@feedmepos/mf-payment 0.0.0-beta.1
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+
globalFormatRoundingMode: "HALF_AWAY_FROM_ZERO",
|
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globalExchangeRatesApi: {
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endpoint: void 0,
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headers: void 0,
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propertyPath: void 0
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}
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};
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function O(t) {
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"@babel/helpers - typeof";
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return typeof Symbol == "function" && typeof Symbol.iterator == "symbol" ? O = function(i) {
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return typeof i;
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} : O = function(i) {
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return i && typeof Symbol == "function" && i.constructor === Symbol && i !== Symbol.prototype ? "symbol" : typeof i;
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}, O(t);
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}
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function L(t) {
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return q(t) || z(t) || Y(t) || Z();
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}
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function q(t) {
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if (Array.isArray(t)) return t;
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}
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function z(t) {
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if (typeof Symbol < "u" && Symbol.iterator in Object(t)) return Array.from(t);
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}
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function Y(t, i) {
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if (t) {
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if (typeof t == "string") return C(t, i);
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var r = Object.prototype.toString.call(t).slice(8, -1);
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if (r === "Object" && t.constructor && (r = t.constructor.name), r === "Map" || r === "Set") return Array.from(t);
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if (r === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(r)) return C(t, i);
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}
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}
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function C(t, i) {
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(i == null || i > t.length) && (i = t.length);
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for (var r = 0, n = new Array(i); r < i; r++) n[r] = t[r];
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return n;
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}
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function Z() {
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throw new TypeError(`Invalid attempt to destructure non-iterable instance.
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In order to be iterable, non-array objects must have a [Symbol.iterator]() method.`);
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}
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var G = {
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/**
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* Returns an array of Dinero objects, normalized to the same precision (the highest).
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*
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* @memberof module:Dinero
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* @method
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*
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* @param {Dinero[]} objects - An array of Dinero objects
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*
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* @example
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* // returns an array of Dinero objects
|
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* // both with a precision of 3
|
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* // and an amount of 1000
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* Dinero.normalizePrecision([
|
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* Dinero({ amount: 100, precision: 2 }),
|
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* Dinero({ amount: 1000, precision: 3 })
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* ])
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*
|
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* @return {Dinero[]}
|
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*/
|
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normalizePrecision: function(i) {
|
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var r = i.reduce(function(n, e) {
|
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|
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return Math.max(n.getPrecision(), e.getPrecision());
|
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});
|
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return i.map(function(n) {
|
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return n.getPrecision() !== r ? n.convertPrecision(r) : n;
|
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});
|
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},
|
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|
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/**
|
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* Returns the smallest Dinero object from an array of Dinero objects
|
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*
|
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* @memberof module:Dinero
|
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|
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* @method
|
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*
|
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* @param {Dinero[]} objects - An array of Dinero objects
|
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|
+
*
|
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|
+
* @example
|
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|
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* // returns the smallest Dinero object with amount of 500 from an array of Dinero objects with different precisions
|
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* Dinero.minimum([
|
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|
+
* Dinero({ amount: 500, precision: 3 }),
|
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+
* Dinero({ amount: 100, precision: 2 })
|
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+
* ])
|
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|
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* @example
|
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* // returns the smallest Dinero object with amount of 50 from an array of Dinero objects
|
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|
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* Dinero.minimum([
|
95
|
+
* Dinero({ amount: 50 }),
|
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+
* Dinero({ amount: 100 })
|
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|
+
* ])
|
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*
|
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* @return {Dinero[]}
|
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|
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*/
|
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minimum: function(i) {
|
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var r = L(i), n = r[0], e = r.slice(1), u = n;
|
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return e.forEach(function(g) {
|
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u = u.lessThan(g) ? u : g;
|
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+
}), u;
|
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|
+
},
|
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|
+
/**
|
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|
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* Returns the biggest Dinero object from an array of Dinero objects
|
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+
*
|
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|
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* @memberof module:Dinero
|
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|
+
* @method
|
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|
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*
|
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|
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* @param {Dinero[]} objects - An array of Dinero objects
|
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|
+
*
|
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|
+
* @example
|
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|
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* // returns the biggest Dinero object with amount of 20, from an array of Dinero objects with different precisions
|
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|
+
* Dinero.maximum([
|
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|
+
* Dinero({ amount: 20, precision: 2 }),
|
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|
+
* Dinero({ amount: 150, precision: 3 })
|
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|
+
* ])
|
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|
+
* @example
|
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|
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* // returns the biggest Dinero object with amount of 100, from an array of Dinero objects
|
123
|
+
* Dinero.maximum([
|
124
|
+
* Dinero({ amount: 100 }),
|
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|
+
* Dinero({ amount: 50 })
|
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|
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* ])
|
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|
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*
|
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|
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* @return {Dinero[]}
|
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|
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*/
|
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|
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maximum: function(i) {
|
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var r = L(i), n = r[0], e = r.slice(1), u = n;
|
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return e.forEach(function(g) {
|
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u = u.greaterThan(g) ? u : g;
|
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}), u;
|
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|
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}
|
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|
+
};
|
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|
+
function H(t) {
|
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return !isNaN(parseInt(t)) && isFinite(t);
|
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|
+
}
|
140
|
+
function V(t) {
|
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|
+
return H(t) && t <= 100 && t >= 0;
|
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|
+
}
|
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|
+
function J(t) {
|
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|
+
return t.length > 0 && t.every(function(i) {
|
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|
+
return i >= 0;
|
146
|
+
}) && t.some(function(i) {
|
147
|
+
return i > 0;
|
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|
+
});
|
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|
+
}
|
150
|
+
function N(t) {
|
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|
+
return t % 2 === 0;
|
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|
+
}
|
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|
+
function j(t) {
|
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|
+
return H(t) && !Number.isInteger(t);
|
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|
+
}
|
156
|
+
function k() {
|
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|
+
var t = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : 0, i = t.toString();
|
158
|
+
if (i.indexOf("e-") > 0)
|
159
|
+
return parseInt(i.split("e-")[1]);
|
160
|
+
var r = i.split(".")[1];
|
161
|
+
return r ? r.length : 0;
|
162
|
+
}
|
163
|
+
function M(t) {
|
164
|
+
return Math.abs(t) % 1 === 0.5;
|
165
|
+
}
|
166
|
+
function X(t) {
|
167
|
+
var i = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {};
|
168
|
+
return new Promise(function(r, n) {
|
169
|
+
var e = Object.assign(new XMLHttpRequest(), {
|
170
|
+
onreadystatechange: function() {
|
171
|
+
e.readyState === 4 && (e.status >= 200 && e.status < 400 ? r(JSON.parse(e.responseText)) : n(new Error(e.statusText)));
|
172
|
+
},
|
173
|
+
onerror: function() {
|
174
|
+
n(new Error("Network error"));
|
175
|
+
}
|
176
|
+
});
|
177
|
+
e.open("GET", t, !0), B(e, i.headers), e.send();
|
178
|
+
});
|
179
|
+
}
|
180
|
+
function B(t) {
|
181
|
+
var i = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {};
|
182
|
+
for (var r in i)
|
183
|
+
t.setRequestHeader(r, i[r]);
|
184
|
+
return t;
|
185
|
+
}
|
186
|
+
function b(t) {
|
187
|
+
return typeof t > "u";
|
188
|
+
}
|
189
|
+
function U(t) {
|
190
|
+
var i = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : ".", r = {};
|
191
|
+
return Object.entries(t).forEach(function(n) {
|
192
|
+
if (O(n[1]) === "object") {
|
193
|
+
var e = U(n[1]);
|
194
|
+
Object.entries(e).forEach(function(u) {
|
195
|
+
r[n[0] + i + u[0]] = u[1];
|
196
|
+
});
|
197
|
+
} else
|
198
|
+
r[n[0]] = n[1];
|
199
|
+
}), r;
|
200
|
+
}
|
201
|
+
function K(t) {
|
202
|
+
return !!t && (O(t) === "object" || typeof t == "function") && typeof t.then == "function";
|
203
|
+
}
|
204
|
+
function w() {
|
205
|
+
var t = function(n, e) {
|
206
|
+
var u = function(v) {
|
207
|
+
return Math.pow(10, k(v));
|
208
|
+
}, g = Math.max(u(n), u(e));
|
209
|
+
return Math.round(n * g) * Math.round(e * g) / (g * g);
|
210
|
+
}, i = {
|
211
|
+
HALF_ODD: function(n) {
|
212
|
+
var e = Math.round(n);
|
213
|
+
return M(n) && N(e) ? e - 1 : e;
|
214
|
+
},
|
215
|
+
HALF_EVEN: function(n) {
|
216
|
+
var e = Math.round(n);
|
217
|
+
return M(n) ? N(e) ? e : e - 1 : e;
|
218
|
+
},
|
219
|
+
HALF_UP: function(n) {
|
220
|
+
return Math.round(n);
|
221
|
+
},
|
222
|
+
HALF_DOWN: function(n) {
|
223
|
+
return M(n) ? Math.floor(n) : Math.round(n);
|
224
|
+
},
|
225
|
+
HALF_TOWARDS_ZERO: function(n) {
|
226
|
+
return M(n) ? Math.sign(n) * Math.floor(Math.abs(n)) : Math.round(n);
|
227
|
+
},
|
228
|
+
HALF_AWAY_FROM_ZERO: function(n) {
|
229
|
+
return M(n) ? Math.sign(n) * Math.ceil(Math.abs(n)) : Math.round(n);
|
230
|
+
},
|
231
|
+
DOWN: function(n) {
|
232
|
+
return Math.floor(n);
|
233
|
+
}
|
234
|
+
};
|
235
|
+
return {
|
236
|
+
/**
|
237
|
+
* Returns the sum of two numbers.
|
238
|
+
* @ignore
|
239
|
+
*
|
240
|
+
* @param {Number} a - The first number to add.
|
241
|
+
* @param {Number} b - The second number to add.
|
242
|
+
*
|
243
|
+
* @return {Number}
|
244
|
+
*/
|
245
|
+
add: function(n, e) {
|
246
|
+
return n + e;
|
247
|
+
},
|
248
|
+
/**
|
249
|
+
* Returns the difference of two numbers.
|
250
|
+
* @ignore
|
251
|
+
*
|
252
|
+
* @param {Number} a - The first number to subtract.
|
253
|
+
* @param {Number} b - The second number to subtract.
|
254
|
+
*
|
255
|
+
* @return {Number}
|
256
|
+
*/
|
257
|
+
subtract: function(n, e) {
|
258
|
+
return n - e;
|
259
|
+
},
|
260
|
+
/**
|
261
|
+
* Returns the product of two numbers.
|
262
|
+
* @ignore
|
263
|
+
*
|
264
|
+
* @param {Number} a - The first number to multiply.
|
265
|
+
* @param {Number} b - The second number to multiply.
|
266
|
+
*
|
267
|
+
* @return {Number}
|
268
|
+
*/
|
269
|
+
multiply: function(n, e) {
|
270
|
+
return j(n) || j(e) ? t(n, e) : n * e;
|
271
|
+
},
|
272
|
+
/**
|
273
|
+
* Returns the quotient of two numbers.
|
274
|
+
* @ignore
|
275
|
+
*
|
276
|
+
* @param {Number} a - The first number to divide.
|
277
|
+
* @param {Number} b - The second number to divide.
|
278
|
+
*
|
279
|
+
* @return {Number}
|
280
|
+
*/
|
281
|
+
divide: function(n, e) {
|
282
|
+
return n / e;
|
283
|
+
},
|
284
|
+
/**
|
285
|
+
* Returns the remainder of two numbers.
|
286
|
+
* @ignore
|
287
|
+
*
|
288
|
+
* @param {Number} a - The first number to divide.
|
289
|
+
* @param {Number} b - The second number to divide.
|
290
|
+
*
|
291
|
+
* @return {Number}
|
292
|
+
*/
|
293
|
+
modulo: function(n, e) {
|
294
|
+
return n % e;
|
295
|
+
},
|
296
|
+
/**
|
297
|
+
* Returns a rounded number based off a specific rounding mode.
|
298
|
+
* @ignore
|
299
|
+
*
|
300
|
+
* @param {Number} number - The number to round.
|
301
|
+
* @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use.
|
302
|
+
*
|
303
|
+
* @returns {Number}
|
304
|
+
*/
|
305
|
+
round: function(n) {
|
306
|
+
var e = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : "HALF_EVEN";
|
307
|
+
return i[e](n);
|
308
|
+
}
|
309
|
+
};
|
310
|
+
}
|
311
|
+
var Q = w();
|
312
|
+
function tt(t) {
|
313
|
+
var i = /^(?:(\$|USD)?0(?:(,)0)?(\.)?(0+)?|0(?:(,)0)?(\.)?(0+)?\s?(dollar)?)$/gm.exec(t);
|
314
|
+
return {
|
315
|
+
/**
|
316
|
+
* Returns the matches.
|
317
|
+
* @ignore
|
318
|
+
*
|
319
|
+
* @return {Array}
|
320
|
+
*/
|
321
|
+
getMatches: function() {
|
322
|
+
return i !== null ? i.slice(1).filter(function(n) {
|
323
|
+
return !b(n);
|
324
|
+
}) : [];
|
325
|
+
},
|
326
|
+
/**
|
327
|
+
* Returns the amount of fraction digits to display.
|
328
|
+
* @ignore
|
329
|
+
*
|
330
|
+
* @return {Number}
|
331
|
+
*/
|
332
|
+
getMinimumFractionDigits: function() {
|
333
|
+
var n = function(u) {
|
334
|
+
return u === ".";
|
335
|
+
};
|
336
|
+
return b(this.getMatches().find(n)) ? 0 : this.getMatches()[Q.add(this.getMatches().findIndex(n), 1)].split("").length;
|
337
|
+
},
|
338
|
+
/**
|
339
|
+
* Returns the currency display mode.
|
340
|
+
* @ignore
|
341
|
+
*
|
342
|
+
* @return {String}
|
343
|
+
*/
|
344
|
+
getCurrencyDisplay: function() {
|
345
|
+
var n = {
|
346
|
+
USD: "code",
|
347
|
+
dollar: "name",
|
348
|
+
$: "symbol"
|
349
|
+
};
|
350
|
+
return n[this.getMatches().find(function(e) {
|
351
|
+
return e === "USD" || e === "dollar" || e === "$";
|
352
|
+
})];
|
353
|
+
},
|
354
|
+
/**
|
355
|
+
* Returns the formatting style.
|
356
|
+
* @ignore
|
357
|
+
*
|
358
|
+
* @return {String}
|
359
|
+
*/
|
360
|
+
getStyle: function() {
|
361
|
+
return b(this.getCurrencyDisplay(this.getMatches())) ? "decimal" : "currency";
|
362
|
+
},
|
363
|
+
/**
|
364
|
+
* Returns whether grouping should be used or not.
|
365
|
+
* @ignore
|
366
|
+
*
|
367
|
+
* @return {Boolean}
|
368
|
+
*/
|
369
|
+
getUseGrouping: function() {
|
370
|
+
return !b(this.getMatches().find(function(n) {
|
371
|
+
return n === ",";
|
372
|
+
}));
|
373
|
+
}
|
374
|
+
};
|
375
|
+
}
|
376
|
+
function nt(t) {
|
377
|
+
var i = function() {
|
378
|
+
var e = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : "", u = arguments.length > 1 ? arguments[1] : void 0;
|
379
|
+
for (var g in u)
|
380
|
+
e = e.replace("{{".concat(g, "}}"), u[g]);
|
381
|
+
return e;
|
382
|
+
}, r = function(e, u) {
|
383
|
+
return X(i(t.endpoint, {
|
384
|
+
from: e,
|
385
|
+
to: u
|
386
|
+
}), {
|
387
|
+
headers: t.headers
|
388
|
+
});
|
389
|
+
};
|
390
|
+
return {
|
391
|
+
/**
|
392
|
+
* Returns the exchange rate.
|
393
|
+
* @ignore
|
394
|
+
*
|
395
|
+
* @param {String} from - The base currency.
|
396
|
+
* @param {String} to - The destination currency.
|
397
|
+
*
|
398
|
+
* @return {Promise}
|
399
|
+
*/
|
400
|
+
getExchangeRate: function(e, u) {
|
401
|
+
return (K(t.endpoint) ? t.endpoint : r(e, u)).then(function(g) {
|
402
|
+
return U(g)[i(t.propertyPath, {
|
403
|
+
from: e,
|
404
|
+
to: u
|
405
|
+
})];
|
406
|
+
});
|
407
|
+
}
|
408
|
+
};
|
409
|
+
}
|
410
|
+
function F(t, i) {
|
411
|
+
var r = arguments.length > 2 && arguments[2] !== void 0 ? arguments[2] : Error;
|
412
|
+
if (!t) throw new r(i);
|
413
|
+
}
|
414
|
+
function et(t) {
|
415
|
+
F(V(t), "You must provide a numeric value between 0 and 100.", RangeError);
|
416
|
+
}
|
417
|
+
function rt(t) {
|
418
|
+
F(J(t), "You must provide a non-empty array of numeric values greater than 0.", TypeError);
|
419
|
+
}
|
420
|
+
function _(t) {
|
421
|
+
F(Number.isInteger(t), "You must provide an integer.", TypeError);
|
422
|
+
}
|
423
|
+
var c = w(), ot = function t(i) {
|
424
|
+
var r = Object.assign({}, {
|
425
|
+
amount: t.defaultAmount,
|
426
|
+
currency: t.defaultCurrency,
|
427
|
+
precision: t.defaultPrecision
|
428
|
+
}, i), n = r.amount, e = r.currency, u = r.precision;
|
429
|
+
_(n), _(u);
|
430
|
+
var g = t.globalLocale, R = t.globalFormat, v = t.globalRoundingMode, E = t.globalFormatRoundingMode, S = Object.assign({}, t.globalExchangeRatesApi), f = function(o) {
|
431
|
+
var a = Object.assign({}, Object.assign({}, {
|
432
|
+
amount: n,
|
433
|
+
currency: e,
|
434
|
+
precision: u
|
435
|
+
}, o), Object.assign({}, {
|
436
|
+
locale: this.locale
|
437
|
+
}, o));
|
438
|
+
return Object.assign(t({
|
439
|
+
amount: a.amount,
|
440
|
+
currency: a.currency,
|
441
|
+
precision: a.precision
|
442
|
+
}), {
|
443
|
+
locale: a.locale
|
444
|
+
});
|
445
|
+
}, A = function(o) {
|
446
|
+
F(this.hasSameCurrency(o), "You must provide a Dinero instance with the same currency.", TypeError);
|
447
|
+
};
|
448
|
+
return {
|
449
|
+
/**
|
450
|
+
* Returns the amount.
|
451
|
+
*
|
452
|
+
* @example
|
453
|
+
* // returns 500
|
454
|
+
* Dinero({ amount: 500 }).getAmount()
|
455
|
+
*
|
456
|
+
* @return {Number}
|
457
|
+
*/
|
458
|
+
getAmount: function() {
|
459
|
+
return n;
|
460
|
+
},
|
461
|
+
/**
|
462
|
+
* Returns the currency.
|
463
|
+
*
|
464
|
+
* @example
|
465
|
+
* // returns 'EUR'
|
466
|
+
* Dinero({ currency: 'EUR' }).getCurrency()
|
467
|
+
*
|
468
|
+
* @return {String}
|
469
|
+
*/
|
470
|
+
getCurrency: function() {
|
471
|
+
return e;
|
472
|
+
},
|
473
|
+
/**
|
474
|
+
* Returns the locale.
|
475
|
+
*
|
476
|
+
* @example
|
477
|
+
* // returns 'fr-FR'
|
478
|
+
* Dinero().setLocale('fr-FR').getLocale()
|
479
|
+
*
|
480
|
+
* @return {String}
|
481
|
+
*/
|
482
|
+
getLocale: function() {
|
483
|
+
return this.locale || g;
|
484
|
+
},
|
485
|
+
/**
|
486
|
+
* Returns a new Dinero object with an embedded locale.
|
487
|
+
*
|
488
|
+
* @param {String} newLocale - The new locale as an {@link http://tools.ietf.org/html/rfc5646 BCP 47 language tag}.
|
489
|
+
*
|
490
|
+
* @example
|
491
|
+
* // Returns a Dinero object with locale 'ja-JP'
|
492
|
+
* Dinero().setLocale('ja-JP')
|
493
|
+
*
|
494
|
+
* @return {Dinero}
|
495
|
+
*/
|
496
|
+
setLocale: function(o) {
|
497
|
+
return f.call(this, {
|
498
|
+
locale: o
|
499
|
+
});
|
500
|
+
},
|
501
|
+
/**
|
502
|
+
* Returns the precision.
|
503
|
+
*
|
504
|
+
* @example
|
505
|
+
* // returns 3
|
506
|
+
* Dinero({ precision: 3 }).getPrecision()
|
507
|
+
*
|
508
|
+
* @return {Number}
|
509
|
+
*/
|
510
|
+
getPrecision: function() {
|
511
|
+
return u;
|
512
|
+
},
|
513
|
+
/**
|
514
|
+
* Returns a new Dinero object with a new precision and a converted amount.
|
515
|
+
*
|
516
|
+
* By default, fractional minor currency units are rounded using the **half to even** rule ([banker's rounding](http://wiki.c2.com/?BankersRounding)).
|
517
|
+
* This can be necessary when you need to convert objects to a smaller precision.
|
518
|
+
*
|
519
|
+
* Rounding *can* lead to accuracy issues as you chain many times. Consider a minimal amount of subsequent conversions for safer results.
|
520
|
+
* You can also specify a different `roundingMode` to better fit your needs.
|
521
|
+
*
|
522
|
+
* @param {Number} newPrecision - The new precision.
|
523
|
+
* @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
524
|
+
*
|
525
|
+
* @example
|
526
|
+
* // Returns a Dinero object with precision 3 and amount 1000
|
527
|
+
* Dinero({ amount: 100, precision: 2 }).convertPrecision(3)
|
528
|
+
*
|
529
|
+
* @throws {TypeError} If `newPrecision` is invalid.
|
530
|
+
*
|
531
|
+
* @return {Dinero}
|
532
|
+
*/
|
533
|
+
convertPrecision: function(o) {
|
534
|
+
var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : E;
|
535
|
+
_(o);
|
536
|
+
var l = this.getPrecision(), d = o > l, h = d ? c.multiply : c.divide, m = d ? [o, l] : [l, o], p = Math.pow(10, c.subtract.apply(c, m));
|
537
|
+
return f.call(this, {
|
538
|
+
amount: c.round(h(this.getAmount(), p), a),
|
539
|
+
precision: o
|
540
|
+
});
|
541
|
+
},
|
542
|
+
/**
|
543
|
+
* Returns a new Dinero object that represents the sum of this and an other Dinero object.
|
544
|
+
*
|
545
|
+
* If Dinero objects have a different `precision`, they will be first converted to the highest.
|
546
|
+
*
|
547
|
+
* @param {Dinero} addend - The Dinero object to add.
|
548
|
+
*
|
549
|
+
* @example
|
550
|
+
* // returns a Dinero object with amount 600
|
551
|
+
* Dinero({ amount: 400 }).add(Dinero({ amount: 200 }))
|
552
|
+
* @example
|
553
|
+
* // returns a Dinero object with amount 144545 and precision 4
|
554
|
+
* Dinero({ amount: 400 }).add(Dinero({ amount: 104545, precision: 4 }))
|
555
|
+
*
|
556
|
+
* @throws {TypeError} If `addend` has a different currency.
|
557
|
+
*
|
558
|
+
* @return {Dinero}
|
559
|
+
*/
|
560
|
+
add: function(o) {
|
561
|
+
A.call(this, o);
|
562
|
+
var a = t.normalizePrecision([this, o]);
|
563
|
+
return f.call(this, {
|
564
|
+
amount: c.add(a[0].getAmount(), a[1].getAmount()),
|
565
|
+
precision: a[0].getPrecision()
|
566
|
+
});
|
567
|
+
},
|
568
|
+
/**
|
569
|
+
* Returns a new Dinero object that represents the difference of this and an other Dinero object.
|
570
|
+
*
|
571
|
+
* If Dinero objects have a different `precision`, they will be first converted to the highest.
|
572
|
+
*
|
573
|
+
* @param {Dinero} subtrahend - The Dinero object to subtract.
|
574
|
+
*
|
575
|
+
* @example
|
576
|
+
* // returns a Dinero object with amount 200
|
577
|
+
* Dinero({ amount: 400 }).subtract(Dinero({ amount: 200 }))
|
578
|
+
* @example
|
579
|
+
* // returns a Dinero object with amount 64545 and precision 4
|
580
|
+
* Dinero({ amount: 104545, precision: 4 }).subtract(Dinero({ amount: 400 }))
|
581
|
+
*
|
582
|
+
* @throws {TypeError} If `subtrahend` has a different currency.
|
583
|
+
*
|
584
|
+
* @return {Dinero}
|
585
|
+
*/
|
586
|
+
subtract: function(o) {
|
587
|
+
A.call(this, o);
|
588
|
+
var a = t.normalizePrecision([this, o]);
|
589
|
+
return f.call(this, {
|
590
|
+
amount: c.subtract(a[0].getAmount(), a[1].getAmount()),
|
591
|
+
precision: a[0].getPrecision()
|
592
|
+
});
|
593
|
+
},
|
594
|
+
/**
|
595
|
+
* Returns a new Dinero object that represents the multiplied value by the given factor.
|
596
|
+
*
|
597
|
+
* By default, fractional minor currency units are rounded using the **half to even** rule ([banker's rounding](http://wiki.c2.com/?BankersRounding)).
|
598
|
+
*
|
599
|
+
* Rounding *can* lead to accuracy issues as you chain many times. Consider a minimal amount of subsequent calculations for safer results.
|
600
|
+
* You can also specify a different `roundingMode` to better fit your needs.
|
601
|
+
*
|
602
|
+
* @param {Number} multiplier - The factor to multiply by.
|
603
|
+
* @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
604
|
+
*
|
605
|
+
* @example
|
606
|
+
* // returns a Dinero object with amount 1600
|
607
|
+
* Dinero({ amount: 400 }).multiply(4)
|
608
|
+
* @example
|
609
|
+
* // returns a Dinero object with amount 800
|
610
|
+
* Dinero({ amount: 400 }).multiply(2.001)
|
611
|
+
* @example
|
612
|
+
* // returns a Dinero object with amount 801
|
613
|
+
* Dinero({ amount: 400 }).multiply(2.00125, 'HALF_UP')
|
614
|
+
*
|
615
|
+
* @return {Dinero}
|
616
|
+
*/
|
617
|
+
multiply: function(o) {
|
618
|
+
var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : v;
|
619
|
+
return f.call(this, {
|
620
|
+
amount: c.round(c.multiply(this.getAmount(), o), a)
|
621
|
+
});
|
622
|
+
},
|
623
|
+
/**
|
624
|
+
* Returns a new Dinero object that represents the divided value by the given factor.
|
625
|
+
*
|
626
|
+
* By default, fractional minor currency units are rounded using the **half to even** rule ([banker's rounding](http://wiki.c2.com/?BankersRounding)).
|
627
|
+
*
|
628
|
+
* Rounding *can* lead to accuracy issues as you chain many times. Consider a minimal amount of subsequent calculations for safer results.
|
629
|
+
* You can also specify a different `roundingMode` to better fit your needs.
|
630
|
+
*
|
631
|
+
* As rounding is applied, precision may be lost in the process. If you want to accurately split a Dinero object, use {@link module:Dinero~allocate allocate} instead.
|
632
|
+
*
|
633
|
+
* @param {Number} divisor - The factor to divide by.
|
634
|
+
* @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
635
|
+
*
|
636
|
+
* @example
|
637
|
+
* // returns a Dinero object with amount 100
|
638
|
+
* Dinero({ amount: 400 }).divide(4)
|
639
|
+
* @example
|
640
|
+
* // returns a Dinero object with amount 52
|
641
|
+
* Dinero({ amount: 105 }).divide(2)
|
642
|
+
* @example
|
643
|
+
* // returns a Dinero object with amount 53
|
644
|
+
* Dinero({ amount: 105 }).divide(2, 'HALF_UP')
|
645
|
+
*
|
646
|
+
* @return {Dinero}
|
647
|
+
*/
|
648
|
+
divide: function(o) {
|
649
|
+
var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : v;
|
650
|
+
return f.call(this, {
|
651
|
+
amount: c.round(c.divide(this.getAmount(), o), a)
|
652
|
+
});
|
653
|
+
},
|
654
|
+
/**
|
655
|
+
* Returns a new Dinero object that represents a percentage of this.
|
656
|
+
*
|
657
|
+
* As rounding is applied, precision may be lost in the process. If you want to accurately split a Dinero object, use {@link module:Dinero~allocate allocate} instead.
|
658
|
+
*
|
659
|
+
* @param {Number} percentage - The percentage to extract (between 0 and 100).
|
660
|
+
* @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
661
|
+
*
|
662
|
+
* @example
|
663
|
+
* // returns a Dinero object with amount 5000
|
664
|
+
* Dinero({ amount: 10000 }).percentage(50)
|
665
|
+
* @example
|
666
|
+
* // returns a Dinero object with amount 29
|
667
|
+
* Dinero({ amount: 57 }).percentage(50, "HALF_ODD")
|
668
|
+
*
|
669
|
+
* @throws {RangeError} If `percentage` is out of range.
|
670
|
+
*
|
671
|
+
* @return {Dinero}
|
672
|
+
*/
|
673
|
+
percentage: function(o) {
|
674
|
+
var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : v;
|
675
|
+
return et(o), this.multiply(c.divide(o, 100), a);
|
676
|
+
},
|
677
|
+
/**
|
678
|
+
* Allocates the amount of a Dinero object according to a list of ratios.
|
679
|
+
*
|
680
|
+
* Sometimes you need to split monetary values but percentages can't cut it without adding or losing pennies.
|
681
|
+
* A good example is invoicing: let's say you need to bill $1,000.03 and you want a 50% downpayment.
|
682
|
+
* If you use {@link module:Dinero~percentage percentage}, you'll get an accurate Dinero object but the amount won't be billable: you can't split a penny.
|
683
|
+
* If you round it, you'll bill a penny extra.
|
684
|
+
* With {@link module:Dinero~allocate allocate}, you can split a monetary amount then distribute the remainder as evenly as possible.
|
685
|
+
*
|
686
|
+
* You can use percentage style or ratio style for `ratios`: `[25, 75]` and `[1, 3]` will do the same thing.
|
687
|
+
*
|
688
|
+
* Since v1.8.0, you can use zero ratios (such as [0, 50, 50]). If there's a remainder to distribute, zero ratios are skipped and return a Dinero object with amount zero.
|
689
|
+
*
|
690
|
+
* @param {Number[]} ratios - The ratios to allocate the money to.
|
691
|
+
*
|
692
|
+
* @example
|
693
|
+
* // returns an array of two Dinero objects
|
694
|
+
* // the first one with an amount of 502
|
695
|
+
* // the second one with an amount of 501
|
696
|
+
* Dinero({ amount: 1003 }).allocate([50, 50])
|
697
|
+
* @example
|
698
|
+
* // returns an array of two Dinero objects
|
699
|
+
* // the first one with an amount of 25
|
700
|
+
* // the second one with an amount of 75
|
701
|
+
* Dinero({ amount: 100 }).allocate([1, 3])
|
702
|
+
* @example
|
703
|
+
* // since version 1.8.0
|
704
|
+
* // returns an array of three Dinero objects
|
705
|
+
* // the first one with an amount of 0
|
706
|
+
* // the second one with an amount of 502
|
707
|
+
* // the third one with an amount of 501
|
708
|
+
* Dinero({ amount: 1003 }).allocate([0, 50, 50])
|
709
|
+
*
|
710
|
+
* @throws {TypeError} If ratios are invalid.
|
711
|
+
*
|
712
|
+
* @return {Dinero[]}
|
713
|
+
*/
|
714
|
+
allocate: function(o) {
|
715
|
+
var a = this;
|
716
|
+
rt(o);
|
717
|
+
for (var l = o.reduce(function(p, y) {
|
718
|
+
return c.add(p, y);
|
719
|
+
}), d = this.getAmount(), h = o.map(function(p) {
|
720
|
+
var y = Math.floor(c.divide(c.multiply(a.getAmount(), p), l));
|
721
|
+
return d = c.subtract(d, y), f.call(a, {
|
722
|
+
amount: y
|
723
|
+
});
|
724
|
+
}), m = 0; d > 0; )
|
725
|
+
o[m] > 0 && (h[m] = h[m].add(f.call(this, {
|
726
|
+
amount: 1
|
727
|
+
})), d = c.subtract(d, 1)), m += 1;
|
728
|
+
return h;
|
729
|
+
},
|
730
|
+
/**
|
731
|
+
* Returns a Promise containing a new Dinero object converted to another currency.
|
732
|
+
*
|
733
|
+
* You have two options to provide the exchange rates:
|
734
|
+
*
|
735
|
+
* 1. **Use an exchange rate REST API, and let Dinero handle the fetching and conversion.**
|
736
|
+
* This is a simple option if you have access to an exchange rate REST API and want Dinero to do the rest.
|
737
|
+
* 2. **Fetch the exchange rates on your own and provide them directly.**
|
738
|
+
* This is useful if you're fetching your rates from somewhere else (a file, a database), use a different protocol or query language than REST (SOAP, GraphQL) or want to fetch rates once and cache them instead of making new requests every time.
|
739
|
+
*
|
740
|
+
* **If you want to use a REST API**, you must provide a third-party endpoint yourself. Dinero doesn't come bundled with an exchange rates endpoint.
|
741
|
+
*
|
742
|
+
* Here are some exchange rate APIs you can use:
|
743
|
+
*
|
744
|
+
* * [Fixer](https://fixer.io)
|
745
|
+
* * [Open Exchange Rates](https://openexchangerates.org)
|
746
|
+
* * [Coinbase](https://api.coinbase.com/v2/exchange-rates)
|
747
|
+
* * More [foreign](https://github.com/toddmotto/public-apis#currency-exchange) and [crypto](https://github.com/toddmotto/public-apis#cryptocurrency) exchange rate APIs.
|
748
|
+
*
|
749
|
+
* **If you want to fetch your own rates and provide them directly**, you need to pass a promise that resolves to the exchanges rates.
|
750
|
+
*
|
751
|
+
* In both cases, you need to specify at least:
|
752
|
+
*
|
753
|
+
* * a **destination currency**: the currency in which you want to convert your Dinero object. You can specify it with `currency`.
|
754
|
+
* * an **endpoint**: the API URL to query exchange rates, with parameters, or a promise that resolves to the exchange rates. You can specify it with `options.endpoint`.
|
755
|
+
* * a **property path**: the path to access the wanted rate in your API's JSON response (or the custom promise's payload). For example, with a response of:
|
756
|
+
* ```json
|
757
|
+
* {
|
758
|
+
* "data": {
|
759
|
+
* "base": "USD",
|
760
|
+
* "destination": "EUR",
|
761
|
+
* "rate": "0.827728919"
|
762
|
+
* }
|
763
|
+
* }
|
764
|
+
* ```
|
765
|
+
* Then the property path is `'data.rate'`. You can specify it with `options.propertyPath`.
|
766
|
+
*
|
767
|
+
* The base currency (the one of your Dinero object) and the destination currency can be used as "merge tags" with the mustache syntax, respectively `{{from}}` and `{{to}}`.
|
768
|
+
* You can use these tags to refer to these values in `options.endpoint` and `options.propertyPath`.
|
769
|
+
*
|
770
|
+
* For example, if you need to specify the base currency as a query parameter, you can do the following:
|
771
|
+
*
|
772
|
+
* ```js
|
773
|
+
* {
|
774
|
+
* endpoint: 'https://yourexchangerates.api/latest?base={{from}}'
|
775
|
+
* }
|
776
|
+
* ```
|
777
|
+
*
|
778
|
+
* @param {String} currency - The destination currency, expressed as an {@link https://en.wikipedia.org/wiki/ISO_4217#Active_codes ISO 4217 currency code}.
|
779
|
+
* @param {(String|Promise)} options.endpoint - The API endpoint to retrieve exchange rates. You can substitute this with a promise that resolves to the exchanges rates if you already have them.
|
780
|
+
* @param {String} [options.propertyPath='rates.{{to}}'] - The property path to the rate.
|
781
|
+
* @param {Object} [options.headers] - The HTTP headers to provide, if needed.
|
782
|
+
* @param {String} [options.roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
783
|
+
*
|
784
|
+
* @example
|
785
|
+
* // your global API parameters
|
786
|
+
* Dinero.globalExchangeRatesApi = { ... }
|
787
|
+
*
|
788
|
+
* // returns a Promise containing a Dinero object with the destination currency
|
789
|
+
* // and the initial amount converted to the new currency.
|
790
|
+
* Dinero({ amount: 500 }).convert('EUR')
|
791
|
+
* @example
|
792
|
+
* // returns a Promise containing a Dinero object,
|
793
|
+
* // with specific API parameters and rounding mode for this specific instance.
|
794
|
+
* Dinero({ amount: 500 })
|
795
|
+
* .convert('XBT', {
|
796
|
+
* endpoint: 'https://yourexchangerates.api/latest?base={{from}}',
|
797
|
+
* propertyPath: 'data.rates.{{to}}',
|
798
|
+
* headers: {
|
799
|
+
* 'user-key': 'xxxxxxxxx'
|
800
|
+
* },
|
801
|
+
* roundingMode: 'HALF_UP'
|
802
|
+
* })
|
803
|
+
* @example
|
804
|
+
* // usage with exchange rates provided as a custom promise
|
805
|
+
* // using the default `propertyPath` format (so it doesn't have to be specified)
|
806
|
+
* const rates = {
|
807
|
+
* rates: {
|
808
|
+
* EUR: 0.81162
|
809
|
+
* }
|
810
|
+
* }
|
811
|
+
*
|
812
|
+
* Dinero({ amount: 500 })
|
813
|
+
* .convert('EUR', {
|
814
|
+
* endpoint: new Promise(resolve => resolve(rates))
|
815
|
+
* })
|
816
|
+
* @example
|
817
|
+
* // usage with Promise.prototype.then and Promise.prototype.catch
|
818
|
+
* Dinero({ amount: 500 })
|
819
|
+
* .convert('EUR')
|
820
|
+
* .then(dinero => {
|
821
|
+
* dinero.getCurrency() // returns 'EUR'
|
822
|
+
* })
|
823
|
+
* .catch(err => {
|
824
|
+
* // handle errors
|
825
|
+
* })
|
826
|
+
* @example
|
827
|
+
* // usage with async/await
|
828
|
+
* (async () => {
|
829
|
+
* const price = await Dinero({ amount: 500 }).convert('EUR')
|
830
|
+
* price.getCurrency() // returns 'EUR'
|
831
|
+
* })()
|
832
|
+
*
|
833
|
+
* @return {Promise}
|
834
|
+
*/
|
835
|
+
convert: function(o) {
|
836
|
+
var a = this, l = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {}, d = l.endpoint, h = d === void 0 ? S.endpoint : d, m = l.propertyPath, p = m === void 0 ? S.propertyPath || "rates.{{to}}" : m, y = l.headers, x = y === void 0 ? S.headers : y, P = l.roundingMode, $ = P === void 0 ? v : P, T = Object.assign({}, {
|
837
|
+
endpoint: h,
|
838
|
+
propertyPath: p,
|
839
|
+
headers: x,
|
840
|
+
roundingMode: $
|
841
|
+
});
|
842
|
+
return nt(T).getExchangeRate(this.getCurrency(), o).then(function(D) {
|
843
|
+
return F(!b(D), 'No rate was found for the destination currency "'.concat(o, '".'), TypeError), f.call(a, {
|
844
|
+
amount: c.round(c.multiply(a.getAmount(), parseFloat(D)), T.roundingMode),
|
845
|
+
currency: o
|
846
|
+
});
|
847
|
+
});
|
848
|
+
},
|
849
|
+
/**
|
850
|
+
* Checks whether the value represented by this object equals to the other.
|
851
|
+
*
|
852
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
853
|
+
*
|
854
|
+
* @example
|
855
|
+
* // returns true
|
856
|
+
* Dinero({ amount: 500, currency: 'EUR' }).equalsTo(Dinero({ amount: 500, currency: 'EUR' }))
|
857
|
+
* @example
|
858
|
+
* // returns false
|
859
|
+
* Dinero({ amount: 500, currency: 'EUR' }).equalsTo(Dinero({ amount: 800, currency: 'EUR' }))
|
860
|
+
* @example
|
861
|
+
* // returns false
|
862
|
+
* Dinero({ amount: 500, currency: 'USD' }).equalsTo(Dinero({ amount: 500, currency: 'EUR' }))
|
863
|
+
* @example
|
864
|
+
* // returns false
|
865
|
+
* Dinero({ amount: 500, currency: 'USD' }).equalsTo(Dinero({ amount: 800, currency: 'EUR' }))
|
866
|
+
* @example
|
867
|
+
* // returns true
|
868
|
+
* Dinero({ amount: 1000, currency: 'EUR', precision: 2 }).equalsTo(Dinero({ amount: 10000, currency: 'EUR', precision: 3 }))
|
869
|
+
* @example
|
870
|
+
* // returns false
|
871
|
+
* Dinero({ amount: 10000, currency: 'EUR', precision: 2 }).equalsTo(Dinero({ amount: 10000, currency: 'EUR', precision: 3 }))
|
872
|
+
*
|
873
|
+
* @return {Boolean}
|
874
|
+
*/
|
875
|
+
equalsTo: function(o) {
|
876
|
+
return this.hasSameAmount(o) && this.hasSameCurrency(o);
|
877
|
+
},
|
878
|
+
/**
|
879
|
+
* Checks whether the value represented by this object is less than the other.
|
880
|
+
*
|
881
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
882
|
+
*
|
883
|
+
* @example
|
884
|
+
* // returns true
|
885
|
+
* Dinero({ amount: 500 }).lessThan(Dinero({ amount: 800 }))
|
886
|
+
* @example
|
887
|
+
* // returns false
|
888
|
+
* Dinero({ amount: 800 }).lessThan(Dinero({ amount: 500 }))
|
889
|
+
* @example
|
890
|
+
* // returns true
|
891
|
+
* Dinero({ amount: 5000, precision: 3 }).lessThan(Dinero({ amount: 800 }))
|
892
|
+
* @example
|
893
|
+
* // returns false
|
894
|
+
* Dinero({ amount: 800 }).lessThan(Dinero({ amount: 5000, precision: 3 }))
|
895
|
+
*
|
896
|
+
* @throws {TypeError} If `comparator` has a different currency.
|
897
|
+
*
|
898
|
+
* @return {Boolean}
|
899
|
+
*/
|
900
|
+
lessThan: function(o) {
|
901
|
+
A.call(this, o);
|
902
|
+
var a = t.normalizePrecision([this, o]);
|
903
|
+
return a[0].getAmount() < a[1].getAmount();
|
904
|
+
},
|
905
|
+
/**
|
906
|
+
* Checks whether the value represented by this object is less than or equal to the other.
|
907
|
+
*
|
908
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
909
|
+
*
|
910
|
+
* @example
|
911
|
+
* // returns true
|
912
|
+
* Dinero({ amount: 500 }).lessThanOrEqual(Dinero({ amount: 800 }))
|
913
|
+
* @example
|
914
|
+
* // returns true
|
915
|
+
* Dinero({ amount: 500 }).lessThanOrEqual(Dinero({ amount: 500 }))
|
916
|
+
* @example
|
917
|
+
* // returns false
|
918
|
+
* Dinero({ amount: 500 }).lessThanOrEqual(Dinero({ amount: 300 }))
|
919
|
+
* @example
|
920
|
+
* // returns true
|
921
|
+
* Dinero({ amount: 5000, precision: 3 }).lessThanOrEqual(Dinero({ amount: 800 }))
|
922
|
+
* @example
|
923
|
+
* // returns true
|
924
|
+
* Dinero({ amount: 5000, precision: 3 }).lessThanOrEqual(Dinero({ amount: 500 }))
|
925
|
+
* @example
|
926
|
+
* // returns false
|
927
|
+
* Dinero({ amount: 800 }).lessThanOrEqual(Dinero({ amount: 5000, precision: 3 }))
|
928
|
+
*
|
929
|
+
* @throws {TypeError} If `comparator` has a different currency.
|
930
|
+
*
|
931
|
+
* @return {Boolean}
|
932
|
+
*/
|
933
|
+
lessThanOrEqual: function(o) {
|
934
|
+
A.call(this, o);
|
935
|
+
var a = t.normalizePrecision([this, o]);
|
936
|
+
return a[0].getAmount() <= a[1].getAmount();
|
937
|
+
},
|
938
|
+
/**
|
939
|
+
* Checks whether the value represented by this object is greater than the other.
|
940
|
+
*
|
941
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
942
|
+
*
|
943
|
+
* @example
|
944
|
+
* // returns false
|
945
|
+
* Dinero({ amount: 500 }).greaterThan(Dinero({ amount: 800 }))
|
946
|
+
* @example
|
947
|
+
* // returns true
|
948
|
+
* Dinero({ amount: 800 }).greaterThan(Dinero({ amount: 500 }))
|
949
|
+
* @example
|
950
|
+
* // returns true
|
951
|
+
* Dinero({ amount: 800 }).greaterThan(Dinero({ amount: 5000, precision: 3 }))
|
952
|
+
* @example
|
953
|
+
* // returns false
|
954
|
+
* Dinero({ amount: 5000, precision: 3 }).greaterThan(Dinero({ amount: 800 }))
|
955
|
+
*
|
956
|
+
* @throws {TypeError} If `comparator` has a different currency.
|
957
|
+
*
|
958
|
+
* @return {Boolean}
|
959
|
+
*/
|
960
|
+
greaterThan: function(o) {
|
961
|
+
A.call(this, o);
|
962
|
+
var a = t.normalizePrecision([this, o]);
|
963
|
+
return a[0].getAmount() > a[1].getAmount();
|
964
|
+
},
|
965
|
+
/**
|
966
|
+
* Checks whether the value represented by this object is greater than or equal to the other.
|
967
|
+
*
|
968
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
969
|
+
*
|
970
|
+
* @example
|
971
|
+
* // returns true
|
972
|
+
* Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 300 }))
|
973
|
+
* @example
|
974
|
+
* // returns true
|
975
|
+
* Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 500 }))
|
976
|
+
* @example
|
977
|
+
* // returns false
|
978
|
+
* Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 800 }))
|
979
|
+
* @example
|
980
|
+
* // returns true
|
981
|
+
* Dinero({ amount: 800 }).greaterThanOrEqual(Dinero({ amount: 5000, precision: 3 }))
|
982
|
+
* @example
|
983
|
+
* // returns true
|
984
|
+
* Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 5000, precision: 3 }))
|
985
|
+
* @example
|
986
|
+
* // returns false
|
987
|
+
* Dinero({ amount: 5000, precision: 3 }).greaterThanOrEqual(Dinero({ amount: 800 }))
|
988
|
+
*
|
989
|
+
* @throws {TypeError} If `comparator` has a different currency.
|
990
|
+
*
|
991
|
+
* @return {Boolean}
|
992
|
+
*/
|
993
|
+
greaterThanOrEqual: function(o) {
|
994
|
+
A.call(this, o);
|
995
|
+
var a = t.normalizePrecision([this, o]);
|
996
|
+
return a[0].getAmount() >= a[1].getAmount();
|
997
|
+
},
|
998
|
+
/**
|
999
|
+
* Checks if the value represented by this object is zero.
|
1000
|
+
*
|
1001
|
+
* @example
|
1002
|
+
* // returns true
|
1003
|
+
* Dinero({ amount: 0 }).isZero()
|
1004
|
+
* @example
|
1005
|
+
* // returns false
|
1006
|
+
* Dinero({ amount: 100 }).isZero()
|
1007
|
+
*
|
1008
|
+
* @return {Boolean}
|
1009
|
+
*/
|
1010
|
+
isZero: function() {
|
1011
|
+
return this.getAmount() === 0;
|
1012
|
+
},
|
1013
|
+
/**
|
1014
|
+
* Checks if the value represented by this object is positive.
|
1015
|
+
*
|
1016
|
+
* @example
|
1017
|
+
* // returns false
|
1018
|
+
* Dinero({ amount: -10 }).isPositive()
|
1019
|
+
* @example
|
1020
|
+
* // returns true
|
1021
|
+
* Dinero({ amount: 10 }).isPositive()
|
1022
|
+
* @example
|
1023
|
+
* // returns true
|
1024
|
+
* Dinero({ amount: 0 }).isPositive()
|
1025
|
+
*
|
1026
|
+
* @return {Boolean}
|
1027
|
+
*/
|
1028
|
+
isPositive: function() {
|
1029
|
+
return this.getAmount() >= 0;
|
1030
|
+
},
|
1031
|
+
/**
|
1032
|
+
* Checks if the value represented by this object is negative.
|
1033
|
+
*
|
1034
|
+
* @example
|
1035
|
+
* // returns true
|
1036
|
+
* Dinero({ amount: -10 }).isNegative()
|
1037
|
+
* @example
|
1038
|
+
* // returns false
|
1039
|
+
* Dinero({ amount: 10 }).isNegative()
|
1040
|
+
* @example
|
1041
|
+
* // returns false
|
1042
|
+
* Dinero({ amount: 0 }).isNegative()
|
1043
|
+
*
|
1044
|
+
* @return {Boolean}
|
1045
|
+
*/
|
1046
|
+
isNegative: function() {
|
1047
|
+
return this.getAmount() < 0;
|
1048
|
+
},
|
1049
|
+
/**
|
1050
|
+
* Checks if this has minor currency units.
|
1051
|
+
* Deprecates {@link module:Dinero~hasCents hasCents}.
|
1052
|
+
*
|
1053
|
+
* @example
|
1054
|
+
* // returns false
|
1055
|
+
* Dinero({ amount: 1100 }).hasSubUnits()
|
1056
|
+
* @example
|
1057
|
+
* // returns true
|
1058
|
+
* Dinero({ amount: 1150 }).hasSubUnits()
|
1059
|
+
*
|
1060
|
+
* @return {Boolean}
|
1061
|
+
*/
|
1062
|
+
hasSubUnits: function() {
|
1063
|
+
return c.modulo(this.getAmount(), Math.pow(10, u)) !== 0;
|
1064
|
+
},
|
1065
|
+
/**
|
1066
|
+
* Checks if this has minor currency units.
|
1067
|
+
*
|
1068
|
+
* @deprecated since version 1.4.0, will be removed in 2.0.0
|
1069
|
+
* Use {@link module:Dinero~hasSubUnits hasSubUnits} instead.
|
1070
|
+
*
|
1071
|
+
* @example
|
1072
|
+
* // returns false
|
1073
|
+
* Dinero({ amount: 1100 }).hasCents()
|
1074
|
+
* @example
|
1075
|
+
* // returns true
|
1076
|
+
* Dinero({ amount: 1150 }).hasCents()
|
1077
|
+
*
|
1078
|
+
* @return {Boolean}
|
1079
|
+
*/
|
1080
|
+
hasCents: function() {
|
1081
|
+
return c.modulo(this.getAmount(), Math.pow(10, u)) !== 0;
|
1082
|
+
},
|
1083
|
+
/**
|
1084
|
+
* Checks whether the currency represented by this object equals to the other.
|
1085
|
+
*
|
1086
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
1087
|
+
*
|
1088
|
+
* @example
|
1089
|
+
* // returns true
|
1090
|
+
* Dinero({ amount: 2000, currency: 'EUR' }).hasSameCurrency(Dinero({ amount: 1000, currency: 'EUR' }))
|
1091
|
+
* @example
|
1092
|
+
* // returns false
|
1093
|
+
* Dinero({ amount: 1000, currency: 'EUR' }).hasSameCurrency(Dinero({ amount: 1000, currency: 'USD' }))
|
1094
|
+
*
|
1095
|
+
* @return {Boolean}
|
1096
|
+
*/
|
1097
|
+
hasSameCurrency: function(o) {
|
1098
|
+
return this.getCurrency() === o.getCurrency();
|
1099
|
+
},
|
1100
|
+
/**
|
1101
|
+
* Checks whether the amount represented by this object equals to the other.
|
1102
|
+
*
|
1103
|
+
* @param {Dinero} comparator - The Dinero object to compare to.
|
1104
|
+
*
|
1105
|
+
* @example
|
1106
|
+
* // returns true
|
1107
|
+
* Dinero({ amount: 1000, currency: 'EUR' }).hasSameAmount(Dinero({ amount: 1000 }))
|
1108
|
+
* @example
|
1109
|
+
* // returns false
|
1110
|
+
* Dinero({ amount: 2000, currency: 'EUR' }).hasSameAmount(Dinero({ amount: 1000, currency: 'EUR' }))
|
1111
|
+
* @example
|
1112
|
+
* // returns true
|
1113
|
+
* Dinero({ amount: 1000, currency: 'EUR', precision: 2 }).hasSameAmount(Dinero({ amount: 10000, precision: 3 }))
|
1114
|
+
* @example
|
1115
|
+
* // returns false
|
1116
|
+
* Dinero({ amount: 10000, currency: 'EUR', precision: 2 }).hasSameAmount(Dinero({ amount: 10000, precision: 3 }))
|
1117
|
+
*
|
1118
|
+
* @return {Boolean}
|
1119
|
+
*/
|
1120
|
+
hasSameAmount: function(o) {
|
1121
|
+
var a = t.normalizePrecision([this, o]);
|
1122
|
+
return a[0].getAmount() === a[1].getAmount();
|
1123
|
+
},
|
1124
|
+
/**
|
1125
|
+
* Returns this object formatted as a string.
|
1126
|
+
*
|
1127
|
+
* The format is a mask which defines how the output string will be formatted.
|
1128
|
+
* It defines whether to display a currency, in what format, how many fraction digits to display and whether to use grouping separators.
|
1129
|
+
* The output is formatted according to the applying locale.
|
1130
|
+
*
|
1131
|
+
* Object | Format | String
|
1132
|
+
* :--------------------------- | :---------------- | :---
|
1133
|
+
* `Dinero({ amount: 500050 })` | `'$0,0.00'` | $5,000.50
|
1134
|
+
* `Dinero({ amount: 500050 })` | `'$0,0'` | $5,001
|
1135
|
+
* `Dinero({ amount: 500050 })` | `'$0'` | $5001
|
1136
|
+
* `Dinero({ amount: 500050 })` | `'$0.0'` | $5000.5
|
1137
|
+
* `Dinero({ amount: 500050 })` | `'USD0,0.0'` | USD5,000.5
|
1138
|
+
* `Dinero({ amount: 500050 })` | `'0,0.0 dollar'` | 5,000.5 dollars
|
1139
|
+
*
|
1140
|
+
* Don't try to substitute the `$` sign or the `USD` code with your target currency, nor adapt the format string to the exact format you want.
|
1141
|
+
* The format is a mask which defines a pattern and returns a valid, localized currency string.
|
1142
|
+
* If you want to display the object in a custom way, either use {@link module:Dinero~getAmount getAmount}, {@link module:Dinero~toUnit toUnit} or {@link module:Dinero~toRoundedUnit toRoundedUnit} and manipulate the output string as you wish.
|
1143
|
+
*
|
1144
|
+
* {@link module:Dinero~toFormat toFormat} wraps around `Number.prototype.toLocaleString`. For that reason, **format will vary depending on how it's implemented in the end user's environment**.
|
1145
|
+
*
|
1146
|
+
* You can also use `toLocaleString` directly:
|
1147
|
+
* `Dinero().toRoundedUnit(digits, roundingMode).toLocaleString(locale, options)`.
|
1148
|
+
*
|
1149
|
+
* By default, amounts are rounded using the **half away from zero** rule ([commercial rounding](https://en.wikipedia.org/wiki/Rounding#Round_half_away_from_zero)).
|
1150
|
+
* You can also specify a different `roundingMode` to better fit your needs.
|
1151
|
+
*
|
1152
|
+
* @param {String} [format='$0,0.00'] - The format mask to format to.
|
1153
|
+
* @param {String} [roundingMode='HALF_AWAY_FROM_ZERO'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
1154
|
+
*
|
1155
|
+
* @example
|
1156
|
+
* // returns $2,000
|
1157
|
+
* Dinero({ amount: 200000 }).toFormat('$0,0')
|
1158
|
+
* @example
|
1159
|
+
* // returns €50.5
|
1160
|
+
* Dinero({ amount: 5050, currency: 'EUR' }).toFormat('$0,0.0')
|
1161
|
+
* @example
|
1162
|
+
* // returns 100 euros
|
1163
|
+
* Dinero({ amount: 10000, currency: 'EUR' }).setLocale('fr-FR').toFormat('0,0 dollar')
|
1164
|
+
* @example
|
1165
|
+
* // returns 2000
|
1166
|
+
* Dinero({ amount: 200000, currency: 'EUR' }).toFormat()
|
1167
|
+
* @example
|
1168
|
+
* // returns $10
|
1169
|
+
* Dinero({ amount: 1050 }).toFormat('$0', 'HALF_EVEN')
|
1170
|
+
*
|
1171
|
+
* @return {String}
|
1172
|
+
*/
|
1173
|
+
toFormat: function() {
|
1174
|
+
var o = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : R, a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : E, l = tt(o);
|
1175
|
+
return this.toRoundedUnit(l.getMinimumFractionDigits(), a).toLocaleString(this.getLocale(), {
|
1176
|
+
currencyDisplay: l.getCurrencyDisplay(),
|
1177
|
+
useGrouping: l.getUseGrouping(),
|
1178
|
+
minimumFractionDigits: l.getMinimumFractionDigits(),
|
1179
|
+
style: l.getStyle(),
|
1180
|
+
currency: this.getCurrency()
|
1181
|
+
});
|
1182
|
+
},
|
1183
|
+
/**
|
1184
|
+
* Returns the amount represented by this object in units.
|
1185
|
+
*
|
1186
|
+
* @example
|
1187
|
+
* // returns 10.5
|
1188
|
+
* Dinero({ amount: 1050 }).toUnit()
|
1189
|
+
* @example
|
1190
|
+
* // returns 10.545
|
1191
|
+
* Dinero({ amount: 10545, precision: 3 }).toUnit()
|
1192
|
+
*
|
1193
|
+
* @return {Number}
|
1194
|
+
*/
|
1195
|
+
toUnit: function() {
|
1196
|
+
return c.divide(this.getAmount(), Math.pow(10, u));
|
1197
|
+
},
|
1198
|
+
/**
|
1199
|
+
* Returns the amount represented by this object in rounded units.
|
1200
|
+
*
|
1201
|
+
* By default, the method uses the **half away from zero** rule ([commercial rounding](https://en.wikipedia.org/wiki/Rounding#Round_half_away_from_zero)).
|
1202
|
+
* You can also specify a different `roundingMode` to better fit your needs.
|
1203
|
+
*
|
1204
|
+
* @example
|
1205
|
+
* // returns 10.6
|
1206
|
+
* Dinero({ amount: 1055 }).toRoundedUnit(1)
|
1207
|
+
* @example
|
1208
|
+
* // returns 10
|
1209
|
+
* Dinero({ amount: 1050 }).toRoundedUnit(0, 'HALF_EVEN')
|
1210
|
+
*
|
1211
|
+
* @param {Number} digits - The number of fraction digits to round to.
|
1212
|
+
* @param {String} [roundingMode='HALF_AWAY_FROM_ZERO'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
|
1213
|
+
*
|
1214
|
+
* @return {Number}
|
1215
|
+
*/
|
1216
|
+
toRoundedUnit: function(o) {
|
1217
|
+
var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : E, l = Math.pow(10, o);
|
1218
|
+
return c.divide(c.round(c.multiply(this.toUnit(), l), a), l);
|
1219
|
+
},
|
1220
|
+
/**
|
1221
|
+
* Returns the object's data as an object literal.
|
1222
|
+
*
|
1223
|
+
* @example
|
1224
|
+
* // returns { amount: 500, currency: 'EUR', precision: 2 }
|
1225
|
+
* Dinero({ amount: 500, currency: 'EUR', precision: 2 }).toObject()
|
1226
|
+
*
|
1227
|
+
* @return {Object}
|
1228
|
+
*/
|
1229
|
+
toObject: function() {
|
1230
|
+
return {
|
1231
|
+
amount: n,
|
1232
|
+
currency: e,
|
1233
|
+
precision: u
|
1234
|
+
};
|
1235
|
+
},
|
1236
|
+
/**
|
1237
|
+
* Returns the object's data as an object literal.
|
1238
|
+
*
|
1239
|
+
* Alias of {@link module:Dinero~toObject toObject}.
|
1240
|
+
* It is defined so that calling `JSON.stringify` on a Dinero object will automatically extract the relevant data.
|
1241
|
+
*
|
1242
|
+
* @example
|
1243
|
+
* // returns '{"amount":500,"currency":"EUR","precision":2}'
|
1244
|
+
* JSON.stringify(Dinero({ amount: 500, currency: 'EUR', precision: 2 }))
|
1245
|
+
*
|
1246
|
+
* @return {Object}
|
1247
|
+
*/
|
1248
|
+
toJSON: function() {
|
1249
|
+
return this.toObject();
|
1250
|
+
}
|
1251
|
+
};
|
1252
|
+
}, it = Object.assign(ot, I, W, G);
|
1253
|
+
export {
|
1254
|
+
it as d
|
1255
|
+
};
|