@firecms/neat 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.umd.js CHANGED
@@ -1,10 +1,4 @@
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- (function(O,B){typeof exports=="object"&&typeof module<"u"?B(exports,require("three")):typeof define=="function"&&define.amd?define(["exports","three"],B):(O=typeof globalThis<"u"?globalThis:O||self,B(O.FireCMS={},O.THREE))})(this,function(O,B){"use strict";function te(o){if(o&&o.__esModule)return o;const e=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(o){for(const s in o)if(s!=="default"){const t=Object.getOwnPropertyDescriptor(o,s);Object.defineProperty(e,s,t.get?t:{enumerable:!0,get:()=>o[s]})}}return e.default=o,Object.freeze(e)}const n=te(B);console.info(`%c\u{1F308} Neat Gradients%c
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-
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- Licensed under MIT + The Commons Clause.
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- Free for personal and commercial use.
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- Selling this software or its derivatives is strictly prohibited.
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- https://neat.firecms.co`,"font-weight: bold; font-size: 14px; color: #FF5772;","color: inherit;");const E=50,U=80,oe=!0,V=6,se=new n.Clock,K=ue();class ie{_ref;_speed=-1;_horizontalPressure=-1;_verticalPressure=-1;_waveFrequencyX=-1;_waveFrequencyY=-1;_waveAmplitude=-1;_shadows=-1;_highlights=-1;_saturation=-1;_brightness=-1;_grainScale=-1;_grainIntensity=-1;_grainSparsity=-1;_grainSpeed=-1;_colorBlending=-1;_colors=[];_wireframe=!1;_backgroundColor="#FFFFFF";_backgroundAlpha=1;_flowDistortionA=0;_flowDistortionB=0;_flowScale=1;_flowEase=0;_flowEnabled=!0;_mouseDistortionStrength=0;_mouseDistortionRadius=.25;_mouseDecayRate=.96;_mouseDarken=0;_mouse=new n.Vector2(-1e3,-1e3);_mouseFBO=null;_sceneMouse=null;_cameraMouse=null;_mouseObjects=[];_currentBrush=0;_mouseBrushBaseScale=1;_enableProceduralTexture=!1;_textureVoidLikelihood=.45;_textureVoidWidthMin=200;_textureVoidWidthMax=486;_textureBandDensity=2.15;_textureColorBlending=.01;_textureSeed=333;_textureEase=.5;_proceduralTexture=null;_proceduralBackgroundColor="#000000";_textureShapeTriangles=20;_textureShapeCircles=15;_textureShapeBars=15;_textureShapeSquiggles=10;requestRef=-1;sizeObserver;sceneState;_cachedUniforms=null;_linkElement=null;_yOffset=0;_yOffsetWaveMultiplier=.004;_yOffsetColorMultiplier=.004;_yOffsetFlowMultiplier=.004;_tempClearColor=new n.Color;_resizeTimeoutId=null;_textureNeedsUpdate=!1;_lastColorUpdate=0;_linkCheckCounter=0;_mouseUpdateScheduled=!1;_pendingMousePosition=null;_colorsChanged=!0;constructor(e){const{ref:s,speed:t=4,horizontalPressure:d=3,verticalPressure:c=3,waveFrequencyX:i=5,waveFrequencyY:p=5,waveAmplitude:g=3,colors:f,highlights:m=4,shadows:u=4,colorSaturation:v=0,colorBrightness:T=1,colorBlending:M=5,grainScale:z=2,grainIntensity:y=.55,grainSparsity:D=0,grainSpeed:C=.1,wireframe:a=!1,backgroundColor:l="#FFFFFF",backgroundAlpha:h=1,resolution:_=1,seed:b,yOffset:q=0,yOffsetWaveMultiplier:j=4,yOffsetColorMultiplier:G=4,yOffsetFlowMultiplier:he=4,flowDistortionA:de=0,flowDistortionB:fe=0,flowScale:pe=1,flowEase:me=0,flowEnabled:ve=!0,mouseDistortionStrength:ge=0,mouseDistortionRadius:xe=.25,mouseDecayRate:ye=.96,mouseDarken:we=0,enableProceduralTexture:be=!1,textureVoidLikelihood:Se=.45,textureVoidWidthMin:ze=200,textureVoidWidthMax:Ce=486,textureBandDensity:Me=2.15,textureColorBlending:Pe=.01,textureSeed:Oe=333,textureEase:Te=.5,proceduralBackgroundColor:Fe="#000000",textureShapeTriangles:Be=20,textureShapeCircles:Ee=15,textureShapeBars:Ue=15,textureShapeSquiggles:De=10}=e;this._ref=s,this.destroy=this.destroy.bind(this),this._initScene=this._initScene.bind(this),this._buildMaterial=this._buildMaterial.bind(this),this.speed=t,this.horizontalPressure=d,this.verticalPressure=c,this.waveFrequencyX=i,this.waveFrequencyY=p,this.waveAmplitude=g,this.colorBlending=M,this.grainScale=z,this.grainIntensity=y,this.grainSparsity=D,this.grainSpeed=C,this.colors=f,this.shadows=u,this.highlights=m,this.colorSaturation=v,this.colorBrightness=T,this.wireframe=a,this.backgroundColor=l,this.backgroundAlpha=h,this.yOffset=q,this.yOffsetWaveMultiplier=j,this.yOffsetColorMultiplier=G,this.yOffsetFlowMultiplier=he,this.flowDistortionA=de,this.flowDistortionB=fe,this.flowScale=pe,this.flowEase=me,this.flowEnabled=ve,this.mouseDistortionStrength=ge,this.mouseDistortionRadius=xe,this.mouseDecayRate=ye,this.mouseDarken=we,this.enableProceduralTexture=be,this.textureVoidLikelihood=Se,this.textureVoidWidthMin=ze,this.textureVoidWidthMax=Ce,this.textureBandDensity=Me,this.textureColorBlending=Pe,this.textureSeed=Oe,this.textureEase=Te,this._proceduralBackgroundColor=Fe,this._textureShapeTriangles=Be,this._textureShapeCircles=Ee,this._textureShapeBars=Ue,this._textureShapeSquiggles=De,this._setupMouseInteraction(),this.sceneState=this._initScene(_),_e();let $=b!==void 0?b:le();const ee=()=>{const{renderer:w,camera:W,scene:F}=this.sceneState;if(this._linkCheckCounter++,this._linkCheckCounter>=300&&(this._linkCheckCounter=0,(!this._linkElement||!document.contains(this._linkElement))&&(this._linkElement=ne(s))),this._cachedUniforms){const r=this._cachedUniforms;$+=se.getDelta()*this._speed,r.u_time.value=$,r.u_resolution.value.set(this._ref.width,this._ref.height),r.u_color_pressure.value.set(this._horizontalPressure,this._verticalPressure),r.u_wave_frequency_x.value=this._waveFrequencyX,r.u_wave_frequency_y.value=this._waveFrequencyY,r.u_wave_amplitude.value=this._waveAmplitude,r.u_color_blending.value=this._colorBlending,r.u_shadows.value=this._shadows,r.u_highlights.value=this._highlights,r.u_saturation.value=this._saturation,r.u_brightness.value=this._brightness,r.u_grain_intensity.value=this._grainIntensity,r.u_grain_sparsity.value=this._grainSparsity,r.u_grain_speed.value=this._grainSpeed,r.u_grain_scale.value=this._grainScale,r.u_y_offset.value=this._yOffset,r.u_y_offset_wave_multiplier.value=this._yOffsetWaveMultiplier,r.u_y_offset_color_multiplier.value=this._yOffsetColorMultiplier,r.u_y_offset_flow_multiplier.value=this._yOffsetFlowMultiplier,r.u_flow_distortion_a.value=this._flowDistortionA,r.u_flow_distortion_b.value=this._flowDistortionB,r.u_flow_scale.value=this._flowScale,r.u_flow_ease.value=this._flowEase,r.u_flow_enabled.value=this._flowEnabled?1:0,r.u_mouse_distortion_strength.value=this._mouseDistortionStrength,r.u_mouse_distortion_radius.value=this._mouseDistortionRadius,r.u_mouse_darken.value=this._mouseDarken,r.u_enable_procedural_texture.value=this._enableProceduralTexture?1:0,this._textureNeedsUpdate&&this._enableProceduralTexture&&(this._proceduralTexture&&this._proceduralTexture.dispose(),this._proceduralTexture=this._createProceduralTexture(),this._textureNeedsUpdate=!1),r.u_procedural_texture.value=this._proceduralTexture,r.u_texture_ease.value=this._textureEase,this.sceneState.meshes[0].material.wireframe=this._wireframe;const x=Date.now();if(this._colorsChanged||x-this._lastColorUpdate>100){this._lastColorUpdate=x,this._colorsChanged=!1;const L=r.u_colors.value;for(let P=0;P<V;P++)if(P<this._colors.length){const X=this._colors[P];L[P].is_active=X.enabled?1:0,L[P].color.setStyle(X.color,""),L[P].influence=X.influence||0}else L[P].is_active=0;r.u_colors_count.value=V}}if(this._mouseFBO&&this._sceneMouse&&this._cameraMouse&&this._mouseDistortionStrength>0){let r=!1;for(let x=0;x<this._mouseObjects.length;x++){const S=this._mouseObjects[x];S.mesh.visible&&(r=!0,S.mesh.rotation.z+=.01,S.mesh.material instanceof n.MeshBasicMaterial&&(S.mesh.material.opacity*=this._mouseDecayRate,S.mesh.material.opacity<.01&&(S.mesh.visible=!1)))}if(r){w.getClearColor(this._tempClearColor);const x=w.getClearAlpha();w.setClearColor(0,0),w.setRenderTarget(this._mouseFBO),w.clear(),w.render(this._sceneMouse,this._cameraMouse),w.setRenderTarget(null),w.setClearColor(this._tempClearColor,x),this._cachedUniforms&&(this._cachedUniforms.u_mouse_texture.value=this._mouseFBO.texture)}}w.setClearColor(this._backgroundColor,this._backgroundAlpha),w.render(F,W),this.requestRef=requestAnimationFrame(ee)},qe=()=>{const{renderer:w}=this.sceneState,W=w.domElement,F=W.clientWidth,r=W.clientHeight;if(this.sceneState.renderer.setSize(F,r,!1),H(this.sceneState.camera,F,r),this._mouseFBO&&this._cameraMouse){const x=r/2,S=F/r;this._mouseFBO.setSize(F/2,r/2),this._cameraMouse.left=-x*S,this._cameraMouse.right=x*S,this._cameraMouse.top=x,this._cameraMouse.bottom=-x,this._cameraMouse.updateProjectionMatrix()}};this.sizeObserver=new ResizeObserver(()=>{this._resizeTimeoutId!==null&&clearTimeout(this._resizeTimeoutId),this._resizeTimeoutId=window.setTimeout(()=>{qe(),this._resizeTimeoutId=null},100)}),this.sizeObserver.observe(s),ee()}destroy(){this&&(cancelAnimationFrame(this.requestRef),this.sizeObserver.disconnect(),this._resizeTimeoutId!==null&&(clearTimeout(this._resizeTimeoutId),this._resizeTimeoutId=null),this.sceneState&&(this.sceneState.renderer.dispose(),this.sceneState.meshes.forEach(e=>{e.geometry.dispose(),Array.isArray(e.material)?e.material.forEach(s=>s.dispose()):e.material.dispose()})),this._mouseFBO&&this._mouseFBO.dispose(),this._proceduralTexture&&this._proceduralTexture.dispose())}downloadAsPNG(e="neat.png"){console.log("Downloading as PNG",this._ref);const s=this._ref.toDataURL("image/png");console.log("data",s),ce(s,e)}set speed(e){this._speed=e/20}set horizontalPressure(e){this._horizontalPressure=e/4}set verticalPressure(e){this._verticalPressure=e/4}set waveFrequencyX(e){this._waveFrequencyX=e*.04}set waveFrequencyY(e){this._waveFrequencyY=e*.04}set waveAmplitude(e){this._waveAmplitude=e*.75}set colors(e){this._colors=e,this._colorsChanged=!0}set highlights(e){this._highlights=e/100}set shadows(e){this._shadows=e/100}set colorSaturation(e){this._saturation=e/10}set colorBrightness(e){this._brightness=e}set colorBlending(e){this._colorBlending=e/10}set grainScale(e){this._grainScale=e==0?1:e}set grainIntensity(e){this._grainIntensity=e}set grainSparsity(e){this._grainSparsity=e}set grainSpeed(e){this._grainSpeed=e}set wireframe(e){this._wireframe=e}set resolution(e){this.sceneState=this._initScene(e)}set backgroundColor(e){this._backgroundColor=e}set backgroundAlpha(e){this._backgroundAlpha=e}set yOffset(e){this._yOffset=e}get yOffsetWaveMultiplier(){return this._yOffsetWaveMultiplier*1e3}set yOffsetWaveMultiplier(e){this._yOffsetWaveMultiplier=e/1e3}get yOffsetColorMultiplier(){return this._yOffsetColorMultiplier*1e3}set yOffsetColorMultiplier(e){this._yOffsetColorMultiplier=e/1e3}get yOffsetFlowMultiplier(){return this._yOffsetFlowMultiplier*1e3}set yOffsetFlowMultiplier(e){this._yOffsetFlowMultiplier=e/1e3}set flowDistortionA(e){this._flowDistortionA=e}set flowDistortionB(e){this._flowDistortionB=e}set flowScale(e){this._flowScale=e}set flowEase(e){this._flowEase=e}set flowEnabled(e){this._flowEnabled=e}get flowEnabled(){return this._flowEnabled}set mouseDistortionStrength(e){this._mouseDistortionStrength=Math.max(0,e)}set mouseDistortionRadius(e){this._mouseDistortionRadius=Math.max(.01,Math.min(e,1)),this._updateBrushScale()}_updateBrushScale(){!this._mouseObjects||this._mouseObjects.length===0||(this._mouseBrushBaseScale=this._mouseDistortionRadius)}set mouseDecayRate(e){this._mouseDecayRate=Math.max(.9,Math.min(e,.99))}set mouseDarken(e){this._mouseDarken=e}set enableProceduralTexture(e){this._enableProceduralTexture=e,e&&!this._proceduralTexture&&(this._textureNeedsUpdate=!0)}set textureVoidLikelihood(e){this._textureVoidLikelihood=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureVoidWidthMin(e){this._textureVoidWidthMin=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureVoidWidthMax(e){this._textureVoidWidthMax=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureBandDensity(e){this._textureBandDensity=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureColorBlending(e){this._textureColorBlending=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureSeed(e){this._textureSeed=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}get textureEase(){return this._textureEase}set textureEase(e){this._textureEase=e}set proceduralBackgroundColor(e){this._proceduralBackgroundColor=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeTriangles(e){this._textureShapeTriangles=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeCircles(e){this._textureShapeCircles=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeBars(e){this._textureShapeBars=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeSquiggles(e){this._textureShapeSquiggles=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}_initScene(e){const s=this._ref.width,t=this._ref.height;this.sceneState&&this.sceneState.renderer&&(this.sceneState.renderer.dispose(),this.sceneState.meshes.forEach(u=>{u.geometry.dispose(),Array.isArray(u.material)?u.material.forEach(v=>v.dispose()):u.material.dispose()}));const d=new n.WebGLRenderer({alpha:!0,preserveDrawingBuffer:!0,canvas:this._ref});d.setClearColor(16711680,.5),d.setSize(s,t,!1);const c=[],i=new n.Scene,p=this._buildMaterial(s,t),g=new n.PlaneGeometry(E,U,240*e,240*e),f=new n.Mesh(g,p);f.rotation.x=-Math.PI/3.5,f.position.z=-1,c.push(f),i.add(f);const m=new n.OrthographicCamera(0,0,0,0,0,0);return m.position.z=5,H(m,s,t),{renderer:d,camera:m,scene:i,meshes:c,resolution:e}}_buildMaterial(e,s){const t=Array.from({length:V}).map((i,p)=>({is_active:p<this._colors.length&&this._colors[p].enabled?1:0,color:new n.Color(p<this._colors.length?this._colors[p].color:0),influence:p<this._colors.length&&this._colors[p].influence||0})),d={u_time:{value:0},u_color_pressure:{value:new n.Vector2(this._horizontalPressure,this._verticalPressure)},u_wave_frequency_x:{value:this._waveFrequencyX},u_wave_frequency_y:{value:this._waveFrequencyY},u_wave_amplitude:{value:this._waveAmplitude},u_resolution:{value:new n.Vector2(e,s)},u_colors:{value:t},u_colors_count:{value:this._colors.length},u_plane_width:{value:E},u_plane_height:{value:U},u_shadows:{value:this._shadows},u_highlights:{value:this._highlights},u_grain_intensity:{value:this._grainIntensity},u_grain_sparsity:{value:this._grainSparsity},u_grain_scale:{value:this._grainScale},u_grain_speed:{value:this._grainSpeed},u_flow_distortion_a:{value:this._flowDistortionA},u_flow_distortion_b:{value:this._flowDistortionB},u_flow_scale:{value:this._flowScale},u_flow_ease:{value:this._flowEase},u_flow_enabled:{value:this._flowEnabled?1:0},u_y_offset:{value:this._yOffset},u_y_offset_wave_multiplier:{value:this._yOffsetWaveMultiplier},u_y_offset_color_multiplier:{value:this._yOffsetColorMultiplier},u_y_offset_flow_multiplier:{value:this._yOffsetFlowMultiplier},u_mouse_distortion_strength:{value:this._mouseDistortionStrength},u_mouse_distortion_radius:{value:this._mouseDistortionRadius},u_mouse_darken:{value:this._mouseDarken},u_mouse_texture:{value:this._mouseFBO?this._mouseFBO.texture:null},u_procedural_texture:{value:this._proceduralTexture},u_enable_procedural_texture:{value:this._enableProceduralTexture?1:0},u_texture_ease:{value:this._textureEase},u_saturation:{value:this._saturation},u_brightness:{value:this._brightness},u_color_blending:{value:this._colorBlending}},c=new n.ShaderMaterial({uniforms:d,vertexShader:Y()+J()+Z()+re(),fragmentShader:Y()+Z()+J()+ae()});return this._cachedUniforms=d,c.wireframe=oe,c}_setupMouseInteraction(){if(!this._ref)return;const e=this._ref.width,s=this._ref.height;this._mouseFBO=new n.WebGLRenderTarget(e/2,s/2),this._sceneMouse=new n.Scene;const t=s/2,d=e/s;this._cameraMouse=new n.OrthographicCamera(-t*d,t*d,t,-t,0,1e4),this._cameraMouse.position.set(0,0,100);const c=document.createElement("canvas");c.width=128,c.height=128;const i=c.getContext("2d");if(i){const u=i.createRadialGradient(64,64,0,64,64,64);u.addColorStop(0,"rgba(255,255,255,0.8)"),u.addColorStop(.5,"rgba(255,255,255,0.4)"),u.addColorStop(1,"rgba(255,255,255,0)"),i.fillStyle=u,i.fillRect(0,0,128,128)}const p=new n.CanvasTexture(c),g=new n.MeshBasicMaterial({map:p,transparent:!0,opacity:1,depthTest:!1,blending:n.AdditiveBlending}),f=new n.PlaneGeometry(200,200),m=50;for(let u=0;u<m;u++){const v=new n.Mesh(f,g.clone());v.visible=!1,this._sceneMouse.add(v),this._mouseObjects.push({mesh:v,active:!1})}this._updateBrushScale(),this._ref.addEventListener("mousemove",this._onMouseMove.bind(this))}_onMouseMove(e){if(!this._ref||!this._sceneMouse)return;const s=this._ref.getBoundingClientRect(),t=this._ref.width,d=this._ref.height;this._pendingMousePosition={x:e.clientX-s.left-t/2,y:-(e.clientY-s.top-d/2)},this._mouseUpdateScheduled||(this._mouseUpdateScheduled=!0,requestAnimationFrame(()=>{if(this._mouseUpdateScheduled=!1,!this._pendingMousePosition)return;this._mouse.x=this._pendingMousePosition.x,this._mouse.y=this._pendingMousePosition.y;const c=this._mouseObjects[this._currentBrush];c.mesh.scale.set(this._mouseBrushBaseScale,this._mouseBrushBaseScale,1),c.active=!0,c.mesh.visible=!0,c.mesh.position.set(this._mouse.x,this._mouse.y,0),c.mesh.rotation.z=Math.random()*Math.PI*2,c.mesh.material instanceof n.MeshBasicMaterial&&(c.mesh.material.opacity=1),this._currentBrush=(this._currentBrush+1)%this._mouseObjects.length,this._pendingMousePosition=null}))}_createProceduralTexture(){const s=document.createElement("canvas");s.width=1024,s.height=1024;const t=s.getContext("2d",{willReadFrequently:!0});if(!t)return new n.Texture;let d=this._textureSeed;const c=this._textureSeed;function i(){const a=Math.sin(d++)*1e4;return a-Math.floor(a)}const p=a=>{d=c+a},g=this._colors.filter(a=>a.enabled).map(a=>a.color);if(g.length===0)return new n.Texture;function f(a){const l=parseInt(a.replace("#",""),16);return{r:l>>16&255,g:l>>8&255,b:l&255}}function m(a,l,h){return"#"+((1<<24)+(Math.round(a)<<16)+(Math.round(l)<<8)+Math.round(h)).toString(16).slice(1)}const u=()=>{const a=g[Math.floor(i()*g.length)],l=g[Math.floor(i()*g.length)],h=i()*this._textureColorBlending,_=f(a),b=f(l),q=_.r+(b.r-_.r)*h,j=_.g+(b.g-_.g)*h,G=_.b+(b.b-_.b)*h;return m(q,j,G)},v=this._proceduralBackgroundColor||"#000000";t.fillStyle=v,t.fillRect(0,0,1024,1024);const T=t.createLinearGradient(0,0,0,1024);T.addColorStop(0,u()),T.addColorStop(1,u()),t.fillStyle=T,t.fillRect(0,0,1024,1024);for(let a=0;a<this._textureShapeTriangles;a++){t.fillStyle=u(),t.beginPath();const l=i()*1024,h=i()*1024,_=100+i()*300;t.moveTo(l,h),t.lineTo(l+(i()-.5)*_,h+(i()-.5)*_),t.lineTo(l+(i()-.5)*_,h+(i()-.5)*_),t.fill()}for(let a=0;a<this._textureShapeCircles;a++){t.strokeStyle=u(),t.lineWidth=10+i()*50,t.beginPath();const l=i()*1024,h=i()*1024,_=50+i()*150;t.arc(l,h,_,0,Math.PI*2),t.stroke()}for(let a=0;a<this._textureShapeBars;a++)t.fillStyle=u(),t.save(),t.translate(i()*1024,i()*1024),t.rotate(i()*Math.PI),t.fillRect(-150,-25,300,50),t.restore();t.lineWidth=15,t.lineCap="round";for(let a=0;a<this._textureShapeSquiggles;a++){t.strokeStyle=u(),t.beginPath();let l=i()*1024,h=i()*1024;t.moveTo(l,h);for(let _=0;_<4;_++)t.bezierCurveTo(l+(i()-.5)*300,h+(i()-.5)*300,l+(i()-.5)*300,h+(i()-.5)*300,l+(i()-.5)*300,h+(i()-.5)*300),l+=(i()-.5)*300,h+=(i()-.5)*300;t.stroke()}p(5e4);const M=document.createElement("canvas");M.width=1024,M.height=1024;const z=M.getContext("2d",{willReadFrequently:!0});if(!z)return new n.Texture;z.fillStyle=v,z.fillRect(0,0,1024,1024);let y=0;const D=[];for(;y<1024;)if(i()<this._textureVoidLikelihood){const l=this._textureVoidWidthMin+i()*(this._textureVoidWidthMax-this._textureVoidWidthMin);D.push({type:"void",x:y,width:l}),y+=l}else{const l=50+i()*200;D.push({type:"matter",x:y,width:l}),y+=l}for(const a of D)if(a.type==="matter"){const l=a.x,h=Math.min(a.x+a.width,1024);let _=l;for(;_<h;){const b=(2+i()*20)/this._textureBandDensity,q=Math.floor(i()*1024);z.drawImage(s,q,0,b,1024,_,0,b,1024),_+=b}}const C=new n.CanvasTexture(M);return C.minFilter=n.LinearMipmapLinearFilter,C.magFilter=n.LinearFilter,C.wrapS=n.RepeatWrapping,C.wrapT=n.RepeatWrapping,C.anisotropy=16,C.needsUpdate=!0,C}}function H(o,e,s){const c=e*s/1e6*E*U/1.5,i=e/s,p=Math.sqrt(c*i),g=c/p;let f=-E/2,m=Math.min((f+p)/1.5,E/2),u=U/4,v=Math.max((u-g)/2,-U/4);if(i<1){const z=i;f=f*z,m=m*z;const y=1.05;f=f*y,m=m*y,u=u*y,v=v*y}const T=-100,M=1e3;o instanceof n.OrthographicCamera?(o.left=f,o.right=m,o.top=u,o.bottom=v,o.near=T,o.far=M,o.updateProjectionMatrix()):o instanceof n.PerspectiveCamera&&(o.aspect=e/s,o.updateProjectionMatrix())}let k=null,R=null;function re(){return k||(k=`
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- void main() {
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+ (function(F,M){typeof exports=="object"&&typeof module<"u"?M(exports):typeof define=="function"&&define.amd?define(["exports"],M):(F=typeof globalThis<"u"?globalThis:F||self,M(F.neat={}))})(this,function(F){"use strict";const M=`void main() {
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  vUv = uv;
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  // SCROLLING LOGIC
@@ -40,13 +34,14 @@ void main() {
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  }
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  }
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- // Pass the standard flow UV to fragment shader (for mouse/texture)
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+ // Pass the standard flow UV to fragment shader (for texture)
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  vFlowUv = flowUv;
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  // 3. COLOR MIXING
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  // We take the computed flow UVs and apply the color offset
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  // Scale by plane height to match wave offset speed (world space vs UV space)
49
43
  vec3 color = u_colors[0].color;
44
+ // ...
50
45
  vec2 adjustedUv = flowUv;
51
46
  adjustedUv.y += colorOffset / u_plane_height; // Scroll the color mixing pattern
52
47
 
@@ -54,22 +49,24 @@ void main() {
54
49
  const float minNoise = .0;
55
50
  const float maxNoise = .9;
56
51
 
57
- for (int i = 1; i < u_colors_count; i++) {
58
- if(u_colors[i].is_active > 0.5){
59
- float noiseFlow = (1. + float(i)) / 30.;
60
- float noiseSpeed = (1. + float(i)) * 0.11;
61
- float noiseSeed = 13. + float(i) * 7.;
62
-
63
- float noise = snoise(
64
- vec3(
65
- noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,
66
- noise_cord.y * u_color_pressure.y,
67
- u_time * noiseSpeed
68
- ) + noiseSeed
69
- ) - (.1 * float(i)) + (.5 * u_color_blending);
70
-
71
- noise = clamp(minNoise, maxNoise + float(i) * 0.02, noise);
72
- color = mix(color, u_colors[i].color, smoothstep(0.0, u_color_blending, noise));
52
+ for (int i = 1; i < 6; i++) {
53
+ if (i < u_colors_count) {
54
+ if (u_colors[i].is_active > 0.5) {
55
+ float noiseFlow = (1. + float(i)) / 30.;
56
+ float noiseSpeed = (1. + float(i)) * 0.11;
57
+ float noiseSeed = 13. + float(i) * 7.;
58
+
59
+ float noise = snoise(
60
+ vec3(
61
+ noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,
62
+ noise_cord.y * u_color_pressure.y,
63
+ u_time * noiseSpeed
64
+ ) + noiseSeed
65
+ ) - (.1 * float(i)) + (.5 * u_color_blending);
66
+
67
+ noise = clamp(noise, minNoise, maxNoise + float(i) * 0.02);
68
+ color = mix(color, u_colors[i].color, smoothstep(0.0, u_color_blending, noise));
69
+ }
73
70
  }
74
71
  }
75
72
 
@@ -80,8 +77,7 @@ void main() {
80
77
  gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
81
78
  v_new_position = gl_Position;
82
79
  }
83
- `,k)}function ae(){return R||(R=`
84
- float random(vec2 p) {
80
+ `,te=`float random(vec2 p) {
85
81
  return fract(sin(dot(p, vec2(12.9898,78.233))) * 43758.5453);
86
82
  }
87
83
 
@@ -98,20 +94,8 @@ float fbm(vec3 x) {
98
94
  }
99
95
 
100
96
  void main() {
101
- // MOUSE DISTORTION
102
97
  vec2 finalUv = vFlowUv;
103
98
 
104
- if (u_mouse_distortion_strength > 0.0) {
105
- vec4 mouseColor = texture2D(u_mouse_texture, vUv);
106
- float mouseValue = mouseColor.r;
107
-
108
- if (mouseValue > 0.001) {
109
- float distortionAmount = mouseValue * u_mouse_distortion_strength;
110
- vec2 mouseDisp = vec2(distortionAmount, distortionAmount);
111
- finalUv -= mouseDisp;
112
- }
113
- }
114
-
115
99
  vec3 baseColor;
116
100
 
117
101
  if (u_enable_procedural_texture > 0.5) {
@@ -144,58 +128,67 @@ void main() {
144
128
  vec3 color = baseColor;
145
129
 
146
130
  // Post-processing
147
- color += pow(v_displacement_amount, 1.0) * u_highlights;
148
- color -= pow(1.0 - v_displacement_amount, 2.0) * u_shadows;
131
+ color += v_displacement_amount * u_highlights;
132
+ // Replace pow() with direct multiplication to avoid negative base undefined behavior in GLSL
133
+ float shadowFactor = 1.0 - v_displacement_amount;
134
+ color -= shadowFactor * shadowFactor * u_shadows;
149
135
  color = saturation(color, 1.0 + u_saturation);
150
136
  color = color * u_brightness;
151
137
 
152
138
  // Grain
153
139
  vec2 noiseCoords = gl_FragCoord.xy / u_grain_scale;
154
- float grain = (u_grain_speed != 0.0) ? fbm(vec3(noiseCoords, u_time * u_grain_speed)) : fbm(vec3(noiseCoords, 0.0));
140
+ float grain = 0.0;
141
+
142
+ // Completely bypass expensive noise generation if grain is disabled
143
+ if (u_grain_intensity > 0.0) {
144
+ if (u_grain_speed != 0.0) {
145
+ grain = fbm(vec3(noiseCoords, u_time * u_grain_speed));
146
+ } else {
147
+ grain = fbm(vec3(noiseCoords, 0.0));
148
+ }
155
149
 
156
- grain = grain * 0.5 + 0.5;
157
- grain -= 0.5;
158
- grain = (grain > u_grain_sparsity) ? grain : 0.0;
159
- grain *= u_grain_intensity;
150
+ grain = grain * 0.5 + 0.5;
151
+ grain -= 0.5;
152
+ grain = (grain > u_grain_sparsity) ? grain : 0.0;
153
+ grain *= u_grain_intensity;
154
+ }
160
155
 
161
156
  color += vec3(grain);
162
157
 
163
158
  gl_FragColor = vec4(color, 1.0);
164
159
  }
165
- `,R)}let A=null;const Y=()=>A||(A=`
166
- precision highp float;
160
+ `;function ie(){return`precision highp float;
167
161
 
168
- struct Color {
169
- float is_active;
170
- vec3 color;
171
- float value;
172
- };
162
+ attribute vec3 position;
163
+ attribute vec3 normal;
164
+ attribute vec2 uv;
173
165
 
174
- uniform float u_grain_intensity;
175
- uniform float u_grain_sparsity;
176
- uniform float u_grain_scale;
177
- uniform float u_grain_speed;
178
- uniform float u_time;
166
+ uniform mat4 modelViewMatrix;
167
+ uniform mat4 projectionMatrix;
179
168
 
180
- uniform float u_wave_amplitude;
181
- uniform float u_wave_frequency_x;
182
- uniform float u_wave_frequency_y;
169
+ varying vec2 vUv;
170
+ varying vec2 vFlowUv;
171
+ varying vec4 v_new_position;
172
+ varying vec3 v_color;
173
+ varying float v_displacement_amount;
183
174
 
175
+ uniform float u_time;
176
+ uniform vec2 u_resolution;
184
177
  uniform vec2 u_color_pressure;
185
-
178
+ uniform float u_wave_frequency_x;
179
+ uniform float u_wave_frequency_y;
180
+ uniform float u_wave_amplitude;
186
181
  uniform float u_plane_width;
187
182
  uniform float u_plane_height;
188
-
189
- uniform float u_shadows;
190
- uniform float u_highlights;
191
- uniform float u_saturation;
192
- uniform float u_brightness;
193
-
194
183
  uniform float u_color_blending;
195
184
 
196
185
  uniform int u_colors_count;
197
- uniform Color u_colors[6];
198
- uniform vec2 u_resolution;
186
+ struct ColorStop {
187
+ float is_active;
188
+ vec3 color;
189
+ float influence;
190
+ };
191
+ uniform ColorStop u_colors[6];
199
192
 
200
193
  uniform float u_y_offset;
201
194
  uniform float u_y_offset_wave_multiplier;
@@ -208,26 +201,38 @@ uniform float u_flow_distortion_b;
208
201
  uniform float u_flow_scale;
209
202
  uniform float u_flow_ease;
210
203
  uniform float u_flow_enabled;
211
-
212
- // Mouse interaction uniforms
213
- uniform float u_mouse_distortion_strength;
214
- uniform float u_mouse_distortion_radius;
215
- uniform float u_mouse_darken;
216
- uniform sampler2D u_mouse_texture;
217
-
218
- // Procedural texture uniforms
219
- uniform sampler2D u_procedural_texture;
220
- uniform float u_enable_procedural_texture;
221
- uniform float u_texture_ease;
204
+ `}function re(){return`precision highp float;
222
205
 
223
206
  varying vec2 vUv;
224
207
  varying vec2 vFlowUv;
225
- varying vec4 v_new_position;
226
208
  varying vec3 v_color;
227
209
  varying float v_displacement_amount;
228
210
 
229
- `,A);let I=null;const J=()=>I||(I=`
211
+ uniform float u_time;
212
+ uniform float u_plane_height;
230
213
 
214
+ uniform float u_shadows;
215
+ uniform float u_highlights;
216
+ uniform float u_saturation;
217
+ uniform float u_brightness;
218
+ uniform float u_grain_intensity;
219
+ uniform float u_grain_sparsity;
220
+ uniform float u_grain_scale;
221
+ uniform float u_grain_speed;
222
+
223
+ uniform float u_y_offset;
224
+ uniform float u_y_offset_color_multiplier;
225
+
226
+ // Flow field uniforms
227
+ uniform float u_flow_distortion_a;
228
+ uniform float u_flow_distortion_b;
229
+ uniform float u_flow_scale;
230
+
231
+ // Procedural texture uniforms
232
+ uniform sampler2D u_procedural_texture;
233
+ uniform float u_enable_procedural_texture;
234
+ uniform float u_texture_ease;
235
+ `}function q(){return`
231
236
  // 1. REPLACEMENT PERMUTE:
232
237
  // Uses a hash function (fract/sin) instead of a modular lookup table.
233
238
  vec4 permute(vec4 x) {
@@ -379,48 +384,26 @@ float cnoise(vec3 P)
379
384
  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
380
385
  return 2.2 * n_xyz;
381
386
  }
382
- `,I);let N=null;const Z=()=>N||(N=`
383
-
387
+ `}function V(){return`
384
388
  vec3 saturation(vec3 rgb, float adjustment) {
385
389
  const vec3 W = vec3(0.2125, 0.7154, 0.0721);
386
390
  vec3 intensity = vec3(dot(rgb, W));
387
391
  return mix(intensity, rgb, adjustment);
388
392
  }
393
+ `}class G{elements;constructor(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1])}translate(e,i,o){return this.elements[12]+=this.elements[0]*e+this.elements[4]*i+this.elements[8]*o,this.elements[13]+=this.elements[1]*e+this.elements[5]*i+this.elements[9]*o,this.elements[14]+=this.elements[2]*e+this.elements[6]*i+this.elements[10]*o,this.elements[15]+=this.elements[3]*e+this.elements[7]*i+this.elements[11]*o,this}rotateX(e){const i=Math.cos(e),o=Math.sin(e),t=this.elements[4],b=this.elements[5],y=this.elements[6],n=this.elements[7],p=this.elements[8],v=this.elements[9],T=this.elements[10],x=this.elements[11];return this.elements[4]=i*t+o*p,this.elements[5]=i*b+o*v,this.elements[6]=i*y+o*T,this.elements[7]=i*n+o*x,this.elements[8]=i*p-o*t,this.elements[9]=i*v-o*b,this.elements[10]=i*T-o*y,this.elements[11]=i*x-o*n,this}}class oe{left;right;top;bottom;near;far;position;projectionMatrix;constructor(e,i,o,t,b,y){this.left=e,this.right=i,this.top=o,this.bottom=t,this.near=b,this.far=y,this.position=[0,0,0],this.projectionMatrix=new G,this.updateProjectionMatrix()}updateProjectionMatrix(){const e=1/(this.right-this.left),i=1/(this.top-this.bottom),o=1/(this.far-this.near),t=(this.right+this.left)*e,b=(this.top+this.bottom)*i,y=(this.far+this.near)*o;this.projectionMatrix.elements=new Float32Array([2*e,0,0,0,0,2*i,0,0,0,0,-2*o,0,-t,-b,-y,1])}}function j(a,e,i,o=50,t=50){const n=e*i/1e6*o*t/1.5,p=e/i,v=Math.sqrt(n*p),T=n/v;let x=-o/2,h=Math.min((x+v)/1.5,o/2),w=t/4,R=Math.max((w-T)/2,-t/4);if(p<1){const E=p;x=x*E,h=h*E;const g=1.05;x=x*g,h=h*g,w=w*g,R=R*g}a.left=x,a.right=h,a.top=w,a.bottom=R,a.near=-100,a.far=1e3,a.updateProjectionMatrix()}function se(a,e,i,o){const t=a/2,b=e/2,y=Math.floor(i),n=Math.floor(o),p=y+1,v=n+1,T=a/y,x=e/n,h=[],w=[],R=[],E=[];for(let c=0;c<v;c++){const l=c*x-b;for(let m=0;m<p;m++){const s=m*T-t;w.push(s,-l,0),R.push(0,0,1),E.push(m/y),E.push(1-c/n)}}for(let c=0;c<n;c++)for(let l=0;l<y;l++){const m=l+p*c,s=l+p*(c+1),f=l+1+p*(c+1),_=l+1+p*c;h.push(m,s,_),h.push(s,f,_)}const g=w.length/3>65535,A=[];for(let c=0;c<h.length;c+=3){const l=h[c],m=h[c+1],s=h[c+2];A.push(l,m,m,s,s,l)}return{position:new Float32Array(w),normal:new Float32Array(R),uv:new Float32Array(E),index:g?new Uint32Array(h):new Uint16Array(h),wireframeIndex:g?new Uint32Array(A):new Uint16Array(A)}}console.info(`%c\u{1F308} Neat Gradients%c
389
394
 
390
- float saturation(vec3 rgb)
391
- {
392
- vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
393
- vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));
394
- vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));
395
-
396
- float d = q.x - min(q.w, q.y);
397
- float e = 1.0e-10;
398
- return abs(6.0 * d + e);
399
- }
400
-
401
- // get saturation of a color in values between 0 and 1
402
- float getSaturation(vec3 color) {
403
- float max = max(color.r, max(color.g, color.b));
404
- float min = min(color.r, min(color.g, color.b));
405
- return (max - min) / max;
406
- }
407
-
408
- vec3 rgb2hsv(vec3 c)
409
- {
410
- vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
411
- vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
412
- vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
413
-
414
- float d = q.x - min(q.w, q.y);
415
- float e = 1.0e-10;
416
- return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
417
- }
418
-
419
- vec3 hsv2rgb(vec3 c)
420
- {
421
- vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
422
- vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
423
- return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
424
- }
425
- `,N),Q=o=>{o.id=K,o.href="https://neat.firecms.co",o.target="_blank",o.style.position="absolute",o.style.display="block",o.style.bottom="0",o.style.right="0",o.style.padding="10px",o.style.color="#dcdcdc",o.style.opacity="0.8",o.style.fontFamily="sans-serif",o.style.fontSize="16px",o.style.fontWeight="bold",o.style.textDecoration="none",o.style.zIndex="10000",o.innerHTML="NEAT"},ne=o=>{const e=o.parentElement?.getElementsByTagName("a");if(e){for(let t=0;t<e.length;t++)if(e[t].id===K)return Q(e[t]),e[t]}const s=document.createElement("a");return Q(s),o.parentElement?.appendChild(s),s};function le(){const o=new Date,e=o.getMinutes(),s=o.getSeconds();return e*60+s}function ue(o=6){const e="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";let s="";for(let t=0;t<o;t++){const d=Math.floor(Math.random()*e.length);s+=e.charAt(d)}return s}function ce(o,e){const s=document.createElement("a");s.download=e,s.href=o,document.body.appendChild(s),s.click(),document.body.removeChild(s)}function _e(){if(document.getElementById("neat-seo-schema"))return;const o=document.createElement("script");o.id="neat-seo-schema",o.type="application/ld+json",o.text=JSON.stringify({"@context":"https://schema.org","@type":"WebSite",name:"NEAT Gradient",url:"https://neat.firecms.co",author:{"@type":"Organization",name:"FireCMS",url:"https://firecms.co"},description:"Beautiful, fast, heavily customizable, WebGL based gradients."}),document.head.appendChild(o);const e=document.createElement("div");e.style.position="absolute",e.style.width="1px",e.style.height="1px",e.style.padding="0",e.style.margin="-1px",e.style.overflow="hidden",e.style.clip="rect(0, 0, 0, 0)",e.style.whiteSpace="nowrap",e.style.borderWidth="0";try{const s=e.attachShadow({mode:"closed"}),t=document.createElement("a");t.href="https://firecms.co",t.textContent="FireCMS",s.appendChild(t)}catch{const t=document.createElement("a");t.href="https://firecms.co",t.textContent="FireCMS",e.appendChild(t)}document.body.appendChild(e)}O.NeatGradient=ie,Object.defineProperties(O,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}})});
395
+ Licensed under MIT + The Commons Clause.
396
+ Free for personal and commercial use.
397
+ Selling this software or its derivatives is strictly prohibited.
398
+ https://neat.firecms.co`,"font-weight: bold; font-size: 14px; color: #FF5772;","color: inherit;");const Y=50,H=80,O=6,ne=fe();class ae{_ref;_speed=-1;_horizontalPressure=-1;_verticalPressure=-1;_waveFrequencyX=-1;_waveFrequencyY=-1;_waveAmplitude=-1;_shadows=-1;_highlights=-1;_saturation=-1;_brightness=-1;_grainScale=-1;_grainIntensity=-1;_grainSparsity=-1;_grainSpeed=-1;_colorBlending=-1;_colors=[];_wireframe=!1;_backgroundColor="#FFFFFF";_backgroundColorRgb=[1,1,1];_backgroundAlpha=1;_flowDistortionA=0;_flowDistortionB=0;_flowScale=1;_flowEase=0;_flowEnabled=!0;glState;_enableProceduralTexture=!1;_textureVoidLikelihood=.45;_textureVoidWidthMin=200;_textureVoidWidthMax=486;_textureBandDensity=2.15;_textureColorBlending=.01;_textureSeed=333;_textureEase=.5;_proceduralTexture=null;_proceduralBackgroundColor="#000000";_textureShapeTriangles=20;_textureShapeCircles=15;_textureShapeBars=15;_textureShapeSquiggles=10;requestRef=-1;sizeObserver;_initialized=!1;_linkElement=null;_cachedColorRgb=[];_yOffset=0;_yOffsetWaveMultiplier=.004;_yOffsetColorMultiplier=.004;_yOffsetFlowMultiplier=.004;_resizeTimeoutId=null;_textureNeedsUpdate=!1;_linkCheckCounter=0;_colorsChanged=!0;_uniformsDirty=!0;_textureDirty=!0;constructor(e){const{ref:i,speed:o=4,horizontalPressure:t=3,verticalPressure:b=3,waveFrequencyX:y=5,waveFrequencyY:n=5,waveAmplitude:p=3,colors:v,highlights:T=4,shadows:x=4,colorSaturation:h=0,colorBrightness:w=1,colorBlending:R=5,grainScale:E=2,grainIntensity:g=.55,grainSparsity:A=0,grainSpeed:c=.1,wireframe:l=!1,backgroundColor:m="#FFFFFF",backgroundAlpha:s=1,resolution:f=1,seed:_,yOffset:d=0,yOffsetWaveMultiplier:P=4,yOffsetColorMultiplier:C=4,yOffsetFlowMultiplier:U=4,flowDistortionA:B=0,flowDistortionB:k=0,flowScale:X=1,flowEase:D=0,flowEnabled:S=!0,enableProceduralTexture:I=!1,textureVoidLikelihood:he=.45,textureVoidWidthMin:de=200,textureVoidWidthMax:me=486,textureBandDensity:pe=2.15,textureColorBlending:ge=.01,textureSeed:xe=333,textureEase:ye=.5,proceduralBackgroundColor:ve="#000000",textureShapeTriangles:we=20,textureShapeCircles:Se=15,textureShapeBars:be=15,textureShapeSquiggles:Ee=10}=e;this._ref=i,this.destroy=this.destroy.bind(this),this._initScene=this._initScene.bind(this),this.speed=o,this.horizontalPressure=t,this.verticalPressure=b,this.waveFrequencyX=y,this.waveFrequencyY=n,this.waveAmplitude=p,this.colorBlending=R,this.grainScale=E,this.grainIntensity=g,this.grainSparsity=A,this.grainSpeed=c,this.colors=v,this.shadows=x,this.highlights=T,this.colorSaturation=h,this.colorBrightness=w,this.wireframe=l,this.backgroundColor=m,this.backgroundAlpha=s,this.yOffset=d,this.yOffsetWaveMultiplier=P,this.yOffsetColorMultiplier=C,this.yOffsetFlowMultiplier=U,this.flowDistortionA=B,this.flowDistortionB=k,this.flowScale=X,this.flowEase=D,this.flowEnabled=S,this.enableProceduralTexture=I,this.textureVoidLikelihood=he,this.textureVoidWidthMin=de,this.textureVoidWidthMax=me,this.textureBandDensity=pe,this.textureColorBlending=ge,this.textureSeed=xe,this.textureEase=ye,this._proceduralBackgroundColor=ve,this._textureShapeTriangles=we,this._textureShapeCircles=Se,this._textureShapeBars=be,this._textureShapeSquiggles=Ee,this.glState=this._initScene(f),_e();let K=_!==void 0?_:ue(),Z=performance.now();const J=()=>{const{gl:r,program:N,locations:u,indexCount:L,indexType:W}=this.glState;if(this._linkCheckCounter++,this._linkCheckCounter>=300&&(this._linkCheckCounter=0,(!this._linkElement||!document.contains(this._linkElement))&&(this._linkElement=le(i))),this._initialized){const Q=performance.now();if(K+=(Q-Z)/1e3*this._speed,Z=Q,r.useProgram(N),r.uniform1f(u.uniforms.u_time,K),this._uniformsDirty&&(r.uniform2f(u.uniforms.u_resolution,this._ref.clientWidth,this._ref.clientHeight),r.uniform2f(u.uniforms.u_color_pressure,this._horizontalPressure,this._verticalPressure),r.uniform1f(u.uniforms.u_wave_frequency_x,this._waveFrequencyX),r.uniform1f(u.uniforms.u_wave_frequency_y,this._waveFrequencyY),r.uniform1f(u.uniforms.u_wave_amplitude,this._waveAmplitude),r.uniform1f(u.uniforms.u_color_blending,this._colorBlending),r.uniform1f(u.uniforms.u_shadows,this._shadows),r.uniform1f(u.uniforms.u_highlights,this._highlights),r.uniform1f(u.uniforms.u_saturation,this._saturation),r.uniform1f(u.uniforms.u_brightness,this._brightness),r.uniform1f(u.uniforms.u_grain_intensity,this._grainIntensity),r.uniform1f(u.uniforms.u_grain_sparsity,this._grainSparsity),r.uniform1f(u.uniforms.u_grain_speed,this._grainSpeed),r.uniform1f(u.uniforms.u_grain_scale,this._grainScale),r.uniform1f(u.uniforms.u_y_offset,this._yOffset),r.uniform1f(u.uniforms.u_y_offset_wave_multiplier,this._yOffsetWaveMultiplier),r.uniform1f(u.uniforms.u_y_offset_color_multiplier,this._yOffsetColorMultiplier),r.uniform1f(u.uniforms.u_y_offset_flow_multiplier,this._yOffsetFlowMultiplier),r.uniform1f(u.uniforms.u_flow_distortion_a,this._flowDistortionA),r.uniform1f(u.uniforms.u_flow_distortion_b,this._flowDistortionB),r.uniform1f(u.uniforms.u_flow_scale,this._flowScale),r.uniform1f(u.uniforms.u_flow_ease,this._flowEase),r.uniform1f(u.uniforms.u_flow_enabled,this._flowEnabled?1:0),r.uniform1f(u.uniforms.u_enable_procedural_texture,this._enableProceduralTexture?1:0),r.uniform1f(u.uniforms.u_texture_ease,this._textureEase),this._uniformsDirty=!1),this._textureNeedsUpdate&&this._enableProceduralTexture&&(this._proceduralTexture&&r.deleteTexture(this._proceduralTexture),this._proceduralTexture=this._createProceduralTexture(r),this._textureNeedsUpdate=!1,this._textureDirty=!0),this._textureDirty&&this._proceduralTexture&&(r.activeTexture(r.TEXTURE1),r.bindTexture(r.TEXTURE_2D,this._proceduralTexture),r.uniform1i(u.uniforms.u_procedural_texture,1),this._textureDirty=!1),this._colorsChanged){this._colorsChanged=!1;for(let z=0;z<O;z++)if(z<this._colors.length){const ee=this._colors[z],Re=this._cachedColorRgb[z]||[0,0,0];r.uniform1f(u.uniforms[`u_colors[${z}].is_active`],ee.enabled?1:0),r.uniform3fv(u.uniforms[`u_colors[${z}].color`],Re),r.uniform1f(u.uniforms[`u_colors[${z}].influence`],ee.influence||0)}else r.uniform1f(u.uniforms[`u_colors[${z}].is_active`],0);r.uniform1i(u.uniforms.u_colors_count,O)}}r.clearColor(this._backgroundColorRgb[0],this._backgroundColorRgb[1],this._backgroundColorRgb[2],this._backgroundAlpha),r.clear(r.COLOR_BUFFER_BIT|r.DEPTH_BUFFER_BIT),this._wireframe?(r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,this.glState.buffers.wireframeIndex),r.drawElements(r.LINES,this.glState.wireframeIndexCount,W,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,this.glState.buffers.index)):r.drawElements(r.TRIANGLES,L,W,0),this.requestRef=requestAnimationFrame(J)},Te=()=>{const{gl:r,camera:N}=this.glState,u=this._ref.clientWidth,L=this._ref.clientHeight;this._ref.width=u,this._ref.height=L,r.viewport(0,0,u,L),j(N,u,L);const W=r.getUniformLocation(this.glState.program,"projectionMatrix");r.useProgram(this.glState.program),r.uniformMatrix4fv(W,!1,N.projectionMatrix.elements)};this.sizeObserver=new ResizeObserver(()=>{this._resizeTimeoutId!==null&&clearTimeout(this._resizeTimeoutId),this._resizeTimeoutId=window.setTimeout(()=>{Te(),this._resizeTimeoutId=null},100)}),this.sizeObserver.observe(i),J()}destroy(){if(cancelAnimationFrame(this.requestRef),this.sizeObserver.disconnect(),this._resizeTimeoutId!==null&&(clearTimeout(this._resizeTimeoutId),this._resizeTimeoutId=null),this._linkElement&&this._linkElement.parentElement&&(this._linkElement.parentElement.removeChild(this._linkElement),this._linkElement=null),this.glState){const e=this.glState.gl;e.deleteProgram(this.glState.program),e.deleteBuffer(this.glState.buffers.position),e.deleteBuffer(this.glState.buffers.normal),e.deleteBuffer(this.glState.buffers.uv),e.deleteBuffer(this.glState.buffers.index),e.deleteBuffer(this.glState.buffers.wireframeIndex)}this._proceduralTexture&&this.glState&&this.glState.gl.deleteTexture(this._proceduralTexture)}downloadAsPNG(e="neat.png"){const i=this._ref.toDataURL("image/png");ce(i,e)}set speed(e){this._uniformsDirty=!0,this._speed=e/20}set horizontalPressure(e){this._uniformsDirty=!0,this._horizontalPressure=e/4}set verticalPressure(e){this._uniformsDirty=!0,this._verticalPressure=e/4}set waveFrequencyX(e){this._uniformsDirty=!0,this._waveFrequencyX=e*.04}set waveFrequencyY(e){this._uniformsDirty=!0,this._waveFrequencyY=e*.04}set waveAmplitude(e){this._uniformsDirty=!0,this._waveAmplitude=e*.75}set colors(e){this._uniformsDirty=!0,this._colors=e,this._cachedColorRgb=e.map(i=>this._hexToRgb(i.color)),this._colorsChanged=!0}set highlights(e){this._uniformsDirty=!0,this._highlights=e/100}set shadows(e){this._uniformsDirty=!0,this._shadows=e/100}set colorSaturation(e){this._uniformsDirty=!0,this._saturation=e/10}set colorBrightness(e){this._uniformsDirty=!0,this._brightness=e}set colorBlending(e){this._uniformsDirty=!0,this._colorBlending=e/10}set grainScale(e){this._uniformsDirty=!0,this._grainScale=e==0?1:e}set grainIntensity(e){this._uniformsDirty=!0,this._grainIntensity=e}set grainSparsity(e){this._uniformsDirty=!0,this._grainSparsity=e}set grainSpeed(e){this._uniformsDirty=!0,this._grainSpeed=e}set wireframe(e){this._uniformsDirty=!0,this._wireframe=e}set resolution(e){if(this._uniformsDirty=!0,this.glState){const i=this.glState.gl;i.deleteProgram(this.glState.program),i.deleteBuffer(this.glState.buffers.position),i.deleteBuffer(this.glState.buffers.normal),i.deleteBuffer(this.glState.buffers.uv),i.deleteBuffer(this.glState.buffers.index),i.deleteBuffer(this.glState.buffers.wireframeIndex)}this.glState=this._initScene(e)}set backgroundColor(e){this._uniformsDirty=!0,this._backgroundColor=e,this._backgroundColorRgb=this._hexToRgb(e)}set backgroundAlpha(e){this._uniformsDirty=!0,this._backgroundAlpha=e}set yOffset(e){this._uniformsDirty=!0,this._yOffset=e}get yOffsetWaveMultiplier(){return this._yOffsetWaveMultiplier*1e3}set yOffsetWaveMultiplier(e){this._uniformsDirty=!0,this._yOffsetWaveMultiplier=e/1e3}get yOffsetColorMultiplier(){return this._yOffsetColorMultiplier*1e3}set yOffsetColorMultiplier(e){this._uniformsDirty=!0,this._yOffsetColorMultiplier=e/1e3}get yOffsetFlowMultiplier(){return this._yOffsetFlowMultiplier*1e3}set yOffsetFlowMultiplier(e){this._uniformsDirty=!0,this._yOffsetFlowMultiplier=e/1e3}set flowDistortionA(e){this._uniformsDirty=!0,this._flowDistortionA=e}set flowDistortionB(e){this._uniformsDirty=!0,this._flowDistortionB=e}set flowScale(e){this._uniformsDirty=!0,this._flowScale=e}set flowEase(e){this._uniformsDirty=!0,this._flowEase=e}set flowEnabled(e){this._uniformsDirty=!0,this._flowEnabled=e}get flowEnabled(){return this._flowEnabled}set enableProceduralTexture(e){this._uniformsDirty=!0,this._enableProceduralTexture=e,e&&!this._proceduralTexture&&(this._textureNeedsUpdate=!0)}set textureVoidLikelihood(e){this._uniformsDirty=!0,this._textureVoidLikelihood=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureVoidWidthMin(e){this._uniformsDirty=!0,this._textureVoidWidthMin=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureVoidWidthMax(e){this._uniformsDirty=!0,this._textureVoidWidthMax=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureBandDensity(e){this._uniformsDirty=!0,this._textureBandDensity=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureColorBlending(e){this._uniformsDirty=!0,this._textureColorBlending=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureSeed(e){this._uniformsDirty=!0,this._textureSeed=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}get textureEase(){return this._textureEase}set textureEase(e){this._uniformsDirty=!0,this._textureEase=e}set proceduralBackgroundColor(e){this._uniformsDirty=!0,this._proceduralBackgroundColor=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeTriangles(e){this._uniformsDirty=!0,this._textureShapeTriangles=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeCircles(e){this._uniformsDirty=!0,this._textureShapeCircles=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeBars(e){this._uniformsDirty=!0,this._textureShapeBars=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}set textureShapeSquiggles(e){this._uniformsDirty=!0,this._textureShapeSquiggles=e,this._enableProceduralTexture&&(this._textureNeedsUpdate=!0)}_hexToRgb(e){const i=parseInt(e.replace("#",""),16);return[(i>>16&255)/255,(i>>8&255)/255,(i&255)/255]}_initScene(e){const i=this._ref.clientWidth,o=this._ref.clientHeight,t=this._ref.getContext("webgl2",{alpha:!0,preserveDrawingBuffer:!0,antialias:!0})||this._ref.getContext("webgl",{alpha:!0,preserveDrawingBuffer:!0,antialias:!0});if(!t)throw new Error("WebGL not supported");t.getExtension("OES_standard_derivatives"),t.getExtension("OES_element_index_uint"),t.viewport(0,0,i,o);const{position:b,normal:y,uv:n,index:p,wireframeIndex:v}=se(Y,H,240*e,240*e),T=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,T),t.bufferData(t.ARRAY_BUFFER,b,t.STATIC_DRAW);const x=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,x),t.bufferData(t.ARRAY_BUFFER,y,t.STATIC_DRAW);const h=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,h),t.bufferData(t.ARRAY_BUFFER,n,t.STATIC_DRAW);const w=t.createBuffer();t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,w),t.bufferData(t.ELEMENT_ARRAY_BUFFER,p,t.STATIC_DRAW);const R=t.createBuffer();t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,R),t.bufferData(t.ELEMENT_ARRAY_BUFFER,v,t.STATIC_DRAW),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,w);const E=ie()+`
399
+ `+q()+`
400
+ `+V()+`
401
+ `+M,g=t.createShader(t.VERTEX_SHADER);t.shaderSource(g,E),t.compileShader(g),t.getShaderParameter(g,t.COMPILE_STATUS)||(console.log("VERTEX_SHADER_ERROR_START"),console.log("Vertex shader error: ",t.getShaderInfoLog(g)),console.log("GL Error Code:",t.getError()),console.log("Vertex Shader Source Dump:"),console.log(E.split(`
402
+ `).map((S,I)=>`${I+1}: ${S}`).join(`
403
+ `)),console.log("VERTEX_SHADER_ERROR_END"));const A=re()+`
404
+ `+V()+`
405
+ `+q()+`
406
+ `+te,c=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(c,A),t.compileShader(c),t.getShaderParameter(c,t.COMPILE_STATUS)||(console.log("FRAGMENT_SHADER_ERROR_START"),console.log("Fragment shader error: ",t.getShaderInfoLog(c)),console.log("GL Error Code:",t.getError()),console.log("Fragment Shader Source Dump:"),console.log(A.split(`
407
+ `).map((S,I)=>`${I+1}: ${S}`).join(`
408
+ `)),console.log("FRAGMENT_SHADER_ERROR_END"));const l=t.createProgram();t.attachShader(l,g),t.attachShader(l,c),t.linkProgram(l),t.getProgramParameter(l,t.LINK_STATUS)||(console.log("PROGRAM_LINK_ERROR_START"),console.log("Program linking error: ",t.getProgramInfoLog(l)),console.log("GL Error Code:",t.getError()),console.log("PROGRAM_LINK_ERROR_END")),t.useProgram(l);const m=new oe(0,0,0,0,0,1e3);m.position=[0,0,5],j(m,i,o);const s=t.getAttribLocation(l,"position"),f=t.getAttribLocation(l,"normal"),_=t.getAttribLocation(l,"uv");t.enableVertexAttribArray(s),t.bindBuffer(t.ARRAY_BUFFER,T),t.vertexAttribPointer(s,3,t.FLOAT,!1,0,0),t.enableVertexAttribArray(f),t.bindBuffer(t.ARRAY_BUFFER,x),t.vertexAttribPointer(f,3,t.FLOAT,!1,0,0),t.enableVertexAttribArray(_),t.bindBuffer(t.ARRAY_BUFFER,h),t.vertexAttribPointer(_,2,t.FLOAT,!1,0,0),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,w);const d=new G;d.translate(-m.position[0],-m.position[1],-m.position[2]),d.translate(0,0,-1),d.rotateX(-Math.PI/3.5);const P=t.getUniformLocation(l,"modelViewMatrix");t.uniformMatrix4fv(P,!1,d.elements);const C=t.getUniformLocation(l,"projectionMatrix");t.uniformMatrix4fv(C,!1,m.projectionMatrix.elements);const U=t.getUniformLocation(l,"u_plane_width");t.uniform1f(U,Y);const B=t.getUniformLocation(l,"u_plane_height");t.uniform1f(B,H);const k=t.getUniformLocation(l,"u_colors_count");t.uniform1i(k,O);const X=["u_time","u_resolution","u_color_pressure","u_wave_frequency_x","u_wave_frequency_y","u_wave_amplitude","u_colors_count","u_plane_width","u_plane_height","u_shadows","u_highlights","u_grain_intensity","u_grain_sparsity","u_grain_scale","u_grain_speed","u_flow_distortion_a","u_flow_distortion_b","u_flow_scale","u_flow_ease","u_flow_enabled","u_y_offset","u_y_offset_wave_multiplier","u_y_offset_color_multiplier","u_y_offset_flow_multiplier","u_procedural_texture","u_enable_procedural_texture","u_texture_ease","u_saturation","u_brightness","u_color_blending"],D={attributes:{position:s,normal:f,uv:_},uniforms:{}};X.forEach(S=>{D.uniforms[S]=t.getUniformLocation(l,S)});for(let S=0;S<O;S++)D.uniforms[`u_colors[${S}].is_active`]=t.getUniformLocation(l,`u_colors[${S}].is_active`),D.uniforms[`u_colors[${S}].color`]=t.getUniformLocation(l,`u_colors[${S}].color`),D.uniforms[`u_colors[${S}].influence`]=t.getUniformLocation(l,`u_colors[${S}].influence`);return this._initialized=!0,this._uniformsDirty=!0,this._colorsChanged=!0,this._textureDirty=!0,t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.enable(t.DEPTH_TEST),{gl:t,program:l,buffers:{position:T,normal:x,uv:h,index:w,wireframeIndex:R},locations:D,camera:m,indexCount:p.length,wireframeIndexCount:v.length,indexType:p instanceof Uint32Array?t.UNSIGNED_INT:t.UNSIGNED_SHORT}}_createProceduralTexture(e){const o=document.createElement("canvas");o.width=1024,o.height=1024;const t=o.getContext("2d",{willReadFrequently:!0});if(!t)return null;let b=this._textureSeed;const y=this._textureSeed;function n(){const s=Math.sin(b++)*1e4;return s-Math.floor(s)}const p=s=>{b=y+s},v=this._colors.filter(s=>s.enabled).map(s=>s.color);if(v.length===0)return null;function T(s){const f=parseInt(s.replace("#",""),16);return{r:f>>16&255,g:f>>8&255,b:f&255}}function x(s,f,_){return"#"+((1<<24)+(Math.round(s)<<16)+(Math.round(f)<<8)+Math.round(_)).toString(16).slice(1).padStart(6,"0")}const h=()=>{const s=v[Math.floor(n()*v.length)],f=v[Math.floor(n()*v.length)],_=n()*this._textureColorBlending,d=T(s),P=T(f),C=d.r+(P.r-d.r)*_,U=d.g+(P.g-d.g)*_,B=d.b+(P.b-d.b)*_;return x(C,U,B)},w=this._proceduralBackgroundColor||"#000000";t.fillStyle=w,t.fillRect(0,0,1024,1024);const R=t.createLinearGradient(0,0,0,1024);R.addColorStop(0,h()),R.addColorStop(1,h()),t.fillStyle=R,t.fillRect(0,0,1024,1024);for(let s=0;s<this._textureShapeTriangles;s++){t.fillStyle=h(),t.beginPath();const f=n()*1024,_=n()*1024,d=100+n()*300;t.moveTo(f,_),t.lineTo(f+(n()-.5)*d,_+(n()-.5)*d),t.lineTo(f+(n()-.5)*d,_+(n()-.5)*d),t.fill()}for(let s=0;s<this._textureShapeCircles;s++){t.strokeStyle=h(),t.lineWidth=10+n()*50,t.beginPath();const f=n()*1024,_=n()*1024,d=50+n()*150;t.arc(f,_,d,0,Math.PI*2),t.stroke()}for(let s=0;s<this._textureShapeBars;s++)t.fillStyle=h(),t.save(),t.translate(n()*1024,n()*1024),t.rotate(n()*Math.PI),t.fillRect(-150,-25,300,50),t.restore();t.lineWidth=15,t.lineCap="round";for(let s=0;s<this._textureShapeSquiggles;s++){t.strokeStyle=h(),t.beginPath();let f=n()*1024,_=n()*1024;t.moveTo(f,_);for(let d=0;d<4;d++)t.bezierCurveTo(f+(n()-.5)*300,_+(n()-.5)*300,f+(n()-.5)*300,_+(n()-.5)*300,f+(n()-.5)*300,_+(n()-.5)*300),f+=(n()-.5)*300,_+=(n()-.5)*300;t.stroke()}p(5e4);const E=document.createElement("canvas");E.width=1024,E.height=1024;const g=E.getContext("2d",{willReadFrequently:!0});if(!g)return null;g.fillStyle=w,g.fillRect(0,0,1024,1024);let A=0;const c=[];for(;A<1024;)if(n()<this._textureVoidLikelihood){const f=this._textureVoidWidthMin+n()*(this._textureVoidWidthMax-this._textureVoidWidthMin);c.push({type:"void",x:A,width:f}),A+=f}else{const f=50+n()*200;c.push({type:"matter",x:A,width:f}),A+=f}for(const s of c)if(s.type==="matter"){const f=s.x,_=Math.min(s.x+s.width,1024);let d=f;for(;d<_;){const P=(2+n()*20)/this._textureBandDensity,C=Math.floor(n()*1024);g.drawImage(o,C,0,P,1024,d,0,P,1024),d+=P}}const 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