@firestone-hs/simulate-bgs-battle 1.1.161 → 1.1.166
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/cards-data.js +2 -2
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/simulation/attack.d.ts +1 -1
- package/dist/simulation/attack.js +24 -11
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/avenge.js +4 -2
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/spawn-effect.js +10 -0
- package/dist/simulation/spawn-effect.js.map +1 -1
- package/package.json +3 -3
package/dist/cards/cards-data.js
CHANGED
|
@@ -91,11 +91,11 @@ class CardsData {
|
|
|
91
91
|
case "BG21_030_G":
|
|
92
92
|
case "BG21_009":
|
|
93
93
|
case "BG21_009_G":
|
|
94
|
+
case "BG21_038":
|
|
95
|
+
case "BG21_038_G":
|
|
94
96
|
return 3;
|
|
95
97
|
case "BG21_007":
|
|
96
98
|
case "BG21_007_G":
|
|
97
|
-
case "BG21_038":
|
|
98
|
-
case "BG21_038_G":
|
|
99
99
|
case "BG21_031":
|
|
100
100
|
case "BG21_031_G":
|
|
101
101
|
case "BG22_HERO_305p":
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEAA2H;AAC3H,6CAAgE;AAChE,oCAAoD;AAEvC,QAAA,iBAAiB,GAAwB;IACrD,yBAA0E;IAC1E,6BAAsF;IACtF,uBAAoF;IACpF,uCAAkG;IAClG,yBAA+E;IAC/E,uCAA6F;IAC7F,8DAAuF;IACvF,kEAAuF;CACvF,CAAC;AAGW,QAAA,YAAY,GAAsB,yBAAiB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;AAC3E,QAAA,wBAAwB,GAAG;;;;;;;CAOvC,CAAC;AACW,QAAA,cAAc,GAAG,gDAAmF,CAAC;AAElH,MAAa,SAAS;IAerB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B;QAChD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ;aACxB,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,oCAAmB,CAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,mBAAW,CAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,GAAG,uBAAe,CAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC5H,IAAI,CAAC,iBAAiB,GAAG,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAElD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI;aAE3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAElD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI;aACvB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAoB,CAAC;aAE7C,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI;aAC5B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,WAAW,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAyB,CAAC;aAElD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI;aACtB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC;aAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAAiC,CAAC;aAE1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI;aAC5B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;aAChD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI;aACtB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC;aAExC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAuB;YACvB;gBACC,OAAO,CAAC,CAAC;YACV,2BAAiC;YACjC,6BAA8C;YAC9C,gBAAyB;YACzB,kBAAsC;YACtC,gBAAgC;YAChC,kBAA6C;YAC7C,2BAAiC;YACjC;gBACC,OAAO,CAAC,CAAC;YACV,gBAA+B;YAC/B,kBAA4C;YAC5C,gBAAqB;YACrB;gBACC,OAAO,CAAC,CAAC;YACV,gBAAgC;YAChC,kBAA6C;YAC7C,gBAAiC;YACjC,kBAA8C;YAC9C,gBAAyB;YACzB,kBAAsC;YACtC;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,cAAc,CAAC,MAAc;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC;IAChD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;QAIrD,OAAO,kBAAU,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,CAAC;IAEO,QAAQ,CAAC,IAAmB;QACnC,OAAO,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxC,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,IAAY;QAC9D,MAAM,QAAQ,GAAS,mBAAW,CAAC,IAAI,CAAC,CAAC;QACzC,OAAO,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC5G,CAAC;CACD;AAzHD,8BAyHC","sourcesContent":["import { AllCardsService, CardIds, GameTag, isBattlegroundsCard, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic } from '../utils';\r\n\r\nexport const AURA_ENCHANTMENTS: readonly string[][] = [\r\n\t[CardIds.Kathranatir2, CardIds.Kathranatir_GraspOfKathranatirEnchantment1],\r\n\t[CardIds.KathranatirBattlegrounds, CardIds.Kathranatir_GraspOfKathranatirEnchantment2],\r\n\t[CardIds.MurlocWarleaderLegacy, CardIds.MurlocWarleader_MrgglaarglLegacyEnchantment],\r\n\t[CardIds.MurlocWarleaderBattlegrounds, CardIds.MurlocWarleader_MrgglaarglEnchantmentBattlegrounds],\r\n\t[CardIds.SouthseaCaptainLegacy, CardIds.SouthseaCaptain_YarrrLegacyEnchantment],\r\n\t[CardIds.SouthseaCaptainBattlegrounds, CardIds.SouthseaCaptain_YarrrEnchantmentBattlegrounds],\r\n\t[CardIds.LadySinestraBattlegrounds1, CardIds.DraconicBlessingEnchantmentBattlegrounds1],\r\n\t[CardIds.LadySinestraBattlegrounds2, CardIds.DraconicBlessingEnchantmentBattlegrounds2],\r\n];\r\n// Auras are effects that are permanent (unlike deathrattles or \"whenever\" effects)\r\n// and that stop once the origin entity leaves play (so it doesn't include buffs)\r\nexport const AURA_ORIGINS: readonly string[] = AURA_ENCHANTMENTS.map((pair) => pair[0]);\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.RedWhelp,\r\n\tCardIds.RedWhelpBattlegrounds,\r\n\tCardIds.PrizedPromoDrake,\r\n\tCardIds.PrizedPromoDrakeBattlegrounds,\r\n\tCardIds.Crabby1,\r\n\tCardIds.CrabbyBattlegrounds,\r\n];\r\nexport const WHELP_CARD_IDS = [CardIds.RedWhelp, CardIds.RedWhelpBattlegrounds, CardIds.Onyxia_OnyxianWhelpToken];\r\n\r\nexport class CardsData {\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic auraOrigins: readonly string[];\r\n\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[]): void {\r\n\t\tconst pool = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla');\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(pool.filter((card) => !this.isGolden(card)));\r\n\t\tthis.ghastcoilerSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = pool\r\n\t\t\t// .filter((card) => !card.id.startsWith('TB_BaconUps')) // Ignore golden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.impMamaSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'DEMON')\r\n\t\t\t.filter((card) => card.id !== CardIds.ImpMama)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.gentleDjinniSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'ELEMENTAL')\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === Race[Race.DEMON])\r\n\t\t\t.filter((card) => card.id !== CardIds.KilrekBattlegrounds1)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => hasMechanic(card, 'BATTLECRY'))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'PIRATE')\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy:\r\n\t\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.MechanoTank:\r\n\t\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tcase CardIds.StormpikeLieutenant:\r\n\t\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb:\r\n\t\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tcase CardIds.Sisefin:\r\n\t\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\t\treturn 4;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1]).id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], race: string): boolean {\r\n\t\tconst raceEnum: Race = getRaceEnum(race);\r\n\t\treturn raceEnum === Race.ALL || !validTribes || validTribes.length === 0 || validTribes.includes(raceEnum);\r\n\t}\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEAA2H;AAC3H,6CAAgE;AAChE,oCAAoD;AAEvC,QAAA,iBAAiB,GAAwB;IACrD,yBAA0E;IAC1E,6BAAsF;IACtF,uBAAoF;IACpF,uCAAkG;IAClG,yBAA+E;IAC/E,uCAA6F;IAC7F,8DAAuF;IACvF,kEAAuF;CACvF,CAAC;AAGW,QAAA,YAAY,GAAsB,yBAAiB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;AAC3E,QAAA,wBAAwB,GAAG;;;;;;;CAOvC,CAAC;AACW,QAAA,cAAc,GAAG,gDAAmF,CAAC;AAElH,MAAa,SAAS;IAerB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B;QAChD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ;aACxB,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,oCAAmB,CAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,mBAAW,CAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,GAAG,uBAAe,CAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC5H,IAAI,CAAC,iBAAiB,GAAG,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAElD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI;aAE3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAElD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI;aACvB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAoB,CAAC;aAE7C,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI;aAC5B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,WAAW,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAyB,CAAC;aAElD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI;aACtB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC;aAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAAiC,CAAC;aAE1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI;aAC5B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;aAChD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI;aACtB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC;aAExC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAuB;YACvB;gBACC,OAAO,CAAC,CAAC;YACV,2BAAiC;YACjC,6BAA8C;YAC9C,gBAAyB;YACzB,kBAAsC;YACtC,gBAAgC;YAChC,kBAA6C;YAC7C,2BAAiC;YACjC;gBACC,OAAO,CAAC,CAAC;YACV,gBAA+B;YAC/B,kBAA4C;YAC5C,gBAAqB;YACrB,kBAAkC;YAClC,gBAAiC;YACjC;gBACC,OAAO,CAAC,CAAC;YACV,gBAAgC;YAChC,kBAA6C;YAC7C,gBAAyB;YACzB,kBAAsC;YACtC;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,cAAc,CAAC,MAAc;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC;IAChD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;QAIrD,OAAO,kBAAU,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,CAAC;IAEO,QAAQ,CAAC,IAAmB;QACnC,OAAO,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxC,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,IAAY;QAC9D,MAAM,QAAQ,GAAS,mBAAW,CAAC,IAAI,CAAC,CAAC;QACzC,OAAO,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC5G,CAAC;CACD;AAzHD,8BAyHC","sourcesContent":["import { AllCardsService, CardIds, GameTag, isBattlegroundsCard, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic } from '../utils';\r\n\r\nexport const AURA_ENCHANTMENTS: readonly string[][] = [\r\n\t[CardIds.Kathranatir2, CardIds.Kathranatir_GraspOfKathranatirEnchantment1],\r\n\t[CardIds.KathranatirBattlegrounds, CardIds.Kathranatir_GraspOfKathranatirEnchantment2],\r\n\t[CardIds.MurlocWarleaderLegacy, CardIds.MurlocWarleader_MrgglaarglLegacyEnchantment],\r\n\t[CardIds.MurlocWarleaderBattlegrounds, CardIds.MurlocWarleader_MrgglaarglEnchantmentBattlegrounds],\r\n\t[CardIds.SouthseaCaptainLegacy, CardIds.SouthseaCaptain_YarrrLegacyEnchantment],\r\n\t[CardIds.SouthseaCaptainBattlegrounds, CardIds.SouthseaCaptain_YarrrEnchantmentBattlegrounds],\r\n\t[CardIds.LadySinestraBattlegrounds1, CardIds.DraconicBlessingEnchantmentBattlegrounds1],\r\n\t[CardIds.LadySinestraBattlegrounds2, CardIds.DraconicBlessingEnchantmentBattlegrounds2],\r\n];\r\n// Auras are effects that are permanent (unlike deathrattles or \"whenever\" effects)\r\n// and that stop once the origin entity leaves play (so it doesn't include buffs)\r\nexport const AURA_ORIGINS: readonly string[] = AURA_ENCHANTMENTS.map((pair) => pair[0]);\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.RedWhelp,\r\n\tCardIds.RedWhelpBattlegrounds,\r\n\tCardIds.PrizedPromoDrake,\r\n\tCardIds.PrizedPromoDrakeBattlegrounds,\r\n\tCardIds.Crabby1,\r\n\tCardIds.CrabbyBattlegrounds,\r\n];\r\nexport const WHELP_CARD_IDS = [CardIds.RedWhelp, CardIds.RedWhelpBattlegrounds, CardIds.Onyxia_OnyxianWhelpToken];\r\n\r\nexport class CardsData {\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic auraOrigins: readonly string[];\r\n\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[]): void {\r\n\t\tconst pool = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla');\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(pool.filter((card) => !this.isGolden(card)));\r\n\t\tthis.ghastcoilerSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = pool\r\n\t\t\t// .filter((card) => !card.id.startsWith('TB_BaconUps')) // Ignore golden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.impMamaSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'DEMON')\r\n\t\t\t.filter((card) => card.id !== CardIds.ImpMama)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.gentleDjinniSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'ELEMENTAL')\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === Race[Race.DEMON])\r\n\t\t\t.filter((card) => card.id !== CardIds.KilrekBattlegrounds1)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => hasMechanic(card, 'BATTLECRY'))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'PIRATE')\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy:\r\n\t\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.MechanoTank:\r\n\t\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tcase CardIds.StormpikeLieutenant:\r\n\t\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb:\r\n\t\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tcase CardIds.Sisefin:\r\n\t\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\t\treturn 4;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1]).id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], race: string): boolean {\r\n\t\tconst raceEnum: Race = getRaceEnum(race);\r\n\t\treturn raceEnum === Race.ALL || !validTribes || validTribes.length === 0 || validTribes.includes(raceEnum);\r\n\t}\r\n}\r\n"]}
|
|
@@ -13,4 +13,4 @@ export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity,
|
|
|
13
13
|
export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => void;
|
|
14
14
|
export declare const applyOnAttackBuffs: (attacker: BoardEntity, attackingBoard: BoardEntity[], allCards: AllCardsService, spectator: Spectator) => void;
|
|
15
15
|
export declare const applyOnBeingAttackedBuffs: (attackedEntity: BoardEntity, defendingBoard: BoardEntity[], allCards: AllCardsService, spectator: Spectator) => void;
|
|
16
|
-
export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity,
|
|
16
|
+
export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, spawnSourceEntity: BoardEntity, spawnSourceEntityIndex: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, allCards: AllCardsService, cardsData: CardsData, sharedState: SharedState, spectator: Spectator) => readonly BoardEntity[];
|
|
@@ -59,41 +59,53 @@ const applyAfterAttackEffects = (attackingEntity, attackingBoard, attackingBoard
|
|
|
59
59
|
utils_2.addCardsInHand(attackingBoardHero, 1, attackingBoard, allCards, spectator, "BG20_GEM");
|
|
60
60
|
}
|
|
61
61
|
};
|
|
62
|
-
const performAttack = (attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards,
|
|
62
|
+
const performAttack = (attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator) => {
|
|
63
63
|
if (utils_2.hasCorrectTribe(attackingEntity, reference_data_1.Race.DRAGON, allCards)) {
|
|
64
64
|
const prestors = attackingBoard
|
|
65
65
|
.filter((e) => e.entityId !== attackingEntity.entityId)
|
|
66
66
|
.filter((e) => e.cardId === "BG21_012" || e.cardId === "BG21_012_G");
|
|
67
67
|
prestors.forEach((prestor) => {
|
|
68
68
|
spectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);
|
|
69
|
-
exports.dealDamageToEnemy(defendingEntity, defendingBoard, defendingBoardHero, prestor, prestor.cardId === "BG21_012_G" ? 6 : 3, attackingBoard, attackingBoardHero, allCards,
|
|
69
|
+
exports.dealDamageToEnemy(defendingEntity, defendingBoard, defendingBoardHero, prestor, prestor.cardId === "BG21_012_G" ? 6 : 3, attackingBoard, attackingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
70
70
|
});
|
|
71
71
|
}
|
|
72
|
+
if (["BG22_001", "BG22_001_G"].includes(attackingEntity.cardId)) {
|
|
73
|
+
const spawns = deathrattle_spawns_1.spawnEntities(attackingEntity.cardId === "BG22_001_G" ? "BG22_001t2_G" : "BG22_001t2", 1, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator, true, true);
|
|
74
|
+
if (spawns.length > 0) {
|
|
75
|
+
const sourceIndex = attackingBoard.indexOf(attackingEntity);
|
|
76
|
+
const actualSpawns = exports.performEntitySpawns(spawns, attackingBoard, attackingBoardHero, attackingEntity, sourceIndex, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
77
|
+
for (const actualSpawn of actualSpawns) {
|
|
78
|
+
if (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {
|
|
79
|
+
performAttack(actualSpawn, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
}
|
|
72
84
|
const defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;
|
|
73
85
|
if (defenderAliveBeforeAttack) {
|
|
74
86
|
if (!attackingEntity.immuneWhenAttackCharges || attackingEntity.immuneWhenAttackCharges <= 0) {
|
|
75
|
-
exports.bumpEntities(attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards,
|
|
87
|
+
exports.bumpEntities(attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
76
88
|
}
|
|
77
89
|
else {
|
|
78
90
|
}
|
|
79
|
-
exports.bumpEntities(defendingEntity, attackingEntity, defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, allCards,
|
|
91
|
+
exports.bumpEntities(defendingEntity, attackingEntity, defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
80
92
|
}
|
|
81
93
|
if (attackingEntity.cleave) {
|
|
82
94
|
const defenderNeighbours = exports.getNeighbours(defendingBoard, defendingEntity);
|
|
83
95
|
for (const neighbour of defenderNeighbours) {
|
|
84
|
-
exports.bumpEntities(neighbour, attackingEntity, defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, allCards,
|
|
96
|
+
exports.bumpEntities(neighbour, attackingEntity, defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
85
97
|
}
|
|
86
98
|
}
|
|
87
99
|
if (attackingEntity.cardId === "BGS_078") {
|
|
88
|
-
triggerRandomDeathrattle(attackingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards,
|
|
100
|
+
triggerRandomDeathrattle(attackingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator, true);
|
|
89
101
|
}
|
|
90
102
|
else if (attackingEntity.cardId === "TB_BaconUps_135") {
|
|
91
103
|
for (let i = 0; i < 2; i++) {
|
|
92
|
-
triggerRandomDeathrattle(attackingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards,
|
|
104
|
+
triggerRandomDeathrattle(attackingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator, true);
|
|
93
105
|
}
|
|
94
106
|
}
|
|
95
107
|
attackingEntity.attackImmediately = false;
|
|
96
|
-
exports.processMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards,
|
|
108
|
+
exports.processMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);
|
|
97
109
|
attackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);
|
|
98
110
|
};
|
|
99
111
|
const triggerRandomDeathrattle = (sourceEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, spawns, sharedState, spectator, excludeSource = false) => {
|
|
@@ -544,9 +556,9 @@ const buildBoardAfterRebornSpawns = (boardWithKilledMinion, boardWithKilledMinio
|
|
|
544
556
|
: [];
|
|
545
557
|
exports.performEntitySpawns(entitiesFromReborn, boardWithKilledMinion, boardWithKilledMinionHero, deadEntity, deadMinionIndex, opponentBoard, opponentBoardHero, allCards, cardsData, sharedState, spectator);
|
|
546
558
|
};
|
|
547
|
-
const performEntitySpawns = (candidateEntities, boardWithKilledMinion, boardWithKilledMinionHero,
|
|
559
|
+
const performEntitySpawns = (candidateEntities, boardWithKilledMinion, boardWithKilledMinionHero, spawnSourceEntity, spawnSourceEntityIndex, opponentBoard, opponentBoardHero, allCards, cardsData, sharedState, spectator) => {
|
|
548
560
|
const aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);
|
|
549
|
-
const indexFromRight = boardWithKilledMinion.length -
|
|
561
|
+
const indexFromRight = boardWithKilledMinion.length - spawnSourceEntityIndex;
|
|
550
562
|
const spawnedEntities = [];
|
|
551
563
|
for (const newMinion of aliveEntites) {
|
|
552
564
|
if (boardWithKilledMinion.length >= 7) {
|
|
@@ -563,7 +575,8 @@ const performEntitySpawns = (candidateEntities, boardWithKilledMinion, boardWith
|
|
|
563
575
|
}
|
|
564
576
|
}
|
|
565
577
|
spawn_effect_1.handleSpawnEffects(boardWithKilledMinion, spawnedEntities, allCards, spectator);
|
|
566
|
-
spectator.registerMinionsSpawn(
|
|
578
|
+
spectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);
|
|
579
|
+
return spawnedEntities;
|
|
567
580
|
};
|
|
568
581
|
exports.performEntitySpawns = performEntitySpawns;
|
|
569
582
|
//# sourceMappingURL=attack.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"attack.js","sourceRoot":"","sources":["../../src/simulation/attack.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAI9E,6CAA+C;AAC/C,gEAA2D;AAC3D,oCAAsI;AACtI,mCAAkD;AAClD,qCAA8C;AAC9C,+DAAiI;AACjI,6DAAkH;AAClH,qCAAuC;AAEvC,iDAAoD;AAEpD,uDAAwD;AAGjD,MAAM,cAAc,GAAG,CAC7B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,oBAA4B,EAC5B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,yBAAkC,EACzB,EAAE;IACX,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAC/D,OAAO;KACP;IACD,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,WAAW,IAAI,qCAAmB,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAC9G,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,WAAW,IAAI,qCAAmB,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAC9G,MAAM,yBAAyB,GAC9B,CAAC,oBAAoB,0BAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnE,CAAC,oBAAoB,0BAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAErE,MAAM,eAAe,GACpB,yBAAyB,IAAI,IAAI;QAChC,CAAC,CAAC,cAAc,CAAC,yBAAyB,CAAC;QAC3C,CAAC,CAAC,kBAAkB,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;IAC7D,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,QAAQ,CAAC,CAAC;IACtG,IAAI,eAAe,EAAE;QACpB,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC;QAEjC,MAAM,eAAe,GAAG,eAAe,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAGzC,kBAAU,CAAC,cAAc,EAAE,yBAAyB,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YACxE,kBAAU,CAAC,cAAc,EAAE,yBAAyB,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAExE,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;gBAC/D,OAAO;aACP;YAED,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC,EAAE;gBAClF,0BAAkB,CAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;gBACzE,MAAM,eAAe,GAAgB,0BAAkB,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;gBACzF,SAAS,CAAC,cAAc,CAAC,eAAe,EAAE,eAAe,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;gBAC3F,iCAAyB,CAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;gBAChF,aAAa,CACZ,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;gBACF,uBAAuB,CAAC,eAAe,EAAE,cAAc,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;gBAGlG,IACC,eAAe,CAAC,MAAM,GAAG,CAAC;oBAC1B,CAAC,eAAe,CAAC,cAAc;oBAC/B,CAAC,eAAe,CAAC,MAAM,cAAqB,IAAI,eAAe,CAAC,MAAM,sBAAkC,CAAC,EACxG;oBACD,eAAe,CAAC,iBAAiB,GAAG,IAAI,CAAC;iBACzC;aACD;YACD,mBAAW,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;YACpC,mBAAW,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;SACpC;QACD,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;KAClC;IAED,OAAO,oBAAoB,CAAC;AAC7B,CAAC,CAAC;AA3EW,QAAA,cAAc,kBA2EzB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,eAAe,CAAC,MAAM,eAAmB,IAAI,eAAe,CAAC,MAAM,iBAAgC,EAAE;QACxG,sBAAc,CAAC,kBAAkB,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;KAC7F;AACF,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CACrB,eAA4B,EAC5B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,uBAAe,CAAC,eAAe,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,EAAE;QAC5D,MAAM,QAAQ,GAAG,cAAc;aAC7B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC;aACtD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAA8B,IAAI,CAAC,CAAC,MAAM,iBAA2C,CAAC,CAAC;QAC/G,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;YACxE,yBAAiB,CAChB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACjE,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;IAGD,MAAM,yBAAyB,GAAG,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAChG,IAAI,yBAAyB,EAAE;QAC9B,IAAI,CAAC,eAAe,CAAC,uBAAuB,IAAI,eAAe,CAAC,uBAAuB,IAAI,CAAC,EAAE;YAC7F,oBAAY,CACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM;SAEN;QACD,oBAAY,CACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAED,IAAI,eAAe,CAAC,MAAM,EAAE;QAC3B,MAAM,kBAAkB,GAA2B,qBAAa,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClG,KAAK,MAAM,SAAS,IAAI,kBAAkB,EAAE;YAC3C,oBAAY,CACX,SAAS,EACT,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;SACF;KACD;IAID,IAAI,eAAe,CAAC,MAAM,cAA2B,EAAE;QACtD,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,eAAe,CAAC,MAAM,sBAAwC,EAAE;QAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;SACF;KACD;IAED,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAC1C,0BAAkB,CAAC,cAAc,EAAE,kBAAkB,EAAE,cAAc,EAAE,kBAAkB,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;IACrI,eAAe,CAAC,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC;AACpG,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAChC,YAAyB,EACzB,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,iBAAiB,GAAG,cAAc;SACtC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,MAAM,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClB,IAAI,mBAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC,EAAE;YAChE,OAAO,IAAI,CAAC;SACZ;QACD,UAAI,MAAM,CAAC,sBAAsB,0CAAE,MAAM,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,IACC,MAAM,CAAC,YAAY;YACnB,MAAM,CAAC,YAAY;iBACjB,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC;iBACxC,IAAI,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,uCAAiB,CAAC,QAAQ,CAAC,aAAwB,CAAC,CAAC,EAC9E;YACD,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,KAAK,CAAC;IACd,CAAC,CAAC,CAAC;IACJ,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE;QACnC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC7F,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;IAC1E,gCAAgC,CAC/B,cAAc,EACd,kBAAkB,EAClB,YAAY,EACZ,CAAC,CAAC,EACF,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;IACF,2BAA2B,CAC1B,cAAc,EACd,kBAAkB,EAClB,YAAY,EACZ,CAAC,CAAC,EACF,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,cAA6B,EAAE,iBAAyB,EAAe,EAAE;IACpG,IAAI,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;IACjH,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAChC,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;QAC9D,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;KAC7E;IAKD,IAAI,iBAAiB,IAAI,IAAI,IAAI,iBAAiB,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAE/E,MAAM,UAAU,GAAG,cAAc,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC3D,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC1B,cAAc,GAAG,UAAU,CAAC;SAC5B;KACD;IAED,IAAI,eAAe,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;IACxC,IAAI,kBAAkB,GAAW,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC;IACvE,KAAK,MAAM,MAAM,IAAI,cAAc,EAAE;QACpC,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,kBAAkB,EAAE;YACxD,eAAe,GAAG,MAAM,CAAC;YACzB,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC;SAC7C;KACD;IAED,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE;QACvC,eAAe,CAAC,gBAAgB,GAAG,CAAC,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;KAC/E;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,aAAa,GAAG,CAAC,KAAoB,EAAE,MAAmB,EAAE,eAAwB,EAA0B,EAAE;IAC5H,MAAM,UAAU,GAAG,EAAE,CAAC;IACtB,IAAI,eAAe,IAAI,IAAI,EAAE;QAC5B,IAAI,eAAe,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YACvC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACxC;QAED,IAAI,eAAe,GAAG,CAAC,IAAI,eAAe,IAAI,KAAK,CAAC,MAAM,EAAE;YAC3D,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5C;KACD;SAAM;QACN,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACpE,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE;YACnB,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;QAED,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;YAC7B,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;KACD;IACD,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AArBW,QAAA,aAAa,iBAqBxB;AAEK,MAAM,uBAAuB,GAAG,CACtC,gBAA+B,EAC/B,oBAAqC,EACrC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,gBAAgB,CAAC,MAAM,KAAK,CAAC,EAAE;QAClC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACvF,MAAM,eAAe,GAAgB,kBAAU,CAAC,YAAY,CAAC,CAAC;IAC9D,IAAI,eAAe,EAAE;QACpB,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAC/E,yBAAiB,CAChB,eAAe,EACf,gBAAgB,EAChB,oBAAoB,EACpB,YAAY,EACZ,MAAM,EACN,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AAjCW,QAAA,uBAAuB,2BAiClC;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,CAAC,eAAe,EAAE;QACrB,OAAO,CAAC,CAAC;KACT;IAED,MAAM,YAAY,GAAG,gCACjB,CAAC,YAAY,IAAI,EAAE,CAAC,KACvB,QAAQ,EAAE,CAAC,CAAC,EACZ,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,IAAI,GACA,CAAC;IACjB,MAAM,gBAAgB,GAAG,oBAAY,CACpC,eAAe,EACf,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IAC/G,cAAc,CAAC,oBAAoB,CAAC,GAAG,eAAe,CAAC;IACvD,OAAO,gBAAgB,CAAC;AACzB,CAAC,CAAC;AAvCW,QAAA,iBAAiB,qBAuC5B;AAEK,MAAM,kBAAkB,GAAG,CAAC,cAA6B,EAAE,eAA4B,EAAE,YAAY,GAAG,KAAK,EAAe,EAAE;IACpI,IAAI,iBAAyC,CAAC;IAC9C,IAAI,eAAe,CAAC,MAAM,cAAwB,IAAI,eAAe,CAAC,MAAM,sBAAqC,EAAE;QAClH,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC7E,iBAAiB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC;KACnF;SAAM,IAAI,CAAC,YAAY,EAAE;QACzB,MAAM,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC/D,iBAAiB,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,cAAc,CAAC;KAChE;SAAM;QACN,iBAAiB,GAAG,cAAc,CAAC;KACnC;IACD,IAAI,cAAc,GAAG,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC7F,IAAI,cAAc,CAAC,KAAK,EAAE;QACzB,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CACrC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAgC,IAAI,MAAM,CAAC,MAAM,sBAA4C,CACtH,CAAC;QACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YACxB,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACvE;KACD;IACD,OAAO,cAAc,CAAC;AACvB,CAAC,CAAC;AArBW,QAAA,kBAAkB,sBAqB7B;AACK,MAAM,YAAY,GAAG,CAC3B,MAAmB,EACnB,QAAqB,EACrB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QAC1B,OAAO,CAAC,CAAC;KACT;IAED,IAAI,MAAM,CAAC,YAAY,EAAE;QAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAA4B,EAAE;gBACtD,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAAyC,EAAE;gBAC1E,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAA6B,EAAE;gBAC9D,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAA0C,EAAE;gBAC3E,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IACN,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ;gBAC3C,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAyB,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAsC,CAAC,EAC9G;gBACD,WAAW,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC;aACnC;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAwB,EAAE;gBACzD,sBAAc,CAAC,eAAe,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;aACvF;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,EAAE;gBACtE,sBAAc,CAAC,eAAe,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;aACvF;YAGD,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE;gBAChD,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;aAC5B;SACD;QACD,MAAM,UAAU,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAAsB,CAAC,CAAC;QACvF,MAAM,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC;QAChH,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QACH,sBAAsB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACtC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QACH,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;QAChE,OAAO,CAAC,CAAC;KAET;IACD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;IAEhD,IAAI,QAAQ,CAAC,SAAS,EAAE;QAGvB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAE7B;IAGD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC9E,MAAM,CAAC,oBAAoB,GAAG,QAAQ,CAAC;IACvC,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;QACzE,oBAAW,CAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;QAC/F,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;KAC5B;IAMD,MAAM,YAAY,GAAG,uBAAuB,CAC3C,MAAM,EACN,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAI,CAAC,EAAC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC1E,WAAW,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,YAAY,CAAC,CAAC;QAClD,SAAS,CAAC,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAClE,iCAAkB,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KACnE;IACD,OAAO,QAAQ,CAAC,MAAM,CAAC;AACxB,CAAC,CAAC;AA7GW,QAAA,YAAY,gBA6GvB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,MAAmB,EACnB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;IAC3B,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7B,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,MAAM,CAAC,MAAM,cAAwB,EAAE;QAC1C,OAAO,kCAAa,aAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAqC,EAAE;QAC9D,OAAO,kCAAa,qBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,cAAoB,EAAE;QAC7C,OAAO,kCAAa,CACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,iCAAM,MAAM,KAAE,KAAK,EAAE,IAAI,IAAG,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAiC,EAAE;QAC1D,OAAO,kCAAa,CACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,iCAAM,MAAM,KAAE,KAAK,EAAE,IAAI,IAAG,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,cAA0B,EAAE;QACnD,OAAO,kCAAa,aAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAuC,EAAE;QAChE,OAAO,kCAAa,qBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,MAAqB,EACrB,UAA2B,EAC3B,MAAqB,EACrB,UAA2B,EAC3B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,CAAC,kBAAkB,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC7E,MAAM,CAAC,kBAAkB,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC7E,SAAS,CAAC,oBAAoB,CAAC,kBAAkB,EAAE,aAAa,EAAE,kBAAkB,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7D,OAAO;KAEP;IAED,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;IAC1C,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;IAG1C,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAGD,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAOD,0BAAkB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;IAGxG,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,2BAAwD,IAAI,MAAM,CAAC,MAAM,sBAAqC,CAC5H;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,0CAAoB,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,CAAC,CAAC,CAAC;IAC9E,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,2BAAwD,IAAI,MAAM,CAAC,MAAM,sBAAqC,CAC5H;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,0CAAoB,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,CAAC,CAAC,CAAC;IAE9E,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,0BAAwB,IAAI,MAAM,CAAC,MAAM,4BAAqC,CAAC;SAC/G,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,sCAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IACjF,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,0BAAwB,IAAI,MAAM,CAAC,MAAM,4BAAqC,CAAC;SAC/G,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,sCAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IAGjF,wBAAwB,CACvB,MAAM,EACN,aAAa,EACb,UAAU,EACV,MAAM,EACN,aAAa,EACb,UAAU,EACV,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA7KW,QAAA,kBAAkB,sBA6K7B;AAEF,MAAM,wBAAwB,GAAG,CAChC,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IACnC,gCAAgC,CAC/B,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,gCAAgC,CAC/B,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,aAA4B,EAC5B,oBAAmC,EACnC,kBAAmC,EACnC,UAAyB,EACzB,iBAAgC,EAChC,eAAgC,EAChC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,KAAK,MAAM,UAAU,IAAI,oBAAoB,EAAE;QAC9C,MAAM,MAAM,GAAG,UAAU,CAAC,oBAAoB,CAAC;QAC/C,IAAI,CAAC,MAAM,EAAE;YACZ,SAAS;SACT;QAED,IAAI,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,EAAE;YAC5C,IAAI,eAAe,CAAC,WAAW,qBAAiC,EAAE;gBACjE,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC9C,wBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAE/C,UAAU;qBACR,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,0BAA8B,IAAI,CAAC,CAAC,MAAM,4BAA2C,CAAC;qBAC5G,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACrB,oBAAY,CAAC,QAAQ,EAAE,QAAQ,CAAC,MAAM,4BAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;oBACpH,wBAAgB,CAAC,QAAQ,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACrD,CAAC,CAAC,CAAC;aACJ;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,iBAAoC,EACpC,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClD,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,gCAAgC,CAC/B,UAAU,EACV,cAAc,EACd,MAAM,EACN,KAAK,EACL,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEpC;KACD;AAEF,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CACjC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,iBAAoC,EACpC,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClD,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,MAAM,EACN,KAAK,EACL,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEpC;KACD;AAEF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,QAAqB,EACrB,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,QAAQ,CAAC,MAAM,cAA2B,EAAE;QAE/C,oBAAY,CAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IACD,IAAI,QAAQ,CAAC,MAAM,sBAAuC,EAAE;QAC3D,oBAAY,CAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IAGD,IAAI,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACxE,MAAM,SAAS,GAAG,cAAc;aAC9B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,cAA4B,CAAC;aACnD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,MAAM,WAAW,GAAG,cAAc;aAChC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAAyC,CAAC;aAC1E,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,SAAS,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;QACH,WAAW,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/B,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;KACH;IAGD,IAAI,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACxE,MAAM,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,cAA8B,CAAC,CAAC;QACpF,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAA2C,CAAC,CAAC;QAEnG,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1B,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AAtDW,QAAA,kBAAkB,sBAsD7B;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA2B,EAC3B,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,cAAc,CAAC,KAAK,EAAE;QACzB,MAAM,SAAS,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAA8B,CAAC,CAAC;QACjG,MAAM,eAAe,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC;QACpH,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QACH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAClC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QAEH,MAAM,IAAI,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAA2B,CAAC,CAAC;QACzF,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAAwC,CAAC,CAAC;QAC5G,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACpB,oBAAY,CAAC,cAAc,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC1D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;QACH,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,oBAAY,CAAC,cAAc,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC1D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;KACH;IACD,IAAI,cAAc,CAAC,MAAM,cAA+B,EAAE;QACzD,MAAM,UAAU,GAAG,qBAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;QACjE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;IACD,IAAI,cAAc,CAAC,MAAM,sBAA4C,EAAE;QACtE,MAAM,UAAU,GAAG,qBAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;QACjE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AA/CW,QAAA,yBAAyB,6BA+CpC;AAEF,MAAM,cAAc,GAAG,CAAC,KAAoB,EAAE,QAAyB,EAA6B,EAAE;IACrG,MAAM,iBAAiB,GAAa,EAAE,CAAC;IACvC,MAAM,YAAY,GAAkB,EAAE,CAAC;IACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;QAChF,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE;YACpD,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC1B,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5B,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEvB,CAAC,EAAE,CAAC;SACJ;KACD;IACD,OAAO,CAAC,iBAAiB,EAAE,YAAY,CAAC,CAAC;AAC1C,CAAC,CAAC;AA6BF,MAAM,gCAAgC,GAAG,CACxC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,eAAuB,EACvB,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;;IAOT,IAAI,eAAe,IAAI,CAAC,EAAE;QACzB,4CAAsB,CACrB,UAAU,EACV,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,MAAM,6BAA6B,GAA2B,iDAA4B,CACzF,UAAU,EACV,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,wBAAwB,GAA2B,kDAA6B,CACrF,UAAU,EACV,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,iBAAiB,GAA2B,CAAC,GAAG,6BAA6B,EAAE,GAAG,wBAAwB,CAAC,CAAC;IAClH,2BAAmB,CAClB,iBAAiB,EACjB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAGF,8CAAwB,CACvB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAGF,UAAI,UAAU,CAAC,sBAAsB,0CAAE,MAAM,EAAE;QAC9C,KAAK,MAAM,WAAW,IAAI,UAAU,CAAC,sBAAsB,EAAE;YAC5D,MAAM,eAAe,mCACjB,UAAU,KACb,sBAAsB,EAAE,SAAS,EACjC,MAAM,EAAE,WAAW,EACnB,YAAY,EAAE;oBACb;wBACC,MAAM,EAAE,WAAW;wBACnB,cAAc,EAAE,UAAU,CAAC,QAAQ;qBACnC;iBACD,GACD,CAAC;YACF,gCAAgC,CAC/B,qBAAqB,EACrB,yBAAyB,EACzB,eAAe,EACf,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;KACD;IAID,2BAAkB,CACjB,UAAU,EACV,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,eAAuB,EACvB,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,kBAAkB,GAAG,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IACxH,MAAM,eAAe,GACpB,CAAC;QACD,CAAC,GAAG,kBAAkB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,iCAAgC,CAAC,CAAC,MAAM;QACxF,CAAC,GAAG,kBAAkB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,mCAAgC,CAAC,CAAC,MAAM,CAAC;IAE1F,MAAM,kBAAkB,GACvB,UAAU,CAAC,MAAM,IAAI,eAAe,IAAI,CAAC;QACxC,CAAC,CAAC,kCAAa,CACb,UAAU,CAAC,MAAM,EACjB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,IAAI,CACH;QACH,CAAC,CAAC,EAAE,CAAC;IACP,2BAAmB,CAClB,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,eAAuB,EACvB,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IAKvG,MAAM,cAAc,GAAG,qBAAqB,CAAC,MAAM,GAAG,eAAe,CAAC;IACtE,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,MAAM,SAAS,IAAI,YAAY,EAAE;QAErC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,MAAM;SACN;QAKD,qBAAqB,CAAC,MAAM,CAAC,qBAAqB,CAAC,MAAM,GAAG,cAAc,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAC1F,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAEhC,mBAAW,CAAC,qBAAqB,EAAE,SAAS,CAAC,CAAC;YAC9C,mBAAW,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;YACtC,sBAAc,CACb,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAGD,iCAAkB,CAAC,qBAAqB,EAAE,eAAe,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAChF,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;AACpF,CAAC,CAAC;AAtDW,QAAA,mBAAmB,uBAsD9B","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport { validEnchantments } from '../simulate-bgs-battle';\r\nimport { addCardsInHand, afterStatsUpdate, hasCorrectTribe, hasMechanic, isCorrectTribe, modifyAttack, modifyHealth } from '../utils';\r\nimport { applyAuras, removeAuras } from './auras';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyMinionDeathEffect, applyMonstrosity, handleDeathrattleEffects, rememberDeathrattles } from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { SharedState } from './shared-state';\r\nimport { handleSpawnEffects } from './spawn-effect';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { getHeroPowerForHero } from './start-of-combat';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tlastAttackerEntityId: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tforceAttackingEntityIndex?: number,\r\n): number => {\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst attackingHeroPowerId = attackingBoardHero.heroPowerId || getHeroPowerForHero(attackingBoardHero.cardId);\r\n\tconst defendingHeroPowerId = defendingBoardHero.heroPowerId || getHeroPowerForHero(defendingBoardHero.cardId);\r\n\tconst numberOfDeathwingPresents =\r\n\t\t(attackingHeroPowerId === CardIds.AllWillBurnBattlegrounds ? 1 : 0) +\r\n\t\t(defendingHeroPowerId === CardIds.AllWillBurnBattlegrounds ? 1 : 0);\r\n\r\n\tconst attackingEntity =\r\n\t\tforceAttackingEntityIndex != null\r\n\t\t\t? attackingBoard[forceAttackingEntityIndex]\r\n\t\t\t: getAttackingEntity(attackingBoard, lastAttackerEntityId);\r\n\tconst attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity?.entityId);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\t// console.log('attack by', stringifySimpleCard(attackingEntity, allCards), attackingEntity.attacking);\r\n\t\tconst numberOfAttacks = attackingEntity.megaWindfury ? 4 : attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// The auras need to be handled on a per-attack basis, as otherwise minions that spawn\r\n\t\t\t// in-between attacks don't get aura buffs\r\n\t\t\tapplyAuras(attackingBoard, numberOfDeathwingPresents, spawns, allCards);\r\n\t\t\tapplyAuras(defendingBoard, numberOfDeathwingPresents, spawns, allCards);\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tapplyOnAttackBuffs(attackingEntity, attackingBoard, allCards, spectator);\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\tspectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);\r\n\t\t\t\tapplyOnBeingAttackedBuffs(defendingEntity, defendingBoard, allCards, spectator);\r\n\t\t\t\tperformAttack(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tspawns,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tapplyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);\r\n\t\t\t\t// FIXME: I don't know the behavior with Windfury. Should the attack be done right away, before\r\n\t\t\t\t// the windfury triggers again? The current behavior attacks after the windfury is over\r\n\t\t\t\tif (\r\n\t\t\t\t\tdefendingEntity.health > 0 &&\r\n\t\t\t\t\t!defendingEntity.definitelyDead &&\r\n\t\t\t\t\t(defendingEntity.cardId === CardIds.YoHoOgre || defendingEntity.cardId === CardIds.YoHoOgreBattlegrounds)\r\n\t\t\t\t) {\r\n\t\t\t\t\tdefendingEntity.attackImmediately = true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tremoveAuras(attackingBoard, spawns);\r\n\t\t\tremoveAuras(defendingBoard, spawns);\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t}\r\n\t// If entities that were before the attacker died, we need to update the attacker index\r\n\treturn attackingEntityIndex;\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackingEntity.cardId === CardIds.Bonker || attackingEntity.cardId === CardIds.BonkerBattlegrounds) {\r\n\t\taddCardsInHand(attackingBoardHero, 1, attackingBoard, allCards, spectator, CardIds.BloodGem);\r\n\t}\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter((e) => e.cardId === CardIds.PrestorsPyrospawn || e.cardId === CardIds.PrestorsPyrospawnBattlegrounds);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tspectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawnBattlegrounds ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges || attackingEntity.immuneWhenAttackCharges <= 0) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else {\r\n\t\t\t// console.log('immune when attack', attackingEntity);\r\n\t\t}\r\n\t\tbumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (attackingEntity.cardId === CardIds.MonstrousMacaw) {\r\n\t\ttriggerRandomDeathrattle(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tspawns,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (attackingEntity.cardId === CardIds.MonstrousMacawBattlegrounds) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\ttriggerRandomDeathrattle(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspawns,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, spawns, sharedState, spectator);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = attackingBoard\r\n\t\t.filter((entity) => !excludeSource || entity.entityId !== sourceEntity.entityId)\r\n\t\t.filter((entity) => {\r\n\t\t\tif (hasMechanic(allCards.getCard(entity.cardId), 'DEATHRATTLE')) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tentity.enchantments &&\r\n\t\t\t\tentity.enchantments\r\n\t\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t\t.some((enchantmentId) => validEnchantments.includes(enchantmentId as CardIds))\r\n\t\t\t) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t});\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = validDeathrattles[Math.floor(Math.random() * validDeathrattles.length)];\r\n\tspectator.registerPowerTarget(sourceEntity, targetEntity, attackingBoard);\r\n\tbuildBoardAfterDeathrattleSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\t-1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tbuildBoardAfterRebornSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\t-1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], lastAttackerIndex: number): BoardEntity => {\r\n\tlet validAttackers = attackingBoard.filter((entity) => entity.attack > 0).filter((entity) => !entity.cantAttack);\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t}\r\n\r\n\t// Once an entity has attacked, no entity to the left of it can attack until all entities\r\n\t// on the board have attacked\r\n\t// Once the last attacker index is the last entity on the board, we cycle back to the start\r\n\tif (lastAttackerIndex != null && lastAttackerIndex < validAttackers.length - 1) {\r\n\t\t// This doesn't work if any entity that appears before the attacked index died in-between\r\n\t\tconst candidates = validAttackers.slice(lastAttackerIndex);\r\n\t\tif (candidates.length > 0) {\r\n\t\t\tvalidAttackers = candidates;\r\n\t\t}\r\n\t}\r\n\r\n\tlet attackingEntity = validAttackers[0];\r\n\tlet minNumberOfAttacks: number = attackingEntity.attacksPerformed || 0;\r\n\tfor (const entity of validAttackers) {\r\n\t\tif ((entity.attacksPerformed || 0) < minNumberOfAttacks) {\r\n\t\t\tattackingEntity = entity;\r\n\t\t\tminNumberOfAttacks = entity.attacksPerformed;\r\n\t\t}\r\n\t}\r\n\r\n\tif (!attackingEntity.attackImmediately) {\r\n\t\tattackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;\r\n\t}\r\n\treturn attackingEntity;\r\n};\r\n\r\nexport const getNeighbours = (board: BoardEntity[], entity: BoardEntity, deadEntityIndex?: number): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\tif (deadEntityIndex != null) {\r\n\t\tif (deadEntityIndex < board.length - 1) {\r\n\t\t\tneighbours.push(board[deadEntityIndex]);\r\n\t\t}\r\n\t\t// Could happen if a cleave kills several entities at the same time\r\n\t\tif (deadEntityIndex > 0 && deadEntityIndex <= board.length) {\r\n\t\t\tneighbours.push(board[deadEntityIndex - 1]);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tspectator.registerPowerTarget(damageSource, defendingEntity, boardToBeDamaged);\r\n\t\tdealDamageToEnemy(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToEnemy = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!defendingEntity) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(\r\n\t\tdefendingEntity,\r\n\t\tfakeAttacker,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tboardWithAttackOrigin,\r\n\t\tboardWithAttackOriginHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tconst defendingEntityIndex = defendingBoard.map((entity) => entity.entityId).indexOf(defendingEntity.entityId);\r\n\tdefendingBoard[defendingEntityIndex] = defendingEntity;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts = false): BoardEntity => {\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (attackingEntity.cardId === CardIds.ZappSlywick || attackingEntity.cardId === CardIds.ZappSlywickBattlegrounds) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else if (!ignoreTaunts) {\r\n\t\tconst taunts = defendingBoard.filter((entity) => entity.taunt);\r\n\t\tpossibleDefenders = taunts.length > 0 ? taunts : defendingBoard;\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard;\r\n\t}\r\n\tlet chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];\r\n\tif (chosenDefender.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ElistraTheImmortal2 || entity.cardId === CardIds.ElistraTheImmortalBattlegrounds,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFirebloodBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcerBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel || entityBoard[i].cardId === CardIds.HolyMecherelBattlegrounds)\r\n\t\t\t) {\r\n\t\t\t\tentityBoard[i].divineShield = true;\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 1, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.GemsplitterBattlegrounds) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 2, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\tif (entityBoard[i].entityId === entity.entityId) {\r\n\t\t\t\tentity.divineShield = false;\r\n\t\t\t}\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBotBattlegrounds);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 1, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 2, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tspectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\tentity.health = entity.health - bumpInto.attack;\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\t// return entity;\r\n\t}\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tspectator.registerDamageDealt(bumpInto, entity, bumpInto.attack, entityBoard);\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (!entity.frenzyApplied && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);\r\n\t\tentity.frenzyApplied = true;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\tconst entitySpawns = getWheneverEntitySpawns(\r\n\t\tentity,\r\n\t\tentityBoard,\r\n\t\tentityBoardHero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!!entitySpawns?.length) {\r\n\t\tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tentityBoard.splice(index + 1, 0, ...entitySpawns);\r\n\t\tspectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t\thandleSpawnEffects(entityBoard, entitySpawns, allCards, spectator);\r\n\t}\r\n\treturn bumpInto.attack;\r\n};\r\n\r\nconst getWheneverEntitySpawns = (\r\n\tentity: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tif (entityBoard.length === 7) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.ImpGangBoss) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpGangBossBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpMama) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.ImpMamaBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t2,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.SecurityRover) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.SecurityRoverBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst [deadMinionIndexes1, deadEntities1] = makeMinionsDie(board1, allCards);\r\n\tconst [deadMinionIndexes2, deadEntities2] = makeMinionsDie(board2, allCards);\r\n\tspectator.registerDeadEntities(deadMinionIndexes1, deadEntities1, deadMinionIndexes2, deadEntities2);\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\tsharedState.deaths.push(...deadEntities1);\r\n\tsharedState.deaths.push(...deadEntities2);\r\n\r\n\t// First process all DRs, then process the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// Now the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.AvatarOfNzoth_FishOfNzothTokenBattlegrounds || entity.cardId === CardIds.FishOfNzothBattlegrounds,\r\n\t\t)\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities1, cardsData));\r\n\tboard2\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.AvatarOfNzoth_FishOfNzothTokenBattlegrounds || entity.cardId === CardIds.FishOfNzothBattlegrounds,\r\n\t\t)\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities2, cardsData));\r\n\r\n\tboard1\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, allCards));\r\n\tboard2\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, allCards));\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(\r\n\t\tboard1,\r\n\t\tdeadEntities1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tdeadEntities2,\r\n\t\tboard2Hero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tfor (const deadEntity of friendlyDeadEntities) {\r\n\t\tconst killer = deadEntity.lastAffectedByEntity;\r\n\t\tif (!killer) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\t// Killed an enemy minion\r\n\t\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\t\tif (otherHeroEntity.heroPowerId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyAttack(killer, 1, otherBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(killer, otherBoard, allCards);\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter((e) => e.cardId === CardIds.IcesnarlTheMighty || e.cardId === CardIds.IcesnarlTheMightyBattlegrounds)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyHealth(icesnarl, icesnarl.cardId === CardIds.IcesnarlTheMightyBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(icesnarl, friendlyBoard, allCards);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleDeathrattlesForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexes: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexes.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst index = deadMinionIndexes[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindex,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(index, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleRebornForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexes: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexes.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst index = deadMinionIndexes[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterRebornSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindex,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(index, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nexport const applyOnAttackBuffs = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attacker.cardId === CardIds.GlyphGuardian2) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyAttack(attacker, 2 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\tif (attacker.cardId === CardIds.GlyphGuardianBattlegrounds) {\r\n\t\tmodifyAttack(attacker, 3 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).race, Race.PIRATE)) {\r\n\t\tconst ripsnarls = attackingBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.RipsnarlCaptain)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst ripsnarlsTB = attackingBoard\r\n\t\t\t.filter((entity) => entity.cardId === CardIds.RipsnarlCaptainBattlegrounds)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 2, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 2, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 4, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 4, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).race, Race.PIRATE)) {\r\n\t\tconst elizas = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralEliza);\r\n\t\tconst elizasTB = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralElizaBattlegrounds);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 4, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackedEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackedEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj);\r\n\t\tconst goldenChampions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarjBattlegrounds);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpireBattlegrounds);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualist) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualistBattlegrounds) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst makeMinionsDie = (board: BoardEntity[], allCards: AllCardsService): [number[], BoardEntity[]] => {\r\n\tconst deadMinionIndexes: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tconst index = board.map((entity) => entity.entityId).indexOf(board[i].entityId);\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexes.push(i);\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\tboard.splice(index, 1);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\treturn [deadMinionIndexes, deadEntities];\r\n};\r\n\r\n// const handleKillEffects = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tkillerBoard: BoardEntity[],\r\n// \tdeadEntity: BoardEntity,\r\n// \tallCards: AllCardsService,\r\n// \tspectator: Spectator,\r\n// ): void => {\r\n// \tif (\r\n// \t\tdeadEntity.lastAffectedByEntity?.cardId &&\r\n// \t\tisCorrectTribe(allCards.getCard(deadEntity.lastAffectedByEntity.cardId).race, Race.DRAGON)\r\n// \t) {\r\n// \t\tfor (const entity of killerBoard) {\r\n// \t\t\tif (entity.cardId === CardIds.WaxriderTogwaggle2) {\r\n// \t\t\t\tmodifyAttack(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t} else if (entity.cardId === CardIds.WaxriderTogwaggleBattlegrounds) {\r\n// \t\t\t\tmodifyAttack(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t}\r\n// \t\t}\r\n// \t}\r\n// };\r\n\r\nconst buildBoardAfterDeathrattleSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndex: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// TODO: don't apply this for FishOfNZoth\r\n\t// if (deadMinionIndex >= 0) {\r\n\t// \thandleKillEffects(boardWithKilledMinion, opponentBoard, deadEntity, allCards, spectator);\r\n\t// }\r\n\r\n\t// But Wildfire Element is applied first, before the DR spawns\r\n\tif (deadMinionIndex >= 0) {\r\n\t\tapplyMinionDeathEffect(\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadMinionIndex,\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst candidateEntities: readonly BoardEntity[] = [...entitiesFromNativeDeathrattle, ...entitiesFromEnchantments];\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndex,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// eslint-disable-next-line prettier/prettier\r\n\tif (deadEntity.rememberedDeathrattles?.length) {\r\n\t\tfor (const deathrattle of deadEntity.rememberedDeathrattles) {\r\n\t\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t\t...deadEntity,\r\n\t\t\t\trememberedDeathrattles: undefined,\r\n\t\t\t\tcardId: deathrattle,\r\n\t\t\t\tenchantments: [\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tcardId: deathrattle,\r\n\t\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\t},\r\n\t\t\t\t],\r\n\t\t\t};\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\tentityToProcess,\r\n\t\t\t\tdeadMinionIndex,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// TODO: check if Avenge effects should proc after deathrattles instead\r\n\t// They most certainly do, since the rat pack + avenge beast buffer works\r\n\tapplyAvengeEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndex,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst buildBoardAfterRebornSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndex: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst otherEntityCardIds = boardWithKilledMinion.filter((e) => e.entityId !== deadEntity.entityId).map((e) => e.cardId);\r\n\tconst numberOfReborns =\r\n\t\t1 +\r\n\t\t1 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds1).length +\r\n\t\t2 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds2).length;\r\n\t// Reborn happens after deathrattles\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndex >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tperformEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndex,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndex: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\r\n\t// const roomToSpawn: number = 7 - boardWithKilledMinion.length;\r\n\t// const spawnedEntities: readonly BoardEntity[] = aliveEntites.slice(0, roomToSpawn);\r\n\r\n\tconst indexFromRight = boardWithKilledMinion.length - deadMinionIndex;\r\n\tconst spawnedEntities = [];\r\n\tfor (const newMinion of aliveEntites) {\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tboardWithKilledMinion.splice(boardWithKilledMinion.length - indexFromRight, 0, newMinion);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tremoveAuras(boardWithKilledMinion, cardsData);\r\n\t\t\tremoveAuras(opponentBoard, cardsData);\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleSpawnEffects(boardWithKilledMinion, spawnedEntities, allCards, spectator);\r\n\tspectator.registerMinionsSpawn(deadEntity, boardWithKilledMinion, spawnedEntities);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"attack.js","sourceRoot":"","sources":["../../src/simulation/attack.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAI9E,6CAA+C;AAC/C,gEAA2D;AAC3D,oCAAsI;AACtI,mCAAkD;AAClD,qCAA8C;AAC9C,+DAAiI;AACjI,6DAAkH;AAClH,qCAAuC;AAEvC,iDAAoD;AAEpD,uDAAwD;AAGjD,MAAM,cAAc,GAAG,CAC7B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,oBAA4B,EAC5B,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,yBAAkC,EACzB,EAAE;IACX,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAC/D,OAAO;KACP;IACD,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,WAAW,IAAI,qCAAmB,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAC9G,MAAM,oBAAoB,GAAG,kBAAkB,CAAC,WAAW,IAAI,qCAAmB,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAC9G,MAAM,yBAAyB,GAC9B,CAAC,oBAAoB,0BAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnE,CAAC,oBAAoB,0BAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAErE,MAAM,eAAe,GACpB,yBAAyB,IAAI,IAAI;QAChC,CAAC,CAAC,cAAc,CAAC,yBAAyB,CAAC;QAC3C,CAAC,CAAC,kBAAkB,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;IAC7D,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,QAAQ,CAAC,CAAC;IACtG,IAAI,eAAe,EAAE;QACpB,eAAe,CAAC,SAAS,GAAG,IAAI,CAAC;QAEjC,MAAM,eAAe,GAAG,eAAe,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAGzC,kBAAU,CAAC,cAAc,EAAE,yBAAyB,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YACxE,kBAAU,CAAC,cAAc,EAAE,yBAAyB,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAExE,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;gBAC/D,OAAO;aACP;YAED,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC,EAAE;gBAClF,0BAAkB,CAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;gBACzE,MAAM,eAAe,GAAgB,0BAAkB,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;gBACzF,SAAS,CAAC,cAAc,CAAC,eAAe,EAAE,eAAe,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;gBAC3F,iCAAyB,CAAC,eAAe,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;gBAChF,aAAa,CACZ,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;gBACF,uBAAuB,CAAC,eAAe,EAAE,cAAc,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;gBAGlG,IACC,eAAe,CAAC,MAAM,GAAG,CAAC;oBAC1B,CAAC,eAAe,CAAC,cAAc;oBAC/B,CAAC,eAAe,CAAC,MAAM,cAAqB,IAAI,eAAe,CAAC,MAAM,sBAAkC,CAAC,EACxG;oBACD,eAAe,CAAC,iBAAiB,GAAG,IAAI,CAAC;iBACzC;aACD;YACD,mBAAW,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;YACpC,mBAAW,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;SACpC;QACD,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;KAClC;IAED,OAAO,oBAAoB,CAAC;AAC7B,CAAC,CAAC;AA3EW,QAAA,cAAc,kBA2EzB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,eAAe,CAAC,MAAM,eAAmB,IAAI,eAAe,CAAC,MAAM,iBAAgC,EAAE;QACxG,sBAAc,CAAC,kBAAkB,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;KAC7F;AACF,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CACrB,eAA4B,EAC5B,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,uBAAe,CAAC,eAAe,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,EAAE;QAC5D,MAAM,QAAQ,GAAG,cAAc;aAC7B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,eAAe,CAAC,QAAQ,CAAC;aACtD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAA8B,IAAI,CAAC,CAAC,MAAM,iBAA2C,CAAC,CAAC;QAC/G,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,eAAe,EAAE,cAAc,CAAC,CAAC;YACxE,yBAAiB,CAChB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,OAAO,EACP,OAAO,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACjE,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;IAED,IAAI,0BAAmD,CAAC,QAAQ,CAAC,eAAe,CAAC,MAAiB,CAAC,EAAE;QACpG,MAAM,MAAM,GAAG,kCAAa,CAC3B,eAAe,CAAC,MAAM,iBAAmC,CAAC,CAAC,gBAAgC,CAAC,aAAiC,EAC7H,CAAC,EACD,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,EACJ,IAAI,CACJ,CAAC;QACF,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACtB,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;YAC5D,MAAM,YAAY,GAAG,2BAAmB,CACvC,MAAM,EACN,cAAc,EACd,kBAAkB,EAClB,eAAe,EACf,WAAW,EACX,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACF,KAAK,MAAM,WAAW,IAAI,YAAY,EAAE;gBACvC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE;oBAClE,aAAa,CACZ,WAAW,EACX,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;iBACF;aACD;SACD;KACD;IAGD,MAAM,yBAAyB,GAAG,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAChG,IAAI,yBAAyB,EAAE;QAC9B,IAAI,CAAC,eAAe,CAAC,uBAAuB,IAAI,eAAe,CAAC,uBAAuB,IAAI,CAAC,EAAE;YAC7F,oBAAY,CACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM;SAEN;QACD,oBAAY,CACX,eAAe,EACf,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAED,IAAI,eAAe,CAAC,MAAM,EAAE;QAC3B,MAAM,kBAAkB,GAA2B,qBAAa,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAClG,KAAK,MAAM,SAAS,IAAI,kBAAkB,EAAE;YAC3C,oBAAY,CACX,SAAS,EACT,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;KACD;IAID,IAAI,eAAe,CAAC,MAAM,cAA2B,EAAE;QACtD,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,eAAe,CAAC,MAAM,sBAAwC,EAAE;QAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,wBAAwB,CACvB,eAAe,EACf,cAAc,EACd,kBAAkB,EAClB,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,IAAI,CACJ,CAAC;SACF;KACD;IAED,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAC1C,0BAAkB,CAAC,cAAc,EAAE,kBAAkB,EAAE,cAAc,EAAE,kBAAkB,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;IACxI,eAAe,CAAC,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC;AACpG,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAChC,YAAyB,EACzB,cAA6B,EAC7B,kBAAmC,EACnC,cAA6B,EAC7B,kBAAmC,EACnC,QAAyB,EACzB,MAAiB,EACjB,WAAwB,EACxB,SAAoB,EACpB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,iBAAiB,GAAG,cAAc;SACtC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,MAAM,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClB,IAAI,mBAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,aAAa,CAAC,EAAE;YAChE,OAAO,IAAI,CAAC;SACZ;QACD,UAAI,MAAM,CAAC,sBAAsB,0CAAE,MAAM,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,IACC,MAAM,CAAC,YAAY;YACnB,MAAM,CAAC,YAAY;iBACjB,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC;iBACxC,IAAI,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,uCAAiB,CAAC,QAAQ,CAAC,aAAwB,CAAC,CAAC,EAC9E;YACD,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,KAAK,CAAC;IACd,CAAC,CAAC,CAAC;IACJ,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE;QACnC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC7F,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;IAC1E,gCAAgC,CAC/B,cAAc,EACd,kBAAkB,EAClB,YAAY,EACZ,CAAC,CAAC,EACF,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;IACF,2BAA2B,CAC1B,cAAc,EACd,kBAAkB,EAClB,YAAY,EACZ,CAAC,CAAC,EACF,cAAc,EACd,kBAAkB,EAClB,QAAQ,EACR,MAAM,EACN,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,cAA6B,EAAE,iBAAyB,EAAe,EAAE;IACpG,IAAI,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;IACjH,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE;QAChC,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;QAC9D,cAAc,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;KAC7E;IAKD,IAAI,iBAAiB,IAAI,IAAI,IAAI,iBAAiB,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAE/E,MAAM,UAAU,GAAG,cAAc,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;QAC3D,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC1B,cAAc,GAAG,UAAU,CAAC;SAC5B;KACD;IAED,IAAI,eAAe,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;IACxC,IAAI,kBAAkB,GAAW,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC;IACvE,KAAK,MAAM,MAAM,IAAI,cAAc,EAAE;QACpC,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,kBAAkB,EAAE;YACxD,eAAe,GAAG,MAAM,CAAC;YACzB,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC;SAC7C;KACD;IAED,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE;QACvC,eAAe,CAAC,gBAAgB,GAAG,CAAC,eAAe,CAAC,gBAAgB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;KAC/E;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAEK,MAAM,aAAa,GAAG,CAAC,KAAoB,EAAE,MAAmB,EAAE,eAAwB,EAA0B,EAAE;IAC5H,MAAM,UAAU,GAAG,EAAE,CAAC;IACtB,IAAI,eAAe,IAAI,IAAI,EAAE;QAC5B,IAAI,eAAe,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YACvC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;SACxC;QAED,IAAI,eAAe,GAAG,CAAC,IAAI,eAAe,IAAI,KAAK,CAAC,MAAM,EAAE;YAC3D,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC;SAC5C;KACD;SAAM;QACN,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACpE,IAAI,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE;YACnB,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;QAED,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;YAC7B,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;SAClC;KACD;IACD,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AArBW,QAAA,aAAa,iBAqBxB;AAEK,MAAM,uBAAuB,GAAG,CACtC,gBAA+B,EAC/B,oBAAqC,EACrC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,IAAI,gBAAgB,CAAC,MAAM,KAAK,CAAC,EAAE;QAClC,OAAO;KACP;IACD,MAAM,YAAY,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACvF,MAAM,eAAe,GAAgB,kBAAU,CAAC,YAAY,CAAC,CAAC;IAC9D,IAAI,eAAe,EAAE;QACpB,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;QAC/E,yBAAiB,CAChB,eAAe,EACf,gBAAgB,EAChB,oBAAoB,EACpB,YAAY,EACZ,MAAM,EACN,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AAjCW,QAAA,uBAAuB,2BAiClC;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,kBAAmC,EACnC,YAAyB,EACzB,MAAc,EACd,qBAAoC,EACpC,yBAA0C,EAC1C,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,CAAC,eAAe,EAAE;QACrB,OAAO,CAAC,CAAC;KACT;IAED,MAAM,YAAY,GAAG,gCACjB,CAAC,YAAY,IAAI,EAAE,CAAC,KACvB,QAAQ,EAAE,CAAC,CAAC,EACZ,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,IAAI,GACA,CAAC;IACjB,MAAM,gBAAgB,GAAG,oBAAY,CACpC,eAAe,EACf,YAAY,EACZ,cAAc,EACd,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,MAAM,oBAAoB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IAC/G,cAAc,CAAC,oBAAoB,CAAC,GAAG,eAAe,CAAC;IACvD,OAAO,gBAAgB,CAAC;AACzB,CAAC,CAAC;AAvCW,QAAA,iBAAiB,qBAuC5B;AAEK,MAAM,kBAAkB,GAAG,CAAC,cAA6B,EAAE,eAA4B,EAAE,YAAY,GAAG,KAAK,EAAe,EAAE;IACpI,IAAI,iBAAyC,CAAC;IAC9C,IAAI,eAAe,CAAC,MAAM,cAAwB,IAAI,eAAe,CAAC,MAAM,sBAAqC,EAAE;QAClH,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC7E,iBAAiB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC;KACnF;SAAM,IAAI,CAAC,YAAY,EAAE;QACzB,MAAM,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC/D,iBAAiB,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,cAAc,CAAC;KAChE;SAAM;QACN,iBAAiB,GAAG,cAAc,CAAC;KACnC;IACD,IAAI,cAAc,GAAG,iBAAiB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC;IAC7F,IAAI,cAAc,CAAC,KAAK,EAAE;QACzB,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CACrC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAgC,IAAI,MAAM,CAAC,MAAM,sBAA4C,CACtH,CAAC;QACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YACxB,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;SACvE;KACD;IACD,OAAO,cAAc,CAAC;AACvB,CAAC,CAAC;AArBW,QAAA,kBAAkB,sBAqB7B;AACK,MAAM,YAAY,GAAG,CAC3B,MAAmB,EACnB,QAAqB,EACrB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACX,EAAE;IAEX,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;QAC1B,OAAO,CAAC,CAAC;KACT;IAED,IAAI,MAAM,CAAC,YAAY,EAAE;QAExB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAA4B,EAAE;gBACtD,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAAyC,EAAE;gBAC1E,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,cAA6B,EAAE;gBAC9D,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,sBAA0C,EAAE;gBAC3E,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,oBAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACvD,wBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;aAC3E;iBAAM,IACN,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ;gBAC3C,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAyB,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAsC,CAAC,EAC9G;gBACD,WAAW,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC;aACnC;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,eAAwB,EAAE;gBACzD,sBAAc,CAAC,eAAe,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;aACvF;iBAAM,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,EAAE;gBACtE,sBAAc,CAAC,eAAe,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;aACvF;YAGD,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE;gBAChD,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;aAC5B;SACD;QACD,MAAM,UAAU,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAAsB,CAAC,CAAC;QACvF,MAAM,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC;QAChH,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QACH,sBAAsB,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACtC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC/C,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QACH,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;QAChE,OAAO,CAAC,CAAC;KAET;IACD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;IAEhD,IAAI,QAAQ,CAAC,SAAS,EAAE;QAGvB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;KAE7B;IAGD,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC9E,MAAM,CAAC,oBAAoB,GAAG,QAAQ,CAAC;IACvC,IAAI,CAAC,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;QACzE,oBAAW,CAAC,MAAM,EAAE,WAAW,EAAE,eAAe,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;QAC/F,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;KAC5B;IAMD,MAAM,YAAY,GAAG,uBAAuB,CAC3C,MAAM,EACN,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,IAAI,CAAC,EAAC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC1E,WAAW,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,YAAY,CAAC,CAAC;QAClD,SAAS,CAAC,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC;QAClE,iCAAkB,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;KACnE;IACD,OAAO,QAAQ,CAAC,MAAM,CAAC;AACxB,CAAC,CAAC;AA7GW,QAAA,YAAY,gBA6GvB;AAEF,MAAM,uBAAuB,GAAG,CAC/B,MAAmB,EACnB,WAA0B,EAC1B,eAAgC,EAChC,UAAyB,EACzB,SAA0B,EAC1B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;IAC3B,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7B,OAAO,IAAI,CAAC;KACZ;IAED,IAAI,MAAM,CAAC,MAAM,cAAwB,EAAE;QAC1C,OAAO,kCAAa,aAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAqC,EAAE;QAC9D,OAAO,kCAAa,qBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,cAAoB,EAAE;QAC7C,OAAO,kCAAa,CACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,iCAAM,MAAM,KAAE,KAAK,EAAE,IAAI,IAAG,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAiC,EAAE;QAC1D,OAAO,kCAAa,CACnB,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EACnF,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,iCAAM,MAAM,KAAE,KAAK,EAAE,IAAI,IAAG,CAAC,CAAC;KAChD;SAAM,IAAI,MAAM,CAAC,MAAM,cAA0B,EAAE;QACnD,OAAO,kCAAa,aAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;SAAM,IAAI,MAAM,CAAC,MAAM,sBAAuC,EAAE;QAChE,OAAO,kCAAa,qBAEnB,CAAC,EACD,WAAW,EACX,eAAe,EACf,UAAU,EACV,SAAS,EACT,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,MAAM,CAAC,QAAQ,EACf,IAAI,CACJ,CAAC;KACF;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,MAAqB,EACrB,UAA2B,EAC3B,MAAqB,EACrB,UAA2B,EAC3B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,CAAC,kBAAkB,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC7E,MAAM,CAAC,kBAAkB,EAAE,aAAa,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC7E,SAAS,CAAC,oBAAoB,CAAC,kBAAkB,EAAE,aAAa,EAAE,kBAAkB,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;QAC7D,OAAO;KAEP;IAED,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;IAC1C,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;IAG1C,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAGD,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QAExB,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QAEF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;SAAM;QACN,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;QACF,yBAAyB,CACxB,MAAM,EACN,UAAU,EACV,MAAM,EACN,UAAU,EACV,kBAAkB,EAClB,aAAa,EACb,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IAOD,0BAAkB,CAAC,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;IAGxG,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,2BAAwD,IAAI,MAAM,CAAC,MAAM,sBAAqC,CAC5H;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,0CAAoB,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,CAAC,CAAC,CAAC;IAC9E,MAAM;SACJ,MAAM,CACN,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,2BAAwD,IAAI,MAAM,CAAC,MAAM,sBAAqC,CAC5H;SACA,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,0CAAoB,CAAC,MAAM,EAAE,aAAa,EAAE,SAAS,CAAC,CAAC,CAAC;IAE9E,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,0BAAwB,IAAI,MAAM,CAAC,MAAM,4BAAqC,CAAC;SAC/G,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,sCAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IACjF,MAAM;SACJ,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,0BAAwB,IAAI,MAAM,CAAC,MAAM,4BAAqC,CAAC;SAC/G,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,sCAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;IAGjF,wBAAwB,CACvB,MAAM,EACN,aAAa,EACb,UAAU,EACV,MAAM,EACN,aAAa,EACb,UAAU,EACV,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA7KW,QAAA,kBAAkB,sBA6K7B;AAEF,MAAM,wBAAwB,GAAG,CAChC,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,MAAqB,EACrB,aAA4B,EAC5B,WAA4B,EAC5B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IACnC,gCAAgC,CAC/B,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACtC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EAClC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IACF,gCAAgC,CAC/B,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACzB,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,EACvC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,EACnC,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,aAA4B,EAC5B,oBAAmC,EACnC,kBAAmC,EACnC,UAAyB,EACzB,iBAAgC,EAChC,eAAgC,EAChC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACnB,EAAE;IACH,KAAK,MAAM,UAAU,IAAI,oBAAoB,EAAE;QAC9C,MAAM,MAAM,GAAG,UAAU,CAAC,oBAAoB,CAAC;QAC/C,IAAI,CAAC,MAAM,EAAE;YACZ,SAAS;SACT;QAED,IAAI,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,EAAE;YAC5C,IAAI,eAAe,CAAC,WAAW,qBAAiC,EAAE;gBACjE,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC9C,wBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAE/C,UAAU;qBACR,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,0BAA8B,IAAI,CAAC,CAAC,MAAM,4BAA2C,CAAC;qBAC5G,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACrB,oBAAY,CAAC,QAAQ,EAAE,QAAQ,CAAC,MAAM,4BAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;oBACpH,wBAAgB,CAAC,QAAQ,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACrD,CAAC,CAAC,CAAC;aACJ;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,iBAAoC,EACpC,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClD,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,gCAAgC,CAC/B,UAAU,EACV,cAAc,EACd,MAAM,EACN,KAAK,EACL,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEpC;KACD;AAEF,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CACjC,UAAyB,EACzB,cAA+B,EAC/B,UAAyB,EACzB,cAA+B,EAC/B,iBAAoC,EACpC,YAAoC,EACpC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAClD,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;YAChD,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,MAAM,EACN,KAAK,EACL,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;aAAM,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SAEpC;KACD;AAEF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CACjC,QAAqB,EACrB,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,QAAQ,CAAC,MAAM,cAA2B,EAAE;QAE/C,oBAAY,CAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IACD,IAAI,QAAQ,CAAC,MAAM,sBAAuC,EAAE;QAC3D,oBAAY,CAAC,QAAQ,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;KACxF;IAGD,IAAI,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACxE,MAAM,SAAS,GAAG,cAAc;aAC9B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,cAA4B,CAAC;aACnD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,MAAM,WAAW,GAAG,cAAc;aAChC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAAyC,CAAC;aAC1E,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAClD,SAAS,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;QACH,WAAW,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/B,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,oBAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YACpD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;KACH;IAGD,IAAI,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,EAAE;QACxE,MAAM,MAAM,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,cAA8B,CAAC,CAAC;QACpF,MAAM,QAAQ,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,sBAA2C,CAAC,CAAC;QAEnG,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACH,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1B,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACjC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;YAC9D,CAAC,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AAtDW,QAAA,kBAAkB,sBAsD7B;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA2B,EAC3B,cAA6B,EAC7B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,IAAI,cAAc,CAAC,KAAK,EAAE;QACzB,MAAM,SAAS,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAA8B,CAAC,CAAC;QACjG,MAAM,eAAe,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC;QACpH,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QACH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAClC,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QAC/D,CAAC,CAAC,CAAC;QAEH,MAAM,IAAI,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAA2B,CAAC,CAAC;QACzF,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAAwC,CAAC,CAAC;QAC5G,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YACpB,oBAAY,CAAC,cAAc,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC1D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;QACH,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC1B,oBAAY,CAAC,cAAc,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAC1D,SAAS,CAAC,mBAAmB,CAAC,GAAG,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;QACpE,CAAC,CAAC,CAAC;KACH;IACD,IAAI,cAAc,CAAC,MAAM,cAA+B,EAAE;QACzD,MAAM,UAAU,GAAG,qBAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;QACjE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;IACD,IAAI,cAAc,CAAC,MAAM,sBAA4C,EAAE;QACtE,MAAM,UAAU,GAAG,qBAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;QACjE,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,cAAc,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AA/CW,QAAA,yBAAyB,6BA+CpC;AAEF,MAAM,cAAc,GAAG,CAAC,KAAoB,EAAE,QAAyB,EAA6B,EAAE;IACrG,MAAM,iBAAiB,GAAa,EAAE,CAAC;IACvC,MAAM,YAAY,GAAkB,EAAE,CAAC;IACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;QAChF,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE;YACpD,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC1B,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5B,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEvB,CAAC,EAAE,CAAC;SACJ;KACD;IACD,OAAO,CAAC,iBAAiB,EAAE,YAAY,CAAC,CAAC;AAC1C,CAAC,CAAC;AA6BF,MAAM,gCAAgC,GAAG,CACxC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,eAAuB,EACvB,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;;IAOT,IAAI,eAAe,IAAI,CAAC,EAAE;QACzB,4CAAsB,CACrB,UAAU,EACV,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;KACF;IACD,MAAM,6BAA6B,GAA2B,iDAA4B,CACzF,UAAU,EACV,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,wBAAwB,GAA2B,kDAA6B,CACrF,UAAU,EACV,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAEF,MAAM,iBAAiB,GAA2B,CAAC,GAAG,6BAA6B,EAAE,GAAG,wBAAwB,CAAC,CAAC;IAClH,2BAAmB,CAClB,iBAAiB,EACjB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAGF,8CAAwB,CACvB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;IAGF,UAAI,UAAU,CAAC,sBAAsB,0CAAE,MAAM,EAAE;QAC9C,KAAK,MAAM,WAAW,IAAI,UAAU,CAAC,sBAAsB,EAAE;YAC5D,MAAM,eAAe,mCACjB,UAAU,KACb,sBAAsB,EAAE,SAAS,EACjC,MAAM,EAAE,WAAW,EACnB,YAAY,EAAE;oBACb;wBACC,MAAM,EAAE,WAAW;wBACnB,cAAc,EAAE,UAAU,CAAC,QAAQ;qBACnC;iBACD,GACD,CAAC;YACF,gCAAgC,CAC/B,qBAAqB,EACrB,yBAAyB,EACzB,eAAe,EACf,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;KACD;IAID,2BAAkB,CACjB,UAAU,EACV,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,qBAAoC,EACpC,yBAA0C,EAC1C,UAAuB,EACvB,eAAuB,EACvB,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,kBAAkB,GAAG,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IACxH,MAAM,eAAe,GACpB,CAAC;QACD,CAAC,GAAG,kBAAkB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,iCAAgC,CAAC,CAAC,MAAM;QACxF,CAAC,GAAG,kBAAkB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,mCAAgC,CAAC,CAAC,MAAM,CAAC;IAE1F,MAAM,kBAAkB,GACvB,UAAU,CAAC,MAAM,IAAI,eAAe,IAAI,CAAC;QACxC,CAAC,CAAC,kCAAa,CACb,UAAU,CAAC,MAAM,EACjB,eAAe,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,IAAI,CACH;QACH,CAAC,CAAC,EAAE,CAAC;IACP,2BAAmB,CAClB,kBAAkB,EAClB,qBAAqB,EACrB,yBAAyB,EACzB,UAAU,EACV,eAAe,EACf,aAAa,EACb,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAA8B,EAC9B,sBAA8B,EAC9B,aAA4B,EAC5B,iBAAkC,EAClC,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACK,EAAE;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IAKvG,MAAM,cAAc,GAAG,qBAAqB,CAAC,MAAM,GAAG,sBAAsB,CAAC;IAC7E,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,MAAM,SAAS,IAAI,YAAY,EAAE;QAErC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,MAAM;SACN;QAKD,qBAAqB,CAAC,MAAM,CAAC,qBAAqB,CAAC,MAAM,GAAG,cAAc,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAC1F,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAEhC,mBAAW,CAAC,qBAAqB,EAAE,SAAS,CAAC,CAAC;YAC9C,mBAAW,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;YACtC,sBAAc,CACb,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,IAAI,EACJ,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;SACF;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAGD,iCAAkB,CAAC,qBAAqB,EAAE,eAAe,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;IAChF,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IAC1F,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAvDW,QAAA,mBAAmB,uBAuD9B","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { pickRandom } from '../services/utils';\r\nimport { validEnchantments } from '../simulate-bgs-battle';\r\nimport { addCardsInHand, afterStatsUpdate, hasCorrectTribe, hasMechanic, isCorrectTribe, modifyAttack, modifyHealth } from '../utils';\r\nimport { applyAuras, removeAuras } from './auras';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyMinionDeathEffect, applyMonstrosity, handleDeathrattleEffects, rememberDeathrattles } from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { applyFrenzy } from './frenzy';\r\nimport { SharedState } from './shared-state';\r\nimport { handleSpawnEffects } from './spawn-effect';\r\nimport { Spectator } from './spectator/spectator';\r\nimport { getHeroPowerForHero } from './start-of-combat';\r\n\r\n// Only use it to simulate actual attack. To simulate damage, or something similar, use bumpInto\r\nexport const simulateAttack = (\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tlastAttackerEntityId: number,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tforceAttackingEntityIndex?: number,\r\n): number => {\r\n\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst attackingHeroPowerId = attackingBoardHero.heroPowerId || getHeroPowerForHero(attackingBoardHero.cardId);\r\n\tconst defendingHeroPowerId = defendingBoardHero.heroPowerId || getHeroPowerForHero(defendingBoardHero.cardId);\r\n\tconst numberOfDeathwingPresents =\r\n\t\t(attackingHeroPowerId === CardIds.AllWillBurnBattlegrounds ? 1 : 0) +\r\n\t\t(defendingHeroPowerId === CardIds.AllWillBurnBattlegrounds ? 1 : 0);\r\n\r\n\tconst attackingEntity =\r\n\t\tforceAttackingEntityIndex != null\r\n\t\t\t? attackingBoard[forceAttackingEntityIndex]\r\n\t\t\t: getAttackingEntity(attackingBoard, lastAttackerEntityId);\r\n\tconst attackingEntityIndex = attackingBoard.map((e) => e.entityId).indexOf(attackingEntity?.entityId);\r\n\tif (attackingEntity) {\r\n\t\tattackingEntity.attacking = true;\r\n\t\t// console.log('attack by', stringifySimpleCard(attackingEntity, allCards), attackingEntity.attacking);\r\n\t\tconst numberOfAttacks = attackingEntity.megaWindfury ? 4 : attackingEntity.windfury ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfAttacks; i++) {\r\n\t\t\t// The auras need to be handled on a per-attack basis, as otherwise minions that spawn\r\n\t\t\t// in-between attacks don't get aura buffs\r\n\t\t\tapplyAuras(attackingBoard, numberOfDeathwingPresents, spawns, allCards);\r\n\t\t\tapplyAuras(defendingBoard, numberOfDeathwingPresents, spawns, allCards);\r\n\t\t\t// We refresh the entity in case of windfury\r\n\t\t\tif (attackingBoard.length === 0 || defendingBoard.length === 0) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\t// Check that didn't die\r\n\t\t\tif (attackingBoard.find((entity) => entity.entityId === attackingEntity.entityId)) {\r\n\t\t\t\tapplyOnAttackBuffs(attackingEntity, attackingBoard, allCards, spectator);\r\n\t\t\t\tconst defendingEntity: BoardEntity = getDefendingEntity(defendingBoard, attackingEntity);\r\n\t\t\t\tspectator.registerAttack(attackingEntity, defendingEntity, attackingBoard, defendingBoard);\r\n\t\t\t\tapplyOnBeingAttackedBuffs(defendingEntity, defendingBoard, allCards, spectator);\r\n\t\t\t\tperformAttack(\r\n\t\t\t\t\tattackingEntity,\r\n\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tspawns,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tapplyAfterAttackEffects(attackingEntity, attackingBoard, attackingBoardHero, allCards, spectator);\r\n\t\t\t\t// FIXME: I don't know the behavior with Windfury. Should the attack be done right away, before\r\n\t\t\t\t// the windfury triggers again? The current behavior attacks after the windfury is over\r\n\t\t\t\tif (\r\n\t\t\t\t\tdefendingEntity.health > 0 &&\r\n\t\t\t\t\t!defendingEntity.definitelyDead &&\r\n\t\t\t\t\t(defendingEntity.cardId === CardIds.YoHoOgre || defendingEntity.cardId === CardIds.YoHoOgreBattlegrounds)\r\n\t\t\t\t) {\r\n\t\t\t\t\tdefendingEntity.attackImmediately = true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tremoveAuras(attackingBoard, spawns);\r\n\t\t\tremoveAuras(defendingBoard, spawns);\r\n\t\t}\r\n\t\tattackingEntity.attacking = false;\r\n\t}\r\n\t// If entities that were before the attacker died, we need to update the attacker index\r\n\treturn attackingEntityIndex;\r\n};\r\n\r\nconst applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackingEntity.cardId === CardIds.Bonker || attackingEntity.cardId === CardIds.BonkerBattlegrounds) {\r\n\t\taddCardsInHand(attackingBoardHero, 1, attackingBoard, allCards, spectator, CardIds.BloodGem);\r\n\t}\r\n};\r\n\r\nconst performAttack = (\r\n\tattackingEntity: BoardEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (hasCorrectTribe(attackingEntity, Race.DRAGON, allCards)) {\r\n\t\tconst prestors = attackingBoard\r\n\t\t\t.filter((e) => e.entityId !== attackingEntity.entityId)\r\n\t\t\t.filter((e) => e.cardId === CardIds.PrestorsPyrospawn || e.cardId === CardIds.PrestorsPyrospawnBattlegrounds);\r\n\t\tprestors.forEach((prestor) => {\r\n\t\t\tspectator.registerPowerTarget(prestor, defendingEntity, defendingBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tprestor,\r\n\t\t\t\tprestor.cardId === CardIds.PrestorsPyrospawnBattlegrounds ? 6 : 3,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tif ([CardIds.BabyKrush, CardIds.BabyKrushBattlegrounds].includes(attackingEntity.cardId as CardIds)) {\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tattackingEntity.cardId === CardIds.BabyKrushBattlegrounds ? CardIds.DevilsaurBattlegrounds : CardIds.BabyKrush_DevilsaurToken,\r\n\t\t\t1,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tif (spawns.length > 0) {\r\n\t\t\tconst sourceIndex = attackingBoard.indexOf(attackingEntity);\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tsourceIndex,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tfor (const actualSpawn of actualSpawns) {\r\n\t\t\t\tif (defendingEntity.health > 0 && !defendingEntity.definitelyDead) {\r\n\t\t\t\t\tperformAttack(\r\n\t\t\t\t\t\tactualSpawn,\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// For Prestor\r\n\tconst defenderAliveBeforeAttack = defendingEntity.health > 0 && !defendingEntity.definitelyDead;\r\n\tif (defenderAliveBeforeAttack) {\r\n\t\tif (!attackingEntity.immuneWhenAttackCharges || attackingEntity.immuneWhenAttackCharges <= 0) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else {\r\n\t\t\t// console.log('immune when attack', attackingEntity);\r\n\t\t}\r\n\t\tbumpEntities(\r\n\t\t\tdefendingEntity,\r\n\t\t\tattackingEntity,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// Cleave\r\n\tif (attackingEntity.cleave) {\r\n\t\tconst defenderNeighbours: readonly BoardEntity[] = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tfor (const neighbour of defenderNeighbours) {\r\n\t\t\tbumpEntities(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// After attack hooks\r\n\t// Arcane Cannon\r\n\t// Monstrous Macaw\r\n\tif (attackingEntity.cardId === CardIds.MonstrousMacaw) {\r\n\t\ttriggerRandomDeathrattle(\r\n\t\t\tattackingEntity,\r\n\t\t\tattackingBoard,\r\n\t\t\tattackingBoardHero,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (attackingEntity.cardId === CardIds.MonstrousMacawBattlegrounds) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\ttriggerRandomDeathrattle(\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tattackingEntity.attackImmediately = false;\r\n\tprocessMinionDeath(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, allCards, cardsData, sharedState, spectator);\r\n\tattackingEntity.immuneWhenAttackCharges = Math.max(0, attackingEntity.immuneWhenAttackCharges - 1);\r\n};\r\n\r\nconst triggerRandomDeathrattle = (\r\n\tsourceEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tspawns: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst validDeathrattles = attackingBoard\r\n\t\t.filter((entity) => !excludeSource || entity.entityId !== sourceEntity.entityId)\r\n\t\t.filter((entity) => {\r\n\t\t\tif (hasMechanic(allCards.getCard(entity.cardId), 'DEATHRATTLE')) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tentity.enchantments &&\r\n\t\t\t\tentity.enchantments\r\n\t\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t\t.some((enchantmentId) => validEnchantments.includes(enchantmentId as CardIds))\r\n\t\t\t) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t});\r\n\tif (validDeathrattles.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst targetEntity = validDeathrattles[Math.floor(Math.random() * validDeathrattles.length)];\r\n\tspectator.registerPowerTarget(sourceEntity, targetEntity, attackingBoard);\r\n\tbuildBoardAfterDeathrattleSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\t-1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tbuildBoardAfterRebornSpawns(\r\n\t\tattackingBoard,\r\n\t\tattackingBoardHero,\r\n\t\ttargetEntity,\r\n\t\t-1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tallCards,\r\n\t\tspawns,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst getAttackingEntity = (attackingBoard: BoardEntity[], lastAttackerIndex: number): BoardEntity => {\r\n\tlet validAttackers = attackingBoard.filter((entity) => entity.attack > 0).filter((entity) => !entity.cantAttack);\r\n\tif (validAttackers.length === 0) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (validAttackers.some((entity) => entity.attackImmediately)) {\r\n\t\tvalidAttackers = validAttackers.filter((entity) => entity.attackImmediately);\r\n\t}\r\n\r\n\t// Once an entity has attacked, no entity to the left of it can attack until all entities\r\n\t// on the board have attacked\r\n\t// Once the last attacker index is the last entity on the board, we cycle back to the start\r\n\tif (lastAttackerIndex != null && lastAttackerIndex < validAttackers.length - 1) {\r\n\t\t// This doesn't work if any entity that appears before the attacked index died in-between\r\n\t\tconst candidates = validAttackers.slice(lastAttackerIndex);\r\n\t\tif (candidates.length > 0) {\r\n\t\t\tvalidAttackers = candidates;\r\n\t\t}\r\n\t}\r\n\r\n\tlet attackingEntity = validAttackers[0];\r\n\tlet minNumberOfAttacks: number = attackingEntity.attacksPerformed || 0;\r\n\tfor (const entity of validAttackers) {\r\n\t\tif ((entity.attacksPerformed || 0) < minNumberOfAttacks) {\r\n\t\t\tattackingEntity = entity;\r\n\t\t\tminNumberOfAttacks = entity.attacksPerformed;\r\n\t\t}\r\n\t}\r\n\r\n\tif (!attackingEntity.attackImmediately) {\r\n\t\tattackingEntity.attacksPerformed = (attackingEntity.attacksPerformed || 0) + 1;\r\n\t}\r\n\treturn attackingEntity;\r\n};\r\n\r\nexport const getNeighbours = (board: BoardEntity[], entity: BoardEntity, deadEntityIndex?: number): readonly BoardEntity[] => {\r\n\tconst neighbours = [];\r\n\tif (deadEntityIndex != null) {\r\n\t\tif (deadEntityIndex < board.length - 1) {\r\n\t\t\tneighbours.push(board[deadEntityIndex]);\r\n\t\t}\r\n\t\t// Could happen if a cleave kills several entities at the same time\r\n\t\tif (deadEntityIndex > 0 && deadEntityIndex <= board.length) {\r\n\t\t\tneighbours.push(board[deadEntityIndex - 1]);\r\n\t\t}\r\n\t} else {\r\n\t\tconst index = board.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tif (index - 1 >= 0) {\r\n\t\t\tneighbours.push(board[index - 1]);\r\n\t\t}\r\n\t\t// neighbours.push(entity);\r\n\t\tif (index + 1 < board.length) {\r\n\t\t\tneighbours.push(board[index + 1]);\r\n\t\t}\r\n\t}\r\n\treturn neighbours;\r\n};\r\n\r\nexport const dealDamageToRandomEnemy = (\r\n\tboardToBeDamaged: BoardEntity[],\r\n\tboardToBeDamagedHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardToBeDamaged.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tconst validTargets = boardToBeDamaged.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst defendingEntity: BoardEntity = pickRandom(validTargets);\r\n\tif (defendingEntity) {\r\n\t\tspectator.registerPowerTarget(damageSource, defendingEntity, boardToBeDamaged);\r\n\t\tdealDamageToEnemy(\r\n\t\t\tdefendingEntity,\r\n\t\t\tboardToBeDamaged,\r\n\t\t\tboardToBeDamagedHero,\r\n\t\t\tdamageSource,\r\n\t\t\tdamage,\r\n\t\t\tboardWithAttackOrigin,\r\n\t\t\tboardWithAttackOriginHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n};\r\n\r\nexport const dealDamageToEnemy = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamage: number,\r\n\tboardWithAttackOrigin: BoardEntity[],\r\n\tboardWithAttackOriginHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// console.log('dealing damage to', damage, stringifySimpleCard(defendingEntity, allCards));\r\n\tif (!defendingEntity) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damage,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tconst actualDamageDone = bumpEntities(\r\n\t\tdefendingEntity,\r\n\t\tfakeAttacker,\r\n\t\tdefendingBoard,\r\n\t\tdefendingBoardHero,\r\n\t\tboardWithAttackOrigin,\r\n\t\tboardWithAttackOriginHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tconst defendingEntityIndex = defendingBoard.map((entity) => entity.entityId).indexOf(defendingEntity.entityId);\r\n\tdefendingBoard[defendingEntityIndex] = defendingEntity;\r\n\treturn actualDamageDone;\r\n};\r\n\r\nexport const getDefendingEntity = (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts = false): BoardEntity => {\r\n\tlet possibleDefenders: readonly BoardEntity[];\r\n\tif (attackingEntity.cardId === CardIds.ZappSlywick || attackingEntity.cardId === CardIds.ZappSlywickBattlegrounds) {\r\n\t\tconst minAttack = Math.min(...defendingBoard.map((entity) => entity.attack));\r\n\t\tpossibleDefenders = defendingBoard.filter((entity) => entity.attack === minAttack);\r\n\t} else if (!ignoreTaunts) {\r\n\t\tconst taunts = defendingBoard.filter((entity) => entity.taunt);\r\n\t\tpossibleDefenders = taunts.length > 0 ? taunts : defendingBoard;\r\n\t} else {\r\n\t\tpossibleDefenders = defendingBoard;\r\n\t}\r\n\tlet chosenDefender = possibleDefenders[Math.floor(Math.random() * possibleDefenders.length)];\r\n\tif (chosenDefender.taunt) {\r\n\t\tconst elistras = defendingBoard.filter(\r\n\t\t\t(entity) => entity.cardId === CardIds.ElistraTheImmortal2 || entity.cardId === CardIds.ElistraTheImmortalBattlegrounds,\r\n\t\t);\r\n\t\tif (elistras.length > 0) {\r\n\t\t\tchosenDefender = elistras[Math.floor(Math.random() * elistras.length)];\r\n\t\t}\r\n\t}\r\n\treturn chosenDefender;\r\n};\r\nexport const bumpEntities = (\r\n\tentity: BoardEntity,\r\n\tbumpInto: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): number => {\r\n\t// No attack has no impact\r\n\tif (bumpInto.attack === 0) {\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tif (entity.divineShield) {\r\n\t\t// Handle all the divine shield loss effects here\r\n\t\tfor (let i = 0; i < entityBoard.length; i++) {\r\n\t\t\tif (entityBoard[i].cardId === CardIds.BolvarFireblood) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.BolvarFirebloodBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcer) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 2, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.DrakonidEnforcerBattlegrounds) {\r\n\t\t\t\tmodifyAttack(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tmodifyHealth(entityBoard[i], 4, entityBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entityBoard[i], entityBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entityBoard[i], entityBoard[i], entityBoard);\r\n\t\t\t} else if (\r\n\t\t\t\tentityBoard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(entityBoard[i].cardId === CardIds.HolyMecherel || entityBoard[i].cardId === CardIds.HolyMecherelBattlegrounds)\r\n\t\t\t) {\r\n\t\t\t\tentityBoard[i].divineShield = true;\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.Gemsplitter) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 1, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t} else if (entityBoard[i].cardId === CardIds.GemsplitterBattlegrounds) {\r\n\t\t\t\taddCardsInHand(entityBoardHero, 2, entityBoard, allCards, spectator, CardIds.BloodGem);\r\n\t\t\t}\r\n\r\n\t\t\t// So that self-buffs from Bolvar are taken into account\r\n\t\t\tif (entityBoard[i].entityId === entity.entityId) {\r\n\t\t\t\tentity.divineShield = false;\r\n\t\t\t}\r\n\t\t}\r\n\t\tconst greaseBots = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBot);\r\n\t\tconst greaseBotBattlegrounds = entityBoard.filter((entity) => entity.cardId === CardIds.GreaseBotBattlegrounds);\r\n\t\tgreaseBots.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 1, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tgreaseBotBattlegrounds.forEach((bot) => {\r\n\t\t\tmodifyAttack(entity, 2, entityBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, entityBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(bot, entity, entityBoard);\r\n\t\t});\r\n\t\tspectator.registerDamageDealt(bumpInto, entity, 0, entityBoard);\r\n\t\treturn 0;\r\n\t\t// return entity;\r\n\t}\r\n\tentity.health = entity.health - bumpInto.attack;\r\n\t// Do it last, so that other effects are still processed\r\n\tif (bumpInto.poisonous) {\r\n\t\t// So that further buffs don't revive it\r\n\t\t// And we don't just set the health to avoid applying overkill effects\r\n\t\tentity.definitelyDead = true;\r\n\t\t// return entity;\r\n\t}\r\n\t// FIXME: This will likely be incorrect in terms of timings, e.g. if the entity ends up\r\n\t// surviving following a buff like Spawn.\r\n\tspectator.registerDamageDealt(bumpInto, entity, bumpInto.attack, entityBoard);\r\n\tentity.lastAffectedByEntity = bumpInto;\r\n\tif (!entity.frenzyApplied && entity.health > 0 && !entity.definitelyDead) {\r\n\t\tapplyFrenzy(entity, entityBoard, entityBoardHero, allCards, cardsData, sharedState, spectator);\r\n\t\tentity.frenzyApplied = true;\r\n\t}\r\n\r\n\t// We spawn them here, because it says \"whenever\", and so happens right away\r\n\t// FIXME: there could be a bug here, if a Cleave attacks several IGB at the same time. The current\r\n\t// implementation could spawn minions above the max board size. Fringe case though, so leaving it\r\n\t// like this for now\r\n\tconst entitySpawns = getWheneverEntitySpawns(\r\n\t\tentity,\r\n\t\tentityBoard,\r\n\t\tentityBoardHero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\tif (!!entitySpawns?.length) {\r\n\t\tconst index = entityBoard.map((e) => e.entityId).indexOf(entity.entityId);\r\n\t\tentityBoard.splice(index + 1, 0, ...entitySpawns);\r\n\t\tspectator.registerMinionsSpawn(entity, entityBoard, entitySpawns);\r\n\t\thandleSpawnEffects(entityBoard, entitySpawns, allCards, spectator);\r\n\t}\r\n\treturn bumpInto.attack;\r\n};\r\n\r\nconst getWheneverEntitySpawns = (\r\n\tentity: BoardEntity,\r\n\tentityBoard: BoardEntity[],\r\n\tentityBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tif (entityBoard.length === 7) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.ImpGangBoss) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpGangBossBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.ImpGangBoss_ImpTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.ImpMama) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.ImpMamaBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tcardsData.impMamaSpawns[Math.floor(Math.random() * cardsData.impMamaSpawns.length)],\r\n\t\t\t2,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t).map((entity) => ({ ...entity, taunt: true }));\r\n\t} else if (entity.cardId === CardIds.SecurityRover) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotToken,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t} else if (entity.cardId === CardIds.SecurityRoverBattlegrounds) {\r\n\t\treturn spawnEntities(\r\n\t\t\tCardIds.SecurityRover_GuardBotTokenBattlegrounds,\r\n\t\t\t1,\r\n\t\t\tentityBoard,\r\n\t\t\tentityBoardHero,\r\n\t\t\totherBoard,\r\n\t\t\totherHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tentity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const processMinionDeath = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst [deadMinionIndexes1, deadEntities1] = makeMinionsDie(board1, allCards);\r\n\tconst [deadMinionIndexes2, deadEntities2] = makeMinionsDie(board2, allCards);\r\n\tspectator.registerDeadEntities(deadMinionIndexes1, deadEntities1, deadMinionIndexes2, deadEntities2);\r\n\t// No death to process, we can return\r\n\tif (deadEntities1.length === 0 && deadEntities2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\r\n\tsharedState.deaths.push(...deadEntities1);\r\n\tsharedState.deaths.push(...deadEntities2);\r\n\r\n\t// First process all DRs, then process the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleDeathrattlesForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\r\n\t// Now the reborn\r\n\tif (Math.random() > 0.5) {\r\n\t\t// Now proceed to trigger all deathrattle effects on baord1\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\t// Now handle the other board's deathrattles\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t} else {\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tdeadMinionIndexes2,\r\n\t\t\tdeadEntities2,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\thandleRebornForFirstBoard(\r\n\t\t\tboard1,\r\n\t\t\tboard1Hero,\r\n\t\t\tboard2,\r\n\t\t\tboard2Hero,\r\n\t\t\tdeadMinionIndexes1,\r\n\t\t\tdeadEntities1,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// Make sure we only return when there are no more deaths to process\r\n\t// FIXME: this will propagate the killer between rounds, which is incorrect. For instance,\r\n\t// if a dragon kills a Ghoul, then the Ghoul's deathrattle kills a Kaboom, the killer should\r\n\t// now be the ghoul. Then if the Kaboom kills someone, the killer should again change. You could\r\n\t// also have multiple killers, which is not taken into account here.\r\n\t// The current assumption is that it's a suffienctly fringe case to not matter too much\r\n\tprocessMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\r\n\t// If the fish dies (from Scallywag for instance), it doesn't remember the deathrattle\r\n\tboard1\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.AvatarOfNzoth_FishOfNzothTokenBattlegrounds || entity.cardId === CardIds.FishOfNzothBattlegrounds,\r\n\t\t)\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities1, cardsData));\r\n\tboard2\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.AvatarOfNzoth_FishOfNzothTokenBattlegrounds || entity.cardId === CardIds.FishOfNzothBattlegrounds,\r\n\t\t)\r\n\t\t.forEach((entity) => rememberDeathrattles(entity, deadEntities2, cardsData));\r\n\r\n\tboard1\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities1, board1, allCards));\r\n\tboard2\r\n\t\t.filter((entity) => entity.cardId === CardIds.Monstrosity || entity.cardId === CardIds.MonstrosityBattlegrounds)\r\n\t\t.forEach((entity) => applyMonstrosity(entity, deadEntities2, board2, allCards));\r\n\r\n\t// Apply \"after minion death\" effects\r\n\thandleAfterMinionsDeaths(\r\n\t\tboard1,\r\n\t\tdeadEntities1,\r\n\t\tboard1Hero,\r\n\t\tboard2,\r\n\t\tdeadEntities2,\r\n\t\tboard2Hero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeaths = (\r\n\tboard1: BoardEntity[],\r\n\tdeadEntities1: BoardEntity[],\r\n\theroEntity1: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tdeadEntities2: BoardEntity[],\r\n\theroEntity2: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tconst random = Math.random() > 0.5;\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\trandom ? board1 : board2,\r\n\t\trandom ? deadEntities1 : deadEntities2,\r\n\t\trandom ? heroEntity1 : heroEntity2,\r\n\t\trandom ? board2 : board1,\r\n\t\trandom ? deadEntities2 : deadEntities1,\r\n\t\trandom ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\thandleAfterMinionsDeathsForBoard(\r\n\t\t!random ? board1 : board2,\r\n\t\t!random ? deadEntities1 : deadEntities2,\r\n\t\t!random ? heroEntity1 : heroEntity2,\r\n\t\t!random ? board2 : board1,\r\n\t\t!random ? deadEntities2 : deadEntities1,\r\n\t\t!random ? heroEntity2 : heroEntity1,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst handleAfterMinionsDeathsForBoard = (\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyDeadEntities: BoardEntity[],\r\n\tfriendlyHeroEntity: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherDeadEntities: BoardEntity[],\r\n\totherHeroEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n) => {\r\n\tfor (const deadEntity of friendlyDeadEntities) {\r\n\t\tconst killer = deadEntity.lastAffectedByEntity;\r\n\t\tif (!killer) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\t// Killed an enemy minion\r\n\t\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\t\tif (otherHeroEntity.heroPowerId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyAttack(killer, 1, otherBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(killer, otherBoard, allCards);\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter((e) => e.cardId === CardIds.IcesnarlTheMighty || e.cardId === CardIds.IcesnarlTheMightyBattlegrounds)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyHealth(icesnarl, icesnarl.cardId === CardIds.IcesnarlTheMightyBattlegrounds ? 2 : 1, friendlyBoard, allCards);\r\n\t\t\t\t\t\tafterStatsUpdate(icesnarl, friendlyBoard, allCards);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleDeathrattlesForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexes: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexes.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst index = deadMinionIndexes[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindex,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(index, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nconst handleRebornForFirstBoard = (\r\n\tfirstBoard: BoardEntity[],\r\n\tfirstBoardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tdeadMinionIndexes: readonly number[],\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (let i = 0; i < deadMinionIndexes.length; i++) {\r\n\t\tconst entity = deadEntities[i];\r\n\t\tconst index = deadMinionIndexes[i];\r\n\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\tbuildBoardAfterRebornSpawns(\r\n\t\t\t\tfirstBoard,\r\n\t\t\t\tfirstBoardHero,\r\n\t\t\t\tentity,\r\n\t\t\t\tindex,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t} else if (firstBoard.length > 0) {\r\n\t\t\t// const newBoardD = [...firstBoard];\r\n\t\t\tfirstBoard.splice(index, 1, entity);\r\n\t\t\t// firstBoard = newBoardD;\r\n\t\t}\r\n\t}\r\n\t// return [firstBoard, otherBoard];\r\n};\r\n\r\nexport const applyOnAttackBuffs = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attacker.cardId === CardIds.GlyphGuardian2) {\r\n\t\t// For now the utility method only works additively, so we hack around it\r\n\t\tmodifyAttack(attacker, 2 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\tif (attacker.cardId === CardIds.GlyphGuardianBattlegrounds) {\r\n\t\tmodifyAttack(attacker, 3 * attacker.attack - attacker.attack, attackingBoard, allCards);\r\n\t}\r\n\r\n\t// Ripsnarl Captain\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).race, Race.PIRATE)) {\r\n\t\tconst ripsnarls = attackingBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.RipsnarlCaptain)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tconst ripsnarlsTB = attackingBoard\r\n\t\t\t.filter((entity) => entity.cardId === CardIds.RipsnarlCaptainBattlegrounds)\r\n\t\t\t.filter((e) => e.entityId !== attacker.entityId);\r\n\t\tripsnarls.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 2, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 2, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t\tripsnarlsTB.forEach((captain) => {\r\n\t\t\tmodifyAttack(attacker, 4, attackingBoard, allCards);\r\n\t\t\tmodifyHealth(attacker, 4, attackingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(captain, attacker, attackingBoard);\r\n\t\t});\r\n\t}\r\n\r\n\t// Dread Admiral Eliza\r\n\tif (isCorrectTribe(allCards.getCard(attacker.cardId).race, Race.PIRATE)) {\r\n\t\tconst elizas = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralEliza);\r\n\t\tconst elizasTB = attackingBoard.filter((e) => e.cardId === CardIds.DreadAdmiralElizaBattlegrounds);\r\n\r\n\t\telizas.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 1, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t\telizasTB.forEach((eliza) => {\r\n\t\t\tattackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, 4, attackingBoard, allCards);\r\n\t\t\t\tmodifyHealth(entity, 2, attackingBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(eliza, entity, attackingBoard);\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyOnBeingAttackedBuffs = (\r\n\tattackedEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (attackedEntity.taunt) {\r\n\t\tconst champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj);\r\n\t\tconst goldenChampions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarjBattlegrounds);\r\n\t\tchampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenChampions.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, defendingBoard);\r\n\t\t});\r\n\r\n\t\tconst arms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpire);\r\n\t\tconst goldenArms = defendingBoard.filter((entity) => entity.cardId === CardIds.ArmOfTheEmpireBattlegrounds);\r\n\t\tarms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t\tgoldenArms.forEach((arm) => {\r\n\t\t\tmodifyAttack(attackedEntity, 4, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(arm, attackedEntity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualist) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 1, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 1, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n\tif (attackedEntity.cardId === CardIds.TormentedRitualistBattlegrounds) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, attackedEntity);\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyAttack(entity, 2, defendingBoard, allCards);\r\n\t\t\tmodifyHealth(entity, 2, defendingBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(attackedEntity, entity, defendingBoard);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst makeMinionsDie = (board: BoardEntity[], allCards: AllCardsService): [number[], BoardEntity[]] => {\r\n\tconst deadMinionIndexes: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tconst index = board.map((entity) => entity.entityId).indexOf(board[i].entityId);\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexes.push(i);\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\tboard.splice(index, 1);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\treturn [deadMinionIndexes, deadEntities];\r\n};\r\n\r\n// const handleKillEffects = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tkillerBoard: BoardEntity[],\r\n// \tdeadEntity: BoardEntity,\r\n// \tallCards: AllCardsService,\r\n// \tspectator: Spectator,\r\n// ): void => {\r\n// \tif (\r\n// \t\tdeadEntity.lastAffectedByEntity?.cardId &&\r\n// \t\tisCorrectTribe(allCards.getCard(deadEntity.lastAffectedByEntity.cardId).race, Race.DRAGON)\r\n// \t) {\r\n// \t\tfor (const entity of killerBoard) {\r\n// \t\t\tif (entity.cardId === CardIds.WaxriderTogwaggle2) {\r\n// \t\t\t\tmodifyAttack(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 2, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t} else if (entity.cardId === CardIds.WaxriderTogwaggleBattlegrounds) {\r\n// \t\t\t\tmodifyAttack(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tmodifyHealth(entity, 4, killerBoard, allCards);\r\n// \t\t\t\tafterStatsUpdate(entity, killerBoard, allCards);\r\n// \t\t\t\tspectator.registerPowerTarget(entity, entity, killerBoard);\r\n// \t\t\t}\r\n// \t\t}\r\n// \t}\r\n// };\r\n\r\nconst buildBoardAfterDeathrattleSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndex: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// TODO: don't apply this for FishOfNZoth\r\n\t// if (deadMinionIndex >= 0) {\r\n\t// \thandleKillEffects(boardWithKilledMinion, opponentBoard, deadEntity, allCards, spectator);\r\n\t// }\r\n\r\n\t// But Wildfire Element is applied first, before the DR spawns\r\n\tif (deadMinionIndex >= 0) {\r\n\t\tapplyMinionDeathEffect(\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadMinionIndex,\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\tconst candidateEntities: readonly BoardEntity[] = [...entitiesFromNativeDeathrattle, ...entitiesFromEnchantments];\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndex,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\thandleDeathrattleEffects(\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n\r\n\t// eslint-disable-next-line prettier/prettier\r\n\tif (deadEntity.rememberedDeathrattles?.length) {\r\n\t\tfor (const deathrattle of deadEntity.rememberedDeathrattles) {\r\n\t\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t\t...deadEntity,\r\n\t\t\t\trememberedDeathrattles: undefined,\r\n\t\t\t\tcardId: deathrattle,\r\n\t\t\t\tenchantments: [\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tcardId: deathrattle,\r\n\t\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\t},\r\n\t\t\t\t],\r\n\t\t\t};\r\n\t\t\tbuildBoardAfterDeathrattleSpawns(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\tentityToProcess,\r\n\t\t\t\tdeadMinionIndex,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// TODO: check if Avenge effects should proc after deathrattles instead\r\n\t// They most certainly do, since the rat pack + avenge beast buffer works\r\n\tapplyAvengeEffects(\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndex,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst buildBoardAfterRebornSpawns = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndex: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst otherEntityCardIds = boardWithKilledMinion.filter((e) => e.entityId !== deadEntity.entityId).map((e) => e.cardId);\r\n\tconst numberOfReborns =\r\n\t\t1 +\r\n\t\t1 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds1).length +\r\n\t\t2 * otherEntityCardIds.filter((cardId) => cardId === CardIds.ArfusBattlegrounds2).length;\r\n\t// Reborn happens after deathrattles\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndex >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tperformEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndex,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity,\r\n\tspawnSourceEntityIndex: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\r\n\t// const roomToSpawn: number = 7 - boardWithKilledMinion.length;\r\n\t// const spawnedEntities: readonly BoardEntity[] = aliveEntites.slice(0, roomToSpawn);\r\n\r\n\tconst indexFromRight = boardWithKilledMinion.length - spawnSourceEntityIndex;\r\n\tconst spawnedEntities = [];\r\n\tfor (const newMinion of aliveEntites) {\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tboardWithKilledMinion.splice(boardWithKilledMinion.length - indexFromRight, 0, newMinion);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tremoveAuras(boardWithKilledMinion, cardsData);\r\n\t\t\tremoveAuras(opponentBoard, cardsData);\r\n\t\t\tsimulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleSpawnEffects(boardWithKilledMinion, spawnedEntities, allCards, spectator);\r\n\tspectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
|
|
@@ -86,7 +86,8 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, avenger, oth
|
|
|
86
86
|
utils_1.addCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator, "BG20_GEM");
|
|
87
87
|
break;
|
|
88
88
|
case "BG21_009":
|
|
89
|
-
const
|
|
89
|
+
const validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);
|
|
90
|
+
const murloc = utils_1.getRandomMinion(validTargets, reference_data_1.Race.MURLOC, allCards);
|
|
90
91
|
if (murloc) {
|
|
91
92
|
murloc.poisonous = true;
|
|
92
93
|
spectator.registerPowerTarget(avenger, murloc, boardWithDeadEntity);
|
|
@@ -94,7 +95,8 @@ const handleAvenge = (boardWithDeadEntity, boardWithDeadEntityHero, avenger, oth
|
|
|
94
95
|
break;
|
|
95
96
|
case "BG21_009_G":
|
|
96
97
|
for (let i = 0; i < 2; i++) {
|
|
97
|
-
const
|
|
98
|
+
const validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);
|
|
99
|
+
const murloc2 = utils_1.getRandomMinion(validTargets, reference_data_1.Race.MURLOC, allCards);
|
|
98
100
|
if (murloc2) {
|
|
99
101
|
murloc2.poisonous = true;
|
|
100
102
|
spectator.registerPowerTarget(avenger, murloc2, boardWithDeadEntity);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"avenge.js","sourceRoot":"","sources":["../../src/simulation/avenge.ts"],"names":[],"mappings":";;;AAAA,iEAA8E;AAI9E,oCASkB;AAClB,qCAAiF;AACjF,6DAAqD;AAI9C,MAAM,kBAAkB,GAAG,CACjC,UAAuB,EACvB,eAAuB,EACvB,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,mCAAmC,GAAkB,EAAE,CAAC;IAC9D,oBAAoB,CAAC,mBAAmB,EAAE,uBAAuB,CAAC,CAAC;IACnE,MAAM,QAAQ,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC;IAC/F,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;QAC/B,YAAY,CACX,mBAAmB,EACnB,uBAAuB,EACvB,OAAO,EACP,UAAU,EACV,cAAc,EACd,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CACR,CAAC;KACF;IAED,MAAM,WAAW,GAAG,CAAC,CAAC,uBAAuB,CAAC,aAAa,IAAI,uBAAuB,CAAC,aAAa,KAAK,CAAC,CAAC;IAC3G,IAAI,WAAW,EAAE;QAOhB,gBAAgB,CACf,UAAU,EACV,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,mCAAmC,EACnC,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CACR,CAAC;KACF;IAED,4BAAmB,CAClB,mCAAmC,EACnC,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,eAAe,EACf,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAhEW,QAAA,kBAAkB,sBAgE7B;AAEF,MAAM,oBAAoB,GAAG,CAAC,KAA6B,EAAE,uBAAwC,EAAE,EAAE;IACxG,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,IAAI,CAAC,CAAC,MAAM,CAAC,aAAa,EAAE;YAC3B,MAAM,CAAC,aAAa,IAAI,CAAC,CAAC;SAC1B;KACD;IACD,IAAI,CAAC,CAAC,uBAAuB,CAAC,aAAa,EAAE;QAC5C,uBAAuB,CAAC,aAAa,IAAI,CAAC,CAAC;KAC3C;AACF,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CACpB,mBAAkC,EAClC,uBAAwC,EACxC,OAAoB,EACpB,UAAyB,EACzB,cAA+B,EAC/B,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACpB,QAAyB,EACxB,EAAE;IAEH,QAAQ,OAAO,CAAC,MAAM,EAAE;QACvB;YACC,uBAAe,CAAC,OAAO,EAAE,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;YAClF,MAAM;QACP;YACC,uBAAe,CAAC,OAAO,EAAE,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;YAClF,MAAM;QACP,gBAA+B;QAC/B;YACC,MAAM,UAAU,GAAG,sBAAa,CAAC,mBAAmB,EAAE,OAAO,CAAC,CAAC;YAC/D,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7B,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACvH,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACvH,wBAAgB,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;YACrE,CAAC,CAAC,CAAC;YACH,MAAM;QACP,2BAAiC;QACjC;YACC,uBAAe,CACd,OAAO,EACP,mBAAmB,EACnB,OAAO,CAAC,MAAM,4BAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACnE,CAAC,EACD,QAAQ,EACR,SAAS,CACT,CAAC;YACF,MAAM;QACP,2BAAiC;QACjC;YACC,uBAAe,CACd,OAAO,EACP,mBAAmB,EACnB,CAAC,EACD,OAAO,CAAC,MAAM,4BAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACnE,QAAQ,EACR,SAAS,CACT,CAAC;YACF,MAAM;QACP;YACC,MAAM,OAAO,GAAG,wBAAgB,CAAC,OAAO,EAAE,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,qBAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACtG,IAAI,CAAC,CAAC,OAAO,EAAE;gBACd,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;aACrE;YACD,MAAM;QACP;YACC,MAAM,OAAO,GAAG,wBAAgB,CAAC,OAAO,EAAE,mBAAmB,EAAE,EAAE,EAAE,EAAE,EAAE,qBAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACxG,IAAI,CAAC,CAAC,OAAO,EAAE;gBACd,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;aACrE;YACD,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;YACvG,MAAM;QACP;YACC,MAAM,MAAM,GAAG,uBAAe,CAAC,mBAAmB,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC3E,IAAI,MAAM,EAAE;gBACX,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACxB,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;aACpE;YACD,MAAM;QACP;YACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,MAAM,OAAO,GAAG,uBAAe,CAAC,mBAAmB,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;gBAC5E,IAAI,OAAO,EAAE;oBACZ,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;oBACzB,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;iBACrE;aACD;YACD,MAAM;QACP;YAEC,MAAM,MAAM,GAAG,wCAAgC,CAAC,UAAU,CAAC,CAAC;YAC5D,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;YAC3D,0BAAiB,CAChB,MAAM,EACN,UAAU,EACV,cAAc,EACd,OAAO,EACP,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACF,MAAM;QACP;YACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,MAAM,MAAM,GAAG,wCAAgC,CAAC,UAAU,CAAC,CAAC;gBAC5D,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;gBAC3D,0BAAiB,CAChB,MAAM,EACN,UAAU,EACV,cAAc,EACd,OAAO,EACP,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;YACD,MAAM;QACP;YACC,MAAM,gBAAgB,GAAG,mBAAmB;iBAC1C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,OAAO,CAAC,QAAQ,CAAC;iBAC9C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;gBACb,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;gBACvC,OAAO,CAAC,CAAC,GAAG,CAAC,yBAAyB,IAAI,CAAC,CAAC,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,yBAAyB,CAAC,CAAC,EAAE,CAAC;YACzG,CAAC,CAAC,CAAC;YACJ,MAAM,MAAM,GAAG,uBAAe,CAAC,gBAAgB,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YACxE,IAAI,MAAM,EAAE;gBACX,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAChD,MAAM,UAAU,GAAG,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;gBAChF,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC;gBAC9B,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACpE,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACpE,wBAAgB,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;aACpE;YACD,MAAM;QACP;YACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;oBACzD,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;oBACvC,OAAO,CAAC,CAAC,GAAG,CAAC,yBAAyB,CAAC;gBACxC,CAAC,CAAC,CAAC;gBACH,MAAM,MAAM,GAAG,uBAAe,CAAC,gBAAgB,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;gBACxE,IAAI,MAAM,EAAE;oBACX,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;oBAChD,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,EAAE,CAAC;oBAC3B,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;oBACpE,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;oBACpE,wBAAgB,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;oBACxD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;iBACpE;aACD;YACD,MAAM;KACP;IACD,OAAO,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;AAC/C,CAAC,CAAC;AAEF,MAAM,gBAAgB,GAAG,CACxB,UAAuB,EACvB,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,mCAAkD,EAClD,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACpB,QAAyB,EACxB,EAAE;IAGH,QAAQ,uBAAuB,aAAvB,uBAAuB,uBAAvB,uBAAuB,CAAE,WAAW,EAAE;QAC7C;YACC,mCAAmC,CAAC,IAAI,CACvC,GAAG,kCAAa,mBAEf,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,KAAK,CACL,CACD,CAAC;YACF,MAAM;KACP;IACD,uBAAuB,CAAC,aAAa,GAAG,uBAAuB,CAAC,aAAa,CAAC;AAC/E,CAAC,CAAC","sourcesContent":["import { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport {\r\n\taddCardsInHand,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgetRandomMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n} from '../utils';\r\nimport { dealDamageToEnemy, getNeighbours, performEntitySpawns } from './attack';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\tupdateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity.filter((e) => !!e.avengeDefault && e.avengeCurrent === 0);\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent === 0;\r\n\tif (heroAvenger) {\r\n\t\t// console.log(\r\n\t\t// \t'Hero is an avenger',\r\n\t\t// \tboardWithDeadEntityHero.avengeCurrent,\r\n\t\t// \tboardWithDeadEntityHero.avengeDefault,\r\n\t\t// \tboardWithDeadEntityHero.heroPowerId,\r\n\t\t// );\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndex,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 1, 1, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 2, 2, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb:\r\n\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 4 : 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 2 : 1, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, entity, boardWithDeadEntity);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\t0,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant:\r\n\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tavenger.cardId === CardIds.StormpikeLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tconst target1 = grantRandomStats(avenger, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target1, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tconst target2 = grantRandomStats(avenger, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target2, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ThorncallerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator, CardIds.BloodGem);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin:\r\n\t\t\tconst murloc = getRandomMinion(boardWithDeadEntity, Race.MURLOC, allCards);\r\n\t\t\tif (murloc) {\r\n\t\t\t\tmurloc.poisonous = true;\r\n\t\t\t\tspectator.registerPowerTarget(avenger, murloc, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst murloc2 = getRandomMinion(boardWithDeadEntity, Race.MURLOC, allCards);\r\n\t\t\t\tif (murloc2) {\r\n\t\t\t\t\tmurloc2.poisonous = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, murloc2, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId && !!allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id;\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tconst refCard = allCards.getCard(pirate.cardId);\r\n\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\tpirate.cardId = goldenCard.id;\r\n\t\t\t\tmodifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId;\r\n\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(pirate.cardId);\r\n\t\t\t\t\tpirate.cardId = refCard.id;\r\n\t\t\t\t\tmodifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent = avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent = boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"avenge.js","sourceRoot":"","sources":["../../src/simulation/avenge.ts"],"names":[],"mappings":";;;AAAA,iEAA8E;AAI9E,oCASkB;AAClB,qCAAiF;AACjF,6DAAqD;AAI9C,MAAM,kBAAkB,GAAG,CACjC,UAAuB,EACvB,eAAuB,EACvB,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,QAAyB,EACzB,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACb,EAAE;IACT,MAAM,mCAAmC,GAAkB,EAAE,CAAC;IAC9D,oBAAoB,CAAC,mBAAmB,EAAE,uBAAuB,CAAC,CAAC;IACnE,MAAM,QAAQ,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC;IAC/F,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;QAC/B,YAAY,CACX,mBAAmB,EACnB,uBAAuB,EACvB,OAAO,EACP,UAAU,EACV,cAAc,EACd,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CACR,CAAC;KACF;IAED,MAAM,WAAW,GAAG,CAAC,CAAC,uBAAuB,CAAC,aAAa,IAAI,uBAAuB,CAAC,aAAa,KAAK,CAAC,CAAC;IAC3G,IAAI,WAAW,EAAE;QAOhB,gBAAgB,CACf,UAAU,EACV,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,mCAAmC,EACnC,SAAS,EACT,WAAW,EACX,SAAS,EACT,QAAQ,CACR,CAAC;KACF;IAED,4BAAmB,CAClB,mCAAmC,EACnC,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,eAAe,EACf,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAhEW,QAAA,kBAAkB,sBAgE7B;AAEF,MAAM,oBAAoB,GAAG,CAAC,KAA6B,EAAE,uBAAwC,EAAE,EAAE;IACxG,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,IAAI,CAAC,CAAC,MAAM,CAAC,aAAa,EAAE;YAC3B,MAAM,CAAC,aAAa,IAAI,CAAC,CAAC;SAC1B;KACD;IACD,IAAI,CAAC,CAAC,uBAAuB,CAAC,aAAa,EAAE;QAC5C,uBAAuB,CAAC,aAAa,IAAI,CAAC,CAAC;KAC3C;AACF,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CACpB,mBAAkC,EAClC,uBAAwC,EACxC,OAAoB,EACpB,UAAyB,EACzB,cAA+B,EAC/B,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACpB,QAAyB,EACxB,EAAE;IAEH,QAAQ,OAAO,CAAC,MAAM,EAAE;QACvB;YACC,uBAAe,CAAC,OAAO,EAAE,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;YAClF,MAAM;QACP;YACC,uBAAe,CAAC,OAAO,EAAE,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;YAClF,MAAM;QACP,gBAA+B;QAC/B;YACC,MAAM,UAAU,GAAG,sBAAa,CAAC,mBAAmB,EAAE,OAAO,CAAC,CAAC;YAC/D,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7B,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACvH,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACvH,wBAAgB,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;YACrE,CAAC,CAAC,CAAC;YACH,MAAM;QACP,2BAAiC;QACjC;YACC,uBAAe,CACd,OAAO,EACP,mBAAmB,EACnB,OAAO,CAAC,MAAM,4BAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACnE,CAAC,EACD,QAAQ,EACR,SAAS,CACT,CAAC;YACF,MAAM;QACP,2BAAiC;QACjC;YACC,uBAAe,CACd,OAAO,EACP,mBAAmB,EACnB,CAAC,EACD,OAAO,CAAC,MAAM,4BAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACnE,QAAQ,EACR,SAAS,CACT,CAAC;YACF,MAAM;QACP;YACC,MAAM,OAAO,GAAG,wBAAgB,CAAC,OAAO,EAAE,mBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,qBAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACtG,IAAI,CAAC,CAAC,OAAO,EAAE;gBACd,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;aACrE;YACD,MAAM;QACP;YACC,MAAM,OAAO,GAAG,wBAAgB,CAAC,OAAO,EAAE,mBAAmB,EAAE,EAAE,EAAE,EAAE,EAAE,qBAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACxG,IAAI,CAAC,CAAC,OAAO,EAAE;gBACd,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;aACrE;YACD,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;YACrF,MAAM;QACP;YACC,sBAAc,CAAC,uBAAuB,EAAE,CAAC,EAAE,mBAAmB,EAAE,QAAQ,EAAE,SAAS,aAAmB,CAAC;YACvG,MAAM;QACP;YACC,MAAM,YAAY,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;YACrE,MAAM,MAAM,GAAG,uBAAe,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YACpE,IAAI,MAAM,EAAE;gBACX,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;gBACxB,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;aACpE;YACD,MAAM;QACP;YACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,MAAM,YAAY,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;gBACrE,MAAM,OAAO,GAAG,uBAAe,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;gBACrE,IAAI,OAAO,EAAE;oBACZ,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;oBACzB,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;iBACrE;aACD;YACD,MAAM;QACP;YAEC,MAAM,MAAM,GAAG,wCAAgC,CAAC,UAAU,CAAC,CAAC;YAC5D,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;YAC3D,0BAAiB,CAChB,MAAM,EACN,UAAU,EACV,cAAc,EACd,OAAO,EACP,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;YACF,MAAM;QACP;YACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,MAAM,MAAM,GAAG,wCAAgC,CAAC,UAAU,CAAC,CAAC;gBAC5D,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;gBAC3D,0BAAiB,CAChB,MAAM,EACN,UAAU,EACV,cAAc,EACd,OAAO,EACP,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,CACT,CAAC;aACF;YACD,MAAM;QACP;YACC,MAAM,gBAAgB,GAAG,mBAAmB;iBAC1C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,OAAO,CAAC,QAAQ,CAAC;iBAC9C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;gBACb,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;gBACvC,OAAO,CAAC,CAAC,GAAG,CAAC,yBAAyB,IAAI,CAAC,CAAC,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,yBAAyB,CAAC,CAAC,EAAE,CAAC;YACzG,CAAC,CAAC,CAAC;YACJ,MAAM,MAAM,GAAG,uBAAe,CAAC,gBAAgB,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YACxE,IAAI,MAAM,EAAE;gBACX,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAChD,MAAM,UAAU,GAAG,QAAQ,CAAC,gBAAgB,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;gBAChF,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,EAAE,CAAC;gBAC9B,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACpE,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACpE,wBAAgB,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;gBACxD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;aACpE;YACD,MAAM;QACP;YACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;oBACzD,MAAM,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;oBACvC,OAAO,CAAC,CAAC,GAAG,CAAC,yBAAyB,CAAC;gBACxC,CAAC,CAAC,CAAC;gBACH,MAAM,MAAM,GAAG,uBAAe,CAAC,gBAAgB,EAAE,qBAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;gBACxE,IAAI,MAAM,EAAE;oBACX,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;oBAChD,MAAM,CAAC,MAAM,GAAG,OAAO,CAAC,EAAE,CAAC;oBAC3B,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;oBACpE,oBAAY,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;oBACpE,wBAAgB,CAAC,MAAM,EAAE,mBAAmB,EAAE,QAAQ,CAAC,CAAC;oBACxD,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,mBAAmB,CAAC,CAAC;iBACpE;aACD;YACD,MAAM;KACP;IACD,OAAO,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;AAC/C,CAAC,CAAC;AAEF,MAAM,gBAAgB,GAAG,CACxB,UAAuB,EACvB,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,mCAAkD,EAClD,SAAoB,EACpB,WAAwB,EACxB,SAAoB,EACpB,QAAyB,EACxB,EAAE;IAGH,QAAQ,uBAAuB,aAAvB,uBAAuB,uBAAvB,uBAAuB,CAAE,WAAW,EAAE;QAC7C;YACC,mCAAmC,CAAC,IAAI,CACvC,GAAG,kCAAa,mBAEf,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,EACV,cAAc,EACd,QAAQ,EACR,SAAS,EACT,WAAW,EACX,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,KAAK,CACL,CACD,CAAC;YACF,MAAM;KACP;IACD,uBAAuB,CAAC,aAAa,GAAG,uBAAuB,CAAC,aAAa,CAAC;AAC/E,CAAC,CAAC","sourcesContent":["import { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport {\r\n\taddCardsInHand,\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgetRandomMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tmodifyAttack,\r\n\tmodifyHealth\r\n} from '../utils';\r\nimport { dealDamageToEnemy, getNeighbours, performEntitySpawns } from './attack';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\tupdateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity.filter((e) => !!e.avengeDefault && e.avengeCurrent === 0);\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tavenger,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent === 0;\r\n\tif (heroAvenger) {\r\n\t\t// console.log(\r\n\t\t// \t'Hero is an avenger',\r\n\t\t// \tboardWithDeadEntityHero.avengeCurrent,\r\n\t\t// \tboardWithDeadEntityHero.avengeDefault,\r\n\t\t// \tboardWithDeadEntityHero.heroPowerId,\r\n\t\t// );\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t\tallCards,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndex,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tallCards,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tspectator,\r\n\t);\r\n};\r\n\r\nconst updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tavenger: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// Don't forget to update the avenge data in cards-data\r\n\tswitch (avenger.cardId) {\r\n\t\tcase CardIds.BirdBuddy:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 1, 1, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, 2, 2, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BuddingGreenthumb:\r\n\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\tmodifyAttack(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 4 : 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(entity, avenger.cardId === CardIds.BuddingGreenthumbBattlegrounds ? 2 : 1, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, entity, boardWithDeadEntity);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\t0,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.StormpikeLieutenant:\r\n\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\taddStatsToBoard(\r\n\t\t\t\tavenger,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tavenger.cardId === CardIds.StormpikeLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tconst target1 = grantRandomStats(avenger, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target1) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target1, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tconst target2 = grantRandomStats(avenger, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\tif (!!target2) {\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target2, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Thorncaller:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 1, boardWithDeadEntity, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ThorncallerBattlegrounds:\r\n\t\t\taddCardsInHand(boardWithDeadEntityHero, 2, boardWithDeadEntity, allCards, spectator, CardIds.BloodGem);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Sisefin:\r\n\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);\r\n\t\t\tconst murloc = getRandomMinion(validTargets, Race.MURLOC, allCards);\r\n\t\t\tif (murloc) {\r\n\t\t\t\tmurloc.poisonous = true;\r\n\t\t\t\tspectator.registerPowerTarget(avenger, murloc, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous);\r\n\t\t\t\tconst murloc2 = getRandomMinion(validTargets, Race.MURLOC, allCards);\r\n\t\t\t\tif (murloc2) {\r\n\t\t\t\t\tmurloc2.poisonous = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, murloc2, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTank:\r\n\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tavenger,\r\n\t\t\t\t5,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, target, otherBoard);\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId && !!allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id;\r\n\t\t\t\t});\r\n\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\tif (pirate) {\r\n\t\t\t\tconst refCard = allCards.getCard(pirate.cardId);\r\n\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\tpirate.cardId = goldenCard.id;\r\n\t\t\t\tmodifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => {\r\n\t\t\t\t\tconst ref = allCards.getCard(e.cardId);\r\n\t\t\t\t\treturn !!ref.battlegroundsPremiumDbfId;\r\n\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomMinion(nonGoldenMinions, Race.PIRATE, allCards);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(pirate.cardId);\r\n\t\t\t\t\tpirate.cardId = refCard.id;\r\n\t\t\t\t\tmodifyAttack(pirate, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(pirate, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(avenger, pirate, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\tavenger.avengeCurrent = avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n\tallCards: AllCardsService,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent = boardWithDeadEntityHero.avengeDefault;\r\n};\r\n"]}
|
|
@@ -21,6 +21,16 @@ const handleSpawn = (entity, friendlyBoard, spawned, allCards, spectator) => {
|
|
|
21
21
|
utils_1.afterStatsUpdate(entity, friendlyBoard, allCards);
|
|
22
22
|
spectator.registerPowerTarget(entity, entity, friendlyBoard);
|
|
23
23
|
return;
|
|
24
|
+
case "BG22_401":
|
|
25
|
+
utils_1.modifyAttack(entity, spawned.filter((spawn) => utils_1.isCorrectTribe(allCards.getCard(spawn.cardId).race, reference_data_1.Race.MURLOC)).length, friendlyBoard, allCards);
|
|
26
|
+
utils_1.afterStatsUpdate(entity, friendlyBoard, allCards);
|
|
27
|
+
spectator.registerPowerTarget(entity, entity, friendlyBoard);
|
|
28
|
+
return;
|
|
29
|
+
case "BG22_401_G":
|
|
30
|
+
utils_1.modifyAttack(entity, 2 * spawned.filter((spawn) => utils_1.isCorrectTribe(allCards.getCard(spawn.cardId).race, reference_data_1.Race.MURLOC)).length, friendlyBoard, allCards);
|
|
31
|
+
utils_1.afterStatsUpdate(entity, friendlyBoard, allCards);
|
|
32
|
+
spectator.registerPowerTarget(entity, entity, friendlyBoard);
|
|
33
|
+
return;
|
|
24
34
|
case "GVG_062":
|
|
25
35
|
case "BGS_071":
|
|
26
36
|
if (spawned.filter((spawn) => utils_1.hasCorrectTribe(spawn, reference_data_1.Race.MECH, allCards)).length > 0) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"spawn-effect.js","sourceRoot":"","sources":["../../src/simulation/spawn-effect.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAE9E,oCAA2F;AAGpF,MAAM,kBAAkB,GAAG,CACjC,KAAoB,EACpB,OAA+B,EAC/B,KAAsB,EACtB,SAAoB,EACb,EAAE;IACT,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,mBAAW,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;KACtD;AACF,CAAC,CAAC;AATW,QAAA,kBAAkB,sBAS7B;AAEK,MAAM,WAAW,GAAG,CAC1B,MAAmB,EACnB,aAA4B,EAC5B,OAA+B,EAC/B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB;YACC,oBAAY,CACX,MAAM,EACN,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAClG,aAAa,EACb,QAAQ,CACR,CAAC;YACF,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YAC7D,OAAO;QACR;YACC,oBAAY,CACX,MAAM,EACN,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACtG,aAAa,EACb,QAAQ,CACR,CAAC;YACF,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YAC7D,OAAO;QACR,eAA4B;QAC5B;YACC,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,uBAAe,CAAC,KAAK,EAAE,qBAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;gBACtF,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC3B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACjD,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;aAC7D;YACD,OAAO;QACR;YACC,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzG,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC3B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACjD,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;aAC7D;YACD,OAAO;KACR;AAEF,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"spawn-effect.js","sourceRoot":"","sources":["../../src/simulation/spawn-effect.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAE9E,oCAA2F;AAGpF,MAAM,kBAAkB,GAAG,CACjC,KAAoB,EACpB,OAA+B,EAC/B,KAAsB,EACtB,SAAoB,EACb,EAAE;IACT,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,mBAAW,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;KACtD;AACF,CAAC,CAAC;AATW,QAAA,kBAAkB,sBAS7B;AAEK,MAAM,WAAW,GAAG,CAC1B,MAAmB,EACnB,aAA4B,EAC5B,OAA+B,EAC/B,QAAyB,EACzB,SAAoB,EACb,EAAE;IACT,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB;YACC,oBAAY,CACX,MAAM,EACN,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAClG,aAAa,EACb,QAAQ,CACR,CAAC;YACF,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YAC7D,OAAO;QACR;YACC,oBAAY,CACX,MAAM,EACN,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACtG,aAAa,EACb,QAAQ,CACR,CAAC;YACF,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YAC7D,OAAO;QACR;YACC,oBAAY,CACX,MAAM,EACN,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAClG,aAAa,EACb,QAAQ,CACR,CAAC;YACF,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YAC7D,OAAO;QACR;YACC,oBAAY,CACX,MAAM,EACN,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EACtG,aAAa,EACb,QAAQ,CACR,CAAC;YACF,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;YAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YAC7D,OAAO;QACR,eAA4B;QAC5B;YACC,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,uBAAe,CAAC,KAAK,EAAE,qBAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;gBACtF,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC3B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACjD,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;aAC7D;YACD,OAAO;QACR;YACC,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,sBAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,qBAAI,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzG,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC3B,oBAAY,CAAC,MAAM,EAAE,CAAC,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBACjD,wBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;gBAClD,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;aAC7D;YACD,OAAO;KACR;AAEF,CAAC,CAAC;AAnEW,QAAA,WAAW,eAmEtB","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { afterStatsUpdate, hasCorrectTribe, isCorrectTribe, modifyAttack } from '../utils';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\tspawned: readonly BoardEntity[],\r\n\tcards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\thandleSpawn(entity, board, spawned, cards, spectator);\r\n\t}\r\n};\r\n\r\nexport const handleSpawn = (\r\n\tentity: BoardEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tspawned: readonly BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.MurlocTidecallerLegacy:\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tentity,\r\n\t\t\t\tspawned.filter((spawn) => isCorrectTribe(allCards.getCard(spawn.cardId).race, Race.MURLOC)).length,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tafterStatsUpdate(entity, friendlyBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, friendlyBoard);\r\n\t\t\treturn;\r\n\t\tcase CardIds.MurlocTidecallerBattlegrounds:\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tentity,\r\n\t\t\t\t2 * spawned.filter((spawn) => isCorrectTribe(allCards.getCard(spawn.cardId).race, Race.MURLOC)).length,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tafterStatsUpdate(entity, friendlyBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, friendlyBoard);\r\n\t\t\treturn;\r\n\t\tcase CardIds.Swampstriker:\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tentity,\r\n\t\t\t\tspawned.filter((spawn) => isCorrectTribe(allCards.getCard(spawn.cardId).race, Race.MURLOC)).length,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tafterStatsUpdate(entity, friendlyBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, friendlyBoard);\r\n\t\t\treturn;\r\n\t\tcase CardIds.SwampstrikerBattlegrounds:\r\n\t\t\tmodifyAttack(\r\n\t\t\t\tentity,\r\n\t\t\t\t2 * spawned.filter((spawn) => isCorrectTribe(allCards.getCard(spawn.cardId).race, Race.MURLOC)).length,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tallCards,\r\n\t\t\t);\r\n\t\t\tafterStatsUpdate(entity, friendlyBoard, allCards);\r\n\t\t\tspectator.registerPowerTarget(entity, entity, friendlyBoard);\r\n\t\t\treturn;\r\n\t\tcase CardIds.CobaltGuardian:\r\n\t\tcase CardIds.DeflectOBot:\r\n\t\t\tif (spawned.filter((spawn) => hasCorrectTribe(spawn, Race.MECH, allCards)).length > 0) {\r\n\t\t\t\tentity.divineShield = true;\r\n\t\t\t\tmodifyAttack(entity, 2, friendlyBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entity, friendlyBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entity, entity, friendlyBoard);\r\n\t\t\t}\r\n\t\t\treturn;\r\n\t\tcase CardIds.DeflectOBotBattlegrounds:\r\n\t\t\tif (spawned.filter((spawn) => isCorrectTribe(allCards.getCard(spawn.cardId).race, Race.MECH)).length > 0) {\r\n\t\t\t\tentity.divineShield = true;\r\n\t\t\t\tmodifyAttack(entity, 4, friendlyBoard, allCards);\r\n\t\t\t\tafterStatsUpdate(entity, friendlyBoard, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(entity, entity, friendlyBoard);\r\n\t\t\t}\r\n\t\t\treturn;\r\n\t}\r\n\t// return entity;\r\n};\r\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@firestone-hs/simulate-bgs-battle",
|
|
3
|
-
"version": "1.1.
|
|
3
|
+
"version": "1.1.166",
|
|
4
4
|
"description": "",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"lint": "eslint --color --fix --ext .ts .",
|
|
@@ -28,7 +28,7 @@
|
|
|
28
28
|
],
|
|
29
29
|
"dependencies": {
|
|
30
30
|
"@firestone-hs/hs-replay-xml-parser": "0.0.46",
|
|
31
|
-
"@firestone-hs/reference-data": "^0.1.
|
|
31
|
+
"@firestone-hs/reference-data": "^0.1.219",
|
|
32
32
|
"cross-fetch": "^3.1.5",
|
|
33
33
|
"lodash.clonedeep": "^4.5.0",
|
|
34
34
|
"node-fetch": "^2.6.7"
|
|
@@ -59,4 +59,4 @@
|
|
|
59
59
|
"webpack-cli": "^3.3.12",
|
|
60
60
|
"yaml-cfn": "^0.2.3"
|
|
61
61
|
}
|
|
62
|
-
}
|
|
62
|
+
}
|