@extend-ai/react-xlsx 0.18.1 → 0.20.0

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Files changed (72) hide show
  1. package/README.md +154 -6
  2. package/dist/chart-renderer-AAVZ34BF.cjs +5048 -0
  3. package/dist/chart-renderer-AAVZ34BF.cjs.map +1 -0
  4. package/dist/{chart-renderer-HQSQHDCB.js → chart-renderer-KGLAI4DN.js} +25 -20
  5. package/dist/chart-renderer-KGLAI4DN.js.map +1 -0
  6. package/dist/{chart-renderer-ZUWRNNZT.cjs → chart-renderer-NM5UVCTO.cjs} +44 -39
  7. package/dist/chart-renderer-NM5UVCTO.cjs.map +1 -0
  8. package/dist/chart-renderer-RXO7WP4Q.js +5047 -0
  9. package/dist/chart-renderer-RXO7WP4Q.js.map +1 -0
  10. package/dist/chunk-2YBG7XQ3.cjs +26981 -0
  11. package/dist/chunk-2YBG7XQ3.cjs.map +1 -0
  12. package/dist/chunk-3JTCYAUX.js +50 -0
  13. package/dist/{chunk-OZLJPZUX.js.map → chunk-3JTCYAUX.js.map} +1 -1
  14. package/dist/chunk-6K3NSKDJ.cjs +50 -0
  15. package/dist/chunk-6K3NSKDJ.cjs.map +1 -0
  16. package/dist/chunk-CJBI5F6V.cjs +816 -0
  17. package/dist/chunk-CJBI5F6V.cjs.map +1 -0
  18. package/dist/{chunk-WFQGZI2Z.cjs → chunk-MCFUTO4J.cjs} +12 -8
  19. package/dist/chunk-MCFUTO4J.cjs.map +1 -0
  20. package/dist/chunk-NBH72POD.js +816 -0
  21. package/dist/chunk-NBH72POD.js.map +1 -0
  22. package/dist/{chunk-E2VSYCP2.cjs → chunk-O3V2MCOC.cjs} +18 -2
  23. package/dist/chunk-O3V2MCOC.cjs.map +1 -0
  24. package/dist/chunk-QN3D3JS2.js +26978 -0
  25. package/dist/chunk-QN3D3JS2.js.map +1 -0
  26. package/dist/{chunk-FO6MIHX4.cjs → chunk-T5WZHPIN.cjs} +2 -2
  27. package/dist/{chunk-FO6MIHX4.cjs.map → chunk-T5WZHPIN.cjs.map} +1 -1
  28. package/dist/{chunk-BAAMDEDS.js → chunk-VXBNYHW5.js} +18 -2
  29. package/dist/{chunk-BAAMDEDS.js.map → chunk-VXBNYHW5.js.map} +1 -1
  30. package/dist/{chunk-OZLJPZUX.js → chunk-WSQDFXDW.js} +10 -6
  31. package/dist/chunk-WSQDFXDW.js.map +1 -0
  32. package/dist/index.cjs +600 -11270
  33. package/dist/index.cjs.map +1 -1
  34. package/dist/index.d.cts +5 -14
  35. package/dist/index.d.ts +5 -14
  36. package/dist/index.js +479 -11149
  37. package/dist/index.js.map +1 -1
  38. package/dist/internal-DrXSHYJZ.d.cts +1498 -0
  39. package/dist/internal-DrXSHYJZ.d.ts +1498 -0
  40. package/dist/internal.cjs +24 -0
  41. package/dist/internal.cjs.map +1 -0
  42. package/dist/internal.d.cts +3 -0
  43. package/dist/internal.d.ts +3 -0
  44. package/dist/internal.js +23 -0
  45. package/dist/internal.js.map +1 -0
  46. package/dist/{region-map-geography-5E5SVPGS.cjs → region-map-geography-6TGXBY3V.cjs} +2 -2
  47. package/dist/{region-map-geography-5E5SVPGS.cjs.map → region-map-geography-6TGXBY3V.cjs.map} +1 -1
  48. package/dist/{spreadsheet-font-assets-7QMV43XD.cjs → spreadsheet-font-assets-4AHYDTAQ.cjs} +2 -2
  49. package/dist/{spreadsheet-font-assets-7QMV43XD.cjs.map → spreadsheet-font-assets-4AHYDTAQ.cjs.map} +1 -1
  50. package/dist/{surface-regl-WVLW3SEA.cjs → surface-regl-5Z6IVOID.cjs} +18 -15
  51. package/dist/surface-regl-5Z6IVOID.cjs.map +1 -0
  52. package/dist/{surface-regl-NWR5ZZ5D.js → surface-regl-7CDGGVDG.js} +10 -7
  53. package/dist/surface-regl-7CDGGVDG.js.map +1 -0
  54. package/dist/surface-regl-AY7JZVYY.cjs +727 -0
  55. package/dist/surface-regl-AY7JZVYY.cjs.map +1 -0
  56. package/dist/surface-regl-TJUWTLAZ.js +726 -0
  57. package/dist/surface-regl-TJUWTLAZ.js.map +1 -0
  58. package/dist/vanilla.cjs +20 -0
  59. package/dist/vanilla.cjs.map +1 -0
  60. package/dist/vanilla.d.cts +9 -0
  61. package/dist/vanilla.d.ts +9 -0
  62. package/dist/vanilla.js +19 -0
  63. package/dist/vanilla.js.map +1 -0
  64. package/dist/xlsx-worker.js +2888 -34
  65. package/dist/xlsx-worker.js.map +1 -1
  66. package/package.json +23 -3
  67. package/dist/chart-renderer-HQSQHDCB.js.map +0 -1
  68. package/dist/chart-renderer-ZUWRNNZT.cjs.map +0 -1
  69. package/dist/chunk-E2VSYCP2.cjs.map +0 -1
  70. package/dist/chunk-WFQGZI2Z.cjs.map +0 -1
  71. package/dist/surface-regl-NWR5ZZ5D.js.map +0 -1
  72. package/dist/surface-regl-WVLW3SEA.cjs.map +0 -1
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0 : rotX * Math.PI / 180;\n const yAngle = rightAngleAxes ? 0 : rotY * Math.PI / 180;\n const cx = Math.cos(xAngle);\n const sx = Math.sin(xAngle);\n const cy = Math.cos(yAngle);\n const sy = Math.sin(yAngle);\n const x = -cy * normal.x + sy * normal.z;\n const y = sy * sx * normal.x + cx * normal.y + cy * sx * normal.z;\n const z = sy * cx * normal.x - sx * normal.y + cy * cx * normal.z;\n const facing = rightAngleAxes\n ? z - x * Math.sin(rotY * Math.PI / 180) - y * Math.sin(rotX * Math.PI / 180)\n : z;\n const length = (Math.hypot(x, y, z) || 1) * (facing > 0 ? -1 : 1);\n return { x: x / length, y: y / length, z: z / length };\n}\n\nexport function shadeSurfaceMatteColor(color: string, normal: SurfaceVector) {\n const hex = color.replace(/^#/, \"\");\n if (!/^[0-9a-f]{6}$/i.test(hex)) return color;\n const diffuse = Math.max(0, Math.min(1, (normal.x + normal.y - normal.z) / Math.sqrt(3)));\n const intensity = 0.4 + 0.75 * diffuse;\n return `#${[0, 2, 4].map((offset) => Math.min(255, Math.floor(Number.parseInt(hex.slice(offset, offset + 2), 16) * intensity)).toString(16).padStart(2, \"0\")).join(\"\")}`;\n}\n","import type { XlsxChartAxis } from \"./types\";\n\nexport type SurfaceBandPoint = { x: number; y: number; value: number };\n\nexport function surfaceHeightRatio(heightPercent: number | undefined, plot: { width: number; height: number }) {\n return heightPercent != null && Number.isFinite(heightPercent) && heightPercent > 0\n ? heightPercent / 100\n : plot.height / Math.max(1, plot.width);\n}\n\nexport function surfaceDataRatios(rows: number, columns: number, betweenCategories: boolean, heightPercent: number | undefined, depthPercent: number | undefined, plot: { width: number; height: number }) {\n const columnCount = Math.max(1, columns);\n const dataFraction = betweenCategories && columnCount > 1 ? (columnCount - 1) / columnCount : 1;\n return {\n height: Math.floor((columnCount + Math.max(1, rows) - (betweenCategories ? 0 : 1)) / 2) / columnCount / dataFraction * surfaceHeightRatio(heightPercent, plot),\n depth: Math.max(0.01, Math.max(1, rows) / columnCount * (depthPercent ?? 100) / 100) / dataFraction\n };\n}\n\nexport function scaleSurfaceValue(value: number, axis?: XlsxChartAxis | null) {\n const scaled = axis?.logBase != null && axis.logBase > 1\n ? Math.log(Math.max(Number.MIN_VALUE, value)) / Math.log(axis.logBase)\n : value;\n return axis?.orientation === \"maxMin\" ? -scaled : scaled;\n}\n\nexport function normalizeSurfaceValue(value: number, min: number, max: number, axis?: XlsxChartAxis | null) {\n const start = scaleSurfaceValue(min, axis);\n const end = scaleSurfaceValue(max, axis);\n const lower = Math.min(start, end);\n const span = Math.abs(end - start);\n return span > 0 ? (scaleSurfaceValue(value, axis) - lower) / span : 0.5;\n}\n\nexport function triangulateSurfaceQuad<T extends { value: number }>(corners: [T, T, T, T], axis?: XlsxChartAxis | null): Array<[T, T, T]> {\n const heights = corners.map((point) => -scaleSurfaceValue(point.value, axis));\n return heights[0] * 0.5 + heights[2] * 0.5 > heights[1] * 0.5 + heights[3] * 0.5\n ? [[corners[3], corners[0], corners[1]], [corners[1], corners[2], corners[3]]]\n : [[corners[2], corners[3], corners[0]], [corners[0], corners[1], corners[2]]];\n}\n\nexport function clipSurfaceBand(points: SurfaceBandPoint[], threshold: number, keepAbove: boolean, axis?: XlsxChartAxis | null, includeBoundary = true) {\n const result: SurfaceBandPoint[] = [];\n points.forEach((end, index) => {\n const start = points[(index + points.length - 1) % points.length];\n const startInside = keepAbove ? start.value >= threshold : start.value <= threshold;\n const endInside = keepAbove ? end.value >= threshold : end.value <= threshold;\n if (startInside !== endInside) {\n const startValue = scaleSurfaceValue(start.value, axis);\n const ratio = (scaleSurfaceValue(threshold, axis) - startValue) / (scaleSurfaceValue(end.value, axis) - startValue);\n result.push({ value: threshold, x: start.x + (end.x - start.x) * ratio, y: start.y + (end.y - start.y) * ratio });\n }\n if (endInside) {\n result.push(end);\n }\n });\n return !includeBoundary && result.every((point) => point.value === threshold) ? [] : result;\n}\n\nexport function surfaceBandEdges(polygon: SurfaceBandPoint[], triangle: [SurfaceBandPoint, SurfaceBandPoint, SurfaceBandPoint]) {\n const start = triangle[2];\n const end = triangle[0];\n const dx = end.x - start.x;\n const dy = end.y - start.y;\n const tolerance = 1e-9 * Math.max(1, dx * dx + dy * dy);\n const onDiagonal = (point: SurfaceBandPoint) => Math.abs((point.x - start.x) * dy - (point.y - start.y) * dx) <= tolerance;\n return polygon.flatMap((from, index): Array<[SurfaceBandPoint, SurfaceBandPoint]> => {\n const to = polygon[(index + 1) % polygon.length];\n return (onDiagonal(from) && onDiagonal(to)) || (from.x === to.x && from.y === to.y)\n ? []\n : [[from, to]];\n });\n}\n"]}
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- {"version":3,"sources":["../src/surface-regl.tsx"],"sourcesContent":["import { getBuiltinChartColor, getBuiltinChartSurfaceLine, resolveBuiltinChartColor } from \"./builtin-chart-styles\";\nimport createREGL from \"regl\";\nimport * as React from \"react\";\nimport { shadeSurfaceMatteColor, surfaceNormal, transformSurfaceNormal } from \"./surface-lighting\";\nimport { clipSurfaceBand, normalizeSurfaceValue, surfaceDataRatios, surfaceBandEdges, triangulateSurfaceQuad } from \"./surface-geometry\";\nimport type { XlsxChart } from \"./types\";\n\ntype SurfacePalette = {\n border: string;\n mutedText: string;\n surface: string;\n text: string;\n};\n\ntype SurfaceLayout = {\n height: number;\n plot: {\n height: number;\n left: number;\n top: number;\n width: number;\n };\n width: number;\n};\n\ntype SurfaceCompositeProps = {\n background: string;\n borderColor: string;\n chart: XlsxChart;\n fontFamily: string;\n layout: SurfaceLayout;\n onDoubleClick?: React.MouseEventHandler<SVGSVGElement>;\n onPointerDown?: React.PointerEventHandler<SVGSVGElement>;\n overlay: React.ReactNode;\n palette: SurfacePalette;\n fallback: React.ReactNode;\n};\n\ntype SurfaceDomain = {\n maxValue: number;\n minValue: number;\n safeMax: number;\n ticks: number[];\n};\n\ntype SurfacePoint3D = {\n depth: number;\n worldX: number;\n worldY: number;\n worldZ: number;\n x: number;\n y: number;\n};\n\ntype SurfaceVertex = {\n bandColor: string;\n point: SurfacePoint3D;\n value: number;\n};\n\ntype SolidSurfaceTriangle = {\n color: string;\n points: [SurfacePoint3D, SurfacePoint3D, SurfacePoint3D];\n};\n\ntype SurfaceScene = {\n fillColors: Float32Array;\n fillPositions: Float32Array;\n lineColors: Float32Array;\n linePositions: Float32Array;\n wallColors: Float32Array;\n wallPositions: Float32Array;\n};\n\nfunction clamp(value: number, min: number, max: number) {\n return Math.max(min, Math.min(max, value));\n}\n\nfunction safeNumber(value: unknown) {\n if (typeof value === \"number\" && Number.isFinite(value)) {\n return value;\n }\n if (typeof value === \"string\") {\n const normalized = value.trim().replace(/,/g, \"\");\n if (!normalized) {\n return null;\n }\n const parsed = Number(normalized);\n return Number.isFinite(parsed) ? parsed : null;\n }\n return null;\n}\n\nfunction parseRgbColor(color: string) {\n const match = /^#?([0-9a-f]{6})$/i.exec(color);\n if (!match) {\n return null;\n }\n return {\n blue: Number.parseInt(match[1].slice(4, 6), 16),\n green: Number.parseInt(match[1].slice(2, 4), 16),\n red: Number.parseInt(match[1].slice(0, 2), 16)\n };\n}\n\nfunction mixRgbColor(color: string, mixWith: string, ratio: number) {\n const base = parseRgbColor(color);\n const target = parseRgbColor(mixWith);\n if (!base || !target) {\n return color;\n }\n const clamped = clamp(ratio, 0, 1);\n const mixChannel = (left: number, right: number) => Math.round(left + (right - left) * clamped);\n return `#${[\n mixChannel(base.red, target.red),\n mixChannel(base.green, target.green),\n mixChannel(base.blue, target.blue)\n ].map((value) => value.toString(16).padStart(2, \"0\")).join(\"\")}`;\n}\n\nfunction lightenColor(color: string, ratio: number) {\n return mixRgbColor(color, \"#ffffff\", ratio);\n}\n\nfunction darkenColor(color: string, ratio: number) {\n return mixRgbColor(color, \"#000000\", ratio);\n}\n\nfunction resolveSurfaceBaseColor(chart: XlsxChart, palette: Pick<SurfacePalette, \"text\">) {\n return chart.chartColorPalette?.[0]\n ?? chart.series[0]?.color\n ?? chart.series[0]?.lineColor\n ?? chart.axisLineColor\n ?? chart.textColor\n ?? palette.text;\n}\n\nfunction normalizeSurfaceRendererHexColor(value: unknown) {\n if (typeof value !== \"string\") {\n return null;\n }\n const trimmed = value.trim();\n if (!trimmed) {\n return null;\n }\n const normalized = trimmed.startsWith(\"#\") ? trimmed.slice(1) : trimmed;\n return /^[0-9a-f]{6}$/i.test(normalized) ? `#${normalized.toLowerCase()}` : null;\n}\n\nfunction resolveExplicitSurfaceSeriesColor(chart: XlsxChart, kind: \"fill\" | \"line\") {\n const shape = chart.series[0]?.shapeProperties;\n if (kind === \"fill\" ? shape?.xmlFillHidden === true : shape?.xmlLineHidden === true) return \"transparent\";\n const color = kind === \"fill\"\n ? shape?.xmlFillColor ?? shape?.solidFillHex\n : shape?.xmlLineColor ?? shape?.lineColorHex;\n return normalizeSurfaceRendererHexColor(color);\n}\n\nfunction getSurfaceColorStops(chart: XlsxChart, palette: SurfacePalette) {\n const explicitFill = resolveExplicitSurfaceSeriesColor(chart, \"fill\");\n if (explicitFill) return [explicitFill];\n const colors = (chart.chartColorPalette ?? []).filter((value): value is string => typeof value === \"string\" && value.length > 0);\n return colors.length > 0 ? colors : [resolveSurfaceBaseColor(chart, palette)];\n}\n\nfunction getSurfaceDomain(chart: XlsxChart): SurfaceDomain | null {\n const numericValues = chart.series.flatMap((series) => (\n series.values\n .map((value) => safeNumber(value))\n .filter((value): value is number => value != null)\n ));\n if (numericValues.length === 0) {\n return null;\n }\n const explicitMin = typeof chart.valueAxis?.min === \"number\" && Number.isFinite(chart.valueAxis.min)\n ? chart.valueAxis.min\n : null;\n const explicitMax = typeof chart.valueAxis?.max === \"number\" && Number.isFinite(chart.valueAxis.max)\n ? chart.valueAxis.max\n : null;\n const rawMin = Math.min(...numericValues);\n const rawMax = Math.max(...numericValues);\n const spanBase = Math.max(1e-6, rawMax - Math.min(0, rawMin));\n const roughStep = spanBase / 5;\n const magnitude = Math.pow(10, Math.floor(Math.log10(Math.max(roughStep, 1e-6))));\n const normalized = roughStep / magnitude;\n const niceStep = normalized <= 1 ? 1 : normalized <= 2 ? 2 : normalized <= 5 ? 5 : 10;\n const step = typeof chart.valueAxis?.majorUnit === \"number\" && chart.valueAxis.majorUnit > 0\n ? chart.valueAxis.majorUnit\n : niceStep * magnitude;\n const minValue = explicitMin ?? (rawMin >= 0 ? 0 : Math.floor(rawMin / step) * step);\n const maxValue = explicitMax ?? Math.ceil(rawMax / step) * step;\n const safeMax = maxValue <= minValue ? minValue + step : maxValue;\n const ticks: number[] = [];\n for (let current = minValue; current <= safeMax + step * 0.001; current += step) {\n ticks.push(Number(current.toFixed(8)));\n }\n const boundedTicks = [...new Set([...ticks.filter((tick) => tick < safeMax), safeMax])];\n return {\n maxValue,\n minValue,\n safeMax,\n ticks: boundedTicks.length >= 2 ? boundedTicks : [minValue, safeMax]\n };\n}\n\nfunction resolveSurfaceBandPaletteColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n const bandIndex = resolveSurfaceBandIndex(domain, value);\n const explicitColor = resolveSurfaceBandFormatColor(chart, \"bandFormatColors\", bandIndex);\n if (explicitColor) return explicitColor;\n const explicitFill = resolveExplicitSurfaceSeriesColor(chart, \"fill\");\n if (explicitFill) return explicitFill;\n const themeColors = chart.raw?.builtinThemeColors as Record<number, string> | undefined;\n const paletteCount = Math.trunc((domain.safeMax - domain.minValue) / (domain.ticks[1] - domain.ticks[0])) + 1;\n const builtinColor = themeColors ? resolveBuiltinChartColor(getBuiltinChartColor(chart.chartStyleId, bandIndex % paletteCount, paletteCount), themeColors) : undefined;\n if (builtinColor) return builtinColor;\n const stops = getSurfaceColorStops(chart, palette);\n if (stops.length === 0) {\n return resolveSurfaceBaseColor(chart, palette);\n }\n return stops[Math.min(stops.length - 1, Math.max(0, bandIndex))] ?? stops[stops.length - 1] ?? resolveSurfaceBaseColor(chart, palette);\n}\n\nfunction resolveSurfaceBandIndex(domain: SurfaceDomain, value: number) {\n const ticks = domain.ticks;\n for (let index = 0; index < ticks.length - 1; index += 1) {\n const end = ticks[index + 1] ?? domain.safeMax;\n if (value <= end || index === ticks.length - 2) {\n return index;\n }\n }\n return Math.max(0, ticks.length - 2);\n}\n\nfunction resolveSurfaceBandColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n return resolveSurfaceBandPaletteColor(chart, palette, domain, value);\n}\n\nfunction resolveSurfaceBandFormatColor(chart: XlsxChart, key: \"bandFormatColors\" | \"bandFormatLineColors\", index: number) {\n const colors = chart.raw?.[key];\n if (!colors || typeof colors !== \"object\" || !Object.prototype.hasOwnProperty.call(colors, index)) return null;\n const color = (colors as Record<number, unknown>)[index];\n return typeof color === \"string\" && color.length > 0 ? color : null;\n}\n\nfunction resolveSurfaceWireframeColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n const bandIndex = resolveSurfaceBandIndex(domain, value);\n const themeColors = chart.raw?.builtinThemeColors as Record<number, string> | undefined;\n const paletteCount = Math.trunc((domain.safeMax - domain.minValue) / (domain.ticks[1] - domain.ticks[0])) + 1;\n const builtinLine = themeColors ? resolveBuiltinChartColor(getBuiltinChartSurfaceLine(chart.chartStyleId, bandIndex, paletteCount), themeColors) : undefined;\n return resolveSurfaceBandFormatColor(chart, \"bandFormatLineColors\", bandIndex)\n ?? resolveExplicitSurfaceSeriesColor(chart, \"line\")\n ?? builtinLine\n ?? resolveSurfaceBandPaletteColor(chart, palette, domain, value);\n}\n\nfunction colorToRgba(color: string, alpha = 1) {\n if (color === \"transparent\") return [0, 0, 0, 0] as const;\n const rgb = parseRgbColor(color);\n if (!rgb) {\n return [0.1, 0.1, 0.1, alpha] as const;\n }\n return [rgb.red / 255, rgb.green / 255, rgb.blue / 255, alpha] as const;\n}\n\nfunction normalizeSurfaceX(column: number, cols: number) {\n return cols <= 1 ? 0 : ((column / (cols - 1)) - 0.5) * 2;\n}\n\nfunction normalizeSurfaceY(row: number, rows: number) {\n return rows <= 1 ? 0 : ((row / (rows - 1)) - 0.5) * 2;\n}\n\nfunction normalizeSurfaceZ(value: number, domain: SurfaceDomain, heightExtent: number, axis?: XlsxChart[\"valueAxis\"]) {\n return -(normalizeSurfaceValue(value, domain.minValue, domain.safeMax, axis) - 0.5) * heightExtent;\n}\n\nfunction projectCartesian3dPoint(\n x: number,\n y: number,\n z: number,\n rotXRad: number,\n rotYRad: number,\n usePerspective: boolean,\n perspectiveStrength: number,\n rightAngleAxes: boolean\n) {\n if (rightAngleAxes) {\n return { depth: z, x: x + z * Math.sin(rotYRad), y: y - z * Math.sin(rotXRad) };\n }\n const cosX = Math.cos(rotXRad);\n const sinX = Math.sin(rotXRad);\n const cosY = Math.cos(rotYRad);\n const sinY = Math.sin(rotYRad);\n const x1 = x * cosY + z * sinY;\n const z1 = -x * sinY + z * cosY;\n const y1 = y * cosX - z1 * sinX;\n const z2 = y * sinX + z1 * cosX;\n const perspective = usePerspective\n ? 1 / Math.max(0.18, 1 + z2 * (0.24 + perspectiveStrength * 0.5))\n : 1;\n return {\n depth: z2,\n x: x1 * perspective,\n y: y1 * perspective\n };\n}\n\nfunction withProjectedDepth(point: SurfacePoint3D, depth: number): SurfacePoint3D {\n return {\n ...point,\n depth\n };\n}\n\nfunction nudgeProjectedDepth(point: SurfacePoint3D, delta: number): SurfacePoint3D {\n return {\n ...point,\n depth: point.depth + delta\n };\n}\n\nfunction isContourSurfaceChart(chart: XlsxChart) {\n const rawChartType = chart.raw && typeof chart.raw === \"object\" && typeof chart.raw.xmlChartType === \"string\"\n ? chart.raw.xmlChartType\n : \"\";\n if (rawChartType === \"surfaceChart\") {\n return true;\n }\n if (rawChartType === \"surface3DChart\") {\n return false;\n }\n return chart.chartType === \"Surface\" && chart.is3d !== true;\n}\n\nfunction buildSurfaceMesh(chart: XlsxChart, palette: SurfacePalette, layout: SurfaceLayout): SurfaceScene | null {\n const rows = chart.series.length;\n const cols = chart.series.reduce((max, series) => Math.max(max, series.values.length), 0);\n if (rows < 2 || cols < 2) {\n return null;\n }\n const matrix = chart.series.map((series) => (\n Array.from({ length: cols }, (_, columnIndex) => safeNumber(series.values[columnIndex]))\n ));\n const domain = getSurfaceDomain(chart);\n if (!domain) {\n return null;\n }\n const isContour = isContourSurfaceChart(chart);\n const isWireframe = chart.wireframe === true;\n const fillVertices: SurfaceVertex[] = [];\n const wallTriangles: SolidSurfaceTriangle[] = [];\n const contourLines: Array<{ color: string; from: SurfacePoint3D; to: SurfacePoint3D }> = [];\n const meshLines: Array<{ color: string; from: SurfacePoint3D; to: SurfacePoint3D }> = [];\n const rotX = (chart.view3d?.rotX ?? 25) * (Math.PI / 180);\n const rotY = (chart.view3d?.rotY ?? 30) * (Math.PI / 180);\n const usePerspective = !isContour && chart.view3d?.rAngAx === false;\n const perspectiveStrength = clamp((chart.view3d?.perspective ?? (usePerspective ? 30 : 0)) / 100, 0, 1);\n const ratios = surfaceDataRatios(rows, cols, chart.valueAxis?.crossBetween !== \"midCat\", chart.view3d?.heightPercent, chart.view3d?.depthPercent, layout);\n const depthScale = ratios.depth;\n const heightExtent = 2 * ratios.height;\n const usesFlatMaterial = chart.surfaceMaterial === \"flat\";\n const wallLineColor = chart.valueAxis?.majorGridlineColor ?? chart.backWall?.lineColor ?? chart.sideWall?.lineColor ?? chart.floor?.lineColor ?? chart.axisLineColor ?? \"#a6a6a6\";\n const backWallFill = chart.backWall?.fillColor ?? \"#d9d9df\";\n const sideWallFill = chart.sideWall?.fillColor ?? \"#d5d7dc\";\n const floorFill = chart.floor?.fillColor ?? \"#d0d2d8\";\n const projectPoint = (column: number, row: number, value: number): SurfacePoint3D => {\n const worldX = normalizeSurfaceX(column, cols);\n if (isContour) {\n return {\n depth: 0,\n worldX,\n worldY: normalizeSurfaceY(row, rows),\n worldZ: 0,\n x: worldX,\n y: normalizeSurfaceY(row, rows)\n };\n }\n const worldY = normalizeSurfaceZ(value, domain, heightExtent, chart.valueAxis);\n const worldZ = normalizeSurfaceY(row, rows) * depthScale;\n const projected = projectCartesian3dPoint(worldX, worldY, worldZ, rotX, rotY, usePerspective, perspectiveStrength, chart.view3d?.rAngAx !== false);\n return {\n depth: projected.depth,\n worldX,\n worldY,\n worldZ,\n x: projected.x,\n y: projected.y\n };\n };\n const addWallQuad = (a: SurfacePoint3D, b: SurfacePoint3D, c: SurfacePoint3D, d: SurfacePoint3D, color: string) => {\n wallTriangles.push(\n { color, points: [a, b, c] },\n { color, points: [a, c, d] }\n );\n };\n const addMeshLine = (from: SurfacePoint3D, to: SurfacePoint3D, color: string) => {\n meshLines.push({ color, from, to });\n };\n\n for (let rowIndex = 0; rowIndex < rows - 1; rowIndex += 1) {\n for (let columnIndex = 0; columnIndex < cols - 1; columnIndex += 1) {\n const p00 = matrix[rowIndex]?.[columnIndex];\n const p10 = matrix[rowIndex]?.[columnIndex + 1];\n const p01 = matrix[rowIndex + 1]?.[columnIndex];\n const p11 = matrix[rowIndex + 1]?.[columnIndex + 1];\n if (p00 == null || p10 == null || p01 == null || p11 == null) {\n continue;\n }\n const triangles = triangulateSurfaceQuad([\n { value: p00, x: columnIndex, y: rowIndex },\n { value: p10, x: columnIndex + 1, y: rowIndex },\n { value: p11, x: columnIndex + 1, y: rowIndex + 1 },\n { value: p01, x: columnIndex, y: rowIndex + 1 }\n ], chart.valueAxis);\n for (const triangle of triangles) {\n for (let band = 0; band < domain.ticks.length - 1; band += 1) {\n const lower = domain.ticks[band];\n const upper = domain.ticks[band + 1];\n const polygon = clipSurfaceBand(clipSurfaceBand(triangle, lower, true, chart.valueAxis, band === 0), upper, false, chart.valueAxis);\n if (polygon.length < 3) continue;\n const bandColor = resolveSurfaceBandColor(chart, palette, domain, (lower + upper) / 2);\n if (!isWireframe && bandColor !== \"transparent\") {\n for (let index = 1; index < polygon.length - 1; index += 1) {\n for (const vertex of [polygon[0], polygon[index], polygon[index + 1]]) {\n const point = projectPoint(vertex.x, vertex.y, vertex.value);\n fillVertices.push({ bandColor, point: isContour ? withProjectedDepth(point, 0.08) : point, value: vertex.value });\n }\n }\n }\n const color = resolveSurfaceWireframeColor(chart, palette, domain, (lower + upper) / 2);\n if (color !== \"transparent\") {\n for (const [from, to] of surfaceBandEdges(polygon, triangle)) {\n contourLines.push({ color, from: projectPoint(from.x, from.y, from.value), to: projectPoint(to.x, to.y, to.value) });\n }\n }\n }\n }\n }\n }\n\n const columnSkip = Math.max(1, chart.categoryAxis?.tickMarkSkip ?? 1);\n const rowSkip = Math.max(1, chart.seriesAxis?.tickMarkSkip ?? 1);\n if (isContour) {\n const topLeft = withProjectedDepth(projectPoint(0, 0, domain.minValue), -0.12);\n const topRight = withProjectedDepth(projectPoint(cols - 1, 0, domain.minValue), -0.12);\n const bottomRight = withProjectedDepth(projectPoint(cols - 1, rows - 1, domain.minValue), -0.12);\n const bottomLeft = withProjectedDepth(projectPoint(0, rows - 1, domain.minValue), -0.12);\n if (chart.backWall?.hidden !== true && backWallFill !== \"transparent\") {\n addWallQuad(topLeft, topRight, bottomRight, bottomLeft, backWallFill);\n }\n for (let columnIndex = 0; columnIndex < cols; columnIndex += columnSkip) {\n addMeshLine(\n withProjectedDepth(projectPoint(columnIndex, 0, domain.minValue), 0.04),\n withProjectedDepth(projectPoint(columnIndex, rows - 1, domain.minValue), 0.04),\n wallLineColor\n );\n }\n for (let rowIndex = 0; rowIndex < rows; rowIndex += rowSkip) {\n addMeshLine(\n withProjectedDepth(projectPoint(0, rowIndex, domain.minValue), 0.04),\n withProjectedDepth(projectPoint(cols - 1, rowIndex, domain.minValue), 0.04),\n wallLineColor\n );\n }\n } else {\n const minPlaneValue = domain.minValue;\n const wallDepthOffset = 0;\n const backRow = chart.view3d?.rAngAx !== false || Math.cos(rotX) * Math.cos(rotY) >= 0 ? rows - 1 : 0;\n const sideColumn = Math.sin(rotY) >= 0 ? 0 : cols - 1;\n if (chart.floor?.hidden !== true && floorFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(0, 0, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, 0, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, rows - 1, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(0, rows - 1, minPlaneValue), wallDepthOffset),\n floorFill\n );\n }\n if (chart.backWall?.hidden !== true && backWallFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(0, backRow, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, backRow, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, backRow, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(0, backRow, minPlaneValue), wallDepthOffset),\n backWallFill\n );\n }\n if (chart.sideWall?.hidden !== true && sideWallFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(sideColumn, 0, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, 0, minPlaneValue), wallDepthOffset),\n sideWallFill\n );\n }\n for (const tick of chart.valueAxis?.majorGridlines ? domain.ticks : []) {\n if (chart.backWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(0, backRow, tick), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(cols - 1, backRow, tick), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.sideWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(sideColumn, 0, tick), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, tick), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n for (let columnIndex = 0; chart.categoryAxis?.majorGridlines && columnIndex < cols; columnIndex += columnSkip) {\n if (chart.floor?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(columnIndex, 0, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(columnIndex, rows - 1, minPlaneValue), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.backWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(columnIndex, backRow, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(columnIndex, backRow, domain.safeMax), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n for (let rowIndex = 0; chart.seriesAxis?.majorGridlines && rowIndex < rows; rowIndex += rowSkip) {\n if (chart.floor?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(0, rowIndex, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(cols - 1, rowIndex, minPlaneValue), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.sideWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(sideColumn, rowIndex, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(sideColumn, rowIndex, domain.safeMax), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n }\n\n const allPoints = [\n ...fillVertices.map((vertex) => vertex.point),\n ...wallTriangles.flatMap((triangle) => triangle.points),\n ...meshLines.flatMap((line) => [line.from, line.to]),\n ...contourLines.flatMap((line) => [line.from, line.to])\n ];\n if (allPoints.length === 0) {\n return null;\n }\n\n const minX = Math.min(...allPoints.map((point) => point.x));\n const maxX = Math.max(...allPoints.map((point) => point.x));\n const minY = Math.min(...allPoints.map((point) => point.y));\n const maxY = Math.max(...allPoints.map((point) => point.y));\n const minDepth = Math.min(...allPoints.map((point) => point.depth));\n const maxDepth = Math.max(...allPoints.map((point) => point.depth));\n const scale = Math.min(\n layout.plot.width / Math.max(0.25, maxX - minX),\n layout.plot.height / Math.max(0.25, maxY - minY)\n );\n const centerX = layout.plot.left + layout.plot.width / 2;\n const centerY = layout.plot.top + layout.plot.height / 2;\n const centerRawX = (minX + maxX) / 2;\n const centerRawY = (minY + maxY) / 2;\n const toScreenX = (x: number) => centerX + (x - centerRawX) * scale;\n const toScreenY = (y: number) => centerY + (y - centerRawY) * scale;\n const toClipPoint = (point: SurfacePoint3D) => {\n const screenX = toScreenX(point.x);\n const screenY = toScreenY(point.y);\n return {\n x: (screenX / layout.width) * 2 - 1,\n y: 1 - (screenY / layout.height) * 2,\n z: clamp(((point.depth - minDepth) / Math.max(1e-6, maxDepth - minDepth)) * 2 - 1, -1, 1)\n };\n };\n\n const fillPositions: number[] = [];\n const fillColors: number[] = [];\n const wallPositions: number[] = [];\n const wallColors: number[] = [];\n for (const triangle of wallTriangles) {\n const world = triangle.points.map(point => ({ x: point.worldX, y: point.worldY, z: -point.worldZ }));\n const normal = transformSurfaceNormal(surfaceNormal(world[0], world[1], world[2]), chart.view3d?.rotX ?? 25, chart.view3d?.rotY ?? 30, chart.view3d?.rAngAx !== false);\n const rgba = colorToRgba(usesFlatMaterial ? triangle.color : shadeSurfaceMatteColor(triangle.color, normal), 1);\n for (const point of triangle.points) {\n const clip = toClipPoint(point);\n wallPositions.push(clip.x, clip.y, clip.z);\n wallColors.push(rgba[0], rgba[1], rgba[2], rgba[3]);\n }\n }\n for (let index = 0; index < fillVertices.length; index += 3) {\n const left = fillVertices[index];\n const middle = fillVertices[index + 1];\n const right = fillVertices[index + 2];\n if (!left || !middle || !right) {\n continue;\n }\n const world = [left, middle, right].map(vertex => ({ x: vertex.point.worldX, y: vertex.point.worldY, z: -vertex.point.worldZ }));\n const normal = transformSurfaceNormal(surfaceNormal(world[0], world[1], world[2]), chart.view3d?.rotX ?? 25, chart.view3d?.rotY ?? 30, chart.view3d?.rAngAx !== false);\n const shaded = colorToRgba(usesFlatMaterial ? left.bandColor : shadeSurfaceMatteColor(left.bandColor, normal), 1);\n [left, middle, right].forEach((vertex) => {\n const clip = toClipPoint(vertex.point);\n fillPositions.push(clip.x, clip.y, clip.z);\n fillColors.push(shaded[0], shaded[1], shaded[2], shaded[3]);\n });\n }\n\n const linePositions: number[] = [];\n const lineColors: number[] = [];\n meshLines.forEach((line) => {\n const from = toClipPoint(line.from);\n const to = toClipPoint(line.to);\n const rgba = colorToRgba(line.color, 1);\n linePositions.push(from.x, from.y, from.z - 0.00001, to.x, to.y, to.z - 0.00001);\n lineColors.push(rgba[0], rgba[1], rgba[2], rgba[3], rgba[0], rgba[1], rgba[2], rgba[3]);\n });\n contourLines.forEach((line) => {\n const from = toClipPoint(line.from);\n const to = toClipPoint(line.to);\n const rgba = colorToRgba(line.color, 1);\n linePositions.push(from.x, from.y, from.z - 0.00001, to.x, to.y, to.z - 0.00001);\n lineColors.push(rgba[0], rgba[1], rgba[2], rgba[3], rgba[0], rgba[1], rgba[2], rgba[3]);\n });\n\n return {\n fillColors: new Float32Array(fillColors),\n fillPositions: new Float32Array(fillPositions),\n lineColors: new Float32Array(lineColors),\n linePositions: new Float32Array(linePositions),\n wallColors: new Float32Array(wallColors),\n wallPositions: new Float32Array(wallPositions)\n };\n}\n\nexport const MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite({\n background,\n borderColor,\n chart,\n fontFamily,\n layout,\n onDoubleClick,\n onPointerDown,\n overlay,\n palette,\n fallback\n}: SurfaceCompositeProps) {\n const canvasRef = React.useRef<HTMLCanvasElement | null>(null);\n const [ready, setReady] = React.useState(false);\n const [failed, setFailed] = React.useState(false);\n const isContour = isContourSurfaceChart(chart);\n\n React.useEffect(() => {\n if (isContour) {\n setReady(false);\n setFailed(false);\n return;\n }\n const canvas = canvasRef.current;\n if (!canvas) {\n return;\n }\n let cancelled = false;\n let reglInstance: ReturnType<typeof createREGL> | null = null;\n\n const drawSurface = () => {\n try {\n const scene = buildSurfaceMesh(chart, palette, layout);\n if (!scene) {\n if (!cancelled) {\n setFailed(true);\n setReady(false);\n }\n return;\n }\n const dpr = window.devicePixelRatio || 1;\n canvas.width = Math.max(1, Math.round(layout.width * dpr));\n canvas.height = Math.max(1, Math.round(layout.height * dpr));\n reglInstance = createREGL({\n attributes: {\n alpha: true,\n antialias: true,\n depth: true,\n premultipliedAlpha: true\n },\n canvas\n });\n const fillCommand = scene.fillPositions.length > 0\n ? reglInstance({\n attributes: {\n color: scene.fillColors,\n position: scene.fillPositions\n },\n blend: {\n enable: true,\n func: {\n dstRGB: \"one minus src alpha\",\n dstAlpha: \"one minus src alpha\",\n srcRGB: \"src alpha\",\n srcAlpha: \"src alpha\"\n }\n },\n count: scene.fillPositions.length / 3,\n depth: {\n enable: true\n },\n frag: `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }\n `,\n primitive: \"triangles\",\n vert: `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }\n `\n })\n : null;\n const wallCommand = scene.wallPositions.length > 0\n ? reglInstance({\n attributes: {\n color: scene.wallColors,\n position: scene.wallPositions\n },\n blend: {\n enable: true,\n func: {\n dstRGB: \"one minus src alpha\",\n dstAlpha: \"one minus src alpha\",\n srcRGB: \"src alpha\",\n srcAlpha: \"src alpha\"\n }\n },\n count: scene.wallPositions.length / 3,\n depth: {\n enable: true,\n func: \"lequal\"\n },\n frag: `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }\n `,\n primitive: \"triangles\",\n vert: `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }\n `\n })\n : null;\n const lineCommand = scene.linePositions.length > 0\n ? reglInstance({\n attributes: {\n color: scene.lineColors,\n position: scene.linePositions\n },\n blend: {\n enable: true,\n func: {\n dstRGB: \"one minus src alpha\",\n dstAlpha: \"one minus src alpha\",\n srcRGB: \"src alpha\",\n srcAlpha: \"src alpha\"\n }\n },\n count: scene.linePositions.length / 3,\n depth: {\n enable: true,\n func: \"lequal\"\n },\n frag: `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }\n `,\n lineWidth: 1,\n primitive: \"lines\",\n vert: `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }\n `\n })\n : null;\n\n reglInstance.clear({ color: [0, 0, 0, 0], depth: 1 });\n wallCommand?.();\n fillCommand?.();\n lineCommand?.();\n if (!cancelled) {\n setReady(true);\n setFailed(false);\n }\n } catch {\n if (!cancelled) {\n setReady(false);\n setFailed(true);\n }\n }\n };\n\n setReady(false);\n setFailed(false);\n drawSurface();\n\n return () => {\n cancelled = true;\n reglInstance?.destroy();\n };\n }, [\n chart,\n isContour,\n layout,\n palette\n ]);\n\n const shouldRenderFallback = isContour || failed || !ready;\n\n return (\n <div\n aria-label={chart.title ?? chart.name ?? \"Chart\"}\n role=\"img\"\n style={{\n background,\n border: borderColor.trim().toLowerCase() === \"transparent\" ? \"none\" : `1px solid ${borderColor}`,\n boxSizing: \"border-box\",\n fontFamily,\n height: \"100%\",\n overflow: \"hidden\",\n pointerEvents: \"auto\",\n position: \"relative\",\n width: \"100%\"\n }}\n >\n <canvas\n ref={canvasRef}\n style={{\n display: shouldRenderFallback ? \"none\" : \"block\",\n height: \"100%\",\n inset: 0,\n position: \"absolute\",\n width: \"100%\"\n }}\n />\n <svg\n onDoubleClick={onDoubleClick}\n onPointerDown={onPointerDown}\n style={{ display: \"block\", height: \"100%\", inset: 0, position: \"absolute\", width: \"100%\" }}\n viewBox={`0 0 ${layout.width} ${layout.height}`}\n >\n {shouldRenderFallback ? fallback : null}\n {overlay}\n </svg>\n </div>\n );\n}, (prev, next) => (\n prev.chart === next.chart\n && prev.palette === next.palette\n && prev.background === next.background\n && prev.borderColor === next.borderColor\n && prev.fontFamily === next.fontFamily\n && prev.onDoubleClick === next.onDoubleClick\n && prev.onPointerDown === next.onPointerDown\n && prev.layout.width === next.layout.width\n && prev.layout.height === next.layout.height\n && prev.layout.plot.left === next.layout.plot.left\n && prev.layout.plot.top === next.layout.plot.top\n && prev.layout.plot.width === next.layout.plot.width\n && prev.layout.plot.height === next.layout.plot.height\n && prev.overlay === next.overlay\n && prev.fallback === 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const normalized = value.trim().replace(/,/g, \"\");\n if (!normalized) {\n return null;\n }\n const parsed = Number(normalized);\n return Number.isFinite(parsed) ? parsed : null;\n }\n return null;\n}\n\nfunction parseRgbColor(color: string) {\n const match = /^#?([0-9a-f]{6})$/i.exec(color);\n if (!match) {\n return null;\n }\n return {\n blue: Number.parseInt(match[1].slice(4, 6), 16),\n green: Number.parseInt(match[1].slice(2, 4), 16),\n red: Number.parseInt(match[1].slice(0, 2), 16)\n };\n}\n\nfunction mixRgbColor(color: string, mixWith: string, ratio: number) {\n const base = parseRgbColor(color);\n const target = parseRgbColor(mixWith);\n if (!base || !target) {\n return color;\n }\n const clamped = clamp(ratio, 0, 1);\n const mixChannel = (left: number, right: number) => Math.round(left + (right - left) * clamped);\n return `#${[\n mixChannel(base.red, target.red),\n mixChannel(base.green, target.green),\n mixChannel(base.blue, target.blue)\n ].map((value) => value.toString(16).padStart(2, \"0\")).join(\"\")}`;\n}\n\nfunction lightenColor(color: string, ratio: number) {\n return mixRgbColor(color, \"#ffffff\", ratio);\n}\n\nfunction darkenColor(color: string, ratio: number) {\n return mixRgbColor(color, \"#000000\", ratio);\n}\n\nfunction resolveSurfaceBaseColor(chart: XlsxChart, palette: Pick<SurfacePalette, \"text\">) {\n return chart.chartColorPalette?.[0]\n ?? chart.series[0]?.color\n ?? chart.series[0]?.lineColor\n ?? chart.axisLineColor\n ?? chart.textColor\n ?? palette.text;\n}\n\nfunction normalizeSurfaceRendererHexColor(value: unknown) {\n if (typeof value !== \"string\") {\n return null;\n }\n const trimmed = value.trim();\n if (!trimmed) {\n return null;\n }\n const normalized = trimmed.startsWith(\"#\") ? trimmed.slice(1) : trimmed;\n return /^[0-9a-f]{6}$/i.test(normalized) ? `#${normalized.toLowerCase()}` : null;\n}\n\nfunction resolveExplicitSurfaceSeriesColor(chart: XlsxChart, kind: \"fill\" | \"line\") {\n const shape = chart.series[0]?.shapeProperties;\n if (kind === \"fill\" ? shape?.xmlFillHidden === true : shape?.xmlLineHidden === true) return \"transparent\";\n const color = kind === \"fill\"\n ? shape?.xmlFillColor ?? shape?.solidFillHex\n : shape?.xmlLineColor ?? shape?.lineColorHex;\n return normalizeSurfaceRendererHexColor(color);\n}\n\nfunction getSurfaceColorStops(chart: XlsxChart, palette: SurfacePalette) {\n const explicitFill = resolveExplicitSurfaceSeriesColor(chart, \"fill\");\n if (explicitFill) return [explicitFill];\n const colors = (chart.chartColorPalette ?? []).filter((value): value is string => typeof value === \"string\" && value.length > 0);\n return colors.length > 0 ? colors : [resolveSurfaceBaseColor(chart, palette)];\n}\n\nfunction getSurfaceDomain(chart: XlsxChart): SurfaceDomain | null {\n const numericValues = chart.series.flatMap((series) => (\n series.values\n .map((value) => safeNumber(value))\n .filter((value): value is number => value != null)\n ));\n if (numericValues.length === 0) {\n return null;\n }\n const explicitMin = typeof chart.valueAxis?.min === \"number\" && Number.isFinite(chart.valueAxis.min)\n ? chart.valueAxis.min\n : null;\n const explicitMax = typeof chart.valueAxis?.max === \"number\" && Number.isFinite(chart.valueAxis.max)\n ? chart.valueAxis.max\n : null;\n const rawMin = Math.min(...numericValues);\n const rawMax = Math.max(...numericValues);\n const spanBase = Math.max(1e-6, rawMax - Math.min(0, rawMin));\n const roughStep = spanBase / 5;\n const magnitude = Math.pow(10, Math.floor(Math.log10(Math.max(roughStep, 1e-6))));\n const normalized = roughStep / magnitude;\n const niceStep = normalized <= 1 ? 1 : normalized <= 2 ? 2 : normalized <= 5 ? 5 : 10;\n const step = typeof chart.valueAxis?.majorUnit === \"number\" && chart.valueAxis.majorUnit > 0\n ? chart.valueAxis.majorUnit\n : niceStep * magnitude;\n const minValue = explicitMin ?? (rawMin >= 0 ? 0 : Math.floor(rawMin / step) * step);\n const maxValue = explicitMax ?? Math.ceil(rawMax / step) * step;\n const safeMax = maxValue <= minValue ? minValue + step : maxValue;\n const ticks: number[] = [];\n for (let current = minValue; current <= safeMax + step * 0.001; current += step) {\n ticks.push(Number(current.toFixed(8)));\n }\n const boundedTicks = [...new Set([...ticks.filter((tick) => tick < safeMax), safeMax])];\n return {\n maxValue,\n minValue,\n safeMax,\n ticks: boundedTicks.length >= 2 ? boundedTicks : [minValue, safeMax]\n };\n}\n\nfunction resolveSurfaceBandPaletteColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n const bandIndex = resolveSurfaceBandIndex(domain, value);\n const explicitColor = resolveSurfaceBandFormatColor(chart, \"bandFormatColors\", bandIndex);\n if (explicitColor) return explicitColor;\n const explicitFill = resolveExplicitSurfaceSeriesColor(chart, \"fill\");\n if (explicitFill) return explicitFill;\n const themeColors = chart.raw?.builtinThemeColors as Record<number, string> | undefined;\n const paletteCount = Math.trunc((domain.safeMax - domain.minValue) / (domain.ticks[1] - domain.ticks[0])) + 1;\n const builtinColor = themeColors ? resolveBuiltinChartColor(getBuiltinChartColor(chart.chartStyleId, bandIndex % paletteCount, paletteCount), themeColors) : undefined;\n if (builtinColor) return builtinColor;\n const stops = getSurfaceColorStops(chart, palette);\n if (stops.length === 0) {\n return resolveSurfaceBaseColor(chart, palette);\n }\n return stops[Math.min(stops.length - 1, Math.max(0, bandIndex))] ?? stops[stops.length - 1] ?? resolveSurfaceBaseColor(chart, palette);\n}\n\nfunction resolveSurfaceBandIndex(domain: SurfaceDomain, value: number) {\n const ticks = domain.ticks;\n for (let index = 0; index < ticks.length - 1; index += 1) {\n const end = ticks[index + 1] ?? domain.safeMax;\n if (value <= end || index === ticks.length - 2) {\n return index;\n }\n }\n return Math.max(0, ticks.length - 2);\n}\n\nfunction resolveSurfaceBandColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n return resolveSurfaceBandPaletteColor(chart, palette, domain, value);\n}\n\nfunction resolveSurfaceBandFormatColor(chart: XlsxChart, key: \"bandFormatColors\" | \"bandFormatLineColors\", index: number) {\n const colors = chart.raw?.[key];\n if (!colors || typeof colors !== \"object\" || !Object.prototype.hasOwnProperty.call(colors, index)) return null;\n const color = (colors as Record<number, unknown>)[index];\n return typeof color === \"string\" && color.length > 0 ? color : null;\n}\n\nfunction resolveSurfaceWireframeColor(chart: XlsxChart, palette: SurfacePalette, domain: SurfaceDomain, value: number) {\n const bandIndex = resolveSurfaceBandIndex(domain, value);\n const themeColors = chart.raw?.builtinThemeColors as Record<number, string> | undefined;\n const paletteCount = Math.trunc((domain.safeMax - domain.minValue) / (domain.ticks[1] - domain.ticks[0])) + 1;\n const builtinLine = themeColors ? resolveBuiltinChartColor(getBuiltinChartSurfaceLine(chart.chartStyleId, bandIndex, paletteCount), themeColors) : undefined;\n return resolveSurfaceBandFormatColor(chart, \"bandFormatLineColors\", bandIndex)\n ?? resolveExplicitSurfaceSeriesColor(chart, \"line\")\n ?? builtinLine\n ?? resolveSurfaceBandPaletteColor(chart, palette, domain, value);\n}\n\nfunction colorToRgba(color: string, alpha = 1) {\n if (color === \"transparent\") return [0, 0, 0, 0] as const;\n const rgb = parseRgbColor(color);\n if (!rgb) {\n return [0.1, 0.1, 0.1, alpha] as const;\n }\n return [rgb.red / 255, rgb.green / 255, rgb.blue / 255, alpha] as const;\n}\n\nfunction normalizeSurfaceX(column: number, cols: number) {\n return cols <= 1 ? 0 : ((column / (cols - 1)) - 0.5) * 2;\n}\n\nfunction normalizeSurfaceY(row: number, rows: number) {\n return rows <= 1 ? 0 : ((row / (rows - 1)) - 0.5) * 2;\n}\n\nfunction normalizeSurfaceZ(value: number, domain: SurfaceDomain, heightExtent: number, axis?: XlsxChart[\"valueAxis\"]) {\n return -(normalizeSurfaceValue(value, domain.minValue, domain.safeMax, axis) - 0.5) * heightExtent;\n}\n\nfunction projectCartesian3dPoint(\n x: number,\n y: number,\n z: number,\n rotXRad: number,\n rotYRad: number,\n usePerspective: boolean,\n perspectiveStrength: number,\n rightAngleAxes: boolean\n) {\n if (rightAngleAxes) {\n return { depth: z, x: x + z * Math.sin(rotYRad), y: y - z * Math.sin(rotXRad) };\n }\n const cosX = Math.cos(rotXRad);\n const sinX = Math.sin(rotXRad);\n const cosY = Math.cos(rotYRad);\n const sinY = Math.sin(rotYRad);\n const x1 = x * cosY + z * sinY;\n const z1 = -x * sinY + z * cosY;\n const y1 = y * cosX - z1 * sinX;\n const z2 = y * sinX + z1 * cosX;\n const perspective = usePerspective\n ? 1 / Math.max(0.18, 1 + z2 * (0.24 + perspectiveStrength * 0.5))\n : 1;\n return {\n depth: z2,\n x: x1 * perspective,\n y: y1 * perspective\n };\n}\n\nfunction withProjectedDepth(point: SurfacePoint3D, depth: number): SurfacePoint3D {\n return {\n ...point,\n depth\n };\n}\n\nfunction nudgeProjectedDepth(point: SurfacePoint3D, delta: number): SurfacePoint3D {\n return {\n ...point,\n depth: point.depth + delta\n };\n}\n\nfunction isContourSurfaceChart(chart: XlsxChart) {\n const rawChartType = chart.raw && typeof chart.raw === \"object\" && typeof chart.raw.xmlChartType === \"string\"\n ? chart.raw.xmlChartType\n : \"\";\n if (rawChartType === \"surfaceChart\") {\n return true;\n }\n if (rawChartType === \"surface3DChart\") {\n return false;\n }\n return chart.chartType === \"Surface\" && chart.is3d !== true;\n}\n\nfunction buildSurfaceMesh(chart: XlsxChart, palette: SurfacePalette, layout: SurfaceLayout): SurfaceScene | null {\n const rows = chart.series.length;\n const cols = chart.series.reduce((max, series) => Math.max(max, series.values.length), 0);\n if (rows < 2 || cols < 2) {\n return null;\n }\n const matrix = chart.series.map((series) => (\n Array.from({ length: cols }, (_, columnIndex) => safeNumber(series.values[columnIndex]))\n ));\n const domain = getSurfaceDomain(chart);\n if (!domain) {\n return null;\n }\n const isContour = isContourSurfaceChart(chart);\n const isWireframe = chart.wireframe === true;\n const fillVertices: SurfaceVertex[] = [];\n const wallTriangles: SolidSurfaceTriangle[] = [];\n const contourLines: Array<{ color: string; from: SurfacePoint3D; to: SurfacePoint3D }> = [];\n const meshLines: Array<{ color: string; from: SurfacePoint3D; to: SurfacePoint3D }> = [];\n const rotX = (chart.view3d?.rotX ?? 25) * (Math.PI / 180);\n const rotY = (chart.view3d?.rotY ?? 30) * (Math.PI / 180);\n const usePerspective = !isContour && chart.view3d?.rAngAx === false;\n const perspectiveStrength = clamp((chart.view3d?.perspective ?? (usePerspective ? 30 : 0)) / 100, 0, 1);\n const ratios = surfaceDataRatios(rows, cols, chart.valueAxis?.crossBetween !== \"midCat\", chart.view3d?.heightPercent, chart.view3d?.depthPercent, layout);\n const depthScale = ratios.depth;\n const heightExtent = 2 * ratios.height;\n const usesFlatMaterial = chart.surfaceMaterial === \"flat\";\n const wallLineColor = chart.valueAxis?.majorGridlineColor ?? chart.backWall?.lineColor ?? chart.sideWall?.lineColor ?? chart.floor?.lineColor ?? chart.axisLineColor ?? \"#a6a6a6\";\n const backWallFill = chart.backWall?.fillColor ?? \"#d9d9df\";\n const sideWallFill = chart.sideWall?.fillColor ?? \"#d5d7dc\";\n const floorFill = chart.floor?.fillColor ?? \"#d0d2d8\";\n const projectPoint = (column: number, row: number, value: number): SurfacePoint3D => {\n const worldX = normalizeSurfaceX(column, cols);\n if (isContour) {\n return {\n depth: 0,\n worldX,\n worldY: normalizeSurfaceY(row, rows),\n worldZ: 0,\n x: worldX,\n y: normalizeSurfaceY(row, rows)\n };\n }\n const worldY = normalizeSurfaceZ(value, domain, heightExtent, chart.valueAxis);\n const worldZ = normalizeSurfaceY(row, rows) * depthScale;\n const projected = projectCartesian3dPoint(worldX, worldY, worldZ, rotX, rotY, usePerspective, perspectiveStrength, chart.view3d?.rAngAx !== false);\n return {\n depth: projected.depth,\n worldX,\n worldY,\n worldZ,\n x: projected.x,\n y: projected.y\n };\n };\n const addWallQuad = (a: SurfacePoint3D, b: SurfacePoint3D, c: SurfacePoint3D, d: SurfacePoint3D, color: string) => {\n wallTriangles.push(\n { color, points: [a, b, c] },\n { color, points: [a, c, d] }\n );\n };\n const addMeshLine = (from: SurfacePoint3D, to: SurfacePoint3D, color: string) => {\n meshLines.push({ color, from, to });\n };\n\n for (let rowIndex = 0; rowIndex < rows - 1; rowIndex += 1) {\n for (let columnIndex = 0; columnIndex < cols - 1; columnIndex += 1) {\n const p00 = matrix[rowIndex]?.[columnIndex];\n const p10 = matrix[rowIndex]?.[columnIndex + 1];\n const p01 = matrix[rowIndex + 1]?.[columnIndex];\n const p11 = matrix[rowIndex + 1]?.[columnIndex + 1];\n if (p00 == null || p10 == null || p01 == null || p11 == null) {\n continue;\n }\n const triangles = triangulateSurfaceQuad([\n { value: p00, x: columnIndex, y: rowIndex },\n { value: p10, x: columnIndex + 1, y: rowIndex },\n { value: p11, x: columnIndex + 1, y: rowIndex + 1 },\n { value: p01, x: columnIndex, y: rowIndex + 1 }\n ], chart.valueAxis);\n for (const triangle of triangles) {\n for (let band = 0; band < domain.ticks.length - 1; band += 1) {\n const lower = domain.ticks[band];\n const upper = domain.ticks[band + 1];\n const polygon = clipSurfaceBand(clipSurfaceBand(triangle, lower, true, chart.valueAxis, band === 0), upper, false, chart.valueAxis);\n if (polygon.length < 3) continue;\n const bandColor = resolveSurfaceBandColor(chart, palette, domain, (lower + upper) / 2);\n if (!isWireframe && bandColor !== \"transparent\") {\n for (let index = 1; index < polygon.length - 1; index += 1) {\n for (const vertex of [polygon[0], polygon[index], polygon[index + 1]]) {\n const point = projectPoint(vertex.x, vertex.y, vertex.value);\n fillVertices.push({ bandColor, point: isContour ? withProjectedDepth(point, 0.08) : point, value: vertex.value });\n }\n }\n }\n const color = resolveSurfaceWireframeColor(chart, palette, domain, (lower + upper) / 2);\n if (color !== \"transparent\") {\n for (const [from, to] of surfaceBandEdges(polygon, triangle)) {\n contourLines.push({ color, from: projectPoint(from.x, from.y, from.value), to: projectPoint(to.x, to.y, to.value) });\n }\n }\n }\n }\n }\n }\n\n const columnSkip = Math.max(1, chart.categoryAxis?.tickMarkSkip ?? 1);\n const rowSkip = Math.max(1, chart.seriesAxis?.tickMarkSkip ?? 1);\n if (isContour) {\n const topLeft = withProjectedDepth(projectPoint(0, 0, domain.minValue), -0.12);\n const topRight = withProjectedDepth(projectPoint(cols - 1, 0, domain.minValue), -0.12);\n const bottomRight = withProjectedDepth(projectPoint(cols - 1, rows - 1, domain.minValue), -0.12);\n const bottomLeft = withProjectedDepth(projectPoint(0, rows - 1, domain.minValue), -0.12);\n if (chart.backWall?.hidden !== true && backWallFill !== \"transparent\") {\n addWallQuad(topLeft, topRight, bottomRight, bottomLeft, backWallFill);\n }\n for (let columnIndex = 0; columnIndex < cols; columnIndex += columnSkip) {\n addMeshLine(\n withProjectedDepth(projectPoint(columnIndex, 0, domain.minValue), 0.04),\n withProjectedDepth(projectPoint(columnIndex, rows - 1, domain.minValue), 0.04),\n wallLineColor\n );\n }\n for (let rowIndex = 0; rowIndex < rows; rowIndex += rowSkip) {\n addMeshLine(\n withProjectedDepth(projectPoint(0, rowIndex, domain.minValue), 0.04),\n withProjectedDepth(projectPoint(cols - 1, rowIndex, domain.minValue), 0.04),\n wallLineColor\n );\n }\n } else {\n const minPlaneValue = domain.minValue;\n const wallDepthOffset = 0;\n const backRow = chart.view3d?.rAngAx !== false || Math.cos(rotX) * Math.cos(rotY) >= 0 ? rows - 1 : 0;\n const sideColumn = Math.sin(rotY) >= 0 ? 0 : cols - 1;\n if (chart.floor?.hidden !== true && floorFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(0, 0, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, 0, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, rows - 1, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(0, rows - 1, minPlaneValue), wallDepthOffset),\n floorFill\n );\n }\n if (chart.backWall?.hidden !== true && backWallFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(0, backRow, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, backRow, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(cols - 1, backRow, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(0, backRow, minPlaneValue), wallDepthOffset),\n backWallFill\n );\n }\n if (chart.sideWall?.hidden !== true && sideWallFill !== \"transparent\") {\n addWallQuad(\n nudgeProjectedDepth(projectPoint(sideColumn, 0, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, domain.safeMax), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, minPlaneValue), wallDepthOffset),\n nudgeProjectedDepth(projectPoint(sideColumn, 0, minPlaneValue), wallDepthOffset),\n sideWallFill\n );\n }\n for (const tick of chart.valueAxis?.majorGridlines ? domain.ticks : []) {\n if (chart.backWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(0, backRow, tick), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(cols - 1, backRow, tick), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.sideWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(sideColumn, 0, tick), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(sideColumn, rows - 1, tick), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n for (let columnIndex = 0; chart.categoryAxis?.majorGridlines && columnIndex < cols; columnIndex += columnSkip) {\n if (chart.floor?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(columnIndex, 0, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(columnIndex, rows - 1, minPlaneValue), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.backWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(columnIndex, backRow, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(columnIndex, backRow, domain.safeMax), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n for (let rowIndex = 0; chart.seriesAxis?.majorGridlines && rowIndex < rows; rowIndex += rowSkip) {\n if (chart.floor?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(0, rowIndex, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(cols - 1, rowIndex, minPlaneValue), wallDepthOffset * 0.75), wallLineColor);\n }\n if (chart.sideWall?.hidden !== true && wallLineColor !== \"transparent\") {\n addMeshLine(nudgeProjectedDepth(projectPoint(sideColumn, rowIndex, minPlaneValue), wallDepthOffset * 0.75), nudgeProjectedDepth(projectPoint(sideColumn, rowIndex, domain.safeMax), wallDepthOffset * 0.75), wallLineColor);\n }\n }\n }\n\n const allPoints = [\n ...fillVertices.map((vertex) => vertex.point),\n ...wallTriangles.flatMap((triangle) => triangle.points),\n ...meshLines.flatMap((line) => [line.from, line.to]),\n ...contourLines.flatMap((line) => [line.from, line.to])\n ];\n if (allPoints.length === 0) {\n return null;\n }\n\n const minX = Math.min(...allPoints.map((point) => point.x));\n const maxX = Math.max(...allPoints.map((point) => point.x));\n const minY = Math.min(...allPoints.map((point) => point.y));\n const maxY = Math.max(...allPoints.map((point) => point.y));\n const minDepth = Math.min(...allPoints.map((point) => point.depth));\n const maxDepth = Math.max(...allPoints.map((point) => point.depth));\n const scale = Math.min(\n layout.plot.width / Math.max(0.25, maxX - minX),\n layout.plot.height / Math.max(0.25, maxY - minY)\n );\n const centerX = layout.plot.left + layout.plot.width / 2;\n const centerY = layout.plot.top + layout.plot.height / 2;\n const centerRawX = (minX + maxX) / 2;\n const centerRawY = (minY + maxY) / 2;\n const toScreenX = (x: number) => centerX + (x - centerRawX) * scale;\n const toScreenY = (y: number) => centerY + (y - centerRawY) * scale;\n const toClipPoint = (point: SurfacePoint3D) => {\n const screenX = toScreenX(point.x);\n const screenY = toScreenY(point.y);\n return {\n x: (screenX / layout.width) * 2 - 1,\n y: 1 - (screenY / layout.height) * 2,\n z: clamp(((point.depth - minDepth) / Math.max(1e-6, maxDepth - minDepth)) * 2 - 1, -1, 1)\n };\n };\n\n const fillPositions: number[] = [];\n const fillColors: number[] = [];\n const wallPositions: number[] = [];\n const wallColors: number[] = [];\n for (const triangle of wallTriangles) {\n const world = triangle.points.map(point => ({ x: point.worldX, y: point.worldY, z: -point.worldZ }));\n const normal = transformSurfaceNormal(surfaceNormal(world[0], world[1], world[2]), chart.view3d?.rotX ?? 25, chart.view3d?.rotY ?? 30, chart.view3d?.rAngAx !== false);\n const rgba = colorToRgba(usesFlatMaterial ? triangle.color : shadeSurfaceMatteColor(triangle.color, normal), 1);\n for (const point of triangle.points) {\n const clip = toClipPoint(point);\n wallPositions.push(clip.x, clip.y, clip.z);\n wallColors.push(rgba[0], rgba[1], rgba[2], rgba[3]);\n }\n }\n for (let index = 0; index < fillVertices.length; index += 3) {\n const left = fillVertices[index];\n const middle = fillVertices[index + 1];\n const right = fillVertices[index + 2];\n if (!left || !middle || !right) {\n continue;\n }\n const world = [left, middle, right].map(vertex => ({ x: vertex.point.worldX, y: vertex.point.worldY, z: -vertex.point.worldZ }));\n const normal = transformSurfaceNormal(surfaceNormal(world[0], world[1], world[2]), chart.view3d?.rotX ?? 25, chart.view3d?.rotY ?? 30, chart.view3d?.rAngAx !== false);\n const shaded = colorToRgba(usesFlatMaterial ? left.bandColor : shadeSurfaceMatteColor(left.bandColor, normal), 1);\n [left, middle, right].forEach((vertex) => {\n const clip = toClipPoint(vertex.point);\n fillPositions.push(clip.x, clip.y, clip.z);\n fillColors.push(shaded[0], shaded[1], shaded[2], shaded[3]);\n });\n }\n\n const linePositions: number[] = [];\n const lineColors: number[] = [];\n meshLines.forEach((line) => {\n const from = toClipPoint(line.from);\n const to = toClipPoint(line.to);\n const rgba = colorToRgba(line.color, 1);\n linePositions.push(from.x, from.y, from.z - 0.00001, to.x, to.y, to.z - 0.00001);\n lineColors.push(rgba[0], rgba[1], rgba[2], rgba[3], rgba[0], rgba[1], rgba[2], rgba[3]);\n });\n contourLines.forEach((line) => {\n const from = toClipPoint(line.from);\n const to = toClipPoint(line.to);\n const rgba = colorToRgba(line.color, 1);\n linePositions.push(from.x, from.y, from.z - 0.00001, to.x, to.y, to.z - 0.00001);\n lineColors.push(rgba[0], rgba[1], rgba[2], rgba[3], rgba[0], rgba[1], rgba[2], rgba[3]);\n });\n\n return {\n fillColors: new Float32Array(fillColors),\n fillPositions: new Float32Array(fillPositions),\n lineColors: new Float32Array(lineColors),\n linePositions: new Float32Array(linePositions),\n wallColors: new Float32Array(wallColors),\n wallPositions: new Float32Array(wallPositions)\n };\n}\n\nexport const MemoSurfaceChartComposite = React.memo(function MemoSurfaceChartComposite({\n background,\n borderColor,\n chart,\n fontFamily,\n layout,\n onDoubleClick,\n onPointerDown,\n overlay,\n palette,\n fallback\n}: SurfaceCompositeProps) {\n const canvasRef = React.useRef<HTMLCanvasElement | null>(null);\n const [ready, setReady] = React.useState(false);\n const [failed, setFailed] = React.useState(false);\n const isContour = isContourSurfaceChart(chart);\n\n React.useEffect(() => {\n if (isContour) {\n setReady(false);\n setFailed(false);\n return;\n }\n const canvas = canvasRef.current;\n if (!canvas) {\n return;\n }\n let cancelled = false;\n let reglInstance: ReturnType<typeof createREGL> | null = null;\n\n const drawSurface = () => {\n try {\n const scene = buildSurfaceMesh(chart, palette, layout);\n if (!scene) {\n if (!cancelled) {\n setFailed(true);\n setReady(false);\n }\n return;\n }\n const dpr = window.devicePixelRatio || 1;\n canvas.width = Math.max(1, Math.round(layout.width * dpr));\n canvas.height = Math.max(1, Math.round(layout.height * dpr));\n reglInstance = createREGL({\n attributes: {\n alpha: true,\n antialias: true,\n depth: true,\n premultipliedAlpha: true\n },\n canvas\n });\n const fillCommand = scene.fillPositions.length > 0\n ? reglInstance({\n attributes: {\n color: scene.fillColors,\n position: scene.fillPositions\n },\n blend: {\n enable: true,\n func: {\n dstRGB: \"one minus src alpha\",\n dstAlpha: \"one minus src alpha\",\n srcRGB: \"src alpha\",\n srcAlpha: \"src alpha\"\n }\n },\n count: scene.fillPositions.length / 3,\n depth: {\n enable: true\n },\n frag: `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }\n `,\n primitive: \"triangles\",\n vert: `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }\n `\n })\n : null;\n const wallCommand = scene.wallPositions.length > 0\n ? reglInstance({\n attributes: {\n color: scene.wallColors,\n position: scene.wallPositions\n },\n blend: {\n enable: true,\n func: {\n dstRGB: \"one minus src alpha\",\n dstAlpha: \"one minus src alpha\",\n srcRGB: \"src alpha\",\n srcAlpha: \"src alpha\"\n }\n },\n count: scene.wallPositions.length / 3,\n depth: {\n enable: true,\n func: \"lequal\"\n },\n frag: `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }\n `,\n primitive: \"triangles\",\n vert: `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }\n `\n })\n : null;\n const lineCommand = scene.linePositions.length > 0\n ? reglInstance({\n attributes: {\n color: scene.lineColors,\n position: scene.linePositions\n },\n blend: {\n enable: true,\n func: {\n dstRGB: \"one minus src alpha\",\n dstAlpha: \"one minus src alpha\",\n srcRGB: \"src alpha\",\n srcAlpha: \"src alpha\"\n }\n },\n count: scene.linePositions.length / 3,\n depth: {\n enable: true,\n func: \"lequal\"\n },\n frag: `\n precision mediump float;\n varying vec4 vColor;\n void main() {\n gl_FragColor = vColor;\n }\n `,\n lineWidth: 1,\n primitive: \"lines\",\n vert: `\n precision mediump float;\n attribute vec3 position;\n attribute vec4 color;\n varying vec4 vColor;\n void main() {\n gl_Position = vec4(position, 1.0);\n vColor = color;\n }\n `\n })\n : null;\n\n reglInstance.clear({ color: [0, 0, 0, 0], depth: 1 });\n wallCommand?.();\n fillCommand?.();\n lineCommand?.();\n if (!cancelled) {\n setReady(true);\n setFailed(false);\n }\n } catch {\n if (!cancelled) {\n setReady(false);\n setFailed(true);\n }\n }\n };\n\n setReady(false);\n setFailed(false);\n drawSurface();\n\n return () => {\n cancelled = true;\n reglInstance?.destroy();\n };\n }, [\n chart,\n isContour,\n layout,\n palette\n ]);\n\n const shouldRenderFallback = isContour || failed || !ready;\n\n return (\n <div\n aria-label={chart.title ?? chart.name ?? \"Chart\"}\n role=\"img\"\n style={{\n background,\n border: borderColor.trim().toLowerCase() === \"transparent\" ? \"none\" : `1px solid ${borderColor}`,\n boxSizing: \"border-box\",\n fontFamily,\n height: \"100%\",\n overflow: \"hidden\",\n pointerEvents: \"auto\",\n position: \"relative\",\n width: \"100%\"\n }}\n >\n <canvas\n ref={canvasRef}\n style={{\n display: shouldRenderFallback ? \"none\" : \"block\",\n height: \"100%\",\n inset: 0,\n position: \"absolute\",\n width: \"100%\"\n }}\n />\n <svg\n onDoubleClick={onDoubleClick}\n onPointerDown={onPointerDown}\n style={{ display: \"block\", height: \"100%\", inset: 0, position: \"absolute\", width: \"100%\" }}\n viewBox={`0 0 ${layout.width} ${layout.height}`}\n >\n {shouldRenderFallback ? fallback : null}\n {overlay}\n </svg>\n </div>\n );\n}, (prev, next) => (\n prev.chart === next.chart\n && prev.palette === next.palette\n && prev.background === next.background\n && prev.borderColor === next.borderColor\n && prev.fontFamily === next.fontFamily\n && prev.onDoubleClick === next.onDoubleClick\n && prev.onPointerDown === next.onPointerDown\n && prev.layout.width === next.layout.width\n && prev.layout.height === next.layout.height\n && prev.layout.plot.left === next.layout.plot.left\n && prev.layout.plot.top === next.layout.plot.top\n && prev.layout.plot.width === next.layout.plot.width\n && prev.layout.plot.height === next.layout.plot.height\n && prev.overlay === next.overlay\n && prev.fallback === next.fallback\n));\n"]}