@factorialco/f0-react 1.413.0 → 1.414.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,88 +1,89 @@
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  import { jsx as q, jsxs as le } from "react/jsx-runtime";
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- import { useInsertionEffect as ze, createContext as Xe, useContext as Ye, useRef as B, useEffect as ie, useState as Ue, useCallback as $e, useMemo as qe } from "react";
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- import { r as He, i as je, m as Ke, a as Qe, b as Me, d as Je, c as Ze, f as et, e as tt, s as nt, g as Oe, p as rt, V as ot, h as it, j as st, k as at, S as ct, H as ut, v as se, l as lt, n as ft, o as ht, q as dt, t as mt, w as pt, F as fe, x as vt } from "./F0Input-JjjfHKNJ.js";
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+ import { useInsertionEffect as ze, createContext as Ye, useContext as Xe, useRef as B, useEffect as ie, useState as Ue, useCallback as $e, useMemo as qe } from "react";
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+ import { r as He, i as je, m as Ke, a as Qe, b as Me, d as Je, c as Ze, f as et, e as tt, s as rt, g as Oe, p as nt, V as ot, h as it, j as st, k as at, S as ct, H as ut, v as se, l as lt, n as ft, o as ht, q as dt, t as mt, w as pt, F as fe, x as vt } from "./F0Input-C9w04Jpr.js";
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  import { useTrackVolume as gt } from "@livekit/components-react";
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- function wt(t, e, n) {
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- ze(() => t.on(e, n), [t, e, n]);
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+ import { G as wt } from "./F0AiChat-CBy7rZCW.js";
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+ function yt(t, e, r) {
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+ ze(() => t.on(e, r), [t, e, r]);
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  }
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  function ue(t) {
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  return typeof t == "object" && !Array.isArray(t);
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  }
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- function Ne(t, e, n, r) {
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- return typeof t == "string" && ue(e) ? He(t, n, r) : t instanceof NodeList ? Array.from(t) : Array.isArray(t) ? t : [t];
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+ function Ne(t, e, r, n) {
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+ return typeof t == "string" && ue(e) ? He(t, r, n) : t instanceof NodeList ? Array.from(t) : Array.isArray(t) ? t : [t];
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  }
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- function Tt(t, e, n) {
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+ function Tt(t, e, r) {
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  return t * (e + 1);
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  }
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- function he(t, e, n, r) {
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- return typeof e == "number" ? e : e.startsWith("-") || e.startsWith("+") ? Math.max(0, t + parseFloat(e)) : e === "<" ? n : r.get(e) ?? t;
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+ function he(t, e, r, n) {
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+ return typeof e == "number" ? e : e.startsWith("-") || e.startsWith("+") ? Math.max(0, t + parseFloat(e)) : e === "<" ? r : n.get(e) ?? t;
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  }
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- const yt = (t, e, n) => {
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- const r = e - t;
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- return ((n - t) % r + r) % r + t;
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+ const bt = (t, e, r) => {
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+ const n = e - t;
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+ return ((r - t) % n + n) % n + t;
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  };
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  function Be(t, e) {
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- return je(t) ? t[yt(0, t.length, e)] : t;
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+ return je(t) ? t[bt(0, t.length, e)] : t;
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  }
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- function bt(t, e, n) {
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- for (let r = 0; r < t.length; r++) {
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- const o = t[r];
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- o.at > e && o.at < n && (Qe(t, o), r--);
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+ function Et(t, e, r) {
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+ for (let n = 0; n < t.length; n++) {
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+ const o = t[n];
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+ o.at > e && o.at < r && (Qe(t, o), n--);
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  }
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  }
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- function Et(t, e, n, r, o, c) {
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- bt(t, o, c);
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+ function At(t, e, r, n, o, c) {
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+ Et(t, o, c);
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  for (let m = 0; m < e.length; m++)
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  t.push({
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  value: e[m],
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- at: Ke(o, c, r[m]),
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- easing: Be(n, m)
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+ at: Ke(o, c, n[m]),
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+ easing: Be(r, m)
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  });
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  }
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- function At(t, e) {
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- for (let n = 0; n < t.length; n++)
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- t[n] = t[n] / (e + 1);
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- }
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  function Rt(t, e) {
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+ for (let r = 0; r < t.length; r++)
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+ t[r] = t[r] / (e + 1);
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+ }
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+ function xt(t, e) {
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  return t.at === e.at ? t.value === null ? 1 : e.value === null ? -1 : 0 : t.at - e.at;
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  }
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- const xt = "easeInOut", St = 20;
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- function Lt(t, { defaultTransition: e = {}, ...n } = {}, r, o) {
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+ const St = "easeInOut", Lt = 20;
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+ function Ct(t, { defaultTransition: e = {}, ...r } = {}, n, o) {
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  const c = e.duration || 0.3, m = /* @__PURE__ */ new Map(), b = /* @__PURE__ */ new Map(), v = {}, R = /* @__PURE__ */ new Map();
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  let p = 0, g = 0, x = 0;
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  for (let l = 0; l < t.length; l++) {
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- const T = t[l];
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- if (typeof T == "string") {
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- R.set(T, g);
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+ const y = t[l];
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+ if (typeof y == "string") {
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+ R.set(y, g);
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  continue;
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- } else if (!Array.isArray(T)) {
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- R.set(T.name, he(g, T.at, p, R));
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+ } else if (!Array.isArray(y)) {
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+ R.set(y.name, he(g, y.at, p, R));
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  continue;
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  }
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- let [F, d, S = {}] = T;
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+ let [F, d, S = {}] = y;
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  S.at !== void 0 && (g = he(g, S.at, p, R));
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  let C = 0;
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- const U = (y, w, I, P = 0, D = 0) => {
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- const A = Ct(y), { delay: f = 0, times: _ = Je(A), type: N = "keyframes", repeat: W, repeatType: k, repeatDelay: H = 0, ...z } = w;
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+ const U = (T, w, I, P = 0, D = 0) => {
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+ const A = It(T), { delay: f = 0, times: _ = Je(A), type: N = "keyframes", repeat: W, repeatType: k, repeatDelay: H = 0, ...z } = w;
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  let { ease: M = e.ease || "easeOut", duration: L } = w;
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  const O = typeof f == "function" ? f(P, D) : f, j = A.length, Z = tt(N) ? N : o?.[N];
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  if (j <= 2 && Z) {
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  let K = 100;
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- if (j === 2 && Ft(A)) {
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+ if (j === 2 && Pt(A)) {
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  const J = A[1] - A[0];
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  K = Math.abs(J);
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  }
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  const Q = { ...z };
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- L !== void 0 && (Q.duration = nt(L));
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+ L !== void 0 && (Q.duration = rt(L));
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  const ee = Ze(Q, K, Z);
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  M = ee.ease, L = ee.duration;
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  }
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  L ?? (L = c);
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  const $ = g + O;
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  _.length === 1 && _[0] === 0 && (_[1] = 1);
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- const ne = _.length - A.length;
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- if (ne > 0 && et(_, ne), A.length === 1 && A.unshift(null), W) {
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- Oe(W < St, "Repeat count too high, must be less than 20"), L = Tt(L, W);
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+ const re = _.length - A.length;
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+ if (re > 0 && et(_, re), A.length === 1 && A.unshift(null), W) {
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+ Oe(W < Lt, "Repeat count too high, must be less than 20"), L = Tt(L, W);
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  const K = [...A], Q = [..._];
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  M = Array.isArray(M) ? [...M] : [M];
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  const ee = [...M];
@@ -91,45 +92,45 @@ function Lt(t, { defaultTransition: e = {}, ...n } = {}, r, o) {
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  for (let i = 0; i < K.length; i++)
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  _.push(Q[i] + (J + 1)), M.push(i === 0 ? "linear" : Be(ee, i - 1));
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  }
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- At(_, W);
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+ Rt(_, W);
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  }
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- const re = $ + L;
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- Et(I, A, M, _, $, re), C = Math.max(O + L, C), x = Math.max(re, x);
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+ const ne = $ + L;
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+ At(I, A, M, _, $, ne), C = Math.max(O + L, C), x = Math.max(ne, x);
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  };
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  if (Me(F)) {
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- const y = de(F, b);
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- U(d, S, me("default", y));
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+ const T = de(F, b);
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+ U(d, S, me("default", T));
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  } else {
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- const y = Ne(F, d, r, v), w = y.length;
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+ const T = Ne(F, d, n, v), w = T.length;
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  for (let I = 0; I < w; I++) {
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  d = d, S = S;
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- const P = y[I], D = de(P, b);
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+ const P = T[I], D = de(P, b);
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  for (const A in d)
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- U(d[A], It(S, A), me(A, D), I, w);
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+ U(d[A], _t(S, A), me(A, D), I, w);
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  }
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  }
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  p = g, g += C;
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  }
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- return b.forEach((l, T) => {
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+ return b.forEach((l, y) => {
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  for (const F in l) {
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  const d = l[F];
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- d.sort(Rt);
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+ d.sort(xt);
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  const S = [], C = [], U = [];
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  for (let w = 0; w < d.length; w++) {
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  const { at: I, value: P, easing: D } = d[w];
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- S.push(P), C.push(rt(0, x, I)), U.push(D || "easeOut");
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+ S.push(P), C.push(nt(0, x, I)), U.push(D || "easeOut");
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  }
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- C[0] !== 0 && (C.unshift(0), S.unshift(S[0]), U.unshift(xt)), C[C.length - 1] !== 1 && (C.push(1), S.push(null)), m.has(T) || m.set(T, {
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+ C[0] !== 0 && (C.unshift(0), S.unshift(S[0]), U.unshift(St)), C[C.length - 1] !== 1 && (C.push(1), S.push(null)), m.has(y) || m.set(y, {
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  keyframes: {},
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  transition: {}
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  });
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- const y = m.get(T);
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- y.keyframes[F] = S, y.transition[F] = {
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+ const T = m.get(y);
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+ T.keyframes[F] = S, T.transition[F] = {
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  ...e,
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  duration: x,
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  ease: U,
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  times: C,
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- ...n
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+ ...r
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  };
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  }
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  }), m;
@@ -140,49 +141,49 @@ function de(t, e) {
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  function me(t, e) {
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  return e[t] || (e[t] = []), e[t];
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  }
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- function Ct(t) {
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+ function It(t) {
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  return Array.isArray(t) ? t : [t];
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  }
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- function It(t, e) {
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+ function _t(t, e) {
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  return t && t[e] ? {
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  ...t,
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  ...t[e]
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  } : { ...t };
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  }
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- const _t = (t) => typeof t == "number", Ft = (t) => t.every(_t);
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- function Pt(t, e) {
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+ const Ft = (t) => typeof t == "number", Pt = (t) => t.every(Ft);
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+ function Ut(t, e) {
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  return t in e;
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  }
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- class Ut extends ot {
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+ class Mt extends ot {
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  constructor() {
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  super(...arguments), this.type = "object";
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  }
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- readValueFromInstance(e, n) {
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- if (Pt(n, e)) {
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- const r = e[n];
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- if (typeof r == "string" || typeof r == "number")
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- return r;
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+ readValueFromInstance(e, r) {
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+ if (Ut(r, e)) {
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+ const n = e[r];
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+ if (typeof n == "string" || typeof n == "number")
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+ return n;
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  }
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  }
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  getBaseTargetFromProps() {
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  }
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- removeValueFromRenderState(e, n) {
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- delete n.output[e];
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+ removeValueFromRenderState(e, r) {
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+ delete r.output[e];
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  }
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  measureInstanceViewportBox() {
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  return it();
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  }
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- build(e, n) {
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- Object.assign(e.output, n);
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+ build(e, r) {
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+ Object.assign(e.output, r);
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  }
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- renderInstance(e, { output: n }) {
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- Object.assign(e, n);
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+ renderInstance(e, { output: r }) {
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+ Object.assign(e, r);
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  }
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  sortInstanceNodePosition() {
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  return 0;
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  }
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  }
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- function Mt(t) {
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+ function Ot(t) {
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  const e = {
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  presenceContext: null,
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  props: {},
@@ -196,10 +197,10 @@ function Mt(t) {
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  },
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  latestValues: {}
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  }
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- }, n = st(t) && !at(t) ? new ct(e) : new ut(e);
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- n.mount(t), se.set(t, n);
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+ }, r = st(t) && !at(t) ? new ct(e) : new ut(e);
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+ r.mount(t), se.set(t, r);
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  }
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- function Ot(t) {
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+ function Nt(t) {
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  const e = {
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  presenceContext: null,
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  props: {},
@@ -209,35 +210,35 @@ function Ot(t) {
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  },
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  latestValues: {}
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  }
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- }, n = new Ut(e);
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- n.mount(t), se.set(t, n);
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+ }, r = new Mt(e);
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+ r.mount(t), se.set(t, r);
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  }
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- function Nt(t, e) {
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+ function Bt(t, e) {
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  return Me(t) || typeof t == "number" || typeof t == "string" && !ue(e);
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  }
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- function De(t, e, n, r) {
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+ function De(t, e, r, n) {
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  const o = [];
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- if (Nt(t, e))
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- o.push(lt(t, ue(e) && e.default || e, n && (n.default || n)));
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+ if (Bt(t, e))
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+ o.push(lt(t, ue(e) && e.default || e, r && (r.default || r)));
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  else {
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- const c = Ne(t, e, r), m = c.length;
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+ const c = Ne(t, e, n), m = c.length;
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  Oe(!!m, "No valid elements provided.");
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  for (let b = 0; b < m; b++) {
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- const v = c[b], R = v instanceof Element ? Mt : Ot;
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+ const v = c[b], R = v instanceof Element ? Ot : Nt;
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  se.has(v) || R(v);
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- const p = se.get(v), g = { ...n };
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+ const p = se.get(v), g = { ...r };
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  "delay" in g && typeof g.delay == "function" && (g.delay = g.delay(b, m)), o.push(...ft(p, { ...e, transition: g }, {}));
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  }
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  }
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  return o;
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  }
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- function Bt(t, e, n) {
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- const r = [];
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- return Lt(t, e, n, { spring: ht }).forEach(({ keyframes: c, transition: m }, b) => {
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- r.push(...De(b, c, m));
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- }), r;
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+ function Dt(t, e, r) {
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+ const n = [];
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+ return Ct(t, e, r, { spring: ht }).forEach(({ keyframes: c, transition: m }, b) => {
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+ n.push(...De(b, c, m));
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+ }), n;
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  }
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- class Dt {
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+ class Vt {
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  constructor(e) {
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  this.stop = () => this.runAll("stop"), this.animations = e.filter(Boolean);
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  }
@@ -250,15 +251,15 @@ class Dt {
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  getAll(e) {
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  return this.animations[0][e];
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  }
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- setAll(e, n) {
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- for (let r = 0; r < this.animations.length; r++)
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- this.animations[r][e] = n;
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+ setAll(e, r) {
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+ for (let n = 0; n < this.animations.length; n++)
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+ this.animations[n][e] = r;
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  }
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  attachTimeline(e) {
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- const n = this.animations.map((r) => r.attachTimeline(e));
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+ const r = this.animations.map((n) => n.attachTimeline(e));
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  return () => {
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- n.forEach((r, o) => {
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- r && r(), this.animations[o].stop();
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+ r.forEach((n, o) => {
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+ n && n(), this.animations[o].stop();
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  });
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  };
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  }
@@ -282,12 +283,12 @@ class Dt {
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  }
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  get duration() {
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  let e = 0;
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- for (let n = 0; n < this.animations.length; n++)
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- e = Math.max(e, this.animations[n].duration);
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+ for (let r = 0; r < this.animations.length; r++)
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+ e = Math.max(e, this.animations[r].duration);
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  return e;
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  }
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  runAll(e) {
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- this.animations.forEach((n) => n[e]());
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+ this.animations.forEach((r) => r[e]());
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  }
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  play() {
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  this.runAll("play");
@@ -302,27 +303,27 @@ class Dt {
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  this.runAll("complete");
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  }
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  }
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- class Vt extends Dt {
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- then(e, n) {
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+ class Gt extends Vt {
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+ then(e, r) {
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  return this.finished.finally(e).then(() => {
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  });
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  }
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  }
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- function Gt(t) {
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+ function kt(t) {
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  return Array.isArray(t) && t.some(Array.isArray);
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  }
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- function kt(t) {
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- function e(n, r, o) {
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+ function Wt(t) {
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+ function e(r, n, o) {
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  let c = [];
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- return Gt(n) ? c = Bt(n, r, t) : c = De(n, r, o, t), new Vt(c);
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+ return kt(r) ? c = Dt(r, n, t) : c = De(r, n, o, t), new Gt(c);
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  }
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  return e;
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  }
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- const Wt = kt(), yn = ["xs", "sm", "md", "lg"], bn = [
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+ const zt = Wt(), Er = ["xs", "sm", "md", "lg"], Ar = [
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  "inProgress",
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  "executing",
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  "completed"
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- ], En = {
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+ ], Rr = {
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  ai: {
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  openChat: "Open Chat with One AI",
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  closeChat: "Close Chat with One AI",
@@ -378,61 +379,67 @@ const Wt = kt(), yn = ["xs", "sm", "md", "lg"], bn = [
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  dataDownload: {
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  download: "Download {{format}}"
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  },
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+ pong: {
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+ ai: "AI",
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+ you: "YOU",
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+ youWin: "You win!",
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+ youLose: "You lose!"
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+ },
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  unsavedChanges: "Unsaved changes",
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  saveChanges: "Save changes",
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  discardChanges: "Discard"
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  }
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- }, Ve = Xe(null);
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- function An({
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+ }, Ve = Ye(null);
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+ function xr({
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  children: t,
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  translations: e
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  }) {
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  return /* @__PURE__ */ q(Ve.Provider, { value: e, children: t });
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  }
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- function Rn() {
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- const t = Ye(Ve);
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+ function Sr() {
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+ const t = Xe(Ve);
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  if (t === null)
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  throw new Error(
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  "useAiChatTranslations must be used within an AiChatTranslationsProvider"
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  );
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  return t;
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  }
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- function pe(t, e, n, r) {
401
- const o = Math.max(1, Math.min(t, e)), c = Math.min(n, 20), b = Math.min(c + r, o), v = Math.min(b, Math.floor(t / 2)), R = Math.min(b, Math.floor(e / 2)), p = ($) => $ / t * 2 - 1, g = ($) => $ / e * 2 - 1, x = 0, l = t, T = 0, F = e, d = v, S = t - v, C = R, U = e - R, y = p(x), w = p(l), I = g(T), P = g(F), D = p(d), A = p(S), f = g(C), _ = g(U), N = 0, W = 0, k = 1, H = 1, z = v / t, M = 1 - v / t, L = R / e, O = 1 - R / e, j = new Float32Array([
407
+ function pe(t, e, r, n) {
408
+ const o = Math.max(1, Math.min(t, e)), c = Math.min(r, 20), b = Math.min(c + n, o), v = Math.min(b, Math.floor(t / 2)), R = Math.min(b, Math.floor(e / 2)), p = ($) => $ / t * 2 - 1, g = ($) => $ / e * 2 - 1, x = 0, l = t, y = 0, F = e, d = v, S = t - v, C = R, U = e - R, T = p(x), w = p(l), I = g(y), P = g(F), D = p(d), A = p(S), f = g(C), _ = g(U), N = 0, W = 0, k = 1, H = 1, z = v / t, M = 1 - v / t, L = R / e, O = 1 - R / e, j = new Float32Array([
402
409
  // Top strip
403
- y,
410
+ T,
404
411
  I,
405
412
  w,
406
413
  I,
407
- y,
414
+ T,
408
415
  f,
409
- y,
416
+ T,
410
417
  f,
411
418
  w,
412
419
  I,
413
420
  w,
414
421
  f,
415
422
  // Bottom strip
416
- y,
423
+ T,
417
424
  _,
418
425
  w,
419
426
  _,
420
- y,
427
+ T,
421
428
  P,
422
- y,
429
+ T,
423
430
  P,
424
431
  w,
425
432
  _,
426
433
  w,
427
434
  P,
428
435
  // Left strip
429
- y,
436
+ T,
430
437
  f,
431
438
  D,
432
439
  f,
433
- y,
440
+ T,
434
441
  _,
435
- y,
442
+ T,
436
443
  _,
437
444
  D,
438
445
  f,
@@ -507,23 +514,23 @@ function pe(t, e, n, r) {
507
514
  ]);
508
515
  return { positions: j, uvs: Z };
509
516
  }
510
- function ve(t, e, n) {
511
- const r = t.createShader(e);
512
- if (!r) throw new Error("Failed to create shader");
513
- if (t.shaderSource(r, n), t.compileShader(r), !t.getShaderParameter(r, t.COMPILE_STATUS)) {
514
- const o = t.getShaderInfoLog(r) || "Unknown shader error";
515
- throw t.deleteShader(r), new Error(o);
517
+ function ve(t, e, r) {
518
+ const n = t.createShader(e);
519
+ if (!n) throw new Error("Failed to create shader");
520
+ if (t.shaderSource(n, r), t.compileShader(n), !t.getShaderParameter(n, t.COMPILE_STATUS)) {
521
+ const o = t.getShaderInfoLog(n) || "Unknown shader error";
522
+ throw t.deleteShader(n), new Error(o);
516
523
  }
517
- return r;
524
+ return n;
518
525
  }
519
- function zt(t, e, n) {
520
- const r = ve(t, t.VERTEX_SHADER, e), o = ve(t, t.FRAGMENT_SHADER, n), c = t.createProgram();
526
+ function Yt(t, e, r) {
527
+ const n = ve(t, t.VERTEX_SHADER, e), o = ve(t, t.FRAGMENT_SHADER, r), c = t.createProgram();
521
528
  if (!c) throw new Error("Failed to create program");
522
- if (t.attachShader(c, r), t.attachShader(c, o), t.linkProgram(c), !t.getProgramParameter(c, t.LINK_STATUS)) {
529
+ if (t.attachShader(c, n), t.attachShader(c, o), t.linkProgram(c), !t.getProgramParameter(c, t.LINK_STATUS)) {
523
530
  const m = t.getProgramInfoLog(c) || "Unknown link error";
524
- throw t.deleteProgram(c), t.deleteShader(r), t.deleteShader(o), new Error(m);
531
+ throw t.deleteProgram(c), t.deleteShader(n), t.deleteShader(o), new Error(m);
525
532
  }
526
- return t.deleteShader(r), t.deleteShader(o), c;
533
+ return t.deleteShader(n), t.deleteShader(o), c;
527
534
  }
528
535
  const Xt = `#version 300 es
529
536
  precision lowp float;
@@ -731,7 +738,8 @@ void main() {
731
738
  float alpha = mix(glow, 1.0, border);
732
739
 
733
740
  outColor = vec4(color, alpha);
734
- }`, Yt = `#version 300 es
741
+ }
742
+ `, $t = `#version 300 es
735
743
 
736
744
  in vec2 aPosition;
737
745
  in vec2 aUV;
@@ -739,7 +747,8 @@ out vec2 vUV;
739
747
  void main() {
740
748
  vUV = aUV;
741
749
  gl_Position = vec4(aPosition, 0.0, 1.0);
742
- }`, $t = [
750
+ }
751
+ `, qt = [
743
752
  "rgb(229, 25, 67)",
744
753
  // #E51943 red
745
754
  "rgb(229, 86, 25)",
@@ -749,14 +758,14 @@ void main() {
749
758
  "rgb(161, 173, 229)"
750
759
  // #A1ADE5 light blue
751
760
  ];
752
- function qt(t) {
761
+ function Ht(t) {
753
762
  const e = t.match(/rgb\((\d+),\s*(\d+),\s*(\d+)\)/);
754
763
  if (!e)
755
764
  throw new Error(`Invalid color format: ${t}`);
756
- const [, n, r, o] = e;
757
- return [parseInt(n) / 255, parseInt(r) / 255, parseInt(o) / 255];
765
+ const [, r, n, o] = e;
766
+ return [parseInt(r) / 255, parseInt(n) / 255, parseInt(o) / 255];
758
767
  }
759
- class xn {
768
+ class Lr {
760
769
  element;
761
770
  canvas;
762
771
  options;
@@ -798,10 +807,10 @@ class xn {
798
807
  const e = () => {
799
808
  if (!this.running || !this.glr) return;
800
809
  this.rafId = requestAnimationFrame(e);
801
- const n = performance.now();
802
- if (n - this.lastTime < 1e3 / 32) return;
803
- this.lastTime = n;
804
- const o = (n - this.startTime) * 1e-3;
810
+ const r = performance.now();
811
+ if (r - this.lastTime < 1e3 / 32) return;
812
+ this.lastTime = r;
813
+ const o = (r - this.startTime) * 1e-3;
805
814
  this.render(o);
806
815
  };
807
816
  this.rafId = requestAnimationFrame(e);
@@ -813,15 +822,15 @@ class xn {
813
822
  dispose() {
814
823
  if (this.disposed) return;
815
824
  this.disposed = !0, this.running = !1, this.rafId !== null && cancelAnimationFrame(this.rafId);
816
- const { gl: e, vao: n, positionBuffer: r, uvBuffer: o, program: c } = this.glr;
817
- n && e.deleteVertexArray(n), r && e.deleteBuffer(r), o && e.deleteBuffer(o), e.deleteProgram(c), this.observer && this.observer.disconnect(), this.canvas.remove();
825
+ const { gl: e, vao: r, positionBuffer: n, uvBuffer: o, program: c } = this.glr;
826
+ r && e.deleteVertexArray(r), n && e.deleteBuffer(n), o && e.deleteBuffer(o), e.deleteProgram(c), this.observer && this.observer.disconnect(), this.canvas.remove();
818
827
  }
819
- resize(e, n, r) {
828
+ resize(e, r, n) {
820
829
  if (this.disposed) throw new Error("Mask instance has been disposed.");
821
- if (this.options.width = e, this.options.height = n, r && (this.options.ratio = r), !this.running) return;
822
- const { gl: o, program: c, vao: m, positionBuffer: b, uvBuffer: v, uResolution: R } = this.glr, p = r ?? this.options.ratio ?? window.devicePixelRatio ?? 1, g = Math.max(1, Math.floor(e * p)), x = Math.max(1, Math.floor(n * p));
823
- this.canvas.style.width = `${e}px`, this.canvas.style.height = `${n}px`, (this.canvas.width !== g || this.canvas.height !== x) && (this.canvas.width = g, this.canvas.height = x), o.viewport(0, 0, this.canvas.width, this.canvas.height), this.checkGLError(o, "resize: after viewport setup");
824
- const { positions: l, uvs: T } = pe(
830
+ if (this.options.width = e, this.options.height = r, n && (this.options.ratio = n), !this.running) return;
831
+ const { gl: o, program: c, vao: m, positionBuffer: b, uvBuffer: v, uResolution: R } = this.glr, p = n ?? this.options.ratio ?? window.devicePixelRatio ?? 1, g = Math.max(1, Math.floor(e * p)), x = Math.max(1, Math.floor(r * p));
832
+ this.canvas.style.width = `${e}px`, this.canvas.style.height = `${r}px`, (this.canvas.width !== g || this.canvas.height !== x) && (this.canvas.width = g, this.canvas.height = x), o.viewport(0, 0, this.canvas.width, this.canvas.height), this.checkGLError(o, "resize: after viewport setup");
833
+ const { positions: l, uvs: y } = pe(
825
834
  this.canvas.width,
826
835
  this.canvas.height,
827
836
  this.options.borderWidth * p,
@@ -829,7 +838,7 @@ class xn {
829
838
  );
830
839
  o.bindVertexArray(m), o.bindBuffer(o.ARRAY_BUFFER, b), o.bufferData(o.ARRAY_BUFFER, l, o.STATIC_DRAW);
831
840
  const F = o.getAttribLocation(c, "aPosition");
832
- o.enableVertexAttribArray(F), o.vertexAttribPointer(F, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after position buffer update"), o.bindBuffer(o.ARRAY_BUFFER, v), o.bufferData(o.ARRAY_BUFFER, T, o.STATIC_DRAW);
841
+ o.enableVertexAttribArray(F), o.vertexAttribPointer(F, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after position buffer update"), o.bindBuffer(o.ARRAY_BUFFER, v), o.bufferData(o.ARRAY_BUFFER, y, o.STATIC_DRAW);
833
842
  const d = o.getAttribLocation(c, "aUV");
834
843
  o.enableVertexAttribArray(d), o.vertexAttribPointer(d, 2, o.FLOAT, !1, 0, 0), this.checkGLError(o, "resize: after UV buffer update"), o.useProgram(c), o.uniform2f(R, this.canvas.width, this.canvas.height), o.uniform1f(this.glr.uBorderWidth, this.options.borderWidth * p), o.uniform1f(this.glr.uGlowWidth, this.options.glowWidth * p), o.uniform1f(this.glr.uBorderRadius, this.options.borderRadius * p), this.checkGLError(o, "resize: after uniform updates");
835
844
  const S = performance.now();
@@ -843,46 +852,46 @@ class xn {
843
852
  */
844
853
  autoResize(e) {
845
854
  this.observer && this.observer.disconnect(), this.observer = new ResizeObserver(() => {
846
- const n = e.getBoundingClientRect();
847
- this.resize(n.width, n.height);
855
+ const r = e.getBoundingClientRect();
856
+ this.resize(r.width, r.height);
848
857
  }), this.observer.observe(e);
849
858
  }
850
859
  fadeIn() {
851
860
  if (this.disposed) throw new Error("Mask instance has been disposed.");
852
- return new Promise((e, n) => {
853
- const r = this.canvas.animate(
861
+ return new Promise((e, r) => {
862
+ const n = this.canvas.animate(
854
863
  [
855
864
  { opacity: 0, transform: "scale(1.2)" },
856
865
  { opacity: 1, transform: "scale(1)" }
857
866
  ],
858
867
  { duration: 300, easing: "ease-out", fill: "forwards" }
859
868
  );
860
- r.onfinish = () => e(), r.oncancel = () => n("canceled");
869
+ n.onfinish = () => e(), n.oncancel = () => r("canceled");
861
870
  });
862
871
  }
863
872
  fadeOut() {
864
873
  if (this.disposed) throw new Error("Mask instance has been disposed.");
865
- return new Promise((e, n) => {
866
- const r = this.canvas.animate(
874
+ return new Promise((e, r) => {
875
+ const n = this.canvas.animate(
867
876
  [
868
877
  { opacity: 1, transform: "scale(1)" },
869
878
  { opacity: 0, transform: "scale(1.2)" }
870
879
  ],
871
880
  { duration: 300, easing: "ease-in", fill: "forwards" }
872
881
  );
873
- r.onfinish = () => e(), r.oncancel = () => n("canceled");
882
+ n.onfinish = () => e(), n.oncancel = () => r("canceled");
874
883
  });
875
884
  }
876
- checkGLError(e, n) {
877
- let r = e.getError();
878
- if (r !== e.NO_ERROR)
879
- for (console.error(`WebGL Error in ${n}`); r !== e.NO_ERROR; ) {
880
- const o = this.getGLErrorName(e, r);
881
- console.error(`${o} (0x${r.toString(16)})`), r = e.getError();
885
+ checkGLError(e, r) {
886
+ let n = e.getError();
887
+ if (n !== e.NO_ERROR)
888
+ for (console.error(`WebGL Error in ${r}`); n !== e.NO_ERROR; ) {
889
+ const o = this.getGLErrorName(e, n);
890
+ console.error(`${o} (0x${n.toString(16)})`), n = e.getError();
882
891
  }
883
892
  }
884
- getGLErrorName(e, n) {
885
- switch (n) {
893
+ getGLErrorName(e, r) {
894
+ switch (r) {
886
895
  case e.INVALID_ENUM:
887
896
  return "INVALID_ENUM";
888
897
  case e.INVALID_VALUE:
@@ -906,10 +915,10 @@ class xn {
906
915
  });
907
916
  if (!e)
908
917
  throw new Error("WebGL2 is required but not available.");
909
- const n = zt(e, Yt, Xt);
918
+ const r = Yt(e, $t, Xt);
910
919
  this.checkGLError(e, "setupGL: after createProgram");
911
- const r = e.createVertexArray();
912
- e.bindVertexArray(r), this.checkGLError(e, "setupGL: after VAO creation");
920
+ const n = e.createVertexArray();
921
+ e.bindVertexArray(n), this.checkGLError(e, "setupGL: after VAO creation");
913
922
  const o = this.canvas.width || 2, c = this.canvas.height || 2, { positions: m, uvs: b } = pe(
914
923
  o,
915
924
  c,
@@ -917,29 +926,29 @@ class xn {
917
926
  this.options.glowWidth
918
927
  ), v = e.createBuffer();
919
928
  e.bindBuffer(e.ARRAY_BUFFER, v), e.bufferData(e.ARRAY_BUFFER, m, e.STATIC_DRAW);
920
- const R = e.getAttribLocation(n, "aPosition");
929
+ const R = e.getAttribLocation(r, "aPosition");
921
930
  e.enableVertexAttribArray(R), e.vertexAttribPointer(R, 2, e.FLOAT, !1, 0, 0), this.checkGLError(e, "setupGL: after position buffer setup");
922
931
  const p = e.createBuffer();
923
932
  e.bindBuffer(e.ARRAY_BUFFER, p), e.bufferData(e.ARRAY_BUFFER, b, e.STATIC_DRAW);
924
- const g = e.getAttribLocation(n, "aUV");
933
+ const g = e.getAttribLocation(r, "aUV");
925
934
  e.enableVertexAttribArray(g), e.vertexAttribPointer(g, 2, e.FLOAT, !1, 0, 0), this.checkGLError(e, "setupGL: after UV buffer setup");
926
- const x = e.getUniformLocation(n, "uResolution"), l = e.getUniformLocation(n, "uTime"), T = e.getUniformLocation(n, "uBorderWidth"), F = e.getUniformLocation(n, "uGlowWidth"), d = e.getUniformLocation(n, "uBorderRadius"), S = e.getUniformLocation(n, "uColors"), C = e.getUniformLocation(n, "uGlowExponent"), U = e.getUniformLocation(n, "uGlowFactor");
927
- e.useProgram(n), e.uniform1f(T, this.options.borderWidth), e.uniform1f(F, this.options.glowWidth), e.uniform1f(d, this.options.borderRadius), this.options.mode === "dark" ? (e.uniform1f(C, 2), e.uniform1f(U, 1.8)) : (e.uniform1f(C, 1), e.uniform1f(U, 1));
928
- const y = (this.options.colors || $t).map(qt);
929
- for (let w = 0; w < y.length; w++)
935
+ const x = e.getUniformLocation(r, "uResolution"), l = e.getUniformLocation(r, "uTime"), y = e.getUniformLocation(r, "uBorderWidth"), F = e.getUniformLocation(r, "uGlowWidth"), d = e.getUniformLocation(r, "uBorderRadius"), S = e.getUniformLocation(r, "uColors"), C = e.getUniformLocation(r, "uGlowExponent"), U = e.getUniformLocation(r, "uGlowFactor");
936
+ e.useProgram(r), e.uniform1f(y, this.options.borderWidth), e.uniform1f(F, this.options.glowWidth), e.uniform1f(d, this.options.borderRadius), this.options.mode === "dark" ? (e.uniform1f(C, 2), e.uniform1f(U, 1.8)) : (e.uniform1f(C, 1), e.uniform1f(U, 1));
937
+ const T = (this.options.colors || qt).map(Ht);
938
+ for (let w = 0; w < T.length; w++)
930
939
  e.uniform3f(
931
- e.getUniformLocation(n, `uColors[${w}]`),
932
- ...y[w]
940
+ e.getUniformLocation(r, `uColors[${w}]`),
941
+ ...T[w]
933
942
  );
934
943
  this.checkGLError(e, "setupGL: after uniform setup"), e.bindVertexArray(null), e.bindBuffer(e.ARRAY_BUFFER, null), this.glr = {
935
944
  gl: e,
936
- program: n,
937
- vao: r,
945
+ program: r,
946
+ vao: n,
938
947
  positionBuffer: v,
939
948
  uvBuffer: p,
940
949
  uResolution: x,
941
950
  uTime: l,
942
- uBorderWidth: T,
951
+ uBorderWidth: y,
943
952
  uGlowWidth: F,
944
953
  uBorderRadius: d,
945
954
  uColors: S
@@ -947,75 +956,75 @@ class xn {
947
956
  }
948
957
  render(e) {
949
958
  if (!this.glr) return;
950
- const { gl: n, program: r, vao: o, uTime: c } = this.glr;
951
- n.useProgram(r), n.bindVertexArray(o), n.uniform1f(c, e), n.disable(n.DEPTH_TEST), n.disable(n.CULL_FACE), n.disable(n.BLEND), n.clearColor(0, 0, 0, 0), n.clear(n.COLOR_BUFFER_BIT), n.drawArrays(n.TRIANGLES, 0, 24), this.checkGLError(n, "render: after draw call"), n.bindVertexArray(null);
959
+ const { gl: r, program: n, vao: o, uTime: c } = this.glr;
960
+ r.useProgram(n), r.bindVertexArray(o), r.uniform1f(c, e), r.disable(r.DEPTH_TEST), r.disable(r.CULL_FACE), r.disable(r.BLEND), r.clearColor(0, 0, 0, 0), r.clear(r.COLOR_BUFFER_BIT), r.drawArrays(r.TRIANGLES, 0, 24), this.checkGLError(r, "render: after draw call"), r.bindVertexArray(null);
952
961
  }
953
962
  }
954
- const ge = ["lowp", "mediump", "highp"], Ht = `
963
+ const ge = ["lowp", "mediump", "highp"], jt = `
955
964
  void main(void){
956
965
  vec4 color = vec4(0.0,0.0,0.0,1.0);
957
966
  mainImage( color, gl_FragCoord.xy );
958
967
  gl_FragColor = color;
959
- }`, jt = `void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
968
+ }`, Kt = `void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
960
969
  vec2 uv = fragCoord/iResolution.xy;
961
970
  vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
962
971
  fragColor = vec4(col,1.0);
963
972
  }`, we = `attribute vec3 aVertexPosition;
964
973
  void main(void) {
965
974
  gl_Position = vec4(aVertexPosition, 1.0);
966
- }`, Te = "iTime", ye = "iTimeDelta", be = "iDate", Ee = "iFrame", Ae = "iMouse", Re = "iResolution", Kt = "iChannel", xe = "iChannelResolution", Se = "iDeviceOrientation";
967
- function Qt(t, e) {
975
+ }`, ye = "iTime", Te = "iTimeDelta", be = "iDate", Ee = "iFrame", Ae = "iMouse", Re = "iResolution", Qt = "iChannel", xe = "iChannelResolution", Se = "iDeviceOrientation";
976
+ function Jt(t, e) {
968
977
  return t.includes("Matrix") && Array.isArray(e);
969
978
  }
970
- function Jt(t, e) {
979
+ function Zt(t, e) {
971
980
  return t.includes("v") && Array.isArray(e) && e.length > Number.parseInt(t.charAt(0));
972
981
  }
973
- function Zt(t, e) {
982
+ function er(t, e) {
974
983
  return !t.includes("v") && Array.isArray(e) && e.length > Number.parseInt(t.charAt(0));
975
984
  }
976
- const en = (t, e, n, r) => {
977
- if (Zt(n, r))
978
- switch (n) {
985
+ const tr = (t, e, r, n) => {
986
+ if (er(r, n))
987
+ switch (r) {
979
988
  case "2f":
980
- return t.uniform2f(e, r[0], r[1]);
989
+ return t.uniform2f(e, n[0], n[1]);
981
990
  case "3f":
982
- return t.uniform3f(e, r[0], r[1], r[2]);
991
+ return t.uniform3f(e, n[0], n[1], n[2]);
983
992
  case "4f":
984
- return t.uniform4f(e, r[0], r[1], r[2], r[3]);
993
+ return t.uniform4f(e, n[0], n[1], n[2], n[3]);
985
994
  case "2i":
986
- return t.uniform2i(e, r[0], r[1]);
995
+ return t.uniform2i(e, n[0], n[1]);
987
996
  case "3i":
988
- return t.uniform3i(e, r[0], r[1], r[2]);
997
+ return t.uniform3i(e, n[0], n[1], n[2]);
989
998
  case "4i":
990
- return t.uniform4i(e, r[0], r[1], r[2], r[3]);
999
+ return t.uniform4i(e, n[0], n[1], n[2], n[3]);
991
1000
  }
992
- if (typeof r == "number")
993
- return n === "1i" ? t.uniform1i(e, r) : t.uniform1f(e, r);
994
- switch (n) {
1001
+ if (typeof n == "number")
1002
+ return r === "1i" ? t.uniform1i(e, n) : t.uniform1f(e, n);
1003
+ switch (r) {
995
1004
  case "1iv":
996
- return t.uniform1iv(e, r);
1005
+ return t.uniform1iv(e, n);
997
1006
  case "2iv":
998
- return t.uniform2iv(e, r);
1007
+ return t.uniform2iv(e, n);
999
1008
  case "3iv":
1000
- return t.uniform3iv(e, r);
1009
+ return t.uniform3iv(e, n);
1001
1010
  case "4iv":
1002
- return t.uniform4iv(e, r);
1011
+ return t.uniform4iv(e, n);
1003
1012
  case "1fv":
1004
- return t.uniform1fv(e, r);
1013
+ return t.uniform1fv(e, n);
1005
1014
  case "2fv":
1006
- return t.uniform2fv(e, r);
1015
+ return t.uniform2fv(e, n);
1007
1016
  case "3fv":
1008
- return t.uniform3fv(e, r);
1017
+ return t.uniform3fv(e, n);
1009
1018
  case "4fv":
1010
- return t.uniform4fv(e, r);
1019
+ return t.uniform4fv(e, n);
1011
1020
  case "Matrix2fv":
1012
- return t.uniformMatrix2fv(e, !1, r);
1021
+ return t.uniformMatrix2fv(e, !1, n);
1013
1022
  case "Matrix3fv":
1014
- return t.uniformMatrix3fv(e, !1, r);
1023
+ return t.uniformMatrix3fv(e, !1, n);
1015
1024
  case "Matrix4fv":
1016
- return t.uniformMatrix4fv(e, !1, r);
1025
+ return t.uniformMatrix4fv(e, !1, n);
1017
1026
  }
1018
- }, tn = (t) => {
1027
+ }, rr = (t) => {
1019
1028
  switch (t) {
1020
1029
  case "1f":
1021
1030
  return "float";
@@ -1057,13 +1066,13 @@ const en = (t, e, n, r) => {
1057
1066
  return "mat4";
1058
1067
  default:
1059
1068
  console.error(
1060
- Y(
1069
+ X(
1061
1070
  `The uniform type "${t}" is not valid, please make sure your uniform type is valid`
1062
1071
  )
1063
1072
  );
1064
1073
  }
1065
- }, ce = 9729, Le = 9728, nn = 9987, Ce = 33071, Ie = 10497;
1066
- class rn {
1074
+ }, ce = 9729, Le = 9728, nr = 9987, Ce = 33071, Ie = 10497;
1075
+ class or {
1067
1076
  gl;
1068
1077
  url;
1069
1078
  wrapS;
@@ -1081,37 +1090,37 @@ class rn {
1081
1090
  constructor(e) {
1082
1091
  this.gl = e;
1083
1092
  }
1084
- updateTexture = (e, n, r) => {
1093
+ updateTexture = (e, r, n) => {
1085
1094
  const { gl: o } = this, c = 0, m = o.RGBA, b = o.RGBA, v = o.UNSIGNED_BYTE;
1086
- o.bindTexture(o.TEXTURE_2D, e), o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL, r), o.texImage2D(
1095
+ o.bindTexture(o.TEXTURE_2D, e), o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL, n), o.texImage2D(
1087
1096
  o.TEXTURE_2D,
1088
1097
  c,
1089
1098
  m,
1090
1099
  b,
1091
1100
  v,
1092
- n
1101
+ r
1093
1102
  );
1094
1103
  };
1095
1104
  setupVideo = (e) => {
1096
- const n = document.createElement("video");
1097
- let r = !1, o = !1;
1098
- n.autoplay = !0, n.muted = !0, n.loop = !0, n.crossOrigin = "anonymous";
1105
+ const r = document.createElement("video");
1106
+ let n = !1, o = !1;
1107
+ r.autoplay = !0, r.muted = !0, r.loop = !0, r.crossOrigin = "anonymous";
1099
1108
  const c = () => {
1100
- r && o && (this.isLoaded = !0);
1109
+ n && o && (this.isLoaded = !0);
1101
1110
  };
1102
- return n.addEventListener(
1111
+ return r.addEventListener(
1103
1112
  "playing",
1104
1113
  () => {
1105
- r = !0, this.width = n.videoWidth || 0, this.height = n.videoHeight || 0, c();
1114
+ n = !0, this.width = r.videoWidth || 0, this.height = r.videoHeight || 0, c();
1106
1115
  },
1107
1116
  !0
1108
- ), n.addEventListener(
1117
+ ), r.addEventListener(
1109
1118
  "timeupdate",
1110
1119
  () => {
1111
1120
  o = !0, c();
1112
1121
  },
1113
1122
  !0
1114
- ), n.src = e, n;
1123
+ ), r.src = e, r;
1115
1124
  };
1116
1125
  makePowerOf2 = (e) => e instanceof HTMLImageElement || e instanceof HTMLCanvasElement || e instanceof ImageBitmap ? (this.pow2canvas === void 0 && (this.pow2canvas = document.createElement("canvas")), this.pow2canvas.width = 2 ** Math.floor(Math.log(e.width) / Math.LN2), this.pow2canvas.height = 2 ** Math.floor(Math.log(e.height) / Math.LN2), this.pow2canvas.getContext("2d")?.drawImage(
1117
1126
  e,
@@ -1120,101 +1129,101 @@ class rn {
1120
1129
  this.pow2canvas.width,
1121
1130
  this.pow2canvas.height
1122
1131
  ), console.warn(
1123
- Y(
1132
+ X(
1124
1133
  `Image is not power of two ${e.width} x ${e.height}. Resized to ${this.pow2canvas.width} x ${this.pow2canvas.height};`
1125
1134
  )
1126
1135
  ), this.pow2canvas) : e;
1127
1136
  load = async (e) => {
1128
- const { gl: n } = this, {
1129
- url: r,
1137
+ const { gl: r } = this, {
1138
+ url: n,
1130
1139
  wrapS: o,
1131
1140
  wrapT: c,
1132
1141
  minFilter: m,
1133
1142
  magFilter: b,
1134
1143
  flipY: v = -1
1135
1144
  } = e;
1136
- if (!r)
1145
+ if (!n)
1137
1146
  return Promise.reject(
1138
1147
  new Error(
1139
- Y(
1148
+ X(
1140
1149
  "Missing url, please make sure to pass the url of your texture { url: ... }"
1141
1150
  )
1142
1151
  )
1143
1152
  );
1144
- const R = /(\.jpg|\.jpeg|\.png|\.gif|\.bmp)$/i.exec(r), p = /(\.mp4|\.3gp|\.webm|\.ogv)$/i.exec(r);
1153
+ const R = /(\.jpg|\.jpeg|\.png|\.gif|\.bmp)$/i.exec(n), p = /(\.mp4|\.3gp|\.webm|\.ogv)$/i.exec(n);
1145
1154
  if (R === null && p === null)
1146
1155
  return Promise.reject(
1147
1156
  new Error(
1148
- Y(
1149
- `Please upload a video or an image with a valid format (url: ${r})`
1157
+ X(
1158
+ `Please upload a video or an image with a valid format (url: ${n})`
1150
1159
  )
1151
1160
  )
1152
1161
  );
1153
- Object.assign(this, { url: r, wrapS: o, wrapT: c, minFilter: m, magFilter: b, flipY: v });
1154
- const g = 0, x = n.RGBA, l = 1, T = 1, F = 0, d = n.RGBA, S = n.UNSIGNED_BYTE, C = new Uint8Array([255, 255, 255, 0]), U = n.createTexture();
1155
- if (n.bindTexture(n.TEXTURE_2D, U), n.texImage2D(
1156
- n.TEXTURE_2D,
1162
+ Object.assign(this, { url: n, wrapS: o, wrapT: c, minFilter: m, magFilter: b, flipY: v });
1163
+ const g = 0, x = r.RGBA, l = 1, y = 1, F = 0, d = r.RGBA, S = r.UNSIGNED_BYTE, C = new Uint8Array([255, 255, 255, 0]), U = r.createTexture();
1164
+ if (r.bindTexture(r.TEXTURE_2D, U), r.texImage2D(
1165
+ r.TEXTURE_2D,
1157
1166
  g,
1158
1167
  x,
1159
1168
  l,
1160
- T,
1169
+ y,
1161
1170
  F,
1162
1171
  d,
1163
1172
  S,
1164
1173
  C
1165
1174
  ), p) {
1166
- const P = this.setupVideo(r);
1167
- return n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, n.LINEAR), this._webglTexture = U, this.source = P, this.isVideo = !0, P.play().then(() => this);
1175
+ const P = this.setupVideo(n);
1176
+ return r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_S, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_2D, r.TEXTURE_WRAP_T, r.CLAMP_TO_EDGE), r.texParameteri(r.TEXTURE_2D, r.TEXTURE_MIN_FILTER, r.LINEAR), this._webglTexture = U, this.source = P, this.isVideo = !0, P.play().then(() => this);
1168
1177
  }
1169
- async function y() {
1178
+ async function T() {
1170
1179
  return new Promise((P, D) => {
1171
1180
  const A = new Image();
1172
1181
  A.crossOrigin = "anonymous", A.onload = () => {
1173
1182
  P(A);
1174
1183
  }, A.onerror = () => {
1175
- D(new Error(Y(`failed loading url: ${r}`)));
1176
- }, A.src = r ?? "";
1184
+ D(new Error(X(`failed loading url: ${n}`)));
1185
+ }, A.src = n ?? "";
1177
1186
  });
1178
1187
  }
1179
- let w = await y(), I = (w.width & w.width - 1) === 0 && (w.height & w.height - 1) === 0;
1180
- return (e.wrapS !== Ce || e.wrapT !== Ce || e.minFilter !== Le && e.minFilter !== ce) && !I && (w = this.makePowerOf2(w), I = !0), n.bindTexture(n.TEXTURE_2D, U), n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL, v), n.texImage2D(
1181
- n.TEXTURE_2D,
1188
+ let w = await T(), I = (w.width & w.width - 1) === 0 && (w.height & w.height - 1) === 0;
1189
+ return (e.wrapS !== Ce || e.wrapT !== Ce || e.minFilter !== Le && e.minFilter !== ce) && !I && (w = this.makePowerOf2(w), I = !0), r.bindTexture(r.TEXTURE_2D, U), r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL, v), r.texImage2D(
1190
+ r.TEXTURE_2D,
1182
1191
  g,
1183
1192
  x,
1184
1193
  d,
1185
1194
  S,
1186
1195
  w
1187
- ), I && e.minFilter !== Le && e.minFilter !== ce && n.generateMipmap(n.TEXTURE_2D), n.texParameteri(
1188
- n.TEXTURE_2D,
1189
- n.TEXTURE_WRAP_S,
1196
+ ), I && e.minFilter !== Le && e.minFilter !== ce && r.generateMipmap(r.TEXTURE_2D), r.texParameteri(
1197
+ r.TEXTURE_2D,
1198
+ r.TEXTURE_WRAP_S,
1190
1199
  this.wrapS || Ie
1191
- ), n.texParameteri(
1192
- n.TEXTURE_2D,
1193
- n.TEXTURE_WRAP_T,
1200
+ ), r.texParameteri(
1201
+ r.TEXTURE_2D,
1202
+ r.TEXTURE_WRAP_T,
1194
1203
  this.wrapT || Ie
1195
- ), n.texParameteri(
1196
- n.TEXTURE_2D,
1197
- n.TEXTURE_MIN_FILTER,
1198
- this.minFilter || nn
1199
- ), n.texParameteri(
1200
- n.TEXTURE_2D,
1201
- n.TEXTURE_MAG_FILTER,
1204
+ ), r.texParameteri(
1205
+ r.TEXTURE_2D,
1206
+ r.TEXTURE_MIN_FILTER,
1207
+ this.minFilter || nr
1208
+ ), r.texParameteri(
1209
+ r.TEXTURE_2D,
1210
+ r.TEXTURE_MAG_FILTER,
1202
1211
  this.magFilter || ce
1203
1212
  ), this._webglTexture = U, this.source = w, this.isVideo = !1, this.isLoaded = !0, this.width = w.width || 0, this.height = w.height || 0, this;
1204
1213
  };
1205
1214
  }
1206
- const Y = (t) => `react-shaders: ${t}`, _e = (t) => {
1215
+ const X = (t) => `react-shaders: ${t}`, _e = (t) => {
1207
1216
  if ("changedTouches" in t) {
1208
1217
  const e = t.changedTouches[0];
1209
1218
  return [e?.clientX ?? 0, e?.clientY ?? 0];
1210
1219
  }
1211
1220
  return [t.clientX, t.clientY];
1212
- }, Fe = (t, e, n) => t * (1 - n) + e * n, on = (t, e, n) => n > 0 ? t.substring(0, n) + e + t.substring(n, t.length) : e + t;
1213
- function sn({
1221
+ }, Fe = (t, e, r) => t * (1 - r) + e * r, ir = (t, e, r) => r > 0 ? t.substring(0, r) + e + t.substring(r, t.length) : e + t;
1222
+ function sr({
1214
1223
  fs: t,
1215
1224
  vs: e = we,
1216
- textures: n = [],
1217
- uniforms: r,
1225
+ textures: r = [],
1226
+ uniforms: n,
1218
1227
  clearColor: o = [0, 0, 0, 1],
1219
1228
  precision: c = "highp",
1220
1229
  style: m,
@@ -1225,9 +1234,9 @@ function sn({
1225
1234
  onError: g = console.error,
1226
1235
  onWarning: x = console.warn
1227
1236
  }) {
1228
- const l = B(null), T = B(null), F = B(null), d = B(null), S = B(void 0), C = B(void 0), U = B(!1), y = B(void 0), w = B(0), I = B([0, 0]), P = B([]), D = B(0), A = B(void 0), f = B({
1229
- [Te]: { type: "float", isNeeded: !1, value: 0 },
1237
+ const l = B(null), y = B(null), F = B(null), d = B(null), S = B(void 0), C = B(void 0), U = B(!1), T = B(void 0), w = B(0), I = B([0, 0]), P = B([]), D = B(0), A = B(void 0), f = B({
1230
1238
  [ye]: { type: "float", isNeeded: !1, value: 0 },
1239
+ [Te]: { type: "float", isNeeded: !1, value: 0 },
1231
1240
  [be]: { type: "vec4", isNeeded: !1, value: [0, 0, 0, 0] },
1232
1241
  [Ae]: { type: "vec4", isNeeded: !1, value: [0, 0, 0, 0] },
1233
1242
  [Re]: { type: "vec2", isNeeded: !1, value: [0, 0] },
@@ -1237,18 +1246,18 @@ function sn({
1237
1246
  isNeeded: !1,
1238
1247
  value: [0, 0, 0, 0]
1239
1248
  }
1240
- }), _ = B(r), N = (i, a) => {
1249
+ }), _ = B(n), N = (i, a) => {
1241
1250
  const s = "width" in i ? i.width ?? 0 : 0, h = "height" in i ? i.height ?? 0 : 0, u = f.current.iChannelResolution;
1242
1251
  if (!u) return;
1243
1252
  const E = Array.isArray(u.value) ? u.value : u.value = [];
1244
1253
  E[a * 3] = s * R, E[a * 3 + 1] = h * R, E[a * 3 + 2] = 0;
1245
1254
  }, W = () => {
1246
- l.current && (T.current = l.current.getContext("webgl", b) || l.current.getContext(
1255
+ l.current && (y.current = l.current.getContext("webgl", b) || l.current.getContext(
1247
1256
  "experimental-webgl",
1248
1257
  b
1249
- ), T.current?.getExtension("OES_standard_derivatives"), T.current?.getExtension("EXT_shader_texture_lod"));
1258
+ ), y.current?.getExtension("OES_standard_derivatives"), y.current?.getExtension("EXT_shader_texture_lod"));
1250
1259
  }, k = () => {
1251
- const i = T.current;
1260
+ const i = y.current;
1252
1261
  F.current = i?.createBuffer() ?? null, i?.bindBuffer(i.ARRAY_BUFFER, F.current);
1253
1262
  const a = [
1254
1263
  1,
@@ -1277,13 +1286,13 @@ function sn({
1277
1286
  window.orientation ?? 0
1278
1287
  ];
1279
1288
  }, z = (i) => {
1280
- const [a = 0, s = 0] = _e(i), h = a - (y.current?.left ?? 0) - window.pageXOffset, u = (y.current?.height ?? 0) - s - (y.current?.top ?? 0) - window.pageYOffset;
1289
+ const [a = 0, s = 0] = _e(i), h = a - (T.current?.left ?? 0) - window.pageXOffset, u = (T.current?.height ?? 0) - s - (T.current?.top ?? 0) - window.pageYOffset;
1281
1290
  U.current = !0;
1282
1291
  const E = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1283
1292
  E && (E[2] = h, E[3] = u), I.current[0] = h, I.current[1] = u;
1284
1293
  }, M = (i) => {
1285
- y.current = l.current?.getBoundingClientRect();
1286
- const [a = 0, s = 0] = _e(i), h = a - (y.current?.left ?? 0), u = (y.current?.height ?? 0) - s - (y.current?.top ?? 0);
1294
+ T.current = l.current?.getBoundingClientRect();
1295
+ const [a = 0, s = 0] = _e(i), h = a - (T.current?.left ?? 0), u = (T.current?.height ?? 0) - s - (T.current?.top ?? 0);
1287
1296
  if (v !== 1)
1288
1297
  I.current[0] = h, I.current[1] = u;
1289
1298
  else {
@@ -1294,13 +1303,13 @@ function sn({
1294
1303
  const i = Array.isArray(f.current.iMouse?.value) ? f.current.iMouse.value : void 0;
1295
1304
  i && (i[2] = 0, i[3] = 0);
1296
1305
  }, O = () => {
1297
- const i = T.current;
1306
+ const i = y.current;
1298
1307
  if (!i) return;
1299
- y.current = l.current?.getBoundingClientRect();
1308
+ T.current = l.current?.getBoundingClientRect();
1300
1309
  const a = R, s = Math.floor(
1301
- (y.current?.width ?? 1) * a
1310
+ (T.current?.width ?? 1) * a
1302
1311
  ), h = Math.floor(
1303
- (y.current?.height ?? 1) * a
1312
+ (T.current?.height ?? 1) * a
1304
1313
  );
1305
1314
  if (i.canvas.width = s, i.canvas.height = h, f.current.iResolution?.isNeeded && d.current) {
1306
1315
  const u = i.getUniformLocation(
@@ -1310,25 +1319,25 @@ function sn({
1310
1319
  i.uniform2fv(u, [i.canvas.width, i.canvas.height]);
1311
1320
  }
1312
1321
  }, j = (i, a) => {
1313
- const s = T.current;
1322
+ const s = y.current;
1314
1323
  if (!s) return null;
1315
1324
  const h = s.createShader(i);
1316
1325
  if (!h) return null;
1317
1326
  if (s.shaderSource(h, a), s.compileShader(h), !s.getShaderParameter(h, s.COMPILE_STATUS)) {
1318
- x?.(Y(`Error compiling the shader:
1327
+ x?.(X(`Error compiling the shader:
1319
1328
  ${a}`));
1320
1329
  const u = s.getShaderInfoLog(h);
1321
- s.deleteShader(h), g?.(Y(`Shader compiler log: ${u}`));
1330
+ s.deleteShader(h), g?.(X(`Shader compiler log: ${u}`));
1322
1331
  }
1323
1332
  return h;
1324
1333
  }, Z = (i, a) => {
1325
- const s = T.current;
1334
+ const s = y.current;
1326
1335
  if (!s) return;
1327
1336
  const h = j(s.FRAGMENT_SHADER, i), u = j(s.VERTEX_SHADER, a);
1328
1337
  if (d.current = s.createProgram(), !(!d.current || !u || !h)) {
1329
1338
  if (s.attachShader(d.current, u), s.attachShader(d.current, h), s.linkProgram(d.current), !s.getProgramParameter(d.current, s.LINK_STATUS)) {
1330
1339
  g?.(
1331
- Y(
1340
+ X(
1332
1341
  `Unable to initialize the shader program: ${s.getProgramInfoLog(
1333
1342
  d.current
1334
1343
  )}`
@@ -1342,17 +1351,17 @@ ${a}`));
1342
1351
  ), s.enableVertexAttribArray(S.current);
1343
1352
  }
1344
1353
  }, $ = () => {
1345
- if (r)
1346
- for (const i of Object.keys(r)) {
1347
- const a = r[i];
1354
+ if (n)
1355
+ for (const i of Object.keys(n)) {
1356
+ const a = n[i];
1348
1357
  if (!a) continue;
1349
- const { value: s, type: h } = a, u = tn(h);
1358
+ const { value: s, type: h } = a, u = rr(h);
1350
1359
  if (!u) continue;
1351
1360
  const E = {};
1352
- if (Qt(h, s)) {
1353
- const V = h.length, X = Number.parseInt(h.charAt(V - 3)), te = Math.floor(s.length / (X * X));
1354
- s.length > X * X && (E.arraySize = `[${te}]`);
1355
- } else Jt(h, s) && (E.arraySize = `[${Math.floor(s.length / Number.parseInt(h.charAt(0)))}]`);
1361
+ if (Jt(h, s)) {
1362
+ const V = h.length, Y = Number.parseInt(h.charAt(V - 3)), te = Math.floor(s.length / (Y * Y));
1363
+ s.length > Y * Y && (E.arraySize = `[${te}]`);
1364
+ } else Zt(h, s) && (E.arraySize = `[${Math.floor(s.length / Number.parseInt(h.charAt(0)))}]`);
1356
1365
  f.current[i] = {
1357
1366
  type: u,
1358
1367
  isNeeded: !1,
@@ -1360,21 +1369,21 @@ ${a}`));
1360
1369
  ...E
1361
1370
  };
1362
1371
  }
1363
- }, ne = () => {
1364
- const i = T.current;
1372
+ }, re = () => {
1373
+ const i = y.current;
1365
1374
  if (i)
1366
- if (n && n.length > 0) {
1375
+ if (r && r.length > 0) {
1367
1376
  f.current[`${xe}`] = {
1368
1377
  type: "vec3",
1369
1378
  isNeeded: !1,
1370
- arraySize: `[${n.length}]`,
1379
+ arraySize: `[${r.length}]`,
1371
1380
  value: []
1372
1381
  };
1373
- const a = n.map(
1374
- (s, h) => (f.current[`${Kt}${h}`] = {
1382
+ const a = r.map(
1383
+ (s, h) => (f.current[`${Qt}${h}`] = {
1375
1384
  type: "sampler2D",
1376
1385
  isNeeded: !1
1377
- }, N(s, h), P.current[h] = new rn(i), P.current[h]?.load(s).then((u) => {
1386
+ }, N(s, h), P.current[h] = new or(i), P.current[h]?.load(s).then((u) => {
1378
1387
  N(u, h);
1379
1388
  }))
1380
1389
  );
@@ -1384,11 +1393,11 @@ ${a}`));
1384
1393
  g?.(s), p && p();
1385
1394
  });
1386
1395
  } else p && p();
1387
- }, re = (i) => {
1396
+ }, ne = (i) => {
1388
1397
  const a = ge.includes(c ?? "highp"), s = `precision ${a ? c : ge[1]} float;
1389
1398
  `;
1390
1399
  a || x?.(
1391
- Y(
1400
+ X(
1392
1401
  `wrong precision type ${c}, please make sure to pass one of a valid precision lowp, mediump, highp, by default you shader precision will be set to highp.`
1393
1402
  )
1394
1403
  );
@@ -1398,16 +1407,16 @@ ${a}`));
1398
1407
  if (i.includes(E)) {
1399
1408
  const V = f.current[E];
1400
1409
  if (!V) continue;
1401
- h = on(
1410
+ h = ir(
1402
1411
  h,
1403
1412
  `uniform ${V.type} ${E}${V.arraySize || ""};
1404
1413
  `,
1405
1414
  h.lastIndexOf(s) + s.length
1406
1415
  ), V.isNeeded = !0;
1407
1416
  }
1408
- return i.includes("mainImage") && (h = h.concat(Ht)), h;
1417
+ return i.includes("mainImage") && (h = h.concat(jt)), h;
1409
1418
  }, K = (i) => {
1410
- const a = T.current;
1419
+ const a = y.current;
1411
1420
  if (!a || !d.current) return;
1412
1421
  const s = D.current ? (i - D.current) / 1e3 : 0;
1413
1422
  D.current = i;
@@ -1422,7 +1431,7 @@ ${a}`));
1422
1431
  u
1423
1432
  );
1424
1433
  if (!V) return;
1425
- en(
1434
+ tr(
1426
1435
  a,
1427
1436
  V,
1428
1437
  E.type,
@@ -1460,23 +1469,23 @@ ${a}`));
1460
1469
  if (f.current.iTime?.isNeeded) {
1461
1470
  const u = a.getUniformLocation(
1462
1471
  d.current,
1463
- Te
1472
+ ye
1464
1473
  );
1465
1474
  a.uniform1f(u, w.current += s);
1466
1475
  }
1467
1476
  if (f.current.iTimeDelta?.isNeeded) {
1468
1477
  const u = a.getUniformLocation(
1469
1478
  d.current,
1470
- ye
1479
+ Te
1471
1480
  );
1472
1481
  a.uniform1f(u, s);
1473
1482
  }
1474
1483
  if (f.current.iDate?.isNeeded) {
1475
- const u = /* @__PURE__ */ new Date(), E = u.getMonth() + 1, V = u.getDate(), X = u.getFullYear(), te = u.getHours() * 60 * 60 + u.getMinutes() * 60 + u.getSeconds() + u.getMilliseconds() * 1e-3, ae = a.getUniformLocation(
1484
+ const u = /* @__PURE__ */ new Date(), E = u.getMonth() + 1, V = u.getDate(), Y = u.getFullYear(), te = u.getHours() * 60 * 60 + u.getMinutes() * 60 + u.getSeconds() + u.getMilliseconds() * 1e-3, ae = a.getUniformLocation(
1476
1485
  d.current,
1477
1486
  be
1478
1487
  );
1479
- a.uniform4fv(ae, [X, E, V, te]);
1488
+ a.uniform4fv(ae, [Y, E, V, te]);
1480
1489
  }
1481
1490
  if (f.current.iFrame?.isNeeded) {
1482
1491
  const u = a.getUniformLocation(
@@ -1489,23 +1498,23 @@ ${a}`));
1489
1498
  for (let u = 0; u < P.current.length; u++) {
1490
1499
  const E = P.current[u];
1491
1500
  if (!E) return;
1492
- const { isVideo: V, _webglTexture: X, source: te, flipY: ae, isLoaded: ke } = E;
1493
- if (!ke || !X || !te) return;
1501
+ const { isVideo: V, _webglTexture: Y, source: te, flipY: ae, isLoaded: ke } = E;
1502
+ if (!ke || !Y || !te) return;
1494
1503
  if (f.current[`iChannel${u}`]?.isNeeded) {
1495
1504
  if (!d.current) return;
1496
1505
  const We = a.getUniformLocation(
1497
1506
  d.current,
1498
1507
  `iChannel${u}`
1499
1508
  );
1500
- a.activeTexture(a.TEXTURE0 + u), a.bindTexture(a.TEXTURE_2D, X), a.uniform1i(We, u), V && E.updateTexture(
1501
- X,
1509
+ a.activeTexture(a.TEXTURE0 + u), a.bindTexture(a.TEXTURE_2D, Y), a.uniform1i(We, u), V && E.updateTexture(
1510
+ Y,
1502
1511
  te,
1503
1512
  ae
1504
1513
  );
1505
1514
  }
1506
1515
  }
1507
1516
  }, Q = (i) => {
1508
- const a = T.current;
1517
+ const a = y.current;
1509
1518
  if (!a) return;
1510
1519
  a.viewport(0, 0, a.drawingBufferWidth, a.drawingBufferHeight), a.clear(a.COLOR_BUFFER_BIT | a.DEPTH_BUFFER_BIT), a.bindBuffer(a.ARRAY_BUFFER, F.current), a.vertexAttribPointer(
1511
1520
  S.current ?? 0,
@@ -1537,16 +1546,16 @@ ${a}`));
1537
1546
  ), A.current && (A.current.disconnect(), window.removeEventListener("resize", O, i));
1538
1547
  };
1539
1548
  return ie(() => {
1540
- _.current = r;
1541
- }, [r]), ie(() => {
1549
+ _.current = n;
1550
+ }, [n]), ie(() => {
1542
1551
  const i = P.current;
1543
1552
  function a() {
1544
1553
  W();
1545
- const s = T.current;
1546
- s && l.current && (s.clearColor(...o), s.clearDepth(1), s.enable(s.DEPTH_TEST), s.depthFunc(s.LEQUAL), s.viewport(0, 0, l.current.width, l.current.height), l.current.height = l.current.clientHeight, l.current.width = l.current.clientWidth, $(), ne(), Z(re(t || jt), e || we), k(), requestAnimationFrame(Q), ee(), O());
1554
+ const s = y.current;
1555
+ s && l.current && (s.clearColor(...o), s.clearDepth(1), s.enable(s.DEPTH_TEST), s.depthFunc(s.LEQUAL), s.viewport(0, 0, l.current.width, l.current.height), l.current.height = l.current.clientHeight, l.current.width = l.current.clientWidth, $(), re(), Z(ne(t || Kt), e || we), k(), requestAnimationFrame(Q), ee(), O());
1547
1556
  }
1548
1557
  return requestAnimationFrame(a), () => {
1549
- const s = T.current;
1558
+ const s = y.current;
1550
1559
  if (s) {
1551
1560
  if (s.getExtension("WEBGL_lose_context")?.loseContext(), s.useProgram(null), s.deleteProgram(d.current ?? null), i.length > 0)
1552
1561
  for (const h of i)
@@ -1563,7 +1572,7 @@ ${a}`));
1563
1572
  }
1564
1573
  );
1565
1574
  }
1566
- const an = `
1575
+ const ar = `
1567
1576
  const float TAU = 6.283185;
1568
1577
 
1569
1578
  // Noise for dithering
@@ -1730,7 +1739,7 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
1730
1739
  float alpha = mappedBrightness * clamp(uMix, 1.0, 2.0);
1731
1740
  fragColor = vec4(color, alpha);
1732
1741
  }
1733
- }`, cn = 10, un = 2, ln = 0.5, fn = 0.2, hn = 1.5, G = {
1742
+ }`, cr = 10, ur = 2, lr = 0.5, fr = 0.2, hr = 1.5, G = {
1734
1743
  duration: 0.5,
1735
1744
  ease: "easeOut"
1736
1745
  }, Pe = {
@@ -1740,22 +1749,22 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
1740
1749
  repeatType: "mirror"
1741
1750
  };
1742
1751
  function oe(t) {
1743
- const [e, n] = Ue(t), r = dt(t), o = B(null);
1744
- wt(r, "change", (m) => n(m));
1752
+ const [e, r] = Ue(t), n = dt(t), o = B(null);
1753
+ yt(n, "change", (m) => r(m));
1745
1754
  const c = $e(
1746
1755
  (m, b) => {
1747
- o.current = Wt(r, m, b);
1756
+ o.current = zt(n, m, b);
1748
1757
  },
1749
- [r]
1758
+ [n]
1750
1759
  );
1751
- return { value: e, motionValue: r, controls: o, animate: c };
1760
+ return { value: e, motionValue: n, controls: o, animate: c };
1752
1761
  }
1753
- function dn(t, e) {
1754
- const [n, r] = Ue(cn), {
1762
+ function dr(t, e) {
1763
+ const [r, n] = Ue(cr), {
1755
1764
  value: o,
1756
1765
  animate: c,
1757
1766
  motionValue: m
1758
- } = oe(fn), { value: b, animate: v } = oe(un), { value: R, animate: p } = oe(ln), { value: g, animate: x } = oe(hn), l = gt(e, {
1767
+ } = oe(fr), { value: b, animate: v } = oe(ur), { value: R, animate: p } = oe(lr), { value: g, animate: x } = oe(hr), l = gt(e, {
1759
1768
  fftSize: 512,
1760
1769
  smoothingTimeConstant: 0.55
1761
1770
  });
@@ -1764,19 +1773,19 @@ function dn(t, e) {
1764
1773
  case "idle":
1765
1774
  case "failed":
1766
1775
  case "disconnected":
1767
- r(10), c(0.2, G), v(1.2, G), p(0.4, G), x(1, G);
1776
+ n(10), c(0.2, G), v(1.2, G), p(0.4, G), x(1, G);
1768
1777
  return;
1769
1778
  case "listening":
1770
1779
  case "pre-connect-buffering":
1771
- r(20), c(0.3, { type: "spring", duration: 1, bounce: 0.35 }), v(1, G), p(0.7, G), x([1.5, 2], Pe);
1780
+ n(20), c(0.3, { type: "spring", duration: 1, bounce: 0.35 }), v(1, G), p(0.7, G), x([1.5, 2], Pe);
1772
1781
  return;
1773
1782
  case "thinking":
1774
1783
  case "connecting":
1775
1784
  case "initializing":
1776
- r(30), c(0.3, G), v(0.5, G), p(1, G), x([0.5, 2.5], Pe);
1785
+ n(30), c(0.3, G), v(0.5, G), p(1, G), x([0.5, 2.5], Pe);
1777
1786
  return;
1778
1787
  case "speaking":
1779
- r(70), c(0.3, G), v(0.75, G), p(1.25, G), x(1.5, G);
1788
+ n(70), c(0.3, G), v(0.75, G), p(1.25, G), x(1.5, G);
1780
1789
  return;
1781
1790
  }
1782
1791
  }, [
@@ -1796,14 +1805,14 @@ function dn(t, e) {
1796
1805
  p,
1797
1806
  x
1798
1807
  ]), {
1799
- speed: n,
1808
+ speed: r,
1800
1809
  scale: o,
1801
1810
  amplitude: b,
1802
1811
  frequency: R,
1803
1812
  brightness: g
1804
1813
  };
1805
1814
  }
1806
- const mn = pt({
1815
+ const mr = pt({
1807
1816
  base: "aspect-square",
1808
1817
  variants: {
1809
1818
  size: {
@@ -1818,20 +1827,20 @@ const mn = pt({
1818
1827
  size: "lg"
1819
1828
  }
1820
1829
  });
1821
- function pn(t) {
1830
+ function pr(t) {
1822
1831
  const e = t.match(
1823
1832
  /^#([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/
1824
1833
  );
1825
1834
  if (e) {
1826
- const [, n, r, o] = e;
1827
- return [n, r, o].map((m = "00") => parseInt(m, 16) / 255);
1835
+ const [, r, n, o] = e;
1836
+ return [r, n, o].map((m = "00") => parseInt(m, 16) / 255);
1828
1837
  }
1829
1838
  }
1830
1839
  function Ge({
1831
1840
  shape: t = 1,
1832
1841
  speed: e = 1,
1833
- amplitude: n = 0.5,
1834
- frequency: r = 0.5,
1842
+ amplitude: r = 0.5,
1843
+ frequency: n = 0.5,
1835
1844
  scale: o = 0.2,
1836
1845
  blur: c = 1,
1837
1846
  color: m = "#FF355E",
@@ -1842,11 +1851,11 @@ function Ge({
1842
1851
  className: g,
1843
1852
  ...x
1844
1853
  }) {
1845
- const l = qe(() => pn(m), [m]);
1854
+ const l = qe(() => pr(m), [m]);
1846
1855
  return /* @__PURE__ */ q("div", { ref: p, className: g, ...x, children: /* @__PURE__ */ q(
1847
- sn,
1856
+ sr,
1848
1857
  {
1849
- fs: an,
1858
+ fs: ar,
1850
1859
  devicePixelRatio: globalThis.devicePixelRatio ?? 1,
1851
1860
  uniforms: {
1852
1861
  // Aurora wave speed
@@ -1858,9 +1867,9 @@ function Ge({
1858
1867
  // Shape type: 1=circle, 2=line
1859
1868
  uShape: { type: "1f", value: t },
1860
1869
  // Wave frequency and complexity
1861
- uFrequency: { type: "1f", value: r },
1870
+ uFrequency: { type: "1f", value: n },
1862
1871
  // Turbulence amplitude
1863
- uAmplitude: { type: "1f", value: n },
1872
+ uAmplitude: { type: "1f", value: r },
1864
1873
  // Light intensity (bloom)
1865
1874
  uBloom: { type: "1f", value: 0 },
1866
1875
  // Brightness of the aurora (0-1)
@@ -1878,36 +1887,36 @@ function Ge({
1878
1887
  // Color
1879
1888
  uColor: { type: "3fv", value: l ?? [0, 0.7, 1] }
1880
1889
  },
1881
- onError: (T) => {
1882
- console.error("Shader error:", T);
1890
+ onError: (y) => {
1891
+ console.error("Shader error:", y);
1883
1892
  },
1884
- onWarning: (T) => {
1885
- console.warn("Shader warning:", T);
1893
+ onWarning: (y) => {
1894
+ console.warn("Shader warning:", y);
1886
1895
  },
1887
1896
  style: { width: "100%", height: "100%" }
1888
1897
  }
1889
1898
  ) });
1890
1899
  }
1891
1900
  Ge.displayName = "AuraShader";
1892
- function Sn({
1901
+ function Cr({
1893
1902
  size: t = "lg",
1894
1903
  state: e,
1895
- color: n,
1896
- colorShift: r = 0.05,
1904
+ color: r,
1905
+ colorShift: n = 0.05,
1897
1906
  audioTrack: o,
1898
1907
  themeMode: c,
1899
1908
  className: m,
1900
1909
  ref: b,
1901
1910
  ...v
1902
1911
  }) {
1903
- const { speed: R, scale: p, amplitude: g, frequency: x, brightness: l } = dn(e, o);
1912
+ const { speed: R, scale: p, amplitude: g, frequency: x, brightness: l } = dr(e, o);
1904
1913
  return /* @__PURE__ */ q(
1905
1914
  Ge,
1906
1915
  {
1907
1916
  ref: b,
1908
1917
  blur: 0.2,
1909
- color: n,
1910
- colorShift: r,
1918
+ color: r,
1919
+ colorShift: n,
1911
1920
  speed: R,
1912
1921
  scale: p,
1913
1922
  themeMode: c,
@@ -1915,7 +1924,7 @@ function Sn({
1915
1924
  frequency: x,
1916
1925
  brightness: l,
1917
1926
  className: mt(
1918
- mn({ size: t }),
1927
+ mr({ size: t }),
1919
1928
  "overflow-hidden rounded-full",
1920
1929
  m
1921
1930
  ),
@@ -1923,11 +1932,13 @@ function Sn({
1923
1932
  }
1924
1933
  );
1925
1934
  }
1926
- const Ln = ({
1935
+ const vr = wt;
1936
+ vr.displayName = "F0ChatReportCard";
1937
+ const Ir = ({
1927
1938
  text: t,
1928
1939
  confirmationText: e,
1929
- onConfirm: n,
1930
- cancelText: r,
1940
+ onConfirm: r,
1941
+ cancelText: n,
1931
1942
  onCancel: o
1932
1943
  }) => /* @__PURE__ */ le("div", { className: "flex flex-col gap-2", children: [
1933
1944
  t && /* @__PURE__ */ q("p", { children: t }),
@@ -1939,7 +1950,7 @@ const Ln = ({
1939
1950
  variant: "outline",
1940
1951
  size: "sm",
1941
1952
  icon: vt,
1942
- onClick: n,
1953
+ onClick: r,
1943
1954
  label: e
1944
1955
  }
1945
1956
  ),
@@ -1950,18 +1961,19 @@ const Ln = ({
1950
1961
  variant: "ghost",
1951
1962
  size: "sm",
1952
1963
  onClick: o,
1953
- label: r
1964
+ label: n
1954
1965
  }
1955
1966
  )
1956
1967
  ] })
1957
1968
  ] });
1958
1969
  export {
1959
- An as A,
1960
- xn as F,
1961
- En as a,
1962
- bn as b,
1963
- Sn as c,
1964
- Ln as d,
1965
- yn as o,
1966
- Rn as u
1970
+ xr as A,
1971
+ Lr as F,
1972
+ Rr as a,
1973
+ Ar as b,
1974
+ Cr as c,
1975
+ vr as d,
1976
+ Ir as e,
1977
+ Er as o,
1978
+ Sr as u
1967
1979
  };