@factorialco/f0-react 1.415.0 → 1.416.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,42 +1,42 @@
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+ import { defaultTranslations as ke } from "./i18n-provider-defaults.js";
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  import { jsx as q, jsxs as le } from "react/jsx-runtime";
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- import { useInsertionEffect as ze, createContext as Ye, useContext as Xe, useRef as B, useEffect as ie, useState as Ue, useCallback as $e, useMemo as qe } from "react";
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- import { r as He, i as je, m as Ke, a as Qe, b as Me, d as Je, c as Ze, f as et, e as tt, s as rt, g as Ne, p as nt, V as ot, h as it, j as st, k as at, S as ct, H as ut, v as se, l as lt, n as ft, o as ht, q as dt, t as mt, w as pt, F as fe, x as vt } from "./F0Input-Ctwd5zZH.js";
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- import { useTrackVolume as gt } from "@livekit/components-react";
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- import { N as wt } from "./F0AiChat-CrcLUV-I.js";
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- function yt(t, e, r) {
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- ze(() => t.on(e, r), [t, e, r]);
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+ import { useInsertionEffect as Xe, createContext as Ye, useContext as $e, useRef as B, useEffect as ie, useState as Ue, useCallback as qe, useMemo as He } from "react";
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+ import { r as Ke, l as je, m as Qe, n as Je, o as Me, p as Ze, q as et, s as tt, t as rt, v as nt, w as Ne, x as ot, V as it, y as st, z as at, A as ct, S as ut, H as lt, B as se, D as ft, E as dt, G as ht, J as mt, K as pt, L as vt, M as fe, N as gt } from "./registry-B2RMtJNl.js";
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+ import { useTrackVolume as wt } from "@livekit/components-react";
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+ function Tt(t, e, r) {
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+ Xe(() => t.on(e, r), [t, e, r]);
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  }
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  function ue(t) {
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  return typeof t == "object" && !Array.isArray(t);
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  }
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  function Oe(t, e, r, n) {
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- return typeof t == "string" && ue(e) ? He(t, r, n) : t instanceof NodeList ? Array.from(t) : Array.isArray(t) ? t : [t];
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+ return typeof t == "string" && ue(e) ? Ke(t, r, n) : t instanceof NodeList ? Array.from(t) : Array.isArray(t) ? t : [t];
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  }
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- function Tt(t, e, r) {
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+ function yt(t, e, r) {
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  return t * (e + 1);
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  }
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- function he(t, e, r, n) {
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+ function de(t, e, r, n) {
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  return typeof e == "number" ? e : e.startsWith("-") || e.startsWith("+") ? Math.max(0, t + parseFloat(e)) : e === "<" ? r : n.get(e) ?? t;
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  }
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- const bt = (t, e, r) => {
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+ const Et = (t, e, r) => {
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  const n = e - t;
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  return ((r - t) % n + n) % n + t;
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  };
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  function Be(t, e) {
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- return je(t) ? t[bt(0, t.length, e)] : t;
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+ return je(t) ? t[Et(0, t.length, e)] : t;
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  }
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- function Et(t, e, r) {
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+ function At(t, e, r) {
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  for (let n = 0; n < t.length; n++) {
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  const o = t[n];
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- o.at > e && o.at < r && (Qe(t, o), n--);
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+ o.at > e && o.at < r && (Je(t, o), n--);
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  }
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  }
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- function At(t, e, r, n, o, c) {
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- Et(t, o, c);
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+ function bt(t, e, r, n, o, c) {
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+ At(t, o, c);
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  for (let m = 0; m < e.length; m++)
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  t.push({
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  value: e[m],
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- at: Ke(o, c, n[m]),
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+ at: Qe(o, c, n[m]),
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  easing: Be(r, m)
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  });
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  }
@@ -47,114 +47,114 @@ function Rt(t, e) {
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  function xt(t, e) {
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  return t.at === e.at ? t.value === null ? 1 : e.value === null ? -1 : 0 : t.at - e.at;
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  }
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- const St = "easeInOut", Lt = 20;
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- function Ct(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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- const c = e.duration || 0.3, m = /* @__PURE__ */ new Map(), b = /* @__PURE__ */ new Map(), v = {}, R = /* @__PURE__ */ new Map();
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+ const Lt = "easeInOut", St = 20;
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+ function It(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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+ const c = e.duration || 0.3, m = /* @__PURE__ */ new Map(), E = /* @__PURE__ */ new Map(), v = {}, R = /* @__PURE__ */ new Map();
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  let p = 0, g = 0, x = 0;
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  for (let l = 0; l < t.length; l++) {
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- const y = t[l];
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- if (typeof y == "string") {
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- R.set(y, g);
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+ const T = t[l];
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+ if (typeof T == "string") {
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+ R.set(T, g);
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  continue;
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- } else if (!Array.isArray(y)) {
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- R.set(y.name, he(g, y.at, p, R));
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+ } else if (!Array.isArray(T)) {
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+ R.set(T.name, de(g, T.at, p, R));
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  continue;
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  }
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- let [F, d, S = {}] = y;
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- S.at !== void 0 && (g = he(g, S.at, p, R));
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- let C = 0;
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- const U = (T, w, I, P = 0, D = 0) => {
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- const A = It(T), { delay: f = 0, times: _ = Je(A), type: O = "keyframes", repeat: W, repeatType: k, repeatDelay: H = 0, ...z } = w;
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- let { ease: M = e.ease || "easeOut", duration: L } = w;
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- const N = typeof f == "function" ? f(P, D) : f, j = A.length, Z = tt(O) ? O : o?.[O];
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- if (j <= 2 && Z) {
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- let K = 100;
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- if (j === 2 && Pt(A)) {
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- const J = A[1] - A[0];
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- K = Math.abs(J);
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+ let [C, h, L = {}] = T;
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+ L.at !== void 0 && (g = de(g, L.at, p, R));
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+ let I = 0;
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+ const U = (y, w, _, P = 0, V = 0) => {
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+ const b = _t(y), { delay: f = 0, times: F = Ze(b), type: O = "keyframes", repeat: z, repeatType: W, repeatDelay: H = 0, ...k } = w;
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+ let { ease: M = e.ease || "easeOut", duration: S } = w;
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+ const N = typeof f == "function" ? f(P, V) : f, K = b.length, Z = rt(O) ? O : o?.[O];
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+ if (K <= 2 && Z) {
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+ let j = 100;
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+ if (K === 2 && Pt(b)) {
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+ const J = b[1] - b[0];
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+ j = Math.abs(J);
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  }
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- const Q = { ...z };
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- L !== void 0 && (Q.duration = rt(L));
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- const ee = Ze(Q, K, Z);
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- M = ee.ease, L = ee.duration;
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+ const Q = { ...k };
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+ S !== void 0 && (Q.duration = nt(S));
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+ const ee = et(Q, j, Z);
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+ M = ee.ease, S = ee.duration;
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  }
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- L ?? (L = c);
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+ S ?? (S = c);
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  const $ = g + N;
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- _.length === 1 && _[0] === 0 && (_[1] = 1);
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- const re = _.length - A.length;
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- if (re > 0 && et(_, re), A.length === 1 && A.unshift(null), W) {
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- Ne(W < Lt, "Repeat count too high, must be less than 20"), L = Tt(L, W);
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- const K = [...A], Q = [..._];
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+ F.length === 1 && F[0] === 0 && (F[1] = 1);
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+ const re = F.length - b.length;
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+ if (re > 0 && tt(F, re), b.length === 1 && b.unshift(null), z) {
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+ Ne(z < St, "Repeat count too high, must be less than 20"), S = yt(S, z);
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+ const j = [...b], Q = [...F];
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  M = Array.isArray(M) ? [...M] : [M];
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  const ee = [...M];
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- for (let J = 0; J < W; J++) {
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- A.push(...K);
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- for (let i = 0; i < K.length; i++)
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- _.push(Q[i] + (J + 1)), M.push(i === 0 ? "linear" : Be(ee, i - 1));
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+ for (let J = 0; J < z; J++) {
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+ b.push(...j);
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+ for (let i = 0; i < j.length; i++)
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+ F.push(Q[i] + (J + 1)), M.push(i === 0 ? "linear" : Be(ee, i - 1));
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  }
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- Rt(_, W);
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+ Rt(F, z);
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  }
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- const ne = $ + L;
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- At(I, A, M, _, $, ne), C = Math.max(N + L, C), x = Math.max(ne, x);
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+ const ne = $ + S;
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+ bt(_, b, M, F, $, ne), I = Math.max(N + S, I), x = Math.max(ne, x);
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  };
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- if (Me(F)) {
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- const T = de(F, b);
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- U(d, S, me("default", T));
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+ if (Me(C)) {
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+ const y = he(C, E);
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+ U(h, L, me("default", y));
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  } else {
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- const T = Oe(F, d, n, v), w = T.length;
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- for (let I = 0; I < w; I++) {
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- d = d, S = S;
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- const P = T[I], D = de(P, b);
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- for (const A in d)
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- U(d[A], _t(S, A), me(A, D), I, w);
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+ const y = Oe(C, h, n, v), w = y.length;
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+ for (let _ = 0; _ < w; _++) {
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+ h = h, L = L;
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+ const P = y[_], V = he(P, E);
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+ for (const b in h)
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+ U(h[b], Ft(L, b), me(b, V), _, w);
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  }
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  }
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- p = g, g += C;
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+ p = g, g += I;
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  }
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- return b.forEach((l, y) => {
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- for (const F in l) {
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- const d = l[F];
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- d.sort(xt);
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- const S = [], C = [], U = [];
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- for (let w = 0; w < d.length; w++) {
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- const { at: I, value: P, easing: D } = d[w];
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- S.push(P), C.push(nt(0, x, I)), U.push(D || "easeOut");
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+ return E.forEach((l, T) => {
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+ for (const C in l) {
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+ const h = l[C];
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+ h.sort(xt);
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+ const L = [], I = [], U = [];
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+ for (let w = 0; w < h.length; w++) {
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+ const { at: _, value: P, easing: V } = h[w];
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+ L.push(P), I.push(ot(0, x, _)), U.push(V || "easeOut");
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  }
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- C[0] !== 0 && (C.unshift(0), S.unshift(S[0]), U.unshift(St)), C[C.length - 1] !== 1 && (C.push(1), S.push(null)), m.has(y) || m.set(y, {
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+ I[0] !== 0 && (I.unshift(0), L.unshift(L[0]), U.unshift(Lt)), I[I.length - 1] !== 1 && (I.push(1), L.push(null)), m.has(T) || m.set(T, {
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  keyframes: {},
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  transition: {}
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  });
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- const T = m.get(y);
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- T.keyframes[F] = S, T.transition[F] = {
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+ const y = m.get(T);
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+ y.keyframes[C] = L, y.transition[C] = {
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  ...e,
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  duration: x,
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  ease: U,
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- times: C,
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+ times: I,
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  ...r
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  };
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  }
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  }), m;
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  }
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- function de(t, e) {
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+ function he(t, e) {
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  return !e.has(t) && e.set(t, {}), e.get(t);
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  }
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  function me(t, e) {
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  return e[t] || (e[t] = []), e[t];
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  }
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- function It(t) {
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+ function _t(t) {
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  return Array.isArray(t) ? t : [t];
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  }
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- function _t(t, e) {
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+ function Ft(t, e) {
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  return t && t[e] ? {
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  ...t,
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  ...t[e]
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  } : { ...t };
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  }
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- const Ft = (t) => typeof t == "number", Pt = (t) => t.every(Ft);
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+ const Ct = (t) => typeof t == "number", Pt = (t) => t.every(Ct);
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  function Ut(t, e) {
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  return t in e;
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  }
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- class Mt extends ot {
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+ class Mt extends it {
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  constructor() {
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  super(...arguments), this.type = "object";
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  }
@@ -171,7 +171,7 @@ class Mt extends ot {
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  delete r.output[e];
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  }
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  measureInstanceViewportBox() {
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- return it();
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+ return st();
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  }
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  build(e, r) {
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  Object.assign(e.output, r);
@@ -197,7 +197,7 @@ function Nt(t) {
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  },
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  latestValues: {}
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  }
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- }, r = st(t) && !at(t) ? new ct(e) : new ut(e);
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+ }, r = at(t) && !ct(t) ? new ut(e) : new lt(e);
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  r.mount(t), se.set(t, r);
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  }
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  function Ot(t) {
@@ -216,29 +216,29 @@ function Ot(t) {
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  function Bt(t, e) {
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  return Me(t) || typeof t == "number" || typeof t == "string" && !ue(e);
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  }
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- function De(t, e, r, n) {
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+ function Ve(t, e, r, n) {
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  const o = [];
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  if (Bt(t, e))
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- o.push(lt(t, ue(e) && e.default || e, r && (r.default || r)));
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+ o.push(ft(t, ue(e) && e.default || e, r && (r.default || r)));
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  else {
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  const c = Oe(t, e, n), m = c.length;
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  Ne(!!m, "No valid elements provided.");
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- for (let b = 0; b < m; b++) {
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- const v = c[b], R = v instanceof Element ? Nt : Ot;
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+ for (let E = 0; E < m; E++) {
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+ const v = c[E], R = v instanceof Element ? Nt : Ot;
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  se.has(v) || R(v);
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  const p = se.get(v), g = { ...r };
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- "delay" in g && typeof g.delay == "function" && (g.delay = g.delay(b, m)), o.push(...ft(p, { ...e, transition: g }, {}));
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+ "delay" in g && typeof g.delay == "function" && (g.delay = g.delay(E, m)), o.push(...dt(p, { ...e, transition: g }, {}));
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  }
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  }
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  return o;
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  }
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- function Dt(t, e, r) {
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+ function Vt(t, e, r) {
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  const n = [];
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- return Ct(t, e, r, { spring: ht }).forEach(({ keyframes: c, transition: m }, b) => {
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- n.push(...De(b, c, m));
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+ return It(t, e, r, { spring: ht }).forEach(({ keyframes: c, transition: m }, E) => {
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+ n.push(...Ve(E, c, m));
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  }), n;
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  }
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- class Vt {
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+ class Dt {
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  constructor(e) {
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  this.stop = () => this.runAll("stop"), this.animations = e.filter(Boolean);
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  }
@@ -303,101 +303,37 @@ class Vt {
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  this.runAll("complete");
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  }
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  }
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- class Gt extends Vt {
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+ class Gt extends Dt {
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  then(e, r) {
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  return this.finished.finally(e).then(() => {
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  });
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  }
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  }
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- function kt(t) {
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+ function Wt(t) {
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  return Array.isArray(t) && t.some(Array.isArray);
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  }
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- function Wt(t) {
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+ function zt(t) {
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  function e(r, n, o) {
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  let c = [];
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- return kt(r) ? c = Dt(r, n, t) : c = De(r, n, o, t), new Gt(c);
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+ return Wt(r) ? c = Vt(r, n, t) : c = Ve(r, n, o, t), new Gt(c);
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  }
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  return e;
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  }
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- const zt = Wt(), Er = ["xs", "sm", "md", "lg"], Ar = [
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+ const kt = zt(), Er = ["xs", "sm", "md", "lg"], Ar = [
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  "inProgress",
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  "executing",
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  "completed"
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- ], Rr = {
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- ai: {
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- openChat: "Open Chat with One AI",
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- closeChat: "Close Chat with One AI",
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- startNewChat: "Start new chat",
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- scrollToBottom: "Scroll to bottom",
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- welcome: "Ask or create with One",
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- defaultInitialMessage: "How can I help you today?",
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- inputPlaceholder: "Ask about time, people, or company info and a lot of other things...",
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- stopAnswerGeneration: "Stop generating",
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- responseStopped: "You stopped this response",
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- sendMessage: "Send message",
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- thoughtsGroupTitle: "Reflection",
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- resourcesGroupTitle: "Resources",
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- thinking: "Thinking...",
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- closeDashboard: "Close dashboard",
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- exportTable: "Download table",
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- generatedTableFilename: "OneGeneratedTable",
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- feedbackModal: {
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- positive: {
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- title: "What did you like about this response?",
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- label: "Your feedback helps us make Factorial AI better",
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- placeholder: "Share what worked well"
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- },
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- negative: {
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- title: "What could have been better?",
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- label: "Your feedback helps us improve future answers",
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- placeholder: "Share what didn't work"
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- }
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- },
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- dataDownloadPreview: "Preview {{shown}} of {{total}} rows — download to see all data.",
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- expandChat: "Expand chat",
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- collapseChat: "Collapse chat",
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- chatHistory: "Chat history",
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- noPreviousChats: "No previous conversations",
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- newConversation: "New conversation",
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- today: "Today",
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- yesterday: "Yesterday",
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- thisMonth: "This month",
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- older: "Older",
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- searchChats: "Search conversations...",
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- pinnedChats: "Pinned",
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- threadOptions: "Thread options",
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- pinChat: "Pin chat",
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- unpinChat: "Unpin chat",
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- deleteChat: "Delete chat",
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- ask: "Ask One",
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- viewProfile: "View profile",
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- tools: "Tools",
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- reportCard: {
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- reportLabel: "Report",
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- openButton: "Open"
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- },
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- dataDownload: {
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- download: "Download {{format}}"
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- },
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- pong: {
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- ai: "AI",
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- you: "YOU",
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- youWin: "You win!",
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- youLose: "You lose!"
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- },
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- unsavedChanges: "Unsaved changes",
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- saveChanges: "Save changes",
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- discardChanges: "Discard"
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- }
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- }, Ve = Ye(null);
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- function xr({
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+ ], br = {
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+ ai: ke.ai
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+ }, De = Ye(null);
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+ function Rr({
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  children: t,
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  translations: e
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  }) {
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- return /* @__PURE__ */ q(Ve.Provider, { value: e, children: t });
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+ return /* @__PURE__ */ q(De.Provider, { value: e, children: t });
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  }
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- function Sr() {
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- const t = Xe(Ve);
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+ function xr() {
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+ const t = $e(De);
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  if (t === null)
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  throw new Error(
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  "useAiChatTranslations must be used within an AiChatTranslationsProvider"
@@ -405,114 +341,114 @@ function Sr() {
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  return t;
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  }
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  function pe(t, e, r, n) {
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- const o = Math.max(1, Math.min(t, e)), c = Math.min(r, 20), b = Math.min(c + n, o), v = Math.min(b, Math.floor(t / 2)), R = Math.min(b, Math.floor(e / 2)), p = ($) => $ / t * 2 - 1, g = ($) => $ / e * 2 - 1, x = 0, l = t, y = 0, F = e, d = v, S = t - v, C = R, U = e - R, T = p(x), w = p(l), I = g(y), P = g(F), D = p(d), A = p(S), f = g(C), _ = g(U), O = 0, W = 0, k = 1, H = 1, z = v / t, M = 1 - v / t, L = R / e, N = 1 - R / e, j = new Float32Array([
344
+ const o = Math.max(1, Math.min(t, e)), c = Math.min(r, 20), E = Math.min(c + n, o), v = Math.min(E, Math.floor(t / 2)), R = Math.min(E, Math.floor(e / 2)), p = ($) => $ / t * 2 - 1, g = ($) => $ / e * 2 - 1, x = 0, l = t, T = 0, C = e, h = v, L = t - v, I = R, U = e - R, y = p(x), w = p(l), _ = g(T), P = g(C), V = p(h), b = p(L), f = g(I), F = g(U), O = 0, z = 0, W = 1, H = 1, k = v / t, M = 1 - v / t, S = R / e, N = 1 - R / e, K = new Float32Array([
409
345
  // Top strip
410
- T,
411
- I,
346
+ y,
347
+ _,
412
348
  w,
413
- I,
414
- T,
349
+ _,
350
+ y,
415
351
  f,
416
- T,
352
+ y,
417
353
  f,
418
354
  w,
419
- I,
355
+ _,
420
356
  w,
421
357
  f,
422
358
  // Bottom strip
423
- T,
424
- _,
359
+ y,
360
+ F,
425
361
  w,
426
- _,
427
- T,
362
+ F,
363
+ y,
428
364
  P,
429
- T,
365
+ y,
430
366
  P,
431
367
  w,
432
- _,
368
+ F,
433
369
  w,
434
370
  P,
435
371
  // Left strip
436
- T,
372
+ y,
437
373
  f,
438
- D,
374
+ V,
439
375
  f,
440
- T,
441
- _,
442
- T,
443
- _,
444
- D,
376
+ y,
377
+ F,
378
+ y,
379
+ F,
380
+ V,
445
381
  f,
446
- D,
447
- _,
382
+ V,
383
+ F,
448
384
  // Right strip
449
- A,
385
+ b,
450
386
  f,
451
387
  w,
452
388
  f,
453
- A,
454
- _,
455
- A,
456
- _,
389
+ b,
390
+ F,
391
+ b,
392
+ F,
457
393
  w,
458
394
  f,
459
395
  w,
460
- _
396
+ F
461
397
  ]), Z = new Float32Array([
462
398
  // Top strip
463
399
  O,
400
+ z,
464
401
  W,
465
- k,
466
- W,
402
+ z,
467
403
  O,
468
- L,
404
+ S,
469
405
  O,
470
- L,
471
- k,
406
+ S,
472
407
  W,
473
- k,
474
- L,
408
+ z,
409
+ W,
410
+ S,
475
411
  // Bottom strip
476
412
  O,
477
413
  N,
478
- k,
414
+ W,
479
415
  N,
480
416
  O,
481
417
  H,
482
418
  O,
483
419
  H,
484
- k,
420
+ W,
485
421
  N,
486
- k,
422
+ W,
487
423
  H,
488
424
  // Left strip
489
425
  O,
490
- L,
491
- z,
492
- L,
426
+ S,
427
+ k,
428
+ S,
493
429
  O,
494
430
  N,
495
431
  O,
496
432
  N,
497
- z,
498
- L,
499
- z,
433
+ k,
434
+ S,
435
+ k,
500
436
  N,
501
437
  // Right strip
502
438
  M,
503
- L,
504
- k,
505
- L,
439
+ S,
440
+ W,
441
+ S,
506
442
  M,
507
443
  N,
508
444
  M,
509
445
  N,
510
- k,
511
- L,
512
- k,
446
+ W,
447
+ S,
448
+ W,
513
449
  N
514
450
  ]);
515
- return { positions: j, uvs: Z };
451
+ return { positions: K, uvs: Z };
516
452
  }
517
453
  function ve(t, e, r) {
518
454
  const n = t.createShader(e);
@@ -523,7 +459,7 @@ function ve(t, e, r) {
523
459
  }
524
460
  return n;
525
461
  }
526
- function Yt(t, e, r) {
462
+ function Xt(t, e, r) {
527
463
  const n = ve(t, t.VERTEX_SHADER, e), o = ve(t, t.FRAGMENT_SHADER, r), c = t.createProgram();
528
464
  if (!c) throw new Error("Failed to create program");
529
465
  if (t.attachShader(c, n), t.attachShader(c, o), t.linkProgram(c), !t.getProgramParameter(c, t.LINK_STATUS)) {
@@ -532,7 +468,7 @@ function Yt(t, e, r) {
532
468
  }
533
469
  return t.deleteShader(n), t.deleteShader(o), c;
534
470
  }
535
- const Xt = `#version 300 es
471
+ const Yt = `#version 300 es
536
472
  precision lowp float;
537
473
 
538
474
  in vec2 vUV;
@@ -828,23 +764,23 @@ class Lr {
828
764
  resize(e, r, n) {
829
765
  if (this.disposed) throw new Error("Mask instance has been disposed.");
830
766
  if (this.options.width = e, this.options.height = r, n && (this.options.ratio = n), !this.running) return;
831
- const { gl: o, program: c, vao: m, positionBuffer: b, uvBuffer: v, uResolution: R } = this.glr, p = n ?? this.options.ratio ?? window.devicePixelRatio ?? 1, g = Math.max(1, Math.floor(e * p)), x = Math.max(1, Math.floor(r * p));
767
+ const { gl: o, program: c, vao: m, positionBuffer: E, uvBuffer: v, uResolution: R } = this.glr, p = n ?? this.options.ratio ?? window.devicePixelRatio ?? 1, g = Math.max(1, Math.floor(e * p)), x = Math.max(1, Math.floor(r * p));
832
768
  this.canvas.style.width = `${e}px`, this.canvas.style.height = `${r}px`, (this.canvas.width !== g || this.canvas.height !== x) && (this.canvas.width = g, this.canvas.height = x), o.viewport(0, 0, this.canvas.width, this.canvas.height), this.checkGLError(o, "resize: after viewport setup");
833
- const { positions: l, uvs: y } = pe(
769
+ const { positions: l, uvs: T } = pe(
834
770
  this.canvas.width,
835
771
  this.canvas.height,
836
772
  this.options.borderWidth * p,
837
773
  this.options.glowWidth * p
838
774
  );
839
- o.bindVertexArray(m), o.bindBuffer(o.ARRAY_BUFFER, b), o.bufferData(o.ARRAY_BUFFER, l, o.STATIC_DRAW);
840
- const F = o.getAttribLocation(c, "aPosition");
841
- o.enableVertexAttribArray(F), o.vertexAttribPointer(F, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after position buffer update"), o.bindBuffer(o.ARRAY_BUFFER, v), o.bufferData(o.ARRAY_BUFFER, y, o.STATIC_DRAW);
842
- const d = o.getAttribLocation(c, "aUV");
843
- o.enableVertexAttribArray(d), o.vertexAttribPointer(d, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after UV buffer update"), o.useProgram(c), o.uniform2f(R, this.canvas.width, this.canvas.height), o.uniform1f(this.glr.uBorderWidth, this.options.borderWidth * p), o.uniform1f(this.glr.uGlowWidth, this.options.glowWidth * p), o.uniform1f(this.glr.uBorderRadius, this.options.borderRadius * p), this.checkGLError(o, "resize: after uniform updates");
844
- const S = performance.now();
845
- this.lastTime = S;
846
- const C = (S - this.startTime) * 1e-3;
847
- this.render(C);
775
+ o.bindVertexArray(m), o.bindBuffer(o.ARRAY_BUFFER, E), o.bufferData(o.ARRAY_BUFFER, l, o.STATIC_DRAW);
776
+ const C = o.getAttribLocation(c, "aPosition");
777
+ o.enableVertexAttribArray(C), o.vertexAttribPointer(C, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after position buffer update"), o.bindBuffer(o.ARRAY_BUFFER, v), o.bufferData(o.ARRAY_BUFFER, T, o.STATIC_DRAW);
778
+ const h = o.getAttribLocation(c, "aUV");
779
+ o.enableVertexAttribArray(h), o.vertexAttribPointer(h, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after UV buffer update"), o.useProgram(c), o.uniform2f(R, this.canvas.width, this.canvas.height), o.uniform1f(this.glr.uBorderWidth, this.options.borderWidth * p), o.uniform1f(this.glr.uGlowWidth, this.options.glowWidth * p), o.uniform1f(this.glr.uBorderRadius, this.options.borderRadius * p), this.checkGLError(o, "resize: after uniform updates");
780
+ const L = performance.now();
781
+ this.lastTime = L;
782
+ const I = (L - this.startTime) * 1e-3;
783
+ this.render(I);
848
784
  }
849
785
  /**
850
786
  * Automatically resizes the canvas to match the dimensions of the given element.
@@ -915,11 +851,11 @@ class Lr {
915
851
  });
916
852
  if (!e)
917
853
  throw new Error("WebGL2 is required but not available.");
918
- const r = Yt(e, $t, Xt);
854
+ const r = Xt(e, $t, Yt);
919
855
  this.checkGLError(e, "setupGL: after createProgram");
920
856
  const n = e.createVertexArray();
921
857
  e.bindVertexArray(n), this.checkGLError(e, "setupGL: after VAO creation");
922
- const o = this.canvas.width || 2, c = this.canvas.height || 2, { positions: m, uvs: b } = pe(
858
+ const o = this.canvas.width || 2, c = this.canvas.height || 2, { positions: m, uvs: E } = pe(
923
859
  o,
924
860
  c,
925
861
  this.options.borderWidth,
@@ -929,16 +865,16 @@ class Lr {
929
865
  const R = e.getAttribLocation(r, "aPosition");
930
866
  e.enableVertexAttribArray(R), e.vertexAttribPointer(R, 2, e.FLOAT, !1, 0, 0), this.checkGLError(e, "setupGL: after position buffer setup");
931
867
  const p = e.createBuffer();
932
- e.bindBuffer(e.ARRAY_BUFFER, p), e.bufferData(e.ARRAY_BUFFER, b, e.STATIC_DRAW);
868
+ e.bindBuffer(e.ARRAY_BUFFER, p), e.bufferData(e.ARRAY_BUFFER, E, e.STATIC_DRAW);
933
869
  const g = e.getAttribLocation(r, "aUV");
934
870
  e.enableVertexAttribArray(g), e.vertexAttribPointer(g, 2, e.FLOAT, !1, 0, 0), this.checkGLError(e, "setupGL: after UV buffer setup");
935
- const x = e.getUniformLocation(r, "uResolution"), l = e.getUniformLocation(r, "uTime"), y = e.getUniformLocation(r, "uBorderWidth"), F = e.getUniformLocation(r, "uGlowWidth"), d = e.getUniformLocation(r, "uBorderRadius"), S = e.getUniformLocation(r, "uColors"), C = e.getUniformLocation(r, "uGlowExponent"), U = e.getUniformLocation(r, "uGlowFactor");
936
- e.useProgram(r), e.uniform1f(y, this.options.borderWidth), e.uniform1f(F, this.options.glowWidth), e.uniform1f(d, this.options.borderRadius), this.options.mode === "dark" ? (e.uniform1f(C, 2), e.uniform1f(U, 1.8)) : (e.uniform1f(C, 1), e.uniform1f(U, 1));
937
- const T = (this.options.colors || qt).map(Ht);
938
- for (let w = 0; w < T.length; w++)
871
+ const x = e.getUniformLocation(r, "uResolution"), l = e.getUniformLocation(r, "uTime"), T = e.getUniformLocation(r, "uBorderWidth"), C = e.getUniformLocation(r, "uGlowWidth"), h = e.getUniformLocation(r, "uBorderRadius"), L = e.getUniformLocation(r, "uColors"), I = e.getUniformLocation(r, "uGlowExponent"), U = e.getUniformLocation(r, "uGlowFactor");
872
+ e.useProgram(r), e.uniform1f(T, this.options.borderWidth), e.uniform1f(C, this.options.glowWidth), e.uniform1f(h, this.options.borderRadius), this.options.mode === "dark" ? (e.uniform1f(I, 2), e.uniform1f(U, 1.8)) : (e.uniform1f(I, 1), e.uniform1f(U, 1));
873
+ const y = (this.options.colors || qt).map(Ht);
874
+ for (let w = 0; w < y.length; w++)
939
875
  e.uniform3f(
940
876
  e.getUniformLocation(r, `uColors[${w}]`),
941
- ...T[w]
877
+ ...y[w]
942
878
  );
943
879
  this.checkGLError(e, "setupGL: after uniform setup"), e.bindVertexArray(null), e.bindBuffer(e.ARRAY_BUFFER, null), this.glr = {
944
880
  gl: e,
@@ -948,10 +884,10 @@ class Lr {
948
884
  uvBuffer: p,
949
885
  uResolution: x,
950
886
  uTime: l,
951
- uBorderWidth: y,
952
- uGlowWidth: F,
953
- uBorderRadius: d,
954
- uColors: S
887
+ uBorderWidth: T,
888
+ uGlowWidth: C,
889
+ uBorderRadius: h,
890
+ uColors: L
955
891
  };
956
892
  }
957
893
  render(e) {
@@ -960,19 +896,19 @@ class Lr {
960
896
  r.useProgram(n), r.bindVertexArray(o), r.uniform1f(c, e), r.disable(r.DEPTH_TEST), r.disable(r.CULL_FACE), r.disable(r.BLEND), r.clearColor(0, 0, 0, 0), r.clear(r.COLOR_BUFFER_BIT), r.drawArrays(r.TRIANGLES, 0, 24), this.checkGLError(r, "render: after draw call"), r.bindVertexArray(null);
961
897
  }
962
898
  }
963
- const ge = ["lowp", "mediump", "highp"], jt = `
899
+ const ge = ["lowp", "mediump", "highp"], Kt = `
964
900
  void main(void){
965
901
  vec4 color = vec4(0.0,0.0,0.0,1.0);
966
902
  mainImage( color, gl_FragCoord.xy );
967
903
  gl_FragColor = color;
968
- }`, Kt = `void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
904
+ }`, jt = `void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
969
905
  vec2 uv = fragCoord/iResolution.xy;
970
906
  vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
971
907
  fragColor = vec4(col,1.0);
972
908
  }`, we = `attribute vec3 aVertexPosition;
973
909
  void main(void) {
974
910
  gl_Position = vec4(aVertexPosition, 1.0);
975
- }`, ye = "iTime", Te = "iTimeDelta", be = "iDate", Ee = "iFrame", Ae = "iMouse", Re = "iResolution", Qt = "iChannel", xe = "iChannelResolution", Se = "iDeviceOrientation";
911
+ }`, Te = "iTime", ye = "iTimeDelta", Ee = "iDate", Ae = "iFrame", be = "iMouse", Re = "iResolution", Qt = "iChannel", xe = "iChannelResolution", Le = "iDeviceOrientation";
976
912
  function Jt(t, e) {
977
913
  return t.includes("Matrix") && Array.isArray(e);
978
914
  }
@@ -1066,12 +1002,12 @@ const tr = (t, e, r, n) => {
1066
1002
  return "mat4";
1067
1003
  default:
1068
1004
  console.error(
1069
- X(
1005
+ Y(
1070
1006
  `The uniform type "${t}" is not valid, please make sure your uniform type is valid`
1071
1007
  )
1072
1008
  );
1073
1009
  }
1074
- }, ce = 9729, Le = 9728, nr = 9987, Ce = 33071, Ie = 10497;
1010
+ }, ce = 9729, Se = 9728, nr = 9987, Ie = 33071, _e = 10497;
1075
1011
  class or {
1076
1012
  gl;
1077
1013
  url;
@@ -1091,12 +1027,12 @@ class or {
1091
1027
  this.gl = e;
1092
1028
  }
1093
1029
  updateTexture = (e, r, n) => {
1094
- const { gl: o } = this, c = 0, m = o.RGBA, b = o.RGBA, v = o.UNSIGNED_BYTE;
1030
+ const { gl: o } = this, c = 0, m = o.RGBA, E = o.RGBA, v = o.UNSIGNED_BYTE;
1095
1031
  o.bindTexture(o.TEXTURE_2D, e), o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL, n), o.texImage2D(
1096
1032
  o.TEXTURE_2D,
1097
1033
  c,
1098
1034
  m,
1099
- b,
1035
+ E,
1100
1036
  v,
1101
1037
  r
1102
1038
  );
@@ -1129,7 +1065,7 @@ class or {
1129
1065
  this.pow2canvas.width,
1130
1066
  this.pow2canvas.height
1131
1067
  ), console.warn(
1132
- X(
1068
+ Y(
1133
1069
  `Image is not power of two ${e.width} x ${e.height}. Resized to ${this.pow2canvas.width} x ${this.pow2canvas.height};`
1134
1070
  )
1135
1071
  ), this.pow2canvas) : e;
@@ -1139,13 +1075,13 @@ class or {
1139
1075
  wrapS: o,
1140
1076
  wrapT: c,
1141
1077
  minFilter: m,
1142
- magFilter: b,
1078
+ magFilter: E,
1143
1079
  flipY: v = -1
1144
1080
  } = e;
1145
1081
  if (!n)
1146
1082
  return Promise.reject(
1147
1083
  new Error(
1148
- X(
1084
+ Y(
1149
1085
  "Missing url, please make sure to pass the url of your texture { url: ... }"
1150
1086
  )
1151
1087
  )
@@ -1154,53 +1090,53 @@ class or {
1154
1090
  if (R === null && p === null)
1155
1091
  return Promise.reject(
1156
1092
  new Error(
1157
- X(
1093
+ Y(
1158
1094
  `Please upload a video or an image with a valid format (url: ${n})`
1159
1095
  )
1160
1096
  )
1161
1097
  );
1162
- Object.assign(this, { url: n, wrapS: o, wrapT: c, minFilter: m, magFilter: b, flipY: v });
1163
- const g = 0, x = r.RGBA, l = 1, y = 1, F = 0, d = r.RGBA, S = r.UNSIGNED_BYTE, C = new Uint8Array([255, 255, 255, 0]), U = r.createTexture();
1098
+ Object.assign(this, { url: n, wrapS: o, wrapT: c, minFilter: m, magFilter: E, flipY: v });
1099
+ const g = 0, x = r.RGBA, l = 1, T = 1, C = 0, h = r.RGBA, L = r.UNSIGNED_BYTE, I = new Uint8Array([255, 255, 255, 0]), U = r.createTexture();
1164
1100
  if (r.bindTexture(r.TEXTURE_2D, U), r.texImage2D(
1165
1101
  r.TEXTURE_2D,
1166
1102
  g,
1167
1103
  x,
1168
1104
  l,
1169
- y,
1170
- F,
1171
- d,
1172
- S,
1173
- C
1105
+ T,
1106
+ C,
1107
+ h,
1108
+ L,
1109
+ I
1174
1110
  ), p) {
1175
1111
  const P = this.setupVideo(n);
1176
1112
  return r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_S, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_T, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MIN_FILTER, r.LINEAR), this._webglTexture = U, this.source = P, this.isVideo = !0, P.play().then(() => this);
1177
1113
  }
1178
- async function T() {
1179
- return new Promise((P, D) => {
1180
- const A = new Image();
1181
- A.crossOrigin = "anonymous", A.onload = () => {
1182
- P(A);
1183
- }, A.onerror = () => {
1184
- D(new Error(X(`failed loading url: ${n}`)));
1185
- }, A.src = n ?? "";
1114
+ async function y() {
1115
+ return new Promise((P, V) => {
1116
+ const b = new Image();
1117
+ b.crossOrigin = "anonymous", b.onload = () => {
1118
+ P(b);
1119
+ }, b.onerror = () => {
1120
+ V(new Error(Y(`failed loading url: ${n}`)));
1121
+ }, b.src = n ?? "";
1186
1122
  });
1187
1123
  }
1188
- let w = await T(), I = (w.width & w.width - 1) === 0 && (w.height & w.height - 1) === 0;
1189
- return (e.wrapS !== Ce || e.wrapT !== Ce || e.minFilter !== Le && e.minFilter !== ce) && !I && (w = this.makePowerOf2(w), I = !0), r.bindTexture(r.TEXTURE_2D, U), r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL, v), r.texImage2D(
1124
+ let w = await y(), _ = (w.width & w.width - 1) === 0 && (w.height & w.height - 1) === 0;
1125
+ return (e.wrapS !== Ie || e.wrapT !== Ie || e.minFilter !== Se && e.minFilter !== ce) && !_ && (w = this.makePowerOf2(w), _ = !0), r.bindTexture(r.TEXTURE_2D, U), r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL, v), r.texImage2D(
1190
1126
  r.TEXTURE_2D,
1191
1127
  g,
1192
1128
  x,
1193
- d,
1194
- S,
1129
+ h,
1130
+ L,
1195
1131
  w
1196
- ), I && e.minFilter !== Le && e.minFilter !== ce && r.generateMipmap(r.TEXTURE_2D), r.texParameteri(
1132
+ ), _ && e.minFilter !== Se && e.minFilter !== ce && r.generateMipmap(r.TEXTURE_2D), r.texParameteri(
1197
1133
  r.TEXTURE_2D,
1198
1134
  r.TEXTURE_WRAP_S,
1199
- this.wrapS || Ie
1135
+ this.wrapS || _e
1200
1136
  ), r.texParameteri(
1201
1137
  r.TEXTURE_2D,
1202
1138
  r.TEXTURE_WRAP_T,
1203
- this.wrapT || Ie
1139
+ this.wrapT || _e
1204
1140
  ), r.texParameteri(
1205
1141
  r.TEXTURE_2D,
1206
1142
  r.TEXTURE_MIN_FILTER,
@@ -1212,13 +1148,13 @@ class or {
1212
1148
  ), this._webglTexture = U, this.source = w, this.isVideo = !1, this.isLoaded = !0, this.width = w.width || 0, this.height = w.height || 0, this;
1213
1149
  };
1214
1150
  }
1215
- const X = (t) => `react-shaders: ${t}`, _e = (t) => {
1151
+ const Y = (t) => `react-shaders: ${t}`, Fe = (t) => {
1216
1152
  if ("changedTouches" in t) {
1217
1153
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1154
  return [e?.clientX ?? 0, e?.clientY ?? 0];
1219
1155
  }
1220
1156
  return [t.clientX, t.clientY];
1221
- }, Fe = (t, e, r) => t * (1 - r) + e * r, ir = (t, e, r) => r > 0 ? t.substring(0, r) + e + t.substring(r, t.length) : e + t;
1157
+ }, Ce = (t, e, r) => t * (1 - r) + e * r, ir = (t, e, r) => r > 0 ? t.substring(0, r) + e + t.substring(r, t.length) : e + t;
1222
1158
  function sr({
1223
1159
  fs: t,
1224
1160
  vs: e = we,
@@ -1227,38 +1163,38 @@ function sr({
1227
1163
  clearColor: o = [0, 0, 0, 1],
1228
1164
  precision: c = "highp",
1229
1165
  style: m,
1230
- contextAttributes: b = {},
1166
+ contextAttributes: E = {},
1231
1167
  lerp: v = 1,
1232
1168
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1233
1169
  onDoneLoadingTextures: p,
1234
1170
  onError: g = console.error,
1235
1171
  onWarning: x = console.warn
1236
1172
  }) {
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- const l = B(null), y = B(null), F = B(null), d = B(null), S = B(void 0), C = B(void 0), U = B(!1), T = B(void 0), w = B(0), I = B([0, 0]), P = B([]), D = B(0), A = B(void 0), f = B({
1238
- [ye]: { type: "float", isNeeded: !1, value: 0 },
1173
+ const l = B(null), T = B(null), C = B(null), h = B(null), L = B(void 0), I = B(void 0), U = B(!1), y = B(void 0), w = B(0), _ = B([0, 0]), P = B([]), V = B(0), b = B(void 0), f = B({
1239
1174
  [Te]: { type: "float", isNeeded: !1, value: 0 },
1175
+ [ye]: { type: "float", isNeeded: !1, value: 0 },
1176
+ [Ee]: { type: "vec4", isNeeded: !1, value: [0, 0, 0, 0] },
1240
1177
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1241
- [Ae]: { type: "vec4", isNeeded: !1, value: [0, 0, 0, 0] },
1242
1178
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1243
- [Ee]: { type: "int", isNeeded: !1, value: 0 },
1244
- [Se]: {
1179
+ [Ae]: { type: "int", isNeeded: !1, value: 0 },
1180
+ [Le]: {
1245
1181
  type: "vec4",
1246
1182
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1247
1183
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1248
1184
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1249
- }), _ = B(n), O = (i, a) => {
1250
- const s = "width" in i ? i.width ?? 0 : 0, h = "height" in i ? i.height ?? 0 : 0, u = f.current.iChannelResolution;
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+ }), F = B(n), O = (i, a) => {
1186
+ const s = "width" in i ? i.width ?? 0 : 0, d = "height" in i ? i.height ?? 0 : 0, u = f.current.iChannelResolution;
1251
1187
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- const E = Array.isArray(u.value) ? u.value : u.value = [];
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- E[a * 3] = s * R, E[a * 3 + 1] = h * R, E[a * 3 + 2] = 0;
1254
- }, W = () => {
1255
- l.current && (y.current = l.current.getContext("webgl", b) || l.current.getContext(
1188
+ const A = Array.isArray(u.value) ? u.value : u.value = [];
1189
+ A[a * 3] = s * R, A[a * 3 + 1] = d * R, A[a * 3 + 2] = 0;
1190
+ }, z = () => {
1191
+ l.current && (T.current = l.current.getContext("webgl", E) || l.current.getContext(
1256
1192
  "experimental-webgl",
1257
- b
1258
- ), y.current?.getExtension("OES_standard_derivatives"), y.current?.getExtension("EXT_shader_texture_lod"));
1259
- }, k = () => {
1260
- const i = y.current;
1261
- F.current = i?.createBuffer() ?? null, i?.bindBuffer(i.ARRAY_BUFFER, F.current);
1193
+ E
1194
+ ), T.current?.getExtension("OES_standard_derivatives"), T.current?.getExtension("EXT_shader_texture_lod"));
1195
+ }, W = () => {
1196
+ const i = T.current;
1197
+ C.current = i?.createBuffer() ?? null, i?.bindBuffer(i.ARRAY_BUFFER, C.current);
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1198
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1263
1199
  1,
1264
1200
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@@ -1285,92 +1221,92 @@ function sr({
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1221
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1286
1222
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1287
1223
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1288
- }, z = (i) => {
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- const [a = 0, s = 0] = _e(i), h = a - (T.current?.left ?? 0) - window.pageXOffset, u = (T.current?.height ?? 0) - s - (T.current?.top ?? 0) - window.pageYOffset;
1224
+ }, k = (i) => {
1225
+ const [a = 0, s = 0] = Fe(i), d = a - (y.current?.left ?? 0) - window.pageXOffset, u = (y.current?.height ?? 0) - s - (y.current?.top ?? 0) - window.pageYOffset;
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1226
  U.current = !0;
1291
- const E = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1292
- E && (E[2] = h, E[3] = u), I.current[0] = h, I.current[1] = u;
1227
+ const A = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1228
+ A && (A[2] = d, A[3] = u), _.current[0] = d, _.current[1] = u;
1293
1229
  }, M = (i) => {
1294
- T.current = l.current?.getBoundingClientRect();
1295
- const [a = 0, s = 0] = _e(i), h = a - (T.current?.left ?? 0), u = (T.current?.height ?? 0) - s - (T.current?.top ?? 0);
1230
+ y.current = l.current?.getBoundingClientRect();
1231
+ const [a = 0, s = 0] = Fe(i), d = a - (y.current?.left ?? 0), u = (y.current?.height ?? 0) - s - (y.current?.top ?? 0);
1296
1232
  if (v !== 1)
1297
- I.current[0] = h, I.current[1] = u;
1233
+ _.current[0] = d, _.current[1] = u;
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1234
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1299
- const E = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1300
- E && (E[0] = h, E[1] = u);
1235
+ const A = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1236
+ A && (A[0] = d, A[1] = u);
1301
1237
  }
1302
- }, L = () => {
1238
+ }, S = () => {
1303
1239
  const i = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
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1240
  i && (i[2] = 0, i[3] = 0);
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1241
  }, N = () => {
1306
- const i = y.current;
1242
+ const i = T.current;
1307
1243
  if (!i) return;
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- T.current = l.current?.getBoundingClientRect();
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+ y.current = l.current?.getBoundingClientRect();
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1245
  const a = R, s = Math.floor(
1310
- (T.current?.width ?? 1) * a
1311
- ), h = Math.floor(
1312
- (T.current?.height ?? 1) * a
1246
+ (y.current?.width ?? 1) * a
1247
+ ), d = Math.floor(
1248
+ (y.current?.height ?? 1) * a
1313
1249
  );
1314
- if (i.canvas.width = s, i.canvas.height = h, f.current.iResolution?.isNeeded && d.current) {
1250
+ if (i.canvas.width = s, i.canvas.height = d, f.current.iResolution?.isNeeded && h.current) {
1315
1251
  const u = i.getUniformLocation(
1316
- d.current,
1252
+ h.current,
1317
1253
  Re
1318
1254
  );
1319
1255
  i.uniform2fv(u, [i.canvas.width, i.canvas.height]);
1320
1256
  }
1321
- }, j = (i, a) => {
1322
- const s = y.current;
1257
+ }, K = (i, a) => {
1258
+ const s = T.current;
1323
1259
  if (!s) return null;
1324
- const h = s.createShader(i);
1325
- if (!h) return null;
1326
- if (s.shaderSource(h, a), s.compileShader(h), !s.getShaderParameter(h, s.COMPILE_STATUS)) {
1327
- x?.(X(`Error compiling the shader:
1260
+ const d = s.createShader(i);
1261
+ if (!d) return null;
1262
+ if (s.shaderSource(d, a), s.compileShader(d), !s.getShaderParameter(d, s.COMPILE_STATUS)) {
1263
+ x?.(Y(`Error compiling the shader:
1328
1264
  ${a}`));
1329
- const u = s.getShaderInfoLog(h);
1330
- s.deleteShader(h), g?.(X(`Shader compiler log: ${u}`));
1265
+ const u = s.getShaderInfoLog(d);
1266
+ s.deleteShader(d), g?.(Y(`Shader compiler log: ${u}`));
1331
1267
  }
1332
- return h;
1268
+ return d;
1333
1269
  }, Z = (i, a) => {
1334
- const s = y.current;
1270
+ const s = T.current;
1335
1271
  if (!s) return;
1336
- const h = j(s.FRAGMENT_SHADER, i), u = j(s.VERTEX_SHADER, a);
1337
- if (d.current = s.createProgram(), !(!d.current || !u || !h)) {
1338
- if (s.attachShader(d.current, u), s.attachShader(d.current, h), s.linkProgram(d.current), !s.getProgramParameter(d.current, s.LINK_STATUS)) {
1272
+ const d = K(s.FRAGMENT_SHADER, i), u = K(s.VERTEX_SHADER, a);
1273
+ if (h.current = s.createProgram(), !(!h.current || !u || !d)) {
1274
+ if (s.attachShader(h.current, u), s.attachShader(h.current, d), s.linkProgram(h.current), !s.getProgramParameter(h.current, s.LINK_STATUS)) {
1339
1275
  g?.(
1340
- X(
1276
+ Y(
1341
1277
  `Unable to initialize the shader program: ${s.getProgramInfoLog(
1342
- d.current
1278
+ h.current
1343
1279
  )}`
1344
1280
  )
1345
1281
  );
1346
1282
  return;
1347
1283
  }
1348
- s.useProgram(d.current), S.current = s.getAttribLocation(
1349
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1284
+ s.useProgram(h.current), L.current = s.getAttribLocation(
1285
+ h.current,
1350
1286
  "aVertexPosition"
1351
- ), s.enableVertexAttribArray(S.current);
1287
+ ), s.enableVertexAttribArray(L.current);
1352
1288
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1353
1289
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1354
1290
  if (n)
1355
1291
  for (const i of Object.keys(n)) {
1356
1292
  const a = n[i];
1357
1293
  if (!a) continue;
1358
- const { value: s, type: h } = a, u = rr(h);
1294
+ const { value: s, type: d } = a, u = rr(d);
1359
1295
  if (!u) continue;
1360
- const E = {};
1361
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1362
- const V = h.length, Y = Number.parseInt(h.charAt(V - 3)), te = Math.floor(s.length / (Y * Y));
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- s.length > Y * Y && (E.arraySize = `[${te}]`);
1364
- } else Zt(h, s) && (E.arraySize = `[${Math.floor(s.length / Number.parseInt(h.charAt(0)))}]`);
1296
+ const A = {};
1297
+ if (Jt(d, s)) {
1298
+ const D = d.length, X = Number.parseInt(d.charAt(D - 3)), te = Math.floor(s.length / (X * X));
1299
+ s.length > X * X && (A.arraySize = `[${te}]`);
1300
+ } else Zt(d, s) && (A.arraySize = `[${Math.floor(s.length / Number.parseInt(d.charAt(0)))}]`);
1365
1301
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1366
1302
  type: u,
1367
1303
  isNeeded: !1,
1368
1304
  value: s,
1369
- ...E
1305
+ ...A
1370
1306
  };
1371
1307
  }
1372
1308
  }, re = () => {
1373
- const i = y.current;
1309
+ const i = T.current;
1374
1310
  if (i)
1375
1311
  if (r && r.length > 0) {
1376
1312
  f.current[`${xe}`] = {
@@ -1380,11 +1316,11 @@ ${a}`));
1380
1316
  value: []
1381
1317
  };
1382
1318
  const a = r.map(
1383
- (s, h) => (f.current[`${Qt}${h}`] = {
1319
+ (s, d) => (f.current[`${Qt}${d}`] = {
1384
1320
  type: "sampler2D",
1385
1321
  isNeeded: !1
1386
- }, O(s, h), P.current[h] = new or(i), P.current[h]?.load(s).then((u) => {
1387
- O(u, h);
1322
+ }, O(s, d), P.current[d] = new or(i), P.current[d]?.load(s).then((u) => {
1323
+ O(u, d);
1388
1324
  }))
1389
1325
  );
1390
1326
  Promise.all(a).then(() => {
@@ -1397,58 +1333,58 @@ ${a}`));
1397
1333
  const a = ge.includes(c ?? "highp"), s = `precision ${a ? c : ge[1]} float;
1398
1334
  `;
1399
1335
  a || x?.(
1400
- X(
1336
+ Y(
1401
1337
  `wrong precision type ${c}, please make sure to pass one of a valid precision lowp, mediump, highp, by default you shader precision will be set to highp.`
1402
1338
  )
1403
1339
  );
1404
- let h = s.concat(`#define DPR ${R.toFixed(1)}
1340
+ let d = s.concat(`#define DPR ${R.toFixed(1)}
1405
1341
  `).concat(i.replace(/texture\(/g, "texture2D("));
1406
- for (const E of Object.keys(f.current))
1407
- if (i.includes(E)) {
1408
- const V = f.current[E];
1409
- if (!V) continue;
1410
- h = ir(
1411
- h,
1412
- `uniform ${V.type} ${E}${V.arraySize || ""};
1342
+ for (const A of Object.keys(f.current))
1343
+ if (i.includes(A)) {
1344
+ const D = f.current[A];
1345
+ if (!D) continue;
1346
+ d = ir(
1347
+ d,
1348
+ `uniform ${D.type} ${A}${D.arraySize || ""};
1413
1349
  `,
1414
- h.lastIndexOf(s) + s.length
1415
- ), V.isNeeded = !0;
1350
+ d.lastIndexOf(s) + s.length
1351
+ ), D.isNeeded = !0;
1416
1352
  }
1417
- return i.includes("mainImage") && (h = h.concat(jt)), h;
1418
- }, K = (i) => {
1419
- const a = y.current;
1420
- if (!a || !d.current) return;
1421
- const s = D.current ? (i - D.current) / 1e3 : 0;
1422
- D.current = i;
1423
- const h = _.current;
1424
- if (h)
1425
- for (const u of Object.keys(h)) {
1426
- const E = h[u];
1427
- if (E && f.current[u]?.isNeeded) {
1428
- if (!d.current) return;
1429
- const V = a.getUniformLocation(
1430
- d.current,
1353
+ return i.includes("mainImage") && (d = d.concat(Kt)), d;
1354
+ }, j = (i) => {
1355
+ const a = T.current;
1356
+ if (!a || !h.current) return;
1357
+ const s = V.current ? (i - V.current) / 1e3 : 0;
1358
+ V.current = i;
1359
+ const d = F.current;
1360
+ if (d)
1361
+ for (const u of Object.keys(d)) {
1362
+ const A = d[u];
1363
+ if (A && f.current[u]?.isNeeded) {
1364
+ if (!h.current) return;
1365
+ const D = a.getUniformLocation(
1366
+ h.current,
1431
1367
  u
1432
1368
  );
1433
- if (!V) return;
1369
+ if (!D) return;
1434
1370
  tr(
1435
1371
  a,
1436
- V,
1437
- E.type,
1438
- E.value
1372
+ D,
1373
+ A.type,
1374
+ A.value
1439
1375
  );
1440
1376
  }
1441
1377
  }
1442
1378
  if (f.current.iMouse?.isNeeded) {
1443
1379
  const u = a.getUniformLocation(
1444
- d.current,
1445
- Ae
1380
+ h.current,
1381
+ be
1446
1382
  );
1447
1383
  a.uniform4fv(u, f.current.iMouse.value);
1448
1384
  }
1449
1385
  if (f.current.iChannelResolution?.isNeeded) {
1450
1386
  const u = a.getUniformLocation(
1451
- d.current,
1387
+ h.current,
1452
1388
  xe
1453
1389
  );
1454
1390
  a.uniform3fv(
@@ -1458,8 +1394,8 @@ ${a}`));
1458
1394
  }
1459
1395
  if (f.current.iDeviceOrientation?.isNeeded) {
1460
1396
  const u = a.getUniformLocation(
1461
- d.current,
1462
- Se
1397
+ h.current,
1398
+ Le
1463
1399
  );
1464
1400
  a.uniform4fv(
1465
1401
  u,
@@ -1468,101 +1404,101 @@ ${a}`));
1468
1404
  }
1469
1405
  if (f.current.iTime?.isNeeded) {
1470
1406
  const u = a.getUniformLocation(
1471
- d.current,
1472
- ye
1407
+ h.current,
1408
+ Te
1473
1409
  );
1474
1410
  a.uniform1f(u, w.current += s);
1475
1411
  }
1476
1412
  if (f.current.iTimeDelta?.isNeeded) {
1477
1413
  const u = a.getUniformLocation(
1478
- d.current,
1479
- Te
1414
+ h.current,
1415
+ ye
1480
1416
  );
1481
1417
  a.uniform1f(u, s);
1482
1418
  }
1483
1419
  if (f.current.iDate?.isNeeded) {
1484
- const u = /* @__PURE__ */ new Date(), E = u.getMonth() + 1, V = u.getDate(), Y = u.getFullYear(), te = u.getHours() * 60 * 60 + u.getMinutes() * 60 + u.getSeconds() + u.getMilliseconds() * 1e-3, ae = a.getUniformLocation(
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- d.current,
1486
- be
1420
+ const u = /* @__PURE__ */ new Date(), A = u.getMonth() + 1, D = u.getDate(), X = u.getFullYear(), te = u.getHours() * 60 * 60 + u.getMinutes() * 60 + u.getSeconds() + u.getMilliseconds() * 1e-3, ae = a.getUniformLocation(
1421
+ h.current,
1422
+ Ee
1487
1423
  );
1488
- a.uniform4fv(ae, [Y, E, V, te]);
1424
+ a.uniform4fv(ae, [X, A, D, te]);
1489
1425
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1490
1426
  if (f.current.iFrame?.isNeeded) {
1491
1427
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1492
- d.current,
1493
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1494
- ), E = f.current.iFrame.value;
1495
- a.uniform1i(u, E), f.current.iFrame.value = E + 1;
1428
+ h.current,
1429
+ Ae
1430
+ ), A = f.current.iFrame.value;
1431
+ a.uniform1i(u, A), f.current.iFrame.value = A + 1;
1496
1432
  }
1497
1433
  if (P.current.length > 0)
1498
1434
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1499
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1500
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1501
- const { isVideo: V, _webglTexture: Y, source: te, flipY: ae, isLoaded: ke } = E;
1502
- if (!ke || !Y || !te) return;
1435
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1436
+ if (!A) return;
1437
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1438
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1503
1439
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1504
- if (!d.current) return;
1505
- const We = a.getUniformLocation(
1506
- d.current,
1440
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1441
+ const ze = a.getUniformLocation(
1442
+ h.current,
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1443
  `iChannel${u}`
1508
1444
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1509
- a.activeTexture(a.TEXTURE0 + u), a.bindTexture(a.TEXTURE_2D, Y), a.uniform1i(We, u), V && E.updateTexture(
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- Y,
1445
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1446
+ X,
1511
1447
  te,
1512
1448
  ae
1513
1449
  );
1514
1450
  }
1515
1451
  }
1516
1452
  }, Q = (i) => {
1517
- const a = y.current;
1453
+ const a = T.current;
1518
1454
  if (!a) return;
1519
- a.viewport(0, 0, a.drawingBufferWidth, a.drawingBufferHeight), a.clear(a.COLOR_BUFFER_BIT | a.DEPTH_BUFFER_BIT), a.bindBuffer(a.ARRAY_BUFFER, F.current), a.vertexAttribPointer(
1520
- S.current ?? 0,
1455
+ a.viewport(0, 0, a.drawingBufferWidth, a.drawingBufferHeight), a.clear(a.COLOR_BUFFER_BIT | a.DEPTH_BUFFER_BIT), a.bindBuffer(a.ARRAY_BUFFER, C.current), a.vertexAttribPointer(
1456
+ L.current ?? 0,
1521
1457
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1458
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1459
  !1,
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1460
  0,
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1461
  0
1526
- ), K(i), a.drawArrays(a.TRIANGLE_STRIP, 0, 4);
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+ ), j(i), a.drawArrays(a.TRIANGLE_STRIP, 0, 4);
1527
1463
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1528
1464
  if (f.current.iMouse?.isNeeded && v !== 1 && Array.isArray(s)) {
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- const h = s[0] ?? 0, u = s[1] ?? 0;
1530
- s[0] = Fe(h, I.current[0] ?? 0, v), s[1] = Fe(u, I.current[1] ?? 0, v);
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+ const d = s[0] ?? 0, u = s[1] ?? 0;
1466
+ s[0] = Ce(d, _.current[0] ?? 0, v), s[1] = Ce(u, _.current[1] ?? 0, v);
1531
1467
  }
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- C.current = requestAnimationFrame(Q);
1468
+ I.current = requestAnimationFrame(Q);
1533
1469
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1534
1470
  const i = { passive: !0 };
1535
- f.current.iMouse?.isNeeded && l.current && (l.current.addEventListener("mousemove", M, i), l.current.addEventListener("mouseout", L, i), l.current.addEventListener("mouseup", L, i), l.current.addEventListener("mousedown", z, i), l.current.addEventListener("touchmove", M, i), l.current.addEventListener("touchend", L, i), l.current.addEventListener("touchstart", z, i)), f.current.iDeviceOrientation?.isNeeded && window.addEventListener(
1471
+ f.current.iMouse?.isNeeded && l.current && (l.current.addEventListener("mousemove", M, i), l.current.addEventListener("mouseout", S, i), l.current.addEventListener("mouseup", S, i), l.current.addEventListener("mousedown", k, i), l.current.addEventListener("touchmove", M, i), l.current.addEventListener("touchend", S, i), l.current.addEventListener("touchstart", k, i)), f.current.iDeviceOrientation?.isNeeded && window.addEventListener(
1536
1472
  "deviceorientation",
1537
1473
  H,
1538
1474
  i
1539
- ), l.current && (A.current = new ResizeObserver(N), A.current.observe(l.current), window.addEventListener("resize", N, i));
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+ ), l.current && (b.current = new ResizeObserver(N), b.current.observe(l.current), window.addEventListener("resize", N, i));
1540
1476
  }, J = () => {
1541
1477
  const i = { passive: !0 };
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- f.current.iMouse?.isNeeded && l.current && (l.current.removeEventListener("mousemove", M, i), l.current.removeEventListener("mouseout", L, i), l.current.removeEventListener("mouseup", L, i), l.current.removeEventListener("mousedown", z, i), l.current.removeEventListener("touchmove", M, i), l.current.removeEventListener("touchend", L, i), l.current.removeEventListener("touchstart", z, i)), f.current.iDeviceOrientation?.isNeeded && window.removeEventListener(
1478
+ f.current.iMouse?.isNeeded && l.current && (l.current.removeEventListener("mousemove", M, i), l.current.removeEventListener("mouseout", S, i), l.current.removeEventListener("mouseup", S, i), l.current.removeEventListener("mousedown", k, i), l.current.removeEventListener("touchmove", M, i), l.current.removeEventListener("touchend", S, i), l.current.removeEventListener("touchstart", k, i)), f.current.iDeviceOrientation?.isNeeded && window.removeEventListener(
1543
1479
  "deviceorientation",
1544
1480
  H,
1545
1481
  i
1546
- ), A.current && (A.current.disconnect(), window.removeEventListener("resize", N, i));
1482
+ ), b.current && (b.current.disconnect(), window.removeEventListener("resize", N, i));
1547
1483
  };
1548
1484
  return ie(() => {
1549
- _.current = n;
1485
+ F.current = n;
1550
1486
  }, [n]), ie(() => {
1551
1487
  const i = P.current;
1552
1488
  function a() {
1553
- W();
1554
- const s = y.current;
1555
- s && l.current && (s.clearColor(...o), s.clearDepth(1), s.enable(s.DEPTH_TEST), s.depthFunc(s.LEQUAL), s.viewport(0, 0, l.current.width, l.current.height), l.current.height = l.current.clientHeight, l.current.width = l.current.clientWidth, $(), re(), Z(ne(t || Kt), e || we), k(), requestAnimationFrame(Q), ee(), N());
1489
+ z();
1490
+ const s = T.current;
1491
+ s && l.current && (s.clearColor(...o), s.clearDepth(1), s.enable(s.DEPTH_TEST), s.depthFunc(s.LEQUAL), s.viewport(0, 0, l.current.width, l.current.height), l.current.height = l.current.clientHeight, l.current.width = l.current.clientWidth, $(), re(), Z(ne(t || jt), e || we), W(), requestAnimationFrame(Q), ee(), N());
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1492
  }
1557
1493
  return requestAnimationFrame(a), () => {
1558
- const s = y.current;
1494
+ const s = T.current;
1559
1495
  if (s) {
1560
- if (s.getExtension("WEBGL_lose_context")?.loseContext(), s.useProgram(null), s.deleteProgram(d.current ?? null), i.length > 0)
1561
- for (const h of i)
1562
- s.deleteTexture(h._webglTexture);
1563
- d.current = null;
1496
+ if (s.getExtension("WEBGL_lose_context")?.loseContext(), s.useProgram(null), s.deleteProgram(h.current ?? null), i.length > 0)
1497
+ for (const d of i)
1498
+ s.deleteTexture(d._webglTexture);
1499
+ h.current = null;
1564
1500
  }
1565
- J(), cancelAnimationFrame(C.current ?? 0);
1501
+ J(), cancelAnimationFrame(I.current ?? 0);
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1502
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1567
1503
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1568
1504
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@@ -1739,7 +1675,7 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
1739
1675
  float alpha = mappedBrightness * clamp(uMix, 1.0, 2.0);
1740
1676
  fragColor = vec4(color, alpha);
1741
1677
  }
1742
- }`, cr = 10, ur = 2, lr = 0.5, fr = 0.2, hr = 1.5, G = {
1678
+ }`, cr = 10, ur = 2, lr = 0.5, fr = 0.2, dr = 1.5, G = {
1743
1679
  duration: 0.5,
1744
1680
  ease: "easeOut"
1745
1681
  }, Pe = {
@@ -1749,22 +1685,22 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
1749
1685
  repeatType: "mirror"
1750
1686
  };
1751
1687
  function oe(t) {
1752
- const [e, r] = Ue(t), n = dt(t), o = B(null);
1753
- yt(n, "change", (m) => r(m));
1754
- const c = $e(
1755
- (m, b) => {
1756
- o.current = zt(n, m, b);
1688
+ const [e, r] = Ue(t), n = mt(t), o = B(null);
1689
+ Tt(n, "change", (m) => r(m));
1690
+ const c = qe(
1691
+ (m, E) => {
1692
+ o.current = kt(n, m, E);
1757
1693
  },
1758
1694
  [n]
1759
1695
  );
1760
1696
  return { value: e, motionValue: n, controls: o, animate: c };
1761
1697
  }
1762
- function dr(t, e) {
1698
+ function hr(t, e) {
1763
1699
  const [r, n] = Ue(cr), {
1764
1700
  value: o,
1765
1701
  animate: c,
1766
1702
  motionValue: m
1767
- } = oe(fr), { value: b, animate: v } = oe(ur), { value: R, animate: p } = oe(lr), { value: g, animate: x } = oe(hr), l = gt(e, {
1703
+ } = oe(fr), { value: E, animate: v } = oe(ur), { value: R, animate: p } = oe(lr), { value: g, animate: x } = oe(dr), l = wt(e, {
1768
1704
  fftSize: 512,
1769
1705
  smoothingTimeConstant: 0.55
1770
1706
  });
@@ -1807,12 +1743,12 @@ function dr(t, e) {
1807
1743
  ]), {
1808
1744
  speed: r,
1809
1745
  scale: o,
1810
- amplitude: b,
1746
+ amplitude: E,
1811
1747
  frequency: R,
1812
1748
  brightness: g
1813
1749
  };
1814
1750
  }
1815
- const mr = pt({
1751
+ const mr = vt({
1816
1752
  base: "aspect-square",
1817
1753
  variants: {
1818
1754
  size: {
@@ -1844,14 +1780,14 @@ function Ge({
1844
1780
  scale: o = 0.2,
1845
1781
  blur: c = 1,
1846
1782
  color: m = "#FF355E",
1847
- colorShift: b = 1,
1783
+ colorShift: E = 1,
1848
1784
  brightness: v = 1,
1849
1785
  themeMode: R = typeof window < "u" && document.documentElement.classList.contains("dark") ? "dark" : "light",
1850
1786
  ref: p,
1851
1787
  className: g,
1852
1788
  ...x
1853
1789
  }) {
1854
- const l = qe(() => pr(m), [m]);
1790
+ const l = He(() => pr(m), [m]);
1855
1791
  return /* @__PURE__ */ q("div", { ref: p, className: g, ...x, children: /* @__PURE__ */ q(
1856
1792
  sr,
1857
1793
  {
@@ -1877,7 +1813,7 @@ function Ge({
1877
1813
  // Color variation across layers (0-1)
1878
1814
  uSpacing: { type: "1f", value: 0.5 },
1879
1815
  // Color palette offset - shifts colors along the gradient (0-1)
1880
- uColorShift: { type: "1f", value: b },
1816
+ uColorShift: { type: "1f", value: E },
1881
1817
  // Color variation across layers (0-1)
1882
1818
  uVariance: { type: "1f", value: 0.1 },
1883
1819
  // Smoothing of the aurora (0-1)
@@ -1887,18 +1823,18 @@ function Ge({
1887
1823
  // Color
1888
1824
  uColor: { type: "3fv", value: l ?? [0, 0.7, 1] }
1889
1825
  },
1890
- onError: (y) => {
1891
- console.error("Shader error:", y);
1826
+ onError: (T) => {
1827
+ console.error("Shader error:", T);
1892
1828
  },
1893
- onWarning: (y) => {
1894
- console.warn("Shader warning:", y);
1829
+ onWarning: (T) => {
1830
+ console.warn("Shader warning:", T);
1895
1831
  },
1896
1832
  style: { width: "100%", height: "100%" }
1897
1833
  }
1898
1834
  ) });
1899
1835
  }
1900
1836
  Ge.displayName = "AuraShader";
1901
- function Cr({
1837
+ function Sr({
1902
1838
  size: t = "lg",
1903
1839
  state: e,
1904
1840
  color: r,
@@ -1906,14 +1842,14 @@ function Cr({
1906
1842
  audioTrack: o,
1907
1843
  themeMode: c,
1908
1844
  className: m,
1909
- ref: b,
1845
+ ref: E,
1910
1846
  ...v
1911
1847
  }) {
1912
- const { speed: R, scale: p, amplitude: g, frequency: x, brightness: l } = dr(e, o);
1848
+ const { speed: R, scale: p, amplitude: g, frequency: x, brightness: l } = hr(e, o);
1913
1849
  return /* @__PURE__ */ q(
1914
1850
  Ge,
1915
1851
  {
1916
- ref: b,
1852
+ ref: E,
1917
1853
  blur: 0.2,
1918
1854
  color: r,
1919
1855
  colorShift: n,
@@ -1923,7 +1859,7 @@ function Cr({
1923
1859
  amplitude: g,
1924
1860
  frequency: x,
1925
1861
  brightness: l,
1926
- className: mt(
1862
+ className: pt(
1927
1863
  mr({ size: t }),
1928
1864
  "overflow-hidden rounded-full",
1929
1865
  m
@@ -1932,8 +1868,6 @@ function Cr({
1932
1868
  }
1933
1869
  );
1934
1870
  }
1935
- const vr = wt;
1936
- vr.displayName = "F0ChatReportCard";
1937
1871
  const Ir = ({
1938
1872
  text: t,
1939
1873
  confirmationText: e,
@@ -1949,7 +1883,7 @@ const Ir = ({
1949
1883
  type: "button",
1950
1884
  variant: "outline",
1951
1885
  size: "sm",
1952
- icon: vt,
1886
+ icon: gt,
1953
1887
  onClick: r,
1954
1888
  label: e
1955
1889
  }
@@ -1967,13 +1901,12 @@ const Ir = ({
1967
1901
  ] })
1968
1902
  ] });
1969
1903
  export {
1970
- xr as A,
1904
+ Rr as A,
1971
1905
  Lr as F,
1972
- Rr as a,
1906
+ br as a,
1973
1907
  Ar as b,
1974
- Cr as c,
1975
- vr as d,
1976
- Ir as e,
1908
+ Sr as c,
1909
+ Ir as d,
1977
1910
  Er as o,
1978
- Sr as u
1911
+ xr as u
1979
1912
  };