@firestone-hs/simulate-bgs-battle 1.1.159 → 1.1.161

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -36,6 +36,7 @@ class CardsData {
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  .getCards()
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  .filter((card) => reference_data_1.isBattlegroundsCard(card))
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  .filter((card) => !!card.techLevel)
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+ .filter((card) => !utils_2.hasMechanic(card, reference_data_1.GameTag[reference_data_1.GameTag.BACON_BUDDY]))
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  .filter((card) => card.set !== 'Vanilla');
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  this.minionsForTier = utils_1.groupByFunction((card) => card.techLevel)(pool.filter((card) => !this.isGolden(card)));
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  this.ghastcoilerSpawns = pool
@@ -1 +1 @@
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- 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{ AllCardsService, CardIds, isBattlegroundsCard, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic } from '../utils';\r\n\r\nexport const AURA_ENCHANTMENTS: readonly string[][] = [\r\n\t[CardIds.Kathranatir2, CardIds.Kathranatir_GraspOfKathranatirEnchantment1],\r\n\t[CardIds.KathranatirBattlegrounds, CardIds.Kathranatir_GraspOfKathranatirEnchantment2],\r\n\t[CardIds.MurlocWarleaderLegacy, CardIds.MurlocWarleader_MrgglaarglLegacyEnchantment],\r\n\t[CardIds.MurlocWarleaderBattlegrounds, CardIds.MurlocWarleader_MrgglaarglEnchantmentBattlegrounds],\r\n\t[CardIds.SouthseaCaptainLegacy, CardIds.SouthseaCaptain_YarrrLegacyEnchantment],\r\n\t[CardIds.SouthseaCaptainBattlegrounds, CardIds.SouthseaCaptain_YarrrEnchantmentBattlegrounds],\r\n\t[CardIds.LadySinestraBattlegrounds1, CardIds.DraconicBlessingEnchantmentBattlegrounds1],\r\n\t[CardIds.LadySinestraBattlegrounds2, CardIds.DraconicBlessingEnchantmentBattlegrounds2],\r\n];\r\n// Auras are effects that are permanent (unlike deathrattles or \"whenever\" effects)\r\n// and that stop once the origin entity leaves play (so it doesn't include buffs)\r\nexport const AURA_ORIGINS: readonly string[] = AURA_ENCHANTMENTS.map((pair) => pair[0]);\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.RedWhelp,\r\n\tCardIds.RedWhelpBattlegrounds,\r\n\tCardIds.PrizedPromoDrake,\r\n\tCardIds.PrizedPromoDrakeBattlegrounds,\r\n\tCardIds.Crabby1,\r\n\tCardIds.CrabbyBattlegrounds,\r\n];\r\nexport const WHELP_CARD_IDS = [CardIds.RedWhelp, CardIds.RedWhelpBattlegrounds, CardIds.Onyxia_OnyxianWhelpToken];\r\n\r\nexport class CardsData {\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic auraOrigins: readonly string[];\r\n\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[]): void {\r\n\t\tconst pool = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => card.set !== 'Vanilla');\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(pool.filter((card) => !this.isGolden(card)));\r\n\t\tthis.ghastcoilerSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = pool\r\n\t\t\t// .filter((card) => !card.id.startsWith('TB_BaconUps')) // Ignore golden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.impMamaSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'DEMON')\r\n\t\t\t.filter((card) => card.id !== CardIds.ImpMama)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.gentleDjinniSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'ELEMENTAL')\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === Race[Race.DEMON])\r\n\t\t\t.filter((card) => card.id !== CardIds.KilrekBattlegrounds1)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => hasMechanic(card, 'BATTLECRY'))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'PIRATE')\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy:\r\n\t\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.MechanoTank:\r\n\t\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tcase CardIds.StormpikeLieutenant:\r\n\t\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb:\r\n\t\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tcase CardIds.Sisefin:\r\n\t\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\t\treturn 4;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1]).id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], race: string): boolean {\r\n\t\tconst raceEnum: Race = getRaceEnum(race);\r\n\t\treturn raceEnum === Race.ALL || !validTribes || validTribes.length === 0 || validTribes.includes(raceEnum);\r\n\t}\r\n}\r\n"]}
1
+ {"version":3,"file":"cards-data.js","sourceRoot":"","sources":["../../src/cards/cards-data.ts"],"names":[],"mappings":";;;AAAA,iEAA2H;AAC3H,6CAAgE;AAChE,oCAAoD;AAEvC,QAAA,iBAAiB,GAAwB;IACrD,yBAA0E;IAC1E,6BAAsF;IACtF,uBAAoF;IACpF,uCAAkG;IAClG,yBAA+E;IAC/E,uCAA6F;IAC7F,8DAAuF;IACvF,kEAAuF;CACvF,CAAC;AAGW,QAAA,YAAY,GAAsB,yBAAiB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;AAC3E,QAAA,wBAAwB,GAAG;;;;;;;CAOvC,CAAC;AACW,QAAA,cAAc,GAAG,gDAAmF,CAAC;AAElH,MAAa,SAAS;IAerB,YAA6B,QAAyB,EAAE,IAAI,GAAG,IAAI;QAAtC,aAAQ,GAAR,QAAQ,CAAiB;QACrD,IAAI,IAAI,EAAE;YACT,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB;IACF,CAAC;IAEM,YAAY,CAAC,WAA6B;QAChD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ;aACxB,QAAQ,EAAE;aACV,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,oCAAmB,CAAC,IAAI,CAAC,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;aAClC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,mBAAW,CAAC,IAAI,EAAE,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAC;aAClE,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,KAAK,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,GAAG,uBAAe,CAAC,CAAC,IAAmB,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC5H,IAAI,CAAC,iBAAiB,GAAG,IAAI;aAC3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,SAAS,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAElD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI;aAE3B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;aAElD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI;aACvB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAoB,CAAC;aAE7C,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI;aAC5B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,WAAW,CAAC;aAC3C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,cAAyB,CAAC;aAElD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI;aACtB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC;aAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,iCAAiC,CAAC;aAE1D,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI;aAC5B,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,mBAAW,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;aAChD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI;aACtB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aACtC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC;aAExC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IAEM,WAAW,CAAC,MAAc;QAChC,QAAQ,MAAM,EAAE;YACf,gBAAuB;YACvB;gBACC,OAAO,CAAC,CAAC;YACV,2BAAiC;YACjC,6BAA8C;YAC9C,gBAAyB;YACzB,kBAAsC;YACtC,gBAAgC;YAChC,kBAA6C;YAC7C,2BAAiC;YACjC;gBACC,OAAO,CAAC,CAAC;YACV,gBAA+B;YAC/B,kBAA4C;YAC5C,gBAAqB;YACrB;gBACC,OAAO,CAAC,CAAC;YACV,gBAAgC;YAChC,kBAA6C;YAC7C,gBAAiC;YACjC,kBAA8C;YAC9C,gBAAyB;YACzB,kBAAsC;YACtC;gBACC,OAAO,CAAC,CAAC;SACV;QACD,OAAO,CAAC,CAAC;IACV,CAAC;IAEM,cAAc,CAAC,MAAc;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC;IAChD,CAAC;IAEM,4BAA4B,CAAC,UAAkB;QAIrD,OAAO,kBAAU,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,CAAC;IAEO,QAAQ,CAAC,IAAmB;QACnC,OAAO,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;IACxC,CAAC;IAEO,YAAY,CAAC,WAA4B,EAAE,IAAY;QAC9D,MAAM,QAAQ,GAAS,mBAAW,CAAC,IAAI,CAAC,CAAC;QACzC,OAAO,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC5G,CAAC;CACD;AAzHD,8BAyHC","sourcesContent":["import { AllCardsService, CardIds, GameTag, isBattlegroundsCard, Race, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic } from '../utils';\r\n\r\nexport const AURA_ENCHANTMENTS: readonly string[][] = [\r\n\t[CardIds.Kathranatir2, CardIds.Kathranatir_GraspOfKathranatirEnchantment1],\r\n\t[CardIds.KathranatirBattlegrounds, CardIds.Kathranatir_GraspOfKathranatirEnchantment2],\r\n\t[CardIds.MurlocWarleaderLegacy, CardIds.MurlocWarleader_MrgglaarglLegacyEnchantment],\r\n\t[CardIds.MurlocWarleaderBattlegrounds, CardIds.MurlocWarleader_MrgglaarglEnchantmentBattlegrounds],\r\n\t[CardIds.SouthseaCaptainLegacy, CardIds.SouthseaCaptain_YarrrLegacyEnchantment],\r\n\t[CardIds.SouthseaCaptainBattlegrounds, CardIds.SouthseaCaptain_YarrrEnchantmentBattlegrounds],\r\n\t[CardIds.LadySinestraBattlegrounds1, CardIds.DraconicBlessingEnchantmentBattlegrounds1],\r\n\t[CardIds.LadySinestraBattlegrounds2, CardIds.DraconicBlessingEnchantmentBattlegrounds2],\r\n];\r\n// Auras are effects that are permanent (unlike deathrattles or \"whenever\" effects)\r\n// and that stop once the origin entity leaves play (so it doesn't include buffs)\r\nexport const AURA_ORIGINS: readonly string[] = AURA_ENCHANTMENTS.map((pair) => pair[0]);\r\nexport const START_OF_COMBAT_CARD_IDS = [\r\n\tCardIds.RedWhelp,\r\n\tCardIds.RedWhelpBattlegrounds,\r\n\tCardIds.PrizedPromoDrake,\r\n\tCardIds.PrizedPromoDrakeBattlegrounds,\r\n\tCardIds.Crabby1,\r\n\tCardIds.CrabbyBattlegrounds,\r\n];\r\nexport const WHELP_CARD_IDS = [CardIds.RedWhelp, CardIds.RedWhelpBattlegrounds, CardIds.Onyxia_OnyxianWhelpToken];\r\n\r\nexport class CardsData {\r\n\t// public shredderSpawns: readonly string[];\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic validDeathrattles: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic brannEpicEggSpawns: readonly string[];\r\n\t// public sneedsSpawns: readonly string[];\r\n\t// public treasureChestSpawns: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic auraOrigins: readonly string[];\r\n\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[]): void {\r\n\t\tconst pool = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t.filter((card) => !!card.techLevel)\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag[GameTag.BACON_BUDDY]))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla');\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(pool.filter((card) => !this.isGolden(card)));\r\n\t\tthis.ghastcoilerSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.validDeathrattles = pool\r\n\t\t\t// .filter((card) => !card.id.startsWith('TB_BaconUps')) // Ignore golden\r\n\t\t\t.filter((card) => hasMechanic(card, 'DEATHRATTLE'))\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.race))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.impMamaSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'DEMON')\r\n\t\t\t.filter((card) => card.id !== CardIds.ImpMama)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.gentleDjinniSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'ELEMENTAL')\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === Race[Race.DEMON])\r\n\t\t\t.filter((card) => card.id !== CardIds.KilrekBattlegrounds1)\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.brannEpicEggSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => hasMechanic(card, 'BATTLECRY'))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = pool\r\n\t\t\t.filter((card) => !this.isGolden(card))\r\n\t\t\t.filter((card) => card.race === 'PIRATE')\r\n\t\t\t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.BirdBuddy:\r\n\t\t\tcase CardIds.BirdBuddyBattlegrounds:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.FrostwolfLieutenant:\r\n\t\t\tcase CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\tcase CardIds.MechanoTank:\r\n\t\t\tcase CardIds.MechanoTankBattlegrounds:\r\n\t\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tcase CardIds.StormpikeLieutenant:\r\n\t\t\tcase CardIds.StormpikeLieutenantBattlegrounds:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BuddingGreenthumb:\r\n\t\t\tcase CardIds.BuddingGreenthumbBattlegrounds:\r\n\t\t\tcase CardIds.Sisefin:\r\n\t\t\tcase CardIds.SisefinBattlegrounds:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.ImpatientDoomsayer:\r\n\t\t\tcase CardIds.ImpatientDoomsayerBattlegrounds:\r\n\t\t\tcase CardIds.WitchwingNestmatron:\r\n\t\t\tcase CardIds.WitchwingNestmatronBattlegrounds:\r\n\t\t\tcase CardIds.TonyTwoTusk:\r\n\t\t\tcase CardIds.TonyTwoTuskBattlegrounds:\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\t\treturn 4;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\treturn pickRandom(this.minionsForTier[tavernTier ?? 1]).id;\r\n\t}\r\n\r\n\tprivate isGolden(card: ReferenceCard): boolean {\r\n\t\treturn !!card.battlegroundsNormalDbfId;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], race: string): boolean {\r\n\t\tconst raceEnum: Race = getRaceEnum(race);\r\n\t\treturn raceEnum === Race.ALL || !validTribes || validTribes.length === 0 || validTribes.includes(raceEnum);\r\n\t}\r\n}\r\n"]}
@@ -164,7 +164,7 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
164
164
  break;
165
165
  case "TB_BaconShop_HERO_41_Buddy":
166
166
  for (let i = 0; i < Math.min(1, boardWithDeadEntity.length); i++) {
167
- const rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - i];
167
+ const rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];
168
168
  if (rightMostMinion) {
169
169
  const refCard = allCards.getCard(rightMostMinion.cardId);
170
170
  const goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
@@ -174,11 +174,11 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
174
174
  utils_2.afterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);
175
175
  spectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);
176
176
  }
177
- break;
178
177
  }
178
+ break;
179
179
  case "TB_BaconShop_HERO_41_Buddy_G":
180
180
  for (let i = 0; i < Math.min(2, boardWithDeadEntity.length); i++) {
181
- const rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - i];
181
+ const rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];
182
182
  if (rightMostMinion) {
183
183
  const refCard = allCards.getCard(rightMostMinion.cardId);
184
184
  const goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);
@@ -188,8 +188,8 @@ const handleDeathrattleEffects = (boardWithDeadEntity, boardWithDeadEntityHero,
188
188
  utils_2.afterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);
189
189
  spectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);
190
190
  }
191
- break;
192
191
  }
192
+ break;
193
193
  }
194
194
  let enchantments = [...((_a = deadEntity.enchantments) !== null && _a !== void 0 ? _a : [])];
195
195
  const threshold = 20;
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { AURA_ORIGINS, CardsData } from '../cards/cards-data';\r\nimport { groupByFunction, pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantAllDivineShield,\r\n\tgrantRandomAttack,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n} from '../utils';\r\nimport { bumpEntities, dealDamageToEnemy, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { removeAurasAfterAuraSourceDeath } from './auras';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleDeathrattleEffects = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\t// We do it on a case by case basis so that we deal all the damage in one go for instance\r\n\t// and avoid proccing deathrattle spawns between the times the damage triggers\r\n\tswitch (deadEntity.cardId) {\r\n\t\tcase CardIds.SelflessHero:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SelflessHeroBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity);\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity);\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\r\n\t\t\t\t\tconst target2 = pickRandom(boardWithDeadEntity.filter((e) => e.entityId !== target.entityId));\r\n\t\t\t\t\tif (target2) {\r\n\t\t\t\t\t\ttarget2.divineShield = true;\r\n\t\t\t\t\t\ttarget2.taunt = true;\r\n\t\t\t\t\t\ttarget2.windfury = true;\r\n\t\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.NadinaTheRed:\r\n\t\tcase CardIds.NadinaTheRedBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantAllDivineShield(boardWithDeadEntity, 'DRAGON', allCards);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzoth:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 1, multiplier * 1, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzothBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolf:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 5, multiplier * 5, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolfBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 10, multiplier * 10, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgle:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgleBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 4, multiplier * 4, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServant:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServantBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTrickster:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTricksterBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Leapfrogger:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds1:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t3,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds2:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t6,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBot:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBotBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SrTombDiverBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < Math.min(1, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(rightMostMinion.cardId);\r\n\t\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\t\trightMostMinion.cardId = goldenCard.id;\r\n\t\t\t\t\tmodifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\tcase CardIds.SrTombDiverBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < Math.min(2, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(rightMostMinion.cardId);\r\n\t\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\t\trightMostMinion.cardId = goldenCard.id;\r\n\t\t\t\t\tmodifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t}\r\n\r\n\t// It's important to first copy the enchantments, otherwise you could end up\r\n\t// in an infinite loop - since new enchants are added after each step\r\n\tlet enchantments: { cardId: string; originEntityId?: number; repeats?: number }[] = [...(deadEntity.enchantments ?? [])];\r\n\tconst threshold = 20;\r\n\tif (enchantments.length > threshold || enchantments.some((e) => e.repeats && e.repeats > 1)) {\r\n\t\t// console.warn(\r\n\t\t// \t'too many enchtments, truncating',\r\n\t\t// \tstringifySimpleCard(deadEntity),\r\n\t\t// \tdeadEntity.enchantments.length,\r\n\t\t// \tdeadEntity.enchantments,\r\n\t\t// );\r\n\t\t// In some cases it's possible that there are way too many enchantments because of the frog\r\n\t\t// In that case, we make a trade-off and don't trigger the \"on stats change\" trigger as\r\n\t\t// often as we should, so that we can have the stats themselves correct\r\n\t\tconst enchantmentGroups = groupByFunction((enchantment: any) => enchantment.cardId)(enchantments);\r\n\t\tenchantments = Object.keys(enchantmentGroups).map((cardId) => ({\r\n\t\t\tcardId: cardId,\r\n\t\t\trepeats: enchantmentGroups[cardId].length,\r\n\t\t}));\r\n\t}\r\n\tfor (const enchantment of enchantments) {\r\n\t\tswitch (enchantment.cardId) {\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment1:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment2:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EarthRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyEarthInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FireRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyFireInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WaterRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyWaterInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LightningRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[boardWithDeadEntity.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyHealth(target, 3, boardWithDeadEntity, allCards);\r\n\t\t\ttarget.taunt = true;\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyAttack(target, target.attack, boardWithDeadEntity, allCards);\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tallCards,\r\n\t\tspectator,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium ? CardIds.Leapfrogger_LeapfrogginEnchantment2 : CardIds.Leapfrogger_LeapfrogginEnchantment1,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : undefined,\r\n\t\t});\r\n\t\t// Don't register power effect here, since it's already done in the random stats\r\n\t\t// spectator.registerPowerTarget(deadEntity, buffed, boardWithDeadEntity);\r\n\t\t// console.log('applyLeapFroggerEffect', stringifySimpleCard(deadEntity), stringifySimpleCard(buffed));\r\n\t}\r\n};\r\n\r\nexport const applyMinionDeathEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.BEAST)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.DEMON)) {\r\n\t\tapplySoulJugglerEffect(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.MECH)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, Race.MURLOC, allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, allCards);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, allCards);\r\n\t}\r\n\r\n\tif (AURA_ORIGINS.includes(deadEntity.cardId)) {\r\n\t\tremoveAurasAfterAuraSourceDeath(boardWithDeadEntity, deadEntity, cardsData);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\t// applyQirajiHarbringerEffect(boardWithDeadEntity, deadEntityIndex, allCards);\r\n\t}\r\n\t// Overkill\r\n\tif (deadEntity.health < 0 && deadEntity.lastAffectedByEntity?.attacking) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame2) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlameBattlegrounds) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t\t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t\tif (neighbours.length > 0) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds) {\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehornBattlegrounds) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntTokenBattlegrounds,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath2) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliathBattlegrounds) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.NatPagleExtremeAngler) {\r\n\t\t// }\r\n\t}\r\n\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\tif (deadEntity.cardId === CardIds.UnstableGhoul) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t} else if (deadEntity.cardId === CardIds.UnstableGhoulBattlegrounds) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t2,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// applyAvengeEffects(\r\n\t// \tdeadEntity,\r\n\t// \tdeadEntityIndex,\r\n\t// \tboardWithDeadEntity,\r\n\t// \tboardWithDeadEntityHero,\r\n\t// \totherBoard,\r\n\t// \totherBoardHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\t// let updatedBoard1 = [...board1];\r\n\t// let updatedBoard2 = [...board2];\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damageDealt,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tbumpEntities(board1[i], fakeAttacker, board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// board1[i] = entity;\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tbumpEntities(board2[i], fakeAttacker, board2, board2Hero, board1, board1Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// updatedBoard2 = [...boardResult];\r\n\t\t// updatedBoard2[i] = entity;\r\n\t}\r\n\t// processMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJugglerBattlegrounds);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 1, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.JunkbotBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 4, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// const applyQirajiHarbringerEffect = (board: BoardEntity[], deadEntityIndex: number, allCards: AllCardsService): void => {\r\n// \tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger);\r\n// \tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbingerBattlegrounds);\r\n// \tconst neighbours = getNeighbours(board, null, deadEntityIndex);\r\n\r\n// \t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\r\n// \tneighbours.forEach((entity) => {\r\n// \t\tmodifyAttack(entity, 2 * qiraji.length + 4 * goldenQiraji.length, board, allCards);\r\n// \t\tmodifyHealth(entity, 2 * qiraji.length + 4 * goldenQiraji.length);\r\n// \t\tafterStatsUpdate(entity, board, allCards);\r\n// \t});\r\n// };\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\tif (monstrosity.cardId === CardIds.MonstrosityBattlegrounds) {\r\n\t\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (fish: BoardEntity, deadEntities: readonly BoardEntity[], cardsData: CardsData): void => {\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => cardsData.validDeathrattles.includes(entity.cardId))\r\n\t\t.map((entity) => entity.cardId);\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t.filter((enchantmentId) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment,\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantmentBattlegrounds,\r\n\t\t\t\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\t\t\t\tCardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\tCardIds.FireInvocation_ElementFireEnchantment,\r\n\t\t\t\tCardIds.WaterInvocation_ElementWaterEnchantment,\r\n\t\t\t\tCardIds.LightningInvocation,\r\n\t\t\t].includes(enchantmentId as CardIds),\r\n\t\t);\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments];\r\n\t// Order is important\r\n\tif (fish.cardId === CardIds.FishOfNzothBattlegrounds) {\r\n\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\tconst doubleDr = [...validDeathrattles, ...validEnchantments].reduce((res, current) => res.concat([current, current]), []);\r\n\t\tfish.rememberedDeathrattles = [...doubleDr, ...(fish.rememberedDeathrattles || [])];\r\n\t} else {\r\n\t\tfish.rememberedDeathrattles = [...newDeathrattles, ...(fish.rememberedDeathrattles || [])];\r\n\t}\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (boardWithDeadEntity: BoardEntity[], allCards: AllCardsService) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEyeBattlegrounds);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -1, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -2, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n};\r\n"]}
1
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { AURA_ORIGINS, CardsData } from '../cards/cards-data';\r\nimport { groupByFunction, pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tafterStatsUpdate,\r\n\tgrantAllDivineShield,\r\n\tgrantRandomAttack,\r\n\tgrantRandomDivineShield,\r\n\tgrantRandomHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisCorrectTribe,\r\n\tmodifyAttack,\r\n\tmodifyHealth,\r\n} from '../utils';\r\nimport { bumpEntities, dealDamageToEnemy, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { removeAurasAfterAuraSourceDeath } from './auras';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { SharedState } from './shared-state';\r\nimport { Spectator } from './spectator/spectator';\r\n\r\nexport const handleDeathrattleEffects = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\t// We do it on a case by case basis so that we deal all the damage in one go for instance\r\n\t// and avoid proccing deathrattle spawns between the times the damage triggers\r\n\tswitch (deadEntity.cardId) {\r\n\t\tcase CardIds.SelflessHero:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SelflessHeroBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t\tgrantRandomDivineShield(deadEntity, boardWithDeadEntity, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity);\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpiritOfAirBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = pickRandom(boardWithDeadEntity);\r\n\t\t\t\tif (target) {\r\n\t\t\t\t\ttarget.divineShield = true;\r\n\t\t\t\t\ttarget.taunt = true;\r\n\t\t\t\t\ttarget.windfury = true;\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\r\n\t\t\t\t\tconst target2 = pickRandom(boardWithDeadEntity.filter((e) => e.entityId !== target.entityId));\r\n\t\t\t\t\tif (target2) {\r\n\t\t\t\t\t\ttarget2.divineShield = true;\r\n\t\t\t\t\t\ttarget2.taunt = true;\r\n\t\t\t\t\t\ttarget2.windfury = true;\r\n\t\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.NadinaTheRed:\r\n\t\tcase CardIds.NadinaTheRedBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantAllDivineShield(boardWithDeadEntity, 'DRAGON', allCards);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzoth:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 1, multiplier * 1, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SpawnOfNzothBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolf:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 5, multiplier * 5, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.GoldrinnTheGreatWolfBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 10, multiplier * 10, allCards, spectator, 'BEAST');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgle:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 2, multiplier * 2, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KingBagurgleBattlegrounds:\r\n\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, multiplier * 4, multiplier * 4, allCards, spectator, 'MURLOC');\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServant:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FiendishServantBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t\tgrantRandomAttack(deadEntity, boardWithDeadEntity, deadEntity.attack, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTrickster:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ImpulsiveTricksterBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t\tgrantRandomHealth(deadEntity, boardWithDeadEntity, deadEntity.maxHealth, allCards, spectator, true);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Leapfrogger:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocolisk:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 6, 6, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.PalescaleCrocoliskBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst target = grantRandomStats(deadEntity, boardWithDeadEntity, 12, 12, Race.BEAST, allCards, spectator);\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LeapfroggerBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds1:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t3,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.ElementiumSquirrelBombBattlegrounds2:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tconst numberOfDeadMechsThisCombat = sharedState.deaths\r\n\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId)?.race, Race.MECH)).length;\r\n\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat + 1; j++) {\r\n\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t6,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBot:\r\n\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KaboomBotBattlegrounds:\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SrTombDiverBattlegrounds1:\r\n\t\t\tfor (let i = 0; i < Math.min(1, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(rightMostMinion.cardId);\r\n\t\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\t\trightMostMinion.cardId = goldenCard.id;\r\n\t\t\t\t\tmodifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SrTombDiverBattlegrounds2:\r\n\t\t\tfor (let i = 0; i < Math.min(2, boardWithDeadEntity.length); i++) {\r\n\t\t\t\tconst rightMostMinion = boardWithDeadEntity[boardWithDeadEntity.length - 1 - i];\r\n\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\tconst refCard = allCards.getCard(rightMostMinion.cardId);\r\n\t\t\t\t\tconst goldenCard = allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t\t\t\t\trightMostMinion.cardId = goldenCard.id;\r\n\t\t\t\t\tmodifyAttack(rightMostMinion, refCard.attack, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tmodifyHealth(rightMostMinion, refCard.health, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tafterStatsUpdate(rightMostMinion, boardWithDeadEntity, allCards);\r\n\t\t\t\t\tspectator.registerPowerTarget(deadEntity, rightMostMinion, boardWithDeadEntity);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\t// It's important to first copy the enchantments, otherwise you could end up\r\n\t// in an infinite loop - since new enchants are added after each step\r\n\tlet enchantments: { cardId: string; originEntityId?: number; repeats?: number }[] = [...(deadEntity.enchantments ?? [])];\r\n\tconst threshold = 20;\r\n\tif (enchantments.length > threshold || enchantments.some((e) => e.repeats && e.repeats > 1)) {\r\n\t\t// console.warn(\r\n\t\t// \t'too many enchtments, truncating',\r\n\t\t// \tstringifySimpleCard(deadEntity),\r\n\t\t// \tdeadEntity.enchantments.length,\r\n\t\t// \tdeadEntity.enchantments,\r\n\t\t// );\r\n\t\t// In some cases it's possible that there are way too many enchantments because of the frog\r\n\t\t// In that case, we make a trade-off and don't trigger the \"on stats change\" trigger as\r\n\t\t// often as we should, so that we can have the stats themselves correct\r\n\t\tconst enchantmentGroups = groupByFunction((enchantment: any) => enchantment.cardId)(enchantments);\r\n\t\tenchantments = Object.keys(enchantmentGroups).map((cardId) => ({\r\n\t\t\tcardId: cardId,\r\n\t\t\trepeats: enchantmentGroups[cardId].length,\r\n\t\t}));\r\n\t}\r\n\tfor (const enchantment of enchantments) {\r\n\t\tswitch (enchantment.cardId) {\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment1:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, false, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment2:\r\n\t\t\t\tif (!!enchantment.repeats && enchantment.repeats > 1) {\r\n\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator, multiplier * enchantment.repeats);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(boardWithDeadEntity, deadEntity, true, allCards, spectator);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EarthRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyEarthInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FireRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyFireInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WaterRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyWaterInvocationEnchantment(boardWithDeadEntity, deadEntity, allCards, spectator);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LightningRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tallCards,\r\n\t\t\t\t\t\tcardsData,\r\n\t\t\t\t\t\tsharedState,\r\n\t\t\t\t\t\tspectator,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToEnemy(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[boardWithDeadEntity.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyHealth(target, 3, boardWithDeadEntity, allCards);\r\n\t\t\ttarget.taunt = true;\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyAttack(target, target.attack, boardWithDeadEntity, allCards);\r\n\t\t\tafterStatsUpdate(target, boardWithDeadEntity, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptorBattlegrounds ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t});\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tallCards: AllCardsService,\r\n\tspectator: Spectator,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tallCards,\r\n\t\tspectator,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium ? CardIds.Leapfrogger_LeapfrogginEnchantment2 : CardIds.Leapfrogger_LeapfrogginEnchantment1,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : undefined,\r\n\t\t});\r\n\t\t// Don't register power effect here, since it's already done in the random stats\r\n\t\t// spectator.registerPowerTarget(deadEntity, buffed, boardWithDeadEntity);\r\n\t\t// console.log('applyLeapFroggerEffect', stringifySimpleCard(deadEntity), stringifySimpleCard(buffed));\r\n\t}\r\n};\r\n\r\nexport const applyMinionDeathEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndex: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.BEAST)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.DEMON)) {\r\n\t\tapplySoulJugglerEffect(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tif (isCorrectTribe(allCards.getCard(deadEntity.cardId).race, Race.MECH)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, allCards, spectator);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, Race.MURLOC, allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, allCards);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, allCards);\r\n\t}\r\n\r\n\tif (AURA_ORIGINS.includes(deadEntity.cardId)) {\r\n\t\tremoveAurasAfterAuraSourceDeath(boardWithDeadEntity, deadEntity, cardsData);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\t// applyQirajiHarbringerEffect(boardWithDeadEntity, deadEntityIndex, allCards);\r\n\t}\r\n\t// Overkill\r\n\tif (deadEntity.health < 0 && deadEntity.lastAffectedByEntity?.attacking) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame2) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlameBattlegrounds) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t\t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t\tif (neighbours.length > 0) {\r\n\t\t\t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds) {\r\n\t\t\tconst excessDamage = -deadEntity.health;\r\n\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, null, deadEntityIndex);\r\n\t\t\tneighbours.forEach((neighbour) =>\r\n\t\t\t\tdealDamageToEnemy(\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tallCards,\r\n\t\t\t\t\tcardsData,\r\n\t\t\t\t\tsharedState,\r\n\t\t\t\t\tspectator,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehornBattlegrounds) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntTokenBattlegrounds,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(deadEntityIndex, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath2) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 2, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliathBattlegrounds) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) => isCorrectTribe(allCards.getCard(entity.cardId).race, Race.PIRATE))\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyAttack(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tmodifyHealth(pirate, 4, boardWithDeadEntity, allCards);\r\n\t\t\t\tafterStatsUpdate(pirate, boardWithDeadEntity, allCards);\r\n\t\t\t\tspectator.registerPowerTarget(deadEntity.lastAffectedByEntity, pirate, otherBoard);\r\n\t\t\t});\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.NatPagleExtremeAngler) {\r\n\t\t// }\r\n\t}\r\n\r\n\tconst rivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendare2);\r\n\tconst goldenRivendare = boardWithDeadEntity.find((entity) => entity.cardId === CardIds.BaronRivendareBattlegrounds);\r\n\tconst multiplier = goldenRivendare ? 3 : rivendare ? 2 : 1;\r\n\tif (deadEntity.cardId === CardIds.UnstableGhoul) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t} else if (deadEntity.cardId === CardIds.UnstableGhoulBattlegrounds) {\r\n\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\tdealDamageToAllMinions(\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t2,\r\n\t\t\t\tallCards,\r\n\t\t\t\tcardsData,\r\n\t\t\t\tsharedState,\r\n\t\t\t\tspectator,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\t// applyAvengeEffects(\r\n\t// \tdeadEntity,\r\n\t// \tdeadEntityIndex,\r\n\t// \tboardWithDeadEntity,\r\n\t// \tboardWithDeadEntityHero,\r\n\t// \totherBoard,\r\n\t// \totherBoardHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t\t// return [board1, board2];\r\n\t}\r\n\t// let updatedBoard1 = [...board1];\r\n\t// let updatedBoard2 = [...board2];\r\n\tconst fakeAttacker = {\r\n\t\t...(damageSource || {}),\r\n\t\tentityId: -1,\r\n\t\tattack: damageDealt,\r\n\t\tattacking: true,\r\n\t} as BoardEntity;\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tbumpEntities(board1[i], fakeAttacker, board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// board1[i] = entity;\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tbumpEntities(board2[i], fakeAttacker, board2, board2Hero, board1, board1Hero, allCards, cardsData, sharedState, spectator);\r\n\t\t// updatedBoard2 = [...boardResult];\r\n\t\t// updatedBoard2[i] = entity;\r\n\t}\r\n\t// processMinionDeath(board1, board1Hero, board2, board2Hero, allCards, cardsData, sharedState, spectator);\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tspectator: Spectator,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJugglerBattlegrounds);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tallCards,\r\n\t\t\tcardsData,\r\n\t\t\tsharedState,\r\n\t\t\tspectator,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 1, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], allCards: AllCardsService, spectator: Spectator): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot) {\r\n\t\t\tmodifyAttack(board[i], 2, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 2, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t} else if (board[i].cardId === CardIds.JunkbotBattlegrounds) {\r\n\t\t\tmodifyAttack(board[i], 4, board, allCards);\r\n\t\t\tmodifyHealth(board[i], 4, board, allCards);\r\n\t\t\tafterStatsUpdate(board[i], board, allCards);\r\n\t\t\tspectator.registerPowerTarget(board[i], board[i], board);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// const applyQirajiHarbringerEffect = (board: BoardEntity[], deadEntityIndex: number, allCards: AllCardsService): void => {\r\n// \tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger);\r\n// \tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbingerBattlegrounds);\r\n// \tconst neighbours = getNeighbours(board, null, deadEntityIndex);\r\n\r\n// \t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\r\n// \tneighbours.forEach((entity) => {\r\n// \t\tmodifyAttack(entity, 2 * qiraji.length + 4 * goldenQiraji.length, board, allCards);\r\n// \t\tmodifyHealth(entity, 2 * qiraji.length + 4 * goldenQiraji.length);\r\n// \t\tafterStatsUpdate(entity, board, allCards);\r\n// \t});\r\n// };\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\tif (monstrosity.cardId === CardIds.MonstrosityBattlegrounds) {\r\n\t\t\tmodifyAttack(monstrosity, deadEntity.attack, boardWithDeadEntities, allCards);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (fish: BoardEntity, deadEntities: readonly BoardEntity[], cardsData: CardsData): void => {\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => cardsData.validDeathrattles.includes(entity.cardId))\r\n\t\t.map((entity) => entity.cardId);\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t.filter((enchantmentId) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment,\r\n\t\t\t\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantmentBattlegrounds,\r\n\t\t\t\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\t\t\t\tCardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\tCardIds.FireInvocation_ElementFireEnchantment,\r\n\t\t\t\tCardIds.WaterInvocation_ElementWaterEnchantment,\r\n\t\t\t\tCardIds.LightningInvocation,\r\n\t\t\t].includes(enchantmentId as CardIds),\r\n\t\t);\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments];\r\n\t// Order is important\r\n\tif (fish.cardId === CardIds.FishOfNzothBattlegrounds) {\r\n\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\tconst doubleDr = [...validDeathrattles, ...validEnchantments].reduce((res, current) => res.concat([current, current]), []);\r\n\t\tfish.rememberedDeathrattles = [...doubleDr, ...(fish.rememberedDeathrattles || [])];\r\n\t} else {\r\n\t\tfish.rememberedDeathrattles = [...newDeathrattles, ...(fish.rememberedDeathrattles || [])];\r\n\t}\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (boardWithDeadEntity: BoardEntity[], allCards: AllCardsService) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEyeBattlegrounds);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -1, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyAttack(entity, -2, boardWithDeadEntity, allCards);\r\n\t\tafterStatsUpdate(entity, boardWithDeadEntity, allCards);\r\n\t});\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.159",
3
+ "version": "1.1.161",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",
@@ -28,7 +28,7 @@
28
28
  ],
29
29
  "dependencies": {
30
30
  "@firestone-hs/hs-replay-xml-parser": "0.0.46",
31
- "@firestone-hs/reference-data": "^0.1.198",
31
+ "@firestone-hs/reference-data": "^0.1.205",
32
32
  "cross-fetch": "^3.1.5",
33
33
  "lodash.clonedeep": "^4.5.0",
34
34
  "node-fetch": "^2.6.7"