@fabi-play/engine 0.1.0 → 0.3.0

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package/dist/index.d.ts CHANGED
@@ -56,7 +56,9 @@ export type Backdrop = "video" | "none";
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  * image is cropped to fill the screen), with any backdrop, so avatars and hands are where the children stand (a
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  * "virtual mirror"). The screen decides it: with 'video', where the video is drawn (cover or contain); with 'none',
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  * the whole image contained at 92% of the viewport's height, bottom-aligned. Games don't compute it: they just use
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- * it. Body points are in player space (0–1 of the camera image, already mirrored like the video), so a point p is on
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+ * it. It is not fixed: with automatic framing (the default, see GameManifest.framing) the screen zooms in on children
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+ * standing far away, up to 1.8×, so the image may reach past every edge; it changes only at calibration and in breaks
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+ * (pause, level, turn), never during play, and arrives in a backdrop message. Body points are in player space (0–1 of the camera image, already mirrored like the video), so a point p is on
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  * screen at (x + p.x·w, y + p.y·h): see toScreen.
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  */
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  export interface BackdropView {