@factorialco/f0-react 1.413.1 → 1.414.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,18 +1,18 @@
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  import { jsx as q, jsxs as le } from "react/jsx-runtime";
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- import { useInsertionEffect as ze, createContext as Xe, useContext as Ye, useRef as B, useEffect as ie, useState as Ue, useCallback as $e, useMemo as qe } from "react";
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- import { r as He, i as je, m as Ke, a as Qe, b as Me, d as Je, c as Ze, f as et, e as tt, s as rt, g as Ne, p as nt, V as ot, h as it, j as st, k as at, S as ct, H as ut, v as se, l as lt, n as ft, o as ht, q as dt, t as mt, w as pt, F as fe, x as vt } from "./F0Input-C9w04Jpr.js";
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+ import { useInsertionEffect as ze, createContext as Ye, useContext as Xe, useRef as B, useEffect as ie, useState as Ue, useCallback as $e, useMemo as qe } from "react";
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+ import { r as He, i as je, m as Ke, a as Qe, b as Me, d as Je, c as Ze, f as et, e as tt, s as rt, g as Oe, p as nt, V as ot, h as it, j as st, k as at, S as ct, H as ut, v as se, l as lt, n as ft, o as ht, q as dt, t as mt, w as pt, F as fe, x as vt } from "./F0Input-C9w04Jpr.js";
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  import { useTrackVolume as gt } from "@livekit/components-react";
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- import { G as wt } from "./F0AiChat-CMz8oLke.js";
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- function Tt(t, e, r) {
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+ import { G as wt } from "./F0AiChat-CBy7rZCW.js";
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+ function yt(t, e, r) {
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  ze(() => t.on(e, r), [t, e, r]);
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  }
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  function ue(t) {
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  return typeof t == "object" && !Array.isArray(t);
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  }
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- function Oe(t, e, r, n) {
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+ function Ne(t, e, r, n) {
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  return typeof t == "string" && ue(e) ? He(t, r, n) : t instanceof NodeList ? Array.from(t) : Array.isArray(t) ? t : [t];
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  }
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- function yt(t, e, r) {
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+ function Tt(t, e, r) {
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  return t * (e + 1);
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  }
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  function he(t, e, r, n) {
@@ -52,21 +52,21 @@ function Ct(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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  const c = e.duration || 0.3, m = /* @__PURE__ */ new Map(), b = /* @__PURE__ */ new Map(), v = {}, R = /* @__PURE__ */ new Map();
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  let p = 0, g = 0, x = 0;
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  for (let l = 0; l < t.length; l++) {
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- const T = t[l];
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- if (typeof T == "string") {
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- R.set(T, g);
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+ const y = t[l];
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+ if (typeof y == "string") {
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+ R.set(y, g);
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  continue;
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- } else if (!Array.isArray(T)) {
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- R.set(T.name, he(g, T.at, p, R));
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+ } else if (!Array.isArray(y)) {
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+ R.set(y.name, he(g, y.at, p, R));
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  continue;
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  }
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- let [F, d, S = {}] = T;
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+ let [F, d, S = {}] = y;
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  S.at !== void 0 && (g = he(g, S.at, p, R));
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  let C = 0;
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- const U = (y, w, I, P = 0, D = 0) => {
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- const A = It(y), { delay: f = 0, times: _ = Je(A), type: O = "keyframes", repeat: W, repeatType: k, repeatDelay: H = 0, ...z } = w;
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+ const U = (T, w, I, P = 0, D = 0) => {
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+ const A = It(T), { delay: f = 0, times: _ = Je(A), type: N = "keyframes", repeat: W, repeatType: k, repeatDelay: H = 0, ...z } = w;
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  let { ease: M = e.ease || "easeOut", duration: L } = w;
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- const N = typeof f == "function" ? f(P, D) : f, j = A.length, Z = tt(O) ? O : o?.[O];
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+ const O = typeof f == "function" ? f(P, D) : f, j = A.length, Z = tt(N) ? N : o?.[N];
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  if (j <= 2 && Z) {
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  let K = 100;
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  if (j === 2 && Pt(A)) {
@@ -79,11 +79,11 @@ function Ct(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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  M = ee.ease, L = ee.duration;
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  }
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  L ?? (L = c);
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- const $ = g + N;
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+ const $ = g + O;
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  _.length === 1 && _[0] === 0 && (_[1] = 1);
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  const re = _.length - A.length;
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  if (re > 0 && et(_, re), A.length === 1 && A.unshift(null), W) {
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- Ne(W < Lt, "Repeat count too high, must be less than 20"), L = yt(L, W);
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+ Oe(W < Lt, "Repeat count too high, must be less than 20"), L = Tt(L, W);
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  const K = [...A], Q = [..._];
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  M = Array.isArray(M) ? [...M] : [M];
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  const ee = [...M];
@@ -95,23 +95,23 @@ function Ct(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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  Rt(_, W);
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  }
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  const ne = $ + L;
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- At(I, A, M, _, $, ne), C = Math.max(N + L, C), x = Math.max(ne, x);
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+ At(I, A, M, _, $, ne), C = Math.max(O + L, C), x = Math.max(ne, x);
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  };
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  if (Me(F)) {
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- const y = de(F, b);
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- U(d, S, me("default", y));
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+ const T = de(F, b);
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+ U(d, S, me("default", T));
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  } else {
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- const y = Oe(F, d, n, v), w = y.length;
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+ const T = Ne(F, d, n, v), w = T.length;
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  for (let I = 0; I < w; I++) {
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  d = d, S = S;
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- const P = y[I], D = de(P, b);
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+ const P = T[I], D = de(P, b);
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  for (const A in d)
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  U(d[A], _t(S, A), me(A, D), I, w);
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  }
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  }
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  p = g, g += C;
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  }
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- return b.forEach((l, T) => {
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+ return b.forEach((l, y) => {
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  for (const F in l) {
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  const d = l[F];
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  d.sort(xt);
@@ -120,12 +120,12 @@ function Ct(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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  const { at: I, value: P, easing: D } = d[w];
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  S.push(P), C.push(nt(0, x, I)), U.push(D || "easeOut");
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  }
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- C[0] !== 0 && (C.unshift(0), S.unshift(S[0]), U.unshift(St)), C[C.length - 1] !== 1 && (C.push(1), S.push(null)), m.has(T) || m.set(T, {
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+ C[0] !== 0 && (C.unshift(0), S.unshift(S[0]), U.unshift(St)), C[C.length - 1] !== 1 && (C.push(1), S.push(null)), m.has(y) || m.set(y, {
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  keyframes: {},
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  transition: {}
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  });
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- const y = m.get(T);
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- y.keyframes[F] = S, y.transition[F] = {
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+ const T = m.get(y);
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+ T.keyframes[F] = S, T.transition[F] = {
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  ...e,
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  duration: x,
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  ease: U,
@@ -183,7 +183,7 @@ class Mt extends ot {
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  return 0;
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  }
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  }
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- function Nt(t) {
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+ function Ot(t) {
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  const e = {
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  presenceContext: null,
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  props: {},
@@ -200,7 +200,7 @@ function Nt(t) {
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  }, r = st(t) && !at(t) ? new ct(e) : new ut(e);
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  r.mount(t), se.set(t, r);
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  }
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- function Ot(t) {
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+ function Nt(t) {
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  const e = {
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  presenceContext: null,
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  props: {},
@@ -221,10 +221,10 @@ function De(t, e, r, n) {
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  if (Bt(t, e))
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  o.push(lt(t, ue(e) && e.default || e, r && (r.default || r)));
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  else {
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- const c = Oe(t, e, n), m = c.length;
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- Ne(!!m, "No valid elements provided.");
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+ const c = Ne(t, e, n), m = c.length;
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+ Oe(!!m, "No valid elements provided.");
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  for (let b = 0; b < m; b++) {
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- const v = c[b], R = v instanceof Element ? Nt : Ot;
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+ const v = c[b], R = v instanceof Element ? Ot : Nt;
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  se.has(v) || R(v);
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  const p = se.get(v), g = { ...r };
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  "delay" in g && typeof g.delay == "function" && (g.delay = g.delay(b, m)), o.push(...ft(p, { ...e, transition: g }, {}));
@@ -379,11 +379,17 @@ const zt = Wt(), Er = ["xs", "sm", "md", "lg"], Ar = [
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  dataDownload: {
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  download: "Download {{format}}"
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  },
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+ pong: {
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+ ai: "AI",
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+ you: "YOU",
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+ youWin: "You win!",
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+ youLose: "You lose!"
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+ },
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  unsavedChanges: "Unsaved changes",
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  saveChanges: "Save changes",
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  discardChanges: "Discard"
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  }
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- }, Ve = Xe(null);
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+ }, Ve = Ye(null);
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  function xr({
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  children: t,
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  translations: e
@@ -391,7 +397,7 @@ function xr({
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  return /* @__PURE__ */ q(Ve.Provider, { value: e, children: t });
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  }
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  function Sr() {
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- const t = Ye(Ve);
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+ const t = Xe(Ve);
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  if (t === null)
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  throw new Error(
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  "useAiChatTranslations must be used within an AiChatTranslationsProvider"
@@ -399,41 +405,41 @@ function Sr() {
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  return t;
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  }
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  function pe(t, e, r, n) {
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- const o = Math.max(1, Math.min(t, e)), c = Math.min(r, 20), b = Math.min(c + n, o), v = Math.min(b, Math.floor(t / 2)), R = Math.min(b, Math.floor(e / 2)), p = ($) => $ / t * 2 - 1, g = ($) => $ / e * 2 - 1, x = 0, l = t, T = 0, F = e, d = v, S = t - v, C = R, U = e - R, y = p(x), w = p(l), I = g(T), P = g(F), D = p(d), A = p(S), f = g(C), _ = g(U), O = 0, W = 0, k = 1, H = 1, z = v / t, M = 1 - v / t, L = R / e, N = 1 - R / e, j = new Float32Array([
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+ const o = Math.max(1, Math.min(t, e)), c = Math.min(r, 20), b = Math.min(c + n, o), v = Math.min(b, Math.floor(t / 2)), R = Math.min(b, Math.floor(e / 2)), p = ($) => $ / t * 2 - 1, g = ($) => $ / e * 2 - 1, x = 0, l = t, y = 0, F = e, d = v, S = t - v, C = R, U = e - R, T = p(x), w = p(l), I = g(y), P = g(F), D = p(d), A = p(S), f = g(C), _ = g(U), N = 0, W = 0, k = 1, H = 1, z = v / t, M = 1 - v / t, L = R / e, O = 1 - R / e, j = new Float32Array([
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  // Top strip
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- y,
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+ T,
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  I,
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  w,
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  I,
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- y,
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+ T,
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  f,
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- y,
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+ T,
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  f,
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  w,
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  I,
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  w,
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  f,
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  // Bottom strip
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- y,
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+ T,
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  _,
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  w,
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  _,
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- y,
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+ T,
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  P,
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- y,
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+ T,
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  P,
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  w,
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  _,
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  w,
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  P,
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  // Left strip
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- y,
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+ T,
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  f,
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  D,
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  f,
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- y,
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+ T,
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  _,
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- y,
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+ T,
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  _,
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  D,
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  f,
@@ -454,57 +460,57 @@ function pe(t, e, r, n) {
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  _
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  ]), Z = new Float32Array([
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  // Top strip
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- O,
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+ N,
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  W,
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  k,
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  W,
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- O,
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+ N,
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  L,
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- O,
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+ N,
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  L,
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  k,
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  W,
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  k,
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  L,
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  // Bottom strip
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- O,
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  N,
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+ O,
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  k,
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- N,
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  O,
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+ N,
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  H,
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- O,
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+ N,
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  H,
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  k,
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- N,
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+ O,
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  k,
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  H,
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  // Left strip
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- O,
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+ N,
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  L,
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  z,
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  L,
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- O,
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  N,
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  O,
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  N,
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+ O,
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  z,
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  L,
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  z,
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- N,
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+ O,
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  // Right strip
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  M,
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  L,
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  k,
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  L,
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  M,
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- N,
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+ O,
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  M,
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- N,
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+ O,
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  k,
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  L,
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  k,
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- N
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+ O
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  ]);
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  return { positions: j, uvs: Z };
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  }
@@ -517,7 +523,7 @@ function ve(t, e, r) {
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  }
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  return n;
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  }
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- function Xt(t, e, r) {
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+ function Yt(t, e, r) {
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  const n = ve(t, t.VERTEX_SHADER, e), o = ve(t, t.FRAGMENT_SHADER, r), c = t.createProgram();
522
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  if (!c) throw new Error("Failed to create program");
523
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  if (t.attachShader(c, n), t.attachShader(c, o), t.linkProgram(c), !t.getProgramParameter(c, t.LINK_STATUS)) {
@@ -526,7 +532,7 @@ function Xt(t, e, r) {
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  }
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  return t.deleteShader(n), t.deleteShader(o), c;
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  }
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- const Yt = `#version 300 es
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+ const Xt = `#version 300 es
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  precision lowp float;
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  in vec2 vUV;
@@ -824,7 +830,7 @@ class Lr {
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  if (this.options.width = e, this.options.height = r, n && (this.options.ratio = n), !this.running) return;
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  const { gl: o, program: c, vao: m, positionBuffer: b, uvBuffer: v, uResolution: R } = this.glr, p = n ?? this.options.ratio ?? window.devicePixelRatio ?? 1, g = Math.max(1, Math.floor(e * p)), x = Math.max(1, Math.floor(r * p));
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  this.canvas.style.width = `${e}px`, this.canvas.style.height = `${r}px`, (this.canvas.width !== g || this.canvas.height !== x) && (this.canvas.width = g, this.canvas.height = x), o.viewport(0, 0, this.canvas.width, this.canvas.height), this.checkGLError(o, "resize: after viewport setup");
827
- const { positions: l, uvs: T } = pe(
833
+ const { positions: l, uvs: y } = pe(
828
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  this.canvas.width,
829
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  this.canvas.height,
830
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  this.options.borderWidth * p,
@@ -832,7 +838,7 @@ class Lr {
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  );
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  o.bindVertexArray(m), o.bindBuffer(o.ARRAY_BUFFER, b), o.bufferData(o.ARRAY_BUFFER, l, o.STATIC_DRAW);
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  const F = o.getAttribLocation(c, "aPosition");
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- o.enableVertexAttribArray(F), o.vertexAttribPointer(F, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after position buffer update"), o.bindBuffer(o.ARRAY_BUFFER, v), o.bufferData(o.ARRAY_BUFFER, T, o.STATIC_DRAW);
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+ o.enableVertexAttribArray(F), o.vertexAttribPointer(F, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after position buffer update"), o.bindBuffer(o.ARRAY_BUFFER, v), o.bufferData(o.ARRAY_BUFFER, y, o.STATIC_DRAW);
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  const d = o.getAttribLocation(c, "aUV");
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  o.enableVertexAttribArray(d), o.vertexAttribPointer(d, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after UV buffer update"), o.useProgram(c), o.uniform2f(R, this.canvas.width, this.canvas.height), o.uniform1f(this.glr.uBorderWidth, this.options.borderWidth * p), o.uniform1f(this.glr.uGlowWidth, this.options.glowWidth * p), o.uniform1f(this.glr.uBorderRadius, this.options.borderRadius * p), this.checkGLError(o, "resize: after uniform updates");
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  const S = performance.now();
@@ -909,7 +915,7 @@ class Lr {
909
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  });
910
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  if (!e)
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  throw new Error("WebGL2 is required but not available.");
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- const r = Xt(e, $t, Yt);
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+ const r = Yt(e, $t, Xt);
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  this.checkGLError(e, "setupGL: after createProgram");
914
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  const n = e.createVertexArray();
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  e.bindVertexArray(n), this.checkGLError(e, "setupGL: after VAO creation");
@@ -926,13 +932,13 @@ class Lr {
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  e.bindBuffer(e.ARRAY_BUFFER, p), e.bufferData(e.ARRAY_BUFFER, b, e.STATIC_DRAW);
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  const g = e.getAttribLocation(r, "aUV");
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  e.enableVertexAttribArray(g), e.vertexAttribPointer(g, 2, e.FLOAT, !1, 0, 0), this.checkGLError(e, "setupGL: after UV buffer setup");
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- const x = e.getUniformLocation(r, "uResolution"), l = e.getUniformLocation(r, "uTime"), T = e.getUniformLocation(r, "uBorderWidth"), F = e.getUniformLocation(r, "uGlowWidth"), d = e.getUniformLocation(r, "uBorderRadius"), S = e.getUniformLocation(r, "uColors"), C = e.getUniformLocation(r, "uGlowExponent"), U = e.getUniformLocation(r, "uGlowFactor");
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- e.useProgram(r), e.uniform1f(T, this.options.borderWidth), e.uniform1f(F, this.options.glowWidth), e.uniform1f(d, this.options.borderRadius), this.options.mode === "dark" ? (e.uniform1f(C, 2), e.uniform1f(U, 1.8)) : (e.uniform1f(C, 1), e.uniform1f(U, 1));
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- const y = (this.options.colors || qt).map(Ht);
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- for (let w = 0; w < y.length; w++)
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+ const x = e.getUniformLocation(r, "uResolution"), l = e.getUniformLocation(r, "uTime"), y = e.getUniformLocation(r, "uBorderWidth"), F = e.getUniformLocation(r, "uGlowWidth"), d = e.getUniformLocation(r, "uBorderRadius"), S = e.getUniformLocation(r, "uColors"), C = e.getUniformLocation(r, "uGlowExponent"), U = e.getUniformLocation(r, "uGlowFactor");
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+ e.useProgram(r), e.uniform1f(y, this.options.borderWidth), e.uniform1f(F, this.options.glowWidth), e.uniform1f(d, this.options.borderRadius), this.options.mode === "dark" ? (e.uniform1f(C, 2), e.uniform1f(U, 1.8)) : (e.uniform1f(C, 1), e.uniform1f(U, 1));
937
+ const T = (this.options.colors || qt).map(Ht);
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+ for (let w = 0; w < T.length; w++)
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  e.uniform3f(
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  e.getUniformLocation(r, `uColors[${w}]`),
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- ...y[w]
941
+ ...T[w]
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  );
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  this.checkGLError(e, "setupGL: after uniform setup"), e.bindVertexArray(null), e.bindBuffer(e.ARRAY_BUFFER, null), this.glr = {
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  gl: e,
@@ -942,7 +948,7 @@ class Lr {
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  uvBuffer: p,
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  uResolution: x,
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  uTime: l,
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- uBorderWidth: T,
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+ uBorderWidth: y,
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  uGlowWidth: F,
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  uBorderRadius: d,
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  uColors: S
@@ -966,7 +972,7 @@ void main(void){
966
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  }`, we = `attribute vec3 aVertexPosition;
967
973
  void main(void) {
968
974
  gl_Position = vec4(aVertexPosition, 1.0);
969
- }`, Te = "iTime", ye = "iTimeDelta", be = "iDate", Ee = "iFrame", Ae = "iMouse", Re = "iResolution", Qt = "iChannel", xe = "iChannelResolution", Se = "iDeviceOrientation";
975
+ }`, ye = "iTime", Te = "iTimeDelta", be = "iDate", Ee = "iFrame", Ae = "iMouse", Re = "iResolution", Qt = "iChannel", xe = "iChannelResolution", Se = "iDeviceOrientation";
970
976
  function Jt(t, e) {
971
977
  return t.includes("Matrix") && Array.isArray(e);
972
978
  }
@@ -1060,7 +1066,7 @@ const tr = (t, e, r, n) => {
1060
1066
  return "mat4";
1061
1067
  default:
1062
1068
  console.error(
1063
- Y(
1069
+ X(
1064
1070
  `The uniform type "${t}" is not valid, please make sure your uniform type is valid`
1065
1071
  )
1066
1072
  );
@@ -1123,7 +1129,7 @@ class or {
1123
1129
  this.pow2canvas.width,
1124
1130
  this.pow2canvas.height
1125
1131
  ), console.warn(
1126
- Y(
1132
+ X(
1127
1133
  `Image is not power of two ${e.width} x ${e.height}. Resized to ${this.pow2canvas.width} x ${this.pow2canvas.height};`
1128
1134
  )
1129
1135
  ), this.pow2canvas) : e;
@@ -1139,7 +1145,7 @@ class or {
1139
1145
  if (!n)
1140
1146
  return Promise.reject(
1141
1147
  new Error(
1142
- Y(
1148
+ X(
1143
1149
  "Missing url, please make sure to pass the url of your texture { url: ... }"
1144
1150
  )
1145
1151
  )
@@ -1148,19 +1154,19 @@ class or {
1148
1154
  if (R === null && p === null)
1149
1155
  return Promise.reject(
1150
1156
  new Error(
1151
- Y(
1157
+ X(
1152
1158
  `Please upload a video or an image with a valid format (url: ${n})`
1153
1159
  )
1154
1160
  )
1155
1161
  );
1156
1162
  Object.assign(this, { url: n, wrapS: o, wrapT: c, minFilter: m, magFilter: b, flipY: v });
1157
- const g = 0, x = r.RGBA, l = 1, T = 1, F = 0, d = r.RGBA, S = r.UNSIGNED_BYTE, C = new Uint8Array([255, 255, 255, 0]), U = r.createTexture();
1163
+ const g = 0, x = r.RGBA, l = 1, y = 1, F = 0, d = r.RGBA, S = r.UNSIGNED_BYTE, C = new Uint8Array([255, 255, 255, 0]), U = r.createTexture();
1158
1164
  if (r.bindTexture(r.TEXTURE_2D, U), r.texImage2D(
1159
1165
  r.TEXTURE_2D,
1160
1166
  g,
1161
1167
  x,
1162
1168
  l,
1163
- T,
1169
+ y,
1164
1170
  F,
1165
1171
  d,
1166
1172
  S,
@@ -1169,17 +1175,17 @@ class or {
1169
1175
  const P = this.setupVideo(n);
1170
1176
  return r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_S, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_T, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MIN_FILTER, r.LINEAR), this._webglTexture = U, this.source = P, this.isVideo = !0, P.play().then(() => this);
1171
1177
  }
1172
- async function y() {
1178
+ async function T() {
1173
1179
  return new Promise((P, D) => {
1174
1180
  const A = new Image();
1175
1181
  A.crossOrigin = "anonymous", A.onload = () => {
1176
1182
  P(A);
1177
1183
  }, A.onerror = () => {
1178
- D(new Error(Y(`failed loading url: ${n}`)));
1184
+ D(new Error(X(`failed loading url: ${n}`)));
1179
1185
  }, A.src = n ?? "";
1180
1186
  });
1181
1187
  }
1182
- let w = await y(), I = (w.width & w.width - 1) === 0 && (w.height & w.height - 1) === 0;
1188
+ let w = await T(), I = (w.width & w.width - 1) === 0 && (w.height & w.height - 1) === 0;
1183
1189
  return (e.wrapS !== Ce || e.wrapT !== Ce || e.minFilter !== Le && e.minFilter !== ce) && !I && (w = this.makePowerOf2(w), I = !0), r.bindTexture(r.TEXTURE_2D, U), r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL, v), r.texImage2D(
1184
1190
  r.TEXTURE_2D,
1185
1191
  g,
@@ -1206,7 +1212,7 @@ class or {
1206
1212
  ), this._webglTexture = U, this.source = w, this.isVideo = !1, this.isLoaded = !0, this.width = w.width || 0, this.height = w.height || 0, this;
1207
1213
  };
1208
1214
  }
1209
- const Y = (t) => `react-shaders: ${t}`, _e = (t) => {
1215
+ const X = (t) => `react-shaders: ${t}`, _e = (t) => {
1210
1216
  if ("changedTouches" in t) {
1211
1217
  const e = t.changedTouches[0];
1212
1218
  return [e?.clientX ?? 0, e?.clientY ?? 0];
@@ -1228,9 +1234,9 @@ function sr({
1228
1234
  onError: g = console.error,
1229
1235
  onWarning: x = console.warn
1230
1236
  }) {
1231
- const l = B(null), T = B(null), F = B(null), d = B(null), S = B(void 0), C = B(void 0), U = B(!1), y = B(void 0), w = B(0), I = B([0, 0]), P = B([]), D = B(0), A = B(void 0), f = B({
1232
- [Te]: { type: "float", isNeeded: !1, value: 0 },
1237
+ const l = B(null), y = B(null), F = B(null), d = B(null), S = B(void 0), C = B(void 0), U = B(!1), T = B(void 0), w = B(0), I = B([0, 0]), P = B([]), D = B(0), A = B(void 0), f = B({
1233
1238
  [ye]: { type: "float", isNeeded: !1, value: 0 },
1239
+ [Te]: { type: "float", isNeeded: !1, value: 0 },
1234
1240
  [be]: { type: "vec4", isNeeded: !1, value: [0, 0, 0, 0] },
1235
1241
  [Ae]: { type: "vec4", isNeeded: !1, value: [0, 0, 0, 0] },
1236
1242
  [Re]: { type: "vec2", isNeeded: !1, value: [0, 0] },
@@ -1240,18 +1246,18 @@ function sr({
1240
1246
  isNeeded: !1,
1241
1247
  value: [0, 0, 0, 0]
1242
1248
  }
1243
- }), _ = B(n), O = (i, a) => {
1249
+ }), _ = B(n), N = (i, a) => {
1244
1250
  const s = "width" in i ? i.width ?? 0 : 0, h = "height" in i ? i.height ?? 0 : 0, u = f.current.iChannelResolution;
1245
1251
  if (!u) return;
1246
1252
  const E = Array.isArray(u.value) ? u.value : u.value = [];
1247
1253
  E[a * 3] = s * R, E[a * 3 + 1] = h * R, E[a * 3 + 2] = 0;
1248
1254
  }, W = () => {
1249
- l.current && (T.current = l.current.getContext("webgl", b) || l.current.getContext(
1255
+ l.current && (y.current = l.current.getContext("webgl", b) || l.current.getContext(
1250
1256
  "experimental-webgl",
1251
1257
  b
1252
- ), T.current?.getExtension("OES_standard_derivatives"), T.current?.getExtension("EXT_shader_texture_lod"));
1258
+ ), y.current?.getExtension("OES_standard_derivatives"), y.current?.getExtension("EXT_shader_texture_lod"));
1253
1259
  }, k = () => {
1254
- const i = T.current;
1260
+ const i = y.current;
1255
1261
  F.current = i?.createBuffer() ?? null, i?.bindBuffer(i.ARRAY_BUFFER, F.current);
1256
1262
  const a = [
1257
1263
  1,
@@ -1280,13 +1286,13 @@ function sr({
1280
1286
  window.orientation ?? 0
1281
1287
  ];
1282
1288
  }, z = (i) => {
1283
- const [a = 0, s = 0] = _e(i), h = a - (y.current?.left ?? 0) - window.pageXOffset, u = (y.current?.height ?? 0) - s - (y.current?.top ?? 0) - window.pageYOffset;
1289
+ const [a = 0, s = 0] = _e(i), h = a - (T.current?.left ?? 0) - window.pageXOffset, u = (T.current?.height ?? 0) - s - (T.current?.top ?? 0) - window.pageYOffset;
1284
1290
  U.current = !0;
1285
1291
  const E = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1286
1292
  E && (E[2] = h, E[3] = u), I.current[0] = h, I.current[1] = u;
1287
1293
  }, M = (i) => {
1288
- y.current = l.current?.getBoundingClientRect();
1289
- const [a = 0, s = 0] = _e(i), h = a - (y.current?.left ?? 0), u = (y.current?.height ?? 0) - s - (y.current?.top ?? 0);
1294
+ T.current = l.current?.getBoundingClientRect();
1295
+ const [a = 0, s = 0] = _e(i), h = a - (T.current?.left ?? 0), u = (T.current?.height ?? 0) - s - (T.current?.top ?? 0);
1290
1296
  if (v !== 1)
1291
1297
  I.current[0] = h, I.current[1] = u;
1292
1298
  else {
@@ -1296,14 +1302,14 @@ function sr({
1296
1302
  }, L = () => {
1297
1303
  const i = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1298
1304
  i && (i[2] = 0, i[3] = 0);
1299
- }, N = () => {
1300
- const i = T.current;
1305
+ }, O = () => {
1306
+ const i = y.current;
1301
1307
  if (!i) return;
1302
- y.current = l.current?.getBoundingClientRect();
1308
+ T.current = l.current?.getBoundingClientRect();
1303
1309
  const a = R, s = Math.floor(
1304
- (y.current?.width ?? 1) * a
1310
+ (T.current?.width ?? 1) * a
1305
1311
  ), h = Math.floor(
1306
- (y.current?.height ?? 1) * a
1312
+ (T.current?.height ?? 1) * a
1307
1313
  );
1308
1314
  if (i.canvas.width = s, i.canvas.height = h, f.current.iResolution?.isNeeded && d.current) {
1309
1315
  const u = i.getUniformLocation(
@@ -1313,25 +1319,25 @@ function sr({
1313
1319
  i.uniform2fv(u, [i.canvas.width, i.canvas.height]);
1314
1320
  }
1315
1321
  }, j = (i, a) => {
1316
- const s = T.current;
1322
+ const s = y.current;
1317
1323
  if (!s) return null;
1318
1324
  const h = s.createShader(i);
1319
1325
  if (!h) return null;
1320
1326
  if (s.shaderSource(h, a), s.compileShader(h), !s.getShaderParameter(h, s.COMPILE_STATUS)) {
1321
- x?.(Y(`Error compiling the shader:
1327
+ x?.(X(`Error compiling the shader:
1322
1328
  ${a}`));
1323
1329
  const u = s.getShaderInfoLog(h);
1324
- s.deleteShader(h), g?.(Y(`Shader compiler log: ${u}`));
1330
+ s.deleteShader(h), g?.(X(`Shader compiler log: ${u}`));
1325
1331
  }
1326
1332
  return h;
1327
1333
  }, Z = (i, a) => {
1328
- const s = T.current;
1334
+ const s = y.current;
1329
1335
  if (!s) return;
1330
1336
  const h = j(s.FRAGMENT_SHADER, i), u = j(s.VERTEX_SHADER, a);
1331
1337
  if (d.current = s.createProgram(), !(!d.current || !u || !h)) {
1332
1338
  if (s.attachShader(d.current, u), s.attachShader(d.current, h), s.linkProgram(d.current), !s.getProgramParameter(d.current, s.LINK_STATUS)) {
1333
1339
  g?.(
1334
- Y(
1340
+ X(
1335
1341
  `Unable to initialize the shader program: ${s.getProgramInfoLog(
1336
1342
  d.current
1337
1343
  )}`
@@ -1353,8 +1359,8 @@ ${a}`));
1353
1359
  if (!u) continue;
1354
1360
  const E = {};
1355
1361
  if (Jt(h, s)) {
1356
- const V = h.length, X = Number.parseInt(h.charAt(V - 3)), te = Math.floor(s.length / (X * X));
1357
- s.length > X * X && (E.arraySize = `[${te}]`);
1362
+ const V = h.length, Y = Number.parseInt(h.charAt(V - 3)), te = Math.floor(s.length / (Y * Y));
1363
+ s.length > Y * Y && (E.arraySize = `[${te}]`);
1358
1364
  } else Zt(h, s) && (E.arraySize = `[${Math.floor(s.length / Number.parseInt(h.charAt(0)))}]`);
1359
1365
  f.current[i] = {
1360
1366
  type: u,
@@ -1364,7 +1370,7 @@ ${a}`));
1364
1370
  };
1365
1371
  }
1366
1372
  }, re = () => {
1367
- const i = T.current;
1373
+ const i = y.current;
1368
1374
  if (i)
1369
1375
  if (r && r.length > 0) {
1370
1376
  f.current[`${xe}`] = {
@@ -1377,8 +1383,8 @@ ${a}`));
1377
1383
  (s, h) => (f.current[`${Qt}${h}`] = {
1378
1384
  type: "sampler2D",
1379
1385
  isNeeded: !1
1380
- }, O(s, h), P.current[h] = new or(i), P.current[h]?.load(s).then((u) => {
1381
- O(u, h);
1386
+ }, N(s, h), P.current[h] = new or(i), P.current[h]?.load(s).then((u) => {
1387
+ N(u, h);
1382
1388
  }))
1383
1389
  );
1384
1390
  Promise.all(a).then(() => {
@@ -1391,7 +1397,7 @@ ${a}`));
1391
1397
  const a = ge.includes(c ?? "highp"), s = `precision ${a ? c : ge[1]} float;
1392
1398
  `;
1393
1399
  a || x?.(
1394
- Y(
1400
+ X(
1395
1401
  `wrong precision type ${c}, please make sure to pass one of a valid precision lowp, mediump, highp, by default you shader precision will be set to highp.`
1396
1402
  )
1397
1403
  );
@@ -1410,7 +1416,7 @@ ${a}`));
1410
1416
  }
1411
1417
  return i.includes("mainImage") && (h = h.concat(jt)), h;
1412
1418
  }, K = (i) => {
1413
- const a = T.current;
1419
+ const a = y.current;
1414
1420
  if (!a || !d.current) return;
1415
1421
  const s = D.current ? (i - D.current) / 1e3 : 0;
1416
1422
  D.current = i;
@@ -1463,23 +1469,23 @@ ${a}`));
1463
1469
  if (f.current.iTime?.isNeeded) {
1464
1470
  const u = a.getUniformLocation(
1465
1471
  d.current,
1466
- Te
1472
+ ye
1467
1473
  );
1468
1474
  a.uniform1f(u, w.current += s);
1469
1475
  }
1470
1476
  if (f.current.iTimeDelta?.isNeeded) {
1471
1477
  const u = a.getUniformLocation(
1472
1478
  d.current,
1473
- ye
1479
+ Te
1474
1480
  );
1475
1481
  a.uniform1f(u, s);
1476
1482
  }
1477
1483
  if (f.current.iDate?.isNeeded) {
1478
- const u = /* @__PURE__ */ new Date(), E = u.getMonth() + 1, V = u.getDate(), X = u.getFullYear(), te = u.getHours() * 60 * 60 + u.getMinutes() * 60 + u.getSeconds() + u.getMilliseconds() * 1e-3, ae = a.getUniformLocation(
1484
+ const u = /* @__PURE__ */ new Date(), E = u.getMonth() + 1, V = u.getDate(), Y = u.getFullYear(), te = u.getHours() * 60 * 60 + u.getMinutes() * 60 + u.getSeconds() + u.getMilliseconds() * 1e-3, ae = a.getUniformLocation(
1479
1485
  d.current,
1480
1486
  be
1481
1487
  );
1482
- a.uniform4fv(ae, [X, E, V, te]);
1488
+ a.uniform4fv(ae, [Y, E, V, te]);
1483
1489
  }
1484
1490
  if (f.current.iFrame?.isNeeded) {
1485
1491
  const u = a.getUniformLocation(
@@ -1492,23 +1498,23 @@ ${a}`));
1492
1498
  for (let u = 0; u < P.current.length; u++) {
1493
1499
  const E = P.current[u];
1494
1500
  if (!E) return;
1495
- const { isVideo: V, _webglTexture: X, source: te, flipY: ae, isLoaded: ke } = E;
1496
- if (!ke || !X || !te) return;
1501
+ const { isVideo: V, _webglTexture: Y, source: te, flipY: ae, isLoaded: ke } = E;
1502
+ if (!ke || !Y || !te) return;
1497
1503
  if (f.current[`iChannel${u}`]?.isNeeded) {
1498
1504
  if (!d.current) return;
1499
1505
  const We = a.getUniformLocation(
1500
1506
  d.current,
1501
1507
  `iChannel${u}`
1502
1508
  );
1503
- a.activeTexture(a.TEXTURE0 + u), a.bindTexture(a.TEXTURE_2D, X), a.uniform1i(We, u), V && E.updateTexture(
1504
- X,
1509
+ a.activeTexture(a.TEXTURE0 + u), a.bindTexture(a.TEXTURE_2D, Y), a.uniform1i(We, u), V && E.updateTexture(
1510
+ Y,
1505
1511
  te,
1506
1512
  ae
1507
1513
  );
1508
1514
  }
1509
1515
  }
1510
1516
  }, Q = (i) => {
1511
- const a = T.current;
1517
+ const a = y.current;
1512
1518
  if (!a) return;
1513
1519
  a.viewport(0, 0, a.drawingBufferWidth, a.drawingBufferHeight), a.clear(a.COLOR_BUFFER_BIT | a.DEPTH_BUFFER_BIT), a.bindBuffer(a.ARRAY_BUFFER, F.current), a.vertexAttribPointer(
1514
1520
  S.current ?? 0,
@@ -1530,14 +1536,14 @@ ${a}`));
1530
1536
  "deviceorientation",
1531
1537
  H,
1532
1538
  i
1533
- ), l.current && (A.current = new ResizeObserver(N), A.current.observe(l.current), window.addEventListener("resize", N, i));
1539
+ ), l.current && (A.current = new ResizeObserver(O), A.current.observe(l.current), window.addEventListener("resize", O, i));
1534
1540
  }, J = () => {
1535
1541
  const i = { passive: !0 };
1536
1542
  f.current.iMouse?.isNeeded && l.current && (l.current.removeEventListener("mousemove", M, i), l.current.removeEventListener("mouseout", L, i), l.current.removeEventListener("mouseup", L, i), l.current.removeEventListener("mousedown", z, i), l.current.removeEventListener("touchmove", M, i), l.current.removeEventListener("touchend", L, i), l.current.removeEventListener("touchstart", z, i)), f.current.iDeviceOrientation?.isNeeded && window.removeEventListener(
1537
1543
  "deviceorientation",
1538
1544
  H,
1539
1545
  i
1540
- ), A.current && (A.current.disconnect(), window.removeEventListener("resize", N, i));
1546
+ ), A.current && (A.current.disconnect(), window.removeEventListener("resize", O, i));
1541
1547
  };
1542
1548
  return ie(() => {
1543
1549
  _.current = n;
@@ -1545,11 +1551,11 @@ ${a}`));
1545
1551
  const i = P.current;
1546
1552
  function a() {
1547
1553
  W();
1548
- const s = T.current;
1549
- s && l.current && (s.clearColor(...o), s.clearDepth(1), s.enable(s.DEPTH_TEST), s.depthFunc(s.LEQUAL), s.viewport(0, 0, l.current.width, l.current.height), l.current.height = l.current.clientHeight, l.current.width = l.current.clientWidth, $(), re(), Z(ne(t || Kt), e || we), k(), requestAnimationFrame(Q), ee(), N());
1554
+ const s = y.current;
1555
+ s && l.current && (s.clearColor(...o), s.clearDepth(1), s.enable(s.DEPTH_TEST), s.depthFunc(s.LEQUAL), s.viewport(0, 0, l.current.width, l.current.height), l.current.height = l.current.clientHeight, l.current.width = l.current.clientWidth, $(), re(), Z(ne(t || Kt), e || we), k(), requestAnimationFrame(Q), ee(), O());
1550
1556
  }
1551
1557
  return requestAnimationFrame(a), () => {
1552
- const s = T.current;
1558
+ const s = y.current;
1553
1559
  if (s) {
1554
1560
  if (s.getExtension("WEBGL_lose_context")?.loseContext(), s.useProgram(null), s.deleteProgram(d.current ?? null), i.length > 0)
1555
1561
  for (const h of i)
@@ -1744,7 +1750,7 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
1744
1750
  };
1745
1751
  function oe(t) {
1746
1752
  const [e, r] = Ue(t), n = dt(t), o = B(null);
1747
- Tt(n, "change", (m) => r(m));
1753
+ yt(n, "change", (m) => r(m));
1748
1754
  const c = $e(
1749
1755
  (m, b) => {
1750
1756
  o.current = zt(n, m, b);
@@ -1881,11 +1887,11 @@ function Ge({
1881
1887
  // Color
1882
1888
  uColor: { type: "3fv", value: l ?? [0, 0.7, 1] }
1883
1889
  },
1884
- onError: (T) => {
1885
- console.error("Shader error:", T);
1890
+ onError: (y) => {
1891
+ console.error("Shader error:", y);
1886
1892
  },
1887
- onWarning: (T) => {
1888
- console.warn("Shader warning:", T);
1893
+ onWarning: (y) => {
1894
+ console.warn("Shader warning:", y);
1889
1895
  },
1890
1896
  style: { width: "100%", height: "100%" }
1891
1897
  }