@feelgxxd/textel 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -20
- package/dist/browser/viewer.d.ts +10 -0
- package/dist/browser/viewer.js +56 -11
- package/dist/cli/commands/render.d.ts +2 -2
- package/dist/cli/commands/render.js +9 -7
- package/dist/examples.js +22 -8
- package/dist/frames.d.ts +1 -0
- package/dist/frames.js +1 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/dist/svg.d.ts +17 -0
- package/dist/svg.js +79 -0
- package/dist/textel-viewer.js +7 -6
- package/package.json +9 -4
package/README.md
CHANGED
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@@ -2,22 +2,9 @@
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Turn 3D models into animated ASCII art, in the terminal and on the web.
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/--//-------------------------\\--\
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////-----%@@@@@@@@@@@@##########----||
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/##%//%%%%@@@@@@@@@@@@@%############\|
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\\***##%@@@@@@@@@@@@@@@@%#####*++++==|
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\\\**##############%%%%+==========//
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\-\\*###############*====://////
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\\\----------------///--///
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\\\----------------//-/
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\--\-----------///
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\-\------//-/
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\-\--///
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\--/
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```
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<p align="center"><img src="docs/gem.svg" width="480" alt="A gem spinning, drawn in ASCII characters"></p>
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<p align="center"><sub>An animated SVG made with <code>textel render --example gem --size 80x40 --frames 80 --fps 20 -o gem.svg</code></sub></p>
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```sh
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npx @feelgxxd/textel model.glb # spins in your terminal
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@@ -29,11 +16,22 @@ Install it once with `npm install -g @feelgxxd/textel` and the command is just `
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Reads `.glb`, `.gltf`, `.obj` and `.stl`. Everything runs locally; nothing is uploaded.
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## Playground
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**[feelgxxd.github.io/textel](https://feelgxxd.github.io/textel/)**: drop a model into the page, tune the
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look with a live preview, and take it with you. Nothing to install, and your files never leave the browser.
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- Start from a preset (terminal green, amber CRT, blueprint, ink on paper, blocks) or build your own look:
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characters, color and gradients, outlines, shading, light, camera and motion, and per-material styles
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- **Copy link** puts the whole look in the URL, so a link opens the same look (the model itself stays with you)
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- Export it as a viewer embed for a page, a recorded `.textel.json` loop with a player embed, the matching
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`textel` command for the terminal, or a preset JSON file
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## Terminal
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```
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textel <model> [options] spin it in the terminal (same as textel preview)
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textel render <model> [-o f] record a spinning loop into a .textel.json file
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textel render <model> [-o f] record a spinning loop into a .textel.json file or an animated .svg
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textel play <file> play a recorded file
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textel list built-in examples and charsets
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textel help <command> all options of a command
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@@ -86,6 +84,8 @@ Two elements, both without dependencies and both loaded with one script tag:
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| dragging | scrubs through the loop | turns the model any way, with a flick |
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| best for | a spinning logo | something people play with |
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Where scripts cannot run, such as a GitHub README, use an animated SVG instead (see below).
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### `<textel-player>`
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Record once, then play the file: no 3D code in the page.
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@@ -95,7 +95,7 @@ textel render logo.glb --aspect 1.5 -o logo.textel.json
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```
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```html
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<script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.
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<script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.5/dist/textel-player.js"></script>
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<textel-player src="logo.textel.json"></textel-player>
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```
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@@ -121,7 +121,7 @@ or `::part(screen)`. From JavaScript: `player.play()`, `player.pause()`, `player
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### `<textel-viewer>`
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```html
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<script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.
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<script type="module" src="https://cdn.jsdelivr.net/npm/@feelgxxd/textel@0.5/dist/textel-viewer.js"></script>
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<textel-viewer src="model.glb" charset="hard" color="#301000,#ffb000" edges></textel-viewer>
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```
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@@ -141,7 +141,7 @@ background tabs and respects reduced motion.
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| `cols` | grid width in characters (default 96) |
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| `paused` | start without spinning |
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| `nodrag` | turn off dragging |
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| `zoomable` | wheel and `+` / `-` zoom |
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| `zoomable` | wheel, pinch and `+` / `-` zoom; on touch screens it takes all touches, so the page does not scroll over it |
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| `label` | accessible name |
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A preset is applied first, then the attributes, then `viewer.look = { ... }` from JavaScript.
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@@ -150,6 +150,46 @@ Also from JavaScript: `viewer.load(urlOrFileOrBytes)`, `viewer.mesh = mesh` (for
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`npm run demo` serves both demo pages with drop zones for your own files, and an output benchmark.
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### Animated SVG
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An image that spins by itself, with no script: it plays in a GitHub README, in docs and anywhere else an
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`<img>` goes. The one at the top of this page is one.
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```sh
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textel render logo.glb --size 80x40 --frames 80 --fps 20 -o logo.svg
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```
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```md
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```
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Every frame is stored whole, so keep it small: 80×40 with 80 frames (one turn in 4 s) is about 290 KB
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(24 KB gzipped) without color; a gradient makes it several times larger. Without colors of its own it is transparent and
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its text follows the reader's light or dark theme. It shows a still frame to readers who prefer reduced
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motion. The playground makes one from its **Image** tab, and the library from any recording with
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`recordingSVG(recording, { color, background, cell })`.
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### GIF and video
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For chats and social posts, the playground's **Image** tab also makes a GIF (640×640, about 600 KB) and
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an MP4 video (1280×1280, about 1.4 MB), both one turn in 4 seconds in the page colors. They are made in
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your browser; the video needs a browser that can encode H.264 (current Chrome, Edge and Safari).
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The same tab saves a PNG of the preview at the angle it shows.
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### One HTML file
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The **Recorded loop** tab also makes a single HTML file with the player and the frames inside (about
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450 KB). It opens anywhere, from a disk, an email or a USB stick, with no internet.
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### From JavaScript
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`viewer.view` tells the camera as the viewer draws it, so the same picture can be rendered at any size:
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```ts
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const { yaw, pitch, zoom, fitPitch } = viewer.view;
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const frame = createRenderer(mesh, { ...look, zoom, fitPitch, width: 160, height: 80 }).render({ yaw, pitch });
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```
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## Presets
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A preset is the whole look in one JSON file. The same file works with the CLI and the library.
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package/dist/browser/viewer.d.ts
CHANGED
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/** the model being shown; set a Mesh to show one built in code */
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get mesh(): Mesh | null;
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set mesh(m: Mesh | null);
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/**
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* The camera as it is drawn right now. The same picture at any size:
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* `createRenderer(mesh, { ...look, zoom, fitPitch, width, height }).render({ yaw, pitch })`.
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*/
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get view(): {
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yaw: number;
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pitch: number;
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zoom: number;
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fitPitch: number;
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};
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get paused(): boolean;
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play(): void;
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/** stops at once: the spin and any flick still coasting are dropped */
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package/dist/browser/viewer.js
CHANGED
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import { drag, gridFor, step, styleFromAttributes } from "./viewer-core.js";
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const CSS = `:host{display:block;position:relative;overflow:hidden;aspect-ratio:var(--textel-ratio,1);font-family:ui-monospace,SFMono-Regular,Menlo,Consolas,monospace;outline:none}
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:host(:not([nodrag])){cursor:grab;touch-action:pan-y}
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:host([zoomable]:not([nodrag])){touch-action:none}
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:host(:not([nodrag]):active){cursor:grabbing}
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:host(:focus-visible){box-shadow:0 0 0 2px currentColor}
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pre{position:absolute;left:0;top:0;margin:0;transform-origin:0 0;font:inherit;font-size:16px;line-height:1;letter-spacing:0;white-space:pre;color:inherit;text-shadow:var(--textel-glow,none);-webkit-text-size-adjust:none;text-size-adjust:none;user-select:none;pointer-events:none}
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#last = -1;
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#dirty = true;
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#pointer = null;
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/** every finger or pen on the element, for pinch zoom */
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#touches = new Map();
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#pinch = null;
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#load = null;
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#io;
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#ro;
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this.#layout();
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this.#kick();
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}
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/**
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* The camera as it is drawn right now. The same picture at any size:
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* `createRenderer(mesh, { ...look, zoom, fitPitch, width, height }).render({ yaw, pitch })`.
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*/
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get view() {
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const s = this.#style(), zoom = (s.zoom ?? 1) * this.#zoom, fitPitch = this.hasAttribute('nodrag') ? 0 : MAX_PITCH;
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return { yaw: this.#motion.yaw, pitch: this.#motion.pitch, zoom, fitPitch };
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}
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get paused() { return !this.#playing; }
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play() { this.#playing = true; this.#kick(); }
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/** stops at once: the spin and any flick still coasting are dropped */
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if (!this.#renderer || !this.#grid)
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return this.#layout();
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const s = this.#style();
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this.#renderer.setStyle({ ...s, ...this.#gridStyle(
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this.#renderer.setStyle({ ...s, ...this.#gridStyle() });
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// show the change now, even while paused
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this.#draw();
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this.#kick();
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}
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#gridStyle(
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const g = this.#grid;
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return { width: g.cols, height: g.rows, aspect: g.aspect, zoom
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#gridStyle() {
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const g = this.#grid, { zoom, fitPitch } = this.view;
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return { width: g.cols, height: g.rows, aspect: g.aspect, zoom, fitPitch };
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}
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#layout() {
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const s = this.#style();
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try {
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this.#renderer = createRenderer(this.#mesh, { ...s, ...this.#gridStyle(
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this.#renderer = createRenderer(this.#mesh, { ...s, ...this.#gridStyle() });
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else
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this.#renderer.setStyle({ ...s, ...this.#gridStyle(
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this.#renderer.setStyle({ ...s, ...this.#gridStyle() });
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}
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catch (error) {
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this.dispatchEvent(new CustomEvent('error', { detail: { error } }));
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#onDown = (e) => {
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if (this.hasAttribute('nodrag') || !this.#renderer || e.button !== 0)
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return;
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this.#pointer = { x: e.clientX, y: e.clientY, t: performance.now() };
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this.setPointerCapture(e.pointerId);
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this.#touches.set(e.pointerId, { x: e.clientX, y: e.clientY });
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if (this.#touches.size === 2 && this.hasAttribute('zoomable')) {
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// a second finger: stop turning and pinch instead
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this.#pinch = { dist: this.#spread(), zoom: this.#zoom };
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this.#pointer = null;
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this.#motion = { ...this.#motion, vyaw: 0, vpitch: 0 };
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}
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else if (this.#touches.size === 1) {
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this.#pointer = { id: e.pointerId, x: e.clientX, y: e.clientY, t: performance.now() };
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}
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this.#kick();
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};
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#onMove = (e) => {
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if (!this.#touches.has(e.pointerId))
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return;
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this.#touches.set(e.pointerId, { x: e.clientX, y: e.clientY });
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if (this.#pinch) {
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if (this.#pinch.dist > 0)
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this.#setZoom(this.#pinch.zoom * (this.#spread() / this.#pinch.dist));
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return;
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}
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const p = this.#pointer;
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if (!p)
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if (!p || p.id !== e.pointerId)
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return;
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const now = performance.now();
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this.#motion = drag(this.#motion, e.clientX - p.x, e.clientY - p.y, (now - p.t) / 1000, this.clientWidth, MAX_PITCH);
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this.#pointer = { x: e.clientX, y: e.clientY, t: now };
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this.#pointer = { ...p, x: e.clientX, y: e.clientY, t: now };
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this.#kick();
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};
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#onUp = () => {
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if (!this.#
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#onUp = (e) => {
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if (!this.#touches.delete(e.pointerId))
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return;
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if (this.#pinch) {
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// lifting a finger ends the pinch; a finger still down turns the model again, without a flick
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if (this.#touches.size < 2)
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this.#pinch = null;
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const [rest] = [...this.#touches];
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this.#pointer = rest && !this.#pinch ? { id: rest[0], ...rest[1], t: performance.now() } : null;
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this.#kick();
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return;
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}
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if (!this.#pointer || this.#pointer.id !== e.pointerId)
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return;
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// a pause before letting go means no flick
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if (performance.now() - this.#pointer.t > 80)
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@@ -302,6 +342,11 @@ export class TextelViewer extends Base {
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this.#pointer = null;
|
|
303
343
|
this.#kick();
|
|
304
344
|
};
|
|
345
|
+
/** distance between the first two fingers, in pixels */
|
|
346
|
+
#spread() {
|
|
347
|
+
const [a, b] = [...this.#touches.values()];
|
|
348
|
+
return b ? Math.hypot(a.x - b.x, a.y - b.y) : 0;
|
|
349
|
+
}
|
|
305
350
|
#onKey = (e) => {
|
|
306
351
|
const m = this.#motion, step = 0.15;
|
|
307
352
|
const moves = {
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
export declare const summary = "record a spinning loop into a .textel.json file";
|
|
2
|
-
export declare const HELP = "textel render: record a spinning loop into a .textel.json file\n\nusage\n textel render <model> [-o out.textel.json] [options]\n textel render --example <name> [options]\n\ninput\n <model> a .glb, .gltf, .obj or .stl file\n -e, --example <name> a built-in scene instead (textel list)\n\nrecording\n -o, --out <file> output file (default: <name>.textel.json here)\n --frames <n> frames in the loop (default 120)\n --fps <n> playback rate (default 30)\n --turns <n> turns over the loop; negative spins the other way (default 1)\n --force overwrite an existing file\n\nlook\n -c, --chars <ramp|name> charset name or a custom ramp, darkest first\n -p, --preset <file.json> style file; flags override it\n --color <#hex> one color; --color #301000,#ffb000 for a gradient\n --no-color plain characters\n --edges [depth] outline the silhouette; depth also marks depth steps; off\n --light <x,y,z> direction toward the light (x right, y up, z toward you)\n --ambient <0..1> brightness floor\n --shading <mode> auto | flat | smooth\n\ncamera\n --pitch <rad> resting tilt; positive shows the top\n --spin <rad/s> auto rotation speed (0 = still)\n --zoom <n> 1 fills the grid\n --distance <n> camera distance in model radii (perspective)\n -s, --size <WxH> grid size\n -a, --aspect <n> character height / width (default 2)\n\n the grid defaults to 112x56 at aspect 2 (terminals); for a web page pass the\n aspect of its font, for example --aspect 1.5\n";
|
|
1
|
+
export declare const summary = "record a spinning loop into a .textel.json file or an animated .svg";
|
|
2
|
+
export declare const HELP = "textel render: record a spinning loop into a .textel.json file or an animated .svg\n\nusage\n textel render <model> [-o out.textel.json | out.svg] [options]\n textel render --example <name> [options]\n\ninput\n <model> a .glb, .gltf, .obj or .stl file\n -e, --example <name> a built-in scene instead (textel list)\n\nrecording\n -o, --out <file> output file (default: <name>.textel.json here); a .svg file\n is an animated image that plays anywhere, a GitHub README too\n --frames <n> frames in the loop (default 120)\n --fps <n> playback rate (default 30)\n --turns <n> turns over the loop; negative spins the other way (default 1)\n --force overwrite an existing file\n\nlook\n -c, --chars <ramp|name> charset name or a custom ramp, darkest first\n -p, --preset <file.json> style file; flags override it\n --color <#hex> one color; --color #301000,#ffb000 for a gradient\n --no-color plain characters\n --edges [depth] outline the silhouette; depth also marks depth steps; off\n --light <x,y,z> direction toward the light (x right, y up, z toward you)\n --ambient <0..1> brightness floor\n --shading <mode> auto | flat | smooth\n\ncamera\n --pitch <rad> resting tilt; positive shows the top\n --spin <rad/s> auto rotation speed (0 = still)\n --zoom <n> 1 fills the grid\n --distance <n> camera distance in model radii (perspective)\n -s, --size <WxH> grid size\n -a, --aspect <n> character height / width (default 2)\n\n the grid defaults to 112x56 at aspect 2 (terminals); for a web page pass the\n aspect of its font, for example --aspect 1.5\n";
|
|
3
3
|
export declare function run(argv: string[]): undefined;
|
|
@@ -2,20 +2,22 @@ import { existsSync, readFileSync, writeFileSync } from 'node:fs';
|
|
|
2
2
|
import { basename, extname, resolve } from 'node:path';
|
|
3
3
|
import { gzipSync } from 'node:zlib';
|
|
4
4
|
import { recordLoop, stringifyFrames } from "../../frames.js";
|
|
5
|
+
import { recordingSVG } from "../../svg.js";
|
|
5
6
|
import { createRenderer } from "../../render.js";
|
|
6
7
|
import { mergeStyles } from "../../style.js";
|
|
7
8
|
import { fail, HELP_OPTIONS, INPUT_HELP, INPUT_OPTIONS, loadInput, num, parse, STYLE_HELP, STYLE_OPTIONS, styleFrom } from "../shared.js";
|
|
8
|
-
export const summary = 'record a spinning loop into a .textel.json file';
|
|
9
|
-
export const HELP = `textel render: record a spinning loop into a .textel.json file
|
|
9
|
+
export const summary = 'record a spinning loop into a .textel.json file or an animated .svg';
|
|
10
|
+
export const HELP = `textel render: record a spinning loop into a .textel.json file or an animated .svg
|
|
10
11
|
|
|
11
12
|
usage
|
|
12
|
-
textel render <model> [-o out.textel.json] [options]
|
|
13
|
+
textel render <model> [-o out.textel.json | out.svg] [options]
|
|
13
14
|
textel render --example <name> [options]
|
|
14
15
|
|
|
15
16
|
${INPUT_HELP}
|
|
16
17
|
|
|
17
18
|
recording
|
|
18
|
-
-o, --out <file> output file (default: <name>.textel.json here)
|
|
19
|
+
-o, --out <file> output file (default: <name>.textel.json here); a .svg file
|
|
20
|
+
is an animated image that plays anywhere, a GitHub README too
|
|
19
21
|
--frames <n> frames in the loop (default 120)
|
|
20
22
|
--fps <n> playback rate (default 30)
|
|
21
23
|
--turns <n> turns over the loop; negative spins the other way (default 1)
|
|
@@ -85,10 +87,10 @@ export function run(argv) {
|
|
|
85
87
|
process.stderr.write(`\rrendering ${i}/${total} (${pct}%)`);
|
|
86
88
|
},
|
|
87
89
|
});
|
|
88
|
-
const
|
|
89
|
-
writeFileSync(out,
|
|
90
|
+
const text = /\.svg$/i.test(out) ? recordingSVG(rec, { title: input.name }) : stringifyFrames(rec);
|
|
91
|
+
writeFileSync(out, text);
|
|
90
92
|
if (progress)
|
|
91
93
|
process.stderr.write('\r\x1b[K');
|
|
92
94
|
const secs = ((performance.now() - t0) / 1000).toFixed(1);
|
|
93
|
-
process.stderr.write(`wrote ${basename(out)}: ${frames} frames, ${rec.width}x${rec.height}, ${kb(
|
|
95
|
+
process.stderr.write(`wrote ${basename(out)}: ${frames} frames, ${rec.width}x${rec.height}, ${kb(text.length)} (${kb(gzipSync(text).length)} gzipped), ${secs}s\n`);
|
|
94
96
|
}
|
package/dist/examples.js
CHANGED
|
@@ -41,18 +41,32 @@ function* dice() {
|
|
|
41
41
|
}
|
|
42
42
|
return false;
|
|
43
43
|
};
|
|
44
|
-
// pips are shallow dimples pressed into each face
|
|
44
|
+
// pips are shallow dimples pressed into each face: spheres of radius r centered just outside it
|
|
45
|
+
const r = pip + 0.06, centers = [];
|
|
46
|
+
for (let f = 0; f < 6; f++) {
|
|
47
|
+
const [ax, sg, u, v] = SIDES[f];
|
|
48
|
+
const list = [];
|
|
49
|
+
for (const [pu, pv] of FACES[f]) {
|
|
50
|
+
const c = [0, 0, 0];
|
|
51
|
+
c[ax] = sg * (s + 0.05);
|
|
52
|
+
c[u] = pu;
|
|
53
|
+
c[v] = pv;
|
|
54
|
+
list.push(...c);
|
|
55
|
+
}
|
|
56
|
+
centers.push(list);
|
|
57
|
+
}
|
|
45
58
|
const field = (x, y, z) => {
|
|
46
59
|
let d = sdBox(x, y, z, s, s, s, 0.18);
|
|
47
60
|
const p = [x, y, z];
|
|
48
61
|
for (let f = 0; f < 6; f++) {
|
|
49
|
-
const [ax, sg
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
62
|
+
const [ax, sg] = SIDES[f];
|
|
63
|
+
// a dimple only shapes the surface near its own face; farther in, the box is deeper anyway
|
|
64
|
+
if (p[ax] * sg < s - 0.3)
|
|
65
|
+
continue;
|
|
66
|
+
const c = centers[f];
|
|
67
|
+
for (let i = 0; i < c.length; i += 3) {
|
|
68
|
+
const dx = x - c[i], dy = y - c[i + 1], dz = z - c[i + 2];
|
|
69
|
+
d = Math.max(d, r - Math.sqrt(dx * dx + dy * dy + dz * dz));
|
|
56
70
|
}
|
|
57
71
|
}
|
|
58
72
|
return d;
|
package/dist/frames.d.ts
CHANGED
|
@@ -2,6 +2,7 @@ import { type ColorDepth } from './ansi.ts';
|
|
|
2
2
|
import type { Recording } from './format.ts';
|
|
3
3
|
import type { Frame, Renderer } from './render.ts';
|
|
4
4
|
export * from './format.ts';
|
|
5
|
+
export { recordingSVG, type SVGOptions } from './svg.ts';
|
|
5
6
|
export interface RecordOptions {
|
|
6
7
|
/** frames in one full turn (default 120) */
|
|
7
8
|
frames?: number;
|
package/dist/frames.js
CHANGED
|
@@ -3,6 +3,7 @@
|
|
|
3
3
|
import { bg, FAINT, fg, line } from "./ansi.js";
|
|
4
4
|
import { cellColor } from "./output.js";
|
|
5
5
|
export * from "./format.js";
|
|
6
|
+
export { recordingSVG } from "./svg.js";
|
|
6
7
|
const hex = (c) => '#' + c.map((v) => Math.max(0, Math.min(255, Math.round(v))).toString(16).padStart(2, '0')).join('');
|
|
7
8
|
/** Renders a seamless turntable loop: the last frame leads straight back into the first. */
|
|
8
9
|
export function recordLoop(renderer, opts = {}) {
|
package/dist/index.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
export { createRenderer, type Frame, type Renderer, type View } from './render.ts';
|
|
2
2
|
export { toText, toANSI, toHTML, cellColor, type ColorDepth } from './output.ts';
|
|
3
3
|
export { parseModel, parseModelAsync, parseModelSteps, parseGLTF, parseOBJ, parseSTL, MODEL_EXTENSIONS } from './loaders/index.ts';
|
|
4
|
-
export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, FORMAT_VERSION, ENCODING, type Recording, type FramesFile, type RecordOptions, type CellStyle, } from './frames.ts';
|
|
4
|
+
export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, recordingSVG, FORMAT_VERSION, ENCODING, type Recording, type FramesFile, type RecordOptions, type CellStyle, type SVGOptions, } from './frames.ts';
|
|
5
5
|
export { MeshBuilder, computeSmoothNormals, vertexCount, triangleCount, type Mesh } from './mesh.ts';
|
|
6
6
|
export { CHARSETS, DEFAULTS, mergeStyles, resolveStyle, type StyleInput, type Style, type MaterialInput, type ColorInput, type EdgeMode, type Vec3, type RGB, } from './style.ts';
|
package/dist/index.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
export { createRenderer } from "./render.js";
|
|
2
2
|
export { toText, toANSI, toHTML, cellColor } from "./output.js";
|
|
3
3
|
export { parseModel, parseModelAsync, parseModelSteps, parseGLTF, parseOBJ, parseSTL, MODEL_EXTENSIONS } from "./loaders/index.js";
|
|
4
|
-
export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, FORMAT_VERSION, ENCODING, } from "./frames.js";
|
|
4
|
+
export { recordLoop, RecordingBuilder, encodeStream, decodeStream, toFramesFile, fromFramesFile, stringifyFrames, parseFrames, recordingText, recordingANSI, recordingSVG, FORMAT_VERSION, ENCODING, } from "./frames.js";
|
|
5
5
|
export { MeshBuilder, computeSmoothNormals, vertexCount, triangleCount } from "./mesh.js";
|
|
6
6
|
export { CHARSETS, DEFAULTS, mergeStyles, resolveStyle, } from "./style.js";
|
package/dist/svg.d.ts
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { Recording } from './format.ts';
|
|
2
|
+
export interface SVGOptions {
|
|
3
|
+
/** width of one character cell in pixels; its height is width × the recording's aspect (default 8) */
|
|
4
|
+
cell?: number;
|
|
5
|
+
/** text color; default: dark on light pages and light on dark pages, unless the recording has a background */
|
|
6
|
+
color?: string;
|
|
7
|
+
/** background color; default: the recording's own, or none (transparent) */
|
|
8
|
+
background?: string | null;
|
|
9
|
+
/** opacity of dim cells (default 0.6, as in the player) */
|
|
10
|
+
dim?: number;
|
|
11
|
+
/** font stack; the rows are stretched to the grid, so any monospace font lines up (default: system monospace) */
|
|
12
|
+
font?: string;
|
|
13
|
+
/** accessible title */
|
|
14
|
+
title?: string;
|
|
15
|
+
}
|
|
16
|
+
/** The whole recording as one self-contained, looping SVG document. */
|
|
17
|
+
export declare function recordingSVG(rec: Recording, opts?: SVGOptions): string;
|
package/dist/svg.js
ADDED
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
const FONT = 'ui-monospace,SFMono-Regular,Menlo,Consolas,monospace';
|
|
2
|
+
const xml = (s) => s.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"');
|
|
3
|
+
const n = (v) => String(Math.round(v * 100) / 100);
|
|
4
|
+
// timing needs more digits: rounded delays would let two frames overlap for a few milliseconds
|
|
5
|
+
const t = (v) => String(Math.round(v * 1e4) / 1e4);
|
|
6
|
+
/** The whole recording as one self-contained, looping SVG document. */
|
|
7
|
+
export function recordingSVG(rec, opts = {}) {
|
|
8
|
+
const { width: W, height: H, glyphs } = rec;
|
|
9
|
+
const cw = opts.cell ?? 8, ch = cw * rec.aspect;
|
|
10
|
+
const bg = opts.background === undefined ? rec.bg : opts.background;
|
|
11
|
+
const dim = opts.dim ?? 0.6;
|
|
12
|
+
const count = rec.frames.length, dur = count / rec.fps;
|
|
13
|
+
const styles = rec.styles ?? [''];
|
|
14
|
+
// with no color and no background given, the text follows the reader's light or dark theme
|
|
15
|
+
const fill = opts.color ?? (bg ? (lum(bg) > 0.5 ? '#111' : '#eee') : '#24292f');
|
|
16
|
+
const themed = !opts.color && !bg;
|
|
17
|
+
const css = [
|
|
18
|
+
`text{font-family:${xml(opts.font ?? FONT)};font-size:${n(ch)}px;white-space:pre;fill:${xml(fill)}}`,
|
|
19
|
+
themed ? '@media (prefers-color-scheme:dark){text{fill:#e6edf3}}' : '',
|
|
20
|
+
'.d{fill-opacity:' + dim + '}',
|
|
21
|
+
// one short class per color, since a gradient repeats them thousands of times
|
|
22
|
+
...styles.map((st, i) => (st.startsWith('#') ? `.c${i.toString(36)}{fill:${xml(st)}}` : '')),
|
|
23
|
+
count > 1
|
|
24
|
+
? `.f{visibility:hidden;animation:t ${t(dur)}s steps(1,end) infinite}` +
|
|
25
|
+
`@keyframes t{0%{visibility:visible}${t(100 / count)}%{visibility:hidden}}` +
|
|
26
|
+
// without motion, the first frame stays
|
|
27
|
+
'@media (prefers-reduced-motion:reduce){.f{animation:none}#f0{visibility:visible}}'
|
|
28
|
+
: '',
|
|
29
|
+
].join('');
|
|
30
|
+
const out = [];
|
|
31
|
+
const w = W * cw, h = H * ch;
|
|
32
|
+
out.push(`<svg xmlns="http://www.w3.org/2000/svg" width="${n(w)}" height="${n(h)}" viewBox="0 0 ${n(w)} ${n(h)}" role="img"${opts.title ? ` aria-label="${xml(opts.title)}"` : ''}>`);
|
|
33
|
+
if (opts.title)
|
|
34
|
+
out.push(`<title>${xml(opts.title)}</title>`);
|
|
35
|
+
out.push(`<style>${css}</style>`);
|
|
36
|
+
if (bg)
|
|
37
|
+
out.push(`<rect width="100%" height="100%" fill="${xml(bg)}"/>`);
|
|
38
|
+
// runs of one style become tspans: a color, or the dim class
|
|
39
|
+
const open = styles.map((st, i) => (st === '' ? '' : st === '~' ? '<tspan class="d">' : `<tspan class="c${i.toString(36)}">`));
|
|
40
|
+
for (let f = 0; f < count; f++) {
|
|
41
|
+
const { glyph, style } = rec.frames[f];
|
|
42
|
+
out.push(count > 1 ? `<g class="f" id="f${f}" style="animation-delay:${t((f * dur) / count)}s">` : '<g>');
|
|
43
|
+
for (let r = 0; r < H; r++) {
|
|
44
|
+
const at = r * W;
|
|
45
|
+
// trim blank cells at both ends; the row is placed and stretched to the grid instead
|
|
46
|
+
let a = 0, b = W;
|
|
47
|
+
while (a < b && glyphs[glyph[at + a]] === ' ')
|
|
48
|
+
a++;
|
|
49
|
+
while (b > a && glyphs[glyph[at + b - 1]] === ' ')
|
|
50
|
+
b--;
|
|
51
|
+
if (a === b)
|
|
52
|
+
continue;
|
|
53
|
+
let s = '', cur = 0;
|
|
54
|
+
for (let c = a; c < b; c++) {
|
|
55
|
+
const i = at + c, g = glyphs[glyph[i]];
|
|
56
|
+
// a blank keeps whatever style is open, so runs stay long
|
|
57
|
+
const st = style && g !== ' ' ? style[i] : cur;
|
|
58
|
+
if (st !== cur) {
|
|
59
|
+
if (cur)
|
|
60
|
+
s += '</tspan>';
|
|
61
|
+
s += open[st];
|
|
62
|
+
cur = st;
|
|
63
|
+
}
|
|
64
|
+
s += xml(g);
|
|
65
|
+
}
|
|
66
|
+
if (cur)
|
|
67
|
+
s += '</tspan>';
|
|
68
|
+
out.push(`<text x="${n(a * cw)}" y="${n(r * ch + ch * 0.8)}" textLength="${n((b - a) * cw)}" lengthAdjust="spacingAndGlyphs">${s}</text>`);
|
|
69
|
+
}
|
|
70
|
+
out.push('</g>');
|
|
71
|
+
}
|
|
72
|
+
out.push('</svg>');
|
|
73
|
+
return out.join('\n');
|
|
74
|
+
}
|
|
75
|
+
/** relative luminance of a #rrggbb color, 0..1 */
|
|
76
|
+
function lum(hex) {
|
|
77
|
+
const v = [1, 3, 5].map((i) => parseInt(hex.slice(i, i + 2), 16) / 255);
|
|
78
|
+
return 0.2126 * v[0] + 0.7152 * v[1] + 0.0722 * v[2];
|
|
79
|
+
}
|
package/dist/textel-viewer.js
CHANGED
|
@@ -1,10 +1,11 @@
|
|
|
1
|
-
var yt=class{positions=[];normals=[];indices=[];triMaterial=[];materials=[];hasNormals=!0;matIndex=new Map;material(t){let n=this.matIndex.get(t);return n===void 0&&(n=this.materials.length,this.materials.push(t),this.matIndex.set(t,n)),n}vertex(t,n,r,s,
|
|
2
|
-
`,h);y<0&&(y=e.length);let l=e.slice(h,y).trim();if(h=y+1,c%t===t-1&&(yield),!l||l[0]==="#")continue;let m=l.split(/\s+/),v=m[0];if(v==="v")n.push(+m[1],+m[2],+m[3]);else if(v==="vn")r.push(+m[1],+m[2],+m[3]);else if(v==="usemtl")o=
|
|
3
|
-
`)}var
|
|
4
|
-
`)}return
|
|
1
|
+
var yt=class{positions=[];normals=[];indices=[];triMaterial=[];materials=[];hasNormals=!0;matIndex=new Map;material(t){let n=this.matIndex.get(t);return n===void 0&&(n=this.materials.length,this.materials.push(t),this.matIndex.set(t,n)),n}vertex(t,n,r,i,s,o){let h=this.positions.length/3;return this.positions.push(t,n,r),i===void 0||s===void 0||o===void 0?(this.hasNormals=!1,this.normals.push(0,0,0)):this.normals.push(i,s,o),h}triangle(t,n,r,i){this.indices.push(t,n,r),this.triMaterial.push(i)}build(){return this.materials.length===0&&this.material("default"),{positions:new Float32Array(this.positions),normals:this.hasNormals&&this.positions.length?qe(new Float32Array(this.normals)):null,indices:new Uint32Array(this.indices),triMaterial:new Uint16Array(this.triMaterial),materials:this.materials}}};function qe(e){for(let t=0;t<e.length;t+=3){let n=Math.hypot(e[t],e[t+1],e[t+2])||1;e[t]/=n,e[t+1]/=n,e[t+2]/=n}return e}function xe(e){let t=e.positions,n=e.indices,r=t.length/3,i=new Uint32Array(r),s=new Map,o=[1/0,-1/0];for(let l=0;l<t.length;l++)o[0]=Math.min(o[0],t[l]),o[1]=Math.max(o[1],t[l]);let h=1e5/Math.max(o[1]-o[0],1e-9);for(let l=0;l<r;l++){let m=`${Math.round(t[l*3]*h)},${Math.round(t[l*3+1]*h)},${Math.round(t[l*3+2]*h)}`,v=s.get(m);v===void 0&&(v=s.size,s.set(m,v)),i[l]=v}let c=new Float64Array(s.size*3);for(let l=0;l<n.length;l+=3){let m=n[l]*3,v=n[l+1]*3,S=n[l+2]*3,u=t[v]-t[m],f=t[v+1]-t[m+1],a=t[v+2]-t[m+2],b=t[S]-t[m],p=t[S+1]-t[m+1],g=t[S+2]-t[m+2],A=f*g-a*p,G=a*b-u*g,O=u*p-f*b;for(let H of[n[l],n[l+1],n[l+2]]){let $=i[H]*3;c[$]+=A,c[$+1]+=G,c[$+2]+=O}}let y=new Float32Array(r*3);for(let l=0;l<r;l++){let m=i[l]*3,v=Math.hypot(c[m],c[m+1],c[m+2])||1;y[l*3]=c[m]/v,y[l*3+1]=c[m+1]/v,y[l*3+2]=c[m+2]/v}return y}var Ke={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16};function ve(e,t={}){let n,r=null,i=new DataView(e.buffer,e.byteOffset,e.byteLength);if(e.length>=12&&i.getUint32(0,!0)===1179937895){let f=12;for(n={};f+8<=e.length;){let a=i.getUint32(f,!0),b=i.getUint32(f+4,!0),p=e.subarray(f+8,f+8+a);b===1313821514?n=JSON.parse(new TextDecoder().decode(p)):b===5130562&&(r=p),f+=8+a}}else n=JSON.parse(new TextDecoder().decode(e));let s=(n.extensionsRequired??[]).filter(f=>f==="KHR_draco_mesh_compression"||f==="EXT_meshopt_compression");if(s.length)throw new Error(`compressed glTF (${s.join(", ")}) is not supported yet; export it without compression`);let o=(n.buffers??[]).map((f,a)=>{if(f.uri===void 0){if(!r)throw new Error(`buffer ${a} has no data`);return r}let b=/^data:[^,]*;base64,(.*)$/.exec(f.uri);if(b)return tn(b[1]);if(!t.resolve)throw new Error(`external buffer "${f.uri}" needs a resolver`);return t.resolve(decodeURIComponent(f.uri))}),h=f=>{let a=n.accessors?.[f];if(!a)throw new Error(`missing accessor ${f}`);let b=Ke[a.type]??1,p=new Float32Array(a.count*b);if(a.bufferView===void 0)return{data:p,size:b,count:a.count};let g=n.bufferViews[a.bufferView],A=o[g.buffer],G=new DataView(A.buffer,A.byteOffset,A.byteLength),O=a.componentType,H=O===5126||O===5125?4:O===5123||O===5122?2:1,$=g.byteStride||H*b,X=(g.byteOffset??0)+(a.byteOffset??0),k=!!a.normalized;for(let d=0;d<a.count;d++)for(let et=0;et<b;et++){let _=X+d*$+et*H,L;switch(O){case 5126:L=G.getFloat32(_,!0);break;case 5125:L=G.getUint32(_,!0);break;case 5123:L=G.getUint16(_,!0),k&&(L/=65535);break;case 5122:L=G.getInt16(_,!0),k&&(L=Math.max(L/32767,-1));break;case 5121:L=G.getUint8(_),k&&(L/=255);break;case 5120:L=G.getInt8(_),k&&(L=Math.max(L/127,-1));break;default:throw new Error(`unknown component type ${O}`)}p[d*b+et]=L}return{data:p,size:b,count:a.count}},c=new yt,y=f=>f===void 0?"default":n.materials?.[f]?.name||`material${f}`,l=(f,a,b)=>{if(b>64)throw new Error("node hierarchy too deep");let p=n.nodes?.[f];if(!p)return;let g=We(a,Ze(p));p.mesh!==void 0&&m(p.mesh,g);for(let A of p.children??[])l(A,g,b+1)},m=(f,a)=>{let b=Qe(a);for(let p of n.meshes?.[f]?.primitives??[]){let g=p.mode??4;if(g!==4&&g!==5&&g!==6||p.attributes.POSITION===void 0)continue;let A=h(p.attributes.POSITION),G=p.attributes.NORMAL!==void 0?h(p.attributes.NORMAL):null,O=c.material(y(p.material)),H=c.positions.length/3;for(let d=0;d<A.count;d++){let et=A.data[d*3],_=A.data[d*3+1],L=A.data[d*3+2],w=a[0]*et+a[4]*_+a[8]*L+a[12],I=a[1]*et+a[5]*_+a[9]*L+a[13],T=a[2]*et+a[6]*_+a[10]*L+a[14];if(G){let P=G.data[d*3],B=G.data[d*3+1],J=G.data[d*3+2];c.vertex(w,I,T,b[0]*P+b[3]*B+b[6]*J,b[1]*P+b[4]*B+b[7]*J,b[2]*P+b[5]*B+b[8]*J)}else c.vertex(w,I,T)}let $=p.indices!==void 0?h(p.indices).data:null,X=$?$.length:A.count,k=d=>H+($?$[d]:d);if(g===4)for(let d=0;d+2<X;d+=3)c.triangle(k(d),k(d+1),k(d+2),O);else if(g===5)for(let d=0;d+2<X;d++)d%2?c.triangle(k(d+1),k(d),k(d+2),O):c.triangle(k(d),k(d+1),k(d+2),O);else for(let d=1;d+1<X;d++)c.triangle(k(0),k(d),k(d+1),O)}},v=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],u=n.scenes?.[n.scene??0]?.nodes;if(!u){let f=new Set((n.nodes??[]).flatMap(a=>a.children??[]));u=(n.nodes??[]).map((a,b)=>b).filter(a=>!f.has(a))}for(let f of u)l(f,v,0);if(!c.indices.length)throw new Error("no triangle meshes found in the glTF");return c.build()}function We(e,t){let n=new Array(16).fill(0);for(let r=0;r<4;r++)for(let i=0;i<4;i++)for(let s=0;s<4;s++)n[r*4+i]+=e[s*4+i]*t[r*4+s];return n}function Ze(e){if(e.matrix)return e.matrix;let[t,n,r]=e.translation??[0,0,0],[i,s,o,h]=e.rotation??[0,0,0,1],[c,y,l]=e.scale??[1,1,1];return[(1-2*(s*s+o*o))*c,2*(i*s+o*h)*c,2*(i*o-s*h)*c,0,2*(i*s-o*h)*y,(1-2*(i*i+o*o))*y,2*(s*o+i*h)*y,0,2*(i*o+s*h)*l,2*(s*o-i*h)*l,(1-2*(i*i+s*s))*l,0,t,n,r,1]}function Qe(e){let t=e[0],n=e[1],r=e[2],i=e[4],s=e[5],o=e[6],h=e[8],c=e[9],y=e[10],l=s*y-o*c,m=-(i*y-o*h),v=i*c-s*h,S=t*l+n*m+r*v||1;return[l/S,m/S,v/S,-(n*y-r*c)/S,(t*y-r*h)/S,-(t*c-n*h)/S,(n*o-r*s)/S,-(t*o-r*i)/S,(t*s-n*i)/S]}function tn(e){if(typeof atob=="function")return Uint8Array.from(atob(e),t=>t.charCodeAt(0));throw new Error("base64 decoding is not available")}function*Ae(e,t=4e3){let n=[],r=[],i=new yt,s=new Map,o=-1;for(let h=0,c=0;h<e.length;c++){let y=e.indexOf(`
|
|
2
|
+
`,h);y<0&&(y=e.length);let l=e.slice(h,y).trim();if(h=y+1,c%t===t-1&&(yield),!l||l[0]==="#")continue;let m=l.split(/\s+/),v=m[0];if(v==="v")n.push(+m[1],+m[2],+m[3]);else if(v==="vn")r.push(+m[1],+m[2],+m[3]);else if(v==="usemtl")o=i.material(m.slice(1).join(" ")||"default"),s.clear();else if(v==="f"){o<0&&(o=i.material("default"));let S=[];for(let u=1;u<m.length;u++){let f=m[u],a=s.get(f);if(a===void 0){let[b,,p]=f.split("/"),g=parseInt(b,10);if(g=g<0?n.length/3+g:g-1,!(g>=0&&g<n.length/3))throw new Error(`obj line ${c+1}: bad vertex index "${f}"`);if(p){let A=parseInt(p,10);A=A<0?r.length/3+A:A-1,a=i.vertex(n[g*3],n[g*3+1],n[g*3+2],r[A*3],r[A*3+1],r[A*3+2])}else a=i.vertex(n[g*3],n[g*3+1],n[g*3+2]);s.set(f,a)}S.push(a)}for(let u=1;u+1<S.length;u++)i.triangle(S[0],S[u],S[u+1],o)}}return i.build()}function Se(e){let t=new DataView(e.buffer,e.byteOffset,e.byteLength);if(e.length>=84){let i=t.getUint32(80,!0);if(84+i*50===e.length){let s=new Float32Array(i*9);for(let o=0;o<i;o++){let h=84+o*50+12;for(let c=0;c<9;c++)s[o*9+c]=t.getFloat32(h+c*4,!0)}return Ie(s)}}let n=new TextDecoder().decode(e),r=[];for(let i of n.matchAll(/vertex\s+(\S+)\s+(\S+)\s+(\S+)/g))r.push(+i[1],+i[2],+i[3]);if(!r.length||r.length%9)throw new Error("not a valid STL file");return Ie(new Float32Array(r))}function Ie(e){let t=e.length/3,n=new Uint32Array(t);for(let r=0;r<t;r++)n[r]=r;return{positions:e,normals:null,indices:n,triMaterial:new Uint16Array(t/3),materials:["default"]}}function en(e,t){let n=t.toLowerCase().match(/\.[a-z0-9]+$/)?.[0]??"";if(n===".glb"||n===".gltf")return"gltf";if(n===".obj")return"obj";if(n===".stl")return"stl";if(e.length>=4&&e[0]===103&&e[1]===108&&e[2]===84&&e[3]===70)return"gltf";let r=new TextDecoder().decode(e.subarray(0,512)).trimStart();return r.startsWith("{")?"gltf":/^(v|vn|vt|o|g|mtllib|#)\s/m.test(r)?"obj":"stl"}function*nn(e,t="",n={}){let r=en(e,t);return r==="obj"?yield*Ae(new TextDecoder().decode(e)):r==="gltf"?ve(e,n):Se(e)}async function Bt(e,t="",n={},r=12){let i=nn(e,t,n),s=performance.now();for(;;){let o=i.next();if(o.done)return o.value;performance.now()-s>r&&(await new Promise(h=>setTimeout(h,0)),s=performance.now())}}function Ee(e){let{width:t,height:n,chars:r}=e,i=[];for(let s=0;s<n;s++)i.push(r.slice(s*t,s*t+t).join(""));return i.join(`
|
|
3
|
+
`)}var ze=(e,t,n)=>[e[0]+(t[0]-e[0])*n,e[1]+(t[1]-e[1])*n,e[2]+(t[2]-e[2])*n];function rn(e,t){if(e.length===1)return e[0];let n=Math.min(1,Math.max(0,t))*(e.length-1),r=Math.min(e.length-2,Math.floor(n));return ze(e[r],e[r+1],n-r)}function sn(e,t,n){let r=e.style.colorSteps,i=r<0?(t??e.style.chars).length:r;return i<=1?i===1?1:n:Math.min(i-1,Math.floor(n*i))/(i-1)}function on(e,t){let n=e.mat[t];if(n<0)return{rgb:null,faint:!1};let r=e.materials[n],i=e.style.color,s=r.color??(i.mode==="gradient"?rn(i.stops,sn(e,r.chars,e.lum[t])):i.mode==="mono"?i.fg:null);return s?(r.opacity<1&&(s=ze(i.bg??[0,0,0],s,r.opacity)),{rgb:[Math.round(s[0]),Math.round(s[1]),Math.round(s[2])],faint:!1}):{rgb:null,faint:r.opacity<1}}var an=e=>e==="<"?"<":e===">"?">":e==="&"?"&":e,ln=e=>"#"+e.map(t=>t.toString(16).padStart(2,"0")).join("");function Fe(e){let{width:t,height:n,chars:r}=e,i="";for(let s=0;s<n;s++){let o="";for(let h=0;h<t;h++){let c=s*t+h,y=r[c];if(y!==" "){let{rgb:l,faint:m}=on(e,c),v=e.mat[c],S=v>=0?e.materials[v].opacity:1,u=l?`color:${ln(l)}`:m?`opacity:${S}`:"";u!==o&&(o&&(i+="</span>"),u&&(i+=`<span style="${u}">`),o=u)}i+=an(y)}o&&(i+="</span>"),s<n-1&&(i+=`
|
|
4
|
+
`)}return i}var cn=[..."$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\\|()1{}[]?-_+~<>i!lI;:,\"^`'. 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n.length===3&&(n=n.replace(/./g,r=>r+r)),[parseInt(n.slice(0,2),16),parseInt(n.slice(2,4),16),parseInt(n.slice(4,6),16)]}function hn(e){let t=[255,255,255];if(e===void 0||e==="none")return{mode:"none",fg:t,stops:[],bg:null};if(typeof e=="string")return{mode:"mono",fg:ut(e),stops:[],bg:null};if(Array.isArray(e)){if(e.length===1)return{mode:"mono",fg:ut(e[0]),stops:[],bg:null};let i=e.map(ut);return{mode:"gradient",fg:i[i.length-1],stops:i,bg:null}}let n=(e.stops??[]).map(ut);return{mode:e.mode??(n.length>1?"gradient":e.fg?"mono":"none"),fg:e.fg?ut(e.fg):n[n.length-1]??t,stops:n,bg:e.bg?ut(e.bg):null}}function Ce(e,t){let n={name:e,chars:null,color:null,opacity:1,carved:!1};return t===void 0||t==="solid"?n:t==="carved"?{...n,carved:!0}:t==="dim"?{...n,opacity:.6}:((t.chars!==void 0||t.charset!==void 0)&&(n.chars=Te(t.chars,t.charset)),t.color&&(n.color=ut(t.color)),t.opacity!==void 0&&(n.opacity=Math.min(1,Math.max(0,t.opacity))),n.carved=!!t.carved,n)}var wt=-1;function ke(e,t={}){let n=e.positions.length/3,r=e.indices.length/3;if(!r)throw new Error("the model has no triangles");let i=e.indices,s=e.triMaterial,o=new Float32Array(n*3);{let w=e.positions,I=[1/0,1/0,1/0],T=[-1/0,-1/0,-1/0];for(let F=0;F<n;F++)for(let x=0;x<3;x++){let q=w[F*3+x];q<I[x]&&(I[x]=q),q>T[x]&&(T[x]=q)}let P=[0,1,2].map(F=>(I[F]+T[F])/2),B=0;for(let F=0;F<n;F++)B=Math.max(B,Math.hypot(w[F*3]-P[0],w[F*3+1]-P[1],w[F*3+2]-P[2]));let J=1/(B||1);for(let F=0;F<n;F++)for(let x=0;x<3;x++)o[F*3+x]=(w[F*3+x]-P[x])*J}let h=0,c=0;for(let w=0;w<n;w++)h=Math.max(h,Math.hypot(o[w*3],o[w*3+2])),c=Math.max(c,Math.abs(o[w*3+1]));let y=null,l=new Float32Array(n*3),m=new Float32Array(n),v=new Float32Array(n),S=new Float32Array(n),u=null,f=t,a=Nt(f),b=[],p=0,g=0,A=new Float32Array(0),G=new Float32Array(0),O=new Int16Array(0),H=new Float32Array(0),$=new Float32Array(0),X=new Int16Array(0);function k(){b=e.materials.map(T=>Ce(T,a.materials[T]));let w=a.supersample;(p!==a.width*w||g!==a.height*w)&&(p=a.width*w,g=a.height*w,A=new Float32Array(p*g),G=new Float32Array(p*g),O=new Int16Array(p*g));let I=a.width*a.height;H.length!==I&&(H=new Float32Array(I),$=new Float32Array(I),X=new Int16Array(I))}k();function d(){return a.shading==="flat"?null:e.normals?e.normals:a.shading==="smooth"?y??=xe(e):null}function et(){let w=a.distance,I=Math.abs(a.pitch),T=Math.max(I,a.fitPitch),P=Math.atan2(h,c),B=nt=>c*Math.cos(nt)+h*Math.sin(nt),J=Math.max(h,.001),F=Math.max(P>I&&P<T?Math.hypot(c,h):Math.max(B(I),B(T)),.001),x=J/Math.sqrt(w*w-Math.min(J*J,w*w*.99)),q=F/Math.sqrt(w*w-1);return a.zoom*Math.min(p/2/x,g/2*a.aspect/q)*.98}function _(w={}){let I=a.supersample,T=a.width,P=a.height,B=a.distance,J=a.aspect,F=w.yaw??0,x=w.pitch??a.pitch,q=w.roll??0,nt=Math.cos(F),ft=Math.sin(F),Mt=Math.cos(x),xt=Math.sin(x),ot=Math.cos(q),at=Math.sin(q),Rt=nt,Tt=0,E=ft,z=xt*ft,lt=Mt,mt=-xt*nt,Ct=-Mt*ft,Vt=xt,kt=Mt*nt,Z=ot*Rt-at*z,vt=ot*Tt-at*lt,At=ot*E-at*mt,Ht=at*Rt+ot*z,Xt=at*Tt+ot*lt,Jt=at*E+ot*mt,Yt=Ct,_t=Vt,qt=kt,Kt=et(),Ge=Kt/J,$e=p/2,Be=g/2;for(let M=0,R=0;M<n;M++,R+=3){let C=o[R],U=o[R+1],Y=o[R+2],N=Z*C+vt*U+At*Y,Q=Ht*C+Xt*U+Jt*Y,tt=Yt*C+_t*U+qt*Y;l[R]=N,l[R+1]=Q,l[R+2]=tt;let D=1/(B-tt);S[M]=D,m[M]=$e+Kt*N*D,v[M]=Be-Ge*Q*D}let ht=d();if(ht){(!u||u.length!==ht.length)&&(u=new Float32Array(ht.length));for(let M=0;M<ht.length;M+=3){let R=ht[M],C=ht[M+1],U=ht[M+2];u[M]=Z*R+vt*C+At*U,u[M+1]=Ht*R+Xt*C+Jt*U,u[M+2]=Yt*R+_t*C+qt*U}}A.fill(0),O.fill(wt);let[Wt,Zt,Qt]=a.light,Ut=a.ambient,te=1-Ut;for(let M=0;M<r;M++){let R=i[M*3],C=i[M*3+1],U=i[M*3+2],Y=m[R],N=v[R],Q=m[C],tt=v[C],D=m[U],St=v[U],$t=(Q-Y)*(St-N)-(tt-N)*(D-Y);if($t===0||!Number.isFinite($t))continue;let ne=Math.max(0,Math.ceil(Math.min(Y,Q,D)-.5)),re=Math.min(p-1,Math.floor(Math.max(Y,Q,D)-.5)),ie=Math.max(0,Math.ceil(Math.min(N,tt,St)-.5)),se=Math.min(g-1,Math.floor(Math.max(N,tt,St)-.5));if(ne>re||ie>se)continue;let j=R*3,K=C*3,W=U*3,oe=l[K]-l[j],ae=l[K+1]-l[j+1],le=l[K+2]-l[j+2],ce=l[W]-l[j],he=l[W+1]-l[j+1],ue=l[W+2]-l[j+2],rt=ae*ue-le*he,it=le*ce-oe*ue,st=oe*he-ae*ce,De=(l[j]+l[K]+l[W])/3,je=(l[j+1]+l[K+1]+l[W+1])/3,Ve=(l[j+2]+l[K+2]+l[W+2])/3,fe=-De,me=-je,de=B-Ve,Ot=1,pe=0;if(u){let ct=u[j]+u[K]+u[W],dt=u[j+1]+u[K+1]+u[W+1],pt=u[j+2]+u[K+2]+u[W+2];rt*ct+it*dt+st*pt<0&&(rt=-rt,it=-it,st=-st),rt*fe+it*me+st*de<0&&(Ot=-1)}else{rt*fe+it*me+st*de<0&&(rt=-rt,it=-it,st=-st);let ct=Math.hypot(rt,it,st)||1;pe=Ut+te*Math.max(0,(rt*Wt+it*Zt+st*Qt)/ct)}let be=1/$t,He=s[M],Xe=S[R],Je=S[C],Ye=S[U];for(let ct=ie;ct<=se;ct++){let dt=ct+.5;for(let pt=ne;pt<=re;pt++){let Lt=pt+.5,bt=((Q-Lt)*(St-dt)-(tt-dt)*(D-Lt))*be,gt=((D-Lt)*(N-dt)-(St-dt)*(Y-Lt))*be,Et=1-bt-gt;if(bt<-1e-7||gt<-1e-7||Et<-1e-7)continue;let ge=bt*Xe+gt*Je+Et*Ye,zt=ct*p+pt;if(!(ge<=A[zt]))if(A[zt]=ge,O[zt]=He,u){let ye=(bt*u[j]+gt*u[K]+Et*u[W])*Ot,we=(bt*u[j+1]+gt*u[K+1]+Et*u[W+1])*Ot,Me=(bt*u[j+2]+gt*u[K+2]+Et*u[W+2])*Ot,_e=Math.hypot(ye,we,Me)||1;G[zt]=Ut+te*Math.max(0,(ye*Wt+we*Zt+Me*Qt)/_e)}else G[zt]=pe}}}let ee=I*I,Ne=Math.max(1,Math.ceil(a.coverage*ee-1e-9)),Gt=new Int16Array(ee);for(let M=0;M<P;M++)for(let R=0;R<T;R++){let C=0,U=0,Y=0;for(let Q=0;Q<I;Q++)for(let tt=0;tt<I;tt++){let D=(M*I+Q)*p+R*I+tt;O[D]!==wt&&(Gt[C++]=O[D],U+=G[D],A[D]>Y&&(Y=A[D]))}let N=M*T+R;if(C<Ne){X[N]=wt,$[N]=0,H[N]=0;continue}X[N]=C===1?Gt[0]:un(Gt,C),$[N]=U/C,H[N]=Y}let It=new Array(T*P);for(let M=0;M<T*P;M++){let R=X[M];if(R===wt){It[M]=" ";continue}let C=b[R];if(C.carved){It[M]=" ";continue}let U=C.chars??a.chars;It[M]=U[Math.min(U.length-1,Math.floor($[M]*U.length))]}return a.edges&&L(It,T,P),{width:T,height:P,chars:It,lum:$.slice(),mat:X.slice(),materials:b,style:a}}function L(w,I,T){let P=a.edges==="depth",B=a.edgeThreshold,J=a.aspect,F=(E,z)=>E>=0&&z>=0&&E<I&&z<T&&X[z*I+E]!==wt,x=(E,z)=>F(E,z)?H[z*I+E]:0,q=Math.atan(J),nt=q/2,ft=(q+Math.PI/2)/2,Mt=Math.PI-ft,xt=Math.PI-nt,[ot,at,Rt,Tt]=a.edgeChars;for(let E=0;E<T;E++)for(let z=0;z<I;z++){let lt=E*I+z;if(X[lt]===wt||b[X[lt]].carved)continue;let mt=!1;for(let[vt,At]of[[1,0],[-1,0],[0,1],[0,-1]]){if(!F(z+vt,E+At)){mt=!0;break}if(P&&H[lt]-x(z+vt,E+At)>B*H[lt]){mt=!0;break}}if(!mt)continue;let Ct=x(z+1,E-1)+2*x(z+1,E)+x(z+1,E+1)-x(z-1,E-1)-2*x(z-1,E)-x(z-1,E+1),kt=-(x(z-1,E+1)+2*x(z,E+1)+x(z+1,E+1)-x(z-1,E-1)-2*x(z,E-1)-x(z+1,E-1))/J;if(Ct===0&&kt===0)continue;let Z=Math.atan2(Ct,-kt);Z<0&&(Z+=Math.PI),Z>=Math.PI&&(Z-=Math.PI),w[lt]=Z<nt||Z>=xt?ot:Z<ft?at:Z<Mt?Rt:Tt}}return{mesh:e,get style(){return a},setStyle(w){f=Pt(f,w),a=Nt(f),k()},render:_}}function un(e,t){let n=e[0],r=0;for(let i=0;i<t;i++){let s=0;for(let o=0;o<t;o++)e[o]===e[i]&&s++;s>r&&(r=s,n=e[i])}return n}function Oe(e,t,n,r,i){let s=Math.max(8,Math.round(e)),o=t>0?t:.6,h=n>0?n:1,c=r>0&&i>0?r/i:1,y=Math.max(4,Math.min(400,Math.round(s*o/(h*c)))),l=s*o,m=y*h;return{cols:s,rows:y,aspect:h/o,scale:r>0?r/l:1,ratio:l/m}}var Dt=(e,t)=>1-Math.exp(-e*t);function Le(e,t,n){let r=Math.min(Math.max(n,0),.1),i=e.vyaw+(t.spin-e.vyaw)*Dt(2,r),s=e.vpitch*(1-Dt(4,r)),o=e.pitch+s*r;return o+=(t.pitch-o)*Dt(1.5,r),o=Math.max(-t.maxPitch,Math.min(t.maxPitch,o)),{yaw:e.yaw+i*r,pitch:o,vyaw:i,vpitch:s}}function Pe(e,t,n,r,i,s){let o=i>0?Math.PI*2/i:.01,h=t*o,c=n*o,y=Math.max(-s,Math.min(s,e.pitch+c)),l=r>.001?1/r:0;return{yaw:e.yaw+h,pitch:y,vyaw:h*l,vpitch:c*l}}function Ue(e){let t={},n=h=>{let c=e(h);if(c===null||c.trim()==="")return;let y=Number(c);return Number.isFinite(y)?y:void 0},r=e("charset");r&&(t.charset=r);let i=e("chars");i&&(t.chars=i);let s=e("color");s&&(t.color=s.includes(",")?s.split(",").map(h=>h.trim()):s.trim());let o=e("edges");o!==null&&(t.edges=o==="depth"?"depth":o==="off"||o==="false"?!1:"outline");for(let h of["spin","pitch","zoom","distance","ambient"]){let c=n(h);c!==void 0&&(t[h]=c)}return t}var fn=`:host{display:block;position:relative;overflow:hidden;aspect-ratio:var(--textel-ratio,1);font-family:ui-monospace,SFMono-Regular,Menlo,Consolas,monospace;outline:none}
|
|
5
5
|
:host(:not([nodrag])){cursor:grab;touch-action:pan-y}
|
|
6
|
+
:host([zoomable]:not([nodrag])){touch-action:none}
|
|
6
7
|
:host(:not([nodrag]):active){cursor:grabbing}
|
|
7
8
|
:host(:focus-visible){box-shadow:0 0 0 2px currentColor}
|
|
8
9
|
pre{position:absolute;left:0;top:0;margin:0;transform-origin:0 0;font:inherit;font-size:16px;line-height:1;letter-spacing:0;white-space:pre;color:inherit;text-shadow:var(--textel-glow,none);-webkit-text-size-adjust:none;text-size-adjust:none;user-select:none;pointer-events:none}
|
|
9
|
-
.probe{visibility:hidden}`,
|
|
10
|
-
`),t.append(n,this.#
|
|
10
|
+
.probe{visibility:hidden}`,Ft=1.2,mn=["charset","chars","color","edges","spin","pitch","zoom","distance","ambient"],dn=typeof HTMLElement>"u"?class{}:HTMLElement;async function pn(e,t){let n=async s=>{let o=await fetch(s,{signal:t});if(!o.ok)throw new Error(`${o.status} ${o.statusText} for ${s}`);return new Uint8Array(await o.arrayBuffer())},r=await n(e),i=new Map;if(/\.gltf(\?|#|$)/i.test(e)){let s=JSON.parse(new TextDecoder().decode(r));for(let o of s.buffers??[])o.uri&&!o.uri.startsWith("data:")&&i.set(decodeURIComponent(o.uri),await n(new URL(o.uri,new URL(e,location.href)).href))}return Bt(r,e.split(/[?#]/)[0],{resolve:s=>{let o=i.get(s);if(!o)throw new Error(`missing buffer ${s}`);return o}})}var jt=class extends dn{static observedAttributes=["src","preset","cols","paused","label",...mn];#a;#f;#d=null;#r=null;#S={};#w={};#m=null;#t={yaw:0,pitch:0,vyaw:0,vpitch:0};#l=1;#c=!0;#E=!0;#i=0;#p=-1;#b=!0;#n=null;#s=new Map;#o=null;#z=null;#M;#x;#k=typeof matchMedia=="function"&&matchMedia("(prefers-reduced-motion: reduce)").matches;constructor(){super();let t=this.attachShadow({mode:"open"}),n=document.createElement("style");n.textContent=fn,this.#a=document.createElement("pre"),this.#a.setAttribute("part","screen"),this.#f=document.createElement("pre"),this.#f.className="probe",this.#f.textContent=Array(4).fill("M".repeat(40)).join(`
|
|
11
|
+
`),t.append(n,this.#f,this.#a),this.addEventListener("pointerdown",this.#L),this.addEventListener("pointermove",this.#P),this.addEventListener("pointerup",this.#T),this.addEventListener("pointercancel",this.#T),this.addEventListener("keydown",this.#U),this.addEventListener("wheel",this.#G,{passive:!1})}connectedCallback(){this.setAttribute("role","img"),this.hasAttribute("tabindex")||(this.tabIndex=0),this.#F(),this.#c=!this.hasAttribute("paused"),typeof IntersectionObserver=="function"&&(this.#M=new IntersectionObserver(([t])=>{this.#E=t.isIntersecting,this.#e()}),this.#M.observe(this)),typeof ResizeObserver=="function"&&(this.#x=new ResizeObserver(()=>this.#u()),this.#x.observe(this)),this.ownerDocument.addEventListener("visibilitychange",this.#e),this.ownerDocument.fonts?.ready.then(()=>this.#u()),this.#u(),this.#e()}disconnectedCallback(){this.#M?.disconnect(),this.#x?.disconnect(),this.ownerDocument.removeEventListener("visibilitychange",this.#e),cancelAnimationFrame(this.#i),this.#i=0}attributeChangedCallback(t,n,r){n!==r&&(t==="src"?r&&this.load(r):t==="preset"?r&&this.#O(r):t==="paused"?r===null?this.play():this.pause():t==="label"?this.#F():t==="cols"?this.#u():this.#g())}get look(){return this.#w}set look(t){this.#w=t??{},this.#g()}get mesh(){return this.#d}set mesh(t){this.#d=t,this.#r=null,this.#t={yaw:0,pitch:this.#h().pitch??.3,vyaw:0,vpitch:0},this.#u(),this.#e()}get view(){let t=this.#h(),n=(t.zoom??1)*this.#l,r=this.hasAttribute("nodrag")?0:Ft;return{yaw:this.#t.yaw,pitch:this.#t.pitch,zoom:n,fitPitch:r}}get paused(){return!this.#c}play(){this.#c=!0,this.#e()}pause(){this.#c=!1,this.#t={...this.#t,vyaw:0,vpitch:0},this.#e()}async load(t,n=""){this.#z?.abort();let r=this.#z=new AbortController;try{let i;if(typeof t=="string")i=await pn(t,r.signal);else{let s=t instanceof Uint8Array?t:new Uint8Array(t instanceof Blob?await t.arrayBuffer():t);i=await Bt(s,n||(t instanceof File?t.name:""))}if(r.signal.aborted)return;this.mesh=i,this.dispatchEvent(new CustomEvent("load",{detail:{triangles:i.indices.length/3,materials:i.materials}}))}catch(i){if(r.signal.aborted)return;this.dispatchEvent(new CustomEvent("error",{detail:{error:i}}))}}async#O(t){try{let n=await fetch(t);if(!n.ok)throw new Error(`${n.status} ${n.statusText} for ${t}`);this.#S=await n.json(),this.#g()}catch(n){this.dispatchEvent(new CustomEvent("error",{detail:{error:n}}))}}#h(){return Pt(this.#S,Ue(t=>this.getAttribute(t)),this.#w)}#g(){if(!this.#r||!this.#m)return this.#u();let t=this.#h();this.#r.setStyle({...t,...this.#v()}),this.#A(),this.#e()}#v(){let t=this.#m,{zoom:n,fitPitch:r}=this.view;return{width:t.cols,height:t.rows,aspect:t.aspect,zoom:n,fitPitch:r}}#u(){if(!this.isConnected)return;let t=this.#f,n=t.offsetWidth/40,r=t.offsetHeight/4,i=Number(this.getAttribute("cols"))||96;if(this.#m=Oe(i,n,r,this.clientWidth,this.clientHeight),this.style.setProperty("--textel-ratio",String(this.#m.ratio)),this.#a.style.transform=`scale(${this.#m.scale})`,!this.#d)return;let s=this.#h();try{this.#r?this.#r.setStyle({...s,...this.#v()}):this.#r=ke(this.#d,{...s,...this.#v()})}catch(o){this.dispatchEvent(new CustomEvent("error",{detail:{error:o}}));return}this.#b=!0,this.#A()}#A(){if(!this.#r)return;let t=this.#r.render({yaw:this.#t.yaw,pitch:this.#t.pitch});t.style.color.mode==="none"&&t.materials.every(r=>!r.color&&r.opacity===1)?this.#a.textContent=Ee(t):this.#a.innerHTML=Fe(t),this.#b=!1}#F(){this.isConnected&&this.setAttribute("aria-label",this.getAttribute("label")||"3D model drawn in ASCII")}#I(){return this.#c&&!this.#k?this.#h().spin??.66:0}#e=()=>{let t=this.#t,n=this.#I()!==0||Math.abs(t.vyaw)>.001||Math.abs(t.vpitch)>.001||!!this.#n,r=!!this.#r&&this.#E&&!this.ownerDocument.hidden&&this.isConnected&&(n||this.#b);r&&!this.#i?(this.#p=-1,this.#i=requestAnimationFrame(this.#R)):!r&&this.#i&&(cancelAnimationFrame(this.#i),this.#i=0)};#R=t=>{this.#i=0;let n=this.#p<0?0:(t-this.#p)/1e3;this.#p=t,this.#n||(this.#t=Le(this.#t,{spin:this.#I(),pitch:this.#h().pitch??.3,maxPitch:Ft},n)),this.#A(),this.#i=requestAnimationFrame(this.#R);let r=this.#t;this.#I()===0&&!this.#n&&Math.abs(r.vyaw)<.001&&Math.abs(r.vpitch)<.001&&(cancelAnimationFrame(this.#i),this.#i=0)};#L=t=>{this.hasAttribute("nodrag")||!this.#r||t.button!==0||(this.setPointerCapture(t.pointerId),this.#s.set(t.pointerId,{x:t.clientX,y:t.clientY}),this.#s.size===2&&this.hasAttribute("zoomable")?(this.#o={dist:this.#C(),zoom:this.#l},this.#n=null,this.#t={...this.#t,vyaw:0,vpitch:0}):this.#s.size===1&&(this.#n={id:t.pointerId,x:t.clientX,y:t.clientY,t:performance.now()}),this.#e())};#P=t=>{if(!this.#s.has(t.pointerId))return;if(this.#s.set(t.pointerId,{x:t.clientX,y:t.clientY}),this.#o){this.#o.dist>0&&this.#y(this.#o.zoom*(this.#C()/this.#o.dist));return}let n=this.#n;if(!n||n.id!==t.pointerId)return;let r=performance.now();this.#t=Pe(this.#t,t.clientX-n.x,t.clientY-n.y,(r-n.t)/1e3,this.clientWidth,Ft),this.#n={...n,x:t.clientX,y:t.clientY,t:r},this.#e()};#T=t=>{if(this.#s.delete(t.pointerId)){if(this.#o){this.#s.size<2&&(this.#o=null);let[n]=[...this.#s];this.#n=n&&!this.#o?{id:n[0],...n[1],t:performance.now()}:null,this.#e();return}!this.#n||this.#n.id!==t.pointerId||(performance.now()-this.#n.t>80&&(this.#t={...this.#t,vyaw:0,vpitch:0}),this.#n=null,this.#e())}};#C(){let[t,n]=[...this.#s.values()];return n?Math.hypot(t.x-n.x,t.y-n.y):0}#U=t=>{let n=this.#t,r=.15,i={ArrowLeft:()=>n.yaw-=r,ArrowRight:()=>n.yaw+=r,ArrowUp:()=>n.pitch=Math.max(-Ft,n.pitch-r),ArrowDown:()=>n.pitch=Math.min(Ft,n.pitch+r)," ":()=>this.#c?this.pause():this.play()};this.hasAttribute("zoomable")&&(i["+"]=i["="]=()=>this.#y(this.#l*1.1),i["-"]=()=>this.#y(this.#l/1.1));let s=i[t.key];s&&(t.preventDefault(),s(),this.#b=!0,this.#e())};#G=t=>{!this.hasAttribute("zoomable")||!this.#r||(t.preventDefault(),this.#y(this.#l*Math.exp(-t.deltaY*.001)))};#y(t){this.#l=Math.max(.3,Math.min(4,t)),this.#g()}};typeof customElements<"u"&&!customElements.get("textel-viewer")&&customElements.define("textel-viewer",jt);export{jt as TextelViewer};
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@feelgxxd/textel",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.5.0",
|
|
4
4
|
"description": "Turn 3D models into animated ASCII art for the terminal and the web.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"ascii",
|
|
@@ -61,7 +61,9 @@
|
|
|
61
61
|
"./dist/browser/player.js",
|
|
62
62
|
"./dist/textel-player.js",
|
|
63
63
|
"./dist/browser/viewer.js",
|
|
64
|
-
"./dist/textel-viewer.js"
|
|
64
|
+
"./dist/textel-viewer.js",
|
|
65
|
+
"./src/browser/player.ts",
|
|
66
|
+
"./src/browser/viewer.ts"
|
|
65
67
|
],
|
|
66
68
|
"files": [
|
|
67
69
|
"dist"
|
|
@@ -77,14 +79,17 @@
|
|
|
77
79
|
"snapshots": "node test/update-snapshots.ts",
|
|
78
80
|
"size": "node scripts/build-browser.ts --check",
|
|
79
81
|
"demo": "node scripts/build-browser.ts && node scripts/demo.ts",
|
|
80
|
-
"prepublishOnly": "npm run typecheck && npm test && npm run build"
|
|
82
|
+
"prepublishOnly": "npm run typecheck && npm test && npm run build",
|
|
83
|
+
"site": "vite --config site/vite.config.ts",
|
|
84
|
+
"site:build": "vite build --config site/vite.config.ts"
|
|
81
85
|
},
|
|
82
86
|
"devDependencies": {
|
|
83
87
|
"@happy-dom/global-registrator": "^21.0.4",
|
|
84
88
|
"@types/node": "^24.0.0",
|
|
85
89
|
"esbuild": "^0.28.2",
|
|
86
90
|
"happy-dom": "^21.0.4",
|
|
87
|
-
"typescript": "^5.9.0"
|
|
91
|
+
"typescript": "^5.9.0",
|
|
92
|
+
"vite": "^8.3.6"
|
|
88
93
|
},
|
|
89
94
|
"publishConfig": {
|
|
90
95
|
"access": "public"
|