@fifine/aim-studio 0.0.8 → 0.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli/index.js +7 -7
- package/dist/cli/index.js.map +1 -1
- package/dist/commands/update.d.ts.map +1 -1
- package/dist/commands/update.js +3 -26
- package/dist/commands/update.js.map +1 -1
- package/dist/configurators/index.d.ts.map +1 -1
- package/dist/configurators/index.js +6 -2
- package/dist/configurators/index.js.map +1 -1
- package/dist/constants/paths.d.ts +1 -1
- package/dist/constants/paths.js +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/dist/migrations/index.d.ts +1 -1
- package/dist/migrations/index.js +1 -1
- package/dist/templates/aim/scripts/common/cli_adapter.py +55 -223
- package/dist/templates/aim/scripts/create_bootstrap.py +3 -3
- package/dist/templates/aim/scripts/multi_agent/__init__.py +5 -0
- package/dist/templates/aim/scripts/multi_agent/cleanup.py +403 -0
- package/dist/templates/aim/scripts/multi_agent/create_pr.py +329 -0
- package/dist/templates/aim/scripts/multi_agent/plan.py +233 -0
- package/dist/templates/aim/scripts/multi_agent/start.py +461 -0
- package/dist/templates/aim/scripts/multi_agent/status.py +817 -0
- package/dist/templates/aim/worktree.yaml +1 -1
- package/dist/templates/claude/agents/director.md +66 -0
- package/dist/templates/claude/agents/prompt-engineer.md +96 -0
- package/dist/templates/claude/agents/storyboard-artist.md +62 -0
- package/dist/templates/claude/agents/writer.md +66 -0
- package/dist/templates/claude/commands/aim/onboard.md +3 -3
- package/dist/templates/claude/hooks/session-start.py +9 -12
- package/dist/templates/claude/index.d.ts +14 -1
- package/dist/templates/claude/index.d.ts.map +1 -1
- package/dist/templates/claude/index.js +21 -1
- package/dist/templates/claude/index.js.map +1 -1
- package/dist/templates/claude/skills/character-manager/SKILL.md +105 -0
- package/dist/templates/claude/skills/episode-manager/SKILL.md +89 -0
- package/dist/templates/claude/skills/image-prompt-optimizer/SKILL.md +103 -0
- package/dist/templates/claude/skills/script-parser/SKILL.md +115 -0
- package/dist/templates/claude/skills/storyboard-designer/SKILL.md +99 -0
- package/dist/templates/claude/skills/style-keeper/SKILL.md +77 -0
- package/dist/templates/claude/skills/video-prompt-optimizer/SKILL.md +109 -0
- package/dist/templates/markdown/gitignore.txt +1 -1
- package/dist/templates/markdown/index.d.ts +1 -23
- package/dist/templates/markdown/index.d.ts.map +1 -1
- package/dist/templates/markdown/index.js +2 -30
- package/dist/templates/markdown/index.js.map +1 -1
- package/dist/types/migration.d.ts +1 -1
- package/dist/types/migration.js +1 -1
- package/dist/utils/project-detector.d.ts.map +1 -1
- package/dist/utils/project-detector.js +0 -1
- package/dist/utils/project-detector.js.map +1 -1
- package/dist/utils/template-hash.d.ts +1 -1
- package/dist/utils/template-hash.js +1 -1
- package/package.json +11 -8
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---
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name: episode-manager
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description: 集数管理器 — 管理多集剧本的结构、进度和连续性
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---
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# Episode Manager(集数管理器)
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宏观叙事管理工具,负责多集剧本的结构规划、节奏把控、伏笔回收及进度追踪。
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## 故事结构模板 (Story Structure Templates)
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### 1. 救猫咪节拍表 (Save the Cat! Beat Sheet) - 单集/全季
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1. **开场画面 (Opening Image)**:确立基调,展示现状。
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2. **主题陈述 (Theme Stated)**:借角色之口点出本集/本季主题。
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3. **铺垫 (Set-up)**:展示主角的生活和缺陷。
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4. **催化剂 (Catalyst)**:打破平衡的突发事件。
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5. **辩论 (Debate)**:主角的犹豫和抗拒。
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6. **第二幕衔接点 (Break into Two)**:主角决定行动,进入新世界。
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7. **副线故事 (B Story)**:情感线或辅线开始。
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8. **游戏时刻 (Fun and Games)**:核心看点,预告片时刻。
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9. **中点 (Midpoint)**:伪胜利或伪失败,赌注加大。
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10. **一无所有 (All Is Lost)**:最低谷,看似毫无希望。
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11. **灵魂黑夜 (Dark Night of the Soul)**:觉醒,找到最后的方法。
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12. **第三幕衔接点 (Break into Three)**:A故事与B故事汇合,准备决战。
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13. **结局 (Finale)**:高潮对决,解决问题。
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14. **终场画面 (Final Image)**:与开场呼应,展示变化。
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### 2. 英雄之旅 (Hero's Journey) - 史诗/冒险
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1. 平凡世界 (Ordinary World)
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2. 召唤 (Call to Adventure)
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3. 拒绝 (Refusal)
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4. 导师 (Meeting the Mentor)
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5. 第一道门槛 (Crossing the Threshold)
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6. 试炼、盟友、敌人 (Tests, Allies, Enemies)
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7. 深入洞穴 (Approach)
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8. 磨难 (Ordeal)
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9. 奖赏 (Reward)
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10. 回归路 (The Road Back)
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11. 复活 (Resurrection)
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12. 满载而归 (Return with Elixir)
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## 节奏分析与控制 (Pacing Control)
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### 1. 场景张力图 (Tension Graph)
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* **上升动作 (Rising Action)**:张力逐渐增强。
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* **高潮 (Climax)**:张力释放点。
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* **下降动作 (Falling Action)**:张力缓解。
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### 2. 场景时长规划 (Scene Duration)
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| 场景类型 | 建议页数/字数 | 建议时长 |
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| :--- | :--- | :--- |
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| **动作/追逐** | 0.5 - 1 页 | 30s - 1min |
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| **主要对话** | 2 - 3 页 | 2min - 3min |
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| **过场/蒙太奇** | 0.5 页 | 30s |
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| **高潮对决** | 3 - 5 页 | 3min - 5min |
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## 进度追踪看板 (Progress Dashboard)
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```markdown
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## 剧集总览 (Season Overview)
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| 集数 | 标题 | 核心节拍 | 关键伏笔 | 状态 |字数 |
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| :--- | :--- | :--- | :--- | :--- | :--- |
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| EP01 | 起源 | Catalyst | 遗落的项链 | 完成 | 3500 |
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| EP02 | 试炼 | Fun&Games | 神秘人背影 | 撰写中 | 1200 |
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| EP03 | 危机 | Midpoint | 项链被发现 | 规划中 | 0 |
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```
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## 使用方式
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```
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请基于"救猫咪"结构为已完成的剧本生成节拍分析:
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[粘贴剧本]
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```
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```
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请检查第1-3集的伏笔回收情况:
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[伏笔描述]
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```
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## 注意事项
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- **伏笔闭环**:每条线索都必须有始有终(Chekhov's Gun)。
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- **节奏呼吸**:紧张之后必有松弛,切忌一直紧绷。
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- **结构自洽**:确保 B 故事(情感线)与 A 故事(情节线)在第三幕交汇。
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---
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name: image-prompt-optimizer
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description: 图片提示词优化器 — 生成 Qwen-Image / Flux / MJ 优化的绘画提示词
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---
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# Image Prompt Optimizer(图片提示词优化器)
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生成高度优化、平台特定的 AI 绘画提示词,涵盖光影、构图、风格及细节描述。
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## 平台特定优化策略
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### 1. Qwen-Image (中文语义增强)
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* **优势**:极强的中文理解、多行文本渲染、复杂逻辑关系。
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* **策略**:直接使用中文长句描述,强调逻辑连接词。
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* **格式**:`[主体描述],[环境描述],[光影气氛],[风格定义]`
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* **文本渲染**:`文字内容:"需要渲染的文字"`
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### 2. Flux (极致写实与构图)
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* **优势**:解剖学正确、手部细节好、遵循复杂构图。
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* **策略**:自然语言英文描述 (Natural Language Prompts),类似详细的图片说明。
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* **格式**:`A high resolution photo/illustration of [Subject doing Action] in [Setting]. The lighting is [Light Type]. The style is [Style].`
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### 3. Midjourney v6 (艺术与美学)
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* **优势**:艺术风格化、色彩表现力、纹理质感。
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* **策略**:关键词堆叠 (Tagging),注重艺术风格词和材质词。
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* **参数**:`--ar 16:9 --stylize 250 --v 6.0`
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## 核心参数库
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### 1. 光影库 (Lighting Library)
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| 类型 | 英文 | 效果 |
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| :--- | :--- | :--- |
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| **伦勃朗光** | Rembrandt Lighting | 经典人像,三角光斑,戏剧性 |
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| **蝴蝶光** | Butterfly Lighting | 美颜,鼻下阴影,柔美 |
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| **侧光** | Split Lighting / Side Light | 强对比,阴阳脸,神秘 |
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| **轮廓光** | Rim Light / Backlight | 勾勒轮廓,与背景分离 |
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| **体积光** | Volumetric Lighting / God Rays | 丁达尔效应,神圣感,空间感 |
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| **赛博朋克光** | Cyberpunk Lighting / Neon | 霓虹色彩,蓝紫对比,未来感 |
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| **柔光** | Softbox / Diffused Light | 无硬阴影,温和,日常 |
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### 2. 镜头与视角 (Lens & Angle)
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| 类型 | 英文 | 效果 |
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| :--- | :--- | :--- |
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| **广角** | Wide Angle / 24mm | 宏大场景,夸张透视 |
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| **人像头** | Portrait Lens / 85mm | 背景虚化,面部自然 |
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| **微距** | Macro Lens / 100mm | 极致细节,昆虫/瞳孔 |
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| **鱼眼** | Fisheye Lens | 极度扭曲,趣味性 |
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| **俯视** | High Angle / Bird's Eye | 渺小,全局 |
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| **仰视** | Low Angle / Worm's Eye | 压迫感,高大 |
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| **移轴** | Tilt-shift | 微缩模型感 |
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### 3. 材质与质感 (Texture & Material)
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* **皮肤**:`Detailed skin texture, pores, subsurface scattering (SSS)`
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* **衣物**:`Silk(丝绸), Denim(丹宁), Leather(皮革), Latex(乳胶)`
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* **环境**:`Rust(锈迹), Moss(苔藓), Concrete(混凝土), Marble(大理石)`
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## 输出模板
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### Qwen-Image 提示词模板
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```markdown
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主体:[详细描述角色外貌、衣着、动作]
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环境:[详细描述场景、天气、时间]
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光影:[光源方向、色温、阴影类型]
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构图:[景别、视角、主体位置]
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风格:[艺术风格、画质要求]
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文本(如有):海报上写着"内容"
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```
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### Flux / MJ 提示词模板
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```markdown
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[Subject Description], [Action], [Environment], [Lighting keywords], [Camera Angle], [Style/Medium keywords].
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High quality, 8k, masterpiece, ultra-detailed.
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--ar 16:9 --stylize 300
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```
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### 负面提示词 (Negative Prompt)
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```
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ugly, deformed, noisy, blurry, distorted, low quality, bad anatomy,
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extra limbs, poorly drawn face, poorly drawn hands, missing fingers,
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text, watermark, signature, username, artist name
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```
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## 使用方式
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```
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请为以下画面生成 [Platform] 提示词:
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[画面描述]
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```
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## 注意事项
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- **权重控制**:使用 `(keyword:1.2)` 强调关键元素。
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- **风格混合**:`Mixing [Style A] and [Style B]` 可创造新颖视觉。
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- **色彩指定**:明确指定主色调,如 `Teal and Orange color grading`。
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---
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name: script-parser
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description: 剧本解析器 — 将自由格式文本转换为标准结构化剧本
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# Script Parser(剧本解析器)
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将用户的自由格式剧本文本解析为 AIM Studio 标准剧本格式,支持复杂场景和特殊叙事结构。
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## 输入类型
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任意格式的剧本文本,包括但不限于:
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- 纯对话文本(Novel style)
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- 只有大纲的描述(Outline style)
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- 混合格式(Hybrid style)
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- 已有格式但不统一的剧本(Legacy scripts)
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## 输出格式
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###Markdown 标准格式
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```markdown
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# 第X集:集名
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## 场次 1:[地点] - [时间] - [气氛]
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### 场景描述
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+
[环境、气氛、画面描写]
|
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29
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+
|
|
30
|
+
### 角色
|
|
31
|
+
- [角色名]:[本场状态/情绪]
|
|
32
|
+
|
|
33
|
+
### 内容
|
|
34
|
+
|
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35
|
+
**[角色名]**:([动作/表情])"台词"
|
|
36
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+
|
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37
|
+
[旁白/动作描述]
|
|
38
|
+
|
|
39
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+
> [特殊镜头指令:如淡入、黑屏、特写]
|
|
40
|
+
|
|
41
|
+
---
|
|
42
|
+
```
|
|
43
|
+
|
|
44
|
+
### JSON 数据格式 (可选)
|
|
45
|
+
|
|
46
|
+
```json
|
|
47
|
+
{
|
|
48
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+
"episode": 1,
|
|
49
|
+
"title": "集名",
|
|
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+
"scenes": [
|
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{
|
|
52
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+
"scene_number": 1,
|
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|
+
"location": "地点",
|
|
54
|
+
"time": "时间",
|
|
55
|
+
"atmosphere": "气氛",
|
|
56
|
+
"description": "场景描述",
|
|
57
|
+
"characters": ["角色A", "角色B"],
|
|
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+
"content": [
|
|
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|
+
{
|
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|
+
"type": "dialogue",
|
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61
|
+
"character": "角色A",
|
|
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|
+
"parenthetical": "动作/表情",
|
|
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|
+
"text": "台词"
|
|
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|
+
},
|
|
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|
+
{
|
|
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|
+
"type": "action",
|
|
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|
+
"text": "动作描述"
|
|
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|
+
}
|
|
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|
+
]
|
|
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|
+
}
|
|
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|
+
]
|
|
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|
+
}
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
## 解析规则与模式识别
|
|
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|
+
|
|
77
|
+
### 1. 场景切分 (Scene Analysis)
|
|
78
|
+
|
|
79
|
+
使用正则表达式识别场景转换:
|
|
80
|
+
* **地点标识**:`/(INT\.|EXT\.|内景|外景|地点:|场景:).+/i`
|
|
81
|
+
* **时间标识**:`/(DAY|NIGHT|MORNING|EVENING|日|夜|清晨|黄昏)/i`
|
|
82
|
+
* **特殊转场**:`/(CUT TO:|FADE IN:|DISSOLVE TO:|切至|淡入|溶接).+/i`
|
|
83
|
+
|
|
84
|
+
### 2. 角色与对白提取 (Character & Dialogue)
|
|
85
|
+
|
|
86
|
+
* **角色名识别**:全大写英文或以冒号结尾的中文名。
|
|
87
|
+
* Pattern: `/^([A-Z\s]+|[\u4e00-\u9fa5]{2,4}[::])$/`
|
|
88
|
+
* **括号内容**:解析为 `parenthetical`(动作/表情)。
|
|
89
|
+
* Pattern: `/\((.*?)\)|((.*?))/`
|
|
90
|
+
|
|
91
|
+
### 3. 特殊结构处理
|
|
92
|
+
|
|
93
|
+
* **闪回 (Flashback)**:标注 `[FLASHBACK]` 或 `[回忆]`。
|
|
94
|
+
* **蒙太奇 (Montage)**:将一系列短镜头合并为一个序列,或拆分为独立子场次。
|
|
95
|
+
* **分屏 (Split Screen)**:标注 `[SPLIT SCREEN]`,分别描述左右画面。
|
|
96
|
+
* **画外音 (V.O./O.S.)**:在角色名后识别 `(V.O.)` 或 `(O.S.)`,标注为画外音。
|
|
97
|
+
|
|
98
|
+
## 使用方式
|
|
99
|
+
|
|
100
|
+
```
|
|
101
|
+
请将以下文本解析为标准剧本格式:
|
|
102
|
+
[粘贴文本]
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
```
|
|
106
|
+
请将以下文本解析为 JSON 格式:
|
|
107
|
+
[粘贴文本]
|
|
108
|
+
```
|
|
109
|
+
|
|
110
|
+
## 注意事项
|
|
111
|
+
|
|
112
|
+
- **保留原意**:严禁修改原文的对话和核心动作。
|
|
113
|
+
- **补全信息**:如果原文缺失时间或气氛,根据上下文合理推断并标注 `[推断]`。
|
|
114
|
+
- **统一标点**:将英文标点转换为中文标点(引号、省略号、破折号)。
|
|
115
|
+
- **格式校验**:确保所有输出符合 `.aim-studio/spec/story/script.md` 规范。
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: storyboard-designer
|
|
3
|
+
description: 分镜设计师 — 将剧本场次转换为详细分镜描述
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# Storyboard Designer(分镜设计师)
|
|
7
|
+
|
|
8
|
+
将剧本场次转换为详细的分镜(Storyboard)描述,为 AI 图片和视频生成提供结构化输入。
|
|
9
|
+
|
|
10
|
+
## 核心能力库
|
|
11
|
+
|
|
12
|
+
### 1. 镜头语言 (Camera Lexicon)
|
|
13
|
+
|
|
14
|
+
| 术语 | 英文 | 描述 | 适用场景 |
|
|
15
|
+
| :--- | :--- | :--- | :--- |
|
|
16
|
+
| **远景** | Wide Shot / Long Shot | 展示环境、孤独感 | 开场、结束、建立场景 |
|
|
17
|
+
| **全景** | Full Shot | 展示全身、肢体动作 | 动作、多人对话 |
|
|
18
|
+
| **中景** | Medium Shot | 腰部以上 | 标准对话、互动 |
|
|
19
|
+
| **近景** | Close Up | 胸部以上 | 强调表情、台词 |
|
|
20
|
+
| **特写** | Extreme Close Up | 局部细节 | 眼睛、手部、关键道具 |
|
|
21
|
+
| **过肩镜头** | Over the Shoulder (OTS) | 越过肩膀看对象 | 对话、对峙 |
|
|
22
|
+
| **主观镜头** | POV Shot | 角色视角 | 代入感、惊悚、发现 |
|
|
23
|
+
| **荷兰角** | Dutch Angle | 倾斜构图 | 不安、混乱、紧张 |
|
|
24
|
+
|
|
25
|
+
### 2. 运镜方式 (Camera Movement)
|
|
26
|
+
|
|
27
|
+
| 术语 | 英文 | 描述 |
|
|
28
|
+
| :--- | :--- | :--- |
|
|
29
|
+
| **固定** | Static / Locked-off | 镜头不动 |
|
|
30
|
+
| **推** | Dolly In / Push In | 镜头向前移动 |
|
|
31
|
+
| **拉** | Dolly Out / Pull Out | 镜头向后移动 |
|
|
32
|
+
| **摇** | Pan (Left/Right) | 镜头水平转动 |
|
|
33
|
+
| **俯仰** | Tilt (Up/Down) | 镜头垂直转动 |
|
|
34
|
+
| **跟拍** | Tracking / Trucking | 跟随主体移动 |
|
|
35
|
+
| **升降** | Crane / Jib | 镜头垂直升降 |
|
|
36
|
+
| **环绕** | Arc / Orbit | 围绕主体旋转 |
|
|
37
|
+
| **手持** | Handheld | 模拟手持晃动感 |
|
|
38
|
+
| **希区柯克变焦** | Dolly Zoom | 推拉结合变焦 |
|
|
39
|
+
|
|
40
|
+
### 3. 构图法则 (Composition Rules)
|
|
41
|
+
|
|
42
|
+
* **三分法 (Rule of Thirds)**:将主体放在画面三分线交点。
|
|
43
|
+
* **中心构图 (Center Framing)**:强调对称、庄重或压抑。
|
|
44
|
+
* **引导线 (Leading Lines)**:利用线条引导视线指向主体。
|
|
45
|
+
* **景深 (Depth of Field)**:
|
|
46
|
+
* *浅景深 (Shallow Focus)*:虚化背景,突出主体。
|
|
47
|
+
* *深景深 (Deep Focus)*:前后景都清晰,展示环境关系。
|
|
48
|
+
|
|
49
|
+
## 类型化分镜模板 (Genre Templates)
|
|
50
|
+
|
|
51
|
+
### 动作片 (Action)
|
|
52
|
+
* 快节奏剪辑 (Fast Cutting)
|
|
53
|
+
* 大量特写 (Impact Close-ups)
|
|
54
|
+
* 动态运镜 (Shaky Cam / Handheld)
|
|
55
|
+
* 荷兰角 (Dutch Angles)
|
|
56
|
+
|
|
57
|
+
### 恐怖片 (Horror)
|
|
58
|
+
* 缓慢推镜头 (Slow Creep / Push In)
|
|
59
|
+
* 广角畸变 (Wide Angle Distortion)
|
|
60
|
+
* 大量留白 (Negative Space)
|
|
61
|
+
* 遮挡构图 (Obscured Framing)
|
|
62
|
+
|
|
63
|
+
### 爱情片 (Romance)
|
|
64
|
+
* 柔光滤镜 (Soft Focus)
|
|
65
|
+
* 浅景深 (Shallow DoF)
|
|
66
|
+
* 缓慢环绕 (Slow Orbit)
|
|
67
|
+
* 温暖色调 (Warm Tones)
|
|
68
|
+
|
|
69
|
+
## 输出格式
|
|
70
|
+
|
|
71
|
+
```markdown
|
|
72
|
+
## 场次 X 分镜设计表
|
|
73
|
+
|
|
74
|
+
| 镜头号 | 景别 | 运镜 | 角度 | 画面内容 (Prompt Basis) | 备注/音频 | 时长 |
|
|
75
|
+
| :--- | :--- | :--- | :--- | :--- | :--- | :--- |
|
|
76
|
+
| 1 | 远景 | 固定 | 平视 | 清晨的古寺全景,薄雾缭绕,远处钟声回荡。 | SFX: 钟声 | 5s |
|
|
77
|
+
| 2 | 中景 | 缓慢推 | 俯拍 | 扫地僧在院中清扫落叶,背影沧桑。 | | 3s |
|
|
78
|
+
| 3 | 特写 | 固定 | 平视 | 扫帚扫过地面的细节,扬起微尘。 | SFX: 扫地声 | 2s |
|
|
79
|
+
```
|
|
80
|
+
|
|
81
|
+
## 连续性检查 (Continuity Check)
|
|
82
|
+
|
|
83
|
+
* **180度轴线原则 (180-Degree Rule)**:确保人物空间关系不混乱。
|
|
84
|
+
* **视线匹配 (Eyeline Match)**:A看左边,B必须看右边。
|
|
85
|
+
* **动作连贯 (Action Continuity)**:上个镜头迈左脚,下个镜头需接上。
|
|
86
|
+
* **光影一致 (Lighting Consistency)**:光源方向不能随意跳变。
|
|
87
|
+
|
|
88
|
+
## 使用方式
|
|
89
|
+
|
|
90
|
+
```
|
|
91
|
+
请为以下场次设计分镜,风格为[类型]:
|
|
92
|
+
[粘贴剧本]
|
|
93
|
+
```
|
|
94
|
+
|
|
95
|
+
## 注意事项
|
|
96
|
+
|
|
97
|
+
- 必须明确标注通过镜头语言传达的情绪。
|
|
98
|
+
- 每个镜头必须包含足够生成 AI 图片的细节(光影、构图、主体状态)。
|
|
99
|
+
- 转场描述要具体(如:*匹配剪辑 Match Cut*、*划像 Wipe*)。
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: style-keeper
|
|
3
|
+
description: 风格守护者 — 确保全项目视觉风格和文笔风格的一致性
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# Style Keeper(风格守护者)
|
|
7
|
+
|
|
8
|
+
全局风格一致性管理,涵盖文笔、视觉、听觉、情感基调,确保像电影制片人一样掌控全片质量。
|
|
9
|
+
|
|
10
|
+
## 视觉圣经 (Visual Bible) 模板
|
|
11
|
+
|
|
12
|
+
### 1. 核心视觉 (Core Visuals)
|
|
13
|
+
|
|
14
|
+
* **色调 (Color Palette)**:
|
|
15
|
+
* *Teal & Orange* (冷暖对比,电影感).
|
|
16
|
+
* *Monochrome* (黑白,艺术感).
|
|
17
|
+
* *Pastel* (粉嫩,梦幻/少女).
|
|
18
|
+
* *Cyberpunk Neon* (高饱和,霓虹).
|
|
19
|
+
* *Muted/Desaturated* (低饱和,压抑/现实).
|
|
20
|
+
* **质感 (Texture)**:
|
|
21
|
+
* *Grainy / Noise* (胶片颗粒).
|
|
22
|
+
* *Smooth / Clean* (数字高清).
|
|
23
|
+
* *Gritty / Dirty* (肮脏,末世).
|
|
24
|
+
* *Ethereal / Glow* (发光,梦幻).
|
|
25
|
+
|
|
26
|
+
### 2. 摄影风格 (Cinematography)
|
|
27
|
+
|
|
28
|
+
* **光影比 (Contrast Ratio)**:
|
|
29
|
+
* *High Key* (亮调,喜剧/日常).
|
|
30
|
+
* *Low Key* (暗调,惊悚/悬疑).
|
|
31
|
+
* *Chiaroscuro* (明暗对照,古典油画).
|
|
32
|
+
|
|
33
|
+
### 3. 美术指导 (Art Direction)
|
|
34
|
+
|
|
35
|
+
* **布景风格**:极简主义 / 繁复主义 / 工业风 / 自然风。
|
|
36
|
+
* **服装风格**:历史准确 / 现代混搭 / 未来主义 / 奇幻。
|
|
37
|
+
|
|
38
|
+
## 文笔风格指南 (Writing Style Guide)
|
|
39
|
+
|
|
40
|
+
* **叙事节奏**:
|
|
41
|
+
* *Slow burn* (慢热,铺垫长).
|
|
42
|
+
* *Fast paced* (快节奏,反转多).
|
|
43
|
+
* **语言特征**:
|
|
44
|
+
* *Hemingway-esque* (极简,白描).
|
|
45
|
+
* *Flowery / Poetic* (辞藻华丽,意象丰富).
|
|
46
|
+
* *Hard-boiled* (冷硬派,侦探风).
|
|
47
|
+
* **对白风格**:
|
|
48
|
+
* *Sorkin-style* (语速快,信息量大).
|
|
49
|
+
* *Tarantino-style* (甚至有些啰嗦的闲聊,充满张力).
|
|
50
|
+
|
|
51
|
+
## 情感基调 (Tone & Mood)
|
|
52
|
+
|
|
53
|
+
| 情感 | 关键词 |
|
|
54
|
+
| :--- | :--- |
|
|
55
|
+
| **Melancholic** (忧郁) | Solitude, rain, blue, sad piano |
|
|
56
|
+
| **Whimsical** (异想天开) | Magic, colorful, quirky music |
|
|
57
|
+
| **Gritty** (写实粗砺) | Realistic, violence, handheld cam |
|
|
58
|
+
| **Epic** (史诗) | Grand scale, orchestral music, wide shots |
|
|
59
|
+
|
|
60
|
+
## 使用方式
|
|
61
|
+
|
|
62
|
+
```
|
|
63
|
+
请检查本场的视觉风格是否符合[风格名称]:
|
|
64
|
+
[分镜描述]
|
|
65
|
+
```
|
|
66
|
+
|
|
67
|
+
```
|
|
68
|
+
请对比这两段文笔的风格差异:
|
|
69
|
+
[文段A]
|
|
70
|
+
[文段B]
|
|
71
|
+
```
|
|
72
|
+
|
|
73
|
+
## 注意事项
|
|
74
|
+
|
|
75
|
+
- **风格漂移 (Style Drift)**:长篇创作中容易偏离初衷,需定期回溯《视觉圣经》。
|
|
76
|
+
- **平台适配**:不同 AI 平台对风格词的理解不同,需微调 Prompt。
|
|
77
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+
- **一致性优先**:除了特意设计的反差,全集应保持统一基调。
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---
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name: video-prompt-optimizer
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description: 视频提示词优化器 — 生成 Seedance / Kling / Sora 优化的视频提示词
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---
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# Video Prompt Optimizer(视频提示词优化器)
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生成高度优化的 AI 视频提示词,涵盖动态物理、运镜权重及运动幅度控制。
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## 平台特定优化策略
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### 1. Seedance (动作捕捉与物理)
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* **优势**:精准动作控制、物理模拟(布料/流体)。
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* **策略**:强调动作的起止点,描述物理各属性。
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* **格式**:YAML 或 JSON 风格的结构化描述。
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* **时长**:5s (最佳质量) / 10s.
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### 2. Kling (AI 视频生成)
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* **优势**:长达 2 分钟,电影级画质,自然的人物动态。
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* **策略**:详细的电影剧本式描述,包含环境变化。
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* **参数**:`--camera_zoom 1.5 --motion_bucket 6`
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### 3. Sora / Runway Gen-3 (场景模拟)
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* **优势**:极其复杂的场景交互,多主体一致性。
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* **策略**:全景式描述,包含时间流逝和因果关系。
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## 核心参数库
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### 1. 物理模拟标签 (Physics Tags)
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* **流体**:`Fluid simulation, splashing water, flowing river, smoke turbulence`
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* **布料**:`Cloth physics, dress blowing in wind, heavy fabric movement`
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* **毛发**:`Hair physics, windblown hair, fur simulation`
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* **粒子**:`Particle effects, sparks, dust motes, rain, snow`
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* **破坏**:`Destruction physics, shattering glass, collapsing wall`
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### 2. 运动控制 (Motion Control)
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#### 运动幅度 (Motion Bucket)
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* **Low Motion (1-3)**:只有微表情,背景几乎静止。适合对话、特写。
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* **Medium Motion (4-6)**:正常行走、手势、环境自然摆动。适合叙事。
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* **High Motion (7-10)**:奔跑、打斗、爆炸、快速运镜。适合动作戏。
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#### 运镜权重 (Camera Weights)
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使用括号加权重来控制运镜强度:
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* `(Camera Zoom In: 1.5)`
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* `(Camera Pan Right: 0.8)`
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* `(Camera Shake: 2.0)` - 模拟地震或爆炸冲击
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### 3. 时间流逝 (Temporal Descriptions)
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* `Time-lapse of [Scene]`:延时摄影(花开、日落)。
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* `Slow motion (60fps/120fps)`:慢动作。
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* `Hyper-lapse`:大范围移动延时。
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* `Reverse motion`:倒放。
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## 输出模板
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### Seedance / Standard Video Prompt
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```markdown
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## 视频生成参数表 (Video Generation Sheet)
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**主提示词 (Main Prompt)**:
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A cinematic shot of [Subject]. [Action description: Start -> End].
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[Environment details]. [Lighting & Style].
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high quality, 8k, photorealistic.
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**运镜指令 (Camera Control)**:
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- Movement: [Pan/Tilt/Zoom/Truck]
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- Speed: [Slow/Normal/Fast]
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- Shake: [None/Handheld/Earthquake]
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**物理与特效 (Physics & FX)**:
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- [Physics Tag 1]
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- [Physics Tag 2]
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**参数设置 (Settings)**:
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- Duration: [5s/10s]
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- Motion Bucket: [1-10]
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- FPS: 24
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- Seed: [Optional]
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```
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## 动态动作描述技巧 (Dynamic Action Guide)
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描述动作时,必须包含**时间维度的变化**:
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* ❌ *Bad*: "A man calculates."
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* ✅ *Good*: "A man stands at a blackboard, *furiously writing* equations, then *pauses to scratch his head*, chalk dust floating in the air."
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* ❌ *Bad*: "A car drives."
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* ✅ *Good*: "A red sports car *drifts around a corner*, tires smoking, headlights *sweeping across* the wet pavement."
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## 使用方式
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```
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请为以下分镜生成视频提示词,主要动作是[动作]:
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[分镜描述]
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```
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## 注意事项
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- **避免变形**:过大的 Motion Bucket (8+) 容易导致人物肢体变形。
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- **一致性**:同一场戏的多个镜头,Seed 值和 Prompt 前缀保持一致。
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- **负面提示**:`morphing, distortion, disjointed limbs, flickering`。
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@@ -1,5 +1,5 @@
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/**
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* Markdown templates for
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* Markdown templates for AIM Studio workflow
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*
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* These are GENERIC templates for new projects.
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* Structure templates use .md.txt extension as they are generic templates.
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@@ -8,31 +8,9 @@ export declare const agentsMdContent: string;
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export declare const workspaceIndexContent: string;
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export declare const agentProgressIndexContent: string;
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export declare const workflowGitignoreContent: string;
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export declare const backendIndexContent: string;
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export declare const backendDirectoryStructureContent: string;
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export declare const backendDatabaseGuidelinesContent: string;
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export declare const backendLoggingGuidelinesContent: string;
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export declare const backendQualityGuidelinesContent: string;
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export declare const backendErrorHandlingContent: string;
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export declare const frontendIndexContent: string;
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export declare const frontendDirectoryStructureContent: string;
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export declare const frontendTypeSafetyContent: string;
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export declare const frontendHookGuidelinesContent: string;
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export declare const frontendComponentGuidelinesContent: string;
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export declare const frontendQualityGuidelinesContent: string;
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export declare const frontendStateManagementContent: string;
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export declare const guidesIndexContent: string;
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export declare const guidesCrossLayerThinkingGuideContent: string;
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export declare const guidesCodeReuseThinkingGuideContent: string;
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export declare const guidesCrossPlatformThinkingGuideContent: string;
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export declare const storyIndexContent: string;
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export declare const storyCharacterContent: string;
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export declare const storyWorldContent: string;
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export declare const storyScriptContent: string;
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export declare const styleGuideContent: string;
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export declare const cliIndexContent: string;
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export declare const cliDirectoryStructureContent: string;
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export declare const cliOptionsFlagsContent: string;
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export declare const cliOutputFormattingContent: string;
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export declare const cliErrorHandlingContent: string;
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//# sourceMappingURL=index.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/templates/markdown/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAqBH,eAAO,MAAM,eAAe,EAAE,MAAuC,CAAC;AAGtE,eAAO,MAAM,qBAAqB,EAAE,MACK,CAAC;AAG1C,eAAO,MAAM,yBAAyB,QAAwB,CAAC;AAG/D,eAAO,MAAM,wBAAwB,EAAE,MACH,CAAC;
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/templates/markdown/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAqBH,eAAO,MAAM,eAAe,EAAE,MAAuC,CAAC;AAGtE,eAAO,MAAM,qBAAqB,EAAE,MACK,CAAC;AAG1C,eAAO,MAAM,yBAAyB,QAAwB,CAAC;AAG/D,eAAO,MAAM,wBAAwB,EAAE,MACH,CAAC;AAMrC,eAAO,MAAM,iBAAiB,EAAE,MAE/B,CAAC;AACF,eAAO,MAAM,qBAAqB,EAAE,MAEnC,CAAC;AACF,eAAO,MAAM,iBAAiB,EAAE,MAE/B,CAAC;AACF,eAAO,MAAM,kBAAkB,EAAE,MAEhC,CAAC;AACF,eAAO,MAAM,iBAAiB,EAAE,MAE/B,CAAC"}
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