@eyeon/map 2.0.20 → 2.0.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/index.css +1 -1
- package/dist/chunks/MapViewer.js +446 -443
- package/dist/chunks/MapViewer.js.map +1 -1
- package/dist/chunks/responsive.js +967 -929
- package/dist/chunks/responsive.js.map +1 -1
- package/dist/chunks/wheelZoom.js +33 -33
- package/dist/chunks/wheelZoom.js.map +1 -1
- package/dist/core/assignment.d.ts +6 -2
- package/dist/core/assignment.d.ts.map +1 -1
- package/dist/core/index.js +185 -183
- package/dist/core/layerStyles.d.ts +19 -5
- package/dist/core/layerStyles.d.ts.map +1 -1
- package/dist/core/types.d.ts +1 -1
- package/dist/core/types.d.ts.map +1 -1
- package/dist/editor/GridPrefsControl.d.ts +16 -0
- package/dist/editor/GridPrefsControl.d.ts.map +1 -0
- package/dist/editor/MapEditor.d.ts +17 -1
- package/dist/editor/MapEditor.d.ts.map +1 -1
- package/dist/editor/canvas/EditorCanvas.d.ts +5 -1
- package/dist/editor/canvas/EditorCanvas.d.ts.map +1 -1
- package/dist/editor/canvas/editorHover.d.ts +12 -0
- package/dist/editor/canvas/editorHover.d.ts.map +1 -1
- package/dist/editor/dirty.d.ts +24 -0
- package/dist/editor/dirty.d.ts.map +1 -0
- package/dist/editor/draftOps.d.ts.map +1 -1
- package/dist/editor/geometryEdit.d.ts +2 -0
- package/dist/editor/geometryEdit.d.ts.map +1 -1
- package/dist/editor/index.css +70 -4
- package/dist/editor/index.d.ts +1 -0
- package/dist/editor/index.d.ts.map +1 -1
- package/dist/editor/index.js +4326 -3923
- package/dist/editor/index.js.map +1 -1
- package/dist/editor/labels.d.ts.map +1 -1
- package/dist/editor/ortho.d.ts +20 -0
- package/dist/editor/ortho.d.ts.map +1 -0
- package/dist/editor/panels/AssignForm.d.ts.map +1 -1
- package/dist/editor/panels/EntranceIconForm.d.ts.map +1 -1
- package/dist/editor/panels/LeftRail.d.ts +1 -1
- package/dist/editor/panels/LeftRail.d.ts.map +1 -1
- package/dist/editor/railAssignments.d.ts +5 -1
- package/dist/editor/railAssignments.d.ts.map +1 -1
- package/dist/editor/railListCopy.d.ts +1 -1
- package/dist/editor/railListCopy.d.ts.map +1 -1
- package/dist/editor/routeStubs.d.ts +10 -0
- package/dist/editor/routeStubs.d.ts.map +1 -1
- package/dist/editor/shapeCopy.d.ts.map +1 -1
- package/dist/editor/tools.d.ts +12 -4
- package/dist/editor/tools.d.ts.map +1 -1
- package/dist/viewer/components/SvgVectorLayer.d.ts.map +1 -1
- package/dist/viewer/index.js +2 -2
- package/dist/viewer/pointer.d.ts.map +1 -1
- package/package.json +1 -1
- package/dist/test-maps/shops-at-south-town/BASE - Shops At South Town.ai +42 -26689
- package/dist/test-maps/shops-at-south-town/LF - Shops At South Town.ai +0 -4459
- package/dist/test-maps/shops-at-south-town/SVG/BASE - Shops At South Town.svg +0 -567
- package/dist/test-maps/shops-at-south-town/SVG/LF - Shops At South Town.svg +0 -238
- package/dist/test-maps/shops-at-south-town/SVG/escalator.svg +0 -13
- package/dist/test-maps/shops-at-south-town/UF - Shops At South Town.ai +2 -4130
package/dist/chunks/wheelZoom.js
CHANGED
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import {
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import { bD as S, b6 as w, b4 as M, a$ as _, b8 as L, bR as $, aR as O, B as F, c8 as N, d as p, bp as E, ar as k, bI as x, bG as T, k as W } from "./responsive.js";
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if (!n.d || n.interactive || d != null && d.has(n.id) || /^parking[-_]?lines?(?:[-_]|$)/i.test(n.id) || n.id.toLowerCase().startsWith("route-path") || w(n.id) || M(n.id) || _(n.id) || L(n.id)) continue;
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const f = $(n.id, r), I = (f == null ? void 0 : f.fill) ?? (O(n.id) ? F(r) : (i = n.style) == null ? void 0 : i.fill), l = (f == null ? void 0 : f.stroke) ?? ((o = n.style) == null ? void 0 : o.stroke), m = (f == null ? void 0 : f.strokeWidth) ?? ((u = n.style) == null ? void 0 : u.strokeWidth);
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const c = B((r == null ? void 0 : r.zoomSpeed) ?? b), t = d < 0 ? e / c : e * c, i = (r == null ? void 0 : r.min) ?? Number.NEGATIVE_INFINITY, o = (r == null ? void 0 : r.max) ?? Number.POSITIVE_INFINITY;
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//# sourceMappingURL=wheelZoom.js.map
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{"version":3,"file":"wheelZoom.js","sources":["../../src/core/outdoorDecoration.ts","../../src/core/routing/graph-tools.ts","../../src/core/wheelZoom.ts"],"sourcesContent":["import {\n parseSvgString,\n isInteractiveGroupLabel,\n isRouteFolderLabel,\n isRoutePathLabel,\n isStoreFolderLabel,\n} from './import';\nimport { amenityHouseFill, isAmenityLayerId } from './shapeFill';\nimport {\n resolveLayerStyle,\n sortByOutdoorSvgPaintOrder,\n type StaticLayerTheme,\n} from './layerStyles';\n\nexport interface OutdoorDecorationPath {\n id: string;\n d: string;\n fill?: string;\n stroke?: string;\n strokeWidth?: number;\n opacity?: number;\n}\n\n/**\n * Paths the assign viewer draws from the live outdoor SVG: house-style\n * decoration (green area, parking lanes, icons) and any other\n * non-interactive art. Interactive / store folders stay out — those are\n * `cm_shapes` rows.\n */\nexport function outdoorDecorationFromSvg(\n svgText: string,\n suppressIds?: ReadonlySet<string>,\n theme?: StaticLayerTheme | null,\n): OutdoorDecorationPath[] {\n const parsed = parseSvgString(svgText);\n const out: OutdoorDecorationPath[] = [];\n for (const el of parsed.elements) {\n if (!el.d) continue;\n if (el.interactive) continue;\n if (suppressIds?.has(el.id)) continue;\n if (/^parking[-_]?lines?(?:[-_]|$)/i.test(el.id)) continue;\n if (el.id.toLowerCase().startsWith('route-path')) continue;\n if (isRoutePathLabel(el.id) || isRouteFolderLabel(el.id)) continue;\n if (isInteractiveGroupLabel(el.id) || isStoreFolderLabel(el.id)) continue;\n\n const layer = resolveLayerStyle(el.id, theme);\n const fill =\n layer?.fill ??\n (isAmenityLayerId(el.id) ? amenityHouseFill(theme) : el.style?.fill);\n const stroke = layer?.stroke ?? el.style?.stroke;\n const strokeWidth = layer?.strokeWidth ?? el.style?.strokeWidth;\n out.push({\n id: el.id,\n d: el.d,\n fill: fill && fill !== 'none' ? fill : undefined,\n stroke: stroke && stroke !== 'none' ? stroke : undefined,\n strokeWidth,\n opacity: el.style?.opacity,\n });\n }\n // Green areas last among house fills so they stay above parking lanes.\n return sortByOutdoorSvgPaintOrder(out, (item) => item.id);\n}\n","import type {\n AnchorKind,\n AutoConnectResult,\n CmAnchor,\n CmRouteEdge,\n ShapeGeometry,\n ShapeKind,\n SkeletonSuggestion,\n Vec2,\n WeldResult,\n} from '../types';\nimport { DEFAULT_WELD_TOLERANCE, INTERACTIVE_SHAPE_KINDS } from '../types';\nimport {\n distance,\n nearestPointOnPolyline,\n pathToPolygons,\n pointInPolygons,\n} from '../geometry';\n\nexport interface AnchorLike {\n id: number;\n x: number;\n y: number;\n levelId: number;\n shapeId?: number | null;\n kind?: string;\n}\n\nexport interface EdgeLike {\n id: number;\n fromAnchorId: number;\n toAnchorId: number;\n}\n\n/**\n * Weld anchors within tolerance into the surviving (lowest id) anchor.\n * Rewires edges that referenced removed anchors.\n */\nexport function weldAnchors(\n anchors: AnchorLike[],\n edges: EdgeLike[],\n candidateIds: number[],\n tolerance = DEFAULT_WELD_TOLERANCE,\n): WeldResult | null {\n const candidates = anchors.filter((a) => candidateIds.includes(a.id));\n if (candidates.length < 2) return null;\n\n // Cluster by proximity from the first candidate's position centroid of group\n const surviving = candidates.reduce((min, a) => (a.id < min.id ? a : min));\n const removed: number[] = [];\n\n for (const a of candidates) {\n if (a.id === surviving.id) continue;\n if (distance(a, surviving) <= tolerance) {\n removed.push(a.id);\n }\n }\n\n if (removed.length === 0) return null;\n\n const removedSet = new Set(removed);\n const rewired: number[] = [];\n\n for (const edge of edges) {\n let changed = false;\n if (removedSet.has(edge.fromAnchorId)) {\n edge.fromAnchorId = surviving.id;\n changed = true;\n }\n if (removedSet.has(edge.toAnchorId)) {\n edge.toAnchorId = surviving.id;\n changed = true;\n }\n // Drop self-loops\n if (edge.fromAnchorId === edge.toAnchorId) {\n rewired.push(edge.id);\n continue;\n }\n if (changed) rewired.push(edge.id);\n }\n\n return {\n survivingAnchorId: surviving.id,\n removedAnchorIds: removed,\n rewiredEdgeIds: rewired,\n };\n}\n\n/**\n * Find all pairs of anchors within tolerance that should be welded.\n */\nexport function findWeldCandidates(\n anchors: AnchorLike[],\n tolerance = DEFAULT_WELD_TOLERANCE,\n): number[][] {\n const groups: number[][] = [];\n const used = new Set<number>();\n\n for (let i = 0; i < anchors.length; i++) {\n if (used.has(anchors[i].id)) continue;\n const group = [anchors[i].id];\n for (let j = i + 1; j < anchors.length; j++) {\n if (used.has(anchors[j].id)) continue;\n if (\n anchors[i].levelId === anchors[j].levelId &&\n distance(anchors[i], anchors[j]) <= tolerance\n ) {\n group.push(anchors[j].id);\n used.add(anchors[j].id);\n }\n }\n if (group.length > 1) {\n used.add(anchors[i].id);\n groups.push(group);\n }\n }\n return groups;\n}\n\n/**\n * Merge coincident anchors and drop overlapping undirected edges.\n * Two SVG imports of the same ROUTES layer stack a second copy on top of\n * the first — dragging one junction then leaves the twin behind.\n */\nexport function collapseDuplicateRouteGraph<\n A extends AnchorLike,\n E extends EdgeLike,\n>(\n anchors: A[],\n edges: E[],\n tolerance = DEFAULT_WELD_TOLERANCE,\n): { anchors: A[]; edges: E[] } {\n const nextAnchors = anchors.slice();\n const nextEdges = edges.map((edge) => ({ ...edge }));\n const removed = new Set<number>();\n for (const group of findWeldCandidates(nextAnchors, tolerance)) {\n const result = weldAnchors(nextAnchors, nextEdges, group, tolerance);\n if (!result) continue;\n for (const id of result.removedAnchorIds) removed.add(id);\n }\n const alive = nextAnchors.filter((anchor) => !removed.has(anchor.id));\n const seen = new Set<string>();\n const uniqueEdges: E[] = [];\n for (const edge of nextEdges) {\n if (removed.has(edge.fromAnchorId) || removed.has(edge.toAnchorId)) continue;\n if (edge.fromAnchorId === edge.toAnchorId) continue;\n const lo = Math.min(edge.fromAnchorId, edge.toAnchorId);\n const hi = Math.max(edge.fromAnchorId, edge.toAnchorId);\n const key = `${lo}|${hi}`;\n if (seen.has(key)) continue;\n seen.add(key);\n uniqueEdges.push(edge);\n }\n return { anchors: alive, edges: uniqueEdges };\n}\n\n/**\n * Auto-connect a unit anchor to the nearest walkable segment via perpendicular projection.\n */\nexport function autoConnectUnitAnchor(\n unitAnchor: AnchorLike,\n walkablePolylines: Vec2[][],\n existingJunctions: AnchorLike[],\n weldTolerance = DEFAULT_WELD_TOLERANCE,\n): AutoConnectResult | null {\n let best: { point: Vec2; distance: number } | null = null;\n\n for (const line of walkablePolylines) {\n const hit = nearestPointOnPolyline(unitAnchor, line);\n if (hit && (!best || hit.distance < best.distance)) {\n best = { point: hit.point, distance: hit.distance };\n }\n }\n\n if (!best) return null;\n\n // Reuse existing junction if within weld tolerance\n const existing = existingJunctions.find(\n (j) =>\n j.levelId === unitAnchor.levelId &&\n distance(j, best!.point) <= weldTolerance,\n );\n\n return {\n unitAnchorId: unitAnchor.id,\n junctionAnchor: existing\n ? { x: existing.x, y: existing.y, existingId: existing.id }\n : { x: best.point.x, y: best.point.y },\n edge: {\n fromAnchorId: unitAnchor.id,\n toAnchorId: existing?.id,\n },\n };\n}\n\n/**\n * Place a unit anchor at the centroid of a shape's polygons, if the point lies inside.\n */\nexport function unitAnchorFromShape(\n shapeId: number,\n levelId: number,\n polygons: Vec2[][],\n tempId: number,\n): CmAnchor | null {\n if (polygons.length === 0) return null;\n const flat = polygons.flat();\n if (flat.length === 0) return null;\n\n let sx = 0;\n let sy = 0;\n for (const p of flat) {\n sx += p.x;\n sy += p.y;\n }\n const c = { x: sx / flat.length, y: sy / flat.length };\n\n // Prefer centroid if inside; otherwise use first polygon's average of extremes\n const point = pointInPolygons(c, polygons) ? c : flat[0];\n\n return {\n id: tempId,\n levelId,\n shapeId,\n kind: 'unit',\n x: point.x,\n y: point.y,\n connectorId: null,\n };\n}\n\n/**\n * Build a simple medial-axis-ish skeleton from walkable polygons minus voids.\n * This is a pragmatic approximation: sample a grid inside walkable, reject void cells,\n * connect adjacent free cells into a sparse graph, then prune to a polyline network.\n */\nexport function buildAutoSkeleton(\n walkablePolygons: Vec2[][],\n voidPolygons: Vec2[][],\n cellSize = 20,\n): SkeletonSuggestion {\n if (walkablePolygons.length === 0) {\n return { anchors: [], edges: [] };\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n for (const poly of walkablePolygons) {\n for (const p of poly) {\n minX = Math.min(minX, p.x);\n minY = Math.min(minY, p.y);\n maxX = Math.max(maxX, p.x);\n maxY = Math.max(maxY, p.y);\n }\n }\n\n const cols = Math.max(1, Math.ceil((maxX - minX) / cellSize));\n const rows = Math.max(1, Math.ceil((maxY - minY) / cellSize));\n const free: Array<{ key: string; x: number; y: number; col: number; row: number }> = [];\n\n for (let row = 0; row < rows; row++) {\n for (let col = 0; col < cols; col++) {\n const x = minX + (col + 0.5) * cellSize;\n const y = minY + (row + 0.5) * cellSize;\n const pt = { x, y };\n if (!pointInPolygons(pt, walkablePolygons)) continue;\n if (voidPolygons.length > 0 && pointInPolygons(pt, voidPolygons)) continue;\n free.push({ key: `${col},${row}`, x, y, col, row });\n }\n }\n\n const byKey = new Map(free.map((c) => [c.key, c]));\n const anchors = free.map((c) => ({\n tempId: c.key,\n x: c.x,\n y: c.y,\n kind: 'junction' as const,\n }));\n\n const edges: Array<{ fromTempId: string; toTempId: string }> = [];\n const seen = new Set<string>();\n\n for (const cell of free) {\n const neighbors = [\n [cell.col + 1, cell.row],\n [cell.col, cell.row + 1],\n ];\n for (const [nc, nr] of neighbors) {\n const nk = `${nc},${nr}`;\n if (!byKey.has(nk)) continue;\n const edgeKey = cell.key < nk ? 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There is intentionally no viewbox-height flip here — mirroring\n * routes without mirroring shapes would silently desynchronise the two.\n */\nexport function importRoutePaths(\n pathDs: string[],\n levelId: number,\n mapId: number,\n startId: number,\n weldTolerance = DEFAULT_WELD_TOLERANCE,\n): { anchors: CmAnchor[]; edges: CmRouteEdge[]; nextId: number } {\n const anchors: CmAnchor[] = [];\n const edges: CmRouteEdge[] = [];\n let nextId = startId;\n\n const findOrCreate = (x: number, y: number): number => {\n const existing = anchors.find(\n (a) => distance(a, { x, y }) <= weldTolerance,\n );\n if (existing) return existing.id;\n const id = nextId++;\n anchors.push({\n id,\n levelId,\n shapeId: null,\n kind: 'junction',\n x,\n y,\n connectorId: null,\n });\n return id;\n };\n\n for (const d of pathDs) {\n const polys = pathToPolygons(d);\n for (const poly of polys) {\n for (let i = 0; i < poly.length - 1; i++) {\n const a = findOrCreate(poly[i].x, poly[i].y);\n const b = findOrCreate(poly[i + 1].x, poly[i + 1].y);\n if (a === b) continue;\n // Avoid duplicate edges\n const dup = edges.some(\n (e) =>\n (e.fromAnchorId === a && e.toAnchorId === b) ||\n (e.fromAnchorId === b && e.toAnchorId === a),\n );\n if (dup) continue;\n edges.push({\n id: nextId++,\n mapId,\n fromAnchorId: a,\n toAnchorId: b,\n weight: null,\n directed: false,\n accessible: true,\n kind: 'walk',\n });\n }\n }\n }\n\n const collapsed = collapseDuplicateRouteGraph(anchors, edges, weldTolerance);\n return { anchors: collapsed.anchors, edges: collapsed.edges, nextId };\n}\n\nexport function routeAnchorKindForShape(kind: ShapeKind): AnchorKind {\n if (kind === 'entrance') return 'entrance';\n if (kind === 'connector') return 'connector';\n return 'unit';\n}\n\nfunction routeLinkKind(kind: AnchorKind): CmRouteEdge['kind'] {\n return kind === 'entrance' ? 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Edit Map / Wayfinding must use the same step or they\n * feel slower than the assign map.\n *\n * Scroll up zooms in; the caller keeps the pointer over the same map point\n * (`panAfterZoom` on the SVG canvas, `zoomToCursor` on OrbitControls).\n */\n\n/** three-stdlib OrbitControls `Math.pow(0.95, zoomSpeed)` base. */\nexport const WHEEL_ZOOM_BASE = 0.95;\n/** drei / three-stdlib default `zoomSpeed`. */\nexport const WHEEL_ZOOM_SPEED = 1;\n\n/**\n * OrbitControls dolly scale for one wheel event: `0.95 ** zoomSpeed`.\n * Sign of `deltaY` is ignored here; `nextZoomFromWheel` applies in vs out.\n */\nexport function wheelDollyScale(zoomSpeed = WHEEL_ZOOM_SPEED): number {\n return Math.pow(WHEEL_ZOOM_BASE, zoomSpeed);\n}\n\n/**\n * Next SVG / orthographic zoom from a wheel event.\n * `deltaY < 0` zooms in. 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{"version":3,"file":"wheelZoom.js","sources":["../../src/core/outdoorDecoration.ts","../../src/core/routing/graph-tools.ts","../../src/core/wheelZoom.ts"],"sourcesContent":["import {\n parseSvgString,\n isInteractiveGroupLabel,\n isRouteFolderLabel,\n isRoutePathLabel,\n isStoreFolderLabel,\n} from './import';\nimport { amenityHouseFill, isAmenityLayerId } from './shapeFill';\nimport {\n resolveLayerStyle,\n sortByOutdoorSvgPaintOrder,\n type StaticLayerTheme,\n} from './layerStyles';\n\nexport interface OutdoorDecorationPath {\n id: string;\n d: string;\n fill?: string;\n stroke?: string;\n strokeWidth?: number;\n opacity?: number;\n}\n\n/**\n * Paths the assign viewer draws from the live outdoor SVG: house-style\n * decoration (green area, parking lanes, icons) and any other\n * non-interactive art. Interactive / store folders stay out — those are\n * `cm_shapes` rows.\n */\nexport function outdoorDecorationFromSvg(\n svgText: string,\n suppressIds?: ReadonlySet<string>,\n theme?: StaticLayerTheme | null,\n): OutdoorDecorationPath[] {\n const parsed = parseSvgString(svgText);\n const out: OutdoorDecorationPath[] = [];\n for (const el of parsed.elements) {\n if (!el.d) continue;\n if (el.interactive) continue;\n if (suppressIds?.has(el.id)) continue;\n if (/^parking[-_]?lines?(?:[-_]|$)/i.test(el.id)) continue;\n if (el.id.toLowerCase().startsWith('route-path')) continue;\n if (isRoutePathLabel(el.id) || isRouteFolderLabel(el.id)) continue;\n if (isInteractiveGroupLabel(el.id) || isStoreFolderLabel(el.id)) continue;\n\n const layer = resolveLayerStyle(el.id, theme);\n const fill =\n layer?.fill ??\n (isAmenityLayerId(el.id) ? amenityHouseFill(theme) : el.style?.fill);\n const stroke = layer?.stroke ?? el.style?.stroke;\n const strokeWidth = layer?.strokeWidth ?? el.style?.strokeWidth;\n out.push({\n id: el.id,\n d: el.d,\n fill: fill && fill !== 'none' ? fill : undefined,\n stroke: stroke && stroke !== 'none' ? stroke : undefined,\n strokeWidth,\n opacity: el.style?.opacity,\n });\n }\n // Parking lanes move under green areas. Later special shapes stay on top.\n return sortByOutdoorSvgPaintOrder(out, (item) => item.id);\n}\n","import type {\n AnchorKind,\n AutoConnectResult,\n CmAnchor,\n CmRouteEdge,\n ShapeGeometry,\n ShapeKind,\n SkeletonSuggestion,\n Vec2,\n WeldResult,\n} from '../types';\nimport { DEFAULT_WELD_TOLERANCE, INTERACTIVE_SHAPE_KINDS } from '../types';\nimport {\n distance,\n nearestPointOnPolyline,\n pathToPolygons,\n pointInPolygons,\n} from '../geometry';\n\nexport interface AnchorLike {\n id: number;\n x: number;\n y: number;\n levelId: number;\n shapeId?: number | null;\n kind?: string;\n}\n\nexport interface EdgeLike {\n id: number;\n fromAnchorId: number;\n toAnchorId: number;\n}\n\n/**\n * Weld anchors within tolerance into the surviving (lowest id) anchor.\n * Rewires edges that referenced removed anchors.\n */\nexport function weldAnchors(\n anchors: AnchorLike[],\n edges: EdgeLike[],\n candidateIds: number[],\n tolerance = DEFAULT_WELD_TOLERANCE,\n): WeldResult | null {\n const candidates = anchors.filter((a) => candidateIds.includes(a.id));\n if (candidates.length < 2) return null;\n\n // Cluster by proximity from the first candidate's position centroid of group\n const surviving = candidates.reduce((min, a) => (a.id < min.id ? 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Edit Map / Wayfinding must use the same step or they\n * feel slower than the assign map.\n *\n * Scroll up zooms in; the caller keeps the pointer over the same map point\n * (`panAfterZoom` on the SVG canvas, `zoomToCursor` on OrbitControls).\n */\n\n/** three-stdlib OrbitControls `Math.pow(0.95, zoomSpeed)` base. */\nexport const WHEEL_ZOOM_BASE = 0.95;\n/** drei / three-stdlib default `zoomSpeed`. */\nexport const WHEEL_ZOOM_SPEED = 1;\n\n/**\n * OrbitControls dolly scale for one wheel event: `0.95 ** zoomSpeed`.\n * Sign of `deltaY` is ignored here; `nextZoomFromWheel` applies in vs out.\n */\nexport function wheelDollyScale(zoomSpeed = WHEEL_ZOOM_SPEED): number {\n return Math.pow(WHEEL_ZOOM_BASE, zoomSpeed);\n}\n\n/**\n * Next SVG / orthographic zoom from a wheel event.\n * `deltaY < 0` zooms in. 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@@ -2,7 +2,7 @@ import { AssignmentLayerType, AssignmentTargetType, CmShape, CmShapeAssignment,
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2
2
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export declare const DEFAULT_ASSIGNMENT_SIZE = 12;
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3
3
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/** Escalator / elevator icons use the same Size default as store names. */
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4
4
|
export declare const CONNECTOR_ICON_SIZE = 12;
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5
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-
/** Retail logos read the same Size as
|
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5
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+
/** Retail logos and custom images read the same Size as text, then draw this many times larger. */
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6
6
|
export declare const RETAIL_LOGO_RENDER_SCALE = 4;
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7
7
|
export declare const ASSIGNMENT_LAYER_TYPES: AssignmentLayerType[];
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8
8
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/**
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@@ -19,6 +19,8 @@ export declare function commitAssignNumberDraft(raw: string): {
|
|
|
19
19
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};
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20
20
|
export declare function isAssignmentLayerType(value: unknown): value is AssignmentLayerType;
|
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21
21
|
export declare function defaultLayerTypeForKind(kind: ShapeKind): AssignmentLayerType;
|
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22
|
+
/** External image pasted onto a Custom shape. Relative and S3 keys are not accepted. */
|
|
23
|
+
export declare function isHttpImageUrl(value: string | null | undefined): boolean;
|
|
22
24
|
export declare function defaultTargetTypeForKind(kind: ShapeKind): AssignmentTargetType;
|
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23
25
|
export declare function emptyShapeAssignment(shapeId: number, kind: ShapeKind): CmShapeAssignment;
|
|
24
26
|
/** Normalize a draft / API assignment row (camelCase or snake_case). */
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@@ -53,6 +55,8 @@ export declare function resolvedAssignmentIconColor(assignment: {
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|
53
55
|
export declare function parseKioskIdInput(raw: string): number | null;
|
|
54
56
|
type AssignmentTargetFields = Pick<CmShapeAssignment, 'targetType' | 'retailerId' | 'amenityId' | 'kioskId'> & {
|
|
55
57
|
customLabel?: string | null;
|
|
58
|
+
layerType?: AssignmentLayerType | null;
|
|
59
|
+
customImageKey?: string | null;
|
|
56
60
|
};
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|
57
61
|
/** Staff-facing amenity name: catalog title, then the v1 type code. */
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58
62
|
export declare function amenityAssignedName(assignment: {
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@@ -79,7 +83,7 @@ export declare function assignmentSpecialIconId(assignment?: CmShapeAssignment |
|
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|
79
83
|
id: number;
|
|
80
84
|
code: string;
|
|
81
85
|
}> | null): 'kiosk' | string | undefined;
|
|
82
|
-
/** Stored Size is shared; retail logos render larger than
|
|
86
|
+
/** Stored Size is shared; retail logos and custom images render larger than text. */
|
|
83
87
|
export declare function assignmentOverlayRenderSize(size: number, assignment?: {
|
|
84
88
|
layerType?: AssignmentLayerType;
|
|
85
89
|
} | null): number;
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"assignment.d.ts","sourceRoot":"","sources":["../../src/core/assignment.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,oBAAoB,EACpB,OAAO,EACP,iBAAiB,EAEjB,iBAAiB,EACjB,SAAS,EACT,UAAU,EACV,UAAU,EACV,aAAa,EAEd,MAAM,SAAS,CAAC;AAIjB,eAAO,MAAM,uBAAuB,KAAK,CAAC;AAC1C,2EAA2E;AAC3E,eAAO,MAAM,mBAAmB,KAA0B,CAAC;AAC3D,
|
|
1
|
+
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