@ffxiark/character-viewer 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/react.js ADDED
@@ -0,0 +1,538 @@
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+ import {
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+ BASTOK_MARKETS_MODEL_LIGHT,
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+ CharacterSceneController,
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+ CharacterViewerError,
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+ DEFAULT_Y,
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+ Matrix4,
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+ NIGHTTIME_MINUTE,
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+ Vector3,
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+ YAW_LIMIT,
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+ YAW_SENSITIVITY,
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+ YAW_SMOOTH,
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+ Y_LIMIT_MAX,
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+ Y_LIMIT_MIN,
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+ ZOOM_MAX_FACTOR,
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+ ZOOM_MIN_FACTOR,
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+ clampX,
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+ clampY,
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+ createOutdoorModelLighting,
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+ normalizeAppearance,
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+ resolveAppearance,
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+ serializeAppearance
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+ } from "./chunk-5GGVLVIE.js";
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+
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+ // src/react/CharacterViewer.tsx
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+ import { useImperativeHandle, useRef as useRef2 } from "react";
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+
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+ // src/react/useCharacterScene.ts
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+ import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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+
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+ // src/lib/scene/lighting-presets.ts
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+ function resolveLighting(lighting) {
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+ if (!lighting || lighting === "default") {
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+ return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, NIGHTTIME_MINUTE);
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+ }
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+ if (lighting === "day") {
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+ return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 12 * 60);
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+ }
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+ if (lighting === "night") {
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+ return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 0);
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+ }
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+ return lighting;
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+ }
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+ function parseCssColor(color) {
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+ const hex = color.trim();
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+ if (hex.startsWith("#") && (hex.length === 7 || hex.length === 4)) {
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+ const expand = hex.length === 4 ? `#${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}` : hex;
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+ const r = Number.parseInt(expand.slice(1, 3), 16) / 255;
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+ const g = Number.parseInt(expand.slice(3, 5), 16) / 255;
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+ const b = Number.parseInt(expand.slice(5, 7), 16) / 255;
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+ return [r, g, b, 1];
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+ }
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+ return [0.08, 0.09, 0.12, 1];
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+ }
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+
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+ // src/react/useCharacterScene.ts
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+ function resolveRotateOptions(rotate) {
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+ if (rotate === false) return { enabled: false };
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+ if (rotate === true || rotate === void 0) return { enabled: true };
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+ return { enabled: true, ...rotate };
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+ }
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+ function getSensitivity(sensitivity, axis) {
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+ if (typeof sensitivity === "number") return sensitivity;
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+ if (sensitivity && typeof sensitivity === "object") {
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+ return sensitivity[axis] ?? (axis === "x" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66);
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+ }
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+ return axis === "x" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66;
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+ }
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+ function resizeCanvas(canvas, pixelRatio) {
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+ const parent = canvas.parentElement;
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+ if (!parent) return;
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+ const width = Math.max(1, Math.floor(parent.clientWidth * pixelRatio));
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+ const height = Math.max(1, Math.floor(parent.clientHeight * pixelRatio));
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+ canvas.width = width;
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+ canvas.height = height;
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+ canvas.style.width = "100%";
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+ canvas.style.height = "100%";
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+ }
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+ function useCharacterScene(canvasRef, appearance, options = {}) {
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+ const rotateOpts = useMemo(() => resolveRotateOptions(options.rotate), [options.rotate]);
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+ const appearanceKey = useMemo(() => serializeAppearance(appearance), [appearance]);
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+ const normalizedLook = useMemo(() => normalizeAppearance(appearance), [appearanceKey]);
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+ const [viewerState, setViewerState] = useState({ status: "loading" });
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+ const [resolution, setResolution] = useState(null);
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+ const [isDragging, setIsDragging] = useState(false);
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+ const orbitRef = useRef({
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+ x: rotateOpts.initialX ?? rotateOpts.x ?? 0,
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+ targetX: rotateOpts.initialX ?? rotateOpts.x ?? 0,
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+ y: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,
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+ targetY: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,
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+ radius: 2,
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+ framingRadius: 2,
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+ dragging: false,
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+ lastX: 0,
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+ lastY: 0
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+ });
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+ const controllerRef = useRef(null);
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+ const renderScratchRef = useRef({
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+ center: new Vector3(),
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+ turntableMatrix: new Matrix4()
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+ });
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+ const manualPausedRef = useRef(false);
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+ const offscreenPausedRef = useRef(false);
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+ const onStateChangeRef = useRef(options.onStateChange);
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+ onStateChangeRef.current = options.onStateChange;
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+ const pixelRatio = options.canvas?.pixelRatio ?? (typeof window !== "undefined" ? Math.min(window.devicePixelRatio, 2) : 1);
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+ const transparent = !options.canvas?.backgroundColor;
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+ const backgroundColor = options.canvas?.backgroundColor ? parseCssColor(options.canvas.backgroundColor) : void 0;
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+ const lighting = useMemo(
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+ () => resolveLighting(options.canvas?.lighting),
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+ [options.canvas?.lighting]
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+ );
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+ const emitState = useCallback((state) => {
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+ setViewerState(state);
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+ onStateChangeRef.current?.(state);
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+ }, []);
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+ useEffect(() => {
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+ manualPausedRef.current = options.pause === true;
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+ }, [options.pause]);
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+ useEffect(() => {
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+ const canvas = canvasRef.current;
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+ if (!canvas) return;
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+ let animationFrame = 0;
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+ let disposed = false;
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+ controllerRef.current = null;
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+ const resize = () => {
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+ resizeCanvas(canvas, pixelRatio);
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+ controllerRef.current?.resize(canvas, orbitRef.current.radius, orbitRef.current.y);
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+ };
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+ const boot = async () => {
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+ emitState({ status: "loading" });
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+ setResolution(null);
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+ try {
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+ const res = resolveAppearance(normalizedLook);
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+ resize();
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+ const result = await CharacterSceneController.boot(canvas, normalizedLook, {
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+ transparent,
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+ backgroundColor,
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+ idleAnimation: options.idleAnimation ?? true
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+ });
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+ if (disposed) {
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+ result.controller.dispose();
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+ return;
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+ }
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+ const orbit = orbitRef.current;
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+ orbit.radius = result.framingRadius;
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+ orbit.framingRadius = result.framingRadius;
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+ orbit.x = rotateOpts.initialX ?? rotateOpts.x ?? 0;
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+ orbit.targetX = orbit.x;
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+ orbit.y = rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y;
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+ orbit.targetY = orbit.y;
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+ controllerRef.current = result.controller;
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+ controllerRef.current.setIdleAnimation(options.idleAnimation ?? true);
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+ setResolution(res);
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+ const raceId = "raceId" in appearance ? appearance.raceId : -1;
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+ const raceName = "raceId" in appearance ? normalizedLook.race : appearance.race;
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+ const faceId = appearance.faceId;
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+ const readyState = {
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+ status: "ready",
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+ meshCount: result.meshCount,
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+ framingRadius: result.framingRadius,
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+ appearance: { raceId, raceName, faceId },
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+ resolution: res,
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+ orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius }
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+ };
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+ if (options.debug) {
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+ readyState.debugInfo = {
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+ status: "ready",
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+ meshCount: result.meshCount,
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+ raceId,
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+ raceName,
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+ faceId,
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+ resolvedModels: res.resolvedModels,
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+ missingItems: res.missingItems,
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+ framingRadius: result.framingRadius,
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+ orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius },
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+ error: null
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+ };
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+ }
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+ emitState(readyState);
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+ } catch (err) {
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+ if (!disposed) {
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+ const error = err instanceof CharacterViewerError ? err : new CharacterViewerError(
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+ "asset_fetch_failed",
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+ err instanceof Error ? err.message : String(err)
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+ );
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+ emitState({ status: "error", error });
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+ }
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+ }
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+ };
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+ void boot();
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+ window.addEventListener("resize", resize);
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+ const observer = options.pause === true || options.pause === false ? null : new IntersectionObserver(
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+ (entries) => {
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+ const visible = entries.some((e) => e.isIntersecting);
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+ const pauseOpts = typeof options.pause === "object" ? options.pause : void 0;
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+ offscreenPausedRef.current = !visible && pauseOpts?.offscreen !== false;
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+ },
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+ { threshold: 0.01 }
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+ );
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+ observer?.observe(canvas);
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+ const smoothing = rotateOpts.smoothing ?? YAW_SMOOTH;
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+ const rotateEnabled = rotateOpts.enabled !== false;
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+ const autoRotate = rotateOpts.autoRotate ?? false;
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+ const autoRotateSpeed = rotateOpts.autoRotateSpeed ?? 0.4;
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+ const renderLoop = () => {
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+ const controller = controllerRef.current;
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+ const paused = manualPausedRef.current || offscreenPausedRef.current;
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+ if (controller && !paused) {
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+ const orbit = orbitRef.current;
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+ if (autoRotate && rotateEnabled) {
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+ orbit.targetX += autoRotateSpeed * (1 / 60);
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+ }
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+ if (rotateOpts.x !== void 0) orbit.targetX = rotateOpts.x;
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+ if (rotateOpts.y !== void 0) orbit.targetY = rotateOpts.y;
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+ orbit.x += (orbit.targetX - orbit.x) * smoothing;
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+ orbit.y += (orbit.targetY - orbit.y) * smoothing;
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+ controller.renderFrame(
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+ { x: orbit.x, y: orbit.y, radius: orbit.radius },
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+ renderScratchRef.current,
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+ lighting
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+ );
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+ rotateOpts.onXChange?.(orbit.x);
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+ rotateOpts.onYChange?.(orbit.y);
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+ }
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+ animationFrame = requestAnimationFrame(renderLoop);
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+ };
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+ animationFrame = requestAnimationFrame(renderLoop);
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+ return () => {
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+ disposed = true;
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+ cancelAnimationFrame(animationFrame);
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+ window.removeEventListener("resize", resize);
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+ observer?.disconnect();
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+ controllerRef.current?.dispose();
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+ controllerRef.current = null;
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+ };
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+ }, [
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+ appearance,
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+ appearanceKey,
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+ backgroundColor,
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+ canvasRef,
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+ emitState,
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+ lighting,
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+ normalizedLook,
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+ options.debug,
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+ options.idleAnimation,
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+ options.pause,
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+ pixelRatio,
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+ rotateOpts,
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+ transparent
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+ ]);
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+ const onPointerDown = useCallback(
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+ (event) => {
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+ if (!resolveRotateOptions(options.rotate).enabled) return;
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+ const orbit = orbitRef.current;
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+ orbit.dragging = true;
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+ setIsDragging(true);
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+ orbit.lastX = event.clientX;
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+ orbit.lastY = event.clientY;
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+ event.currentTarget.setPointerCapture(event.pointerId);
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+ },
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+ [options.rotate]
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+ );
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+ const onPointerMove = useCallback(
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+ (event) => {
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+ const orbit = orbitRef.current;
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+ if (!orbit.dragging) return;
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+ const rotate = resolveRotateOptions(options.rotate);
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+ const dx = event.clientX - orbit.lastX;
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+ const dy = event.clientY - orbit.lastY;
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+ orbit.lastX = event.clientX;
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+ orbit.lastY = event.clientY;
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+ const xLimit = rotate.xLimit ?? YAW_LIMIT;
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+ const yLimit = rotate.yLimit ?? [Y_LIMIT_MIN, Y_LIMIT_MAX];
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+ orbit.targetX = clampX(orbit.targetX + dx * getSensitivity(rotate.sensitivity, "x"), xLimit);
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+ orbit.targetY = clampY(
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+ orbit.targetY - dy * getSensitivity(rotate.sensitivity, "y"),
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+ yLimit[0],
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+ yLimit[1]
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+ );
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+ },
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+ [options.rotate]
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+ );
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+ const onPointerUp = useCallback((event) => {
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+ orbitRef.current.dragging = false;
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+ setIsDragging(false);
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+ event.currentTarget.releasePointerCapture(event.pointerId);
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+ }, []);
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+ const onWheel = useCallback(
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+ (event) => {
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+ if (!options.zoom) return;
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+ event.preventDefault();
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+ const orbit = orbitRef.current;
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+ const delta = event.deltaY * 2e-3;
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+ const min = orbit.framingRadius * ZOOM_MIN_FACTOR;
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+ const max = orbit.framingRadius * ZOOM_MAX_FACTOR;
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+ orbit.radius = Math.max(min, Math.min(max, orbit.radius + delta));
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+ const canvas = canvasRef.current;
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+ if (canvas && controllerRef.current) {
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+ controllerRef.current.resize(canvas, orbit.radius, orbit.y);
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+ }
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+ },
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+ [canvasRef, options.zoom]
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+ );
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+ const resetView = useCallback(() => {
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+ const rotate = resolveRotateOptions(options.rotate);
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+ const orbit = orbitRef.current;
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+ orbit.targetX = rotate.initialX ?? 0;
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+ orbit.targetY = rotate.initialY ?? DEFAULT_Y;
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+ orbit.radius = orbit.framingRadius;
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+ const canvas = canvasRef.current;
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+ if (canvas && controllerRef.current) {
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+ controllerRef.current.resize(canvas, orbit.radius, orbit.y);
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+ }
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+ }, [canvasRef, options.rotate]);
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+ const getOrbit = useCallback(
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+ () => ({
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+ x: orbitRef.current.x,
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+ y: orbitRef.current.y,
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+ radius: orbitRef.current.radius
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+ }),
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+ []
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+ );
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+ const setOrbit = useCallback(
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+ (patch) => {
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+ const orbit = orbitRef.current;
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+ if (patch.x !== void 0) {
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+ orbit.x = patch.x;
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+ orbit.targetX = patch.x;
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+ }
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+ if (patch.y !== void 0) {
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+ orbit.y = patch.y;
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+ orbit.targetY = patch.y;
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+ }
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+ if (patch.radius !== void 0) {
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+ orbit.radius = patch.radius;
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+ }
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+ const canvas = canvasRef.current;
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+ if (canvas && controllerRef.current) {
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+ controllerRef.current.resize(canvas, orbit.radius, orbit.y);
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+ }
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+ },
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+ [canvasRef]
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+ );
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+ return {
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+ viewerState,
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+ resolution,
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+ isDragging,
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+ canvasHandlers: {
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+ onPointerDown,
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+ onPointerMove,
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+ onPointerUp,
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+ onPointerLeave: onPointerUp,
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+ onWheel
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+ },
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+ resetView,
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+ getOrbit,
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+ setOrbit
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+ };
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+ }
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+
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+ // src/react/CharacterViewer.tsx
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+ import { jsx, jsxs } from "react/jsx-runtime";
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+ function resolveRotateEnabled(rotate) {
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+ if (rotate === false) return false;
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+ if (typeof rotate === "object" && rotate.enabled === false) return false;
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+ return true;
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+ }
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+ function CharacterViewer({
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+ appearance,
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+ width = "100%",
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+ height = "100%",
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+ minHeight = 320,
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+ className,
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+ style,
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+ canvas,
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+ rotate = true,
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+ zoom = false,
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+ idleAnimation = true,
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+ pause,
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+ showResetButton = false,
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+ cursor,
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+ pointerEvents = "auto",
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+ fallbacks,
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+ overlay,
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+ debug = false,
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+ ariaLabel = "3D character viewer",
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+ role = "img",
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+ tabIndex,
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+ onStateChange,
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+ ref
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+ }) {
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+ const canvasRef = useRef2(null);
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+ const {
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+ viewerState,
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+ resolution,
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+ isDragging,
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+ canvasHandlers,
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+ resetView,
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+ getOrbit,
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+ setOrbit
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+ } = useCharacterScene(canvasRef, appearance, {
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+ rotate,
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+ zoom,
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+ idleAnimation,
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+ pause,
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+ canvas,
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+ debug,
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+ onStateChange
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+ });
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+ useImperativeHandle(
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+ ref,
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+ () => ({
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+ resetView,
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+ getState: () => viewerState,
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+ getOrbit,
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+ setOrbit
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+ }),
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+ [getOrbit, resetView, setOrbit, viewerState]
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+ );
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+ const canRotate = resolveRotateEnabled(rotate);
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+ const resolvedCursor = cursor ?? (canRotate ? "grab" : "default");
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+ const shellStyle = {
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+ position: "relative",
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+ width,
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+ height,
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+ minHeight,
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+ background: canvas?.backgroundColor ? void 0 : "transparent",
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+ ...style
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+ };
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+ const meshCount = viewerState.status === "ready" ? viewerState.meshCount : 0;
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+ const framingRadius = viewerState.status === "ready" ? viewerState.framingRadius : 2;
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+ const orbit = viewerState.status === "ready" ? viewerState.orbit : { x: 0, y: 0, radius: framingRadius };
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+ const overlayState = {
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+ status: viewerState.status,
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+ meshCount,
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+ orbit: { ...orbit, framingRadius },
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+ isDragging,
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+ canRotate,
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+ canZoom: zoom,
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+ resolution,
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+ resetView,
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+ setOrbit
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+ };
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+ const showLoading = viewerState.status === "loading" && fallbacks?.loading !== false;
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+ const showEmpty = viewerState.status === "ready" && meshCount === 0 && fallbacks?.empty !== void 0;
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+ const showError = viewerState.status === "error";
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+ return /* @__PURE__ */ jsxs("div", { className, style: shellStyle, children: [
448
+ /* @__PURE__ */ jsx(
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+ "canvas",
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+ {
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+ ref: canvasRef,
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+ className: canvas?.className,
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+ "aria-label": ariaLabel,
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+ role,
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+ tabIndex,
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+ style: {
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+ display: "block",
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+ width: "100%",
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+ height: "100%",
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+ cursor: resolvedCursor,
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+ pointerEvents
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+ },
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+ ...canvasHandlers
464
+ }
465
+ ),
466
+ showLoading && (fallbacks?.loading ?? /* @__PURE__ */ jsx(
467
+ "div",
468
+ {
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+ style: {
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+ position: "absolute",
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+ inset: 0,
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+ display: "flex",
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+ alignItems: "center",
474
+ justifyContent: "center",
475
+ pointerEvents: "none"
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+ },
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+ children: "Loading character\u2026"
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+ }
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+ )),
480
+ showEmpty && fallbacks?.empty,
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+ showError && (typeof fallbacks?.error === "function" ? fallbacks.error(viewerState.error) : fallbacks?.error ?? /* @__PURE__ */ jsx(
482
+ "div",
483
+ {
484
+ style: {
485
+ position: "absolute",
486
+ inset: 0,
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+ display: "flex",
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+ alignItems: "center",
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+ justifyContent: "center",
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+ color: "#f87171"
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+ },
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+ children: viewerState.error.message
493
+ }
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+ )),
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+ showResetButton && viewerState.status === "ready" && meshCount > 0 && /* @__PURE__ */ jsx(
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+ "button",
497
+ {
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+ type: "button",
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+ onClick: resetView,
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+ style: {
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+ position: "absolute",
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+ top: 8,
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+ right: 8,
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+ padding: "4px 8px",
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+ fontSize: 12,
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+ cursor: "pointer"
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+ },
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+ children: "Reset view"
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+ }
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+ ),
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+ debug && viewerState.status === "ready" && viewerState.debugInfo && /* @__PURE__ */ jsx(
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+ "pre",
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+ {
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+ style: {
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+ position: "absolute",
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+ bottom: 8,
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+ left: 8,
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+ margin: 0,
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+ padding: 8,
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+ fontSize: 10,
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+ fontFamily: "monospace",
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+ background: "rgba(0,0,0,0.6)",
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+ color: "#e2e8f0",
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+ maxWidth: "80%",
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+ overflow: "auto",
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+ pointerEvents: "none"
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+ },
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+ children: JSON.stringify(viewerState.debugInfo, null, 2)
529
+ }
530
+ ),
531
+ overlay?.(overlayState)
532
+ ] });
533
+ }
534
+ export {
535
+ CharacterViewer,
536
+ useCharacterScene
537
+ };
538
+ //# sourceMappingURL=react.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/react/CharacterViewer.tsx","../src/react/useCharacterScene.ts","../src/lib/scene/lighting-presets.ts"],"sourcesContent":["\"use client\";\r\n\r\nimport { useImperativeHandle, useRef } from \"react\";\r\nimport type { CharacterViewerProps, CharacterViewerHandle } from \"./CharacterViewerProps\";\r\nimport { useCharacterScene } from \"./useCharacterScene\";\r\n\r\nfunction resolveRotateEnabled(rotate: CharacterViewerProps[\"rotate\"]): boolean {\r\n if (rotate === false) return false;\r\n if (typeof rotate === \"object\" && rotate.enabled === false) return false;\r\n return true;\r\n}\r\n\r\nexport function CharacterViewer({\r\n appearance,\r\n width = \"100%\",\r\n height = \"100%\",\r\n minHeight = 320,\r\n className,\r\n style,\r\n canvas,\r\n rotate = true,\r\n zoom = false,\r\n idleAnimation = true,\r\n pause,\r\n showResetButton = false,\r\n cursor,\r\n pointerEvents = \"auto\",\r\n fallbacks,\r\n overlay,\r\n debug = false,\r\n ariaLabel = \"3D character viewer\",\r\n role = \"img\",\r\n tabIndex,\r\n onStateChange,\r\n ref,\r\n}: CharacterViewerProps) {\r\n const canvasRef = useRef<HTMLCanvasElement>(null);\r\n const {\r\n viewerState,\r\n resolution,\r\n isDragging,\r\n canvasHandlers,\r\n resetView,\r\n getOrbit,\r\n setOrbit,\r\n } = useCharacterScene(canvasRef, appearance, {\r\n rotate,\r\n zoom,\r\n idleAnimation,\r\n pause,\r\n canvas,\r\n debug,\r\n onStateChange,\r\n });\r\n\r\n useImperativeHandle(\r\n ref,\r\n (): CharacterViewerHandle => ({\r\n resetView,\r\n getState: () => viewerState,\r\n getOrbit,\r\n setOrbit,\r\n }),\r\n [getOrbit, resetView, setOrbit, viewerState],\r\n );\r\n\r\n const canRotate = resolveRotateEnabled(rotate);\r\n const resolvedCursor = cursor ?? (canRotate ? \"grab\" : \"default\");\r\n const shellStyle = {\r\n position: \"relative\" as const,\r\n width,\r\n height,\r\n minHeight,\r\n background: canvas?.backgroundColor ? undefined : \"transparent\",\r\n ...style,\r\n };\r\n\r\n const meshCount = viewerState.status === \"ready\" ? viewerState.meshCount : 0;\r\n const framingRadius =\r\n viewerState.status === \"ready\" ? viewerState.framingRadius : 2;\r\n const orbit =\r\n viewerState.status === \"ready\"\r\n ? viewerState.orbit\r\n : { x: 0, y: 0, radius: framingRadius };\r\n\r\n const overlayState = {\r\n status: viewerState.status,\r\n meshCount,\r\n orbit: { ...orbit, framingRadius },\r\n isDragging,\r\n canRotate,\r\n canZoom: zoom,\r\n resolution,\r\n resetView,\r\n setOrbit,\r\n };\r\n\r\n const showLoading =\r\n viewerState.status === \"loading\" && fallbacks?.loading !== false;\r\n const showEmpty =\r\n viewerState.status === \"ready\" &&\r\n meshCount === 0 &&\r\n fallbacks?.empty !== undefined;\r\n const showError = viewerState.status === \"error\";\r\n\r\n return (\r\n <div className={className} style={shellStyle}>\r\n <canvas\r\n ref={canvasRef}\r\n className={canvas?.className}\r\n aria-label={ariaLabel}\r\n role={role}\r\n tabIndex={tabIndex}\r\n style={{\r\n display: \"block\",\r\n width: \"100%\",\r\n height: \"100%\",\r\n cursor: resolvedCursor,\r\n pointerEvents,\r\n }}\r\n {...canvasHandlers}\r\n />\r\n\r\n {showLoading &&\r\n (fallbacks?.loading ?? (\r\n <div\r\n style={{\r\n position: \"absolute\",\r\n inset: 0,\r\n display: \"flex\",\r\n alignItems: \"center\",\r\n justifyContent: \"center\",\r\n pointerEvents: \"none\",\r\n }}\r\n >\r\n Loading character…\r\n </div>\r\n ))}\r\n\r\n {showEmpty && fallbacks?.empty}\r\n\r\n {showError &&\r\n (typeof fallbacks?.error === \"function\"\r\n ? fallbacks.error(viewerState.error)\r\n : (fallbacks?.error ?? (\r\n <div\r\n style={{\r\n position: \"absolute\",\r\n inset: 0,\r\n display: \"flex\",\r\n alignItems: \"center\",\r\n justifyContent: \"center\",\r\n color: \"#f87171\",\r\n }}\r\n >\r\n {viewerState.error.message}\r\n </div>\r\n )))}\r\n\r\n {showResetButton && viewerState.status === \"ready\" && meshCount > 0 && (\r\n <button\r\n type=\"button\"\r\n onClick={resetView}\r\n style={{\r\n position: \"absolute\",\r\n top: 8,\r\n right: 8,\r\n padding: \"4px 8px\",\r\n fontSize: 12,\r\n cursor: \"pointer\",\r\n }}\r\n >\r\n Reset view\r\n </button>\r\n )}\r\n\r\n {debug && viewerState.status === \"ready\" && viewerState.debugInfo && (\r\n <pre\r\n style={{\r\n position: \"absolute\",\r\n bottom: 8,\r\n left: 8,\r\n margin: 0,\r\n padding: 8,\r\n fontSize: 10,\r\n fontFamily: \"monospace\",\r\n background: \"rgba(0,0,0,0.6)\",\r\n color: \"#e2e8f0\",\r\n maxWidth: \"80%\",\r\n overflow: \"auto\",\r\n pointerEvents: \"none\",\r\n }}\r\n >\r\n {JSON.stringify(viewerState.debugInfo, null, 2)}\r\n </pre>\r\n )}\r\n\r\n {overlay?.(overlayState)}\r\n </div>\r\n );\r\n}\r\n","\"use client\";\r\n\r\nimport { useCallback, useEffect, useMemo, useRef, useState } from \"react\";\r\nimport { normalizeAppearance, serializeAppearance } from \"../lib/appearance/normalize\";\r\nimport { resolveAppearance } from \"../lib/appearance/resolve-appearance\";\r\nimport type {\r\n AppearanceResolution,\r\n CharacterAppearance,\r\n CharacterViewerError,\r\n ViewerState,\r\n} from \"../lib/appearance/types\";\r\nimport { CharacterViewerError as ViewerError } from \"../lib/appearance/types\";\r\nimport { Matrix4 } from \"../lib/ffxi/math/matrix4\";\r\nimport { Vector3 } from \"../lib/ffxi/math/vector3\";\r\nimport { CharacterSceneController } from \"../lib/ffxi/scene/character-scene-controller\";\r\nimport { clampX, clampY } from \"../lib/ffxi/scene/turntable\";\r\nimport {\r\n DEFAULT_Y,\r\n YAW_LIMIT,\r\n YAW_SENSITIVITY,\r\n YAW_SMOOTH,\r\n Y_LIMIT_MAX,\r\n Y_LIMIT_MIN,\r\n ZOOM_MAX_FACTOR,\r\n ZOOM_MIN_FACTOR,\r\n} from \"../lib/ffxi/scene/viewer-config\";\r\nimport { parseCssColor, resolveLighting } from \"../lib/scene/lighting-presets\";\r\nimport type { CharacterViewerProps, RotateOptions } from \"./CharacterViewerProps\";\r\n\r\nexport type UseCharacterSceneOptions = Pick<\r\n CharacterViewerProps,\r\n \"rotate\" | \"zoom\" | \"idleAnimation\" | \"pause\" | \"canvas\" | \"debug\" | \"onStateChange\"\r\n>;\r\n\r\nexport interface CharacterSceneState {\r\n viewerState: ViewerState;\r\n resolution: AppearanceResolution | null;\r\n isDragging: boolean;\r\n canvasHandlers: {\r\n onPointerDown: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onPointerMove: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onPointerUp: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onPointerLeave: (event: React.PointerEvent<HTMLCanvasElement>) => void;\r\n onWheel: (event: React.WheelEvent<HTMLCanvasElement>) => void;\r\n };\r\n resetView: () => void;\r\n getOrbit: () => { x: number; y: number; radius: number };\r\n setOrbit: (patch: Partial<{ x: number; y: number; radius: number }>) => void;\r\n}\r\n\r\nfunction resolveRotateOptions(rotate: boolean | RotateOptions | undefined): RotateOptions {\r\n if (rotate === false) return { enabled: false };\r\n if (rotate === true || rotate === undefined) return { enabled: true };\r\n return { enabled: true, ...rotate };\r\n}\r\n\r\nfunction getSensitivity(\r\n sensitivity: RotateOptions[\"sensitivity\"],\r\n axis: \"x\" | \"y\",\r\n): number {\r\n if (typeof sensitivity === \"number\") return sensitivity;\r\n if (sensitivity && typeof sensitivity === \"object\") {\r\n return sensitivity[axis] ?? (axis === \"x\" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66);\r\n }\r\n return axis === \"x\" ? YAW_SENSITIVITY : YAW_SENSITIVITY * 0.66;\r\n}\r\n\r\nfunction resizeCanvas(canvas: HTMLCanvasElement, pixelRatio: number): void {\r\n const parent = canvas.parentElement;\r\n if (!parent) return;\r\n const width = Math.max(1, Math.floor(parent.clientWidth * pixelRatio));\r\n const height = Math.max(1, Math.floor(parent.clientHeight * pixelRatio));\r\n canvas.width = width;\r\n canvas.height = height;\r\n canvas.style.width = \"100%\";\r\n canvas.style.height = \"100%\";\r\n}\r\n\r\nexport function useCharacterScene(\r\n canvasRef: React.RefObject<HTMLCanvasElement | null>,\r\n appearance: CharacterAppearance,\r\n options: UseCharacterSceneOptions = {},\r\n): CharacterSceneState {\r\n const rotateOpts = useMemo(() => resolveRotateOptions(options.rotate), [options.rotate]);\r\n const appearanceKey = useMemo(() => serializeAppearance(appearance), [appearance]);\r\n const normalizedLook = useMemo(() => normalizeAppearance(appearance), [appearanceKey]);\r\n\r\n const [viewerState, setViewerState] = useState<ViewerState>({ status: \"loading\" });\r\n const [resolution, setResolution] = useState<AppearanceResolution | null>(null);\r\n const [isDragging, setIsDragging] = useState(false);\r\n\r\n const orbitRef = useRef({\r\n x: rotateOpts.initialX ?? rotateOpts.x ?? 0,\r\n targetX: rotateOpts.initialX ?? rotateOpts.x ?? 0,\r\n y: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,\r\n targetY: rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y,\r\n radius: 2,\r\n framingRadius: 2,\r\n dragging: false,\r\n lastX: 0,\r\n lastY: 0,\r\n });\r\n\r\n const controllerRef = useRef<CharacterSceneController | null>(null);\r\n const renderScratchRef = useRef({\r\n center: new Vector3(),\r\n turntableMatrix: new Matrix4(),\r\n });\r\n const manualPausedRef = useRef(false);\r\n const offscreenPausedRef = useRef(false);\r\n const onStateChangeRef = useRef(options.onStateChange);\r\n onStateChangeRef.current = options.onStateChange;\r\n\r\n const pixelRatio =\r\n options.canvas?.pixelRatio ??\r\n (typeof window !== \"undefined\" ? Math.min(window.devicePixelRatio, 2) : 1);\r\n\r\n const transparent = !options.canvas?.backgroundColor;\r\n const backgroundColor = options.canvas?.backgroundColor\r\n ? parseCssColor(options.canvas.backgroundColor)\r\n : undefined;\r\n const lighting = useMemo(\r\n () => resolveLighting(options.canvas?.lighting),\r\n [options.canvas?.lighting],\r\n );\r\n\r\n const emitState = useCallback((state: ViewerState) => {\r\n setViewerState(state);\r\n onStateChangeRef.current?.(state);\r\n }, []);\r\n\r\n useEffect(() => {\r\n manualPausedRef.current = options.pause === true;\r\n }, [options.pause]);\r\n\r\n useEffect(() => {\r\n const canvas = canvasRef.current;\r\n if (!canvas) return;\r\n\r\n let animationFrame = 0;\r\n let disposed = false;\r\n controllerRef.current = null;\r\n\r\n const resize = () => {\r\n resizeCanvas(canvas, pixelRatio);\r\n controllerRef.current?.resize(canvas, orbitRef.current.radius, orbitRef.current.y);\r\n };\r\n\r\n const boot = async () => {\r\n emitState({ status: \"loading\" });\r\n setResolution(null);\r\n try {\r\n const res = resolveAppearance(normalizedLook);\r\n resize();\r\n const result = await CharacterSceneController.boot(canvas, normalizedLook, {\r\n transparent,\r\n backgroundColor,\r\n idleAnimation: options.idleAnimation ?? true,\r\n });\r\n if (disposed) {\r\n result.controller.dispose();\r\n return;\r\n }\r\n\r\n const orbit = orbitRef.current;\r\n orbit.radius = result.framingRadius;\r\n orbit.framingRadius = result.framingRadius;\r\n orbit.x = rotateOpts.initialX ?? rotateOpts.x ?? 0;\r\n orbit.targetX = orbit.x;\r\n orbit.y = rotateOpts.initialY ?? rotateOpts.y ?? DEFAULT_Y;\r\n orbit.targetY = orbit.y;\r\n\r\n controllerRef.current = result.controller;\r\n controllerRef.current.setIdleAnimation(options.idleAnimation ?? true);\r\n setResolution(res);\r\n\r\n const raceId = \"raceId\" in appearance ? appearance.raceId : -1;\r\n const raceName =\r\n \"raceId\" in appearance\r\n ? (normalizedLook.race)\r\n : appearance.race;\r\n const faceId = appearance.faceId;\r\n const readyState: ViewerState = {\r\n status: \"ready\",\r\n meshCount: result.meshCount,\r\n framingRadius: result.framingRadius,\r\n appearance: { raceId, raceName, faceId },\r\n resolution: res,\r\n orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius },\r\n };\r\n if (options.debug) {\r\n (readyState as Extract<ViewerState, { status: \"ready\" }>).debugInfo = {\r\n status: \"ready\",\r\n meshCount: result.meshCount,\r\n raceId,\r\n raceName: raceName,\r\n faceId,\r\n resolvedModels: res.resolvedModels,\r\n missingItems: res.missingItems,\r\n framingRadius: result.framingRadius,\r\n orbit: { x: orbit.x, y: orbit.y, radius: orbit.radius },\r\n error: null,\r\n };\r\n }\r\n emitState(readyState);\r\n } catch (err) {\r\n if (!disposed) {\r\n const error: CharacterViewerError =\r\n err instanceof ViewerError\r\n ? err\r\n : new ViewerError(\r\n \"asset_fetch_failed\",\r\n err instanceof Error ? err.message : String(err),\r\n );\r\n emitState({ status: \"error\", error });\r\n }\r\n }\r\n };\r\n\r\n void boot();\r\n window.addEventListener(\"resize\", resize);\r\n\r\n const observer =\r\n options.pause === true || options.pause === false\r\n ? null\r\n : new IntersectionObserver(\r\n (entries) => {\r\n const visible = entries.some((e) => e.isIntersecting);\r\n const pauseOpts =\r\n typeof options.pause === \"object\" ? options.pause : undefined;\r\n offscreenPausedRef.current = !visible && pauseOpts?.offscreen !== false;\r\n },\r\n { threshold: 0.01 },\r\n );\r\n observer?.observe(canvas);\r\n\r\n const smoothing = rotateOpts.smoothing ?? YAW_SMOOTH;\r\n const rotateEnabled = rotateOpts.enabled !== false;\r\n const autoRotate = rotateOpts.autoRotate ?? false;\r\n const autoRotateSpeed = rotateOpts.autoRotateSpeed ?? 0.4;\r\n\r\n const renderLoop = () => {\r\n const controller = controllerRef.current;\r\n const paused = manualPausedRef.current || offscreenPausedRef.current;\r\n if (controller && !paused) {\r\n const orbit = orbitRef.current;\r\n if (autoRotate && rotateEnabled) {\r\n orbit.targetX += autoRotateSpeed * (1 / 60);\r\n }\r\n if (rotateOpts.x !== undefined) orbit.targetX = rotateOpts.x;\r\n if (rotateOpts.y !== undefined) orbit.targetY = rotateOpts.y;\r\n\r\n orbit.x += (orbit.targetX - orbit.x) * smoothing;\r\n orbit.y += (orbit.targetY - orbit.y) * smoothing;\r\n\r\n controller.renderFrame(\r\n { x: orbit.x, y: orbit.y, radius: orbit.radius },\r\n renderScratchRef.current,\r\n lighting,\r\n );\r\n\r\n rotateOpts.onXChange?.(orbit.x);\r\n rotateOpts.onYChange?.(orbit.y);\r\n }\r\n animationFrame = requestAnimationFrame(renderLoop);\r\n };\r\n animationFrame = requestAnimationFrame(renderLoop);\r\n\r\n return () => {\r\n disposed = true;\r\n cancelAnimationFrame(animationFrame);\r\n window.removeEventListener(\"resize\", resize);\r\n observer?.disconnect();\r\n controllerRef.current?.dispose();\r\n controllerRef.current = null;\r\n };\r\n }, [\r\n appearance,\r\n appearanceKey,\r\n backgroundColor,\r\n canvasRef,\r\n emitState,\r\n lighting,\r\n normalizedLook,\r\n options.debug,\r\n options.idleAnimation,\r\n options.pause,\r\n pixelRatio,\r\n rotateOpts,\r\n transparent,\r\n ]);\r\n\r\n const onPointerDown = useCallback(\r\n (event: React.PointerEvent<HTMLCanvasElement>) => {\r\n if (!resolveRotateOptions(options.rotate).enabled) return;\r\n const orbit = orbitRef.current;\r\n orbit.dragging = true;\r\n setIsDragging(true);\r\n orbit.lastX = event.clientX;\r\n orbit.lastY = event.clientY;\r\n event.currentTarget.setPointerCapture(event.pointerId);\r\n },\r\n [options.rotate],\r\n );\r\n\r\n const onPointerMove = useCallback(\r\n (event: React.PointerEvent<HTMLCanvasElement>) => {\r\n const orbit = orbitRef.current;\r\n if (!orbit.dragging) return;\r\n const rotate = resolveRotateOptions(options.rotate);\r\n const dx = event.clientX - orbit.lastX;\r\n const dy = event.clientY - orbit.lastY;\r\n orbit.lastX = event.clientX;\r\n orbit.lastY = event.clientY;\r\n const xLimit = rotate.xLimit ?? YAW_LIMIT;\r\n const yLimit = rotate.yLimit ?? [Y_LIMIT_MIN, Y_LIMIT_MAX];\r\n orbit.targetX = clampX(orbit.targetX + dx * getSensitivity(rotate.sensitivity, \"x\"), xLimit);\r\n orbit.targetY = clampY(\r\n orbit.targetY - dy * getSensitivity(rotate.sensitivity, \"y\"),\r\n yLimit[0],\r\n yLimit[1],\r\n );\r\n },\r\n [options.rotate],\r\n );\r\n\r\n const onPointerUp = useCallback((event: React.PointerEvent<HTMLCanvasElement>) => {\r\n orbitRef.current.dragging = false;\r\n setIsDragging(false);\r\n event.currentTarget.releasePointerCapture(event.pointerId);\r\n }, []);\r\n\r\n const onWheel = useCallback(\r\n (event: React.WheelEvent<HTMLCanvasElement>) => {\r\n if (!options.zoom) return;\r\n event.preventDefault();\r\n const orbit = orbitRef.current;\r\n const delta = event.deltaY * 0.002;\r\n const min = orbit.framingRadius * ZOOM_MIN_FACTOR;\r\n const max = orbit.framingRadius * ZOOM_MAX_FACTOR;\r\n orbit.radius = Math.max(min, Math.min(max, orbit.radius + delta));\r\n const canvas = canvasRef.current;\r\n if (canvas && controllerRef.current) {\r\n controllerRef.current.resize(canvas, orbit.radius, orbit.y);\r\n }\r\n },\r\n [canvasRef, options.zoom],\r\n );\r\n\r\n const resetView = useCallback(() => {\r\n const rotate = resolveRotateOptions(options.rotate);\r\n const orbit = orbitRef.current;\r\n orbit.targetX = rotate.initialX ?? 0;\r\n orbit.targetY = rotate.initialY ?? DEFAULT_Y;\r\n orbit.radius = orbit.framingRadius;\r\n const canvas = canvasRef.current;\r\n if (canvas && controllerRef.current) {\r\n controllerRef.current.resize(canvas, orbit.radius, orbit.y);\r\n }\r\n }, [canvasRef, options.rotate]);\r\n\r\n const getOrbit = useCallback(\r\n () => ({\r\n x: orbitRef.current.x,\r\n y: orbitRef.current.y,\r\n radius: orbitRef.current.radius,\r\n }),\r\n [],\r\n );\r\n\r\n const setOrbit = useCallback(\r\n (patch: Partial<{ x: number; y: number; radius: number }>) => {\r\n const orbit = orbitRef.current;\r\n if (patch.x !== undefined) {\r\n orbit.x = patch.x;\r\n orbit.targetX = patch.x;\r\n }\r\n if (patch.y !== undefined) {\r\n orbit.y = patch.y;\r\n orbit.targetY = patch.y;\r\n }\r\n if (patch.radius !== undefined) {\r\n orbit.radius = patch.radius;\r\n }\r\n const canvas = canvasRef.current;\r\n if (canvas && controllerRef.current) {\r\n controllerRef.current.resize(canvas, orbit.radius, orbit.y);\r\n }\r\n },\r\n [canvasRef],\r\n );\r\n\r\n return {\r\n viewerState,\r\n resolution,\r\n isDragging,\r\n canvasHandlers: {\r\n onPointerDown,\r\n onPointerMove,\r\n onPointerUp,\r\n onPointerLeave: onPointerUp,\r\n onWheel,\r\n },\r\n resetView,\r\n getOrbit,\r\n setOrbit,\r\n };\r\n}\r\n","import {\r\n createOutdoorModelLighting,\r\n BASTOK_MARKETS_MODEL_LIGHT,\r\n NIGHTTIME_MINUTE,\r\n type StudioLighting,\r\n} from \"../ffxi/renderer/lighting\";\r\n\r\nexport type LightingPreset = \"default\" | \"day\" | \"night\";\r\n\r\nexport function resolveLighting(\r\n lighting?: LightingPreset | StudioLighting,\r\n): StudioLighting {\r\n if (!lighting || lighting === \"default\") {\r\n return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, NIGHTTIME_MINUTE);\r\n }\r\n if (lighting === \"day\") {\r\n return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 12 * 60);\r\n }\r\n if (lighting === \"night\") {\r\n return createOutdoorModelLighting(BASTOK_MARKETS_MODEL_LIGHT, 0);\r\n }\r\n return lighting;\r\n}\r\n\r\nexport function parseCssColor(color: string): [number, number, number, number] {\r\n const hex = color.trim();\r\n if (hex.startsWith(\"#\") && (hex.length === 7 || hex.length === 4)) {\r\n const expand =\r\n hex.length === 4\r\n ? `#${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}`\r\n : hex;\r\n const r = Number.parseInt(expand.slice(1, 3), 16) / 255;\r\n const g = Number.parseInt(expand.slice(3, 5), 16) / 255;\r\n const b = Number.parseInt(expand.slice(5, 7), 16) / 255;\r\n return [r, g, b, 1];\r\n }\r\n return [0.08, 0.09, 0.12, 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package/package.json ADDED
@@ -0,0 +1,72 @@
1
+ {
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+ "name": "@ffxiark/character-viewer",
3
+ "version": "0.0.1",
4
+ "description": "React WebGL2 3D character viewer for FFXI",
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+ "type": "module",
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+ "license": "MIT",
7
+ "author": "Mysk",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/ffxiark/character-viewer.git"
11
+ },
12
+ "homepage": "https://github.com/ffxiark/character-viewer#readme",
13
+ "bugs": {
14
+ "url": "https://github.com/ffxiark/character-viewer/issues"
15
+ },
16
+ "keywords": [
17
+ "ffxi",
18
+ "final-fantasy-xi",
19
+ "character-viewer",
20
+ "webgl",
21
+ "webgl2",
22
+ "react",
23
+ "3d"
24
+ ],
25
+ "main": "./dist/index.js",
26
+ "types": "./dist/index.d.ts",
27
+ "sideEffects": false,
28
+ "exports": {
29
+ ".": {
30
+ "types": "./dist/index.d.ts",
31
+ "import": "./dist/index.js"
32
+ },
33
+ "./react": {
34
+ "types": "./dist/react.d.ts",
35
+ "import": "./dist/react.js"
36
+ }
37
+ },
38
+ "files": [
39
+ "dist"
40
+ ],
41
+ "publishConfig": {
42
+ "access": "public",
43
+ "registry": "https://registry.npmjs.org/"
44
+ },
45
+ "peerDependencies": {
46
+ "react": "^19",
47
+ "react-dom": "^19"
48
+ },
49
+ "devDependencies": {
50
+ "@eslint/js": "^9",
51
+ "@types/node": "^20",
52
+ "@types/react": "^19",
53
+ "@types/react-dom": "^19",
54
+ "@vitest/coverage-v8": "^3.2.7",
55
+ "eslint": "^9",
56
+ "globals": "^17.7.0",
57
+ "react": "19.2.4",
58
+ "react-dom": "19.2.4",
59
+ "tsup": "^8.5.1",
60
+ "typescript": "^5",
61
+ "typescript-eslint": "^8",
62
+ "vitest": "^3.2.4"
63
+ },
64
+ "scripts": {
65
+ "build": "tsup && node scripts/build-items.mjs",
66
+ "build:items": "node scripts/build-items.mjs",
67
+ "lint": "eslint",
68
+ "test": "vitest run",
69
+ "test:watch": "vitest",
70
+ "test:coverage": "vitest run --coverage"
71
+ }
72
+ }