@ffxiark/character-viewer 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +155 -0
- package/dist/chunk-5GGVLVIE.js +166704 -0
- package/dist/chunk-5GGVLVIE.js.map +1 -0
- package/dist/index.d.ts +108 -0
- package/dist/index.js +65 -0
- package/dist/index.js.map +1 -0
- package/dist/items.json +1 -0
- package/dist/lighting-Bn1ftR_s.d.ts +145 -0
- package/dist/react.d.ts +118 -0
- package/dist/react.js +538 -0
- package/dist/react.js.map +1 -0
- package/package.json +72 -0
package/dist/react.js
ADDED
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@@ -0,0 +1,538 @@
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import {
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BASTOK_MARKETS_MODEL_LIGHT,
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CharacterSceneController,
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CharacterViewerError,
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5
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DEFAULT_Y,
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Matrix4,
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NIGHTTIME_MINUTE,
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Vector3,
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YAW_LIMIT,
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YAW_SENSITIVITY,
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YAW_SMOOTH,
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Y_LIMIT_MAX,
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Y_LIMIT_MIN,
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ZOOM_MAX_FACTOR,
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ZOOM_MIN_FACTOR,
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clampX,
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clampY,
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createOutdoorModelLighting,
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normalizeAppearance,
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resolveAppearance,
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serializeAppearance
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} from "./chunk-5GGVLVIE.js";
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// src/react/CharacterViewer.tsx
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import { useImperativeHandle, useRef as useRef2 } from "react";
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// src/react/useCharacterScene.ts
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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// src/lib/scene/lighting-presets.ts
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function resolveLighting(lighting) {
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if (!lighting || lighting === "default") {
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return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, NIGHTTIME_MINUTE);
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}
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if (lighting === "day") {
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return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 12 * 60);
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}
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if (lighting === "night") {
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return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 0);
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}
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return lighting;
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}
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function parseCssColor(color) {
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const hex = color.trim();
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if (hex.startsWith("#") && (hex.length === 7 || hex.length === 4)) {
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const expand = hex.length === 4 ? `#${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}` : hex;
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const r = Number.parseInt(expand.slice(1, 3), 16) / 255;
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const g = Number.parseInt(expand.slice(3, 5), 16) / 255;
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const b = Number.parseInt(expand.slice(5, 7), 16) / 255;
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return [r, g, b, 1];
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}
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return [0.08, 0.09, 0.12, 1];
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}
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// src/react/useCharacterScene.ts
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function resolveRotateOptions(rotate) {
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if (rotate === false) return { enabled: false };
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if (rotate === true || rotate === void 0) return { enabled: true };
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return { enabled: true, ...rotate };
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}
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function getSensitivity(sensitivity, axis) {
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if (typeof sensitivity === "number") return sensitivity;
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if (sensitivity && typeof sensitivity === "object") {
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return sensitivity[axis] ?? (axis === "x" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66);
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}
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return axis === "x" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66;
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}
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function resizeCanvas(canvas, pixelRatio) {
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const parent = canvas.parentElement;
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if (!parent) return;
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const width = Math.max(1, Math.floor(parent.clientWidth * pixelRatio));
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const height = Math.max(1, Math.floor(parent.clientHeight * pixelRatio));
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canvas.width = width;
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canvas.height = height;
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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}
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function useCharacterScene(canvasRef, appearance, options = {}) {
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const rotateOpts = useMemo(() => resolveRotateOptions(options.rotate), [options.rotate]);
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const appearanceKey = useMemo(() => serializeAppearance(appearance), [appearance]);
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const normalizedLook = useMemo(() => normalizeAppearance(appearance), [appearanceKey]);
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const [viewerState, setViewerState] = useState({ status: "loading" });
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const [resolution, setResolution] = useState(null);
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const [isDragging, setIsDragging] = useState(false);
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const orbitRef = useRef({
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x: rotateOpts.initialX ?? rotateOpts.x ?? 0,
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targetX: rotateOpts.initialX ?? rotateOpts.x ?? 0,
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y: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,
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targetY: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,
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radius: 2,
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framingRadius: 2,
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dragging: false,
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lastX: 0,
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lastY: 0
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});
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const controllerRef = useRef(null);
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const renderScratchRef = useRef({
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center: new Vector3(),
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turntableMatrix: new Matrix4()
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});
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const manualPausedRef = useRef(false);
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const offscreenPausedRef = useRef(false);
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const onStateChangeRef = useRef(options.onStateChange);
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onStateChangeRef.current = options.onStateChange;
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const pixelRatio = options.canvas?.pixelRatio ?? (typeof window !== "undefined" ? Math.min(window.devicePixelRatio, 2) : 1);
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const transparent = !options.canvas?.backgroundColor;
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const backgroundColor = options.canvas?.backgroundColor ? parseCssColor(options.canvas.backgroundColor) : void 0;
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const lighting = useMemo(
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() => resolveLighting(options.canvas?.lighting),
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[options.canvas?.lighting]
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);
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const emitState = useCallback((state) => {
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setViewerState(state);
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onStateChangeRef.current?.(state);
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}, []);
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useEffect(() => {
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manualPausedRef.current = options.pause === true;
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}, [options.pause]);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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let animationFrame = 0;
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let disposed = false;
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controllerRef.current = null;
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const resize = () => {
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resizeCanvas(canvas, pixelRatio);
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controllerRef.current?.resize(canvas, orbitRef.current.radius, orbitRef.current.y);
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};
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const boot = async () => {
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emitState({ status: "loading" });
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setResolution(null);
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try {
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const res = resolveAppearance(normalizedLook);
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resize();
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const result = await CharacterSceneController.boot(canvas, normalizedLook, {
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transparent,
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backgroundColor,
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idleAnimation: options.idleAnimation ?? true
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});
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if (disposed) {
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result.controller.dispose();
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return;
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}
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const orbit = orbitRef.current;
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orbit.radius = result.framingRadius;
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orbit.framingRadius = result.framingRadius;
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orbit.x = rotateOpts.initialX ?? rotateOpts.x ?? 0;
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orbit.targetX = orbit.x;
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orbit.y = rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y;
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orbit.targetY = orbit.y;
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controllerRef.current = result.controller;
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controllerRef.current.setIdleAnimation(options.idleAnimation ?? true);
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setResolution(res);
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const raceId = "raceId" in appearance ? appearance.raceId : -1;
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const raceName = "raceId" in appearance ? normalizedLook.race : appearance.race;
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const faceId = appearance.faceId;
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const readyState = {
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status: "ready",
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meshCount: result.meshCount,
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framingRadius: result.framingRadius,
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appearance: { raceId, raceName, faceId },
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resolution: res,
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orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius }
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};
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if (options.debug) {
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readyState.debugInfo = {
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status: "ready",
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meshCount: result.meshCount,
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raceId,
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raceName,
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faceId,
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resolvedModels: res.resolvedModels,
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missingItems: res.missingItems,
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framingRadius: result.framingRadius,
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orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius },
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error: null
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};
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}
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emitState(readyState);
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} catch (err) {
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if (!disposed) {
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const error = err instanceof CharacterViewerError ? err : new CharacterViewerError(
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"asset_fetch_failed",
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err instanceof Error ? err.message : String(err)
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);
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emitState({ status: "error", error });
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}
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}
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};
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void boot();
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window.addEventListener("resize", resize);
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const observer = options.pause === true || options.pause === false ? null : new IntersectionObserver(
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(entries) => {
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const visible = entries.some((e) => e.isIntersecting);
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const pauseOpts = typeof options.pause === "object" ? options.pause : void 0;
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offscreenPausedRef.current = !visible && pauseOpts?.offscreen !== false;
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},
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{ threshold: 0.01 }
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);
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observer?.observe(canvas);
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const smoothing = rotateOpts.smoothing ?? YAW_SMOOTH;
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const rotateEnabled = rotateOpts.enabled !== false;
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const autoRotate = rotateOpts.autoRotate ?? false;
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const autoRotateSpeed = rotateOpts.autoRotateSpeed ?? 0.4;
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const renderLoop = () => {
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const controller = controllerRef.current;
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const paused = manualPausedRef.current || offscreenPausedRef.current;
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if (controller && !paused) {
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const orbit = orbitRef.current;
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if (autoRotate && rotateEnabled) {
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orbit.targetX += autoRotateSpeed * (1 / 60);
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}
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if (rotateOpts.x !== void 0) orbit.targetX = rotateOpts.x;
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if (rotateOpts.y !== void 0) orbit.targetY = rotateOpts.y;
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orbit.x += (orbit.targetX - orbit.x) * smoothing;
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orbit.y += (orbit.targetY - orbit.y) * smoothing;
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controller.renderFrame(
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{ x: orbit.x, y: orbit.y, radius: orbit.radius },
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renderScratchRef.current,
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lighting
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);
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rotateOpts.onXChange?.(orbit.x);
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rotateOpts.onYChange?.(orbit.y);
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}
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animationFrame = requestAnimationFrame(renderLoop);
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};
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animationFrame = requestAnimationFrame(renderLoop);
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return () => {
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disposed = true;
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cancelAnimationFrame(animationFrame);
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window.removeEventListener("resize", resize);
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observer?.disconnect();
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controllerRef.current?.dispose();
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controllerRef.current = null;
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};
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}, [
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appearance,
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appearanceKey,
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backgroundColor,
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canvasRef,
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emitState,
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lighting,
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normalizedLook,
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options.debug,
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options.idleAnimation,
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options.pause,
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pixelRatio,
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rotateOpts,
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transparent
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]);
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const onPointerDown = useCallback(
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(event) => {
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if (!resolveRotateOptions(options.rotate).enabled) return;
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const orbit = orbitRef.current;
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orbit.dragging = true;
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setIsDragging(true);
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orbit.lastX = event.clientX;
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orbit.lastY = event.clientY;
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event.currentTarget.setPointerCapture(event.pointerId);
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},
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[options.rotate]
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);
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const onPointerMove = useCallback(
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(event) => {
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const orbit = orbitRef.current;
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if (!orbit.dragging) return;
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const rotate = resolveRotateOptions(options.rotate);
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const dx = event.clientX - orbit.lastX;
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const dy = event.clientY - orbit.lastY;
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orbit.lastX = event.clientX;
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orbit.lastY = event.clientY;
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const xLimit = rotate.xLimit ?? YAW_LIMIT;
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const yLimit = rotate.yLimit ?? [Y_LIMIT_MIN, Y_LIMIT_MAX];
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orbit.targetX = clampX(orbit.targetX + dx * getSensitivity(rotate.sensitivity, "x"), xLimit);
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orbit.targetY = clampY(
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orbit.targetY - dy * getSensitivity(rotate.sensitivity, "y"),
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yLimit[0],
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yLimit[1]
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);
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},
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[options.rotate]
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);
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const onPointerUp = useCallback((event) => {
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orbitRef.current.dragging = false;
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setIsDragging(false);
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event.currentTarget.releasePointerCapture(event.pointerId);
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}, []);
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288
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const onWheel = useCallback(
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(event) => {
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if (!options.zoom) return;
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event.preventDefault();
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const orbit = orbitRef.current;
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const delta = event.deltaY * 2e-3;
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const min = orbit.framingRadius * ZOOM_MIN_FACTOR;
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const max = orbit.framingRadius * ZOOM_MAX_FACTOR;
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orbit.radius = Math.max(min, Math.min(max, orbit.radius + delta));
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const canvas = canvasRef.current;
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if (canvas && controllerRef.current) {
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controllerRef.current.resize(canvas, orbit.radius, orbit.y);
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}
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},
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[canvasRef, options.zoom]
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);
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const resetView = useCallback(() => {
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const rotate = resolveRotateOptions(options.rotate);
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const orbit = orbitRef.current;
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orbit.targetX = rotate.initialX ?? 0;
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orbit.targetY = rotate.initialY ?? DEFAULT_Y;
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orbit.radius = orbit.framingRadius;
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const canvas = canvasRef.current;
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if (canvas && controllerRef.current) {
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controllerRef.current.resize(canvas, orbit.radius, orbit.y);
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}
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}, [canvasRef, options.rotate]);
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const getOrbit = useCallback(
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() => ({
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x: orbitRef.current.x,
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y: orbitRef.current.y,
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radius: orbitRef.current.radius
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320
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}),
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[]
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);
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const setOrbit = useCallback(
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(patch) => {
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const orbit = orbitRef.current;
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if (patch.x !== void 0) {
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orbit.x = patch.x;
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orbit.targetX = patch.x;
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}
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if (patch.y !== void 0) {
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orbit.y = patch.y;
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orbit.targetY = patch.y;
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}
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if (patch.radius !== void 0) {
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orbit.radius = patch.radius;
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}
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const canvas = canvasRef.current;
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if (canvas && controllerRef.current) {
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controllerRef.current.resize(canvas, orbit.radius, orbit.y);
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}
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},
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[canvasRef]
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);
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return {
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viewerState,
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resolution,
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isDragging,
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canvasHandlers: {
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onPointerDown,
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onPointerMove,
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onPointerUp,
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onPointerLeave: onPointerUp,
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onWheel
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},
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resetView,
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getOrbit,
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setOrbit
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};
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}
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// src/react/CharacterViewer.tsx
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import { jsx, jsxs } from "react/jsx-runtime";
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function resolveRotateEnabled(rotate) {
|
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if (rotate === false) return false;
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if (typeof rotate === "object" && rotate.enabled === false) return false;
|
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return true;
|
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|
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}
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368
|
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function CharacterViewer({
|
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appearance,
|
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|
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width = "100%",
|
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|
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height = "100%",
|
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minHeight = 320,
|
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className,
|
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|
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style,
|
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|
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canvas,
|
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rotate = true,
|
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zoom = false,
|
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idleAnimation = true,
|
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pause,
|
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showResetButton = false,
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cursor,
|
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pointerEvents = "auto",
|
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fallbacks,
|
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|
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overlay,
|
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|
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debug = false,
|
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|
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ariaLabel = "3D character viewer",
|
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|
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role = "img",
|
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|
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tabIndex,
|
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|
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onStateChange,
|
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|
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ref
|
|
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|
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}) {
|
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|
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const canvasRef = useRef2(null);
|
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|
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const {
|
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viewerState,
|
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resolution,
|
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isDragging,
|
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canvasHandlers,
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resetView,
|
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|
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getOrbit,
|
|
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|
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setOrbit
|
|
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|
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} = useCharacterScene(canvasRef, appearance, {
|
|
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|
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rotate,
|
|
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|
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zoom,
|
|
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|
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idleAnimation,
|
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|
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pause,
|
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|
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canvas,
|
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|
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debug,
|
|
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|
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onStateChange
|
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|
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});
|
|
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|
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useImperativeHandle(
|
|
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|
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ref,
|
|
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|
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() => ({
|
|
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|
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resetView,
|
|
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|
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getState: () => viewerState,
|
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|
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getOrbit,
|
|
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|
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setOrbit
|
|
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|
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}),
|
|
418
|
+
[getOrbit, resetView, setOrbit, viewerState]
|
|
419
|
+
);
|
|
420
|
+
const canRotate = resolveRotateEnabled(rotate);
|
|
421
|
+
const resolvedCursor = cursor ?? (canRotate ? "grab" : "default");
|
|
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|
+
const shellStyle = {
|
|
423
|
+
position: "relative",
|
|
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|
+
width,
|
|
425
|
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height,
|
|
426
|
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minHeight,
|
|
427
|
+
background: canvas?.backgroundColor ? void 0 : "transparent",
|
|
428
|
+
...style
|
|
429
|
+
};
|
|
430
|
+
const meshCount = viewerState.status === "ready" ? viewerState.meshCount : 0;
|
|
431
|
+
const framingRadius = viewerState.status === "ready" ? viewerState.framingRadius : 2;
|
|
432
|
+
const orbit = viewerState.status === "ready" ? viewerState.orbit : { x: 0, y: 0, radius: framingRadius };
|
|
433
|
+
const overlayState = {
|
|
434
|
+
status: viewerState.status,
|
|
435
|
+
meshCount,
|
|
436
|
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orbit: { ...orbit, framingRadius },
|
|
437
|
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isDragging,
|
|
438
|
+
canRotate,
|
|
439
|
+
canZoom: zoom,
|
|
440
|
+
resolution,
|
|
441
|
+
resetView,
|
|
442
|
+
setOrbit
|
|
443
|
+
};
|
|
444
|
+
const showLoading = viewerState.status === "loading" && fallbacks?.loading !== false;
|
|
445
|
+
const showEmpty = viewerState.status === "ready" && meshCount === 0 && fallbacks?.empty !== void 0;
|
|
446
|
+
const showError = viewerState.status === "error";
|
|
447
|
+
return /* @__PURE__ */ jsxs("div", { className, style: shellStyle, children: [
|
|
448
|
+
/* @__PURE__ */ jsx(
|
|
449
|
+
"canvas",
|
|
450
|
+
{
|
|
451
|
+
ref: canvasRef,
|
|
452
|
+
className: canvas?.className,
|
|
453
|
+
"aria-label": ariaLabel,
|
|
454
|
+
role,
|
|
455
|
+
tabIndex,
|
|
456
|
+
style: {
|
|
457
|
+
display: "block",
|
|
458
|
+
width: "100%",
|
|
459
|
+
height: "100%",
|
|
460
|
+
cursor: resolvedCursor,
|
|
461
|
+
pointerEvents
|
|
462
|
+
},
|
|
463
|
+
...canvasHandlers
|
|
464
|
+
}
|
|
465
|
+
),
|
|
466
|
+
showLoading && (fallbacks?.loading ?? /* @__PURE__ */ jsx(
|
|
467
|
+
"div",
|
|
468
|
+
{
|
|
469
|
+
style: {
|
|
470
|
+
position: "absolute",
|
|
471
|
+
inset: 0,
|
|
472
|
+
display: "flex",
|
|
473
|
+
alignItems: "center",
|
|
474
|
+
justifyContent: "center",
|
|
475
|
+
pointerEvents: "none"
|
|
476
|
+
},
|
|
477
|
+
children: "Loading character\u2026"
|
|
478
|
+
}
|
|
479
|
+
)),
|
|
480
|
+
showEmpty && fallbacks?.empty,
|
|
481
|
+
showError && (typeof fallbacks?.error === "function" ? fallbacks.error(viewerState.error) : fallbacks?.error ?? /* @__PURE__ */ jsx(
|
|
482
|
+
"div",
|
|
483
|
+
{
|
|
484
|
+
style: {
|
|
485
|
+
position: "absolute",
|
|
486
|
+
inset: 0,
|
|
487
|
+
display: "flex",
|
|
488
|
+
alignItems: "center",
|
|
489
|
+
justifyContent: "center",
|
|
490
|
+
color: "#f87171"
|
|
491
|
+
},
|
|
492
|
+
children: viewerState.error.message
|
|
493
|
+
}
|
|
494
|
+
)),
|
|
495
|
+
showResetButton && viewerState.status === "ready" && meshCount > 0 && /* @__PURE__ */ jsx(
|
|
496
|
+
"button",
|
|
497
|
+
{
|
|
498
|
+
type: "button",
|
|
499
|
+
onClick: resetView,
|
|
500
|
+
style: {
|
|
501
|
+
position: "absolute",
|
|
502
|
+
top: 8,
|
|
503
|
+
right: 8,
|
|
504
|
+
padding: "4px 8px",
|
|
505
|
+
fontSize: 12,
|
|
506
|
+
cursor: "pointer"
|
|
507
|
+
},
|
|
508
|
+
children: "Reset view"
|
|
509
|
+
}
|
|
510
|
+
),
|
|
511
|
+
debug && viewerState.status === "ready" && viewerState.debugInfo && /* @__PURE__ */ jsx(
|
|
512
|
+
"pre",
|
|
513
|
+
{
|
|
514
|
+
style: {
|
|
515
|
+
position: "absolute",
|
|
516
|
+
bottom: 8,
|
|
517
|
+
left: 8,
|
|
518
|
+
margin: 0,
|
|
519
|
+
padding: 8,
|
|
520
|
+
fontSize: 10,
|
|
521
|
+
fontFamily: "monospace",
|
|
522
|
+
background: "rgba(0,0,0,0.6)",
|
|
523
|
+
color: "#e2e8f0",
|
|
524
|
+
maxWidth: "80%",
|
|
525
|
+
overflow: "auto",
|
|
526
|
+
pointerEvents: "none"
|
|
527
|
+
},
|
|
528
|
+
children: JSON.stringify(viewerState.debugInfo, null, 2)
|
|
529
|
+
}
|
|
530
|
+
),
|
|
531
|
+
overlay?.(overlayState)
|
|
532
|
+
] });
|
|
533
|
+
}
|
|
534
|
+
export {
|
|
535
|
+
CharacterViewer,
|
|
536
|
+
useCharacterScene
|
|
537
|
+
};
|
|
538
|
+
//# sourceMappingURL=react.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/react/CharacterViewer.tsx","../src/react/useCharacterScene.ts","../src/lib/scene/lighting-presets.ts"],"sourcesContent":["\"use client\";\r\n\r\nimport { useImperativeHandle, useRef } from \"react\";\r\nimport type { CharacterViewerProps, CharacterViewerHandle } from \"./CharacterViewerProps\";\r\nimport { useCharacterScene } from \"./useCharacterScene\";\r\n\r\nfunction resolveRotateEnabled(rotate: CharacterViewerProps[\"rotate\"]): boolean {\r\n if (rotate === false) return false;\r\n if (typeof rotate === \"object\" && rotate.enabled === false) return false;\r\n return true;\r\n}\r\n\r\nexport function CharacterViewer({\r\n appearance,\r\n width = \"100%\",\r\n height = \"100%\",\r\n minHeight = 320,\r\n className,\r\n style,\r\n canvas,\r\n rotate = true,\r\n zoom = false,\r\n idleAnimation = true,\r\n pause,\r\n showResetButton = false,\r\n cursor,\r\n pointerEvents = \"auto\",\r\n fallbacks,\r\n overlay,\r\n debug = false,\r\n ariaLabel = \"3D character viewer\",\r\n role = \"img\",\r\n tabIndex,\r\n onStateChange,\r\n ref,\r\n}: CharacterViewerProps) {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const {\r\n viewerState,\r\n resolution,\r\n isDragging,\r\n canvasHandlers,\r\n resetView,\r\n getOrbit,\r\n setOrbit,\r\n } = useCharacterScene(canvasRef, appearance, {\r\n rotate,\r\n zoom,\r\n idleAnimation,\r\n pause,\r\n canvas,\r\n debug,\r\n onStateChange,\r\n });\r\n\r\n useImperativeHandle(\r\n ref,\r\n (): CharacterViewerHandle => ({\r\n resetView,\r\n getState: () => viewerState,\r\n getOrbit,\r\n setOrbit,\r\n }),\r\n [getOrbit, resetView, setOrbit, viewerState],\r\n );\r\n\r\n const canRotate = resolveRotateEnabled(rotate);\r\n const resolvedCursor = cursor ?? (canRotate ? \"grab\" : \"default\");\r\n const shellStyle = {\r\n position: \"relative\" as const,\r\n width,\r\n height,\r\n minHeight,\r\n background: canvas?.backgroundColor ? undefined : \"transparent\",\r\n ...style,\r\n };\r\n\r\n const meshCount = viewerState.status === \"ready\" ? viewerState.meshCount : 0;\r\n const framingRadius =\r\n viewerState.status === \"ready\" ? viewerState.framingRadius : 2;\r\n const orbit =\r\n viewerState.status === \"ready\"\r\n ? viewerState.orbit\r\n : { x: 0, y: 0, radius: framingRadius };\r\n\r\n const overlayState = {\r\n status: viewerState.status,\r\n meshCount,\r\n orbit: { ...orbit, framingRadius },\r\n isDragging,\r\n canRotate,\r\n canZoom: zoom,\r\n resolution,\r\n resetView,\r\n setOrbit,\r\n };\r\n\r\n const showLoading =\r\n viewerState.status === \"loading\" && fallbacks?.loading !== false;\r\n const showEmpty =\r\n viewerState.status === \"ready\" &&\r\n meshCount === 0 &&\r\n fallbacks?.empty !== undefined;\r\n const showError = viewerState.status === \"error\";\r\n\r\n return (\r\n <div className={className} style={shellStyle}>\r\n <canvas\r\n ref={canvasRef}\r\n className={canvas?.className}\r\n aria-label={ariaLabel}\r\n role={role}\r\n tabIndex={tabIndex}\r\n style={{\r\n display: \"block\",\r\n width: \"100%\",\r\n height: \"100%\",\r\n cursor: resolvedCursor,\r\n pointerEvents,\r\n }}\r\n {...canvasHandlers}\r\n />\r\n\r\n {showLoading &&\r\n (fallbacks?.loading ?? (\r\n <div\r\n style={{\r\n position: \"absolute\",\r\n inset: 0,\r\n display: \"flex\",\r\n alignItems: \"center\",\r\n justifyContent: \"center\",\r\n pointerEvents: \"none\",\r\n }}\r\n >\r\n Loading character…\r\n </div>\r\n ))}\r\n\r\n {showEmpty && fallbacks?.empty}\r\n\r\n {showError &&\r\n (typeof fallbacks?.error === \"function\"\r\n ? fallbacks.error(viewerState.error)\r\n : (fallbacks?.error ?? (\r\n <div\r\n style={{\r\n position: \"absolute\",\r\n inset: 0,\r\n display: \"flex\",\r\n alignItems: \"center\",\r\n justifyContent: \"center\",\r\n color: \"#f87171\",\r\n }}\r\n >\r\n {viewerState.error.message}\r\n </div>\r\n )))}\r\n\r\n {showResetButton && viewerState.status === \"ready\" && meshCount > 0 && (\r\n <button\r\n type=\"button\"\r\n onClick={resetView}\r\n style={{\r\n position: \"absolute\",\r\n top: 8,\r\n right: 8,\r\n padding: \"4px 8px\",\r\n fontSize: 12,\r\n cursor: \"pointer\",\r\n }}\r\n >\r\n Reset view\r\n </button>\r\n )}\r\n\r\n {debug && viewerState.status === \"ready\" && viewerState.debugInfo && (\r\n <pre\r\n style={{\r\n position: \"absolute\",\r\n bottom: 8,\r\n left: 8,\r\n margin: 0,\r\n padding: 8,\r\n fontSize: 10,\r\n fontFamily: \"monospace\",\r\n background: \"rgba(0,0,0,0.6)\",\r\n color: \"#e2e8f0\",\r\n maxWidth: \"80%\",\r\n overflow: \"auto\",\r\n pointerEvents: \"none\",\r\n }}\r\n >\r\n {JSON.stringify(viewerState.debugInfo, null, 2)}\r\n </pre>\r\n )}\r\n\r\n {overlay?.(overlayState)}\r\n </div>\r\n );\r\n}\r\n","\"use client\";\r\n\r\nimport { useCallback, useEffect, useMemo, useRef, useState } from \"react\";\r\nimport { normalizeAppearance, serializeAppearance } from \"../lib/appearance/normalize\";\r\nimport { resolveAppearance } from \"../lib/appearance/resolve-appearance\";\r\nimport type {\r\n AppearanceResolution,\r\n CharacterAppearance,\r\n CharacterViewerError,\r\n ViewerState,\r\n} from \"../lib/appearance/types\";\r\nimport { CharacterViewerError as ViewerError } from \"../lib/appearance/types\";\r\nimport { Matrix4 } from \"../lib/ffxi/math/matrix4\";\r\nimport { Vector3 } from \"../lib/ffxi/math/vector3\";\r\nimport { CharacterSceneController } from \"../lib/ffxi/scene/character-scene-controller\";\r\nimport { clampX, clampY } from \"../lib/ffxi/scene/turntable\";\r\nimport {\r\n DEFAULT_Y,\r\n YAW_LIMIT,\r\n YAW_SENSITIVITY,\r\n YAW_SMOOTH,\r\n Y_LIMIT_MAX,\r\n Y_LIMIT_MIN,\r\n ZOOM_MAX_FACTOR,\r\n ZOOM_MIN_FACTOR,\r\n} from \"../lib/ffxi/scene/viewer-config\";\r\nimport { parseCssColor, resolveLighting } from \"../lib/scene/lighting-presets\";\r\nimport type { CharacterViewerProps, RotateOptions } from \"./CharacterViewerProps\";\r\n\r\nexport type UseCharacterSceneOptions = Pick<\r\n CharacterViewerProps,\r\n \"rotate\" | \"zoom\" | \"idleAnimation\" | \"pause\" | \"canvas\" | \"debug\" | \"onStateChange\"\r\n>;\r\n\r\nexport interface CharacterSceneState {\r\n viewerState: ViewerState;\r\n resolution: AppearanceResolution | null;\r\n isDragging: boolean;\r\n canvasHandlers: {\r\n onPointerDown: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onPointerMove: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onPointerUp: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onPointerLeave: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onWheel: (event: React.WheelEvent<HTMLCanvasElement>) => void;\r\n };\r\n resetView: () => void;\r\n getOrbit: () => { x: number; y: number; radius: number };\r\n setOrbit: (patch: Partial<{ x: number; y: number; radius: number }>) => void;\r\n}\r\n\r\nfunction resolveRotateOptions(rotate: boolean | RotateOptions | undefined): RotateOptions {\r\n if (rotate === false) return { enabled: false };\r\n if (rotate === true || rotate === undefined) return { enabled: true };\r\n return { enabled: true, ...rotate };\r\n}\r\n\r\nfunction getSensitivity(\r\n sensitivity: RotateOptions[\"sensitivity\"],\r\n axis: \"x\" | \"y\",\r\n): number {\r\n if (typeof sensitivity === \"number\") return sensitivity;\r\n if (sensitivity && typeof sensitivity === \"object\") {\r\n return sensitivity[axis] ?? (axis === \"x\" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66);\r\n }\r\n return axis === \"x\" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66;\r\n}\r\n\r\nfunction resizeCanvas(canvas: HTMLCanvasElement, pixelRatio: number): void {\r\n const parent = canvas.parentElement;\r\n if (!parent) return;\r\n const width = Math.max(1, Math.floor(parent.clientWidth * pixelRatio));\r\n const height = Math.max(1, Math.floor(parent.clientHeight * pixelRatio));\r\n canvas.width = width;\r\n canvas.height = height;\r\n canvas.style.width = \"100%\";\r\n canvas.style.height = \"100%\";\r\n}\r\n\r\nexport function useCharacterScene(\r\n canvasRef: React.RefObject<HTMLCanvasElement | null>,\r\n appearance: CharacterAppearance,\r\n options: UseCharacterSceneOptions = {},\r\n): CharacterSceneState {\r\n const rotateOpts = useMemo(() => resolveRotateOptions(options.rotate), [options.rotate]);\r\n const appearanceKey = useMemo(() => serializeAppearance(appearance), [appearance]);\r\n const normalizedLook = useMemo(() => normalizeAppearance(appearance), [appearanceKey]);\r\n\r\n const [viewerState, setViewerState] = useState<ViewerState>({ status: \"loading\" });\r\n const [resolution, setResolution] = useState<AppearanceResolution | null>(null);\r\n const [isDragging, setIsDragging] = useState(false);\r\n\r\n const orbitRef = useRef({\r\n x: rotateOpts.initialX ?? rotateOpts.x ?? 0,\r\n targetX: rotateOpts.initialX ?? rotateOpts.x ?? 0,\r\n y: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,\r\n targetY: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,\r\n radius: 2,\r\n framingRadius: 2,\r\n dragging: false,\r\n lastX: 0,\r\n lastY: 0,\r\n });\r\n\r\n const controllerRef = useRef<CharacterSceneController | null>(null);\r\n const renderScratchRef = useRef({\r\n center: new Vector3(),\r\n turntableMatrix: new Matrix4(),\r\n });\r\n const manualPausedRef = useRef(false);\r\n const offscreenPausedRef = useRef(false);\r\n const onStateChangeRef = useRef(options.onStateChange);\r\n onStateChangeRef.current = options.onStateChange;\r\n\r\n const pixelRatio =\r\n options.canvas?.pixelRatio ??\r\n (typeof window !== \"undefined\" ? Math.min(window.devicePixelRatio, 2) : 1);\r\n\r\n const transparent = !options.canvas?.backgroundColor;\r\n const backgroundColor = options.canvas?.backgroundColor\r\n ? parseCssColor(options.canvas.backgroundColor)\r\n : undefined;\r\n const lighting = useMemo(\r\n () => resolveLighting(options.canvas?.lighting),\r\n [options.canvas?.lighting],\r\n );\r\n\r\n const emitState = useCallback((state: ViewerState) => {\r\n setViewerState(state);\r\n onStateChangeRef.current?.(state);\r\n }, []);\r\n\r\n useEffect(() => {\r\n manualPausedRef.current = options.pause === true;\r\n }, [options.pause]);\r\n\r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n\r\n let animationFrame = 0;\r\n let disposed = false;\r\n controllerRef.current = null;\r\n\r\n const resize = () => {\r\n resizeCanvas(canvas, pixelRatio);\r\n controllerRef.current?.resize(canvas, orbitRef.current.radius, orbitRef.current.y);\r\n };\r\n\r\n const boot = async () => {\r\n emitState({ status: \"loading\" });\r\n setResolution(null);\r\n try {\r\n const res = resolveAppearance(normalizedLook);\r\n resize();\r\n const result = await CharacterSceneController.boot(canvas, normalizedLook, {\r\n transparent,\r\n backgroundColor,\r\n idleAnimation: options.idleAnimation ?? true,\r\n });\r\n if (disposed) {\r\n result.controller.dispose();\r\n return;\r\n }\r\n\r\n const orbit = orbitRef.current;\r\n orbit.radius = result.framingRadius;\r\n orbit.framingRadius = result.framingRadius;\r\n orbit.x = rotateOpts.initialX ?? rotateOpts.x ?? 0;\r\n orbit.targetX = orbit.x;\r\n orbit.y = rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y;\r\n orbit.targetY = orbit.y;\r\n\r\n controllerRef.current = result.controller;\r\n controllerRef.current.setIdleAnimation(options.idleAnimation ?? true);\r\n setResolution(res);\r\n\r\n const raceId = \"raceId\" in appearance ? appearance.raceId : -1;\r\n const raceName =\r\n \"raceId\" in appearance\r\n ? (normalizedLook.race)\r\n : appearance.race;\r\n const faceId = appearance.faceId;\r\n const readyState: ViewerState = {\r\n status: \"ready\",\r\n meshCount: result.meshCount,\r\n framingRadius: result.framingRadius,\r\n appearance: { raceId, raceName, faceId },\r\n resolution: res,\r\n orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius },\r\n };\r\n if (options.debug) {\r\n (readyState as Extract<ViewerState, { status: \"ready\" }>).debugInfo = {\r\n status: \"ready\",\r\n meshCount: result.meshCount,\r\n raceId,\r\n raceName: raceName,\r\n faceId,\r\n resolvedModels: res.resolvedModels,\r\n missingItems: res.missingItems,\r\n framingRadius: result.framingRadius,\r\n orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius },\r\n error: null,\r\n };\r\n }\r\n emitState(readyState);\r\n } catch (err) {\r\n if (!disposed) {\r\n const error: CharacterViewerError =\r\n err instanceof ViewerError\r\n ? err\r\n : new ViewerError(\r\n \"asset_fetch_failed\",\r\n err instanceof Error ? err.message : String(err),\r\n );\r\n emitState({ status: \"error\", error });\r\n }\r\n }\r\n };\r\n\r\n void boot();\r\n window.addEventListener(\"resize\", resize);\r\n\r\n const observer =\r\n options.pause === true || options.pause === false\r\n ? null\r\n : new IntersectionObserver(\r\n (entries) => {\r\n const visible = entries.some((e) => e.isIntersecting);\r\n const pauseOpts =\r\n typeof options.pause === \"object\" ? options.pause : undefined;\r\n offscreenPausedRef.current = !visible && pauseOpts?.offscreen !== false;\r\n },\r\n { threshold: 0.01 },\r\n );\r\n observer?.observe(canvas);\r\n\r\n const smoothing = rotateOpts.smoothing ?? YAW_SMOOTH;\r\n const rotateEnabled = rotateOpts.enabled !== false;\r\n const autoRotate = rotateOpts.autoRotate ?? false;\r\n const autoRotateSpeed = rotateOpts.autoRotateSpeed ?? 0.4;\r\n\r\n const renderLoop = () => {\r\n const controller = controllerRef.current;\r\n const paused = manualPausedRef.current || offscreenPausedRef.current;\r\n if (controller && !paused) {\r\n const orbit = orbitRef.current;\r\n if (autoRotate && rotateEnabled) {\r\n orbit.targetX += autoRotateSpeed * (1 / 60);\r\n }\r\n if (rotateOpts.x !== undefined) orbit.targetX = rotateOpts.x;\r\n if (rotateOpts.y !== undefined) orbit.targetY = rotateOpts.y;\r\n\r\n orbit.x += (orbit.targetX - orbit.x) * smoothing;\r\n orbit.y += (orbit.targetY - orbit.y) * smoothing;\r\n\r\n controller.renderFrame(\r\n { x: orbit.x, y: orbit.y, radius: orbit.radius },\r\n renderScratchRef.current,\r\n lighting,\r\n );\r\n\r\n rotateOpts.onXChange?.(orbit.x);\r\n rotateOpts.onYChange?.(orbit.y);\r\n }\r\n animationFrame = requestAnimationFrame(renderLoop);\r\n };\r\n animationFrame = requestAnimationFrame(renderLoop);\r\n\r\n return () => {\r\n disposed = true;\r\n cancelAnimationFrame(animationFrame);\r\n window.removeEventListener(\"resize\", resize);\r\n observer?.disconnect();\r\n controllerRef.current?.dispose();\r\n controllerRef.current = null;\r\n };\r\n }, [\r\n appearance,\r\n appearanceKey,\r\n backgroundColor,\r\n canvasRef,\r\n emitState,\r\n lighting,\r\n normalizedLook,\r\n options.debug,\r\n options.idleAnimation,\r\n options.pause,\r\n pixelRatio,\r\n rotateOpts,\r\n transparent,\r\n ]);\r\n\r\n const onPointerDown = useCallback(\r\n (event: React.PointerEvent<HTMLCanvasElement>) => {\r\n if (!resolveRotateOptions(options.rotate).enabled) return;\r\n const orbit = orbitRef.current;\r\n orbit.dragging = true;\r\n setIsDragging(true);\r\n orbit.lastX = event.clientX;\r\n orbit.lastY = event.clientY;\r\n event.currentTarget.setPointerCapture(event.pointerId);\r\n },\r\n [options.rotate],\r\n );\r\n\r\n const onPointerMove = useCallback(\r\n (event: React.PointerEvent<HTMLCanvasElement>) => {\r\n const orbit = orbitRef.current;\r\n if (!orbit.dragging) return;\r\n const rotate = resolveRotateOptions(options.rotate);\r\n const dx = event.clientX - orbit.lastX;\r\n const dy = event.clientY - orbit.lastY;\r\n orbit.lastX = event.clientX;\r\n orbit.lastY = event.clientY;\r\n const xLimit = rotate.xLimit ?? YAW_LIMIT;\r\n const yLimit = rotate.yLimit ?? [Y_LIMIT_MIN, Y_LIMIT_MAX];\r\n orbit.targetX = clampX(orbit.targetX + dx * getSensitivity(rotate.sensitivity, \"x\"), xLimit);\r\n orbit.targetY = clampY(\r\n orbit.targetY - dy * getSensitivity(rotate.sensitivity, \"y\"),\r\n yLimit[0],\r\n yLimit[1],\r\n );\r\n },\r\n [options.rotate],\r\n );\r\n\r\n const onPointerUp = useCallback((event: React.PointerEvent<HTMLCanvasElement>) => {\r\n orbitRef.current.dragging = false;\r\n setIsDragging(false);\r\n event.currentTarget.releasePointerCapture(event.pointerId);\r\n }, []);\r\n\r\n const onWheel = useCallback(\r\n (event: React.WheelEvent<HTMLCanvasElement>) => {\r\n if (!options.zoom) return;\r\n event.preventDefault();\r\n const orbit = orbitRef.current;\r\n const delta = event.deltaY * 0.002;\r\n const min = orbit.framingRadius * ZOOM_MIN_FACTOR;\r\n const max = orbit.framingRadius * ZOOM_MAX_FACTOR;\r\n orbit.radius = Math.max(min, Math.min(max, orbit.radius + delta));\r\n const canvas = canvasRef.current;\r\n if (canvas && controllerRef.current) {\r\n controllerRef.current.resize(canvas, orbit.radius, orbit.y);\r\n }\r\n },\r\n [canvasRef, options.zoom],\r\n );\r\n\r\n const resetView = useCallback(() => {\r\n const rotate = resolveRotateOptions(options.rotate);\r\n const orbit = orbitRef.current;\r\n orbit.targetX = rotate.initialX ?? 0;\r\n orbit.targetY = rotate.initialY ?? DEFAULT_Y;\r\n orbit.radius = orbit.framingRadius;\r\n const canvas = canvasRef.current;\r\n if (canvas && controllerRef.current) {\r\n controllerRef.current.resize(canvas, orbit.radius, orbit.y);\r\n }\r\n }, [canvasRef, options.rotate]);\r\n\r\n const getOrbit = useCallback(\r\n () => ({\r\n x: orbitRef.current.x,\r\n y: orbitRef.current.y,\r\n radius: orbitRef.current.radius,\r\n }),\r\n [],\r\n );\r\n\r\n const setOrbit = useCallback(\r\n (patch: Partial<{ x: number; y: number; radius: number }>) => {\r\n const orbit = orbitRef.current;\r\n if (patch.x !== undefined) {\r\n orbit.x = patch.x;\r\n orbit.targetX = patch.x;\r\n }\r\n if (patch.y !== undefined) {\r\n orbit.y = patch.y;\r\n orbit.targetY = patch.y;\r\n }\r\n if (patch.radius !== undefined) {\r\n orbit.radius = patch.radius;\r\n }\r\n const canvas = canvasRef.current;\r\n if (canvas && controllerRef.current) {\r\n controllerRef.current.resize(canvas, orbit.radius, orbit.y);\r\n }\r\n },\r\n [canvasRef],\r\n );\r\n\r\n return {\r\n viewerState,\r\n resolution,\r\n isDragging,\r\n canvasHandlers: {\r\n onPointerDown,\r\n onPointerMove,\r\n onPointerUp,\r\n onPointerLeave: onPointerUp,\r\n onWheel,\r\n },\r\n resetView,\r\n getOrbit,\r\n setOrbit,\r\n };\r\n}\r\n","import {\r\n createOutdoorModelLighting,\r\n BASTOK_MARKETS_MODEL_LIGHT,\r\n NIGHTTIME_MINUTE,\r\n type StudioLighting,\r\n} from \"../ffxi/renderer/lighting\";\r\n\r\nexport type LightingPreset = \"default\" | \"day\" | \"night\";\r\n\r\nexport function resolveLighting(\r\n lighting?: LightingPreset | StudioLighting,\r\n): StudioLighting {\r\n if (!lighting || lighting === \"default\") {\r\n return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, NIGHTTIME_MINUTE);\r\n }\r\n if (lighting === \"day\") {\r\n return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 12 * 60);\r\n }\r\n if (lighting === \"night\") {\r\n return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 0);\r\n }\r\n return lighting;\r\n}\r\n\r\nexport function parseCssColor(color: string): [number, number, number, number] {\r\n const hex = color.trim();\r\n if (hex.startsWith(\"#\") && (hex.length === 7 || hex.length === 4)) {\r\n const expand =\r\n hex.length === 4\r\n ? `#${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}`\r\n : hex;\r\n const r = Number.parseInt(expand.slice(1, 3), 16) / 255;\r\n const g = Number.parseInt(expand.slice(3, 5), 16) / 255;\r\n const b = Number.parseInt(expand.slice(5, 7), 16) / 255;\r\n return [r, g, b, 1];\r\n }\r\n return [0.08, 0.09, 0.12, 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package/package.json
ADDED
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@@ -0,0 +1,72 @@
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1
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+
{
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2
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+
"name": "@ffxiark/character-viewer",
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3
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+
"version": "0.0.1",
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4
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+
"description": "React WebGL2 3D character viewer for FFXI",
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5
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+
"type": "module",
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6
|
+
"license": "MIT",
|
|
7
|
+
"author": "Mysk",
|
|
8
|
+
"repository": {
|
|
9
|
+
"type": "git",
|
|
10
|
+
"url": "git+https://github.com/ffxiark/character-viewer.git"
|
|
11
|
+
},
|
|
12
|
+
"homepage": "https://github.com/ffxiark/character-viewer#readme",
|
|
13
|
+
"bugs": {
|
|
14
|
+
"url": "https://github.com/ffxiark/character-viewer/issues"
|
|
15
|
+
},
|
|
16
|
+
"keywords": [
|
|
17
|
+
"ffxi",
|
|
18
|
+
"final-fantasy-xi",
|
|
19
|
+
"character-viewer",
|
|
20
|
+
"webgl",
|
|
21
|
+
"webgl2",
|
|
22
|
+
"react",
|
|
23
|
+
"3d"
|
|
24
|
+
],
|
|
25
|
+
"main": "./dist/index.js",
|
|
26
|
+
"types": "./dist/index.d.ts",
|
|
27
|
+
"sideEffects": false,
|
|
28
|
+
"exports": {
|
|
29
|
+
".": {
|
|
30
|
+
"types": "./dist/index.d.ts",
|
|
31
|
+
"import": "./dist/index.js"
|
|
32
|
+
},
|
|
33
|
+
"./react": {
|
|
34
|
+
"types": "./dist/react.d.ts",
|
|
35
|
+
"import": "./dist/react.js"
|
|
36
|
+
}
|
|
37
|
+
},
|
|
38
|
+
"files": [
|
|
39
|
+
"dist"
|
|
40
|
+
],
|
|
41
|
+
"publishConfig": {
|
|
42
|
+
"access": "public",
|
|
43
|
+
"registry": "https://registry.npmjs.org/"
|
|
44
|
+
},
|
|
45
|
+
"peerDependencies": {
|
|
46
|
+
"react": "^19",
|
|
47
|
+
"react-dom": "^19"
|
|
48
|
+
},
|
|
49
|
+
"devDependencies": {
|
|
50
|
+
"@eslint/js": "^9",
|
|
51
|
+
"@types/node": "^20",
|
|
52
|
+
"@types/react": "^19",
|
|
53
|
+
"@types/react-dom": "^19",
|
|
54
|
+
"@vitest/coverage-v8": "^3.2.7",
|
|
55
|
+
"eslint": "^9",
|
|
56
|
+
"globals": "^17.7.0",
|
|
57
|
+
"react": "19.2.4",
|
|
58
|
+
"react-dom": "19.2.4",
|
|
59
|
+
"tsup": "^8.5.1",
|
|
60
|
+
"typescript": "^5",
|
|
61
|
+
"typescript-eslint": "^8",
|
|
62
|
+
"vitest": "^3.2.4"
|
|
63
|
+
},
|
|
64
|
+
"scripts": {
|
|
65
|
+
"build": "tsup && node scripts/build-items.mjs",
|
|
66
|
+
"build:items": "node scripts/build-items.mjs",
|
|
67
|
+
"lint": "eslint",
|
|
68
|
+
"test": "vitest run",
|
|
69
|
+
"test:watch": "vitest",
|
|
70
|
+
"test:coverage": "vitest run --coverage"
|
|
71
|
+
}
|
|
72
|
+
}
|