@fairyhunter13/opentui-core 0.1.91 → 0.1.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (570) hide show
  1. package/3d/SpriteResourceManager.d.ts +74 -0
  2. package/3d/SpriteUtils.d.ts +13 -0
  3. package/3d/TextureUtils.d.ts +24 -0
  4. package/3d/ThreeRenderable.d.ts +40 -0
  5. package/3d/WGPURenderer.d.ts +61 -0
  6. package/3d/animation/ExplodingSpriteEffect.d.ts +71 -0
  7. package/3d/animation/PhysicsExplodingSpriteEffect.d.ts +76 -0
  8. package/3d/animation/SpriteAnimator.d.ts +124 -0
  9. package/3d/animation/SpriteParticleGenerator.d.ts +62 -0
  10. package/3d/canvas.d.ts +44 -0
  11. package/3d/index.d.ts +12 -0
  12. package/3d/physics/PlanckPhysicsAdapter.d.ts +19 -0
  13. package/3d/physics/RapierPhysicsAdapter.d.ts +19 -0
  14. package/3d/physics/physics-interface.d.ts +27 -0
  15. package/3d.d.ts +2 -0
  16. package/3d.js +34042 -0
  17. package/3d.js.map +155 -0
  18. package/LICENSE +21 -0
  19. package/NativeSpanFeed.d.ts +41 -0
  20. package/Renderable.d.ts +334 -0
  21. package/animation/Timeline.d.ts +126 -0
  22. package/ansi.d.ts +13 -0
  23. package/buffer.d.ts +107 -0
  24. package/console.d.ts +143 -0
  25. package/edit-buffer.d.ts +98 -0
  26. package/editor-view.d.ts +73 -0
  27. package/index-e6ec7apq.js +18415 -0
  28. package/index-e6ec7apq.js.map +64 -0
  29. package/index-h066zmrb.js +12619 -0
  30. package/index-h066zmrb.js.map +43 -0
  31. package/index-ynzawt3n.js +113 -0
  32. package/index-ynzawt3n.js.map +10 -0
  33. package/index.d.ts +21 -0
  34. package/index.js +430 -0
  35. package/index.js.map +9 -0
  36. package/lib/KeyHandler.d.ts +61 -0
  37. package/lib/RGBA.d.ts +25 -0
  38. package/lib/ascii.font.d.ts +508 -0
  39. package/lib/border.d.ts +49 -0
  40. package/lib/bunfs.d.ts +7 -0
  41. package/lib/clipboard.d.ts +17 -0
  42. package/lib/clock.d.ts +15 -0
  43. package/lib/data-paths.d.ts +26 -0
  44. package/lib/debounce.d.ts +42 -0
  45. package/lib/detect-links.d.ts +6 -0
  46. package/lib/env.d.ts +42 -0
  47. package/lib/extmarks-history.d.ts +17 -0
  48. package/lib/extmarks.d.ts +89 -0
  49. package/lib/hast-styled-text.d.ts +17 -0
  50. package/lib/index.d.ts +21 -0
  51. package/lib/keymapping.d.ts +25 -0
  52. package/lib/objects-in-viewport.d.ts +24 -0
  53. package/lib/output.capture.d.ts +24 -0
  54. package/lib/parse.keypress-kitty.d.ts +2 -0
  55. package/lib/parse.keypress.d.ts +26 -0
  56. package/lib/parse.mouse.d.ts +30 -0
  57. package/lib/paste.d.ts +7 -0
  58. package/lib/queue.d.ts +15 -0
  59. package/lib/renderable.validations.d.ts +12 -0
  60. package/lib/scroll-acceleration.d.ts +43 -0
  61. package/lib/selection.d.ts +63 -0
  62. package/lib/singleton.d.ts +7 -0
  63. package/lib/stdin-parser.d.ts +76 -0
  64. package/lib/styled-text.d.ts +63 -0
  65. package/lib/terminal-capability-detection.d.ts +30 -0
  66. package/lib/terminal-palette.d.ts +50 -0
  67. package/lib/tree-sitter/assets/update.d.ts +11 -0
  68. package/lib/tree-sitter/client.d.ts +47 -0
  69. package/lib/tree-sitter/default-parsers.d.ts +2 -0
  70. package/lib/tree-sitter/download-utils.d.ts +21 -0
  71. package/lib/tree-sitter/index.d.ts +8 -0
  72. package/lib/tree-sitter/parser.worker.d.ts +1 -0
  73. package/lib/tree-sitter/parsers-config.d.ts +38 -0
  74. package/lib/tree-sitter/resolve-ft.d.ts +2 -0
  75. package/lib/tree-sitter/types.d.ts +81 -0
  76. package/lib/tree-sitter-styled-text.d.ts +14 -0
  77. package/lib/validate-dir-name.d.ts +1 -0
  78. package/lib/yoga.options.d.ts +32 -0
  79. package/package.json +51 -63
  80. package/parser.worker.js +869 -0
  81. package/parser.worker.js.map +12 -0
  82. package/plugins/core-slot.d.ts +72 -0
  83. package/plugins/registry.d.ts +38 -0
  84. package/plugins/types.d.ts +34 -0
  85. package/post/filters.d.ts +105 -0
  86. package/renderables/ASCIIFont.d.ts +52 -0
  87. package/renderables/Box.d.ts +72 -0
  88. package/renderables/Code.d.ts +78 -0
  89. package/renderables/Diff.d.ts +142 -0
  90. package/renderables/EditBufferRenderable.d.ts +162 -0
  91. package/renderables/FrameBuffer.d.ts +16 -0
  92. package/renderables/Input.d.ts +67 -0
  93. package/renderables/LineNumberRenderable.d.ts +74 -0
  94. package/renderables/Markdown.d.ts +173 -0
  95. package/renderables/ScrollBar.d.ts +77 -0
  96. package/renderables/ScrollBox.d.ts +124 -0
  97. package/renderables/Select.d.ts +115 -0
  98. package/renderables/Slider.d.ts +44 -0
  99. package/renderables/TabSelect.d.ts +96 -0
  100. package/renderables/Text.d.ts +36 -0
  101. package/renderables/TextBufferRenderable.d.ts +105 -0
  102. package/renderables/TextNode.d.ts +91 -0
  103. package/renderables/TextTable.d.ts +140 -0
  104. package/renderables/Textarea.d.ts +114 -0
  105. package/renderables/TimeToFirstDraw.d.ts +24 -0
  106. package/renderables/__tests__/renderable-test-utils.d.ts +12 -0
  107. package/renderables/composition/VRenderable.d.ts +16 -0
  108. package/renderables/composition/constructs.d.ts +35 -0
  109. package/renderables/composition/vnode.d.ts +46 -0
  110. package/renderables/index.d.ts +22 -0
  111. package/renderables/markdown-parser.d.ts +10 -0
  112. package/renderer.d.ts +388 -0
  113. package/runtime-plugin-support.d.ts +3 -0
  114. package/runtime-plugin-support.js +29 -0
  115. package/runtime-plugin-support.js.map +10 -0
  116. package/runtime-plugin.d.ts +11 -0
  117. package/runtime-plugin.js +16 -0
  118. package/runtime-plugin.js.map +9 -0
  119. package/syntax-style.d.ts +54 -0
  120. package/testing/manual-clock.d.ts +16 -0
  121. package/testing/mock-keys.d.ts +81 -0
  122. package/testing/mock-mouse.d.ts +38 -0
  123. package/testing/mock-tree-sitter-client.d.ts +23 -0
  124. package/testing/spy.d.ts +7 -0
  125. package/testing/test-recorder.d.ts +61 -0
  126. package/testing/test-renderer.d.ts +23 -0
  127. package/testing.d.ts +6 -0
  128. package/testing.js +675 -0
  129. package/testing.js.map +15 -0
  130. package/text-buffer-view.d.ts +42 -0
  131. package/text-buffer.d.ts +67 -0
  132. package/types.d.ts +131 -0
  133. package/utils.d.ts +14 -0
  134. package/zig-structs.d.ts +155 -0
  135. package/zig.d.ts +351 -0
  136. package/dev/keypress-debug-renderer.ts +0 -148
  137. package/dev/keypress-debug.ts +0 -43
  138. package/dev/print-env-vars.ts +0 -32
  139. package/dev/test-tmux-graphics-334.sh +0 -68
  140. package/dev/thai-debug-test.ts +0 -68
  141. package/docs/development.md +0 -141
  142. package/docs/env-vars.md +0 -140
  143. package/docs/getting-started.md +0 -353
  144. package/docs/renderables-vs-constructs.md +0 -159
  145. package/docs/tree-sitter.md +0 -311
  146. package/scripts/build.ts +0 -400
  147. package/scripts/publish.ts +0 -60
  148. package/src/3d/SpriteResourceManager.ts +0 -286
  149. package/src/3d/SpriteUtils.ts +0 -71
  150. package/src/3d/TextureUtils.ts +0 -196
  151. package/src/3d/ThreeRenderable.ts +0 -197
  152. package/src/3d/WGPURenderer.ts +0 -294
  153. package/src/3d/animation/ExplodingSpriteEffect.ts +0 -513
  154. package/src/3d/animation/PhysicsExplodingSpriteEffect.ts +0 -429
  155. package/src/3d/animation/SpriteAnimator.ts +0 -633
  156. package/src/3d/animation/SpriteParticleGenerator.ts +0 -435
  157. package/src/3d/canvas.ts +0 -464
  158. package/src/3d/index.ts +0 -12
  159. package/src/3d/physics/PlanckPhysicsAdapter.ts +0 -72
  160. package/src/3d/physics/RapierPhysicsAdapter.ts +0 -66
  161. package/src/3d/physics/physics-interface.ts +0 -31
  162. package/src/3d/shaders/supersampling.wgsl +0 -201
  163. package/src/3d.ts +0 -3
  164. package/src/NativeSpanFeed.ts +0 -300
  165. package/src/Renderable.ts +0 -1698
  166. package/src/__snapshots__/buffer.test.ts.snap +0 -28
  167. package/src/animation/Timeline.test.ts +0 -2709
  168. package/src/animation/Timeline.ts +0 -598
  169. package/src/ansi.ts +0 -18
  170. package/src/benchmark/latest-all-bench-run.json +0 -707
  171. package/src/benchmark/latest-async-bench-run.json +0 -336
  172. package/src/benchmark/latest-default-bench-run.json +0 -657
  173. package/src/benchmark/latest-large-bench-run.json +0 -707
  174. package/src/benchmark/latest-quick-bench-run.json +0 -207
  175. package/src/benchmark/markdown-benchmark.ts +0 -1804
  176. package/src/benchmark/native-span-feed-async-benchmark.ts +0 -355
  177. package/src/benchmark/native-span-feed-benchmark.md +0 -56
  178. package/src/benchmark/native-span-feed-benchmark.ts +0 -596
  179. package/src/benchmark/native-span-feed-compare.ts +0 -280
  180. package/src/benchmark/renderer-benchmark.ts +0 -754
  181. package/src/benchmark/text-table-benchmark.ts +0 -947
  182. package/src/buffer.test.ts +0 -291
  183. package/src/buffer.ts +0 -519
  184. package/src/console.test.ts +0 -612
  185. package/src/console.ts +0 -1255
  186. package/src/edit-buffer.test.ts +0 -1769
  187. package/src/edit-buffer.ts +0 -411
  188. package/src/editor-view.test.ts +0 -1032
  189. package/src/editor-view.ts +0 -284
  190. package/src/examples/ascii-font-selection-demo.ts +0 -245
  191. package/src/examples/assets/Water_2_M_Normal.jpg +0 -0
  192. package/src/examples/assets/concrete.png +0 -0
  193. package/src/examples/assets/crate.png +0 -0
  194. package/src/examples/assets/crate_emissive.png +0 -0
  195. package/src/examples/assets/forrest_background.png +0 -0
  196. package/src/examples/assets/hast-example.json +0 -1018
  197. package/src/examples/assets/heart.png +0 -0
  198. package/src/examples/assets/main_char_heavy_attack.png +0 -0
  199. package/src/examples/assets/main_char_idle.png +0 -0
  200. package/src/examples/assets/main_char_jump_end.png +0 -0
  201. package/src/examples/assets/main_char_jump_landing.png +0 -0
  202. package/src/examples/assets/main_char_jump_start.png +0 -0
  203. package/src/examples/assets/main_char_run_loop.png +0 -0
  204. package/src/examples/assets/roughness_map.jpg +0 -0
  205. package/src/examples/build.ts +0 -115
  206. package/src/examples/code-demo.ts +0 -584
  207. package/src/examples/console-demo.ts +0 -358
  208. package/src/examples/core-plugin-slots-demo.ts +0 -759
  209. package/src/examples/diff-demo.ts +0 -699
  210. package/src/examples/draggable-three-demo.ts +0 -259
  211. package/src/examples/editor-demo.ts +0 -322
  212. package/src/examples/extmarks-demo.ts +0 -204
  213. package/src/examples/focus-restore-demo.ts +0 -310
  214. package/src/examples/fonts.ts +0 -245
  215. package/src/examples/fractal-shader-demo.ts +0 -268
  216. package/src/examples/framebuffer-demo.ts +0 -674
  217. package/src/examples/full-unicode-demo.ts +0 -181
  218. package/src/examples/golden-star-demo.ts +0 -933
  219. package/src/examples/grayscale-buffer-demo.ts +0 -249
  220. package/src/examples/hast-syntax-highlighting-demo.ts +0 -129
  221. package/src/examples/index.ts +0 -925
  222. package/src/examples/input-demo.ts +0 -377
  223. package/src/examples/input-select-layout-demo.ts +0 -425
  224. package/src/examples/install.sh +0 -143
  225. package/src/examples/keypress-debug-demo.ts +0 -452
  226. package/src/examples/lib/HexList.ts +0 -122
  227. package/src/examples/lib/PaletteGrid.ts +0 -125
  228. package/src/examples/lib/standalone-keys.ts +0 -25
  229. package/src/examples/lib/tab-controller.ts +0 -243
  230. package/src/examples/lights-phong-demo.ts +0 -290
  231. package/src/examples/link-demo.ts +0 -220
  232. package/src/examples/live-state-demo.ts +0 -480
  233. package/src/examples/markdown-demo.ts +0 -620
  234. package/src/examples/mouse-interaction-demo.ts +0 -428
  235. package/src/examples/nested-zindex-demo.ts +0 -357
  236. package/src/examples/opacity-example.ts +0 -235
  237. package/src/examples/opentui-demo.ts +0 -1057
  238. package/src/examples/physx-planck-2d-demo.ts +0 -507
  239. package/src/examples/physx-rapier-2d-demo.ts +0 -526
  240. package/src/examples/relative-positioning-demo.ts +0 -323
  241. package/src/examples/scroll-example.ts +0 -214
  242. package/src/examples/scrollbox-mouse-test.ts +0 -112
  243. package/src/examples/scrollbox-overlay-hit-test.ts +0 -206
  244. package/src/examples/select-demo.ts +0 -237
  245. package/src/examples/shader-cube-demo.ts +0 -772
  246. package/src/examples/simple-layout-example.ts +0 -591
  247. package/src/examples/slider-demo.ts +0 -617
  248. package/src/examples/split-mode-demo.ts +0 -445
  249. package/src/examples/sprite-animation-demo.ts +0 -443
  250. package/src/examples/sprite-particle-generator-demo.ts +0 -486
  251. package/src/examples/static-sprite-demo.ts +0 -193
  252. package/src/examples/sticky-scroll-example.ts +0 -308
  253. package/src/examples/styled-text-demo.ts +0 -282
  254. package/src/examples/tab-select-demo.ts +0 -219
  255. package/src/examples/terminal-title.ts +0 -29
  256. package/src/examples/terminal.ts +0 -305
  257. package/src/examples/text-node-demo.ts +0 -416
  258. package/src/examples/text-selection-demo.ts +0 -377
  259. package/src/examples/text-table-demo.ts +0 -503
  260. package/src/examples/text-truncation-demo.ts +0 -481
  261. package/src/examples/text-wrap.ts +0 -757
  262. package/src/examples/texture-loading-demo.ts +0 -259
  263. package/src/examples/timeline-example.ts +0 -670
  264. package/src/examples/transparency-demo.ts +0 -241
  265. package/src/examples/vnode-composition-demo.ts +0 -404
  266. package/src/index.ts +0 -22
  267. package/src/lib/KeyHandler.integration.test.ts +0 -292
  268. package/src/lib/KeyHandler.stopPropagation.test.ts +0 -289
  269. package/src/lib/KeyHandler.test.ts +0 -662
  270. package/src/lib/KeyHandler.ts +0 -222
  271. package/src/lib/RGBA.test.ts +0 -984
  272. package/src/lib/RGBA.ts +0 -204
  273. package/src/lib/ascii.font.ts +0 -330
  274. package/src/lib/border.test.ts +0 -83
  275. package/src/lib/border.ts +0 -168
  276. package/src/lib/bunfs.test.ts +0 -27
  277. package/src/lib/bunfs.ts +0 -18
  278. package/src/lib/clipboard.test.ts +0 -41
  279. package/src/lib/clipboard.ts +0 -47
  280. package/src/lib/clock.ts +0 -31
  281. package/src/lib/data-paths.test.ts +0 -133
  282. package/src/lib/data-paths.ts +0 -109
  283. package/src/lib/debounce.ts +0 -106
  284. package/src/lib/detect-links.test.ts +0 -98
  285. package/src/lib/detect-links.ts +0 -56
  286. package/src/lib/env.test.ts +0 -228
  287. package/src/lib/env.ts +0 -209
  288. package/src/lib/extmarks-history.ts +0 -51
  289. package/src/lib/extmarks-multiwidth.test.ts +0 -322
  290. package/src/lib/extmarks.test.ts +0 -3457
  291. package/src/lib/extmarks.ts +0 -843
  292. package/src/lib/fonts/block.json +0 -405
  293. package/src/lib/fonts/grid.json +0 -265
  294. package/src/lib/fonts/huge.json +0 -741
  295. package/src/lib/fonts/pallet.json +0 -314
  296. package/src/lib/fonts/shade.json +0 -591
  297. package/src/lib/fonts/slick.json +0 -321
  298. package/src/lib/fonts/tiny.json +0 -69
  299. package/src/lib/hast-styled-text.ts +0 -59
  300. package/src/lib/index.ts +0 -21
  301. package/src/lib/keymapping.test.ts +0 -280
  302. package/src/lib/keymapping.ts +0 -87
  303. package/src/lib/objects-in-viewport.test.ts +0 -787
  304. package/src/lib/objects-in-viewport.ts +0 -153
  305. package/src/lib/output.capture.ts +0 -58
  306. package/src/lib/parse.keypress-kitty.protocol.test.ts +0 -340
  307. package/src/lib/parse.keypress-kitty.test.ts +0 -663
  308. package/src/lib/parse.keypress-kitty.ts +0 -439
  309. package/src/lib/parse.keypress.test.ts +0 -1849
  310. package/src/lib/parse.keypress.ts +0 -397
  311. package/src/lib/parse.mouse.test.ts +0 -552
  312. package/src/lib/parse.mouse.ts +0 -232
  313. package/src/lib/paste.ts +0 -16
  314. package/src/lib/queue.ts +0 -65
  315. package/src/lib/renderable.validations.test.ts +0 -87
  316. package/src/lib/renderable.validations.ts +0 -83
  317. package/src/lib/scroll-acceleration.ts +0 -98
  318. package/src/lib/selection.ts +0 -240
  319. package/src/lib/singleton.ts +0 -28
  320. package/src/lib/stdin-parser.test.ts +0 -1676
  321. package/src/lib/stdin-parser.ts +0 -1248
  322. package/src/lib/styled-text.ts +0 -178
  323. package/src/lib/terminal-capability-detection.test.ts +0 -202
  324. package/src/lib/terminal-capability-detection.ts +0 -79
  325. package/src/lib/terminal-palette.test.ts +0 -878
  326. package/src/lib/terminal-palette.ts +0 -383
  327. package/src/lib/tree-sitter/assets/README.md +0 -118
  328. package/src/lib/tree-sitter/assets/update.ts +0 -331
  329. package/src/lib/tree-sitter/assets.d.ts +0 -9
  330. package/src/lib/tree-sitter/cache.test.ts +0 -270
  331. package/src/lib/tree-sitter/client.test.ts +0 -1061
  332. package/src/lib/tree-sitter/client.ts +0 -615
  333. package/src/lib/tree-sitter/default-parsers.ts +0 -80
  334. package/src/lib/tree-sitter/download-utils.ts +0 -148
  335. package/src/lib/tree-sitter/index.ts +0 -28
  336. package/src/lib/tree-sitter/parser.worker.ts +0 -1001
  337. package/src/lib/tree-sitter/parsers-config.ts +0 -75
  338. package/src/lib/tree-sitter/resolve-ft.ts +0 -62
  339. package/src/lib/tree-sitter/types.ts +0 -81
  340. package/src/lib/tree-sitter-styled-text.test.ts +0 -1253
  341. package/src/lib/tree-sitter-styled-text.ts +0 -306
  342. package/src/lib/validate-dir-name.ts +0 -55
  343. package/src/lib/yoga.options.test.ts +0 -628
  344. package/src/lib/yoga.options.ts +0 -346
  345. package/src/plugins/core-slot.ts +0 -579
  346. package/src/plugins/registry.ts +0 -377
  347. package/src/plugins/types.ts +0 -46
  348. package/src/post/filters.ts +0 -888
  349. package/src/renderables/ASCIIFont.ts +0 -219
  350. package/src/renderables/Box.test.ts +0 -160
  351. package/src/renderables/Box.ts +0 -295
  352. package/src/renderables/Code.test.ts +0 -2062
  353. package/src/renderables/Code.ts +0 -357
  354. package/src/renderables/Diff.regression.test.ts +0 -226
  355. package/src/renderables/Diff.test.ts +0 -3027
  356. package/src/renderables/Diff.ts +0 -1209
  357. package/src/renderables/EditBufferRenderable.ts +0 -764
  358. package/src/renderables/FrameBuffer.ts +0 -47
  359. package/src/renderables/Input.test.ts +0 -1228
  360. package/src/renderables/Input.ts +0 -245
  361. package/src/renderables/LineNumberRenderable.ts +0 -675
  362. package/src/renderables/Markdown.ts +0 -1106
  363. package/src/renderables/ScrollBar.ts +0 -422
  364. package/src/renderables/ScrollBox.ts +0 -883
  365. package/src/renderables/Select.test.ts +0 -1010
  366. package/src/renderables/Select.ts +0 -523
  367. package/src/renderables/Slider.test.ts +0 -456
  368. package/src/renderables/Slider.ts +0 -347
  369. package/src/renderables/TabSelect.test.ts +0 -197
  370. package/src/renderables/TabSelect.ts +0 -455
  371. package/src/renderables/Text.selection-buffer.test.ts +0 -123
  372. package/src/renderables/Text.test.ts +0 -2660
  373. package/src/renderables/Text.ts +0 -147
  374. package/src/renderables/TextBufferRenderable.ts +0 -518
  375. package/src/renderables/TextNode.test.ts +0 -1058
  376. package/src/renderables/TextNode.ts +0 -325
  377. package/src/renderables/TextTable.test.ts +0 -1421
  378. package/src/renderables/TextTable.ts +0 -1344
  379. package/src/renderables/Textarea.ts +0 -732
  380. package/src/renderables/TimeToFirstDraw.ts +0 -89
  381. package/src/renderables/__snapshots__/Code.test.ts.snap +0 -13
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@@ -1,888 +0,0 @@
1
- import type { OptimizedBuffer } from "../buffer.js"
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-
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- /**
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- * Applies a scanline effect by darkening every nth row.
5
- */
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- export function applyScanlines(buffer: OptimizedBuffer, strength: number = 0.8, step: number = 2): void {
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- const width = buffer.width
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- const height = buffer.height
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- const bg = buffer.buffers.bg
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-
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- for (let y = 0; y < height; y += step) {
12
- for (let x = 0; x < width; x++) {
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- const colorIndex = (y * width + x) * 4
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- bg[colorIndex] *= strength // R
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- bg[colorIndex + 1] *= strength // G
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- bg[colorIndex + 2] *= strength // B
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- // Keep Alpha the same
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- }
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- }
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- }
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-
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- /**
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- * Converts the buffer colors to grayscale.
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- */
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- export function applyGrayscale(buffer: OptimizedBuffer): void {
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- const size = buffer.width * buffer.height
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- const fg = buffer.buffers.fg
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- const bg = buffer.buffers.bg
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-
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- for (let i = 0; i < size; i++) {
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- const colorIndex = i * 4
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-
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- // Grayscale foreground
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- const fgR = fg[colorIndex]
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- const fgG = fg[colorIndex + 1]
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- const fgB = fg[colorIndex + 2]
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- const fgLum = 0.299 * fgR + 0.587 * fgG + 0.114 * fgB
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- fg[colorIndex] = fgLum
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- fg[colorIndex + 1] = fgLum
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- fg[colorIndex + 2] = fgLum
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-
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- // Grayscale background
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- const bgR = bg[colorIndex]
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- const bgG = bg[colorIndex + 1]
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- const bgB = bg[colorIndex + 2]
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- const bgLum = 0.299 * bgR + 0.587 * bgG + 0.114 * bgB
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- bg[colorIndex] = bgLum
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- bg[colorIndex + 1] = bgLum
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- bg[colorIndex + 2] = bgLum
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- }
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- }
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-
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- /**
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- * Applies a sepia tone to the buffer.
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- */
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- export function applySepia(buffer: OptimizedBuffer): void {
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- const size = buffer.width * buffer.height
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- const fg = buffer.buffers.fg
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- const bg = buffer.buffers.bg
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-
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- for (let i = 0; i < size; i++) {
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- const colorIndex = i * 4
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-
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- // Sepia foreground
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- let fgR = fg[colorIndex]
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- let fgG = fg[colorIndex + 1]
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- let fgB = fg[colorIndex + 2]
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- let newFgR = Math.min(1.0, fgR * 0.393 + fgG * 0.769 + fgB * 0.189)
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- let newFgG = Math.min(1.0, fgR * 0.349 + fgG * 0.686 + fgB * 0.168)
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- let newFgB = Math.min(1.0, fgR * 0.272 + fgG * 0.534 + fgB * 0.131)
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- fg[colorIndex] = newFgR
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- fg[colorIndex + 1] = newFgG
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- fg[colorIndex + 2] = newFgB
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-
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- // Sepia background
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- let bgR = bg[colorIndex]
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- let bgG = bg[colorIndex + 1]
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- let bgB = bg[colorIndex + 2]
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- let newBgR = Math.min(1.0, bgR * 0.393 + bgG * 0.769 + bgB * 0.189)
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- let newBgG = Math.min(1.0, bgR * 0.349 + bgG * 0.686 + bgB * 0.168)
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- let newBgB = Math.min(1.0, bgR * 0.272 + bgG * 0.534 + bgB * 0.131)
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- bg[colorIndex] = newBgR
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- bg[colorIndex + 1] = newBgG
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- bg[colorIndex + 2] = newBgB
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- }
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- }
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-
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- /**
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- * Inverts the colors in the buffer.
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- */
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- export function applyInvert(buffer: OptimizedBuffer): void {
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- const size = buffer.width * buffer.height
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- const fg = buffer.buffers.fg
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- const bg = buffer.buffers.bg
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-
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- for (let i = 0; i < size; i++) {
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- const colorIndex = i * 4
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- fg[colorIndex] = 1.0 - fg[colorIndex]
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- fg[colorIndex + 1] = 1.0 - fg[colorIndex + 1]
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- fg[colorIndex + 2] = 1.0 - fg[colorIndex + 2]
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-
102
- bg[colorIndex] = 1.0 - bg[colorIndex]
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- bg[colorIndex + 1] = 1.0 - bg[colorIndex + 1]
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- bg[colorIndex + 2] = 1.0 - bg[colorIndex + 2]
105
- }
106
- }
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-
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- /**
109
- * Adds random noise to the buffer colors.
110
- */
111
- export function applyNoise(buffer: OptimizedBuffer, strength: number = 0.1): void {
112
- const size = buffer.width * buffer.height
113
- const fg = buffer.buffers.fg
114
- const bg = buffer.buffers.bg
115
-
116
- for (let i = 0; i < size; i++) {
117
- const colorIndex = i * 4
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- const noise = (Math.random() - 0.5) * strength
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-
120
- fg[colorIndex] = Math.max(0, Math.min(1, fg[colorIndex] + noise))
121
- fg[colorIndex + 1] = Math.max(0, Math.min(1, fg[colorIndex + 1] + noise))
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- fg[colorIndex + 2] = Math.max(0, Math.min(1, fg[colorIndex + 2] + noise))
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-
124
- bg[colorIndex] = Math.max(0, Math.min(1, bg[colorIndex] + noise))
125
- bg[colorIndex + 1] = Math.max(0, Math.min(1, bg[colorIndex + 1] + noise))
126
- bg[colorIndex + 2] = Math.max(0, Math.min(1, bg[colorIndex + 2] + noise))
127
- }
128
- }
129
-
130
- /**
131
- * Applies a simplified chromatic aberration effect.
132
- */
133
- export function applyChromaticAberration(buffer: OptimizedBuffer, strength: number = 1): void {
134
- const width = buffer.width
135
- const height = buffer.height
136
- const srcFg = Float32Array.from(buffer.buffers.fg) // Copy original fg data
137
- const destFg = buffer.buffers.fg
138
- const centerX = width / 2
139
- const centerY = height / 2
140
-
141
- for (let y = 0; y < height; y++) {
142
- for (let x = 0; x < width; x++) {
143
- const dx = x - centerX
144
- const dy = y - centerY
145
- const offset = Math.round((Math.sqrt(dx * dx + dy * dy) / Math.max(centerX, centerY)) * strength)
146
-
147
- const rX = Math.max(0, Math.min(width - 1, x - offset))
148
- const bX = Math.max(0, Math.min(width - 1, x + offset))
149
-
150
- const rIndex = (y * width + rX) * 4
151
- const gIndex = (y * width + x) * 4 // Green from original position
152
- const bIndex = (y * width + bX) * 4
153
- const destIndex = (y * width + x) * 4
154
-
155
- destFg[destIndex] = srcFg[rIndex] // Red from left offset
156
- destFg[destIndex + 1] = srcFg[gIndex + 1] // Green from center
157
- destFg[destIndex + 2] = srcFg[bIndex + 2] // Blue from right offset
158
- // Keep original Alpha
159
- }
160
- }
161
- }
162
-
163
- /**
164
- * Converts the buffer to ASCII art based on background brightness.
165
- */
166
- export function applyAsciiArt(buffer: OptimizedBuffer, ramp: string = " .:-=+*#%@"): void {
167
- const width = buffer.width
168
- const height = buffer.height
169
- const chars = buffer.buffers.char
170
- const bg = buffer.buffers.bg
171
- const rampLength = ramp.length
172
-
173
- for (let y = 0; y < height; y++) {
174
- for (let x = 0; x < width; x++) {
175
- const index = y * width + x
176
- const colorIndex = index * 4
177
- const bgR = bg[colorIndex]
178
- const bgG = bg[colorIndex + 1]
179
- const bgB = bg[colorIndex + 2]
180
- const lum = 0.299 * bgR + 0.587 * bgG + 0.114 * bgB // Luminance
181
- const rampIndex = Math.min(rampLength - 1, Math.floor(lum * rampLength))
182
- chars[index] = ramp[rampIndex].charCodeAt(0)
183
- }
184
- }
185
- }
186
-
187
- interface ActiveGlitch {
188
- y: number
189
- type: "shift" | "flip" | "color"
190
- amount: number
191
- }
192
-
193
- export class DistortionEffect {
194
- // --- Configurable Parameters ---
195
- public glitchChancePerSecond: number = 0.5
196
- public maxGlitchLines: number = 3
197
- public minGlitchDuration: number = 0.05
198
- public maxGlitchDuration: number = 0.2
199
- public maxShiftAmount: number = 10
200
- public shiftFlipRatio: number = 0.6
201
- public colorGlitchChance: number = 0.2
202
-
203
- // --- Internal State ---
204
- private lastGlitchTime: number = 0
205
- private glitchDuration: number = 0
206
- private activeGlitches: ActiveGlitch[] = []
207
-
208
- constructor(options?: Partial<DistortionEffect>) {
209
- if (options) {
210
- Object.assign(this, options)
211
- }
212
- }
213
-
214
- /**
215
- * Applies the animated distortion/glitch effect to the buffer.
216
- */
217
- public apply(buffer: OptimizedBuffer, deltaTime: number): void {
218
- const width = buffer.width
219
- const height = buffer.height
220
- const buf = buffer.buffers
221
- // Note: Using internal timer based on deltaTime is more reliable than Date.now()
222
-
223
- // Update glitch timer
224
- this.lastGlitchTime += deltaTime
225
-
226
- // End current glitch if duration is over
227
- if (this.activeGlitches.length > 0 && this.lastGlitchTime >= this.glitchDuration) {
228
- this.activeGlitches = []
229
- this.glitchDuration = 0
230
- }
231
-
232
- // Chance to start a new glitch
233
- if (this.activeGlitches.length === 0 && Math.random() < this.glitchChancePerSecond * deltaTime) {
234
- this.lastGlitchTime = 0
235
- this.glitchDuration = this.minGlitchDuration + Math.random() * (this.maxGlitchDuration - this.minGlitchDuration)
236
- const numGlitches = 1 + Math.floor(Math.random() * this.maxGlitchLines)
237
-
238
- for (let i = 0; i < numGlitches; i++) {
239
- const y = Math.floor(Math.random() * height)
240
- let type: ActiveGlitch["type"]
241
- let amount = 0
242
-
243
- const typeRoll = Math.random()
244
- if (typeRoll < this.colorGlitchChance) {
245
- type = "color"
246
- } else {
247
- // Determine shift or flip based on remaining probability
248
- const shiftRoll = (typeRoll - this.colorGlitchChance) / (1 - this.colorGlitchChance)
249
- if (shiftRoll < this.shiftFlipRatio) {
250
- type = "shift"
251
- amount = Math.floor((Math.random() - 0.5) * 2 * this.maxShiftAmount)
252
- } else {
253
- type = "flip"
254
- }
255
- }
256
-
257
- // Avoid glitching the same line twice in one burst
258
- if (!this.activeGlitches.some((g) => g.y === y)) {
259
- this.activeGlitches.push({ y, type, amount })
260
- }
261
- }
262
- }
263
-
264
- // Apply active glitches
265
- if (this.activeGlitches.length > 0) {
266
- // Create temporary arrays lazily if needed (minor optimization for shift/flip)
267
- let tempChar: Uint32Array | null = null
268
- let tempFg: Float32Array | null = null
269
- let tempBg: Float32Array | null = null
270
- let tempAttr: Uint8Array | null = null
271
-
272
- for (const glitch of this.activeGlitches) {
273
- const y = glitch.y
274
- // Ensure y is within bounds (safer)
275
- if (y < 0 || y >= height) continue
276
- const baseIndex = y * width
277
-
278
- if (glitch.type === "shift" || glitch.type === "flip") {
279
- // Lazily create temp buffers only when needed for shift/flip
280
- if (!tempChar) {
281
- tempChar = new Uint32Array(width)
282
- tempFg = new Float32Array(width * 4)
283
- tempBg = new Float32Array(width * 4)
284
- tempAttr = new Uint8Array(width)
285
- }
286
-
287
- // 1. Copy original row data to temp buffers
288
- try {
289
- tempChar.set(buf.char.subarray(baseIndex, baseIndex + width))
290
- tempFg!.set(buf.fg.subarray(baseIndex * 4, (baseIndex + width) * 4))
291
- tempBg!.set(buf.bg.subarray(baseIndex * 4, (baseIndex + width) * 4))
292
- tempAttr!.set(buf.attributes.subarray(baseIndex, baseIndex + width))
293
- } catch (e) {
294
- // Handle potential range errors if buffer size changes unexpectedly
295
- console.error(`Error copying row ${y} for distortion:`, e)
296
- continue
297
- }
298
-
299
- if (glitch.type === "shift") {
300
- const shift = glitch.amount
301
- for (let x = 0; x < width; x++) {
302
- const srcX = (x - shift + width) % width // Wrap around shift
303
- const destIndex = baseIndex + x
304
- const srcTempIndex = srcX
305
-
306
- buf.char[destIndex] = tempChar[srcTempIndex]
307
- buf.attributes[destIndex] = tempAttr![srcTempIndex]
308
-
309
- const destColorIndex = destIndex * 4
310
- const srcTempColorIndex = srcTempIndex * 4
311
-
312
- buf.fg.set(tempFg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)
313
- buf.bg.set(tempBg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)
314
- }
315
- } else {
316
- // type === 'flip'
317
- for (let x = 0; x < width; x++) {
318
- const srcX = width - 1 - x // Flipped index
319
- const destIndex = baseIndex + x
320
- const srcTempIndex = srcX
321
-
322
- buf.char[destIndex] = tempChar[srcTempIndex]
323
- buf.attributes[destIndex] = tempAttr![srcTempIndex]
324
-
325
- const destColorIndex = destIndex * 4
326
- const srcTempColorIndex = srcTempIndex * 4
327
-
328
- buf.fg.set(tempFg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)
329
- buf.bg.set(tempBg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)
330
- }
331
- }
332
- } else if (glitch.type === "color") {
333
- const glitchStart = Math.floor(Math.random() * width)
334
- // Make glitch length at least 1 pixel, up to the rest of the line
335
- const maxPossibleLength = width - glitchStart
336
- // Introduce more variability: sometimes short, sometimes long, but not always full width
337
- let glitchLength = Math.floor(Math.random() * maxPossibleLength) + 1
338
- if (Math.random() < 0.2) {
339
- // 20% chance of a shorter, more intense glitch segment
340
- glitchLength = Math.floor(Math.random() * (width / 4)) + 1
341
- }
342
- glitchLength = Math.min(glitchLength, maxPossibleLength)
343
-
344
- for (let x = glitchStart; x < glitchStart + glitchLength; x++) {
345
- if (x >= width) break // Boundary check
346
-
347
- const destIndex = baseIndex + x
348
- const destColorIndex = destIndex * 4
349
-
350
- let rFg, gFg, bFg, rBg, gBg, bBg
351
-
352
- // More varied and "glitchy" colors
353
- const colorMode = Math.random()
354
- if (colorMode < 0.33) {
355
- // Pure random
356
- rFg = Math.random()
357
- gFg = Math.random()
358
- bFg = Math.random()
359
- rBg = Math.random()
360
- gBg = Math.random()
361
- bBg = Math.random()
362
- } else if (colorMode < 0.66) {
363
- // Single channel emphasis or block color
364
- const emphasis = Math.random()
365
- if (emphasis < 0.25) {
366
- rFg = Math.random()
367
- gFg = 0
368
- bFg = 0
369
- } // Red
370
- else if (emphasis < 0.5) {
371
- rFg = 0
372
- gFg = Math.random()
373
- bFg = 0
374
- } // Green
375
- else if (emphasis < 0.75) {
376
- rFg = 0
377
- gFg = 0
378
- bFg = Math.random()
379
- } // Blue
380
- else {
381
- // Bright glitch color
382
- const glitchColorRoll = Math.random()
383
- if (glitchColorRoll < 0.33) {
384
- rFg = 1
385
- gFg = 0
386
- bFg = 1
387
- } // Magenta
388
- else if (glitchColorRoll < 0.66) {
389
- rFg = 0
390
- gFg = 1
391
- bFg = 1
392
- } // Cyan
393
- else {
394
- rFg = 1
395
- gFg = 1
396
- bFg = 0
397
- } // Yellow
398
- }
399
- // Background can be inverted or similar to FG
400
- if (Math.random() < 0.5) {
401
- rBg = 1 - rFg
402
- gBg = 1 - gFg
403
- bBg = 1 - bFg
404
- } else {
405
- rBg = rFg * (Math.random() * 0.5 + 0.2) // Darker shade of fg
406
- gBg = gFg * (Math.random() * 0.5 + 0.2)
407
- bBg = bFg * (Math.random() * 0.5 + 0.2)
408
- }
409
- } else {
410
- // Inverted or high contrast
411
- rFg = Math.random() > 0.5 ? 1 : 0
412
- gFg = Math.random() > 0.5 ? 1 : 0
413
- bFg = Math.random() > 0.5 ? 1 : 0
414
- rBg = 1 - rFg
415
- gBg = 1 - gFg
416
- bBg = 1 - bFg
417
- }
418
-
419
- buf.fg[destColorIndex] = rFg
420
- buf.fg[destColorIndex + 1] = gFg
421
- buf.fg[destColorIndex + 2] = bFg
422
- // Keep alpha buf.fg[destColorIndex + 3]
423
-
424
- buf.bg[destColorIndex] = rBg
425
- buf.bg[destColorIndex + 1] = gBg
426
- buf.bg[destColorIndex + 2] = bBg
427
- // Keep alpha buf.bg[destColorIndex + 3]
428
- }
429
- }
430
- }
431
- }
432
- }
433
- }
434
-
435
- /**
436
- * Applies a vignette effect by darkening the corners, optimized with precomputation.
437
- */
438
- export class VignetteEffect {
439
- private _strength: number
440
- // Stores the base attenuation (0 at center, 1 at max distance) for each pixel
441
- private precomputedBaseAttenuation: Float32Array | null = null
442
- private cachedWidth: number = -1
443
- private cachedHeight: number = -1
444
-
445
- constructor(strength: number = 0.5) {
446
- this._strength = strength
447
- }
448
-
449
- public set strength(newStrength: number) {
450
- this._strength = Math.max(0, newStrength) // Ensure strength is non-negative
451
- }
452
-
453
- public get strength(): number {
454
- return this._strength
455
- }
456
-
457
- private _computeFactors(width: number, height: number): void {
458
- this.precomputedBaseAttenuation = new Float32Array(width * height)
459
- const centerX = width / 2
460
- const centerY = height / 2
461
- const maxDistSq = centerX * centerX + centerY * centerY
462
- const safeMaxDistSq = maxDistSq === 0 ? 1 : maxDistSq // Avoid division by zero
463
-
464
- for (let y = 0; y < height; y++) {
465
- const dy = y - centerY
466
- const dySq = dy * dy
467
- for (let x = 0; x < width; x++) {
468
- const dx = x - centerX
469
- const distSq = dx * dx + dySq
470
- // Calculate base attenuation (0 to 1 based on distance)
471
- const baseAttenuation = Math.min(1, distSq / safeMaxDistSq)
472
- const index = y * width + x
473
- this.precomputedBaseAttenuation[index] = baseAttenuation
474
- }
475
- }
476
- this.cachedWidth = width
477
- this.cachedHeight = height
478
- }
479
-
480
- /**
481
- * Applies the vignette effect using precomputed base attenuation and current strength.
482
- */
483
- public apply(buffer: OptimizedBuffer): void {
484
- const width = buffer.width
485
- const height = buffer.height
486
- const buf = buffer.buffers
487
- const size = width * height
488
-
489
- // Recompute base attenuation if dimensions changed or factors haven't been computed yet
490
- if (width !== this.cachedWidth || height !== this.cachedHeight || !this.precomputedBaseAttenuation) {
491
- this._computeFactors(width, height)
492
- }
493
-
494
- // Apply effect using precomputed base and current strength
495
- for (let i = 0; i < size; i++) {
496
- // Calculate the final factor dynamically
497
- const factor = Math.max(0, 1 - this.precomputedBaseAttenuation![i] * this._strength)
498
- const colorIndex = i * 4
499
-
500
- buf.fg[colorIndex] *= factor
501
- buf.fg[colorIndex + 1] *= factor
502
- buf.fg[colorIndex + 2] *= factor
503
-
504
- buf.bg[colorIndex] *= factor
505
- buf.bg[colorIndex + 1] *= factor
506
- buf.bg[colorIndex + 2] *= factor
507
- }
508
- }
509
- }
510
-
511
- /**
512
- * Adjusts the overall brightness of the buffer.
513
- */
514
- export class BrightnessEffect {
515
- private _brightness: number
516
-
517
- constructor(brightness: number = 1.0) {
518
- this._brightness = Math.max(0, brightness) // Ensure brightness is non-negative
519
- }
520
-
521
- public set brightness(newBrightness: number) {
522
- this._brightness = Math.max(0, newBrightness)
523
- }
524
-
525
- public get brightness(): number {
526
- return this._brightness
527
- }
528
-
529
- /**
530
- * Applies the brightness adjustment to the buffer.
531
- */
532
- public apply(buffer: OptimizedBuffer): void {
533
- const size = buffer.width * buffer.height
534
- const fg = buffer.buffers.fg
535
- const bg = buffer.buffers.bg
536
- const factor = this._brightness
537
-
538
- // No need to process if brightness is 1 (no change)
539
- if (factor === 1.0) {
540
- return
541
- }
542
-
543
- for (let i = 0; i < size; i++) {
544
- const colorIndex = i * 4
545
-
546
- // Adjust foreground
547
- fg[colorIndex] = Math.min(1.0, fg[colorIndex] * factor)
548
- fg[colorIndex + 1] = Math.min(1.0, fg[colorIndex + 1] * factor)
549
- fg[colorIndex + 2] = Math.min(1.0, fg[colorIndex + 2] * factor)
550
- // Alpha fg[colorIndex + 3] remains unchanged
551
-
552
- // Adjust background
553
- bg[colorIndex] = Math.min(1.0, bg[colorIndex] * factor)
554
- bg[colorIndex + 1] = Math.min(1.0, bg[colorIndex + 1] * factor)
555
- bg[colorIndex + 2] = Math.min(1.0, bg[colorIndex + 2] * factor)
556
- // Alpha bg[colorIndex + 3] remains unchanged
557
- }
558
- }
559
- }
560
-
561
- /**
562
- * Applies a simple box blur. (Expensive and may look bad with text).
563
- */
564
- export class BlurEffect {
565
- private _radius: number
566
-
567
- constructor(radius: number = 1) {
568
- this._radius = Math.max(0, Math.round(radius)) // Radius should be a non-negative integer
569
- }
570
-
571
- public set radius(newRadius: number) {
572
- this._radius = Math.max(0, Math.round(newRadius))
573
- }
574
-
575
- public get radius(): number {
576
- return this._radius
577
- }
578
-
579
- /**
580
- * Applies an optimized separable box blur using a moving average (sliding window).
581
- */
582
- public apply(buffer: OptimizedBuffer): void {
583
- const radius = this._radius
584
- if (radius <= 0) return // No blur if radius is 0 or less
585
-
586
- const width = buffer.width
587
- const height = buffer.height
588
- const buf = buffer.buffers // Get the full buffer object
589
- const srcFg = buf.fg
590
- const srcBg = buf.bg
591
- const destFg = buf.fg // We'll write back to the original buffer
592
- const destBg = buf.bg
593
- const chars = buf.char // Get reference to character buffer
594
- const size = width * height
595
- const numChannels = 4 // RGBA
596
-
597
- // Temporary buffer for the horizontal pass result
598
- const tempBufferFg = new Float32Array(size * numChannels)
599
- const tempBufferBg = new Float32Array(size * numChannels)
600
-
601
- const windowSize = radius * 2 + 1
602
-
603
- // --- Horizontal Pass --- Fg
604
- for (let y = 0; y < height; y++) {
605
- let sumR = 0,
606
- sumG = 0,
607
- sumB = 0,
608
- sumA = 0
609
- const baseRowIndex = y * width
610
-
611
- // Initialize sum for the first window
612
- for (let x = -radius; x <= radius; x++) {
613
- const sampleX = Math.max(0, Math.min(width - 1, x))
614
- const srcIndex = (baseRowIndex + sampleX) * numChannels
615
- sumR += srcFg[srcIndex]
616
- sumG += srcFg[srcIndex + 1]
617
- sumB += srcFg[srcIndex + 2]
618
- sumA += srcFg[srcIndex + 3]
619
- }
620
-
621
- // Slide the window across the row
622
- for (let x = 0; x < width; x++) {
623
- const destIndex = (baseRowIndex + x) * numChannels
624
- tempBufferFg[destIndex] = sumR / windowSize
625
- tempBufferFg[destIndex + 1] = sumG / windowSize
626
- tempBufferFg[destIndex + 2] = sumB / windowSize
627
- tempBufferFg[destIndex + 3] = sumA / windowSize
628
-
629
- // Subtract pixel leaving the window (left edge)
630
- const leavingX = Math.max(0, Math.min(width - 1, x - radius))
631
- const leavingIndex = (baseRowIndex + leavingX) * numChannels
632
- sumR -= srcFg[leavingIndex]
633
- sumG -= srcFg[leavingIndex + 1]
634
- sumB -= srcFg[leavingIndex + 2]
635
- sumA -= srcFg[leavingIndex + 3]
636
-
637
- // Add pixel entering the window (right edge)
638
- const enteringX = Math.max(0, Math.min(width - 1, x + radius + 1))
639
- const enteringIndex = (baseRowIndex + enteringX) * numChannels
640
- sumR += srcFg[enteringIndex]
641
- sumG += srcFg[enteringIndex + 1]
642
- sumB += srcFg[enteringIndex + 2]
643
- sumA += srcFg[enteringIndex + 3]
644
- }
645
- }
646
-
647
- // --- Horizontal Pass --- Bg
648
- for (let y = 0; y < height; y++) {
649
- let sumR = 0,
650
- sumG = 0,
651
- sumB = 0,
652
- sumA = 0
653
- const baseRowIndex = y * width
654
- for (let x = -radius; x <= radius; x++) {
655
- const sampleX = Math.max(0, Math.min(width - 1, x))
656
- const srcIndex = (baseRowIndex + sampleX) * numChannels
657
- sumR += srcBg[srcIndex]
658
- sumG += srcBg[srcIndex + 1]
659
- sumB += srcBg[srcIndex + 2]
660
- sumA += srcBg[srcIndex + 3]
661
- }
662
- for (let x = 0; x < width; x++) {
663
- const destIndex = (baseRowIndex + x) * numChannels
664
- tempBufferBg[destIndex] = sumR / windowSize
665
- tempBufferBg[destIndex + 1] = sumG / windowSize
666
- tempBufferBg[destIndex + 2] = sumB / windowSize
667
- tempBufferBg[destIndex + 3] = sumA / windowSize
668
- const leavingX = Math.max(0, Math.min(width - 1, x - radius))
669
- const leavingIndex = (baseRowIndex + leavingX) * numChannels
670
- sumR -= srcBg[leavingIndex]
671
- sumG -= srcBg[leavingIndex + 1]
672
- sumB -= srcBg[leavingIndex + 2]
673
- sumA -= srcBg[leavingIndex + 3]
674
- const enteringX = Math.max(0, Math.min(width - 1, x + radius + 1))
675
- const enteringIndex = (baseRowIndex + enteringX) * numChannels
676
- sumR += srcBg[enteringIndex]
677
- sumG += srcBg[enteringIndex + 1]
678
- sumB += srcBg[enteringIndex + 2]
679
- sumA += srcBg[enteringIndex + 3]
680
- }
681
- }
682
-
683
- // --- Vertical Pass --- Fg
684
- for (let x = 0; x < width; x++) {
685
- let sumR = 0,
686
- sumG = 0,
687
- sumB = 0,
688
- sumA = 0
689
-
690
- // Initialize sum for the first window
691
- for (let y = -radius; y <= radius; y++) {
692
- const sampleY = Math.max(0, Math.min(height - 1, y))
693
- const srcIndex = (sampleY * width + x) * numChannels
694
- sumR += tempBufferFg[srcIndex]
695
- sumG += tempBufferFg[srcIndex + 1]
696
- sumB += tempBufferFg[srcIndex + 2]
697
- sumA += tempBufferFg[srcIndex + 3]
698
- }
699
-
700
- // Slide the window down the column
701
- for (let y = 0; y < height; y++) {
702
- const destIndex = (y * width + x) * numChannels
703
- destFg[destIndex] = sumR / windowSize
704
- destFg[destIndex + 1] = sumG / windowSize
705
- destFg[destIndex + 2] = sumB / windowSize
706
- destFg[destIndex + 3] = sumA / windowSize
707
-
708
- // Subtract pixel leaving the window (top edge)
709
- const leavingY = Math.max(0, Math.min(height - 1, y - radius))
710
- const leavingIndex = (leavingY * width + x) * numChannels
711
- sumR -= tempBufferFg[leavingIndex]
712
- sumG -= tempBufferFg[leavingIndex + 1]
713
- sumB -= tempBufferFg[leavingIndex + 2]
714
- sumA -= tempBufferFg[leavingIndex + 3]
715
-
716
- // Add pixel entering the window (bottom edge)
717
- const enteringY = Math.max(0, Math.min(height - 1, y + radius + 1))
718
- const enteringIndex = (enteringY * width + x) * numChannels
719
- sumR += tempBufferFg[enteringIndex]
720
- sumG += tempBufferFg[enteringIndex + 1]
721
- sumB += tempBufferFg[enteringIndex + 2]
722
- sumA += tempBufferFg[enteringIndex + 3]
723
- }
724
- }
725
-
726
- // --- Vertical Pass --- Bg
727
- for (let x = 0; x < width; x++) {
728
- let sumR = 0,
729
- sumG = 0,
730
- sumB = 0,
731
- sumA = 0
732
- for (let y = -radius; y <= radius; y++) {
733
- const sampleY = Math.max(0, Math.min(height - 1, y))
734
- const srcIndex = (sampleY * width + x) * numChannels
735
- sumR += tempBufferBg[srcIndex]
736
- sumG += tempBufferBg[srcIndex + 1]
737
- sumB += tempBufferBg[srcIndex + 2]
738
- sumA += tempBufferBg[srcIndex + 3]
739
- }
740
- for (let y = 0; y < height; y++) {
741
- const destIndex = (y * width + x) * numChannels
742
- destBg[destIndex] = sumR / windowSize
743
- destBg[destIndex + 1] = sumG / windowSize
744
- destBg[destIndex + 2] = sumB / windowSize
745
- destBg[destIndex + 3] = sumA / windowSize
746
- const leavingY = Math.max(0, Math.min(height - 1, y - radius))
747
- const leavingIndex = (leavingY * width + x) * numChannels
748
- sumR -= tempBufferBg[leavingIndex]
749
- sumG -= tempBufferBg[leavingIndex + 1]
750
- sumB -= tempBufferBg[leavingIndex + 2]
751
- sumA -= tempBufferBg[leavingIndex + 3]
752
- const enteringY = Math.max(0, Math.min(height - 1, y + radius + 1))
753
- const enteringIndex = (enteringY * width + x) * numChannels
754
- sumR += tempBufferBg[enteringIndex]
755
- sumG += tempBufferBg[enteringIndex + 1]
756
- sumB += tempBufferBg[enteringIndex + 2]
757
- sumA += tempBufferBg[enteringIndex + 3]
758
- }
759
- }
760
-
761
- // --- Character Pass (Based on blurred FG Alpha) ---
762
- const charRamp = [" ", "░", "▒", "▓", " "] // Space, Light, Medium, Dark, Full
763
- const rampLength = charRamp.length
764
-
765
- for (let i = 0; i < size; i++) {
766
- const alphaIndex = i * numChannels + 3
767
- const fgAlpha = destFg[alphaIndex] // Get the final blurred FG alpha
768
-
769
- // Clamp alpha just in case, although blur should keep it in [0, 1]
770
- const clampedAlpha = Math.max(0, Math.min(1, fgAlpha))
771
-
772
- // Map alpha to character ramp
773
- // Ensure index doesn't exceed ramp bounds if alpha is exactly 1.0
774
- const rampIndex = Math.min(rampLength - 1, Math.floor(clampedAlpha * rampLength))
775
-
776
- chars[i] = charRamp[rampIndex].charCodeAt(0)
777
- }
778
- }
779
- }
780
-
781
- /**
782
- * Applies a bloom effect based on bright areas (Simplified).
783
- */
784
- export class BloomEffect {
785
- private _threshold: number
786
- private _strength: number
787
- private _radius: number
788
-
789
- constructor(threshold: number = 0.8, strength: number = 0.2, radius: number = 2) {
790
- this._threshold = Math.max(0, Math.min(1, threshold))
791
- this._strength = Math.max(0, strength)
792
- this._radius = Math.max(0, Math.round(radius))
793
- }
794
-
795
- public set threshold(newThreshold: number) {
796
- this._threshold = Math.max(0, Math.min(1, newThreshold))
797
- }
798
- public get threshold(): number {
799
- return this._threshold
800
- }
801
-
802
- public set strength(newStrength: number) {
803
- this._strength = Math.max(0, newStrength)
804
- }
805
- public get strength(): number {
806
- return this._strength
807
- }
808
-
809
- public set radius(newRadius: number) {
810
- this._radius = Math.max(0, Math.round(newRadius))
811
- }
812
- public get radius(): number {
813
- return this._radius
814
- }
815
-
816
- public apply(buffer: OptimizedBuffer): void {
817
- const threshold = this._threshold
818
- const strength = this._strength
819
- const radius = this._radius
820
-
821
- if (strength <= 0 || radius <= 0) return // No bloom if strength or radius is non-positive
822
-
823
- const width = buffer.width
824
- const height = buffer.height
825
- // Operate directly on the buffer's data for bloom, but need a source copy temporarily
826
- const srcFg = Float32Array.from(buffer.buffers.fg)
827
- const srcBg = Float32Array.from(buffer.buffers.bg)
828
- const destFg = buffer.buffers.fg
829
- const destBg = buffer.buffers.bg
830
-
831
- const brightPixels: { x: number; y: number; intensity: number }[] = []
832
-
833
- // 1. Find bright pixels based on original data
834
- for (let y = 0; y < height; y++) {
835
- for (let x = 0; x < width; x++) {
836
- const index = (y * width + x) * 4
837
- // Consider max component brightness, or luminance? Using luminance.
838
- const fgLum = 0.299 * srcFg[index] + 0.587 * srcFg[index + 1] + 0.114 * srcFg[index + 2]
839
- const bgLum = 0.299 * srcBg[index] + 0.587 * srcBg[index + 1] + 0.114 * srcBg[index + 2]
840
- const lum = Math.max(fgLum, bgLum)
841
- if (lum > threshold) {
842
- const intensity = (lum - threshold) / (1 - threshold + 1e-6) // Add epsilon to avoid div by zero
843
- brightPixels.push({ x, y, intensity: Math.max(0, intensity) })
844
- }
845
- }
846
- }
847
-
848
- // If no bright pixels found, exit early
849
- if (brightPixels.length === 0) return
850
-
851
- // Initialize destination buffers by copying original state before applying bloom
852
- // This prevents bloom from compounding on itself within one frame pass
853
- destFg.set(srcFg)
854
- destBg.set(srcBg)
855
-
856
- // 2. Apply bloom spread from bright pixels onto the destination buffers
857
- for (const bright of brightPixels) {
858
- for (let ky = -radius; ky <= radius; ky++) {
859
- for (let kx = -radius; kx <= radius; kx++) {
860
- if (kx === 0 && ky === 0) continue // Don't bloom self
861
-
862
- const sampleX = bright.x + kx
863
- const sampleY = bright.y + ky
864
-
865
- if (sampleX >= 0 && sampleX < width && sampleY >= 0 && sampleY < height) {
866
- const distSq = kx * kx + ky * ky // Use squared distance for falloff calculation
867
- const radiusSq = radius * radius
868
- if (distSq <= radiusSq) {
869
- // Simple linear falloff based on squared distance
870
- const falloff = 1 - distSq / radiusSq
871
- const bloomAmount = bright.intensity * strength * falloff
872
- const destIndex = (sampleY * width + sampleX) * 4
873
-
874
- // Add bloom to both fg and bg, clamping at 1.0
875
- destFg[destIndex] = Math.min(1.0, destFg[destIndex] + bloomAmount)
876
- destFg[destIndex + 1] = Math.min(1.0, destFg[destIndex + 1] + bloomAmount)
877
- destFg[destIndex + 2] = Math.min(1.0, destFg[destIndex + 2] + bloomAmount)
878
-
879
- destBg[destIndex] = Math.min(1.0, destBg[destIndex] + bloomAmount)
880
- destBg[destIndex + 1] = Math.min(1.0, destBg[destIndex + 1] + bloomAmount)
881
- destBg[destIndex + 2] = Math.min(1.0, destBg[destIndex + 2] + bloomAmount)
882
- }
883
- }
884
- }
885
- }
886
- }
887
- }
888
- }