBeast) {\r\n\t\t\tmodifyAttack(validBeast, attack, board, allCards);\r\n\t\t\tmodifyHealth(validBeast, health, board, allCards);\r\n\t\t\tafterStatsUpdate(validBeast, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(source, validBeast, board);\r\n\t\t\treturn validBeast;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const addCardsInHand = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tcards: number,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tcardAdded: CardIds = null,\r\n): void => {\r\n\tconst sages = board.filter((e) => e.cardId === CardIds.DeathsHeadSage);\r\n\tconst sagesGolden = board.filter((e) => e.cardId === CardIds.DeathsHeadSageBattlegrounds);\r\n\tconst multiplier = 1 + (cardAdded === CardIds.BloodGem ? sages.length + 2 * sagesGolden.length : 0);\r\n\tconst newCardsInHand = Math.min(10, (playerEntity.cardsInHand ?? 0) + multiplier * cards);\r\n\tif (newCardsInHand <= playerEntity.cardsInHand) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tplayerEntity.cardsInHand = newCardsInHand;\r\n\r\n\tconst peggys = board.filter((e) => e.cardId === CardIds.PeggySturdybone || e.cardId === CardIds.PeggySturdyboneBattlegrounds);\r\n\tpeggys.forEach((peggy) => {\r\n\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => e.entityId !== peggy.entityId),\r\n\t\t\tRace.PIRATE,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (pirate) {\r\n\t\t\tmodifyAttack(pirate, peggy.cardId === CardIds.PeggySturdyboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tmodifyHealth(pirate, peggy.cardId === CardIds.PeggySturdyboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tafterStatsUpdate(pirate, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(peggy, pirate, board);\r\n\t\t}\r\n\t});\r\n\r\n\tconst thornCaptains = board.filter((e) => e.cardId === CardIds.Thorncaptain || e.cardId === CardIds.ThorncaptainBattlegrounds);\r\n\tthornCaptains.forEach((captain) => {\r\n\t\tmodifyHealth(captain, captain.cardId === CardIds.ThorncaptainBattlegrounds ? 2 : 1, board, allCards);\r\n\t\tafterStatsUpdate(captain, board, allCards);\r\n\t\tspectator.registerPowerTarget(captain, captain, board);\r\n\t});\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = elligibleEntities[Math.floor(Math.random() * elligibleEntities.length)];\r\n\t\tupdateDivineShield(chosen, board, true, allCards);\r\n\t\tspectator.registerPowerTarget(source, chosen, board);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const updateDivineShield = (entity: BoardEntity, board: BoardEntity[], newValue: boolean, allCards: AllCardsService): void => {\r\n\t// if ((entity.divineShield ?? false) === newValue) {\r\n\t// \treturn;\r\n\t// }\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t10 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake).length +\r\n\t\t\t20 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrakeBattlegrounds).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t10 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake).length +\r\n\t\t\t20 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrakeBattlegrounds).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).races, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tupdateDivineShield(entity, board, true, cards);\r\n\t}\r\n};\r\n\r\nexport const getRandomAliveMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || isCorrectTribe(allCards.getCard(e.cardId).races, race))\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn validTribes[Math.floor(Math.random() * validTribes.length)];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\ttribe?: string,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, Race[tribe], allCards)) {\r\n\t\t\tmodifyAttack(entity, attack, board, allCards);\r\n\t\t\tmodifyHealth(entity, health, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(sourceEntity, entity, board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = [...board];\r\n\t\tfor (const tribe of ALL_BG_RACES) {\r\n\t\t\tconst validMinion: BoardEntity = getRandomAliveMinion(boardCopy, tribe, allCards);\r\n\t\t\tif (validMinion) {\r\n\t\t\t\tmodifyAttack(validMinion, attack, board, allCards);\r\n\t\t\t\tmodifyHealth(validMinion, health, board, allCards);\r\n\t\t\t\tafterStatsUpdate(validMinion, board, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(source, validMinion, board);\r\n\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).races, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces.map((cardRace) => getRaceEnum(cardRace)).some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\t// Avoid creating a new object if not necessary\r\n\tif (!cleave && !cantAttack) {\r\n\t\treturn entity;\r\n\t}\r\n\treturn {\r\n\t\t...entity,\r\n\t\tcleave: cleave,\r\n\t\tcantAttack: cantAttack,\r\n\t} as BoardEntity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tconst skinMatch = cardId.match(/(.*)_SKIN_.*/);\r\n\tif (skinMatch) {\r\n\t\treturn skinMatch[1];\r\n\t}\r\n\treturn cardId;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity ? `${entity.cardId}/${allCards?.getCard(entity.cardId)?.name ?? ''}/atk=${entity.attack}/hp=${entity.health}}` : null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId.startsWith(CardIds.AvatarOfNzoth_FishOfNzothTokenBattlegrounds) ||\r\n\t\tentity.cardId.startsWith(CardIds.FishOfNzothBattlegrounds) ||\r\n\t\tentity.additionalCards?.includes(CardIds.DevourerOfSouls_BG_RLK_538)\r\n\t);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn !!allCards.getCard(cardId).battlegroundsNormalDbfId;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.234",
3
+ "version": "1.1.235",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",