@fictjs/runtime 0.5.0 → 0.5.1

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Files changed (36) hide show
  1. package/dist/advanced.cjs +9 -9
  2. package/dist/advanced.js +4 -4
  3. package/dist/{chunk-GHUV2FLD.cjs → chunk-4ZPZM5IG.cjs} +8 -8
  4. package/dist/{chunk-GHUV2FLD.cjs.map → chunk-4ZPZM5IG.cjs.map} +1 -1
  5. package/dist/{chunk-KKKYW54Z.js → chunk-5OYBRKE4.js} +3 -3
  6. package/dist/{chunk-6SOPF5LZ.cjs → chunk-6RCEIWZL.cjs} +36 -19
  7. package/dist/chunk-6RCEIWZL.cjs.map +1 -0
  8. package/dist/{chunk-FKDMDAUR.js → chunk-7BO6P2KP.js} +36 -19
  9. package/dist/chunk-7BO6P2KP.js.map +1 -0
  10. package/dist/{chunk-5AA7HP4S.js → chunk-AR6NSCZM.js} +3 -3
  11. package/dist/{chunk-KYLNC4CD.cjs → chunk-LFMXNQZC.cjs} +17 -17
  12. package/dist/{chunk-KYLNC4CD.cjs.map → chunk-LFMXNQZC.cjs.map} +1 -1
  13. package/dist/{chunk-BQG7VEBY.js → chunk-RY5CY4CI.js} +2 -2
  14. package/dist/{chunk-TKWN42TA.cjs → chunk-WJHXPF7M.cjs} +156 -156
  15. package/dist/{chunk-TKWN42TA.cjs.map → chunk-WJHXPF7M.cjs.map} +1 -1
  16. package/dist/index.cjs +39 -39
  17. package/dist/index.dev.js +33 -18
  18. package/dist/index.dev.js.map +1 -1
  19. package/dist/index.js +3 -3
  20. package/dist/internal.cjs +54 -42
  21. package/dist/internal.cjs.map +1 -1
  22. package/dist/internal.d.cts +1 -1
  23. package/dist/internal.d.ts +1 -1
  24. package/dist/internal.js +15 -3
  25. package/dist/internal.js.map +1 -1
  26. package/dist/loader.cjs +8 -8
  27. package/dist/loader.js +1 -1
  28. package/package.json +1 -1
  29. package/src/cycle-guard.ts +1 -1
  30. package/src/list-helpers.ts +19 -4
  31. package/src/signal.ts +47 -22
  32. package/dist/chunk-6SOPF5LZ.cjs.map +0 -1
  33. package/dist/chunk-FKDMDAUR.js.map +0 -1
  34. /package/dist/{chunk-KKKYW54Z.js.map → chunk-5OYBRKE4.js.map} +0 -0
  35. /package/dist/{chunk-5AA7HP4S.js.map → chunk-AR6NSCZM.js.map} +0 -0
  36. /package/dist/{chunk-BQG7VEBY.js.map → chunk-RY5CY4CI.js.map} +0 -0
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- {"version":3,"sources":["../src/reconcile.ts","../src/list-helpers.ts"],"sourcesContent":["/**\n * Fict DOM Reconciliation\n *\n * Efficient array reconciliation algorithm based on udomdiff.\n * https://github.com/WebReflection/udomdiff\n *\n * This algorithm uses a 5-step strategy:\n * 1. Common prefix - skip matching nodes at start\n * 2. Common suffix - skip matching nodes at end\n * 3. Append - insert remaining new nodes\n * 4. Remove - remove remaining old nodes\n * 5. Swap/Map fallback - handle complex rearrangements\n *\n * Most real-world updates (95%+) use fast paths without building a Map.\n */\n\n/**\n * Reconcile two arrays of DOM nodes, efficiently updating the DOM.\n *\n * @param parentNode - The parent element containing the nodes\n * @param a - The old array of nodes (currently in DOM)\n * @param b - The new array of nodes (target state)\n *\n * **Note:** This function may mutate the input array `a` during the swap\n * optimization (step 5a). If you need to preserve the original array,\n * pass a shallow copy: `reconcileArrays(parent, [...oldNodes], newNodes)`.\n *\n * @example\n * ```ts\n * const oldNodes = [node1, node2, node3]\n * const newNodes = [node1, node4, node3] // node2 replaced with node4\n * reconcileArrays(parent, oldNodes, newNodes)\n * ```\n */\nexport default function reconcileArrays(parentNode: ParentNode, a: Node[], b: Node[]): void {\n const bLength = b.length\n let aEnd = a.length\n let bEnd = bLength\n let aStart = 0\n let bStart = 0\n const after = aEnd > 0 ? a[aEnd - 1]!.nextSibling : null\n let map: Map<Node, number> | null = null\n\n while (aStart < aEnd || bStart < bEnd) {\n // 1. Common prefix - nodes match at start\n if (a[aStart] === b[bStart]) {\n aStart++\n bStart++\n continue\n }\n\n // 2. Common suffix - nodes match at end\n while (a[aEnd - 1] === b[bEnd - 1]) {\n aEnd--\n bEnd--\n }\n\n // 3. Append - old array exhausted, insert remaining new nodes\n if (aEnd === aStart) {\n const node: Node | null =\n bEnd < bLength ? (bStart ? b[bStart - 1]!.nextSibling : (b[bEnd - bStart] ?? null)) : after\n\n const count = bEnd - bStart\n const doc = (parentNode as Node).ownerDocument\n if (count > 1 && doc) {\n const frag = doc.createDocumentFragment()\n for (let i = bStart; i < bEnd; i++) {\n frag.appendChild(b[i]!)\n }\n parentNode.insertBefore(frag, node)\n bStart = bEnd\n } else {\n while (bStart < bEnd) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n }\n }\n // 4. Remove - new array exhausted, remove remaining old nodes\n else if (bEnd === bStart) {\n while (aStart < aEnd) {\n const nodeToRemove = a[aStart]!\n if (!map || !map.has(nodeToRemove)) {\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n aStart++\n }\n }\n // 5a. Swap backward - detect backward swap pattern\n else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) {\n const node = a[--aEnd]!.nextSibling\n parentNode.insertBefore(b[bStart++]!, a[aStart++]!.nextSibling)\n parentNode.insertBefore(b[--bEnd]!, node)\n // Update reference in old array for potential future matches\n a[aEnd] = b[bEnd]!\n }\n // 5b. Map fallback - use Map for complex rearrangements\n else {\n // Build map on first use (lazy initialization)\n if (!map) {\n map = new Map()\n let i = bStart\n while (i < bEnd) {\n map.set(b[i]!, i++)\n }\n }\n\n const index = map.get(a[aStart]!)\n\n if (index != null) {\n if (bStart < index && index < bEnd) {\n // Check for longest increasing subsequence\n let i = aStart\n let sequence = 1\n let t: number | undefined\n\n while (++i < aEnd && i < bEnd) {\n t = map.get(a[i]!)\n if (t == null || t !== index + sequence) break\n sequence++\n }\n\n // Use optimal strategy based on sequence length\n if (sequence > index - bStart) {\n // Sequence is long enough - insert nodes before current\n const node = a[aStart]!\n while (bStart < index) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n } else {\n // Short sequence - replace\n parentNode.replaceChild(b[bStart++]!, a[aStart++]!)\n }\n } else {\n aStart++\n }\n } else {\n // Node not in new array - remove it\n const nodeToRemove = a[aStart++]!\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n }\n }\n}\n\n/**\n * Simple reconciliation for keyed lists.\n * Uses the same algorithm but works with keyed blocks.\n *\n * @param parentNode - The parent element\n * @param oldNodes - Old nodes in DOM order\n * @param newNodes - New nodes in target order\n */\nexport function reconcileNodes(parentNode: ParentNode, oldNodes: Node[], newNodes: Node[]): void {\n reconcileArrays(parentNode, oldNodes, newNodes)\n}\n","/**\n * List Helpers for Compiler-Generated Fine-Grained Updates\n *\n * These helpers are used by the compiler to generate efficient keyed list rendering.\n * They provide low-level primitives for DOM node manipulation without rebuilding.\n */\n\nimport { createElement } from './dom'\nimport { createRenderEffect } from './effect'\nimport { isHydratingActive, withHydrationRange } from './hydration'\nimport {\n createRootContext,\n destroyRoot,\n flushOnMount,\n getCurrentRoot,\n popRoot,\n pushRoot,\n type RootContext,\n} from './lifecycle'\nimport { insertNodesBefore, removeNodes, toNodeArray } from './node-ops'\nimport reconcileArrays from './reconcile'\nimport { __fictIsHydrating, __fictIsSSR } from './resume'\nimport { batch } from './scheduler'\nimport { createSignal, effectScope, flush, setActiveSub, type Signal } from './signal'\nimport type { FictNode } from './types'\n\n// Re-export shared DOM helpers for compiler-generated code\nexport { insertNodesBefore, removeNodes, toNodeArray }\n\nconst isDev =\n typeof __DEV__ !== 'undefined'\n ? __DEV__\n : typeof process === 'undefined' || process.env?.NODE_ENV !== 'production'\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * A keyed block represents a single item in a list with its associated DOM nodes and state\n */\ninterface KeyedBlock<T = unknown> {\n /** Unique key for this block */\n key: string | number\n /** DOM nodes belonging to this block */\n nodes: Node[]\n /** Root context for lifecycle management */\n root: RootContext\n /** Signal containing the current item value */\n item: Signal<T>\n /** Signal containing the current index */\n index: Signal<number>\n /** Last raw item value assigned to this block */\n rawItem: T\n /** Last raw index value assigned to this block */\n rawIndex: number\n}\n\n/**\n * Container for managing keyed list blocks\n */\ninterface KeyedListContainer<T = unknown> {\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Map of key to block */\n blocks: Map<string | number, KeyedBlock<T>>\n /** Scratch map reused for the next render */\n nextBlocks: Map<string | number, KeyedBlock<T>>\n /** Current nodes in DOM order (including markers) */\n currentNodes: Node[]\n /** Next-frame node buffer to avoid reallocations */\n nextNodes: Node[]\n /** Ordered blocks in current DOM order */\n orderedBlocks: KeyedBlock<T>[]\n /** Next-frame ordered block buffer to avoid reallocations */\n nextOrderedBlocks: KeyedBlock<T>[]\n /** Track position of keys in the ordered buffer to handle duplicates */\n orderedIndexByKey: Map<string | number, number>\n /** Cleanup function */\n dispose: () => void\n}\n\n/**\n * Binding handle returned by createKeyedList for compiler-generated code\n */\nexport interface KeyedListBinding {\n /** Document fragment placeholder inserted by the compiler/runtime */\n marker: Comment | DocumentFragment\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Flush pending items - call after markers are inserted into DOM */\n flush?: () => void\n /** Cleanup function */\n dispose: () => void\n}\n\ntype FineGrainedRenderItem<T> = (\n itemSig: Signal<T>,\n indexSig: Signal<number>,\n key: string | number,\n) => Node[]\n\n// ============================================================================\n// DOM Manipulation Primitives\n// ============================================================================\n\n/**\n * Move nodes to a position before the anchor node.\n * This is optimized to avoid unnecessary DOM operations.\n *\n * @param parent - Parent node to move nodes within\n * @param nodes - Array of nodes to move\n * @param anchor - Node to insert before (or null for end)\n */\nexport function moveNodesBefore(parent: Node, nodes: Node[], anchor: Node | null): void {\n // Insert in reverse order to maintain correct sequence\n // This way each node becomes the new anchor for the next\n for (let i = nodes.length - 1; i >= 0; i--) {\n const node = nodes[i]!\n if (!node || !(node instanceof Node)) {\n const message = isDev ? 'Invalid node in moveNodesBefore' : 'FICT:E_NODE'\n throw new Error(message)\n }\n // Only move if not already in correct position\n if (node.nextSibling !== anchor) {\n if (node.ownerDocument !== parent.ownerDocument && parent.ownerDocument) {\n parent.ownerDocument.adoptNode(node)\n }\n try {\n parent.insertBefore(node, anchor)\n } catch (e: any) {\n if (parent.ownerDocument) {\n try {\n const clone = parent.ownerDocument.importNode(node, true)\n parent.insertBefore(clone, anchor)\n // Update the nodes array with the clone to maintain correct references.\n // This ensures future operations (like removal or reordering) work correctly.\n nodes[i] = clone\n if (isDev) {\n console.warn(\n `[fict] Node cloning fallback triggered during list reordering. ` +\n `This may indicate cross-document node insertion. ` +\n `The node reference has been updated to the clone.`,\n )\n }\n anchor = clone\n continue\n } catch {\n // Clone fallback failed\n }\n }\n throw e\n }\n }\n anchor = node\n }\n}\n\n/**\n * Remove an array of nodes from the DOM\n *\n * @param nodes - Array of nodes to remove\n */\n// Number.MAX_SAFE_INTEGER is 2^53 - 1, but we reset earlier to avoid any precision issues\nconst MAX_SAFE_VERSION = 0x1fffffffffffff // 2^53 - 1\n\nexport function createVersionedSignalAccessor<T>(initialValue: T): Signal<T> {\n let current = initialValue\n let version = 0\n const track = createSignal(version)\n\n function accessor(value?: T): T | void {\n if (arguments.length === 0) {\n track()\n return current\n }\n current = value as T\n // This is safe because we only care about version changes, not absolute values\n version = version >= MAX_SAFE_VERSION ? 1 : version + 1\n track(version)\n }\n\n return accessor as Signal<T>\n}\n\n// ============================================================================\n// Keyed List Container\n// ============================================================================\n\n/**\n * Create a container for managing a keyed list.\n * This sets up the marker nodes and provides cleanup.\n *\n * @returns Container object with markers, blocks map, and dispose function\n */\nfunction createKeyedListContainer<T = unknown>(\n startOverride?: Comment,\n endOverride?: Comment,\n): KeyedListContainer<T> {\n const startMarker = startOverride ?? document.createComment('fict:list:start')\n const endMarker = endOverride ?? document.createComment('fict:list:end')\n\n const dispose = () => {\n // Clean up all blocks\n for (const block of container.blocks.values()) {\n destroyRoot(block.root)\n // Nodes are removed by parent disposal or specific cleanup if needed\n // But for list disposal, we just clear the container\n }\n container.blocks.clear()\n container.nextBlocks.clear()\n\n // Remove nodes (including markers)\n // Check if markers are still in DOM before using Range\n if (!startMarker.parentNode || !endMarker.parentNode) {\n // Markers already removed, nothing to do\n container.currentNodes = []\n container.nextNodes = []\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n return\n }\n const range = document.createRange()\n range.setStartBefore(startMarker)\n range.setEndAfter(endMarker)\n range.deleteContents()\n\n // Clear cache\n container.currentNodes = []\n container.nextNodes = []\n container.nextBlocks.clear()\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n }\n\n const container: KeyedListContainer<T> = {\n startMarker,\n endMarker,\n blocks: new Map<string | number, KeyedBlock<T>>(),\n nextBlocks: new Map<string | number, KeyedBlock<T>>(),\n currentNodes: [startMarker, endMarker],\n nextNodes: [],\n orderedBlocks: [],\n nextOrderedBlocks: [],\n orderedIndexByKey: new Map<string | number, number>(),\n dispose,\n }\n\n return container\n}\n\n// ============================================================================\n// Block Creation Helpers\n// ============================================================================\n\n/**\n * Create a new keyed block with the given render function\n *\n * @param key - Unique key for this block\n * @param item - Initial item value\n * @param index - Initial index\n * @param render - Function that creates the DOM nodes and sets up bindings\n * @returns New KeyedBlock\n */\nfunction createKeyedBlock<T>(\n key: string | number,\n item: T,\n index: number,\n render: (item: Signal<T>, index: Signal<number>, key: string | number) => Node[],\n needsIndex = true,\n hostRoot?: RootContext,\n): KeyedBlock<T> {\n // Use versioned signal for all item types; avoid diffing proxy overhead for objects\n const itemSig = createVersionedSignalAccessor(item)\n\n const indexSig = needsIndex\n ? createSignal<number>(index)\n : (((next?: number) => {\n if (arguments.length === 0) return index\n index = next as number\n return index\n }) as Signal<number>)\n const root = createRootContext(hostRoot)\n const prevRoot = pushRoot(root)\n // maintaining proper cleanup chain. The scope will be disposed when\n // the root is destroyed, ensuring nested effects are properly cleaned up.\n let nodes: Node[] = []\n let scopeDispose: (() => void) | undefined\n\n // First, isolate from parent effect to prevent child effects from being\n // purged when the outer effect (e.g., performDiff) re-runs\n const prevSub = setActiveSub(undefined)\n\n try {\n // Create an effectScope that will track all effects created during render\n scopeDispose = effectScope(() => {\n const rendered = render(itemSig, indexSig, key)\n // If render returns real DOM nodes/arrays, preserve them to avoid\n // reparenting side-effects (tests may pre-insert them).\n if (\n rendered instanceof Node ||\n (Array.isArray(rendered) && rendered.every(n => n instanceof Node))\n ) {\n nodes = toNodeArray(rendered)\n } else {\n const element = createElement(rendered as unknown as FictNode)\n nodes = toNodeArray(element)\n }\n })\n\n // Register the scope cleanup with the root so effects are cleaned up\n // when the block is destroyed\n if (scopeDispose) {\n root.cleanups.push(scopeDispose)\n }\n } finally {\n setActiveSub(prevSub)\n popRoot(prevRoot)\n }\n\n return {\n key,\n nodes,\n root,\n item: itemSig,\n index: indexSig,\n rawItem: item,\n rawIndex: index,\n }\n}\n\n// ============================================================================\n// Utilities\n// ============================================================================\n\n/**\n * Check if a node is between two markers\n */\nexport function isNodeBetweenMarkers(\n node: Node,\n startMarker: Comment,\n endMarker: Comment,\n): boolean {\n let current: Node | null = startMarker.nextSibling\n while (current && current !== endMarker) {\n if (current === node) return true\n current = current.nextSibling\n }\n return false\n}\n\nfunction reorderBySwap<T>(\n parent: ParentNode & Node,\n first: KeyedBlock<T>,\n second: KeyedBlock<T>,\n): boolean {\n if (first === second) return false\n const firstNodes = first.nodes\n const secondNodes = second.nodes\n if (firstNodes.length === 0 || secondNodes.length === 0) return false\n const lastFirst = firstNodes[firstNodes.length - 1]!\n const lastSecond = secondNodes[secondNodes.length - 1]!\n const afterFirst = lastFirst.nextSibling\n const afterSecond = lastSecond.nextSibling\n moveNodesBefore(parent, firstNodes, afterSecond)\n moveNodesBefore(parent, secondNodes, afterFirst)\n return true\n}\n\nfunction getLISIndices(sequence: number[]): number[] {\n const predecessors = new Array<number>(sequence.length)\n const result: number[] = []\n\n for (let i = 0; i < sequence.length; i++) {\n const value = sequence[i]!\n if (value < 0) {\n predecessors[i] = -1\n continue\n }\n\n let low = 0\n let high = result.length\n while (low < high) {\n const mid = (low + high) >> 1\n if (sequence[result[mid]!]! < value) {\n low = mid + 1\n } else {\n high = mid\n }\n }\n\n predecessors[i] = low > 0 ? result[low - 1]! : -1\n if (low === result.length) {\n result.push(i)\n } else {\n result[low] = i\n }\n }\n\n const lis: number[] = new Array(result.length)\n let k = result.length > 0 ? result[result.length - 1]! : -1\n for (let i = result.length - 1; i >= 0; i--) {\n lis[i] = k\n k = predecessors[k]!\n }\n return lis\n}\n\nfunction reorderByLIS<T>(\n parent: ParentNode & Node,\n endMarker: Comment,\n prev: KeyedBlock<T>[],\n next: KeyedBlock<T>[],\n): boolean {\n const positions = new Map<KeyedBlock<T>, number>()\n for (let i = 0; i < prev.length; i++) {\n positions.set(prev[i]!, i)\n }\n\n const sequence = new Array<number>(next.length)\n for (let i = 0; i < next.length; i++) {\n const position = positions.get(next[i]!)\n if (position === undefined) return false\n sequence[i] = position\n }\n\n const lisIndices = getLISIndices(sequence)\n if (lisIndices.length === sequence.length) return true\n\n const inLIS = new Array<boolean>(sequence.length).fill(false)\n for (let i = 0; i < lisIndices.length; i++) {\n inLIS[lisIndices[i]!] = true\n }\n\n let anchor: Node | null = endMarker\n let moved = false\n for (let i = next.length - 1; i >= 0; i--) {\n const block = next[i]!\n const nodes = block.nodes\n if (nodes.length === 0) continue\n if (inLIS[i]) {\n anchor = nodes[0]!\n continue\n }\n moveNodesBefore(parent, nodes, anchor)\n anchor = nodes[0]!\n moved = true\n }\n\n return moved\n}\n\n// ============================================================================\n// High-Level List Binding (for compiler-generated code)\n// ============================================================================\n\n/**\n * Create a keyed list binding with automatic diffing and DOM updates.\n * This is used by compiler-generated code for efficient list rendering.\n *\n * @param getItems - Function that returns the current array of items\n * @param keyFn - Function to extract unique key from each item\n * @param renderItem - Function that creates DOM nodes for each item\n * @returns Binding handle with markers and dispose function\n */\nexport function createKeyedList<T extends object>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex?: boolean,\n startMarker?: Comment,\n endMarker?: Comment,\n): KeyedListBinding {\n const resolvedNeedsIndex =\n arguments.length >= 4 ? !!needsIndex : renderItem.length > 1 /* has index param */\n return createFineGrainedKeyedList(\n getItems,\n keyFn,\n renderItem,\n resolvedNeedsIndex,\n startMarker,\n endMarker,\n )\n}\n\nfunction createFineGrainedKeyedList<T extends object>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex: boolean,\n startOverride?: Comment,\n endOverride?: Comment,\n): KeyedListBinding {\n const container = createKeyedListContainer<T>(startOverride, endOverride)\n const hostRoot = getCurrentRoot()\n const useProvided = !!(startOverride && endOverride)\n const fragment = useProvided ? container.startMarker : document.createDocumentFragment()\n if (!useProvided) {\n ;(fragment as DocumentFragment).append(container.startMarker, container.endMarker)\n }\n let disposed = false\n let effectDispose: (() => void) | undefined\n let connectObserver: MutationObserver | null = null\n let effectStarted = false\n let startScheduled = false\n let initialHydrating = __fictIsHydrating()\n\n const collectBetween = (): Node[] => {\n const nodes: Node[] = []\n let cursor = container.startMarker.nextSibling\n while (cursor && cursor !== container.endMarker) {\n nodes.push(cursor)\n cursor = cursor.nextSibling\n }\n return nodes\n }\n\n const getConnectedParent = (): (ParentNode & Node) | null => {\n const endParent = container.endMarker.parentNode\n const startParent = container.startMarker.parentNode\n if (\n endParent &&\n startParent &&\n endParent === startParent &&\n (endParent as Node).nodeType !== 11\n ) {\n const parentNode = endParent as ParentNode & Node\n if ('isConnected' in parentNode && !parentNode.isConnected) return null\n return parentNode\n }\n return null\n }\n\n const performDiff = () => {\n if (disposed) return\n // During SSR, render synchronously without waiting for DOM connection\n const isSSR = __fictIsSSR()\n const parent = isSSR\n ? (container.startMarker.parentNode as (ParentNode & Node) | null)\n : getConnectedParent()\n if (!parent) return\n batch(() => {\n const oldBlocks = container.blocks\n const newBlocks = container.nextBlocks\n const prevOrderedBlocks = container.orderedBlocks\n const nextOrderedBlocks = container.nextOrderedBlocks\n const orderedIndexByKey = container.orderedIndexByKey\n const newItems = getItems()\n\n if (initialHydrating && isHydratingActive()) {\n initialHydrating = false\n newBlocks.clear()\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n\n if (newItems.length === 0) {\n oldBlocks.clear()\n prevOrderedBlocks.length = 0\n container.currentNodes = [container.startMarker, container.endMarker]\n container.nextNodes.length = 0\n return\n }\n\n const createdBlocks: KeyedBlock<T>[] = []\n withHydrationRange(\n container.startMarker.nextSibling,\n container.endMarker,\n parent.ownerDocument ?? document,\n () => {\n for (let index = 0; index < newItems.length; index++) {\n const item = newItems[index]!\n const key = keyFn(item, index)\n if (newBlocks.has(key)) {\n if (isDev) {\n console.warn(\n `[fict] Duplicate key \"${String(key)}\" detected in list hydration. ` +\n `Each item should have a unique key.`,\n )\n }\n const existing = newBlocks.get(key)\n if (existing) {\n destroyRoot(existing.root)\n removeNodes(existing.nodes)\n }\n }\n const block = createKeyedBlock(key, item, index, renderItem, needsIndex, hostRoot)\n createdBlocks.push(block)\n newBlocks.set(key, block)\n orderedIndexByKey.set(key, nextOrderedBlocks.length)\n nextOrderedBlocks.push(block)\n }\n },\n )\n\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n oldBlocks.clear()\n prevOrderedBlocks.length = 0\n container.currentNodes = [container.startMarker, ...collectBetween(), container.endMarker]\n container.nextNodes.length = 0\n\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n\n return\n }\n\n if (newItems.length === 0) {\n if (oldBlocks.size > 0) {\n // Destroy all block roots first\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n }\n // Use Range.deleteContents for efficient bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(container.startMarker)\n range.setEndBefore(container.endMarker)\n range.deleteContents()\n }\n oldBlocks.clear()\n newBlocks.clear()\n prevOrderedBlocks.length = 0\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n container.currentNodes.length = 0\n container.currentNodes.push(container.startMarker, container.endMarker)\n container.nextNodes.length = 0\n return\n }\n\n const prevCount = prevOrderedBlocks.length\n if (prevCount > 0 && newItems.length === prevCount && orderedIndexByKey.size === prevCount) {\n let stableOrder = true\n const seen = new Set<string | number>()\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const key = keyFn(item, i)\n if (seen.has(key) || prevOrderedBlocks[i]!.key !== key) {\n stableOrder = false\n break\n }\n seen.add(key)\n }\n if (stableOrder) {\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const block = prevOrderedBlocks[i]!\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== i) {\n block.rawIndex = i\n block.index(i)\n }\n }\n return\n }\n }\n\n newBlocks.clear()\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n const createdBlocks: KeyedBlock<T>[] = []\n let appendCandidate = prevCount > 0 && newItems.length >= prevCount\n const appendedBlocks: KeyedBlock<T>[] = []\n let mismatchCount = 0\n let mismatchFirst = -1\n let mismatchSecond = -1\n let hasDuplicateKey = false\n\n // Phase 1: Build new blocks map (reuse or create)\n newItems.forEach((item, index) => {\n const key = keyFn(item, index)\n // Micro-optimization: single Map.get instead of has+get\n let block = oldBlocks.get(key)\n const existed = block !== undefined\n\n if (block) {\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== index) {\n block.rawIndex = index\n block.index(index)\n }\n }\n\n if (block) {\n // Reusing existing block from oldBlocks\n newBlocks.set(key, block)\n oldBlocks.delete(key)\n } else {\n // If newBlocks already has this key (duplicate key case), clean up the previous block\n const existingBlock = newBlocks.get(key)\n if (existingBlock) {\n if (isDev) {\n console.warn(\n `[fict] Duplicate key \"${String(key)}\" detected in list rendering. ` +\n `Each item should have a unique key. The previous item with this key will be replaced.`,\n )\n }\n destroyRoot(existingBlock.root)\n removeNodes(existingBlock.nodes)\n }\n // Create new block\n block = createKeyedBlock(key, item, index, renderItem, needsIndex, hostRoot)\n createdBlocks.push(block)\n }\n\n const resolvedBlock = block\n\n newBlocks.set(key, resolvedBlock)\n\n // Micro-optimization: single Map.get instead of checking position multiple times\n const position = orderedIndexByKey.get(key)\n if (position !== undefined) {\n appendCandidate = false\n hasDuplicateKey = true\n const prior = nextOrderedBlocks[position]\n if (prior && prior !== resolvedBlock) {\n destroyRoot(prior.root)\n removeNodes(prior.nodes)\n }\n nextOrderedBlocks[position] = resolvedBlock\n } else {\n if (appendCandidate) {\n if (index < prevCount) {\n if (!prevOrderedBlocks[index] || prevOrderedBlocks[index]!.key !== key) {\n appendCandidate = false\n }\n } else if (existed) {\n appendCandidate = false\n }\n }\n const nextIndex = nextOrderedBlocks.length\n orderedIndexByKey.set(key, nextIndex)\n nextOrderedBlocks.push(resolvedBlock)\n if (\n mismatchCount < 3 &&\n (nextIndex >= prevCount || prevOrderedBlocks[nextIndex] !== resolvedBlock)\n ) {\n if (mismatchCount === 0) {\n mismatchFirst = nextIndex\n } else if (mismatchCount === 1) {\n mismatchSecond = nextIndex\n }\n mismatchCount++\n }\n }\n\n if (appendCandidate && index >= prevCount) {\n appendedBlocks.push(resolvedBlock)\n }\n })\n\n const canAppend =\n appendCandidate &&\n prevCount > 0 &&\n newItems.length > prevCount &&\n oldBlocks.size === 0 &&\n appendedBlocks.length > 0\n if (canAppend) {\n const appendedNodes: Node[] = []\n for (const block of appendedBlocks) {\n for (let i = 0; i < block.nodes.length; i++) {\n appendedNodes.push(block.nodes[i]!)\n }\n }\n if (appendedNodes.length > 0) {\n insertNodesBefore(parent, appendedNodes, container.endMarker)\n const currentNodes = container.currentNodes\n currentNodes.pop()\n for (let i = 0; i < appendedNodes.length; i++) {\n currentNodes.push(appendedNodes[i]!)\n }\n currentNodes.push(container.endMarker)\n }\n\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n return\n }\n\n // Phase 2: Remove old blocks that are no longer in the list\n if (oldBlocks.size > 0) {\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n removeNodes(block.nodes)\n }\n oldBlocks.clear()\n }\n\n const canReorderInPlace =\n createdBlocks.length === 0 &&\n oldBlocks.size === 0 &&\n nextOrderedBlocks.length === prevOrderedBlocks.length\n\n let skipReconcile = false\n let updateNodeBuffer = true\n\n if (canReorderInPlace && nextOrderedBlocks.length > 0 && !hasDuplicateKey) {\n if (mismatchCount === 0) {\n skipReconcile = true\n updateNodeBuffer = false\n } else if (\n mismatchCount === 2 &&\n prevOrderedBlocks[mismatchFirst] === nextOrderedBlocks[mismatchSecond] &&\n prevOrderedBlocks[mismatchSecond] === nextOrderedBlocks[mismatchFirst]\n ) {\n if (\n reorderBySwap(\n parent,\n prevOrderedBlocks[mismatchFirst]!,\n prevOrderedBlocks[mismatchSecond]!,\n )\n ) {\n skipReconcile = true\n }\n } else if (\n reorderByLIS(parent, container.endMarker, prevOrderedBlocks, nextOrderedBlocks)\n ) {\n skipReconcile = true\n }\n }\n\n // Phase 3: Reconcile DOM with buffered node arrays\n if (!skipReconcile && (newBlocks.size > 0 || container.currentNodes.length > 0)) {\n const prevNodes = container.currentNodes\n const nextNodes = container.nextNodes\n nextNodes.length = 0\n nextNodes.push(container.startMarker)\n\n for (let i = 0; i < nextOrderedBlocks.length; i++) {\n const nodes = nextOrderedBlocks[i]!.nodes\n for (let j = 0; j < nodes.length; j++) {\n nextNodes.push(nodes[j]!)\n }\n }\n\n nextNodes.push(container.endMarker)\n\n reconcileArrays(parent, prevNodes, nextNodes)\n\n // Swap buffers to reuse arrays on next diff\n container.currentNodes = nextNodes\n container.nextNodes = prevNodes\n } else if (skipReconcile && updateNodeBuffer) {\n const prevNodes = container.currentNodes\n const nextNodes = container.nextNodes\n nextNodes.length = 0\n nextNodes.push(container.startMarker)\n for (let i = 0; i < nextOrderedBlocks.length; i++) {\n const nodes = nextOrderedBlocks[i]!.nodes\n for (let j = 0; j < nodes.length; j++) {\n nextNodes.push(nodes[j]!)\n }\n }\n nextNodes.push(container.endMarker)\n container.currentNodes = nextNodes\n container.nextNodes = prevNodes\n }\n\n // Swap block maps for reuse\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n })\n }\n\n const disconnectObserver = () => {\n connectObserver?.disconnect()\n connectObserver = null\n }\n\n const ensureEffectStarted = (): boolean => {\n if (disposed || effectStarted) return effectStarted\n // During SSR, render synchronously without waiting for DOM connection\n const isSSR = __fictIsSSR()\n const parent = isSSR\n ? (container.startMarker.parentNode as (ParentNode & Node) | null)\n : getConnectedParent()\n if (!parent) return false\n const start = () => {\n effectDispose = createRenderEffect(performDiff)\n effectStarted = true\n }\n if (hostRoot) {\n const prev = pushRoot(hostRoot)\n try {\n start()\n } finally {\n popRoot(prev)\n }\n } else {\n start()\n }\n return true\n }\n\n const waitForConnection = () => {\n if (connectObserver || typeof MutationObserver === 'undefined') return\n connectObserver = new MutationObserver(() => {\n if (disposed) return\n if (getConnectedParent()) {\n disconnectObserver()\n if (ensureEffectStarted()) {\n flush()\n }\n }\n })\n connectObserver.observe(document, { childList: true, subtree: true })\n }\n\n const scheduleStart = () => {\n if (startScheduled || disposed || effectStarted) return\n startScheduled = true\n const run = () => {\n startScheduled = false\n if (!ensureEffectStarted()) {\n waitForConnection()\n }\n }\n if (typeof queueMicrotask === 'function') {\n queueMicrotask(run)\n } else {\n Promise.resolve()\n .then(run)\n .catch(() => undefined)\n }\n }\n\n scheduleStart()\n\n return {\n get marker() {\n scheduleStart()\n return fragment\n },\n startMarker: container.startMarker,\n endMarker: container.endMarker,\n // Flush pending items - call after markers are inserted into DOM\n flush: () => {\n if (disposed) return\n scheduleStart()\n if (ensureEffectStarted()) {\n flush()\n } else {\n waitForConnection()\n }\n },\n dispose: () => {\n disposed = true\n effectDispose?.()\n disconnectObserver()\n container.dispose()\n },\n 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+ {"version":3,"sources":["../src/reconcile.ts","../src/list-helpers.ts"],"sourcesContent":["/**\n * Fict DOM Reconciliation\n *\n * Efficient array reconciliation algorithm based on udomdiff.\n * https://github.com/WebReflection/udomdiff\n *\n * This algorithm uses a 5-step strategy:\n * 1. Common prefix - skip matching nodes at start\n * 2. Common suffix - skip matching nodes at end\n * 3. Append - insert remaining new nodes\n * 4. Remove - remove remaining old nodes\n * 5. Swap/Map fallback - handle complex rearrangements\n *\n * Most real-world updates (95%+) use fast paths without building a Map.\n */\n\n/**\n * Reconcile two arrays of DOM nodes, efficiently updating the DOM.\n *\n * @param parentNode - The parent element containing the nodes\n * @param a - The old array of nodes (currently in DOM)\n * @param b - The new array of nodes (target state)\n *\n * **Note:** This function may mutate the input array `a` during the swap\n * optimization (step 5a). If you need to preserve the original array,\n * pass a shallow copy: `reconcileArrays(parent, [...oldNodes], newNodes)`.\n *\n * @example\n * ```ts\n * const oldNodes = [node1, node2, node3]\n * const newNodes = [node1, node4, node3] // node2 replaced with node4\n * reconcileArrays(parent, oldNodes, newNodes)\n * ```\n */\nexport default function reconcileArrays(parentNode: ParentNode, a: Node[], b: Node[]): void {\n const bLength = b.length\n let aEnd = a.length\n let bEnd = bLength\n let aStart = 0\n let bStart = 0\n const after = aEnd > 0 ? a[aEnd - 1]!.nextSibling : null\n let map: Map<Node, number> | null = null\n\n while (aStart < aEnd || bStart < bEnd) {\n // 1. Common prefix - nodes match at start\n if (a[aStart] === b[bStart]) {\n aStart++\n bStart++\n continue\n }\n\n // 2. Common suffix - nodes match at end\n while (a[aEnd - 1] === b[bEnd - 1]) {\n aEnd--\n bEnd--\n }\n\n // 3. Append - old array exhausted, insert remaining new nodes\n if (aEnd === aStart) {\n const node: Node | null =\n bEnd < bLength ? (bStart ? b[bStart - 1]!.nextSibling : (b[bEnd - bStart] ?? null)) : after\n\n const count = bEnd - bStart\n const doc = (parentNode as Node).ownerDocument\n if (count > 1 && doc) {\n const frag = doc.createDocumentFragment()\n for (let i = bStart; i < bEnd; i++) {\n frag.appendChild(b[i]!)\n }\n parentNode.insertBefore(frag, node)\n bStart = bEnd\n } else {\n while (bStart < bEnd) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n }\n }\n // 4. Remove - new array exhausted, remove remaining old nodes\n else if (bEnd === bStart) {\n while (aStart < aEnd) {\n const nodeToRemove = a[aStart]!\n if (!map || !map.has(nodeToRemove)) {\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n aStart++\n }\n }\n // 5a. Swap backward - detect backward swap pattern\n else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) {\n const node = a[--aEnd]!.nextSibling\n parentNode.insertBefore(b[bStart++]!, a[aStart++]!.nextSibling)\n parentNode.insertBefore(b[--bEnd]!, node)\n // Update reference in old array for potential future matches\n a[aEnd] = b[bEnd]!\n }\n // 5b. Map fallback - use Map for complex rearrangements\n else {\n // Build map on first use (lazy initialization)\n if (!map) {\n map = new Map()\n let i = bStart\n while (i < bEnd) {\n map.set(b[i]!, i++)\n }\n }\n\n const index = map.get(a[aStart]!)\n\n if (index != null) {\n if (bStart < index && index < bEnd) {\n // Check for longest increasing subsequence\n let i = aStart\n let sequence = 1\n let t: number | undefined\n\n while (++i < aEnd && i < bEnd) {\n t = map.get(a[i]!)\n if (t == null || t !== index + sequence) break\n sequence++\n }\n\n // Use optimal strategy based on sequence length\n if (sequence > index - bStart) {\n // Sequence is long enough - insert nodes before current\n const node = a[aStart]!\n while (bStart < index) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n } else {\n // Short sequence - replace\n parentNode.replaceChild(b[bStart++]!, a[aStart++]!)\n }\n } else {\n aStart++\n }\n } else {\n // Node not in new array - remove it\n const nodeToRemove = a[aStart++]!\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n }\n }\n}\n\n/**\n * Simple reconciliation for keyed lists.\n * Uses the same algorithm but works with keyed blocks.\n *\n * @param parentNode - The parent element\n * @param oldNodes - Old nodes in DOM order\n * @param newNodes - New nodes in target order\n */\nexport function reconcileNodes(parentNode: ParentNode, oldNodes: Node[], newNodes: Node[]): void {\n reconcileArrays(parentNode, oldNodes, newNodes)\n}\n","/**\n * List Helpers for Compiler-Generated Fine-Grained Updates\n *\n * These helpers are used by the compiler to generate efficient keyed list rendering.\n * They provide low-level primitives for DOM node manipulation without rebuilding.\n */\n\nimport { createElement } from './dom'\nimport { createRenderEffect } from './effect'\nimport { isHydratingActive, withHydrationRange } from './hydration'\nimport {\n createRootContext,\n destroyRoot,\n flushOnMount,\n getCurrentRoot,\n popRoot,\n pushRoot,\n type RootContext,\n} from './lifecycle'\nimport { insertNodesBefore, removeNodes, toNodeArray } from './node-ops'\nimport reconcileArrays from './reconcile'\nimport { __fictIsHydrating, __fictIsSSR } from './resume'\nimport { batch } from './scheduler'\nimport { createSignal, effectScope, flush, setActiveSub, type Signal } from './signal'\nimport type { FictNode } from './types'\n\n// Re-export shared DOM helpers for compiler-generated code\nexport { insertNodesBefore, removeNodes, toNodeArray }\n\nconst isDev =\n typeof __DEV__ !== 'undefined'\n ? __DEV__\n : typeof process === 'undefined' || process.env?.NODE_ENV !== 'production'\n\nconst isShadowRoot = (node: Node): node is ShadowRoot =>\n typeof ShadowRoot !== 'undefined' && node instanceof ShadowRoot\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * A keyed block represents a single item in a list with its associated DOM nodes and state\n */\ninterface KeyedBlock<T = unknown> {\n /** Unique key for this block */\n key: string | number\n /** DOM nodes belonging to this block */\n nodes: Node[]\n /** Root context for lifecycle management */\n root: RootContext\n /** Signal containing the current item value */\n item: Signal<T>\n /** Signal containing the current index */\n index: Signal<number>\n /** Last raw item value assigned to this block */\n rawItem: T\n /** Last raw index value assigned to this block */\n rawIndex: number\n}\n\n/**\n * Container for managing keyed list blocks\n */\ninterface KeyedListContainer<T = unknown> {\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Map of key to block */\n blocks: Map<string | number, KeyedBlock<T>>\n /** Scratch map reused for the next render */\n nextBlocks: Map<string | number, KeyedBlock<T>>\n /** Current nodes in DOM order (including markers) */\n currentNodes: Node[]\n /** Next-frame node buffer to avoid reallocations */\n nextNodes: Node[]\n /** Ordered blocks in current DOM order */\n orderedBlocks: KeyedBlock<T>[]\n /** Next-frame ordered block buffer to avoid reallocations */\n nextOrderedBlocks: KeyedBlock<T>[]\n /** Track position of keys in the ordered buffer to handle duplicates */\n orderedIndexByKey: Map<string | number, number>\n /** Cleanup function */\n dispose: () => void\n}\n\n/**\n * Binding handle returned by createKeyedList for compiler-generated code\n */\nexport interface KeyedListBinding {\n /** Document fragment placeholder inserted by the compiler/runtime */\n marker: Comment | DocumentFragment\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Flush pending items - call after markers are inserted into DOM */\n flush?: () => void\n /** Cleanup function */\n dispose: () => void\n}\n\ntype FineGrainedRenderItem<T> = (\n itemSig: Signal<T>,\n indexSig: Signal<number>,\n key: string | number,\n) => Node[]\n\n// ============================================================================\n// DOM Manipulation Primitives\n// ============================================================================\n\n/**\n * Move nodes to a position before the anchor node.\n * This is optimized to avoid unnecessary DOM operations.\n *\n * @param parent - Parent node to move nodes within\n * @param nodes - Array of nodes to move\n * @param anchor - Node to insert before (or null for end)\n */\nexport function moveNodesBefore(parent: Node, nodes: Node[], anchor: Node | null): void {\n // Insert in reverse order to maintain correct sequence\n // This way each node becomes the new anchor for the next\n for (let i = nodes.length - 1; i >= 0; i--) {\n const node = nodes[i]!\n if (!node || !(node instanceof Node)) {\n const message = isDev ? 'Invalid node in moveNodesBefore' : 'FICT:E_NODE'\n throw new Error(message)\n }\n // Only move if not already in correct position\n if (node.nextSibling !== anchor) {\n if (node.ownerDocument !== parent.ownerDocument && parent.ownerDocument) {\n parent.ownerDocument.adoptNode(node)\n }\n try {\n parent.insertBefore(node, anchor)\n } catch (e: any) {\n if (parent.ownerDocument) {\n try {\n const clone = parent.ownerDocument.importNode(node, true)\n parent.insertBefore(clone, anchor)\n // Update the nodes array with the clone to maintain correct references.\n // This ensures future operations (like removal or reordering) work correctly.\n nodes[i] = clone\n if (isDev) {\n console.warn(\n `[fict] Node cloning fallback triggered during list reordering. ` +\n `This may indicate cross-document node insertion. ` +\n `The node reference has been updated to the clone.`,\n )\n }\n anchor = clone\n continue\n } catch {\n // Clone fallback failed\n }\n }\n throw e\n }\n }\n anchor = node\n }\n}\n\n/**\n * Remove an array of nodes from the DOM\n *\n * @param nodes - Array of nodes to remove\n */\n// Number.MAX_SAFE_INTEGER is 2^53 - 1, but we reset earlier to avoid any precision issues\nconst MAX_SAFE_VERSION = 0x1fffffffffffff // 2^53 - 1\n\nexport function createVersionedSignalAccessor<T>(initialValue: T): Signal<T> {\n let current = initialValue\n let version = 0\n const track = createSignal(version)\n\n function accessor(value?: T): T | void {\n if (arguments.length === 0) {\n track()\n return current\n }\n current = value as T\n // This is safe because we only care about version changes, not absolute values\n version = version >= MAX_SAFE_VERSION ? 1 : version + 1\n track(version)\n }\n\n return accessor as Signal<T>\n}\n\n// ============================================================================\n// Keyed List Container\n// ============================================================================\n\n/**\n * Create a container for managing a keyed list.\n * This sets up the marker nodes and provides cleanup.\n *\n * @returns Container object with markers, blocks map, and dispose function\n */\nfunction createKeyedListContainer<T = unknown>(\n startOverride?: Comment,\n endOverride?: Comment,\n): KeyedListContainer<T> {\n const startMarker = startOverride ?? document.createComment('fict:list:start')\n const endMarker = endOverride ?? document.createComment('fict:list:end')\n\n const dispose = () => {\n // Clean up all blocks\n for (const block of container.blocks.values()) {\n destroyRoot(block.root)\n // Nodes are removed by parent disposal or specific cleanup if needed\n // But for list disposal, we just clear the container\n }\n container.blocks.clear()\n container.nextBlocks.clear()\n\n // Remove nodes (including markers)\n // Check if markers are still in DOM before using Range\n if (!startMarker.parentNode || !endMarker.parentNode) {\n // Markers already removed, nothing to do\n container.currentNodes = []\n container.nextNodes = []\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n return\n }\n const range = document.createRange()\n range.setStartBefore(startMarker)\n range.setEndAfter(endMarker)\n range.deleteContents()\n\n // Clear cache\n container.currentNodes = []\n container.nextNodes = []\n container.nextBlocks.clear()\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n }\n\n const container: KeyedListContainer<T> = {\n startMarker,\n endMarker,\n blocks: new Map<string | number, KeyedBlock<T>>(),\n nextBlocks: new Map<string | number, KeyedBlock<T>>(),\n currentNodes: [startMarker, endMarker],\n nextNodes: [],\n orderedBlocks: [],\n nextOrderedBlocks: [],\n orderedIndexByKey: new Map<string | number, number>(),\n dispose,\n }\n\n return container\n}\n\n// ============================================================================\n// Block Creation Helpers\n// ============================================================================\n\n/**\n * Create a new keyed block with the given render function\n *\n * @param key - Unique key for this block\n * @param item - Initial item value\n * @param index - Initial index\n * @param render - Function that creates the DOM nodes and sets up bindings\n * @returns New KeyedBlock\n */\nfunction createKeyedBlock<T>(\n key: string | number,\n item: T,\n index: number,\n render: (item: Signal<T>, index: Signal<number>, key: string | number) => Node[],\n needsIndex = true,\n hostRoot?: RootContext,\n): KeyedBlock<T> {\n // Use versioned signal for all item types; avoid diffing proxy overhead for objects\n const itemSig = createVersionedSignalAccessor(item)\n\n const indexSig = needsIndex\n ? createSignal<number>(index)\n : (((next?: number) => {\n if (arguments.length === 0) return index\n index = next as number\n return index\n }) as Signal<number>)\n const root = createRootContext(hostRoot)\n const prevRoot = pushRoot(root)\n // maintaining proper cleanup chain. The scope will be disposed when\n // the root is destroyed, ensuring nested effects are properly cleaned up.\n let nodes: Node[] = []\n let scopeDispose: (() => void) | undefined\n\n // First, isolate from parent effect to prevent child effects from being\n // purged when the outer effect (e.g., performDiff) re-runs\n const prevSub = setActiveSub(undefined)\n\n try {\n // Create an effectScope that will track all effects created during render\n scopeDispose = effectScope(() => {\n const rendered = render(itemSig, indexSig, key)\n // If render returns real DOM nodes/arrays, preserve them to avoid\n // reparenting side-effects (tests may pre-insert them).\n if (\n rendered instanceof Node ||\n (Array.isArray(rendered) && rendered.every(n => n instanceof Node))\n ) {\n nodes = toNodeArray(rendered)\n } else {\n const element = createElement(rendered as unknown as FictNode)\n nodes = toNodeArray(element)\n }\n })\n\n // Register the scope cleanup with the root so effects are cleaned up\n // when the block is destroyed\n if (scopeDispose) {\n root.cleanups.push(scopeDispose)\n }\n } finally {\n setActiveSub(prevSub)\n popRoot(prevRoot)\n }\n\n return {\n key,\n nodes,\n root,\n item: itemSig,\n index: indexSig,\n rawItem: item,\n rawIndex: index,\n }\n}\n\n// ============================================================================\n// Utilities\n// ============================================================================\n\n/**\n * Check if a node is between two markers\n */\nexport function isNodeBetweenMarkers(\n node: Node,\n startMarker: Comment,\n endMarker: Comment,\n): boolean {\n let current: Node | null = startMarker.nextSibling\n while (current && current !== endMarker) {\n if (current === node) return true\n current = current.nextSibling\n }\n return false\n}\n\nfunction reorderBySwap<T>(\n parent: ParentNode & Node,\n first: KeyedBlock<T>,\n second: KeyedBlock<T>,\n): boolean {\n if (first === second) return false\n const firstNodes = first.nodes\n const secondNodes = second.nodes\n if (firstNodes.length === 0 || secondNodes.length === 0) return false\n const lastFirst = firstNodes[firstNodes.length - 1]!\n const lastSecond = secondNodes[secondNodes.length - 1]!\n const afterFirst = lastFirst.nextSibling\n const afterSecond = lastSecond.nextSibling\n moveNodesBefore(parent, firstNodes, afterSecond)\n moveNodesBefore(parent, secondNodes, afterFirst)\n return true\n}\n\nfunction getLISIndices(sequence: number[]): number[] {\n const predecessors = new Array<number>(sequence.length)\n const result: number[] = []\n\n for (let i = 0; i < sequence.length; i++) {\n const value = sequence[i]!\n if (value < 0) {\n predecessors[i] = -1\n continue\n }\n\n let low = 0\n let high = result.length\n while (low < high) {\n const mid = (low + high) >> 1\n if (sequence[result[mid]!]! < value) {\n low = mid + 1\n } else {\n high = mid\n }\n }\n\n predecessors[i] = low > 0 ? result[low - 1]! : -1\n if (low === result.length) {\n result.push(i)\n } else {\n result[low] = i\n }\n }\n\n const lis: number[] = new Array(result.length)\n let k = result.length > 0 ? result[result.length - 1]! : -1\n for (let i = result.length - 1; i >= 0; i--) {\n lis[i] = k\n k = predecessors[k]!\n }\n return lis\n}\n\nfunction reorderByLIS<T>(\n parent: ParentNode & Node,\n endMarker: Comment,\n prev: KeyedBlock<T>[],\n next: KeyedBlock<T>[],\n): boolean {\n const positions = new Map<KeyedBlock<T>, number>()\n for (let i = 0; i < prev.length; i++) {\n positions.set(prev[i]!, i)\n }\n\n const sequence = new Array<number>(next.length)\n for (let i = 0; i < next.length; i++) {\n const position = positions.get(next[i]!)\n if (position === undefined) return false\n sequence[i] = position\n }\n\n const lisIndices = getLISIndices(sequence)\n if (lisIndices.length === sequence.length) return true\n\n const inLIS = new Array<boolean>(sequence.length).fill(false)\n for (let i = 0; i < lisIndices.length; i++) {\n inLIS[lisIndices[i]!] = true\n }\n\n let anchor: Node | null = endMarker\n let moved = false\n for (let i = next.length - 1; i >= 0; i--) {\n const block = next[i]!\n const nodes = block.nodes\n if (nodes.length === 0) continue\n if (inLIS[i]) {\n anchor = nodes[0]!\n continue\n }\n moveNodesBefore(parent, nodes, anchor)\n anchor = nodes[0]!\n moved = true\n }\n\n return moved\n}\n\n// ============================================================================\n// High-Level List Binding (for compiler-generated code)\n// ============================================================================\n\n/**\n * Create a keyed list binding with automatic diffing and DOM updates.\n * This is used by compiler-generated code for efficient list rendering.\n *\n * @param getItems - Function that returns the current array of items\n * @param keyFn - Function to extract unique key from each item\n * @param renderItem - Function that creates DOM nodes for each item\n * @returns Binding handle with markers and dispose function\n */\nexport function createKeyedList<T>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex?: boolean,\n startMarker?: Comment,\n endMarker?: Comment,\n): KeyedListBinding {\n const resolvedNeedsIndex =\n arguments.length >= 4 ? !!needsIndex : renderItem.length > 1 /* has index param */\n return createFineGrainedKeyedList(\n getItems,\n keyFn,\n renderItem,\n resolvedNeedsIndex,\n startMarker,\n endMarker,\n )\n}\n\nfunction createFineGrainedKeyedList<T>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex: boolean,\n startOverride?: Comment,\n endOverride?: Comment,\n): KeyedListBinding {\n const container = createKeyedListContainer<T>(startOverride, endOverride)\n const hostRoot = getCurrentRoot()\n const useProvided = !!(startOverride && endOverride)\n const fragment = useProvided ? container.startMarker : document.createDocumentFragment()\n if (!useProvided) {\n ;(fragment as DocumentFragment).append(container.startMarker, container.endMarker)\n }\n let disposed = false\n let effectDispose: (() => void) | undefined\n let connectObserver: MutationObserver | null = null\n let effectStarted = false\n let startScheduled = false\n let initialHydrating = __fictIsHydrating()\n\n const collectBetween = (): Node[] => {\n const nodes: Node[] = []\n let cursor = container.startMarker.nextSibling\n while (cursor && cursor !== container.endMarker) {\n nodes.push(cursor)\n cursor = cursor.nextSibling\n }\n return nodes\n }\n\n const getConnectedParent = (): (ParentNode & Node) | null => {\n const endParent = container.endMarker.parentNode\n const startParent = container.startMarker.parentNode\n if (\n endParent &&\n startParent &&\n endParent === startParent &&\n (endParent as Node).nodeType !== 11\n ) {\n const parentNode = endParent as ParentNode & Node\n if ('isConnected' in parentNode && !parentNode.isConnected) return null\n return parentNode\n }\n if (endParent && startParent && endParent === startParent && isShadowRoot(endParent as Node)) {\n const shadowRoot = endParent as ShadowRoot\n const host = shadowRoot.host\n if ('isConnected' in host && !host.isConnected) return null\n return shadowRoot as unknown as ParentNode & Node\n }\n return null\n }\n\n const performDiff = () => {\n if (disposed) return\n // During SSR, render synchronously without waiting for DOM connection\n const isSSR = __fictIsSSR()\n const parent = isSSR\n ? (container.startMarker.parentNode as (ParentNode & Node) | null)\n : getConnectedParent()\n if (!parent) return\n batch(() => {\n const oldBlocks = container.blocks\n const newBlocks = container.nextBlocks\n const prevOrderedBlocks = container.orderedBlocks\n const nextOrderedBlocks = container.nextOrderedBlocks\n const orderedIndexByKey = container.orderedIndexByKey\n const newItems = getItems()\n\n if (initialHydrating && isHydratingActive()) {\n initialHydrating = false\n newBlocks.clear()\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n\n if (newItems.length === 0) {\n oldBlocks.clear()\n prevOrderedBlocks.length = 0\n container.currentNodes = [container.startMarker, container.endMarker]\n container.nextNodes.length = 0\n return\n }\n\n const createdBlocks: KeyedBlock<T>[] = []\n withHydrationRange(\n container.startMarker.nextSibling,\n container.endMarker,\n parent.ownerDocument ?? document,\n () => {\n for (let index = 0; index < newItems.length; index++) {\n const item = newItems[index]!\n const key = keyFn(item, index)\n if (newBlocks.has(key)) {\n if (isDev) {\n console.warn(\n `[fict] Duplicate key \"${String(key)}\" detected in list hydration. ` +\n `Each item should have a unique key.`,\n )\n }\n const existing = newBlocks.get(key)\n if (existing) {\n destroyRoot(existing.root)\n removeNodes(existing.nodes)\n }\n }\n const block = createKeyedBlock<T>(key, item, index, renderItem, needsIndex, hostRoot)\n createdBlocks.push(block)\n newBlocks.set(key, block)\n orderedIndexByKey.set(key, nextOrderedBlocks.length)\n nextOrderedBlocks.push(block)\n }\n },\n )\n\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n oldBlocks.clear()\n prevOrderedBlocks.length = 0\n container.currentNodes = [container.startMarker, ...collectBetween(), container.endMarker]\n container.nextNodes.length = 0\n\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n\n return\n }\n\n if (newItems.length === 0) {\n if (oldBlocks.size > 0) {\n // Destroy all block roots first\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n }\n // Use Range.deleteContents for efficient bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(container.startMarker)\n range.setEndBefore(container.endMarker)\n range.deleteContents()\n }\n oldBlocks.clear()\n newBlocks.clear()\n prevOrderedBlocks.length = 0\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n container.currentNodes.length = 0\n container.currentNodes.push(container.startMarker, container.endMarker)\n container.nextNodes.length = 0\n return\n }\n\n const prevCount = prevOrderedBlocks.length\n if (prevCount > 0 && newItems.length === prevCount && orderedIndexByKey.size === prevCount) {\n let stableOrder = true\n const seen = new Set<string | number>()\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const key = keyFn(item, i)\n if (seen.has(key) || prevOrderedBlocks[i]!.key !== key) {\n stableOrder = false\n break\n }\n seen.add(key)\n }\n if (stableOrder) {\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const block = prevOrderedBlocks[i]!\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== i) {\n block.rawIndex = i\n block.index(i)\n }\n }\n return\n }\n }\n\n newBlocks.clear()\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n const createdBlocks: KeyedBlock<T>[] = []\n let appendCandidate = prevCount > 0 && newItems.length >= prevCount\n const appendedBlocks: KeyedBlock<T>[] = []\n let mismatchCount = 0\n let mismatchFirst = -1\n let mismatchSecond = -1\n let hasDuplicateKey = false\n\n // Phase 1: Build new blocks map (reuse or create)\n newItems.forEach((item, index) => {\n const key = keyFn(item, index)\n // Micro-optimization: single Map.get instead of has+get\n let block = oldBlocks.get(key)\n const existed = block !== undefined\n\n if (block) {\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== index) {\n block.rawIndex = index\n block.index(index)\n }\n }\n\n if (block) {\n // Reusing existing block from oldBlocks\n newBlocks.set(key, block)\n oldBlocks.delete(key)\n } else {\n // If newBlocks already has this key (duplicate key case), clean up the previous block\n const existingBlock = newBlocks.get(key)\n if (existingBlock) {\n if (isDev) {\n console.warn(\n `[fict] Duplicate key \"${String(key)}\" detected in list rendering. ` +\n `Each item should have a unique key. The previous item with this key will be replaced.`,\n )\n }\n destroyRoot(existingBlock.root)\n removeNodes(existingBlock.nodes)\n }\n // Create new block\n block = createKeyedBlock<T>(key, item, index, renderItem, needsIndex, hostRoot)\n createdBlocks.push(block)\n }\n\n const resolvedBlock = block\n\n newBlocks.set(key, resolvedBlock)\n\n // Micro-optimization: single Map.get instead of checking position multiple times\n const position = orderedIndexByKey.get(key)\n if (position !== undefined) {\n appendCandidate = false\n hasDuplicateKey = true\n const prior = nextOrderedBlocks[position]\n if (prior && prior !== resolvedBlock) {\n destroyRoot(prior.root)\n removeNodes(prior.nodes)\n }\n nextOrderedBlocks[position] = resolvedBlock\n } else {\n if (appendCandidate) {\n if (index < prevCount) {\n if (!prevOrderedBlocks[index] || prevOrderedBlocks[index]!.key !== key) {\n appendCandidate = false\n }\n } else if (existed) {\n appendCandidate = false\n }\n }\n const nextIndex = nextOrderedBlocks.length\n orderedIndexByKey.set(key, nextIndex)\n nextOrderedBlocks.push(resolvedBlock)\n if (\n mismatchCount < 3 &&\n (nextIndex >= prevCount || prevOrderedBlocks[nextIndex] !== resolvedBlock)\n ) {\n if (mismatchCount === 0) {\n mismatchFirst = nextIndex\n } else if (mismatchCount === 1) {\n mismatchSecond = nextIndex\n }\n mismatchCount++\n }\n }\n\n if (appendCandidate && index >= prevCount) {\n appendedBlocks.push(resolvedBlock)\n }\n })\n\n const canAppend =\n appendCandidate &&\n prevCount > 0 &&\n newItems.length > prevCount &&\n oldBlocks.size === 0 &&\n appendedBlocks.length > 0\n if (canAppend) {\n const appendedNodes: Node[] = []\n for (const block of appendedBlocks) {\n for (let i = 0; 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package/dist/loader.cjs CHANGED
@@ -6,7 +6,7 @@
6
6
 
7
7
 
8
8
 
9
- var _chunk6SOPF5LZcjs = require('./chunk-6SOPF5LZ.cjs');
9
+ var _chunk6RCEIWZLcjs = require('./chunk-6RCEIWZL.cjs');
10
10
 
11
11
  // src/loader.ts
12
12
  function resolveModuleUrl(url) {
@@ -57,12 +57,12 @@ function installResumableLoader(options = {}) {
57
57
  if (_optionalChain([snapshotEl, 'optionalAccess', _ => _.textContent])) {
58
58
  try {
59
59
  const state = JSON.parse(snapshotEl.textContent);
60
- _chunk6SOPF5LZcjs.__fictSetSSRState.call(void 0, state);
60
+ _chunk6RCEIWZLcjs.__fictSetSSRState.call(void 0, state);
61
61
  } catch (e) {
62
62
  }
63
63
  }
64
- _chunk6SOPF5LZcjs.__fictEnableResumable.call(void 0, );
65
- const events = _nullishCoalesce(options.events, () => ( Array.from(_chunk6SOPF5LZcjs.DelegatedEvents)));
64
+ _chunk6RCEIWZLcjs.__fictEnableResumable.call(void 0, );
65
+ const events = _nullishCoalesce(options.events, () => ( Array.from(_chunk6RCEIWZLcjs.DelegatedEvents)));
66
66
  for (const eventName of events) {
67
67
  doc.addEventListener(eventName, handleResumableEvent, true);
68
68
  }
@@ -209,9 +209,9 @@ async function handleResumableEventAsync(event) {
209
209
  if (!host) continue;
210
210
  const scopeId = host.getAttribute("data-fict-s");
211
211
  if (!scopeId) continue;
212
- const snapshot = _chunk6SOPF5LZcjs.__fictGetSSRScope.call(void 0, scopeId);
212
+ const snapshot = _chunk6RCEIWZLcjs.__fictGetSSRScope.call(void 0, scopeId);
213
213
  if (snapshot) {
214
- _chunk6SOPF5LZcjs.__fictEnsureScope.call(void 0, scopeId, host, snapshot);
214
+ _chunk6RCEIWZLcjs.__fictEnsureScope.call(void 0, scopeId, host, snapshot);
215
215
  }
216
216
  const { url, exportName } = parseQrl(qrl);
217
217
  if (event.cancelable && (event.type === "click" || event.type === "submit")) {
@@ -229,7 +229,7 @@ async function handleResumableEventAsync(event) {
229
229
  /* @vite-ignore */
230
230
  resolvedResumeUrl
231
231
  )));
232
- const resumeFn = _chunk6SOPF5LZcjs.__fictGetResume.call(void 0, resumeExport);
232
+ const resumeFn = _chunk6RCEIWZLcjs.__fictGetResume.call(void 0, resumeExport);
233
233
  if (typeof resumeFn === "function") {
234
234
  await resumeFn(scopeId, host);
235
235
  hydratedScopes.add(scopeId);
@@ -276,5 +276,5 @@ function buildEventPath(event) {
276
276
 
277
277
 
278
278
 
279
- exports.__fictUseLexicalScope = _chunk6SOPF5LZcjs.__fictUseLexicalScope; exports.cleanupEventListeners = cleanupEventListeners; exports.installResumableLoader = installResumableLoader; exports.resetHydratedScopes = resetHydratedScopes; exports.resetPrefetchedUrls = resetPrefetchedUrls; exports.waitForPendingHandlers = waitForPendingHandlers;
279
+ exports.__fictUseLexicalScope = _chunk6RCEIWZLcjs.__fictUseLexicalScope; exports.cleanupEventListeners = cleanupEventListeners; exports.installResumableLoader = installResumableLoader; exports.resetHydratedScopes = resetHydratedScopes; exports.resetPrefetchedUrls = resetPrefetchedUrls; exports.waitForPendingHandlers = waitForPendingHandlers;
280
280
  //# sourceMappingURL=loader.cjs.map
package/dist/loader.js CHANGED
@@ -6,7 +6,7 @@ import {
6
6
  __fictGetSSRScope,
7
7
  __fictSetSSRState,
8
8
  __fictUseLexicalScope
9
- } from "./chunk-FKDMDAUR.js";
9
+ } from "./chunk-7BO6P2KP.js";
10
10
 
11
11
  // src/loader.ts
12
12
  function resolveModuleUrl(url) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fictjs/runtime",
3
- "version": "0.5.0",
3
+ "version": "0.5.1",
4
4
  "description": "Fict reactive runtime",
5
5
  "publishConfig": {
6
6
  "access": "public",
@@ -35,7 +35,7 @@ let enterRootGuard: (root: object) => boolean = () => true
35
35
  let exitRootGuard: (root: object) => void = () => {}
36
36
 
37
37
  const defaultOptions = {
38
- enabled: true,
38
+ enabled: isDev,
39
39
  maxFlushCyclesPerMicrotask: 10_000,
40
40
  maxEffectRunsPerFlush: 20_000,
41
41
  windowSize: 5,
@@ -32,6 +32,9 @@ const isDev =
32
32
  ? __DEV__
33
33
  : typeof process === 'undefined' || process.env?.NODE_ENV !== 'production'
34
34
 
35
+ const isShadowRoot = (node: Node): node is ShadowRoot =>
36
+ typeof ShadowRoot !== 'undefined' && node instanceof ShadowRoot
37
+
35
38
  // ============================================================================
36
39
  // Types
37
40
  // ============================================================================
@@ -469,7 +472,7 @@ function reorderByLIS<T>(
469
472
  * @param renderItem - Function that creates DOM nodes for each item
470
473
  * @returns Binding handle with markers and dispose function
471
474
  */
472
- export function createKeyedList<T extends object>(
475
+ export function createKeyedList<T>(
473
476
  getItems: () => T[],
474
477
  keyFn: (item: T, index: number) => string | number,
475
478
  renderItem: FineGrainedRenderItem<T>,
@@ -489,7 +492,7 @@ export function createKeyedList<T extends object>(
489
492
  )
490
493
  }
491
494
 
492
- function createFineGrainedKeyedList<T extends object>(
495
+ function createFineGrainedKeyedList<T>(
493
496
  getItems: () => T[],
494
497
  keyFn: (item: T, index: number) => string | number,
495
498
  renderItem: FineGrainedRenderItem<T>,
@@ -534,6 +537,12 @@ function createFineGrainedKeyedList<T extends object>(
534
537
  if ('isConnected' in parentNode && !parentNode.isConnected) return null
535
538
  return parentNode
536
539
  }
540
+ if (endParent && startParent && endParent === startParent && isShadowRoot(endParent as Node)) {
541
+ const shadowRoot = endParent as ShadowRoot
542
+ const host = shadowRoot.host
543
+ if ('isConnected' in host && !host.isConnected) return null
544
+ return shadowRoot as unknown as ParentNode & Node
545
+ }
537
546
  return null
538
547
  }
539
548
 
@@ -589,7 +598,7 @@ function createFineGrainedKeyedList<T extends object>(
589
598
  removeNodes(existing.nodes)
590
599
  }
591
600
  }
592
- const block = createKeyedBlock(key, item, index, renderItem, needsIndex, hostRoot)
601
+ const block = createKeyedBlock<T>(key, item, index, renderItem, needsIndex, hostRoot)
593
602
  createdBlocks.push(block)
594
603
  newBlocks.set(key, block)
595
604
  orderedIndexByKey.set(key, nextOrderedBlocks.length)
@@ -716,7 +725,7 @@ function createFineGrainedKeyedList<T extends object>(
716
725
  removeNodes(existingBlock.nodes)
717
726
  }
718
727
  // Create new block
719
- block = createKeyedBlock(key, item, index, renderItem, needsIndex, hostRoot)
728
+ block = createKeyedBlock<T>(key, item, index, renderItem, needsIndex, hostRoot)
720
729
  createdBlocks.push(block)
721
730
  }
722
731
 
@@ -925,6 +934,9 @@ function createFineGrainedKeyedList<T extends object>(
925
934
 
926
935
  const waitForConnection = () => {
927
936
  if (connectObserver || typeof MutationObserver === 'undefined') return
937
+ const root = container.startMarker.getRootNode?.() ?? document
938
+ const shadowRoot =
939
+ root && root.nodeType === 11 && isShadowRoot(root as Node) ? (root as ShadowRoot) : null
928
940
  connectObserver = new MutationObserver(() => {
929
941
  if (disposed) return
930
942
  if (getConnectedParent()) {
@@ -935,6 +947,9 @@ function createFineGrainedKeyedList<T extends object>(
935
947
  }
936
948
  })
937
949
  connectObserver.observe(document, { childList: true, subtree: true })
950
+ if (shadowRoot) {
951
+ connectObserver.observe(shadowRoot, { childList: true, subtree: true })
952
+ }
938
953
  }
939
954
 
940
955
  const scheduleStart = () => {
package/src/signal.ts CHANGED
@@ -103,6 +103,10 @@ export interface SignalNode<T = unknown> extends BaseNode {
103
103
  currentValue: T
104
104
  /** Pending value to be committed */
105
105
  pendingValue: T
106
+ /** Previous committed value (for cleanup reads) */
107
+ prevValue?: T
108
+ /** Flush id when prevValue was recorded */
109
+ prevFlushId?: number
106
110
  /** Signals don't have dependencies */
107
111
  deps?: undefined
108
112
  depsTail?: undefined
@@ -123,6 +127,10 @@ export interface SignalNode<T = unknown> extends BaseNode {
123
127
  export interface ComputedNode<T = unknown> extends BaseNode {
124
128
  /** Current computed value */
125
129
  value: T
130
+ /** Previous computed value (for cleanup reads) */
131
+ prevValue?: T
132
+ /** Flush id when prevValue was recorded */
133
+ prevFlushId?: number
126
134
  /** First dependency link */
127
135
  deps: Link | undefined
128
136
  /** Last dependency link */
@@ -251,6 +259,8 @@ let cycle = 0
251
259
  let batchDepth = 0
252
260
  let activeSub: ReactiveNode | undefined
253
261
  let flushScheduled = false
262
+ let currentFlushId = 0
263
+ let activeCleanupFlushId = 0
254
264
  // Dual-priority queue for scheduler
255
265
  const highPriorityQueue: EffectNode[] = []
256
266
  const lowPriorityQueue: EffectNode[] = []
@@ -798,6 +808,8 @@ function updateSignal(s: SignalNode): boolean {
798
808
  const current = s.currentValue
799
809
  const pending = s.pendingValue
800
810
  if (valuesDiffer(s, current, pending)) {
811
+ s.prevValue = current
812
+ s.prevFlushId = currentFlushId
801
813
  s.currentValue = pending
802
814
  return true
803
815
  }
@@ -822,6 +834,8 @@ function updateComputed<T>(c: ComputedNode<T>): boolean {
822
834
  c.flags &= ~Running
823
835
  purgeDeps(c)
824
836
  if (valuesDiffer(c, oldValue, newValue)) {
837
+ c.prevValue = oldValue
838
+ c.prevFlushId = currentFlushId
825
839
  c.value = newValue
826
840
  if (isDev) updateComputedDevtools(c, newValue)
827
841
  return true
@@ -839,16 +853,20 @@ function updateComputed<T>(c: ComputedNode<T>): boolean {
839
853
  */
840
854
  function runEffect(e: EffectNode): void {
841
855
  const flags = e.flags
842
- // Run cleanup BEFORE checkDirty so cleanup sees previous signal values
843
- if (flags & Dirty) {
844
- if (e.runCleanup) {
845
- inCleanup = true
846
- try {
847
- e.runCleanup()
848
- } finally {
849
- inCleanup = false
850
- }
856
+ const runCleanup = () => {
857
+ if (!e.runCleanup) return
858
+ inCleanup = true
859
+ activeCleanupFlushId = currentFlushId
860
+ try {
861
+ e.runCleanup()
862
+ } finally {
863
+ activeCleanupFlushId = 0
864
+ inCleanup = false
851
865
  }
866
+ }
867
+ if (flags & Dirty) {
868
+ // Run cleanup before re-run; values are still the previous commit.
869
+ runCleanup()
852
870
  ++cycle
853
871
  if (isDev) effectRunDevtools(e)
854
872
  e.depsTail = undefined
@@ -866,15 +884,6 @@ function runEffect(e: EffectNode): void {
866
884
  throw err
867
885
  }
868
886
  } else if (flags & Pending && e.deps) {
869
- // Run cleanup before checkDirty which commits signal values
870
- if (e.runCleanup) {
871
- inCleanup = true
872
- try {
873
- e.runCleanup()
874
- } finally {
875
- inCleanup = false
876
- }
877
- }
878
887
  let isDirty = false
879
888
  try {
880
889
  isDirty = checkDirty(e.deps, e)
@@ -894,6 +903,9 @@ function runEffect(e: EffectNode): void {
894
903
  throw err
895
904
  }
896
905
  if (isDirty) {
906
+ // Only run cleanup if the effect will actually re-run.
907
+ // Cleanup reads should observe previous values for this flush.
908
+ runCleanup()
897
909
  ++cycle
898
910
  if (isDev) effectRunDevtools(e)
899
911
  e.depsTail = undefined
@@ -947,6 +959,7 @@ function flush(): void {
947
959
  endFlushGuard()
948
960
  return
949
961
  }
962
+ currentFlushId++
950
963
  flushScheduled = false
951
964
 
952
965
  // 1. Process all high-priority effects first
@@ -1071,6 +1084,12 @@ function signalOper<T>(this: SignalNode<T>, value?: T): T | void {
1071
1084
  if (subs !== undefined) shallowPropagate(subs)
1072
1085
  }
1073
1086
  }
1087
+ if (inCleanup) {
1088
+ if (this.prevFlushId === activeCleanupFlushId) {
1089
+ return this.prevValue as T
1090
+ }
1091
+ return this.currentValue
1092
+ }
1074
1093
 
1075
1094
  let sub = activeSub
1076
1095
  while (sub !== undefined) {
@@ -1118,10 +1137,14 @@ export function computed<T>(
1118
1137
  return bound as ComputedAccessor<T>
1119
1138
  }
1120
1139
  function computedOper<T>(this: ComputedNode<T>): T {
1121
- // fix: During cleanup, return cached value without triggering any updates.
1122
- // This ensures cleanup functions see the previous state, not the new pending values.
1123
- // Without this check, checkDirty() could commit pending signal values during cleanup.
1124
- if (inCleanup) return this.value
1140
+ // fix: During cleanup, return previous value for this flush without triggering updates.
1141
+ // This ensures cleanup functions observe the pre-commit state for this effect.
1142
+ if (inCleanup) {
1143
+ if (this.prevFlushId === activeCleanupFlushId) {
1144
+ return this.prevValue as T
1145
+ }
1146
+ return this.value
1147
+ }
1125
1148
 
1126
1149
  const flags = this.flags
1127
1150
 
@@ -1388,6 +1411,8 @@ export function __resetReactiveState(): void {
1388
1411
  isInTransition = false
1389
1412
  inCleanup = false
1390
1413
  cycle = 0
1414
+ currentFlushId = 0
1415
+ activeCleanupFlushId = 0
1391
1416
  }
1392
1417
  /**
1393
1418
  * Execute a function without tracking dependencies