@extend-ai/react-xlsx 0.20.3 → 0.20.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/dist/{browser-B73UAN6E.cjs → browser-6MKX73CJ.cjs} +8 -28
  2. package/dist/browser-6MKX73CJ.cjs.map +1 -0
  3. package/dist/{browser-KWIEUO2X.js → browser-KJ6EVWLG.js} +8 -27
  4. package/dist/{browser-KWIEUO2X.js.map → browser-KJ6EVWLG.js.map} +1 -1
  5. package/dist/{chart-renderer-XBF7EPUS.js → chart-renderer-2BLFC2BD.js} +94 -180
  6. package/dist/chart-renderer-2BLFC2BD.js.map +1 -0
  7. package/dist/{chart-renderer-W7XW24JI.cjs → chart-renderer-2K7XSPVG.cjs} +321 -407
  8. package/dist/chart-renderer-2K7XSPVG.cjs.map +1 -0
  9. package/dist/{chart-renderer-2EKXNHUD.cjs → chart-renderer-2UJZRUSN.cjs} +324 -410
  10. package/dist/chart-renderer-2UJZRUSN.cjs.map +1 -0
  11. package/dist/{chart-renderer-ZLJVPLGN.js → chart-renderer-IYKCQENY.js} +86 -172
  12. package/dist/chart-renderer-IYKCQENY.js.map +1 -0
  13. package/dist/{chunk-WGRRI25I.cjs → chunk-5PBSOOA7.cjs} +22 -9
  14. package/dist/chunk-5PBSOOA7.cjs.map +1 -0
  15. package/dist/{chunk-VG4JELEQ.js → chunk-BFSDKYQU.js} +30 -15
  16. package/dist/chunk-BFSDKYQU.js.map +1 -0
  17. package/dist/chunk-IN7OU5PF.js +32 -0
  18. package/dist/chunk-IN7OU5PF.js.map +1 -0
  19. package/dist/{chunk-HKMFMIKE.js → chunk-KSXNNWAY.js} +16 -7
  20. package/dist/chunk-KSXNNWAY.js.map +1 -0
  21. package/dist/chunk-LY4EWUKF.js +22 -0
  22. package/dist/chunk-LY4EWUKF.js.map +1 -0
  23. package/dist/chunk-N6MMMGLF.cjs +32 -0
  24. package/dist/chunk-N6MMMGLF.cjs.map +1 -0
  25. package/dist/{chunk-HEEFCVWS.js → chunk-R5ERJ3BT.js} +404 -149
  26. package/dist/chunk-R5ERJ3BT.js.map +1 -0
  27. package/dist/chunk-RN27VSTN.cjs +108 -0
  28. package/dist/chunk-RN27VSTN.cjs.map +1 -0
  29. package/dist/{chunk-XISBYOD5.cjs → chunk-YPTGD7GK.cjs} +1172 -917
  30. package/dist/chunk-YPTGD7GK.cjs.map +1 -0
  31. package/dist/chunk-ZAUUKER4.cjs +22 -0
  32. package/dist/chunk-ZAUUKER4.cjs.map +1 -0
  33. package/dist/full-C7H4X2EX.cjs +212 -0
  34. package/dist/full-C7H4X2EX.cjs.map +1 -0
  35. package/dist/full-YT626I57.js +209 -0
  36. package/dist/full-YT626I57.js.map +1 -0
  37. package/dist/index.cjs +838 -620
  38. package/dist/index.cjs.map +1 -1
  39. package/dist/index.d.cts +57 -1
  40. package/dist/index.d.ts +57 -1
  41. package/dist/index.js +350 -132
  42. package/dist/index.js.map +1 -1
  43. package/dist/{internal-BJsg5os3.d.cts → internal-Cks9H21d.d.cts} +56 -1
  44. package/dist/{internal-BJsg5os3.d.ts → internal-Cks9H21d.d.ts} +56 -1
  45. package/dist/internal.cjs +4 -3
  46. package/dist/internal.cjs.map +1 -1
  47. package/dist/internal.d.cts +1 -1
  48. package/dist/internal.d.ts +1 -1
  49. package/dist/internal.js +3 -2
  50. package/dist/office_charts_bg.wasm +0 -0
  51. package/dist/office_charts_full_bg.wasm +0 -0
  52. package/dist/payload-7QT6NY6S.js +6 -0
  53. package/dist/payload-7QT6NY6S.js.map +1 -0
  54. package/dist/payload-BZGBW73P.cjs +8 -0
  55. package/dist/payload-BZGBW73P.cjs.map +1 -0
  56. package/dist/payload-H55PON66.js +6 -0
  57. package/dist/payload-H55PON66.js.map +1 -0
  58. package/dist/payload-RNKEYTQ4.cjs +8 -0
  59. package/dist/payload-RNKEYTQ4.cjs.map +1 -0
  60. package/dist/{shared-chart-DVC5S2P6.cjs → shared-chart-GCUFIUQL.cjs} +49 -20
  61. package/dist/shared-chart-GCUFIUQL.cjs.map +1 -0
  62. package/dist/{shared-chart-3STFRVWT.js → shared-chart-JV4MGKXX.js} +50 -20
  63. package/dist/shared-chart-JV4MGKXX.js.map +1 -0
  64. package/dist/{shared-chart-MFQSQG4K.cjs → shared-chart-OUC7EHFC.cjs} +49 -19
  65. package/dist/shared-chart-OUC7EHFC.cjs.map +1 -0
  66. package/dist/{shared-chart-BFQNYOIQ.js → shared-chart-PY47ED4I.js} +49 -20
  67. package/dist/shared-chart-PY47ED4I.js.map +1 -0
  68. package/dist/{surface-regl-R2N54JT2.js → surface-webgl-2ZZ6JQR2.js} +87 -151
  69. package/dist/surface-webgl-2ZZ6JQR2.js.map +1 -0
  70. package/dist/{surface-regl-BBJ6OIKK.cjs → surface-webgl-3HS6VBCK.cjs} +88 -152
  71. package/dist/surface-webgl-3HS6VBCK.cjs.map +1 -0
  72. package/dist/{surface-regl-7CDGGVDG.js → surface-webgl-4DQXDDXU.js} +87 -151
  73. package/dist/surface-webgl-4DQXDDXU.js.map +1 -0
  74. package/dist/{surface-regl-SUJ2TFZA.cjs → surface-webgl-SVYD564V.cjs} +88 -152
  75. package/dist/surface-webgl-SVYD564V.cjs.map +1 -0
  76. package/dist/vanilla.cjs +4 -3
  77. package/dist/vanilla.cjs.map +1 -1
  78. package/dist/vanilla.d.cts +2 -2
  79. package/dist/vanilla.d.ts +2 -2
  80. package/dist/vanilla.js +3 -2
  81. package/dist/xlsx-worker.js +298 -92
  82. package/dist/xlsx-worker.js.map +1 -1
  83. package/package.json +6 -15
  84. package/dist/browser-B73UAN6E.cjs.map +0 -1
  85. package/dist/chart-renderer-2EKXNHUD.cjs.map +0 -1
  86. package/dist/chart-renderer-W7XW24JI.cjs.map +0 -1
  87. package/dist/chart-renderer-XBF7EPUS.js.map +0 -1
  88. package/dist/chart-renderer-ZLJVPLGN.js.map +0 -1
  89. package/dist/chunk-6IGWCJU5.cjs +0 -90
  90. package/dist/chunk-6IGWCJU5.cjs.map +0 -1
  91. package/dist/chunk-HEEFCVWS.js.map +0 -1
  92. package/dist/chunk-HKMFMIKE.js.map +0 -1
  93. package/dist/chunk-VG4JELEQ.js.map +0 -1
  94. package/dist/chunk-WGRRI25I.cjs.map +0 -1
  95. package/dist/chunk-XISBYOD5.cjs.map +0 -1
  96. package/dist/payload-JBPE7GEG.cjs +0 -8
  97. package/dist/payload-JBPE7GEG.cjs.map +0 -1
  98. package/dist/payload-KYNCVJT5.js +0 -6
  99. package/dist/payload-KYNCVJT5.js.map +0 -1
  100. package/dist/region-map-geography-24TXETDP.cjs +0 -184
  101. package/dist/region-map-geography-24TXETDP.cjs.map +0 -1
  102. package/dist/region-map-geography-OR6DHAF7.js +0 -182
  103. package/dist/region-map-geography-OR6DHAF7.js.map +0 -1
  104. package/dist/shared-chart-3STFRVWT.js.map +0 -1
  105. package/dist/shared-chart-BFQNYOIQ.js.map +0 -1
  106. package/dist/shared-chart-DVC5S2P6.cjs.map +0 -1
  107. package/dist/shared-chart-MFQSQG4K.cjs.map +0 -1
  108. package/dist/surface-regl-7CDGGVDG.js.map +0 -1
  109. package/dist/surface-regl-BBJ6OIKK.cjs.map +0 -1
  110. package/dist/surface-regl-R2N54JT2.js.map +0 -1
  111. package/dist/surface-regl-SUJ2TFZA.cjs.map +0 -1
  112. package/dist/world-atlas-LICENSE.txt +0 -13
  113. /package/dist/{us-atlas-LICENSE.txt → rust-office-charts-MAP-DATA-LICENSE.txt} +0 -0
@@ -1,4 +1,4 @@
1
- "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; }
1
+ "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; }
2
2
 
3
3
 
4
4
 
@@ -22,8 +22,7 @@ var _chunk5ERNVHSOcjs = require('./chunk-5ERNVHSO.cjs');
22
22
  var _chunkAZWBTFJIcjs = require('./chunk-AZWBTFJI.cjs');
23
23
  require('./chunk-AD4CGQN2.cjs');
24
24
 
25
- // src/surface-regl.tsx
26
- var _regl = require('regl'); var _regl2 = _interopRequireDefault(_regl);
25
+ // src/surface-webgl.tsx
27
26
  function clamp(value, min, max) {
28
27
  return Math.max(min, Math.min(max, value));
29
28
  }
@@ -483,6 +482,73 @@ function buildSurfaceMesh(chart, palette, layout) {
483
482
  wallPositions: new Float32Array(wallPositions)
484
483
  };
485
484
  }
485
+ function paintSurface(gl, scene) {
486
+ const program = gl.createProgram();
487
+ if (!program) throw new Error("Cannot create surface program");
488
+ const positionBuffer = gl.createBuffer();
489
+ const colorBuffer = gl.createBuffer();
490
+ function attachShader(type, source) {
491
+ const shader = gl.createShader(type);
492
+ if (!shader) throw new Error("Cannot create surface shader");
493
+ gl.shaderSource(shader, source);
494
+ gl.compileShader(shader);
495
+ gl.attachShader(program, shader);
496
+ gl.deleteShader(shader);
497
+ }
498
+ try {
499
+ if (!positionBuffer || !colorBuffer) throw new Error("Cannot create surface buffers");
500
+ attachShader(gl.VERTEX_SHADER, `
501
+ precision mediump float;
502
+ attribute vec3 position;
503
+ attribute vec4 color;
504
+ varying vec4 vColor;
505
+ void main() {
506
+ gl_Position = vec4(position, 1.0);
507
+ vColor = color;
508
+ }`);
509
+ attachShader(gl.FRAGMENT_SHADER, `
510
+ precision mediump float;
511
+ varying vec4 vColor;
512
+ void main() {
513
+ gl_FragColor = vColor;
514
+ }`);
515
+ gl.linkProgram(program);
516
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error("Cannot link surface program");
517
+ gl.useProgram(program);
518
+ const position = gl.getAttribLocation(program, "position");
519
+ const color = gl.getAttribLocation(program, "color");
520
+ gl.enableVertexAttribArray(position);
521
+ gl.enableVertexAttribArray(color);
522
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
523
+ gl.enable(gl.DEPTH_TEST);
524
+ gl.enable(gl.BLEND);
525
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
526
+ gl.clearColor(0, 0, 0, 0);
527
+ gl.clearDepth(1);
528
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
529
+ const draw = (positions, colors, mode, depth) => {
530
+ if (positions.length === 0) return;
531
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
532
+ gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STREAM_DRAW);
533
+ gl.vertexAttribPointer(position, 3, gl.FLOAT, false, 0, 0);
534
+ gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
535
+ gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STREAM_DRAW);
536
+ gl.vertexAttribPointer(color, 4, gl.FLOAT, false, 0, 0);
537
+ gl.depthFunc(depth);
538
+ gl.drawArrays(mode, 0, positions.length / 3);
539
+ };
540
+ draw(scene.wallPositions, scene.wallColors, gl.TRIANGLES, gl.LEQUAL);
541
+ draw(scene.fillPositions, scene.fillColors, gl.TRIANGLES, gl.LESS);
542
+ draw(scene.linePositions, scene.lineColors, gl.LINES, gl.LEQUAL);
543
+ gl.disableVertexAttribArray(position);
544
+ gl.disableVertexAttribArray(color);
545
+ } finally {
546
+ gl.useProgram(null);
547
+ gl.deleteBuffer(positionBuffer);
548
+ gl.deleteBuffer(colorBuffer);
549
+ gl.deleteProgram(program);
550
+ }
551
+ }
486
552
  var MemoSurfaceChartComposite = _chunkAZWBTFJIcjs.N.call(void 0, function MemoSurfaceChartComposite2({
487
553
  background,
488
554
  borderColor,
@@ -509,165 +575,34 @@ var MemoSurfaceChartComposite = _chunkAZWBTFJIcjs.N.call(void 0, function MemoSu
509
575
  if (!canvas) {
510
576
  return;
511
577
  }
512
- let cancelled = false;
513
- let reglInstance = null;
514
578
  const drawSurface = () => {
515
579
  try {
516
580
  const scene = buildSurfaceMesh(chart, palette, layout);
517
- if (!scene) {
518
- if (!cancelled) {
519
- setFailed(true);
520
- setReady(false);
521
- }
522
- return;
523
- }
581
+ if (!scene) throw new Error("Empty surface");
524
582
  const dpr = window.devicePixelRatio || 1;
525
583
  canvas.width = Math.max(1, Math.round(layout.width * dpr));
526
584
  canvas.height = Math.max(1, Math.round(layout.height * dpr));
527
- reglInstance = _regl2.default.call(void 0, {
528
- attributes: {
529
- alpha: true,
530
- antialias: true,
531
- depth: true,
532
- premultipliedAlpha: true
533
- },
534
- canvas
535
- });
536
- const fillCommand = scene.fillPositions.length > 0 ? reglInstance({
537
- attributes: {
538
- color: scene.fillColors,
539
- position: scene.fillPositions
540
- },
541
- blend: {
542
- enable: true,
543
- func: {
544
- dstRGB: "one minus src alpha",
545
- dstAlpha: "one minus src alpha",
546
- srcRGB: "src alpha",
547
- srcAlpha: "src alpha"
548
- }
549
- },
550
- count: scene.fillPositions.length / 3,
551
- depth: {
552
- enable: true
553
- },
554
- frag: `
555
- precision mediump float;
556
- varying vec4 vColor;
557
- void main() {
558
- gl_FragColor = vColor;
559
- }
560
- `,
561
- primitive: "triangles",
562
- vert: `
563
- precision mediump float;
564
- attribute vec3 position;
565
- attribute vec4 color;
566
- varying vec4 vColor;
567
- void main() {
568
- gl_Position = vec4(position, 1.0);
569
- vColor = color;
570
- }
571
- `
572
- }) : null;
573
- const wallCommand = scene.wallPositions.length > 0 ? reglInstance({
574
- attributes: {
575
- color: scene.wallColors,
576
- position: scene.wallPositions
577
- },
578
- blend: {
579
- enable: true,
580
- func: {
581
- dstRGB: "one minus src alpha",
582
- dstAlpha: "one minus src alpha",
583
- srcRGB: "src alpha",
584
- srcAlpha: "src alpha"
585
- }
586
- },
587
- count: scene.wallPositions.length / 3,
588
- depth: {
589
- enable: true,
590
- func: "lequal"
591
- },
592
- frag: `
593
- precision mediump float;
594
- varying vec4 vColor;
595
- void main() {
596
- gl_FragColor = vColor;
597
- }
598
- `,
599
- primitive: "triangles",
600
- vert: `
601
- precision mediump float;
602
- attribute vec3 position;
603
- attribute vec4 color;
604
- varying vec4 vColor;
605
- void main() {
606
- gl_Position = vec4(position, 1.0);
607
- vColor = color;
608
- }
609
- `
610
- }) : null;
611
- const lineCommand = scene.linePositions.length > 0 ? reglInstance({
612
- attributes: {
613
- color: scene.lineColors,
614
- position: scene.linePositions
615
- },
616
- blend: {
617
- enable: true,
618
- func: {
619
- dstRGB: "one minus src alpha",
620
- dstAlpha: "one minus src alpha",
621
- srcRGB: "src alpha",
622
- srcAlpha: "src alpha"
623
- }
624
- },
625
- count: scene.linePositions.length / 3,
626
- depth: {
627
- enable: true,
628
- func: "lequal"
629
- },
630
- frag: `
631
- precision mediump float;
632
- varying vec4 vColor;
633
- void main() {
634
- gl_FragColor = vColor;
635
- }
636
- `,
637
- lineWidth: 1,
638
- primitive: "lines",
639
- vert: `
640
- precision mediump float;
641
- attribute vec3 position;
642
- attribute vec4 color;
643
- varying vec4 vColor;
644
- void main() {
645
- gl_Position = vec4(position, 1.0);
646
- vColor = color;
647
- }
648
- `
649
- }) : null;
650
- reglInstance.clear({ color: [0, 0, 0, 0], depth: 1 });
651
- _optionalChain([wallCommand, 'optionalCall', _113 => _113()]);
652
- _optionalChain([fillCommand, 'optionalCall', _114 => _114()]);
653
- _optionalChain([lineCommand, 'optionalCall', _115 => _115()]);
654
- if (!cancelled) {
655
- setReady(true);
656
- setFailed(false);
657
- }
585
+ const gl = canvas.getContext("webgl", { alpha: true, antialias: true, depth: true, premultipliedAlpha: true });
586
+ if (!gl || gl.isContextLost()) throw new Error("WebGL unavailable");
587
+ paintSurface(gl, scene);
588
+ setReady(true);
589
+ setFailed(false);
658
590
  } catch (e) {
659
- if (!cancelled) {
660
- setReady(false);
661
- setFailed(true);
662
- }
591
+ setReady(false);
592
+ setFailed(true);
663
593
  }
664
594
  };
665
- setReady(false);
666
- setFailed(false);
595
+ const onLost = (event) => {
596
+ event.preventDefault();
597
+ setReady(false);
598
+ setFailed(true);
599
+ };
600
+ canvas.addEventListener("webglcontextlost", onLost);
601
+ canvas.addEventListener("webglcontextrestored", drawSurface);
667
602
  drawSurface();
668
603
  return () => {
669
- cancelled = true;
670
- _optionalChain([reglInstance, 'optionalAccess', _116 => _116.destroy, 'call', _117 => _117()]);
604
+ canvas.removeEventListener("webglcontextlost", onLost);
605
+ canvas.removeEventListener("webglcontextrestored", drawSurface);
671
606
  };
672
607
  }, [
673
608
  chart,
@@ -680,6 +615,7 @@ var MemoSurfaceChartComposite = _chunkAZWBTFJIcjs.N.call(void 0, function MemoSu
680
615
  "div",
681
616
  {
682
617
  "aria-label": _nullishCoalesce(_nullishCoalesce(chart.title, () => ( chart.name)), () => ( "Chart")),
618
+ "data-xlsx-chart-renderer": "legacy",
683
619
  role: "img",
684
620
  style: {
685
621
  background,
@@ -726,4 +662,4 @@ var MemoSurfaceChartComposite = _chunkAZWBTFJIcjs.N.call(void 0, function MemoSu
726
662
 
727
663
 
728
664
  exports.MemoSurfaceChartComposite = MemoSurfaceChartComposite;
729
- //# sourceMappingURL=surface-regl-BBJ6OIKK.cjs.map
665
+ //# sourceMappingURL=surface-webgl-3HS6VBCK.cjs.map
@@ -0,0 +1 @@
1
+ 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value.trim().replace(/,/g, \"\");\n if (!normalized) {\n return null;\n }\n const parsed = Number(normalized);\n return Number.isFinite(parsed) ? parsed : null;\n }\n return null;\n}\n\nfunction parseRgbColor(color: string) {\n const match = /^#?([0-9a-f]{6})$/i.exec(color);\n if (!match) {\n return null;\n }\n return {\n blue: Number.parseInt(match[1].slice(4, 6), 16),\n green: Number.parseInt(match[1].slice(2, 4), 16),\n red: Number.parseInt(match[1].slice(0, 2), 16)\n };\n}\n\nfunction mixRgbColor(color: string, mixWith: string, ratio: number) {\n const base = parseRgbColor(color);\n const target = parseRgbColor(mixWith);\n if (!base || !target) {\n return color;\n }\n const clamped = clamp(ratio, 0, 1);\n const mixChannel = (left: number, right: number) => Math.round(left + (right - left) * clamped);\n return `#${[\n mixChannel(base.red, target.red),\n mixChannel(base.green, target.green),\n mixChannel(base.blue, target.blue)\n ].map((value) => value.toString(16).padStart(2, \"0\")).join(\"\")}`;\n}\n\nfunction lightenColor(color: string, ratio: number) {\n return mixRgbColor(color, \"#ffffff\", ratio);\n}\n\nfunction darkenColor(color: string, ratio: number) {\n return mixRgbColor(color, \"#000000\", ratio);\n}\n\nfunction resolveSurfaceBaseColor(chart: XlsxChart, palette: Pick<SurfacePalette, \"text\">) {\n return chart.chartColorPalette?.[0]\n ?? chart.series[0]?.color\n ?? chart.series[0]?.lineColor\n ?? chart.axisLineColor\n ?? chart.textColor\n ?? palette.text;\n}\n\nfunction normalizeSurfaceRendererHexColor(value: unknown) {\n if (typeof value !== \"string\") {\n return null;\n }\n const trimmed = value.trim();\n if (!trimmed) {\n return null;\n }\n const normalized = trimmed.startsWith(\"#\") ? trimmed.slice(1) : trimmed;\n return /^[0-9a-f]{6}$/i.test(normalized) ? `#${normalized.toLowerCase()}` : null;\n}\n\nfunction resolveExplicitSurfaceSeriesColor(chart: XlsxChart, kind: \"fill\" | \"line\") {\n const shape = chart.series[0]?.shapeProperties;\n if (kind === \"fill\" ? shape?.xmlFillHidden === true : shape?.xmlLineHidden === true) return \"transparent\";\n const color = kind === \"fill\"\n ? shape?.xmlFillColor ?? shape?.solidFillHex\n : shape?.xmlLineColor ?? shape?.lineColorHex;\n return normalizeSurfaceRendererHexColor(color);\n}\n\nfunction getSurfaceColorStops(chart: XlsxChart, palette: SurfacePalette) {\n const explicitFill = resolveExplicitSurfaceSeriesColor(chart, \"fill\");\n if (explicitFill) return [explicitFill];\n const colors = (chart.chartColorPalette ?? []).filter((value): value is string => typeof value === \"string\" && value.length > 0);\n return colors.length > 0 ? colors : [resolveSurfaceBaseColor(chart, palette)];\n}\n\nfunction getSurfaceDomain(chart: XlsxChart): SurfaceDomain | null {\n const numericValues = chart.series.flatMap((series) => (\n series.values\n .map((value) => safeNumber(value))\n .filter((value): value is number => value != null)\n ));\n if (numericValues.length === 0) {\n return null;\n }\n const explicitMin = typeof chart.valueAxis?.min === \"number\" && Number.isFinite(chart.valueAxis.min)\n ? chart.valueAxis.min\n : null;\n const explicitMax = typeof chart.valueAxis?.max === \"number\" && Number.isFinite(chart.valueAxis.max)\n ? chart.valueAxis.max\n : null;\n const rawMin = Math.min(...numericValues);\n const rawMax = Math.max(...numericValues);\n const spanBase = Math.max(1e-6, rawMax - Math.min(0, rawMin));\n const roughStep = spanBase / 5;\n const magnitude = Math.pow(10, Math.floor(Math.log10(Math.max(roughStep, 1e-6))));\n const normalized = roughStep / magnitude;\n const niceStep = normalized <= 1 ? 1 : normalized <= 2 ? 2 : normalized <= 5 ? 5 : 10;\n const step = typeof chart.valueAxis?.majorUnit === \"number\" && chart.valueAxis.majorUnit > 0\n ? chart.valueAxis.majorUnit\n : niceStep * magnitude;\n const minValue = explicitMin ?? (rawMin >= 0 ? 0 : Math.floor(rawMin / step) * step);\n const maxValue = explicitMax ?? Math.ceil(rawMax / step) * step;\n const safeMax = maxValue <= minValue ? minValue + step : maxValue;\n const ticks: number[] = [];\n for (let current = minValue; current <= safeMax + step * 0.001; current += step) {\n ticks.push(Number(current.toFixed(8)));\n }\n const boundedTicks = [...new Set([...ticks.filter((tick) => tick < safeMax), safeMax])];\n return {\n maxValue,\n minValue,\n safeMax,\n ticks: boundedTicks.length >= 2 ? boundedTicks : [minValue, safeMax]\n };\n}\n\nfunction resolveSurfaceBandPaletteColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n const bandIndex = resolveSurfaceBandIndex(domain, value);\n const explicitColor = resolveSurfaceBandFormatColor(chart, \"bandFormatColors\", bandIndex);\n if (explicitColor) return explicitColor;\n const explicitFill = resolveExplicitSurfaceSeriesColor(chart, \"fill\");\n if (explicitFill) return explicitFill;\n const themeColors = chart.raw?.builtinThemeColors as Record<number, string> | undefined;\n const paletteCount = Math.trunc((domain.safeMax - domain.minValue) / (domain.ticks[1] - domain.ticks[0])) + 1;\n const builtinColor = themeColors ? resolveBuiltinChartColor(getBuiltinChartColor(chart.chartStyleId, bandIndex % paletteCount, paletteCount), themeColors) : undefined;\n if (builtinColor) return builtinColor;\n const stops = getSurfaceColorStops(chart, palette);\n if (stops.length === 0) {\n return resolveSurfaceBaseColor(chart, palette);\n }\n return stops[Math.min(stops.length - 1, Math.max(0, bandIndex))] ?? stops[stops.length - 1] ?? resolveSurfaceBaseColor(chart, palette);\n}\n\nfunction resolveSurfaceBandIndex(domain: SurfaceDomain, value: number) {\n const ticks = domain.ticks;\n for (let index = 0; index < ticks.length - 1; index += 1) {\n const end = ticks[index + 1] ?? domain.safeMax;\n if (value <= end || index === ticks.length - 2) {\n return index;\n }\n }\n return Math.max(0, ticks.length - 2);\n}\n\nfunction resolveSurfaceBandColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n return resolveSurfaceBandPaletteColor(chart, palette, domain, value);\n}\n\nfunction resolveSurfaceBandFormatColor(chart: XlsxChart, key: \"bandFormatColors\" | \"bandFormatLineColors\", index: number) {\n const colors = chart.raw?.[key];\n if (!colors || typeof colors !== \"object\" || !Object.prototype.hasOwnProperty.call(colors, index)) return null;\n const color = (colors as Record<number, unknown>)[index];\n return typeof color === \"string\" && color.length > 0 ? color : null;\n}\n\nfunction resolveSurfaceWireframeColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n const bandIndex = resolveSurfaceBandIndex(domain, value);\n const themeColors = chart.raw?.builtinThemeColors as Record<number, string> | undefined;\n const paletteCount = Math.trunc((domain.safeMax - domain.minValue) / (domain.ticks[1] - domain.ticks[0])) + 1;\n const builtinLine = themeColors ? resolveBuiltinChartColor(getBuiltinChartSurfaceLine(chart.chartStyleId, bandIndex, paletteCount), themeColors) : undefined;\n return resolveSurfaceBandFormatColor(chart, \"bandFormatLineColors\", bandIndex)\n ?? resolveExplicitSurfaceSeriesColor(chart, \"line\")\n ?? builtinLine\n ?? resolveSurfaceBandPaletteColor(chart, palette, domain, value);\n}\n\nfunction colorToRgba(color: string, alpha = 1) {\n if (color === \"transparent\") return [0, 0, 0, 0] as const;\n const rgb = parseRgbColor(color);\n if (!rgb) {\n return [0.1, 0.1, 0.1, alpha] as const;\n }\n return [rgb.red / 255, rgb.green / 255, rgb.blue / 255, alpha] as const;\n}\n\nfunction normalizeSurfaceX(column: number, cols: number) {\n return cols <= 1 ? 0 : ((column / (cols - 1)) - 0.5) * 2;\n}\n\nfunction normalizeSurfaceY(row: number, rows: number) {\n return rows <= 1 ? 0 : ((row / (rows - 1)) - 0.5) * 2;\n}\n\nfunction normalizeSurfaceZ(value: number, domain: SurfaceDomain, heightExtent: number, axis?: XlsxChart[\"valueAxis\"]) {\n return -(normalizeSurfaceValue(value, domain.minValue, domain.safeMax, axis) - 0.5) * heightExtent;\n}\n\nfunction projectCartesian3dPoint(\n x: number,\n y: number,\n z: number,\n rotXRad: number,\n rotYRad: number,\n usePerspective: boolean,\n perspectiveStrength: number,\n rightAngleAxes: boolean\n) {\n if (rightAngleAxes) {\n return { depth: z, x: x + z * Math.sin(rotYRad), y: y - z * Math.sin(rotXRad) };\n }\n const cosX = Math.cos(rotXRad);\n const sinX = Math.sin(rotXRad);\n const cosY = Math.cos(rotYRad);\n const sinY = Math.sin(rotYRad);\n const x1 = x * cosY + z * sinY;\n const z1 = -x * sinY + z * cosY;\n const y1 = y * cosX - z1 * sinX;\n const z2 = y * sinX + z1 * cosX;\n const perspective = usePerspective\n ? 1 / Math.max(0.18, 1 + z2 * (0.24 + perspectiveStrength * 0.5))\n : 1;\n return {\n depth: z2,\n x: x1 * perspective,\n y: y1 * perspective\n };\n}\n\nfunction withProjectedDepth(point: SurfacePoint3D, depth: number): SurfacePoint3D {\n return {\n ...point,\n depth\n };\n}\n\nfunction nudgeProjectedDepth(point: SurfacePoint3D, delta: number): SurfacePoint3D {\n return {\n ...point,\n depth: point.depth + delta\n };\n}\n\nfunction isContourSurfaceChart(chart: XlsxChart) {\n const rawChartType = chart.raw && typeof chart.raw === \"object\" && typeof chart.raw.xmlChartType === \"string\"\n ? chart.raw.xmlChartType\n : \"\";\n if (rawChartType === \"surfaceChart\") {\n return true;\n }\n if (rawChartType === \"surface3DChart\") {\n return false;\n }\n return chart.chartType === \"Surface\" && chart.is3d !== true;\n}\n\nfunction buildSurfaceMesh(chart: XlsxChart, palette: SurfacePalette, layout: SurfaceLayout): SurfaceScene | null {\n const rows = chart.series.length;\n const cols = chart.series.reduce((max, series) => Math.max(max, series.values.length), 0);\n if (rows < 2 || cols < 2) {\n return null;\n }\n const matrix = chart.series.map((series) => (\n Array.from({ length: cols }, (_, columnIndex) => safeNumber(series.values[columnIndex]))\n ));\n const domain = getSurfaceDomain(chart);\n if (!domain) {\n return null;\n }\n const isContour = isContourSurfaceChart(chart);\n const isWireframe = chart.wireframe === true;\n const fillVertices: SurfaceVertex[] = [];\n const wallTriangles: SolidSurfaceTriangle[] = [];\n const contourLines: Array<{ color: string; from: SurfacePoint3D; to: SurfacePoint3D }> = [];\n const meshLines: Array<{ color: string; from: SurfacePoint3D; to: SurfacePoint3D }> = [];\n const rotX = (chart.view3d?.rotX ?? 25) * (Math.PI / 180);\n const rotY = (chart.view3d?.rotY ?? 30) * (Math.PI / 180);\n const usePerspective = !isContour && chart.view3d?.rAngAx === false;\n const perspectiveStrength = clamp((chart.view3d?.perspective ?? (usePerspective ? 30 : 0)) / 100, 0, 1);\n const ratios = surfaceDataRatios(rows, cols, chart.valueAxis?.crossBetween !== \"midCat\", chart.view3d?.heightPercent, chart.view3d?.depthPercent, layout);\n const depthScale = ratios.depth;\n const heightExtent = 2 * ratios.height;\n const usesFlatMaterial = chart.surfaceMaterial === \"flat\";\n const wallLineColor = chart.valueAxis?.majorGridlineColor ?? chart.backWall?.lineColor ?? chart.sideWall?.lineColor ?? chart.floor?.lineColor ?? chart.axisLineColor ?? \"#a6a6a6\";\n const backWallFill = chart.backWall?.fillColor ?? \"#d9d9df\";\n const sideWallFill = chart.sideWall?.fillColor ?? \"#d5d7dc\";\n const floorFill = chart.floor?.fillColor ?? \"#d0d2d8\";\n const projectPoint = (column: number, row: number, value: number): SurfacePoint3D => {\n const worldX = normalizeSurfaceX(column, cols);\n if (isContour) {\n return {\n depth: 0,\n worldX,\n worldY: normalizeSurfaceY(row, rows),\n worldZ: 0,\n x: worldX,\n y: normalizeSurfaceY(row, rows)\n };\n }\n const worldY = normalizeSurfaceZ(value, domain, heightExtent, chart.valueAxis);\n const worldZ = normalizeSurfaceY(row, rows) * depthScale;\n const projected = projectCartesian3dPoint(worldX, worldY, worldZ, rotX, rotY, usePerspective, perspectiveStrength, chart.view3d?.rAngAx !== false);\n return {\n depth: projected.depth,\n worldX,\n worldY,\n worldZ,\n x: projected.x,\n y: projected.y\n };\n };\n const addWallQuad = (a: SurfacePoint3D, b: SurfacePoint3D, c: SurfacePoint3D, d: SurfacePoint3D, color: string) => {\n wallTriangles.push(\n { color, points: [a, b, c] },\n { color, points: [a, c, d] }\n );\n };\n const addMeshLine = (from: SurfacePoint3D, to: SurfacePoint3D, color: string) => {\n meshLines.push({ color, from, to });\n };\n\n for (let rowIndex = 0; rowIndex < rows - 1; rowIndex += 1) {\n for (let columnIndex = 0; columnIndex < cols - 1; columnIndex += 1) {\n const p00 = matrix[rowIndex]?.[columnIndex];\n const p10 = matrix[rowIndex]?.[columnIndex + 1];\n const p01 = matrix[rowIndex + 1]?.[columnIndex];\n const p11 = matrix[rowIndex + 1]?.[columnIndex + 1];\n if (p00 == null || p10 == null || p01 == null || p11 == null) {\n continue;\n }\n const triangles = triangulateSurfaceQuad([\n { value: p00, x: columnIndex, y: rowIndex },\n { value: p10, x: columnIndex + 1, y: rowIndex },\n { value: p11, x: columnIndex + 1, y: rowIndex + 1 },\n { value: p01, x: columnIndex, y: rowIndex + 1 }\n ], chart.valueAxis);\n for (const triangle of triangles) {\n for (let band = 0; band < domain.ticks.length - 1; band += 1) {\n const lower = domain.ticks[band];\n const upper = domain.ticks[band + 1];\n const polygon = clipSurfaceBand(clipSurfaceBand(triangle, lower, true, chart.valueAxis, band === 0), upper, false, chart.valueAxis);\n if (polygon.length < 3) continue;\n const bandColor = resolveSurfaceBandColor(chart, palette, domain, (lower + upper) / 2);\n if (!isWireframe && bandColor !== \"transparent\") {\n for (let index = 1; index < polygon.length - 1; index += 1) {\n for (const vertex of [polygon[0], polygon[index], polygon[index + 1]]) {\n const point = projectPoint(vertex.x, vertex.y, vertex.value);\n fillVertices.push({ bandColor, point: isContour ? withProjectedDepth(point, 0.08) : point, value: vertex.value });\n }\n }\n }\n for (const group of groupSurfaceBandEdges(polygon, triangle, band, lower, isWireframe)) {\n const edgeMidpoint = (domain.ticks[group.band] + domain.ticks[group.band + 1]) / 2;\n const color = resolveSurfaceWireframeColor(chart, palette, domain, edgeMidpoint);\n if (color !== \"transparent\") {\n for (const [from, to] of group.edges) {\n contourLines.push({ color, from: projectPoint(from.x, from.y, from.value), to: projectPoint(to.x, to.y, to.value) });\n }\n }\n }\n }\n }\n }\n }\n\n const columnSkip = Math.max(1, chart.categoryAxis?.tickMarkSkip ?? 1);\n const rowSkip = Math.max(1, chart.seriesAxis?.tickMarkSkip ?? 1);\n if (isContour) {\n const topLeft = withProjectedDepth(projectPoint(0, 0, domain.minValue), -0.12);\n const topRight = withProjectedDepth(projectPoint(cols - 1, 0, domain.minValue), -0.12);\n const bottomRight = withProjectedDepth(projectPoint(cols - 1, rows - 1, domain.minValue), -0.12);\n const bottomLeft = withProjectedDepth(projectPoint(0, rows - 1, domain.minValue), -0.12);\n if (chart.backWall?.hidden !== true && backWallFill !== \"transparent\") {\n addWallQuad(topLeft, topRight, bottomRight, bottomLeft, backWallFill);\n }\n for (let columnIndex = 0; columnIndex < cols; columnIndex += columnSkip) {\n addMeshLine(\n withProjectedDepth(projectPoint(columnIndex, 0, domain.minValue), 0.04),\n withProjectedDepth(projectPoint(columnIndex, rows - 1, domain.minValue), 0.04),\n wallLineColor\n );\n }\n for (let rowIndex = 0; rowIndex < rows; rowIndex += rowSkip) {\n addMeshLine(\n withProjectedDepth(projectPoint(0, rowIndex, domain.minValue), 0.04),\n withProjectedDepth(projectPoint(cols - 1, rowIndex, domain.minValue), 0.04),\n wallLineColor\n );\n }\n } else {\n const minPlaneValue = domain.minValue;\n const wallDepthOffset = 0;\n const backRow = chart.view3d?.rAngAx !== false || Math.cos(rotX) * Math.cos(rotY) >= 0 ? rows - 1 : 0;\n const sideColumn = Math.sin(rotY) >= 0 ? 0 : cols - 1;\n if (chart.floor?.hidden !== true && floorFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(0, 0, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, 0, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, rows - 1, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(0, rows - 1, minPlaneValue), wallDepthOffset),\n floorFill\n );\n }\n if (chart.backWall?.hidden !== true && backWallFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(0, backRow, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, backRow, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, backRow, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(0, backRow, minPlaneValue), wallDepthOffset),\n backWallFill\n );\n }\n if (chart.sideWall?.hidden !== true && sideWallFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(sideColumn, 0, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, 0, minPlaneValue), wallDepthOffset),\n sideWallFill\n );\n }\n for (const tick of chart.valueAxis?.majorGridlines ? domain.ticks : []) {\n if (chart.backWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(0, backRow, tick), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(cols - 1, backRow, tick), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.sideWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(sideColumn, 0, tick), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, tick), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n for (let columnIndex = 0; chart.categoryAxis?.majorGridlines && columnIndex < cols; columnIndex += columnSkip) {\n if (chart.floor?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(columnIndex, 0, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(columnIndex, rows - 1, minPlaneValue), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.backWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(columnIndex, backRow, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(columnIndex, backRow, domain.safeMax), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n for (let rowIndex = 0; chart.seriesAxis?.majorGridlines && rowIndex < rows; rowIndex += rowSkip) {\n if (chart.floor?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(0, rowIndex, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(cols - 1, rowIndex, minPlaneValue), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.sideWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(sideColumn, rowIndex, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(sideColumn, rowIndex, domain.safeMax), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n }\n\n const allPoints = [\n ...fillVertices.map((vertex) => vertex.point),\n ...wallTriangles.flatMap((triangle) => triangle.points),\n ...meshLines.flatMap((line) => [line.from, line.to]),\n ...contourLines.flatMap((line) => [line.from, line.to])\n ];\n if (allPoints.length === 0) {\n return null;\n }\n\n const minX = Math.min(...allPoints.map((point) => point.x));\n const maxX = Math.max(...allPoints.map((point) => point.x));\n const minY = Math.min(...allPoints.map((point) => point.y));\n const maxY = Math.max(...allPoints.map((point) => point.y));\n const minDepth = Math.min(...allPoints.map((point) => point.depth));\n const maxDepth = Math.max(...allPoints.map((point) => point.depth));\n const scale = Math.min(\n layout.plot.width / Math.max(0.25, maxX - minX),\n layout.plot.height / Math.max(0.25, maxY - minY)\n );\n const centerX = layout.plot.left + layout.plot.width / 2;\n const centerY = layout.plot.top + layout.plot.height / 2;\n const centerRawX = (minX + maxX) / 2;\n const centerRawY = (minY + maxY) / 2;\n const toScreenX = (x: number) => centerX + (x - centerRawX) * scale;\n const toScreenY = (y: number) => centerY + (y - centerRawY) * scale;\n const toClipPoint = (point: SurfacePoint3D) => {\n const screenX = toScreenX(point.x);\n const screenY = toScreenY(point.y);\n return {\n x: (screenX / layout.width) * 2 - 1,\n y: 1 - (screenY / layout.height) * 2,\n z: clamp(((point.depth - minDepth) / Math.max(1e-6, maxDepth - minDepth)) * 2 - 1, -1, 1)\n };\n };\n\n const fillPositions: number[] = [];\n const fillColors: number[] = [];\n const wallPositions: number[] = [];\n const wallColors: number[] = [];\n for (const triangle of wallTriangles) {\n const world = triangle.points.map(point => ({ x: point.worldX, y: point.worldY, z: -point.worldZ }));\n const normal = transformSurfaceNormal(surfaceNormal(world[0], world[1], world[2]), chart.view3d?.rotX ?? 25, chart.view3d?.rotY ?? 30, chart.view3d?.rAngAx !== false);\n const rgba = colorToRgba(usesFlatMaterial ? triangle.color : shadeSurfaceMatteColor(triangle.color, normal), 1);\n for (const point of triangle.points) {\n const clip = toClipPoint(point);\n wallPositions.push(clip.x, clip.y, clip.z);\n wallColors.push(rgba[0], rgba[1], rgba[2], rgba[3]);\n }\n }\n for (let index = 0; index < fillVertices.length; index += 3) {\n const left = fillVertices[index];\n const middle = fillVertices[index + 1];\n const right = fillVertices[index + 2];\n if (!left || !middle || !right) {\n continue;\n }\n const world = [left, middle, right].map(vertex => ({ x: vertex.point.worldX, y: vertex.point.worldY, z: -vertex.point.worldZ }));\n const normal = transformSurfaceNormal(surfaceNormal(world[0], world[1], world[2]), chart.view3d?.rotX ?? 25, chart.view3d?.rotY ?? 30, chart.view3d?.rAngAx !== false);\n const shaded = colorToRgba(usesFlatMaterial ? left.bandColor : shadeSurfaceMatteColor(left.bandColor, normal), 1);\n [left, middle, right].forEach((vertex) => {\n const clip = toClipPoint(vertex.point);\n fillPositions.push(clip.x, clip.y, clip.z);\n fillColors.push(shaded[0], shaded[1], shaded[2], shaded[3]);\n });\n }\n\n const linePositions: number[] = [];\n const lineColors: number[] = [];\n meshLines.forEach((line) => {\n const from = toClipPoint(line.from);\n const to = toClipPoint(line.to);\n const rgba = colorToRgba(line.color, 1);\n linePositions.push(from.x, from.y, from.z - 0.00001, to.x, to.y, to.z - 0.00001);\n lineColors.push(rgba[0], rgba[1], rgba[2], rgba[3], rgba[0], rgba[1], rgba[2], rgba[3]);\n });\n contourLines.forEach((line) => {\n const from = toClipPoint(line.from);\n const to = toClipPoint(line.to);\n const rgba = colorToRgba(line.color, 1);\n linePositions.push(from.x, from.y, from.z - 0.00001, to.x, to.y, to.z - 0.00001);\n lineColors.push(rgba[0], rgba[1], rgba[2], rgba[3], rgba[0], rgba[1], rgba[2], rgba[3]);\n });\n\n return {\n fillColors: new Float32Array(fillColors),\n fillPositions: new Float32Array(fillPositions),\n lineColors: new Float32Array(lineColors),\n linePositions: new Float32Array(linePositions),\n wallColors: new Float32Array(wallColors),\n wallPositions: new Float32Array(wallPositions)\n };\n}\n\nfunction paintSurface(gl: WebGLRenderingContext, scene: SurfaceScene) {\n const program = gl.createProgram();\n if (!program) throw new Error(\"Cannot create surface program\");\n const positionBuffer = gl.createBuffer();\n const colorBuffer = gl.createBuffer();\n function attachShader(type: number, source: string) {\n const shader = gl.createShader(type);\n if (!shader) throw new Error(\"Cannot create surface shader\");\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n gl.attachShader(program!, shader);\n gl.deleteShader(shader);\n }\n try {\n if (!positionBuffer || !colorBuffer) throw new Error(\"Cannot create surface buffers\");\n attachShader(gl.VERTEX_SHADER, `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }`);\n attachShader(gl.FRAGMENT_SHADER, `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }`);\n gl.linkProgram(program);\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error(\"Cannot link surface program\");\n gl.useProgram(program);\n const position = gl.getAttribLocation(program, \"position\");\n const color = gl.getAttribLocation(program, \"color\");\n gl.enableVertexAttribArray(position);\n gl.enableVertexAttribArray(color);\n gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);\n gl.enable(gl.DEPTH_TEST);\n gl.enable(gl.BLEND);\n gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);\n gl.clearColor(0, 0, 0, 0);\n gl.clearDepth(1);\n gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);\n const draw = (positions: Float32Array, colors: Float32Array, mode: number, depth: number) => {\n if (positions.length === 0) return;\n gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);\n gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STREAM_DRAW);\n gl.vertexAttribPointer(position, 3, gl.FLOAT, false, 0, 0);\n gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);\n gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STREAM_DRAW);\n gl.vertexAttribPointer(color, 4, gl.FLOAT, false, 0, 0);\n gl.depthFunc(depth);\n gl.drawArrays(mode, 0, positions.length / 3);\n };\n draw(scene.wallPositions, scene.wallColors, gl.TRIANGLES, gl.LEQUAL);\n draw(scene.fillPositions, scene.fillColors, gl.TRIANGLES, gl.LESS);\n draw(scene.linePositions, scene.lineColors, gl.LINES, gl.LEQUAL);\n gl.disableVertexAttribArray(position);\n gl.disableVertexAttribArray(color);\n } finally {\n gl.useProgram(null);\n gl.deleteBuffer(positionBuffer);\n gl.deleteBuffer(colorBuffer);\n gl.deleteProgram(program);\n }\n}\n\nexport const MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite({\n background,\n borderColor,\n chart,\n fontFamily,\n layout,\n onDoubleClick,\n onPointerDown,\n overlay,\n palette,\n fallback\n}: SurfaceCompositeProps) {\n const canvasRef = React.useRef<HTMLCanvasElement | null>(null);\n const [ready, setReady] = React.useState(false);\n const [failed, setFailed] = React.useState(false);\n const isContour = isContourSurfaceChart(chart);\n\n React.useEffect(() => {\n if (isContour) {\n setReady(false);\n setFailed(false);\n return;\n }\n const canvas = canvasRef.current;\n if (!canvas) {\n return;\n }\n const drawSurface = () => {\n try {\n const scene = buildSurfaceMesh(chart, palette, layout);\n if (!scene) throw new Error(\"Empty surface\");\n const dpr = window.devicePixelRatio || 1;\n canvas.width = Math.max(1, Math.round(layout.width * dpr));\n canvas.height = Math.max(1, Math.round(layout.height * dpr));\n const gl = canvas.getContext(\"webgl\", { alpha: true, antialias: true, depth: true, premultipliedAlpha: true });\n if (!gl || gl.isContextLost()) throw new Error(\"WebGL unavailable\");\n paintSurface(gl, scene);\n setReady(true);\n setFailed(false);\n } catch {\n setReady(false);\n setFailed(true);\n }\n };\n const onLost = (event: Event) => {\n event.preventDefault();\n setReady(false);\n setFailed(true);\n };\n canvas.addEventListener(\"webglcontextlost\", onLost);\n canvas.addEventListener(\"webglcontextrestored\", drawSurface);\n drawSurface();\n return () => {\n canvas.removeEventListener(\"webglcontextlost\", onLost);\n canvas.removeEventListener(\"webglcontextrestored\", drawSurface);\n };\n }, [\n chart,\n isContour,\n layout,\n palette\n ]);\n\n const shouldRenderFallback = isContour || failed || !ready;\n\n return (\n <div\n aria-label={chart.title ?? chart.name ?? \"Chart\"}\n data-xlsx-chart-renderer=\"legacy\"\n role=\"img\"\n style={{\n background,\n border: borderColor.trim().toLowerCase() === \"transparent\" ? \"none\" : `1px solid ${borderColor}`,\n boxSizing: \"border-box\",\n fontFamily,\n height: \"100%\",\n overflow: \"hidden\",\n pointerEvents: \"auto\",\n position: \"relative\",\n width: \"100%\"\n }}\n >\n <canvas\n ref={canvasRef}\n style={{\n display: shouldRenderFallback ? \"none\" : \"block\",\n height: \"100%\",\n inset: 0,\n position: \"absolute\",\n width: \"100%\"\n }}\n />\n <svg\n onDoubleClick={onDoubleClick}\n onPointerDown={onPointerDown}\n style={{ display: \"block\", height: \"100%\", inset: 0, position: \"absolute\", width: \"100%\" }}\n viewBox={`0 0 ${layout.width} ${layout.height}`}\n >\n {shouldRenderFallback ? fallback : null}\n {overlay}\n </svg>\n </div>\n );\n}, (prev, next) => (\n prev.chart === next.chart\n && prev.palette === next.palette\n && prev.background === next.background\n && prev.borderColor === next.borderColor\n && prev.fontFamily === next.fontFamily\n && prev.onDoubleClick === next.onDoubleClick\n && prev.onPointerDown === next.onPointerDown\n && prev.layout.width === next.layout.width\n && prev.layout.height === next.layout.height\n && prev.layout.plot.left === next.layout.plot.left\n && prev.layout.plot.top === next.layout.plot.top\n && prev.layout.plot.width === next.layout.plot.width\n && prev.layout.plot.height === next.layout.plot.height\n && prev.overlay === next.overlay\n && prev.fallback === next.fallback\n));\n"]}
@@ -14,8 +14,7 @@ import {
14
14
  resolveBuiltinChartColor
15
15
  } from "./chunk-VWGKYABF.js";
16
16
 
17
- // src/surface-regl.tsx
18
- import createREGL from "regl";
17
+ // src/surface-webgl.tsx
19
18
  import * as React from "react";
20
19
  import { jsx, jsxs } from "react/jsx-runtime";
21
20
  function clamp(value, min, max) {
@@ -477,6 +476,73 @@ function buildSurfaceMesh(chart, palette, layout) {
477
476
  wallPositions: new Float32Array(wallPositions)
478
477
  };
479
478
  }
479
+ function paintSurface(gl, scene) {
480
+ const program = gl.createProgram();
481
+ if (!program) throw new Error("Cannot create surface program");
482
+ const positionBuffer = gl.createBuffer();
483
+ const colorBuffer = gl.createBuffer();
484
+ function attachShader(type, source) {
485
+ const shader = gl.createShader(type);
486
+ if (!shader) throw new Error("Cannot create surface shader");
487
+ gl.shaderSource(shader, source);
488
+ gl.compileShader(shader);
489
+ gl.attachShader(program, shader);
490
+ gl.deleteShader(shader);
491
+ }
492
+ try {
493
+ if (!positionBuffer || !colorBuffer) throw new Error("Cannot create surface buffers");
494
+ attachShader(gl.VERTEX_SHADER, `
495
+ precision mediump float;
496
+ attribute vec3 position;
497
+ attribute vec4 color;
498
+ varying vec4 vColor;
499
+ void main() {
500
+ gl_Position = vec4(position, 1.0);
501
+ vColor = color;
502
+ }`);
503
+ attachShader(gl.FRAGMENT_SHADER, `
504
+ precision mediump float;
505
+ varying vec4 vColor;
506
+ void main() {
507
+ gl_FragColor = vColor;
508
+ }`);
509
+ gl.linkProgram(program);
510
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error("Cannot link surface program");
511
+ gl.useProgram(program);
512
+ const position = gl.getAttribLocation(program, "position");
513
+ const color = gl.getAttribLocation(program, "color");
514
+ gl.enableVertexAttribArray(position);
515
+ gl.enableVertexAttribArray(color);
516
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
517
+ gl.enable(gl.DEPTH_TEST);
518
+ gl.enable(gl.BLEND);
519
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
520
+ gl.clearColor(0, 0, 0, 0);
521
+ gl.clearDepth(1);
522
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
523
+ const draw = (positions, colors, mode, depth) => {
524
+ if (positions.length === 0) return;
525
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
526
+ gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STREAM_DRAW);
527
+ gl.vertexAttribPointer(position, 3, gl.FLOAT, false, 0, 0);
528
+ gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
529
+ gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STREAM_DRAW);
530
+ gl.vertexAttribPointer(color, 4, gl.FLOAT, false, 0, 0);
531
+ gl.depthFunc(depth);
532
+ gl.drawArrays(mode, 0, positions.length / 3);
533
+ };
534
+ draw(scene.wallPositions, scene.wallColors, gl.TRIANGLES, gl.LEQUAL);
535
+ draw(scene.fillPositions, scene.fillColors, gl.TRIANGLES, gl.LESS);
536
+ draw(scene.linePositions, scene.lineColors, gl.LINES, gl.LEQUAL);
537
+ gl.disableVertexAttribArray(position);
538
+ gl.disableVertexAttribArray(color);
539
+ } finally {
540
+ gl.useProgram(null);
541
+ gl.deleteBuffer(positionBuffer);
542
+ gl.deleteBuffer(colorBuffer);
543
+ gl.deleteProgram(program);
544
+ }
545
+ }
480
546
  var MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite2({
481
547
  background,
482
548
  borderColor,
@@ -503,165 +569,34 @@ var MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite2({
503
569
  if (!canvas) {
504
570
  return;
505
571
  }
506
- let cancelled = false;
507
- let reglInstance = null;
508
572
  const drawSurface = () => {
509
573
  try {
510
574
  const scene = buildSurfaceMesh(chart, palette, layout);
511
- if (!scene) {
512
- if (!cancelled) {
513
- setFailed(true);
514
- setReady(false);
515
- }
516
- return;
517
- }
575
+ if (!scene) throw new Error("Empty surface");
518
576
  const dpr = window.devicePixelRatio || 1;
519
577
  canvas.width = Math.max(1, Math.round(layout.width * dpr));
520
578
  canvas.height = Math.max(1, Math.round(layout.height * dpr));
521
- reglInstance = createREGL({
522
- attributes: {
523
- alpha: true,
524
- antialias: true,
525
- depth: true,
526
- premultipliedAlpha: true
527
- },
528
- canvas
529
- });
530
- const fillCommand = scene.fillPositions.length > 0 ? reglInstance({
531
- attributes: {
532
- color: scene.fillColors,
533
- position: scene.fillPositions
534
- },
535
- blend: {
536
- enable: true,
537
- func: {
538
- dstRGB: "one minus src alpha",
539
- dstAlpha: "one minus src alpha",
540
- srcRGB: "src alpha",
541
- srcAlpha: "src alpha"
542
- }
543
- },
544
- count: scene.fillPositions.length / 3,
545
- depth: {
546
- enable: true
547
- },
548
- frag: `
549
- precision mediump float;
550
- varying vec4 vColor;
551
- void main() {
552
- gl_FragColor = vColor;
553
- }
554
- `,
555
- primitive: "triangles",
556
- vert: `
557
- precision mediump float;
558
- attribute vec3 position;
559
- attribute vec4 color;
560
- varying vec4 vColor;
561
- void main() {
562
- gl_Position = vec4(position, 1.0);
563
- vColor = color;
564
- }
565
- `
566
- }) : null;
567
- const wallCommand = scene.wallPositions.length > 0 ? reglInstance({
568
- attributes: {
569
- color: scene.wallColors,
570
- position: scene.wallPositions
571
- },
572
- blend: {
573
- enable: true,
574
- func: {
575
- dstRGB: "one minus src alpha",
576
- dstAlpha: "one minus src alpha",
577
- srcRGB: "src alpha",
578
- srcAlpha: "src alpha"
579
- }
580
- },
581
- count: scene.wallPositions.length / 3,
582
- depth: {
583
- enable: true,
584
- func: "lequal"
585
- },
586
- frag: `
587
- precision mediump float;
588
- varying vec4 vColor;
589
- void main() {
590
- gl_FragColor = vColor;
591
- }
592
- `,
593
- primitive: "triangles",
594
- vert: `
595
- precision mediump float;
596
- attribute vec3 position;
597
- attribute vec4 color;
598
- varying vec4 vColor;
599
- void main() {
600
- gl_Position = vec4(position, 1.0);
601
- vColor = color;
602
- }
603
- `
604
- }) : null;
605
- const lineCommand = scene.linePositions.length > 0 ? reglInstance({
606
- attributes: {
607
- color: scene.lineColors,
608
- position: scene.linePositions
609
- },
610
- blend: {
611
- enable: true,
612
- func: {
613
- dstRGB: "one minus src alpha",
614
- dstAlpha: "one minus src alpha",
615
- srcRGB: "src alpha",
616
- srcAlpha: "src alpha"
617
- }
618
- },
619
- count: scene.linePositions.length / 3,
620
- depth: {
621
- enable: true,
622
- func: "lequal"
623
- },
624
- frag: `
625
- precision mediump float;
626
- varying vec4 vColor;
627
- void main() {
628
- gl_FragColor = vColor;
629
- }
630
- `,
631
- lineWidth: 1,
632
- primitive: "lines",
633
- vert: `
634
- precision mediump float;
635
- attribute vec3 position;
636
- attribute vec4 color;
637
- varying vec4 vColor;
638
- void main() {
639
- gl_Position = vec4(position, 1.0);
640
- vColor = color;
641
- }
642
- `
643
- }) : null;
644
- reglInstance.clear({ color: [0, 0, 0, 0], depth: 1 });
645
- wallCommand?.();
646
- fillCommand?.();
647
- lineCommand?.();
648
- if (!cancelled) {
649
- setReady(true);
650
- setFailed(false);
651
- }
579
+ const gl = canvas.getContext("webgl", { alpha: true, antialias: true, depth: true, premultipliedAlpha: true });
580
+ if (!gl || gl.isContextLost()) throw new Error("WebGL unavailable");
581
+ paintSurface(gl, scene);
582
+ setReady(true);
583
+ setFailed(false);
652
584
  } catch {
653
- if (!cancelled) {
654
- setReady(false);
655
- setFailed(true);
656
- }
585
+ setReady(false);
586
+ setFailed(true);
657
587
  }
658
588
  };
659
- setReady(false);
660
- setFailed(false);
589
+ const onLost = (event) => {
590
+ event.preventDefault();
591
+ setReady(false);
592
+ setFailed(true);
593
+ };
594
+ canvas.addEventListener("webglcontextlost", onLost);
595
+ canvas.addEventListener("webglcontextrestored", drawSurface);
661
596
  drawSurface();
662
597
  return () => {
663
- cancelled = true;
664
- reglInstance?.destroy();
598
+ canvas.removeEventListener("webglcontextlost", onLost);
599
+ canvas.removeEventListener("webglcontextrestored", drawSurface);
665
600
  };
666
601
  }, [
667
602
  chart,
@@ -674,6 +609,7 @@ var MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite2({
674
609
  "div",
675
610
  {
676
611
  "aria-label": chart.title ?? chart.name ?? "Chart",
612
+ "data-xlsx-chart-renderer": "legacy",
677
613
  role: "img",
678
614
  style: {
679
615
  background,
@@ -720,4 +656,4 @@ var MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite2({
720
656
  export {
721
657
  MemoSurfaceChartComposite
722
658
  };
723
- //# sourceMappingURL=surface-regl-7CDGGVDG.js.map
659
+ //# sourceMappingURL=surface-webgl-4DQXDDXU.js.map