@firestone-hs/simulate-bgs-battle 1.1.166 → 1.1.167
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/simulation/avenge.js +2 -13
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +16 -35
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/utils.d.ts +1 -0
- package/dist/utils.js +12 -1
- package/dist/utils.js.map +1 -1
- package/package.json +2 -2
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@@ -124,13 +124,7 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, avenger, oth
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124
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});
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125
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const pirate = utils_1.getRandomMinion(nonGoldenMinions, reference_data_1.Race.PIRATE, allCards);
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126
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if (pirate) {
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127
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-
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128
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const goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
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129
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pirate.cardId = goldenCard.id;
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130
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utils_1.modifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);
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131
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utils_1.modifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);
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132
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utils_1.afterStatsUpdate(pirate, boardWithDeadEntity, allCards);
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133
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spectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);
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127
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+
utils_1.makeMinionGolden(pirate, avenger, boardWithDeadEntity, allCards, spectator);
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134
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}
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break;
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136
130
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case "BG21_031_G":
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@@ -141,12 +135,7 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, avenger, oth
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141
135
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});
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const pirate = utils_1.getRandomMinion(nonGoldenMinions, reference_data_1.Race.PIRATE, allCards);
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143
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if (pirate) {
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144
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-
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145
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pirate.cardId = refCard.id;
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146
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utils_1.modifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);
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147
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utils_1.modifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);
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148
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utils_1.afterStatsUpdate(pirate, boardWithDeadEntity, allCards);
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149
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spectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);
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138
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+
utils_1.makeMinionGolden(pirate, avenger, boardWithDeadEntity, allCards, spectator);
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150
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}
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}
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152
141
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break;
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@@ -1 +1 @@
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1
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-
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{ AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport {\r\n\taddCardsInHand,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgetRandomMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tmodifyAttack,\r\n\tmodifyHealth\r\n} from '../utils';\r\nimport { dealDamageToEnemy, getNeighbours, performEntitySpawns } from './attack';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\tupdateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity.filter((e) => !!e.avengeDefault && e.avengeCurrent === 0);\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent === 0;\r\n\tif (heroAvenger) {\r\n\t\t// console.log(\r\n\t\t// \t'Hero is an avenger',\r\n\t\t// \tboardWithDeadEntityHero.avengeCurrent,\r\n\t\t// \tboardWithDeadEntityHero.avengeDefault,\r\n\t\t// \tboardWithDeadEntityHero.heroPowerId,\r\n\t\t// );\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndex,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 1, 1, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 2, 2, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb:\r\n\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 4 : 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 2 : 1, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, entity, boardWithDeadEntity);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\t0,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant:\r\n\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tavenger.cardId === CardIds.StormpikeLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tconst target1 = grantRandomStats(avenger, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target1, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tconst target2 = grantRandomStats(avenger, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target2, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ThorncallerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator, CardIds.BloodGem);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin:\r\n\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);\r\n\t\t\tconst murloc = getRandomMinion(validTargets, Race.MURLOC, allCards);\r\n\t\t\tif (murloc) {\r\n\t\t\t\tmurloc.poisonous = true;\r\n\t\t\t\tspectator.registerPowerTarget(avenger, murloc, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);\r\n\t\t\t\tconst murloc2 = getRandomMinion(validTargets, Race.MURLOC, allCards);\r\n\t\t\t\tif (murloc2) {\r\n\t\t\t\t\tmurloc2.poisonous = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, murloc2, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId && !!allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id;\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tconst refCard = allCards.getCard(pirate.cardId);\r\n\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\tpirate.cardId = goldenCard.id;\r\n\t\t\t\tmodifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId;\r\n\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(pirate.cardId);\r\n\t\t\t\t\tpirate.cardId = refCard.id;\r\n\t\t\t\t\tmodifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent = avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent = boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
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1
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+
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{ AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport {\r\n\taddCardsInHand,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgetRandomMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tmakeMinionGolden,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n} from '../utils';\r\nimport { dealDamageToEnemy, getNeighbours, performEntitySpawns } from './attack';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\tupdateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity.filter((e) => !!e.avengeDefault && e.avengeCurrent === 0);\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent === 0;\r\n\tif (heroAvenger) {\r\n\t\t// console.log(\r\n\t\t// \t'Hero is an avenger',\r\n\t\t// \tboardWithDeadEntityHero.avengeCurrent,\r\n\t\t// \tboardWithDeadEntityHero.avengeDefault,\r\n\t\t// \tboardWithDeadEntityHero.heroPowerId,\r\n\t\t// );\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndex,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 1, 1, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 2, 2, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb:\r\n\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 4 : 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 2 : 1, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, entity, boardWithDeadEntity);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\t0,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant:\r\n\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tavenger.cardId === CardIds.StormpikeLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tconst target1 = grantRandomStats(avenger, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target1, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tconst target2 = grantRandomStats(avenger, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target2, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ThorncallerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator, CardIds.BloodGem);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin:\r\n\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);\r\n\t\t\tconst murloc = getRandomMinion(validTargets, Race.MURLOC, allCards);\r\n\t\t\tif (murloc) {\r\n\t\t\t\tmurloc.poisonous = true;\r\n\t\t\t\tspectator.registerPowerTarget(avenger, murloc, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);\r\n\t\t\t\tconst murloc2 = getRandomMinion(validTargets, Race.MURLOC, allCards);\r\n\t\t\t\tif (murloc2) {\r\n\t\t\t\t\tmurloc2.poisonous = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, murloc2, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId && !!allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id;\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId;\r\n\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(pirate, avenger, boardWithDeadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent = avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent = boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
|
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@@ -26,29 +26,22 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
|
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26
26
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}
|
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27
27
|
break;
|
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28
28
|
case "TB_BaconShop_HERO_76_Buddy":
|
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29
|
-
for (let i = 0; i < multiplier; i++) {
|
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30
|
-
const target = utils_1.pickRandom(boardWithDeadEntity);
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31
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-
if (target) {
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32
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-
target.divineShield = true;
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33
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-
target.taunt = true;
|
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34
|
-
target.windfury = true;
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35
|
-
spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);
|
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36
|
-
}
|
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37
|
-
}
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38
|
-
break;
|
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39
29
|
case "TB_BaconShop_HERO_76_Buddy_G":
|
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30
|
+
const iterations = deadEntity.cardId === "TB_BaconShop_HERO_76_Buddy_G" ? 2 : 1;
|
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40
31
|
for (let i = 0; i < multiplier; i++) {
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41
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-
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42
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-
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43
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-
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44
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-
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45
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-
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46
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-
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47
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-
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48
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-
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49
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-
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50
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-
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51
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-
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32
|
+
for (let j = 0; j < iterations; j++) {
|
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33
|
+
let validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);
|
|
34
|
+
if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
|
|
35
|
+
validTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);
|
|
36
|
+
if (!(validTargets === null || validTargets === void 0 ? void 0 : validTargets.length)) {
|
|
37
|
+
validTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
const target = utils_1.pickRandom(validTargets);
|
|
41
|
+
if (target) {
|
|
42
|
+
target.divineShield = true;
|
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43
|
+
target.taunt = true;
|
|
44
|
+
target.windfury = true;
|
|
52
45
|
spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);
|
|
53
46
|
}
|
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54
47
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}
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@@ -166,13 +159,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
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166
159
|
for (let i = 0; i < Math.min(1, boardWithDeadEntity.length); i++) {
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167
160
|
const rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];
|
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168
161
|
if (rightMostMinion) {
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169
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-
|
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170
|
-
const goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
|
|
171
|
-
rightMostMinion.cardId = goldenCard.id;
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172
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-
utils_2.modifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);
|
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173
|
-
utils_2.modifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);
|
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174
|
-
utils_2.afterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);
|
|
175
|
-
spectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);
|
|
162
|
+
utils_2.makeMinionGolden(rightMostMinion, deadEntity, boardWithDeadEntity, allCards, spectator);
|
|
176
163
|
}
|
|
177
164
|
}
|
|
178
165
|
break;
|
|
@@ -180,13 +167,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
|
|
|
180
167
|
for (let i = 0; i < Math.min(2, boardWithDeadEntity.length); i++) {
|
|
181
168
|
const rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];
|
|
182
169
|
if (rightMostMinion) {
|
|
183
|
-
|
|
184
|
-
const goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
|
|
185
|
-
rightMostMinion.cardId = goldenCard.id;
|
|
186
|
-
utils_2.modifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);
|
|
187
|
-
utils_2.modifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);
|
|
188
|
-
utils_2.afterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);
|
|
189
|
-
spectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);
|
|
170
|
+
utils_2.makeMinionGolden(rightMostMinion, deadEntity, boardWithDeadEntity, allCards, spectator);
|
|
190
171
|
}
|
|
191
172
|
}
|
|
192
173
|
break;
|
|
@@ -1 +1 @@
|
|
|
1
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-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { AURA_ORIGINS, CardsData } from '../cards/cards-data';\r\nimport { groupByFunction, pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantAllDivineShield,\r\n\tgrantRandomAttack,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n} from '../utils';\r\nimport { bumpEntities, dealDamageToEnemy, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { removeAurasAfterAuraSourceDeath } from './auras';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleDeathrattleEffects = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\t// We do it on a case by case basis so that we deal all the damage in one go for instance\r\n\t// and avoid proccing deathrattle spawns between the times the damage triggers\r\n\tswitch (deadEntity.cardId) {\r\n\t\tcase CardIds.SelflessHero:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SelflessHeroBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity);\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity);\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\r\n\t\t\t\t\tconst target2 = pickRandom(boardWithDeadEntity.filter((e) => e.entityId !== target.entityId));\r\n\t\t\t\t\tif (target2) {\r\n\t\t\t\t\t\ttarget2.divineShield = true;\r\n\t\t\t\t\t\ttarget2.taunt = true;\r\n\t\t\t\t\t\ttarget2.windfury = true;\r\n\t\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.NadinaTheRed:\r\n\t\tcase CardIds.NadinaTheRedBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantAllDivineShield(boardWithDeadEntity, 'DRAGON', allCards);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzoth:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 1, multiplier * 1, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzothBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolf:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 5, multiplier * 5, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolfBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 10, multiplier * 10, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgle:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgleBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 4, multiplier * 4, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServant:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServantBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTrickster:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTricksterBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Leapfrogger:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds1:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t3,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds2:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t6,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBot:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBotBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SrTombDiverBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < Math.min(1, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(rightMostMinion.cardId);\r\n\t\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\t\trightMostMinion.cardId = goldenCard.id;\r\n\t\t\t\t\tmodifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SrTombDiverBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < Math.min(2, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(rightMostMinion.cardId);\r\n\t\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\t\trightMostMinion.cardId = goldenCard.id;\r\n\t\t\t\t\tmodifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\t// It's important to first copy the enchantments, otherwise you could end up\r\n\t// in an infinite loop - since new enchants are added after each step\r\n\tlet enchantments: { cardId: string; originEntityId?: number; repeats?: number }[] = [...(deadEntity.enchantments ?? [])];\r\n\tconst threshold = 20;\r\n\tif (enchantments.length > threshold || enchantments.some((e) => e.repeats && e.repeats > 1)) {\r\n\t\t// console.warn(\r\n\t\t// \t'too many enchtments, truncating',\r\n\t\t// \tstringifySimpleCard(deadEntity),\r\n\t\t// \tdeadEntity.enchantments.length,\r\n\t\t// \tdeadEntity.enchantments,\r\n\t\t// );\r\n\t\t// In some cases it's possible that there are way too many enchantments because of the frog\r\n\t\t// In that case, we make a trade-off and don't trigger the \"on stats change\" trigger as\r\n\t\t// often as we should, so that we can have the stats themselves correct\r\n\t\tconst enchantmentGroups = groupByFunction((enchantment: any) => enchantment.cardId)(enchantments);\r\n\t\tenchantments = Object.keys(enchantmentGroups).map((cardId) => ({\r\n\t\t\tcardId: cardId,\r\n\t\t\trepeats: enchantmentGroups[cardId].length,\r\n\t\t}));\r\n\t}\r\n\tfor (const enchantment of enchantments) {\r\n\t\tswitch (enchantment.cardId) {\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment1:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment2:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EarthRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyEarthInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FireRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyFireInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WaterRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyWaterInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LightningRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[boardWithDeadEntity.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyHealth(target, 3, boardWithDeadEntity, allCards);\r\n\t\t\ttarget.taunt = true;\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyAttack(target, target.attack, boardWithDeadEntity, allCards);\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tallCards,\r\n\t\tspectator,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium ? CardIds.Leapfrogger_LeapfrogginEnchantment2 : CardIds.Leapfrogger_LeapfrogginEnchantment1,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : undefined,\r\n\t\t});\r\n\t\t// Don't register power effect here, since it's already done in the random stats\r\n\t\t// spectator.registerPowerTarget(deadEntity, buffed, boardWithDeadEntity);\r\n\t\t// console.log('applyLeapFroggerEffect', stringifySimpleCard(deadEntity), stringifySimpleCard(buffed));\r\n\t}\r\n};\r\n\r\nexport const applyMinionDeathEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.BEAST)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.DEMON)) {\r\n\t\tapplySoulJugglerEffect(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.MECH)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, Race.MURLOC, allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, allCards);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, allCards);\r\n\t}\r\n\r\n\tif (AURA_ORIGINS.includes(deadEntity.cardId)) {\r\n\t\tremoveAurasAfterAuraSourceDeath(boardWithDeadEntity, deadEntity, cardsData);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\t// applyQirajiHarbringerEffect(boardWithDeadEntity, deadEntityIndex, allCards);\r\n\t}\r\n\t// Overkill\r\n\tif (deadEntity.health < 0 && deadEntity.lastAffectedByEntity?.attacking) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame2) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlameBattlegrounds) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t\t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t\tif (neighbours.length > 0) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds) {\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehornBattlegrounds) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntTokenBattlegrounds,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath2) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliathBattlegrounds) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.NatPagleExtremeAngler) {\r\n\t\t// }\r\n\t}\r\n\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\tif (deadEntity.cardId === CardIds.UnstableGhoul) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t} else if (deadEntity.cardId === CardIds.UnstableGhoulBattlegrounds) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t2,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// applyAvengeEffects(\r\n\t// \tdeadEntity,\r\n\t// \tdeadEntityIndex,\r\n\t// \tboardWithDeadEntity,\r\n\t// \tboardWithDeadEntityHero,\r\n\t// \totherBoard,\r\n\t// \totherBoardHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\t// let updatedBoard1 = [...board1];\r\n\t// let updatedBoard2 = [...board2];\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damageDealt,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tbumpEntities(board1[i], fakeAttacker, board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// board1[i] = entity;\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tbumpEntities(board2[i], fakeAttacker, board2, board2Hero, board1, board1Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// updatedBoard2 = [...boardResult];\r\n\t\t// updatedBoard2[i] = entity;\r\n\t}\r\n\t// processMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJugglerBattlegrounds);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 1, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.JunkbotBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 4, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// const applyQirajiHarbringerEffect = (board: BoardEntity[], deadEntityIndex: number, allCards: AllCardsService): void => {\r\n// \tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger);\r\n// \tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbingerBattlegrounds);\r\n// \tconst neighbours = getNeighbours(board, null, deadEntityIndex);\r\n\r\n// \t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\r\n// \tneighbours.forEach((entity) => {\r\n// \t\tmodifyAttack(entity, 2 * qiraji.length + 4 * goldenQiraji.length, board, allCards);\r\n// \t\tmodifyHealth(entity, 2 * qiraji.length + 4 * goldenQiraji.length);\r\n// \t\tafterStatsUpdate(entity, board, allCards);\r\n// \t});\r\n// };\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\tif (monstrosity.cardId === CardIds.MonstrosityBattlegrounds) {\r\n\t\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (fish: BoardEntity, deadEntities: readonly BoardEntity[], cardsData: CardsData): void => {\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => cardsData.validDeathrattles.includes(entity.cardId))\r\n\t\t.map((entity) => entity.cardId);\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t.filter((enchantmentId) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment,\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantmentBattlegrounds,\r\n\t\t\t\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\t\t\t\tCardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\tCardIds.FireInvocation_ElementFireEnchantment,\r\n\t\t\t\tCardIds.WaterInvocation_ElementWaterEnchantment,\r\n\t\t\t\tCardIds.LightningInvocation,\r\n\t\t\t].includes(enchantmentId as CardIds),\r\n\t\t);\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments];\r\n\t// Order is important\r\n\tif (fish.cardId === CardIds.FishOfNzothBattlegrounds) {\r\n\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\tconst doubleDr = [...validDeathrattles, ...validEnchantments].reduce((res, current) => res.concat([current, current]), []);\r\n\t\tfish.rememberedDeathrattles = [...doubleDr, ...(fish.rememberedDeathrattles || [])];\r\n\t} else {\r\n\t\tfish.rememberedDeathrattles = [...newDeathrattles, ...(fish.rememberedDeathrattles || [])];\r\n\t}\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (boardWithDeadEntity: BoardEntity[], allCards: AllCardsService) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEyeBattlegrounds);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -1, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -2, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n};\r\n"]}
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1
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+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { AURA_ORIGINS, CardsData } from '../cards/cards-data';\r\nimport { groupByFunction, pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantAllDivineShield,\r\n\tgrantRandomAttack,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmakeMinionGolden,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n} from '../utils';\r\nimport { bumpEntities, dealDamageToEnemy, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { removeAurasAfterAuraSourceDeath } from './auras';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleDeathrattleEffects = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\t// We do it on a case by case basis so that we deal all the damage in one go for instance\r\n\t// and avoid proccing deathrattle spawns between the times the damage triggers\r\n\tswitch (deadEntity.cardId) {\r\n\t\tcase CardIds.SelflessHero:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SelflessHeroBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds1:\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds2:\r\n\t\t\tconst iterations = deadEntity.cardId === CardIds.SpiritOfAirBattlegrounds2 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tfor (let j = 0; j < iterations; j++) {\r\n\t\t\t\t\tlet validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);\r\n\t\t\t\t\tif (!validTargets?.length) {\r\n\t\t\t\t\t\tvalidTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);\r\n\t\t\t\t\t\tif (!validTargets?.length) {\r\n\t\t\t\t\t\t\tvalidTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst target = pickRandom(validTargets);\r\n\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.NadinaTheRed:\r\n\t\tcase CardIds.NadinaTheRedBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantAllDivineShield(boardWithDeadEntity, 'DRAGON', allCards);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzoth:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 1, multiplier * 1, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzothBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolf:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 5, multiplier * 5, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolfBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 10, multiplier * 10, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgle:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgleBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 4, multiplier * 4, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServant:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServantBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTrickster:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTricksterBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Leapfrogger:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds1:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t3,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds2:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t6,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBot:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBotBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SrTombDiverBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < Math.min(1, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tmakeMinionGolden(rightMostMinion, deadEntity, boardWithDeadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SrTombDiverBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < Math.min(2, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tmakeMinionGolden(rightMostMinion, deadEntity, boardWithDeadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\t// It's important to first copy the enchantments, otherwise you could end up\r\n\t// in an infinite loop - since new enchants are added after each step\r\n\tlet enchantments: { cardId: string; originEntityId?: number; repeats?: number }[] = [...(deadEntity.enchantments ?? [])];\r\n\tconst threshold = 20;\r\n\tif (enchantments.length > threshold || enchantments.some((e) => e.repeats && e.repeats > 1)) {\r\n\t\t// console.warn(\r\n\t\t// \t'too many enchtments, truncating',\r\n\t\t// \tstringifySimpleCard(deadEntity),\r\n\t\t// \tdeadEntity.enchantments.length,\r\n\t\t// \tdeadEntity.enchantments,\r\n\t\t// );\r\n\t\t// In some cases it's possible that there are way too many enchantments because of the frog\r\n\t\t// In that case, we make a trade-off and don't trigger the \"on stats change\" trigger as\r\n\t\t// often as we should, so that we can have the stats themselves correct\r\n\t\tconst enchantmentGroups = groupByFunction((enchantment: any) => enchantment.cardId)(enchantments);\r\n\t\tenchantments = Object.keys(enchantmentGroups).map((cardId) => ({\r\n\t\t\tcardId: cardId,\r\n\t\t\trepeats: enchantmentGroups[cardId].length,\r\n\t\t}));\r\n\t}\r\n\tfor (const enchantment of enchantments) {\r\n\t\tswitch (enchantment.cardId) {\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment1:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment2:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EarthRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyEarthInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FireRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyFireInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WaterRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyWaterInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LightningRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[boardWithDeadEntity.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyHealth(target, 3, boardWithDeadEntity, allCards);\r\n\t\t\ttarget.taunt = true;\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyAttack(target, target.attack, boardWithDeadEntity, allCards);\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tallCards,\r\n\t\tspectator,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium ? CardIds.Leapfrogger_LeapfrogginEnchantment2 : CardIds.Leapfrogger_LeapfrogginEnchantment1,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : undefined,\r\n\t\t});\r\n\t\t// Don't register power effect here, since it's already done in the random stats\r\n\t\t// spectator.registerPowerTarget(deadEntity, buffed, boardWithDeadEntity);\r\n\t\t// console.log('applyLeapFroggerEffect', stringifySimpleCard(deadEntity), stringifySimpleCard(buffed));\r\n\t}\r\n};\r\n\r\nexport const applyMinionDeathEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.BEAST)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.DEMON)) {\r\n\t\tapplySoulJugglerEffect(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.MECH)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, Race.MURLOC, allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, allCards);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, allCards);\r\n\t}\r\n\r\n\tif (AURA_ORIGINS.includes(deadEntity.cardId)) {\r\n\t\tremoveAurasAfterAuraSourceDeath(boardWithDeadEntity, deadEntity, cardsData);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\t// applyQirajiHarbringerEffect(boardWithDeadEntity, deadEntityIndex, allCards);\r\n\t}\r\n\t// Overkill\r\n\tif (deadEntity.health < 0 && deadEntity.lastAffectedByEntity?.attacking) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame2) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlameBattlegrounds) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t\t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t\tif (neighbours.length > 0) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds) {\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehornBattlegrounds) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntTokenBattlegrounds,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath2) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliathBattlegrounds) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.NatPagleExtremeAngler) {\r\n\t\t// }\r\n\t}\r\n\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\tif (deadEntity.cardId === CardIds.UnstableGhoul) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t} else if (deadEntity.cardId === CardIds.UnstableGhoulBattlegrounds) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t2,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// applyAvengeEffects(\r\n\t// \tdeadEntity,\r\n\t// \tdeadEntityIndex,\r\n\t// \tboardWithDeadEntity,\r\n\t// \tboardWithDeadEntityHero,\r\n\t// \totherBoard,\r\n\t// \totherBoardHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\t// let updatedBoard1 = [...board1];\r\n\t// let updatedBoard2 = [...board2];\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damageDealt,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tbumpEntities(board1[i], fakeAttacker, board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// board1[i] = entity;\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tbumpEntities(board2[i], fakeAttacker, board2, board2Hero, board1, board1Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// updatedBoard2 = [...boardResult];\r\n\t\t// updatedBoard2[i] = entity;\r\n\t}\r\n\t// processMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJugglerBattlegrounds);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 1, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.JunkbotBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 4, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// const applyQirajiHarbringerEffect = (board: BoardEntity[], deadEntityIndex: number, allCards: AllCardsService): void => {\r\n// \tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger);\r\n// \tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbingerBattlegrounds);\r\n// \tconst neighbours = getNeighbours(board, null, deadEntityIndex);\r\n\r\n// \t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\r\n// \tneighbours.forEach((entity) => {\r\n// \t\tmodifyAttack(entity, 2 * qiraji.length + 4 * goldenQiraji.length, board, allCards);\r\n// \t\tmodifyHealth(entity, 2 * qiraji.length + 4 * goldenQiraji.length);\r\n// \t\tafterStatsUpdate(entity, board, allCards);\r\n// \t});\r\n// };\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\tif (monstrosity.cardId === CardIds.MonstrosityBattlegrounds) {\r\n\t\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (fish: BoardEntity, deadEntities: readonly BoardEntity[], cardsData: CardsData): void => {\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => cardsData.validDeathrattles.includes(entity.cardId))\r\n\t\t.map((entity) => entity.cardId);\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t.filter((enchantmentId) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment,\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantmentBattlegrounds,\r\n\t\t\t\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\t\t\t\tCardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\tCardIds.FireInvocation_ElementFireEnchantment,\r\n\t\t\t\tCardIds.WaterInvocation_ElementWaterEnchantment,\r\n\t\t\t\tCardIds.LightningInvocation,\r\n\t\t\t].includes(enchantmentId as CardIds),\r\n\t\t);\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments];\r\n\t// Order is important\r\n\tif (fish.cardId === CardIds.FishOfNzothBattlegrounds) {\r\n\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\tconst doubleDr = [...validDeathrattles, ...validEnchantments].reduce((res, current) => res.concat([current, current]), []);\r\n\t\tfish.rememberedDeathrattles = [...doubleDr, ...(fish.rememberedDeathrattles || [])];\r\n\t} else {\r\n\t\tfish.rememberedDeathrattles = [...newDeathrattles, ...(fish.rememberedDeathrattles || [])];\r\n\t}\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (boardWithDeadEntity: BoardEntity[], allCards: AllCardsService) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEyeBattlegrounds);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -1, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -2, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n};\r\n"]}
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package/dist/utils.d.ts
CHANGED
|
@@ -8,6 +8,7 @@ export declare const buildSingleBoardEntity: (cardId: string, controllerHero: Bg
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|
8
8
|
export declare const modifyAttack: (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService) => void;
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|
9
9
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export declare const modifyHealth: (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService) => void;
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|
10
10
|
export declare const afterStatsUpdate: (entity: BoardEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService) => void;
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|
11
|
+
export declare const makeMinionGolden: (target: BoardEntity, source: BoardEntity, sourceBoard: BoardEntity[], allCards: AllCardsService, spectator: Spectator) => void;
|
|
11
12
|
export declare const grantRandomAttack: (source: BoardEntity, board: BoardEntity[], additionalAttack: number, allCards: AllCardsService, spectator: Spectator) => void;
|
|
12
13
|
export declare const grantRandomHealth: (source: BoardEntity, board: BoardEntity[], health: number, allCards: AllCardsService, spectator: Spectator, excludeSource?: boolean) => void;
|
|
13
14
|
export declare const grantRandomStats: (source: BoardEntity, board: BoardEntity[], attack: number, health: number, race: Race, allCards: AllCardsService, spectator: Spectator) => BoardEntity;
|
package/dist/utils.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.stringifySimpleCard = exports.stringifySimple = exports.addImpliedMechanics = exports.getRaceEnum = exports.isCorrectTribe = exports.hasCorrectTribe = exports.hasMechanic = exports.addStatsToBoard = exports.getRandomMinionWithHighestHealth = exports.getRandomMinion = exports.grantAllDivineShield = exports.grantRandomDivineShield = exports.addCardsInHand = exports.grantRandomStats = exports.grantRandomHealth = exports.grantRandomAttack = exports.afterStatsUpdate = exports.modifyHealth = exports.modifyAttack = exports.buildSingleBoardEntity = exports.MEGA_WINDFURY_IDS = void 0;
|
|
3
|
+
exports.stringifySimpleCard = exports.stringifySimple = exports.addImpliedMechanics = exports.getRaceEnum = exports.isCorrectTribe = exports.hasCorrectTribe = exports.hasMechanic = exports.addStatsToBoard = exports.getRandomMinionWithHighestHealth = exports.getRandomMinion = exports.grantAllDivineShield = exports.grantRandomDivineShield = exports.addCardsInHand = exports.grantRandomStats = exports.grantRandomHealth = exports.grantRandomAttack = exports.makeMinionGolden = exports.afterStatsUpdate = exports.modifyHealth = exports.modifyAttack = exports.buildSingleBoardEntity = exports.MEGA_WINDFURY_IDS = void 0;
|
|
4
4
|
const reference_data_1 = require("@firestone-hs/reference-data");
|
|
5
5
|
const CLEAVE_IDS = ["LOOT_078", "TB_BaconUps_151", "GVG_113", "TB_BaconUps_153"];
|
|
6
6
|
const TAUNT_IDS = [
|
|
@@ -154,6 +154,17 @@ const afterStatsUpdate = (entity, friendlyBoard, allCards) => {
|
|
|
154
154
|
});
|
|
155
155
|
};
|
|
156
156
|
exports.afterStatsUpdate = afterStatsUpdate;
|
|
157
|
+
const makeMinionGolden = (target, source, sourceBoard, allCards, spectator) => {
|
|
158
|
+
const refCard = allCards.getCard(target.cardId);
|
|
159
|
+
const goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
|
|
160
|
+
target.cardId = goldenCard.id;
|
|
161
|
+
target.avengeCurrent = 0;
|
|
162
|
+
exports.modifyAttack(target, refCard.attack, sourceBoard, allCards);
|
|
163
|
+
exports.modifyHealth(target, refCard.health, sourceBoard, allCards);
|
|
164
|
+
exports.afterStatsUpdate(target, sourceBoard, allCards);
|
|
165
|
+
spectator.registerPowerTarget(source, target, sourceBoard);
|
|
166
|
+
};
|
|
167
|
+
exports.makeMinionGolden = makeMinionGolden;
|
|
157
168
|
const grantRandomAttack = (source, board, additionalAttack, allCards, spectator) => {
|
|
158
169
|
if (board.length > 0) {
|
|
159
170
|
const target = board[Math.floor(Math.random() * board.length)];
|
package/dist/utils.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nconst CLEAVE_IDS = [CardIds.CaveHydra, CardIds.CaveHydraBattlegrounds, CardIds.FoeReaper4000, CardIds.FoeReaper4000Battlegrounds];\r\n// Because for some reason, the Taunt keyword is only a referenced tag,\r\n// so we have to know when a taunt minion is spawned (the taunt tag\r\n// is passed in input properly, so it's not an issue there)\r\nconst TAUNT_IDS = [\r\n\tCardIds.YoHoOgre,\r\n\tCardIds.YoHoOgreBattlegrounds,\r\n\tCardIds.SecurityRover_GuardBotToken,\r\n\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\tCardIds.MoltenRock,\r\n\tCardIds.MoltenRockBattlegrounds,\r\n\tCardIds.LieutenantGarr,\r\n\tCardIds.LieutenantGarrBattlegrounds,\r\n\tCardIds.GentleDjinni,\r\n\tCardIds.GentleDjinniBattlegrounds,\r\n\tCardIds.AcolyteOfCthun,\r\n\tCardIds.AcolyteOfCthunBattlegrounds,\r\n\tCardIds.RingMatron,\r\n\tCardIds.RingMatronBattlegrounds,\r\n\tCardIds.DynamicDuo,\r\n\tCardIds.DynamicDuoBattlegrounds,\r\n\tCardIds.InsatiableUrzul,\r\n\tCardIds.InsatiableUrzulBattlegrounds,\r\n\tCardIds.MasterOfRealities2,\r\n\tCardIds.MasterOfRealitiesBattlegrounds,\r\n\tCardIds.BrannsEpicEggBattlegrounds1,\r\n\tCardIds.BrannsEpicEggBattlegrounds2,\r\n\tCardIds.KilrekBattlegrounds1,\r\n\tCardIds.KilrekBattlegrounds2,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken,\r\n\tCardIds.Scallywag_SkyPirateTokenBattlegrounds,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\nexport const MEGA_WINDFURY_IDS = [\r\n\tCardIds.ZappSlywickBattlegrounds,\r\n\tCardIds.CracklingCycloneBattlegrounds,\r\n\tCardIds.BristlebackKnight2,\r\n\tCardIds.BonkerBattlegrounds,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannonBattlegrounds];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tspectator: Spectator,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst megaWindfury = MEGA_WINDFURY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = addImpliedMechanics({\r\n\t\tattack: card.attack,\r\n\t\tattacksPerformed: 0,\r\n\t\tcardId: cardId,\r\n\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\tentityId: entityId,\r\n\t\thealth: card.health,\r\n\t\tmaxHealth: card.health,\r\n\t\ttaunt: hasMechanic(card, 'TAUNT') || TAUNT_IDS.includes(cardId as CardIds),\r\n\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\tpoisonous: hasMechanic(card, 'POISONOUS'),\r\n\t\twindfury: !megaWindfury && (hasMechanic(card, 'WINDFURY') || card.referencedTags?.includes('WINDFURY')),\r\n\t\tmegaWindfury: megaWindfury,\r\n\t\tenchantments: [],\r\n\t\tfriendly: friendly,\r\n\t\tattackImmediately: attackImmediately,\r\n\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t} as BoardEntity);\r\n\r\n\tif (spawnReborn) {\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t}\r\n\r\n\tif (controllerHero?.heroPowerId === CardIds.SproutItOutBattlegrounds) {\r\n\t\tnewEntity.taunt = true;\r\n\t\tmodifyAttack(newEntity, 1, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, 2, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t\t// spectator && spectator.registerPowerTarget(result, result, friendlyBoard);\r\n\t} else if (controllerHero?.heroPowerId === CardIds.KurtrusAshfallen_CloseThePortal) {\r\n\t\tmodifyAttack(newEntity, 2, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, 2, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t\t// spectator && spectator.registerPowerTarget(result, result, friendlyBoard);\r\n\t}\r\n\r\n\tif (allCards.getCard(cardId).techLevel === controllerHero.tavernTier) {\r\n\t\tconst statsBonus =\r\n\t\t\t4 * friendlyBoard.filter((e) => e.cardId === CardIds.BabyYshaarjBattlegrounds1).length +\r\n\t\t\t8 * friendlyBoard.filter((e) => e.cardId === CardIds.BabyYshaarjBattlegrounds2).length;\r\n\t\tmodifyAttack(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t}\r\n\r\n\tif (newEntity.taunt) {\r\n\t\tconst statsBonus =\r\n\t\t\t2 * friendlyBoard.filter((e) => e.cardId === CardIds.WanderingTreantBattlegrounds1).length +\r\n\t\t\t4 * friendlyBoard.filter((e) => e.cardId === CardIds.WanderingTreantBattlegrounds2).length;\r\n\t\tmodifyAttack(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t}\r\n\r\n\treturn newEntity;\r\n};\r\n\r\nexport const modifyAttack = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\t// console.log('modifying attack', amount, stringifySimpleCard(entity, allCards), entity.attack);\r\n\tentity.attack = Math.max(0, entity.attack + amount);\r\n\t// console.log('modified attack', amount, stringifySimpleCard(entity, allCards), entity.attack);\r\n\tentity.previousAttack = entity.attack;\r\n\tif (isCorrectTribe(allCards.getCard(entity.cardId).race, Race.DRAGON)) {\r\n\t\tconst whelpSmugglers = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmuggler);\r\n\t\tconst whelpSmugglersBattlegrounds = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmugglerBattlegrounds);\r\n\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t\twhelpSmugglersBattlegrounds.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 2, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tif (entity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds || entity.cardId === CardIds.CuddlgamBattlegrounds) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MishmashBattlegrounds1 || e.cardId === CardIds.MishmashBattlegrounds2,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyAttack(mishmash, (mishmash.cardId === CardIds.MishmashBattlegrounds2 ? 2 : 1) * amount, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const modifyHealth = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tentity.health += amount;\r\n\tif (amount > 0) {\r\n\t\tentity.maxHealth += amount;\r\n\t}\r\n\tif (entity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds || entity.cardId === CardIds.CuddlgamBattlegrounds) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MishmashBattlegrounds1 || e.cardId === CardIds.MishmashBattlegrounds2,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyHealth(mishmash, (mishmash.cardId === CardIds.MishmashBattlegrounds2 ? 2 : 1) * amount, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\r\n\tconst titanicGuardians = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter((e) => e.cardId === CardIds.TitanicGuardianBattlegrounds1 || e.cardId === CardIds.TitanicGuardianBattlegrounds2);\r\n\ttitanicGuardians.forEach((guardian) => {\r\n\t\tmodifyHealth(guardian, (guardian.cardId === CardIds.TitanicGuardianBattlegrounds2 ? 2 : 1) * amount, friendlyBoard, allCards);\r\n\t});\r\n};\r\n\r\nexport const afterStatsUpdate = (entity: BoardEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities2 || e.cardId === CardIds.MasterOfRealitiesBattlegrounds,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyAttack(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\tmodifyHealth(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter((e) => e.cardId === CardIds.TentacleOfCthunBattlegrounds1 || e.cardId === CardIds.TentacleOfCthunBattlegrounds2);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\tmodifyAttack(tentacle, tentacle.cardId === CardIds.TentacleOfCthunBattlegrounds2 ? 2 : 1, friendlyBoard, allCards);\r\n\t\tmodifyHealth(tentacle, tentacle.cardId === CardIds.TentacleOfCthunBattlegrounds2 ? 2 : 1, friendlyBoard, allCards);\r\n\t});\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tadditionalAttack: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board.length > 0) {\r\n\t\tconst target = board[Math.floor(Math.random() * board.length)];\r\n\t\tmodifyAttack(target, additionalAttack, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board.filter((e) => !excludeSource || e.entityId !== source.entityId);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyHealth(target, health, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst validBeast: BoardEntity = getRandomMinion(board, race, allCards);\r\n\t\tif (validBeast) {\r\n\t\t\tmodifyAttack(validBeast, attack, board, allCards);\r\n\t\t\tmodifyHealth(validBeast, health, board, allCards);\r\n\t\t\tafterStatsUpdate(validBeast, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(source, validBeast, board);\r\n\t\t\treturn validBeast;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const addCardsInHand = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tcards: number,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tcardAdded: CardIds = null,\r\n): void => {\r\n\tconst sages = board.filter((e) => e.cardId === CardIds.DeathsHeadSage);\r\n\tconst sagesGolden = board.filter((e) => e.cardId === CardIds.DeathsHeadSageBattlegrounds);\r\n\tconst multiplier = 1 + (cardAdded === CardIds.BloodGem ? sages.length + 2 * sagesGolden.length : 0);\r\n\tplayerEntity.cardsInHand = Math.min(10, (playerEntity.cardsInHand ?? 0) + multiplier * cards);\r\n\r\n\tconst peggys = board.filter((e) => e.cardId === CardIds.PeggyBrittlebone || e.cardId === CardIds.PeggyBrittleboneBattlegrounds);\r\n\tpeggys.forEach((peggy) => {\r\n\t\tconst pirate = getRandomMinion(\r\n\t\t\tboard.filter((e) => e.entityId !== peggy.entityId),\r\n\t\t\tRace.PIRATE,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (pirate) {\r\n\t\t\tmodifyAttack(pirate, peggy.cardId === CardIds.PeggyBrittleboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tmodifyHealth(pirate, peggy.cardId === CardIds.PeggyBrittleboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tafterStatsUpdate(pirate, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(peggy, pirate, board);\r\n\t\t}\r\n\t});\r\n};\r\n\r\nexport const grantRandomDivineShield = (source: BoardEntity, board: BoardEntity[], spectator: Spectator): void => {\r\n\tconst elligibleEntities = board.filter((entity) => !entity.divineShield);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = elligibleEntities[Math.floor(Math.random() * elligibleEntities.length)];\r\n\t\tchosen.divineShield = true;\r\n\t\tspectator.registerPowerTarget(source, chosen, board);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).race, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tentity.divineShield = true;\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const getRandomMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board.filter((e) => !race || isCorrectTribe(allCards.getCard(e.cardId).race, race));\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn validTribes[Math.floor(Math.random() * validTribes.length)];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\ttribe?: string,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || isCorrectTribe(allCards.getCard(entity.cardId).race, Race[tribe])) {\r\n\t\t\tmodifyAttack(entity, attack, board, allCards);\r\n\t\t\tmodifyHealth(entity, health, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(sourceEntity, entity, board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).race, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRace: string, targetTribe: Race): boolean => {\r\n\treturn getRaceEnum(cardRace) === Race.ALL || getRaceEnum(cardRace) === targetTribe;\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\t// Avoid creating a new object if not necessary\r\n\tif (!cleave && !cantAttack) {\r\n\t\treturn entity;\r\n\t}\r\n\treturn {\r\n\t\t...entity,\r\n\t\tcleave: cleave,\r\n\t\tcantAttack: cantAttack,\r\n\t} as BoardEntity;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${entity.cardId}/${allCards?.getCard(entity.cardId)?.name ?? ''}/${entity.attack}/${entity.health}/${entity.entityId}/${\r\n\t\t\t\tentity.divineShield\r\n\t\t }/${entity.taunt}/${entity.enchantments?.length ?? 0}`\r\n\t\t: null;\r\n};\r\n"]}
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1
|
+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nconst CLEAVE_IDS = [CardIds.CaveHydra, CardIds.CaveHydraBattlegrounds, CardIds.FoeReaper4000, CardIds.FoeReaper4000Battlegrounds];\r\n// Because for some reason, the Taunt keyword is only a referenced tag,\r\n// so we have to know when a taunt minion is spawned (the taunt tag\r\n// is passed in input properly, so it's not an issue there)\r\nconst TAUNT_IDS = [\r\n\tCardIds.YoHoOgre,\r\n\tCardIds.YoHoOgreBattlegrounds,\r\n\tCardIds.SecurityRover_GuardBotToken,\r\n\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\tCardIds.MoltenRock,\r\n\tCardIds.MoltenRockBattlegrounds,\r\n\tCardIds.LieutenantGarr,\r\n\tCardIds.LieutenantGarrBattlegrounds,\r\n\tCardIds.GentleDjinni,\r\n\tCardIds.GentleDjinniBattlegrounds,\r\n\tCardIds.AcolyteOfCthun,\r\n\tCardIds.AcolyteOfCthunBattlegrounds,\r\n\tCardIds.RingMatron,\r\n\tCardIds.RingMatronBattlegrounds,\r\n\tCardIds.DynamicDuo,\r\n\tCardIds.DynamicDuoBattlegrounds,\r\n\tCardIds.InsatiableUrzul,\r\n\tCardIds.InsatiableUrzulBattlegrounds,\r\n\tCardIds.MasterOfRealities2,\r\n\tCardIds.MasterOfRealitiesBattlegrounds,\r\n\tCardIds.BrannsEpicEggBattlegrounds1,\r\n\tCardIds.BrannsEpicEggBattlegrounds2,\r\n\tCardIds.KilrekBattlegrounds1,\r\n\tCardIds.KilrekBattlegrounds2,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken,\r\n\tCardIds.Scallywag_SkyPirateTokenBattlegrounds,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n];\r\nexport const MEGA_WINDFURY_IDS = [\r\n\tCardIds.ZappSlywickBattlegrounds,\r\n\tCardIds.CracklingCycloneBattlegrounds,\r\n\tCardIds.BristlebackKnight2,\r\n\tCardIds.BonkerBattlegrounds,\r\n];\r\nconst CANT_ATTACK_IDS = [CardIds.ArcaneCannonBattlegrounds];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tspectator: Spectator,\r\n): BoardEntity => {\r\n\tconst card = allCards.getCard(cardId);\r\n\tconst megaWindfury = MEGA_WINDFURY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = addImpliedMechanics({\r\n\t\tattack: card.attack,\r\n\t\tattacksPerformed: 0,\r\n\t\tcardId: cardId,\r\n\t\tdivineShield: hasMechanic(card, 'DIVINE_SHIELD'),\r\n\t\tentityId: entityId,\r\n\t\thealth: card.health,\r\n\t\tmaxHealth: card.health,\r\n\t\ttaunt: hasMechanic(card, 'TAUNT') || TAUNT_IDS.includes(cardId as CardIds),\r\n\t\treborn: hasMechanic(card, 'REBORN'),\r\n\t\tpoisonous: hasMechanic(card, 'POISONOUS'),\r\n\t\twindfury: !megaWindfury && (hasMechanic(card, 'WINDFURY') || card.referencedTags?.includes('WINDFURY')),\r\n\t\tmegaWindfury: megaWindfury,\r\n\t\tenchantments: [],\r\n\t\tfriendly: friendly,\r\n\t\tattackImmediately: attackImmediately,\r\n\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t} as BoardEntity);\r\n\r\n\tif (spawnReborn) {\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t}\r\n\r\n\tif (controllerHero?.heroPowerId === CardIds.SproutItOutBattlegrounds) {\r\n\t\tnewEntity.taunt = true;\r\n\t\tmodifyAttack(newEntity, 1, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, 2, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t\t// spectator && spectator.registerPowerTarget(result, result, friendlyBoard);\r\n\t} else if (controllerHero?.heroPowerId === CardIds.KurtrusAshfallen_CloseThePortal) {\r\n\t\tmodifyAttack(newEntity, 2, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, 2, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t\t// spectator && spectator.registerPowerTarget(result, result, friendlyBoard);\r\n\t}\r\n\r\n\tif (allCards.getCard(cardId).techLevel === controllerHero.tavernTier) {\r\n\t\tconst statsBonus =\r\n\t\t\t4 * friendlyBoard.filter((e) => e.cardId === CardIds.BabyYshaarjBattlegrounds1).length +\r\n\t\t\t8 * friendlyBoard.filter((e) => e.cardId === CardIds.BabyYshaarjBattlegrounds2).length;\r\n\t\tmodifyAttack(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t}\r\n\r\n\tif (newEntity.taunt) {\r\n\t\tconst statsBonus =\r\n\t\t\t2 * friendlyBoard.filter((e) => e.cardId === CardIds.WanderingTreantBattlegrounds1).length +\r\n\t\t\t4 * friendlyBoard.filter((e) => e.cardId === CardIds.WanderingTreantBattlegrounds2).length;\r\n\t\tmodifyAttack(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tmodifyHealth(newEntity, statsBonus, friendlyBoard, allCards);\r\n\t\tafterStatsUpdate(newEntity, friendlyBoard, allCards);\r\n\t}\r\n\r\n\treturn newEntity;\r\n};\r\n\r\nexport const modifyAttack = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\t// console.log('modifying attack', amount, stringifySimpleCard(entity, allCards), entity.attack);\r\n\tentity.attack = Math.max(0, entity.attack + amount);\r\n\t// console.log('modified attack', amount, stringifySimpleCard(entity, allCards), entity.attack);\r\n\tentity.previousAttack = entity.attack;\r\n\tif (isCorrectTribe(allCards.getCard(entity.cardId).race, Race.DRAGON)) {\r\n\t\tconst whelpSmugglers = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmuggler);\r\n\t\tconst whelpSmugglersBattlegrounds = friendlyBoard.filter((e) => e.cardId === CardIds.WhelpSmugglerBattlegrounds);\r\n\t\twhelpSmugglers.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t\twhelpSmugglersBattlegrounds.forEach((smuggler) => {\r\n\t\t\tmodifyHealth(entity, 2, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tif (entity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds || entity.cardId === CardIds.CuddlgamBattlegrounds) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MishmashBattlegrounds1 || e.cardId === CardIds.MishmashBattlegrounds2,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyAttack(mishmash, (mishmash.cardId === CardIds.MishmashBattlegrounds2 ? 2 : 1) * amount, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const modifyHealth = (entity: BoardEntity, amount: number, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tentity.health += amount;\r\n\tif (amount > 0) {\r\n\t\tentity.maxHealth += amount;\r\n\t}\r\n\tif (entity.cardId === CardIds.Menagerist_AmalgamTokenBattlegrounds || entity.cardId === CardIds.CuddlgamBattlegrounds) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MishmashBattlegrounds1 || e.cardId === CardIds.MishmashBattlegrounds2,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyHealth(mishmash, (mishmash.cardId === CardIds.MishmashBattlegrounds2 ? 2 : 1) * amount, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\r\n\tconst titanicGuardians = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter((e) => e.cardId === CardIds.TitanicGuardianBattlegrounds1 || e.cardId === CardIds.TitanicGuardianBattlegrounds2);\r\n\ttitanicGuardians.forEach((guardian) => {\r\n\t\tmodifyHealth(guardian, (guardian.cardId === CardIds.TitanicGuardianBattlegrounds2 ? 2 : 1) * amount, friendlyBoard, allCards);\r\n\t});\r\n};\r\n\r\nexport const afterStatsUpdate = (entity: BoardEntity, friendlyBoard: BoardEntity[], allCards: AllCardsService): void => {\r\n\tif (hasCorrectTribe(entity, Race.ELEMENTAL, allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities2 || e.cardId === CardIds.MasterOfRealitiesBattlegrounds,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyAttack(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\tmodifyHealth(master, master.cardId === CardIds.MasterOfRealitiesBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter((e) => e.cardId === CardIds.TentacleOfCthunBattlegrounds1 || e.cardId === CardIds.TentacleOfCthunBattlegrounds2);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\tmodifyAttack(tentacle, tentacle.cardId === CardIds.TentacleOfCthunBattlegrounds2 ? 2 : 1, friendlyBoard, allCards);\r\n\t\tmodifyHealth(tentacle, tentacle.cardId === CardIds.TentacleOfCthunBattlegrounds2 ? 2 : 1, friendlyBoard, allCards);\r\n\t});\r\n};\r\n\r\nexport const makeMinionGolden = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity,\r\n\tsourceBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst refCard = allCards.getCard(target.cardId);\r\n\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\ttarget.cardId = goldenCard.id;\r\n\ttarget.avengeCurrent = 0;\r\n\tmodifyAttack(target, refCard.attack, sourceBoard, allCards);\r\n\tmodifyHealth(target, refCard.health, sourceBoard, allCards);\r\n\tafterStatsUpdate(target, sourceBoard, allCards);\r\n\tspectator.registerPowerTarget(source, target, sourceBoard);\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tadditionalAttack: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board.length > 0) {\r\n\t\tconst target = board[Math.floor(Math.random() * board.length)];\r\n\t\tmodifyAttack(target, additionalAttack, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board.filter((e) => !excludeSource || e.entityId !== source.entityId);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyHealth(target, health, board, allCards);\r\n\t\tafterStatsUpdate(target, board, allCards);\r\n\t\tspectator.registerPowerTarget(source, target, board);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst validBeast: BoardEntity = getRandomMinion(board, race, allCards);\r\n\t\tif (validBeast) {\r\n\t\t\tmodifyAttack(validBeast, attack, board, allCards);\r\n\t\t\tmodifyHealth(validBeast, health, board, allCards);\r\n\t\t\tafterStatsUpdate(validBeast, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(source, validBeast, board);\r\n\t\t\treturn validBeast;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const addCardsInHand = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tcards: number,\r\n\tboard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tcardAdded: CardIds = null,\r\n): void => {\r\n\tconst sages = board.filter((e) => e.cardId === CardIds.DeathsHeadSage);\r\n\tconst sagesGolden = board.filter((e) => e.cardId === CardIds.DeathsHeadSageBattlegrounds);\r\n\tconst multiplier = 1 + (cardAdded === CardIds.BloodGem ? sages.length + 2 * sagesGolden.length : 0);\r\n\tplayerEntity.cardsInHand = Math.min(10, (playerEntity.cardsInHand ?? 0) + multiplier * cards);\r\n\r\n\tconst peggys = board.filter((e) => e.cardId === CardIds.PeggyBrittlebone || e.cardId === CardIds.PeggyBrittleboneBattlegrounds);\r\n\tpeggys.forEach((peggy) => {\r\n\t\tconst pirate = getRandomMinion(\r\n\t\t\tboard.filter((e) => e.entityId !== peggy.entityId),\r\n\t\t\tRace.PIRATE,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t\tif (pirate) {\r\n\t\t\tmodifyAttack(pirate, peggy.cardId === CardIds.PeggyBrittleboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tmodifyHealth(pirate, peggy.cardId === CardIds.PeggyBrittleboneBattlegrounds ? 2 : 1, board, allCards);\r\n\t\t\tafterStatsUpdate(pirate, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(peggy, pirate, board);\r\n\t\t}\r\n\t});\r\n};\r\n\r\nexport const grantRandomDivineShield = (source: BoardEntity, board: BoardEntity[], spectator: Spectator): void => {\r\n\tconst elligibleEntities = board.filter((entity) => !entity.divineShield);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = elligibleEntities[Math.floor(Math.random() * elligibleEntities.length)];\r\n\t\tchosen.divineShield = true;\r\n\t\tspectator.registerPowerTarget(source, chosen, board);\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const grantAllDivineShield = (board: BoardEntity[], tribe: string, cards: AllCardsService): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => isCorrectTribe(cards.getCard(entity.cardId).race, getRaceEnum(tribe)));\r\n\tfor (const entity of elligibleEntities) {\r\n\t\tentity.divineShield = true;\r\n\t}\r\n\t// return board;\r\n};\r\n\r\nexport const getRandomMinion = (board: BoardEntity[], race: Race, allCards: AllCardsService): BoardEntity => {\r\n\tconst validTribes = board.filter((e) => !race || isCorrectTribe(allCards.getCard(e.cardId).race, race));\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn validTribes[Math.floor(Math.random() * validTribes.length)];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tattack: number,\r\n\thealth: number,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\ttribe?: string,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || isCorrectTribe(allCards.getCard(entity.cardId).race, Race[tribe])) {\r\n\t\t\tmodifyAttack(entity, attack, board, allCards);\r\n\t\t\tmodifyHealth(entity, health, board, allCards);\r\n\t\t\tafterStatsUpdate(entity, board, allCards);\r\n\t\t\tspectator.registerPowerTarget(sourceEntity, entity, board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: string): boolean => {\r\n\treturn card.mechanics?.includes(mechanic);\r\n};\r\n\r\nexport const hasCorrectTribe = (entity: BoardEntity, targetTribe: Race, allCards: AllCardsService): boolean => {\r\n\treturn isCorrectTribe(allCards.getCard(entity.cardId).race, targetTribe);\r\n};\r\n\r\nexport const isCorrectTribe = (cardRace: string, targetTribe: Race): boolean => {\r\n\treturn getRaceEnum(cardRace) === Race.ALL || getRaceEnum(cardRace) === targetTribe;\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\t// Avoid creating a new object if not necessary\r\n\tif (!cleave && !cantAttack) {\r\n\t\treturn entity;\r\n\t}\r\n\treturn {\r\n\t\t...entity,\r\n\t\tcleave: cleave,\r\n\t\tcantAttack: cantAttack,\r\n\t} as BoardEntity;\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${entity.cardId}/${allCards?.getCard(entity.cardId)?.name ?? ''}/${entity.attack}/${entity.health}/${entity.entityId}/${\r\n\t\t\t\tentity.divineShield\r\n\t\t }/${entity.taunt}/${entity.enchantments?.length ?? 0}`\r\n\t\t: null;\r\n};\r\n"]}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@firestone-hs/simulate-bgs-battle",
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3
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-
"version": "1.1.
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3
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"version": "1.1.167",
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"description": "",
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"scripts": {
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"lint": "eslint --color --fix --ext .ts .",
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@@ -59,4 +59,4 @@
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"webpack-cli": "^3.3.12",
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60
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"yaml-cfn": "^0.2.3"
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}
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-
}
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+
}
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