@firestone-hs/reference-data 2.0.89 → 2.0.90

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@@ -36,6 +36,7 @@ export interface ReferenceCard {
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  readonly races?: readonly string[];
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  readonly faction?: string;
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  readonly techLevel?: number;
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+ readonly isBaconPool?: boolean;
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  readonly durability?: number;
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  readonly armor?: number;
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  readonly hideStats?: boolean;
@@ -1 +1 @@
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- {"version":3,"file":"reference-card.js","sourceRoot":"","sources":["../../../src/models/reference-cards/reference-card.ts"],"names":[],"mappings":"","sourcesContent":["import { RarityTYpe } from './rarity.type';\r\nimport { ReferencePlayerClass } from './reference-player-class';\r\n\r\nexport interface ReferenceCard {\r\n\treadonly id: string;\r\n\treadonly dbfId: number;\r\n\treadonly name: string;\r\n\treadonly set: string;\r\n\treadonly classes?: readonly string[];\r\n\treadonly touristFor?: readonly string[];\r\n\t/** @deprecated */\r\n\treadonly playerClass: ReferencePlayerClass;\r\n\t/** @deprecated */\r\n\treadonly cardClass: string;\r\n\treadonly cost?: number;\r\n\treadonly additionalCosts?: {\r\n\t\treadonly BLOODRUNE?: number;\r\n\t\treadonly FROSTRUNE?: number;\r\n\t\treadonly UNHOLYRUNE?: number;\r\n\t\treadonly DEATH?: number;\r\n\t};\r\n\treadonly attack?: number;\r\n\treadonly health?: number;\r\n\treadonly audio?: {\r\n\t\t[audioKey: string]: readonly string[];\r\n\t};\r\n\treadonly audio2?: ReferenceCardAudio;\r\n\treadonly text: string;\r\n\treadonly collectionText: string;\r\n\treadonly flavor: string;\r\n\treadonly type: string;\r\n\treadonly mechanics: string[];\r\n\treadonly referencedTags?: string[];\r\n\treadonly tags?: string[];\r\n\treadonly rarity?: RarityTYpe;\r\n\treadonly premium?: boolean;\r\n\treadonly collectible?: boolean;\r\n\treadonly race?: string;\r\n\treadonly races?: readonly string[];\r\n\treadonly faction?: string;\r\n\treadonly techLevel?: number;\r\n\treadonly durability?: number;\r\n\treadonly armor?: number;\r\n\treadonly hideStats?: boolean;\r\n\treadonly enchantmentDbfId?: number;\r\n\r\n\treadonly isCoin?: boolean;\r\n\treadonly isTreant?: boolean;\r\n\r\n\treadonly battlegroundsHero?: boolean;\r\n\treadonly battlegroundsHeroSkin?: boolean;\r\n\treadonly battlegroundsHeroParentDbfId?: number;\r\n\treadonly battlegroundsPremiumDbfId?: number;\r\n\treadonly battlegroundsNormalDbfId?: number;\r\n\treadonly battlegroundsPutridicePool1?: boolean;\r\n\treadonly battlegroundsPutridicePool2?: boolean;\r\n\treadonly battlegroundsPutridiceSummonerExclusion?: boolean;\r\n\r\n\t// TODO: change this to use the enum later?\r\n\treadonly spellSchool?: string;\r\n\treadonly artist?: string;\r\n\treadonly questRewardDbfId?: number;\r\n\t/** @deprecated */\r\n\treadonly deckDuplicateDbfId?: number;\r\n\treadonly counterpartCards?: readonly number[];\r\n\treadonly relatedCardDbfIds?: readonly number[];\r\n\r\n\treadonly availableAsDiamond?: boolean;\r\n\treadonly availableAsSignature?: boolean;\r\n\r\n\treadonly mercenary: boolean;\r\n\treadonly mercenaryRole: string;\r\n\treadonly mercenaryAbility: boolean;\r\n\treadonly mercenaryPassiveAbility: boolean;\r\n\treadonly mercenaryEquipment: boolean;\r\n\treadonly mercenaryTreasure: boolean;\r\n\treadonly mercenaryAbilityCooldown: number;\r\n\r\n\treadonly locales?: readonly CardLocale[];\r\n\r\n\treadonly otherTags: readonly string[];\r\n}\r\n\r\nexport interface CardLocale {\r\n\treadonly locale: string;\r\n\treadonly name: string;\r\n}\r\n\r\nexport interface ReferenceCardAudio {\r\n\t// The main sounds, like Play, Death, etc.\r\n\t[audioKey: string]: {\r\n\t\t// Each sound can be a juxtaposition of several effects\r\n\t\t[effectKey: string]: {\r\n\t\t\t// These sounds are always played\r\n\t\t\treadonly mainSounds: readonly string[];\r\n\t\t\t// One of each of these is played, with a probability depending on its weight\r\n\t\t\treadonly randomSounds: readonly {\r\n\t\t\t\treadonly weight: number;\r\n\t\t\t\treadonly sound: string;\r\n\t\t\t}[];\r\n\t\t};\r\n\t};\r\n}\r\n"]}
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+ {"version":3,"file":"reference-card.js","sourceRoot":"","sources":["../../../src/models/reference-cards/reference-card.ts"],"names":[],"mappings":"","sourcesContent":["import { RarityTYpe } from './rarity.type';\r\nimport { ReferencePlayerClass } from './reference-player-class';\r\n\r\nexport interface ReferenceCard {\r\n\treadonly id: string;\r\n\treadonly dbfId: number;\r\n\treadonly name: string;\r\n\treadonly set: string;\r\n\treadonly classes?: readonly string[];\r\n\treadonly touristFor?: readonly string[];\r\n\t/** @deprecated */\r\n\treadonly playerClass: ReferencePlayerClass;\r\n\t/** @deprecated */\r\n\treadonly cardClass: string;\r\n\treadonly cost?: number;\r\n\treadonly additionalCosts?: {\r\n\t\treadonly BLOODRUNE?: number;\r\n\t\treadonly FROSTRUNE?: number;\r\n\t\treadonly UNHOLYRUNE?: number;\r\n\t\treadonly DEATH?: number;\r\n\t};\r\n\treadonly attack?: number;\r\n\treadonly health?: number;\r\n\treadonly audio?: {\r\n\t\t[audioKey: string]: readonly string[];\r\n\t};\r\n\treadonly audio2?: ReferenceCardAudio;\r\n\treadonly text: string;\r\n\treadonly collectionText: string;\r\n\treadonly flavor: string;\r\n\treadonly type: string;\r\n\treadonly mechanics: string[];\r\n\treadonly referencedTags?: string[];\r\n\treadonly tags?: string[];\r\n\treadonly rarity?: RarityTYpe;\r\n\treadonly premium?: boolean;\r\n\treadonly collectible?: boolean;\r\n\treadonly race?: string;\r\n\treadonly races?: readonly string[];\r\n\treadonly faction?: string;\r\n\treadonly techLevel?: number;\r\n\treadonly isBaconPool?: boolean;\r\n\treadonly durability?: number;\r\n\treadonly armor?: number;\r\n\treadonly hideStats?: boolean;\r\n\treadonly enchantmentDbfId?: number;\r\n\r\n\treadonly isCoin?: boolean;\r\n\treadonly isTreant?: boolean;\r\n\r\n\treadonly battlegroundsHero?: boolean;\r\n\treadonly battlegroundsHeroSkin?: boolean;\r\n\treadonly battlegroundsHeroParentDbfId?: number;\r\n\treadonly battlegroundsPremiumDbfId?: number;\r\n\treadonly battlegroundsNormalDbfId?: number;\r\n\treadonly battlegroundsPutridicePool1?: boolean;\r\n\treadonly battlegroundsPutridicePool2?: boolean;\r\n\treadonly battlegroundsPutridiceSummonerExclusion?: boolean;\r\n\r\n\t// TODO: change this to use the enum later?\r\n\treadonly spellSchool?: string;\r\n\treadonly artist?: string;\r\n\treadonly questRewardDbfId?: number;\r\n\t/** @deprecated */\r\n\treadonly deckDuplicateDbfId?: number;\r\n\treadonly counterpartCards?: readonly number[];\r\n\treadonly relatedCardDbfIds?: readonly number[];\r\n\r\n\treadonly availableAsDiamond?: boolean;\r\n\treadonly availableAsSignature?: boolean;\r\n\r\n\treadonly mercenary: boolean;\r\n\treadonly mercenaryRole: string;\r\n\treadonly mercenaryAbility: boolean;\r\n\treadonly mercenaryPassiveAbility: boolean;\r\n\treadonly mercenaryEquipment: boolean;\r\n\treadonly mercenaryTreasure: boolean;\r\n\treadonly mercenaryAbilityCooldown: number;\r\n\r\n\treadonly locales?: readonly CardLocale[];\r\n\r\n\treadonly otherTags: readonly string[];\r\n}\r\n\r\nexport interface CardLocale {\r\n\treadonly locale: string;\r\n\treadonly name: string;\r\n}\r\n\r\nexport interface ReferenceCardAudio {\r\n\t// The main sounds, like Play, Death, etc.\r\n\t[audioKey: string]: {\r\n\t\t// Each sound can be a juxtaposition of several effects\r\n\t\t[effectKey: string]: {\r\n\t\t\t// These sounds are always played\r\n\t\t\treadonly mainSounds: readonly string[];\r\n\t\t\t// One of each of these is played, with a probability depending on its weight\r\n\t\t\treadonly randomSounds: readonly {\r\n\t\t\t\treadonly weight: number;\r\n\t\t\t\treadonly sound: string;\r\n\t\t\t}[];\r\n\t\t};\r\n\t};\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@firestone-hs/reference-data",
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- "version": "2.0.89",
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+ "version": "2.0.90",
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  "description": "",
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  "scripts": {
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  "build": "rm -rf dist && tsc",