@feedmepos/mf-payment 0.0.0-beta.1

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  1. package/README.md +1 -0
  2. package/dist/AdminLayout.vue_vue_type_script_setup_true_lang-oPYFBeEo.js +42 -0
  3. package/dist/App.vue.d.ts +2 -0
  4. package/dist/AppSidebar.vue.d.ts +2 -0
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  512. package/dist/views/admin/settlement/cell/Status.vue.d.ts +9 -0
  513. package/dist/views/admin/terminal/Terminal.vue.d.ts +2 -0
  514. package/dist/views/admin/terminal/TerminalBindCodeDialog.vue.d.ts +12 -0
  515. package/dist/views/admin/terminal/cell/Actions.vue.d.ts +15 -0
  516. package/dist/views/admin/terminal/cell/ID.vue.d.ts +9 -0
  517. package/dist/views/admin/terminal-transaction/TerminalTransaction.vue.d.ts +2 -0
  518. package/dist/views/admin/terminal-transaction/cell/Gateway.vue.d.ts +9 -0
  519. package/dist/views/admin/terminal-transaction/cell/Status.vue.d.ts +9 -0
  520. package/dist/views/admin/transaction/Transaction.vue.d.ts +2 -0
  521. package/dist/views/admin/transaction/TransactionTable.vue.d.ts +26 -0
  522. package/dist/views/admin/transaction/cell/Gateway.vue.d.ts +9 -0
  523. package/dist/views/admin/transaction/cell/Method.vue.d.ts +9 -0
  524. package/dist/views/admin/transaction/cell/Status.vue.d.ts +9 -0
  525. package/dist/views/payout-account/PayoutAccount.vue.d.ts +2 -0
  526. package/dist/views/payout-account/PayoutAccountDialog.vue.d.ts +92 -0
  527. package/dist/views/payout-account/PayoutAccountTable.vue.d.ts +161 -0
  528. package/dist/views/payout-account/cell/Bank.vue.d.ts +9 -0
  529. package/dist/views/payout-account/cell/IsActive.vue.d.ts +9 -0
  530. package/dist/views/payout-account/cell/PersonInCharge.vue.d.ts +9 -0
  531. package/dist/views/payout-account/cell/Status.vue.d.ts +9 -0
  532. package/dist/views/settlement/Settlement.vue.d.ts +2 -0
  533. package/dist/views/settlement/SettlementTable.vue.d.ts +141 -0
  534. package/dist/views/settlement/SettlementTransactions.vue.d.ts +12 -0
  535. package/dist/views/settlement/cell/Actions.vue.d.ts +13 -0
  536. package/dist/views/settlement/cell/Gateway.vue.d.ts +9 -0
  537. package/dist/views/settlement/cell/Method.vue.d.ts +9 -0
  538. package/dist/views/settlement/cell/Status.vue.d.ts +9 -0
  539. package/dist/views/transaction/Transaction.vue.d.ts +2 -0
  540. package/dist/views/transaction/TransactionTable.vue.d.ts +26 -0
  541. package/dist/views/transaction/cell/Gateway.vue.d.ts +9 -0
  542. package/dist/views/transaction/cell/Method.vue.d.ts +9 -0
  543. package/dist/views/transaction/cell/Status.vue.d.ts +9 -0
  544. package/package.json +101 -0
@@ -0,0 +1,1255 @@
1
+ var I = {
2
+ defaultAmount: 0,
3
+ defaultCurrency: "USD",
4
+ defaultPrecision: 2
5
+ }, W = {
6
+ globalLocale: "en-US",
7
+ globalFormat: "$0,0.00",
8
+ globalRoundingMode: "HALF_EVEN",
9
+ globalFormatRoundingMode: "HALF_AWAY_FROM_ZERO",
10
+ globalExchangeRatesApi: {
11
+ endpoint: void 0,
12
+ headers: void 0,
13
+ propertyPath: void 0
14
+ }
15
+ };
16
+ function O(t) {
17
+ "@babel/helpers - typeof";
18
+ return typeof Symbol == "function" && typeof Symbol.iterator == "symbol" ? O = function(i) {
19
+ return typeof i;
20
+ } : O = function(i) {
21
+ return i && typeof Symbol == "function" && i.constructor === Symbol && i !== Symbol.prototype ? "symbol" : typeof i;
22
+ }, O(t);
23
+ }
24
+ function L(t) {
25
+ return q(t) || z(t) || Y(t) || Z();
26
+ }
27
+ function q(t) {
28
+ if (Array.isArray(t)) return t;
29
+ }
30
+ function z(t) {
31
+ if (typeof Symbol < "u" && Symbol.iterator in Object(t)) return Array.from(t);
32
+ }
33
+ function Y(t, i) {
34
+ if (t) {
35
+ if (typeof t == "string") return C(t, i);
36
+ var r = Object.prototype.toString.call(t).slice(8, -1);
37
+ if (r === "Object" && t.constructor && (r = t.constructor.name), r === "Map" || r === "Set") return Array.from(t);
38
+ if (r === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(r)) return C(t, i);
39
+ }
40
+ }
41
+ function C(t, i) {
42
+ (i == null || i > t.length) && (i = t.length);
43
+ for (var r = 0, n = new Array(i); r < i; r++) n[r] = t[r];
44
+ return n;
45
+ }
46
+ function Z() {
47
+ throw new TypeError(`Invalid attempt to destructure non-iterable instance.
48
+ In order to be iterable, non-array objects must have a [Symbol.iterator]() method.`);
49
+ }
50
+ var G = {
51
+ /**
52
+ * Returns an array of Dinero objects, normalized to the same precision (the highest).
53
+ *
54
+ * @memberof module:Dinero
55
+ * @method
56
+ *
57
+ * @param {Dinero[]} objects - An array of Dinero objects
58
+ *
59
+ * @example
60
+ * // returns an array of Dinero objects
61
+ * // both with a precision of 3
62
+ * // and an amount of 1000
63
+ * Dinero.normalizePrecision([
64
+ * Dinero({ amount: 100, precision: 2 }),
65
+ * Dinero({ amount: 1000, precision: 3 })
66
+ * ])
67
+ *
68
+ * @return {Dinero[]}
69
+ */
70
+ normalizePrecision: function(i) {
71
+ var r = i.reduce(function(n, e) {
72
+ return Math.max(n.getPrecision(), e.getPrecision());
73
+ });
74
+ return i.map(function(n) {
75
+ return n.getPrecision() !== r ? n.convertPrecision(r) : n;
76
+ });
77
+ },
78
+ /**
79
+ * Returns the smallest Dinero object from an array of Dinero objects
80
+ *
81
+ * @memberof module:Dinero
82
+ * @method
83
+ *
84
+ * @param {Dinero[]} objects - An array of Dinero objects
85
+ *
86
+ * @example
87
+ * // returns the smallest Dinero object with amount of 500 from an array of Dinero objects with different precisions
88
+ * Dinero.minimum([
89
+ * Dinero({ amount: 500, precision: 3 }),
90
+ * Dinero({ amount: 100, precision: 2 })
91
+ * ])
92
+ * @example
93
+ * // returns the smallest Dinero object with amount of 50 from an array of Dinero objects
94
+ * Dinero.minimum([
95
+ * Dinero({ amount: 50 }),
96
+ * Dinero({ amount: 100 })
97
+ * ])
98
+ *
99
+ * @return {Dinero[]}
100
+ */
101
+ minimum: function(i) {
102
+ var r = L(i), n = r[0], e = r.slice(1), u = n;
103
+ return e.forEach(function(g) {
104
+ u = u.lessThan(g) ? u : g;
105
+ }), u;
106
+ },
107
+ /**
108
+ * Returns the biggest Dinero object from an array of Dinero objects
109
+ *
110
+ * @memberof module:Dinero
111
+ * @method
112
+ *
113
+ * @param {Dinero[]} objects - An array of Dinero objects
114
+ *
115
+ * @example
116
+ * // returns the biggest Dinero object with amount of 20, from an array of Dinero objects with different precisions
117
+ * Dinero.maximum([
118
+ * Dinero({ amount: 20, precision: 2 }),
119
+ * Dinero({ amount: 150, precision: 3 })
120
+ * ])
121
+ * @example
122
+ * // returns the biggest Dinero object with amount of 100, from an array of Dinero objects
123
+ * Dinero.maximum([
124
+ * Dinero({ amount: 100 }),
125
+ * Dinero({ amount: 50 })
126
+ * ])
127
+ *
128
+ * @return {Dinero[]}
129
+ */
130
+ maximum: function(i) {
131
+ var r = L(i), n = r[0], e = r.slice(1), u = n;
132
+ return e.forEach(function(g) {
133
+ u = u.greaterThan(g) ? u : g;
134
+ }), u;
135
+ }
136
+ };
137
+ function H(t) {
138
+ return !isNaN(parseInt(t)) && isFinite(t);
139
+ }
140
+ function V(t) {
141
+ return H(t) && t <= 100 && t >= 0;
142
+ }
143
+ function J(t) {
144
+ return t.length > 0 && t.every(function(i) {
145
+ return i >= 0;
146
+ }) && t.some(function(i) {
147
+ return i > 0;
148
+ });
149
+ }
150
+ function N(t) {
151
+ return t % 2 === 0;
152
+ }
153
+ function j(t) {
154
+ return H(t) && !Number.isInteger(t);
155
+ }
156
+ function k() {
157
+ var t = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : 0, i = t.toString();
158
+ if (i.indexOf("e-") > 0)
159
+ return parseInt(i.split("e-")[1]);
160
+ var r = i.split(".")[1];
161
+ return r ? r.length : 0;
162
+ }
163
+ function M(t) {
164
+ return Math.abs(t) % 1 === 0.5;
165
+ }
166
+ function X(t) {
167
+ var i = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {};
168
+ return new Promise(function(r, n) {
169
+ var e = Object.assign(new XMLHttpRequest(), {
170
+ onreadystatechange: function() {
171
+ e.readyState === 4 && (e.status >= 200 && e.status < 400 ? r(JSON.parse(e.responseText)) : n(new Error(e.statusText)));
172
+ },
173
+ onerror: function() {
174
+ n(new Error("Network error"));
175
+ }
176
+ });
177
+ e.open("GET", t, !0), B(e, i.headers), e.send();
178
+ });
179
+ }
180
+ function B(t) {
181
+ var i = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {};
182
+ for (var r in i)
183
+ t.setRequestHeader(r, i[r]);
184
+ return t;
185
+ }
186
+ function b(t) {
187
+ return typeof t > "u";
188
+ }
189
+ function U(t) {
190
+ var i = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : ".", r = {};
191
+ return Object.entries(t).forEach(function(n) {
192
+ if (O(n[1]) === "object") {
193
+ var e = U(n[1]);
194
+ Object.entries(e).forEach(function(u) {
195
+ r[n[0] + i + u[0]] = u[1];
196
+ });
197
+ } else
198
+ r[n[0]] = n[1];
199
+ }), r;
200
+ }
201
+ function K(t) {
202
+ return !!t && (O(t) === "object" || typeof t == "function") && typeof t.then == "function";
203
+ }
204
+ function w() {
205
+ var t = function(n, e) {
206
+ var u = function(v) {
207
+ return Math.pow(10, k(v));
208
+ }, g = Math.max(u(n), u(e));
209
+ return Math.round(n * g) * Math.round(e * g) / (g * g);
210
+ }, i = {
211
+ HALF_ODD: function(n) {
212
+ var e = Math.round(n);
213
+ return M(n) && N(e) ? e - 1 : e;
214
+ },
215
+ HALF_EVEN: function(n) {
216
+ var e = Math.round(n);
217
+ return M(n) ? N(e) ? e : e - 1 : e;
218
+ },
219
+ HALF_UP: function(n) {
220
+ return Math.round(n);
221
+ },
222
+ HALF_DOWN: function(n) {
223
+ return M(n) ? Math.floor(n) : Math.round(n);
224
+ },
225
+ HALF_TOWARDS_ZERO: function(n) {
226
+ return M(n) ? Math.sign(n) * Math.floor(Math.abs(n)) : Math.round(n);
227
+ },
228
+ HALF_AWAY_FROM_ZERO: function(n) {
229
+ return M(n) ? Math.sign(n) * Math.ceil(Math.abs(n)) : Math.round(n);
230
+ },
231
+ DOWN: function(n) {
232
+ return Math.floor(n);
233
+ }
234
+ };
235
+ return {
236
+ /**
237
+ * Returns the sum of two numbers.
238
+ * @ignore
239
+ *
240
+ * @param {Number} a - The first number to add.
241
+ * @param {Number} b - The second number to add.
242
+ *
243
+ * @return {Number}
244
+ */
245
+ add: function(n, e) {
246
+ return n + e;
247
+ },
248
+ /**
249
+ * Returns the difference of two numbers.
250
+ * @ignore
251
+ *
252
+ * @param {Number} a - The first number to subtract.
253
+ * @param {Number} b - The second number to subtract.
254
+ *
255
+ * @return {Number}
256
+ */
257
+ subtract: function(n, e) {
258
+ return n - e;
259
+ },
260
+ /**
261
+ * Returns the product of two numbers.
262
+ * @ignore
263
+ *
264
+ * @param {Number} a - The first number to multiply.
265
+ * @param {Number} b - The second number to multiply.
266
+ *
267
+ * @return {Number}
268
+ */
269
+ multiply: function(n, e) {
270
+ return j(n) || j(e) ? t(n, e) : n * e;
271
+ },
272
+ /**
273
+ * Returns the quotient of two numbers.
274
+ * @ignore
275
+ *
276
+ * @param {Number} a - The first number to divide.
277
+ * @param {Number} b - The second number to divide.
278
+ *
279
+ * @return {Number}
280
+ */
281
+ divide: function(n, e) {
282
+ return n / e;
283
+ },
284
+ /**
285
+ * Returns the remainder of two numbers.
286
+ * @ignore
287
+ *
288
+ * @param {Number} a - The first number to divide.
289
+ * @param {Number} b - The second number to divide.
290
+ *
291
+ * @return {Number}
292
+ */
293
+ modulo: function(n, e) {
294
+ return n % e;
295
+ },
296
+ /**
297
+ * Returns a rounded number based off a specific rounding mode.
298
+ * @ignore
299
+ *
300
+ * @param {Number} number - The number to round.
301
+ * @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use.
302
+ *
303
+ * @returns {Number}
304
+ */
305
+ round: function(n) {
306
+ var e = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : "HALF_EVEN";
307
+ return i[e](n);
308
+ }
309
+ };
310
+ }
311
+ var Q = w();
312
+ function tt(t) {
313
+ var i = /^(?:(\$|USD)?0(?:(,)0)?(\.)?(0+)?|0(?:(,)0)?(\.)?(0+)?\s?(dollar)?)$/gm.exec(t);
314
+ return {
315
+ /**
316
+ * Returns the matches.
317
+ * @ignore
318
+ *
319
+ * @return {Array}
320
+ */
321
+ getMatches: function() {
322
+ return i !== null ? i.slice(1).filter(function(n) {
323
+ return !b(n);
324
+ }) : [];
325
+ },
326
+ /**
327
+ * Returns the amount of fraction digits to display.
328
+ * @ignore
329
+ *
330
+ * @return {Number}
331
+ */
332
+ getMinimumFractionDigits: function() {
333
+ var n = function(u) {
334
+ return u === ".";
335
+ };
336
+ return b(this.getMatches().find(n)) ? 0 : this.getMatches()[Q.add(this.getMatches().findIndex(n), 1)].split("").length;
337
+ },
338
+ /**
339
+ * Returns the currency display mode.
340
+ * @ignore
341
+ *
342
+ * @return {String}
343
+ */
344
+ getCurrencyDisplay: function() {
345
+ var n = {
346
+ USD: "code",
347
+ dollar: "name",
348
+ $: "symbol"
349
+ };
350
+ return n[this.getMatches().find(function(e) {
351
+ return e === "USD" || e === "dollar" || e === "$";
352
+ })];
353
+ },
354
+ /**
355
+ * Returns the formatting style.
356
+ * @ignore
357
+ *
358
+ * @return {String}
359
+ */
360
+ getStyle: function() {
361
+ return b(this.getCurrencyDisplay(this.getMatches())) ? "decimal" : "currency";
362
+ },
363
+ /**
364
+ * Returns whether grouping should be used or not.
365
+ * @ignore
366
+ *
367
+ * @return {Boolean}
368
+ */
369
+ getUseGrouping: function() {
370
+ return !b(this.getMatches().find(function(n) {
371
+ return n === ",";
372
+ }));
373
+ }
374
+ };
375
+ }
376
+ function nt(t) {
377
+ var i = function() {
378
+ var e = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : "", u = arguments.length > 1 ? arguments[1] : void 0;
379
+ for (var g in u)
380
+ e = e.replace("{{".concat(g, "}}"), u[g]);
381
+ return e;
382
+ }, r = function(e, u) {
383
+ return X(i(t.endpoint, {
384
+ from: e,
385
+ to: u
386
+ }), {
387
+ headers: t.headers
388
+ });
389
+ };
390
+ return {
391
+ /**
392
+ * Returns the exchange rate.
393
+ * @ignore
394
+ *
395
+ * @param {String} from - The base currency.
396
+ * @param {String} to - The destination currency.
397
+ *
398
+ * @return {Promise}
399
+ */
400
+ getExchangeRate: function(e, u) {
401
+ return (K(t.endpoint) ? t.endpoint : r(e, u)).then(function(g) {
402
+ return U(g)[i(t.propertyPath, {
403
+ from: e,
404
+ to: u
405
+ })];
406
+ });
407
+ }
408
+ };
409
+ }
410
+ function F(t, i) {
411
+ var r = arguments.length > 2 && arguments[2] !== void 0 ? arguments[2] : Error;
412
+ if (!t) throw new r(i);
413
+ }
414
+ function et(t) {
415
+ F(V(t), "You must provide a numeric value between 0 and 100.", RangeError);
416
+ }
417
+ function rt(t) {
418
+ F(J(t), "You must provide a non-empty array of numeric values greater than 0.", TypeError);
419
+ }
420
+ function _(t) {
421
+ F(Number.isInteger(t), "You must provide an integer.", TypeError);
422
+ }
423
+ var c = w(), ot = function t(i) {
424
+ var r = Object.assign({}, {
425
+ amount: t.defaultAmount,
426
+ currency: t.defaultCurrency,
427
+ precision: t.defaultPrecision
428
+ }, i), n = r.amount, e = r.currency, u = r.precision;
429
+ _(n), _(u);
430
+ var g = t.globalLocale, R = t.globalFormat, v = t.globalRoundingMode, E = t.globalFormatRoundingMode, S = Object.assign({}, t.globalExchangeRatesApi), f = function(o) {
431
+ var a = Object.assign({}, Object.assign({}, {
432
+ amount: n,
433
+ currency: e,
434
+ precision: u
435
+ }, o), Object.assign({}, {
436
+ locale: this.locale
437
+ }, o));
438
+ return Object.assign(t({
439
+ amount: a.amount,
440
+ currency: a.currency,
441
+ precision: a.precision
442
+ }), {
443
+ locale: a.locale
444
+ });
445
+ }, A = function(o) {
446
+ F(this.hasSameCurrency(o), "You must provide a Dinero instance with the same currency.", TypeError);
447
+ };
448
+ return {
449
+ /**
450
+ * Returns the amount.
451
+ *
452
+ * @example
453
+ * // returns 500
454
+ * Dinero({ amount: 500 }).getAmount()
455
+ *
456
+ * @return {Number}
457
+ */
458
+ getAmount: function() {
459
+ return n;
460
+ },
461
+ /**
462
+ * Returns the currency.
463
+ *
464
+ * @example
465
+ * // returns 'EUR'
466
+ * Dinero({ currency: 'EUR' }).getCurrency()
467
+ *
468
+ * @return {String}
469
+ */
470
+ getCurrency: function() {
471
+ return e;
472
+ },
473
+ /**
474
+ * Returns the locale.
475
+ *
476
+ * @example
477
+ * // returns 'fr-FR'
478
+ * Dinero().setLocale('fr-FR').getLocale()
479
+ *
480
+ * @return {String}
481
+ */
482
+ getLocale: function() {
483
+ return this.locale || g;
484
+ },
485
+ /**
486
+ * Returns a new Dinero object with an embedded locale.
487
+ *
488
+ * @param {String} newLocale - The new locale as an {@link http://tools.ietf.org/html/rfc5646 BCP 47 language tag}.
489
+ *
490
+ * @example
491
+ * // Returns a Dinero object with locale 'ja-JP'
492
+ * Dinero().setLocale('ja-JP')
493
+ *
494
+ * @return {Dinero}
495
+ */
496
+ setLocale: function(o) {
497
+ return f.call(this, {
498
+ locale: o
499
+ });
500
+ },
501
+ /**
502
+ * Returns the precision.
503
+ *
504
+ * @example
505
+ * // returns 3
506
+ * Dinero({ precision: 3 }).getPrecision()
507
+ *
508
+ * @return {Number}
509
+ */
510
+ getPrecision: function() {
511
+ return u;
512
+ },
513
+ /**
514
+ * Returns a new Dinero object with a new precision and a converted amount.
515
+ *
516
+ * By default, fractional minor currency units are rounded using the **half to even** rule ([banker's rounding](http://wiki.c2.com/?BankersRounding)).
517
+ * This can be necessary when you need to convert objects to a smaller precision.
518
+ *
519
+ * Rounding *can* lead to accuracy issues as you chain many times. Consider a minimal amount of subsequent conversions for safer results.
520
+ * You can also specify a different `roundingMode` to better fit your needs.
521
+ *
522
+ * @param {Number} newPrecision - The new precision.
523
+ * @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
524
+ *
525
+ * @example
526
+ * // Returns a Dinero object with precision 3 and amount 1000
527
+ * Dinero({ amount: 100, precision: 2 }).convertPrecision(3)
528
+ *
529
+ * @throws {TypeError} If `newPrecision` is invalid.
530
+ *
531
+ * @return {Dinero}
532
+ */
533
+ convertPrecision: function(o) {
534
+ var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : E;
535
+ _(o);
536
+ var l = this.getPrecision(), d = o > l, h = d ? c.multiply : c.divide, m = d ? [o, l] : [l, o], p = Math.pow(10, c.subtract.apply(c, m));
537
+ return f.call(this, {
538
+ amount: c.round(h(this.getAmount(), p), a),
539
+ precision: o
540
+ });
541
+ },
542
+ /**
543
+ * Returns a new Dinero object that represents the sum of this and an other Dinero object.
544
+ *
545
+ * If Dinero objects have a different `precision`, they will be first converted to the highest.
546
+ *
547
+ * @param {Dinero} addend - The Dinero object to add.
548
+ *
549
+ * @example
550
+ * // returns a Dinero object with amount 600
551
+ * Dinero({ amount: 400 }).add(Dinero({ amount: 200 }))
552
+ * @example
553
+ * // returns a Dinero object with amount 144545 and precision 4
554
+ * Dinero({ amount: 400 }).add(Dinero({ amount: 104545, precision: 4 }))
555
+ *
556
+ * @throws {TypeError} If `addend` has a different currency.
557
+ *
558
+ * @return {Dinero}
559
+ */
560
+ add: function(o) {
561
+ A.call(this, o);
562
+ var a = t.normalizePrecision([this, o]);
563
+ return f.call(this, {
564
+ amount: c.add(a[0].getAmount(), a[1].getAmount()),
565
+ precision: a[0].getPrecision()
566
+ });
567
+ },
568
+ /**
569
+ * Returns a new Dinero object that represents the difference of this and an other Dinero object.
570
+ *
571
+ * If Dinero objects have a different `precision`, they will be first converted to the highest.
572
+ *
573
+ * @param {Dinero} subtrahend - The Dinero object to subtract.
574
+ *
575
+ * @example
576
+ * // returns a Dinero object with amount 200
577
+ * Dinero({ amount: 400 }).subtract(Dinero({ amount: 200 }))
578
+ * @example
579
+ * // returns a Dinero object with amount 64545 and precision 4
580
+ * Dinero({ amount: 104545, precision: 4 }).subtract(Dinero({ amount: 400 }))
581
+ *
582
+ * @throws {TypeError} If `subtrahend` has a different currency.
583
+ *
584
+ * @return {Dinero}
585
+ */
586
+ subtract: function(o) {
587
+ A.call(this, o);
588
+ var a = t.normalizePrecision([this, o]);
589
+ return f.call(this, {
590
+ amount: c.subtract(a[0].getAmount(), a[1].getAmount()),
591
+ precision: a[0].getPrecision()
592
+ });
593
+ },
594
+ /**
595
+ * Returns a new Dinero object that represents the multiplied value by the given factor.
596
+ *
597
+ * By default, fractional minor currency units are rounded using the **half to even** rule ([banker's rounding](http://wiki.c2.com/?BankersRounding)).
598
+ *
599
+ * Rounding *can* lead to accuracy issues as you chain many times. Consider a minimal amount of subsequent calculations for safer results.
600
+ * You can also specify a different `roundingMode` to better fit your needs.
601
+ *
602
+ * @param {Number} multiplier - The factor to multiply by.
603
+ * @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
604
+ *
605
+ * @example
606
+ * // returns a Dinero object with amount 1600
607
+ * Dinero({ amount: 400 }).multiply(4)
608
+ * @example
609
+ * // returns a Dinero object with amount 800
610
+ * Dinero({ amount: 400 }).multiply(2.001)
611
+ * @example
612
+ * // returns a Dinero object with amount 801
613
+ * Dinero({ amount: 400 }).multiply(2.00125, 'HALF_UP')
614
+ *
615
+ * @return {Dinero}
616
+ */
617
+ multiply: function(o) {
618
+ var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : v;
619
+ return f.call(this, {
620
+ amount: c.round(c.multiply(this.getAmount(), o), a)
621
+ });
622
+ },
623
+ /**
624
+ * Returns a new Dinero object that represents the divided value by the given factor.
625
+ *
626
+ * By default, fractional minor currency units are rounded using the **half to even** rule ([banker's rounding](http://wiki.c2.com/?BankersRounding)).
627
+ *
628
+ * Rounding *can* lead to accuracy issues as you chain many times. Consider a minimal amount of subsequent calculations for safer results.
629
+ * You can also specify a different `roundingMode` to better fit your needs.
630
+ *
631
+ * As rounding is applied, precision may be lost in the process. If you want to accurately split a Dinero object, use {@link module:Dinero~allocate allocate} instead.
632
+ *
633
+ * @param {Number} divisor - The factor to divide by.
634
+ * @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
635
+ *
636
+ * @example
637
+ * // returns a Dinero object with amount 100
638
+ * Dinero({ amount: 400 }).divide(4)
639
+ * @example
640
+ * // returns a Dinero object with amount 52
641
+ * Dinero({ amount: 105 }).divide(2)
642
+ * @example
643
+ * // returns a Dinero object with amount 53
644
+ * Dinero({ amount: 105 }).divide(2, 'HALF_UP')
645
+ *
646
+ * @return {Dinero}
647
+ */
648
+ divide: function(o) {
649
+ var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : v;
650
+ return f.call(this, {
651
+ amount: c.round(c.divide(this.getAmount(), o), a)
652
+ });
653
+ },
654
+ /**
655
+ * Returns a new Dinero object that represents a percentage of this.
656
+ *
657
+ * As rounding is applied, precision may be lost in the process. If you want to accurately split a Dinero object, use {@link module:Dinero~allocate allocate} instead.
658
+ *
659
+ * @param {Number} percentage - The percentage to extract (between 0 and 100).
660
+ * @param {String} [roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
661
+ *
662
+ * @example
663
+ * // returns a Dinero object with amount 5000
664
+ * Dinero({ amount: 10000 }).percentage(50)
665
+ * @example
666
+ * // returns a Dinero object with amount 29
667
+ * Dinero({ amount: 57 }).percentage(50, "HALF_ODD")
668
+ *
669
+ * @throws {RangeError} If `percentage` is out of range.
670
+ *
671
+ * @return {Dinero}
672
+ */
673
+ percentage: function(o) {
674
+ var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : v;
675
+ return et(o), this.multiply(c.divide(o, 100), a);
676
+ },
677
+ /**
678
+ * Allocates the amount of a Dinero object according to a list of ratios.
679
+ *
680
+ * Sometimes you need to split monetary values but percentages can't cut it without adding or losing pennies.
681
+ * A good example is invoicing: let's say you need to bill $1,000.03 and you want a 50% downpayment.
682
+ * If you use {@link module:Dinero~percentage percentage}, you'll get an accurate Dinero object but the amount won't be billable: you can't split a penny.
683
+ * If you round it, you'll bill a penny extra.
684
+ * With {@link module:Dinero~allocate allocate}, you can split a monetary amount then distribute the remainder as evenly as possible.
685
+ *
686
+ * You can use percentage style or ratio style for `ratios`: `[25, 75]` and `[1, 3]` will do the same thing.
687
+ *
688
+ * Since v1.8.0, you can use zero ratios (such as [0, 50, 50]). If there's a remainder to distribute, zero ratios are skipped and return a Dinero object with amount zero.
689
+ *
690
+ * @param {Number[]} ratios - The ratios to allocate the money to.
691
+ *
692
+ * @example
693
+ * // returns an array of two Dinero objects
694
+ * // the first one with an amount of 502
695
+ * // the second one with an amount of 501
696
+ * Dinero({ amount: 1003 }).allocate([50, 50])
697
+ * @example
698
+ * // returns an array of two Dinero objects
699
+ * // the first one with an amount of 25
700
+ * // the second one with an amount of 75
701
+ * Dinero({ amount: 100 }).allocate([1, 3])
702
+ * @example
703
+ * // since version 1.8.0
704
+ * // returns an array of three Dinero objects
705
+ * // the first one with an amount of 0
706
+ * // the second one with an amount of 502
707
+ * // the third one with an amount of 501
708
+ * Dinero({ amount: 1003 }).allocate([0, 50, 50])
709
+ *
710
+ * @throws {TypeError} If ratios are invalid.
711
+ *
712
+ * @return {Dinero[]}
713
+ */
714
+ allocate: function(o) {
715
+ var a = this;
716
+ rt(o);
717
+ for (var l = o.reduce(function(p, y) {
718
+ return c.add(p, y);
719
+ }), d = this.getAmount(), h = o.map(function(p) {
720
+ var y = Math.floor(c.divide(c.multiply(a.getAmount(), p), l));
721
+ return d = c.subtract(d, y), f.call(a, {
722
+ amount: y
723
+ });
724
+ }), m = 0; d > 0; )
725
+ o[m] > 0 && (h[m] = h[m].add(f.call(this, {
726
+ amount: 1
727
+ })), d = c.subtract(d, 1)), m += 1;
728
+ return h;
729
+ },
730
+ /**
731
+ * Returns a Promise containing a new Dinero object converted to another currency.
732
+ *
733
+ * You have two options to provide the exchange rates:
734
+ *
735
+ * 1. **Use an exchange rate REST API, and let Dinero handle the fetching and conversion.**
736
+ * This is a simple option if you have access to an exchange rate REST API and want Dinero to do the rest.
737
+ * 2. **Fetch the exchange rates on your own and provide them directly.**
738
+ * This is useful if you're fetching your rates from somewhere else (a file, a database), use a different protocol or query language than REST (SOAP, GraphQL) or want to fetch rates once and cache them instead of making new requests every time.
739
+ *
740
+ * **If you want to use a REST API**, you must provide a third-party endpoint yourself. Dinero doesn't come bundled with an exchange rates endpoint.
741
+ *
742
+ * Here are some exchange rate APIs you can use:
743
+ *
744
+ * * [Fixer](https://fixer.io)
745
+ * * [Open Exchange Rates](https://openexchangerates.org)
746
+ * * [Coinbase](https://api.coinbase.com/v2/exchange-rates)
747
+ * * More [foreign](https://github.com/toddmotto/public-apis#currency-exchange) and [crypto](https://github.com/toddmotto/public-apis#cryptocurrency) exchange rate APIs.
748
+ *
749
+ * **If you want to fetch your own rates and provide them directly**, you need to pass a promise that resolves to the exchanges rates.
750
+ *
751
+ * In both cases, you need to specify at least:
752
+ *
753
+ * * a **destination currency**: the currency in which you want to convert your Dinero object. You can specify it with `currency`.
754
+ * * an **endpoint**: the API URL to query exchange rates, with parameters, or a promise that resolves to the exchange rates. You can specify it with `options.endpoint`.
755
+ * * a **property path**: the path to access the wanted rate in your API's JSON response (or the custom promise's payload). For example, with a response of:
756
+ * ```json
757
+ * {
758
+ * "data": {
759
+ * "base": "USD",
760
+ * "destination": "EUR",
761
+ * "rate": "0.827728919"
762
+ * }
763
+ * }
764
+ * ```
765
+ * Then the property path is `'data.rate'`. You can specify it with `options.propertyPath`.
766
+ *
767
+ * The base currency (the one of your Dinero object) and the destination currency can be used as "merge tags" with the mustache syntax, respectively `{{from}}` and `{{to}}`.
768
+ * You can use these tags to refer to these values in `options.endpoint` and `options.propertyPath`.
769
+ *
770
+ * For example, if you need to specify the base currency as a query parameter, you can do the following:
771
+ *
772
+ * ```js
773
+ * {
774
+ * endpoint: 'https://yourexchangerates.api/latest?base={{from}}'
775
+ * }
776
+ * ```
777
+ *
778
+ * @param {String} currency - The destination currency, expressed as an {@link https://en.wikipedia.org/wiki/ISO_4217#Active_codes ISO 4217 currency code}.
779
+ * @param {(String|Promise)} options.endpoint - The API endpoint to retrieve exchange rates. You can substitute this with a promise that resolves to the exchanges rates if you already have them.
780
+ * @param {String} [options.propertyPath='rates.{{to}}'] - The property path to the rate.
781
+ * @param {Object} [options.headers] - The HTTP headers to provide, if needed.
782
+ * @param {String} [options.roundingMode='HALF_EVEN'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
783
+ *
784
+ * @example
785
+ * // your global API parameters
786
+ * Dinero.globalExchangeRatesApi = { ... }
787
+ *
788
+ * // returns a Promise containing a Dinero object with the destination currency
789
+ * // and the initial amount converted to the new currency.
790
+ * Dinero({ amount: 500 }).convert('EUR')
791
+ * @example
792
+ * // returns a Promise containing a Dinero object,
793
+ * // with specific API parameters and rounding mode for this specific instance.
794
+ * Dinero({ amount: 500 })
795
+ * .convert('XBT', {
796
+ * endpoint: 'https://yourexchangerates.api/latest?base={{from}}',
797
+ * propertyPath: 'data.rates.{{to}}',
798
+ * headers: {
799
+ * 'user-key': 'xxxxxxxxx'
800
+ * },
801
+ * roundingMode: 'HALF_UP'
802
+ * })
803
+ * @example
804
+ * // usage with exchange rates provided as a custom promise
805
+ * // using the default `propertyPath` format (so it doesn't have to be specified)
806
+ * const rates = {
807
+ * rates: {
808
+ * EUR: 0.81162
809
+ * }
810
+ * }
811
+ *
812
+ * Dinero({ amount: 500 })
813
+ * .convert('EUR', {
814
+ * endpoint: new Promise(resolve => resolve(rates))
815
+ * })
816
+ * @example
817
+ * // usage with Promise.prototype.then and Promise.prototype.catch
818
+ * Dinero({ amount: 500 })
819
+ * .convert('EUR')
820
+ * .then(dinero => {
821
+ * dinero.getCurrency() // returns 'EUR'
822
+ * })
823
+ * .catch(err => {
824
+ * // handle errors
825
+ * })
826
+ * @example
827
+ * // usage with async/await
828
+ * (async () => {
829
+ * const price = await Dinero({ amount: 500 }).convert('EUR')
830
+ * price.getCurrency() // returns 'EUR'
831
+ * })()
832
+ *
833
+ * @return {Promise}
834
+ */
835
+ convert: function(o) {
836
+ var a = this, l = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {}, d = l.endpoint, h = d === void 0 ? S.endpoint : d, m = l.propertyPath, p = m === void 0 ? S.propertyPath || "rates.{{to}}" : m, y = l.headers, x = y === void 0 ? S.headers : y, P = l.roundingMode, $ = P === void 0 ? v : P, T = Object.assign({}, {
837
+ endpoint: h,
838
+ propertyPath: p,
839
+ headers: x,
840
+ roundingMode: $
841
+ });
842
+ return nt(T).getExchangeRate(this.getCurrency(), o).then(function(D) {
843
+ return F(!b(D), 'No rate was found for the destination currency "'.concat(o, '".'), TypeError), f.call(a, {
844
+ amount: c.round(c.multiply(a.getAmount(), parseFloat(D)), T.roundingMode),
845
+ currency: o
846
+ });
847
+ });
848
+ },
849
+ /**
850
+ * Checks whether the value represented by this object equals to the other.
851
+ *
852
+ * @param {Dinero} comparator - The Dinero object to compare to.
853
+ *
854
+ * @example
855
+ * // returns true
856
+ * Dinero({ amount: 500, currency: 'EUR' }).equalsTo(Dinero({ amount: 500, currency: 'EUR' }))
857
+ * @example
858
+ * // returns false
859
+ * Dinero({ amount: 500, currency: 'EUR' }).equalsTo(Dinero({ amount: 800, currency: 'EUR' }))
860
+ * @example
861
+ * // returns false
862
+ * Dinero({ amount: 500, currency: 'USD' }).equalsTo(Dinero({ amount: 500, currency: 'EUR' }))
863
+ * @example
864
+ * // returns false
865
+ * Dinero({ amount: 500, currency: 'USD' }).equalsTo(Dinero({ amount: 800, currency: 'EUR' }))
866
+ * @example
867
+ * // returns true
868
+ * Dinero({ amount: 1000, currency: 'EUR', precision: 2 }).equalsTo(Dinero({ amount: 10000, currency: 'EUR', precision: 3 }))
869
+ * @example
870
+ * // returns false
871
+ * Dinero({ amount: 10000, currency: 'EUR', precision: 2 }).equalsTo(Dinero({ amount: 10000, currency: 'EUR', precision: 3 }))
872
+ *
873
+ * @return {Boolean}
874
+ */
875
+ equalsTo: function(o) {
876
+ return this.hasSameAmount(o) && this.hasSameCurrency(o);
877
+ },
878
+ /**
879
+ * Checks whether the value represented by this object is less than the other.
880
+ *
881
+ * @param {Dinero} comparator - The Dinero object to compare to.
882
+ *
883
+ * @example
884
+ * // returns true
885
+ * Dinero({ amount: 500 }).lessThan(Dinero({ amount: 800 }))
886
+ * @example
887
+ * // returns false
888
+ * Dinero({ amount: 800 }).lessThan(Dinero({ amount: 500 }))
889
+ * @example
890
+ * // returns true
891
+ * Dinero({ amount: 5000, precision: 3 }).lessThan(Dinero({ amount: 800 }))
892
+ * @example
893
+ * // returns false
894
+ * Dinero({ amount: 800 }).lessThan(Dinero({ amount: 5000, precision: 3 }))
895
+ *
896
+ * @throws {TypeError} If `comparator` has a different currency.
897
+ *
898
+ * @return {Boolean}
899
+ */
900
+ lessThan: function(o) {
901
+ A.call(this, o);
902
+ var a = t.normalizePrecision([this, o]);
903
+ return a[0].getAmount() < a[1].getAmount();
904
+ },
905
+ /**
906
+ * Checks whether the value represented by this object is less than or equal to the other.
907
+ *
908
+ * @param {Dinero} comparator - The Dinero object to compare to.
909
+ *
910
+ * @example
911
+ * // returns true
912
+ * Dinero({ amount: 500 }).lessThanOrEqual(Dinero({ amount: 800 }))
913
+ * @example
914
+ * // returns true
915
+ * Dinero({ amount: 500 }).lessThanOrEqual(Dinero({ amount: 500 }))
916
+ * @example
917
+ * // returns false
918
+ * Dinero({ amount: 500 }).lessThanOrEqual(Dinero({ amount: 300 }))
919
+ * @example
920
+ * // returns true
921
+ * Dinero({ amount: 5000, precision: 3 }).lessThanOrEqual(Dinero({ amount: 800 }))
922
+ * @example
923
+ * // returns true
924
+ * Dinero({ amount: 5000, precision: 3 }).lessThanOrEqual(Dinero({ amount: 500 }))
925
+ * @example
926
+ * // returns false
927
+ * Dinero({ amount: 800 }).lessThanOrEqual(Dinero({ amount: 5000, precision: 3 }))
928
+ *
929
+ * @throws {TypeError} If `comparator` has a different currency.
930
+ *
931
+ * @return {Boolean}
932
+ */
933
+ lessThanOrEqual: function(o) {
934
+ A.call(this, o);
935
+ var a = t.normalizePrecision([this, o]);
936
+ return a[0].getAmount() <= a[1].getAmount();
937
+ },
938
+ /**
939
+ * Checks whether the value represented by this object is greater than the other.
940
+ *
941
+ * @param {Dinero} comparator - The Dinero object to compare to.
942
+ *
943
+ * @example
944
+ * // returns false
945
+ * Dinero({ amount: 500 }).greaterThan(Dinero({ amount: 800 }))
946
+ * @example
947
+ * // returns true
948
+ * Dinero({ amount: 800 }).greaterThan(Dinero({ amount: 500 }))
949
+ * @example
950
+ * // returns true
951
+ * Dinero({ amount: 800 }).greaterThan(Dinero({ amount: 5000, precision: 3 }))
952
+ * @example
953
+ * // returns false
954
+ * Dinero({ amount: 5000, precision: 3 }).greaterThan(Dinero({ amount: 800 }))
955
+ *
956
+ * @throws {TypeError} If `comparator` has a different currency.
957
+ *
958
+ * @return {Boolean}
959
+ */
960
+ greaterThan: function(o) {
961
+ A.call(this, o);
962
+ var a = t.normalizePrecision([this, o]);
963
+ return a[0].getAmount() > a[1].getAmount();
964
+ },
965
+ /**
966
+ * Checks whether the value represented by this object is greater than or equal to the other.
967
+ *
968
+ * @param {Dinero} comparator - The Dinero object to compare to.
969
+ *
970
+ * @example
971
+ * // returns true
972
+ * Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 300 }))
973
+ * @example
974
+ * // returns true
975
+ * Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 500 }))
976
+ * @example
977
+ * // returns false
978
+ * Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 800 }))
979
+ * @example
980
+ * // returns true
981
+ * Dinero({ amount: 800 }).greaterThanOrEqual(Dinero({ amount: 5000, precision: 3 }))
982
+ * @example
983
+ * // returns true
984
+ * Dinero({ amount: 500 }).greaterThanOrEqual(Dinero({ amount: 5000, precision: 3 }))
985
+ * @example
986
+ * // returns false
987
+ * Dinero({ amount: 5000, precision: 3 }).greaterThanOrEqual(Dinero({ amount: 800 }))
988
+ *
989
+ * @throws {TypeError} If `comparator` has a different currency.
990
+ *
991
+ * @return {Boolean}
992
+ */
993
+ greaterThanOrEqual: function(o) {
994
+ A.call(this, o);
995
+ var a = t.normalizePrecision([this, o]);
996
+ return a[0].getAmount() >= a[1].getAmount();
997
+ },
998
+ /**
999
+ * Checks if the value represented by this object is zero.
1000
+ *
1001
+ * @example
1002
+ * // returns true
1003
+ * Dinero({ amount: 0 }).isZero()
1004
+ * @example
1005
+ * // returns false
1006
+ * Dinero({ amount: 100 }).isZero()
1007
+ *
1008
+ * @return {Boolean}
1009
+ */
1010
+ isZero: function() {
1011
+ return this.getAmount() === 0;
1012
+ },
1013
+ /**
1014
+ * Checks if the value represented by this object is positive.
1015
+ *
1016
+ * @example
1017
+ * // returns false
1018
+ * Dinero({ amount: -10 }).isPositive()
1019
+ * @example
1020
+ * // returns true
1021
+ * Dinero({ amount: 10 }).isPositive()
1022
+ * @example
1023
+ * // returns true
1024
+ * Dinero({ amount: 0 }).isPositive()
1025
+ *
1026
+ * @return {Boolean}
1027
+ */
1028
+ isPositive: function() {
1029
+ return this.getAmount() >= 0;
1030
+ },
1031
+ /**
1032
+ * Checks if the value represented by this object is negative.
1033
+ *
1034
+ * @example
1035
+ * // returns true
1036
+ * Dinero({ amount: -10 }).isNegative()
1037
+ * @example
1038
+ * // returns false
1039
+ * Dinero({ amount: 10 }).isNegative()
1040
+ * @example
1041
+ * // returns false
1042
+ * Dinero({ amount: 0 }).isNegative()
1043
+ *
1044
+ * @return {Boolean}
1045
+ */
1046
+ isNegative: function() {
1047
+ return this.getAmount() < 0;
1048
+ },
1049
+ /**
1050
+ * Checks if this has minor currency units.
1051
+ * Deprecates {@link module:Dinero~hasCents hasCents}.
1052
+ *
1053
+ * @example
1054
+ * // returns false
1055
+ * Dinero({ amount: 1100 }).hasSubUnits()
1056
+ * @example
1057
+ * // returns true
1058
+ * Dinero({ amount: 1150 }).hasSubUnits()
1059
+ *
1060
+ * @return {Boolean}
1061
+ */
1062
+ hasSubUnits: function() {
1063
+ return c.modulo(this.getAmount(), Math.pow(10, u)) !== 0;
1064
+ },
1065
+ /**
1066
+ * Checks if this has minor currency units.
1067
+ *
1068
+ * @deprecated since version 1.4.0, will be removed in 2.0.0
1069
+ * Use {@link module:Dinero~hasSubUnits hasSubUnits} instead.
1070
+ *
1071
+ * @example
1072
+ * // returns false
1073
+ * Dinero({ amount: 1100 }).hasCents()
1074
+ * @example
1075
+ * // returns true
1076
+ * Dinero({ amount: 1150 }).hasCents()
1077
+ *
1078
+ * @return {Boolean}
1079
+ */
1080
+ hasCents: function() {
1081
+ return c.modulo(this.getAmount(), Math.pow(10, u)) !== 0;
1082
+ },
1083
+ /**
1084
+ * Checks whether the currency represented by this object equals to the other.
1085
+ *
1086
+ * @param {Dinero} comparator - The Dinero object to compare to.
1087
+ *
1088
+ * @example
1089
+ * // returns true
1090
+ * Dinero({ amount: 2000, currency: 'EUR' }).hasSameCurrency(Dinero({ amount: 1000, currency: 'EUR' }))
1091
+ * @example
1092
+ * // returns false
1093
+ * Dinero({ amount: 1000, currency: 'EUR' }).hasSameCurrency(Dinero({ amount: 1000, currency: 'USD' }))
1094
+ *
1095
+ * @return {Boolean}
1096
+ */
1097
+ hasSameCurrency: function(o) {
1098
+ return this.getCurrency() === o.getCurrency();
1099
+ },
1100
+ /**
1101
+ * Checks whether the amount represented by this object equals to the other.
1102
+ *
1103
+ * @param {Dinero} comparator - The Dinero object to compare to.
1104
+ *
1105
+ * @example
1106
+ * // returns true
1107
+ * Dinero({ amount: 1000, currency: 'EUR' }).hasSameAmount(Dinero({ amount: 1000 }))
1108
+ * @example
1109
+ * // returns false
1110
+ * Dinero({ amount: 2000, currency: 'EUR' }).hasSameAmount(Dinero({ amount: 1000, currency: 'EUR' }))
1111
+ * @example
1112
+ * // returns true
1113
+ * Dinero({ amount: 1000, currency: 'EUR', precision: 2 }).hasSameAmount(Dinero({ amount: 10000, precision: 3 }))
1114
+ * @example
1115
+ * // returns false
1116
+ * Dinero({ amount: 10000, currency: 'EUR', precision: 2 }).hasSameAmount(Dinero({ amount: 10000, precision: 3 }))
1117
+ *
1118
+ * @return {Boolean}
1119
+ */
1120
+ hasSameAmount: function(o) {
1121
+ var a = t.normalizePrecision([this, o]);
1122
+ return a[0].getAmount() === a[1].getAmount();
1123
+ },
1124
+ /**
1125
+ * Returns this object formatted as a string.
1126
+ *
1127
+ * The format is a mask which defines how the output string will be formatted.
1128
+ * It defines whether to display a currency, in what format, how many fraction digits to display and whether to use grouping separators.
1129
+ * The output is formatted according to the applying locale.
1130
+ *
1131
+ * Object | Format | String
1132
+ * :--------------------------- | :---------------- | :---
1133
+ * `Dinero({ amount: 500050 })` | `'$0,0.00'` | $5,000.50
1134
+ * `Dinero({ amount: 500050 })` | `'$0,0'` | $5,001
1135
+ * `Dinero({ amount: 500050 })` | `'$0'` | $5001
1136
+ * `Dinero({ amount: 500050 })` | `'$0.0'` | $5000.5
1137
+ * `Dinero({ amount: 500050 })` | `'USD0,0.0'` | USD5,000.5
1138
+ * `Dinero({ amount: 500050 })` | `'0,0.0 dollar'` | 5,000.5 dollars
1139
+ *
1140
+ * Don't try to substitute the `$` sign or the `USD` code with your target currency, nor adapt the format string to the exact format you want.
1141
+ * The format is a mask which defines a pattern and returns a valid, localized currency string.
1142
+ * If you want to display the object in a custom way, either use {@link module:Dinero~getAmount getAmount}, {@link module:Dinero~toUnit toUnit} or {@link module:Dinero~toRoundedUnit toRoundedUnit} and manipulate the output string as you wish.
1143
+ *
1144
+ * {@link module:Dinero~toFormat toFormat} wraps around `Number.prototype.toLocaleString`. For that reason, **format will vary depending on how it's implemented in the end user's environment**.
1145
+ *
1146
+ * You can also use `toLocaleString` directly:
1147
+ * `Dinero().toRoundedUnit(digits, roundingMode).toLocaleString(locale, options)`.
1148
+ *
1149
+ * By default, amounts are rounded using the **half away from zero** rule ([commercial rounding](https://en.wikipedia.org/wiki/Rounding#Round_half_away_from_zero)).
1150
+ * You can also specify a different `roundingMode` to better fit your needs.
1151
+ *
1152
+ * @param {String} [format='$0,0.00'] - The format mask to format to.
1153
+ * @param {String} [roundingMode='HALF_AWAY_FROM_ZERO'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
1154
+ *
1155
+ * @example
1156
+ * // returns $2,000
1157
+ * Dinero({ amount: 200000 }).toFormat('$0,0')
1158
+ * @example
1159
+ * // returns €50.5
1160
+ * Dinero({ amount: 5050, currency: 'EUR' }).toFormat('$0,0.0')
1161
+ * @example
1162
+ * // returns 100 euros
1163
+ * Dinero({ amount: 10000, currency: 'EUR' }).setLocale('fr-FR').toFormat('0,0 dollar')
1164
+ * @example
1165
+ * // returns 2000
1166
+ * Dinero({ amount: 200000, currency: 'EUR' }).toFormat()
1167
+ * @example
1168
+ * // returns $10
1169
+ * Dinero({ amount: 1050 }).toFormat('$0', 'HALF_EVEN')
1170
+ *
1171
+ * @return {String}
1172
+ */
1173
+ toFormat: function() {
1174
+ var o = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : R, a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : E, l = tt(o);
1175
+ return this.toRoundedUnit(l.getMinimumFractionDigits(), a).toLocaleString(this.getLocale(), {
1176
+ currencyDisplay: l.getCurrencyDisplay(),
1177
+ useGrouping: l.getUseGrouping(),
1178
+ minimumFractionDigits: l.getMinimumFractionDigits(),
1179
+ style: l.getStyle(),
1180
+ currency: this.getCurrency()
1181
+ });
1182
+ },
1183
+ /**
1184
+ * Returns the amount represented by this object in units.
1185
+ *
1186
+ * @example
1187
+ * // returns 10.5
1188
+ * Dinero({ amount: 1050 }).toUnit()
1189
+ * @example
1190
+ * // returns 10.545
1191
+ * Dinero({ amount: 10545, precision: 3 }).toUnit()
1192
+ *
1193
+ * @return {Number}
1194
+ */
1195
+ toUnit: function() {
1196
+ return c.divide(this.getAmount(), Math.pow(10, u));
1197
+ },
1198
+ /**
1199
+ * Returns the amount represented by this object in rounded units.
1200
+ *
1201
+ * By default, the method uses the **half away from zero** rule ([commercial rounding](https://en.wikipedia.org/wiki/Rounding#Round_half_away_from_zero)).
1202
+ * You can also specify a different `roundingMode` to better fit your needs.
1203
+ *
1204
+ * @example
1205
+ * // returns 10.6
1206
+ * Dinero({ amount: 1055 }).toRoundedUnit(1)
1207
+ * @example
1208
+ * // returns 10
1209
+ * Dinero({ amount: 1050 }).toRoundedUnit(0, 'HALF_EVEN')
1210
+ *
1211
+ * @param {Number} digits - The number of fraction digits to round to.
1212
+ * @param {String} [roundingMode='HALF_AWAY_FROM_ZERO'] - The rounding mode to use: `'HALF_ODD'`, `'HALF_EVEN'`, `'HALF_UP'`, `'HALF_DOWN'`, `'HALF_TOWARDS_ZERO'`, `'HALF_AWAY_FROM_ZERO'` or `'DOWN'`.
1213
+ *
1214
+ * @return {Number}
1215
+ */
1216
+ toRoundedUnit: function(o) {
1217
+ var a = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : E, l = Math.pow(10, o);
1218
+ return c.divide(c.round(c.multiply(this.toUnit(), l), a), l);
1219
+ },
1220
+ /**
1221
+ * Returns the object's data as an object literal.
1222
+ *
1223
+ * @example
1224
+ * // returns { amount: 500, currency: 'EUR', precision: 2 }
1225
+ * Dinero({ amount: 500, currency: 'EUR', precision: 2 }).toObject()
1226
+ *
1227
+ * @return {Object}
1228
+ */
1229
+ toObject: function() {
1230
+ return {
1231
+ amount: n,
1232
+ currency: e,
1233
+ precision: u
1234
+ };
1235
+ },
1236
+ /**
1237
+ * Returns the object's data as an object literal.
1238
+ *
1239
+ * Alias of {@link module:Dinero~toObject toObject}.
1240
+ * It is defined so that calling `JSON.stringify` on a Dinero object will automatically extract the relevant data.
1241
+ *
1242
+ * @example
1243
+ * // returns '{"amount":500,"currency":"EUR","precision":2}'
1244
+ * JSON.stringify(Dinero({ amount: 500, currency: 'EUR', precision: 2 }))
1245
+ *
1246
+ * @return {Object}
1247
+ */
1248
+ toJSON: function() {
1249
+ return this.toObject();
1250
+ }
1251
+ };
1252
+ }, it = Object.assign(ot, I, W, G);
1253
+ export {
1254
+ it as d
1255
+ };