@fictjs/runtime 0.1.0 → 0.2.1

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Files changed (49) hide show
  1. package/dist/advanced.cjs +8 -8
  2. package/dist/advanced.d.cts +3 -3
  3. package/dist/advanced.d.ts +3 -3
  4. package/dist/advanced.js +3 -3
  5. package/dist/{chunk-YQ4IB7NC.cjs → chunk-7EAEROZ5.cjs} +7 -7
  6. package/dist/{chunk-YQ4IB7NC.cjs.map → chunk-7EAEROZ5.cjs.map} +1 -1
  7. package/dist/{chunk-CF3OHML2.js → chunk-7TPCESQS.js} +2 -2
  8. package/dist/{chunk-BWZFJXUI.js → chunk-FOLRR3NZ.js} +84 -10
  9. package/dist/chunk-FOLRR3NZ.js.map +1 -0
  10. package/dist/{chunk-7WAGAQLT.cjs → chunk-MWI3USXB.cjs} +84 -10
  11. package/dist/chunk-MWI3USXB.cjs.map +1 -0
  12. package/dist/{chunk-V62XZLDU.js → chunk-VVNMIER7.js} +2 -2
  13. package/dist/{chunk-V62XZLDU.js.map → chunk-VVNMIER7.js.map} +1 -1
  14. package/dist/{chunk-Q4EN6BXV.cjs → chunk-Z5WRKD7Y.cjs} +16 -16
  15. package/dist/{chunk-Q4EN6BXV.cjs.map → chunk-Z5WRKD7Y.cjs.map} +1 -1
  16. package/dist/{context-B7UYnfzM.d.ts → context-4woHo7-L.d.ts} +1 -1
  17. package/dist/{context-UXySaqI_.d.cts → context-9gFXOdJl.d.cts} +1 -1
  18. package/dist/{effect-Auji1rz9.d.cts → effect-ClARNUCc.d.cts} +23 -2
  19. package/dist/{effect-Auji1rz9.d.ts → effect-ClARNUCc.d.ts} +23 -2
  20. package/dist/index.cjs +51 -58
  21. package/dist/index.cjs.map +1 -1
  22. package/dist/index.d.cts +5 -5
  23. package/dist/index.d.ts +5 -5
  24. package/dist/index.dev.js +71 -28
  25. package/dist/index.dev.js.map +1 -1
  26. package/dist/index.js +15 -22
  27. package/dist/index.js.map +1 -1
  28. package/dist/internal.cjs +64 -42
  29. package/dist/internal.cjs.map +1 -1
  30. package/dist/internal.d.cts +4 -4
  31. package/dist/internal.d.ts +4 -4
  32. package/dist/internal.js +32 -10
  33. package/dist/internal.js.map +1 -1
  34. package/dist/{props-BfmSLuyp.d.cts → props-CBwuh35e.d.cts} +4 -4
  35. package/dist/{props-BBi8Tkks.d.ts → props-DAyeRPwH.d.ts} +4 -4
  36. package/dist/{scope-S6eAzBJZ.d.ts → scope-DvgMquEy.d.ts} +1 -1
  37. package/dist/{scope-DKYzWfTn.d.cts → scope-xmdo6lVU.d.cts} +1 -1
  38. package/package.json +1 -1
  39. package/src/binding.ts +58 -5
  40. package/src/context.ts +1 -1
  41. package/src/effect.ts +9 -2
  42. package/src/error-boundary.ts +9 -9
  43. package/src/lifecycle.ts +13 -3
  44. package/src/signal.ts +44 -4
  45. package/src/store.ts +42 -20
  46. package/src/suspense.ts +14 -15
  47. package/dist/chunk-7WAGAQLT.cjs.map +0 -1
  48. package/dist/chunk-BWZFJXUI.js.map +0 -1
  49. /package/dist/{chunk-CF3OHML2.js.map → chunk-7TPCESQS.js.map} +0 -0
@@ -1 +1 @@
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- {"version":3,"sources":["../src/store.ts","../src/reconcile.ts","../src/list-helpers.ts"],"sourcesContent":["import { signal, batch, type SignalAccessor } from './signal'\n\nconst PROXY = Symbol('fict:store-proxy')\nconst TARGET = Symbol('fict:store-target')\nconst ITERATE_KEY = Symbol('fict:iterate')\n\n// ============================================================================\n// Store (Deep Proxy)\n// ============================================================================\n\nexport type Store<T> = T\n\n/**\n * Create a Store: a reactive proxy that allows fine-grained access and mutation.\n *\n * @param initialValue - The initial state object\n * @returns [store, setStore]\n */\nexport function createStore<T extends object>(\n initialValue: T,\n): [Store<T>, (fn: (state: T) => void | T) => void] {\n const unwrapped = unwrap(initialValue)\n const wrapped = wrap(unwrapped)\n\n function setStore(fn: (state: T) => void | T) {\n batch(() => {\n const result = fn(wrapped)\n if (result !== undefined) {\n reconcile(wrapped, result)\n }\n })\n }\n\n return [wrapped, setStore]\n}\n\n// Map of target object -> Proxy\nconst proxyCache = new WeakMap<object, any>()\n// Map of target object -> Map<key, Signal>\nconst signalCache = new WeakMap<object, Map<string | symbol, SignalAccessor<any>>>()\n\nfunction wrap<T>(value: T): T {\n if (value === null || typeof value !== 'object') return value\n if ((value as any)[PROXY]) return value\n\n if (proxyCache.has(value)) return proxyCache.get(value)\n\n const handler: ProxyHandler<any> = {\n get(target, prop, receiver) {\n if (prop === PROXY) return true\n if (prop === TARGET) return target\n\n const value = Reflect.get(target, prop, receiver)\n\n // Track property access\n track(target, prop)\n\n // Recursively wrap objects\n return wrap(value)\n },\n has(target, prop) {\n const result = Reflect.has(target, prop)\n track(target, prop)\n return result\n },\n ownKeys(target) {\n track(target, ITERATE_KEY)\n return Reflect.ownKeys(target)\n },\n getOwnPropertyDescriptor(target, prop) {\n track(target, prop)\n return Reflect.getOwnPropertyDescriptor(target, prop)\n },\n set(target, prop, value, receiver) {\n if (prop === PROXY || prop === TARGET) return false\n\n const hadKey = Object.prototype.hasOwnProperty.call(target, prop)\n const oldValue = Reflect.get(target, prop, receiver)\n if (oldValue === value) return true\n\n const result = Reflect.set(target, prop, value, receiver)\n if (result) {\n trigger(target, prop)\n if (!hadKey) {\n trigger(target, ITERATE_KEY)\n }\n }\n return result\n },\n deleteProperty(target, prop) {\n const hadKey = Object.prototype.hasOwnProperty.call(target, prop)\n const result = Reflect.deleteProperty(target, prop)\n if (result) {\n trigger(target, prop)\n if (hadKey) {\n trigger(target, ITERATE_KEY)\n }\n }\n return result\n },\n }\n\n const proxy = new Proxy(value, handler)\n proxyCache.set(value, proxy)\n return proxy as T\n}\n\nfunction unwrap<T>(value: T): T {\n if (value && typeof value === 'object' && (value as any)[PROXY]) {\n return (value as any)[TARGET]\n }\n return value\n}\n\nfunction track(target: object, prop: string | symbol) {\n let signals = signalCache.get(target)\n if (!signals) {\n signals = new Map()\n signalCache.set(target, signals)\n }\n\n let s = signals.get(prop)\n if (!s) {\n const initial =\n prop === ITERATE_KEY ? (Reflect.ownKeys(target).length as number) : getLastValue(target, prop)\n s = signal(initial)\n signals.set(prop, s)\n }\n s() // subscribe\n}\n\nfunction trigger(target: object, prop: string | symbol) {\n const signals = signalCache.get(target)\n if (signals) {\n const s = signals.get(prop)\n if (s) {\n if (prop === ITERATE_KEY) {\n s(Reflect.ownKeys(target).length)\n } else {\n s(getLastValue(target, prop)) // notify with new value\n }\n }\n }\n}\n\nfunction getLastValue(target: any, prop: string | symbol) {\n return target[prop]\n}\n\n/**\n * Reconcile a store path with a new value (shallow merge/diff)\n */\nfunction reconcile(target: any, value: any) {\n if (target === value) return\n if (value === null || typeof value !== 'object') {\n throw new Error(\n `[Fict] Cannot replace store with primitive value: ${String(\n value,\n )}. setStore should return an object/array to merge.`,\n )\n }\n\n const realTarget = unwrap(target)\n const realValue = unwrap(value)\n\n const keys = new Set([...Object.keys(realTarget), ...Object.keys(realValue)])\n for (const key of keys) {\n if (realValue[key] === undefined && realTarget[key] !== undefined) {\n // deleted\n delete target[key] // Triggers proxy trap\n } else if (realTarget[key] !== realValue[key]) {\n target[key] = realValue[key] // Triggers proxy trap\n }\n }\n\n // Fix array length if needed\n if (Array.isArray(target) && target.length !== realValue.length) {\n target.length = realValue.length\n }\n}\n\n// ============================================================================\n// Diffing Signal (for List Items)\n// ============================================================================\n\n/**\n * Creates a signal that returns a Stable Proxy.\n * Updates to the signal (via set) will diff the new value against the old value\n * and trigger property-specific updates.\n */\nexport function createDiffingSignal<T extends object>(initialValue: T) {\n let currentValue = unwrap(initialValue)\n const signals = new Map<string | symbol, SignalAccessor<any>>()\n let iterateSignal: SignalAccessor<number> | undefined\n\n const getPropSignal = (prop: string | symbol) => {\n let s = signals.get(prop)\n if (!s) {\n s = signal((currentValue as any)[prop])\n signals.set(prop, s)\n }\n return s\n }\n\n const trackIterate = () => {\n if (!iterateSignal) {\n iterateSignal = signal(Reflect.ownKeys(currentValue).length)\n }\n iterateSignal()\n }\n\n const updateIterate = (value: T) => {\n if (iterateSignal) {\n iterateSignal(Reflect.ownKeys(value).length)\n }\n }\n\n // The stable proxy we return\n const proxy = new Proxy({} as T, {\n get(_, prop) {\n if (prop === PROXY) return true\n if (prop === TARGET) return currentValue\n\n // Subscribe to property\n const s = getPropSignal(prop)\n return s()\n },\n ownKeys() {\n trackIterate()\n return Reflect.ownKeys(currentValue)\n },\n has(target, prop) {\n getPropSignal(prop)()\n return Reflect.has(currentValue, prop)\n },\n getOwnPropertyDescriptor(target, prop) {\n getPropSignal(prop)()\n return Reflect.getOwnPropertyDescriptor(currentValue, prop)\n },\n })\n\n const read = () => proxy\n\n const write = (newValue: T) => {\n const next = unwrap(newValue)\n const prev = currentValue\n currentValue = next\n\n if (prev === next) {\n // Same ref update: re-evaluate all tracked signals\n // This is necessary for in-place mutations\n for (const [prop, s] of signals) {\n const newVal = (next as any)[prop]\n s(newVal)\n }\n updateIterate(next)\n return\n }\n\n // Diff logic\n // We only trigger signals for properties that exist in our cache (tracked)\n // and have changed.\n for (const [prop, s] of signals) {\n const oldVal = (prev as any)[prop]\n const newVal = (next as any)[prop]\n if (oldVal !== newVal) {\n s(newVal)\n }\n }\n updateIterate(next)\n\n // Note: If new properties appeared that weren't tracked, we don't care\n // because no one is listening.\n // If we assume shape stability (Keyed List), this is efficient.\n }\n\n return [read, write] as const\n}\n","/**\n * Fict DOM Reconciliation\n *\n * Efficient array reconciliation algorithm based on udomdiff.\n * https://github.com/WebReflection/udomdiff\n *\n * This algorithm uses a 5-step strategy:\n * 1. Common prefix - skip matching nodes at start\n * 2. Common suffix - skip matching nodes at end\n * 3. Append - insert remaining new nodes\n * 4. Remove - remove remaining old nodes\n * 5. Swap/Map fallback - handle complex rearrangements\n *\n * Most real-world updates (95%+) use fast paths without building a Map.\n */\n\n/**\n * Reconcile two arrays of DOM nodes, efficiently updating the DOM.\n *\n * @param parentNode - The parent element containing the nodes\n * @param a - The old array of nodes (currently in DOM)\n * @param b - The new array of nodes (target state)\n *\n * **Note:** This function may mutate the input array `a` during the swap\n * optimization (step 5a). If you need to preserve the original array,\n * pass a shallow copy: `reconcileArrays(parent, [...oldNodes], newNodes)`.\n *\n * @example\n * ```ts\n * const oldNodes = [node1, node2, node3]\n * const newNodes = [node1, node4, node3] // node2 replaced with node4\n * reconcileArrays(parent, oldNodes, newNodes)\n * ```\n */\nexport default function reconcileArrays(parentNode: ParentNode, a: Node[], b: Node[]): void {\n const bLength = b.length\n let aEnd = a.length\n let bEnd = bLength\n let aStart = 0\n let bStart = 0\n const after = aEnd > 0 ? a[aEnd - 1]!.nextSibling : null\n let map: Map<Node, number> | null = null\n\n while (aStart < aEnd || bStart < bEnd) {\n // 1. Common prefix - nodes match at start\n if (a[aStart] === b[bStart]) {\n aStart++\n bStart++\n continue\n }\n\n // 2. Common suffix - nodes match at end\n while (a[aEnd - 1] === b[bEnd - 1]) {\n aEnd--\n bEnd--\n }\n\n // 3. Append - old array exhausted, insert remaining new nodes\n if (aEnd === aStart) {\n const node: Node | null =\n bEnd < bLength ? (bStart ? b[bStart - 1]!.nextSibling : (b[bEnd - bStart] ?? null)) : after\n\n const count = bEnd - bStart\n const doc = (parentNode as Node).ownerDocument\n if (count > 1 && doc) {\n const frag = doc.createDocumentFragment()\n for (let i = bStart; i < bEnd; i++) {\n frag.appendChild(b[i]!)\n }\n parentNode.insertBefore(frag, node)\n bStart = bEnd\n } else {\n while (bStart < bEnd) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n }\n }\n // 4. Remove - new array exhausted, remove remaining old nodes\n else if (bEnd === bStart) {\n while (aStart < aEnd) {\n const nodeToRemove = a[aStart]!\n if (!map || !map.has(nodeToRemove)) {\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n aStart++\n }\n }\n // 5a. Swap backward - detect backward swap pattern\n else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) {\n const node = a[--aEnd]!.nextSibling\n parentNode.insertBefore(b[bStart++]!, a[aStart++]!.nextSibling)\n parentNode.insertBefore(b[--bEnd]!, node)\n // Update reference in old array for potential future matches\n a[aEnd] = b[bEnd]!\n }\n // 5b. Map fallback - use Map for complex rearrangements\n else {\n // Build map on first use (lazy initialization)\n if (!map) {\n map = new Map()\n let i = bStart\n while (i < bEnd) {\n map.set(b[i]!, i++)\n }\n }\n\n const index = map.get(a[aStart]!)\n\n if (index != null) {\n if (bStart < index && index < bEnd) {\n // Check for longest increasing subsequence\n let i = aStart\n let sequence = 1\n let t: number | undefined\n\n while (++i < aEnd && i < bEnd) {\n t = map.get(a[i]!)\n if (t == null || t !== index + sequence) break\n sequence++\n }\n\n // Use optimal strategy based on sequence length\n if (sequence > index - bStart) {\n // Sequence is long enough - insert nodes before current\n const node = a[aStart]!\n while (bStart < index) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n } else {\n // Short sequence - replace\n parentNode.replaceChild(b[bStart++]!, a[aStart++]!)\n }\n } else {\n aStart++\n }\n } else {\n // Node not in new array - remove it\n const nodeToRemove = a[aStart++]!\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n }\n }\n}\n\n/**\n * Simple reconciliation for keyed lists.\n * Uses the same algorithm but works with keyed blocks.\n *\n * @param parentNode - The parent element\n * @param oldNodes - Old nodes in DOM order\n * @param newNodes - New nodes in target order\n */\nexport function reconcileNodes(parentNode: ParentNode, oldNodes: Node[], newNodes: Node[]): void {\n reconcileArrays(parentNode, oldNodes, newNodes)\n}\n","/**\n * List Helpers for Compiler-Generated Fine-Grained Updates\n *\n * These helpers are used by the compiler to generate efficient keyed list rendering.\n * They provide low-level primitives for DOM node manipulation without rebuilding.\n */\n\nimport { createElement } from './dom'\nimport { createRenderEffect } from './effect'\nimport {\n createRootContext,\n destroyRoot,\n flushOnMount,\n getCurrentRoot,\n popRoot,\n pushRoot,\n type RootContext,\n} from './lifecycle'\nimport { insertNodesBefore, removeNodes, toNodeArray } from './node-ops'\nimport reconcileArrays from './reconcile'\nimport { batch } from './scheduler'\nimport { createSignal, effectScope, flush, setActiveSub, type Signal } from './signal'\nimport type { FictNode } from './types'\n\n// Re-export shared DOM helpers for compiler-generated code\nexport { insertNodesBefore, removeNodes, toNodeArray }\n\nconst isDev =\n typeof __DEV__ !== 'undefined'\n ? __DEV__\n : typeof process === 'undefined' || process.env?.NODE_ENV !== 'production'\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * A keyed block represents a single item in a list with its associated DOM nodes and state\n */\ninterface KeyedBlock<T = unknown> {\n /** Unique key for this block */\n key: string | number\n /** DOM nodes belonging to this block */\n nodes: Node[]\n /** Root context for lifecycle management */\n root: RootContext\n /** Signal containing the current item value */\n item: Signal<T>\n /** Signal containing the current index */\n index: Signal<number>\n /** Last raw item value assigned to this block */\n rawItem: T\n /** Last raw index value assigned to this block */\n rawIndex: number\n}\n\n/**\n * Container for managing keyed list blocks\n */\ninterface KeyedListContainer<T = unknown> {\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Map of key to block */\n blocks: Map<string | number, KeyedBlock<T>>\n /** Scratch map reused for the next render */\n nextBlocks: Map<string | number, KeyedBlock<T>>\n /** Current nodes in DOM order (including markers) */\n currentNodes: Node[]\n /** Next-frame node buffer to avoid reallocations */\n nextNodes: Node[]\n /** Ordered blocks in current DOM order */\n orderedBlocks: KeyedBlock<T>[]\n /** Next-frame ordered block buffer to avoid reallocations */\n nextOrderedBlocks: KeyedBlock<T>[]\n /** Track position of keys in the ordered buffer to handle duplicates */\n orderedIndexByKey: Map<string | number, number>\n /** Cleanup function */\n dispose: () => void\n}\n\n/**\n * Binding handle returned by createKeyedList for compiler-generated code\n */\nexport interface KeyedListBinding {\n /** Document fragment placeholder inserted by the compiler/runtime */\n marker: DocumentFragment\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Flush pending items - call after markers are inserted into DOM */\n flush?: () => void\n /** Cleanup function */\n dispose: () => void\n}\n\ntype FineGrainedRenderItem<T> = (\n itemSig: Signal<T>,\n indexSig: Signal<number>,\n key: string | number,\n) => Node[]\n\n// ============================================================================\n// DOM Manipulation Primitives\n// ============================================================================\n\n/**\n * Move nodes to a position before the anchor node.\n * This is optimized to avoid unnecessary DOM operations.\n *\n * @param parent - Parent node to move nodes within\n * @param nodes - Array of nodes to move\n * @param anchor - Node to insert before (or null for end)\n */\nexport function moveNodesBefore(parent: Node, nodes: Node[], anchor: Node | null): void {\n // Insert in reverse order to maintain correct sequence\n // This way each node becomes the new anchor for the next\n for (let i = nodes.length - 1; i >= 0; i--) {\n const node = nodes[i]!\n if (!node || !(node instanceof Node)) {\n const message = isDev ? 'Invalid node in moveNodesBefore' : 'FICT:E_NODE'\n throw new Error(message)\n }\n // Only move if not already in correct position\n if (node.nextSibling !== anchor) {\n if (node.ownerDocument !== parent.ownerDocument && parent.ownerDocument) {\n parent.ownerDocument.adoptNode(node)\n }\n try {\n parent.insertBefore(node, anchor)\n } catch (e: any) {\n if (parent.ownerDocument) {\n try {\n const clone = parent.ownerDocument.importNode(node, true)\n parent.insertBefore(clone, anchor)\n // Update the nodes array with the clone to maintain correct references.\n // This ensures future operations (like removal or reordering) work correctly.\n nodes[i] = clone\n if (isDev) {\n console.warn(\n `[fict] Node cloning fallback triggered during list reordering. ` +\n `This may indicate cross-document node insertion. ` +\n `The node reference has been updated to the clone.`,\n )\n }\n anchor = clone\n continue\n } catch {\n // Clone fallback failed\n }\n }\n throw e\n }\n }\n anchor = node\n }\n}\n\n/**\n * Remove an array of nodes from the DOM\n *\n * @param nodes - Array of nodes to remove\n */\n// Number.MAX_SAFE_INTEGER is 2^53 - 1, but we reset earlier to avoid any precision issues\nconst MAX_SAFE_VERSION = 0x1fffffffffffff // 2^53 - 1\n\nexport function createVersionedSignalAccessor<T>(initialValue: T): Signal<T> {\n let current = initialValue\n let version = 0\n const track = createSignal(version)\n\n function accessor(value?: T): T | void {\n if (arguments.length === 0) {\n track()\n return current\n }\n current = value as T\n // This is safe because we only care about version changes, not absolute values\n version = version >= MAX_SAFE_VERSION ? 1 : version + 1\n track(version)\n }\n\n return accessor as Signal<T>\n}\n\n// ============================================================================\n// Keyed List Container\n// ============================================================================\n\n/**\n * Create a container for managing a keyed list.\n * This sets up the marker nodes and provides cleanup.\n *\n * @returns Container object with markers, blocks map, and dispose function\n */\nfunction createKeyedListContainer<T = unknown>(): KeyedListContainer<T> {\n const startMarker = document.createComment('fict:list:start')\n const endMarker = document.createComment('fict:list:end')\n\n const dispose = () => {\n // Clean up all blocks\n for (const block of container.blocks.values()) {\n destroyRoot(block.root)\n // Nodes are removed by parent disposal or specific cleanup if needed\n // But for list disposal, we just clear the container\n }\n container.blocks.clear()\n container.nextBlocks.clear()\n\n // Remove nodes (including markers)\n // Check if markers are still in DOM before using Range\n if (!startMarker.parentNode || !endMarker.parentNode) {\n // Markers already removed, nothing to do\n container.currentNodes = []\n container.nextNodes = []\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n return\n }\n const range = document.createRange()\n range.setStartBefore(startMarker)\n range.setEndAfter(endMarker)\n range.deleteContents()\n\n // Clear cache\n container.currentNodes = []\n container.nextNodes = []\n container.nextBlocks.clear()\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n }\n\n const container: KeyedListContainer<T> = {\n startMarker,\n endMarker,\n blocks: new Map<string | number, KeyedBlock<T>>(),\n nextBlocks: new Map<string | number, KeyedBlock<T>>(),\n currentNodes: [startMarker, endMarker],\n nextNodes: [],\n orderedBlocks: [],\n nextOrderedBlocks: [],\n orderedIndexByKey: new Map<string | number, number>(),\n dispose,\n }\n\n return container\n}\n\n// ============================================================================\n// Block Creation Helpers\n// ============================================================================\n\n/**\n * Create a new keyed block with the given render function\n *\n * @param key - Unique key for this block\n * @param item - Initial item value\n * @param index - Initial index\n * @param render - Function that creates the DOM nodes and sets up bindings\n * @returns New KeyedBlock\n */\nfunction createKeyedBlock<T>(\n key: string | number,\n item: T,\n index: number,\n render: (item: Signal<T>, index: Signal<number>, key: string | number) => Node[],\n needsIndex = true,\n hostRoot?: RootContext,\n): KeyedBlock<T> {\n // Use versioned signal for all item types; avoid diffing proxy overhead for objects\n const itemSig = createVersionedSignalAccessor(item)\n\n const indexSig = needsIndex\n ? createSignal<number>(index)\n : (((next?: number) => {\n if (arguments.length === 0) return index\n index = next as number\n return index\n }) as Signal<number>)\n const root = createRootContext(hostRoot)\n const prevRoot = pushRoot(root)\n // maintaining proper cleanup chain. The scope will be disposed when\n // the root is destroyed, ensuring nested effects are properly cleaned up.\n let nodes: Node[] = []\n let scopeDispose: (() => void) | undefined\n\n // First, isolate from parent effect to prevent child effects from being\n // purged when the outer effect (e.g., performDiff) re-runs\n const prevSub = setActiveSub(undefined)\n\n try {\n // Create an effectScope that will track all effects created during render\n scopeDispose = effectScope(() => {\n const rendered = render(itemSig, indexSig, key)\n // If render returns real DOM nodes/arrays, preserve them to avoid\n // reparenting side-effects (tests may pre-insert them).\n if (\n rendered instanceof Node ||\n (Array.isArray(rendered) && rendered.every(n => n instanceof Node))\n ) {\n nodes = toNodeArray(rendered)\n } else {\n const element = createElement(rendered as unknown as FictNode)\n nodes = toNodeArray(element)\n }\n })\n\n // Register the scope cleanup with the root so effects are cleaned up\n // when the block is destroyed\n if (scopeDispose) {\n root.cleanups.push(scopeDispose)\n }\n } finally {\n setActiveSub(prevSub)\n popRoot(prevRoot)\n }\n\n return {\n key,\n nodes,\n root,\n item: itemSig,\n index: indexSig,\n rawItem: item,\n rawIndex: index,\n }\n}\n\n// ============================================================================\n// Utilities\n// ============================================================================\n\n/**\n * Check if a node is between two markers\n */\nexport function isNodeBetweenMarkers(\n node: Node,\n startMarker: Comment,\n endMarker: Comment,\n): boolean {\n let current: Node | null = startMarker.nextSibling\n while (current && current !== endMarker) {\n if (current === node) return true\n current = current.nextSibling\n }\n return false\n}\n\nfunction reorderBySwap<T>(\n parent: ParentNode & Node,\n first: KeyedBlock<T>,\n second: KeyedBlock<T>,\n): boolean {\n if (first === second) return false\n const firstNodes = first.nodes\n const secondNodes = second.nodes\n if (firstNodes.length === 0 || secondNodes.length === 0) return false\n const lastFirst = firstNodes[firstNodes.length - 1]!\n const lastSecond = secondNodes[secondNodes.length - 1]!\n const afterFirst = lastFirst.nextSibling\n const afterSecond = lastSecond.nextSibling\n moveNodesBefore(parent, firstNodes, afterSecond)\n moveNodesBefore(parent, secondNodes, afterFirst)\n return true\n}\n\nfunction getLISIndices(sequence: number[]): number[] {\n const predecessors = new Array<number>(sequence.length)\n const result: number[] = []\n\n for (let i = 0; i < sequence.length; i++) {\n const value = sequence[i]!\n if (value < 0) {\n predecessors[i] = -1\n continue\n }\n\n let low = 0\n let high = result.length\n while (low < high) {\n const mid = (low + high) >> 1\n if (sequence[result[mid]!]! < value) {\n low = mid + 1\n } else {\n high = mid\n }\n }\n\n predecessors[i] = low > 0 ? result[low - 1]! : -1\n if (low === result.length) {\n result.push(i)\n } else {\n result[low] = i\n }\n }\n\n const lis: number[] = new Array(result.length)\n let k = result.length > 0 ? result[result.length - 1]! : -1\n for (let i = result.length - 1; i >= 0; i--) {\n lis[i] = k\n k = predecessors[k]!\n }\n return lis\n}\n\nfunction reorderByLIS<T>(\n parent: ParentNode & Node,\n endMarker: Comment,\n prev: KeyedBlock<T>[],\n next: KeyedBlock<T>[],\n): boolean {\n const positions = new Map<KeyedBlock<T>, number>()\n for (let i = 0; i < prev.length; i++) {\n positions.set(prev[i]!, i)\n }\n\n const sequence = new Array<number>(next.length)\n for (let i = 0; i < next.length; i++) {\n const position = positions.get(next[i]!)\n if (position === undefined) return false\n sequence[i] = position\n }\n\n const lisIndices = getLISIndices(sequence)\n if (lisIndices.length === sequence.length) return true\n\n const inLIS = new Array<boolean>(sequence.length).fill(false)\n for (let i = 0; i < lisIndices.length; i++) {\n inLIS[lisIndices[i]!] = true\n }\n\n let anchor: Node | null = endMarker\n let moved = false\n for (let i = next.length - 1; i >= 0; i--) {\n const block = next[i]!\n const nodes = block.nodes\n if (nodes.length === 0) continue\n if (inLIS[i]) {\n anchor = nodes[0]!\n continue\n }\n moveNodesBefore(parent, nodes, anchor)\n anchor = nodes[0]!\n moved = true\n }\n\n return moved\n}\n\n// ============================================================================\n// High-Level List Binding (for compiler-generated code)\n// ============================================================================\n\n/**\n * Create a keyed list binding with automatic diffing and DOM updates.\n * This is used by compiler-generated code for efficient list rendering.\n *\n * @param getItems - Function that returns the current array of items\n * @param keyFn - Function to extract unique key from each item\n * @param renderItem - Function that creates DOM nodes for each item\n * @returns Binding handle with markers and dispose function\n */\nexport function createKeyedList<T>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex?: boolean,\n): KeyedListBinding {\n const resolvedNeedsIndex =\n arguments.length >= 4 ? !!needsIndex : renderItem.length > 1 /* has index param */\n return createFineGrainedKeyedList(getItems, keyFn, renderItem, resolvedNeedsIndex)\n}\n\nfunction createFineGrainedKeyedList<T>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex: boolean,\n): KeyedListBinding {\n const container = createKeyedListContainer<T>()\n const hostRoot = getCurrentRoot()\n const fragment = document.createDocumentFragment()\n fragment.append(container.startMarker, container.endMarker)\n let disposed = false\n let effectDispose: (() => void) | undefined\n let connectObserver: MutationObserver | null = null\n let effectStarted = false\n let startScheduled = false\n\n const getConnectedParent = (): (ParentNode & Node) | null => {\n const endParent = container.endMarker.parentNode\n const startParent = container.startMarker.parentNode\n if (\n endParent &&\n startParent &&\n endParent === startParent &&\n (endParent as Node).nodeType !== 11\n ) {\n const parentNode = endParent as ParentNode & Node\n if ('isConnected' in parentNode && !parentNode.isConnected) return null\n return parentNode\n }\n return null\n }\n\n const performDiff = () => {\n if (disposed) return\n const parent = getConnectedParent()\n if (!parent) return\n batch(() => {\n const oldBlocks = container.blocks\n const newBlocks = container.nextBlocks\n const prevOrderedBlocks = container.orderedBlocks\n const nextOrderedBlocks = container.nextOrderedBlocks\n const orderedIndexByKey = container.orderedIndexByKey\n const newItems = getItems()\n\n if (newItems.length === 0) {\n if (oldBlocks.size > 0) {\n // Destroy all block roots first\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n }\n // Use Range.deleteContents for efficient bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(container.startMarker)\n range.setEndBefore(container.endMarker)\n range.deleteContents()\n }\n oldBlocks.clear()\n newBlocks.clear()\n prevOrderedBlocks.length = 0\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n container.currentNodes.length = 0\n container.currentNodes.push(container.startMarker, container.endMarker)\n container.nextNodes.length = 0\n return\n }\n\n const prevCount = prevOrderedBlocks.length\n if (prevCount > 0 && newItems.length === prevCount && orderedIndexByKey.size === prevCount) {\n let stableOrder = true\n const seen = new Set<string | number>()\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const key = keyFn(item, i)\n if (seen.has(key) || prevOrderedBlocks[i]!.key !== key) {\n stableOrder = false\n break\n }\n seen.add(key)\n }\n if (stableOrder) {\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const block = prevOrderedBlocks[i]!\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== i) {\n block.rawIndex = i\n block.index(i)\n }\n }\n return\n }\n }\n\n newBlocks.clear()\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n const createdBlocks: KeyedBlock<T>[] = []\n let appendCandidate = prevCount > 0 && newItems.length >= prevCount\n const appendedBlocks: KeyedBlock<T>[] = []\n let mismatchCount = 0\n let mismatchFirst = -1\n let mismatchSecond = -1\n let hasDuplicateKey = false\n\n // Phase 1: Build new blocks map (reuse or create)\n newItems.forEach((item, index) => {\n const key = keyFn(item, index)\n // Micro-optimization: single Map.get instead of has+get\n let block = oldBlocks.get(key)\n const existed = block !== undefined\n\n if (block) {\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== index) {\n block.rawIndex = index\n block.index(index)\n }\n }\n\n if (block) {\n // Reusing existing block from oldBlocks\n newBlocks.set(key, block)\n oldBlocks.delete(key)\n } else {\n // If newBlocks already has this key (duplicate key case), clean up the previous block\n const existingBlock = newBlocks.get(key)\n if (existingBlock) {\n if (isDev) {\n console.warn(\n `[fict] Duplicate key \"${String(key)}\" detected in list rendering. ` +\n `Each item should have a unique key. The previous item with this key will be replaced.`,\n )\n }\n destroyRoot(existingBlock.root)\n removeNodes(existingBlock.nodes)\n }\n // Create new block\n block = createKeyedBlock(key, item, index, renderItem, needsIndex, hostRoot)\n createdBlocks.push(block)\n }\n\n const resolvedBlock = block\n\n newBlocks.set(key, resolvedBlock)\n\n // Micro-optimization: single Map.get instead of checking position multiple times\n const position = orderedIndexByKey.get(key)\n if (position !== undefined) {\n appendCandidate = false\n hasDuplicateKey = true\n const prior = nextOrderedBlocks[position]\n if (prior && prior !== resolvedBlock) {\n destroyRoot(prior.root)\n removeNodes(prior.nodes)\n }\n nextOrderedBlocks[position] = resolvedBlock\n } else {\n if (appendCandidate) {\n if (index < prevCount) {\n if (!prevOrderedBlocks[index] || prevOrderedBlocks[index]!.key !== key) {\n appendCandidate = false\n }\n } else if (existed) {\n appendCandidate = false\n }\n }\n const nextIndex = nextOrderedBlocks.length\n orderedIndexByKey.set(key, nextIndex)\n nextOrderedBlocks.push(resolvedBlock)\n if (\n mismatchCount < 3 &&\n (nextIndex >= prevCount || prevOrderedBlocks[nextIndex] !== resolvedBlock)\n ) {\n if (mismatchCount === 0) {\n mismatchFirst = nextIndex\n } else if (mismatchCount === 1) {\n mismatchSecond = nextIndex\n }\n mismatchCount++\n }\n }\n\n if (appendCandidate && index >= prevCount) {\n appendedBlocks.push(resolvedBlock)\n }\n })\n\n const canAppend =\n appendCandidate &&\n prevCount > 0 &&\n newItems.length > prevCount &&\n oldBlocks.size === 0 &&\n appendedBlocks.length > 0\n if (canAppend) {\n const appendedNodes: Node[] = []\n for (const block of appendedBlocks) {\n for (let i = 0; i < block.nodes.length; i++) {\n appendedNodes.push(block.nodes[i]!)\n }\n }\n if (appendedNodes.length > 0) {\n insertNodesBefore(parent, appendedNodes, container.endMarker)\n const currentNodes = container.currentNodes\n currentNodes.pop()\n for (let i = 0; i < appendedNodes.length; i++) {\n currentNodes.push(appendedNodes[i]!)\n }\n currentNodes.push(container.endMarker)\n }\n\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n return\n }\n\n // Phase 2: Remove old blocks that are no longer in the list\n if (oldBlocks.size > 0) {\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n removeNodes(block.nodes)\n }\n oldBlocks.clear()\n }\n\n const canReorderInPlace =\n createdBlocks.length === 0 &&\n oldBlocks.size === 0 &&\n nextOrderedBlocks.length === prevOrderedBlocks.length\n\n let skipReconcile = false\n let updateNodeBuffer = true\n\n if (canReorderInPlace && nextOrderedBlocks.length > 0 && !hasDuplicateKey) {\n if (mismatchCount === 0) {\n skipReconcile = true\n updateNodeBuffer = false\n } else if (\n mismatchCount === 2 &&\n prevOrderedBlocks[mismatchFirst] === nextOrderedBlocks[mismatchSecond] &&\n prevOrderedBlocks[mismatchSecond] === nextOrderedBlocks[mismatchFirst]\n ) {\n if (\n reorderBySwap(\n parent,\n prevOrderedBlocks[mismatchFirst]!,\n prevOrderedBlocks[mismatchSecond]!,\n )\n ) {\n skipReconcile = true\n }\n } else if (\n reorderByLIS(parent, container.endMarker, prevOrderedBlocks, nextOrderedBlocks)\n ) {\n skipReconcile = true\n }\n }\n\n // Phase 3: Reconcile DOM with buffered node arrays\n if (!skipReconcile && (newBlocks.size > 0 || container.currentNodes.length > 0)) {\n const prevNodes = container.currentNodes\n const nextNodes = container.nextNodes\n nextNodes.length = 0\n nextNodes.push(container.startMarker)\n\n for (let i = 0; i < nextOrderedBlocks.length; i++) {\n const nodes = nextOrderedBlocks[i]!.nodes\n for (let j = 0; j < nodes.length; j++) {\n nextNodes.push(nodes[j]!)\n }\n }\n\n nextNodes.push(container.endMarker)\n\n reconcileArrays(parent, prevNodes, nextNodes)\n\n // Swap buffers to reuse arrays on next diff\n container.currentNodes = nextNodes\n container.nextNodes = prevNodes\n } else if (skipReconcile && updateNodeBuffer) {\n const prevNodes = container.currentNodes\n const nextNodes = container.nextNodes\n nextNodes.length = 0\n nextNodes.push(container.startMarker)\n for (let i = 0; i < nextOrderedBlocks.length; i++) {\n const nodes = nextOrderedBlocks[i]!.nodes\n for (let j = 0; j < nodes.length; j++) {\n nextNodes.push(nodes[j]!)\n }\n }\n nextNodes.push(container.endMarker)\n container.currentNodes = nextNodes\n container.nextNodes = prevNodes\n }\n\n // Swap block maps for reuse\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n })\n }\n\n const disconnectObserver = () => {\n connectObserver?.disconnect()\n connectObserver = null\n }\n\n const ensureEffectStarted = (): boolean => {\n if (disposed || effectStarted) return effectStarted\n const parent = getConnectedParent()\n if (!parent) return false\n const start = () => {\n effectDispose = createRenderEffect(performDiff)\n effectStarted = true\n }\n if (hostRoot) {\n const prev = pushRoot(hostRoot)\n try {\n start()\n } finally {\n popRoot(prev)\n }\n } else {\n start()\n }\n return true\n }\n\n const waitForConnection = () => {\n if (connectObserver || typeof MutationObserver === 'undefined') return\n connectObserver = new MutationObserver(() => {\n if (disposed) return\n if (getConnectedParent()) {\n disconnectObserver()\n if (ensureEffectStarted()) {\n flush()\n }\n }\n })\n connectObserver.observe(document, { childList: true, subtree: true })\n }\n\n const scheduleStart = () => {\n if (startScheduled || disposed || effectStarted) return\n startScheduled = true\n const run = () => {\n startScheduled = false\n if (!ensureEffectStarted()) {\n waitForConnection()\n }\n }\n if (typeof queueMicrotask === 'function') {\n queueMicrotask(run)\n } else {\n Promise.resolve()\n .then(run)\n .catch(() => undefined)\n }\n }\n\n scheduleStart()\n\n return {\n get marker() {\n scheduleStart()\n return fragment\n },\n startMarker: container.startMarker,\n endMarker: container.endMarker,\n // Flush pending items - call after markers are inserted into DOM\n flush: () => {\n if (disposed) return\n scheduleStart()\n if (ensureEffectStarted()) {\n flush()\n } else {\n waitForConnection()\n }\n },\n dispose: () => {\n disposed = true\n effectDispose?.()\n disconnectObserver()\n container.dispose()\n },\n 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Common prefix - skip matching nodes at start\n * 2. Common suffix - skip matching nodes at end\n * 3. Append - insert remaining new nodes\n * 4. Remove - remove remaining old nodes\n * 5. Swap/Map fallback - handle complex rearrangements\n *\n * Most real-world updates (95%+) use fast paths without building a Map.\n */\n\n/**\n * Reconcile two arrays of DOM nodes, efficiently updating the DOM.\n *\n * @param parentNode - The parent element containing the nodes\n * @param a - The old array of nodes (currently in DOM)\n * @param b - The new array of nodes (target state)\n *\n * **Note:** This function may mutate the input array `a` during the swap\n * optimization (step 5a). If you need to preserve the original array,\n * pass a shallow copy: `reconcileArrays(parent, [...oldNodes], newNodes)`.\n *\n * @example\n * ```ts\n * const oldNodes = [node1, node2, node3]\n * const newNodes = [node1, node4, node3] // node2 replaced with node4\n * reconcileArrays(parent, oldNodes, newNodes)\n * ```\n */\nexport default function reconcileArrays(parentNode: ParentNode, a: Node[], b: Node[]): void {\n const bLength = b.length\n let aEnd = a.length\n let bEnd = bLength\n let aStart = 0\n let bStart = 0\n const after = aEnd > 0 ? a[aEnd - 1]!.nextSibling : null\n let map: Map<Node, number> | null = null\n\n while (aStart < aEnd || bStart < bEnd) {\n // 1. Common prefix - nodes match at start\n if (a[aStart] === b[bStart]) {\n aStart++\n bStart++\n continue\n }\n\n // 2. Common suffix - nodes match at end\n while (a[aEnd - 1] === b[bEnd - 1]) {\n aEnd--\n bEnd--\n }\n\n // 3. Append - old array exhausted, insert remaining new nodes\n if (aEnd === aStart) {\n const node: Node | null =\n bEnd < bLength ? (bStart ? b[bStart - 1]!.nextSibling : (b[bEnd - bStart] ?? null)) : after\n\n const count = bEnd - bStart\n const doc = (parentNode as Node).ownerDocument\n if (count > 1 && doc) {\n const frag = doc.createDocumentFragment()\n for (let i = bStart; i < bEnd; i++) {\n frag.appendChild(b[i]!)\n }\n parentNode.insertBefore(frag, node)\n bStart = bEnd\n } else {\n while (bStart < bEnd) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n }\n }\n // 4. Remove - new array exhausted, remove remaining old nodes\n else if (bEnd === bStart) {\n while (aStart < aEnd) {\n const nodeToRemove = a[aStart]!\n if (!map || !map.has(nodeToRemove)) {\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n aStart++\n }\n }\n // 5a. Swap backward - detect backward swap pattern\n else if (a[aStart] === b[bEnd - 1] && b[bStart] === a[aEnd - 1]) {\n const node = a[--aEnd]!.nextSibling\n parentNode.insertBefore(b[bStart++]!, a[aStart++]!.nextSibling)\n parentNode.insertBefore(b[--bEnd]!, node)\n // Update reference in old array for potential future matches\n a[aEnd] = b[bEnd]!\n }\n // 5b. Map fallback - use Map for complex rearrangements\n else {\n // Build map on first use (lazy initialization)\n if (!map) {\n map = new Map()\n let i = bStart\n while (i < bEnd) {\n map.set(b[i]!, i++)\n }\n }\n\n const index = map.get(a[aStart]!)\n\n if (index != null) {\n if (bStart < index && index < bEnd) {\n // Check for longest increasing subsequence\n let i = aStart\n let sequence = 1\n let t: number | undefined\n\n while (++i < aEnd && i < bEnd) {\n t = map.get(a[i]!)\n if (t == null || t !== index + sequence) break\n sequence++\n }\n\n // Use optimal strategy based on sequence length\n if (sequence > index - bStart) {\n // Sequence is long enough - insert nodes before current\n const node = a[aStart]!\n while (bStart < index) {\n parentNode.insertBefore(b[bStart++]!, node)\n }\n } else {\n // Short sequence - replace\n parentNode.replaceChild(b[bStart++]!, a[aStart++]!)\n }\n } else {\n aStart++\n }\n } else {\n // Node not in new array - remove it\n const nodeToRemove = a[aStart++]!\n nodeToRemove.parentNode?.removeChild(nodeToRemove)\n }\n }\n }\n}\n\n/**\n * Simple reconciliation for keyed lists.\n * Uses the same algorithm but works with keyed blocks.\n *\n * @param parentNode - The parent element\n * @param oldNodes - Old nodes in DOM order\n * @param newNodes - New nodes in target order\n */\nexport function reconcileNodes(parentNode: ParentNode, oldNodes: Node[], newNodes: Node[]): void {\n reconcileArrays(parentNode, oldNodes, newNodes)\n}\n","/**\n * List Helpers for Compiler-Generated Fine-Grained Updates\n *\n * These helpers are used by the compiler to generate efficient keyed list rendering.\n * They provide low-level primitives for DOM node manipulation without rebuilding.\n */\n\nimport { createElement } from './dom'\nimport { createRenderEffect } from './effect'\nimport {\n createRootContext,\n destroyRoot,\n flushOnMount,\n getCurrentRoot,\n popRoot,\n pushRoot,\n type RootContext,\n} from './lifecycle'\nimport { insertNodesBefore, removeNodes, toNodeArray } from './node-ops'\nimport reconcileArrays from './reconcile'\nimport { batch } from './scheduler'\nimport { createSignal, effectScope, flush, setActiveSub, type Signal } from './signal'\nimport type { FictNode } from './types'\n\n// Re-export shared DOM helpers for compiler-generated code\nexport { insertNodesBefore, removeNodes, toNodeArray }\n\nconst isDev =\n typeof __DEV__ !== 'undefined'\n ? __DEV__\n : typeof process === 'undefined' || process.env?.NODE_ENV !== 'production'\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * A keyed block represents a single item in a list with its associated DOM nodes and state\n */\ninterface KeyedBlock<T = unknown> {\n /** Unique key for this block */\n key: string | number\n /** DOM nodes belonging to this block */\n nodes: Node[]\n /** Root context for lifecycle management */\n root: RootContext\n /** Signal containing the current item value */\n item: Signal<T>\n /** Signal containing the current index */\n index: Signal<number>\n /** Last raw item value assigned to this block */\n rawItem: T\n /** Last raw index value assigned to this block */\n rawIndex: number\n}\n\n/**\n * Container for managing keyed list blocks\n */\ninterface KeyedListContainer<T = unknown> {\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Map of key to block */\n blocks: Map<string | number, KeyedBlock<T>>\n /** Scratch map reused for the next render */\n nextBlocks: Map<string | number, KeyedBlock<T>>\n /** Current nodes in DOM order (including markers) */\n currentNodes: Node[]\n /** Next-frame node buffer to avoid reallocations */\n nextNodes: Node[]\n /** Ordered blocks in current DOM order */\n orderedBlocks: KeyedBlock<T>[]\n /** Next-frame ordered block buffer to avoid reallocations */\n nextOrderedBlocks: KeyedBlock<T>[]\n /** Track position of keys in the ordered buffer to handle duplicates */\n orderedIndexByKey: Map<string | number, number>\n /** Cleanup function */\n dispose: () => void\n}\n\n/**\n * Binding handle returned by createKeyedList for compiler-generated code\n */\nexport interface KeyedListBinding {\n /** Document fragment placeholder inserted by the compiler/runtime */\n marker: DocumentFragment\n /** Start marker comment node */\n startMarker: Comment\n /** End marker comment node */\n endMarker: Comment\n /** Flush pending items - call after markers are inserted into DOM */\n flush?: () => void\n /** Cleanup function */\n dispose: () => void\n}\n\ntype FineGrainedRenderItem<T> = (\n itemSig: Signal<T>,\n indexSig: Signal<number>,\n key: string | number,\n) => Node[]\n\n// ============================================================================\n// DOM Manipulation Primitives\n// ============================================================================\n\n/**\n * Move nodes to a position before the anchor node.\n * This is optimized to avoid unnecessary DOM operations.\n *\n * @param parent - Parent node to move nodes within\n * @param nodes - Array of nodes to move\n * @param anchor - Node to insert before (or null for end)\n */\nexport function moveNodesBefore(parent: Node, nodes: Node[], anchor: Node | null): void {\n // Insert in reverse order to maintain correct sequence\n // This way each node becomes the new anchor for the next\n for (let i = nodes.length - 1; i >= 0; i--) {\n const node = nodes[i]!\n if (!node || !(node instanceof Node)) {\n const message = isDev ? 'Invalid node in moveNodesBefore' : 'FICT:E_NODE'\n throw new Error(message)\n }\n // Only move if not already in correct position\n if (node.nextSibling !== anchor) {\n if (node.ownerDocument !== parent.ownerDocument && parent.ownerDocument) {\n parent.ownerDocument.adoptNode(node)\n }\n try {\n parent.insertBefore(node, anchor)\n } catch (e: any) {\n if (parent.ownerDocument) {\n try {\n const clone = parent.ownerDocument.importNode(node, true)\n parent.insertBefore(clone, anchor)\n // Update the nodes array with the clone to maintain correct references.\n // This ensures future operations (like removal or reordering) work correctly.\n nodes[i] = clone\n if (isDev) {\n console.warn(\n `[fict] Node cloning fallback triggered during list reordering. ` +\n `This may indicate cross-document node insertion. ` +\n `The node reference has been updated to the clone.`,\n )\n }\n anchor = clone\n continue\n } catch {\n // Clone fallback failed\n }\n }\n throw e\n }\n }\n anchor = node\n }\n}\n\n/**\n * Remove an array of nodes from the DOM\n *\n * @param nodes - Array of nodes to remove\n */\n// Number.MAX_SAFE_INTEGER is 2^53 - 1, but we reset earlier to avoid any precision issues\nconst MAX_SAFE_VERSION = 0x1fffffffffffff // 2^53 - 1\n\nexport function createVersionedSignalAccessor<T>(initialValue: T): Signal<T> {\n let current = initialValue\n let version = 0\n const track = createSignal(version)\n\n function accessor(value?: T): T | void {\n if (arguments.length === 0) {\n track()\n return current\n }\n current = value as T\n // This is safe because we only care about version changes, not absolute values\n version = version >= MAX_SAFE_VERSION ? 1 : version + 1\n track(version)\n }\n\n return accessor as Signal<T>\n}\n\n// ============================================================================\n// Keyed List Container\n// ============================================================================\n\n/**\n * Create a container for managing a keyed list.\n * This sets up the marker nodes and provides cleanup.\n *\n * @returns Container object with markers, blocks map, and dispose function\n */\nfunction createKeyedListContainer<T = unknown>(): KeyedListContainer<T> {\n const startMarker = document.createComment('fict:list:start')\n const endMarker = document.createComment('fict:list:end')\n\n const dispose = () => {\n // Clean up all blocks\n for (const block of container.blocks.values()) {\n destroyRoot(block.root)\n // Nodes are removed by parent disposal or specific cleanup if needed\n // But for list disposal, we just clear the container\n }\n container.blocks.clear()\n container.nextBlocks.clear()\n\n // Remove nodes (including markers)\n // Check if markers are still in DOM before using Range\n if (!startMarker.parentNode || !endMarker.parentNode) {\n // Markers already removed, nothing to do\n container.currentNodes = []\n container.nextNodes = []\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n return\n }\n const range = document.createRange()\n range.setStartBefore(startMarker)\n range.setEndAfter(endMarker)\n range.deleteContents()\n\n // Clear cache\n container.currentNodes = []\n container.nextNodes = []\n container.nextBlocks.clear()\n container.orderedBlocks.length = 0\n container.nextOrderedBlocks.length = 0\n container.orderedIndexByKey.clear()\n }\n\n const container: KeyedListContainer<T> = {\n startMarker,\n endMarker,\n blocks: new Map<string | number, KeyedBlock<T>>(),\n nextBlocks: new Map<string | number, KeyedBlock<T>>(),\n currentNodes: [startMarker, endMarker],\n nextNodes: [],\n orderedBlocks: [],\n nextOrderedBlocks: [],\n orderedIndexByKey: new Map<string | number, number>(),\n dispose,\n }\n\n return container\n}\n\n// ============================================================================\n// Block Creation Helpers\n// ============================================================================\n\n/**\n * Create a new keyed block with the given render function\n *\n * @param key - Unique key for this block\n * @param item - Initial item value\n * @param index - Initial index\n * @param render - Function that creates the DOM nodes and sets up bindings\n * @returns New KeyedBlock\n */\nfunction createKeyedBlock<T>(\n key: string | number,\n item: T,\n index: number,\n render: (item: Signal<T>, index: Signal<number>, key: string | number) => Node[],\n needsIndex = true,\n hostRoot?: RootContext,\n): KeyedBlock<T> {\n // Use versioned signal for all item types; avoid diffing proxy overhead for objects\n const itemSig = createVersionedSignalAccessor(item)\n\n const indexSig = needsIndex\n ? createSignal<number>(index)\n : (((next?: number) => {\n if (arguments.length === 0) return index\n index = next as number\n return index\n }) as Signal<number>)\n const root = createRootContext(hostRoot)\n const prevRoot = pushRoot(root)\n // maintaining proper cleanup chain. The scope will be disposed when\n // the root is destroyed, ensuring nested effects are properly cleaned up.\n let nodes: Node[] = []\n let scopeDispose: (() => void) | undefined\n\n // First, isolate from parent effect to prevent child effects from being\n // purged when the outer effect (e.g., performDiff) re-runs\n const prevSub = setActiveSub(undefined)\n\n try {\n // Create an effectScope that will track all effects created during render\n scopeDispose = effectScope(() => {\n const rendered = render(itemSig, indexSig, key)\n // If render returns real DOM nodes/arrays, preserve them to avoid\n // reparenting side-effects (tests may pre-insert them).\n if (\n rendered instanceof Node ||\n (Array.isArray(rendered) && rendered.every(n => n instanceof Node))\n ) {\n nodes = toNodeArray(rendered)\n } else {\n const element = createElement(rendered as unknown as FictNode)\n nodes = toNodeArray(element)\n }\n })\n\n // Register the scope cleanup with the root so effects are cleaned up\n // when the block is destroyed\n if (scopeDispose) {\n root.cleanups.push(scopeDispose)\n }\n } finally {\n setActiveSub(prevSub)\n popRoot(prevRoot)\n }\n\n return {\n key,\n nodes,\n root,\n item: itemSig,\n index: indexSig,\n rawItem: item,\n rawIndex: index,\n }\n}\n\n// ============================================================================\n// Utilities\n// ============================================================================\n\n/**\n * Check if a node is between two markers\n */\nexport function isNodeBetweenMarkers(\n node: Node,\n startMarker: Comment,\n endMarker: Comment,\n): boolean {\n let current: Node | null = startMarker.nextSibling\n while (current && current !== endMarker) {\n if (current === node) return true\n current = current.nextSibling\n }\n return false\n}\n\nfunction reorderBySwap<T>(\n parent: ParentNode & Node,\n first: KeyedBlock<T>,\n second: KeyedBlock<T>,\n): boolean {\n if (first === second) return false\n const firstNodes = first.nodes\n const secondNodes = second.nodes\n if (firstNodes.length === 0 || secondNodes.length === 0) return false\n const lastFirst = firstNodes[firstNodes.length - 1]!\n const lastSecond = secondNodes[secondNodes.length - 1]!\n const afterFirst = lastFirst.nextSibling\n const afterSecond = lastSecond.nextSibling\n moveNodesBefore(parent, firstNodes, afterSecond)\n moveNodesBefore(parent, secondNodes, afterFirst)\n return true\n}\n\nfunction getLISIndices(sequence: number[]): number[] {\n const predecessors = new Array<number>(sequence.length)\n const result: number[] = []\n\n for (let i = 0; i < sequence.length; i++) {\n const value = sequence[i]!\n if (value < 0) {\n predecessors[i] = -1\n continue\n }\n\n let low = 0\n let high = result.length\n while (low < high) {\n const mid = (low + high) >> 1\n if (sequence[result[mid]!]! < value) {\n low = mid + 1\n } else {\n high = mid\n }\n }\n\n predecessors[i] = low > 0 ? result[low - 1]! : -1\n if (low === result.length) {\n result.push(i)\n } else {\n result[low] = i\n }\n }\n\n const lis: number[] = new Array(result.length)\n let k = result.length > 0 ? result[result.length - 1]! : -1\n for (let i = result.length - 1; i >= 0; i--) {\n lis[i] = k\n k = predecessors[k]!\n }\n return lis\n}\n\nfunction reorderByLIS<T>(\n parent: ParentNode & Node,\n endMarker: Comment,\n prev: KeyedBlock<T>[],\n next: KeyedBlock<T>[],\n): boolean {\n const positions = new Map<KeyedBlock<T>, number>()\n for (let i = 0; i < prev.length; i++) {\n positions.set(prev[i]!, i)\n }\n\n const sequence = new Array<number>(next.length)\n for (let i = 0; i < next.length; i++) {\n const position = positions.get(next[i]!)\n if (position === undefined) return false\n sequence[i] = position\n }\n\n const lisIndices = getLISIndices(sequence)\n if (lisIndices.length === sequence.length) return true\n\n const inLIS = new Array<boolean>(sequence.length).fill(false)\n for (let i = 0; i < lisIndices.length; i++) {\n inLIS[lisIndices[i]!] = true\n }\n\n let anchor: Node | null = endMarker\n let moved = false\n for (let i = next.length - 1; i >= 0; i--) {\n const block = next[i]!\n const nodes = block.nodes\n if (nodes.length === 0) continue\n if (inLIS[i]) {\n anchor = nodes[0]!\n continue\n }\n moveNodesBefore(parent, nodes, anchor)\n anchor = nodes[0]!\n moved = true\n }\n\n return moved\n}\n\n// ============================================================================\n// High-Level List Binding (for compiler-generated code)\n// ============================================================================\n\n/**\n * Create a keyed list binding with automatic diffing and DOM updates.\n * This is used by compiler-generated code for efficient list rendering.\n *\n * @param getItems - Function that returns the current array of items\n * @param keyFn - Function to extract unique key from each item\n * @param renderItem - Function that creates DOM nodes for each item\n * @returns Binding handle with markers and dispose function\n */\nexport function createKeyedList<T>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex?: boolean,\n): KeyedListBinding {\n const resolvedNeedsIndex =\n arguments.length >= 4 ? !!needsIndex : renderItem.length > 1 /* has index param */\n return createFineGrainedKeyedList(getItems, keyFn, renderItem, resolvedNeedsIndex)\n}\n\nfunction createFineGrainedKeyedList<T>(\n getItems: () => T[],\n keyFn: (item: T, index: number) => string | number,\n renderItem: FineGrainedRenderItem<T>,\n needsIndex: boolean,\n): KeyedListBinding {\n const container = createKeyedListContainer<T>()\n const hostRoot = getCurrentRoot()\n const fragment = document.createDocumentFragment()\n fragment.append(container.startMarker, container.endMarker)\n let disposed = false\n let effectDispose: (() => void) | undefined\n let connectObserver: MutationObserver | null = null\n let effectStarted = false\n let startScheduled = false\n\n const getConnectedParent = (): (ParentNode & Node) | null => {\n const endParent = container.endMarker.parentNode\n const startParent = container.startMarker.parentNode\n if (\n endParent &&\n startParent &&\n endParent === startParent &&\n (endParent as Node).nodeType !== 11\n ) {\n const parentNode = endParent as ParentNode & Node\n if ('isConnected' in parentNode && !parentNode.isConnected) return null\n return parentNode\n }\n return null\n }\n\n const performDiff = () => {\n if (disposed) return\n const parent = getConnectedParent()\n if (!parent) return\n batch(() => {\n const oldBlocks = container.blocks\n const newBlocks = container.nextBlocks\n const prevOrderedBlocks = container.orderedBlocks\n const nextOrderedBlocks = container.nextOrderedBlocks\n const orderedIndexByKey = container.orderedIndexByKey\n const newItems = getItems()\n\n if (newItems.length === 0) {\n if (oldBlocks.size > 0) {\n // Destroy all block roots first\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n }\n // Use Range.deleteContents for efficient bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(container.startMarker)\n range.setEndBefore(container.endMarker)\n range.deleteContents()\n }\n oldBlocks.clear()\n newBlocks.clear()\n prevOrderedBlocks.length = 0\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n container.currentNodes.length = 0\n container.currentNodes.push(container.startMarker, container.endMarker)\n container.nextNodes.length = 0\n return\n }\n\n const prevCount = prevOrderedBlocks.length\n if (prevCount > 0 && newItems.length === prevCount && orderedIndexByKey.size === prevCount) {\n let stableOrder = true\n const seen = new Set<string | number>()\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const key = keyFn(item, i)\n if (seen.has(key) || prevOrderedBlocks[i]!.key !== key) {\n stableOrder = false\n break\n }\n seen.add(key)\n }\n if (stableOrder) {\n for (let i = 0; i < prevCount; i++) {\n const item = newItems[i]!\n const block = prevOrderedBlocks[i]!\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== i) {\n block.rawIndex = i\n block.index(i)\n }\n }\n return\n }\n }\n\n newBlocks.clear()\n nextOrderedBlocks.length = 0\n orderedIndexByKey.clear()\n const createdBlocks: KeyedBlock<T>[] = []\n let appendCandidate = prevCount > 0 && newItems.length >= prevCount\n const appendedBlocks: KeyedBlock<T>[] = []\n let mismatchCount = 0\n let mismatchFirst = -1\n let mismatchSecond = -1\n let hasDuplicateKey = false\n\n // Phase 1: Build new blocks map (reuse or create)\n newItems.forEach((item, index) => {\n const key = keyFn(item, index)\n // Micro-optimization: single Map.get instead of has+get\n let block = oldBlocks.get(key)\n const existed = block !== undefined\n\n if (block) {\n if (block.rawItem !== item) {\n block.rawItem = item\n block.item(item)\n }\n if (needsIndex && block.rawIndex !== index) {\n block.rawIndex = index\n block.index(index)\n }\n }\n\n if (block) {\n // Reusing existing block from oldBlocks\n newBlocks.set(key, block)\n oldBlocks.delete(key)\n } else {\n // If newBlocks already has this key (duplicate key case), clean up the previous block\n const existingBlock = newBlocks.get(key)\n if (existingBlock) {\n if (isDev) {\n console.warn(\n `[fict] Duplicate key \"${String(key)}\" detected in list rendering. ` +\n `Each item should have a unique key. The previous item with this key will be replaced.`,\n )\n }\n destroyRoot(existingBlock.root)\n removeNodes(existingBlock.nodes)\n }\n // Create new block\n block = createKeyedBlock(key, item, index, renderItem, needsIndex, hostRoot)\n createdBlocks.push(block)\n }\n\n const resolvedBlock = block\n\n newBlocks.set(key, resolvedBlock)\n\n // Micro-optimization: single Map.get instead of checking position multiple times\n const position = orderedIndexByKey.get(key)\n if (position !== undefined) {\n appendCandidate = false\n hasDuplicateKey = true\n const prior = nextOrderedBlocks[position]\n if (prior && prior !== resolvedBlock) {\n destroyRoot(prior.root)\n removeNodes(prior.nodes)\n }\n nextOrderedBlocks[position] = resolvedBlock\n } else {\n if (appendCandidate) {\n if (index < prevCount) {\n if (!prevOrderedBlocks[index] || prevOrderedBlocks[index]!.key !== key) {\n appendCandidate = false\n }\n } else if (existed) {\n appendCandidate = false\n }\n }\n const nextIndex = nextOrderedBlocks.length\n orderedIndexByKey.set(key, nextIndex)\n nextOrderedBlocks.push(resolvedBlock)\n if (\n mismatchCount < 3 &&\n (nextIndex >= prevCount || prevOrderedBlocks[nextIndex] !== resolvedBlock)\n ) {\n if (mismatchCount === 0) {\n mismatchFirst = nextIndex\n } else if (mismatchCount === 1) {\n mismatchSecond = nextIndex\n }\n mismatchCount++\n }\n }\n\n if (appendCandidate && index >= prevCount) {\n appendedBlocks.push(resolvedBlock)\n }\n })\n\n const canAppend =\n appendCandidate &&\n prevCount > 0 &&\n newItems.length > prevCount &&\n oldBlocks.size === 0 &&\n appendedBlocks.length > 0\n if (canAppend) {\n const appendedNodes: Node[] = []\n for (const block of appendedBlocks) {\n for (let i = 0; i < block.nodes.length; i++) {\n appendedNodes.push(block.nodes[i]!)\n }\n }\n if (appendedNodes.length > 0) {\n insertNodesBefore(parent, appendedNodes, container.endMarker)\n const currentNodes = container.currentNodes\n currentNodes.pop()\n for (let i = 0; i < appendedNodes.length; i++) {\n currentNodes.push(appendedNodes[i]!)\n }\n currentNodes.push(container.endMarker)\n }\n\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n return\n }\n\n // Phase 2: Remove old blocks that are no longer in the list\n if (oldBlocks.size > 0) {\n for (const block of oldBlocks.values()) {\n destroyRoot(block.root)\n removeNodes(block.nodes)\n }\n oldBlocks.clear()\n }\n\n const canReorderInPlace =\n createdBlocks.length === 0 &&\n oldBlocks.size === 0 &&\n nextOrderedBlocks.length === prevOrderedBlocks.length\n\n let skipReconcile = false\n let updateNodeBuffer = true\n\n if (canReorderInPlace && nextOrderedBlocks.length > 0 && !hasDuplicateKey) {\n if (mismatchCount === 0) {\n skipReconcile = true\n updateNodeBuffer = false\n } else if (\n mismatchCount === 2 &&\n prevOrderedBlocks[mismatchFirst] === nextOrderedBlocks[mismatchSecond] &&\n prevOrderedBlocks[mismatchSecond] === nextOrderedBlocks[mismatchFirst]\n ) {\n if (\n reorderBySwap(\n parent,\n prevOrderedBlocks[mismatchFirst]!,\n prevOrderedBlocks[mismatchSecond]!,\n )\n ) {\n skipReconcile = true\n }\n } else if (\n reorderByLIS(parent, container.endMarker, prevOrderedBlocks, nextOrderedBlocks)\n ) {\n skipReconcile = true\n }\n }\n\n // Phase 3: Reconcile DOM with buffered node arrays\n if (!skipReconcile && (newBlocks.size > 0 || container.currentNodes.length > 0)) {\n const prevNodes = container.currentNodes\n const nextNodes = container.nextNodes\n nextNodes.length = 0\n nextNodes.push(container.startMarker)\n\n for (let i = 0; i < nextOrderedBlocks.length; i++) {\n const nodes = nextOrderedBlocks[i]!.nodes\n for (let j = 0; j < nodes.length; j++) {\n nextNodes.push(nodes[j]!)\n }\n }\n\n nextNodes.push(container.endMarker)\n\n reconcileArrays(parent, prevNodes, nextNodes)\n\n // Swap buffers to reuse arrays on next diff\n container.currentNodes = nextNodes\n container.nextNodes = prevNodes\n } else if (skipReconcile && updateNodeBuffer) {\n const prevNodes = container.currentNodes\n const nextNodes = container.nextNodes\n nextNodes.length = 0\n nextNodes.push(container.startMarker)\n for (let i = 0; i < nextOrderedBlocks.length; i++) {\n const nodes = nextOrderedBlocks[i]!.nodes\n for (let j = 0; j < nodes.length; j++) {\n nextNodes.push(nodes[j]!)\n }\n }\n nextNodes.push(container.endMarker)\n container.currentNodes = nextNodes\n container.nextNodes = prevNodes\n }\n\n // Swap block maps for reuse\n container.blocks = newBlocks\n container.nextBlocks = oldBlocks\n container.orderedBlocks = nextOrderedBlocks\n container.nextOrderedBlocks = prevOrderedBlocks\n for (const block of createdBlocks) {\n if (newBlocks.get(block.key) === block) {\n flushOnMount(block.root)\n }\n }\n })\n }\n\n const 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@@ -1,7 +1,4 @@
1
- import { C as Cleanup, F as FictNode, D as DOMElement } from './effect-Auji1rz9.cjs';
2
-
3
- type Memo<T> = () => T;
4
- declare function createMemo<T>(fn: () => T): Memo<T>;
1
+ import { C as Cleanup, F as FictNode, D as DOMElement } from './effect-ClARNUCc.cjs';
5
2
 
6
3
  type LifecycleFn = () => void | Cleanup;
7
4
  interface CreateRootOptions {
@@ -15,6 +12,9 @@ declare function createRoot<T>(fn: () => T, options?: CreateRootOptions): {
15
12
  value: T;
16
13
  };
17
14
 
15
+ type Memo<T> = () => T;
16
+ declare function createMemo<T>(fn: () => T): Memo<T>;
17
+
18
18
  declare const Fragment: unique symbol;
19
19
  declare namespace JSX {
20
20
  type Element = FictNode;
@@ -1,7 +1,4 @@
1
- import { C as Cleanup, F as FictNode, D as DOMElement } from './effect-Auji1rz9.js';
2
-
3
- type Memo<T> = () => T;
4
- declare function createMemo<T>(fn: () => T): Memo<T>;
1
+ import { C as Cleanup, F as FictNode, D as DOMElement } from './effect-ClARNUCc.js';
5
2
 
6
3
  type LifecycleFn = () => void | Cleanup;
7
4
  interface CreateRootOptions {
@@ -15,6 +12,9 @@ declare function createRoot<T>(fn: () => T, options?: CreateRootOptions): {
15
12
  value: T;
16
13
  };
17
14
 
15
+ type Memo<T> = () => T;
16
+ declare function createMemo<T>(fn: () => T): Memo<T>;
17
+
18
18
  declare const Fragment: unique symbol;
19
19
  declare namespace JSX {
20
20
  type Element = FictNode;
@@ -1,4 +1,4 @@
1
- import { O as MaybeReactive } from './effect-Auji1rz9.js';
1
+ import { O as MaybeReactive } from './effect-ClARNUCc.js';
2
2
 
3
3
  /**
4
4
  * Signal accessor - function to get/set signal value
@@ -1,4 +1,4 @@
1
- import { O as MaybeReactive } from './effect-Auji1rz9.cjs';
1
+ import { O as MaybeReactive } from './effect-ClARNUCc.cjs';
2
2
 
3
3
  /**
4
4
  * Signal accessor - function to get/set signal value
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fictjs/runtime",
3
- "version": "0.1.0",
3
+ "version": "0.2.1",
4
4
  "description": "Fict reactive runtime",
5
5
  "publishConfig": {
6
6
  "access": "public",
package/src/binding.ts CHANGED
@@ -36,7 +36,7 @@ import {
36
36
  } from './lifecycle'
37
37
  import { toNodeArray, removeNodes, insertNodesBefore } from './node-ops'
38
38
  import { batch } from './scheduler'
39
- import { computed, untrack } from './signal'
39
+ import { computed, untrack, isSignal, isComputed, isEffect, isEffectScope } from './signal'
40
40
  import type { Cleanup, FictNode } from './types'
41
41
 
42
42
  const isDev =
@@ -70,11 +70,43 @@ export interface BindingHandle {
70
70
  // ============================================================================
71
71
 
72
72
  /**
73
- * Check if a value is reactive (a getter function)
74
- * Note: Event handlers (functions that take arguments) are NOT reactive values
73
+ * Check if a value is reactive (a getter function that returns a value).
74
+ *
75
+ * A value is considered reactive if:
76
+ * 1. It's a signal or computed value created by the runtime (marked with Symbol)
77
+ * 2. It's a zero-argument function (getter pattern used by the compiler)
78
+ *
79
+ * NOT considered reactive:
80
+ * - Event handlers (functions that take arguments)
81
+ * - Effect disposers (zero-arg but for cleanup, not value access)
82
+ * - Effect scopes (zero-arg but for scope management)
83
+ *
84
+ * @param value - The value to check
85
+ * @returns true if the value is a reactive getter
86
+ *
87
+ * @example
88
+ * ```ts
89
+ * const [count, setCount] = createSignal(0)
90
+ * isReactive(count) // true - signal accessor
91
+ * isReactive(() => 42) // true - getter pattern
92
+ * isReactive((x) => x) // false - takes argument
93
+ * isReactive('hello') // false - not a function
94
+ * isReactive(effectDisposer) // false - effect cleanup function
95
+ * ```
75
96
  */
76
97
  export function isReactive(value: unknown): value is () => unknown {
77
- return typeof value === 'function' && value.length === 0
98
+ if (typeof value !== 'function') return false
99
+
100
+ // Check for runtime-created signals/computed (most reliable)
101
+ if (isSignal(value) || isComputed(value)) return true
102
+
103
+ // Exclude effect disposers and effect scopes - they are zero-arg
104
+ // functions but not reactive getters
105
+ if (isEffect(value) || isEffectScope(value)) return false
106
+
107
+ // Fall back to length check for compiler-generated getters
108
+ // Zero-argument functions are treated as reactive getters
109
+ return value.length === 0
78
110
  }
79
111
 
80
112
  /**
@@ -590,6 +622,7 @@ export function insert(
590
622
  const root = createRootContext(hostRoot)
591
623
  const prev = pushRoot(root)
592
624
  let nodes: Node[] = []
625
+ let handledError = false
593
626
  try {
594
627
  let newNode: Node | Node[]
595
628
 
@@ -614,14 +647,34 @@ export function insert(
614
647
  }
615
648
 
616
649
  nodes = toNodeArray(newNode)
650
+ if (root.suspended) {
651
+ handledError = true
652
+ destroyRoot(root)
653
+ return
654
+ }
617
655
  if (parentNode) {
618
656
  insertNodesBefore(parentNode, nodes, marker)
619
657
  }
658
+ } catch (err) {
659
+ if (handleSuspend(err as any, root)) {
660
+ handledError = true
661
+ destroyRoot(root)
662
+ return
663
+ }
664
+ if (handleError(err, { source: 'renderChild' }, root)) {
665
+ handledError = true
666
+ destroyRoot(root)
667
+ return
668
+ }
669
+ throw err
620
670
  } finally {
621
671
  popRoot(prev)
622
- flushOnMount(root)
672
+ if (!handledError) {
673
+ flushOnMount(root)
674
+ }
623
675
  }
624
676
 
677
+ // If we reach here, no error was handled (handledError blocks return early)
625
678
  currentRoot = root
626
679
  currentNodes = nodes
627
680
  })
package/src/context.ts CHANGED
@@ -45,6 +45,7 @@
45
45
  */
46
46
 
47
47
  import { createElement } from './dom'
48
+ import { createRenderEffect } from './effect'
48
49
  import {
49
50
  createRootContext,
50
51
  destroyRoot,
@@ -55,7 +56,6 @@ import {
55
56
  type RootContext,
56
57
  } from './lifecycle'
57
58
  import { insertNodesBefore, removeNodes, toNodeArray } from './node-ops'
58
- import { createRenderEffect } from './effect'
59
59
  import type { BaseProps, FictNode } from './types'
60
60
 
61
61
  // ============================================================================
package/src/effect.ts CHANGED
@@ -1,6 +1,7 @@
1
1
  import {
2
2
  getCurrentRoot,
3
3
  handleError,
4
+ handleSuspend,
4
5
  registerRootCleanup,
5
6
  runCleanupList,
6
7
  withEffectCleanups,
@@ -34,6 +35,9 @@ export function createEffect(fn: Effect): () => void {
34
35
  bucket.push(maybeCleanup)
35
36
  }
36
37
  } catch (err) {
38
+ if (handleSuspend(err as any, rootForError)) {
39
+ return
40
+ }
37
41
  if (handleError(err, { source: 'effect' }, rootForError)) {
38
42
  return
39
43
  }
@@ -43,7 +47,7 @@ export function createEffect(fn: Effect): () => void {
43
47
  cleanups = bucket
44
48
  }
45
49
 
46
- const disposeEffect = effectWithCleanup(run, doCleanup)
50
+ const disposeEffect = effectWithCleanup(run, doCleanup, rootForError)
47
51
  const teardown = () => {
48
52
  runCleanupList(cleanups)
49
53
  disposeEffect()
@@ -76,6 +80,9 @@ export function createRenderEffect(fn: Effect): () => void {
76
80
  cleanup = maybeCleanup
77
81
  }
78
82
  } catch (err) {
83
+ if (handleSuspend(err as any, rootForError)) {
84
+ return
85
+ }
79
86
  const handled = handleError(err, { source: 'effect' }, rootForError)
80
87
  if (handled) {
81
88
  return
@@ -84,7 +91,7 @@ export function createRenderEffect(fn: Effect): () => void {
84
91
  }
85
92
  }
86
93
 
87
- const disposeEffect = effectWithCleanup(run, doCleanup)
94
+ const disposeEffect = effectWithCleanup(run, doCleanup, rootForError)
88
95
  const teardown = () => {
89
96
  if (cleanup) {
90
97
  cleanup()
@@ -10,11 +10,10 @@ import {
10
10
  registerErrorHandler,
11
11
  } from './lifecycle'
12
12
  import { insertNodesBefore, removeNodes, toNodeArray } from './node-ops'
13
- import { createSignal } from './signal'
14
13
  import type { BaseProps, FictNode } from './types'
15
14
 
16
15
  interface ErrorBoundaryProps extends BaseProps {
17
- fallback: FictNode | ((err: unknown) => FictNode)
16
+ fallback: FictNode | ((err: unknown, reset?: () => void) => FictNode)
18
17
  onError?: (err: unknown) => void
19
18
  resetKeys?: unknown | (() => unknown)
20
19
  }
@@ -24,17 +23,17 @@ export function ErrorBoundary(props: ErrorBoundaryProps): FictNode {
24
23
  const marker = document.createComment('fict:error-boundary')
25
24
  fragment.appendChild(marker)
26
25
 
27
- const currentView = createSignal<FictNode | null>(props.children ?? null)
28
26
  const hostRoot = getCurrentRoot()
29
27
 
30
28
  let cleanup: (() => void) | undefined
31
29
  let activeNodes: Node[] = []
32
30
  let renderingFallback = false
33
31
 
32
+ let reset = () => {}
34
33
  const toView = (err: unknown | null): FictNode | null => {
35
34
  if (err != null) {
36
35
  return typeof props.fallback === 'function'
37
- ? (props.fallback as (e: unknown) => FictNode)(err)
36
+ ? (props.fallback as (e: unknown, reset?: () => void) => FictNode)(err, reset)
38
37
  : props.fallback
39
38
  }
40
39
  return props.children ?? null
@@ -66,7 +65,6 @@ export function ErrorBoundary(props: ErrorBoundaryProps): FictNode {
66
65
  }
67
66
  } catch (err) {
68
67
  popRoot(prev)
69
- flushOnMount(root)
70
68
  destroyRoot(root)
71
69
  // Fall back immediately on render errors, avoid infinite recursion
72
70
  if (renderingFallback) {
@@ -100,10 +98,12 @@ export function ErrorBoundary(props: ErrorBoundaryProps): FictNode {
100
98
  activeNodes = nodes
101
99
  }
102
100
 
103
- createEffect(() => {
104
- const value = currentView()
105
- renderValue(value)
106
- })
101
+ reset = () => {
102
+ renderingFallback = false
103
+ renderValue(toView(null))
104
+ }
105
+
106
+ renderValue(props.children ?? null)
107
107
 
108
108
  registerErrorHandler(err => {
109
109
  renderValue(toView(err))
package/src/lifecycle.ts CHANGED
@@ -15,6 +15,7 @@ export interface RootContext {
15
15
  destroyCallbacks: Cleanup[]
16
16
  errorHandlers?: ErrorHandler[]
17
17
  suspenseHandlers?: SuspenseHandler[]
18
+ suspended?: boolean
18
19
  }
19
20
 
20
21
  export interface CreateRootOptions {
@@ -30,7 +31,7 @@ const globalErrorHandlers = new WeakMap<RootContext, ErrorHandler[]>()
30
31
  const globalSuspenseHandlers = new WeakMap<RootContext, SuspenseHandler[]>()
31
32
 
32
33
  export function createRootContext(parent?: RootContext): RootContext {
33
- return { parent, cleanups: [], destroyCallbacks: [] }
34
+ return { parent, cleanups: [], destroyCallbacks: [], suspended: false }
34
35
  }
35
36
 
36
37
  export function pushRoot(root: RootContext): RootContext | undefined {
@@ -267,13 +268,18 @@ export function handleSuspend(
267
268
  startRoot?: RootContext,
268
269
  ): boolean {
269
270
  let root: RootContext | undefined = startRoot ?? currentRoot
271
+ const originRoot = root // Preserve reference to set suspended flag on success
270
272
  while (root) {
271
273
  const handlers = root.suspenseHandlers
272
274
  if (handlers && handlers.length) {
273
275
  for (let i = handlers.length - 1; i >= 0; i--) {
274
276
  const handler = handlers[i]!
275
277
  const handled = handler(token)
276
- if (handled !== false) return true
278
+ if (handled !== false) {
279
+ // Only set suspended = true when a handler actually handles the token
280
+ if (originRoot) originRoot.suspended = true
281
+ return true
282
+ }
277
283
  }
278
284
  }
279
285
  root = root.parent
@@ -288,7 +294,11 @@ export function handleSuspend(
288
294
  for (let i = globalForRoot.length - 1; i >= 0; i--) {
289
295
  const handler = globalForRoot[i]!
290
296
  const handled = handler(token)
291
- if (handled !== false) return true
297
+ if (handled !== false) {
298
+ // Only set suspended = true when a handler actually handles the token
299
+ if (originRoot) originRoot.suspended = true
300
+ return true
301
+ }
292
302
  }
293
303
  }
294
304
  return false