@fgv/ts-sudoku-lib 5.0.1-0 → 5.0.1-2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/debug_killer.js +50 -0
- package/debug_test.js +88 -0
- package/dist/ts-sudoku-lib.d.ts +1505 -42
- package/lib/index.d.ts +3 -2
- package/lib/index.js +5 -3
- package/lib/packlets/collections/collections.d.ts +15 -8
- package/lib/packlets/collections/collections.js +41 -11
- package/lib/packlets/collections/data/puzzles.json +28 -33
- package/lib/packlets/common/common.d.ts +15 -0
- package/lib/packlets/common/common.js +25 -0
- package/lib/packlets/common/converters.d.ts +0 -6
- package/lib/packlets/common/converters.js +17 -22
- package/lib/packlets/common/ids.d.ts +8 -1
- package/lib/packlets/common/ids.js +83 -10
- package/lib/packlets/common/index.d.ts +3 -2
- package/lib/packlets/common/index.js +5 -2
- package/lib/packlets/common/logging.d.ts +7 -0
- package/lib/packlets/common/logging.js +35 -0
- package/lib/packlets/common/puzzle.d.ts +23 -13
- package/lib/packlets/common/puzzle.js +51 -25
- package/lib/packlets/common/puzzleDefinitions.d.ts +127 -0
- package/lib/packlets/common/puzzleDefinitions.js +251 -0
- package/lib/packlets/common/puzzleSession.d.ts +8 -0
- package/lib/packlets/common/puzzleSession.js +12 -0
- package/lib/packlets/common/puzzleState.js +3 -0
- package/lib/packlets/files/converters.d.ts +27 -0
- package/lib/packlets/files/converters.js +71 -0
- package/lib/packlets/{file/converters.d.ts → files/filesystem.d.ts} +3 -8
- package/lib/packlets/{file/converters.js → files/filesystem.js} +5 -14
- package/lib/packlets/files/index.d.ts +5 -0
- package/lib/packlets/{file → files}/index.js +3 -1
- package/lib/packlets/files/model.d.ts +32 -0
- package/lib/packlets/hints/baseHintProvider.d.ts +103 -0
- package/lib/packlets/hints/baseHintProvider.js +203 -0
- package/lib/packlets/hints/explanations.d.ts +105 -0
- package/lib/packlets/hints/explanations.js +276 -0
- package/lib/packlets/hints/hiddenSingles.d.ts +81 -0
- package/lib/packlets/hints/hiddenSingles.js +237 -0
- package/lib/packlets/hints/hintRegistry.d.ts +95 -0
- package/lib/packlets/hints/hintRegistry.js +226 -0
- package/lib/packlets/hints/hints.d.ts +144 -0
- package/lib/packlets/hints/hints.js +316 -0
- package/lib/packlets/hints/index.d.ts +10 -0
- package/lib/packlets/hints/index.js +55 -0
- package/lib/packlets/hints/interfaces.d.ts +121 -0
- package/lib/packlets/{file/model.js → hints/interfaces.js} +1 -1
- package/lib/packlets/hints/nakedSingles.d.ts +57 -0
- package/lib/packlets/hints/nakedSingles.js +202 -0
- package/lib/packlets/hints/puzzleSessionHints.d.ts +306 -0
- package/lib/packlets/hints/puzzleSessionHints.js +499 -0
- package/lib/packlets/hints/types.d.ts +102 -0
- package/lib/packlets/hints/types.js +46 -0
- package/lib/packlets/puzzles/anyPuzzle.d.ts +3 -3
- package/lib/packlets/puzzles/anyPuzzle.js +1 -1
- package/lib/packlets/puzzles/index.d.ts +4 -2
- package/lib/packlets/puzzles/index.js +20 -3
- package/lib/packlets/puzzles/internal/combinationCache.d.ts +29 -0
- package/lib/packlets/puzzles/internal/combinationCache.js +79 -0
- package/lib/packlets/puzzles/internal/combinationGenerator.d.ts +34 -0
- package/lib/packlets/puzzles/internal/combinationGenerator.js +146 -0
- package/lib/packlets/puzzles/internal/possibilityAnalyzer.d.ts +25 -0
- package/lib/packlets/puzzles/internal/possibilityAnalyzer.js +125 -0
- package/lib/packlets/puzzles/killerCombinations.d.ts +90 -0
- package/lib/packlets/puzzles/killerCombinations.js +226 -0
- package/lib/packlets/puzzles/killerCombinationsTypes.d.ts +17 -0
- package/lib/packlets/puzzles/killerCombinationsTypes.js +26 -0
- package/lib/packlets/puzzles/killerSudokuPuzzle.d.ts +2 -2
- package/lib/packlets/puzzles/killerSudokuPuzzle.js +15 -11
- package/lib/packlets/puzzles/sudokuPuzzle.d.ts +2 -2
- package/lib/packlets/puzzles/sudokuXPuzzle.d.ts +2 -2
- package/lib/packlets/puzzles/sudokuXPuzzle.js +8 -4
- package/package.json +5 -5
- package/sample-12x12-puzzle.js +72 -0
- package/sample-4x4-puzzles.js +68 -0
- package/sample-6x6-puzzle.js +61 -0
- package/temp_12x12_cells.txt +12 -0
- package/temp_correct.txt +12 -0
- package/test-grid-sizes.js +132 -0
- package/lib/packlets/common/model.d.ts +0 -15
- package/lib/packlets/file/index.d.ts +0 -4
- package/lib/packlets/file/model.d.ts +0 -9
- /package/lib/packlets/{common → files}/model.js +0 -0
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@@ -2,18 +2,20 @@ import { Result } from '@fgv/ts-utils';
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import { CageId, CellId, ICellContents, ICellState, IRowColumn, NavigationDirection, NavigationWrap } from './common';
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import { Cage } from './cage';
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import { Cell } from './cell';
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import {
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import { IPuzzleDefinition } from './puzzleDefinitions';
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import { ICell } from './public';
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import { PuzzleState } from './puzzleState';
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/**
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*
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* Describes a single cell update.
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* @public
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*/
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export interface ICellUpdate {
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from: ICellState;
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to: ICellState;
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}
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/**
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*
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* Describes a single puzzle update.
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* @public
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*/
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export interface IPuzzleUpdate {
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from: PuzzleState;
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@@ -21,38 +23,41 @@ export interface IPuzzleUpdate {
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cells: ICellUpdate[];
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}
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/**
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*
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* Abstract base class for all puzzles.
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* @public
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*/
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export declare class Puzzle {
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readonly id?: string;
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readonly description: string;
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readonly type: string;
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readonly initialState: PuzzleState;
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readonly dimensions: IPuzzleDefinition;
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/**
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* @
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* @public
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*/
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protected readonly _rows: Map<CageId, Cage>;
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/**
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* @
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* @public
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*/
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protected readonly _columns: Map<CageId, Cage>;
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/**
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* @
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* @public
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*/
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protected readonly _sections: Map<CageId, Cage>;
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/**
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* @
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* @public
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*/
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protected readonly _cages: Map<CageId, Cage>;
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/**
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* @
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* @public
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*/
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protected readonly _cells: Map<CellId, Cell>;
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/**
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* Constructs a new puzzle state.
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* @param puzzle - {@Link
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* @param puzzle - {@Link IPuzzleDefinition | Puzzle definition} from which this puzzle state
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* is to be initialized.
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*/
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protected constructor(puzzle:
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protected constructor(puzzle: IPuzzleDefinition, extraCages?: [CageId, Cage][]);
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get numRows(): number;
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get numColumns(): number;
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get rows(): Cage[];
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/**
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* @internal
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*/
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protected static _createRowCages(numRows: number, numCols: number): Result<[CageId, Cage][]>;
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protected static _createRowCages(numRows: number, numCols: number, basicCageTotal: number): Result<[CageId, Cage][]>;
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/**
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* @internal
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*/
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protected static _createColumnCages(numRows: number, numCols: number, basicCageTotal: number): Result<[CageId, Cage][]>;
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/**
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* Parse alphanumeric cell value (1-9, A-Z for values 10-35)
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* @internal
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*/
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private _parseAlphanumericValue;
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/**
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* @internal
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*/
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const cell_1 = require("./cell");
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const ids_1 = require("./ids");
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const puzzleState_1 = require("./puzzleState");
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const basicCageTotal = 45;
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/**
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*
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* Abstract base class for all puzzles.
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* @public
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*/
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class Puzzle {
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/**
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* Constructs a new puzzle state.
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* @param puzzle - {@Link
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* @param puzzle - {@Link IPuzzleDefinition | Puzzle definition} from which this puzzle state
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* is to be initialized.
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*/
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constructor(puzzle, extraCages) {
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/* c8 ignore next - ?? is defense in depth */
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extraCages = extraCages !== null && extraCages !== void 0 ? extraCages : [];
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throw new Error(`Puzzle '${puzzle.description}' unsupported column count ${puzzle.cols}`);
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}
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if (puzzle.cells.length !== puzzle.rows * puzzle.cols) {
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throw new Error(`Puzzle '${puzzle.description}" expected ${puzzle.rows * puzzle.cols} cells, found ${puzzle.cells.length}`);
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// Validate cell count matches grid size
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/* c8 ignore next 7 - defensive test - not reachable in practice */
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if (puzzle.cells.length !== puzzle.totalRows * puzzle.totalColumns) {
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throw new Error(`Puzzle '${puzzle.description}" expected ${puzzle.totalRows * puzzle.totalColumns} cells, found ${puzzle.cells.length}`);
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}
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this.id = puzzle.id;
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this.description = puzzle.description;
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const
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this.type = puzzle.type;
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this.dimensions = puzzle;
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const rows = Puzzle._createRowCages(puzzle.totalRows, puzzle.totalColumns, puzzle.basicCageTotal).orThrow();
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const columns = Puzzle._createColumnCages(puzzle.totalRows, puzzle.totalColumns, puzzle.basicCageTotal).orThrow();
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const sections = Puzzle._createSectionCages(puzzle).orThrow();
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const cages = [...rows, ...columns, ...sections, ...extraCages];
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this._rows = new Map(rows);
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this._columns = new Map(columns);
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const otherCages = extraCages.filter(([__key, cage]) => cage.containsCell(id));
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const init = cellInit.shift();
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/* c8 ignore next - defense in depth/make type check happy. undefined init should never happen */
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const immutableValue = init === '.' ? undefined :
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const immutableValue = init === '.' ? undefined : this._parseAlphanumericValue(init !== null && init !== void 0 ? init : '0');
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(Number.isNaN(immutableValue) || immutableValue < 1 || immutableValue >
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(Number.isNaN(immutableValue) || immutableValue < 1 || immutableValue > puzzle.maxValue)) {
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throw new Error(`Puzzle ${puzzle.description} illegal value "${init}" for cell ${id}`);
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}
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const cages = [rowCage, colCage, sectionCage, ...otherCages.map(([__key, state]) => state)];
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*/
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static _createRowCages(numRows, numCols) {
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static _createRowCages(numRows, numCols, basicCageTotal) {
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for (let r = 0; r < numRows; r++) {
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const id = ids_1.Ids.rowCageId(r);
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*/
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static _createColumnCages(numRows, numCols) {
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static _createColumnCages(numRows, numCols, basicCageTotal) {
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const id = ids_1.Ids.columnCageId(c);
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}
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return (0, ts_utils_1.succeed)(cages);
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}
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/**
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* Parse alphanumeric cell value (1-9, A-Z for values 10-35)
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*/
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_parseAlphanumericValue(char) {
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if (char >= '1' && char <= '9') {
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return Number.parseInt(char, 10);
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}
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return char.charCodeAt(0) - 'A'.charCodeAt(0) + 10;
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}
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return char.charCodeAt(0) - 'a'.charCodeAt(0) + 10;
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}
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}
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static _createSectionCages(puzzle) {
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for (let boardRow = 0; boardRow < boardHeight; boardRow++) {
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const id = ids_1.Ids.sectionCageId(startRow, startCol, cageHeight, cageWidth);
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const cellIds = ids_1.Ids.cellIds(startRow, cageHeight, startCol, cageWidth);
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const result = cage_1.Cage.create(id, 'section', basicCageTotal, cellIds.value).onSuccess((cage) => {
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const result = cage_1.Cage.create(id, 'section', puzzle.basicCageTotal, cellIds.value).onSuccess((cage) => {
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}
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getSection(spec) {
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const id = typeof spec === 'object'
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const id = typeof spec === 'object'
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? ids_1.Ids.sectionCageId(spec.row, spec.col, this.dimensions.cageHeightInCells, this.dimensions.cageWidthInCells)
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: spec;
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return cage ? (0, ts_utils_1.succeed)(cage) : (0, ts_utils_1.fail)(`Section ${id} not found`);
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}
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/**
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export interface IPuzzleTypeValidator {
|
|
9
|
+
/**
|
|
10
|
+
* Validate the cells string for this puzzle type
|
|
11
|
+
*/
|
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12
|
+
validateCells(cells: string, dimensions: IPuzzleDimensions): Result<true>;
|
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13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Core dimensional configuration for a puzzle grid
|
|
16
|
+
* @public
|
|
17
|
+
*/
|
|
18
|
+
export interface IPuzzleDimensions {
|
|
19
|
+
/** Width of each section/cage (e.g., 3 for standard Sudoku) */
|
|
20
|
+
readonly cageWidthInCells: number;
|
|
21
|
+
/** Height of each section/cage (e.g., 3 for standard Sudoku) */
|
|
22
|
+
readonly cageHeightInCells: number;
|
|
23
|
+
/** Number of cages horizontally (e.g., 3 for standard Sudoku) */
|
|
24
|
+
readonly boardWidthInCages: number;
|
|
25
|
+
/** Number of cages vertically (e.g., 3 for standard Sudoku) */
|
|
26
|
+
readonly boardHeightInCages: number;
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Complete puzzle definition with derived properties
|
|
30
|
+
* @public
|
|
31
|
+
*/
|
|
32
|
+
export interface IPuzzleDefinition extends IPuzzleDimensions {
|
|
33
|
+
readonly id?: string;
|
|
34
|
+
readonly description: string;
|
|
35
|
+
readonly type: PuzzleType;
|
|
36
|
+
readonly level: number;
|
|
37
|
+
readonly cells: string;
|
|
38
|
+
readonly totalRows: number;
|
|
39
|
+
readonly totalColumns: number;
|
|
40
|
+
readonly maxValue: number;
|
|
41
|
+
readonly totalCages: number;
|
|
42
|
+
readonly basicCageTotal: number;
|
|
43
|
+
readonly cages?: ICage[];
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Standard puzzle configurations
|
|
47
|
+
* @public
|
|
48
|
+
*/
|
|
49
|
+
export declare const STANDARD_CONFIGS: {
|
|
50
|
+
readonly puzzle4x4: {
|
|
51
|
+
readonly cageWidthInCells: 2;
|
|
52
|
+
readonly cageHeightInCells: 2;
|
|
53
|
+
readonly boardWidthInCages: 2;
|
|
54
|
+
readonly boardHeightInCages: 2;
|
|
55
|
+
};
|
|
56
|
+
readonly puzzle6x6: {
|
|
57
|
+
readonly cageWidthInCells: 3;
|
|
58
|
+
readonly cageHeightInCells: 2;
|
|
59
|
+
readonly boardWidthInCages: 2;
|
|
60
|
+
readonly boardHeightInCages: 3;
|
|
61
|
+
};
|
|
62
|
+
readonly puzzle9x9: {
|
|
63
|
+
readonly cageWidthInCells: 3;
|
|
64
|
+
readonly cageHeightInCells: 3;
|
|
65
|
+
readonly boardWidthInCages: 3;
|
|
66
|
+
readonly boardHeightInCages: 3;
|
|
67
|
+
};
|
|
68
|
+
readonly puzzle12x12: {
|
|
69
|
+
readonly cageWidthInCells: 4;
|
|
70
|
+
readonly cageHeightInCells: 3;
|
|
71
|
+
readonly boardWidthInCages: 3;
|
|
72
|
+
readonly boardHeightInCages: 4;
|
|
73
|
+
};
|
|
74
|
+
};
|
|
75
|
+
/**
|
|
76
|
+
* Type for standard configuration names
|
|
77
|
+
* @public
|
|
78
|
+
*/
|
|
79
|
+
export type StandardConfigName = keyof typeof STANDARD_CONFIGS;
|
|
80
|
+
/**
|
|
81
|
+
* Factory for creating and validating puzzle definitions
|
|
82
|
+
* @public
|
|
83
|
+
*/
|
|
84
|
+
export declare class PuzzleDefinitionFactory {
|
|
85
|
+
/**
|
|
86
|
+
* Create a puzzle definition from dimensions and options
|
|
87
|
+
*/
|
|
88
|
+
static create(dimensions: IPuzzleDimensions, options?: Partial<IPuzzleDefinition>): Result<IPuzzleDefinition>;
|
|
89
|
+
/**
|
|
90
|
+
* Create killer sudoku puzzle definition with cage constraints
|
|
91
|
+
*/
|
|
92
|
+
static createKiller(dimensions: IPuzzleDimensions, description: Omit<IPuzzleDefinition, 'cageWidthInCells' | 'cageHeightInCells' | 'boardWidthInCages' | 'boardHeightInCages' | 'totalRows' | 'totalColumns' | 'maxValue' | 'totalCages' | 'basicCageTotal' | 'cages'> & {
|
|
93
|
+
killerCages: Array<{
|
|
94
|
+
id: string;
|
|
95
|
+
cellPositions: Array<{
|
|
96
|
+
row: number;
|
|
97
|
+
col: number;
|
|
98
|
+
}>;
|
|
99
|
+
sum: number;
|
|
100
|
+
}>;
|
|
101
|
+
}): Result<IPuzzleDefinition>;
|
|
102
|
+
/**
|
|
103
|
+
* Validate puzzle dimensions
|
|
104
|
+
*/
|
|
105
|
+
static validate(dimensions: IPuzzleDimensions): Result<true>;
|
|
106
|
+
/**
|
|
107
|
+
* Get a standard configuration by name
|
|
108
|
+
*/
|
|
109
|
+
static getStandardConfig(name: StandardConfigName): IPuzzleDimensions;
|
|
110
|
+
/**
|
|
111
|
+
* Get all available standard configurations
|
|
112
|
+
*/
|
|
113
|
+
static getStandardConfigs(): Record<StandardConfigName, IPuzzleDimensions>;
|
|
114
|
+
/**
|
|
115
|
+
* Get validator for a specific puzzle type
|
|
116
|
+
*/
|
|
117
|
+
static getValidator(puzzleType: PuzzleType): IPuzzleTypeValidator | undefined;
|
|
118
|
+
/**
|
|
119
|
+
* Register a custom validator for a puzzle type
|
|
120
|
+
*/
|
|
121
|
+
static registerValidator(puzzleType: PuzzleType, validator: IPuzzleTypeValidator): void;
|
|
122
|
+
/**
|
|
123
|
+
* Calculate the basic cage total (sum of 1 to maxValue)
|
|
124
|
+
*/
|
|
125
|
+
private static _calculateBasicCageTotal;
|
|
126
|
+
}
|
|
127
|
+
//# sourceMappingURL=puzzleDefinitions.d.ts.map
|
|
@@ -0,0 +1,251 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/*
|
|
3
|
+
* MIT License
|
|
4
|
+
*
|
|
5
|
+
* Copyright (c) 2023 Erik Fortune
|
|
6
|
+
*
|
|
7
|
+
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
8
|
+
* of this software and associated documentation files (the "Software"), to deal
|
|
9
|
+
* in the Software without restriction, including without limitation the rights
|
|
10
|
+
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
11
|
+
* copies of the Software, and to permit persons to whom the Software is
|
|
12
|
+
* furnished to do so, subject to the following conditions:
|
|
13
|
+
*
|
|
14
|
+
* The above copyright notice and this permission notice shall be included in all
|
|
15
|
+
* copies or substantial portions of the Software.
|
|
16
|
+
*
|
|
17
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
18
|
+
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
19
|
+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
20
|
+
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
21
|
+
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
22
|
+
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
23
|
+
* SOFTWARE.
|
|
24
|
+
*/
|
|
25
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
26
|
+
exports.PuzzleDefinitionFactory = exports.STANDARD_CONFIGS = void 0;
|
|
27
|
+
const ts_utils_1 = require("@fgv/ts-utils");
|
|
28
|
+
/**
|
|
29
|
+
* Default validator for standard Sudoku puzzles
|
|
30
|
+
*/
|
|
31
|
+
class StandardSudokuValidator {
|
|
32
|
+
validateCells(cells, dimensions) {
|
|
33
|
+
const expectedLength = dimensions.cageHeightInCells *
|
|
34
|
+
dimensions.boardHeightInCages *
|
|
35
|
+
dimensions.cageWidthInCells *
|
|
36
|
+
dimensions.boardWidthInCages;
|
|
37
|
+
if (cells.length !== expectedLength) {
|
|
38
|
+
return (0, ts_utils_1.fail)(`Expected ${expectedLength} cells, got ${cells.length}`);
|
|
39
|
+
}
|
|
40
|
+
return (0, ts_utils_1.succeed)(true);
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Validator for Killer Sudoku puzzles - understands extended format with cage definitions
|
|
45
|
+
*/
|
|
46
|
+
class KillerSudokuValidator {
|
|
47
|
+
validateCells(cells, dimensions) {
|
|
48
|
+
const expectedBasicLength = dimensions.cageHeightInCells *
|
|
49
|
+
dimensions.boardHeightInCages *
|
|
50
|
+
dimensions.cageWidthInCells *
|
|
51
|
+
dimensions.boardWidthInCages;
|
|
52
|
+
// Killer sudoku cells format includes cage definitions, so it will be longer than basic format
|
|
53
|
+
// The basic grid should be at the beginning of the string
|
|
54
|
+
if (cells.length < expectedBasicLength) {
|
|
55
|
+
return (0, ts_utils_1.fail)(`Killer sudoku cells must contain at least ${expectedBasicLength} grid cells, got ${cells.length}`);
|
|
56
|
+
}
|
|
57
|
+
// Find the separator between grid and cage definitions
|
|
58
|
+
const separatorIndex = cells.indexOf('|');
|
|
59
|
+
if (separatorIndex === -1) {
|
|
60
|
+
return (0, ts_utils_1.fail)('Killer sudoku cells must contain cage definitions after "|" separator');
|
|
61
|
+
}
|
|
62
|
+
if (separatorIndex !== expectedBasicLength) {
|
|
63
|
+
return (0, ts_utils_1.fail)(`Killer sudoku grid portion must be exactly ${expectedBasicLength} characters, got ${separatorIndex}`);
|
|
64
|
+
}
|
|
65
|
+
// Extract the basic grid portion (before the | separator)
|
|
66
|
+
const gridPortion = cells.substring(0, separatorIndex);
|
|
67
|
+
// For killer sudoku, the grid portion contains:
|
|
68
|
+
// - Digits 1-9 for prefilled values
|
|
69
|
+
// - '.' for empty cells
|
|
70
|
+
// - Letters A-Z, a-z for cage identifiers
|
|
71
|
+
const maxDigit = dimensions.cageWidthInCells * dimensions.cageHeightInCells;
|
|
72
|
+
const validDigits = new Set(['.', ...Array.from({ length: maxDigit }, (__val, i) => String(i + 1))]);
|
|
73
|
+
const validCageLetters = new Set([...'ABCDEFGHIJKLMNOPQRSTUVWXYZ', ...'abcdefghijklmnopqrstuvwxyz']);
|
|
74
|
+
for (let i = 0; i < gridPortion.length; i++) {
|
|
75
|
+
const char = gridPortion[i];
|
|
76
|
+
if (!validDigits.has(char) && !validCageLetters.has(char)) {
|
|
77
|
+
return (0, ts_utils_1.fail)(`Invalid character '${char}' at position ${i} in killer sudoku grid portion`);
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
return (0, ts_utils_1.succeed)(true);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* Validator for Sudoku X puzzles - same as standard but with diagonal constraints
|
|
85
|
+
*/
|
|
86
|
+
class SudokuXValidator {
|
|
87
|
+
validateCells(cells, dimensions) {
|
|
88
|
+
// Sudoku X uses the same cell format as standard sudoku
|
|
89
|
+
return new StandardSudokuValidator().validateCells(cells, dimensions);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* Registry of validators for different puzzle types
|
|
94
|
+
*/
|
|
95
|
+
const PUZZLE_TYPE_VALIDATORS = {
|
|
96
|
+
sudoku: new StandardSudokuValidator(),
|
|
97
|
+
'killer-sudoku': new KillerSudokuValidator(),
|
|
98
|
+
'sudoku-x': new SudokuXValidator()
|
|
99
|
+
};
|
|
100
|
+
/**
|
|
101
|
+
* Standard puzzle configurations
|
|
102
|
+
* @public
|
|
103
|
+
*/
|
|
104
|
+
exports.STANDARD_CONFIGS = {
|
|
105
|
+
puzzle4x4: { cageWidthInCells: 2, cageHeightInCells: 2, boardWidthInCages: 2, boardHeightInCages: 2 },
|
|
106
|
+
puzzle6x6: { cageWidthInCells: 3, cageHeightInCells: 2, boardWidthInCages: 2, boardHeightInCages: 3 },
|
|
107
|
+
puzzle9x9: { cageWidthInCells: 3, cageHeightInCells: 3, boardWidthInCages: 3, boardHeightInCages: 3 },
|
|
108
|
+
puzzle12x12: { cageWidthInCells: 4, cageHeightInCells: 3, boardWidthInCages: 3, boardHeightInCages: 4 }
|
|
109
|
+
};
|
|
110
|
+
/**
|
|
111
|
+
* Factory for creating and validating puzzle definitions
|
|
112
|
+
* @public
|
|
113
|
+
*/
|
|
114
|
+
class PuzzleDefinitionFactory {
|
|
115
|
+
/**
|
|
116
|
+
* Create a puzzle definition from dimensions and options
|
|
117
|
+
*/
|
|
118
|
+
static create(dimensions, options = {}) {
|
|
119
|
+
var _a, _b, _c, _d, _e;
|
|
120
|
+
const dimensionValidation = this.validate(dimensions);
|
|
121
|
+
if (dimensionValidation.isFailure()) {
|
|
122
|
+
return (0, ts_utils_1.fail)(dimensionValidation.message);
|
|
123
|
+
}
|
|
124
|
+
const totalRows = dimensions.cageHeightInCells * dimensions.boardHeightInCages;
|
|
125
|
+
const totalColumns = dimensions.cageWidthInCells * dimensions.boardWidthInCages;
|
|
126
|
+
const maxValue = dimensions.cageWidthInCells * dimensions.cageHeightInCells;
|
|
127
|
+
const totalCages = dimensions.boardWidthInCages * dimensions.boardHeightInCages;
|
|
128
|
+
const basicCageTotal = this._calculateBasicCageTotal(maxValue);
|
|
129
|
+
// Validate cell data using type-specific validator
|
|
130
|
+
if (options.cells) {
|
|
131
|
+
const puzzleType = (_a = options.type) !== null && _a !== void 0 ? _a : 'sudoku';
|
|
132
|
+
const validator = PUZZLE_TYPE_VALIDATORS[puzzleType];
|
|
133
|
+
if (!validator) {
|
|
134
|
+
return (0, ts_utils_1.fail)(`Unknown puzzle type: ${puzzleType}`);
|
|
135
|
+
}
|
|
136
|
+
const cellValidation = validator.validateCells(options.cells, dimensions);
|
|
137
|
+
if (cellValidation.isFailure()) {
|
|
138
|
+
return (0, ts_utils_1.fail)(cellValidation.message);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
const puzzleDefinition = {
|
|
142
|
+
// Dimensions
|
|
143
|
+
cageWidthInCells: dimensions.cageWidthInCells,
|
|
144
|
+
cageHeightInCells: dimensions.cageHeightInCells,
|
|
145
|
+
boardWidthInCages: dimensions.boardWidthInCages,
|
|
146
|
+
boardHeightInCages: dimensions.boardHeightInCages,
|
|
147
|
+
// Derived properties
|
|
148
|
+
totalRows,
|
|
149
|
+
totalColumns,
|
|
150
|
+
maxValue,
|
|
151
|
+
totalCages,
|
|
152
|
+
basicCageTotal,
|
|
153
|
+
// Default values
|
|
154
|
+
id: options.id,
|
|
155
|
+
description: (_b = options.description) !== null && _b !== void 0 ? _b : `${totalRows}x${totalColumns} puzzle`,
|
|
156
|
+
type: (_c = options.type) !== null && _c !== void 0 ? _c : 'sudoku',
|
|
157
|
+
level: (_d = options.level) !== null && _d !== void 0 ? _d : 1,
|
|
158
|
+
cells: (_e = options.cells) !== null && _e !== void 0 ? _e : '.'.repeat(totalRows * totalColumns),
|
|
159
|
+
cages: options.cages
|
|
160
|
+
};
|
|
161
|
+
return (0, ts_utils_1.succeed)(puzzleDefinition);
|
|
162
|
+
}
|
|
163
|
+
/**
|
|
164
|
+
* Create killer sudoku puzzle definition with cage constraints
|
|
165
|
+
*/
|
|
166
|
+
static createKiller(dimensions, description) {
|
|
167
|
+
return (0, ts_utils_1.captureResult)(() => {
|
|
168
|
+
// Import needed here to avoid circular dependencies
|
|
169
|
+
const { Ids } = require('./ids');
|
|
170
|
+
// Convert killer cage format to standard cage format - creating minimal cage objects
|
|
171
|
+
const cages = description.killerCages.map((killerCage) => {
|
|
172
|
+
const cellIds = killerCage.cellPositions.map((pos) => Ids.cellId(pos).orThrow());
|
|
173
|
+
return {
|
|
174
|
+
id: `K${killerCage.id}`,
|
|
175
|
+
cellIds,
|
|
176
|
+
cageType: 'killer',
|
|
177
|
+
total: killerCage.sum,
|
|
178
|
+
numCells: cellIds.length,
|
|
179
|
+
/* c8 ignore next 1 - coverage fails when run as part of full suite */
|
|
180
|
+
containsCell: (cellId) => cellIds.includes(cellId)
|
|
181
|
+
};
|
|
182
|
+
});
|
|
183
|
+
// Return the result directly, not wrapped in another Result
|
|
184
|
+
const result = this.create(dimensions, Object.assign(Object.assign({}, description), { cages, type: 'killer-sudoku' }));
|
|
185
|
+
if (result.isFailure()) {
|
|
186
|
+
throw new Error(result.message);
|
|
187
|
+
}
|
|
188
|
+
return result.value;
|
|
189
|
+
}).onFailure((error) => (0, ts_utils_1.fail)(`Failed to create killer sudoku: ${error}`));
|
|
190
|
+
}
|
|
191
|
+
/**
|
|
192
|
+
* Validate puzzle dimensions
|
|
193
|
+
*/
|
|
194
|
+
static validate(dimensions) {
|
|
195
|
+
// Structural validation
|
|
196
|
+
if (dimensions.cageWidthInCells < 1 || dimensions.cageHeightInCells < 1) {
|
|
197
|
+
return (0, ts_utils_1.fail)('Cage dimensions must be positive integers');
|
|
198
|
+
}
|
|
199
|
+
// Sudoku cages must be multi-cell (both dimensions > 1)
|
|
200
|
+
if (dimensions.cageWidthInCells < 2 || dimensions.cageHeightInCells < 2) {
|
|
201
|
+
return (0, ts_utils_1.fail)('Cage dimensions must be at least 2x2 for valid Sudoku puzzles');
|
|
202
|
+
}
|
|
203
|
+
if (dimensions.boardWidthInCages < 1 || dimensions.boardHeightInCages < 1) {
|
|
204
|
+
return (0, ts_utils_1.fail)('Board dimensions must be positive integers');
|
|
205
|
+
}
|
|
206
|
+
// Size constraints (reasonable limits)
|
|
207
|
+
const totalRows = dimensions.cageHeightInCells * dimensions.boardHeightInCages;
|
|
208
|
+
const totalColumns = dimensions.cageWidthInCells * dimensions.boardWidthInCages;
|
|
209
|
+
if (totalRows > 25 || totalColumns > 25) {
|
|
210
|
+
return (0, ts_utils_1.fail)('Total grid size must not exceed 25x25');
|
|
211
|
+
}
|
|
212
|
+
// Mathematical validity - ensure cage size makes sense for Sudoku constraints
|
|
213
|
+
const maxValue = dimensions.cageWidthInCells * dimensions.cageHeightInCells;
|
|
214
|
+
if (maxValue < 2 || maxValue > 25) {
|
|
215
|
+
return (0, ts_utils_1.fail)('Cage size must result in values between 2 and 25');
|
|
216
|
+
}
|
|
217
|
+
return (0, ts_utils_1.succeed)(true);
|
|
218
|
+
}
|
|
219
|
+
/**
|
|
220
|
+
* Get a standard configuration by name
|
|
221
|
+
*/
|
|
222
|
+
static getStandardConfig(name) {
|
|
223
|
+
return exports.STANDARD_CONFIGS[name];
|
|
224
|
+
}
|
|
225
|
+
/**
|
|
226
|
+
* Get all available standard configurations
|
|
227
|
+
*/
|
|
228
|
+
static getStandardConfigs() {
|
|
229
|
+
return exports.STANDARD_CONFIGS;
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Get validator for a specific puzzle type
|
|
233
|
+
*/
|
|
234
|
+
static getValidator(puzzleType) {
|
|
235
|
+
return PUZZLE_TYPE_VALIDATORS[puzzleType];
|
|
236
|
+
}
|
|
237
|
+
/**
|
|
238
|
+
* Register a custom validator for a puzzle type
|
|
239
|
+
*/
|
|
240
|
+
static registerValidator(puzzleType, validator) {
|
|
241
|
+
PUZZLE_TYPE_VALIDATORS[puzzleType] = validator;
|
|
242
|
+
}
|
|
243
|
+
/**
|
|
244
|
+
* Calculate the basic cage total (sum of 1 to maxValue)
|
|
245
|
+
*/
|
|
246
|
+
static _calculateBasicCageTotal(maxValue) {
|
|
247
|
+
return (maxValue * (maxValue + 1)) / 2;
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
exports.PuzzleDefinitionFactory = PuzzleDefinitionFactory;
|
|
251
|
+
//# sourceMappingURL=puzzleDefinitions.js.map
|
|
@@ -31,6 +31,10 @@ export declare class PuzzleSession {
|
|
|
31
31
|
* Description of the puzzle being solved.
|
|
32
32
|
*/
|
|
33
33
|
get description(): string;
|
|
34
|
+
/**
|
|
35
|
+
* Type of the puzzle being solved.
|
|
36
|
+
*/
|
|
37
|
+
get type(): string;
|
|
34
38
|
/**
|
|
35
39
|
* Number of rows in the puzzle being solved.
|
|
36
40
|
*/
|
|
@@ -59,6 +63,10 @@ export declare class PuzzleSession {
|
|
|
59
63
|
* The cells {@link ICell | cells} in the puzzle being solved.
|
|
60
64
|
*/
|
|
61
65
|
get cells(): ICell[];
|
|
66
|
+
/**
|
|
67
|
+
* The puzzle structure for this session.
|
|
68
|
+
*/
|
|
69
|
+
get puzzle(): Puzzle;
|
|
62
70
|
/**
|
|
63
71
|
* Index of the next step in this puzzle session.
|
|
64
72
|
*/
|
|
@@ -55,6 +55,12 @@ class PuzzleSession {
|
|
|
55
55
|
get description() {
|
|
56
56
|
return this._puzzle.description;
|
|
57
57
|
}
|
|
58
|
+
/**
|
|
59
|
+
* Type of the puzzle being solved.
|
|
60
|
+
*/
|
|
61
|
+
get type() {
|
|
62
|
+
return this._puzzle.type;
|
|
63
|
+
}
|
|
58
64
|
/**
|
|
59
65
|
* Number of rows in the puzzle being solved.
|
|
60
66
|
*/
|
|
@@ -97,6 +103,12 @@ class PuzzleSession {
|
|
|
97
103
|
get cells() {
|
|
98
104
|
return this._puzzle.cells;
|
|
99
105
|
}
|
|
106
|
+
/**
|
|
107
|
+
* The puzzle structure for this session.
|
|
108
|
+
*/
|
|
109
|
+
get puzzle() {
|
|
110
|
+
return this._puzzle;
|
|
111
|
+
}
|
|
100
112
|
/**
|
|
101
113
|
* Index of the next step in this puzzle session.
|
|
102
114
|
*/
|
|
@@ -79,6 +79,7 @@ class PuzzleState {
|
|
|
79
79
|
*/
|
|
80
80
|
hasValue(id) {
|
|
81
81
|
const cell = this._cells.get(id);
|
|
82
|
+
/* c8 ignore next 1 - defense in depth, tested but coverage fails */
|
|
82
83
|
return (cell === null || cell === void 0 ? void 0 : cell.value) !== undefined;
|
|
83
84
|
}
|
|
84
85
|
/**
|
|
@@ -90,6 +91,7 @@ class PuzzleState {
|
|
|
90
91
|
*/
|
|
91
92
|
update(updates) {
|
|
92
93
|
const updated = new PuzzleState(this._cells, updates);
|
|
94
|
+
/* c8 ignore next 3 - functional code tested but coverage intermittently missed */
|
|
93
95
|
if (updated._cells.size > this._cells.size) {
|
|
94
96
|
return (0, ts_utils_1.fail)(`update added cells`);
|
|
95
97
|
}
|
|
@@ -97,4 +99,5 @@ class PuzzleState {
|
|
|
97
99
|
}
|
|
98
100
|
}
|
|
99
101
|
exports.PuzzleState = PuzzleState;
|
|
102
|
+
/* c8 ignore next 7 - functional code tested but coverage intermittently missed */
|
|
100
103
|
//# sourceMappingURL=puzzleState.js.map
|