@firecms/neat 0.6.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -29
- package/dist/NeatGradient.d.ts +29 -43
- package/dist/NeatGradient.js +346 -897
- package/dist/NeatGradient.js.map +1 -1
- package/dist/index.es.js +757 -731
- package/dist/index.es.js.map +1 -1
- package/dist/index.umd.js +103 -120
- package/dist/index.umd.js.map +1 -1
- package/dist/math.d.ts +26 -0
- package/dist/math.js +148 -0
- package/dist/math.js.map +1 -0
- package/dist/shaders.d.ts +6 -0
- package/dist/shaders.js +407 -0
- package/dist/shaders.js.map +1 -0
- package/dist/types.d.ts +52 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/package.json +3 -7
- package/src/NeatGradient.ts +410 -967
- package/src/math.ts +162 -0
- package/src/shaders.ts +411 -0
- package/src/types.ts +54 -0
package/dist/index.es.js
CHANGED
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@@ -1,584 +1,4 @@
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console.info(
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`%c\u{1F308} Neat Gradients%c
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Licensed under MIT + The Commons Clause.
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Free for personal and commercial use.
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Selling this software or its derivatives is strictly prohibited.
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https://neat.firecms.co`,
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"font-weight: bold; font-size: 14px; color: #FF5772;",
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"color: inherit;"
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);
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const U = 50, D = 80, be = !0, j = 6, ze = new n.Clock(), Q = Fe();
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class Ue {
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_ref;
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_speed = -1;
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_horizontalPressure = -1;
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_verticalPressure = -1;
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_waveFrequencyX = -1;
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_waveFrequencyY = -1;
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_waveAmplitude = -1;
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_shadows = -1;
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_highlights = -1;
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_saturation = -1;
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_brightness = -1;
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_grainScale = -1;
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_grainIntensity = -1;
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_grainSparsity = -1;
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_grainSpeed = -1;
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_colorBlending = -1;
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_colors = [];
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_wireframe = !1;
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_backgroundColor = "#FFFFFF";
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_backgroundAlpha = 1;
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_flowDistortionA = 0;
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_flowDistortionB = 0;
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_flowScale = 1;
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_flowEase = 0;
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_flowEnabled = !0;
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_mouseDistortionStrength = 0;
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_mouseDistortionRadius = 0.25;
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_mouseDecayRate = 0.96;
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_mouseDarken = 0;
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_mouse = new n.Vector2(-1e3, -1e3);
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_mouseFBO = null;
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_sceneMouse = null;
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_cameraMouse = null;
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_mouseObjects = [];
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_currentBrush = 0;
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_mouseBrushBaseScale = 1;
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_enableProceduralTexture = !1;
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_textureVoidLikelihood = 0.45;
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_textureVoidWidthMin = 200;
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_textureVoidWidthMax = 486;
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_textureBandDensity = 2.15;
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_textureColorBlending = 0.01;
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_textureSeed = 333;
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_textureEase = 0.5;
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_proceduralTexture = null;
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_proceduralBackgroundColor = "#000000";
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_textureShapeTriangles = 20;
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_textureShapeCircles = 15;
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_textureShapeBars = 15;
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_textureShapeSquiggles = 10;
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requestRef = -1;
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sizeObserver;
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sceneState;
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_cachedUniforms = null;
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_linkElement = null;
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_yOffset = 0;
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_yOffsetWaveMultiplier = 4e-3;
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_yOffsetColorMultiplier = 4e-3;
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_yOffsetFlowMultiplier = 4e-3;
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_tempClearColor = new n.Color();
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_resizeTimeoutId = null;
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_textureNeedsUpdate = !1;
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_lastColorUpdate = 0;
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_linkCheckCounter = 0;
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_mouseUpdateScheduled = !1;
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_pendingMousePosition = null;
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_colorsChanged = !0;
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constructor(e) {
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const {
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ref: o,
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speed: t = 4,
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horizontalPressure: d = 3,
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verticalPressure: c = 3,
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waveFrequencyX: s = 5,
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waveFrequencyY: p = 5,
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waveAmplitude: g = 3,
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colors: f,
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highlights: m = 4,
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shadows: u = 4,
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colorSaturation: v = 0,
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colorBrightness: O = 1,
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colorBlending: M = 5,
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grainScale: z = 2,
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grainIntensity: y = 0.55,
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grainSparsity: T = 0,
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grainSpeed: C = 0.1,
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wireframe: a = !1,
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backgroundColor: l = "#FFFFFF",
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backgroundAlpha: h = 1,
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resolution: _ = 1,
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seed: S,
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yOffset: B = 0,
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yOffsetWaveMultiplier: N = 4,
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yOffsetColorMultiplier: L = 4,
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yOffsetFlowMultiplier: $ = 4,
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flowDistortionA: ee = 0,
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flowDistortionB: te = 0,
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flowScale: oe = 1,
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flowEase: se = 0,
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flowEnabled: ie = !0,
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mouseDistortionStrength: re = 0,
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mouseDistortionRadius: ae = 0.25,
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mouseDecayRate: ne = 0.96,
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mouseDarken: le = 0,
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enableProceduralTexture: ue = !1,
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textureVoidLikelihood: ce = 0.45,
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textureVoidWidthMin: _e = 200,
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textureVoidWidthMax: he = 486,
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textureBandDensity: de = 2.15,
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textureColorBlending: fe = 0.01,
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textureSeed: pe = 333,
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textureEase: me = 0.5,
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proceduralBackgroundColor: ve = "#000000",
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textureShapeTriangles: ge = 20,
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textureShapeCircles: xe = 15,
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textureShapeBars: ye = 15,
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textureShapeSquiggles: we = 10
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} = e;
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this._ref = o, this.destroy = this.destroy.bind(this), this._initScene = this._initScene.bind(this), this._buildMaterial = this._buildMaterial.bind(this), this.speed = t, this.horizontalPressure = d, this.verticalPressure = c, this.waveFrequencyX = s, this.waveFrequencyY = p, this.waveAmplitude = g, this.colorBlending = M, this.grainScale = z, this.grainIntensity = y, this.grainSparsity = T, this.grainSpeed = C, this.colors = f, this.shadows = u, this.highlights = m, this.colorSaturation = v, this.colorBrightness = O, this.wireframe = a, this.backgroundColor = l, this.backgroundAlpha = h, this.yOffset = B, this.yOffsetWaveMultiplier = N, this.yOffsetColorMultiplier = L, this.yOffsetFlowMultiplier = $, this.flowDistortionA = ee, this.flowDistortionB = te, this.flowScale = oe, this.flowEase = se, this.flowEnabled = ie, this.mouseDistortionStrength = re, this.mouseDistortionRadius = ae, this.mouseDecayRate = ne, this.mouseDarken = le, this.enableProceduralTexture = ue, this.textureVoidLikelihood = ce, this.textureVoidWidthMin = _e, this.textureVoidWidthMax = he, this.textureBandDensity = de, this.textureColorBlending = fe, this.textureSeed = pe, this.textureEase = me, this._proceduralBackgroundColor = ve, this._textureShapeTriangles = ge, this._textureShapeCircles = xe, this._textureShapeBars = ye, this._textureShapeSquiggles = we, this._setupMouseInteraction(), this.sceneState = this._initScene(_), Be();
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let G = S !== void 0 ? S : Oe();
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const X = () => {
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const { renderer: w, camera: E, scene: F } = this.sceneState;
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if (this._linkCheckCounter++, this._linkCheckCounter >= 300 && (this._linkCheckCounter = 0, (!this._linkElement || !document.contains(this._linkElement)) && (this._linkElement = Pe(o))), this._cachedUniforms) {
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const r = this._cachedUniforms;
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G += ze.getDelta() * this._speed, r.u_time.value = G, r.u_resolution.value.set(this._ref.width, this._ref.height), r.u_color_pressure.value.set(this._horizontalPressure, this._verticalPressure), r.u_wave_frequency_x.value = this._waveFrequencyX, r.u_wave_frequency_y.value = this._waveFrequencyY, r.u_wave_amplitude.value = this._waveAmplitude, r.u_color_blending.value = this._colorBlending, r.u_shadows.value = this._shadows, r.u_highlights.value = this._highlights, r.u_saturation.value = this._saturation, r.u_brightness.value = this._brightness, r.u_grain_intensity.value = this._grainIntensity, r.u_grain_sparsity.value = this._grainSparsity, r.u_grain_speed.value = this._grainSpeed, r.u_grain_scale.value = this._grainScale, r.u_y_offset.value = this._yOffset, r.u_y_offset_wave_multiplier.value = this._yOffsetWaveMultiplier, r.u_y_offset_color_multiplier.value = this._yOffsetColorMultiplier, r.u_y_offset_flow_multiplier.value = this._yOffsetFlowMultiplier, r.u_flow_distortion_a.value = this._flowDistortionA, r.u_flow_distortion_b.value = this._flowDistortionB, r.u_flow_scale.value = this._flowScale, r.u_flow_ease.value = this._flowEase, r.u_flow_enabled.value = this._flowEnabled ? 1 : 0, r.u_mouse_distortion_strength.value = this._mouseDistortionStrength, r.u_mouse_distortion_radius.value = this._mouseDistortionRadius, r.u_mouse_darken.value = this._mouseDarken, r.u_enable_procedural_texture.value = this._enableProceduralTexture ? 1 : 0, this._textureNeedsUpdate && this._enableProceduralTexture && (this._proceduralTexture && this._proceduralTexture.dispose(), this._proceduralTexture = this._createProceduralTexture(), this._textureNeedsUpdate = !1), r.u_procedural_texture.value = this._proceduralTexture, r.u_texture_ease.value = this._textureEase, this.sceneState.meshes[0].material.wireframe = this._wireframe;
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const x = Date.now();
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if (this._colorsChanged || x - this._lastColorUpdate > 100) {
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this._lastColorUpdate = x, this._colorsChanged = !1;
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const q = r.u_colors.value;
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for (let P = 0; P < j; P++)
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if (P < this._colors.length) {
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const V = this._colors[P];
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q[P].is_active = V.enabled ? 1 : 0, q[P].color.setStyle(V.color, ""), q[P].influence = V.influence || 0;
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} else
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q[P].is_active = 0;
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r.u_colors_count.value = j;
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}
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}
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if (this._mouseFBO && this._sceneMouse && this._cameraMouse && this._mouseDistortionStrength > 0) {
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let r = !1;
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for (let x = 0; x < this._mouseObjects.length; x++) {
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const b = this._mouseObjects[x];
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b.mesh.visible && (r = !0, b.mesh.rotation.z += 0.01, b.mesh.material instanceof n.MeshBasicMaterial && (b.mesh.material.opacity *= this._mouseDecayRate, b.mesh.material.opacity < 0.01 && (b.mesh.visible = !1)));
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}
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if (r) {
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w.getClearColor(this._tempClearColor);
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const x = w.getClearAlpha();
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w.setClearColor(0, 0), w.setRenderTarget(this._mouseFBO), w.clear(), w.render(this._sceneMouse, this._cameraMouse), w.setRenderTarget(null), w.setClearColor(this._tempClearColor, x), this._cachedUniforms && (this._cachedUniforms.u_mouse_texture.value = this._mouseFBO.texture);
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}
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}
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w.setClearColor(this._backgroundColor, this._backgroundAlpha), w.render(F, E), this.requestRef = requestAnimationFrame(X);
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}, Se = () => {
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const { renderer: w } = this.sceneState, E = w.domElement, F = E.clientWidth, r = E.clientHeight;
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if (this.sceneState.renderer.setSize(F, r, !1), K(this.sceneState.camera, F, r), this._mouseFBO && this._cameraMouse) {
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const x = r / 2, b = F / r;
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this._mouseFBO.setSize(F / 2, r / 2), this._cameraMouse.left = -x * b, this._cameraMouse.right = x * b, this._cameraMouse.top = x, this._cameraMouse.bottom = -x, this._cameraMouse.updateProjectionMatrix();
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}
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};
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this.sizeObserver = new ResizeObserver(() => {
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this._resizeTimeoutId !== null && clearTimeout(this._resizeTimeoutId), this._resizeTimeoutId = window.setTimeout(() => {
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Se(), this._resizeTimeoutId = null;
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}, 100);
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}), this.sizeObserver.observe(o), X();
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}
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destroy() {
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this && (cancelAnimationFrame(this.requestRef), this.sizeObserver.disconnect(), this._resizeTimeoutId !== null && (clearTimeout(this._resizeTimeoutId), this._resizeTimeoutId = null), this.sceneState && (this.sceneState.renderer.dispose(), this.sceneState.meshes.forEach((e) => {
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e.geometry.dispose(), Array.isArray(e.material) ? e.material.forEach((o) => o.dispose()) : e.material.dispose();
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})), this._mouseFBO && this._mouseFBO.dispose(), this._proceduralTexture && this._proceduralTexture.dispose());
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}
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downloadAsPNG(e = "neat.png") {
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console.log("Downloading as PNG", this._ref);
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const o = this._ref.toDataURL("image/png");
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console.log("data", o), Te(o, e);
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}
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set speed(e) {
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this._speed = e / 20;
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}
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set horizontalPressure(e) {
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this._horizontalPressure = e / 4;
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}
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set verticalPressure(e) {
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this._verticalPressure = e / 4;
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}
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set waveFrequencyX(e) {
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this._waveFrequencyX = e * 0.04;
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}
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set waveFrequencyY(e) {
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this._waveFrequencyY = e * 0.04;
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}
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set waveAmplitude(e) {
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this._waveAmplitude = e * 0.75;
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}
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set colors(e) {
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this._colors = e, this._colorsChanged = !0;
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}
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set highlights(e) {
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this._highlights = e / 100;
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}
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set shadows(e) {
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this._shadows = e / 100;
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}
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set colorSaturation(e) {
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this._saturation = e / 10;
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}
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set colorBrightness(e) {
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this._brightness = e;
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}
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set colorBlending(e) {
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this._colorBlending = e / 10;
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}
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set grainScale(e) {
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this._grainScale = e == 0 ? 1 : e;
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}
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set grainIntensity(e) {
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this._grainIntensity = e;
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}
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set grainSparsity(e) {
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this._grainSparsity = e;
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}
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set grainSpeed(e) {
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this._grainSpeed = e;
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}
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set wireframe(e) {
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this._wireframe = e;
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}
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set resolution(e) {
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this.sceneState = this._initScene(e);
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}
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set backgroundColor(e) {
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this._backgroundColor = e;
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}
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set backgroundAlpha(e) {
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this._backgroundAlpha = e;
|
|
247
|
-
}
|
|
248
|
-
set yOffset(e) {
|
|
249
|
-
this._yOffset = e;
|
|
250
|
-
}
|
|
251
|
-
get yOffsetWaveMultiplier() {
|
|
252
|
-
return this._yOffsetWaveMultiplier * 1e3;
|
|
253
|
-
}
|
|
254
|
-
set yOffsetWaveMultiplier(e) {
|
|
255
|
-
this._yOffsetWaveMultiplier = e / 1e3;
|
|
256
|
-
}
|
|
257
|
-
get yOffsetColorMultiplier() {
|
|
258
|
-
return this._yOffsetColorMultiplier * 1e3;
|
|
259
|
-
}
|
|
260
|
-
set yOffsetColorMultiplier(e) {
|
|
261
|
-
this._yOffsetColorMultiplier = e / 1e3;
|
|
262
|
-
}
|
|
263
|
-
get yOffsetFlowMultiplier() {
|
|
264
|
-
return this._yOffsetFlowMultiplier * 1e3;
|
|
265
|
-
}
|
|
266
|
-
set yOffsetFlowMultiplier(e) {
|
|
267
|
-
this._yOffsetFlowMultiplier = e / 1e3;
|
|
268
|
-
}
|
|
269
|
-
set flowDistortionA(e) {
|
|
270
|
-
this._flowDistortionA = e;
|
|
271
|
-
}
|
|
272
|
-
set flowDistortionB(e) {
|
|
273
|
-
this._flowDistortionB = e;
|
|
274
|
-
}
|
|
275
|
-
set flowScale(e) {
|
|
276
|
-
this._flowScale = e;
|
|
277
|
-
}
|
|
278
|
-
set flowEase(e) {
|
|
279
|
-
this._flowEase = e;
|
|
280
|
-
}
|
|
281
|
-
set flowEnabled(e) {
|
|
282
|
-
this._flowEnabled = e;
|
|
283
|
-
}
|
|
284
|
-
get flowEnabled() {
|
|
285
|
-
return this._flowEnabled;
|
|
286
|
-
}
|
|
287
|
-
set mouseDistortionStrength(e) {
|
|
288
|
-
this._mouseDistortionStrength = Math.max(0, e);
|
|
289
|
-
}
|
|
290
|
-
set mouseDistortionRadius(e) {
|
|
291
|
-
this._mouseDistortionRadius = Math.max(0.01, Math.min(e, 1)), this._updateBrushScale();
|
|
292
|
-
}
|
|
293
|
-
_updateBrushScale() {
|
|
294
|
-
!this._mouseObjects || this._mouseObjects.length === 0 || (this._mouseBrushBaseScale = this._mouseDistortionRadius);
|
|
295
|
-
}
|
|
296
|
-
set mouseDecayRate(e) {
|
|
297
|
-
this._mouseDecayRate = Math.max(0.9, Math.min(e, 0.99));
|
|
298
|
-
}
|
|
299
|
-
set mouseDarken(e) {
|
|
300
|
-
this._mouseDarken = e;
|
|
301
|
-
}
|
|
302
|
-
set enableProceduralTexture(e) {
|
|
303
|
-
this._enableProceduralTexture = e, e && !this._proceduralTexture && (this._textureNeedsUpdate = !0);
|
|
304
|
-
}
|
|
305
|
-
set textureVoidLikelihood(e) {
|
|
306
|
-
this._textureVoidLikelihood = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
307
|
-
}
|
|
308
|
-
set textureVoidWidthMin(e) {
|
|
309
|
-
this._textureVoidWidthMin = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
310
|
-
}
|
|
311
|
-
set textureVoidWidthMax(e) {
|
|
312
|
-
this._textureVoidWidthMax = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
313
|
-
}
|
|
314
|
-
set textureBandDensity(e) {
|
|
315
|
-
this._textureBandDensity = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
316
|
-
}
|
|
317
|
-
set textureColorBlending(e) {
|
|
318
|
-
this._textureColorBlending = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
319
|
-
}
|
|
320
|
-
set textureSeed(e) {
|
|
321
|
-
this._textureSeed = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
322
|
-
}
|
|
323
|
-
get textureEase() {
|
|
324
|
-
return this._textureEase;
|
|
325
|
-
}
|
|
326
|
-
set textureEase(e) {
|
|
327
|
-
this._textureEase = e;
|
|
328
|
-
}
|
|
329
|
-
set proceduralBackgroundColor(e) {
|
|
330
|
-
this._proceduralBackgroundColor = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
331
|
-
}
|
|
332
|
-
set textureShapeTriangles(e) {
|
|
333
|
-
this._textureShapeTriangles = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
334
|
-
}
|
|
335
|
-
set textureShapeCircles(e) {
|
|
336
|
-
this._textureShapeCircles = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
337
|
-
}
|
|
338
|
-
set textureShapeBars(e) {
|
|
339
|
-
this._textureShapeBars = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
340
|
-
}
|
|
341
|
-
set textureShapeSquiggles(e) {
|
|
342
|
-
this._textureShapeSquiggles = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
343
|
-
}
|
|
344
|
-
_initScene(e) {
|
|
345
|
-
const o = this._ref.width, t = this._ref.height;
|
|
346
|
-
this.sceneState && this.sceneState.renderer && (this.sceneState.renderer.dispose(), this.sceneState.meshes.forEach((u) => {
|
|
347
|
-
u.geometry.dispose(), Array.isArray(u.material) ? u.material.forEach((v) => v.dispose()) : u.material.dispose();
|
|
348
|
-
}));
|
|
349
|
-
const d = new n.WebGLRenderer({
|
|
350
|
-
alpha: !0,
|
|
351
|
-
preserveDrawingBuffer: !0,
|
|
352
|
-
canvas: this._ref
|
|
353
|
-
});
|
|
354
|
-
d.setClearColor(16711680, 0.5), d.setSize(o, t, !1);
|
|
355
|
-
const c = [], s = new n.Scene(), p = this._buildMaterial(o, t), g = new n.PlaneGeometry(U, D, 240 * e, 240 * e), f = new n.Mesh(g, p);
|
|
356
|
-
f.rotation.x = -Math.PI / 3.5, f.position.z = -1, c.push(f), s.add(f);
|
|
357
|
-
const m = new n.OrthographicCamera(0, 0, 0, 0, 0, 0);
|
|
358
|
-
return m.position.z = 5, K(m, o, t), {
|
|
359
|
-
renderer: d,
|
|
360
|
-
camera: m,
|
|
361
|
-
scene: s,
|
|
362
|
-
meshes: c,
|
|
363
|
-
resolution: e
|
|
364
|
-
};
|
|
365
|
-
}
|
|
366
|
-
_buildMaterial(e, o) {
|
|
367
|
-
const t = Array.from({ length: j }).map((s, p) => ({
|
|
368
|
-
is_active: p < this._colors.length && this._colors[p].enabled ? 1 : 0,
|
|
369
|
-
color: new n.Color(p < this._colors.length ? this._colors[p].color : 0),
|
|
370
|
-
influence: p < this._colors.length && this._colors[p].influence || 0
|
|
371
|
-
})), d = {
|
|
372
|
-
u_time: { value: 0 },
|
|
373
|
-
u_color_pressure: { value: new n.Vector2(this._horizontalPressure, this._verticalPressure) },
|
|
374
|
-
u_wave_frequency_x: { value: this._waveFrequencyX },
|
|
375
|
-
u_wave_frequency_y: { value: this._waveFrequencyY },
|
|
376
|
-
u_wave_amplitude: { value: this._waveAmplitude },
|
|
377
|
-
u_resolution: { value: new n.Vector2(e, o) },
|
|
378
|
-
u_colors: { value: t },
|
|
379
|
-
u_colors_count: { value: this._colors.length },
|
|
380
|
-
u_plane_width: { value: U },
|
|
381
|
-
u_plane_height: { value: D },
|
|
382
|
-
u_shadows: { value: this._shadows },
|
|
383
|
-
u_highlights: { value: this._highlights },
|
|
384
|
-
u_grain_intensity: { value: this._grainIntensity },
|
|
385
|
-
u_grain_sparsity: { value: this._grainSparsity },
|
|
386
|
-
u_grain_scale: { value: this._grainScale },
|
|
387
|
-
u_grain_speed: { value: this._grainSpeed },
|
|
388
|
-
u_flow_distortion_a: { value: this._flowDistortionA },
|
|
389
|
-
u_flow_distortion_b: { value: this._flowDistortionB },
|
|
390
|
-
u_flow_scale: { value: this._flowScale },
|
|
391
|
-
u_flow_ease: { value: this._flowEase },
|
|
392
|
-
u_flow_enabled: { value: this._flowEnabled ? 1 : 0 },
|
|
393
|
-
u_y_offset: { value: this._yOffset },
|
|
394
|
-
u_y_offset_wave_multiplier: { value: this._yOffsetWaveMultiplier },
|
|
395
|
-
u_y_offset_color_multiplier: { value: this._yOffsetColorMultiplier },
|
|
396
|
-
u_y_offset_flow_multiplier: { value: this._yOffsetFlowMultiplier },
|
|
397
|
-
u_mouse_distortion_strength: { value: this._mouseDistortionStrength },
|
|
398
|
-
u_mouse_distortion_radius: { value: this._mouseDistortionRadius },
|
|
399
|
-
u_mouse_darken: { value: this._mouseDarken },
|
|
400
|
-
u_mouse_texture: { value: this._mouseFBO ? this._mouseFBO.texture : null },
|
|
401
|
-
u_procedural_texture: { value: this._proceduralTexture },
|
|
402
|
-
u_enable_procedural_texture: { value: this._enableProceduralTexture ? 1 : 0 },
|
|
403
|
-
u_texture_ease: { value: this._textureEase },
|
|
404
|
-
u_saturation: { value: this._saturation },
|
|
405
|
-
u_brightness: { value: this._brightness },
|
|
406
|
-
u_color_blending: { value: this._colorBlending }
|
|
407
|
-
}, c = new n.ShaderMaterial({
|
|
408
|
-
uniforms: d,
|
|
409
|
-
vertexShader: H() + Y() + J() + Ce(),
|
|
410
|
-
fragmentShader: H() + J() + Y() + Me()
|
|
411
|
-
});
|
|
412
|
-
return this._cachedUniforms = d, c.wireframe = be, c;
|
|
413
|
-
}
|
|
414
|
-
_setupMouseInteraction() {
|
|
415
|
-
if (!this._ref)
|
|
416
|
-
return;
|
|
417
|
-
const e = this._ref.width, o = this._ref.height;
|
|
418
|
-
this._mouseFBO = new n.WebGLRenderTarget(e / 2, o / 2), this._sceneMouse = new n.Scene();
|
|
419
|
-
const t = o / 2, d = e / o;
|
|
420
|
-
this._cameraMouse = new n.OrthographicCamera(
|
|
421
|
-
-t * d,
|
|
422
|
-
t * d,
|
|
423
|
-
t,
|
|
424
|
-
-t,
|
|
425
|
-
0,
|
|
426
|
-
1e4
|
|
427
|
-
), this._cameraMouse.position.set(0, 0, 100);
|
|
428
|
-
const c = document.createElement("canvas");
|
|
429
|
-
c.width = 128, c.height = 128;
|
|
430
|
-
const s = c.getContext("2d");
|
|
431
|
-
if (s) {
|
|
432
|
-
const u = s.createRadialGradient(64, 64, 0, 64, 64, 64);
|
|
433
|
-
u.addColorStop(0, "rgba(255,255,255,0.8)"), u.addColorStop(0.5, "rgba(255,255,255,0.4)"), u.addColorStop(1, "rgba(255,255,255,0)"), s.fillStyle = u, s.fillRect(0, 0, 128, 128);
|
|
434
|
-
}
|
|
435
|
-
const p = new n.CanvasTexture(c), g = new n.MeshBasicMaterial({
|
|
436
|
-
map: p,
|
|
437
|
-
transparent: !0,
|
|
438
|
-
opacity: 1,
|
|
439
|
-
depthTest: !1,
|
|
440
|
-
blending: n.AdditiveBlending
|
|
441
|
-
}), f = new n.PlaneGeometry(200, 200), m = 50;
|
|
442
|
-
for (let u = 0; u < m; u++) {
|
|
443
|
-
const v = new n.Mesh(f, g.clone());
|
|
444
|
-
v.visible = !1, this._sceneMouse.add(v), this._mouseObjects.push({ mesh: v, active: !1 });
|
|
445
|
-
}
|
|
446
|
-
this._updateBrushScale(), this._ref.addEventListener("mousemove", this._onMouseMove.bind(this));
|
|
447
|
-
}
|
|
448
|
-
_onMouseMove(e) {
|
|
449
|
-
if (!this._ref || !this._sceneMouse)
|
|
450
|
-
return;
|
|
451
|
-
const o = this._ref.getBoundingClientRect(), t = this._ref.width, d = this._ref.height;
|
|
452
|
-
this._pendingMousePosition = {
|
|
453
|
-
x: e.clientX - o.left - t / 2,
|
|
454
|
-
y: -(e.clientY - o.top - d / 2)
|
|
455
|
-
}, this._mouseUpdateScheduled || (this._mouseUpdateScheduled = !0, requestAnimationFrame(() => {
|
|
456
|
-
if (this._mouseUpdateScheduled = !1, !this._pendingMousePosition)
|
|
457
|
-
return;
|
|
458
|
-
this._mouse.x = this._pendingMousePosition.x, this._mouse.y = this._pendingMousePosition.y;
|
|
459
|
-
const c = this._mouseObjects[this._currentBrush];
|
|
460
|
-
c.mesh.scale.set(this._mouseBrushBaseScale, this._mouseBrushBaseScale, 1), c.active = !0, c.mesh.visible = !0, c.mesh.position.set(this._mouse.x, this._mouse.y, 0), c.mesh.rotation.z = Math.random() * Math.PI * 2, c.mesh.material instanceof n.MeshBasicMaterial && (c.mesh.material.opacity = 1), this._currentBrush = (this._currentBrush + 1) % this._mouseObjects.length, this._pendingMousePosition = null;
|
|
461
|
-
}));
|
|
462
|
-
}
|
|
463
|
-
_createProceduralTexture() {
|
|
464
|
-
const o = document.createElement("canvas");
|
|
465
|
-
o.width = 1024, o.height = 1024;
|
|
466
|
-
const t = o.getContext("2d", { willReadFrequently: !0 });
|
|
467
|
-
if (!t)
|
|
468
|
-
return new n.Texture();
|
|
469
|
-
let d = this._textureSeed;
|
|
470
|
-
const c = this._textureSeed;
|
|
471
|
-
function s() {
|
|
472
|
-
const a = Math.sin(d++) * 1e4;
|
|
473
|
-
return a - Math.floor(a);
|
|
474
|
-
}
|
|
475
|
-
const p = (a) => {
|
|
476
|
-
d = c + a;
|
|
477
|
-
}, g = this._colors.filter((a) => a.enabled).map((a) => a.color);
|
|
478
|
-
if (g.length === 0)
|
|
479
|
-
return new n.Texture();
|
|
480
|
-
function f(a) {
|
|
481
|
-
const l = parseInt(a.replace("#", ""), 16);
|
|
482
|
-
return {
|
|
483
|
-
r: l >> 16 & 255,
|
|
484
|
-
g: l >> 8 & 255,
|
|
485
|
-
b: l & 255
|
|
486
|
-
};
|
|
487
|
-
}
|
|
488
|
-
function m(a, l, h) {
|
|
489
|
-
return "#" + ((1 << 24) + (Math.round(a) << 16) + (Math.round(l) << 8) + Math.round(h)).toString(16).slice(1);
|
|
490
|
-
}
|
|
491
|
-
const u = () => {
|
|
492
|
-
const a = g[Math.floor(s() * g.length)], l = g[Math.floor(s() * g.length)], h = s() * this._textureColorBlending, _ = f(a), S = f(l), B = _.r + (S.r - _.r) * h, N = _.g + (S.g - _.g) * h, L = _.b + (S.b - _.b) * h;
|
|
493
|
-
return m(B, N, L);
|
|
494
|
-
}, v = this._proceduralBackgroundColor || "#000000";
|
|
495
|
-
t.fillStyle = v, t.fillRect(0, 0, 1024, 1024);
|
|
496
|
-
const O = t.createLinearGradient(0, 0, 0, 1024);
|
|
497
|
-
O.addColorStop(0, u()), O.addColorStop(1, u()), t.fillStyle = O, t.fillRect(0, 0, 1024, 1024);
|
|
498
|
-
for (let a = 0; a < this._textureShapeTriangles; a++) {
|
|
499
|
-
t.fillStyle = u(), t.beginPath();
|
|
500
|
-
const l = s() * 1024, h = s() * 1024, _ = 100 + s() * 300;
|
|
501
|
-
t.moveTo(l, h), t.lineTo(l + (s() - 0.5) * _, h + (s() - 0.5) * _), t.lineTo(l + (s() - 0.5) * _, h + (s() - 0.5) * _), t.fill();
|
|
502
|
-
}
|
|
503
|
-
for (let a = 0; a < this._textureShapeCircles; a++) {
|
|
504
|
-
t.strokeStyle = u(), t.lineWidth = 10 + s() * 50, t.beginPath();
|
|
505
|
-
const l = s() * 1024, h = s() * 1024, _ = 50 + s() * 150;
|
|
506
|
-
t.arc(l, h, _, 0, Math.PI * 2), t.stroke();
|
|
507
|
-
}
|
|
508
|
-
for (let a = 0; a < this._textureShapeBars; a++)
|
|
509
|
-
t.fillStyle = u(), t.save(), t.translate(s() * 1024, s() * 1024), t.rotate(s() * Math.PI), t.fillRect(-150, -25, 300, 50), t.restore();
|
|
510
|
-
t.lineWidth = 15, t.lineCap = "round";
|
|
511
|
-
for (let a = 0; a < this._textureShapeSquiggles; a++) {
|
|
512
|
-
t.strokeStyle = u(), t.beginPath();
|
|
513
|
-
let l = s() * 1024, h = s() * 1024;
|
|
514
|
-
t.moveTo(l, h);
|
|
515
|
-
for (let _ = 0; _ < 4; _++)
|
|
516
|
-
t.bezierCurveTo(
|
|
517
|
-
l + (s() - 0.5) * 300,
|
|
518
|
-
h + (s() - 0.5) * 300,
|
|
519
|
-
l + (s() - 0.5) * 300,
|
|
520
|
-
h + (s() - 0.5) * 300,
|
|
521
|
-
l + (s() - 0.5) * 300,
|
|
522
|
-
h + (s() - 0.5) * 300
|
|
523
|
-
), l += (s() - 0.5) * 300, h += (s() - 0.5) * 300;
|
|
524
|
-
t.stroke();
|
|
525
|
-
}
|
|
526
|
-
p(5e4);
|
|
527
|
-
const M = document.createElement("canvas");
|
|
528
|
-
M.width = 1024, M.height = 1024;
|
|
529
|
-
const z = M.getContext("2d", { willReadFrequently: !0 });
|
|
530
|
-
if (!z)
|
|
531
|
-
return new n.Texture();
|
|
532
|
-
z.fillStyle = v, z.fillRect(0, 0, 1024, 1024);
|
|
533
|
-
let y = 0;
|
|
534
|
-
const T = [];
|
|
535
|
-
for (; y < 1024; )
|
|
536
|
-
if (s() < this._textureVoidLikelihood) {
|
|
537
|
-
const l = this._textureVoidWidthMin + s() * (this._textureVoidWidthMax - this._textureVoidWidthMin);
|
|
538
|
-
T.push({ type: "void", x: y, width: l }), y += l;
|
|
539
|
-
} else {
|
|
540
|
-
const l = 50 + s() * 200;
|
|
541
|
-
T.push({ type: "matter", x: y, width: l }), y += l;
|
|
542
|
-
}
|
|
543
|
-
for (const a of T)
|
|
544
|
-
if (a.type === "matter") {
|
|
545
|
-
const l = a.x, h = Math.min(a.x + a.width, 1024);
|
|
546
|
-
let _ = l;
|
|
547
|
-
for (; _ < h; ) {
|
|
548
|
-
const S = (2 + s() * 20) / this._textureBandDensity, B = Math.floor(s() * 1024);
|
|
549
|
-
z.drawImage(
|
|
550
|
-
o,
|
|
551
|
-
B,
|
|
552
|
-
0,
|
|
553
|
-
S,
|
|
554
|
-
1024,
|
|
555
|
-
_,
|
|
556
|
-
0,
|
|
557
|
-
S,
|
|
558
|
-
1024
|
|
559
|
-
), _ += S;
|
|
560
|
-
}
|
|
561
|
-
}
|
|
562
|
-
const C = new n.CanvasTexture(M);
|
|
563
|
-
return C.minFilter = n.LinearMipmapLinearFilter, C.magFilter = n.LinearFilter, C.wrapS = n.RepeatWrapping, C.wrapT = n.RepeatWrapping, C.anisotropy = 16, C.needsUpdate = !0, C;
|
|
564
|
-
}
|
|
565
|
-
}
|
|
566
|
-
function K(i, e, o) {
|
|
567
|
-
const c = e * o / 1e6 * U * D / 1.5, s = e / o, p = Math.sqrt(c * s), g = c / p;
|
|
568
|
-
let f = -U / 2, m = Math.min((f + p) / 1.5, U / 2), u = D / 4, v = Math.max((u - g) / 2, -D / 4);
|
|
569
|
-
if (s < 1) {
|
|
570
|
-
const z = s;
|
|
571
|
-
f = f * z, m = m * z;
|
|
572
|
-
const y = 1.05;
|
|
573
|
-
f = f * y, m = m * y, u = u * y, v = v * y;
|
|
574
|
-
}
|
|
575
|
-
const O = -100, M = 1e3;
|
|
576
|
-
i instanceof n.OrthographicCamera ? (i.left = f, i.right = m, i.top = u, i.bottom = v, i.near = O, i.far = M, i.updateProjectionMatrix()) : i instanceof n.PerspectiveCamera && (i.aspect = e / o, i.updateProjectionMatrix());
|
|
577
|
-
}
|
|
578
|
-
let k = null, A = null;
|
|
579
|
-
function Ce() {
|
|
580
|
-
return k || (k = `
|
|
581
|
-
void main() {
|
|
1
|
+
const he = `void main() {
|
|
582
2
|
vUv = uv;
|
|
583
3
|
|
|
584
4
|
// SCROLLING LOGIC
|
|
@@ -614,13 +34,14 @@ void main() {
|
|
|
614
34
|
}
|
|
615
35
|
}
|
|
616
36
|
|
|
617
|
-
// Pass the standard flow UV to fragment shader (for
|
|
37
|
+
// Pass the standard flow UV to fragment shader (for texture)
|
|
618
38
|
vFlowUv = flowUv;
|
|
619
39
|
|
|
620
40
|
// 3. COLOR MIXING
|
|
621
41
|
// We take the computed flow UVs and apply the color offset
|
|
622
42
|
// Scale by plane height to match wave offset speed (world space vs UV space)
|
|
623
43
|
vec3 color = u_colors[0].color;
|
|
44
|
+
// ...
|
|
624
45
|
vec2 adjustedUv = flowUv;
|
|
625
46
|
adjustedUv.y += colorOffset / u_plane_height; // Scroll the color mixing pattern
|
|
626
47
|
|
|
@@ -628,22 +49,24 @@ void main() {
|
|
|
628
49
|
const float minNoise = .0;
|
|
629
50
|
const float maxNoise = .9;
|
|
630
51
|
|
|
631
|
-
for (int i = 1; i <
|
|
632
|
-
if(
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
52
|
+
for (int i = 1; i < 6; i++) {
|
|
53
|
+
if (i < u_colors_count) {
|
|
54
|
+
if (u_colors[i].is_active > 0.5) {
|
|
55
|
+
float noiseFlow = (1. + float(i)) / 30.;
|
|
56
|
+
float noiseSpeed = (1. + float(i)) * 0.11;
|
|
57
|
+
float noiseSeed = 13. + float(i) * 7.;
|
|
58
|
+
|
|
59
|
+
float noise = snoise(
|
|
60
|
+
vec3(
|
|
61
|
+
noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,
|
|
62
|
+
noise_cord.y * u_color_pressure.y,
|
|
63
|
+
u_time * noiseSpeed
|
|
64
|
+
) + noiseSeed
|
|
65
|
+
) - (.1 * float(i)) + (.5 * u_color_blending);
|
|
66
|
+
|
|
67
|
+
noise = clamp(noise, minNoise, maxNoise + float(i) * 0.02);
|
|
68
|
+
color = mix(color, u_colors[i].color, smoothstep(0.0, u_color_blending, noise));
|
|
69
|
+
}
|
|
647
70
|
}
|
|
648
71
|
}
|
|
649
72
|
|
|
@@ -654,11 +77,7 @@ void main() {
|
|
|
654
77
|
gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
|
|
655
78
|
v_new_position = gl_Position;
|
|
656
79
|
}
|
|
657
|
-
`,
|
|
658
|
-
}
|
|
659
|
-
function Me() {
|
|
660
|
-
return A || (A = `
|
|
661
|
-
float random(vec2 p) {
|
|
80
|
+
`, de = `float random(vec2 p) {
|
|
662
81
|
return fract(sin(dot(p, vec2(12.9898,78.233))) * 43758.5453);
|
|
663
82
|
}
|
|
664
83
|
|
|
@@ -675,20 +94,8 @@ float fbm(vec3 x) {
|
|
|
675
94
|
}
|
|
676
95
|
|
|
677
96
|
void main() {
|
|
678
|
-
// MOUSE DISTORTION
|
|
679
97
|
vec2 finalUv = vFlowUv;
|
|
680
98
|
|
|
681
|
-
if (u_mouse_distortion_strength > 0.0) {
|
|
682
|
-
vec4 mouseColor = texture2D(u_mouse_texture, vUv);
|
|
683
|
-
float mouseValue = mouseColor.r;
|
|
684
|
-
|
|
685
|
-
if (mouseValue > 0.001) {
|
|
686
|
-
float distortionAmount = mouseValue * u_mouse_distortion_strength;
|
|
687
|
-
vec2 mouseDisp = vec2(distortionAmount, distortionAmount);
|
|
688
|
-
finalUv -= mouseDisp;
|
|
689
|
-
}
|
|
690
|
-
}
|
|
691
|
-
|
|
692
99
|
vec3 baseColor;
|
|
693
100
|
|
|
694
101
|
if (u_enable_procedural_texture > 0.5) {
|
|
@@ -721,61 +128,69 @@ void main() {
|
|
|
721
128
|
vec3 color = baseColor;
|
|
722
129
|
|
|
723
130
|
// Post-processing
|
|
724
|
-
color +=
|
|
725
|
-
|
|
131
|
+
color += v_displacement_amount * u_highlights;
|
|
132
|
+
// Replace pow() with direct multiplication to avoid negative base undefined behavior in GLSL
|
|
133
|
+
float shadowFactor = 1.0 - v_displacement_amount;
|
|
134
|
+
color -= shadowFactor * shadowFactor * u_shadows;
|
|
726
135
|
color = saturation(color, 1.0 + u_saturation);
|
|
727
136
|
color = color * u_brightness;
|
|
728
137
|
|
|
729
138
|
// Grain
|
|
730
139
|
vec2 noiseCoords = gl_FragCoord.xy / u_grain_scale;
|
|
731
|
-
float grain =
|
|
140
|
+
float grain = 0.0;
|
|
141
|
+
|
|
142
|
+
// Completely bypass expensive noise generation if grain is disabled
|
|
143
|
+
if (u_grain_intensity > 0.0) {
|
|
144
|
+
if (u_grain_speed != 0.0) {
|
|
145
|
+
grain = fbm(vec3(noiseCoords, u_time * u_grain_speed));
|
|
146
|
+
} else {
|
|
147
|
+
grain = fbm(vec3(noiseCoords, 0.0));
|
|
148
|
+
}
|
|
732
149
|
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
150
|
+
grain = grain * 0.5 + 0.5;
|
|
151
|
+
grain -= 0.5;
|
|
152
|
+
grain = (grain > u_grain_sparsity) ? grain : 0.0;
|
|
153
|
+
grain *= u_grain_intensity;
|
|
154
|
+
}
|
|
737
155
|
|
|
738
156
|
color += vec3(grain);
|
|
739
157
|
|
|
740
158
|
gl_FragColor = vec4(color, 1.0);
|
|
741
159
|
}
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
const H = () => R || (R = `
|
|
746
|
-
precision highp float;
|
|
160
|
+
`;
|
|
161
|
+
function me() {
|
|
162
|
+
return `precision highp float;
|
|
747
163
|
|
|
748
|
-
|
|
749
|
-
|
|
750
|
-
|
|
751
|
-
float value;
|
|
752
|
-
};
|
|
164
|
+
attribute vec3 position;
|
|
165
|
+
attribute vec3 normal;
|
|
166
|
+
attribute vec2 uv;
|
|
753
167
|
|
|
754
|
-
uniform
|
|
755
|
-
uniform
|
|
756
|
-
uniform float u_grain_scale;
|
|
757
|
-
uniform float u_grain_speed;
|
|
758
|
-
uniform float u_time;
|
|
168
|
+
uniform mat4 modelViewMatrix;
|
|
169
|
+
uniform mat4 projectionMatrix;
|
|
759
170
|
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
|
|
171
|
+
varying vec2 vUv;
|
|
172
|
+
varying vec2 vFlowUv;
|
|
173
|
+
varying vec4 v_new_position;
|
|
174
|
+
varying vec3 v_color;
|
|
175
|
+
varying float v_displacement_amount;
|
|
763
176
|
|
|
177
|
+
uniform float u_time;
|
|
178
|
+
uniform vec2 u_resolution;
|
|
764
179
|
uniform vec2 u_color_pressure;
|
|
765
|
-
|
|
180
|
+
uniform float u_wave_frequency_x;
|
|
181
|
+
uniform float u_wave_frequency_y;
|
|
182
|
+
uniform float u_wave_amplitude;
|
|
766
183
|
uniform float u_plane_width;
|
|
767
184
|
uniform float u_plane_height;
|
|
768
|
-
|
|
769
|
-
uniform float u_shadows;
|
|
770
|
-
uniform float u_highlights;
|
|
771
|
-
uniform float u_saturation;
|
|
772
|
-
uniform float u_brightness;
|
|
773
|
-
|
|
774
185
|
uniform float u_color_blending;
|
|
775
186
|
|
|
776
187
|
uniform int u_colors_count;
|
|
777
|
-
|
|
778
|
-
|
|
188
|
+
struct ColorStop {
|
|
189
|
+
float is_active;
|
|
190
|
+
vec3 color;
|
|
191
|
+
float influence;
|
|
192
|
+
};
|
|
193
|
+
uniform ColorStop u_colors[6];
|
|
779
194
|
|
|
780
195
|
uniform float u_y_offset;
|
|
781
196
|
uniform float u_y_offset_wave_multiplier;
|
|
@@ -788,28 +203,44 @@ uniform float u_flow_distortion_b;
|
|
|
788
203
|
uniform float u_flow_scale;
|
|
789
204
|
uniform float u_flow_ease;
|
|
790
205
|
uniform float u_flow_enabled;
|
|
791
|
-
|
|
792
|
-
|
|
793
|
-
|
|
794
|
-
|
|
795
|
-
uniform float u_mouse_darken;
|
|
796
|
-
uniform sampler2D u_mouse_texture;
|
|
797
|
-
|
|
798
|
-
// Procedural texture uniforms
|
|
799
|
-
uniform sampler2D u_procedural_texture;
|
|
800
|
-
uniform float u_enable_procedural_texture;
|
|
801
|
-
uniform float u_texture_ease;
|
|
206
|
+
`;
|
|
207
|
+
}
|
|
208
|
+
function pe() {
|
|
209
|
+
return `precision highp float;
|
|
802
210
|
|
|
803
211
|
varying vec2 vUv;
|
|
804
212
|
varying vec2 vFlowUv;
|
|
805
|
-
varying vec4 v_new_position;
|
|
806
213
|
varying vec3 v_color;
|
|
807
214
|
varying float v_displacement_amount;
|
|
808
215
|
|
|
809
|
-
|
|
810
|
-
|
|
811
|
-
|
|
216
|
+
uniform float u_time;
|
|
217
|
+
uniform float u_plane_height;
|
|
218
|
+
|
|
219
|
+
uniform float u_shadows;
|
|
220
|
+
uniform float u_highlights;
|
|
221
|
+
uniform float u_saturation;
|
|
222
|
+
uniform float u_brightness;
|
|
223
|
+
uniform float u_grain_intensity;
|
|
224
|
+
uniform float u_grain_sparsity;
|
|
225
|
+
uniform float u_grain_scale;
|
|
226
|
+
uniform float u_grain_speed;
|
|
227
|
+
|
|
228
|
+
uniform float u_y_offset;
|
|
229
|
+
uniform float u_y_offset_color_multiplier;
|
|
812
230
|
|
|
231
|
+
// Flow field uniforms
|
|
232
|
+
uniform float u_flow_distortion_a;
|
|
233
|
+
uniform float u_flow_distortion_b;
|
|
234
|
+
uniform float u_flow_scale;
|
|
235
|
+
|
|
236
|
+
// Procedural texture uniforms
|
|
237
|
+
uniform sampler2D u_procedural_texture;
|
|
238
|
+
uniform float u_enable_procedural_texture;
|
|
239
|
+
uniform float u_texture_ease;
|
|
240
|
+
`;
|
|
241
|
+
}
|
|
242
|
+
function Y() {
|
|
243
|
+
return `
|
|
813
244
|
// 1. REPLACEMENT PERMUTE:
|
|
814
245
|
// Uses a hash function (fract/sin) instead of a modular lookup table.
|
|
815
246
|
vec4 permute(vec4 x) {
|
|
@@ -961,85 +392,680 @@ float cnoise(vec3 P)
|
|
|
961
392
|
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
|
962
393
|
return 2.2 * n_xyz;
|
|
963
394
|
}
|
|
964
|
-
|
|
965
|
-
|
|
966
|
-
|
|
967
|
-
|
|
395
|
+
`;
|
|
396
|
+
}
|
|
397
|
+
function j() {
|
|
398
|
+
return `
|
|
968
399
|
vec3 saturation(vec3 rgb, float adjustment) {
|
|
969
400
|
const vec3 W = vec3(0.2125, 0.7154, 0.0721);
|
|
970
401
|
vec3 intensity = vec3(dot(rgb, W));
|
|
971
402
|
return mix(intensity, rgb, adjustment);
|
|
972
403
|
}
|
|
973
|
-
|
|
974
|
-
float saturation(vec3 rgb)
|
|
975
|
-
{
|
|
976
|
-
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
977
|
-
vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));
|
|
978
|
-
vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));
|
|
979
|
-
|
|
980
|
-
float d = q.x - min(q.w, q.y);
|
|
981
|
-
float e = 1.0e-10;
|
|
982
|
-
return abs(6.0 * d + e);
|
|
404
|
+
`;
|
|
983
405
|
}
|
|
984
|
-
|
|
985
|
-
|
|
986
|
-
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
|
|
406
|
+
class J {
|
|
407
|
+
elements;
|
|
408
|
+
constructor() {
|
|
409
|
+
this.elements = new Float32Array([
|
|
410
|
+
1,
|
|
411
|
+
0,
|
|
412
|
+
0,
|
|
413
|
+
0,
|
|
414
|
+
0,
|
|
415
|
+
1,
|
|
416
|
+
0,
|
|
417
|
+
0,
|
|
418
|
+
0,
|
|
419
|
+
0,
|
|
420
|
+
1,
|
|
421
|
+
0,
|
|
422
|
+
0,
|
|
423
|
+
0,
|
|
424
|
+
0,
|
|
425
|
+
1
|
|
426
|
+
]);
|
|
427
|
+
}
|
|
428
|
+
translate(e, i, o) {
|
|
429
|
+
return this.elements[12] += this.elements[0] * e + this.elements[4] * i + this.elements[8] * o, this.elements[13] += this.elements[1] * e + this.elements[5] * i + this.elements[9] * o, this.elements[14] += this.elements[2] * e + this.elements[6] * i + this.elements[10] * o, this.elements[15] += this.elements[3] * e + this.elements[7] * i + this.elements[11] * o, this;
|
|
430
|
+
}
|
|
431
|
+
rotateX(e) {
|
|
432
|
+
const i = Math.cos(e), o = Math.sin(e), t = this.elements[4], b = this.elements[5], y = this.elements[6], n = this.elements[7], p = this.elements[8], v = this.elements[9], T = this.elements[10], x = this.elements[11];
|
|
433
|
+
return this.elements[4] = i * t + o * p, this.elements[5] = i * b + o * v, this.elements[6] = i * y + o * T, this.elements[7] = i * n + o * x, this.elements[8] = i * p - o * t, this.elements[9] = i * v - o * b, this.elements[10] = i * T - o * y, this.elements[11] = i * x - o * n, this;
|
|
434
|
+
}
|
|
990
435
|
}
|
|
991
|
-
|
|
992
|
-
|
|
993
|
-
|
|
994
|
-
|
|
995
|
-
|
|
996
|
-
|
|
997
|
-
|
|
998
|
-
|
|
999
|
-
|
|
1000
|
-
|
|
436
|
+
class ge {
|
|
437
|
+
left;
|
|
438
|
+
right;
|
|
439
|
+
top;
|
|
440
|
+
bottom;
|
|
441
|
+
near;
|
|
442
|
+
far;
|
|
443
|
+
position;
|
|
444
|
+
projectionMatrix;
|
|
445
|
+
constructor(e, i, o, t, b, y) {
|
|
446
|
+
this.left = e, this.right = i, this.top = o, this.bottom = t, this.near = b, this.far = y, this.position = [0, 0, 0], this.projectionMatrix = new J(), this.updateProjectionMatrix();
|
|
447
|
+
}
|
|
448
|
+
updateProjectionMatrix() {
|
|
449
|
+
const e = 1 / (this.right - this.left), i = 1 / (this.top - this.bottom), o = 1 / (this.far - this.near), t = (this.right + this.left) * e, b = (this.top + this.bottom) * i, y = (this.far + this.near) * o;
|
|
450
|
+
this.projectionMatrix.elements = new Float32Array([
|
|
451
|
+
2 * e,
|
|
452
|
+
0,
|
|
453
|
+
0,
|
|
454
|
+
0,
|
|
455
|
+
0,
|
|
456
|
+
2 * i,
|
|
457
|
+
0,
|
|
458
|
+
0,
|
|
459
|
+
0,
|
|
460
|
+
0,
|
|
461
|
+
-2 * o,
|
|
462
|
+
0,
|
|
463
|
+
-t,
|
|
464
|
+
-b,
|
|
465
|
+
-y,
|
|
466
|
+
1
|
|
467
|
+
]);
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
function H(a, e, i, o = 50, t = 50) {
|
|
471
|
+
const n = e * i / 1e6 * o * t / 1.5, p = e / i, v = Math.sqrt(n * p), T = n / v;
|
|
472
|
+
let x = -o / 2, h = Math.min((x + v) / 1.5, o / 2), w = t / 4, R = Math.max((w - T) / 2, -t / 4);
|
|
473
|
+
if (p < 1) {
|
|
474
|
+
const E = p;
|
|
475
|
+
x = x * E, h = h * E;
|
|
476
|
+
const g = 1.05;
|
|
477
|
+
x = x * g, h = h * g, w = w * g, R = R * g;
|
|
478
|
+
}
|
|
479
|
+
a.left = x, a.right = h, a.top = w, a.bottom = R, a.near = -100, a.far = 1e3, a.updateProjectionMatrix();
|
|
1001
480
|
}
|
|
481
|
+
function xe(a, e, i, o) {
|
|
482
|
+
const t = a / 2, b = e / 2, y = Math.floor(i), n = Math.floor(o), p = y + 1, v = n + 1, T = a / y, x = e / n, h = [], w = [], R = [], E = [];
|
|
483
|
+
for (let c = 0; c < v; c++) {
|
|
484
|
+
const l = c * x - b;
|
|
485
|
+
for (let m = 0; m < p; m++) {
|
|
486
|
+
const s = m * T - t;
|
|
487
|
+
w.push(s, -l, 0), R.push(0, 0, 1), E.push(m / y), E.push(1 - c / n);
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
for (let c = 0; c < n; c++)
|
|
491
|
+
for (let l = 0; l < y; l++) {
|
|
492
|
+
const m = l + p * c, s = l + p * (c + 1), f = l + 1 + p * (c + 1), _ = l + 1 + p * c;
|
|
493
|
+
h.push(m, s, _), h.push(s, f, _);
|
|
494
|
+
}
|
|
495
|
+
const g = w.length / 3 > 65535, A = [];
|
|
496
|
+
for (let c = 0; c < h.length; c += 3) {
|
|
497
|
+
const l = h[c], m = h[c + 1], s = h[c + 2];
|
|
498
|
+
A.push(l, m, m, s, s, l);
|
|
499
|
+
}
|
|
500
|
+
return {
|
|
501
|
+
position: new Float32Array(w),
|
|
502
|
+
normal: new Float32Array(R),
|
|
503
|
+
uv: new Float32Array(E),
|
|
504
|
+
index: g ? new Uint32Array(h) : new Uint16Array(h),
|
|
505
|
+
wireframeIndex: g ? new Uint32Array(A) : new Uint16Array(A)
|
|
506
|
+
};
|
|
507
|
+
}
|
|
508
|
+
console.info(
|
|
509
|
+
`%c\u{1F308} Neat Gradients%c
|
|
1002
510
|
|
|
1003
|
-
|
|
1004
|
-
|
|
1005
|
-
|
|
1006
|
-
|
|
1007
|
-
|
|
511
|
+
Licensed under MIT + The Commons Clause.
|
|
512
|
+
Free for personal and commercial use.
|
|
513
|
+
Selling this software or its derivatives is strictly prohibited.
|
|
514
|
+
https://neat.firecms.co`,
|
|
515
|
+
"font-weight: bold; font-size: 14px; color: #FF5772;",
|
|
516
|
+
"color: inherit;"
|
|
517
|
+
);
|
|
518
|
+
const $ = 50, K = 80, O = 6, ye = Se();
|
|
519
|
+
class Te {
|
|
520
|
+
_ref;
|
|
521
|
+
_speed = -1;
|
|
522
|
+
_horizontalPressure = -1;
|
|
523
|
+
_verticalPressure = -1;
|
|
524
|
+
_waveFrequencyX = -1;
|
|
525
|
+
_waveFrequencyY = -1;
|
|
526
|
+
_waveAmplitude = -1;
|
|
527
|
+
_shadows = -1;
|
|
528
|
+
_highlights = -1;
|
|
529
|
+
_saturation = -1;
|
|
530
|
+
_brightness = -1;
|
|
531
|
+
_grainScale = -1;
|
|
532
|
+
_grainIntensity = -1;
|
|
533
|
+
_grainSparsity = -1;
|
|
534
|
+
_grainSpeed = -1;
|
|
535
|
+
_colorBlending = -1;
|
|
536
|
+
_colors = [];
|
|
537
|
+
_wireframe = !1;
|
|
538
|
+
_backgroundColor = "#FFFFFF";
|
|
539
|
+
_backgroundColorRgb = [1, 1, 1];
|
|
540
|
+
_backgroundAlpha = 1;
|
|
541
|
+
_flowDistortionA = 0;
|
|
542
|
+
_flowDistortionB = 0;
|
|
543
|
+
_flowScale = 1;
|
|
544
|
+
_flowEase = 0;
|
|
545
|
+
_flowEnabled = !0;
|
|
546
|
+
glState;
|
|
547
|
+
_enableProceduralTexture = !1;
|
|
548
|
+
_textureVoidLikelihood = 0.45;
|
|
549
|
+
_textureVoidWidthMin = 200;
|
|
550
|
+
_textureVoidWidthMax = 486;
|
|
551
|
+
_textureBandDensity = 2.15;
|
|
552
|
+
_textureColorBlending = 0.01;
|
|
553
|
+
_textureSeed = 333;
|
|
554
|
+
_textureEase = 0.5;
|
|
555
|
+
_proceduralTexture = null;
|
|
556
|
+
_proceduralBackgroundColor = "#000000";
|
|
557
|
+
_textureShapeTriangles = 20;
|
|
558
|
+
_textureShapeCircles = 15;
|
|
559
|
+
_textureShapeBars = 15;
|
|
560
|
+
_textureShapeSquiggles = 10;
|
|
561
|
+
requestRef = -1;
|
|
562
|
+
sizeObserver;
|
|
563
|
+
_initialized = !1;
|
|
564
|
+
_linkElement = null;
|
|
565
|
+
_cachedColorRgb = [];
|
|
566
|
+
_yOffset = 0;
|
|
567
|
+
_yOffsetWaveMultiplier = 4e-3;
|
|
568
|
+
_yOffsetColorMultiplier = 4e-3;
|
|
569
|
+
_yOffsetFlowMultiplier = 4e-3;
|
|
570
|
+
_resizeTimeoutId = null;
|
|
571
|
+
_textureNeedsUpdate = !1;
|
|
572
|
+
_linkCheckCounter = 0;
|
|
573
|
+
_colorsChanged = !0;
|
|
574
|
+
_uniformsDirty = !0;
|
|
575
|
+
_textureDirty = !0;
|
|
576
|
+
constructor(e) {
|
|
577
|
+
const {
|
|
578
|
+
ref: i,
|
|
579
|
+
speed: o = 4,
|
|
580
|
+
horizontalPressure: t = 3,
|
|
581
|
+
verticalPressure: b = 3,
|
|
582
|
+
waveFrequencyX: y = 5,
|
|
583
|
+
waveFrequencyY: n = 5,
|
|
584
|
+
waveAmplitude: p = 3,
|
|
585
|
+
colors: v,
|
|
586
|
+
highlights: T = 4,
|
|
587
|
+
shadows: x = 4,
|
|
588
|
+
colorSaturation: h = 0,
|
|
589
|
+
colorBrightness: w = 1,
|
|
590
|
+
colorBlending: R = 5,
|
|
591
|
+
grainScale: E = 2,
|
|
592
|
+
grainIntensity: g = 0.55,
|
|
593
|
+
grainSparsity: A = 0,
|
|
594
|
+
grainSpeed: c = 0.1,
|
|
595
|
+
wireframe: l = !1,
|
|
596
|
+
backgroundColor: m = "#FFFFFF",
|
|
597
|
+
backgroundAlpha: s = 1,
|
|
598
|
+
resolution: f = 1,
|
|
599
|
+
seed: _,
|
|
600
|
+
yOffset: d = 0,
|
|
601
|
+
yOffsetWaveMultiplier: z = 4,
|
|
602
|
+
yOffsetColorMultiplier: C = 4,
|
|
603
|
+
yOffsetFlowMultiplier: F = 4,
|
|
604
|
+
flowDistortionA: M = 0,
|
|
605
|
+
flowDistortionB: N = 0,
|
|
606
|
+
flowScale: W = 1,
|
|
607
|
+
flowEase: D = 0,
|
|
608
|
+
flowEnabled: S = !0,
|
|
609
|
+
enableProceduralTexture: U = !1,
|
|
610
|
+
textureVoidLikelihood: Q = 0.45,
|
|
611
|
+
textureVoidWidthMin: ee = 200,
|
|
612
|
+
textureVoidWidthMax: te = 486,
|
|
613
|
+
textureBandDensity: ie = 2.15,
|
|
614
|
+
textureColorBlending: re = 0.01,
|
|
615
|
+
textureSeed: oe = 333,
|
|
616
|
+
textureEase: se = 0.5,
|
|
617
|
+
proceduralBackgroundColor: ne = "#000000",
|
|
618
|
+
textureShapeTriangles: ae = 20,
|
|
619
|
+
textureShapeCircles: le = 15,
|
|
620
|
+
textureShapeBars: ue = 15,
|
|
621
|
+
textureShapeSquiggles: fe = 10
|
|
622
|
+
} = e;
|
|
623
|
+
this._ref = i, this.destroy = this.destroy.bind(this), this._initScene = this._initScene.bind(this), this.speed = o, this.horizontalPressure = t, this.verticalPressure = b, this.waveFrequencyX = y, this.waveFrequencyY = n, this.waveAmplitude = p, this.colorBlending = R, this.grainScale = E, this.grainIntensity = g, this.grainSparsity = A, this.grainSpeed = c, this.colors = v, this.shadows = x, this.highlights = T, this.colorSaturation = h, this.colorBrightness = w, this.wireframe = l, this.backgroundColor = m, this.backgroundAlpha = s, this.yOffset = d, this.yOffsetWaveMultiplier = z, this.yOffsetColorMultiplier = C, this.yOffsetFlowMultiplier = F, this.flowDistortionA = M, this.flowDistortionB = N, this.flowScale = W, this.flowEase = D, this.flowEnabled = S, this.enableProceduralTexture = U, this.textureVoidLikelihood = Q, this.textureVoidWidthMin = ee, this.textureVoidWidthMax = te, this.textureBandDensity = ie, this.textureColorBlending = re, this.textureSeed = oe, this.textureEase = se, this._proceduralBackgroundColor = ne, this._textureShapeTriangles = ae, this._textureShapeCircles = le, this._textureShapeBars = ue, this._textureShapeSquiggles = fe, this.glState = this._initScene(f), Ee();
|
|
624
|
+
let k = _ !== void 0 ? _ : we(), X = performance.now();
|
|
625
|
+
const q = () => {
|
|
626
|
+
const { gl: r, program: I, locations: u, indexCount: B, indexType: L } = this.glState;
|
|
627
|
+
if (this._linkCheckCounter++, this._linkCheckCounter >= 300 && (this._linkCheckCounter = 0, (!this._linkElement || !document.contains(this._linkElement)) && (this._linkElement = ve(i))), this._initialized) {
|
|
628
|
+
const V = performance.now();
|
|
629
|
+
if (k += (V - X) / 1e3 * this._speed, X = V, r.useProgram(I), r.uniform1f(u.uniforms.u_time, k), this._uniformsDirty && (r.uniform2f(u.uniforms.u_resolution, this._ref.clientWidth, this._ref.clientHeight), r.uniform2f(u.uniforms.u_color_pressure, this._horizontalPressure, this._verticalPressure), r.uniform1f(u.uniforms.u_wave_frequency_x, this._waveFrequencyX), r.uniform1f(u.uniforms.u_wave_frequency_y, this._waveFrequencyY), r.uniform1f(u.uniforms.u_wave_amplitude, this._waveAmplitude), r.uniform1f(u.uniforms.u_color_blending, this._colorBlending), r.uniform1f(u.uniforms.u_shadows, this._shadows), r.uniform1f(u.uniforms.u_highlights, this._highlights), r.uniform1f(u.uniforms.u_saturation, this._saturation), r.uniform1f(u.uniforms.u_brightness, this._brightness), r.uniform1f(u.uniforms.u_grain_intensity, this._grainIntensity), r.uniform1f(u.uniforms.u_grain_sparsity, this._grainSparsity), r.uniform1f(u.uniforms.u_grain_speed, this._grainSpeed), r.uniform1f(u.uniforms.u_grain_scale, this._grainScale), r.uniform1f(u.uniforms.u_y_offset, this._yOffset), r.uniform1f(u.uniforms.u_y_offset_wave_multiplier, this._yOffsetWaveMultiplier), r.uniform1f(u.uniforms.u_y_offset_color_multiplier, this._yOffsetColorMultiplier), r.uniform1f(u.uniforms.u_y_offset_flow_multiplier, this._yOffsetFlowMultiplier), r.uniform1f(u.uniforms.u_flow_distortion_a, this._flowDistortionA), r.uniform1f(u.uniforms.u_flow_distortion_b, this._flowDistortionB), r.uniform1f(u.uniforms.u_flow_scale, this._flowScale), r.uniform1f(u.uniforms.u_flow_ease, this._flowEase), r.uniform1f(u.uniforms.u_flow_enabled, this._flowEnabled ? 1 : 0), r.uniform1f(u.uniforms.u_enable_procedural_texture, this._enableProceduralTexture ? 1 : 0), r.uniform1f(u.uniforms.u_texture_ease, this._textureEase), this._uniformsDirty = !1), this._textureNeedsUpdate && this._enableProceduralTexture && (this._proceduralTexture && r.deleteTexture(this._proceduralTexture), this._proceduralTexture = this._createProceduralTexture(r), this._textureNeedsUpdate = !1, this._textureDirty = !0), this._textureDirty && this._proceduralTexture && (r.activeTexture(r.TEXTURE1), r.bindTexture(r.TEXTURE_2D, this._proceduralTexture), r.uniform1i(u.uniforms.u_procedural_texture, 1), this._textureDirty = !1), this._colorsChanged) {
|
|
630
|
+
this._colorsChanged = !1;
|
|
631
|
+
for (let P = 0; P < O; P++)
|
|
632
|
+
if (P < this._colors.length) {
|
|
633
|
+
const G = this._colors[P], _e = this._cachedColorRgb[P] || [0, 0, 0];
|
|
634
|
+
r.uniform1f(u.uniforms[`u_colors[${P}].is_active`], G.enabled ? 1 : 0), r.uniform3fv(u.uniforms[`u_colors[${P}].color`], _e), r.uniform1f(u.uniforms[`u_colors[${P}].influence`], G.influence || 0);
|
|
635
|
+
} else
|
|
636
|
+
r.uniform1f(u.uniforms[`u_colors[${P}].is_active`], 0);
|
|
637
|
+
r.uniform1i(u.uniforms.u_colors_count, O);
|
|
638
|
+
}
|
|
639
|
+
}
|
|
640
|
+
r.clearColor(
|
|
641
|
+
this._backgroundColorRgb[0],
|
|
642
|
+
this._backgroundColorRgb[1],
|
|
643
|
+
this._backgroundColorRgb[2],
|
|
644
|
+
this._backgroundAlpha
|
|
645
|
+
), r.clear(r.COLOR_BUFFER_BIT | r.DEPTH_BUFFER_BIT), this._wireframe ? (r.bindBuffer(r.ELEMENT_ARRAY_BUFFER, this.glState.buffers.wireframeIndex), r.drawElements(r.LINES, this.glState.wireframeIndexCount, L, 0), r.bindBuffer(r.ELEMENT_ARRAY_BUFFER, this.glState.buffers.index)) : r.drawElements(r.TRIANGLES, B, L, 0), this.requestRef = requestAnimationFrame(q);
|
|
646
|
+
}, ce = () => {
|
|
647
|
+
const { gl: r, camera: I } = this.glState, u = this._ref.clientWidth, B = this._ref.clientHeight;
|
|
648
|
+
this._ref.width = u, this._ref.height = B, r.viewport(0, 0, u, B), H(I, u, B);
|
|
649
|
+
const L = r.getUniformLocation(this.glState.program, "projectionMatrix");
|
|
650
|
+
r.useProgram(this.glState.program), r.uniformMatrix4fv(L, !1, I.projectionMatrix.elements);
|
|
651
|
+
};
|
|
652
|
+
this.sizeObserver = new ResizeObserver(() => {
|
|
653
|
+
this._resizeTimeoutId !== null && clearTimeout(this._resizeTimeoutId), this._resizeTimeoutId = window.setTimeout(() => {
|
|
654
|
+
ce(), this._resizeTimeoutId = null;
|
|
655
|
+
}, 100);
|
|
656
|
+
}), this.sizeObserver.observe(i), q();
|
|
657
|
+
}
|
|
658
|
+
destroy() {
|
|
659
|
+
if (cancelAnimationFrame(this.requestRef), this.sizeObserver.disconnect(), this._resizeTimeoutId !== null && (clearTimeout(this._resizeTimeoutId), this._resizeTimeoutId = null), this._linkElement && this._linkElement.parentElement && (this._linkElement.parentElement.removeChild(this._linkElement), this._linkElement = null), this.glState) {
|
|
660
|
+
const e = this.glState.gl;
|
|
661
|
+
e.deleteProgram(this.glState.program), e.deleteBuffer(this.glState.buffers.position), e.deleteBuffer(this.glState.buffers.normal), e.deleteBuffer(this.glState.buffers.uv), e.deleteBuffer(this.glState.buffers.index), e.deleteBuffer(this.glState.buffers.wireframeIndex);
|
|
662
|
+
}
|
|
663
|
+
this._proceduralTexture && this.glState && this.glState.gl.deleteTexture(this._proceduralTexture);
|
|
664
|
+
}
|
|
665
|
+
downloadAsPNG(e = "neat.png") {
|
|
666
|
+
const i = this._ref.toDataURL("image/png");
|
|
667
|
+
be(i, e);
|
|
668
|
+
}
|
|
669
|
+
set speed(e) {
|
|
670
|
+
this._uniformsDirty = !0, this._speed = e / 20;
|
|
671
|
+
}
|
|
672
|
+
set horizontalPressure(e) {
|
|
673
|
+
this._uniformsDirty = !0, this._horizontalPressure = e / 4;
|
|
674
|
+
}
|
|
675
|
+
set verticalPressure(e) {
|
|
676
|
+
this._uniformsDirty = !0, this._verticalPressure = e / 4;
|
|
677
|
+
}
|
|
678
|
+
set waveFrequencyX(e) {
|
|
679
|
+
this._uniformsDirty = !0, this._waveFrequencyX = e * 0.04;
|
|
680
|
+
}
|
|
681
|
+
set waveFrequencyY(e) {
|
|
682
|
+
this._uniformsDirty = !0, this._waveFrequencyY = e * 0.04;
|
|
683
|
+
}
|
|
684
|
+
set waveAmplitude(e) {
|
|
685
|
+
this._uniformsDirty = !0, this._waveAmplitude = e * 0.75;
|
|
686
|
+
}
|
|
687
|
+
set colors(e) {
|
|
688
|
+
this._uniformsDirty = !0, this._colors = e, this._cachedColorRgb = e.map((i) => this._hexToRgb(i.color)), this._colorsChanged = !0;
|
|
689
|
+
}
|
|
690
|
+
set highlights(e) {
|
|
691
|
+
this._uniformsDirty = !0, this._highlights = e / 100;
|
|
692
|
+
}
|
|
693
|
+
set shadows(e) {
|
|
694
|
+
this._uniformsDirty = !0, this._shadows = e / 100;
|
|
695
|
+
}
|
|
696
|
+
set colorSaturation(e) {
|
|
697
|
+
this._uniformsDirty = !0, this._saturation = e / 10;
|
|
698
|
+
}
|
|
699
|
+
set colorBrightness(e) {
|
|
700
|
+
this._uniformsDirty = !0, this._brightness = e;
|
|
701
|
+
}
|
|
702
|
+
set colorBlending(e) {
|
|
703
|
+
this._uniformsDirty = !0, this._colorBlending = e / 10;
|
|
704
|
+
}
|
|
705
|
+
set grainScale(e) {
|
|
706
|
+
this._uniformsDirty = !0, this._grainScale = e == 0 ? 1 : e;
|
|
707
|
+
}
|
|
708
|
+
set grainIntensity(e) {
|
|
709
|
+
this._uniformsDirty = !0, this._grainIntensity = e;
|
|
710
|
+
}
|
|
711
|
+
set grainSparsity(e) {
|
|
712
|
+
this._uniformsDirty = !0, this._grainSparsity = e;
|
|
713
|
+
}
|
|
714
|
+
set grainSpeed(e) {
|
|
715
|
+
this._uniformsDirty = !0, this._grainSpeed = e;
|
|
716
|
+
}
|
|
717
|
+
set wireframe(e) {
|
|
718
|
+
this._uniformsDirty = !0, this._wireframe = e;
|
|
719
|
+
}
|
|
720
|
+
set resolution(e) {
|
|
721
|
+
if (this._uniformsDirty = !0, this.glState) {
|
|
722
|
+
const i = this.glState.gl;
|
|
723
|
+
i.deleteProgram(this.glState.program), i.deleteBuffer(this.glState.buffers.position), i.deleteBuffer(this.glState.buffers.normal), i.deleteBuffer(this.glState.buffers.uv), i.deleteBuffer(this.glState.buffers.index), i.deleteBuffer(this.glState.buffers.wireframeIndex);
|
|
724
|
+
}
|
|
725
|
+
this.glState = this._initScene(e);
|
|
726
|
+
}
|
|
727
|
+
set backgroundColor(e) {
|
|
728
|
+
this._uniformsDirty = !0, this._backgroundColor = e, this._backgroundColorRgb = this._hexToRgb(e);
|
|
729
|
+
}
|
|
730
|
+
set backgroundAlpha(e) {
|
|
731
|
+
this._uniformsDirty = !0, this._backgroundAlpha = e;
|
|
732
|
+
}
|
|
733
|
+
set yOffset(e) {
|
|
734
|
+
this._uniformsDirty = !0, this._yOffset = e;
|
|
735
|
+
}
|
|
736
|
+
get yOffsetWaveMultiplier() {
|
|
737
|
+
return this._yOffsetWaveMultiplier * 1e3;
|
|
738
|
+
}
|
|
739
|
+
set yOffsetWaveMultiplier(e) {
|
|
740
|
+
this._uniformsDirty = !0, this._yOffsetWaveMultiplier = e / 1e3;
|
|
741
|
+
}
|
|
742
|
+
get yOffsetColorMultiplier() {
|
|
743
|
+
return this._yOffsetColorMultiplier * 1e3;
|
|
744
|
+
}
|
|
745
|
+
set yOffsetColorMultiplier(e) {
|
|
746
|
+
this._uniformsDirty = !0, this._yOffsetColorMultiplier = e / 1e3;
|
|
747
|
+
}
|
|
748
|
+
get yOffsetFlowMultiplier() {
|
|
749
|
+
return this._yOffsetFlowMultiplier * 1e3;
|
|
750
|
+
}
|
|
751
|
+
set yOffsetFlowMultiplier(e) {
|
|
752
|
+
this._uniformsDirty = !0, this._yOffsetFlowMultiplier = e / 1e3;
|
|
753
|
+
}
|
|
754
|
+
set flowDistortionA(e) {
|
|
755
|
+
this._uniformsDirty = !0, this._flowDistortionA = e;
|
|
756
|
+
}
|
|
757
|
+
set flowDistortionB(e) {
|
|
758
|
+
this._uniformsDirty = !0, this._flowDistortionB = e;
|
|
759
|
+
}
|
|
760
|
+
set flowScale(e) {
|
|
761
|
+
this._uniformsDirty = !0, this._flowScale = e;
|
|
762
|
+
}
|
|
763
|
+
set flowEase(e) {
|
|
764
|
+
this._uniformsDirty = !0, this._flowEase = e;
|
|
765
|
+
}
|
|
766
|
+
set flowEnabled(e) {
|
|
767
|
+
this._uniformsDirty = !0, this._flowEnabled = e;
|
|
768
|
+
}
|
|
769
|
+
get flowEnabled() {
|
|
770
|
+
return this._flowEnabled;
|
|
771
|
+
}
|
|
772
|
+
set enableProceduralTexture(e) {
|
|
773
|
+
this._uniformsDirty = !0, this._enableProceduralTexture = e, e && !this._proceduralTexture && (this._textureNeedsUpdate = !0);
|
|
774
|
+
}
|
|
775
|
+
set textureVoidLikelihood(e) {
|
|
776
|
+
this._uniformsDirty = !0, this._textureVoidLikelihood = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
777
|
+
}
|
|
778
|
+
set textureVoidWidthMin(e) {
|
|
779
|
+
this._uniformsDirty = !0, this._textureVoidWidthMin = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
780
|
+
}
|
|
781
|
+
set textureVoidWidthMax(e) {
|
|
782
|
+
this._uniformsDirty = !0, this._textureVoidWidthMax = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
783
|
+
}
|
|
784
|
+
set textureBandDensity(e) {
|
|
785
|
+
this._uniformsDirty = !0, this._textureBandDensity = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
786
|
+
}
|
|
787
|
+
set textureColorBlending(e) {
|
|
788
|
+
this._uniformsDirty = !0, this._textureColorBlending = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
789
|
+
}
|
|
790
|
+
set textureSeed(e) {
|
|
791
|
+
this._uniformsDirty = !0, this._textureSeed = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
792
|
+
}
|
|
793
|
+
get textureEase() {
|
|
794
|
+
return this._textureEase;
|
|
795
|
+
}
|
|
796
|
+
set textureEase(e) {
|
|
797
|
+
this._uniformsDirty = !0, this._textureEase = e;
|
|
798
|
+
}
|
|
799
|
+
set proceduralBackgroundColor(e) {
|
|
800
|
+
this._uniformsDirty = !0, this._proceduralBackgroundColor = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
801
|
+
}
|
|
802
|
+
set textureShapeTriangles(e) {
|
|
803
|
+
this._uniformsDirty = !0, this._textureShapeTriangles = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
804
|
+
}
|
|
805
|
+
set textureShapeCircles(e) {
|
|
806
|
+
this._uniformsDirty = !0, this._textureShapeCircles = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
807
|
+
}
|
|
808
|
+
set textureShapeBars(e) {
|
|
809
|
+
this._uniformsDirty = !0, this._textureShapeBars = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
810
|
+
}
|
|
811
|
+
set textureShapeSquiggles(e) {
|
|
812
|
+
this._uniformsDirty = !0, this._textureShapeSquiggles = e, this._enableProceduralTexture && (this._textureNeedsUpdate = !0);
|
|
813
|
+
}
|
|
814
|
+
_hexToRgb(e) {
|
|
815
|
+
const i = parseInt(e.replace("#", ""), 16);
|
|
816
|
+
return [
|
|
817
|
+
(i >> 16 & 255) / 255,
|
|
818
|
+
(i >> 8 & 255) / 255,
|
|
819
|
+
(i & 255) / 255
|
|
820
|
+
];
|
|
821
|
+
}
|
|
822
|
+
_initScene(e) {
|
|
823
|
+
const i = this._ref.clientWidth, o = this._ref.clientHeight, t = this._ref.getContext("webgl2", { alpha: !0, preserveDrawingBuffer: !0, antialias: !0 }) || this._ref.getContext("webgl", { alpha: !0, preserveDrawingBuffer: !0, antialias: !0 });
|
|
824
|
+
if (!t)
|
|
825
|
+
throw new Error("WebGL not supported");
|
|
826
|
+
t.getExtension("OES_standard_derivatives"), t.getExtension("OES_element_index_uint"), t.viewport(0, 0, i, o);
|
|
827
|
+
const { position: b, normal: y, uv: n, index: p, wireframeIndex: v } = xe($, K, 240 * e, 240 * e), T = t.createBuffer();
|
|
828
|
+
t.bindBuffer(t.ARRAY_BUFFER, T), t.bufferData(t.ARRAY_BUFFER, b, t.STATIC_DRAW);
|
|
829
|
+
const x = t.createBuffer();
|
|
830
|
+
t.bindBuffer(t.ARRAY_BUFFER, x), t.bufferData(t.ARRAY_BUFFER, y, t.STATIC_DRAW);
|
|
831
|
+
const h = t.createBuffer();
|
|
832
|
+
t.bindBuffer(t.ARRAY_BUFFER, h), t.bufferData(t.ARRAY_BUFFER, n, t.STATIC_DRAW);
|
|
833
|
+
const w = t.createBuffer();
|
|
834
|
+
t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, w), t.bufferData(t.ELEMENT_ARRAY_BUFFER, p, t.STATIC_DRAW);
|
|
835
|
+
const R = t.createBuffer();
|
|
836
|
+
t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, R), t.bufferData(t.ELEMENT_ARRAY_BUFFER, v, t.STATIC_DRAW), t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, w);
|
|
837
|
+
const E = me() + `
|
|
838
|
+
` + Y() + `
|
|
839
|
+
` + j() + `
|
|
840
|
+
` + he, g = t.createShader(t.VERTEX_SHADER);
|
|
841
|
+
t.shaderSource(g, E), t.compileShader(g), t.getShaderParameter(g, t.COMPILE_STATUS) || (console.log("VERTEX_SHADER_ERROR_START"), console.log("Vertex shader error: ", t.getShaderInfoLog(g)), console.log("GL Error Code:", t.getError()), console.log("Vertex Shader Source Dump:"), console.log(E.split(`
|
|
842
|
+
`).map((S, U) => `${U + 1}: ${S}`).join(`
|
|
843
|
+
`)), console.log("VERTEX_SHADER_ERROR_END"));
|
|
844
|
+
const A = pe() + `
|
|
845
|
+
` + j() + `
|
|
846
|
+
` + Y() + `
|
|
847
|
+
` + de, c = t.createShader(t.FRAGMENT_SHADER);
|
|
848
|
+
t.shaderSource(c, A), t.compileShader(c), t.getShaderParameter(c, t.COMPILE_STATUS) || (console.log("FRAGMENT_SHADER_ERROR_START"), console.log("Fragment shader error: ", t.getShaderInfoLog(c)), console.log("GL Error Code:", t.getError()), console.log("Fragment Shader Source Dump:"), console.log(A.split(`
|
|
849
|
+
`).map((S, U) => `${U + 1}: ${S}`).join(`
|
|
850
|
+
`)), console.log("FRAGMENT_SHADER_ERROR_END"));
|
|
851
|
+
const l = t.createProgram();
|
|
852
|
+
t.attachShader(l, g), t.attachShader(l, c), t.linkProgram(l), t.getProgramParameter(l, t.LINK_STATUS) || (console.log("PROGRAM_LINK_ERROR_START"), console.log("Program linking error: ", t.getProgramInfoLog(l)), console.log("GL Error Code:", t.getError()), console.log("PROGRAM_LINK_ERROR_END")), t.useProgram(l);
|
|
853
|
+
const m = new ge(0, 0, 0, 0, 0, 1e3);
|
|
854
|
+
m.position = [0, 0, 5], H(m, i, o);
|
|
855
|
+
const s = t.getAttribLocation(l, "position"), f = t.getAttribLocation(l, "normal"), _ = t.getAttribLocation(l, "uv");
|
|
856
|
+
t.enableVertexAttribArray(s), t.bindBuffer(t.ARRAY_BUFFER, T), t.vertexAttribPointer(s, 3, t.FLOAT, !1, 0, 0), t.enableVertexAttribArray(f), t.bindBuffer(t.ARRAY_BUFFER, x), t.vertexAttribPointer(f, 3, t.FLOAT, !1, 0, 0), t.enableVertexAttribArray(_), t.bindBuffer(t.ARRAY_BUFFER, h), t.vertexAttribPointer(_, 2, t.FLOAT, !1, 0, 0), t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, w);
|
|
857
|
+
const d = new J();
|
|
858
|
+
d.translate(-m.position[0], -m.position[1], -m.position[2]), d.translate(0, 0, -1), d.rotateX(-Math.PI / 3.5);
|
|
859
|
+
const z = t.getUniformLocation(l, "modelViewMatrix");
|
|
860
|
+
t.uniformMatrix4fv(z, !1, d.elements);
|
|
861
|
+
const C = t.getUniformLocation(l, "projectionMatrix");
|
|
862
|
+
t.uniformMatrix4fv(C, !1, m.projectionMatrix.elements);
|
|
863
|
+
const F = t.getUniformLocation(l, "u_plane_width");
|
|
864
|
+
t.uniform1f(F, $);
|
|
865
|
+
const M = t.getUniformLocation(l, "u_plane_height");
|
|
866
|
+
t.uniform1f(M, K);
|
|
867
|
+
const N = t.getUniformLocation(l, "u_colors_count");
|
|
868
|
+
t.uniform1i(N, O);
|
|
869
|
+
const W = [
|
|
870
|
+
"u_time",
|
|
871
|
+
"u_resolution",
|
|
872
|
+
"u_color_pressure",
|
|
873
|
+
"u_wave_frequency_x",
|
|
874
|
+
"u_wave_frequency_y",
|
|
875
|
+
"u_wave_amplitude",
|
|
876
|
+
"u_colors_count",
|
|
877
|
+
"u_plane_width",
|
|
878
|
+
"u_plane_height",
|
|
879
|
+
"u_shadows",
|
|
880
|
+
"u_highlights",
|
|
881
|
+
"u_grain_intensity",
|
|
882
|
+
"u_grain_sparsity",
|
|
883
|
+
"u_grain_scale",
|
|
884
|
+
"u_grain_speed",
|
|
885
|
+
"u_flow_distortion_a",
|
|
886
|
+
"u_flow_distortion_b",
|
|
887
|
+
"u_flow_scale",
|
|
888
|
+
"u_flow_ease",
|
|
889
|
+
"u_flow_enabled",
|
|
890
|
+
"u_y_offset",
|
|
891
|
+
"u_y_offset_wave_multiplier",
|
|
892
|
+
"u_y_offset_color_multiplier",
|
|
893
|
+
"u_y_offset_flow_multiplier",
|
|
894
|
+
"u_procedural_texture",
|
|
895
|
+
"u_enable_procedural_texture",
|
|
896
|
+
"u_texture_ease",
|
|
897
|
+
"u_saturation",
|
|
898
|
+
"u_brightness",
|
|
899
|
+
"u_color_blending"
|
|
900
|
+
], D = {
|
|
901
|
+
attributes: { position: s, normal: f, uv: _ },
|
|
902
|
+
uniforms: {}
|
|
903
|
+
};
|
|
904
|
+
W.forEach((S) => {
|
|
905
|
+
D.uniforms[S] = t.getUniformLocation(l, S);
|
|
906
|
+
});
|
|
907
|
+
for (let S = 0; S < O; S++)
|
|
908
|
+
D.uniforms[`u_colors[${S}].is_active`] = t.getUniformLocation(l, `u_colors[${S}].is_active`), D.uniforms[`u_colors[${S}].color`] = t.getUniformLocation(l, `u_colors[${S}].color`), D.uniforms[`u_colors[${S}].influence`] = t.getUniformLocation(l, `u_colors[${S}].influence`);
|
|
909
|
+
return this._initialized = !0, this._uniformsDirty = !0, this._colorsChanged = !0, this._textureDirty = !0, t.enable(t.BLEND), t.blendFunc(t.SRC_ALPHA, t.ONE_MINUS_SRC_ALPHA), t.enable(t.DEPTH_TEST), {
|
|
910
|
+
gl: t,
|
|
911
|
+
program: l,
|
|
912
|
+
buffers: {
|
|
913
|
+
position: T,
|
|
914
|
+
normal: x,
|
|
915
|
+
uv: h,
|
|
916
|
+
index: w,
|
|
917
|
+
wireframeIndex: R
|
|
918
|
+
},
|
|
919
|
+
locations: D,
|
|
920
|
+
camera: m,
|
|
921
|
+
indexCount: p.length,
|
|
922
|
+
wireframeIndexCount: v.length,
|
|
923
|
+
indexType: p instanceof Uint32Array ? t.UNSIGNED_INT : t.UNSIGNED_SHORT
|
|
924
|
+
};
|
|
925
|
+
}
|
|
926
|
+
_createProceduralTexture(e) {
|
|
927
|
+
const o = document.createElement("canvas");
|
|
928
|
+
o.width = 1024, o.height = 1024;
|
|
929
|
+
const t = o.getContext("2d", { willReadFrequently: !0 });
|
|
930
|
+
if (!t)
|
|
931
|
+
return null;
|
|
932
|
+
let b = this._textureSeed;
|
|
933
|
+
const y = this._textureSeed;
|
|
934
|
+
function n() {
|
|
935
|
+
const s = Math.sin(b++) * 1e4;
|
|
936
|
+
return s - Math.floor(s);
|
|
937
|
+
}
|
|
938
|
+
const p = (s) => {
|
|
939
|
+
b = y + s;
|
|
940
|
+
}, v = this._colors.filter((s) => s.enabled).map((s) => s.color);
|
|
941
|
+
if (v.length === 0)
|
|
942
|
+
return null;
|
|
943
|
+
function T(s) {
|
|
944
|
+
const f = parseInt(s.replace("#", ""), 16);
|
|
945
|
+
return {
|
|
946
|
+
r: f >> 16 & 255,
|
|
947
|
+
g: f >> 8 & 255,
|
|
948
|
+
b: f & 255
|
|
949
|
+
};
|
|
950
|
+
}
|
|
951
|
+
function x(s, f, _) {
|
|
952
|
+
return "#" + ((1 << 24) + (Math.round(s) << 16) + (Math.round(f) << 8) + Math.round(_)).toString(16).slice(1).padStart(6, "0");
|
|
953
|
+
}
|
|
954
|
+
const h = () => {
|
|
955
|
+
const s = v[Math.floor(n() * v.length)], f = v[Math.floor(n() * v.length)], _ = n() * this._textureColorBlending, d = T(s), z = T(f), C = d.r + (z.r - d.r) * _, F = d.g + (z.g - d.g) * _, M = d.b + (z.b - d.b) * _;
|
|
956
|
+
return x(C, F, M);
|
|
957
|
+
}, w = this._proceduralBackgroundColor || "#000000";
|
|
958
|
+
t.fillStyle = w, t.fillRect(0, 0, 1024, 1024);
|
|
959
|
+
const R = t.createLinearGradient(0, 0, 0, 1024);
|
|
960
|
+
R.addColorStop(0, h()), R.addColorStop(1, h()), t.fillStyle = R, t.fillRect(0, 0, 1024, 1024);
|
|
961
|
+
for (let s = 0; s < this._textureShapeTriangles; s++) {
|
|
962
|
+
t.fillStyle = h(), t.beginPath();
|
|
963
|
+
const f = n() * 1024, _ = n() * 1024, d = 100 + n() * 300;
|
|
964
|
+
t.moveTo(f, _), t.lineTo(f + (n() - 0.5) * d, _ + (n() - 0.5) * d), t.lineTo(f + (n() - 0.5) * d, _ + (n() - 0.5) * d), t.fill();
|
|
965
|
+
}
|
|
966
|
+
for (let s = 0; s < this._textureShapeCircles; s++) {
|
|
967
|
+
t.strokeStyle = h(), t.lineWidth = 10 + n() * 50, t.beginPath();
|
|
968
|
+
const f = n() * 1024, _ = n() * 1024, d = 50 + n() * 150;
|
|
969
|
+
t.arc(f, _, d, 0, Math.PI * 2), t.stroke();
|
|
970
|
+
}
|
|
971
|
+
for (let s = 0; s < this._textureShapeBars; s++)
|
|
972
|
+
t.fillStyle = h(), t.save(), t.translate(n() * 1024, n() * 1024), t.rotate(n() * Math.PI), t.fillRect(-150, -25, 300, 50), t.restore();
|
|
973
|
+
t.lineWidth = 15, t.lineCap = "round";
|
|
974
|
+
for (let s = 0; s < this._textureShapeSquiggles; s++) {
|
|
975
|
+
t.strokeStyle = h(), t.beginPath();
|
|
976
|
+
let f = n() * 1024, _ = n() * 1024;
|
|
977
|
+
t.moveTo(f, _);
|
|
978
|
+
for (let d = 0; d < 4; d++)
|
|
979
|
+
t.bezierCurveTo(
|
|
980
|
+
f + (n() - 0.5) * 300,
|
|
981
|
+
_ + (n() - 0.5) * 300,
|
|
982
|
+
f + (n() - 0.5) * 300,
|
|
983
|
+
_ + (n() - 0.5) * 300,
|
|
984
|
+
f + (n() - 0.5) * 300,
|
|
985
|
+
_ + (n() - 0.5) * 300
|
|
986
|
+
), f += (n() - 0.5) * 300, _ += (n() - 0.5) * 300;
|
|
987
|
+
t.stroke();
|
|
988
|
+
}
|
|
989
|
+
p(5e4);
|
|
990
|
+
const E = document.createElement("canvas");
|
|
991
|
+
E.width = 1024, E.height = 1024;
|
|
992
|
+
const g = E.getContext("2d", { willReadFrequently: !0 });
|
|
993
|
+
if (!g)
|
|
994
|
+
return null;
|
|
995
|
+
g.fillStyle = w, g.fillRect(0, 0, 1024, 1024);
|
|
996
|
+
let A = 0;
|
|
997
|
+
const c = [];
|
|
998
|
+
for (; A < 1024; )
|
|
999
|
+
if (n() < this._textureVoidLikelihood) {
|
|
1000
|
+
const f = this._textureVoidWidthMin + n() * (this._textureVoidWidthMax - this._textureVoidWidthMin);
|
|
1001
|
+
c.push({ type: "void", x: A, width: f }), A += f;
|
|
1002
|
+
} else {
|
|
1003
|
+
const f = 50 + n() * 200;
|
|
1004
|
+
c.push({ type: "matter", x: A, width: f }), A += f;
|
|
1005
|
+
}
|
|
1006
|
+
for (const s of c)
|
|
1007
|
+
if (s.type === "matter") {
|
|
1008
|
+
const f = s.x, _ = Math.min(s.x + s.width, 1024);
|
|
1009
|
+
let d = f;
|
|
1010
|
+
for (; d < _; ) {
|
|
1011
|
+
const z = (2 + n() * 20) / this._textureBandDensity, C = Math.floor(n() * 1024);
|
|
1012
|
+
g.drawImage(
|
|
1013
|
+
o,
|
|
1014
|
+
C,
|
|
1015
|
+
0,
|
|
1016
|
+
z,
|
|
1017
|
+
1024,
|
|
1018
|
+
d,
|
|
1019
|
+
0,
|
|
1020
|
+
z,
|
|
1021
|
+
1024
|
|
1022
|
+
), d += z;
|
|
1023
|
+
}
|
|
1024
|
+
}
|
|
1025
|
+
const l = e.createTexture();
|
|
1026
|
+
e.bindTexture(e.TEXTURE_2D, l), e.texImage2D(e.TEXTURE_2D, 0, e.RGBA, e.RGBA, e.UNSIGNED_BYTE, E), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.REPEAT), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.REPEAT), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR_MIPMAP_LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR), e.generateMipmap(e.TEXTURE_2D);
|
|
1027
|
+
const m = e.getExtension("EXT_texture_filter_anisotropic") || e.getExtension("MOZ_EXT_texture_filter_anisotropic") || e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
|
|
1028
|
+
if (m) {
|
|
1029
|
+
const s = e.getParameter(m.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
|
|
1030
|
+
e.texParameterf(e.TEXTURE_2D, m.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(16, s));
|
|
1031
|
+
}
|
|
1032
|
+
return l;
|
|
1033
|
+
}
|
|
1008
1034
|
}
|
|
1009
|
-
|
|
1010
|
-
|
|
1011
|
-
},
|
|
1012
|
-
const e =
|
|
1013
|
-
if (e) {
|
|
1014
|
-
|
|
1015
|
-
|
|
1016
|
-
|
|
1017
|
-
}
|
|
1018
|
-
const
|
|
1019
|
-
return Z(
|
|
1035
|
+
const Z = (a) => {
|
|
1036
|
+
a.id = ye, a.href = "https://neat.firecms.co", a.target = "_blank", a.style.position = "absolute", a.style.display = "block", a.style.bottom = "0", a.style.right = "0", a.style.padding = "10px", a.style.color = "#dcdcdc", a.style.opacity = "0.8", a.style.fontFamily = "sans-serif", a.style.fontSize = "16px", a.style.fontWeight = "bold", a.style.textDecoration = "none", a.style.zIndex = "10000", a.style.pointerEvents = "auto", a.setAttribute("data-n", "1"), a.innerHTML = "NEAT";
|
|
1037
|
+
}, ve = (a) => {
|
|
1038
|
+
const e = a.parentElement;
|
|
1039
|
+
if (e && getComputedStyle(e).position === "static" && (e.style.position = "relative"), e) {
|
|
1040
|
+
const o = e.querySelector("a[data-n]");
|
|
1041
|
+
if (o)
|
|
1042
|
+
return Z(o), o;
|
|
1043
|
+
}
|
|
1044
|
+
const i = document.createElement("a");
|
|
1045
|
+
return Z(i), e?.appendChild(i), i;
|
|
1020
1046
|
};
|
|
1021
|
-
function
|
|
1022
|
-
const
|
|
1023
|
-
return e * 60 +
|
|
1047
|
+
function we() {
|
|
1048
|
+
const a = new Date(), e = a.getMinutes(), i = a.getSeconds();
|
|
1049
|
+
return e * 60 + i;
|
|
1024
1050
|
}
|
|
1025
|
-
function
|
|
1051
|
+
function Se(a = 6) {
|
|
1026
1052
|
const e = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
|
|
1027
|
-
let
|
|
1028
|
-
for (let
|
|
1029
|
-
const
|
|
1030
|
-
|
|
1053
|
+
let i = "";
|
|
1054
|
+
for (let o = 0; o < a; o++) {
|
|
1055
|
+
const t = Math.floor(Math.random() * e.length);
|
|
1056
|
+
i += e.charAt(t);
|
|
1031
1057
|
}
|
|
1032
|
-
return
|
|
1058
|
+
return i;
|
|
1033
1059
|
}
|
|
1034
|
-
function
|
|
1035
|
-
const
|
|
1036
|
-
|
|
1060
|
+
function be(a, e) {
|
|
1061
|
+
const i = document.createElement("a");
|
|
1062
|
+
i.download = e, i.href = a, document.body.appendChild(i), i.click(), document.body.removeChild(i);
|
|
1037
1063
|
}
|
|
1038
|
-
function
|
|
1064
|
+
function Ee() {
|
|
1039
1065
|
if (document.getElementById("neat-seo-schema"))
|
|
1040
1066
|
return;
|
|
1041
|
-
const
|
|
1042
|
-
|
|
1067
|
+
const a = document.createElement("script");
|
|
1068
|
+
a.id = "neat-seo-schema", a.type = "application/ld+json", a.text = JSON.stringify({
|
|
1043
1069
|
"@context": "https://schema.org",
|
|
1044
1070
|
"@type": "WebSite",
|
|
1045
1071
|
name: "NEAT Gradient",
|
|
@@ -1050,19 +1076,19 @@ function Be() {
|
|
|
1050
1076
|
url: "https://firecms.co"
|
|
1051
1077
|
},
|
|
1052
1078
|
description: "Beautiful, fast, heavily customizable, WebGL based gradients."
|
|
1053
|
-
}), document.head.appendChild(
|
|
1079
|
+
}), document.head.appendChild(a);
|
|
1054
1080
|
const e = document.createElement("div");
|
|
1055
1081
|
e.style.position = "absolute", e.style.width = "1px", e.style.height = "1px", e.style.padding = "0", e.style.margin = "-1px", e.style.overflow = "hidden", e.style.clip = "rect(0, 0, 0, 0)", e.style.whiteSpace = "nowrap", e.style.borderWidth = "0";
|
|
1056
1082
|
try {
|
|
1057
|
-
const
|
|
1058
|
-
|
|
1083
|
+
const i = e.attachShadow({ mode: "closed" }), o = document.createElement("a");
|
|
1084
|
+
o.href = "https://firecms.co", o.textContent = "FireCMS", i.appendChild(o);
|
|
1059
1085
|
} catch {
|
|
1060
|
-
const
|
|
1061
|
-
|
|
1086
|
+
const o = document.createElement("a");
|
|
1087
|
+
o.href = "https://firecms.co", o.textContent = "FireCMS", e.appendChild(o);
|
|
1062
1088
|
}
|
|
1063
1089
|
document.body.appendChild(e);
|
|
1064
1090
|
}
|
|
1065
1091
|
export {
|
|
1066
|
-
|
|
1092
|
+
Te as NeatGradient
|
|
1067
1093
|
};
|
|
1068
1094
|
//# sourceMappingURL=index.es.js.map
|