@feelgxxd/textel 0.4.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,22 +2,9 @@
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  Turn 3D models into animated ASCII art, in the terminal and on the web.
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- ```
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- /-----------------\
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- /---/-----------------\----\
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- /--//-------------------------\\--\
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- ////-----%@@@@@@@@@@@@##########----||
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- /##%//%%%%@@@@@@@@@@@@@%############\|
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- \\***##%@@@@@@@@@@@@@@@@%#####*++++==|
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- \\\**##############%%%%+==========//
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- \-\\*###############*====://////
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- \\\----------------///--///
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- \\\----------------//-/
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- \--\-----------///
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- \-\------//-/
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- \-\--///
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- \--/
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- ```
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+ <p align="center"><img src="docs/gem.svg" width="480" alt="A gem spinning, drawn in ASCII characters"></p>
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+
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+ <p align="center"><sub>An animated SVG made with <code>textel render --example gem --size 80x40 --frames 80 --fps 20 -o gem.svg</code></sub></p>
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  ```sh
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  npx @feelgxxd/textel model.glb # spins in your terminal
@@ -44,7 +31,7 @@ look with a live preview, and take it with you. Nothing to install, and your fil
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  ```
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  textel <model> [options] spin it in the terminal (same as textel preview)
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- textel render <model> [-o f] record a spinning loop into a .textel.json file
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+ textel render <model> [-o f] record a spinning loop into a .textel.json file or an animated .svg
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  textel play <file> play a recorded file
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  textel list built-in examples and charsets
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  textel help <command> all options of a command
@@ -97,6 +84,8 @@ Two elements, both without dependencies and both loaded with one script tag:
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  | dragging | scrubs through the loop | turns the model any way, with a flick |
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  | best for | a spinning logo | something people play with |
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+ Where scripts cannot run, such as a GitHub README, use an animated SVG instead (see below).
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+
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  ### `<textel-player>`
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  Record once, then play the file: no 3D code in the page.
@@ -106,7 +95,7 @@ textel render logo.glb --aspect 1.5 -o logo.textel.json
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  ```
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  ```html
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- <script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.4/dist/textel-player.js"></script>
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+ <script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.5/dist/textel-player.js"></script>
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  <textel-player src="logo.textel.json"></textel-player>
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  ```
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@@ -132,7 +121,7 @@ or `::part(screen)`. From JavaScript: `player.play()`, `player.pause()`, `player
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  ### `<textel-viewer>`
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  ```html
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- <script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.4/dist/textel-viewer.js"></script>
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+ <script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.5/dist/textel-viewer.js"></script>
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  <textel-viewer src="model.glb" charset="hard" color="#301000,#ffb000" edges></textel-viewer>
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  ```
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@@ -161,6 +150,46 @@ Also from JavaScript: `viewer.load(urlOrFileOrBytes)`, `viewer.mesh = mesh` (for
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  `npm run demo` serves both demo pages with drop zones for your own files, and an output benchmark.
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+ ### Animated SVG
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+
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+ An image that spins by itself, with no script: it plays in a GitHub README, in docs and anywhere else an
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+ `<img>` goes. The one at the top of this page is one.
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+
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+ ```sh
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+ textel render logo.glb --size 80x40 --frames 80 --fps 20 -o logo.svg
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+ ```
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+
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+ ```md
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+ ![logo](logo.svg)
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+ ```
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+
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+ Every frame is stored whole, so keep it small: 80×40 with 80 frames (one turn in 4 s) is about 290 KB
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+ (24 KB gzipped) without color; a gradient makes it several times larger. Without colors of its own it is transparent and
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+ its text follows the reader's light or dark theme. It shows a still frame to readers who prefer reduced
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+ motion. The playground makes one from its **Image** tab, and the library from any recording with
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+ `recordingSVG(recording, { color, background, cell })`.
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+
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+ ### GIF and video
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+
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+ For chats and social posts, the playground's **Image** tab also makes a GIF (640×640, about 600 KB) and
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+ an MP4 video (1280×1280, about 1.4 MB), both one turn in 4 seconds in the page colors. They are made in
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+ your browser; the video needs a browser that can encode H.264 (current Chrome, Edge and Safari).
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+ The same tab saves a PNG of the preview at the angle it shows.
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+
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+ ### One HTML file
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+
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+ The **Recorded loop** tab also makes a single HTML file with the player and the frames inside (about
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+ 450 KB). It opens anywhere, from a disk, an email or a USB stick, with no internet.
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+
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+ ### From JavaScript
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+
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+ `viewer.view` tells the camera as the viewer draws it, so the same picture can be rendered at any size:
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+
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+ ```ts
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+ const { yaw, pitch, zoom, fitPitch } = viewer.view;
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+ const frame = createRenderer(mesh, { ...look, zoom, fitPitch, width: 160, height: 80 }).render({ yaw, pitch });
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+ ```
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+
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  ## Presets
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  A preset is the whole look in one JSON file. The same file works with the CLI and the library.
@@ -14,6 +14,16 @@ export declare class TextelViewer extends Base {
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  /** the model being shown; set a Mesh to show one built in code */
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  get mesh(): Mesh | null;
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  set mesh(m: Mesh | null);
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+ /**
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+ * The camera as it is drawn right now. The same picture at any size:
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+ * `createRenderer(mesh, { ...look, zoom, fitPitch, width, height }).render({ yaw, pitch })`.
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+ */
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+ get view(): {
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+ yaw: number;
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+ pitch: number;
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+ zoom: number;
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+ fitPitch: number;
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+ };
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  get paused(): boolean;
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  play(): void;
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  /** stops at once: the spin and any flick still coasting are dropped */
@@ -146,6 +146,14 @@ export class TextelViewer extends Base {
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  this.#layout();
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  this.#kick();
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  }
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+ /**
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+ * The camera as it is drawn right now. The same picture at any size:
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+ * `createRenderer(mesh, { ...look, zoom, fitPitch, width, height }).render({ yaw, pitch })`.
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+ */
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+ get view() {
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+ const s = this.#style(), zoom = (s.zoom ?? 1) * this.#zoom, fitPitch = this.hasAttribute('nodrag') ? 0 : MAX_PITCH;
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+ return { yaw: this.#motion.yaw, pitch: this.#motion.pitch, zoom, fitPitch };
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+ }
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  get paused() { return !this.#playing; }
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  play() { this.#playing = true; this.#kick(); }
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  /** stops at once: the spin and any flick still coasting are dropped */
@@ -197,14 +205,14 @@ export class TextelViewer extends Base {
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  if (!this.#renderer || !this.#grid)
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  return this.#layout();
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  const s = this.#style();
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- this.#renderer.setStyle({ ...s, ...this.#gridStyle(s) });
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+ this.#renderer.setStyle({ ...s, ...this.#gridStyle() });
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  // show the change now, even while paused
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  this.#draw();
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  this.#kick();
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  }
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- #gridStyle(s) {
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- const g = this.#grid;
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- return { width: g.cols, height: g.rows, aspect: g.aspect, zoom: (s.zoom ?? 1) * this.#zoom, fitPitch: this.hasAttribute('nodrag') ? 0 : MAX_PITCH };
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+ #gridStyle() {
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+ const g = this.#grid, { zoom, fitPitch } = this.view;
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+ return { width: g.cols, height: g.rows, aspect: g.aspect, zoom, fitPitch };
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  }
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  #layout() {
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  if (!this.isConnected)
@@ -221,9 +229,9 @@ export class TextelViewer extends Base {
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  const s = this.#style();
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  try {
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  if (!this.#renderer)
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- this.#renderer = createRenderer(this.#mesh, { ...s, ...this.#gridStyle(s) });
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+ this.#renderer = createRenderer(this.#mesh, { ...s, ...this.#gridStyle() });
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  else
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- this.#renderer.setStyle({ ...s, ...this.#gridStyle(s) });
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+ this.#renderer.setStyle({ ...s, ...this.#gridStyle() });
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  }
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  catch (error) {
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  this.dispatchEvent(new CustomEvent('error', { detail: { error } }));
@@ -1,3 +1,3 @@
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- export declare const summary = "record a spinning loop into a .textel.json file";
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- export declare const HELP = "textel render: record a spinning loop into a .textel.json file\n\nusage\n textel render <model> [-o out.textel.json] [options]\n textel render --example <name> [options]\n\ninput\n <model> a .glb, .gltf, .obj or .stl file\n -e, --example <name> a built-in scene instead (textel list)\n\nrecording\n -o, --out <file> output file (default: <name>.textel.json here)\n --frames <n> frames in the loop (default 120)\n --fps <n> playback rate (default 30)\n --turns <n> turns over the loop; negative spins the other way (default 1)\n --force overwrite an existing file\n\nlook\n -c, --chars <ramp|name> charset name or a custom ramp, darkest first\n -p, --preset <file.json> style file; flags override it\n --color <#hex> one color; --color #301000,#ffb000 for a gradient\n --no-color plain characters\n --edges [depth] outline the silhouette; depth also marks depth steps; off\n --light <x,y,z> direction toward the light (x right, y up, z toward you)\n --ambient <0..1> brightness floor\n --shading <mode> auto | flat | smooth\n\ncamera\n --pitch <rad> resting tilt; positive shows the top\n --spin <rad/s> auto rotation speed (0 = still)\n --zoom <n> 1 fills the grid\n --distance <n> camera distance in model radii (perspective)\n -s, --size <WxH> grid size\n -a, --aspect <n> character height / width (default 2)\n\n the grid defaults to 112x56 at aspect 2 (terminals); for a web page pass the\n aspect of its font, for example --aspect 1.5\n";
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+ export declare const summary = "record a spinning loop into a .textel.json file or an animated .svg";
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+ export declare const HELP = "textel render: record a spinning loop into a .textel.json file or an animated .svg\n\nusage\n textel render <model> [-o out.textel.json | out.svg] [options]\n textel render --example <name> [options]\n\ninput\n <model> a .glb, .gltf, .obj or .stl file\n -e, --example <name> a built-in scene instead (textel list)\n\nrecording\n -o, --out <file> output file (default: <name>.textel.json here); a .svg file\n is an animated image that plays anywhere, a GitHub README too\n --frames <n> frames in the loop (default 120)\n --fps <n> playback rate (default 30)\n --turns <n> turns over the loop; negative spins the other way (default 1)\n --force overwrite an existing file\n\nlook\n -c, --chars <ramp|name> charset name or a custom ramp, darkest first\n -p, --preset <file.json> style file; flags override it\n --color <#hex> one color; --color #301000,#ffb000 for a gradient\n --no-color plain characters\n --edges [depth] outline the silhouette; depth also marks depth steps; off\n --light <x,y,z> direction toward the light (x right, y up, z toward you)\n --ambient <0..1> brightness floor\n --shading <mode> auto | flat | smooth\n\ncamera\n --pitch <rad> resting tilt; positive shows the top\n --spin <rad/s> auto rotation speed (0 = still)\n --zoom <n> 1 fills the grid\n --distance <n> camera distance in model radii (perspective)\n -s, --size <WxH> grid size\n -a, --aspect <n> character height / width (default 2)\n\n the grid defaults to 112x56 at aspect 2 (terminals); for a web page pass the\n aspect of its font, for example --aspect 1.5\n";
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  export declare function run(argv: string[]): undefined;
@@ -2,20 +2,22 @@ import { existsSync, readFileSync, writeFileSync } from 'node:fs';
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  import { basename, extname, resolve } from 'node:path';
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  import { gzipSync } from 'node:zlib';
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  import { recordLoop, stringifyFrames } from "../../frames.js";
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+ import { recordingSVG } from "../../svg.js";
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  import { createRenderer } from "../../render.js";
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  import { mergeStyles } from "../../style.js";
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  import { fail, HELP_OPTIONS, INPUT_HELP, INPUT_OPTIONS, loadInput, num, parse, STYLE_HELP, STYLE_OPTIONS, styleFrom } from "../shared.js";
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- export const summary = 'record a spinning loop into a .textel.json file';
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- export const HELP = `textel render: record a spinning loop into a .textel.json file
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+ export const summary = 'record a spinning loop into a .textel.json file or an animated .svg';
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+ export const HELP = `textel render: record a spinning loop into a .textel.json file or an animated .svg
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11
 
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  usage
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- textel render <model> [-o out.textel.json] [options]
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+ textel render <model> [-o out.textel.json | out.svg] [options]
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  textel render --example <name> [options]
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15
 
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  ${INPUT_HELP}
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  recording
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- -o, --out <file> output file (default: <name>.textel.json here)
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+ -o, --out <file> output file (default: <name>.textel.json here); a .svg file
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+ is an animated image that plays anywhere, a GitHub README too
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  --frames <n> frames in the loop (default 120)
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  --fps <n> playback rate (default 30)
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  --turns <n> turns over the loop; negative spins the other way (default 1)
@@ -85,10 +87,10 @@ export function run(argv) {
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  process.stderr.write(`\rrendering ${i}/${total} (${pct}%)`);
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  },
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  });
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- const json = stringifyFrames(rec);
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- writeFileSync(out, json);
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+ const text = /\.svg$/i.test(out) ? recordingSVG(rec, { title: input.name }) : stringifyFrames(rec);
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+ writeFileSync(out, text);
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  if (progress)
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  process.stderr.write('\r\x1b[K');
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  const secs = ((performance.now() - t0) / 1000).toFixed(1);
93
- process.stderr.write(`wrote ${basename(out)}: ${frames} frames, ${rec.width}x${rec.height}, ${kb(json.length)} (${kb(gzipSync(json).length)} gzipped), ${secs}s\n`);
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+ process.stderr.write(`wrote ${basename(out)}: ${frames} frames, ${rec.width}x${rec.height}, ${kb(text.length)} (${kb(gzipSync(text).length)} gzipped), ${secs}s\n`);
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  }
package/dist/frames.d.ts CHANGED
@@ -2,6 +2,7 @@ import { type ColorDepth } from './ansi.ts';
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  import type { Recording } from './format.ts';
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  import type { Frame, Renderer } from './render.ts';
4
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  export * from './format.ts';
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+ export { recordingSVG, type SVGOptions } from './svg.ts';
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  export interface RecordOptions {
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  /** frames in one full turn (default 120) */
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  frames?: number;
package/dist/frames.js CHANGED
@@ -3,6 +3,7 @@
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  import { bg, FAINT, fg, line } from "./ansi.js";
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  import { cellColor } from "./output.js";
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  export * from "./format.js";
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+ export { recordingSVG } from "./svg.js";
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  const hex = (c) => '#' + c.map((v) => Math.max(0, Math.min(255, Math.round(v))).toString(16).padStart(2, '0')).join('');
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  /** Renders a seamless turntable loop: the last frame leads straight back into the first. */
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  export function recordLoop(renderer, opts = {}) {
package/dist/index.d.ts CHANGED
@@ -1,6 +1,6 @@
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  export { createRenderer, type Frame, type Renderer, type View } from './render.ts';
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  export { toText, toANSI, toHTML, cellColor, type ColorDepth } from './output.ts';
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  export { parseModel, parseModelAsync, parseModelSteps, parseGLTF, parseOBJ, parseSTL, MODEL_EXTENSIONS } from './loaders/index.ts';
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- export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, FORMAT_VERSION, ENCODING, type Recording, type FramesFile, type RecordOptions, type CellStyle, } from './frames.ts';
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+ export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, recordingSVG, FORMAT_VERSION, ENCODING, type Recording, type FramesFile, type RecordOptions, type CellStyle, type SVGOptions, } from './frames.ts';
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  export { MeshBuilder, computeSmoothNormals, vertexCount, triangleCount, type Mesh } from './mesh.ts';
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  export { CHARSETS, DEFAULTS, mergeStyles, resolveStyle, type StyleInput, type Style, type MaterialInput, type ColorInput, type EdgeMode, type Vec3, type RGB, } from './style.ts';
package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
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  export { createRenderer } from "./render.js";
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  export { toText, toANSI, toHTML, cellColor } from "./output.js";
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  export { parseModel, parseModelAsync, parseModelSteps, parseGLTF, parseOBJ, parseSTL, MODEL_EXTENSIONS } from "./loaders/index.js";
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- export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, FORMAT_VERSION, ENCODING, } from "./frames.js";
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+ export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, recordingSVG, FORMAT_VERSION, ENCODING, } from "./frames.js";
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  export { MeshBuilder, computeSmoothNormals, vertexCount, triangleCount } from "./mesh.js";
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  export { CHARSETS, DEFAULTS, mergeStyles, resolveStyle, } from "./style.js";
package/dist/svg.d.ts ADDED
@@ -0,0 +1,17 @@
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+ import type { Recording } from './format.ts';
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+ export interface SVGOptions {
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+ /** width of one character cell in pixels; its height is width × the recording's aspect (default 8) */
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+ cell?: number;
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+ /** text color; default: dark on light pages and light on dark pages, unless the recording has a background */
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+ color?: string;
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+ /** background color; default: the recording's own, or none (transparent) */
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+ background?: string | null;
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+ /** opacity of dim cells (default 0.6, as in the player) */
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+ dim?: number;
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+ /** font stack; the rows are stretched to the grid, so any monospace font lines up (default: system monospace) */
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+ font?: string;
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+ /** accessible title */
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+ title?: string;
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+ }
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+ /** The whole recording as one self-contained, looping SVG document. */
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+ export declare function recordingSVG(rec: Recording, opts?: SVGOptions): string;
package/dist/svg.js ADDED
@@ -0,0 +1,79 @@
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+ const FONT = 'ui-monospace,SFMono-Regular,Menlo,Consolas,monospace';
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+ const xml = (s) => s.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;');
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+ const n = (v) => String(Math.round(v * 100) / 100);
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+ // timing needs more digits: rounded delays would let two frames overlap for a few milliseconds
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+ const t = (v) => String(Math.round(v * 1e4) / 1e4);
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+ /** The whole recording as one self-contained, looping SVG document. */
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+ export function recordingSVG(rec, opts = {}) {
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+ const { width: W, height: H, glyphs } = rec;
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+ const cw = opts.cell ?? 8, ch = cw * rec.aspect;
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+ const bg = opts.background === undefined ? rec.bg : opts.background;
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+ const dim = opts.dim ?? 0.6;
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+ const count = rec.frames.length, dur = count / rec.fps;
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+ const styles = rec.styles ?? [''];
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+ // with no color and no background given, the text follows the reader's light or dark theme
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+ const fill = opts.color ?? (bg ? (lum(bg) > 0.5 ? '#111' : '#eee') : '#24292f');
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+ const themed = !opts.color && !bg;
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+ const css = [
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+ `text{font-family:${xml(opts.font ?? FONT)};font-size:${n(ch)}px;white-space:pre;fill:${xml(fill)}}`,
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+ themed ? '@media (prefers-color-scheme:dark){text{fill:#e6edf3}}' : '',
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+ '.d{fill-opacity:' + dim + '}',
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+ // one short class per color, since a gradient repeats them thousands of times
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+ ...styles.map((st, i) => (st.startsWith('#') ? `.c${i.toString(36)}{fill:${xml(st)}}` : '')),
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+ count > 1
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+ ? `.f{visibility:hidden;animation:t ${t(dur)}s steps(1,end) infinite}` +
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+ `@keyframes t{0%{visibility:visible}${t(100 / count)}%{visibility:hidden}}` +
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+ // without motion, the first frame stays
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+ '@media (prefers-reduced-motion:reduce){.f{animation:none}#f0{visibility:visible}}'
28
+ : '',
29
+ ].join('');
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+ const out = [];
31
+ const w = W * cw, h = H * ch;
32
+ out.push(`<svg xmlns="http://www.w3.org/2000/svg" width="${n(w)}" height="${n(h)}" viewBox="0 0 ${n(w)} ${n(h)}" role="img"${opts.title ? ` aria-label="${xml(opts.title)}"` : ''}>`);
33
+ if (opts.title)
34
+ out.push(`<title>${xml(opts.title)}</title>`);
35
+ out.push(`<style>${css}</style>`);
36
+ if (bg)
37
+ out.push(`<rect width="100%" height="100%" fill="${xml(bg)}"/>`);
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+ // runs of one style become tspans: a color, or the dim class
39
+ const open = styles.map((st, i) => (st === '' ? '' : st === '~' ? '<tspan class="d">' : `<tspan class="c${i.toString(36)}">`));
40
+ for (let f = 0; f < count; f++) {
41
+ const { glyph, style } = rec.frames[f];
42
+ out.push(count > 1 ? `<g class="f" id="f${f}" style="animation-delay:${t((f * dur) / count)}s">` : '<g>');
43
+ for (let r = 0; r < H; r++) {
44
+ const at = r * W;
45
+ // trim blank cells at both ends; the row is placed and stretched to the grid instead
46
+ let a = 0, b = W;
47
+ while (a < b && glyphs[glyph[at + a]] === ' ')
48
+ a++;
49
+ while (b > a && glyphs[glyph[at + b - 1]] === ' ')
50
+ b--;
51
+ if (a === b)
52
+ continue;
53
+ let s = '', cur = 0;
54
+ for (let c = a; c < b; c++) {
55
+ const i = at + c, g = glyphs[glyph[i]];
56
+ // a blank keeps whatever style is open, so runs stay long
57
+ const st = style && g !== ' ' ? style[i] : cur;
58
+ if (st !== cur) {
59
+ if (cur)
60
+ s += '</tspan>';
61
+ s += open[st];
62
+ cur = st;
63
+ }
64
+ s += xml(g);
65
+ }
66
+ if (cur)
67
+ s += '</tspan>';
68
+ out.push(`<text x="${n(a * cw)}" y="${n(r * ch + ch * 0.8)}" textLength="${n((b - a) * cw)}" lengthAdjust="spacingAndGlyphs">${s}</text>`);
69
+ }
70
+ out.push('</g>');
71
+ }
72
+ out.push('</svg>');
73
+ return out.join('\n');
74
+ }
75
+ /** relative luminance of a #rrggbb color, 0..1 */
76
+ function lum(hex) {
77
+ const v = [1, 3, 5].map((i) => parseInt(hex.slice(i, i + 2), 16) / 255);
78
+ return 0.2126 * v[0] + 0.7152 * v[1] + 0.0722 * v[2];
79
+ }
@@ -1,11 +1,11 @@
1
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t=this.#u,n=t.offsetWidth/40,r=t.offsetHeight/4,i=Number(this.getAttribute("cols"))||96;if(this.#f=Oe(i,n,r,this.clientWidth,this.clientHeight),this.style.setProperty("--textel-ratio",String(this.#f.ratio)),this.#a.style.transform=`scale(${this.#f.scale})`,!this.#d)return;let s=this.#m();try{this.#r?this.#r.setStyle({...s,...this.#v(s)}):this.#r=ke(this.#d,{...s,...this.#v(s)})}catch(o){this.dispatchEvent(new CustomEvent("error",{detail:{error:o}}));return}this.#b=!0,this.#A()}#A(){if(!this.#r)return;let t=this.#r.render({yaw:this.#t.yaw,pitch:this.#t.pitch});t.style.color.mode==="none"&&t.materials.every(r=>!r.color&&r.opacity===1)?this.#a.textContent=Ee(t):this.#a.innerHTML=ze(t),this.#b=!1}#z(){this.isConnected&&this.setAttribute("aria-label",this.getAttribute("label")||"3D model drawn in ASCII")}#I(){return this.#c&&!this.#k?this.#m().spin??.66:0}#e=()=>{let t=this.#t,n=this.#I()!==0||Math.abs(t.vyaw)>.001||Math.abs(t.vpitch)>.001||!!this.#n,r=!!this.#r&&this.#E&&!this.ownerDocument.hidden&&this.isConnected&&(n||this.#b);r&&!this.#i?(this.#p=-1,this.#i=requestAnimationFrame(this.#R)):!r&&this.#i&&(cancelAnimationFrame(this.#i),this.#i=0)};#R=t=>{this.#i=0;let n=this.#p<0?0:(t-this.#p)/1e3;this.#p=t,this.#n||(this.#t=Le(this.#t,{spin:this.#I(),pitch:this.#m().pitch??.3,maxPitch:zt},n)),this.#A(),this.#i=requestAnimationFrame(this.#R);let r=this.#t;this.#I()===0&&!this.#n&&Math.abs(r.vyaw)<.001&&Math.abs(r.vpitch)<.001&&(cancelAnimationFrame(this.#i),this.#i=0)};#L=t=>{this.hasAttribute("nodrag")||!this.#r||t.button!==0||(this.setPointerCapture(t.pointerId),this.#s.set(t.pointerId,{x:t.clientX,y:t.clientY}),this.#s.size===2&&this.hasAttribute("zoomable")?(this.#o={dist:this.#C(),zoom:this.#l},this.#n=null,this.#t={...this.#t,vyaw:0,vpitch:0}):this.#s.size===1&&(this.#n={id:t.pointerId,x:t.clientX,y:t.clientY,t:performance.now()}),this.#e())};#U=t=>{if(!this.#s.has(t.pointerId))return;if(this.#s.set(t.pointerId,{x:t.clientX,y:t.clientY}),this.#o){this.#o.dist>0&&this.#y(this.#o.zoom*(this.#C()/this.#o.dist));return}let n=this.#n;if(!n||n.id!==t.pointerId)return;let r=performance.now();this.#t=Ue(this.#t,t.clientX-n.x,t.clientY-n.y,(r-n.t)/1e3,this.clientWidth,zt),this.#n={...n,x:t.clientX,y:t.clientY,t:r},this.#e()};#T=t=>{if(this.#s.delete(t.pointerId)){if(this.#o){this.#s.size<2&&(this.#o=null);let[n]=[...this.#s];this.#n=n&&!this.#o?{id:n[0],...n[1],t:performance.now()}:null,this.#e();return}!this.#n||this.#n.id!==t.pointerId||(performance.now()-this.#n.t>80&&(this.#t={...this.#t,vyaw:0,vpitch:0}),this.#n=null,this.#e())}};#C(){let[t,n]=[...this.#s.values()];return n?Math.hypot(t.x-n.x,t.y-n.y):0}#P=t=>{let n=this.#t,r=.15,i={ArrowLeft:()=>n.yaw-=r,ArrowRight:()=>n.yaw+=r,ArrowUp:()=>n.pitch=Math.max(-zt,n.pitch-r),ArrowDown:()=>n.pitch=Math.min(zt,n.pitch+r)," ":()=>this.#c?this.pause():this.play()};this.hasAttribute("zoomable")&&(i["+"]=i["="]=()=>this.#y(this.#l*1.1),i["-"]=()=>this.#y(this.#l/1.1));let s=i[t.key];s&&(t.preventDefault(),s(),this.#b=!0,this.#e())};#G=t=>{!this.hasAttribute("zoomable")||!this.#r||(t.preventDefault(),this.#y(this.#l*Math.exp(-t.deltaY*.001)))};#y(t){this.#l=Math.max(.3,Math.min(4,t)),this.#g()}};typeof customElements<"u"&&!customElements.get("textel-viewer")&&customElements.define("textel-viewer",jt);export{jt as TextelViewer};
10
+ .probe{visibility:hidden}`,Ft=1.2,mn=["charset","chars","color","edges","spin","pitch","zoom","distance","ambient"],dn=typeof HTMLElement>"u"?class{}:HTMLElement;async function pn(e,t){let n=async s=>{let o=await fetch(s,{signal:t});if(!o.ok)throw new Error(`${o.status} ${o.statusText} for ${s}`);return new Uint8Array(await o.arrayBuffer())},r=await n(e),i=new Map;if(/\.gltf(\?|#|$)/i.test(e)){let s=JSON.parse(new TextDecoder().decode(r));for(let o of s.buffers??[])o.uri&&!o.uri.startsWith("data:")&&i.set(decodeURIComponent(o.uri),await n(new URL(o.uri,new URL(e,location.href)).href))}return Bt(r,e.split(/[?#]/)[0],{resolve:s=>{let o=i.get(s);if(!o)throw new Error(`missing buffer ${s}`);return o}})}var jt=class extends dn{static observedAttributes=["src","preset","cols","paused","label",...mn];#a;#f;#d=null;#r=null;#S={};#w={};#m=null;#t={yaw:0,pitch:0,vyaw:0,vpitch:0};#l=1;#c=!0;#E=!0;#i=0;#p=-1;#b=!0;#n=null;#s=new Map;#o=null;#z=null;#M;#x;#k=typeof matchMedia=="function"&&matchMedia("(prefers-reduced-motion: reduce)").matches;constructor(){super();let t=this.attachShadow({mode:"open"}),n=document.createElement("style");n.textContent=fn,this.#a=document.createElement("pre"),this.#a.setAttribute("part","screen"),this.#f=document.createElement("pre"),this.#f.className="probe",this.#f.textContent=Array(4).fill("M".repeat(40)).join(`
11
+ `),t.append(n,this.#f,this.#a),this.addEventListener("pointerdown",this.#L),this.addEventListener("pointermove",this.#P),this.addEventListener("pointerup",this.#T),this.addEventListener("pointercancel",this.#T),this.addEventListener("keydown",this.#U),this.addEventListener("wheel",this.#G,{passive:!1})}connectedCallback(){this.setAttribute("role","img"),this.hasAttribute("tabindex")||(this.tabIndex=0),this.#F(),this.#c=!this.hasAttribute("paused"),typeof IntersectionObserver=="function"&&(this.#M=new IntersectionObserver(([t])=>{this.#E=t.isIntersecting,this.#e()}),this.#M.observe(this)),typeof ResizeObserver=="function"&&(this.#x=new ResizeObserver(()=>this.#u()),this.#x.observe(this)),this.ownerDocument.addEventListener("visibilitychange",this.#e),this.ownerDocument.fonts?.ready.then(()=>this.#u()),this.#u(),this.#e()}disconnectedCallback(){this.#M?.disconnect(),this.#x?.disconnect(),this.ownerDocument.removeEventListener("visibilitychange",this.#e),cancelAnimationFrame(this.#i),this.#i=0}attributeChangedCallback(t,n,r){n!==r&&(t==="src"?r&&this.load(r):t==="preset"?r&&this.#O(r):t==="paused"?r===null?this.play():this.pause():t==="label"?this.#F():t==="cols"?this.#u():this.#g())}get look(){return this.#w}set look(t){this.#w=t??{},this.#g()}get mesh(){return this.#d}set mesh(t){this.#d=t,this.#r=null,this.#t={yaw:0,pitch:this.#h().pitch??.3,vyaw:0,vpitch:0},this.#u(),this.#e()}get view(){let t=this.#h(),n=(t.zoom??1)*this.#l,r=this.hasAttribute("nodrag")?0:Ft;return{yaw:this.#t.yaw,pitch:this.#t.pitch,zoom:n,fitPitch:r}}get paused(){return!this.#c}play(){this.#c=!0,this.#e()}pause(){this.#c=!1,this.#t={...this.#t,vyaw:0,vpitch:0},this.#e()}async load(t,n=""){this.#z?.abort();let r=this.#z=new AbortController;try{let i;if(typeof t=="string")i=await pn(t,r.signal);else{let s=t instanceof Uint8Array?t:new Uint8Array(t instanceof Blob?await t.arrayBuffer():t);i=await Bt(s,n||(t instanceof File?t.name:""))}if(r.signal.aborted)return;this.mesh=i,this.dispatchEvent(new CustomEvent("load",{detail:{triangles:i.indices.length/3,materials:i.materials}}))}catch(i){if(r.signal.aborted)return;this.dispatchEvent(new CustomEvent("error",{detail:{error:i}}))}}async#O(t){try{let n=await fetch(t);if(!n.ok)throw new Error(`${n.status} ${n.statusText} for ${t}`);this.#S=await n.json(),this.#g()}catch(n){this.dispatchEvent(new CustomEvent("error",{detail:{error:n}}))}}#h(){return Pt(this.#S,Ue(t=>this.getAttribute(t)),this.#w)}#g(){if(!this.#r||!this.#m)return this.#u();let t=this.#h();this.#r.setStyle({...t,...this.#v()}),this.#A(),this.#e()}#v(){let t=this.#m,{zoom:n,fitPitch:r}=this.view;return{width:t.cols,height:t.rows,aspect:t.aspect,zoom:n,fitPitch:r}}#u(){if(!this.isConnected)return;let t=this.#f,n=t.offsetWidth/40,r=t.offsetHeight/4,i=Number(this.getAttribute("cols"))||96;if(this.#m=Oe(i,n,r,this.clientWidth,this.clientHeight),this.style.setProperty("--textel-ratio",String(this.#m.ratio)),this.#a.style.transform=`scale(${this.#m.scale})`,!this.#d)return;let s=this.#h();try{this.#r?this.#r.setStyle({...s,...this.#v()}):this.#r=ke(this.#d,{...s,...this.#v()})}catch(o){this.dispatchEvent(new CustomEvent("error",{detail:{error:o}}));return}this.#b=!0,this.#A()}#A(){if(!this.#r)return;let t=this.#r.render({yaw:this.#t.yaw,pitch:this.#t.pitch});t.style.color.mode==="none"&&t.materials.every(r=>!r.color&&r.opacity===1)?this.#a.textContent=Ee(t):this.#a.innerHTML=Fe(t),this.#b=!1}#F(){this.isConnected&&this.setAttribute("aria-label",this.getAttribute("label")||"3D model drawn in ASCII")}#I(){return this.#c&&!this.#k?this.#h().spin??.66:0}#e=()=>{let t=this.#t,n=this.#I()!==0||Math.abs(t.vyaw)>.001||Math.abs(t.vpitch)>.001||!!this.#n,r=!!this.#r&&this.#E&&!this.ownerDocument.hidden&&this.isConnected&&(n||this.#b);r&&!this.#i?(this.#p=-1,this.#i=requestAnimationFrame(this.#R)):!r&&this.#i&&(cancelAnimationFrame(this.#i),this.#i=0)};#R=t=>{this.#i=0;let n=this.#p<0?0:(t-this.#p)/1e3;this.#p=t,this.#n||(this.#t=Le(this.#t,{spin:this.#I(),pitch:this.#h().pitch??.3,maxPitch:Ft},n)),this.#A(),this.#i=requestAnimationFrame(this.#R);let r=this.#t;this.#I()===0&&!this.#n&&Math.abs(r.vyaw)<.001&&Math.abs(r.vpitch)<.001&&(cancelAnimationFrame(this.#i),this.#i=0)};#L=t=>{this.hasAttribute("nodrag")||!this.#r||t.button!==0||(this.setPointerCapture(t.pointerId),this.#s.set(t.pointerId,{x:t.clientX,y:t.clientY}),this.#s.size===2&&this.hasAttribute("zoomable")?(this.#o={dist:this.#C(),zoom:this.#l},this.#n=null,this.#t={...this.#t,vyaw:0,vpitch:0}):this.#s.size===1&&(this.#n={id:t.pointerId,x:t.clientX,y:t.clientY,t:performance.now()}),this.#e())};#P=t=>{if(!this.#s.has(t.pointerId))return;if(this.#s.set(t.pointerId,{x:t.clientX,y:t.clientY}),this.#o){this.#o.dist>0&&this.#y(this.#o.zoom*(this.#C()/this.#o.dist));return}let n=this.#n;if(!n||n.id!==t.pointerId)return;let r=performance.now();this.#t=Pe(this.#t,t.clientX-n.x,t.clientY-n.y,(r-n.t)/1e3,this.clientWidth,Ft),this.#n={...n,x:t.clientX,y:t.clientY,t:r},this.#e()};#T=t=>{if(this.#s.delete(t.pointerId)){if(this.#o){this.#s.size<2&&(this.#o=null);let[n]=[...this.#s];this.#n=n&&!this.#o?{id:n[0],...n[1],t:performance.now()}:null,this.#e();return}!this.#n||this.#n.id!==t.pointerId||(performance.now()-this.#n.t>80&&(this.#t={...this.#t,vyaw:0,vpitch:0}),this.#n=null,this.#e())}};#C(){let[t,n]=[...this.#s.values()];return n?Math.hypot(t.x-n.x,t.y-n.y):0}#U=t=>{let n=this.#t,r=.15,i={ArrowLeft:()=>n.yaw-=r,ArrowRight:()=>n.yaw+=r,ArrowUp:()=>n.pitch=Math.max(-Ft,n.pitch-r),ArrowDown:()=>n.pitch=Math.min(Ft,n.pitch+r)," ":()=>this.#c?this.pause():this.play()};this.hasAttribute("zoomable")&&(i["+"]=i["="]=()=>this.#y(this.#l*1.1),i["-"]=()=>this.#y(this.#l/1.1));let s=i[t.key];s&&(t.preventDefault(),s(),this.#b=!0,this.#e())};#G=t=>{!this.hasAttribute("zoomable")||!this.#r||(t.preventDefault(),this.#y(this.#l*Math.exp(-t.deltaY*.001)))};#y(t){this.#l=Math.max(.3,Math.min(4,t)),this.#g()}};typeof customElements<"u"&&!customElements.get("textel-viewer")&&customElements.define("textel-viewer",jt);export{jt as TextelViewer};
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@feelgxxd/textel",
3
- "version": "0.4.0",
3
+ "version": "0.5.0",
4
4
  "description": "Turn 3D models into animated ASCII art for the terminal and the web.",
5
5
  "keywords": [
6
6
  "ascii",