@fabi-play/avatars 0.1.0 → 0.3.0

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package/dist/index.d.ts CHANGED
@@ -409,6 +409,10 @@ export declare const avatarIconDataUri: (def: AvatarDef | string, size: number,
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  * points (amount 0–1: how much of the new frame to take), and a point seen in the last frame stays visible until
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  * its visibility drops well below the threshold. Keep the result per player and pass it back as prev.
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  *
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+ * The easing follows the speed: a point that barely moves (a still arm, where the camera's points only tremble)
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+ * takes a small share of amount, down to STILL_SHARE, so a resting arm stays still instead of wobbling; a point that
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+ * moves STILL_FULL or more in a frame takes all of amount, so real movements are not delayed.
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+ *
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  * The face (nose, eyes, ears, mouth: what places and tilts the head) is smoothed much more, and relative to the
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  * shoulders: the head follows the body at once when the child moves, but face-point noise and small nods barely
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  * move it.
package/dist/index.js CHANGED
@@ -2078,9 +2078,11 @@ function smoothBody(prev, next, amount = 0.5) {
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  const wasSeen = pv >= 0.5;
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  const isSeen = nv >= 0.5;
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  if (wasSeen && nv >= 0.3) out[i + 2] = Math.max(nv, 0.5);
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- if (wasSeen && isSeen && Math.hypot(next[i] - prev[i], next[i + 1] - prev[i + 1]) < 0.15) {
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- out[i] = prev[i] + (next[i] - prev[i]) * amount;
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- out[i + 1] = prev[i + 1] + (next[i + 1] - prev[i + 1]) * amount;
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+ const step = Math.hypot(next[i] - prev[i], next[i + 1] - prev[i + 1]);
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+ if (wasSeen && isSeen && step < 0.15) {
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+ const k = amount * Math.min(1, STILL_SHARE + (1 - STILL_SHARE) * step / STILL_FULL);
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+ out[i] = prev[i] + (next[i] - prev[i]) * k;
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+ out[i + 1] = prev[i + 1] + (next[i + 1] - prev[i + 1]) * k;
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  } else if (wasSeen && !isSeen && out[i + 2] >= 0.5) {
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  out[i] = prev[i];
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  out[i + 1] = prev[i + 1];
@@ -2089,6 +2091,8 @@ function smoothBody(prev, next, amount = 0.5) {
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  smoothFace(prev, next, out, amount * FACE_SMOOTHING);
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  return out;
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  }
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+ var STILL_SHARE = 0.1;
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+ var STILL_FULL = 0.03;
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  var FACE_SMOOTHING = 0.35;
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  var FACE_POINTS = 11;
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  function smoothFace(prev, next, out, amount) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@fabi-play/avatars",
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- "version": "0.1.0",
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+ "version": "0.3.0",
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  "description": "37 child-friendly avatars: Fabi the fox in every age band and 12 per band, drawn from a body pose, on canvas or as SVG portraits for the pickers.",
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  "keywords": [
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  "fabi-play",
@@ -32,7 +32,7 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@fabi-play/protocol": "^0.1.0"
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+ "@fabi-play/protocol": "^0.3.0"
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  },
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  "devDependencies": {
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  "@types/node": "24.10.1",