@firecms/neat 0.1.4 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/NeatGradient.d.ts +8 -3
- package/dist/NeatGradient.js +31 -15
- package/dist/NeatGradient.js.map +1 -1
- package/dist/index.es.js +60 -54
- package/dist/index.es.js.map +1 -1
- package/dist/index.umd.js +4 -4
- package/dist/index.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/NeatGradient.ts +44 -19
package/dist/NeatGradient.d.ts
CHANGED
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
import * as THREE from "three";
|
|
2
2
|
declare type SceneState = {
|
|
3
3
|
renderer: THREE.WebGLRenderer;
|
|
4
|
-
camera: THREE.
|
|
4
|
+
camera: THREE.Camera;
|
|
5
5
|
scene: THREE.Scene;
|
|
6
6
|
meshes: THREE.Mesh[];
|
|
7
|
+
resolution: number;
|
|
7
8
|
};
|
|
8
9
|
export declare type NeatConfig = {
|
|
10
|
+
resolution?: number;
|
|
9
11
|
speed?: number;
|
|
10
12
|
horizontalPressure?: number;
|
|
11
13
|
verticalPressure?: number;
|
|
@@ -34,6 +36,7 @@ export declare type NeatController = {
|
|
|
34
36
|
destroy: () => void;
|
|
35
37
|
};
|
|
36
38
|
export declare class NeatGradient implements NeatController {
|
|
39
|
+
private _ref;
|
|
37
40
|
private _speed;
|
|
38
41
|
private _horizontalPressure;
|
|
39
42
|
private _verticalPressure;
|
|
@@ -47,11 +50,12 @@ export declare class NeatGradient implements NeatController {
|
|
|
47
50
|
private _colorBlending;
|
|
48
51
|
private _colors;
|
|
49
52
|
private _wireframe;
|
|
53
|
+
private _resolution;
|
|
50
54
|
private _backgroundColor;
|
|
51
55
|
private _backgroundAlpha;
|
|
52
56
|
private requestRef;
|
|
53
57
|
private sizeObserver;
|
|
54
|
-
private
|
|
58
|
+
private sceneState;
|
|
55
59
|
constructor(config: NeatConfig & {
|
|
56
60
|
ref: HTMLCanvasElement;
|
|
57
61
|
resolution?: number;
|
|
@@ -70,9 +74,10 @@ export declare class NeatGradient implements NeatController {
|
|
|
70
74
|
set colorBrightness(colorBrightness: number);
|
|
71
75
|
set colorBlending(colorBlending: number);
|
|
72
76
|
set wireframe(wireframe: boolean);
|
|
77
|
+
set resolution(resolution: number);
|
|
73
78
|
set backgroundColor(backgroundColor: string);
|
|
74
79
|
set backgroundAlpha(backgroundAlpha: number);
|
|
75
|
-
_initScene(
|
|
80
|
+
_initScene(resolution: number): SceneState;
|
|
76
81
|
_buildMaterial(width: number, height: number): THREE.ShaderMaterial;
|
|
77
82
|
}
|
|
78
83
|
export {};
|
package/dist/NeatGradient.js
CHANGED
|
@@ -5,6 +5,7 @@ const WIREFRAME = true;
|
|
|
5
5
|
const COLORS_COUNT = 5;
|
|
6
6
|
const clock = new THREE.Clock();
|
|
7
7
|
export class NeatGradient {
|
|
8
|
+
_ref;
|
|
8
9
|
_speed = -1;
|
|
9
10
|
_horizontalPressure = -1;
|
|
10
11
|
_verticalPressure = -1;
|
|
@@ -18,6 +19,7 @@ export class NeatGradient {
|
|
|
18
19
|
_colorBlending = -1;
|
|
19
20
|
_colors = [];
|
|
20
21
|
_wireframe = false;
|
|
22
|
+
_resolution = 1;
|
|
21
23
|
_backgroundColor = "#FFFFFF";
|
|
22
24
|
_backgroundAlpha = 1.0;
|
|
23
25
|
requestRef = -1;
|
|
@@ -25,7 +27,7 @@ export class NeatGradient {
|
|
|
25
27
|
sceneState;
|
|
26
28
|
constructor(config) {
|
|
27
29
|
const { ref, speed = 4, horizontalPressure = 3, verticalPressure = 3, waveFrequencyX = 5, waveFrequencyY = 5, waveAmplitude = 3, colors, highlights = 4, shadows = 4, colorSaturation = 0, colorBrightness = 1, colorBlending = 5, wireframe = false, backgroundColor = "#FFFFFF", backgroundAlpha = 1.0, resolution = 1 } = config;
|
|
28
|
-
|
|
30
|
+
this._ref = ref;
|
|
29
31
|
this.destroy = this.destroy.bind(this);
|
|
30
32
|
this._initScene = this._initScene.bind(this);
|
|
31
33
|
this._buildMaterial = this._buildMaterial.bind(this);
|
|
@@ -44,15 +46,16 @@ export class NeatGradient {
|
|
|
44
46
|
this.wireframe = wireframe;
|
|
45
47
|
this.backgroundColor = backgroundColor;
|
|
46
48
|
this.backgroundAlpha = backgroundAlpha;
|
|
47
|
-
this.sceneState = this._initScene(
|
|
48
|
-
const { renderer, camera, scene, meshes } = this.sceneState;
|
|
49
|
+
this.sceneState = this._initScene(resolution);
|
|
49
50
|
let tick = 0;
|
|
50
51
|
const render = () => {
|
|
52
|
+
const { renderer, camera, scene, meshes } = this.sceneState;
|
|
51
53
|
if (Math.floor(tick * 10) % 5 === 0) {
|
|
52
54
|
addNeatLink(ref);
|
|
53
55
|
}
|
|
54
56
|
renderer.setClearColor(this._backgroundColor, this._backgroundAlpha);
|
|
55
57
|
meshes.forEach((mesh) => {
|
|
58
|
+
const width = this._ref.width, height = this._ref.height;
|
|
56
59
|
const colors = [
|
|
57
60
|
...this._colors.map(color => ({
|
|
58
61
|
is_active: color.enabled,
|
|
@@ -102,6 +105,7 @@ export class NeatGradient {
|
|
|
102
105
|
this.requestRef = requestAnimationFrame(render);
|
|
103
106
|
};
|
|
104
107
|
const setSize = () => {
|
|
108
|
+
const { renderer } = this.sceneState;
|
|
105
109
|
const canvas = renderer.domElement;
|
|
106
110
|
const width = canvas.clientWidth;
|
|
107
111
|
const height = canvas.clientHeight;
|
|
@@ -151,7 +155,6 @@ export class NeatGradient {
|
|
|
151
155
|
this._saturation = colorSaturation / 10;
|
|
152
156
|
}
|
|
153
157
|
set colorBrightness(colorBrightness) {
|
|
154
|
-
console.log("colorBrightness", colorBrightness);
|
|
155
158
|
this._brightness = colorBrightness;
|
|
156
159
|
}
|
|
157
160
|
set colorBlending(colorBlending) {
|
|
@@ -160,17 +163,22 @@ export class NeatGradient {
|
|
|
160
163
|
set wireframe(wireframe) {
|
|
161
164
|
this._wireframe = wireframe;
|
|
162
165
|
}
|
|
166
|
+
set resolution(resolution) {
|
|
167
|
+
this._resolution = resolution;
|
|
168
|
+
this.sceneState = this._initScene(resolution);
|
|
169
|
+
}
|
|
163
170
|
set backgroundColor(backgroundColor) {
|
|
164
171
|
this._backgroundColor = backgroundColor;
|
|
165
172
|
}
|
|
166
173
|
set backgroundAlpha(backgroundAlpha) {
|
|
167
174
|
this._backgroundAlpha = backgroundAlpha;
|
|
168
175
|
}
|
|
169
|
-
_initScene(
|
|
176
|
+
_initScene(resolution) {
|
|
177
|
+
const width = this._ref.width, height = this._ref.height;
|
|
170
178
|
const renderer = new THREE.WebGLRenderer({
|
|
171
179
|
// antialias: true,
|
|
172
180
|
alpha: true,
|
|
173
|
-
canvas:
|
|
181
|
+
canvas: this._ref
|
|
174
182
|
});
|
|
175
183
|
renderer.setClearColor(0xFF0000, .5);
|
|
176
184
|
renderer.setSize(width, height, false);
|
|
@@ -184,13 +192,15 @@ export class NeatGradient {
|
|
|
184
192
|
meshes.push(plane);
|
|
185
193
|
scene.add(plane);
|
|
186
194
|
const camera = new THREE.OrthographicCamera(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
|
|
187
|
-
// camera
|
|
195
|
+
// const camera = new THREE.PerspectiveCamera( 1000, window.innerWidth / window.innerHeight, 1, 1000000 );
|
|
196
|
+
camera.position.z = 5;
|
|
188
197
|
updateCamera(camera, width, height);
|
|
189
198
|
return {
|
|
190
199
|
renderer,
|
|
191
200
|
camera,
|
|
192
201
|
scene,
|
|
193
|
-
meshes
|
|
202
|
+
meshes,
|
|
203
|
+
resolution
|
|
194
204
|
};
|
|
195
205
|
}
|
|
196
206
|
_buildMaterial(width, height) {
|
|
@@ -242,13 +252,19 @@ function updateCamera(camera, width, height) {
|
|
|
242
252
|
const bottom = Math.max((top - targetHeight) / 2, -PLANE_HEIGHT / 4);
|
|
243
253
|
const near = -100;
|
|
244
254
|
const far = 1000;
|
|
245
|
-
camera.
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
255
|
+
if (camera instanceof THREE.OrthographicCamera) {
|
|
256
|
+
camera.left = left;
|
|
257
|
+
camera.right = right;
|
|
258
|
+
camera.top = top;
|
|
259
|
+
camera.bottom = bottom;
|
|
260
|
+
camera.near = near;
|
|
261
|
+
camera.far = far;
|
|
262
|
+
camera.updateProjectionMatrix();
|
|
263
|
+
}
|
|
264
|
+
else if (camera instanceof THREE.PerspectiveCamera) {
|
|
265
|
+
camera.aspect = width / height;
|
|
266
|
+
camera.updateProjectionMatrix();
|
|
267
|
+
}
|
|
252
268
|
}
|
|
253
269
|
function buildVertexShader() {
|
|
254
270
|
return `
|
package/dist/NeatGradient.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"NeatGradient.js","sourceRoot":"","sources":["../src/NeatGradient.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AACvB,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,MAAM,SAAS,GAAG,IAAI,CAAC;AACvB,MAAM,YAAY,GAAG,CAAC,CAAC;AAEvB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;AAwChC,MAAM,OAAO,YAAY;IAEb,MAAM,GAAW,CAAC,CAAC,CAAC;IAEpB,mBAAmB,GAAW,CAAC,CAAC,CAAC;IACjC,iBAAiB,GAAW,CAAC,CAAC,CAAC;IAE/B,eAAe,GAAW,CAAC,CAAC,CAAC;IAC7B,eAAe,GAAW,CAAC,CAAC,CAAC;IAC7B,cAAc,GAAW,CAAC,CAAC,CAAC;IAE5B,QAAQ,GAAW,CAAC,CAAC,CAAC;IACtB,WAAW,GAAW,CAAC,CAAC,CAAC;IACzB,WAAW,GAAW,CAAC,CAAC,CAAC;IACzB,WAAW,GAAW,CAAC,CAAC,CAAC;IAEzB,cAAc,GAAW,CAAC,CAAC,CAAC;IAE5B,OAAO,GAAgB,EAAE,CAAC;IAC1B,UAAU,GAAY,KAAK,CAAC;IAE5B,gBAAgB,GAAW,SAAS,CAAC;IACrC,gBAAgB,GAAW,GAAG,CAAC;IAE/B,UAAU,GAAW,CAAC,CAAC,CAAC;IACxB,YAAY,CAAiB;IACpB,UAAU,CAAa;IAExC,YAAY,MAAoE;QAE5E,MAAM,EACF,GAAG,EACH,KAAK,GAAG,CAAC,EACT,kBAAkB,GAAG,CAAC,EACtB,gBAAgB,GAAG,CAAC,EACpB,cAAc,GAAG,CAAC,EAClB,cAAc,GAAG,CAAC,EAClB,aAAa,GAAG,CAAC,EACjB,MAAM,EACN,UAAU,GAAG,CAAC,EACd,OAAO,GAAG,CAAC,EACX,eAAe,GAAG,CAAC,EACnB,eAAe,GAAG,CAAC,EACnB,aAAa,GAAG,CAAC,EACjB,SAAS,GAAG,KAAK,EACjB,eAAe,GAAG,SAAS,EAC3B,eAAe,GAAG,GAAG,EACrB,UAAU,GAAG,CAAC,EACjB,GAAG,MAAM,CAAC;QAEX,MAAM,KAAK,GAAG,GAAG,CAAC,KAAK,EACnB,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;QAExB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;QAC7C,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACrC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACrC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QAEvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;QAElE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;QAE5D,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,MAAM,MAAM,GAAG,GAAG,EAAE;YAEhB,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;gBACjC,WAAW,CAAC,GAAG,CAAC,CAAC;aACpB;YAED,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACrE,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAEpB,MAAM,MAAM,GAAG;oBACX,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;wBAC1B,SAAS,EAAE,KAAK,CAAC,OAAO;wBACxB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;wBACnC,SAAS,EAAE,KAAK,CAAC,SAAS;qBAC7B,CAAC,CAAC;oBACH,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;wBACrE,SAAS,EAAE,KAAK;wBAChB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;qBACnC,CAAC,CAAC;iBACN,CAAC;gBAEF,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;gBACvC,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;gBAC3C,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE,CAAC;gBAClF,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;gBACzH,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC;gBAC5E,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC;gBAC5E,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;gBACzE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,GAAG,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC;gBAC9D,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,GAAG,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;gBAChE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;gBACzE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;gBACpD,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,GAAG,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;gBAChE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAC5D,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YAC9C,CAAC,CAAC,CAAC;YAEH,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YAC/B,IAAI,CAAC,UAAU,GAAG,qBAAqB,CAAC,MAAM,CAAC,CAAC;QACpD,CAAC,CAAC;QAEF,MAAM,OAAO,GAAG,GAAG,EAAE;YACjB,MAAM,MAAM,GAAG,QAAQ,CAAC,UAAU,CAAC;YACnC,MAAM,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC;YACjC,MAAM,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;YAEnC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;YACvD,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,cAAc,CAAC,OAAO,CAAC,EAAE;YAC7C,OAAO,EAAE,CAAC;QACd,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAG/B,MAAM,EAAE,CAAC;IACb,CAAC;IAED,OAAO;QACH,IAAI,IAAI,EAAE;YACN,oBAAoB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;SAClC;IACL,CAAC;IAED,IAAI,KAAK,CAAC,KAAa;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,EAAE,CAAC;IAC7B,CAAC;IAED,IAAI,kBAAkB,CAAC,kBAA0B;QAC7C,IAAI,CAAC,mBAAmB,GAAG,kBAAkB,GAAG,CAAC,CAAC;IACtD,CAAC;IAED,IAAI,gBAAgB,CAAC,gBAAwB;QACzC,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,GAAG,CAAC,CAAC;IAClD,CAAC;IAED,IAAI,cAAc,CAAC,cAAsB;QACrC,IAAI,CAAC,eAAe,GAAG,cAAc,GAAG,IAAI,CAAC;IACjD,CAAC;IAED,IAAI,cAAc,CAAC,cAAsB;QACrC,IAAI,CAAC,eAAe,GAAG,cAAc,GAAG,IAAI,CAAC;IACjD,CAAC;IAED,IAAI,aAAa,CAAC,aAAqB;QACnC,IAAI,CAAC,cAAc,GAAG,aAAa,GAAG,GAAG,CAAC;IAC9C,CAAC;IAED,IAAI,MAAM,CAAC,MAAmB;QAC1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,IAAI,UAAU,CAAC,UAAkB;QAC7B,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,GAAG,CAAC;IACxC,CAAC;IAED,IAAI,OAAO,CAAC,OAAe;QACvB,IAAI,CAAC,QAAQ,GAAG,OAAO,GAAG,GAAG,CAAC;IAClC,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,WAAW,GAAG,eAAe,GAAG,EAAE,CAAC;IAC5C,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,OAAO,CAAC,GAAG,CAAC,iBAAiB,EAAE,eAAe,CAAC,CAAA;QAC/C,IAAI,CAAC,WAAW,GAAG,eAAe,CAAC;IACvC,CAAC;IAED,IAAI,aAAa,CAAC,aAAqB;QACnC,IAAI,CAAC,cAAc,GAAG,aAAa,GAAG,EAAE,CAAC;IAC7C,CAAC;IAED,IAAI,SAAS,CAAC,SAAkB;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAED,UAAU,CAAC,GAAsB,EAAE,KAAa,EAAE,MAAc,EAAE,UAAkB;QAEhF,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC;YACrC,mBAAmB;YACnB,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,GAAG;SACd,CAAC,CAAC;QAEH,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;QACrC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAEvC,MAAM,MAAM,GAAiB,EAAE,CAAC;QAEhC,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAEhC,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAEpD,MAAM,GAAG,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,WAAW,EAAE,YAAY,EAAE,GAAG,GAAG,UAAU,EAAE,GAAG,GAAG,UAAU,CAAC,CAAC;QACnG,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;QAC5C,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QAClC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACnB,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAEjB,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1E,mBAAmB;QACnB,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEpC,OAAO;YACH,QAAQ;YACR,MAAM;YACN,KAAK;YACL,MAAM;SACT,CAAC;IACN,CAAC;IAED,cAAc,CAAC,KAAa,EAAE,MAAc;QAExC,MAAM,MAAM,GAAG;YACX,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;gBAC1B,SAAS,EAAE,KAAK,CAAC,OAAO;gBACxB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;gBACnC,SAAS,EAAE,KAAK,CAAC,SAAS;aAC7B,CAAC,CAAC;YACH,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;gBACrE,SAAS,EAAE,KAAK;gBAChB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;aACnC,CAAC,CAAC;SACN,CAAC;QAEF,MAAM,QAAQ,GAAG;YACb,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;YACpB,gBAAgB,EAAE,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;YAChG,kBAAkB,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE;YACnD,kBAAkB,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE;YACnD,gBAAgB,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE;YAChD,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACzD,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC3B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAC9C,aAAa,EAAE,EAAE,KAAK,EAAE,WAAW,EAAE;YACrC,cAAc,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE;YACvC,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE;YACnC,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE;SAC5C,CAAC;QAEF,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YACtC,QAAQ,EAAE,QAAQ;YAClB,YAAY,EAAE,aAAa,EAAE,GAAG,UAAU,EAAE,GAAG,mBAAmB,EAAE,GAAG,iBAAiB,EAAE;YAC1F,cAAc,EAAE,aAAa,EAAE,GAAG,mBAAmB,EAAE,GAAG,mBAAmB,EAAE;SAClF,CAAC,CAAC;QAEH,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;QAC/B,OAAO,QAAQ,CAAC;IACpB,CAAC;CAGJ;AAED,SAAS,YAAY,CAAC,MAAgC,EAAE,KAAa,EAAE,MAAc;IAEjF,MAAM,iBAAiB,GAAG,OAAO,CAAC;IAClC,MAAM,YAAY,GAAG,KAAK,GAAG,MAAM,CAAC;IACpC,MAAM,eAAe,GACjB,YAAY,GAAG,iBAAiB;QAChC,WAAW,GAAG,YAAY,GAAG,GAAG,CAAC;IAErC,MAAM,KAAK,GAAG,KAAK,GAAG,MAAM,CAAC;IAE7B,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,CAAC;IACvD,MAAM,YAAY,GAAG,eAAe,GAAG,WAAW,CAAC;IAEnD,MAAM,IAAI,GAAG,CAAC,WAAW,GAAG,CAAC,CAAC;IAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,WAAW,CAAC,GAAG,GAAG,EAAE,WAAW,GAAG,CAAC,CAAC,CAAC;IAEpE,MAAM,GAAG,GAAG,YAAY,GAAG,CAAC,CAAC;IAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;IAErE,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC;IAClB,MAAM,GAAG,GAAG,IAAI,CAAC;IACjB,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,MAAM,CAAC,sBAAsB,EAAE,CAAC;AACpC,CAAC;AAGD,SAAS,iBAAiB;IACtB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmDV,CAAC;AACF,CAAC;AAED,SAAS,mBAAmB;IACxB,OAAO;;;;;;;;;;;;CAYV,CAAC;AACF,CAAC;AAED,MAAM,aAAa,GAAG,GAAG,EAAE,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAoCvB,CAAC;AAEN,MAAM,UAAU,GAAG,GAAG,EAAE,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAqLpB,CAAC;AAEN,MAAM,mBAAmB,GAAG,GAAG,EAAE,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2CjC,CAAC;AAGF,MAAM,aAAa,GAAG,CAAC,IAAuB,EAAE,EAAE;IAC9C,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC;IACtB,IAAI,CAAC,IAAI,GAAG,yBAAyB,CAAC;IACtC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC;IACvB,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;IACjC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,GAAG,CAAC;IACzB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC;IACxB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC;IACvB,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;IAC5B,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,YAAY,CAAC;IACrC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;IAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,MAAM,CAAC;IACnC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;IAC1B,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC;AAC5B,CAAC,CAAA;AAED,MAAM,WAAW,GAAG,CAAC,GAAsB,EAAE,EAAE;IAC3C,MAAM,aAAa,GAAG,GAAG,CAAC,aAAa,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;IACnE,IAAI,aAAa,EAAE;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,WAAW,EAAE;gBACrC,aAAa,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChC,OAAO;aACV;SACJ;KACJ;IACD,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACzC,aAAa,CAAC,IAAI,CAAC,CAAC;IACpB,GAAG,CAAC,aAAa,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;AACzC,CAAC,CAAA"}
|
|
1
|
+
{"version":3,"file":"NeatGradient.js","sourceRoot":"","sources":["../src/NeatGradient.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AACvB,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,MAAM,SAAS,GAAG,IAAI,CAAC;AACvB,MAAM,YAAY,GAAG,CAAC,CAAC;AAEvB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;AA0ChC,MAAM,OAAO,YAAY;IAEb,IAAI,CAAoB;IAExB,MAAM,GAAW,CAAC,CAAC,CAAC;IAEpB,mBAAmB,GAAW,CAAC,CAAC,CAAC;IACjC,iBAAiB,GAAW,CAAC,CAAC,CAAC;IAE/B,eAAe,GAAW,CAAC,CAAC,CAAC;IAC7B,eAAe,GAAW,CAAC,CAAC,CAAC;IAC7B,cAAc,GAAW,CAAC,CAAC,CAAC;IAE5B,QAAQ,GAAW,CAAC,CAAC,CAAC;IACtB,WAAW,GAAW,CAAC,CAAC,CAAC;IACzB,WAAW,GAAW,CAAC,CAAC,CAAC;IACzB,WAAW,GAAW,CAAC,CAAC,CAAC;IAEzB,cAAc,GAAW,CAAC,CAAC,CAAC;IAE5B,OAAO,GAAgB,EAAE,CAAC;IAC1B,UAAU,GAAY,KAAK,CAAC;IAE5B,WAAW,GAAW,CAAC,CAAC;IACxB,gBAAgB,GAAW,SAAS,CAAC;IACrC,gBAAgB,GAAW,GAAG,CAAC;IAE/B,UAAU,GAAW,CAAC,CAAC,CAAC;IACxB,YAAY,CAAiB;IAC7B,UAAU,CAAa;IAE/B,YAAY,MAAoE;QAE5E,MAAM,EACF,GAAG,EACH,KAAK,GAAG,CAAC,EACT,kBAAkB,GAAG,CAAC,EACtB,gBAAgB,GAAG,CAAC,EACpB,cAAc,GAAG,CAAC,EAClB,cAAc,GAAG,CAAC,EAClB,aAAa,GAAG,CAAC,EACjB,MAAM,EACN,UAAU,GAAG,CAAC,EACd,OAAO,GAAG,CAAC,EACX,eAAe,GAAG,CAAC,EACnB,eAAe,GAAG,CAAC,EACnB,aAAa,GAAG,CAAC,EACjB,SAAS,GAAG,KAAK,EACjB,eAAe,GAAG,SAAS,EAC3B,eAAe,GAAG,GAAG,EACrB,UAAU,GAAG,CAAC,EACjB,GAAG,MAAM,CAAC;QAGX,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAEhB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;QAC7C,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QACzC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACrC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACrC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QAEvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QAG9C,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,MAAM,MAAM,GAAG,GAAG,EAAE;YAEhB,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;YAC5D,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE;gBACjC,WAAW,CAAC,GAAG,CAAC,CAAC;aACpB;YAED,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACrE,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAEpB,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EACzB,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;gBAE9B,MAAM,MAAM,GAAG;oBACX,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;wBAC1B,SAAS,EAAE,KAAK,CAAC,OAAO;wBACxB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;wBACnC,SAAS,EAAE,KAAK,CAAC,SAAS;qBAC7B,CAAC,CAAC;oBACH,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;wBACrE,SAAS,EAAE,KAAK;wBAChB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;qBACnC,CAAC,CAAC;iBACN,CAAC;gBAEF,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;gBACvC,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;gBAC3C,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE,CAAC;gBAClF,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;gBACzH,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC;gBAC5E,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC;gBAC5E,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;gBACzE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,aAAa,GAAG,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC;gBAC9D,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,GAAG,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;gBAChE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC;gBACzE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;gBACpD,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,GAAG,EAAE,KAAK,EAAE,YAAY,EAAE,CAAC;gBAChE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAC5D,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClE,aAAa;gBACb,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YAC9C,CAAC,CAAC,CAAC;YAEH,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YAC/B,IAAI,CAAC,UAAU,GAAG,qBAAqB,CAAC,MAAM,CAAC,CAAC;QACpD,CAAC,CAAC;QAEF,MAAM,OAAO,GAAG,GAAG,EAAE;YAEjB,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,MAAM,MAAM,GAAG,QAAQ,CAAC,UAAU,CAAC;YACnC,MAAM,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC;YACjC,MAAM,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;YAEnC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;YACvD,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,cAAc,CAAC,OAAO,CAAC,EAAE;YAC7C,OAAO,EAAE,CAAC;QACd,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAG/B,MAAM,EAAE,CAAC;IACb,CAAC;IAED,OAAO;QACH,IAAI,IAAI,EAAE;YACN,oBAAoB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;SAClC;IACL,CAAC;IAED,IAAI,KAAK,CAAC,KAAa;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,EAAE,CAAC;IAC7B,CAAC;IAED,IAAI,kBAAkB,CAAC,kBAA0B;QAC7C,IAAI,CAAC,mBAAmB,GAAG,kBAAkB,GAAG,CAAC,CAAC;IACtD,CAAC;IAED,IAAI,gBAAgB,CAAC,gBAAwB;QACzC,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,GAAG,CAAC,CAAC;IAClD,CAAC;IAED,IAAI,cAAc,CAAC,cAAsB;QACrC,IAAI,CAAC,eAAe,GAAG,cAAc,GAAG,IAAI,CAAC;IACjD,CAAC;IAED,IAAI,cAAc,CAAC,cAAsB;QACrC,IAAI,CAAC,eAAe,GAAG,cAAc,GAAG,IAAI,CAAC;IACjD,CAAC;IAED,IAAI,aAAa,CAAC,aAAqB;QACnC,IAAI,CAAC,cAAc,GAAG,aAAa,GAAG,GAAG,CAAC;IAC9C,CAAC;IAED,IAAI,MAAM,CAAC,MAAmB;QAC1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,IAAI,UAAU,CAAC,UAAkB;QAC7B,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,GAAG,CAAC;IACxC,CAAC;IAED,IAAI,OAAO,CAAC,OAAe;QACvB,IAAI,CAAC,QAAQ,GAAG,OAAO,GAAG,GAAG,CAAC;IAClC,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,WAAW,GAAG,eAAe,GAAG,EAAE,CAAC;IAC5C,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,WAAW,GAAG,eAAe,CAAC;IACvC,CAAC;IAED,IAAI,aAAa,CAAC,aAAqB;QACnC,IAAI,CAAC,cAAc,GAAG,aAAa,GAAG,EAAE,CAAC;IAC7C,CAAC;IAED,IAAI,SAAS,CAAC,SAAkB;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAED,IAAI,UAAU,CAAC,UAAkB;QAC7B,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;IAClD,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAED,IAAI,eAAe,CAAC,eAAuB;QACvC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAED,UAAU,CAAC,UAAkB;QAEzB,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EACzB,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAE9B,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC;YACrC,mBAAmB;YACnB,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,IAAI,CAAC,IAAI;SACpB,CAAC,CAAC;QAEH,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;QACrC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAEvC,MAAM,MAAM,GAAiB,EAAE,CAAC;QAEhC,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAEhC,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAEpD,MAAM,GAAG,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,WAAW,EAAE,YAAY,EAAE,GAAG,GAAG,UAAU,EAAE,GAAG,GAAG,UAAU,CAAC,CAAC;QACnG,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;QAC5C,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QAClC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACnB,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAEjB,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1E,0GAA0G;QAC1G,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACtB,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEpC,OAAO;YACH,QAAQ;YACR,MAAM;YACN,KAAK;YACL,MAAM;YACN,UAAU;SACb,CAAC;IACN,CAAC;IAED,cAAc,CAAC,KAAa,EAAE,MAAc;QAExC,MAAM,MAAM,GAAG;YACX,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;gBAC1B,SAAS,EAAE,KAAK,CAAC,OAAO;gBACxB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;gBACnC,SAAS,EAAE,KAAK,CAAC,SAAS;aAC7B,CAAC,CAAC;YACH,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;gBACrE,SAAS,EAAE,KAAK;gBAChB,KAAK,EAAE,IAAI,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;aACnC,CAAC,CAAC;SACN,CAAC;QAEF,MAAM,QAAQ,GAAG;YACb,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;YACpB,gBAAgB,EAAE,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;YAChG,kBAAkB,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE;YACnD,kBAAkB,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE;YACnD,gBAAgB,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,cAAc,EAAE;YAChD,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACzD,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC3B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAC9C,aAAa,EAAE,EAAE,KAAK,EAAE,WAAW,EAAE;YACrC,cAAc,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE;YACvC,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE;YACnC,YAAY,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE;SAC5C,CAAC;QAEF,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YACtC,QAAQ,EAAE,QAAQ;YAClB,YAAY,EAAE,aAAa,EAAE,GAAG,UAAU,EAAE,GAAG,mBAAmB,EAAE,GAAG,iBAAiB,EAAE;YAC1F,cAAc,EAAE,aAAa,EAAE,GAAG,mBAAmB,EAAE,GAAG,mBAAmB,EAAE;SAClF,CAAC,CAAC;QAEH,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;QAC/B,OAAO,QAAQ,CAAC;IACpB,CAAC;CAGJ;AAED,SAAS,YAAY,CAAC,MAAoB,EAAE,KAAa,EAAE,MAAc;IAErE,MAAM,iBAAiB,GAAG,OAAO,CAAC;IAClC,MAAM,YAAY,GAAG,KAAK,GAAG,MAAM,CAAC;IACpC,MAAM,eAAe,GACjB,YAAY,GAAG,iBAAiB;QAChC,WAAW,GAAG,YAAY,GAAG,GAAG,CAAC;IAErC,MAAM,KAAK,GAAG,KAAK,GAAG,MAAM,CAAC;IAE7B,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,CAAC;IACvD,MAAM,YAAY,GAAG,eAAe,GAAG,WAAW,CAAC;IAEnD,MAAM,IAAI,GAAG,CAAC,WAAW,GAAG,CAAC,CAAC;IAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,WAAW,CAAC,GAAG,GAAG,EAAE,WAAW,GAAG,CAAC,CAAC,CAAC;IAEpE,MAAM,GAAG,GAAG,YAAY,GAAG,CAAC,CAAC;IAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;IAErE,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC;IAClB,MAAM,GAAG,GAAG,IAAI,CAAC;IACjB,IAAI,MAAM,YAAY,KAAK,CAAC,kBAAkB,EAAE;QAC5C,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;QACrB,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;QACjB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;QACjB,MAAM,CAAC,sBAAsB,EAAE,CAAC;KACnC;SAAM,IAAI,MAAM,YAAY,KAAK,CAAC,iBAAiB,EAAE;QAClD,MAAM,CAAC,MAAM,GAAG,KAAK,GAAG,MAAM,CAAC;QAC/B,MAAM,CAAC,sBAAsB,EAAE,CAAC;KACnC;AAEL,CAAC;AAGD,SAAS,iBAAiB;IACtB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmDV,CAAC;AACF,CAAC;AAED,SAAS,mBAAmB;IACxB,OAAO;;;;;;;;;;;;CAYV,CAAC;AACF,CAAC;AAED,MAAM,aAAa,GAAG,GAAG,EAAE,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAoCvB,CAAC;AAEN,MAAM,UAAU,GAAG,GAAG,EAAE,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAqLpB,CAAC;AAEN,MAAM,mBAAmB,GAAG,GAAG,EAAE,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2CjC,CAAC;AAGF,MAAM,aAAa,GAAG,CAAC,IAAuB,EAAE,EAAE;IAC9C,IAAI,CAAC,EAAE,GAAG,WAAW,CAAC;IACtB,IAAI,CAAC,IAAI,GAAG,yBAAyB,CAAC;IACtC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC;IACvB,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;IACjC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,GAAG,CAAC;IACzB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC;IACxB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC;IACvB,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;IAC5B,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,YAAY,CAAC;IACrC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;IAC/B,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,MAAM,CAAC;IACnC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;IAC1B,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC;AAC5B,CAAC,CAAA;AAED,MAAM,WAAW,GAAG,CAAC,GAAsB,EAAE,EAAE;IAC3C,MAAM,aAAa,GAAG,GAAG,CAAC,aAAa,EAAE,oBAAoB,CAAC,GAAG,CAAC,CAAC;IACnE,IAAI,aAAa,EAAE;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,WAAW,EAAE;gBACrC,aAAa,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;gBAChC,OAAO;aACV;SACJ;KACJ;IACD,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACzC,aAAa,CAAC,IAAI,CAAC,CAAC;IACpB,GAAG,CAAC,aAAa,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;AACzC,CAAC,CAAA"}
|
package/dist/index.es.js
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
|
-
import * as
|
|
2
|
-
const
|
|
1
|
+
import * as o from "three";
|
|
2
|
+
const _ = 50, g = 80, V = !0, q = 5, j = new o.Clock();
|
|
3
3
|
class W {
|
|
4
|
+
_ref;
|
|
4
5
|
_speed = -1;
|
|
5
6
|
_horizontalPressure = -1;
|
|
6
7
|
_verticalPressure = -1;
|
|
@@ -14,6 +15,7 @@ class W {
|
|
|
14
15
|
_colorBlending = -1;
|
|
15
16
|
_colors = [];
|
|
16
17
|
_wireframe = !1;
|
|
18
|
+
_resolution = 1;
|
|
17
19
|
_backgroundColor = "#FFFFFF";
|
|
18
20
|
_backgroundAlpha = 1;
|
|
19
21
|
requestRef = -1;
|
|
@@ -26,43 +28,43 @@ class W {
|
|
|
26
28
|
horizontalPressure: l = 3,
|
|
27
29
|
verticalPressure: n = 3,
|
|
28
30
|
waveFrequencyX: a = 5,
|
|
29
|
-
waveFrequencyY:
|
|
30
|
-
waveAmplitude:
|
|
31
|
-
colors:
|
|
32
|
-
highlights:
|
|
33
|
-
shadows:
|
|
34
|
-
colorSaturation:
|
|
35
|
-
colorBrightness:
|
|
36
|
-
colorBlending:
|
|
31
|
+
waveFrequencyY: u = 5,
|
|
32
|
+
waveAmplitude: x = 3,
|
|
33
|
+
colors: c,
|
|
34
|
+
highlights: v = 4,
|
|
35
|
+
shadows: f = 4,
|
|
36
|
+
colorSaturation: p = 0,
|
|
37
|
+
colorBrightness: w = 1,
|
|
38
|
+
colorBlending: z = 5,
|
|
37
39
|
wireframe: E = !1,
|
|
38
40
|
backgroundColor: N = "#FFFFFF",
|
|
39
41
|
backgroundAlpha: R = 1,
|
|
40
42
|
resolution: B = 1
|
|
41
|
-
} = e
|
|
42
|
-
this.destroy = this.destroy.bind(this), this._initScene = this._initScene.bind(this), this._buildMaterial = this._buildMaterial.bind(this), this.speed = s, this.horizontalPressure = l, this.verticalPressure = n, this.waveFrequencyX = a, this.waveFrequencyY =
|
|
43
|
-
|
|
44
|
-
let z = 0;
|
|
43
|
+
} = e;
|
|
44
|
+
this._ref = r, this.destroy = this.destroy.bind(this), this._initScene = this._initScene.bind(this), this._buildMaterial = this._buildMaterial.bind(this), this.speed = s, this.horizontalPressure = l, this.verticalPressure = n, this.waveFrequencyX = a, this.waveFrequencyY = u, this.waveAmplitude = x, this.colorBlending = z, this.colors = c, this.shadows = f, this.highlights = v, this.colorSaturation = p, this.colorBrightness = w, this.wireframe = E, this.backgroundColor = N, this.backgroundAlpha = R, this.sceneState = this._initScene(B);
|
|
45
|
+
let b = 0;
|
|
45
46
|
const C = () => {
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
47
|
+
const { renderer: h, camera: m, scene: d, meshes: y } = this.sceneState;
|
|
48
|
+
Math.floor(b * 10) % 5 === 0 && L(r), h.setClearColor(this._backgroundColor, this._backgroundAlpha), y.forEach((i) => {
|
|
49
|
+
const K = this._ref.width, O = this._ref.height, T = [
|
|
50
|
+
...this._colors.map((P) => ({
|
|
51
|
+
is_active: P.enabled,
|
|
52
|
+
color: new o.Color(P.color),
|
|
53
|
+
influence: P.influence
|
|
52
54
|
})),
|
|
53
|
-
...Array.from({ length:
|
|
55
|
+
...Array.from({ length: q - this._colors.length }).map(() => ({
|
|
54
56
|
is_active: !1,
|
|
55
|
-
color: new
|
|
57
|
+
color: new o.Color(0)
|
|
56
58
|
}))
|
|
57
59
|
];
|
|
58
|
-
|
|
59
|
-
}),
|
|
60
|
-
},
|
|
61
|
-
const
|
|
62
|
-
this.sceneState.renderer.setSize(
|
|
60
|
+
b += j.getDelta() * this._speed, i.material.uniforms.u_time.value = b, i.material.uniforms.u_resolution = { value: new o.Vector2(K, O) }, i.material.uniforms.u_color_pressure = { value: new o.Vector2(this._horizontalPressure, this._verticalPressure) }, i.material.uniforms.u_wave_frequency_x = { value: this._waveFrequencyX }, i.material.uniforms.u_wave_frequency_y = { value: this._waveFrequencyY }, i.material.uniforms.u_wave_amplitude = { value: this._waveAmplitude }, i.material.uniforms.u_plane_width = { value: _ }, i.material.uniforms.u_plane_height = { value: g }, i.material.uniforms.u_color_blending = { value: this._colorBlending }, i.material.uniforms.u_colors = { value: T }, i.material.uniforms.u_colors_count = { value: q }, i.material.uniforms.u_shadows = { value: this._shadows }, i.material.uniforms.u_highlights = { value: this._highlights }, i.material.uniforms.u_saturation = { value: this._saturation }, i.material.uniforms.u_brightness = { value: this._brightness }, i.material.wireframe = this._wireframe;
|
|
61
|
+
}), h.render(d, m), this.requestRef = requestAnimationFrame(C);
|
|
62
|
+
}, I = () => {
|
|
63
|
+
const { renderer: h } = this.sceneState, m = h.domElement, d = m.clientWidth, y = m.clientHeight;
|
|
64
|
+
this.sceneState.renderer.setSize(d, y, !1), F(this.sceneState.camera, d, y);
|
|
63
65
|
};
|
|
64
|
-
this.sizeObserver = new ResizeObserver((
|
|
65
|
-
|
|
66
|
+
this.sizeObserver = new ResizeObserver((h) => {
|
|
67
|
+
I();
|
|
66
68
|
}), this.sizeObserver.observe(r), C();
|
|
67
69
|
}
|
|
68
70
|
destroy() {
|
|
@@ -99,7 +101,7 @@ class W {
|
|
|
99
101
|
this._saturation = e / 10;
|
|
100
102
|
}
|
|
101
103
|
set colorBrightness(e) {
|
|
102
|
-
|
|
104
|
+
this._brightness = e;
|
|
103
105
|
}
|
|
104
106
|
set colorBlending(e) {
|
|
105
107
|
this._colorBlending = e / 10;
|
|
@@ -107,65 +109,69 @@ class W {
|
|
|
107
109
|
set wireframe(e) {
|
|
108
110
|
this._wireframe = e;
|
|
109
111
|
}
|
|
112
|
+
set resolution(e) {
|
|
113
|
+
this._resolution = e, this.sceneState = this._initScene(e);
|
|
114
|
+
}
|
|
110
115
|
set backgroundColor(e) {
|
|
111
116
|
this._backgroundColor = e;
|
|
112
117
|
}
|
|
113
118
|
set backgroundAlpha(e) {
|
|
114
119
|
this._backgroundAlpha = e;
|
|
115
120
|
}
|
|
116
|
-
_initScene(e
|
|
117
|
-
const
|
|
121
|
+
_initScene(e) {
|
|
122
|
+
const r = this._ref.width, s = this._ref.height, l = new o.WebGLRenderer({
|
|
118
123
|
alpha: !0,
|
|
119
|
-
canvas:
|
|
124
|
+
canvas: this._ref
|
|
120
125
|
});
|
|
121
|
-
|
|
122
|
-
const
|
|
123
|
-
c.rotation.x = -Math.PI / 3.5, c.position.z = -1,
|
|
124
|
-
const
|
|
125
|
-
return F(
|
|
126
|
-
renderer:
|
|
127
|
-
camera:
|
|
128
|
-
scene:
|
|
129
|
-
meshes:
|
|
126
|
+
l.setClearColor(16711680, 0.5), l.setSize(r, s, !1);
|
|
127
|
+
const n = [], a = new o.Scene(), u = this._buildMaterial(r, s), x = new o.PlaneGeometry(_, g, 240 * e, 240 * e), c = new o.Mesh(x, u);
|
|
128
|
+
c.rotation.x = -Math.PI / 3.5, c.position.z = -1, n.push(c), a.add(c);
|
|
129
|
+
const v = new o.OrthographicCamera(0, 0, 0, 0, 0, 0);
|
|
130
|
+
return v.position.z = 5, F(v, r, s), {
|
|
131
|
+
renderer: l,
|
|
132
|
+
camera: v,
|
|
133
|
+
scene: a,
|
|
134
|
+
meshes: n,
|
|
135
|
+
resolution: e
|
|
130
136
|
};
|
|
131
137
|
}
|
|
132
138
|
_buildMaterial(e, r) {
|
|
133
139
|
const s = [
|
|
134
140
|
...this._colors.map((a) => ({
|
|
135
141
|
is_active: a.enabled,
|
|
136
|
-
color: new
|
|
142
|
+
color: new o.Color(a.color),
|
|
137
143
|
influence: a.influence
|
|
138
144
|
})),
|
|
139
|
-
...Array.from({ length:
|
|
145
|
+
...Array.from({ length: q - this._colors.length }).map(() => ({
|
|
140
146
|
is_active: !1,
|
|
141
|
-
color: new
|
|
147
|
+
color: new o.Color(0)
|
|
142
148
|
}))
|
|
143
149
|
], l = {
|
|
144
150
|
u_time: { value: 0 },
|
|
145
|
-
u_color_pressure: { value: new
|
|
151
|
+
u_color_pressure: { value: new o.Vector2(this._horizontalPressure, this._verticalPressure) },
|
|
146
152
|
u_wave_frequency_x: { value: this._waveFrequencyX },
|
|
147
153
|
u_wave_frequency_y: { value: this._waveFrequencyY },
|
|
148
154
|
u_wave_amplitude: { value: this._waveAmplitude },
|
|
149
|
-
u_resolution: { value: new
|
|
155
|
+
u_resolution: { value: new o.Vector2(e, r) },
|
|
150
156
|
u_colors: { value: s },
|
|
151
157
|
u_colors_count: { value: this._colors.length },
|
|
152
|
-
u_plane_width: { value:
|
|
153
|
-
u_plane_height: { value:
|
|
158
|
+
u_plane_width: { value: _ },
|
|
159
|
+
u_plane_height: { value: g },
|
|
154
160
|
u_shadows: { value: this._shadows },
|
|
155
161
|
u_highlights: { value: this._highlights }
|
|
156
|
-
}, n = new
|
|
162
|
+
}, n = new o.ShaderMaterial({
|
|
157
163
|
uniforms: l,
|
|
158
|
-
vertexShader: S() + D() + A() +
|
|
164
|
+
vertexShader: S() + D() + A() + Y(),
|
|
159
165
|
fragmentShader: S() + A() + k()
|
|
160
166
|
});
|
|
161
167
|
return n.wireframe = V, n;
|
|
162
168
|
}
|
|
163
169
|
}
|
|
164
170
|
function F(t, e, r) {
|
|
165
|
-
const n = e * r / 1e6 *
|
|
166
|
-
t.left =
|
|
171
|
+
const n = e * r / 1e6 * _ * g / 1.5, a = e / r, u = Math.sqrt(n * a), x = n / u, c = -_ / 2, v = Math.min((c + u) / 1.5, _ / 2), f = g / 4, p = Math.max((f - x) / 2, -g / 4), w = -100, z = 1e3;
|
|
172
|
+
t instanceof o.OrthographicCamera ? (t.left = c, t.right = v, t.top = f, t.bottom = p, t.near = w, t.far = z, t.updateProjectionMatrix()) : t instanceof o.PerspectiveCamera && (t.aspect = e / r, t.updateProjectionMatrix());
|
|
167
173
|
}
|
|
168
|
-
function
|
|
174
|
+
function Y() {
|
|
169
175
|
return `
|
|
170
176
|
|
|
171
177
|
void main() {
|
package/dist/index.es.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.es.js","sources":["../src/NeatGradient.ts"],"sourcesContent":["import * as THREE from \"three\";\n\nconst PLANE_WIDTH = 50;\nconst PLANE_HEIGHT = 80;\n\nconst WIREFRAME = true;\nconst COLORS_COUNT = 5;\n\nconst clock = new THREE.Clock();\n\ntype SceneState = {\n renderer: THREE.WebGLRenderer,\n camera: THREE.OrthographicCamera,\n scene: THREE.Scene,\n meshes: THREE.Mesh[],\n}\n\nexport type NeatConfig = {\n speed?: number;\n horizontalPressure?: number;\n verticalPressure?: number;\n waveFrequencyX?: number;\n waveFrequencyY?: number;\n waveAmplitude?: number;\n highlights?: number;\n shadows?: number;\n colorSaturation?: number;\n colorBrightness?: number;\n colors: NeatColor[];\n colorBlending?: number;\n wireframe?: boolean;\n backgroundColor?: string;\n backgroundAlpha?: number;\n};\n\nexport type NeatColor = {\n color: string;\n enabled: boolean;\n /**\n * Value from 0 to 1\n */\n influence?: number;\n}\n\nexport type NeatController = {\n destroy: () => void;\n}\n\nexport class NeatGradient implements NeatController {\n\n private _speed: number = -1;\n\n private _horizontalPressure: number = -1;\n private _verticalPressure: number = -1;\n\n private _waveFrequencyX: number = -1;\n private _waveFrequencyY: number = -1;\n private _waveAmplitude: number = -1;\n\n private _shadows: number = -1;\n private _highlights: number = -1;\n private _saturation: number = -1;\n private _brightness: number = -1;\n\n private _colorBlending: number = -1;\n\n private _colors: NeatColor[] = [];\n private _wireframe: boolean = false;\n\n private _backgroundColor: string = \"#FFFFFF\";\n private _backgroundAlpha: number = 1.0;\n\n private requestRef: number = -1;\n private sizeObserver: ResizeObserver;\n private readonly sceneState: SceneState;\n\n constructor(config: NeatConfig & { ref: HTMLCanvasElement, resolution?: number }) {\n\n const {\n ref,\n speed = 4,\n horizontalPressure = 3,\n verticalPressure = 3,\n waveFrequencyX = 5,\n waveFrequencyY = 5,\n waveAmplitude = 3,\n colors,\n highlights = 4,\n shadows = 4,\n colorSaturation = 0,\n colorBrightness = 1,\n colorBlending = 5,\n wireframe = false,\n backgroundColor = \"#FFFFFF\",\n backgroundAlpha = 1.0,\n resolution = 1\n } = config;\n\n const width = ref.width,\n height = ref.height;\n\n this.destroy = this.destroy.bind(this);\n this._initScene = this._initScene.bind(this);\n this._buildMaterial = this._buildMaterial.bind(this);\n\n this.speed = speed;\n this.horizontalPressure = horizontalPressure;\n this.verticalPressure = verticalPressure;\n this.waveFrequencyX = waveFrequencyX;\n this.waveFrequencyY = waveFrequencyY;\n this.waveAmplitude = waveAmplitude;\n this.colorBlending = colorBlending;\n this.colors = colors;\n this.shadows = shadows;\n this.highlights = highlights;\n this.colorSaturation = colorSaturation;\n this.colorBrightness = colorBrightness;\n this.wireframe = wireframe;\n this.backgroundColor = backgroundColor;\n this.backgroundAlpha = backgroundAlpha;\n\n this.sceneState = this._initScene(ref, width, height, resolution);\n\n const { renderer, camera, scene, meshes } = this.sceneState;\n\n let tick = 0;\n const render = () => {\n\n if (Math.floor(tick * 10) % 5 === 0) {\n addNeatLink(ref);\n }\n\n renderer.setClearColor(this._backgroundColor, this._backgroundAlpha);\n meshes.forEach((mesh) => {\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n tick += clock.getDelta() * this._speed;\n // @ts-ignore\n mesh.material.uniforms.u_time.value = tick;\n // @ts-ignore\n mesh.material.uniforms.u_resolution = { value: new THREE.Vector2(width, height) };\n // @ts-ignore\n mesh.material.uniforms.u_color_pressure = { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_x = { value: this._waveFrequencyX };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_y = { value: this._waveFrequencyY };\n // @ts-ignore\n mesh.material.uniforms.u_wave_amplitude = { value: this._waveAmplitude };\n // @ts-ignore\n mesh.material.uniforms.u_plane_width = { value: PLANE_WIDTH };\n // @ts-ignore\n mesh.material.uniforms.u_plane_height = { value: PLANE_HEIGHT };\n // @ts-ignore\n mesh.material.uniforms.u_color_blending = { value: this._colorBlending };\n // @ts-ignore\n mesh.material.uniforms.u_colors = { value: colors };\n // @ts-ignore\n mesh.material.uniforms.u_colors_count = { value: COLORS_COUNT };\n // @ts-ignore\n mesh.material.uniforms.u_shadows = { value: this._shadows };\n // @ts-ignore\n mesh.material.uniforms.u_highlights = { value: this._highlights };\n // @ts-ignore\n mesh.material.uniforms.u_saturation = { value: this._saturation };\n // @ts-ignore\n mesh.material.uniforms.u_brightness = { value: this._brightness };\n // @ts-ignore\n mesh.material.wireframe = this._wireframe;\n });\n\n renderer.render(scene, camera);\n this.requestRef = requestAnimationFrame(render);\n };\n\n const setSize = () => {\n const canvas = renderer.domElement;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n this.sceneState.renderer.setSize(width, height, false);\n updateCamera(this.sceneState.camera, width, height);\n };\n\n this.sizeObserver = new ResizeObserver(entries => {\n setSize();\n });\n\n this.sizeObserver.observe(ref);\n\n\n render();\n }\n\n destroy() {\n if (this) {\n cancelAnimationFrame(this.requestRef);\n this.sizeObserver.disconnect();\n }\n }\n\n set speed(speed: number) {\n this._speed = speed / 20;\n }\n\n set horizontalPressure(horizontalPressure: number) {\n this._horizontalPressure = horizontalPressure / 4;\n }\n\n set verticalPressure(verticalPressure: number) {\n this._verticalPressure = verticalPressure / 4;\n }\n\n set waveFrequencyX(waveFrequencyX: number) {\n this._waveFrequencyX = waveFrequencyX * 0.04;\n }\n\n set waveFrequencyY(waveFrequencyY: number) {\n this._waveFrequencyY = waveFrequencyY * 0.04;\n }\n\n set waveAmplitude(waveAmplitude: number) {\n this._waveAmplitude = waveAmplitude * .75;\n }\n\n set colors(colors: NeatColor[]) {\n this._colors = colors;\n }\n\n set highlights(highlights: number) {\n this._highlights = highlights / 100;\n }\n\n set shadows(shadows: number) {\n this._shadows = shadows / 100;\n }\n\n set colorSaturation(colorSaturation: number) {\n this._saturation = colorSaturation / 10;\n }\n\n set colorBrightness(colorBrightness: number) {\n console.log(\"colorBrightness\", colorBrightness)\n this._brightness = colorBrightness;\n }\n\n set colorBlending(colorBlending: number) {\n this._colorBlending = colorBlending / 10;\n }\n\n set wireframe(wireframe: boolean) {\n this._wireframe = wireframe;\n }\n\n set backgroundColor(backgroundColor: string) {\n this._backgroundColor = backgroundColor;\n }\n\n set backgroundAlpha(backgroundAlpha: number) {\n this._backgroundAlpha = backgroundAlpha;\n }\n\n _initScene(ref: HTMLCanvasElement, width: number, height: number, resolution: number): SceneState {\n\n const renderer = new THREE.WebGLRenderer({\n // antialias: true,\n alpha: true,\n canvas: ref\n });\n\n renderer.setClearColor(0xFF0000, .5);\n renderer.setSize(width, height, false);\n\n const meshes: THREE.Mesh[] = [];\n\n const scene = new THREE.Scene();\n\n const material = this._buildMaterial(width, height);\n\n const geo = new THREE.PlaneGeometry(PLANE_WIDTH, PLANE_HEIGHT, 240 * resolution, 240 * resolution);\n const plane = new THREE.Mesh(geo, material);\n plane.rotation.x = -Math.PI / 3.5;\n plane.position.z = -1;\n meshes.push(plane);\n scene.add(plane);\n\n const camera = new THREE.OrthographicCamera(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);\n // camera.zoom = 1;\n updateCamera(camera, width, height);\n\n return {\n renderer,\n camera,\n scene,\n meshes\n };\n }\n\n _buildMaterial(width: number, height: number) {\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n const uniforms = {\n u_time: { value: 0 },\n u_color_pressure: { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) },\n u_wave_frequency_x: { value: this._waveFrequencyX },\n u_wave_frequency_y: { value: this._waveFrequencyY },\n u_wave_amplitude: { value: this._waveAmplitude },\n u_resolution: { value: new THREE.Vector2(width, height) },\n u_colors: { value: colors },\n u_colors_count: { value: this._colors.length },\n u_plane_width: { value: PLANE_WIDTH },\n u_plane_height: { value: PLANE_HEIGHT },\n u_shadows: { value: this._shadows },\n u_highlights: { value: this._highlights },\n };\n\n const material = new THREE.ShaderMaterial({\n uniforms: uniforms,\n vertexShader: buildUniforms() + buildNoise() + buildColorFunctions() + buildVertexShader(),\n fragmentShader: buildUniforms() + buildColorFunctions() + buildFragmentShader()\n });\n\n material.wireframe = WIREFRAME;\n return material;\n }\n\n\n}\n\nfunction updateCamera(camera: THREE.OrthographicCamera, width: number, height: number) {\n\n const viewPortAreaRatio = 1000000;\n const areaViewPort = width * height;\n const targetPlaneArea =\n areaViewPort / viewPortAreaRatio *\n PLANE_WIDTH * PLANE_HEIGHT / 1.5;\n\n const ratio = width / height;\n\n const targetWidth = Math.sqrt(targetPlaneArea * ratio);\n const targetHeight = targetPlaneArea / targetWidth;\n\n const left = -PLANE_WIDTH / 2;\n const right = Math.min((left + targetWidth) / 1.5, PLANE_WIDTH / 2);\n\n const top = PLANE_HEIGHT / 4;\n const bottom = Math.max((top - targetHeight) / 2, -PLANE_HEIGHT / 4);\n\n const near = -100;\n const far = 1000;\n camera.left = left;\n camera.right = right;\n camera.top = top;\n camera.bottom = bottom;\n camera.near = near;\n camera.far = far;\n camera.updateProjectionMatrix();\n}\n\n\nfunction buildVertexShader() {\n return `\n\nvoid main() {\n\n vUv = uv;\n\n v_displacement_amount = cnoise( vec3(\n u_wave_frequency_x * position.x + u_time,\n u_wave_frequency_y * position.y + u_time,\n u_time\n ));\n \n vec3 color;\n\n // float t = mod(u_base_color, 100.0);\n color = u_colors[0].color;\n \n vec2 noise_cord = vUv * u_color_pressure;\n \n const float minNoise = .0;\n const float maxNoise = .9;\n \n for (int i = 1; i < u_colors_count; i++) {\n \n if(u_colors[i].is_active == 1.0){\n float noiseFlow = (1. + float(i)) / 30.;\n float noiseSpeed = (1. + float(i)) * 0.11;\n float noiseSeed = 13. + float(i) * 7.;\n \n float noise = snoise(\n vec3(\n noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,\n noise_cord.y * u_color_pressure.y,\n u_time * noiseSpeed\n ) + noiseSeed\n );\n \n noise = clamp(minNoise, maxNoise + float(i) * 0.02, noise);\n vec3 nextColor = u_colors[i].color;\n color = mix(color, nextColor, smoothstep(0.0, u_color_blending, noise));\n }\n \n }\n \n v_color = color;\n \n vec3 newPosition = position + normal * v_displacement_amount * u_wave_amplitude;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );\n \n v_new_position = gl_Position;\n}\n`;\n}\n\nfunction buildFragmentShader() {\n return `\n\nvoid main(){\n vec3 color = v_color;\n \n color.rgb += pow(v_displacement_amount, 1.0) * u_highlights;\n color.rgb -= pow(1.0 - v_displacement_amount, 2.0) * u_shadows;\n color = saturation(color, 1.0 + u_saturation);\n color = color * u_brightness;\n \n gl_FragColor = vec4(color,1.0);\n}\n`;\n}\n\nconst buildUniforms = () => `\nprecision highp float;\n\nstruct Color {\n float is_active;\n vec3 color;\n float value;\n};\n\nuniform float u_time;\n\nuniform float u_wave_amplitude;\nuniform float u_wave_frequency_x;\nuniform float u_wave_frequency_y;\n\nuniform vec2 u_color_pressure;\n\nuniform float u_plane_width;\nuniform float u_plane_height;\n\nuniform float u_shadows;\nuniform float u_highlights;\nuniform float u_saturation;\nuniform float u_brightness;\n\nuniform float u_color_blending;\n\nuniform int u_colors_count;\nuniform Color u_colors[5];\nuniform vec2 u_resolution;\n\nvarying vec2 vUv;\nvarying vec4 v_new_position;\nvarying vec3 v_color;\nvarying float v_displacement_amount;\n\n `;\n\nconst buildNoise = () => `\n\nvec3 mod289(vec3 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x)\n{\n return mod289(((x*34.0)+1.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec3 fade(vec3 t) {\n return t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n// First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n// Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n // x0 = x0 - 0.0 + 0.0 * C.xxx;\n // x1 = x0 - i1 + 1.0 * C.xxx;\n // x2 = x0 - i2 + 2.0 * C.xxx;\n // x3 = x0 - 1.0 + 3.0 * C.xxx;\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n// Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n// Gradients: 7x7 points over a square, mapped onto an octahedron.\n// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\n //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n//Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n// Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n// Classic Perlin noise\nfloat cnoise(vec3 P)\n{\n vec3 Pi0 = floor(P); // Integer part for indexing\n vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n\n vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\n\n// YUV to RGB matrix\nmat3 yuv2rgb = mat3(1.0, 0.0, 1.13983,\n 1.0, -0.39465, -0.58060,\n 1.0, 2.03211, 0.0);\n\n// RGB to YUV matrix\nmat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722,\n -0.09991, -0.33609, 0.43600,\n 0.615, -0.5586, -0.05639);\n\n `;\n\nconst buildColorFunctions = () => `\n\nvec3 saturation(vec3 rgb, float adjustment) {\n const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n vec3 intensity = vec3(dot(rgb, W));\n return mix(intensity, rgb, adjustment);\n}\n\nfloat saturation(vec3 rgb)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));\n vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return abs(6.0 * d + e);\n}\n\n// get saturation of a color in values between 0 and 1\nfloat getSaturation(vec3 color) {\n float max = max(color.r, max(color.g, color.b));\n float min = min(color.r, min(color.g, color.b));\n return (max - min) / max;\n}\n \nvec3 rgb2hsv(vec3 c)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\n\nvec3 hsv2rgb(vec3 c)\n{\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n`;\n\n\nconst setLinkStyles = (link: HTMLAnchorElement) => {\n link.id = \"neat-link\";\n link.href = \"https://neat.firecms.co\";\n link.target = \"_blank\";\n link.style.position = \"absolute\";\n link.style.display = \"block\";\n link.style.opacity = \"1\";\n link.style.bottom = \"0\";\n link.style.right = \"0\";\n link.style.padding = \"10px\";\n link.style.color = \"#dcdcdc\";\n link.style.fontFamily = \"sans-serif\";\n link.style.fontSize = \"16px\";\n link.style.fontWeight = \"bold\";\n link.style.textDecoration = \"none\";\n link.style.zIndex = \"100\";\n link.innerHTML = \"NEAT\";\n}\n\nconst addNeatLink = (ref: HTMLCanvasElement) => {\n const existingLinks = ref.parentElement?.getElementsByTagName(\"a\");\n if (existingLinks) {\n for (let i = 0; i < existingLinks.length; i++) {\n if (existingLinks[i].id === \"neat-link\") {\n setLinkStyles(existingLinks[i]);\n return;\n }\n }\n }\n const link = document.createElement(\"a\");\n setLinkStyles(link);\n ref.parentElement?.appendChild(link);\n}\n"],"names":["PLANE_WIDTH","PLANE_HEIGHT","WIREFRAME","COLORS_COUNT","clock","THREE","NeatGradient","config","ref","speed","horizontalPressure","verticalPressure","waveFrequencyX","waveFrequencyY","waveAmplitude","colors","highlights","shadows","colorSaturation","colorBrightness","colorBlending","wireframe","backgroundColor","backgroundAlpha","resolution","width","height","renderer","camera","scene","meshes","tick","render","addNeatLink","mesh","color","setSize","canvas","updateCamera","entries","material","geo","plane","uniforms","buildUniforms","buildNoise","buildColorFunctions","buildVertexShader","buildFragmentShader","targetPlaneArea","ratio","targetWidth","targetHeight","left","right","top","bottom","near","far","setLinkStyles","link","existingLinks","i"],"mappings":";AAEA,MAAMA,IAAc,IACdC,IAAe,IAEfC,IAAY,IACZC,IAAe,GAEfC,IAAQ,IAAIC,EAAM;AAwCjB,MAAMC,EAAuC;AAAA,EAExC,SAAiB;AAAA,EAEjB,sBAA8B;AAAA,EAC9B,oBAA4B;AAAA,EAE5B,kBAA0B;AAAA,EAC1B,kBAA0B;AAAA,EAC1B,iBAAyB;AAAA,EAEzB,WAAmB;AAAA,EACnB,cAAsB;AAAA,EACtB,cAAsB;AAAA,EACtB,cAAsB;AAAA,EAEtB,iBAAyB;AAAA,EAEzB,UAAuB,CAAA;AAAA,EACvB,aAAsB;AAAA,EAEtB,mBAA2B;AAAA,EAC3B,mBAA2B;AAAA,EAE3B,aAAqB;AAAA,EACrB;AAAA,EACS;AAAA,EAEjB,YAAYC,GAAsE;AAExE,UAAA;AAAA,MACF,KAAAC;AAAA,MACA,OAAAC,IAAQ;AAAA,MACR,oBAAAC,IAAqB;AAAA,MACrB,kBAAAC,IAAmB;AAAA,MACnB,gBAAAC,IAAiB;AAAA,MACjB,gBAAAC,IAAiB;AAAA,MACjB,eAAAC,IAAgB;AAAA,MAChB,QAAAC;AAAA,MACA,YAAAC,IAAa;AAAA,MACb,SAAAC,IAAU;AAAA,MACV,iBAAAC,IAAkB;AAAA,MAClB,iBAAAC,IAAkB;AAAA,MAClB,eAAAC,IAAgB;AAAA,MAChB,WAAAC,IAAY;AAAA,MACZ,iBAAAC,IAAkB;AAAA,MAClB,iBAAAC,IAAkB;AAAA,MAClB,YAAAC,IAAa;AAAA,IACb,IAAAjB,GAEEkB,IAAQjB,EAAI,OACdkB,IAASlB,EAAI;AAEjB,SAAK,UAAU,KAAK,QAAQ,KAAK,IAAI,GACrC,KAAK,aAAa,KAAK,WAAW,KAAK,IAAI,GAC3C,KAAK,iBAAiB,KAAK,eAAe,KAAK,IAAI,GAEnD,KAAK,QAAQC,GACb,KAAK,qBAAqBC,GAC1B,KAAK,mBAAmBC,GACxB,KAAK,iBAAiBC,GACtB,KAAK,iBAAiBC,GACtB,KAAK,gBAAgBC,GACrB,KAAK,gBAAgBM,GACrB,KAAK,SAASL,GACd,KAAK,UAAUE,GACf,KAAK,aAAaD,GAClB,KAAK,kBAAkBE,GACvB,KAAK,kBAAkBC,GACvB,KAAK,YAAYE,GACjB,KAAK,kBAAkBC,GACvB,KAAK,kBAAkBC,GAEvB,KAAK,aAAa,KAAK,WAAWf,GAAKiB,GAAOC,GAAQF,CAAU;AAEhE,UAAM,EAAE,UAAAG,GAAU,QAAAC,GAAQ,OAAAC,GAAO,QAAAC,MAAW,KAAK;AAEjD,QAAIC,IAAO;AACX,UAAMC,IAAS,MAAM;AAEjB,MAAI,KAAK,MAAMD,IAAO,EAAE,IAAI,MAAM,KAC9BE,EAAYzB,CAAG,GAGnBmB,EAAS,cAAc,KAAK,kBAAkB,KAAK,gBAAgB,GAC5DG,EAAA,QAAQ,CAACI,MAAS;AAErB,cAAMnB,IAAS;AAAA,UACX,GAAG,KAAK,QAAQ,IAAI,CAAUoB,OAAA;AAAA,YAC1B,WAAWA,EAAM;AAAA,YACjB,OAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK;AAAA,YAClC,WAAWA,EAAM;AAAA,UAAA,EACnB;AAAA,UACF,GAAG,MAAM,KAAK,EAAE,QAAQhC,IAAe,KAAK,QAAQ,OAAO,CAAC,EAAE,IAAI,OAAO;AAAA,YACrE,WAAW;AAAA,YACX,OAAO,IAAIE,EAAM,MAAM,CAAQ;AAAA,UAAA,EACjC;AAAA,QAAA;AAGE,QAAA0B,KAAA3B,EAAM,aAAa,KAAK,QAE3B8B,EAAA,SAAS,SAAS,OAAO,QAAQH,GAEjCG,EAAA,SAAS,SAAS,eAAe,EAAE,OAAO,IAAI7B,EAAM,QAAQoB,GAAOC,CAAM,EAAE,GAEhFQ,EAAK,SAAS,SAAS,mBAAmB,EAAE,OAAO,IAAI7B,EAAM,QAAQ,KAAK,qBAAqB,KAAK,iBAAiB,EAAE,GAEvH6B,EAAK,SAAS,SAAS,qBAAqB,EAAE,OAAO,KAAK,mBAE1DA,EAAK,SAAS,SAAS,qBAAqB,EAAE,OAAO,KAAK,mBAE1DA,EAAK,SAAS,SAAS,mBAAmB,EAAE,OAAO,KAAK,kBAExDA,EAAK,SAAS,SAAS,gBAAgB,EAAE,OAAOlC,KAEhDkC,EAAK,SAAS,SAAS,iBAAiB,EAAE,OAAOjC,KAEjDiC,EAAK,SAAS,SAAS,mBAAmB,EAAE,OAAO,KAAK,kBAExDA,EAAK,SAAS,SAAS,WAAW,EAAE,OAAOnB,KAE3CmB,EAAK,SAAS,SAAS,iBAAiB,EAAE,OAAO/B,KAEjD+B,EAAK,SAAS,SAAS,YAAY,EAAE,OAAO,KAAK,YAEjDA,EAAK,SAAS,SAAS,eAAe,EAAE,OAAO,KAAK,eAEpDA,EAAK,SAAS,SAAS,eAAe,EAAE,OAAO,KAAK,eAEpDA,EAAK,SAAS,SAAS,eAAe,EAAE,OAAO,KAAK,eAE/CA,EAAA,SAAS,YAAY,KAAK;AAAA,MAAA,CAClC,GAEQP,EAAA,OAAOE,GAAOD,CAAM,GACxB,KAAA,aAAa,sBAAsBI,CAAM;AAAA,IAAA,GAG5CI,IAAU,MAAM;AAClB,YAAMC,IAASV,EAAS,YAClBF,IAAQY,EAAO,aACfX,IAASW,EAAO;AAEtB,WAAK,WAAW,SAAS,QAAQZ,GAAOC,GAAQ,EAAK,GACrDY,EAAa,KAAK,WAAW,QAAQb,GAAOC,CAAM;AAAA,IAAA;AAGjD,SAAA,eAAe,IAAI,eAAe,CAAWa,MAAA;AACtC,MAAAH;IAAA,CACX,GAEI,KAAA,aAAa,QAAQ5B,CAAG,GAGtBwB;EACX;AAAA,EAEA,UAAU;AACN,IAAI,SACA,qBAAqB,KAAK,UAAU,GACpC,KAAK,aAAa;EAE1B;AAAA,EAEA,IAAI,MAAMvB,GAAe;AACrB,SAAK,SAASA,IAAQ;AAAA,EAC1B;AAAA,EAEA,IAAI,mBAAmBC,GAA4B;AAC/C,SAAK,sBAAsBA,IAAqB;AAAA,EACpD;AAAA,EAEA,IAAI,iBAAiBC,GAA0B;AAC3C,SAAK,oBAAoBA,IAAmB;AAAA,EAChD;AAAA,EAEA,IAAI,eAAeC,GAAwB;AACvC,SAAK,kBAAkBA,IAAiB;AAAA,EAC5C;AAAA,EAEA,IAAI,eAAeC,GAAwB;AACvC,SAAK,kBAAkBA,IAAiB;AAAA,EAC5C;AAAA,EAEA,IAAI,cAAcC,GAAuB;AACrC,SAAK,iBAAiBA,IAAgB;AAAA,EAC1C;AAAA,EAEA,IAAI,OAAOC,GAAqB;AAC5B,SAAK,UAAUA;AAAA,EACnB;AAAA,EAEA,IAAI,WAAWC,GAAoB;AAC/B,SAAK,cAAcA,IAAa;AAAA,EACpC;AAAA,EAEA,IAAI,QAAQC,GAAiB;AACzB,SAAK,WAAWA,IAAU;AAAA,EAC9B;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACzC,SAAK,cAAcA,IAAkB;AAAA,EACzC;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACjC,YAAA,IAAI,mBAAmBA,CAAe,GAC9C,KAAK,cAAcA;AAAA,EACvB;AAAA,EAEA,IAAI,cAAcC,GAAuB;AACrC,SAAK,iBAAiBA,IAAgB;AAAA,EAC1C;AAAA,EAEA,IAAI,UAAUC,GAAoB;AAC9B,SAAK,aAAaA;AAAA,EACtB;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACzC,SAAK,mBAAmBA;AAAA,EAC5B;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACzC,SAAK,mBAAmBA;AAAA,EAC5B;AAAA,EAEA,WAAWf,GAAwBiB,GAAeC,GAAgBF,GAAgC;AAExF,UAAAG,IAAW,IAAItB,EAAM,cAAc;AAAA,MAErC,OAAO;AAAA,MACP,QAAQG;AAAA,IAAA,CACX;AAEQ,IAAAmB,EAAA,cAAc,UAAU,GAAE,GAC1BA,EAAA,QAAQF,GAAOC,GAAQ,EAAK;AAErC,UAAMI,IAAuB,CAAA,GAEvBD,IAAQ,IAAIxB,EAAM,SAElBmC,IAAW,KAAK,eAAef,GAAOC,CAAM,GAE5Ce,IAAM,IAAIpC,EAAM,cAAcL,GAAaC,GAAc,MAAMuB,GAAY,MAAMA,CAAU,GAC3FkB,IAAQ,IAAIrC,EAAM,KAAKoC,GAAKD,CAAQ;AAC1C,IAAAE,EAAM,SAAS,IAAI,CAAC,KAAK,KAAK,KAC9BA,EAAM,SAAS,IAAI,IACnBZ,EAAO,KAAKY,CAAK,GACjBb,EAAM,IAAIa,CAAK;AAET,UAAAd,IAAS,IAAIvB,EAAM,mBAAmB,GAAK,GAAK,GAAK,GAAK,GAAK,CAAG;AAE3D,WAAAiC,EAAAV,GAAQH,GAAOC,CAAM,GAE3B;AAAA,MACH,UAAAC;AAAA,MACA,QAAAC;AAAA,MACA,OAAAC;AAAA,MACA,QAAAC;AAAA,IAAA;AAAA,EAER;AAAA,EAEA,eAAeL,GAAeC,GAAgB;AAE1C,UAAMX,IAAS;AAAA,MACX,GAAG,KAAK,QAAQ,IAAI,CAAUoB,OAAA;AAAA,QAC1B,WAAWA,EAAM;AAAA,QACjB,OAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK;AAAA,QAClC,WAAWA,EAAM;AAAA,MAAA,EACnB;AAAA,MACF,GAAG,MAAM,KAAK,EAAE,QAAQhC,IAAe,KAAK,QAAQ,OAAO,CAAC,EAAE,IAAI,OAAO;AAAA,QACrE,WAAW;AAAA,QACX,OAAO,IAAIE,EAAM,MAAM,CAAQ;AAAA,MAAA,EACjC;AAAA,IAAA,GAGAsC,IAAW;AAAA,MACb,QAAQ,EAAE,OAAO,EAAE;AAAA,MACnB,kBAAkB,EAAE,OAAO,IAAItC,EAAM,QAAQ,KAAK,qBAAqB,KAAK,iBAAiB,EAAE;AAAA,MAC/F,oBAAoB,EAAE,OAAO,KAAK,gBAAgB;AAAA,MAClD,oBAAoB,EAAE,OAAO,KAAK,gBAAgB;AAAA,MAClD,kBAAkB,EAAE,OAAO,KAAK,eAAe;AAAA,MAC/C,cAAc,EAAE,OAAO,IAAIA,EAAM,QAAQoB,GAAOC,CAAM,EAAE;AAAA,MACxD,UAAU,EAAE,OAAOX,EAAO;AAAA,MAC1B,gBAAgB,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,MAC7C,eAAe,EAAE,OAAOf,EAAY;AAAA,MACpC,gBAAgB,EAAE,OAAOC,EAAa;AAAA,MACtC,WAAW,EAAE,OAAO,KAAK,SAAS;AAAA,MAClC,cAAc,EAAE,OAAO,KAAK,YAAY;AAAA,IAAA,GAGtCuC,IAAW,IAAInC,EAAM,eAAe;AAAA,MACtC,UAAAsC;AAAA,MACA,cAAcC,EAAc,IAAIC,EAAe,IAAAC,EAAA,IAAwBC,EAAkB;AAAA,MACzF,gBAAgBH,EAAA,IAAkBE,EAAA,IAAwBE,EAAoB;AAAA,IAAA,CACjF;AAED,WAAAR,EAAS,YAAYtC,GACdsC;AAAA,EACX;AAGJ;AAEA,SAASF,EAAaV,GAAkCH,GAAeC,GAAgB;AAInF,QAAMuB,IADexB,IAAQC,IAEV,MACf1B,IAAcC,IAAe,KAE3BiD,IAAQzB,IAAQC,GAEhByB,IAAc,KAAK,KAAKF,IAAkBC,CAAK,GAC/CE,IAAeH,IAAkBE,GAEjCE,IAAO,CAACrD,IAAc,GACtBsD,IAAQ,KAAK,KAAKD,IAAOF,KAAe,KAAKnD,IAAc,CAAC,GAE5DuD,IAAMtD,IAAe,GACrBuD,IAAS,KAAK,KAAKD,IAAMH,KAAgB,GAAG,CAACnD,IAAe,CAAC,GAE7DwD,IAAO,MACPC,IAAM;AACZ,EAAA9B,EAAO,OAAOyB,GACdzB,EAAO,QAAQ0B,GACf1B,EAAO,MAAM2B,GACb3B,EAAO,SAAS4B,GAChB5B,EAAO,OAAO6B,GACd7B,EAAO,MAAM8B,GACb9B,EAAO,uBAAuB;AAClC;AAGA,SAASmB,IAAoB;AAClB,SAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoDX;AAEA,SAASC,IAAsB;AACpB,SAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAaX;AAEA,MAAMJ,IAAgB,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAsCtBC,IAAa,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAuLnBC,IAAsB,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA8C5Ba,IAAgB,CAACC,MAA4B;AAC/C,EAAAA,EAAK,KAAK,aACVA,EAAK,OAAO,2BACZA,EAAK,SAAS,UACdA,EAAK,MAAM,WAAW,YACtBA,EAAK,MAAM,UAAU,SACrBA,EAAK,MAAM,UAAU,KACrBA,EAAK,MAAM,SAAS,KACpBA,EAAK,MAAM,QAAQ,KACnBA,EAAK,MAAM,UAAU,QACrBA,EAAK,MAAM,QAAQ,WACnBA,EAAK,MAAM,aAAa,cACxBA,EAAK,MAAM,WAAW,QACtBA,EAAK,MAAM,aAAa,QACxBA,EAAK,MAAM,iBAAiB,QAC5BA,EAAK,MAAM,SAAS,OACpBA,EAAK,YAAY;AACrB,GAEM3B,IAAc,CAACzB,MAA2B;AAC5C,QAAMqD,IAAgBrD,EAAI,eAAe,qBAAqB,GAAG;AACjE,MAAIqD;AACA,aAASC,IAAI,GAAGA,IAAID,EAAc,QAAQC;AAClC,UAAAD,EAAcC,GAAG,OAAO,aAAa;AACrC,QAAAH,EAAcE,EAAcC,EAAE;AAC9B;AAAA,MACJ;AAAA;AAGF,QAAAF,IAAO,SAAS,cAAc,GAAG;AACvC,EAAAD,EAAcC,CAAI,GACdpD,EAAA,eAAe,YAAYoD,CAAI;AACvC;"}
|
|
1
|
+
{"version":3,"file":"index.es.js","sources":["../src/NeatGradient.ts"],"sourcesContent":["import * as THREE from \"three\";\n\nconst PLANE_WIDTH = 50;\nconst PLANE_HEIGHT = 80;\n\nconst WIREFRAME = true;\nconst COLORS_COUNT = 5;\n\nconst clock = new THREE.Clock();\n\ntype SceneState = {\n renderer: THREE.WebGLRenderer,\n camera: THREE.Camera,\n scene: THREE.Scene,\n meshes: THREE.Mesh[],\n resolution: number\n}\n\nexport type NeatConfig = {\n resolution?: number;\n speed?: number;\n horizontalPressure?: number;\n verticalPressure?: number;\n waveFrequencyX?: number;\n waveFrequencyY?: number;\n waveAmplitude?: number;\n highlights?: number;\n shadows?: number;\n colorSaturation?: number;\n colorBrightness?: number;\n colors: NeatColor[];\n colorBlending?: number;\n wireframe?: boolean;\n backgroundColor?: string;\n backgroundAlpha?: number;\n};\n\nexport type NeatColor = {\n color: string;\n enabled: boolean;\n /**\n * Value from 0 to 1\n */\n influence?: number;\n}\n\nexport type NeatController = {\n destroy: () => void;\n}\n\nexport class NeatGradient implements NeatController {\n\n private _ref: HTMLCanvasElement;\n\n private _speed: number = -1;\n\n private _horizontalPressure: number = -1;\n private _verticalPressure: number = -1;\n\n private _waveFrequencyX: number = -1;\n private _waveFrequencyY: number = -1;\n private _waveAmplitude: number = -1;\n\n private _shadows: number = -1;\n private _highlights: number = -1;\n private _saturation: number = -1;\n private _brightness: number = -1;\n\n private _colorBlending: number = -1;\n\n private _colors: NeatColor[] = [];\n private _wireframe: boolean = false;\n\n private _resolution: number = 1;\n private _backgroundColor: string = \"#FFFFFF\";\n private _backgroundAlpha: number = 1.0;\n\n private requestRef: number = -1;\n private sizeObserver: ResizeObserver;\n private sceneState: SceneState;\n\n constructor(config: NeatConfig & { ref: HTMLCanvasElement, resolution?: number }) {\n\n const {\n ref,\n speed = 4,\n horizontalPressure = 3,\n verticalPressure = 3,\n waveFrequencyX = 5,\n waveFrequencyY = 5,\n waveAmplitude = 3,\n colors,\n highlights = 4,\n shadows = 4,\n colorSaturation = 0,\n colorBrightness = 1,\n colorBlending = 5,\n wireframe = false,\n backgroundColor = \"#FFFFFF\",\n backgroundAlpha = 1.0,\n resolution = 1\n } = config;\n\n\n this._ref = ref;\n\n this.destroy = this.destroy.bind(this);\n this._initScene = this._initScene.bind(this);\n this._buildMaterial = this._buildMaterial.bind(this);\n\n this.speed = speed;\n this.horizontalPressure = horizontalPressure;\n this.verticalPressure = verticalPressure;\n this.waveFrequencyX = waveFrequencyX;\n this.waveFrequencyY = waveFrequencyY;\n this.waveAmplitude = waveAmplitude;\n this.colorBlending = colorBlending;\n this.colors = colors;\n this.shadows = shadows;\n this.highlights = highlights;\n this.colorSaturation = colorSaturation;\n this.colorBrightness = colorBrightness;\n this.wireframe = wireframe;\n this.backgroundColor = backgroundColor;\n this.backgroundAlpha = backgroundAlpha;\n\n this.sceneState = this._initScene(resolution);\n\n\n let tick = 0;\n const render = () => {\n\n const { renderer, camera, scene, meshes } = this.sceneState;\n if (Math.floor(tick * 10) % 5 === 0) {\n addNeatLink(ref);\n }\n\n renderer.setClearColor(this._backgroundColor, this._backgroundAlpha);\n meshes.forEach((mesh) => {\n\n const width = this._ref.width,\n height = this._ref.height;\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n tick += clock.getDelta() * this._speed;\n // @ts-ignore\n mesh.material.uniforms.u_time.value = tick;\n // @ts-ignore\n mesh.material.uniforms.u_resolution = { value: new THREE.Vector2(width, height) };\n // @ts-ignore\n mesh.material.uniforms.u_color_pressure = { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_x = { value: this._waveFrequencyX };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_y = { value: this._waveFrequencyY };\n // @ts-ignore\n mesh.material.uniforms.u_wave_amplitude = { value: this._waveAmplitude };\n // @ts-ignore\n mesh.material.uniforms.u_plane_width = { value: PLANE_WIDTH };\n // @ts-ignore\n mesh.material.uniforms.u_plane_height = { value: PLANE_HEIGHT };\n // @ts-ignore\n mesh.material.uniforms.u_color_blending = { value: this._colorBlending };\n // @ts-ignore\n mesh.material.uniforms.u_colors = { value: colors };\n // @ts-ignore\n mesh.material.uniforms.u_colors_count = { value: COLORS_COUNT };\n // @ts-ignore\n mesh.material.uniforms.u_shadows = { value: this._shadows };\n // @ts-ignore\n mesh.material.uniforms.u_highlights = { value: this._highlights };\n // @ts-ignore\n mesh.material.uniforms.u_saturation = { value: this._saturation };\n // @ts-ignore\n mesh.material.uniforms.u_brightness = { value: this._brightness };\n // @ts-ignore\n mesh.material.wireframe = this._wireframe;\n });\n\n renderer.render(scene, camera);\n this.requestRef = requestAnimationFrame(render);\n };\n\n const setSize = () => {\n\n const { renderer } = this.sceneState;\n const canvas = renderer.domElement;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n this.sceneState.renderer.setSize(width, height, false);\n updateCamera(this.sceneState.camera, width, height);\n };\n\n this.sizeObserver = new ResizeObserver(entries => {\n setSize();\n });\n\n this.sizeObserver.observe(ref);\n\n\n render();\n }\n\n destroy() {\n if (this) {\n cancelAnimationFrame(this.requestRef);\n this.sizeObserver.disconnect();\n }\n }\n\n set speed(speed: number) {\n this._speed = speed / 20;\n }\n\n set horizontalPressure(horizontalPressure: number) {\n this._horizontalPressure = horizontalPressure / 4;\n }\n\n set verticalPressure(verticalPressure: number) {\n this._verticalPressure = verticalPressure / 4;\n }\n\n set waveFrequencyX(waveFrequencyX: number) {\n this._waveFrequencyX = waveFrequencyX * 0.04;\n }\n\n set waveFrequencyY(waveFrequencyY: number) {\n this._waveFrequencyY = waveFrequencyY * 0.04;\n }\n\n set waveAmplitude(waveAmplitude: number) {\n this._waveAmplitude = waveAmplitude * .75;\n }\n\n set colors(colors: NeatColor[]) {\n this._colors = colors;\n }\n\n set highlights(highlights: number) {\n this._highlights = highlights / 100;\n }\n\n set shadows(shadows: number) {\n this._shadows = shadows / 100;\n }\n\n set colorSaturation(colorSaturation: number) {\n this._saturation = colorSaturation / 10;\n }\n\n set colorBrightness(colorBrightness: number) {\n this._brightness = colorBrightness;\n }\n\n set colorBlending(colorBlending: number) {\n this._colorBlending = colorBlending / 10;\n }\n\n set wireframe(wireframe: boolean) {\n this._wireframe = wireframe;\n }\n\n set resolution(resolution: number) {\n this._resolution = resolution;\n this.sceneState = this._initScene(resolution);\n }\n\n set backgroundColor(backgroundColor: string) {\n this._backgroundColor = backgroundColor;\n }\n\n set backgroundAlpha(backgroundAlpha: number) {\n this._backgroundAlpha = backgroundAlpha;\n }\n\n _initScene(resolution: number): SceneState {\n\n const width = this._ref.width,\n height = this._ref.height;\n\n const renderer = new THREE.WebGLRenderer({\n // antialias: true,\n alpha: true,\n canvas: this._ref\n });\n\n renderer.setClearColor(0xFF0000, .5);\n renderer.setSize(width, height, false);\n\n const meshes: THREE.Mesh[] = [];\n\n const scene = new THREE.Scene();\n\n const material = this._buildMaterial(width, height);\n\n const geo = new THREE.PlaneGeometry(PLANE_WIDTH, PLANE_HEIGHT, 240 * resolution, 240 * resolution);\n const plane = new THREE.Mesh(geo, material);\n plane.rotation.x = -Math.PI / 3.5;\n plane.position.z = -1;\n meshes.push(plane);\n scene.add(plane);\n\n const camera = new THREE.OrthographicCamera(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);\n // const camera = new THREE.PerspectiveCamera( 1000, window.innerWidth / window.innerHeight, 1, 1000000 );\n camera.position.z = 5;\n updateCamera(camera, width, height);\n\n return {\n renderer,\n camera,\n scene,\n meshes,\n resolution\n };\n }\n\n _buildMaterial(width: number, height: number) {\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n const uniforms = {\n u_time: { value: 0 },\n u_color_pressure: { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) },\n u_wave_frequency_x: { value: this._waveFrequencyX },\n u_wave_frequency_y: { value: this._waveFrequencyY },\n u_wave_amplitude: { value: this._waveAmplitude },\n u_resolution: { value: new THREE.Vector2(width, height) },\n u_colors: { value: colors },\n u_colors_count: { value: this._colors.length },\n u_plane_width: { value: PLANE_WIDTH },\n u_plane_height: { value: PLANE_HEIGHT },\n u_shadows: { value: this._shadows },\n u_highlights: { value: this._highlights },\n };\n\n const material = new THREE.ShaderMaterial({\n uniforms: uniforms,\n vertexShader: buildUniforms() + buildNoise() + buildColorFunctions() + buildVertexShader(),\n fragmentShader: buildUniforms() + buildColorFunctions() + buildFragmentShader()\n });\n\n material.wireframe = WIREFRAME;\n return material;\n }\n\n\n}\n\nfunction updateCamera(camera: THREE.Camera, width: number, height: number) {\n\n const viewPortAreaRatio = 1000000;\n const areaViewPort = width * height;\n const targetPlaneArea =\n areaViewPort / viewPortAreaRatio *\n PLANE_WIDTH * PLANE_HEIGHT / 1.5;\n\n const ratio = width / height;\n\n const targetWidth = Math.sqrt(targetPlaneArea * ratio);\n const targetHeight = targetPlaneArea / targetWidth;\n\n const left = -PLANE_WIDTH / 2;\n const right = Math.min((left + targetWidth) / 1.5, PLANE_WIDTH / 2);\n\n const top = PLANE_HEIGHT / 4;\n const bottom = Math.max((top - targetHeight) / 2, -PLANE_HEIGHT / 4);\n\n const near = -100;\n const far = 1000;\n if (camera instanceof THREE.OrthographicCamera) {\n camera.left = left;\n camera.right = right;\n camera.top = top;\n camera.bottom = bottom;\n camera.near = near;\n camera.far = far;\n camera.updateProjectionMatrix();\n } else if (camera instanceof THREE.PerspectiveCamera) {\n camera.aspect = width / height;\n camera.updateProjectionMatrix();\n }\n\n}\n\n\nfunction buildVertexShader() {\n return `\n\nvoid main() {\n\n vUv = uv;\n\n v_displacement_amount = cnoise( vec3(\n u_wave_frequency_x * position.x + u_time,\n u_wave_frequency_y * position.y + u_time,\n u_time\n ));\n \n vec3 color;\n\n // float t = mod(u_base_color, 100.0);\n color = u_colors[0].color;\n \n vec2 noise_cord = vUv * u_color_pressure;\n \n const float minNoise = .0;\n const float maxNoise = .9;\n \n for (int i = 1; i < u_colors_count; i++) {\n \n if(u_colors[i].is_active == 1.0){\n float noiseFlow = (1. + float(i)) / 30.;\n float noiseSpeed = (1. + float(i)) * 0.11;\n float noiseSeed = 13. + float(i) * 7.;\n \n float noise = snoise(\n vec3(\n noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,\n noise_cord.y * u_color_pressure.y,\n u_time * noiseSpeed\n ) + noiseSeed\n );\n \n noise = clamp(minNoise, maxNoise + float(i) * 0.02, noise);\n vec3 nextColor = u_colors[i].color;\n color = mix(color, nextColor, smoothstep(0.0, u_color_blending, noise));\n }\n \n }\n \n v_color = color;\n \n vec3 newPosition = position + normal * v_displacement_amount * u_wave_amplitude;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );\n \n v_new_position = gl_Position;\n}\n`;\n}\n\nfunction buildFragmentShader() {\n return `\n\nvoid main(){\n vec3 color = v_color;\n \n color.rgb += pow(v_displacement_amount, 1.0) * u_highlights;\n color.rgb -= pow(1.0 - v_displacement_amount, 2.0) * u_shadows;\n color = saturation(color, 1.0 + u_saturation);\n color = color * u_brightness;\n \n gl_FragColor = vec4(color,1.0);\n}\n`;\n}\n\nconst buildUniforms = () => `\nprecision highp float;\n\nstruct Color {\n float is_active;\n vec3 color;\n float value;\n};\n\nuniform float u_time;\n\nuniform float u_wave_amplitude;\nuniform float u_wave_frequency_x;\nuniform float u_wave_frequency_y;\n\nuniform vec2 u_color_pressure;\n\nuniform float u_plane_width;\nuniform float u_plane_height;\n\nuniform float u_shadows;\nuniform float u_highlights;\nuniform float u_saturation;\nuniform float u_brightness;\n\nuniform float u_color_blending;\n\nuniform int u_colors_count;\nuniform Color u_colors[5];\nuniform vec2 u_resolution;\n\nvarying vec2 vUv;\nvarying vec4 v_new_position;\nvarying vec3 v_color;\nvarying float v_displacement_amount;\n\n `;\n\nconst buildNoise = () => `\n\nvec3 mod289(vec3 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x)\n{\n return mod289(((x*34.0)+1.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec3 fade(vec3 t) {\n return t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n// First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n// Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n // x0 = x0 - 0.0 + 0.0 * C.xxx;\n // x1 = x0 - i1 + 1.0 * C.xxx;\n // x2 = x0 - i2 + 2.0 * C.xxx;\n // x3 = x0 - 1.0 + 3.0 * C.xxx;\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n// Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n// Gradients: 7x7 points over a square, mapped onto an octahedron.\n// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\n //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n//Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n// Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n// Classic Perlin noise\nfloat cnoise(vec3 P)\n{\n vec3 Pi0 = floor(P); // Integer part for indexing\n vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n\n vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\n\n// YUV to RGB matrix\nmat3 yuv2rgb = mat3(1.0, 0.0, 1.13983,\n 1.0, -0.39465, -0.58060,\n 1.0, 2.03211, 0.0);\n\n// RGB to YUV matrix\nmat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722,\n -0.09991, -0.33609, 0.43600,\n 0.615, -0.5586, -0.05639);\n\n `;\n\nconst buildColorFunctions = () => `\n\nvec3 saturation(vec3 rgb, float adjustment) {\n const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n vec3 intensity = vec3(dot(rgb, W));\n return mix(intensity, rgb, adjustment);\n}\n\nfloat saturation(vec3 rgb)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));\n vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return abs(6.0 * d + e);\n}\n\n// get saturation of a color in values between 0 and 1\nfloat getSaturation(vec3 color) {\n float max = max(color.r, max(color.g, color.b));\n float min = min(color.r, min(color.g, color.b));\n return (max - min) / max;\n}\n \nvec3 rgb2hsv(vec3 c)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\n\nvec3 hsv2rgb(vec3 c)\n{\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n`;\n\n\nconst setLinkStyles = (link: HTMLAnchorElement) => {\n link.id = \"neat-link\";\n link.href = \"https://neat.firecms.co\";\n link.target = \"_blank\";\n link.style.position = \"absolute\";\n link.style.display = \"block\";\n link.style.opacity = \"1\";\n link.style.bottom = \"0\";\n link.style.right = \"0\";\n link.style.padding = \"10px\";\n link.style.color = \"#dcdcdc\";\n link.style.fontFamily = \"sans-serif\";\n link.style.fontSize = \"16px\";\n link.style.fontWeight = \"bold\";\n link.style.textDecoration = \"none\";\n link.style.zIndex = \"100\";\n link.innerHTML = \"NEAT\";\n}\n\nconst addNeatLink = (ref: HTMLCanvasElement) => {\n const existingLinks = ref.parentElement?.getElementsByTagName(\"a\");\n if (existingLinks) {\n for (let i = 0; i < existingLinks.length; i++) {\n if (existingLinks[i].id === \"neat-link\") {\n setLinkStyles(existingLinks[i]);\n return;\n }\n }\n }\n const link = document.createElement(\"a\");\n setLinkStyles(link);\n ref.parentElement?.appendChild(link);\n}\n"],"names":["PLANE_WIDTH","PLANE_HEIGHT","WIREFRAME","COLORS_COUNT","clock","THREE","NeatGradient","config","ref","speed","horizontalPressure","verticalPressure","waveFrequencyX","waveFrequencyY","waveAmplitude","colors","highlights","shadows","colorSaturation","colorBrightness","colorBlending","wireframe","backgroundColor","backgroundAlpha","resolution","tick","render","renderer","camera","scene","meshes","addNeatLink","mesh","width","height","color","setSize","canvas","updateCamera","entries","material","geo","plane","uniforms","buildUniforms","buildNoise","buildColorFunctions","buildVertexShader","buildFragmentShader","targetPlaneArea","ratio","targetWidth","targetHeight","left","right","top","bottom","near","far","setLinkStyles","link","existingLinks","i"],"mappings":";AAEA,MAAMA,IAAc,IACdC,IAAe,IAEfC,IAAY,IACZC,IAAe,GAEfC,IAAQ,IAAIC,EAAM;AA0CjB,MAAMC,EAAuC;AAAA,EAExC;AAAA,EAEA,SAAiB;AAAA,EAEjB,sBAA8B;AAAA,EAC9B,oBAA4B;AAAA,EAE5B,kBAA0B;AAAA,EAC1B,kBAA0B;AAAA,EAC1B,iBAAyB;AAAA,EAEzB,WAAmB;AAAA,EACnB,cAAsB;AAAA,EACtB,cAAsB;AAAA,EACtB,cAAsB;AAAA,EAEtB,iBAAyB;AAAA,EAEzB,UAAuB,CAAA;AAAA,EACvB,aAAsB;AAAA,EAEtB,cAAsB;AAAA,EACtB,mBAA2B;AAAA,EAC3B,mBAA2B;AAAA,EAE3B,aAAqB;AAAA,EACrB;AAAA,EACA;AAAA,EAER,YAAYC,GAAsE;AAExE,UAAA;AAAA,MACF,KAAAC;AAAA,MACA,OAAAC,IAAQ;AAAA,MACR,oBAAAC,IAAqB;AAAA,MACrB,kBAAAC,IAAmB;AAAA,MACnB,gBAAAC,IAAiB;AAAA,MACjB,gBAAAC,IAAiB;AAAA,MACjB,eAAAC,IAAgB;AAAA,MAChB,QAAAC;AAAA,MACA,YAAAC,IAAa;AAAA,MACb,SAAAC,IAAU;AAAA,MACV,iBAAAC,IAAkB;AAAA,MAClB,iBAAAC,IAAkB;AAAA,MAClB,eAAAC,IAAgB;AAAA,MAChB,WAAAC,IAAY;AAAA,MACZ,iBAAAC,IAAkB;AAAA,MAClB,iBAAAC,IAAkB;AAAA,MAClB,YAAAC,IAAa;AAAA,IACb,IAAAjB;AAGJ,SAAK,OAAOC,GAEZ,KAAK,UAAU,KAAK,QAAQ,KAAK,IAAI,GACrC,KAAK,aAAa,KAAK,WAAW,KAAK,IAAI,GAC3C,KAAK,iBAAiB,KAAK,eAAe,KAAK,IAAI,GAEnD,KAAK,QAAQC,GACb,KAAK,qBAAqBC,GAC1B,KAAK,mBAAmBC,GACxB,KAAK,iBAAiBC,GACtB,KAAK,iBAAiBC,GACtB,KAAK,gBAAgBC,GACrB,KAAK,gBAAgBM,GACrB,KAAK,SAASL,GACd,KAAK,UAAUE,GACf,KAAK,aAAaD,GAClB,KAAK,kBAAkBE,GACvB,KAAK,kBAAkBC,GACvB,KAAK,YAAYE,GACjB,KAAK,kBAAkBC,GACvB,KAAK,kBAAkBC,GAElB,KAAA,aAAa,KAAK,WAAWC,CAAU;AAG5C,QAAIC,IAAO;AACX,UAAMC,IAAS,MAAM;AAEjB,YAAM,EAAE,UAAAC,GAAU,QAAAC,GAAQ,OAAAC,GAAO,QAAAC,MAAW,KAAK;AACjD,MAAI,KAAK,MAAML,IAAO,EAAE,IAAI,MAAM,KAC9BM,EAAYvB,CAAG,GAGnBmB,EAAS,cAAc,KAAK,kBAAkB,KAAK,gBAAgB,GAC5DG,EAAA,QAAQ,CAACE,MAAS;AAErB,cAAMC,IAAQ,KAAK,KAAK,OACpBC,IAAS,KAAK,KAAK,QAEjBnB,IAAS;AAAA,UACX,GAAG,KAAK,QAAQ,IAAI,CAAUoB,OAAA;AAAA,YAC1B,WAAWA,EAAM;AAAA,YACjB,OAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK;AAAA,YAClC,WAAWA,EAAM;AAAA,UAAA,EACnB;AAAA,UACF,GAAG,MAAM,KAAK,EAAE,QAAQhC,IAAe,KAAK,QAAQ,OAAO,CAAC,EAAE,IAAI,OAAO;AAAA,YACrE,WAAW;AAAA,YACX,OAAO,IAAIE,EAAM,MAAM,CAAQ;AAAA,UAAA,EACjC;AAAA,QAAA;AAGE,QAAAoB,KAAArB,EAAM,aAAa,KAAK,QAE3B4B,EAAA,SAAS,SAAS,OAAO,QAAQP,GAEjCO,EAAA,SAAS,SAAS,eAAe,EAAE,OAAO,IAAI3B,EAAM,QAAQ4B,GAAOC,CAAM,EAAE,GAEhFF,EAAK,SAAS,SAAS,mBAAmB,EAAE,OAAO,IAAI3B,EAAM,QAAQ,KAAK,qBAAqB,KAAK,iBAAiB,EAAE,GAEvH2B,EAAK,SAAS,SAAS,qBAAqB,EAAE,OAAO,KAAK,mBAE1DA,EAAK,SAAS,SAAS,qBAAqB,EAAE,OAAO,KAAK,mBAE1DA,EAAK,SAAS,SAAS,mBAAmB,EAAE,OAAO,KAAK,kBAExDA,EAAK,SAAS,SAAS,gBAAgB,EAAE,OAAOhC,KAEhDgC,EAAK,SAAS,SAAS,iBAAiB,EAAE,OAAO/B,KAEjD+B,EAAK,SAAS,SAAS,mBAAmB,EAAE,OAAO,KAAK,kBAExDA,EAAK,SAAS,SAAS,WAAW,EAAE,OAAOjB,KAE3CiB,EAAK,SAAS,SAAS,iBAAiB,EAAE,OAAO7B,KAEjD6B,EAAK,SAAS,SAAS,YAAY,EAAE,OAAO,KAAK,YAEjDA,EAAK,SAAS,SAAS,eAAe,EAAE,OAAO,KAAK,eAEpDA,EAAK,SAAS,SAAS,eAAe,EAAE,OAAO,KAAK,eAEpDA,EAAK,SAAS,SAAS,eAAe,EAAE,OAAO,KAAK,eAE/CA,EAAA,SAAS,YAAY,KAAK;AAAA,MAAA,CAClC,GAEQL,EAAA,OAAOE,GAAOD,CAAM,GACxB,KAAA,aAAa,sBAAsBF,CAAM;AAAA,IAAA,GAG5CU,IAAU,MAAM;AAEZ,YAAA,EAAE,UAAAT,EAAS,IAAI,KAAK,YACpBU,IAASV,EAAS,YAClBM,IAAQI,EAAO,aACfH,IAASG,EAAO;AAEtB,WAAK,WAAW,SAAS,QAAQJ,GAAOC,GAAQ,EAAK,GACrDI,EAAa,KAAK,WAAW,QAAQL,GAAOC,CAAM;AAAA,IAAA;AAGjD,SAAA,eAAe,IAAI,eAAe,CAAWK,MAAA;AACtC,MAAAH;IAAA,CACX,GAEI,KAAA,aAAa,QAAQ5B,CAAG,GAGtBkB;EACX;AAAA,EAEA,UAAU;AACN,IAAI,SACA,qBAAqB,KAAK,UAAU,GACpC,KAAK,aAAa;EAE1B;AAAA,EAEA,IAAI,MAAMjB,GAAe;AACrB,SAAK,SAASA,IAAQ;AAAA,EAC1B;AAAA,EAEA,IAAI,mBAAmBC,GAA4B;AAC/C,SAAK,sBAAsBA,IAAqB;AAAA,EACpD;AAAA,EAEA,IAAI,iBAAiBC,GAA0B;AAC3C,SAAK,oBAAoBA,IAAmB;AAAA,EAChD;AAAA,EAEA,IAAI,eAAeC,GAAwB;AACvC,SAAK,kBAAkBA,IAAiB;AAAA,EAC5C;AAAA,EAEA,IAAI,eAAeC,GAAwB;AACvC,SAAK,kBAAkBA,IAAiB;AAAA,EAC5C;AAAA,EAEA,IAAI,cAAcC,GAAuB;AACrC,SAAK,iBAAiBA,IAAgB;AAAA,EAC1C;AAAA,EAEA,IAAI,OAAOC,GAAqB;AAC5B,SAAK,UAAUA;AAAA,EACnB;AAAA,EAEA,IAAI,WAAWC,GAAoB;AAC/B,SAAK,cAAcA,IAAa;AAAA,EACpC;AAAA,EAEA,IAAI,QAAQC,GAAiB;AACzB,SAAK,WAAWA,IAAU;AAAA,EAC9B;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACzC,SAAK,cAAcA,IAAkB;AAAA,EACzC;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACzC,SAAK,cAAcA;AAAA,EACvB;AAAA,EAEA,IAAI,cAAcC,GAAuB;AACrC,SAAK,iBAAiBA,IAAgB;AAAA,EAC1C;AAAA,EAEA,IAAI,UAAUC,GAAoB;AAC9B,SAAK,aAAaA;AAAA,EACtB;AAAA,EAEA,IAAI,WAAWG,GAAoB;AAC/B,SAAK,cAAcA,GACd,KAAA,aAAa,KAAK,WAAWA,CAAU;AAAA,EAChD;AAAA,EAEA,IAAI,gBAAgBF,GAAyB;AACzC,SAAK,mBAAmBA;AAAA,EAC5B;AAAA,EAEA,IAAI,gBAAgBC,GAAyB;AACzC,SAAK,mBAAmBA;AAAA,EAC5B;AAAA,EAEA,WAAWC,GAAgC;AAEvC,UAAMS,IAAQ,KAAK,KAAK,OACpBC,IAAS,KAAK,KAAK,QAEjBP,IAAW,IAAItB,EAAM,cAAc;AAAA,MAErC,OAAO;AAAA,MACP,QAAQ,KAAK;AAAA,IAAA,CAChB;AAEQ,IAAAsB,EAAA,cAAc,UAAU,GAAE,GAC1BA,EAAA,QAAQM,GAAOC,GAAQ,EAAK;AAErC,UAAMJ,IAAuB,CAAA,GAEvBD,IAAQ,IAAIxB,EAAM,SAElBmC,IAAW,KAAK,eAAeP,GAAOC,CAAM,GAE5CO,IAAM,IAAIpC,EAAM,cAAcL,GAAaC,GAAc,MAAMuB,GAAY,MAAMA,CAAU,GAC3FkB,IAAQ,IAAIrC,EAAM,KAAKoC,GAAKD,CAAQ;AAC1C,IAAAE,EAAM,SAAS,IAAI,CAAC,KAAK,KAAK,KAC9BA,EAAM,SAAS,IAAI,IACnBZ,EAAO,KAAKY,CAAK,GACjBb,EAAM,IAAIa,CAAK;AAET,UAAAd,IAAS,IAAIvB,EAAM,mBAAmB,GAAK,GAAK,GAAK,GAAK,GAAK,CAAG;AAExE,WAAAuB,EAAO,SAAS,IAAI,GACPU,EAAAV,GAAQK,GAAOC,CAAM,GAE3B;AAAA,MACH,UAAAP;AAAA,MACA,QAAAC;AAAA,MACA,OAAAC;AAAA,MACA,QAAAC;AAAA,MACA,YAAAN;AAAA,IAAA;AAAA,EAER;AAAA,EAEA,eAAeS,GAAeC,GAAgB;AAE1C,UAAMnB,IAAS;AAAA,MACX,GAAG,KAAK,QAAQ,IAAI,CAAUoB,OAAA;AAAA,QAC1B,WAAWA,EAAM;AAAA,QACjB,OAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK;AAAA,QAClC,WAAWA,EAAM;AAAA,MAAA,EACnB;AAAA,MACF,GAAG,MAAM,KAAK,EAAE,QAAQhC,IAAe,KAAK,QAAQ,OAAO,CAAC,EAAE,IAAI,OAAO;AAAA,QACrE,WAAW;AAAA,QACX,OAAO,IAAIE,EAAM,MAAM,CAAQ;AAAA,MAAA,EACjC;AAAA,IAAA,GAGAsC,IAAW;AAAA,MACb,QAAQ,EAAE,OAAO,EAAE;AAAA,MACnB,kBAAkB,EAAE,OAAO,IAAItC,EAAM,QAAQ,KAAK,qBAAqB,KAAK,iBAAiB,EAAE;AAAA,MAC/F,oBAAoB,EAAE,OAAO,KAAK,gBAAgB;AAAA,MAClD,oBAAoB,EAAE,OAAO,KAAK,gBAAgB;AAAA,MAClD,kBAAkB,EAAE,OAAO,KAAK,eAAe;AAAA,MAC/C,cAAc,EAAE,OAAO,IAAIA,EAAM,QAAQ4B,GAAOC,CAAM,EAAE;AAAA,MACxD,UAAU,EAAE,OAAOnB,EAAO;AAAA,MAC1B,gBAAgB,EAAE,OAAO,KAAK,QAAQ,OAAO;AAAA,MAC7C,eAAe,EAAE,OAAOf,EAAY;AAAA,MACpC,gBAAgB,EAAE,OAAOC,EAAa;AAAA,MACtC,WAAW,EAAE,OAAO,KAAK,SAAS;AAAA,MAClC,cAAc,EAAE,OAAO,KAAK,YAAY;AAAA,IAAA,GAGtCuC,IAAW,IAAInC,EAAM,eAAe;AAAA,MACtC,UAAAsC;AAAA,MACA,cAAcC,EAAc,IAAIC,EAAe,IAAAC,EAAA,IAAwBC,EAAkB;AAAA,MACzF,gBAAgBH,EAAA,IAAkBE,EAAA,IAAwBE,EAAoB;AAAA,IAAA,CACjF;AAED,WAAAR,EAAS,YAAYtC,GACdsC;AAAA,EACX;AAGJ;AAEA,SAASF,EAAaV,GAAsBK,GAAeC,GAAgB;AAIvE,QAAMe,IADehB,IAAQC,IAEV,MACflC,IAAcC,IAAe,KAE3BiD,IAAQjB,IAAQC,GAEhBiB,IAAc,KAAK,KAAKF,IAAkBC,CAAK,GAC/CE,IAAeH,IAAkBE,GAEjCE,IAAO,CAACrD,IAAc,GACtBsD,IAAQ,KAAK,KAAKD,IAAOF,KAAe,KAAKnD,IAAc,CAAC,GAE5DuD,IAAMtD,IAAe,GACrBuD,IAAS,KAAK,KAAKD,IAAMH,KAAgB,GAAG,CAACnD,IAAe,CAAC,GAE7DwD,IAAO,MACPC,IAAM;AACR,EAAA9B,aAAkBvB,EAAM,sBACxBuB,EAAO,OAAOyB,GACdzB,EAAO,QAAQ0B,GACf1B,EAAO,MAAM2B,GACb3B,EAAO,SAAS4B,GAChB5B,EAAO,OAAO6B,GACd7B,EAAO,MAAM8B,GACb9B,EAAO,uBAAuB,KACvBA,aAAkBvB,EAAM,sBAC/BuB,EAAO,SAASK,IAAQC,GACxBN,EAAO,uBAAuB;AAGtC;AAGA,SAASmB,IAAoB;AAClB,SAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoDX;AAEA,SAASC,IAAsB;AACpB,SAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAaX;AAEA,MAAMJ,IAAgB,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAsCtBC,IAAa,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAuLnBC,IAAsB,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA8C5Ba,IAAgB,CAACC,MAA4B;AAC/C,EAAAA,EAAK,KAAK,aACVA,EAAK,OAAO,2BACZA,EAAK,SAAS,UACdA,EAAK,MAAM,WAAW,YACtBA,EAAK,MAAM,UAAU,SACrBA,EAAK,MAAM,UAAU,KACrBA,EAAK,MAAM,SAAS,KACpBA,EAAK,MAAM,QAAQ,KACnBA,EAAK,MAAM,UAAU,QACrBA,EAAK,MAAM,QAAQ,WACnBA,EAAK,MAAM,aAAa,cACxBA,EAAK,MAAM,WAAW,QACtBA,EAAK,MAAM,aAAa,QACxBA,EAAK,MAAM,iBAAiB,QAC5BA,EAAK,MAAM,SAAS,OACpBA,EAAK,YAAY;AACrB,GAEM7B,IAAc,CAACvB,MAA2B;AAC5C,QAAMqD,IAAgBrD,EAAI,eAAe,qBAAqB,GAAG;AACjE,MAAIqD;AACA,aAASC,IAAI,GAAGA,IAAID,EAAc,QAAQC;AAClC,UAAAD,EAAcC,GAAG,OAAO,aAAa;AACrC,QAAAH,EAAcE,EAAcC,EAAE;AAC9B;AAAA,MACJ;AAAA;AAGF,QAAAF,IAAO,SAAS,cAAc,GAAG;AACvC,EAAAD,EAAcC,CAAI,GACdpD,EAAA,eAAe,YAAYoD,CAAI;AACvC;"}
|
package/dist/index.umd.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
(function(
|
|
1
|
+
(function(u,h){typeof exports=="object"&&typeof module<"u"?h(exports,require("three")):typeof define=="function"&&define.amd?define(["exports","three"],h):(u=typeof globalThis<"u"?globalThis:u||self,h(u.FireCMS={},u.THREE))})(this,function(u,h){"use strict";function N(t){if(t&&t.__esModule)return t;const e=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(t){for(const o in t)if(o!=="default"){const i=Object.getOwnPropertyDescriptor(t,o);Object.defineProperty(e,o,i.get?i:{enumerable:!0,get:()=>t[o]})}}return e.default=t,Object.freeze(e)}const r=N(h),_=50,g=80,j=!0,z=5,T=new r.Clock;class R{_ref;_speed=-1;_horizontalPressure=-1;_verticalPressure=-1;_waveFrequencyX=-1;_waveFrequencyY=-1;_waveAmplitude=-1;_shadows=-1;_highlights=-1;_saturation=-1;_brightness=-1;_colorBlending=-1;_colors=[];_wireframe=!1;_resolution=1;_backgroundColor="#FFFFFF";_backgroundAlpha=1;requestRef=-1;sizeObserver;sceneState;constructor(e){const{ref:o,speed:i=4,horizontalPressure:l=3,verticalPressure:n=3,waveFrequencyX:a=5,waveFrequencyY:x=5,waveAmplitude:f=3,colors:c,highlights:v=4,shadows:m=4,colorSaturation:b=0,colorBrightness:P=1,colorBlending:q=5,wireframe:k=!1,backgroundColor:D="#FFFFFF",backgroundAlpha:Y=1,resolution:G=1}=e;this._ref=o,this.destroy=this.destroy.bind(this),this._initScene=this._initScene.bind(this),this._buildMaterial=this._buildMaterial.bind(this),this.speed=i,this.horizontalPressure=l,this.verticalPressure=n,this.waveFrequencyX=a,this.waveFrequencyY=x,this.waveAmplitude=f,this.colorBlending=q,this.colors=c,this.shadows=m,this.highlights=v,this.colorSaturation=b,this.colorBrightness=P,this.wireframe=k,this.backgroundColor=D,this.backgroundAlpha=Y,this.sceneState=this._initScene(G);let C=0;const E=()=>{const{renderer:d,camera:y,scene:p,meshes:w}=this.sceneState;Math.floor(C*10)%5===0&&V(o),d.setClearColor(this._backgroundColor,this._backgroundAlpha),w.forEach(s=>{const L=this._ref.width,W=this._ref.height,U=[...this._colors.map(S=>({is_active:S.enabled,color:new r.Color(S.color),influence:S.influence})),...Array.from({length:z-this._colors.length}).map(()=>({is_active:!1,color:new r.Color(0)}))];C+=T.getDelta()*this._speed,s.material.uniforms.u_time.value=C,s.material.uniforms.u_resolution={value:new r.Vector2(L,W)},s.material.uniforms.u_color_pressure={value:new r.Vector2(this._horizontalPressure,this._verticalPressure)},s.material.uniforms.u_wave_frequency_x={value:this._waveFrequencyX},s.material.uniforms.u_wave_frequency_y={value:this._waveFrequencyY},s.material.uniforms.u_wave_amplitude={value:this._waveAmplitude},s.material.uniforms.u_plane_width={value:_},s.material.uniforms.u_plane_height={value:g},s.material.uniforms.u_color_blending={value:this._colorBlending},s.material.uniforms.u_colors={value:U},s.material.uniforms.u_colors_count={value:z},s.material.uniforms.u_shadows={value:this._shadows},s.material.uniforms.u_highlights={value:this._highlights},s.material.uniforms.u_saturation={value:this._saturation},s.material.uniforms.u_brightness={value:this._brightness},s.material.wireframe=this._wireframe}),d.render(p,y),this.requestRef=requestAnimationFrame(E)},H=()=>{const{renderer:d}=this.sceneState,y=d.domElement,p=y.clientWidth,w=y.clientHeight;this.sceneState.renderer.setSize(p,w,!1),F(this.sceneState.camera,p,w)};this.sizeObserver=new ResizeObserver(d=>{H()}),this.sizeObserver.observe(o),E()}destroy(){this&&(cancelAnimationFrame(this.requestRef),this.sizeObserver.disconnect())}set speed(e){this._speed=e/20}set horizontalPressure(e){this._horizontalPressure=e/4}set verticalPressure(e){this._verticalPressure=e/4}set waveFrequencyX(e){this._waveFrequencyX=e*.04}set waveFrequencyY(e){this._waveFrequencyY=e*.04}set waveAmplitude(e){this._waveAmplitude=e*.75}set colors(e){this._colors=e}set highlights(e){this._highlights=e/100}set shadows(e){this._shadows=e/100}set colorSaturation(e){this._saturation=e/10}set colorBrightness(e){this._brightness=e}set colorBlending(e){this._colorBlending=e/10}set wireframe(e){this._wireframe=e}set resolution(e){this._resolution=e,this.sceneState=this._initScene(e)}set backgroundColor(e){this._backgroundColor=e}set backgroundAlpha(e){this._backgroundAlpha=e}_initScene(e){const o=this._ref.width,i=this._ref.height,l=new r.WebGLRenderer({alpha:!0,canvas:this._ref});l.setClearColor(16711680,.5),l.setSize(o,i,!1);const n=[],a=new r.Scene,x=this._buildMaterial(o,i),f=new r.PlaneGeometry(_,g,240*e,240*e),c=new r.Mesh(f,x);c.rotation.x=-Math.PI/3.5,c.position.z=-1,n.push(c),a.add(c);const v=new r.OrthographicCamera(0,0,0,0,0,0);return v.position.z=5,F(v,o,i),{renderer:l,camera:v,scene:a,meshes:n,resolution:e}}_buildMaterial(e,o){const i=[...this._colors.map(a=>({is_active:a.enabled,color:new r.Color(a.color),influence:a.influence})),...Array.from({length:z-this._colors.length}).map(()=>({is_active:!1,color:new r.Color(0)}))],l={u_time:{value:0},u_color_pressure:{value:new r.Vector2(this._horizontalPressure,this._verticalPressure)},u_wave_frequency_x:{value:this._waveFrequencyX},u_wave_frequency_y:{value:this._waveFrequencyY},u_wave_amplitude:{value:this._waveAmplitude},u_resolution:{value:new r.Vector2(e,o)},u_colors:{value:i},u_colors_count:{value:this._colors.length},u_plane_width:{value:_},u_plane_height:{value:g},u_shadows:{value:this._shadows},u_highlights:{value:this._highlights}},n=new r.ShaderMaterial({uniforms:l,vertexShader:A()+K()+M()+B(),fragmentShader:A()+M()+I()});return n.wireframe=j,n}}function F(t,e,o){const n=e*o/1e6*_*g/1.5,a=e/o,x=Math.sqrt(n*a),f=n/x,c=-_/2,v=Math.min((c+x)/1.5,_/2),m=g/4,b=Math.max((m-f)/2,-g/4),P=-100,q=1e3;t instanceof r.OrthographicCamera?(t.left=c,t.right=v,t.top=m,t.bottom=b,t.near=P,t.far=q,t.updateProjectionMatrix()):t instanceof r.PerspectiveCamera&&(t.aspect=e/o,t.updateProjectionMatrix())}function B(){return`
|
|
2
2
|
|
|
3
3
|
void main() {
|
|
4
4
|
|
|
@@ -61,7 +61,7 @@ void main(){
|
|
|
61
61
|
|
|
62
62
|
gl_FragColor = vec4(color,1.0);
|
|
63
63
|
}
|
|
64
|
-
`}const
|
|
64
|
+
`}const A=()=>`
|
|
65
65
|
precision highp float;
|
|
66
66
|
|
|
67
67
|
struct Color {
|
|
@@ -278,7 +278,7 @@ mat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722,
|
|
|
278
278
|
-0.09991, -0.33609, 0.43600,
|
|
279
279
|
0.615, -0.5586, -0.05639);
|
|
280
280
|
|
|
281
|
-
`,
|
|
281
|
+
`,M=()=>`
|
|
282
282
|
|
|
283
283
|
vec3 saturation(vec3 rgb, float adjustment) {
|
|
284
284
|
const vec3 W = vec3(0.2125, 0.7154, 0.0721);
|
|
@@ -321,5 +321,5 @@ vec3 hsv2rgb(vec3 c)
|
|
|
321
321
|
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
322
322
|
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
|
323
323
|
}
|
|
324
|
-
`,
|
|
324
|
+
`,O=t=>{t.id="neat-link",t.href="https://neat.firecms.co",t.target="_blank",t.style.position="absolute",t.style.display="block",t.style.opacity="1",t.style.bottom="0",t.style.right="0",t.style.padding="10px",t.style.color="#dcdcdc",t.style.fontFamily="sans-serif",t.style.fontSize="16px",t.style.fontWeight="bold",t.style.textDecoration="none",t.style.zIndex="100",t.innerHTML="NEAT"},V=t=>{const e=t.parentElement?.getElementsByTagName("a");if(e){for(let i=0;i<e.length;i++)if(e[i].id==="neat-link"){O(e[i]);return}}const o=document.createElement("a");O(o),t.parentElement?.appendChild(o)};u.NeatGradient=R,Object.defineProperties(u,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}})});
|
|
325
325
|
//# sourceMappingURL=index.umd.js.map
|
package/dist/index.umd.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.umd.js","sources":["../src/NeatGradient.ts"],"sourcesContent":["import * as THREE from \"three\";\n\nconst PLANE_WIDTH = 50;\nconst PLANE_HEIGHT = 80;\n\nconst WIREFRAME = true;\nconst COLORS_COUNT = 5;\n\nconst clock = new THREE.Clock();\n\ntype SceneState = {\n renderer: THREE.WebGLRenderer,\n camera: THREE.OrthographicCamera,\n scene: THREE.Scene,\n meshes: THREE.Mesh[],\n}\n\nexport type NeatConfig = {\n speed?: number;\n horizontalPressure?: number;\n verticalPressure?: number;\n waveFrequencyX?: number;\n waveFrequencyY?: number;\n waveAmplitude?: number;\n highlights?: number;\n shadows?: number;\n colorSaturation?: number;\n colorBrightness?: number;\n colors: NeatColor[];\n colorBlending?: number;\n wireframe?: boolean;\n backgroundColor?: string;\n backgroundAlpha?: number;\n};\n\nexport type NeatColor = {\n color: string;\n enabled: boolean;\n /**\n * Value from 0 to 1\n */\n influence?: number;\n}\n\nexport type NeatController = {\n destroy: () => void;\n}\n\nexport class NeatGradient implements NeatController {\n\n private _speed: number = -1;\n\n private _horizontalPressure: number = -1;\n private _verticalPressure: number = -1;\n\n private _waveFrequencyX: number = -1;\n private _waveFrequencyY: number = -1;\n private _waveAmplitude: number = -1;\n\n private _shadows: number = -1;\n private _highlights: number = -1;\n private _saturation: number = -1;\n private _brightness: number = -1;\n\n private _colorBlending: number = -1;\n\n private _colors: NeatColor[] = [];\n private _wireframe: boolean = false;\n\n private _backgroundColor: string = \"#FFFFFF\";\n private _backgroundAlpha: number = 1.0;\n\n private requestRef: number = -1;\n private sizeObserver: ResizeObserver;\n private readonly sceneState: SceneState;\n\n constructor(config: NeatConfig & { ref: HTMLCanvasElement, resolution?: number }) {\n\n const {\n ref,\n speed = 4,\n horizontalPressure = 3,\n verticalPressure = 3,\n waveFrequencyX = 5,\n waveFrequencyY = 5,\n waveAmplitude = 3,\n colors,\n highlights = 4,\n shadows = 4,\n colorSaturation = 0,\n colorBrightness = 1,\n colorBlending = 5,\n wireframe = false,\n backgroundColor = \"#FFFFFF\",\n backgroundAlpha = 1.0,\n resolution = 1\n } = config;\n\n const width = ref.width,\n height = ref.height;\n\n this.destroy = this.destroy.bind(this);\n this._initScene = this._initScene.bind(this);\n this._buildMaterial = this._buildMaterial.bind(this);\n\n this.speed = speed;\n this.horizontalPressure = horizontalPressure;\n this.verticalPressure = verticalPressure;\n this.waveFrequencyX = waveFrequencyX;\n this.waveFrequencyY = waveFrequencyY;\n this.waveAmplitude = waveAmplitude;\n this.colorBlending = colorBlending;\n this.colors = colors;\n this.shadows = shadows;\n this.highlights = highlights;\n this.colorSaturation = colorSaturation;\n this.colorBrightness = colorBrightness;\n this.wireframe = wireframe;\n this.backgroundColor = backgroundColor;\n this.backgroundAlpha = backgroundAlpha;\n\n this.sceneState = this._initScene(ref, width, height, resolution);\n\n const { renderer, camera, scene, meshes } = this.sceneState;\n\n let tick = 0;\n const render = () => {\n\n if (Math.floor(tick * 10) % 5 === 0) {\n addNeatLink(ref);\n }\n\n renderer.setClearColor(this._backgroundColor, this._backgroundAlpha);\n meshes.forEach((mesh) => {\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n tick += clock.getDelta() * this._speed;\n // @ts-ignore\n mesh.material.uniforms.u_time.value = tick;\n // @ts-ignore\n mesh.material.uniforms.u_resolution = { value: new THREE.Vector2(width, height) };\n // @ts-ignore\n mesh.material.uniforms.u_color_pressure = { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_x = { value: this._waveFrequencyX };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_y = { value: this._waveFrequencyY };\n // @ts-ignore\n mesh.material.uniforms.u_wave_amplitude = { value: this._waveAmplitude };\n // @ts-ignore\n mesh.material.uniforms.u_plane_width = { value: PLANE_WIDTH };\n // @ts-ignore\n mesh.material.uniforms.u_plane_height = { value: PLANE_HEIGHT };\n // @ts-ignore\n mesh.material.uniforms.u_color_blending = { value: this._colorBlending };\n // @ts-ignore\n mesh.material.uniforms.u_colors = { value: colors };\n // @ts-ignore\n mesh.material.uniforms.u_colors_count = { value: COLORS_COUNT };\n // @ts-ignore\n mesh.material.uniforms.u_shadows = { value: this._shadows };\n // @ts-ignore\n mesh.material.uniforms.u_highlights = { value: this._highlights };\n // @ts-ignore\n mesh.material.uniforms.u_saturation = { value: this._saturation };\n // @ts-ignore\n mesh.material.uniforms.u_brightness = { value: this._brightness };\n // @ts-ignore\n mesh.material.wireframe = this._wireframe;\n });\n\n renderer.render(scene, camera);\n this.requestRef = requestAnimationFrame(render);\n };\n\n const setSize = () => {\n const canvas = renderer.domElement;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n this.sceneState.renderer.setSize(width, height, false);\n updateCamera(this.sceneState.camera, width, height);\n };\n\n this.sizeObserver = new ResizeObserver(entries => {\n setSize();\n });\n\n this.sizeObserver.observe(ref);\n\n\n render();\n }\n\n destroy() {\n if (this) {\n cancelAnimationFrame(this.requestRef);\n this.sizeObserver.disconnect();\n }\n }\n\n set speed(speed: number) {\n this._speed = speed / 20;\n }\n\n set horizontalPressure(horizontalPressure: number) {\n this._horizontalPressure = horizontalPressure / 4;\n }\n\n set verticalPressure(verticalPressure: number) {\n this._verticalPressure = verticalPressure / 4;\n }\n\n set waveFrequencyX(waveFrequencyX: number) {\n this._waveFrequencyX = waveFrequencyX * 0.04;\n }\n\n set waveFrequencyY(waveFrequencyY: number) {\n this._waveFrequencyY = waveFrequencyY * 0.04;\n }\n\n set waveAmplitude(waveAmplitude: number) {\n this._waveAmplitude = waveAmplitude * .75;\n }\n\n set colors(colors: NeatColor[]) {\n this._colors = colors;\n }\n\n set highlights(highlights: number) {\n this._highlights = highlights / 100;\n }\n\n set shadows(shadows: number) {\n this._shadows = shadows / 100;\n }\n\n set colorSaturation(colorSaturation: number) {\n this._saturation = colorSaturation / 10;\n }\n\n set colorBrightness(colorBrightness: number) {\n console.log(\"colorBrightness\", colorBrightness)\n this._brightness = colorBrightness;\n }\n\n set colorBlending(colorBlending: number) {\n this._colorBlending = colorBlending / 10;\n }\n\n set wireframe(wireframe: boolean) {\n this._wireframe = wireframe;\n }\n\n set backgroundColor(backgroundColor: string) {\n this._backgroundColor = backgroundColor;\n }\n\n set backgroundAlpha(backgroundAlpha: number) {\n this._backgroundAlpha = backgroundAlpha;\n }\n\n _initScene(ref: HTMLCanvasElement, width: number, height: number, resolution: number): SceneState {\n\n const renderer = new THREE.WebGLRenderer({\n // antialias: true,\n alpha: true,\n canvas: ref\n });\n\n renderer.setClearColor(0xFF0000, .5);\n renderer.setSize(width, height, false);\n\n const meshes: THREE.Mesh[] = [];\n\n const scene = new THREE.Scene();\n\n const material = this._buildMaterial(width, height);\n\n const geo = new THREE.PlaneGeometry(PLANE_WIDTH, PLANE_HEIGHT, 240 * resolution, 240 * resolution);\n const plane = new THREE.Mesh(geo, material);\n plane.rotation.x = -Math.PI / 3.5;\n plane.position.z = -1;\n meshes.push(plane);\n scene.add(plane);\n\n const camera = new THREE.OrthographicCamera(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);\n // camera.zoom = 1;\n updateCamera(camera, width, height);\n\n return {\n renderer,\n camera,\n scene,\n meshes\n };\n }\n\n _buildMaterial(width: number, height: number) {\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n const uniforms = {\n u_time: { value: 0 },\n u_color_pressure: { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) },\n u_wave_frequency_x: { value: this._waveFrequencyX },\n u_wave_frequency_y: { value: this._waveFrequencyY },\n u_wave_amplitude: { value: this._waveAmplitude },\n u_resolution: { value: new THREE.Vector2(width, height) },\n u_colors: { value: colors },\n u_colors_count: { value: this._colors.length },\n u_plane_width: { value: PLANE_WIDTH },\n u_plane_height: { value: PLANE_HEIGHT },\n u_shadows: { value: this._shadows },\n u_highlights: { value: this._highlights },\n };\n\n const material = new THREE.ShaderMaterial({\n uniforms: uniforms,\n vertexShader: buildUniforms() + buildNoise() + buildColorFunctions() + buildVertexShader(),\n fragmentShader: buildUniforms() + buildColorFunctions() + buildFragmentShader()\n });\n\n material.wireframe = WIREFRAME;\n return material;\n }\n\n\n}\n\nfunction updateCamera(camera: THREE.OrthographicCamera, width: number, height: number) {\n\n const viewPortAreaRatio = 1000000;\n const areaViewPort = width * height;\n const targetPlaneArea =\n areaViewPort / viewPortAreaRatio *\n PLANE_WIDTH * PLANE_HEIGHT / 1.5;\n\n const ratio = width / height;\n\n const targetWidth = Math.sqrt(targetPlaneArea * ratio);\n const targetHeight = targetPlaneArea / targetWidth;\n\n const left = -PLANE_WIDTH / 2;\n const right = Math.min((left + targetWidth) / 1.5, PLANE_WIDTH / 2);\n\n const top = PLANE_HEIGHT / 4;\n const bottom = Math.max((top - targetHeight) / 2, -PLANE_HEIGHT / 4);\n\n const near = -100;\n const far = 1000;\n camera.left = left;\n camera.right = right;\n camera.top = top;\n camera.bottom = bottom;\n camera.near = near;\n camera.far = far;\n camera.updateProjectionMatrix();\n}\n\n\nfunction buildVertexShader() {\n return `\n\nvoid main() {\n\n vUv = uv;\n\n v_displacement_amount = cnoise( vec3(\n u_wave_frequency_x * position.x + u_time,\n u_wave_frequency_y * position.y + u_time,\n u_time\n ));\n \n vec3 color;\n\n // float t = mod(u_base_color, 100.0);\n color = u_colors[0].color;\n \n vec2 noise_cord = vUv * u_color_pressure;\n \n const float minNoise = .0;\n const float maxNoise = .9;\n \n for (int i = 1; i < u_colors_count; i++) {\n \n if(u_colors[i].is_active == 1.0){\n float noiseFlow = (1. + float(i)) / 30.;\n float noiseSpeed = (1. + float(i)) * 0.11;\n float noiseSeed = 13. + float(i) * 7.;\n \n float noise = snoise(\n vec3(\n noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,\n noise_cord.y * u_color_pressure.y,\n u_time * noiseSpeed\n ) + noiseSeed\n );\n \n noise = clamp(minNoise, maxNoise + float(i) * 0.02, noise);\n vec3 nextColor = u_colors[i].color;\n color = mix(color, nextColor, smoothstep(0.0, u_color_blending, noise));\n }\n \n }\n \n v_color = color;\n \n vec3 newPosition = position + normal * v_displacement_amount * u_wave_amplitude;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );\n \n v_new_position = gl_Position;\n}\n`;\n}\n\nfunction buildFragmentShader() {\n return `\n\nvoid main(){\n vec3 color = v_color;\n \n color.rgb += pow(v_displacement_amount, 1.0) * u_highlights;\n color.rgb -= pow(1.0 - v_displacement_amount, 2.0) * u_shadows;\n color = saturation(color, 1.0 + u_saturation);\n color = color * u_brightness;\n \n gl_FragColor = vec4(color,1.0);\n}\n`;\n}\n\nconst buildUniforms = () => `\nprecision highp float;\n\nstruct Color {\n float is_active;\n vec3 color;\n float value;\n};\n\nuniform float u_time;\n\nuniform float u_wave_amplitude;\nuniform float u_wave_frequency_x;\nuniform float u_wave_frequency_y;\n\nuniform vec2 u_color_pressure;\n\nuniform float u_plane_width;\nuniform float u_plane_height;\n\nuniform float u_shadows;\nuniform float u_highlights;\nuniform float u_saturation;\nuniform float u_brightness;\n\nuniform float u_color_blending;\n\nuniform int u_colors_count;\nuniform Color u_colors[5];\nuniform vec2 u_resolution;\n\nvarying vec2 vUv;\nvarying vec4 v_new_position;\nvarying vec3 v_color;\nvarying float v_displacement_amount;\n\n `;\n\nconst buildNoise = () => `\n\nvec3 mod289(vec3 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x)\n{\n return mod289(((x*34.0)+1.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec3 fade(vec3 t) {\n return t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n// First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n// Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n // x0 = x0 - 0.0 + 0.0 * C.xxx;\n // x1 = x0 - i1 + 1.0 * C.xxx;\n // x2 = x0 - i2 + 2.0 * C.xxx;\n // x3 = x0 - 1.0 + 3.0 * C.xxx;\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n// Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n// Gradients: 7x7 points over a square, mapped onto an octahedron.\n// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\n //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n//Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n// Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n// Classic Perlin noise\nfloat cnoise(vec3 P)\n{\n vec3 Pi0 = floor(P); // Integer part for indexing\n vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n\n vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\n\n// YUV to RGB matrix\nmat3 yuv2rgb = mat3(1.0, 0.0, 1.13983,\n 1.0, -0.39465, -0.58060,\n 1.0, 2.03211, 0.0);\n\n// RGB to YUV matrix\nmat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722,\n -0.09991, -0.33609, 0.43600,\n 0.615, -0.5586, -0.05639);\n\n `;\n\nconst buildColorFunctions = () => `\n\nvec3 saturation(vec3 rgb, float adjustment) {\n const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n vec3 intensity = vec3(dot(rgb, W));\n return mix(intensity, rgb, adjustment);\n}\n\nfloat saturation(vec3 rgb)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));\n vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return abs(6.0 * d + e);\n}\n\n// get saturation of a color in values between 0 and 1\nfloat getSaturation(vec3 color) {\n float max = max(color.r, max(color.g, color.b));\n float min = min(color.r, min(color.g, color.b));\n return (max - min) / max;\n}\n \nvec3 rgb2hsv(vec3 c)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\n\nvec3 hsv2rgb(vec3 c)\n{\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n`;\n\n\nconst setLinkStyles = (link: HTMLAnchorElement) => {\n link.id = \"neat-link\";\n link.href = \"https://neat.firecms.co\";\n link.target = \"_blank\";\n link.style.position = \"absolute\";\n link.style.display = \"block\";\n link.style.opacity = \"1\";\n link.style.bottom = \"0\";\n link.style.right = \"0\";\n link.style.padding = \"10px\";\n link.style.color = \"#dcdcdc\";\n link.style.fontFamily = \"sans-serif\";\n link.style.fontSize = \"16px\";\n link.style.fontWeight = \"bold\";\n link.style.textDecoration = \"none\";\n link.style.zIndex = \"100\";\n link.innerHTML = \"NEAT\";\n}\n\nconst addNeatLink = (ref: HTMLCanvasElement) => {\n const existingLinks = ref.parentElement?.getElementsByTagName(\"a\");\n if (existingLinks) {\n for (let i = 0; i < existingLinks.length; i++) {\n if (existingLinks[i].id === \"neat-link\") {\n setLinkStyles(existingLinks[i]);\n return;\n }\n }\n }\n const link = document.createElement(\"a\");\n setLinkStyles(link);\n ref.parentElement?.appendChild(link);\n}\n"],"names":["PLANE_WIDTH","PLANE_HEIGHT","WIREFRAME","COLORS_COUNT","clock","THREE","NeatGradient","config","ref","speed","horizontalPressure","verticalPressure","waveFrequencyX","waveFrequencyY","waveAmplitude","colors","highlights","shadows","colorSaturation","colorBrightness","colorBlending","wireframe","backgroundColor","backgroundAlpha","resolution","width","height","renderer","camera","scene","meshes","tick","render","addNeatLink","mesh","color","setSize","canvas","updateCamera","entries","material","geo","plane","uniforms","buildUniforms","buildNoise","buildColorFunctions","buildVertexShader","buildFragmentShader","targetPlaneArea","ratio","targetWidth","targetHeight","left","right","top","bottom","near","far","setLinkStyles","link","existingLinks"],"mappings":"wjBAEMA,EAAc,GACdC,EAAe,GAEfC,EAAY,GACZC,EAAe,EAEfC,EAAQ,IAAIC,EAAM,MAwCjB,MAAMC,CAAuC,CAExC,OAAiB,GAEjB,oBAA8B,GAC9B,kBAA4B,GAE5B,gBAA0B,GAC1B,gBAA0B,GAC1B,eAAyB,GAEzB,SAAmB,GACnB,YAAsB,GACtB,YAAsB,GACtB,YAAsB,GAEtB,eAAyB,GAEzB,QAAuB,CAAA,EACvB,WAAsB,GAEtB,iBAA2B,UAC3B,iBAA2B,EAE3B,WAAqB,GACrB,aACS,WAEjB,YAAYC,EAAsE,CAExE,KAAA,CACF,IAAAC,EACA,MAAAC,EAAQ,EACR,mBAAAC,EAAqB,EACrB,iBAAAC,EAAmB,EACnB,eAAAC,EAAiB,EACjB,eAAAC,EAAiB,EACjB,cAAAC,EAAgB,EAChB,OAAAC,EACA,WAAAC,EAAa,EACb,QAAAC,EAAU,EACV,gBAAAC,EAAkB,EAClB,gBAAAC,EAAkB,EAClB,cAAAC,EAAgB,EAChB,UAAAC,EAAY,GACZ,gBAAAC,EAAkB,UAClB,gBAAAC,EAAkB,EAClB,WAAAC,EAAa,CACb,EAAAjB,EAEEkB,EAAQjB,EAAI,MACdkB,EAASlB,EAAI,OAEjB,KAAK,QAAU,KAAK,QAAQ,KAAK,IAAI,EACrC,KAAK,WAAa,KAAK,WAAW,KAAK,IAAI,EAC3C,KAAK,eAAiB,KAAK,eAAe,KAAK,IAAI,EAEnD,KAAK,MAAQC,EACb,KAAK,mBAAqBC,EAC1B,KAAK,iBAAmBC,EACxB,KAAK,eAAiBC,EACtB,KAAK,eAAiBC,EACtB,KAAK,cAAgBC,EACrB,KAAK,cAAgBM,EACrB,KAAK,OAASL,EACd,KAAK,QAAUE,EACf,KAAK,WAAaD,EAClB,KAAK,gBAAkBE,EACvB,KAAK,gBAAkBC,EACvB,KAAK,UAAYE,EACjB,KAAK,gBAAkBC,EACvB,KAAK,gBAAkBC,EAEvB,KAAK,WAAa,KAAK,WAAWf,EAAKiB,EAAOC,EAAQF,CAAU,EAEhE,KAAM,CAAE,SAAAG,EAAU,OAAAC,EAAQ,MAAAC,EAAO,OAAAC,GAAW,KAAK,WAEjD,IAAIC,EAAO,EACX,MAAMC,EAAS,IAAM,CAEb,KAAK,MAAMD,EAAO,EAAE,EAAI,IAAM,GAC9BE,EAAYzB,CAAG,EAGnBmB,EAAS,cAAc,KAAK,iBAAkB,KAAK,gBAAgB,EAC5DG,EAAA,QAASI,GAAS,CAErB,MAAMnB,EAAS,CACX,GAAG,KAAK,QAAQ,IAAcoB,IAAA,CAC1B,UAAWA,EAAM,QACjB,MAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK,EAClC,UAAWA,EAAM,SAAA,EACnB,EACF,GAAG,MAAM,KAAK,CAAE,OAAQhC,EAAe,KAAK,QAAQ,MAAO,CAAC,EAAE,IAAI,KAAO,CACrE,UAAW,GACX,MAAO,IAAIE,EAAM,MAAM,CAAQ,CAAA,EACjC,CAAA,EAGE0B,GAAA3B,EAAM,WAAa,KAAK,OAE3B8B,EAAA,SAAS,SAAS,OAAO,MAAQH,EAEjCG,EAAA,SAAS,SAAS,aAAe,CAAE,MAAO,IAAI7B,EAAM,QAAQoB,EAAOC,CAAM,CAAE,EAEhFQ,EAAK,SAAS,SAAS,iBAAmB,CAAE,MAAO,IAAI7B,EAAM,QAAQ,KAAK,oBAAqB,KAAK,iBAAiB,CAAE,EAEvH6B,EAAK,SAAS,SAAS,mBAAqB,CAAE,MAAO,KAAK,iBAE1DA,EAAK,SAAS,SAAS,mBAAqB,CAAE,MAAO,KAAK,iBAE1DA,EAAK,SAAS,SAAS,iBAAmB,CAAE,MAAO,KAAK,gBAExDA,EAAK,SAAS,SAAS,cAAgB,CAAE,MAAOlC,GAEhDkC,EAAK,SAAS,SAAS,eAAiB,CAAE,MAAOjC,GAEjDiC,EAAK,SAAS,SAAS,iBAAmB,CAAE,MAAO,KAAK,gBAExDA,EAAK,SAAS,SAAS,SAAW,CAAE,MAAOnB,GAE3CmB,EAAK,SAAS,SAAS,eAAiB,CAAE,MAAO/B,GAEjD+B,EAAK,SAAS,SAAS,UAAY,CAAE,MAAO,KAAK,UAEjDA,EAAK,SAAS,SAAS,aAAe,CAAE,MAAO,KAAK,aAEpDA,EAAK,SAAS,SAAS,aAAe,CAAE,MAAO,KAAK,aAEpDA,EAAK,SAAS,SAAS,aAAe,CAAE,MAAO,KAAK,aAE/CA,EAAA,SAAS,UAAY,KAAK,UAAA,CAClC,EAEQP,EAAA,OAAOE,EAAOD,CAAM,EACxB,KAAA,WAAa,sBAAsBI,CAAM,CAAA,EAG5CI,EAAU,IAAM,CAClB,MAAMC,EAASV,EAAS,WAClBF,EAAQY,EAAO,YACfX,EAASW,EAAO,aAEtB,KAAK,WAAW,SAAS,QAAQZ,EAAOC,EAAQ,EAAK,EACrDY,EAAa,KAAK,WAAW,OAAQb,EAAOC,CAAM,CAAA,EAGjD,KAAA,aAAe,IAAI,eAA0Ba,GAAA,CACtCH,GAAA,CACX,EAEI,KAAA,aAAa,QAAQ5B,CAAG,EAGtBwB,GACX,CAEA,SAAU,CACF,OACA,qBAAqB,KAAK,UAAU,EACpC,KAAK,aAAa,aAE1B,CAEA,IAAI,MAAMvB,EAAe,CACrB,KAAK,OAASA,EAAQ,EAC1B,CAEA,IAAI,mBAAmBC,EAA4B,CAC/C,KAAK,oBAAsBA,EAAqB,CACpD,CAEA,IAAI,iBAAiBC,EAA0B,CAC3C,KAAK,kBAAoBA,EAAmB,CAChD,CAEA,IAAI,eAAeC,EAAwB,CACvC,KAAK,gBAAkBA,EAAiB,GAC5C,CAEA,IAAI,eAAeC,EAAwB,CACvC,KAAK,gBAAkBA,EAAiB,GAC5C,CAEA,IAAI,cAAcC,EAAuB,CACrC,KAAK,eAAiBA,EAAgB,GAC1C,CAEA,IAAI,OAAOC,EAAqB,CAC5B,KAAK,QAAUA,CACnB,CAEA,IAAI,WAAWC,EAAoB,CAC/B,KAAK,YAAcA,EAAa,GACpC,CAEA,IAAI,QAAQC,EAAiB,CACzB,KAAK,SAAWA,EAAU,GAC9B,CAEA,IAAI,gBAAgBC,EAAyB,CACzC,KAAK,YAAcA,EAAkB,EACzC,CAEA,IAAI,gBAAgBC,EAAyB,CACjC,QAAA,IAAI,kBAAmBA,CAAe,EAC9C,KAAK,YAAcA,CACvB,CAEA,IAAI,cAAcC,EAAuB,CACrC,KAAK,eAAiBA,EAAgB,EAC1C,CAEA,IAAI,UAAUC,EAAoB,CAC9B,KAAK,WAAaA,CACtB,CAEA,IAAI,gBAAgBC,EAAyB,CACzC,KAAK,iBAAmBA,CAC5B,CAEA,IAAI,gBAAgBC,EAAyB,CACzC,KAAK,iBAAmBA,CAC5B,CAEA,WAAWf,EAAwBiB,EAAeC,EAAgBF,EAAgC,CAExF,MAAAG,EAAW,IAAItB,EAAM,cAAc,CAErC,MAAO,GACP,OAAQG,CAAA,CACX,EAEQmB,EAAA,cAAc,SAAU,EAAE,EAC1BA,EAAA,QAAQF,EAAOC,EAAQ,EAAK,EAErC,MAAMI,EAAuB,CAAA,EAEvBD,EAAQ,IAAIxB,EAAM,MAElBmC,EAAW,KAAK,eAAef,EAAOC,CAAM,EAE5Ce,EAAM,IAAIpC,EAAM,cAAcL,EAAaC,EAAc,IAAMuB,EAAY,IAAMA,CAAU,EAC3FkB,EAAQ,IAAIrC,EAAM,KAAKoC,EAAKD,CAAQ,EAC1CE,EAAM,SAAS,EAAI,CAAC,KAAK,GAAK,IAC9BA,EAAM,SAAS,EAAI,GACnBZ,EAAO,KAAKY,CAAK,EACjBb,EAAM,IAAIa,CAAK,EAET,MAAAd,EAAS,IAAIvB,EAAM,mBAAmB,EAAK,EAAK,EAAK,EAAK,EAAK,CAAG,EAE3D,OAAAiC,EAAAV,EAAQH,EAAOC,CAAM,EAE3B,CACH,SAAAC,EACA,OAAAC,EACA,MAAAC,EACA,OAAAC,CAAA,CAER,CAEA,eAAeL,EAAeC,EAAgB,CAE1C,MAAMX,EAAS,CACX,GAAG,KAAK,QAAQ,IAAcoB,IAAA,CAC1B,UAAWA,EAAM,QACjB,MAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK,EAClC,UAAWA,EAAM,SAAA,EACnB,EACF,GAAG,MAAM,KAAK,CAAE,OAAQhC,EAAe,KAAK,QAAQ,MAAO,CAAC,EAAE,IAAI,KAAO,CACrE,UAAW,GACX,MAAO,IAAIE,EAAM,MAAM,CAAQ,CAAA,EACjC,CAAA,EAGAsC,EAAW,CACb,OAAQ,CAAE,MAAO,CAAE,EACnB,iBAAkB,CAAE,MAAO,IAAItC,EAAM,QAAQ,KAAK,oBAAqB,KAAK,iBAAiB,CAAE,EAC/F,mBAAoB,CAAE,MAAO,KAAK,eAAgB,EAClD,mBAAoB,CAAE,MAAO,KAAK,eAAgB,EAClD,iBAAkB,CAAE,MAAO,KAAK,cAAe,EAC/C,aAAc,CAAE,MAAO,IAAIA,EAAM,QAAQoB,EAAOC,CAAM,CAAE,EACxD,SAAU,CAAE,MAAOX,CAAO,EAC1B,eAAgB,CAAE,MAAO,KAAK,QAAQ,MAAO,EAC7C,cAAe,CAAE,MAAOf,CAAY,EACpC,eAAgB,CAAE,MAAOC,CAAa,EACtC,UAAW,CAAE,MAAO,KAAK,QAAS,EAClC,aAAc,CAAE,MAAO,KAAK,WAAY,CAAA,EAGtCuC,EAAW,IAAInC,EAAM,eAAe,CACtC,SAAAsC,EACA,aAAcC,EAAc,EAAIC,EAAe,EAAAC,EAAA,EAAwBC,EAAkB,EACzF,eAAgBH,EAAA,EAAkBE,EAAA,EAAwBE,EAAoB,CAAA,CACjF,EAED,OAAAR,EAAS,UAAYtC,EACdsC,CACX,CAGJ,CAEA,SAASF,EAAaV,EAAkCH,EAAeC,EAAgB,CAInF,MAAMuB,EADexB,EAAQC,EAEV,IACf1B,EAAcC,EAAe,IAE3BiD,EAAQzB,EAAQC,EAEhByB,EAAc,KAAK,KAAKF,EAAkBC,CAAK,EAC/CE,EAAeH,EAAkBE,EAEjCE,EAAO,CAACrD,EAAc,EACtBsD,EAAQ,KAAK,KAAKD,EAAOF,GAAe,IAAKnD,EAAc,CAAC,EAE5DuD,EAAMtD,EAAe,EACrBuD,EAAS,KAAK,KAAKD,EAAMH,GAAgB,EAAG,CAACnD,EAAe,CAAC,EAE7DwD,EAAO,KACPC,EAAM,IACZ9B,EAAO,KAAOyB,EACdzB,EAAO,MAAQ0B,EACf1B,EAAO,IAAM2B,EACb3B,EAAO,OAAS4B,EAChB5B,EAAO,KAAO6B,EACd7B,EAAO,IAAM8B,EACb9B,EAAO,uBAAuB,CAClC,CAGA,SAASmB,GAAoB,CAClB,MAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAoDX,CAEA,SAASC,GAAsB,CACpB,MAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAaX,CAEA,MAAMJ,EAAgB,IAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAsCtBC,EAAa,IAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAuLnBC,EAAsB,IAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8C5Ba,EAAiBC,GAA4B,CAC/CA,EAAK,GAAK,YACVA,EAAK,KAAO,0BACZA,EAAK,OAAS,SACdA,EAAK,MAAM,SAAW,WACtBA,EAAK,MAAM,QAAU,QACrBA,EAAK,MAAM,QAAU,IACrBA,EAAK,MAAM,OAAS,IACpBA,EAAK,MAAM,MAAQ,IACnBA,EAAK,MAAM,QAAU,OACrBA,EAAK,MAAM,MAAQ,UACnBA,EAAK,MAAM,WAAa,aACxBA,EAAK,MAAM,SAAW,OACtBA,EAAK,MAAM,WAAa,OACxBA,EAAK,MAAM,eAAiB,OAC5BA,EAAK,MAAM,OAAS,MACpBA,EAAK,UAAY,MACrB,EAEM3B,EAAezB,GAA2B,CAC5C,MAAMqD,EAAgBrD,EAAI,eAAe,qBAAqB,GAAG,EACjE,GAAIqD,GACA,QAAS,EAAI,EAAG,EAAIA,EAAc,OAAQ,IAClC,GAAAA,EAAc,GAAG,KAAO,YAAa,CACrCF,EAAcE,EAAc,EAAE,EAC9B,MACJ,EAGF,MAAAD,EAAO,SAAS,cAAc,GAAG,EACvCD,EAAcC,CAAI,EACdpD,EAAA,eAAe,YAAYoD,CAAI,CACvC"}
|
|
1
|
+
{"version":3,"file":"index.umd.js","sources":["../src/NeatGradient.ts"],"sourcesContent":["import * as THREE from \"three\";\n\nconst PLANE_WIDTH = 50;\nconst PLANE_HEIGHT = 80;\n\nconst WIREFRAME = true;\nconst COLORS_COUNT = 5;\n\nconst clock = new THREE.Clock();\n\ntype SceneState = {\n renderer: THREE.WebGLRenderer,\n camera: THREE.Camera,\n scene: THREE.Scene,\n meshes: THREE.Mesh[],\n resolution: number\n}\n\nexport type NeatConfig = {\n resolution?: number;\n speed?: number;\n horizontalPressure?: number;\n verticalPressure?: number;\n waveFrequencyX?: number;\n waveFrequencyY?: number;\n waveAmplitude?: number;\n highlights?: number;\n shadows?: number;\n colorSaturation?: number;\n colorBrightness?: number;\n colors: NeatColor[];\n colorBlending?: number;\n wireframe?: boolean;\n backgroundColor?: string;\n backgroundAlpha?: number;\n};\n\nexport type NeatColor = {\n color: string;\n enabled: boolean;\n /**\n * Value from 0 to 1\n */\n influence?: number;\n}\n\nexport type NeatController = {\n destroy: () => void;\n}\n\nexport class NeatGradient implements NeatController {\n\n private _ref: HTMLCanvasElement;\n\n private _speed: number = -1;\n\n private _horizontalPressure: number = -1;\n private _verticalPressure: number = -1;\n\n private _waveFrequencyX: number = -1;\n private _waveFrequencyY: number = -1;\n private _waveAmplitude: number = -1;\n\n private _shadows: number = -1;\n private _highlights: number = -1;\n private _saturation: number = -1;\n private _brightness: number = -1;\n\n private _colorBlending: number = -1;\n\n private _colors: NeatColor[] = [];\n private _wireframe: boolean = false;\n\n private _resolution: number = 1;\n private _backgroundColor: string = \"#FFFFFF\";\n private _backgroundAlpha: number = 1.0;\n\n private requestRef: number = -1;\n private sizeObserver: ResizeObserver;\n private sceneState: SceneState;\n\n constructor(config: NeatConfig & { ref: HTMLCanvasElement, resolution?: number }) {\n\n const {\n ref,\n speed = 4,\n horizontalPressure = 3,\n verticalPressure = 3,\n waveFrequencyX = 5,\n waveFrequencyY = 5,\n waveAmplitude = 3,\n colors,\n highlights = 4,\n shadows = 4,\n colorSaturation = 0,\n colorBrightness = 1,\n colorBlending = 5,\n wireframe = false,\n backgroundColor = \"#FFFFFF\",\n backgroundAlpha = 1.0,\n resolution = 1\n } = config;\n\n\n this._ref = ref;\n\n this.destroy = this.destroy.bind(this);\n this._initScene = this._initScene.bind(this);\n this._buildMaterial = this._buildMaterial.bind(this);\n\n this.speed = speed;\n this.horizontalPressure = horizontalPressure;\n this.verticalPressure = verticalPressure;\n this.waveFrequencyX = waveFrequencyX;\n this.waveFrequencyY = waveFrequencyY;\n this.waveAmplitude = waveAmplitude;\n this.colorBlending = colorBlending;\n this.colors = colors;\n this.shadows = shadows;\n this.highlights = highlights;\n this.colorSaturation = colorSaturation;\n this.colorBrightness = colorBrightness;\n this.wireframe = wireframe;\n this.backgroundColor = backgroundColor;\n this.backgroundAlpha = backgroundAlpha;\n\n this.sceneState = this._initScene(resolution);\n\n\n let tick = 0;\n const render = () => {\n\n const { renderer, camera, scene, meshes } = this.sceneState;\n if (Math.floor(tick * 10) % 5 === 0) {\n addNeatLink(ref);\n }\n\n renderer.setClearColor(this._backgroundColor, this._backgroundAlpha);\n meshes.forEach((mesh) => {\n\n const width = this._ref.width,\n height = this._ref.height;\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n tick += clock.getDelta() * this._speed;\n // @ts-ignore\n mesh.material.uniforms.u_time.value = tick;\n // @ts-ignore\n mesh.material.uniforms.u_resolution = { value: new THREE.Vector2(width, height) };\n // @ts-ignore\n mesh.material.uniforms.u_color_pressure = { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_x = { value: this._waveFrequencyX };\n // @ts-ignore\n mesh.material.uniforms.u_wave_frequency_y = { value: this._waveFrequencyY };\n // @ts-ignore\n mesh.material.uniforms.u_wave_amplitude = { value: this._waveAmplitude };\n // @ts-ignore\n mesh.material.uniforms.u_plane_width = { value: PLANE_WIDTH };\n // @ts-ignore\n mesh.material.uniforms.u_plane_height = { value: PLANE_HEIGHT };\n // @ts-ignore\n mesh.material.uniforms.u_color_blending = { value: this._colorBlending };\n // @ts-ignore\n mesh.material.uniforms.u_colors = { value: colors };\n // @ts-ignore\n mesh.material.uniforms.u_colors_count = { value: COLORS_COUNT };\n // @ts-ignore\n mesh.material.uniforms.u_shadows = { value: this._shadows };\n // @ts-ignore\n mesh.material.uniforms.u_highlights = { value: this._highlights };\n // @ts-ignore\n mesh.material.uniforms.u_saturation = { value: this._saturation };\n // @ts-ignore\n mesh.material.uniforms.u_brightness = { value: this._brightness };\n // @ts-ignore\n mesh.material.wireframe = this._wireframe;\n });\n\n renderer.render(scene, camera);\n this.requestRef = requestAnimationFrame(render);\n };\n\n const setSize = () => {\n\n const { renderer } = this.sceneState;\n const canvas = renderer.domElement;\n const width = canvas.clientWidth;\n const height = canvas.clientHeight;\n\n this.sceneState.renderer.setSize(width, height, false);\n updateCamera(this.sceneState.camera, width, height);\n };\n\n this.sizeObserver = new ResizeObserver(entries => {\n setSize();\n });\n\n this.sizeObserver.observe(ref);\n\n\n render();\n }\n\n destroy() {\n if (this) {\n cancelAnimationFrame(this.requestRef);\n this.sizeObserver.disconnect();\n }\n }\n\n set speed(speed: number) {\n this._speed = speed / 20;\n }\n\n set horizontalPressure(horizontalPressure: number) {\n this._horizontalPressure = horizontalPressure / 4;\n }\n\n set verticalPressure(verticalPressure: number) {\n this._verticalPressure = verticalPressure / 4;\n }\n\n set waveFrequencyX(waveFrequencyX: number) {\n this._waveFrequencyX = waveFrequencyX * 0.04;\n }\n\n set waveFrequencyY(waveFrequencyY: number) {\n this._waveFrequencyY = waveFrequencyY * 0.04;\n }\n\n set waveAmplitude(waveAmplitude: number) {\n this._waveAmplitude = waveAmplitude * .75;\n }\n\n set colors(colors: NeatColor[]) {\n this._colors = colors;\n }\n\n set highlights(highlights: number) {\n this._highlights = highlights / 100;\n }\n\n set shadows(shadows: number) {\n this._shadows = shadows / 100;\n }\n\n set colorSaturation(colorSaturation: number) {\n this._saturation = colorSaturation / 10;\n }\n\n set colorBrightness(colorBrightness: number) {\n this._brightness = colorBrightness;\n }\n\n set colorBlending(colorBlending: number) {\n this._colorBlending = colorBlending / 10;\n }\n\n set wireframe(wireframe: boolean) {\n this._wireframe = wireframe;\n }\n\n set resolution(resolution: number) {\n this._resolution = resolution;\n this.sceneState = this._initScene(resolution);\n }\n\n set backgroundColor(backgroundColor: string) {\n this._backgroundColor = backgroundColor;\n }\n\n set backgroundAlpha(backgroundAlpha: number) {\n this._backgroundAlpha = backgroundAlpha;\n }\n\n _initScene(resolution: number): SceneState {\n\n const width = this._ref.width,\n height = this._ref.height;\n\n const renderer = new THREE.WebGLRenderer({\n // antialias: true,\n alpha: true,\n canvas: this._ref\n });\n\n renderer.setClearColor(0xFF0000, .5);\n renderer.setSize(width, height, false);\n\n const meshes: THREE.Mesh[] = [];\n\n const scene = new THREE.Scene();\n\n const material = this._buildMaterial(width, height);\n\n const geo = new THREE.PlaneGeometry(PLANE_WIDTH, PLANE_HEIGHT, 240 * resolution, 240 * resolution);\n const plane = new THREE.Mesh(geo, material);\n plane.rotation.x = -Math.PI / 3.5;\n plane.position.z = -1;\n meshes.push(plane);\n scene.add(plane);\n\n const camera = new THREE.OrthographicCamera(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);\n // const camera = new THREE.PerspectiveCamera( 1000, window.innerWidth / window.innerHeight, 1, 1000000 );\n camera.position.z = 5;\n updateCamera(camera, width, height);\n\n return {\n renderer,\n camera,\n scene,\n meshes,\n resolution\n };\n }\n\n _buildMaterial(width: number, height: number) {\n\n const colors = [\n ...this._colors.map(color => ({\n is_active: color.enabled,\n color: new THREE.Color(color.color),\n influence: color.influence\n })),\n ...Array.from({ length: COLORS_COUNT - this._colors.length }).map(() => ({\n is_active: false,\n color: new THREE.Color(0x000000)\n }))\n ];\n\n const uniforms = {\n u_time: { value: 0 },\n u_color_pressure: { value: new THREE.Vector2(this._horizontalPressure, this._verticalPressure) },\n u_wave_frequency_x: { value: this._waveFrequencyX },\n u_wave_frequency_y: { value: this._waveFrequencyY },\n u_wave_amplitude: { value: this._waveAmplitude },\n u_resolution: { value: new THREE.Vector2(width, height) },\n u_colors: { value: colors },\n u_colors_count: { value: this._colors.length },\n u_plane_width: { value: PLANE_WIDTH },\n u_plane_height: { value: PLANE_HEIGHT },\n u_shadows: { value: this._shadows },\n u_highlights: { value: this._highlights },\n };\n\n const material = new THREE.ShaderMaterial({\n uniforms: uniforms,\n vertexShader: buildUniforms() + buildNoise() + buildColorFunctions() + buildVertexShader(),\n fragmentShader: buildUniforms() + buildColorFunctions() + buildFragmentShader()\n });\n\n material.wireframe = WIREFRAME;\n return material;\n }\n\n\n}\n\nfunction updateCamera(camera: THREE.Camera, width: number, height: number) {\n\n const viewPortAreaRatio = 1000000;\n const areaViewPort = width * height;\n const targetPlaneArea =\n areaViewPort / viewPortAreaRatio *\n PLANE_WIDTH * PLANE_HEIGHT / 1.5;\n\n const ratio = width / height;\n\n const targetWidth = Math.sqrt(targetPlaneArea * ratio);\n const targetHeight = targetPlaneArea / targetWidth;\n\n const left = -PLANE_WIDTH / 2;\n const right = Math.min((left + targetWidth) / 1.5, PLANE_WIDTH / 2);\n\n const top = PLANE_HEIGHT / 4;\n const bottom = Math.max((top - targetHeight) / 2, -PLANE_HEIGHT / 4);\n\n const near = -100;\n const far = 1000;\n if (camera instanceof THREE.OrthographicCamera) {\n camera.left = left;\n camera.right = right;\n camera.top = top;\n camera.bottom = bottom;\n camera.near = near;\n camera.far = far;\n camera.updateProjectionMatrix();\n } else if (camera instanceof THREE.PerspectiveCamera) {\n camera.aspect = width / height;\n camera.updateProjectionMatrix();\n }\n\n}\n\n\nfunction buildVertexShader() {\n return `\n\nvoid main() {\n\n vUv = uv;\n\n v_displacement_amount = cnoise( vec3(\n u_wave_frequency_x * position.x + u_time,\n u_wave_frequency_y * position.y + u_time,\n u_time\n ));\n \n vec3 color;\n\n // float t = mod(u_base_color, 100.0);\n color = u_colors[0].color;\n \n vec2 noise_cord = vUv * u_color_pressure;\n \n const float minNoise = .0;\n const float maxNoise = .9;\n \n for (int i = 1; i < u_colors_count; i++) {\n \n if(u_colors[i].is_active == 1.0){\n float noiseFlow = (1. + float(i)) / 30.;\n float noiseSpeed = (1. + float(i)) * 0.11;\n float noiseSeed = 13. + float(i) * 7.;\n \n float noise = snoise(\n vec3(\n noise_cord.x * u_color_pressure.x + u_time * noiseFlow * 2.,\n noise_cord.y * u_color_pressure.y,\n u_time * noiseSpeed\n ) + noiseSeed\n );\n \n noise = clamp(minNoise, maxNoise + float(i) * 0.02, noise);\n vec3 nextColor = u_colors[i].color;\n color = mix(color, nextColor, smoothstep(0.0, u_color_blending, noise));\n }\n \n }\n \n v_color = color;\n \n vec3 newPosition = position + normal * v_displacement_amount * u_wave_amplitude;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );\n \n v_new_position = gl_Position;\n}\n`;\n}\n\nfunction buildFragmentShader() {\n return `\n\nvoid main(){\n vec3 color = v_color;\n \n color.rgb += pow(v_displacement_amount, 1.0) * u_highlights;\n color.rgb -= pow(1.0 - v_displacement_amount, 2.0) * u_shadows;\n color = saturation(color, 1.0 + u_saturation);\n color = color * u_brightness;\n \n gl_FragColor = vec4(color,1.0);\n}\n`;\n}\n\nconst buildUniforms = () => `\nprecision highp float;\n\nstruct Color {\n float is_active;\n vec3 color;\n float value;\n};\n\nuniform float u_time;\n\nuniform float u_wave_amplitude;\nuniform float u_wave_frequency_x;\nuniform float u_wave_frequency_y;\n\nuniform vec2 u_color_pressure;\n\nuniform float u_plane_width;\nuniform float u_plane_height;\n\nuniform float u_shadows;\nuniform float u_highlights;\nuniform float u_saturation;\nuniform float u_brightness;\n\nuniform float u_color_blending;\n\nuniform int u_colors_count;\nuniform Color u_colors[5];\nuniform vec2 u_resolution;\n\nvarying vec2 vUv;\nvarying vec4 v_new_position;\nvarying vec3 v_color;\nvarying float v_displacement_amount;\n\n `;\n\nconst buildNoise = () => `\n\nvec3 mod289(vec3 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x)\n{\n return mod289(((x*34.0)+1.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec3 fade(vec3 t) {\n return t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n// First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n// Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n // x0 = x0 - 0.0 + 0.0 * C.xxx;\n // x1 = x0 - i1 + 1.0 * C.xxx;\n // x2 = x0 - i2 + 2.0 * C.xxx;\n // x3 = x0 - 1.0 + 3.0 * C.xxx;\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n// Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n// Gradients: 7x7 points over a square, mapped onto an octahedron.\n// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\n //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n//Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n// Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n// Classic Perlin noise\nfloat cnoise(vec3 P)\n{\n vec3 Pi0 = floor(P); // Integer part for indexing\n vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n\n vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\n\n// YUV to RGB matrix\nmat3 yuv2rgb = mat3(1.0, 0.0, 1.13983,\n 1.0, -0.39465, -0.58060,\n 1.0, 2.03211, 0.0);\n\n// RGB to YUV matrix\nmat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722,\n -0.09991, -0.33609, 0.43600,\n 0.615, -0.5586, -0.05639);\n\n `;\n\nconst buildColorFunctions = () => `\n\nvec3 saturation(vec3 rgb, float adjustment) {\n const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n vec3 intensity = vec3(dot(rgb, W));\n return mix(intensity, rgb, adjustment);\n}\n\nfloat saturation(vec3 rgb)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));\n vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return abs(6.0 * d + e);\n}\n\n// get saturation of a color in values between 0 and 1\nfloat getSaturation(vec3 color) {\n float max = max(color.r, max(color.g, color.b));\n float min = min(color.r, min(color.g, color.b));\n return (max - min) / max;\n}\n \nvec3 rgb2hsv(vec3 c)\n{\n vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n\n float d = q.x - min(q.w, q.y);\n float e = 1.0e-10;\n return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\n\nvec3 hsv2rgb(vec3 c)\n{\n vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n`;\n\n\nconst setLinkStyles = (link: HTMLAnchorElement) => {\n link.id = \"neat-link\";\n link.href = \"https://neat.firecms.co\";\n link.target = \"_blank\";\n link.style.position = \"absolute\";\n link.style.display = \"block\";\n link.style.opacity = \"1\";\n link.style.bottom = \"0\";\n link.style.right = \"0\";\n link.style.padding = \"10px\";\n link.style.color = \"#dcdcdc\";\n link.style.fontFamily = \"sans-serif\";\n link.style.fontSize = \"16px\";\n link.style.fontWeight = \"bold\";\n link.style.textDecoration = \"none\";\n link.style.zIndex = \"100\";\n link.innerHTML = \"NEAT\";\n}\n\nconst addNeatLink = (ref: HTMLCanvasElement) => {\n const existingLinks = ref.parentElement?.getElementsByTagName(\"a\");\n if (existingLinks) {\n for (let i = 0; i < existingLinks.length; i++) {\n if (existingLinks[i].id === \"neat-link\") {\n setLinkStyles(existingLinks[i]);\n return;\n }\n }\n }\n const link = document.createElement(\"a\");\n setLinkStyles(link);\n ref.parentElement?.appendChild(link);\n}\n"],"names":["PLANE_WIDTH","PLANE_HEIGHT","WIREFRAME","COLORS_COUNT","clock","THREE","NeatGradient","config","ref","speed","horizontalPressure","verticalPressure","waveFrequencyX","waveFrequencyY","waveAmplitude","colors","highlights","shadows","colorSaturation","colorBrightness","colorBlending","wireframe","backgroundColor","backgroundAlpha","resolution","tick","render","renderer","camera","scene","meshes","addNeatLink","mesh","width","height","color","setSize","canvas","updateCamera","entries","material","geo","plane","uniforms","buildUniforms","buildNoise","buildColorFunctions","buildVertexShader","buildFragmentShader","targetPlaneArea","ratio","targetWidth","targetHeight","left","right","top","bottom","near","far","setLinkStyles","link","existingLinks"],"mappings":"wjBAEMA,EAAc,GACdC,EAAe,GAEfC,EAAY,GACZC,EAAe,EAEfC,EAAQ,IAAIC,EAAM,MA0CjB,MAAMC,CAAuC,CAExC,KAEA,OAAiB,GAEjB,oBAA8B,GAC9B,kBAA4B,GAE5B,gBAA0B,GAC1B,gBAA0B,GAC1B,eAAyB,GAEzB,SAAmB,GACnB,YAAsB,GACtB,YAAsB,GACtB,YAAsB,GAEtB,eAAyB,GAEzB,QAAuB,CAAA,EACvB,WAAsB,GAEtB,YAAsB,EACtB,iBAA2B,UAC3B,iBAA2B,EAE3B,WAAqB,GACrB,aACA,WAER,YAAYC,EAAsE,CAExE,KAAA,CACF,IAAAC,EACA,MAAAC,EAAQ,EACR,mBAAAC,EAAqB,EACrB,iBAAAC,EAAmB,EACnB,eAAAC,EAAiB,EACjB,eAAAC,EAAiB,EACjB,cAAAC,EAAgB,EAChB,OAAAC,EACA,WAAAC,EAAa,EACb,QAAAC,EAAU,EACV,gBAAAC,EAAkB,EAClB,gBAAAC,EAAkB,EAClB,cAAAC,EAAgB,EAChB,UAAAC,EAAY,GACZ,gBAAAC,EAAkB,UAClB,gBAAAC,EAAkB,EAClB,WAAAC,EAAa,CACb,EAAAjB,EAGJ,KAAK,KAAOC,EAEZ,KAAK,QAAU,KAAK,QAAQ,KAAK,IAAI,EACrC,KAAK,WAAa,KAAK,WAAW,KAAK,IAAI,EAC3C,KAAK,eAAiB,KAAK,eAAe,KAAK,IAAI,EAEnD,KAAK,MAAQC,EACb,KAAK,mBAAqBC,EAC1B,KAAK,iBAAmBC,EACxB,KAAK,eAAiBC,EACtB,KAAK,eAAiBC,EACtB,KAAK,cAAgBC,EACrB,KAAK,cAAgBM,EACrB,KAAK,OAASL,EACd,KAAK,QAAUE,EACf,KAAK,WAAaD,EAClB,KAAK,gBAAkBE,EACvB,KAAK,gBAAkBC,EACvB,KAAK,UAAYE,EACjB,KAAK,gBAAkBC,EACvB,KAAK,gBAAkBC,EAElB,KAAA,WAAa,KAAK,WAAWC,CAAU,EAG5C,IAAIC,EAAO,EACX,MAAMC,EAAS,IAAM,CAEjB,KAAM,CAAE,SAAAC,EAAU,OAAAC,EAAQ,MAAAC,EAAO,OAAAC,GAAW,KAAK,WAC7C,KAAK,MAAML,EAAO,EAAE,EAAI,IAAM,GAC9BM,EAAYvB,CAAG,EAGnBmB,EAAS,cAAc,KAAK,iBAAkB,KAAK,gBAAgB,EAC5DG,EAAA,QAASE,GAAS,CAErB,MAAMC,EAAQ,KAAK,KAAK,MACpBC,EAAS,KAAK,KAAK,OAEjBnB,EAAS,CACX,GAAG,KAAK,QAAQ,IAAcoB,IAAA,CAC1B,UAAWA,EAAM,QACjB,MAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK,EAClC,UAAWA,EAAM,SAAA,EACnB,EACF,GAAG,MAAM,KAAK,CAAE,OAAQhC,EAAe,KAAK,QAAQ,MAAO,CAAC,EAAE,IAAI,KAAO,CACrE,UAAW,GACX,MAAO,IAAIE,EAAM,MAAM,CAAQ,CAAA,EACjC,CAAA,EAGEoB,GAAArB,EAAM,WAAa,KAAK,OAE3B4B,EAAA,SAAS,SAAS,OAAO,MAAQP,EAEjCO,EAAA,SAAS,SAAS,aAAe,CAAE,MAAO,IAAI3B,EAAM,QAAQ4B,EAAOC,CAAM,CAAE,EAEhFF,EAAK,SAAS,SAAS,iBAAmB,CAAE,MAAO,IAAI3B,EAAM,QAAQ,KAAK,oBAAqB,KAAK,iBAAiB,CAAE,EAEvH2B,EAAK,SAAS,SAAS,mBAAqB,CAAE,MAAO,KAAK,iBAE1DA,EAAK,SAAS,SAAS,mBAAqB,CAAE,MAAO,KAAK,iBAE1DA,EAAK,SAAS,SAAS,iBAAmB,CAAE,MAAO,KAAK,gBAExDA,EAAK,SAAS,SAAS,cAAgB,CAAE,MAAOhC,GAEhDgC,EAAK,SAAS,SAAS,eAAiB,CAAE,MAAO/B,GAEjD+B,EAAK,SAAS,SAAS,iBAAmB,CAAE,MAAO,KAAK,gBAExDA,EAAK,SAAS,SAAS,SAAW,CAAE,MAAOjB,GAE3CiB,EAAK,SAAS,SAAS,eAAiB,CAAE,MAAO7B,GAEjD6B,EAAK,SAAS,SAAS,UAAY,CAAE,MAAO,KAAK,UAEjDA,EAAK,SAAS,SAAS,aAAe,CAAE,MAAO,KAAK,aAEpDA,EAAK,SAAS,SAAS,aAAe,CAAE,MAAO,KAAK,aAEpDA,EAAK,SAAS,SAAS,aAAe,CAAE,MAAO,KAAK,aAE/CA,EAAA,SAAS,UAAY,KAAK,UAAA,CAClC,EAEQL,EAAA,OAAOE,EAAOD,CAAM,EACxB,KAAA,WAAa,sBAAsBF,CAAM,CAAA,EAG5CU,EAAU,IAAM,CAEZ,KAAA,CAAE,SAAAT,CAAS,EAAI,KAAK,WACpBU,EAASV,EAAS,WAClBM,EAAQI,EAAO,YACfH,EAASG,EAAO,aAEtB,KAAK,WAAW,SAAS,QAAQJ,EAAOC,EAAQ,EAAK,EACrDI,EAAa,KAAK,WAAW,OAAQL,EAAOC,CAAM,CAAA,EAGjD,KAAA,aAAe,IAAI,eAA0BK,GAAA,CACtCH,GAAA,CACX,EAEI,KAAA,aAAa,QAAQ5B,CAAG,EAGtBkB,GACX,CAEA,SAAU,CACF,OACA,qBAAqB,KAAK,UAAU,EACpC,KAAK,aAAa,aAE1B,CAEA,IAAI,MAAMjB,EAAe,CACrB,KAAK,OAASA,EAAQ,EAC1B,CAEA,IAAI,mBAAmBC,EAA4B,CAC/C,KAAK,oBAAsBA,EAAqB,CACpD,CAEA,IAAI,iBAAiBC,EAA0B,CAC3C,KAAK,kBAAoBA,EAAmB,CAChD,CAEA,IAAI,eAAeC,EAAwB,CACvC,KAAK,gBAAkBA,EAAiB,GAC5C,CAEA,IAAI,eAAeC,EAAwB,CACvC,KAAK,gBAAkBA,EAAiB,GAC5C,CAEA,IAAI,cAAcC,EAAuB,CACrC,KAAK,eAAiBA,EAAgB,GAC1C,CAEA,IAAI,OAAOC,EAAqB,CAC5B,KAAK,QAAUA,CACnB,CAEA,IAAI,WAAWC,EAAoB,CAC/B,KAAK,YAAcA,EAAa,GACpC,CAEA,IAAI,QAAQC,EAAiB,CACzB,KAAK,SAAWA,EAAU,GAC9B,CAEA,IAAI,gBAAgBC,EAAyB,CACzC,KAAK,YAAcA,EAAkB,EACzC,CAEA,IAAI,gBAAgBC,EAAyB,CACzC,KAAK,YAAcA,CACvB,CAEA,IAAI,cAAcC,EAAuB,CACrC,KAAK,eAAiBA,EAAgB,EAC1C,CAEA,IAAI,UAAUC,EAAoB,CAC9B,KAAK,WAAaA,CACtB,CAEA,IAAI,WAAWG,EAAoB,CAC/B,KAAK,YAAcA,EACd,KAAA,WAAa,KAAK,WAAWA,CAAU,CAChD,CAEA,IAAI,gBAAgBF,EAAyB,CACzC,KAAK,iBAAmBA,CAC5B,CAEA,IAAI,gBAAgBC,EAAyB,CACzC,KAAK,iBAAmBA,CAC5B,CAEA,WAAWC,EAAgC,CAEvC,MAAMS,EAAQ,KAAK,KAAK,MACpBC,EAAS,KAAK,KAAK,OAEjBP,EAAW,IAAItB,EAAM,cAAc,CAErC,MAAO,GACP,OAAQ,KAAK,IAAA,CAChB,EAEQsB,EAAA,cAAc,SAAU,EAAE,EAC1BA,EAAA,QAAQM,EAAOC,EAAQ,EAAK,EAErC,MAAMJ,EAAuB,CAAA,EAEvBD,EAAQ,IAAIxB,EAAM,MAElBmC,EAAW,KAAK,eAAeP,EAAOC,CAAM,EAE5CO,EAAM,IAAIpC,EAAM,cAAcL,EAAaC,EAAc,IAAMuB,EAAY,IAAMA,CAAU,EAC3FkB,EAAQ,IAAIrC,EAAM,KAAKoC,EAAKD,CAAQ,EAC1CE,EAAM,SAAS,EAAI,CAAC,KAAK,GAAK,IAC9BA,EAAM,SAAS,EAAI,GACnBZ,EAAO,KAAKY,CAAK,EACjBb,EAAM,IAAIa,CAAK,EAET,MAAAd,EAAS,IAAIvB,EAAM,mBAAmB,EAAK,EAAK,EAAK,EAAK,EAAK,CAAG,EAExE,OAAAuB,EAAO,SAAS,EAAI,EACPU,EAAAV,EAAQK,EAAOC,CAAM,EAE3B,CACH,SAAAP,EACA,OAAAC,EACA,MAAAC,EACA,OAAAC,EACA,WAAAN,CAAA,CAER,CAEA,eAAeS,EAAeC,EAAgB,CAE1C,MAAMnB,EAAS,CACX,GAAG,KAAK,QAAQ,IAAcoB,IAAA,CAC1B,UAAWA,EAAM,QACjB,MAAO,IAAI9B,EAAM,MAAM8B,EAAM,KAAK,EAClC,UAAWA,EAAM,SAAA,EACnB,EACF,GAAG,MAAM,KAAK,CAAE,OAAQhC,EAAe,KAAK,QAAQ,MAAO,CAAC,EAAE,IAAI,KAAO,CACrE,UAAW,GACX,MAAO,IAAIE,EAAM,MAAM,CAAQ,CAAA,EACjC,CAAA,EAGAsC,EAAW,CACb,OAAQ,CAAE,MAAO,CAAE,EACnB,iBAAkB,CAAE,MAAO,IAAItC,EAAM,QAAQ,KAAK,oBAAqB,KAAK,iBAAiB,CAAE,EAC/F,mBAAoB,CAAE,MAAO,KAAK,eAAgB,EAClD,mBAAoB,CAAE,MAAO,KAAK,eAAgB,EAClD,iBAAkB,CAAE,MAAO,KAAK,cAAe,EAC/C,aAAc,CAAE,MAAO,IAAIA,EAAM,QAAQ4B,EAAOC,CAAM,CAAE,EACxD,SAAU,CAAE,MAAOnB,CAAO,EAC1B,eAAgB,CAAE,MAAO,KAAK,QAAQ,MAAO,EAC7C,cAAe,CAAE,MAAOf,CAAY,EACpC,eAAgB,CAAE,MAAOC,CAAa,EACtC,UAAW,CAAE,MAAO,KAAK,QAAS,EAClC,aAAc,CAAE,MAAO,KAAK,WAAY,CAAA,EAGtCuC,EAAW,IAAInC,EAAM,eAAe,CACtC,SAAAsC,EACA,aAAcC,EAAc,EAAIC,EAAe,EAAAC,EAAA,EAAwBC,EAAkB,EACzF,eAAgBH,EAAA,EAAkBE,EAAA,EAAwBE,EAAoB,CAAA,CACjF,EAED,OAAAR,EAAS,UAAYtC,EACdsC,CACX,CAGJ,CAEA,SAASF,EAAaV,EAAsBK,EAAeC,EAAgB,CAIvE,MAAMe,EADehB,EAAQC,EAEV,IACflC,EAAcC,EAAe,IAE3BiD,EAAQjB,EAAQC,EAEhBiB,EAAc,KAAK,KAAKF,EAAkBC,CAAK,EAC/CE,EAAeH,EAAkBE,EAEjCE,EAAO,CAACrD,EAAc,EACtBsD,EAAQ,KAAK,KAAKD,EAAOF,GAAe,IAAKnD,EAAc,CAAC,EAE5DuD,EAAMtD,EAAe,EACrBuD,EAAS,KAAK,KAAKD,EAAMH,GAAgB,EAAG,CAACnD,EAAe,CAAC,EAE7DwD,EAAO,KACPC,EAAM,IACR9B,aAAkBvB,EAAM,oBACxBuB,EAAO,KAAOyB,EACdzB,EAAO,MAAQ0B,EACf1B,EAAO,IAAM2B,EACb3B,EAAO,OAAS4B,EAChB5B,EAAO,KAAO6B,EACd7B,EAAO,IAAM8B,EACb9B,EAAO,uBAAuB,GACvBA,aAAkBvB,EAAM,oBAC/BuB,EAAO,OAASK,EAAQC,EACxBN,EAAO,uBAAuB,EAGtC,CAGA,SAASmB,GAAoB,CAClB,MAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAoDX,CAEA,SAASC,GAAsB,CACpB,MAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CAaX,CAEA,MAAMJ,EAAgB,IAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAsCtBC,EAAa,IAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAuLnBC,EAAsB,IAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8C5Ba,EAAiBC,GAA4B,CAC/CA,EAAK,GAAK,YACVA,EAAK,KAAO,0BACZA,EAAK,OAAS,SACdA,EAAK,MAAM,SAAW,WACtBA,EAAK,MAAM,QAAU,QACrBA,EAAK,MAAM,QAAU,IACrBA,EAAK,MAAM,OAAS,IACpBA,EAAK,MAAM,MAAQ,IACnBA,EAAK,MAAM,QAAU,OACrBA,EAAK,MAAM,MAAQ,UACnBA,EAAK,MAAM,WAAa,aACxBA,EAAK,MAAM,SAAW,OACtBA,EAAK,MAAM,WAAa,OACxBA,EAAK,MAAM,eAAiB,OAC5BA,EAAK,MAAM,OAAS,MACpBA,EAAK,UAAY,MACrB,EAEM7B,EAAevB,GAA2B,CAC5C,MAAMqD,EAAgBrD,EAAI,eAAe,qBAAqB,GAAG,EACjE,GAAIqD,GACA,QAAS,EAAI,EAAG,EAAIA,EAAc,OAAQ,IAClC,GAAAA,EAAc,GAAG,KAAO,YAAa,CACrCF,EAAcE,EAAc,EAAE,EAC9B,MACJ,EAGF,MAAAD,EAAO,SAAS,cAAc,GAAG,EACvCD,EAAcC,CAAI,EACdpD,EAAA,eAAe,YAAYoD,CAAI,CACvC"}
|
package/package.json
CHANGED
package/src/NeatGradient.ts
CHANGED
|
@@ -10,12 +10,14 @@ const clock = new THREE.Clock();
|
|
|
10
10
|
|
|
11
11
|
type SceneState = {
|
|
12
12
|
renderer: THREE.WebGLRenderer,
|
|
13
|
-
camera: THREE.
|
|
13
|
+
camera: THREE.Camera,
|
|
14
14
|
scene: THREE.Scene,
|
|
15
15
|
meshes: THREE.Mesh[],
|
|
16
|
+
resolution: number
|
|
16
17
|
}
|
|
17
18
|
|
|
18
19
|
export type NeatConfig = {
|
|
20
|
+
resolution?: number;
|
|
19
21
|
speed?: number;
|
|
20
22
|
horizontalPressure?: number;
|
|
21
23
|
verticalPressure?: number;
|
|
@@ -48,6 +50,8 @@ export type NeatController = {
|
|
|
48
50
|
|
|
49
51
|
export class NeatGradient implements NeatController {
|
|
50
52
|
|
|
53
|
+
private _ref: HTMLCanvasElement;
|
|
54
|
+
|
|
51
55
|
private _speed: number = -1;
|
|
52
56
|
|
|
53
57
|
private _horizontalPressure: number = -1;
|
|
@@ -67,12 +71,13 @@ export class NeatGradient implements NeatController {
|
|
|
67
71
|
private _colors: NeatColor[] = [];
|
|
68
72
|
private _wireframe: boolean = false;
|
|
69
73
|
|
|
74
|
+
private _resolution: number = 1;
|
|
70
75
|
private _backgroundColor: string = "#FFFFFF";
|
|
71
76
|
private _backgroundAlpha: number = 1.0;
|
|
72
77
|
|
|
73
78
|
private requestRef: number = -1;
|
|
74
79
|
private sizeObserver: ResizeObserver;
|
|
75
|
-
private
|
|
80
|
+
private sceneState: SceneState;
|
|
76
81
|
|
|
77
82
|
constructor(config: NeatConfig & { ref: HTMLCanvasElement, resolution?: number }) {
|
|
78
83
|
|
|
@@ -96,8 +101,8 @@ export class NeatGradient implements NeatController {
|
|
|
96
101
|
resolution = 1
|
|
97
102
|
} = config;
|
|
98
103
|
|
|
99
|
-
|
|
100
|
-
|
|
104
|
+
|
|
105
|
+
this._ref = ref;
|
|
101
106
|
|
|
102
107
|
this.destroy = this.destroy.bind(this);
|
|
103
108
|
this._initScene = this._initScene.bind(this);
|
|
@@ -119,13 +124,13 @@ export class NeatGradient implements NeatController {
|
|
|
119
124
|
this.backgroundColor = backgroundColor;
|
|
120
125
|
this.backgroundAlpha = backgroundAlpha;
|
|
121
126
|
|
|
122
|
-
this.sceneState = this._initScene(
|
|
127
|
+
this.sceneState = this._initScene(resolution);
|
|
123
128
|
|
|
124
|
-
const { renderer, camera, scene, meshes } = this.sceneState;
|
|
125
129
|
|
|
126
130
|
let tick = 0;
|
|
127
131
|
const render = () => {
|
|
128
132
|
|
|
133
|
+
const { renderer, camera, scene, meshes } = this.sceneState;
|
|
129
134
|
if (Math.floor(tick * 10) % 5 === 0) {
|
|
130
135
|
addNeatLink(ref);
|
|
131
136
|
}
|
|
@@ -133,6 +138,9 @@ export class NeatGradient implements NeatController {
|
|
|
133
138
|
renderer.setClearColor(this._backgroundColor, this._backgroundAlpha);
|
|
134
139
|
meshes.forEach((mesh) => {
|
|
135
140
|
|
|
141
|
+
const width = this._ref.width,
|
|
142
|
+
height = this._ref.height;
|
|
143
|
+
|
|
136
144
|
const colors = [
|
|
137
145
|
...this._colors.map(color => ({
|
|
138
146
|
is_active: color.enabled,
|
|
@@ -185,6 +193,8 @@ export class NeatGradient implements NeatController {
|
|
|
185
193
|
};
|
|
186
194
|
|
|
187
195
|
const setSize = () => {
|
|
196
|
+
|
|
197
|
+
const { renderer } = this.sceneState;
|
|
188
198
|
const canvas = renderer.domElement;
|
|
189
199
|
const width = canvas.clientWidth;
|
|
190
200
|
const height = canvas.clientHeight;
|
|
@@ -251,7 +261,6 @@ export class NeatGradient implements NeatController {
|
|
|
251
261
|
}
|
|
252
262
|
|
|
253
263
|
set colorBrightness(colorBrightness: number) {
|
|
254
|
-
console.log("colorBrightness", colorBrightness)
|
|
255
264
|
this._brightness = colorBrightness;
|
|
256
265
|
}
|
|
257
266
|
|
|
@@ -263,6 +272,11 @@ export class NeatGradient implements NeatController {
|
|
|
263
272
|
this._wireframe = wireframe;
|
|
264
273
|
}
|
|
265
274
|
|
|
275
|
+
set resolution(resolution: number) {
|
|
276
|
+
this._resolution = resolution;
|
|
277
|
+
this.sceneState = this._initScene(resolution);
|
|
278
|
+
}
|
|
279
|
+
|
|
266
280
|
set backgroundColor(backgroundColor: string) {
|
|
267
281
|
this._backgroundColor = backgroundColor;
|
|
268
282
|
}
|
|
@@ -271,12 +285,15 @@ export class NeatGradient implements NeatController {
|
|
|
271
285
|
this._backgroundAlpha = backgroundAlpha;
|
|
272
286
|
}
|
|
273
287
|
|
|
274
|
-
_initScene(
|
|
288
|
+
_initScene(resolution: number): SceneState {
|
|
289
|
+
|
|
290
|
+
const width = this._ref.width,
|
|
291
|
+
height = this._ref.height;
|
|
275
292
|
|
|
276
293
|
const renderer = new THREE.WebGLRenderer({
|
|
277
294
|
// antialias: true,
|
|
278
295
|
alpha: true,
|
|
279
|
-
canvas:
|
|
296
|
+
canvas: this._ref
|
|
280
297
|
});
|
|
281
298
|
|
|
282
299
|
renderer.setClearColor(0xFF0000, .5);
|
|
@@ -296,14 +313,16 @@ export class NeatGradient implements NeatController {
|
|
|
296
313
|
scene.add(plane);
|
|
297
314
|
|
|
298
315
|
const camera = new THREE.OrthographicCamera(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
|
|
299
|
-
// camera
|
|
316
|
+
// const camera = new THREE.PerspectiveCamera( 1000, window.innerWidth / window.innerHeight, 1, 1000000 );
|
|
317
|
+
camera.position.z = 5;
|
|
300
318
|
updateCamera(camera, width, height);
|
|
301
319
|
|
|
302
320
|
return {
|
|
303
321
|
renderer,
|
|
304
322
|
camera,
|
|
305
323
|
scene,
|
|
306
|
-
meshes
|
|
324
|
+
meshes,
|
|
325
|
+
resolution
|
|
307
326
|
};
|
|
308
327
|
}
|
|
309
328
|
|
|
@@ -349,7 +368,7 @@ export class NeatGradient implements NeatController {
|
|
|
349
368
|
|
|
350
369
|
}
|
|
351
370
|
|
|
352
|
-
function updateCamera(camera: THREE.
|
|
371
|
+
function updateCamera(camera: THREE.Camera, width: number, height: number) {
|
|
353
372
|
|
|
354
373
|
const viewPortAreaRatio = 1000000;
|
|
355
374
|
const areaViewPort = width * height;
|
|
@@ -370,13 +389,19 @@ function updateCamera(camera: THREE.OrthographicCamera, width: number, height: n
|
|
|
370
389
|
|
|
371
390
|
const near = -100;
|
|
372
391
|
const far = 1000;
|
|
373
|
-
camera.
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
392
|
+
if (camera instanceof THREE.OrthographicCamera) {
|
|
393
|
+
camera.left = left;
|
|
394
|
+
camera.right = right;
|
|
395
|
+
camera.top = top;
|
|
396
|
+
camera.bottom = bottom;
|
|
397
|
+
camera.near = near;
|
|
398
|
+
camera.far = far;
|
|
399
|
+
camera.updateProjectionMatrix();
|
|
400
|
+
} else if (camera instanceof THREE.PerspectiveCamera) {
|
|
401
|
+
camera.aspect = width / height;
|
|
402
|
+
camera.updateProjectionMatrix();
|
|
403
|
+
}
|
|
404
|
+
|
|
380
405
|
}
|
|
381
406
|
|
|
382
407
|
|