@expressive/mvc 0.90.0 → 0.92.0

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package/dist/state.js.map CHANGED
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- {"version":3,"file":"state.js","names":[],"sources":["../src/state.ts"],"sourcesContent":["import { Context, host, join } from './context';\nimport { REPORT } from './dispatch';\nimport {\n capture,\n event,\n listener,\n Observer,\n observer,\n queued,\n touch,\n watch\n} from './observable';\n\nconst define = Object.defineProperty;\n\n/** Register for all active states via string identifiers (usually unique). */\nconst ID = new WeakMap<Model, string>();\n\n/** Internal state assigned to states. */\nconst STORE = new WeakMap<Model, Record<string | number | symbol, unknown>>();\n\n/** Models under construction - added on `new`, removed when activated or released.\n * Also carries work to run at the deadline, which `def` uses to bound its registry. */\nconst PENDING = new Set<Model | (() => void)>();\n\n/** External lifecycle listeners for any given Model class. */\ntype Handler = Model.On<any>;\n\nconst SETUP = new WeakMap<Model.Extends, Set<Handler>>();\n\n/** Parent-child relationships. */\nconst PARENT = new WeakMap<object, Model | null>();\n\n/** Reference bound instance methods, or their getter, to real one. */\nconst UNBIND = new WeakMap<any, any>();\n\n/** List of methods defined by a given type. */\nconst METHODS = new WeakMap<Function, Map<string, (value: any) => void>>();\n\n/** List of reactive getters defined by a given type. */\nconst GETTERS = new WeakMap<Function, Map<string, () => unknown>>();\n\n/** Replacement for a getter captured by live computed properties, for hot patching. */\nconst LATEST = new WeakMap<Function, Function>();\n\n/** Event every observer treats as watched, forcing a refresh after a hot patch. */\nconst REFRESH = Symbol.for('@expressive/mvc.refresh');\n\n/** Stale flags for compute closures awaiting refresh on next access. */\nconst STALE = new WeakSet<() => void>();\n\n/** Whether the deadline which drains `PENDING` is already queued for this tick. */\nlet QUEUED = false;\n\n/** Global list each loaded copy of this module adds its `Model` to, on first construction. */\nconst COPIES = Symbol.for('@expressive/mvc');\n\nlet ANNOUNCED = false;\n\n/** Adopters for managed properties which have held a child Model. */\nconst ADOPT = new WeakMap<Model, Map<unknown, (value: unknown) => void>>();\nconst CHILDREN = new WeakMap<Model, Set<(child: Model) => void>>();\nconst OWNS = new WeakMap<Model, Set<Model>>();\nconst OWNED = new WeakMap<Model, Set<(child: Model) => void>>();\n\ntype Overlay<T> = Record<string, unknown> & {\n [K in Model.Property<T>]?: T[K] extends (...args: infer A) => infer R\n ? (this: T, ...args: A) => R\n : T[K];\n};\n\ndeclare namespace Model {\n /** Any type of Model, using own class constructor as its identifier. */\n type Extends<T extends Model = Model> = (abstract new (...args: any[]) => T) &\n typeof Model;\n\n /** A Model constructor which may be instanciated. */\n type Type<T extends Model = Model> = (new (...args: Model.Args<T>) => T) &\n Omit<typeof Model, never>;\n\n /** Model constructor arguments */\n type Args<T extends Model = any> = (Args<T> | Init<T> | Overlay<T> | void)[];\n\n /**\n * Value of `static global`. A boolean opts a Model in or out of the\n * process-global root; a resolver decides at activation, receiving the\n * instance and returning whether it registers - use it to make the choice\n * conditional (e.g. per environment). A bare literal (`= true` / `= false`)\n * seals the choice for subclasses; widen a subclass's `static global` type to\n * `Model.Global` to permit a resolver or a later override.\n */\n type Global<T extends Model = any> = boolean | ((self: T) => boolean);\n\n /**\n * Model constructor callback - runs during activation, in argument order,\n * before the `new()` lifecycle hook (so it may configure state `new()`\n * will observe). Returned function will run when state is destroyed.\n */\n type Init<T extends Model = Model> = (\n this: T,\n thisArg: T\n ) => Promise<void> | (() => void) | Args<T> | Overlay<T> | void;\n\n /** Lifecycle handlers for `Model.on`, keyed by when they run. */\n interface On<T extends Model = Model> {\n /**\n * Per-class setup, run once when the class is first bootstrapped - before\n * its members are classified and bound. Receives the class, so a handler\n * may inspect or reshape the prototype first. A handler registered on a\n * base class runs for each subclass too.\n */\n type?(type: Model.Extends<T>): void;\n\n /**\n * Per-instance, once constructed - before own values are observed and\n * before constructor args and `new()`. May return a cleanup, constructor\n * args, or an assign overlay.\n */\n setup?(this: T, self: T): void | (() => void) | Promise<void> | Args<T> | Overlay<T>;\n\n /**\n * Per-instance, once ready - after own values are observed, constructor\n * args applied and `new()` has run. May return a cleanup function.\n */\n ready?(this: T, self: T): void | (() => void);\n\n /**\n * Runs each time a method is bound to an instance - first access,\n * reassignment, and the rebind after a hot patch - with the key, the bound\n * function and the instance. Tooling and development use.\n */\n method?(this: T, key: string, fn: Function, self: T): void;\n\n /**\n * Receives what an effect, refreshing getter or async initializer of this Model\n * or a subclass threw, a destroyed write, or an instance never activated - with\n * its `kind` (`effect`, `getter`, `setup`, `dead`, `unused`) and `key` where\n * one applies. Most-derived class first, last registered first, each once. Return the error\n * (or another) to pass it on; return nothing to handle it; throw to let it escape.\n * Passed off the end, a destroyed write outputs nothing, `unused` warns,\n * anything else escapes uncaught.\n */\n catch?(this: T, error: unknown, kind: 'effect' | 'getter' | 'setup' | 'dead' | 'unused', key?: string): unknown;\n }\n\n /** Object overlay to override values and methods on a state. */\n type Assign<T> = Record<string, unknown> & {\n [K in Property<T>]?: T[K];\n } & ThisType<T>;\n\n /** Subset of `keyof T` not defined by base Model. **/\n type Property<T> = Exclude<keyof T, keyof Model>;\n\n /** Managed subset of Property<T> - excludes unmanaged `_` keys. **/\n type Field<T> = Exclude<Property<T>, `_${string}`>;\n\n /** Any valid key for state, including but not limited to Field<T>. */\n type Event<T = Model> = Field<T> | number | symbol | (string & {});\n\n /** Any event signal dispatched to listeners, including lifecycle meta events. */\n type Signal<T = Model> = Event<T> | true | false | null;\n\n /** Export/Import compatible value for a given property in a Model. */\n type Export<R> = R extends Model\n ? Values<R>\n : R extends { get(): infer T }\n ? T\n : R;\n\n /**\n * Values from current state of given state.\n * Differs from `Values` as values here will drill\n * into \"real\" values held by exotics like ref.Object.\n */\n type Values<T> = { [P in Field<T>]: Export<T[P]> };\n\n /** Object comperable to data found in T. */\n type Partial<T> = { [P in Field<T>]?: Export<T[P]> };\n\n /** Value for a property applied by a state. */\n type Value<T extends Model, K extends Model.Event<T>> = K extends keyof T\n ? Export<T[K]>\n : unknown;\n\n type Setter<T> = (value: T, previous: T) => T | void;\n\n /** Descriptor config for a managed property. */\n type Apply<T = any> = {\n value?: T;\n get?: ((source: Model) => T) | boolean;\n set?: Setter<T> | boolean;\n enumerable?: boolean;\n // destroy?: () => void;\n };\n\n /** Descriptor config for set() overload - enforces type when key is a known field. */\n type Define<T, K> = K extends Field<T> ? Apply<T[K] | Export<T[K]>> : Apply;\n\n type OnEvent<T extends Model> = (\n this: T,\n key: Signal<T>,\n source: T\n ) => void | (() => void) | null;\n\n /** Exotic value, where actual value is contained within. */\n type Ref<T = any> = {\n (next: T): void;\n current: T | null;\n };\n\n /**\n * A callback function which is subscribed to parent and updates when accessed properties change.\n *\n * @param current - Current state of this state. This is a proxy which detects properties which\n * where accessed, and thus depended upon to stay current.\n *\n * @param update - Set of properties which have changed, and events fired, since last update.\n *\n * @returns A callback function which will be called when this effect is stale.\n */\n type Effect<T, R = EffectCallback | Promise<void> | null | void> = (\n this: T,\n current: T,\n update: readonly Model.Event<T>[] | undefined\n ) => R;\n\n /**\n * Returned by `get(effect)`. Call to stop the effect. Await to stop it once it\n * has run clean and receive that run's value - a sync run's output, or what its\n * promise resolved to.\n */\n type Release<R = void> = (() => void) & PromiseLike<R>;\n\n /**\n * A callback function returned by effect. Will be called when effect is stale.\n *\n * @param update - `true` if update is pending, `false` effect has been cancelled, `null` if state is destroyed.\n */\n type EffectCallback = (update: boolean | null) => void;\n\n /**\n * A list of keys updated, or events fired, since last update.\n * This may be awaited to get full list (same array) when update is settled.\n */\n type Updated<T extends Model> = readonly Event<T>[] &\n PromiseLike<readonly Event<T>[]>;\n}\n\nabstract class Model {\n /**\n * Whether an instance activated with no enclosing context registers itself\n * to the process-global root, where `get()` can resolve it from anywhere.\n * `false` (the default) keeps a context-less instance fully functional but\n * private - not injectable, though it can still read declared globals. Opt in\n * with `static readonly global = true`; a resolver (see {@link Model.Global})\n * makes the choice conditional. It must be declared per class - a subclass\n * that would inherit a global without its own declaration throws on\n * activation, so an accidental global (a forgotten `<Component for>`, an\n * extended global) cannot leak into the shared root.\n */\n static readonly global: Model.Global = false;\n\n /**\n * Loopback to instance of this state. This is useful when in a subscribed context,\n * to keep write access to `this` after a destructure. You can use it to read variables silently as well.\n **/\n declare is: this;\n\n constructor(...args: Model.Args) {\n define(this, 'is', { value: this });\n init(this, args, this.new);\n }\n\n /**\n * Optional lifecycle hook called during Model initialization.\n * Can return a cleanup function to run when state is destroyed.\n *\n * It is recommended you protect this method.\n */\n protected new?(): void | (() => void);\n\n /**\n * Pull current values from state. Flattens all states and exotic values recursively.\n *\n * @returns Object with all values from this state.\n **/\n get(): Model.Values<this>;\n\n /**\n * Run a function to run automatically when accessed values change.\n *\n * @param effect Function to run, and whenever accessed values change.\n * If effect returns a function, it will be called when a change occurs (syncronously),\n * effect is cancelled, or parent state is destroyed. A returned promise\n * defers re-runs until it settles; its resolved value is treated the same way.\n * @returns Function to cancel listener - awaited, cancels and yields the effect's value.\n */\n get(effect: Model.Effect<this>): Model.Release;\n\n /**\n * Run a function to run automatically when accessed values change, which\n * produces a value - sync or async. Await the returned function to cancel the\n * effect once a run completes and receive what it returned.\n */\n get<R>(effect: Model.Effect<this, Promise<R>>): Model.Release<R>;\n\n /**\n * Get value of a property. Will fetch underlying value from exotic values like ref.Object.\n *\n * Any value which implements `get()` (with no arguments) will be treated as such.\n *\n * @param key - Property to get value of.\n * @param required - If true, will throw an error if property is not available.\n * @returns Value of property.\n */\n get<T extends Model.Event<this>>(\n key: T,\n required?: boolean\n ): Model.Value<this, T>;\n\n /**\n * Check if state is destroyed.\n *\n * @param status - `null` to check if state is destroyed.\n * @returns `true` if state is destroyed, `false` otherwise.\n */\n get(status: null): boolean;\n\n /**\n * Callback when state is to be destroyed.\n *\n * @param callback - Function to call when state is destroyed.\n * @returns Function to cancel listener.\n */\n get(status: null, callback: () => void): () => void;\n\n /** Fetch Model of type from context. Throws if not found. */\n get<T extends Model>(type: Model.Type<T>, required?: true): T;\n\n /** Fetch a Model from context. Undefined if not found. */\n get<T extends Model>(type: Model.Type<T>, required: boolean): T | undefined;\n\n /**\n * Subscribe to Model becoming available in context.\n *\n * Will search both up and downstream by default.\n * Normally you can ignore this because Model you expect is rarely both.\n *\n * Specify downstream if you only want to watch for Model in children, which can be useful if you expect multiple of the same Model in different branches of the tree.\n *\n * @param type - Type of Model to watch for.\n * @param callback - Function to call when Model is found. Will be called immediately if Model is already available.\n * @param downstream - If true, will only watch for Model in children, if false will only for parents.\n * @returns Function to cancel listener.\n */\n get<T extends Model>(\n type: Model.Type<T>,\n callback: Context.Expect<T>,\n downstream?: boolean\n ): () => void;\n\n // Owner overloads take `Model` itself only - a subclass would otherwise match\n // them in TypeScript's subtype pass, before the `Model.Type<T>` overloads.\n\n /** Owner of this Model. Throws if it has none. */\n get<T extends typeof Model>(\n type: T & (typeof Model extends T ? unknown : never),\n required?: true\n ): Model;\n\n /** Owner of this Model. Undefined if it has none. */\n get<T extends typeof Model>(\n type: T & (typeof Model extends T ? unknown : never),\n required: boolean\n ): Model | undefined;\n\n /**\n * Run a callback for each Model this one owns - those owned now, then each\n * one as it activates. Callback may return a function, called when that Model\n * is destroyed.\n *\n * @returns Function to stop watching.\n */\n get<T extends typeof Model>(\n type: T & (typeof Model extends T ? unknown : never),\n callback: (child: Model) => void | (() => void),\n downstream: true\n ): () => void;\n\n get(\n arg1?: Model.Effect<this> | Model.Type | typeof Model | string | null,\n arg2?: boolean | Context.Expect | (() => void),\n arg3?: boolean\n ) {\n const self = this.is;\n\n if (arg1 === undefined) return values(self);\n if (arg1 === Model)\n return typeof arg2 == 'function'\n ? owned(self, arg2 as (child: Model) => void)\n : observed(this, arg1, owner(self, arg2 as boolean));\n if (Model.is(arg1))\n return observed(this, arg1, Context.get(self).get(arg1, arg2, arg3, self));\n if (typeof arg1 == 'function') return watch(self, unbind(arg1));\n if (typeof arg2 == 'function') return callback(self, arg2, arg1);\n if (arg1 === null) return observer(self) === null;\n return access(self, arg1, arg2);\n }\n\n /**\n * Get update in progress.\n *\n * @returns Promise which resolves object with updated values, `undefined` if there no update is pending.\n **/\n set(): Model.Updated<this>;\n\n /**\n * Merge argument with current state, updating one or more properties at once.\n * Properties which are not managed by this state will be ignored.\n *\n * @param assign - Object with properties to update.\n * @param silent - If true, listeners will not be notified. If state is destroyed, stores the update without reporting it.\n * @returns Array of keys updated, syncronously contains keys updated immediately and may be resolved (to itself) when all updates are settled.\n */\n set(assign?: Model.Assign<this>, silent?: boolean): Model.Updated<this>;\n\n /**\n * Call a function when update occurs.\n *\n * Given function is called for every assignment (which changes value) or explicit `set`.\n *\n * To run logic on final value only, callback may return a function. The same\n * function for one or more events will be called only once when update is settled.\n *\n * Return `null` from callback to stop listening.\n *\n * @param callback - Function to call when update occurs.\n * @returns Function to remove listener. Will return `true` if removed, `false` if inactive already.\n */\n set(callback: Model.OnEvent<this>): () => boolean;\n\n /**\n * Push an update. This will not change the value of associated property.\n *\n * Useful where a property value internally has changed, but the object is the same.\n * For example: An array has pushed a new value, or a nested property is updated.\n *\n * You can also use this to dispatch arbitrary events.\n * Symbols are recommended as non-property events, however you can use any string.\n * If doing so, be sure to avoid collisions using property names. An easy way to do this is\n * to prefix an event with \"!\" and/or use dash-case. e.g. `set(\"!event\")` or `set(\"my-event\")`.\n *\n * @param key - Property or event to dispatch.\n * @returns Promise resolves an array of keys updated.\n */\n set(key: Model.Event<this>): Model.Updated<this>;\n\n /**\n * Declare an end to updates. This event is final - later writes are stored but never dispatched.\n * This event can be watched for as well, to run cleanup logic and internally will remove all listeners.\n *\n * @param status - `null` to end updates.\n */\n set(status: null): void;\n\n /**\n * Register a callback for a specific property or event.\n *\n * Callback receives the key, current value, and source instance.\n *\n * @param event - Property or event to watch. If `null`, will callback on destroy.\n * @param callback - Function to call when event occurs.\n * @returns Function to remove listener.\n */\n set<K extends Model.Event<this>>(\n event: K | null,\n callback: Model.OnEvent<this>\n ): () => boolean;\n\n /**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @returns Promise resolves an array of keys updated.\n */\n set<K extends Model.Event<this>>(\n key: K,\n config: Model.Define<this, K>\n ): Model.Updated<this>;\n\n set(\n arg1?: Model.OnEvent<this> | Model.Assign<this> | Model.Event<this> | null,\n arg2?: unknown\n ) {\n const self = this.is;\n\n if (typeof arg1 == 'function')\n return listener(self, (key) => {\n if (\n typeof key == 'string' ||\n typeof key == 'number' ||\n typeof key == 'symbol' && key !== REFRESH\n )\n return arg1.call(self, key, self);\n });\n\n if (typeof arg2 == 'function')\n return callback(self, arg2, arg1 as Model.Signal);\n\n if (arg1 && typeof arg1 == 'object') assign(self, arg1, arg2 === true);\n else if (arg2) apply(self, arg1 as string, arg2);\n else event(self, arg1);\n\n return queued(self) as Model.Updated<this>;\n }\n\n /**\n * Iterate over managed properties in this instance of Model.\n * Yeilds the key and current value for each property.\n */\n [Symbol.iterator](): Iterator<[string, unknown]> {\n return Object.entries(STORE.get(this.is)!)[Symbol.iterator]();\n }\n\n /**\n * Create and activate a new instance of this state.\n *\n * **Important** - Unlike `new this(...)` - this method also activates state.\n *\n * @param args - arguments sent to constructor\n */\n static new<T extends Model>(this: Model.Type<T>, ...args: Model.Args<T>): T {\n const instance = new this(...args);\n event(instance);\n return instance;\n }\n\n /**\n * Static equivalent of `x instanceof this`.\n * Determines if provided class is a subtype of this one.\n * If so, language server will make available all static\n * methods and properties of this class.\n */\n static is<T extends Model.Extends>(this: T, maybe: unknown): maybe is T {\n return (\n maybe === this ||\n (typeof maybe == 'function' && maybe.prototype instanceof this)\n );\n }\n\n /**\n * Register a lifecycle handler for this Model and its subclasses.\n *\n * Hooks by cadence - `type` (per-class, at bootstrap), `setup` (per-instance,\n * before values are observed), `ready` (per-instance, after `new()`), and\n * `method` (per method binding). A function alone is a `setup` handler. A\n * function returned from `setup` or `ready` runs when the instance is destroyed.\n *\n * @returns Function to remove the handler.\n */\n static on<T extends Model>(\n this: Model.Extends<T>,\n setup: NonNullable<Model.On<T>['setup']>\n ): () => boolean;\n static on<T extends Model>(\n this: Model.Extends<T>,\n handler: Model.On<T>\n ): () => boolean;\n static on<T extends Model>(\n this: Model.Extends<T>,\n handler: Model.On<T> | NonNullable<Model.On<T>['setup']>\n ) {\n if (typeof handler == 'function') handler = { setup: handler };\n\n let setup = SETUP.get(this);\n\n if (!setup) SETUP.set(this, (setup = new Set()));\n\n setup.add(handler);\n\n return () => setup.delete(handler);\n }\n}\n\ndefine(Model.prototype, 'toString', {\n value() {\n return ID.get(this.is);\n }\n});\n\ndefine(Model, 'toString', {\n value() {\n return this.name;\n }\n});\n\nfunction observed<T>(from: Model, key: unknown, value: T): T {\n return value instanceof Model ? touch(from, key, value) : value;\n}\n\n/** Register a user OnEvent callback, preserving `this` and `source`. */\nfunction callback<T extends Model>(\n self: T,\n cb: Function,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n return listener(self, (key) => cb.call(self, key, self), select);\n}\n\n/**\n * Apply state arguemnts, run callbacks and observe properties.\n * Accumulate and handle cleanup events.\n **/\nfunction init(state: Model, ...args: Model.Args) {\n const T = state.constructor as Model.Extends;\n\n if (T === Model) throw new Error('Cannot create base Model.');\n\n if (!ANNOUNCED) {\n ANNOUNCED = true;\n ((globalThis as { [COPIES]?: unknown[] })[COPIES] ||= []).push(Model);\n }\n\n const { before, after } = bootstrap(T);\n\n ID.set(state, `${T}-${uid()}`);\n STORE.set(state, {});\n\n function observe() {\n for (const key in state) {\n const desc: PropertyDescriptor = Object.getOwnPropertyDescriptor(state, key) || {};\n\n if (!('value' in desc) || !desc.configurable) continue;\n\n if (key[0] == '_') unmanaged(state, key, desc.value);\n else apply(state, key, desc, true);\n }\n }\n\n function register() {\n if (Context.get(state) !== Context.root) return;\n\n const type = state.constructor as typeof Model;\n const g = type.global;\n\n if (!(typeof g == 'function' ? g(state) : g)) return;\n\n if (!Object.prototype.hasOwnProperty.call(type, 'global'))\n throw new Error(\n `${state} would register as a global by inheritance alone - re-declare \\`static global\\` on ${type.name} (\\`true\\` to keep it, \\`false\\` to opt out).`\n );\n\n for (let T: Model.Extends = type; T !== Model; T = Object.getPrototypeOf(T)) {\n const found = Context.root.get(T, false);\n\n if (found && (T === type || found.constructor === T))\n throw new Error(\n `Cannot register ${state} as a global - ${found} already exists in root. Destroy the existing instance first, or provide additional ones via explicit context.`\n );\n }\n\n return Context.root.add(state);\n }\n\n listener(state, (key) => {\n const rest = trailing(state);\n\n PENDING.delete(state);\n\n if (key === null) return null;\n\n if (!PARENT.has(state)) parent(state, host(state) || null);\n\n const above = PARENT.get(state);\n const owns = above && (OWNS.get(above) || OWNS.set(above, new Set()).get(above)!);\n\n if (owns) listener(state, () => void owns.delete(state), null);\n\n const queue = [...before, observe, ...args, ...after, register];\n\n capture((release) => {\n listener(state, () => release(null), null);\n\n for (let i = 0; i < queue.length; i++) {\n const arg = queue[i];\n const out = typeof arg == 'function' ? arg.call(state, state) : arg;\n\n if (out instanceof Promise)\n out.catch((err) => report('setup', state, err));\n else if (Array.isArray(out)) queue.splice(i + 1, 0, ...out);\n else if (typeof out == 'function') listener(state, out, null);\n else if (typeof out == 'object') assign(state, out, true);\n }\n });\n\n if (owns) {\n owns.add(state);\n OWNED.get(above)?.forEach((cb) => cb(state));\n }\n\n let end = rest.length;\n\n while (end-- > 0 && PENDING.has(rest[end]));\n\n for (let i = 0; i < end; i++) PENDING.delete(rest[i]);\n\n return null;\n });\n\n if (!QUEUED) {\n QUEUED = true;\n\n queueMicrotask(() => {\n QUEUED = false;\n\n for (const item of PENDING)\n if (typeof item == 'function') item();\n else report('unused', item, new Error(`${item} was constructed but never activated.`));\n\n PENDING.clear();\n });\n }\n\n PENDING.add(state);\n}\n\nfunction unmanaged(state: Model, key: string, value: unknown) {\n define(state, key, {\n configurable: true,\n enumerable: false,\n get: () => value,\n set: (next) => { value = next }\n });\n}\n\n/**\n * Apply instructions and inherited event listeners. Ensure class metadata is ready.\n *\n * @param T - Model class to bootstrap.\n * @return Array of init functions to run on instance, in order of class hierarchy.\n */\nfunction bootstrap(T: Model.Extends) {\n const chain = [] as Model.Extends[];\n const before = new Set<Model.Init>();\n const after = new Set<Model.Init>();\n const onType = new Set<NonNullable<Model.On['type']>>();\n let keys = new Map<string, (value: any) => void>();\n let getters = new Map<string, () => unknown>();\n\n while (true) {\n chain.unshift(T);\n if (T === Model) break;\n T = Object.getPrototypeOf(T);\n }\n\n for (const type of chain) {\n for (const handler of SETUP.get(type) || []) {\n if (handler.setup) before.add(handler.setup);\n if (handler.ready) after.add(handler.ready);\n if (handler.type) onType.add(handler.type);\n }\n\n if (type === Model) continue;\n\n if (METHODS.has(type)) {\n keys = METHODS.get(type)!;\n getters = GETTERS.get(type)!;\n continue;\n }\n\n for (const setupType of onType) setupType(type);\n\n METHODS.set(type, (keys = new Map(keys)));\n GETTERS.set(type, (getters = new Map(getters)));\n\n classify(type, keys, getters);\n }\n\n if (getters.size)\n before.add((self) => getters.forEach(compute, self));\n\n return { before, after };\n}\n\n/** Bind own configurable methods of a type and collect its reactive getters. */\nfunction classify(\n type: Model.Extends,\n keys: Map<string, (value: any) => void>,\n getters: Map<string, () => unknown>\n) {\n for (const [key, desc] of Object.entries(\n Object.getOwnPropertyDescriptors(type.prototype)\n )) {\n if (key == 'constructor' || !desc.configurable) continue;\n\n const { get, set } = desc;\n\n if (key[0] == '_' && (get || set)) {\n define(type.prototype, key, {\n ...desc,\n get: get && function (this: Model) { return get.call(this.is || this) },\n set: set && function (this: Model, value: unknown) { set.call(this.is || this, value) }\n });\n\n continue;\n }\n\n if (typeof get == 'function') {\n if (typeof set != 'function') getters.set(key, get);\n\n continue;\n }\n\n const { value } = desc;\n\n if (typeof value !== 'function') continue;\n\n function bind(this: Model, original?: Function) {\n const { is } = this;\n\n if (is.hasOwnProperty(key) && !original) return value as Function;\n\n const fn = original || value;\n const bound = fn.bind(is);\n\n UNBIND.set(bound, fn);\n define(is, key, { value: bound, writable: true, configurable: true });\n\n for (const handler of stages(is.constructor as Model.Extends, 'method')) handler.call(is, key, bound, is);\n\n return bound;\n }\n\n UNBIND.set(bind, value);\n\n keys.set(key, bind);\n define(type.prototype, key, { get: bind, set: bind });\n }\n}\n\n/** Handlers of one stage along the class chain - ancestor first, in registration order, each once. */\nfunction stages<K extends 'method' | 'catch'>(T: Model.Extends, key: K): Set<NonNullable<Model.On[K]>> {\n const found = T === Model ? new Set<NonNullable<Model.On[K]>>() : stages(Object.getPrototypeOf(T), key);\n\n for (const handler of SETUP.get(T) || []) if (handler[key]) found.add(handler[key]!);\n\n return found;\n}\n\n/**\n * Install a reactive computed property on a state instance, derived from a prototype\n * getter or an arity-bearing `set` factory.\n *\n * The getter is invoked with the tracking proxy as both `this` and its first argument;\n * reads of managed properties through it create subscriptions. Result is cached and\n * emits a keyed event when stale.\n */\nfunction compute(this: Model, getter: (self: any) => unknown, key: string) {\n const store = STORE.get(this)!;\n let reset: (() => void) | undefined;\n let isAsync: boolean;\n let suspended = false;\n let waiting: Promise<unknown> | undefined;\n let proxy: any;\n\n const connect = () => {\n reset = watch(\n this,\n (current) => {\n proxy = current;\n\n if (!(key in store) || STALE.delete(run)) run(!reset);\n\n return (didUpdate) => {\n if (didUpdate) {\n STALE.add(run);\n event(this, key, true);\n }\n };\n },\n false\n );\n };\n\n const run = (initial?: boolean) => {\n let next: unknown;\n\n waiting = undefined;\n\n try {\n next = latest(getter).call(proxy, proxy);\n } catch (err) {\n if (err instanceof Promise) {\n if (initial) {\n suspended = true;\n throw err;\n }\n\n const retry = () => {\n if (waiting === err && observer(this) !== null) run();\n };\n\n waiting = err;\n err.then(retry, retry);\n\n if (suspended) return;\n } else if (initial) {\n console.warn(`An exception was thrown while initializing ${this}.${key}.`);\n throw err;\n } else report('getter', this, err, key);\n }\n\n suspended = false;\n update(this, key, next, !isAsync);\n };\n\n apply(\n this,\n key,\n {\n enumerable: true,\n set: false,\n get: () => {\n if (!proxy) {\n if (observer(this) === null) return store[key];\n\n connect();\n isAsync = true;\n }\n\n if (STALE.delete(run)) run();\n\n return access(this, key, suspended);\n }\n },\n true\n );\n}\n\n/**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param state - Model to apply property to.\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @param silent - If an update does occur, listeners will not be refreshed automatically.\n */\nfunction apply(\n state: Model,\n key: string,\n config: Model.Apply,\n silent?: boolean\n) {\n const desc = Object.getOwnPropertyDescriptor(state, key);\n\n if (desc && 'get' in desc) {\n if (Object.keys(config).some((k) => k != 'value'))\n throw new Error(`Property ${key} on ${state} is already defined.`);\n if ('value' in config) update(state, key, config.value, silent);\n return;\n }\n\n function set(value: unknown, silent?: boolean) {\n update(state, key, value, silent, true);\n }\n\n define(state, key, {\n configurable: true,\n enumerable: config.enumerable !== false,\n get(this: Model) {\n const value =\n typeof config.get == 'function'\n ? config.get(this)\n : access(state, key, config.get);\n\n return touch(this, key, value);\n },\n set(next: any, silent?: boolean) {\n if (config.set === false)\n throw new Error(`${state}.${String(key)} is read-only.`);\n\n if (typeof config.set == 'function')\n try {\n const output = config.set(next, STORE.get(state)![key]);\n if (output !== undefined) next = output;\n } catch (err: unknown) {\n if (err === false) return;\n if (err === true) {\n set(next, true);\n return;\n }\n throw err;\n }\n\n set(next, silent);\n }\n });\n\n if ('value' in config) set(config.value, silent);\n}\n\nfunction provides(ctx: Context, value: Model) {\n while (ctx = ctx.parent!) {\n const entries = ctx.provide.get(value.constructor as Model.Extends);\n if (entries) for (const [state] of entries) if (state === value) return true;\n }\n}\n\nfunction child(state: Model) {\n let cleanup: (() => void) | undefined;\n const ctx = Context.get(state);\n\n function reset() {\n if (cleanup) cleanup();\n cleanup = undefined;\n }\n\n listener(state, reset, null);\n\n return (value: unknown) => {\n reset();\n\n if (!(value instanceof Model)) return;\n\n if (parent(value, state)) {\n const remove = join(state, value);\n cleanup = () => {\n cancel();\n remove();\n event(value, null);\n };\n const cancel = listener(state, cleanup, null);\n } else if (!provides(ctx, value)) {\n cleanup = join(state, value);\n }\n\n event(value);\n\n CHILDREN.get(state)?.forEach((cb) => cb(value));\n };\n}\n\n/**\n * Pending Models constructed after this one - in a parent, the products of\n * its own initializers, until the last one it kept.\n */\nfunction trailing(state: Model) {\n const rest: Model[] = [];\n let seen = false;\n\n for (const item of PENDING)\n if (!seen) seen = item === state;\n else if (item instanceof Model) rest.push(item);\n\n return rest;\n}\n\n/**\n * Report Models adopted by a parent - those already held, then each one\n * claimed later. Returns a callback to stop watching.\n */\nfunction children(state: Model, callback: (child: Model) => void) {\n const store = STORE.get(state)!;\n const keys = ADOPT.get(state);\n\n if (keys)\n for (const key of keys.keys()) {\n const value = store[key as string];\n if (value instanceof Model) callback(value);\n }\n\n let set = CHILDREN.get(state);\n\n if (!set) CHILDREN.set(state, (set = new Set()));\n\n set.add(callback);\n\n return () => set!.delete(callback);\n}\n\nfunction owner(state: Model, required?: boolean) {\n const found = PARENT.get(state);\n\n if (found || required === false) return found || undefined;\n\n throw new Error(`${state} has no owner.`);\n}\n\n/**\n * Report Models owned by this one - those active now, then each one as it\n * activates. A function returned by `callback` runs when that Model is destroyed.\n */\nfunction owned(state: Model, callback: (child: Model) => void | (() => void)) {\n function each(child: Model) {\n const done = callback(child);\n if (typeof done == 'function') listener(child, () => void done(), null);\n }\n\n OWNS.get(state)?.forEach(each);\n\n let set = OWNED.get(state);\n\n if (!set) OWNED.set(state, (set = new Set()));\n\n set.add(each);\n\n return () => void set!.delete(each);\n}\n\n/** Currently accumulating export. Stores real values of placeholder properties such as ref() or child states. */\nlet EXPORT: Map<any, any> | undefined;\n\nfunction values<T extends Model>(state: T): Model.Values<T> {\n const values = {} as any;\n let notRecursive;\n\n if (!EXPORT) {\n notRecursive = true;\n EXPORT = new Map();\n }\n\n EXPORT.set(state, values);\n\n for (let [key, value] of state) {\n if (EXPORT.has(value)) value = EXPORT.get(value);\n else if (\n value &&\n typeof value == 'object' &&\n 'get' in value &&\n typeof value.get === 'function'\n )\n value = value.get();\n\n values[key] = value;\n }\n\n if (notRecursive) EXPORT = undefined;\n\n return Object.freeze(values);\n}\n\nfunction access(state: Model, property: string, required?: boolean) {\n const store = STORE.get(state)!;\n\n if (property in store || required === false) {\n const value = store[property];\n\n if (value !== undefined || !required) return value;\n }\n\n if (METHODS.get(state.constructor)!.has(property))\n return unbind((state as any)[property]);\n\n if (observer(state) === null) return undefined;\n\n const error = new Error(`${state}.${property} is not yet available.`);\n const promise = new Promise<any>((resolve, reject) => {\n listener(state, (key) => {\n if (key === property) {\n resolve(store[key]);\n return null;\n }\n\n if (key === null) {\n reject(new Error(`${state} is destroyed.`));\n }\n });\n });\n\n throw Object.assign(promise, {\n toString: () => String(error),\n name: 'Suspense',\n message: error.message,\n stack: error.stack\n });\n}\n\nfunction assign(state: Model, data: Model.Assign<Model>, silent?: boolean) {\n if (!silent && observer(state) !== null) event(state);\n\n const methods = METHODS.get(state.constructor)!;\n const getters = GETTERS.get(state.constructor);\n\n for (const key in data) {\n const bind = methods.get(key);\n\n if (bind) bind.call(state, data[key]);\n else if (getters?.has(key)) continue;\n else if (key in state && key !== 'is') {\n const desc: PropertyDescriptor = Object.getOwnPropertyDescriptor(state, key) || {};\n const set = desc.set as (value: any, silent?: boolean) => void;\n\n if (set) {\n set.call(state, data[key], silent);\n } else {\n Reflect.set(state, key, data[key]);\n }\n }\n }\n}\n\n/**\n * Update a property on a state instance and notify listeners.\n *\n * This is used internally to update properties, but can also be used to update properties which are not managed by state, or to update values without triggering setters.\n *\n * A destroyed state stores the write without dispatch, reports it unless `silent`, and returns `false`.\n */\nfunction update<T>(\n state: Model,\n key: Model.Event<T>,\n value: T,\n silent?: boolean,\n own?: boolean\n) {\n const store = STORE.get(state)!;\n\n if (value instanceof Model) value = value.is as T;\n\n if (observer(state) === null) {\n if (!silent) report('dead', state, new Error(`Tried to update ${state}.${String(key)} but state is destroyed.`), String(key));\n store[key] = value;\n return false;\n }\n\n if (key in store && value === store[key]) return false;\n\n store[key] = value;\n\n if (!silent) event(state, key);\n\n if (own) adopt(state, key, value);\n\n return true;\n}\n\n/**\n * Pass an error along `catch` handlers - most-derived class first, last registered\n * first, one on several classes once at the outermost - until one returns nothing. Passed off\n * the end, a destroyed write outputs nothing, `unused` warns, anything else escapes uncaught;\n * so does a handler's throw.\n */\nfunction report(kind: Parameters<NonNullable<Model.On['catch']>>[1], owner: object | undefined, error: unknown, key?: string) {\n const state = owner instanceof Model ? owner : owner && PARENT.get(owner);\n\n if (!state) return REPORT.error(error);\n\n try {\n for (const handler of [...stages(state.constructor as Model.Extends, 'catch')].reverse())\n if ((error = handler.call(state, error, kind, key)) === undefined) return;\n\n if (kind == 'unused') console.warn(error);\n else if (kind != 'dead') REPORT.error(error);\n } catch (err) {\n REPORT.error(err);\n }\n}\n\nREPORT.as = report;\n\n/**\n * Hand a value stored by an owning writer to that property's adopter,\n * creating one the first time a Model is stored there. A property which has\n * held a Model keeps its adopter, so a later non-Model value releases the\n * previous child.\n */\nfunction adopt(state: Model, key: unknown, value: unknown) {\n let keys = ADOPT.get(state);\n\n if (!keys) {\n if (!(value instanceof Model)) return;\n ADOPT.set(state, (keys = new Map()));\n }\n\n let claim = keys.get(key);\n\n if (!claim) {\n if (!(value instanceof Model)) return;\n keys.set(key, (claim = child(state)));\n }\n\n claim(value);\n}\n\n/** Resolve a getter to its latest hot-patched replacement. */\nfunction latest(getter: Function) {\n for (let next; (next = LATEST.get(getter)); ) getter = next;\n return getter;\n}\n\n/** Random alphanumberic of length 6; always starts with a letter. */\nfunction uid() {\n return (0.278 + Math.random() * 0.722)\n .toString(36)\n .substring(2, 8)\n .toUpperCase();\n}\n\nfunction unbind<T extends Function>(fn: T): T;\nfunction unbind<T extends Function>(fn?: T): T | undefined;\nfunction unbind(fn?: Function) {\n return UNBIND.get(fn) || fn;\n}\n\n/**\n * Read or claim a parent for a given child. In read mode (one argument) returns\n * the current parent, or `undefined` if never assigned. In write mode assigns\n * only if unclaimed and returns whether the assignment applied - `true` means\n * this call freshly claimed it, `false` means it was already parented.\n */\nfunction parent(child: object): Model | null | undefined;\nfunction parent(child: object, value: Model | null): boolean;\nfunction parent(child: object, value?: Model | null) {\n if (arguments.length < 2) return PARENT.get(child as Model);\n if (PARENT.has(child as Model)) return false;\n PARENT.set(child as Model, value ?? null);\n return true;\n}\n\nexport type { Handler };\nexport { adopt, event, unbind, Model, parent, children, owned, trailing, PENDING, STORE, uid, access, update, apply, compute, classify, METHODS, GETTERS, SETUP, UNBIND, LATEST 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1
+ {"version":3,"file":"state.js","names":[],"sources":["../src/state.ts"],"sourcesContent":["import { Context, host, join, within } from './context';\nimport { REPORT } from './dispatch';\nimport {\n capture,\n event,\n listener,\n Observer,\n observer,\n queued,\n touch,\n watch\n} from './observable';\n\nconst define = Object.defineProperty;\n\n/** Register for all active states via string identifiers (usually unique). */\nconst ID = new WeakMap<Model, string>();\n\n/** Internal state assigned to states. */\nconst STORE = new WeakMap<Model, Record<string | number | symbol, unknown>>();\n\n/** Models under construction - added on `new`, removed when activated or released.\n * Also carries work to run at the deadline, which `def` uses to bound its registry. */\nconst PENDING = new Set<Model | (() => void)>();\n\n/** External lifecycle listeners for any given Model class. */\ntype Handler = Model.On<any>;\n\nconst SETUP = new WeakMap<Model.Extends, Set<Handler>>();\n\n/** Parent-child relationships. */\nconst PARENT = new WeakMap<object, Model | null>();\n\n/** Reference bound instance methods, or their getter, to real one. */\nconst UNBIND = new WeakMap<any, any>();\n\n/** List of methods defined by a given type. */\nconst METHODS = new WeakMap<Function, Map<string, (value: any) => void>>();\n\n/** List of reactive getters defined by a given type. */\nconst GETTERS = new WeakMap<Function, Map<string, () => unknown>>();\n\n/** Replacement for a getter captured by live computed properties, for hot patching. */\nconst LATEST = new WeakMap<Function, Function>();\n\n/** Event every observer treats as watched, forcing a refresh after a hot patch. */\nconst REFRESH = Symbol.for('@expressive/mvc.refresh');\n\n/** Stale flags for compute closures awaiting refresh on next access. */\nconst STALE = new WeakSet<() => void>();\n\n/** Whether the deadline which drains `PENDING` is already queued for this tick. */\nlet QUEUED = false;\n\n/** Global list each loaded copy of this module adds its `Model` to, on first construction. */\nconst COPIES = Symbol.for('@expressive/mvc');\n\nlet ANNOUNCED = false;\n\n/** Adopters for managed properties which have held a child Model. */\nconst ADOPT = new WeakMap<Model, Map<unknown, (value: unknown) => void>>();\nconst CHILDREN = new WeakMap<Model, Set<(child: Model) => void>>();\nconst OWNS = new WeakMap<Model, Set<Model>>();\nconst OWNED = new WeakMap<Model, Set<(child: Model) => void>>();\n\ntype Got<C extends { get(...args: any[]): any }> = ReturnType<C['get']> extends infer R\n ? NonNullable<R> extends Model\n ? C extends abstract new (...args: any[]) => infer I ? I | Extract<R, undefined> : R\n : R\n : never;\n\ntype Keyed<C extends { get(...args: any[]): any }> = [\n key: Exclude<Parameters<C['get']>[0], boolean | Function | undefined>,\n ...rest: Parameters<C['get']> extends [any?, ...infer R] ? R : []\n];\n\ntype Overlay<T> = Record<string, unknown> & {\n [K in Model.Property<T>]?: T[K] extends (...args: infer A) => infer R\n ? (this: T, ...args: A) => R\n : T[K];\n};\n\ndeclare namespace Model {\n /** Any type of Model, using own class constructor as its identifier. */\n type Extends<T extends Model = Model> = (abstract new (...args: any[]) => T) &\n typeof Model;\n\n /** A Model constructor which may be instanciated. */\n type Type<T extends Model = Model> = (new (...args: Model.Args<T>) => T) &\n Omit<typeof Model, never>;\n\n /** Model constructor arguments */\n type Args<T extends Model = any> = (Args<T> | Init<T> | Overlay<T> | void)[];\n\n /**\n * Value of `static global`. A boolean opts a Model in or out of the\n * process-global root; a resolver decides at activation, receiving the\n * instance and returning whether it registers - use it to make the choice\n * conditional (e.g. per environment). A bare literal (`= true` / `= false`)\n * seals the choice for subclasses; widen a subclass's `static global` type to\n * `Model.Global` to permit a resolver or a later override.\n */\n type Global<T extends Model = any> = boolean | ((self: T) => boolean);\n\n /**\n * Model constructor callback - runs during activation, in argument order,\n * before the `new()` lifecycle hook (so it may configure state `new()`\n * will observe). Returned function will run when state is destroyed.\n */\n type Init<T extends Model = Model> = (\n this: T,\n thisArg: T\n ) => Promise<void> | (() => void) | Args<T> | Overlay<T> | void;\n\n /** Lifecycle handlers for `Model.on`, keyed by when they run. */\n interface On<T extends Model = Model> {\n /**\n * Per-class setup, run once when the class is first bootstrapped - before\n * its members are classified and bound. Receives the class, so a handler\n * may inspect or reshape the prototype first. A handler registered on a\n * base class runs for each subclass too.\n */\n type?(type: Model.Extends<T>): void;\n\n /**\n * Per-instance, once constructed - before own values are observed and\n * before constructor args and `new()`. May return a cleanup, constructor\n * args, or an assign overlay.\n */\n setup?(this: T, self: T): void | (() => void) | Promise<void> | Args<T> | Overlay<T>;\n\n /**\n * Per-instance, once ready - after own values are observed, constructor\n * args applied and `new()` has run. May return a cleanup function.\n */\n ready?(this: T, self: T): void | (() => void);\n\n /**\n * Runs each time a method is bound to an instance - first access,\n * reassignment, and the rebind after a hot patch - with the key, the bound\n * function and the instance. Tooling and development use.\n */\n method?(this: T, key: string, fn: Function, self: T): void;\n\n /**\n * Receives what an effect, refreshing getter or async initializer of this Model\n * or a subclass threw, a destroyed write, or an instance never activated - with\n * its `kind` (`effect`, `getter`, `setup`, `dead`, `unused`) and `key` where\n * one applies. Most-derived class first, last registered first, each once. Return the error\n * (or another) to pass it on; return nothing to handle it; throw to let it escape.\n * Passed off the end, a destroyed write outputs nothing, `unused` warns,\n * anything else escapes uncaught.\n */\n catch?(this: T, error: unknown, kind: 'effect' | 'getter' | 'setup' | 'dead' | 'unused', key?: string): unknown;\n }\n\n /** Object overlay to override values and methods on a state. */\n type Assign<T> = Record<string, unknown> & {\n [K in Property<T>]?: T[K];\n } & ThisType<T>;\n\n /** Subset of `keyof T` not defined by base Model. **/\n type Property<T> = Exclude<keyof T, keyof Model>;\n\n /** Managed subset of Property<T> - excludes unmanaged `_` keys. **/\n type Field<T> = Exclude<Property<T>, `_${string}`>;\n\n /** Any valid key for state, including but not limited to Field<T>. */\n type Event<T = Model> = Field<T> | number | symbol | (string & {});\n\n /** Any event signal dispatched to listeners, including lifecycle meta events. */\n type Signal<T = Model> = Event<T> | true | false | null;\n\n /** Export/Import compatible value for a given property in a Model. */\n type Export<R> = R extends Model\n ? Values<R>\n : R extends { get(): infer T }\n ? T\n : R;\n\n /**\n * Values from current state of given state.\n * Differs from `Values` as values here will drill\n * into \"real\" values held by exotics like ref.Object.\n */\n type Values<T> = { [P in Field<T>]: Export<T[P]> };\n\n /** Object comperable to data found in T. */\n type Partial<T> = { [P in Field<T>]?: Export<T[P]> };\n\n /** Value for a property applied by a state. */\n type Value<T extends Model, K extends Model.Event<T>> = K extends keyof T\n ? Export<T[K]>\n : unknown;\n\n type Setter<T> = (value: T, previous: T) => T | void;\n\n /** Descriptor config for a managed property. */\n type Apply<T = any> = {\n value?: T;\n get?: ((source: Model) => T) | boolean;\n set?: Setter<T> | boolean;\n enumerable?: boolean;\n // destroy?: () => void;\n };\n\n /** Descriptor config for set() overload - enforces type when key is a known field. */\n type Define<T, K> = K extends Field<T> ? Apply<T[K] | Export<T[K]>> : Apply;\n\n type OnEvent<T extends Model> = (\n this: T,\n key: Signal<T>,\n source: T\n ) => void | (() => void) | null;\n\n /** Exotic value, where actual value is contained within. */\n type Ref<T = any> = {\n (next: T): void;\n current: T | null;\n };\n\n /**\n * A callback function which is subscribed to parent and updates when accessed properties change.\n *\n * @param current - Current state of this state. This is a proxy which detects properties which\n * where accessed, and thus depended upon to stay current.\n *\n * @param update - Set of properties which have changed, and events fired, since last update.\n *\n * @returns A callback function which will be called when this effect is stale.\n */\n type Effect<T, R = EffectCallback | Promise<void> | null | void> = (\n this: T,\n current: T,\n update: readonly Model.Event<T>[] | undefined\n ) => R;\n\n /**\n * Returned by `get(effect)`. Call to stop the effect. Await to stop it once it\n * has run clean and receive that run's value - a sync run's output, or what its\n * promise resolved to.\n */\n type Release<R = void> = (() => void) & PromiseLike<R>;\n\n /**\n * A callback function returned by effect. Will be called when effect is stale.\n *\n * @param update - `true` if update is pending, `false` effect has been cancelled, `null` if state is destroyed.\n */\n type EffectCallback = (update: boolean | null) => void;\n\n /**\n * A list of keys updated, or events fired, since last update.\n * This may be awaited to get full list (same array) when update is settled.\n */\n type Updated<T extends Model> = readonly Event<T>[] &\n PromiseLike<readonly Event<T>[]>;\n}\n\nabstract class Model {\n /**\n * Whether an instance activated with no enclosing context registers itself\n * to the process-global root, where `get()` can resolve it from anywhere.\n * `false` (the default) keeps a context-less instance fully functional but\n * private - not injectable, though it can still read declared globals. Opt in\n * with `static readonly global = true`; a resolver (see {@link Model.Global})\n * makes the choice conditional. It must be declared per class - a subclass\n * that would inherit a global without its own declaration throws on\n * activation, so an accidental global (a forgotten `<Component for>`, an\n * extended global) cannot leak into the shared root.\n */\n static readonly global: Model.Global = false;\n\n /**\n * Loopback to instance of this state. This is useful when in a subscribed context,\n * to keep write access to `this` after a destructure. You can use it to read variables silently as well.\n **/\n declare is: this;\n\n constructor(...args: Model.Args) {\n define(this, 'is', { value: this });\n init(this, args, this.new);\n }\n\n /**\n * Optional lifecycle hook called during Model initialization.\n * Can return a cleanup function to run when state is destroyed.\n *\n * It is recommended you protect this method.\n */\n protected new?(): void | (() => void);\n\n /**\n * Pull current values from state. Flattens all states and exotic values recursively.\n *\n * @returns Object with all values from this state.\n **/\n get(): Model.Values<this>;\n\n /**\n * Run a function to run automatically when accessed values change.\n *\n * @param effect Function to run, and whenever accessed values change.\n * If effect returns a function, it will be called when a change occurs (syncronously),\n * effect is cancelled, or parent state is destroyed. A returned promise\n * defers re-runs until it settles; its resolved value is treated the same way.\n * @returns Function to cancel listener - awaited, cancels and yields the effect's value.\n */\n get(effect: Model.Effect<this>): Model.Release;\n\n /**\n * Run a function to run automatically when accessed values change, which\n * produces a value - sync or async. Await the returned function to cancel the\n * effect once a run completes and receive what it returned.\n */\n get<R>(effect: Model.Effect<this, Promise<R>>): Model.Release<R>;\n\n /**\n * Get value of a property. Will fetch underlying value from exotic values like ref.Object.\n *\n * Any value which implements `get()` (with no arguments) will be treated as such.\n *\n * @param key - Property to get value of.\n * @param required - If true, will throw an error if property is not available.\n * @returns Value of property.\n */\n get<T extends Model.Event<this>>(\n key: T,\n required?: boolean\n ): Model.Value<this, T>;\n\n /**\n * Check if state is destroyed.\n *\n * @param status - `null` to check if state is destroyed.\n * @returns `true` if state is destroyed, `false` otherwise.\n */\n get(status: null): boolean;\n\n /**\n * Callback when state is to be destroyed.\n *\n * @param callback - Function to call when state is destroyed.\n * @returns Function to cancel listener.\n */\n get(status: null, callback: () => void): () => void;\n\n /** Fetch Model of type from context. Throws if not found. */\n get<T extends Model>(type: Model.Type<T>, required?: true): T;\n\n /** Fetch a Model from context. Undefined if not found. */\n get<T extends Model>(type: Model.Type<T>, required: boolean): T | undefined;\n\n /**\n * Subscribe to Model becoming available in context.\n *\n * Will search both up and downstream by default.\n * Normally you can ignore this because Model you expect is rarely both.\n *\n * Specify downstream if you only want to watch for Model in children, which can be useful if you expect multiple of the same Model in different branches of the tree.\n *\n * @param type - Type of Model to watch for.\n * @param callback - Function to call when Model is found. Will be called immediately if Model is already available.\n * @param downstream - If true, will only watch for Model in children, if false will only for parents.\n * @returns Function to cancel listener.\n */\n get<T extends Model>(\n type: Model.Type<T>,\n callback: Context.Expect<T>,\n downstream?: boolean\n ): () => void;\n\n // Owner overloads take `Model` itself only - a subclass would otherwise match\n // them in TypeScript's subtype pass, before the `Model.Type<T>` overloads.\n\n /** Owner of this Model. Throws if it has none. */\n get<T extends typeof Model>(\n type: T & (typeof Model extends T ? unknown : never),\n required?: true\n ): Model;\n\n /** Owner of this Model. Undefined if it has none. */\n get<T extends typeof Model>(\n type: T & (typeof Model extends T ? unknown : never),\n required: boolean\n ): Model | undefined;\n\n /**\n * Run a callback for each Model this one owns - those owned now, then each\n * one as it activates. Callback may return a function, called when that Model\n * is destroyed.\n *\n * @returns Function to stop watching.\n */\n get<T extends typeof Model>(\n type: T & (typeof Model extends T ? unknown : never),\n callback: (child: Model) => void | (() => void),\n downstream: true\n ): () => void;\n\n /**\n * Fetch through `Type.get(...args)` with this instance as origin - its\n * context, and its subscription when this is a tracking proxy.\n */\n get<C extends Model.Extends>(Type: C, ...args: Keyed<C>): Got<C>;\n\n get(\n arg1?: Model.Effect<this> | Model.Type | typeof Model | string | null,\n arg2?: boolean | Context.Expect | (() => void),\n ...args: any[]\n ) {\n const self = this.is;\n\n if (arg1 === undefined) return values(self);\n if (arg1 === Model)\n return typeof arg2 == 'function'\n ? owned(self, arg2 as (child: Model) => void)\n : observed(this, arg1, owner(self, arg2 as boolean));\n if (Model.is(arg1))\n return typeof arg2 == 'function'\n ? Context.get(self).get(arg1, arg2, args[0], self)\n : within(this, () => (arg1.get as Function)(arg2, ...args));\n if (typeof arg1 == 'function') return watch(self, unbind(arg1));\n if (typeof arg2 == 'function') return callback(self, arg2, arg1);\n if (arg1 === null) return observer(self) === null;\n return access(self, arg1, arg2);\n }\n\n /**\n * Get update in progress.\n *\n * @returns Promise which resolves object with updated values, `undefined` if there no update is pending.\n **/\n set(): Model.Updated<this>;\n\n /**\n * Merge argument with current state, updating one or more properties at once.\n * Properties which are not managed by this state will be ignored.\n *\n * @param assign - Object with properties to update.\n * @param silent - If true, listeners will not be notified. If state is destroyed, stores the update without reporting it.\n * @returns Array of keys updated, syncronously contains keys updated immediately and may be resolved (to itself) when all updates are settled.\n */\n set(assign?: Model.Assign<this>, silent?: boolean): Model.Updated<this>;\n\n /**\n * Call a function when update occurs.\n *\n * Given function is called for every assignment (which changes value) or explicit `set`.\n *\n * To run logic on final value only, callback may return a function. The same\n * function for one or more events will be called only once when update is settled.\n *\n * Return `null` from callback to stop listening.\n *\n * @param callback - Function to call when update occurs.\n * @returns Function to remove listener. Will return `true` if removed, `false` if inactive already.\n */\n set(callback: Model.OnEvent<this>): () => boolean;\n\n /**\n * Push an update. This will not change the value of associated property.\n *\n * Useful where a property value internally has changed, but the object is the same.\n * For example: An array has pushed a new value, or a nested property is updated.\n *\n * You can also use this to dispatch arbitrary events.\n * Symbols are recommended as non-property events, however you can use any string.\n * If doing so, be sure to avoid collisions using property names. An easy way to do this is\n * to prefix an event with \"!\" and/or use dash-case. e.g. `set(\"!event\")` or `set(\"my-event\")`.\n *\n * @param key - Property or event to dispatch.\n * @returns Promise resolves an array of keys updated.\n */\n set(key: Model.Event<this>): Model.Updated<this>;\n\n /**\n * Declare an end to updates. This event is final - later writes are stored but never dispatched.\n * This event can be watched for as well, to run cleanup logic and internally will remove all listeners.\n *\n * @param status - `null` to end updates.\n */\n set(status: null): void;\n\n /**\n * Register a callback for a specific property or event.\n *\n * Callback receives the key, current value, and source instance.\n *\n * @param event - Property or event to watch. If `null`, will callback on destroy.\n * @param callback - Function to call when event occurs.\n * @returns Function to remove listener.\n */\n set<K extends Model.Event<this>>(\n event: K | null,\n callback: Model.OnEvent<this>\n ): () => boolean;\n\n /**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @returns Promise resolves an array of keys updated.\n */\n set<K extends Model.Event<this>>(\n key: K,\n config: Model.Define<this, K>\n ): Model.Updated<this>;\n\n set(\n arg1?: Model.OnEvent<this> | Model.Assign<this> | Model.Event<this> | null,\n arg2?: unknown\n ) {\n const self = this.is;\n\n if (typeof arg1 == 'function')\n return listener(self, (key) => {\n if (\n typeof key == 'string' ||\n typeof key == 'number' ||\n typeof key == 'symbol' && key !== REFRESH\n )\n return arg1.call(self, key, self);\n });\n\n if (typeof arg2 == 'function')\n return callback(self, arg2, arg1 as Model.Signal);\n\n if (arg1 && typeof arg1 == 'object') assign(self, arg1, arg2 === true);\n else if (arg2) apply(self, arg1 as string, arg2);\n else event(self, arg1);\n\n return queued(self) as Model.Updated<this>;\n }\n\n /**\n * Iterate over managed properties in this instance of Model.\n * Yeilds the key and current value for each property.\n */\n [Symbol.iterator](): Iterator<[string, unknown]> {\n return Object.entries(STORE.get(this.is)!)[Symbol.iterator]();\n }\n\n /**\n * Create and activate a new instance of this state.\n *\n * **Important** - Unlike `new this(...)` - this method also activates state.\n *\n * @param args - arguments sent to constructor\n */\n static new<T extends Model>(this: Model.Type<T>, ...args: Model.Args<T>): T {\n const instance = new this(...args);\n event(instance);\n return instance;\n }\n\n /**\n * Fetch instance of this class from context. Throws if not found.\n *\n * Override with a single signature to accept other arguments - delegate\n * base forms to `super.get(arg)`, and resolve others by calling\n * `Context.get(this, compute)` once, synchronously, so host context and\n * tracking still apply.\n */\n static get<T extends Model>(this: Model.Extends<T>): T;\n\n /** Fetch instance of this class from context. Undefined if not found. */\n static get<T extends Model>(this: Model.Extends<T>, required: false): T | undefined;\n\n static get(this: Model.Extends, required?: false): any {\n return Context.get(this, (context, from) => {\n const found = context.get(this, required !== false, undefined, from);\n\n if (found || required === false) return found || undefined;\n\n throw new Error(`Could not find ${this} in context.`);\n });\n }\n\n /**\n * Static equivalent of `x instanceof this`.\n * Determines if provided class is a subtype of this one.\n * If so, language server will make available all static\n * methods and properties of this class.\n */\n static is<T extends Model.Extends>(this: T, maybe: unknown): maybe is T {\n return (\n maybe === this ||\n (typeof maybe == 'function' && maybe.prototype instanceof this)\n );\n }\n\n /**\n * Register a lifecycle handler for this Model and its subclasses.\n *\n * Hooks by cadence - `type` (per-class, at bootstrap), `setup` (per-instance,\n * before values are observed), `ready` (per-instance, after `new()`), and\n * `method` (per method binding). A function alone is a `setup` handler. A\n * function returned from `setup` or `ready` runs when the instance is destroyed.\n *\n * @returns Function to remove the handler.\n */\n static on<T extends Model>(\n this: Model.Extends<T>,\n setup: NonNullable<Model.On<T>['setup']>\n ): () => boolean;\n static on<T extends Model>(\n this: Model.Extends<T>,\n handler: Model.On<T>\n ): () => boolean;\n static on<T extends Model>(\n this: Model.Extends<T>,\n handler: Model.On<T> | NonNullable<Model.On<T>['setup']>\n ) {\n if (typeof handler == 'function') handler = { setup: handler };\n\n let setup = SETUP.get(this);\n\n if (!setup) SETUP.set(this, (setup = new Set()));\n\n setup.add(handler);\n\n return () => setup.delete(handler);\n }\n}\n\ndefine(Model.prototype, 'toString', {\n value() {\n return ID.get(this.is);\n }\n});\n\ndefine(Model, 'toString', {\n value() {\n return this.name;\n }\n});\n\nfunction observed<T>(from: Model, key: unknown, value: T): T {\n return value instanceof Model ? touch(from, key, value) : value;\n}\n\n/** Register a user OnEvent callback, preserving `this` and `source`. */\nfunction callback<T extends Model>(\n self: T,\n cb: Function,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n return listener(self, (key) => cb.call(self, key, self), select);\n}\n\n/**\n * Apply state arguemnts, run callbacks and observe properties.\n * Accumulate and handle cleanup events.\n **/\nfunction init(state: Model, ...args: Model.Args) {\n const T = state.constructor as Model.Extends;\n\n if (T === Model) throw new Error('Cannot create base Model.');\n\n if (!ANNOUNCED) {\n ANNOUNCED = true;\n ((globalThis as { [COPIES]?: unknown[] })[COPIES] ||= []).push(Model);\n }\n\n const { before, after } = bootstrap(T);\n\n ID.set(state, `${T}-${uid()}`);\n STORE.set(state, {});\n\n function observe() {\n for (const key in state) {\n const desc: PropertyDescriptor = Object.getOwnPropertyDescriptor(state, key) || {};\n\n if (!('value' in desc) || !desc.configurable) continue;\n\n if (key[0] == '_') unmanaged(state, key, desc.value);\n else apply(state, key, desc, true);\n }\n }\n\n function register() {\n if (Context.get(state) !== Context.root) return;\n\n const type = state.constructor as typeof Model;\n const g = type.global;\n\n if (!(typeof g == 'function' ? g(state) : g)) return;\n\n if (!Object.prototype.hasOwnProperty.call(type, 'global'))\n throw new Error(\n `${state} would register as a global by inheritance alone - re-declare \\`static global\\` on ${type.name} (\\`true\\` to keep it, \\`false\\` to opt out).`\n );\n\n for (let T: Model.Extends = type; T !== Model; T = Object.getPrototypeOf(T)) {\n const found = Context.root.get(T, false);\n\n if (found && (T === type || found.constructor === T))\n throw new Error(\n `Cannot register ${state} as a global - ${found} already exists in root. Destroy the existing instance first, or provide additional ones via explicit context.`\n );\n }\n\n return Context.root.add(state);\n }\n\n listener(state, (key) => {\n const rest = trailing(state);\n\n PENDING.delete(state);\n\n if (key === null) return null;\n\n if (!PARENT.has(state)) parent(state, host(state) || null);\n\n const above = PARENT.get(state);\n const owns = above && (OWNS.get(above) || OWNS.set(above, new Set()).get(above)!);\n\n if (owns) listener(state, () => void owns.delete(state), null);\n\n const queue = [...before, observe, ...args, ...after, register];\n\n capture((release) => {\n listener(state, () => release(null), null);\n\n for (let i = 0; i < queue.length; i++) {\n const arg = queue[i];\n const called = typeof arg == 'function';\n const out = called ? arg.call(state, state) : arg;\n\n if (out instanceof Promise)\n out.catch((err) => report('setup', state, err));\n else if (Array.isArray(out)) queue.splice(i + 1, 0, ...out);\n else if (typeof out == 'function') listener(state, out, null);\n else if (called ? plain(out) : typeof out == 'object') assign(state, out as Model.Assign<Model>, true);\n }\n });\n\n if (owns) {\n owns.add(state);\n OWNED.get(above)?.forEach((cb) => cb(state));\n }\n\n let end = rest.length;\n\n while (end-- > 0 && PENDING.has(rest[end]));\n\n for (let i = 0; i < end; i++) PENDING.delete(rest[i]);\n\n return null;\n });\n\n if (!QUEUED) {\n QUEUED = true;\n\n queueMicrotask(() => {\n QUEUED = false;\n\n for (const item of PENDING)\n if (typeof item == 'function') item();\n else report('unused', item, new Error(`${item} was constructed but never activated.`));\n\n PENDING.clear();\n });\n }\n\n PENDING.add(state);\n}\n\nfunction unmanaged(state: Model, key: string, value: unknown) {\n define(state, key, {\n configurable: true,\n enumerable: false,\n get: () => value,\n set: (next) => { value = next }\n });\n}\n\n/**\n * Apply instructions and inherited event listeners. Ensure class metadata is ready.\n *\n * @param T - Model class to bootstrap.\n * @return Array of init functions to run on instance, in order of class hierarchy.\n */\nfunction bootstrap(T: Model.Extends) {\n const chain = [] as Model.Extends[];\n const before = new Set<Model.Init>();\n const after = new Set<Model.Init>();\n const onType = new Set<NonNullable<Model.On['type']>>();\n let keys = new Map<string, (value: any) => void>();\n let getters = new Map<string, () => unknown>();\n\n while (true) {\n chain.unshift(T);\n if (T === Model) break;\n T = Object.getPrototypeOf(T);\n }\n\n for (const type of chain) {\n for (const handler of SETUP.get(type) || []) {\n if (handler.setup) before.add(handler.setup);\n if (handler.ready) after.add(handler.ready);\n if (handler.type) onType.add(handler.type);\n }\n\n if (type === Model) continue;\n\n if (METHODS.has(type)) {\n keys = METHODS.get(type)!;\n getters = GETTERS.get(type)!;\n continue;\n }\n\n for (const setupType of onType) setupType(type);\n\n METHODS.set(type, (keys = new Map(keys)));\n GETTERS.set(type, (getters = new Map(getters)));\n\n classify(type, keys, getters);\n }\n\n if (getters.size)\n before.add((self) => getters.forEach(compute, self));\n\n return { before, after };\n}\n\n/** Bind own configurable methods of a type and collect its reactive getters. */\nfunction classify(\n type: Model.Extends,\n keys: Map<string, (value: any) => void>,\n getters: Map<string, () => unknown>\n) {\n for (const [key, desc] of Object.entries(\n Object.getOwnPropertyDescriptors(type.prototype)\n )) {\n if (key == 'constructor' || !desc.configurable) continue;\n\n const { get, set } = desc;\n\n if (key[0] == '_' && (get || set)) {\n define(type.prototype, key, {\n ...desc,\n get: get && function (this: Model) { return get.call(this.is || this) },\n set: set && function (this: Model, value: unknown) { set.call(this.is || this, value) }\n });\n\n continue;\n }\n\n if (typeof get == 'function') {\n if (typeof set != 'function') getters.set(key, get);\n\n continue;\n }\n\n const { value } = desc;\n\n if (typeof value !== 'function') continue;\n\n function bind(this: Model, original?: Function) {\n const { is } = this;\n\n if (is.hasOwnProperty(key) && !original) return value as Function;\n\n const fn = original || value;\n const bound = fn.bind(is);\n\n UNBIND.set(bound, fn);\n define(is, key, { value: bound, writable: true, configurable: true });\n\n for (const handler of stages(is.constructor as Model.Extends, 'method')) handler.call(is, key, bound, is);\n\n return bound;\n }\n\n UNBIND.set(bind, value);\n\n keys.set(key, bind);\n define(type.prototype, key, { get: bind, set: bind });\n }\n}\n\n/** Handlers of one stage along the class chain - ancestor first, in registration order, each once. */\nfunction stages<K extends 'method' | 'catch'>(T: Model.Extends, key: K): Set<NonNullable<Model.On[K]>> {\n const found = T === Model ? new Set<NonNullable<Model.On[K]>>() : stages(Object.getPrototypeOf(T), key);\n\n for (const handler of SETUP.get(T) || []) if (handler[key]) found.add(handler[key]!);\n\n return found;\n}\n\n/**\n * Install a reactive computed property on a state instance, derived from a prototype\n * getter or an arity-bearing `set` factory.\n *\n * The getter is invoked with the tracking proxy as both `this` and its first argument;\n * reads of managed properties through it create subscriptions. Result is cached and\n * emits a keyed event when stale.\n */\nfunction compute(this: Model, getter: (self: any) => unknown, key: string) {\n const store = STORE.get(this)!;\n let reset: (() => void) | undefined;\n let isAsync: boolean;\n let suspended = false;\n let waiting: Promise<unknown> | undefined;\n let proxy: any;\n\n const connect = () => {\n reset = watch(\n this,\n (current) => {\n proxy = current;\n\n if (!(key in store) || STALE.delete(run)) run(!reset);\n\n return (didUpdate) => {\n if (didUpdate) {\n STALE.add(run);\n event(this, key, true);\n }\n };\n },\n false\n );\n };\n\n const run = (initial?: boolean) => {\n let next: unknown;\n\n waiting = undefined;\n\n try {\n next = latest(getter).call(proxy, proxy);\n } catch (err) {\n if (err instanceof Promise) {\n if (initial) {\n suspended = true;\n throw err;\n }\n\n const retry = () => {\n if (waiting === err && observer(this) !== null) run();\n };\n\n waiting = err;\n err.then(retry, retry);\n\n if (suspended) return;\n } else if (initial) {\n console.warn(`An exception was thrown while initializing ${this}.${key}.`);\n throw err;\n } else report('getter', this, err, key);\n }\n\n suspended = false;\n update(this, key, next, !isAsync);\n };\n\n apply(\n this,\n key,\n {\n enumerable: true,\n set: false,\n get: () => {\n if (!proxy) {\n if (observer(this) === null) return store[key];\n\n connect();\n isAsync = true;\n }\n\n if (STALE.delete(run)) run();\n\n return access(this, key, suspended);\n }\n },\n true\n );\n}\n\n/**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param state - Model to apply property to.\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @param silent - If an update does occur, listeners will not be refreshed automatically.\n */\nfunction apply(\n state: Model,\n key: string,\n config: Model.Apply,\n silent?: boolean\n) {\n const desc = Object.getOwnPropertyDescriptor(state, key);\n\n if (desc && 'get' in desc) {\n if (Object.keys(config).some((k) => k != 'value'))\n throw new Error(`Property ${key} on ${state} is already defined.`);\n if ('value' in config) update(state, key, config.value, silent);\n return;\n }\n\n function set(value: unknown, silent?: boolean) {\n update(state, key, value, silent, true);\n }\n\n define(state, key, {\n configurable: true,\n enumerable: config.enumerable !== false,\n get(this: Model) {\n const value =\n typeof config.get == 'function'\n ? config.get(this)\n : access(state, key, config.get);\n\n return touch(this, key, value);\n },\n set(next: any, silent?: boolean) {\n if (config.set === false)\n throw new Error(`${state}.${String(key)} is read-only.`);\n\n if (typeof config.set == 'function')\n try {\n const output = config.set(next, STORE.get(state)![key]);\n if (output !== undefined) next = output;\n } catch (err: unknown) {\n if (err === false) return;\n if (err === true) {\n set(next, true);\n return;\n }\n throw err;\n }\n\n set(next, silent);\n }\n });\n\n if ('value' in config) set(config.value, silent);\n}\n\nfunction provides(ctx: Context, value: Model) {\n while (ctx = ctx.parent!) {\n const entries = ctx.provide.get(value.constructor as Model.Extends);\n if (entries) for (const [state] of entries) if (state === value) return true;\n }\n}\n\nfunction child(state: Model) {\n let cleanup: (() => void) | undefined;\n const ctx = Context.get(state);\n\n function reset() {\n if (cleanup) cleanup();\n cleanup = undefined;\n }\n\n listener(state, reset, null);\n\n return (value: unknown) => {\n reset();\n\n if (!(value instanceof Model)) return;\n\n if (parent(value, state)) {\n const remove = join(state, value);\n cleanup = () => {\n cancel();\n remove();\n event(value, null);\n };\n const cancel = listener(state, cleanup, null);\n } else if (!provides(ctx, value)) {\n cleanup = join(state, value);\n }\n\n event(value);\n\n CHILDREN.get(state)?.forEach((cb) => cb(value));\n };\n}\n\n/**\n * Pending Models constructed after this one - in a parent, the products of\n * its own initializers, until the last one it kept.\n */\nfunction trailing(state: Model) {\n const rest: Model[] = [];\n let seen = false;\n\n for (const item of PENDING)\n if (!seen) seen = item === state;\n else if (item instanceof Model) rest.push(item);\n\n return rest;\n}\n\n/**\n * Report Models adopted by a parent - those already held, then each one\n * claimed later. Returns a callback to stop watching.\n */\nfunction children(state: Model, callback: (child: Model) => void) {\n const store = STORE.get(state)!;\n const keys = ADOPT.get(state);\n\n if (keys)\n for (const key of keys.keys()) {\n const value = store[key as string];\n if (value instanceof Model) callback(value);\n }\n\n let set = CHILDREN.get(state);\n\n if (!set) CHILDREN.set(state, (set = new Set()));\n\n set.add(callback);\n\n return () => set!.delete(callback);\n}\n\nfunction owner(state: Model, required?: boolean) {\n const found = PARENT.get(state);\n\n if (found || required === false) return found || undefined;\n\n throw new Error(`${state} has no owner.`);\n}\n\n/**\n * Report Models owned by this one - those active now, then each one as it\n * activates. A function returned by `callback` runs when that Model is destroyed.\n */\nfunction owned(state: Model, callback: (child: Model) => void | (() => void)) {\n function each(child: Model) {\n const done = callback(child);\n if (typeof done == 'function') listener(child, () => void done(), null);\n }\n\n OWNS.get(state)?.forEach(each);\n\n let set = OWNED.get(state);\n\n if (!set) OWNED.set(state, (set = new Set()));\n\n set.add(each);\n\n return () => void set!.delete(each);\n}\n\n/** Currently accumulating export. Stores real values of placeholder properties such as ref() or child states. */\nlet EXPORT: Map<any, any> | undefined;\n\nfunction values<T extends Model>(state: T): Model.Values<T> {\n const values = {} as any;\n let notRecursive;\n\n if (!EXPORT) {\n notRecursive = true;\n EXPORT = new Map();\n }\n\n EXPORT.set(state, values);\n\n for (let [key, value] of state) {\n if (EXPORT.has(value)) value = EXPORT.get(value);\n else if (\n value &&\n typeof value == 'object' &&\n 'get' in value &&\n typeof value.get === 'function'\n )\n value = value.get();\n\n values[key] = value;\n }\n\n if (notRecursive) EXPORT = undefined;\n\n return Object.freeze(values);\n}\n\nfunction access(state: Model, property: string, required?: boolean) {\n const store = STORE.get(state)!;\n\n if (property in store || required === false) {\n const value = store[property];\n\n if (value !== undefined || !required) return value;\n }\n\n if (METHODS.get(state.constructor)!.has(property))\n return unbind((state as any)[property]);\n\n if (observer(state) === null) return undefined;\n\n const error = new Error(`${state}.${property} is not yet available.`);\n const promise = new Promise<any>((resolve, reject) => {\n listener(state, (key) => {\n if (key === property) {\n resolve(store[key]);\n return null;\n }\n\n if (key === null) {\n reject(new Error(`${state} is destroyed.`));\n }\n });\n });\n\n throw Object.assign(promise, {\n toString: () => String(error),\n name: 'Suspense',\n message: error.message,\n stack: error.stack\n });\n}\n\nfunction plain(value: unknown): value is Model.Assign<Model> {\n if (!value || typeof value != 'object') return false;\n\n const proto = Object.getPrototypeOf(value);\n\n return proto === Object.prototype || proto === null;\n}\n\nfunction assign(state: Model, data: Model.Assign<Model>, silent?: boolean) {\n if (!silent && observer(state) !== null) event(state);\n\n const methods = METHODS.get(state.constructor)!;\n const getters = GETTERS.get(state.constructor);\n\n for (const key in data) {\n const bind = methods.get(key);\n\n if (bind) bind.call(state, data[key]);\n else if (getters?.has(key)) continue;\n else if (key in state && key !== 'is') {\n const desc: PropertyDescriptor = Object.getOwnPropertyDescriptor(state, key) || {};\n const set = desc.set as (value: any, silent?: boolean) => void;\n\n if (set) {\n set.call(state, data[key], silent);\n } else {\n Reflect.set(state, key, data[key]);\n }\n }\n }\n}\n\n/**\n * Update a property on a state instance and notify listeners.\n *\n * This is used internally to update properties, but can also be used to update properties which are not managed by state, or to update values without triggering setters.\n *\n * A destroyed state stores the write without dispatch, reports it unless `silent`, and returns `false`.\n */\nfunction update<T>(\n state: Model,\n key: Model.Event<T>,\n value: T,\n silent?: boolean,\n own?: boolean\n) {\n const store = STORE.get(state)!;\n\n if (value instanceof Model) value = value.is as T;\n\n if (observer(state) === null) {\n if (!silent) report('dead', state, new Error(`Tried to update ${state}.${String(key)} but state is destroyed.`), String(key));\n store[key] = value;\n return false;\n }\n\n if (key in store && value === store[key]) return false;\n\n store[key] = value;\n\n if (!silent) event(state, key);\n\n if (own) adopt(state, key, value);\n\n return true;\n}\n\n/**\n * Pass an error along `catch` handlers - most-derived class first, last registered\n * first, one on several classes once at the outermost - until one returns nothing. Passed off\n * the end, a destroyed write outputs nothing, `unused` warns, anything else escapes uncaught;\n * so does a handler's throw.\n */\nfunction report(kind: Parameters<NonNullable<Model.On['catch']>>[1], owner: object | undefined, error: unknown, key?: string) {\n const state = owner instanceof Model ? owner : owner && PARENT.get(owner);\n\n if (!state) return REPORT.error(error);\n\n try {\n for (const handler of [...stages(state.constructor as Model.Extends, 'catch')].reverse())\n if ((error = handler.call(state, error, kind, key)) === undefined) return;\n\n if (kind == 'unused') console.warn(error);\n else if (kind != 'dead') REPORT.error(error);\n } catch (err) {\n REPORT.error(err);\n }\n}\n\nREPORT.as = report;\n\n/**\n * Hand a value stored by an owning writer to that property's adopter,\n * creating one the first time a Model is stored there. A property which has\n * held a Model keeps its adopter, so a later non-Model value releases the\n * previous child.\n */\nfunction adopt(state: Model, key: unknown, value: unknown) {\n let keys = ADOPT.get(state);\n\n if (!keys) {\n if (!(value instanceof Model)) return;\n ADOPT.set(state, (keys = new Map()));\n }\n\n let claim = keys.get(key);\n\n if (!claim) {\n if (!(value instanceof Model)) return;\n keys.set(key, (claim = child(state)));\n }\n\n claim(value);\n}\n\n/** Resolve a getter to its latest hot-patched replacement. */\nfunction latest(getter: Function) {\n for (let next; (next = LATEST.get(getter)); ) getter = next;\n return getter;\n}\n\n/** Random alphanumberic of length 6; always starts with a letter. */\nfunction uid() {\n return (0.278 + Math.random() * 0.722)\n .toString(36)\n .substring(2, 8)\n .toUpperCase();\n}\n\nfunction unbind<T extends Function>(fn: T): T;\nfunction unbind<T extends Function>(fn?: T): T | undefined;\nfunction unbind(fn?: Function) {\n return UNBIND.get(fn) || fn;\n}\n\n/**\n * Read or claim a parent for a given child. In read mode (one argument) returns\n * the current parent, or `undefined` if never assigned. In write mode assigns\n * only if unclaimed and returns whether the assignment applied - `true` means\n * this call freshly claimed it, `false` means it was already parented.\n */\nfunction parent(child: object): Model | null | undefined;\nfunction parent(child: object, value: Model | null): boolean;\nfunction parent(child: object, value?: Model | null) {\n if (arguments.length < 2) return PARENT.get(child as Model);\n if (PARENT.has(child as Model)) return false;\n PARENT.set(child as Model, value ?? null);\n return true;\n}\n\nexport type { Got, Handler, Keyed };\nexport { adopt, event, plain, unbind, Model, observed, parent, children, owned, trailing, PENDING, STORE, uid, access, update, apply, compute, classify, METHODS, GETTERS, SETUP, UNBIND, LATEST 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@expressive/mvc",
3
- "version": "0.90.0",
3
+ "version": "0.92.0",
4
4
  "description": "Class-based reactive state management - framework-agnostic core of Expressive MVC.",
5
5
  "sideEffects": false,
6
6
  "keywords": [