@fgv/ts-sudoku-lib 5.0.1-9 → 5.0.2-0

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Files changed (55) hide show
  1. package/dist/index.browser.js +37 -0
  2. package/dist/index.js +30 -0
  3. package/dist/packlets/collections/collections.js +136 -0
  4. package/dist/packlets/collections/data/puzzles.json +56 -0
  5. package/dist/packlets/collections/index.js +25 -0
  6. package/dist/packlets/common/cage.js +83 -0
  7. package/dist/packlets/common/cell.js +88 -0
  8. package/dist/packlets/common/common.js +70 -0
  9. package/dist/packlets/common/converters.js +65 -0
  10. package/dist/packlets/common/ids.js +152 -0
  11. package/dist/packlets/common/index.js +36 -0
  12. package/dist/packlets/common/logging.js +32 -0
  13. package/dist/packlets/common/public.js +25 -0
  14. package/dist/packlets/common/puzzle.js +411 -0
  15. package/dist/packlets/common/puzzleDefinitions.js +247 -0
  16. package/dist/packlets/common/puzzleSession.js +369 -0
  17. package/dist/packlets/common/puzzleState.js +99 -0
  18. package/dist/packlets/files/converters.js +67 -0
  19. package/dist/packlets/files/fileTreeHelpers.js +37 -0
  20. package/dist/packlets/files/filesystem.js +37 -0
  21. package/dist/packlets/files/index.browser.js +32 -0
  22. package/dist/packlets/files/index.js +30 -0
  23. package/dist/packlets/files/model.js +25 -0
  24. package/dist/packlets/hints/baseHintProvider.js +199 -0
  25. package/dist/packlets/hints/explanations.js +270 -0
  26. package/dist/packlets/hints/hiddenSingles.js +233 -0
  27. package/dist/packlets/hints/hintRegistry.js +222 -0
  28. package/dist/packlets/hints/hints.js +311 -0
  29. package/dist/packlets/hints/index.js +39 -0
  30. package/dist/packlets/hints/interfaces.js +25 -0
  31. package/dist/packlets/hints/nakedSingles.js +198 -0
  32. package/dist/packlets/hints/puzzleSessionHints.js +495 -0
  33. package/dist/packlets/hints/types.js +43 -0
  34. package/dist/packlets/puzzles/anyPuzzle.js +47 -0
  35. package/dist/packlets/puzzles/index.js +31 -0
  36. package/dist/packlets/puzzles/internal/combinationCache.js +75 -0
  37. package/dist/packlets/puzzles/internal/combinationGenerator.js +142 -0
  38. package/dist/packlets/puzzles/internal/possibilityAnalyzer.js +121 -0
  39. package/dist/packlets/puzzles/killerCombinations.js +222 -0
  40. package/dist/packlets/puzzles/killerCombinationsTypes.js +25 -0
  41. package/dist/packlets/puzzles/killerSudokuPuzzle.js +136 -0
  42. package/dist/packlets/puzzles/sudokuPuzzle.js +43 -0
  43. package/dist/packlets/puzzles/sudokuXPuzzle.js +65 -0
  44. package/dist/test/unit/helpers/puzzleBuilders.js +149 -0
  45. package/dist/ts-sudoku-lib.d.ts +12 -7
  46. package/dist/tsdoc-metadata.json +1 -1
  47. package/lib/index.browser.d.ts +7 -0
  48. package/lib/index.browser.js +78 -0
  49. package/lib/packlets/files/fileTreeHelpers.d.ts +13 -0
  50. package/lib/packlets/files/fileTreeHelpers.js +40 -0
  51. package/lib/packlets/files/index.browser.d.ts +5 -0
  52. package/lib/packlets/files/index.browser.js +70 -0
  53. package/lib/packlets/files/index.d.ts +3 -2
  54. package/lib/packlets/files/index.js +7 -4
  55. package/package.json +23 -5
@@ -0,0 +1,247 @@
1
+ /*
2
+ * MIT License
3
+ *
4
+ * Copyright (c) 2023 Erik Fortune
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in all
14
+ * copies or substantial portions of the Software.
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+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
+ * SOFTWARE.
23
+ */
24
+ import { succeed, fail, captureResult } from '@fgv/ts-utils';
25
+ /**
26
+ * Default validator for standard Sudoku puzzles
27
+ */
28
+ class StandardSudokuValidator {
29
+ validateCells(cells, dimensions) {
30
+ const expectedLength = dimensions.cageHeightInCells *
31
+ dimensions.boardHeightInCages *
32
+ dimensions.cageWidthInCells *
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+ dimensions.boardWidthInCages;
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+ if (cells.length !== expectedLength) {
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+ return fail(`Expected ${expectedLength} cells, got ${cells.length}`);
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+ }
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+ return succeed(true);
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+ }
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+ }
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+ /**
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+ * Validator for Killer Sudoku puzzles - understands extended format with cage definitions
42
+ */
43
+ class KillerSudokuValidator {
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+ validateCells(cells, dimensions) {
45
+ const expectedBasicLength = dimensions.cageHeightInCells *
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+ dimensions.boardHeightInCages *
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+ dimensions.cageWidthInCells *
48
+ dimensions.boardWidthInCages;
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+ // Killer sudoku cells format includes cage definitions, so it will be longer than basic format
50
+ // The basic grid should be at the beginning of the string
51
+ if (cells.length < expectedBasicLength) {
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+ return fail(`Killer sudoku cells must contain at least ${expectedBasicLength} grid cells, got ${cells.length}`);
53
+ }
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+ // Find the separator between grid and cage definitions
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+ const separatorIndex = cells.indexOf('|');
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+ if (separatorIndex === -1) {
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+ return fail('Killer sudoku cells must contain cage definitions after "|" separator');
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+ }
59
+ if (separatorIndex !== expectedBasicLength) {
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+ return fail(`Killer sudoku grid portion must be exactly ${expectedBasicLength} characters, got ${separatorIndex}`);
61
+ }
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+ // Extract the basic grid portion (before the | separator)
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+ const gridPortion = cells.substring(0, separatorIndex);
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+ // For killer sudoku, the grid portion contains:
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+ // - Digits 1-9 for prefilled values
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+ // - '.' for empty cells
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+ // - Letters A-Z, a-z for cage identifiers
68
+ const maxDigit = dimensions.cageWidthInCells * dimensions.cageHeightInCells;
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+ const validDigits = new Set(['.', ...Array.from({ length: maxDigit }, (__val, i) => String(i + 1))]);
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+ const validCageLetters = new Set([...'ABCDEFGHIJKLMNOPQRSTUVWXYZ', ...'abcdefghijklmnopqrstuvwxyz']);
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+ for (let i = 0; i < gridPortion.length; i++) {
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+ const char = gridPortion[i];
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+ if (!validDigits.has(char) && !validCageLetters.has(char)) {
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+ return fail(`Invalid character '${char}' at position ${i} in killer sudoku grid portion`);
75
+ }
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+ }
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+ return succeed(true);
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+ }
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+ }
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+ /**
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+ * Validator for Sudoku X puzzles - same as standard but with diagonal constraints
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+ */
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+ class SudokuXValidator {
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+ validateCells(cells, dimensions) {
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+ // Sudoku X uses the same cell format as standard sudoku
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+ return new StandardSudokuValidator().validateCells(cells, dimensions);
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+ }
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+ }
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+ /**
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+ * Registry of validators for different puzzle types
91
+ */
92
+ const PUZZLE_TYPE_VALIDATORS = {
93
+ sudoku: new StandardSudokuValidator(),
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+ 'killer-sudoku': new KillerSudokuValidator(),
95
+ 'sudoku-x': new SudokuXValidator()
96
+ };
97
+ /**
98
+ * Standard puzzle configurations
99
+ * @public
100
+ */
101
+ export const STANDARD_CONFIGS = {
102
+ puzzle4x4: { cageWidthInCells: 2, cageHeightInCells: 2, boardWidthInCages: 2, boardHeightInCages: 2 },
103
+ puzzle6x6: { cageWidthInCells: 3, cageHeightInCells: 2, boardWidthInCages: 2, boardHeightInCages: 3 },
104
+ puzzle9x9: { cageWidthInCells: 3, cageHeightInCells: 3, boardWidthInCages: 3, boardHeightInCages: 3 },
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+ puzzle12x12: { cageWidthInCells: 4, cageHeightInCells: 3, boardWidthInCages: 3, boardHeightInCages: 4 }
106
+ };
107
+ /**
108
+ * Factory for creating and validating puzzle definitions
109
+ * @public
110
+ */
111
+ export class PuzzleDefinitionFactory {
112
+ /**
113
+ * Create a puzzle definition from dimensions and options
114
+ */
115
+ static create(dimensions, options = {}) {
116
+ var _a, _b, _c, _d, _e;
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+ const dimensionValidation = this.validate(dimensions);
118
+ if (dimensionValidation.isFailure()) {
119
+ return fail(dimensionValidation.message);
120
+ }
121
+ const totalRows = dimensions.cageHeightInCells * dimensions.boardHeightInCages;
122
+ const totalColumns = dimensions.cageWidthInCells * dimensions.boardWidthInCages;
123
+ const maxValue = dimensions.cageWidthInCells * dimensions.cageHeightInCells;
124
+ const totalCages = dimensions.boardWidthInCages * dimensions.boardHeightInCages;
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+ const basicCageTotal = this._calculateBasicCageTotal(maxValue);
126
+ // Validate cell data using type-specific validator
127
+ if (options.cells) {
128
+ const puzzleType = (_a = options.type) !== null && _a !== void 0 ? _a : 'sudoku';
129
+ const validator = PUZZLE_TYPE_VALIDATORS[puzzleType];
130
+ if (!validator) {
131
+ return fail(`Unknown puzzle type: ${puzzleType}`);
132
+ }
133
+ const cellValidation = validator.validateCells(options.cells, dimensions);
134
+ if (cellValidation.isFailure()) {
135
+ return fail(cellValidation.message);
136
+ }
137
+ }
138
+ const puzzleDefinition = {
139
+ // Dimensions
140
+ cageWidthInCells: dimensions.cageWidthInCells,
141
+ cageHeightInCells: dimensions.cageHeightInCells,
142
+ boardWidthInCages: dimensions.boardWidthInCages,
143
+ boardHeightInCages: dimensions.boardHeightInCages,
144
+ // Derived properties
145
+ totalRows,
146
+ totalColumns,
147
+ maxValue,
148
+ totalCages,
149
+ basicCageTotal,
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+ // Default values
151
+ id: options.id,
152
+ description: (_b = options.description) !== null && _b !== void 0 ? _b : `${totalRows}x${totalColumns} puzzle`,
153
+ type: (_c = options.type) !== null && _c !== void 0 ? _c : 'sudoku',
154
+ level: (_d = options.level) !== null && _d !== void 0 ? _d : 1,
155
+ cells: (_e = options.cells) !== null && _e !== void 0 ? _e : '.'.repeat(totalRows * totalColumns),
156
+ cages: options.cages
157
+ };
158
+ return succeed(puzzleDefinition);
159
+ }
160
+ /**
161
+ * Create killer sudoku puzzle definition with cage constraints
162
+ */
163
+ static createKiller(dimensions, description) {
164
+ return captureResult(() => {
165
+ // Import needed here to avoid circular dependencies
166
+ const { Ids } = require('./ids');
167
+ // Convert killer cage format to standard cage format - creating minimal cage objects
168
+ const cages = description.killerCages.map((killerCage) => {
169
+ const cellIds = killerCage.cellPositions.map((pos) => Ids.cellId(pos).orThrow());
170
+ return {
171
+ id: `K${killerCage.id}`,
172
+ cellIds,
173
+ cageType: 'killer',
174
+ total: killerCage.sum,
175
+ numCells: cellIds.length,
176
+ /* c8 ignore next 1 - coverage fails when run as part of full suite */
177
+ containsCell: (cellId) => cellIds.includes(cellId)
178
+ };
179
+ });
180
+ // Return the result directly, not wrapped in another Result
181
+ const result = this.create(dimensions, Object.assign(Object.assign({}, description), { cages, type: 'killer-sudoku' }));
182
+ if (result.isFailure()) {
183
+ throw new Error(result.message);
184
+ }
185
+ return result.value;
186
+ }).onFailure((error) => fail(`Failed to create killer sudoku: ${error}`));
187
+ }
188
+ /**
189
+ * Validate puzzle dimensions
190
+ */
191
+ static validate(dimensions) {
192
+ // Structural validation
193
+ if (dimensions.cageWidthInCells < 1 || dimensions.cageHeightInCells < 1) {
194
+ return fail('Cage dimensions must be positive integers');
195
+ }
196
+ // Sudoku cages must be multi-cell (both dimensions > 1)
197
+ if (dimensions.cageWidthInCells < 2 || dimensions.cageHeightInCells < 2) {
198
+ return fail('Cage dimensions must be at least 2x2 for valid Sudoku puzzles');
199
+ }
200
+ if (dimensions.boardWidthInCages < 1 || dimensions.boardHeightInCages < 1) {
201
+ return fail('Board dimensions must be positive integers');
202
+ }
203
+ // Size constraints (reasonable limits)
204
+ const totalRows = dimensions.cageHeightInCells * dimensions.boardHeightInCages;
205
+ const totalColumns = dimensions.cageWidthInCells * dimensions.boardWidthInCages;
206
+ if (totalRows > 25 || totalColumns > 25) {
207
+ return fail('Total grid size must not exceed 25x25');
208
+ }
209
+ // Mathematical validity - ensure cage size makes sense for Sudoku constraints
210
+ const maxValue = dimensions.cageWidthInCells * dimensions.cageHeightInCells;
211
+ if (maxValue < 2 || maxValue > 25) {
212
+ return fail('Cage size must result in values between 2 and 25');
213
+ }
214
+ return succeed(true);
215
+ }
216
+ /**
217
+ * Get a standard configuration by name
218
+ */
219
+ static getStandardConfig(name) {
220
+ return STANDARD_CONFIGS[name];
221
+ }
222
+ /**
223
+ * Get all available standard configurations
224
+ */
225
+ static getStandardConfigs() {
226
+ return STANDARD_CONFIGS;
227
+ }
228
+ /**
229
+ * Get validator for a specific puzzle type
230
+ */
231
+ static getValidator(puzzleType) {
232
+ return PUZZLE_TYPE_VALIDATORS[puzzleType];
233
+ }
234
+ /**
235
+ * Register a custom validator for a puzzle type
236
+ */
237
+ static registerValidator(puzzleType, validator) {
238
+ PUZZLE_TYPE_VALIDATORS[puzzleType] = validator;
239
+ }
240
+ /**
241
+ * Calculate the basic cage total (sum of 1 to maxValue)
242
+ */
243
+ static _calculateBasicCageTotal(maxValue) {
244
+ return (maxValue * (maxValue + 1)) / 2;
245
+ }
246
+ }
247
+ //# sourceMappingURL=puzzleDefinitions.js.map
@@ -0,0 +1,369 @@
1
+ /*
2
+ * MIT License
3
+ *
4
+ * Copyright (c) 2023 Erik Fortune
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in all
14
+ * copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
+ * SOFTWARE.
23
+ */
24
+ import { captureResult, fail, succeed } from '@fgv/ts-utils';
25
+ import { Cage } from './cage';
26
+ import { Cell } from './cell';
27
+ import { Ids } from './ids';
28
+ /**
29
+ * Represents a single puzzle session, including puzzle, current state and redo/undo.
30
+ * @public
31
+ */
32
+ export class PuzzleSession {
33
+ /**
34
+ * @internal
35
+ */
36
+ constructor(puzzle) {
37
+ this._puzzle = puzzle;
38
+ this.state = puzzle.initialState;
39
+ this._nextStep = 0;
40
+ this._numSteps = 0;
41
+ this._steps = [];
42
+ }
43
+ /**
44
+ * ID of the puzzle being solved.
45
+ */
46
+ get id() {
47
+ return this._puzzle.id;
48
+ }
49
+ /**
50
+ * Description of the puzzle being solved.
51
+ */
52
+ get description() {
53
+ return this._puzzle.description;
54
+ }
55
+ /**
56
+ * Type of the puzzle being solved.
57
+ */
58
+ get type() {
59
+ return this._puzzle.type;
60
+ }
61
+ /**
62
+ * Number of rows in the puzzle being solved.
63
+ */
64
+ get numRows() {
65
+ return this._puzzle.numRows;
66
+ }
67
+ /**
68
+ * Number of columns in the puzzle being solved.
69
+ */
70
+ get numColumns() {
71
+ return this._puzzle.numColumns;
72
+ }
73
+ /**
74
+ * The row {@link ICage | cages} in the puzzle being solved.
75
+ */
76
+ get rows() {
77
+ return this._puzzle.rows;
78
+ }
79
+ /**
80
+ * The column {@link ICage | cages} in the puzzle being solved.
81
+ */
82
+ get cols() {
83
+ return this._puzzle.cols;
84
+ }
85
+ /**
86
+ * The section {@link ICage | cages} in the puzzle being solved.
87
+ */
88
+ get sections() {
89
+ return this._puzzle.sections;
90
+ }
91
+ /**
92
+ * All {@link ICage | cages} in the puzzle being solved.
93
+ */
94
+ get cages() {
95
+ return this._puzzle.cages;
96
+ }
97
+ /**
98
+ * The cells {@link ICell | cells} in the puzzle being solved.
99
+ */
100
+ get cells() {
101
+ return this._puzzle.cells;
102
+ }
103
+ /**
104
+ * The puzzle structure for this session.
105
+ */
106
+ get puzzle() {
107
+ return this._puzzle;
108
+ }
109
+ /**
110
+ * Index of the next step in this puzzle session.
111
+ */
112
+ get nextStep() {
113
+ return this._nextStep;
114
+ }
115
+ /**
116
+ * Number of steps currently elapsed in this puzzle session. Note
117
+ * that after undo, `nextStep` will be less than `numSteps`.
118
+ */
119
+ get numSteps() {
120
+ return this._numSteps;
121
+ }
122
+ /***
123
+ * Indicates whether undo is currently possible.
124
+ */
125
+ get canUndo() {
126
+ return this._nextStep > 0;
127
+ }
128
+ /**
129
+ * Indicates whether redo is currently possible.
130
+ */
131
+ get canRedo() {
132
+ return this._nextStep < this._numSteps;
133
+ }
134
+ /**
135
+ * Creates a new {@link PuzzleSession | puzzle session} from a supplied
136
+ * {@link Puzzle | puzzle}.
137
+ * @param puzzle - The {@link Puzzle | puzzle} from which the session is to be
138
+ * initialized.
139
+ * @returns `Success` with the requested {@link PuzzleSession | puzzle session},
140
+ * or `Failure` with details if an error occurs.
141
+ */
142
+ static create(puzzle) {
143
+ return captureResult(() => new PuzzleSession(puzzle));
144
+ }
145
+ /**
146
+ * Determines if the puzzle is correctly solved.
147
+ * @returns `true` if the puzzle is solved, `false` if the puzzle has
148
+ * empty or invalid cells.
149
+ */
150
+ checkIsSolved() {
151
+ return this._puzzle.checkIsSolved(this.state);
152
+ }
153
+ /**
154
+ * Determines if the puzzle is valid in its current state.
155
+ * @returns `true` if all non-empty cells in the puzzle are valid,
156
+ * or `false` if any cells are invalid.
157
+ */
158
+ checkIsValid() {
159
+ return this._puzzle.checkIsValid(this.state);
160
+ }
161
+ /**
162
+ * Gets all of the currently empty {@link ICell | cells} in the puzzle.
163
+ * @returns An array of {@link ICell | ICell} with all empty cells.
164
+ */
165
+ getEmptyCells() {
166
+ return this._puzzle.getEmptyCells(this.state);
167
+ }
168
+ /**
169
+ * Gets all of the currently invalid {@link ICell | cells} in the puzzle.
170
+ * @returns An array of {@link ICell | ICell} with all invalid cells.
171
+ */
172
+ getInvalidCells() {
173
+ return this._puzzle.getInvalidCells(this.state);
174
+ }
175
+ /**
176
+ * Determines if a cell is valid.
177
+ * @param spec - A `string` ({@link CellId | CellId}), {@link IRowColumn | RowColumn} or {@link ICell | ICell}
178
+ * describing the cell to be tested.
179
+ * @returns `true` if the cell value is valid, `false` if the cell value or the cell itself is invalid.
180
+ */
181
+ cellIsValid(spec) {
182
+ var _a;
183
+ return ((_a = this._cell(spec)) === null || _a === void 0 ? void 0 : _a.isValid(this.state)) === true;
184
+ }
185
+ /**
186
+ * Determines if a cell has a value.
187
+ * @param spec - A `string` ({@link CellId | CellId}), {@link IRowColumn | RowColumn} or {@link ICell | ICell}
188
+ * describing the cell to be tested.
189
+ * @returns `true` if the cell has a value, `false` if the cell is empty or the cell itself is invalid.
190
+ */
191
+ cellHasValue(spec) {
192
+ var _a;
193
+ return ((_a = this._cell(spec)) === null || _a === void 0 ? void 0 : _a.hasValue(this.state)) === true;
194
+ }
195
+ /**
196
+ * Determines if supplied value is valid for a specific cell.
197
+ * @param spec - A `string` ({@link CellId | CellId}), {@link IRowColumn | RowColumn} or {@link ICell | ICell}
198
+ * describing the cell to be tested.
199
+ * @param value - The value to be tested.
200
+ * @returns `true` if `value` is valid for the requested cell, `false` if the value or the cell itself is invalid.
201
+ */
202
+ isValidForCell(spec, value) {
203
+ var _a;
204
+ return ((_a = this._cell(spec)) === null || _a === void 0 ? void 0 : _a.isValidValue(value, this.state)) === true;
205
+ }
206
+ /**
207
+ * Gets the neighbor for a cell in a given direction using specified wrapping rules.
208
+ * @param spec - A `string` ({@link CellId | CellId}), {@link IRowColumn | RowColumn} or {@link ICell | ICell}
209
+ * describing the cell to be tested.
210
+ * @param direction - The direction of the desired neighbor.
211
+ * @param wrap - Wrapping rules to be applied.
212
+ * @returns `Success` with the requested {@link ICell | cell}, or `Failure` with details if an error occurs.
213
+ */
214
+ getCellNeighbor(spec, direction, wrap) {
215
+ return this._puzzle.getCellNeighbor(spec, direction, wrap);
216
+ }
217
+ /**
218
+ * Gets the {@link ICellContents | contents} for a specified cell.
219
+ * @param spec - A `string` ({@link CellId | CellId}), {@link IRowColumn | RowColumn} or {@link ICell | ICell}
220
+ * describing the cell to be queried.
221
+ * @returns `Success` with the {@link ICell | cell description} and {@link ICellContents | cell contents}, or
222
+ * `Failure` with details if an error occurs.
223
+ */
224
+ getCellContents(spec) {
225
+ return this._puzzle.getCellContents(spec, this.state);
226
+ }
227
+ /**
228
+ * Updates the value of a cell.
229
+ * @param spec - A `string`, {@link IRowColumn | row and column}, or {@link ICell | cell} identifying
230
+ * the cell to be updated.
231
+ * @param value - A new value for the cell.
232
+ * @returns `Success` with `this` if the update is applied, `Failure` with details if an error occurs.
233
+ */
234
+ updateCellValue(spec, value) {
235
+ const idResult = Ids.cellId(spec);
236
+ return idResult.onSuccess((id) => {
237
+ const notes = [];
238
+ const update = { id, value, notes };
239
+ return this._puzzle.updateValues(update, this.state).onSuccess((update) => {
240
+ this._addMove(update.cells);
241
+ this.state = update.to;
242
+ return succeed(this);
243
+ });
244
+ });
245
+ }
246
+ /**
247
+ * Updates the notes on a cell.
248
+ * @param spec - A `string`, {@link IRowColumn | row and column}, or {@link ICell | cell} identifying
249
+ * the cell to be updated.
250
+ * @param notes - New notes for the cell.
251
+ * @returns `Success` with `this` if the update is applied, `Failure` with details if an error occurs.
252
+ */
253
+ updateCellNotes(spec, notes) {
254
+ const idResult = Ids.cellId(spec);
255
+ return idResult.onSuccess((id) => {
256
+ const value = undefined;
257
+ const update = { id, value, notes };
258
+ return this._puzzle.updateNotes(update, this.state).onSuccess((update) => {
259
+ this._addMove(update.cells);
260
+ this.state = update.to;
261
+ return succeed(this);
262
+ });
263
+ });
264
+ }
265
+ /**
266
+ * Updates value & notes for multiple cells.
267
+ * @param updates - An array of {@link ICellState | cell state} objects, each describing
268
+ * one cell to be updated.
269
+ * @returns `Success` with `this` if the updates are applied, `Failure` with details if
270
+ * an error occurs.
271
+ */
272
+ updateCells(updates) {
273
+ return this._puzzle.updateContents(updates, this.state).onSuccess((update) => {
274
+ this._addMove(update.cells);
275
+ this.state = update.to;
276
+ return succeed(this);
277
+ });
278
+ }
279
+ /**
280
+ * Determines if some {@link ICage | cage} contains a specific value.
281
+ * @param spec - A `string` ({@link CageId | CageId}) or {@link ICage | ICage}
282
+ * indicating the cage to be tested.
283
+ * @param value - The value to be tested.
284
+ * @returns `true` if the cage exists and contains the specified value,
285
+ * `false` otherwise.
286
+ */
287
+ cageContainsValue(spec, value) {
288
+ var _a;
289
+ return ((_a = this._cage(spec)) === null || _a === void 0 ? void 0 : _a.containsValue(value, this.state)) === true;
290
+ }
291
+ /**
292
+ * Determines the numbers currently present in some cage.
293
+ * @param spec - A `string` ({@link CageId | CageId}) or {@link ICage | ICage}
294
+ * indicating the cage to be tested.
295
+ * @returns A `Set<number>` containing all numbers present in the cage.
296
+ */
297
+ cageContainedValues(spec) {
298
+ var _a, _b;
299
+ return (_b = (_a = this._cage(spec)) === null || _a === void 0 ? void 0 : _a.containedValues(this.state)) !== null && _b !== void 0 ? _b : new Set();
300
+ }
301
+ /**
302
+ * Undo a single move in this puzzle session.
303
+ * @returns `Success` with `this` if the undo is applied, or `Failure`
304
+ * with details if an error occurs.
305
+ */
306
+ undo() {
307
+ if (!this.canUndo) {
308
+ return fail(`nothing to undo`);
309
+ }
310
+ return this._puzzle
311
+ .updateContents(this._steps[this._nextStep - 1].updates.map((u) => u.from), this.state)
312
+ .onSuccess((update) => {
313
+ this._nextStep--;
314
+ this.state = update.to;
315
+ return succeed(this);
316
+ });
317
+ }
318
+ /**
319
+ * Redo a single move in this puzzle session.
320
+ * @returns `Success` with `this` if the redo is applied, or `Failure`
321
+ * with details if an error occurs.
322
+ */
323
+ redo() {
324
+ if (!this.canRedo) {
325
+ return fail('nothing to redo');
326
+ }
327
+ return this._puzzle
328
+ .updateContents(this._steps[this._nextStep].updates.map((u) => u.to), this.state)
329
+ .onSuccess((update) => {
330
+ this._nextStep++;
331
+ this.state = update.to;
332
+ return succeed(this);
333
+ });
334
+ }
335
+ /**
336
+ * Gets a string representation of this puzzle, one string
337
+ * per row.
338
+ */
339
+ toStrings() {
340
+ return this._puzzle.toStrings(this.state);
341
+ }
342
+ _addMove(updates) {
343
+ if (this._nextStep < this._steps.length) {
344
+ this._steps[this._nextStep++] = { updates };
345
+ }
346
+ else {
347
+ this._steps.push({ updates });
348
+ this._nextStep = this._steps.length;
349
+ }
350
+ this._numSteps = this._nextStep;
351
+ }
352
+ _cage(spec) {
353
+ if (spec instanceof Cage) {
354
+ return spec;
355
+ }
356
+ return Ids.cageId(spec)
357
+ .onSuccess((id) => {
358
+ return this._puzzle.getCage(id);
359
+ })
360
+ .orDefault();
361
+ }
362
+ _cell(spec) {
363
+ if (spec instanceof Cell) {
364
+ return spec;
365
+ }
366
+ return this._puzzle.getCell(spec).orDefault();
367
+ }
368
+ }
369
+ //# sourceMappingURL=puzzleSession.js.map