@fengyizhi/scene-lib 1.0.4 → 1.0.5

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@@ -4234,10 +4234,6 @@ class SceneViewer {
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  else
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  hiddenCount++;
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  }
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- // 每 60 帧输出一次调试信息
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- if (this.fpsFrames % 60 === 0) {
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- console.log(`[视锥剔除] 顶层节点:${this.topLevelNodes.size},可见:${visibleCount},隐藏:${hiddenCount}`);
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- }
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  }
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  /** 创建标签 mesh */
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  createLabel(text) {
@@ -7253,7 +7249,6 @@ class SceneViewer {
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  getSceneStats() {
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  if (!this.statsCache.dirty)
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  return { vertices: this.statsCache.vertices, faces: this.statsCache.faces, drawCalls: this.statsCache.drawCalls };
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- console.log('[getSceneStats] 开始统计场景数据');
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  let vertices = 0;
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  let faces = 0;
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  let drawCalls = 0;
@@ -7264,7 +7259,6 @@ class SceneViewer {
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  instancedNodeIds.add(nodeId);
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  }
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  }
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- console.log('[getSceneStats] 被实例化的节点数:', instancedNodeIds.size);
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  // 只遍历逻辑根节点(无父节点的),traverse 自然覆盖所有后代,避免子节点被重复计数
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  for (const [id, obj] of this.objects) {
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  if (this.store.parentOf(id))
@@ -7295,7 +7289,6 @@ class SceneViewer {
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  console.log('[getSceneStats] 跳过 InstancedMesh(在 traverse 中):', mesh.name || 'unnamed');
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  return;
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  }
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- console.log('[getSceneStats] 统计 mesh(在 traverse 中):', mesh.name || 'unnamed', '几何体顶点数:', mesh.geometry.attributes['position']?.count || 0, '祖先链:', visibleChain.reverse().join(' -> '));
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  drawCalls += 1;
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  const geo = mesh.geometry;
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  if (!geo.index) {
@@ -7314,7 +7307,6 @@ class SceneViewer {
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  });
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  }
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  // 统计 InstancedMesh
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- console.log('[getSceneStats] 统计独立的 InstancedMesh,组数:', this.instanceMeshes.size);
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  for (const [groupId, instancedMeshArray] of this.instanceMeshes) {
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  for (const instancedMesh of instancedMeshArray) {
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  drawCalls += 1;
@@ -7334,7 +7326,6 @@ class SceneViewer {
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  }
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  }
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  }
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- console.log('[getSceneStats] 最终统计结果 - 顶点:', vertices, '面:', faces, 'DrawCalls:', drawCalls);
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  this.statsCache.vertices = vertices;
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  this.statsCache.faces = faces;
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  this.statsCache.drawCalls = drawCalls;